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02:00:17 *** Wormnest has quit IRC 02:33:27 *** D-HUND has joined #openttd 02:37:02 *** debdog has quit IRC 03:41:15 *** Flygon has joined #openttd 03:48:58 *** keoz has joined #openttd 04:16:05 *** tokai has joined #openttd 04:16:05 *** ChanServ sets mode: +v tokai 04:22:47 *** tokai|noir has quit IRC 04:23:49 *** felix has quit IRC 04:24:06 *** felix has joined #openttd 05:37:55 *** nielsm has joined #openttd 05:38:47 *** nielsm has quit IRC 07:07:29 *** D-HUND is now known as debdog 07:22:52 *** keoz has quit IRC 07:27:03 *** peter1138 has joined #openttd 07:27:03 <peter1138> Hmm, maybe I should replace the apache server frontending by misskey instance. 07:31:25 <pickpacket> misskey... isn't that an activitypub server? 07:33:49 <peter1138> Yes. I think if I make a post I'm hitting some limit with concurrent connections, as everything goes a bit slow, but CPU usage isn't particulary high. 07:34:43 <LordAro> truebrain: nice. 07:37:33 <pickpacket> peter1138: which AP server are you currently using? 07:38:00 <peter1138> What? 07:38:24 <peter1138> Oh. I meant "my" instance, not "by". 07:39:23 *** m3henry has quit IRC 07:48:38 <pickpacket> ah 07:53:11 *** gill6151 has quit IRC 08:15:32 <peter1138> Phew, realised that scss doesn't allow changing variables, it ignores the definition. So I can override bootstrap colours completely externally. 08:22:04 <pickpacket> nice 08:40:34 *** virtualrandomnumber has joined #openttd 08:41:18 *** virtualrandomnumber has quit IRC 08:45:25 <dwfreed> truebrain: irc usernames are the same as linux usernames 08:47:12 <dwfreed> which is also odd, because there are *definitely* linux usernames that start with _ 08:50:39 <truebrain> I find it mostly odd I couldn't find anything defining what restrictions they hold .. so I just hope it is nickname-but-not-starting-with-_ π 08:51:19 <dwfreed> must start with alphanumeric 08:52:05 <truebrain> bit of whac-a-mole now π 08:52:36 <dwfreed> I'm reviewing the list of character attributes in the important ircds for this and will have a regex for you in a sec 08:52:53 <truebrain> β€οΈ 08:55:05 <truebrain> a nickname can start with a `[` .. let's see what Discord usernames allow .. 08:55:33 <truebrain> `Theyβll be limited to lowercase characters (a-z), numbers (0-9) and two special characters (period and underscore). ` 08:55:42 <truebrain> okay, so period is already filtered out 08:55:45 <truebrain> and underscore we now strip 08:55:59 <dwfreed> period is fine in ident 08:56:06 <truebrain> but not in nickname π 08:57:23 <dwfreed> [a-zA-Z0-9][-.0-9A-Z\[\\]^_`a-z{|}~]* 08:57:31 <dwfreed> valid username regex 08:57:35 <truebrain> and they can start with a number? Lol, too funny π 08:57:40 <truebrain> tnx, that is very useful 09:00:05 <peter1138> Moar cofveve 09:00:11 <peter1138> Or was it Covfefe? 09:00:16 <dwfreed> covfefe 09:04:24 *** _zephyris has joined #openttd 09:04:24 <_zephyris> _zephyris: I was wondering (now the IRC fun has resolved!) if anyone can help with this ^^, getting debug info on missing baseset sprites? 09:06:54 *** brickblock19280 has joined #openttd 09:06:54 <brickblock19280> I don't think that works over the bridge but you could try to use the sprite aligner 09:09:57 <_zephyris> What do you mean? Just scroll through the extended sprite index range looking for question marks? 09:10:26 <brickblock19280> Yes 09:10:55 <peter1138> It would be useful if the game just listed the IDs, at least with a debug level set. 09:11:04 <peter1138> (Maybe it can, I've not checked) 09:14:13 <_zephyris> Yeah, even just listing action5/replace_new features with missing sprites would be handy... 09:15:12 <DorpsGek> [OpenTTD/dibridge] TrueBrain opened pull request #198: fix(irc): restrict the start of usernames even more https://github.com/OpenTTD/dibridge/pull/198 09:15:23 <truebrain> right, then this should be the proper fix dwfreed; tnx again π 09:15:41 <DorpsGek> [OpenTTD/dibridge] TrueBrain updated pull request #198: fix(irc): restrict the start of usernames even more https://github.com/OpenTTD/dibridge/pull/198 09:15:44 <truebrain> push before pressing "create PR" ... lol 09:17:00 <DorpsGek> [OpenTTD/dibridge] TrueBrain updated pull request #198: fix(irc): restrict the start of usernames even more https://github.com/OpenTTD/dibridge/pull/198 09:19:05 <brickblock19280> _zephyris: Have you replaced the tunnel portal less tunnel sprites? 09:21:45 <_zephyris> Yup, done those ones... 09:22:19 <_zephyris> It's a weird number to be missing. Tbh I don't quite believe it, can't find a blue question mark in game. 09:23:19 <_zephyris> Hmm, and I guess if sprites were missing from the end of an action5/replace_new range they won't appear in the sprite aligner anyway... 