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Log for #openttd on 3rd July 2023:
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04:40:30  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #11101: Codechange: split string and integer in string parameters https://github.com/OpenTTD/OpenTTD/pull/11101#pullrequestreview-1510336239
04:56:13  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11101: Codechange: split string and integer in string parameters https://github.com/OpenTTD/OpenTTD/pull/11101
05:20:16  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #11103: Codechange: support string temporaries as DParam/Remove: stredup https://github.com/OpenTTD/OpenTTD/pull/11103
06:15:41  <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #11103: Codechange: support string temporaries as DParam/Remove: stredup https://github.com/OpenTTD/OpenTTD/pull/11103#pullrequestreview-1510445736
06:16:03  <peter1138> Oh it doesn't build ๐Ÿ˜„
06:16:34  <peter1138> Does but regression is different.
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06:58:37  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11103: Codechange: support string temporaries as DParam/Remove: stredup https://github.com/OpenTTD/OpenTTD/pull/11103#pullrequestreview-1510501430
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07:24:24  <peter1138> Okay, reverting the 'it's a giant complex dropdown' look.
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07:48:13  <_zephyris> Eddi|zuHause: Worked perfectly, thank you. Two instances of too few sprires in a template, two replace_new offset typos, and one mystery...
07:49:43  <_zephyris> Does anyone know what the last two sprites in the elrail catenary replace_new set are for?
08:47:12  <DorpsGek> [OpenTTD/OpenTTD] M3Henry commented on pull request #11102: Change: Only show platform stopping location in orders when other than default https://github.com/OpenTTD/OpenTTD/pull/11102#issuecomment-1617649324
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09:20:52  <emperorjake> Semi related issue, but why can't we make [middle] the default position for orders?
09:26:55  <peter1138> You can, it's just not the default default position.
09:37:14  <emperorjake> I know, but I'm saying it should be the default
09:38:16  <emperorjake> [far end] may be how TTD did it, but it looks worse in most circumstances
09:49:51  <peter1138> Well, make a PR.
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10:54:16  <Eddi|zuHause> _zephyris: tunnel entrance?
10:55:34  <Eddi|zuHause> or maybe depot entrance
11:03:46  <brickblock19280> turns out it is hard to test your code when it isn't being used
11:41:17  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #11103: Codechange: support string temporaries as DParam/Remove: stredup https://github.com/OpenTTD/OpenTTD/pull/11103#pullrequestreview-1511015541
11:42:04  <_glx_> But my math can be wrong
11:46:20  <peter1138> Hmm, I've been asked to change some fonts (hah) to "monotype grotesque" and true to form, it looks quite grotesque :/
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12:35:51  <peter1138> And they want it to be a light variant. So it goes to shit with fallback fonts.
12:42:27  <_glx_> and my math was wrong after testing
12:43:01  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11102: Change: Only show platform stopping location in orders when other than default https://github.com/OpenTTD/OpenTTD/pull/11102#issuecomment-1618190122
12:47:33  <talltyler> Hover or clicked-on-to-highlight?
12:47:53  <peter1138> Hover, given clicked on is the action that changes the value (iirc)
12:48:29  <talltyler> You have to click twice to change - once to highlight, again to change
12:48:40  <talltyler> If youโ€™re already highlighted one click is enough
12:48:43  <peter1138> Ah, okay, then that may work better and fit in better.
12:49:19  <talltyler> I donโ€™t think we use hover anywhere in OpenTTD, do we?
12:49:38  <Eddi|zuHause> well, autorail
12:49:51  <peter1138> It's a weird one.
12:50:02  <peter1138> There's an OnHover "event" but it's not actually used.
12:50:17  <Eddi|zuHause> tooltips
12:50:18  <peter1138> OnTooltip is a special case for OnHover.
12:50:52  <Eddi|zuHause> we're still at the stage where "the order gui needs a complete overhaul"
12:51:03  <peter1138> I suspec whatever was in OnHover when it was added has since been moved elsewhere.
12:54:04  <Eddi|zuHause> i would have expected OnHover was introduced with OnTooltip, in expectance of using it at some point?
