Times are UTC Toggle Colours
09:18:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #10477: [Bug]: Build bridge window truncates speed and cost https://github.com/OpenTTD/OpenTTD/issues/10477 10:53:51 *** Samu has joined #openttd 11:24:56 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #10487: Fix #10486: [Script] Debug window requires AIs to be started before GS https://github.com/OpenTTD/OpenTTD/pull/10487 11:24:59 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #10486: [Crash]: Loaded savegame, crashed https://github.com/OpenTTD/OpenTTD/issues/10486 11:28:08 *** Samu has quit IRC 11:29:47 *** Samu has joined #openttd 12:11:36 <Samu> dang 12:12:16 <Samu> the window open code doesn't sync in multiplayer 12:12:29 <Samu> only when the host opens the window 12:22:26 <Samu> i dont understand this 12:23:14 <Samu> thid doesn't work in multiplayer at all... if (!GSWindow.IsOpen(GSWindow.WC_COMPANY_LEAGUE, window_number)) continue; 12:24:25 <petern> Why would you expect it to work? 12:25:44 <Samu> not even for the host 12:25:53 <Samu> i expected at least it would work for host 12:25:59 <Samu> https://docs.openttd.org/gs-api/classGSWindow.html#a8e52582c8f45b1384ad57e96ba6e326f 12:27:04 <petern> Check those preconditions eh? 12:29:34 <Samu> so i have to check each client clicks? that's :... daunting 12:36:33 <andythenorth> GS is a world of details 12:38:07 <glx[d]> The idea behind GSWindow is tutorials 13:00:34 *** ag has quit IRC 13:16:56 <petern> Ah, of course, andythenorth uses the sprite fonts. 13:17:35 <petern> Otherwise #10477 would've been... actually, no, it would still have slipped through as "normal"... 13:22:07 <Samu> i got another script instance crash... they never end 13:22:42 <Samu> ah nevermind, i'm outdated 13:23:21 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick dismissed a review for pull request #10471: Fix #10469, 5e14a20: [Script] League Table rating element is a int64 everywhere else https://github.com/OpenTTD/OpenTTD/pull/10471#pullrequestreview-1294806672 13:23:24 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #10471: Fix #10469, 5e14a20: [Script] League Table rating element is a int64 everywhere else https://github.com/OpenTTD/OpenTTD/pull/10471 13:23:45 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #10479: Fix 5e14a20: [GS] Save league table title into string https://github.com/OpenTTD/OpenTTD/pull/10479 14:04:03 <petern> When you even test it :p 14:07:31 * andythenorth having lunch 14:08:10 *** Extrems has joined #openttd 14:13:53 <Samu> hmm my method of detecting stations is flawed 14:14:34 <Samu> someone attached bus/lorry stations to a train station, but it's only using trains 14:15:04 <Samu> yet I point out as a lorry station 14:15:10 <Samu> with a great rating 14:15:14 <Samu> lol 14:18:31 <Samu> so i need to also check whether the station has road vehicles loading that cargo which has the highest rating 14:18:37 <Samu> omg 14:20:01 <glx[d]> I'm doing quick test with GS strings, there are so many things to validate beside param type 14:20:42 <glx[d]> param count is of course not checked, nor is the use of the right {STRINGX} flavour 14:33:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #10489: Fix #10477: Not enough space for text due to rounding down (OSX) https://github.com/OpenTTD/OpenTTD/pull/10489 14:41:23 <Samu> arg, i need to go through orders 14:41:26 <Samu> too complex 14:41:41 <Samu> check if they're actually loading 14:42:09 <Samu> it's doable, but it's gonna be so slow 14:42:21 <andythenorth> Samu: Many of these things might be done alrea