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Log for #openttd on 4th April 2023:
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01:49:54  <DorpsGek> [OpenTTD/OpenTTD] TrevorShelton updated pull request #10593: Fix #10493, Fix #8424: Collision sensitivity lowered to correct incorrect crash circumstances. https://github.com/OpenTTD/OpenTTD/pull/10593
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10:11:11  <TrueBrain> https://cdn.discordapp.com/attachments/1008473233844097104/1092753224735412225/image.png
10:11:11  <TrueBrain> Hmm .. why is town-names like that πŸ˜› This is an installation that I only use to validate Steam binaries .. I am somewhat surprised πŸ™‚
10:12:26  <LordAro> previously loaded newgrf?
10:12:31  <LordAro> sounds like a bug though :)
10:12:52  <TrueBrain> ah, no, you are on to something there .. I might had a townname GRF loaded once, and threw it away
10:13:01  <TrueBrain> but yeah, I still wouldn't expect this πŸ˜„
10:13:32  <TrueBrain> ugh, everytime I open our load/save game window, I realise how shitty it is πŸ˜›
10:13:43  <TrueBrain> why does it show me my drive-letters .. like that is not the important thing here
10:14:13  <LordAro> because it's barely been updated since TT :p
10:14:18  <LordAro> you know the answer to these questions :p
10:14:33  <TrueBrain> I do, but it keeps me from doing the thing I want to do!
10:14:52  <LordAro> :D
10:14:55  <TrueBrain> as then I am like: I want to do this, but I should first fix that .. and that ... and that ... (20 levels deeper) and that ....
10:15:53  <LordAro> damn right
10:17:05  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #10593: Fix #10493, Fix #8424: Collision sensitivity lowered to correct incorrect crash circumstances. https://github.com/OpenTTD/OpenTTD/pull/10593#issuecomment-1495709818
10:34:35  <pickpacket> Are town names large sets of ready names or large sets of partial names that are combined into town names?
10:35:16  <Brickblock1> they can be both but usually they are made up of parts
11:02:17  <petern> "Yes"
11:02:26  <petern> Speaking of yes, I think it's probably lunch time.
11:05:00  <pickpacket> petern: deffo. It's 12:00 where you are, isn't it?
11:13:20  <petern> It was...
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11:31:21  <andythenorth> such lunch
11:31:27  <andythenorth> I had a oragne
11:37:01  <petern> I've got... a salad.
11:49:09  <pickpacket> I had pasta and spinach stew
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12:08:36  <andythenorth> I am having a fish
12:08:40  <andythenorth> it is a cod
12:08:43  <andythenorth> well it was
12:08:51  <LordAro> I had a burger
12:23:33  <petern> Mmm
12:24:17  <petern> I've found that if I do a late evening MTB ride I'm on the verge of skipping dinner.
12:25:11  <petern> Don't want to eat before as it can be uncomfortable riding around full of food, and then back after 10pm means I'm no longer hungry.
12:55:53  <TallTyler> Picnic halfway? Might be the worst of both though πŸ˜›
13:45:06  <DorpsGek> [OpenTTD/OpenTTD] TrevorShelton commented on pull request #10593: Fix #10493, Fix #8424: Collision sensitivity lowered to correct incorrect crash circumstances. https://github.com/OpenTTD/OpenTTD/pull/10593#issuecomment-1496003313
13:47:17  <DorpsGek> [OpenTTD/OpenTTD] ldpl opened pull request #10596: Change: Increase max cargo age and let min cargo payment approach zero. https://github.com/OpenTTD/OpenTTD/pull/10596
13:48:56  <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #10596: Change: Increase max cargo age and let min cargo payment approach zero. https://github.com/OpenTTD/OpenTTD/pull/10596
13:50:19  <LordAro> that sounds like a spicy sort of change
13:51:16  <pickpacket> "max cargo age"?