12:55:21  <peter1138> Nope, I added OnTooltip much later, and that probably removed all the users of OnHover.
12:56:41  <peter1138> Before OnTooltip, OnHover was how custom tooltips (i.e. using parameters, not static strings) were made, but it required each instance to implement the "should we display a tooltip yet" tests.
12:58:01  <peter1138> There's other places where the word "hover" is used but they are talking about cursor position while doing drag & drop.
12:59:21  <talltyler> Yeah, Iโ€™m definitely not using hover here. The most consistent thing with the rest of the UI is another drop-down, butโ€ฆugh. We already have too many dropdowns in that window
12:59:58  <peter1138> Display it when selected
13:03:29  <talltyler> Good idea
13:07:25  <talltyler> Maybe I can fit a 5th drop-down by shortening the existing drop-down titles: โ€œnon-stop / Full load / Unload all / Refitโ€
13:08:28  <talltyler> Eddi: It does need an overhaul, but in lieu of any clear visions, Iโ€™m approaching it from an incremental approach
13:08:58  <talltyler> Another PR for later: make Transfer the default unloading action on that button, instead of Unload All
13:10:49  <Eddi|zuHause> not sure about that
13:11:02  <Eddi|zuHause> like, you never need transfer if you have cargodist enabled
13:11:32  <Eddi|zuHause> also, transfer is probably the most confusing for new players
13:20:20  <talltyler> Unload All has an even more niche use case
13:21:11  <talltyler> And who uses CargoDist for freight? I see that question all the time from new players, often about transferring cargo from ships to trains or trains to road vehicles for final delivery
13:21:24  <peter1138> I do?
13:21:31  <talltyler> Plus that one isnโ€™t a change geared towards new players, thatโ€™s a click I want to save myself ๐Ÿ™‚
13:21:34  <peter1138> Without cargo dist is... meh
13:22:42  <talltyler> Fair enough, I think it mostly disrupts boost cargos in FIRS and other industry sets that need specific amounts of things
13:23:00  <talltyler> Do you use Unload All?
13:23:36  <emperorjake> Cargodist + FIRS is very inconvenient without JGRPP's equal distribution feature
13:23:48  <peter1138> I don't play FIRS, it's has way too much in it.
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13:24:35  <emperorjake> I didn't enable cargodist for freight before that was a thing
13:24:55  <emperorjake> but now I play with it on for everything (except sometimes raw materials)
13:34:15  <Eddi|zuHause> there's a conflict with the "effect of distance on demand" which should be high for passengers but low for freight
13:35:53  <brickblock19280> that could be fixed by doing it per cargo class
13:36:16  <Eddi|zuHause> yes, but that would mean more settings
13:41:42  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #11103: Codechange: support string temporaries as DParam/Remove: stredup https://github.com/OpenTTD/OpenTTD/pull/11103#pullrequestreview-1511225947
13:41:59  <_glx_> that should explain why regression test fails for MSVC
13:58:43  <peter1138> Weird
14:03:43  <_glx_> added some screenshots
14:14:09  <alfagamma_0007> Hmm
14:14:09  <alfagamma_0007> Vanilla openttd has timetables
14:14:14  <brickblock19280> https://cdn.discordapp.com/attachments/1008473233844097104/1125429297436430387/image.png
14:14:33  <_glx_> kind of tunnel
14:16:45  <Rubidium_> _glx_: maybe because of the const std::string returned from GetEncodedText()?
14:18:13  <Rubidium_> might it work if the const is removed?