09:23:33 <_zephyris> I'll let you know in 8000+ clicks! 09:33:45 <_zephyris> Well, 3500 to get through the extra sprites... And no question marks... 09:37:40 <brickblock19280> Some might be openttd fallback sprites 09:40:30 <brickblock19280> These maybe https://github.com/OpenTTD/OpenGFX/pull/82 10:05:52 <_zephyris> brickblock19280: Ah, yeah, true... 10:09:48 <Eddi|zuHause> _zephyris: debug level should be "-d sprites=1" 10:12:43 <Eddi|zuHause> _zephyris: there doesn't seem to be a way to tell which exact sprites are missing 10:22:00 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #11059: Remove: support for not having getifaddrs https://github.com/OpenTTD/OpenTTD/pull/11059#pullrequestreview-1500493527 10:24:33 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #11057: Codechange: improve name of method and reduce casting https://github.com/OpenTTD/OpenTTD/pull/11057#pullrequestreview-1500498781 10:27:32 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #11053: Codechange: use std::string over stredup/strecpy https://github.com/OpenTTD/OpenTTD/pull/11053#pullrequestreview-1500506268 10:28:40 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11057: Codechange: improve name of method and reduce casting https://github.com/OpenTTD/OpenTTD/pull/11057#pullrequestreview-1500508017 10:28:46 *** keikoz has joined #openttd 10:33:04 <Eddi|zuHause> i think i found something 10:34:45 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11057: Codechange: improve name of method and reduce casting https://github.com/OpenTTD/OpenTTD/pull/11057 10:35:11 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11059: Remove: support for not having getifaddrs https://github.com/OpenTTD/OpenTTD/pull/11059 10:35:35 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11053: Codechange: use std::string over stredup/strecpy https://github.com/OpenTTD/OpenTTD/pull/11053 10:38:51 <DorpsGek> [OpenTTD/dibridge] glx22 approved pull request #198: fix(irc): restrict the start of usernames even more https://github.com/OpenTTD/dibridge/pull/198#pullrequestreview-1500525910 10:45:01 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #11052: Codechange: use vector/variant for string parameter backups https://github.com/OpenTTD/OpenTTD/pull/11052 10:45:16 <DorpsGek> [OpenTTD/dibridge] TrueBrain merged pull request #198: fix(irc): restrict the start of usernames even more https://github.com/OpenTTD/dibridge/pull/198 10:45:36 <DorpsGek> [OpenTTD/dibridge] TrueBrain created new tag: v1.3.4 https://github.com/OpenTTD/dibridge/releases/tag/v1.3.4 10:45:46 <truebrain> let's bring this live, to avoid people not being able to talk on IRC ever again (famous last words) π 10:48:14 <Eddi|zuHause> UserError("Uhm, would you be so kind not to load a NewGRF that changes the type of the map generator sprites?"); <-- haha :p 10:51:59 <peter1138> Which barely anyone uses now π 10:52:43 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11052: Codechange: use vector/variant for string parameter backups https://github.com/OpenTTD/OpenTTD/pull/11052#issuecomment-1609263505 10:53:36 *** brickblock19280 has quit IRC 10:53:36 *** truebrain has quit IRC 10:53:36 *** _glx_ has quit IRC 10:53:36 *** peter1138 has quit IRC 10:53:36 *** _zephyris has quit IRC 10:53:36 *** DorpsGek_v has quit IRC 10:53:49 *** DorpsGek_v has joined #openttd 10:54:02 *** truebrain has joined #openttd 10:54:02 <truebrain> right, IRC bridge reloaded π 10:54:39 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z opened pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074 10:54:40 <orudge> [11:51:40] <peter1138> Which barely anyone uses now <-- given only 6 people disappeared now, maybe more than it seems still use it? :D 10:54:44 *** _glx_ has joined #openttd 10:54:44 <_glx_> Am I still visible ? 10:54:57 <Eddi|zuHause> am _I_ still visible? 10:55:27 *** _zephyris has joined #openttd 10:55:28 <_zephyris> Eddi|zuHause: Yeah, still useful though. 19 fallback sprites... Maybe I'll modify the fallback grf to all bright pink... 10:55:48 <Eddi|zuHause> _zephyris: this change could help you? 10:55:53 <_glx_> All action5 have fallbacks 10:56:32 <truebrain> orudge: What does the map generator have to do with people disappearing? π 10:56:39 <truebrain> I am scared now π 10:57:00 <_zephyris> Eddi|zuHause: Oh, yes, perfect! Thank you. 10:57:00 <orudge> Heh, I thought that reply was related to "not being able to talk on IRC ever again" 10:57:08 <truebrain> I know; that is why it is funny π 10:57:24 <_zephyris> Eddi-zviaGitHub: Strong support for this ^^^! 