13:51:34  <pickpacket> that sort of change would completely change the game
13:52:20  <pickpacket> not saying whether it'd be better or worse, just saying that pretty much every current big money strategy can be tossed out the window
13:55:53  <dP> not really, it only affects extremely long routes that exploited that time factor limit
13:56:02  <dP> like 2k tiles or more, depending on the engine
13:56:55  <dP> actually, more like 3k for kirby and more for everything else xD
13:59:30  <DorpsGek> [OpenTTD/OpenTTD] TrevorShelton opened pull request #10597: Fix #10493: Fix with station stop location adjusted. https://github.com/OpenTTD/OpenTTD/pull/10597
14:00:35  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #10597: Fix #10493: Fix with station stop location adjusted. https://github.com/OpenTTD/OpenTTD/pull/10597#issuecomment-1496027716
14:00:40  <DorpsGek> [OpenTTD/OpenTTD] TrevorShelton commented on pull request #10593: Fix #10493, Fix #8424: Collision sensitivity lowered to correct incorrect crash circumstances. https://github.com/OpenTTD/OpenTTD/pull/10593#issuecomment-1496027829
14:00:43  <DorpsGek> [OpenTTD/OpenTTD] TrevorShelton closed pull request #10593: Fix #10493, Fix #8424: Collision sensitivity lowered to correct incorrect crash circumstances. https://github.com/OpenTTD/OpenTTD/pull/10593
14:01:01  <TrueBrain> once is an accident, twice is a pattern πŸ˜›
14:11:07  <DorpsGek> [OpenTTD/OpenTTD] TrevorShelton commented on pull request #10597: Fix #10493: Fix with station stop location adjusted. https://github.com/OpenTTD/OpenTTD/pull/10597#issuecomment-1496045388
14:14:08  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #10597: Fix #10493: Fix with station stop location adjusted. https://github.com/OpenTTD/OpenTTD/pull/10597#issuecomment-1496050253
14:14:25  <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #10596: Change: Increase max cargo age and let min cargo payment approach zero. https://github.com/OpenTTD/OpenTTD/pull/10596
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15:11:41  <garlic_bread42> Is there a way to access older Versions of a grf via bananas?
15:11:42  <garlic_bread42> Latest version of my grf is working with 13.0 or newer, and I've got players complaining that they can't download the older version on Bananas anymore. Just curious:)
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15:12:15  <wyndbain> You could upload a β€œlegacy GETS”
15:12:32  <wyndbain> To BaNaNaS
15:12:34  <Brickblock1> would need different grfid
15:12:38  <wyndbain> Yes
15:12:51  <Brickblock1> but why not tell them to update openttd?
15:13:00  <garlic_bread42> Android players
15:13:02  <wyndbain> Mobile
15:13:09  <Brickblock1> 13 is on mobile now
15:13:20  <Brickblock1> https://discord.com/channels/142724111502802944/1079054346425221342/1092569450038968383
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15:20:32  <garlic_bread42> As a beta, yes. I don't expect the standard player to take part in the beta testing. Still, a solution to the initial problem might be interesting?
15:26:49  <Rubidium_> it gets mentioned like monthly, but nobody seems to want it enough to actually implement it
15:30:02  <petern> it?
15:31:24  <garlic_bread42> petern: A way to access older grf versions.
15:31:32  <garlic_bread42> garlic_bread42: See here
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15:34:36  <LordAro> according to the BaNaNaS ToS, we're only allowed to distribute the latest version
15:34:41  <LordAro> https://bananas.openttd.org/manager/tos/1.4
15:35:12  <LordAro> except for the purpose of loading existing save games
15:35:32  <petern> Distribute a savegame requiring the old version: -)
15:35:46  <LordAro> well, quite
15:36:28  <garlic_bread42> Rewrite it to "last compatible"?
15:37:01  <LordAro> we could never make that apply retroactively
15:38:13  <petern> Can we let the author control whether it's available or not? Defaults to no so that no ToS-breaking occurs.