14:21:50  <_glx_> I can try
14:22:37  <Rubidium_> I got a diff
14:23:05  <Rubidium_> rbijker.net/openttd/fix-11103.diff
14:37:06  <_glx_> with the diff it seems to work fine
14:37:17  <_glx_> running ctest to be sure
14:38:50  <_glx_> and ctest passed
14:39:11  <ahyangyi> brickblock19280: We can select tunnel types now? ๐Ÿ˜ฎ
14:39:22  <brickblock19280> not yet
14:39:33  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 dismissed a review for pull request #11103: Codechange: support string temporaries as DParam/Remove: stredup https://github.com/OpenTTD/OpenTTD/pull/11103#pullrequestreview-1510445736
14:39:35  <brickblock19280> or well you can but they are all the same
14:39:36  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #11103: Codechange: support string temporaries as DParam/Remove: stredup https://github.com/OpenTTD/OpenTTD/pull/11103
14:41:39  <ahyangyi> That's the best kind of choices
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15:05:29  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11103: Codechange: support string temporaries as DParam/Remove: stredup https://github.com/OpenTTD/OpenTTD/pull/11103#pullrequestreview-1511373395
15:10:05  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #11103: Codechange: support string temporaries as DParam/Remove: stredup https://github.com/OpenTTD/OpenTTD/pull/11103#pullrequestreview-1511380561
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15:46:47  <andythenorth> don't use cargodist if you actually want to distribute to more than 2 destinations ๐Ÿ˜›
15:46:54  <andythenorth> it doesn't work for freight
15:47:34  <andythenorth> it works less well than it might, for freight
15:49:29  <peter1138> I think I imagined somebody starting work on cargo dest...
15:52:19  <Eddi|zuHause> that was michicc
15:58:50  <andythenorth> we hallucinated it
15:58:53  <andythenorth> we're just LLMs
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16:06:45  <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #11103: Codechange: support string temporaries as DParam/Remove: stredup https://github.com/OpenTTD/OpenTTD/pull/11103#pullrequestreview-1511473152
16:08:04  <Rubidium_> hooray
16:08:07  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11103: Codechange: support string temporaries as DParam/Remove: stredup https://github.com/OpenTTD/OpenTTD/pull/11103
16:11:45  <peter1138> > // Copy font name, as it needs to be valid after this scope.
16:11:50  <peter1138> Ulterior motive ๐Ÿ˜‰
16:12:41  <Rubidium_> I reckoned something like that was behind it
16:12:51  <peter1138> Also it made sense :p
16:12:54  <Rubidium_> though I hope you didn't stredup anything in your patch :D
16:29:02  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #10733: Codechange: use standard int types https://github.com/OpenTTD/OpenTTD/pull/10733
16:42:55  <DorpsGek> [OpenTTD/OpenTTD] merni-ns opened pull request #11104: Fix #11096: Increase priority of error and confirmation windows https://github.com/OpenTTD/OpenTTD/pull/11104
16:44:38  <LordAro> In an attempt to diagnose my repeatedly blue-screening computer, I am currently running without a graphics driver
16:44:50  <LordAro> This means a single screen at a very stretched 1024x768 resolution
16:44:54  <LordAro> It's not fun
16:47:30  <merni> hey I just blue-screened too
16:47:41  <merni> but first time on this laptop
16:50:25  <peter1138> That sounds like a graphics driver to me.
16:50:36  <peter1138> 80x25 text mode is without a graphics driver ๐Ÿ™‚
16:51:13  <merni> do modern monitors even use 80x25 text mode?
16:51:30  <merni> whenever I use linux in text mode it's much more than that
16:52:20  <peter1138> No, even old monitors didn't have text modes. Monitors display video signals.
16:52:47  <peter1138> Sometimes a something a bit quirky, like vector...
16:54:39  <_zephyris> Eddi|zuHause: It's weird. They look totally unused to me. The newgrf specs indicate 48 sprires for electric rail catenary: https://newgrf-specs.tt-wiki.net/wiki/NML:Replace_new_sprites
16:54:39  <_zephyris> The OpenTTD sprite table goes up to an offset of 46, which is the tunnel icon and cursor: https://github.com/OpenTTD/OpenTTD/blob/af9b9327afdbd621d9467c128bdb2bce06cd2732/src/table/sprites.h#L1282
16:54:39  <_zephyris> So probably genuinely unused... TTDPatch holdover?