10:57:29 <truebrain> and for your context orudge, 6 people talked on Discord between 0300 CEST and 1300 CEST. Now count how many talked on IRC π 10:58:08 <orudge> Hey, I never said all the IRC users were *active* ;) 10:58:11 <truebrain> well, talked in this channel .. I muted most other channels π 10:58:28 <truebrain> and I am saying we only connect Discord users to IRC when they actually talk π 10:58:33 <truebrain> otherwise we would flood 7500+ people in π 10:58:46 <truebrain> (I am not joking, there are 7500 users on Discord) 10:58:54 * orudge can't say he has ever used Discord 10:59:00 <truebrain> you are missing out 10:59:11 <orudge> I do have Matrix these days, mainly for work-related things 10:59:24 <orudge> but I have enough bloated Chromium-embedding clients on the go 10:59:29 <orudge> and I presume Discord is the same :D 10:59:42 <truebrain> One can assume all they want π 10:59:47 * truebrain gniffels and runs 11:00:34 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074#pullrequestreview-1500567941 11:01:45 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074#pullrequestreview-1500569840 11:06:45 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074#pullrequestreview-1500578274 11:12:20 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z updated pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074 11:12:45 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074#pullrequestreview-1500588254 11:13:03 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #11074: Add: show fallback sprites with debuglevel sprite=4 https://github.com/OpenTTD/OpenTTD/pull/11074#pullrequestreview-1500589061 11:26:36 <pickpacket> What kind of stats can we get from steam? Number of current installations of the game? Total hours played last month? Number of active players..? 11:27:44 <Eddi|zuHause> steam makes a survey about machine stats, but i don't know if they propagate the results to the game devs 11:28:56 <LordAro> public information can be found here: https://steamdb.info/app/1536610/ 11:30:52 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11073: Codechange: Pass face index as font os_handle for FreeType fonts. https://github.com/OpenTTD/OpenTTD/pull/11073 11:32:49 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11023: Change: Add separate setting for server sent commands per frame limit https://github.com/OpenTTD/OpenTTD/pull/11023 11:37:21 <pickpacket> https://lounge.warmedal.se/uploads/08c09b4123c50a94/IMG_9386.jpeg 11:44:03 *** peter1138 has joined #openttd 11:44:03 <peter1138> E_NO_CONTEXT 11:50:27 <pickpacket> super score! 11:50:38 <pickpacket> for the game! on steam! 11:50:49 <pickpacket> 93% is pretty awesome :D 11:51:02 <Eddi|zuHause> we should offer each negative reviewer their money back 11:52:54 <pickpacket> and we should offer a free trial period 11:57:09 <Rubidium_> we should return them 10 times the MSRP :D 11:57:49 <pickpacket> MSRP? 11:58:37 <Eddi|zuHause> "manufacturer suggested retail price"? 11:59:40 <pickpacket> ahhh 12:01:46 <pickpacket> Are we missing something in the "recent events and updates" section? https://store.steampowered.com/app/1536610/OpenTTD/?curator_clanid=4777282 12:08:07 *** locosage has joined #openttd 12:08:07 <locosage> is it my internet or coordinator having issues? can't get server list in the game 12:09:57 *** brickblock19280 has joined #openttd 12:09:57 <brickblock19280> https://cdn.discordapp.com/attachments/1008473233844097104/1123223693804441650/Screenshot_20230627-140900.png 12:10:19 <locosage> weird, everything works but not server list 12:11:15 <Eddi|zuHause> probably your router/NAT/ISSP eating UDP packages 12:11:30 <Eddi|zuHause> -S 12:13:31 <pickpacket> brickblock19280: Swedish. Interesting. 12:14:44 <Eddi|zuHause> you know something weird i noticed, when i was in belgium, my phone didn't find a roaming network, but i was near the czech border recently (even though i didn't cross it), it did find czech roaming. 12:15:37 <_glx_> roaming used to be a pain when being near borders 12:16:15 <_glx_> (unexpected costs on the invoice) 12:17:41 <_glx_> Eddi|zuHause: incompatible frequencies ? 12:17:46 <Eddi|zuHause> i did get a text message about roaming conditions, but i haven't thoroughly read it 12:27:23 <Eddi|zuHause> _glx_: dunno anything about frequencies. did belgium shut off G2? 12:29:52 <truebrain> Eddi|zuHause: FYI, OpenTTD only uses UDP on local networks these days .. since 12.2023-06-27T22:30:11 <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #293: Change: Support extended DCxx string range, and station names for IDs > 255 https://github.com/OpenTTD/nml/pull/293#pullrequestreview-1501943789 22:51:19 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #11075: Cleanup: unused NO_THREADS #ifdefs https://github.com/OpenTTD/OpenTTD/pull/11075#pullrequestreview-1501961494 22:57:37 *** _aD has quit IRC