15:38:28  <LordAro> probably
15:41:43  <garlic_bread42> This seems like a good idea to someone without any technical knowledge (=me). Can I help in any way to make that happen?
15:43:00  <petern> I've no idea, it's all in some weird snake-language.
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15:52:23  <glx[d]> we already need to let author manage the available version, currently it's only the latest uploaded one
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15:59:39  <andythenorth> it is very sunny, should I ride my bike?
15:59:46  <andythenorth> I haven't even seen my bike since November
16:07:07  <LordAro> yes
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16:45:07  <debdog> on linux I have the folders ~/.openttd/ and ~/.local/share/openttd/ -slash- ~/.config/openttd/
16:45:07  <debdog> which ones are actually used and can I just copy files from the un-used one(s) to the used one(s)?
16:46:17  <Wolf01> Move all the 3 to an other folder, run the game and check which one is recreated :P
16:53:53  <debdog> from the directories' dates I suppose ~/.openttd/ is obsolete...
16:54:51  <debdog> except content_download in there is still used by more recent ottd versions
16:55:56  <debdog> https://wiki.openttd.org/en/Archive/Manual/Settings/Openttd.cfg   Linux: "~/.openttd" or "~/.config/openttd/openttd.cfg"  neat
16:57:03  <glx[d]> you can use `list_dirs` console command
17:09:36  <TrueBrain> We left .openttd in to read from for backwards compatibility. A clean install only writes to .local and friends
17:09:57  <TrueBrain> In other words, we try to follow XDG these days πŸ™‚
17:10:12  <debdog> sounds good
17:10:26  <debdog> confirms the list_dirs findings
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17:37:32  <DorpsGek> [OpenTTD/OpenTTD] TrevorShelton opened pull request #10598: Fix #8424: Modified Direction Depot Entry Coordinates to Try to Fix Wrongful Collision https://github.com/OpenTTD/OpenTTD/pull/10598
17:53:31  <debdog> du -hs .local/share/openttd/
17:53:31  <debdog> 5,2G    .local/share/openttd/
17:53:55  <debdog> wow, that's something. years of akkumulationg :D
17:58:29  <petern> Killed a Cyberdemon with only 8%/0% health/armour πŸ˜’
18:01:22  <andythenorth> oo
18:01:26  <andythenorth> might play tanks
18:03:29  <LordAro> petern: can you make my knee stop hurting please
18:54:04  <debdog> may amputation be an option
19:13:40  <petern> Oh dear.
19:30:48  <pickpacket> so now my gf has introduced her 4yo kid to the game...
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19:38:04  <petern> FIRS and Iron Horse for simplicity?
19:43:19  <pickpacket> nah. Just a mod for a nicer HQ (City HQ), eVRGTS or whatever it's called for some more road vehicles, and Tea Tea Deluxe
20:00:57  <DorpsGek> [OpenTTD/OpenTTD] JohnTheCoolingFan opened issue #10599: [Crash]: Flatpak version blinks a black screen and crashes https://github.com/OpenTTD/OpenTTD/issues/10599
20:03:00  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #10599: [Crash]: Flatpak version blinks a black screen and crashes https://github.com/OpenTTD/OpenTTD/issues/10599
20:06:31  <DorpsGek> [OpenTTD/OpenTTD] JohnTheCoolingFan commented on issue #10599: [Crash]: Flatpak version blinks a black screen and crashes https://github.com/OpenTTD/OpenTTD/issues/10599
20:06:34  <DorpsGek> [OpenTTD/OpenTTD] JohnTheCoolingFan closed issue #10599: [Crash]: Flatpak version blinks a black screen and crashes https://github.com/OpenTTD/OpenTTD/issues/10599
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20:32:07  <andythenorth> oof FIRS is so bad for FPS
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20:52:59  <petern> So is raytracing. FIRS raytraces?
20:53:24  <andythenorth> maybe
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