16:55:17  <Eddi|zuHause> _zephyris: might very well be a TTDPatch thing
16:58:30  <DorpsGek> [OpenTTD/OpenTTD] merni-ns updated pull request #11104: Fix #11096: Increase priority of error and confirmation windows https://github.com/OpenTTD/OpenTTD/pull/11104
17:01:13  <_glx_> _zephyris: <https://github.com/OpenTTD/OpenTTD/blob/master/media/baseset/openttd/elrails.nfo> says 48 sprites (from <https://github.com/OpenTTD/OpenTTD/blob/master/media/baseset/openttd/elrails.png>)
17:03:20  <Eddi|zuHause> _glx_: but it doesn't say what they were meant to be
17:03:38  <_glx_> at least it shows the sprites
17:05:31  <_glx_> and SPR_ELRAIL_BASE + 44 is part of the 48 catenary sprites
17:05:53  <_zephyris> Hmm, there's a chance I'm being dumb... I'll take another look when the kids are in bed!
17:06:59  <Eddi|zuHause> _glx_: but the last two sprites look blank to me
17:07:04  <brickblock19280> https://cdn.discordapp.com/attachments/1008473233844097104/1125472794679984167/image.png
17:07:04  <brickblock19280> hmm
17:07:19  <_glx_> yeah I don't know what they are used for
17:16:02  <_glx_> oh might be a TTDP memory alignment thing (0x30 is better than 0x28 I guess)
17:19:41  <_jgr_> brickblock19280: Are you trying to develop something, why do you keep posting all these broken screenshots?
17:20:12  <brickblock19280> I am trying to add custom newgrf tunnels
17:22:40  <_glx_> but tunnels are part of railtrack (and road/tram but those are more limited)
17:24:22  <brickblock19280> currently I have gotten the tunnel botton to open a copy of the build bridge widnow and build a tunnel once that has been done
17:24:55  <_glx_> usually GUI is the last thing to do ๐Ÿ™‚
17:25:36  <brickblock19280> probably but it seemed easier to start there
17:25:56  <_glx_> GUI is the hardest part (at least for me)
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17:26:41  <brickblock19280> it seems hard to test the other parts wiothout it tho
17:36:22  <merni> why is the base graphics in the online preview game missing sprites?
17:37:44  <merni> hm, opengfx 0.6.0
17:37:51  <merni> can't that be updated on the server?
17:39:34  <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on pull request #11104: Fix #11096: Increase priority of error and confirmation windows https://github.com/OpenTTD/OpenTTD/pull/11104#issuecomment-1618931465
17:43:11  <DorpsGek> [OpenTTD/OpenTTD] merni-ns commented on pull request #11092: fix: Correct order of messages for admin port company msgs https://github.com/OpenTTD/OpenTTD/pull/11092#issuecomment-1618935382
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17:56:52  <DorpsGek> [OpenTTD/OpenTTD] merni-ns opened pull request #11105: Doc: minor changes to documentation https://github.com/OpenTTD/OpenTTD/pull/11105
18:03:41  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #11104: Fix #11096: Increase priority of error and confirmation windows https://github.com/OpenTTD/OpenTTD/pull/11104#issuecomment-1618956976
18:05:39  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #11105: Doc: minor changes to documentation https://github.com/OpenTTD/OpenTTD/pull/11105#pullrequestreview-1511600991
18:07:53  <andythenorth> shall we extend GS today then?
18:08:59  <LordAro> merni: https://github.com/OpenTTD/OpenTTD/blob/master/os/emscripten/pre.js#L44
18:09:02  <LordAro> i think.
18:11:12  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #11104: Fix #11096: Increase priority of error and confirmation windows https://github.com/OpenTTD/OpenTTD/pull/11104#issuecomment-1618963984
18:13:04  <merni> LordAro: How do I test the emscripten build locally, though?
