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22:38:04 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #11065: Change: Allow text shadow on WWT_EMPTY/WWT_TEXT to extend horizontally. https://github.com/OpenTTD/OpenTTD/pull/11065#pullrequestreview-1496819640 22:45:05 <dP> _zephyris: some buildings use recolour sprites but 2cc is only vehicles iirc 23:01:08 *** HerzogDeXtEr has quit IRC 23:06:28 <DorpsGek> [OpenTTD/OpenTTD] krysclarke commented on issue #11067: [Bug]: Starting new game with 0 minutes between competitor starts causes some inconsistencies. https://github.com/OpenTTD/OpenTTD/issues/11067 23:08:49 <truebrain> Ghehe, I was reading up on when this can happen.. it is not uncommon for ISP DHCPs to only allow DHCP traffic after a discover.. sadly, most clients (rightfully) don't do that when they want to renew. So when they eventually fail to renew, they release, discover and acquire .. which resets the IP stack for a moment 23:09:29 <truebrain> (As in, the IP is removed and added back moments later) 23:09:56 <truebrain> This also means no RST is sent on the remote end of the active connections, but they are sent locally 23:10:09 <truebrain> Some ISPs are funny 23:10:21 <truebrain> Whole rants about this situation on the interwebz 23:13:22 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #11067: [Bug]: Starting new game with 0 minutes between competitor starts causes some inconsistencies. https://github.com/OpenTTD/OpenTTD/issues/11067 23:35:54 *** gill6151 has quit IRC 23:36:17 *** gill6151 has joined #openttd