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Log for #openttd on 24th June 2023:
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22:38:04  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #11065: Change: Allow text shadow on WWT_EMPTY/WWT_TEXT to extend horizontally. https://github.com/OpenTTD/OpenTTD/pull/11065#pullrequestreview-1496819640
22:45:05  <dP> _zephyris: some buildings use recolour sprites but 2cc is only vehicles iirc
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23:06:28  <DorpsGek> [OpenTTD/OpenTTD] krysclarke commented on issue #11067: [Bug]: Starting new game with 0 minutes between competitor starts causes some inconsistencies. https://github.com/OpenTTD/OpenTTD/issues/11067
23:08:49  <truebrain> Ghehe, I was reading up on when this can happen.. it is not uncommon for ISP DHCPs to only allow DHCP traffic after a discover.. sadly, most clients (rightfully) don't do that when they want to renew. So when they eventually fail to renew, they release, discover and acquire .. which resets the IP stack for a moment
23:09:29  <truebrain> (As in, the IP is removed and added back moments later)
23:09:56  <truebrain> This also means no RST is sent on the remote end of the active connections, but they are sent locally
23:10:09  <truebrain> Some ISPs are funny
23:10:21  <truebrain> Whole rants about this situation on the interwebz
23:13:22  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #11067: [Bug]: Starting new game with 0 minutes between competitor starts causes some inconsistencies. https://github.com/OpenTTD/OpenTTD/issues/11067
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