18:15:18  <LordAro> merni: there's a readme in that dir :p
18:15:25  <merni> oops
18:15:32  <LordAro> not that i have any knowledge of it myself
18:17:17  <merni> I'll take a look, thanks
18:22:13  <DorpsGek> [OpenTTD/OpenTTD] merni-ns updated pull request #11104: Fix #11096: Increase priority of error and confirmation windows https://github.com/OpenTTD/OpenTTD/pull/11104
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18:37:53  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #11104: Fix #11096: Increase priority of error and confirmation windows https://github.com/OpenTTD/OpenTTD/pull/11104#pullrequestreview-1511632100
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18:39:22  <brickblock19280> https://cdn.discordapp.com/attachments/1008473233844097104/1125496023305961623/image.png
18:39:22  <brickblock19280> ๐ŸŽ‰ ๐Ÿฅณ
18:40:41  <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/bcaa60612e6d6a398bba9db519cbd8f959301e36
18:40:42  <DorpsGek>   - Update: Translations from eints (by translators)
18:41:55  <merni> LordAro: It looks like the newer versions of OpenGFX are not available in that CDN link
18:43:33  <merni> and in the normal release link https://www.openttd.org/downloads/opengfx-releases/latest it is compressed with zip
18:47:28  <truebrain> just update in-game to the latest version
18:52:34  <merni> "Could not connect to the content server..."
19:18:25  <Eddi|zuHause> @calc 16*25
19:18:25  <DorpsGek> Eddi|zuHause: 400
19:26:56  <andythenorth> when is GS initialised during newgame?
19:27:00  <andythenorth> after grf?
19:27:06  <_glx_> online content used to be available in previews
19:27:20  <_glx_> I think
19:28:30  <andythenorth> or to put it another way, the grf could really benefit from knowing if a specific GS is present
19:31:26  <andythenorth> alternatively we could let GS modify the grf
19:31:30  <_glx_> but as said, GS is only on the server
19:31:43  <_glx_> so grf on client will desync
19:32:28  <_glx_> and GS is started at the end of map generation
19:32:33  <andythenorth> the server can't issue commands to the clients to modify the grf?
19:32:39  <andythenorth> we could let the GS write grf in place
19:35:25  <andythenorth> literally replace sprites ๐Ÿ˜›
19:36:15  <peter1138> Have you considered descrribing what you want to achieve, other than "gs and grf talk" or "gs control grf" or "grf control gs"?
19:36:27  <peter1138> Or is that no fun?
19:38:08  <andythenorth> well
19:38:21  <andythenorth> right now I want to add electricity
19:38:25  <andythenorth> which requires power plants
19:38:34  <andythenorth> but if the GS isn't present the power plants are meaningless
19:38:42  <andythenorth> so they shouldn't be available
19:41:17  <truebrain> _glx_: it should work, yes .. but possibly something goes wrong with the websocket connection it tries to establish .. I actually didn't test that after migration, I have to admit ๐Ÿ™‚
19:41:40  <andythenorth> unrelated to the idea above, GS needs to be able to set industry prod_level
19:42:10  <_glx_> basically you want unbuildable industries, unless built by GS
19:42:36  <peter1138> "But not just any GS"
19:43:13  <andythenorth> well I've only got 1 ๐Ÿ˜›
19:43:46  <_glx_> CB28 could work
19:44:41  <_glx_> in coordination with prop17 and prop18
19:47:23  <andythenorth> currently using a side channel flag to tell the grf to increase on cb 35
19:47:36  <andythenorth> it sucks because the GS has no idea what the industry production level is currently
19:47:57  <andythenorth> and the timing isn't necessarily reliable between GS and grf
19:48:01  <_glx_> side channel is never a good idea
19:50:07  <andythenorth> well I set GSIndustry.INDCTL_NO_PRODUCTION_INCREASE to false every month
19:50:17  <andythenorth> then remove it for industries that should increase
19:50:43  <andythenorth> but that means FIRS will only now work with the GS
19:51:55  <andythenorth> industries will always increase, from game start
19:54:05  <_glx_> well the grf should still work without GS
19:54:26  <andythenorth> I could rely on combos of the other flags
19:54:34  <andythenorth> there are 3 bits, so 8 values
19:55:05  <_glx_> abusing the flags could have weird results if another GS is used
19:55:31  <_glx_> never assume your GS will be used
19:56:17  <andythenorth> waproblem for later ๐Ÿ™‚
19:56:26  <_glx_> people already change stuff in running game while we say they shoud not
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20:00:47  <andythenorth> when we get enough crashes via sentry, someone will fix GS <-> grf
20:05:37  <peter1138> No, no amount to saying "someone will fix" will actually help.
20:09:38  <talltyler> โ€œSomebodyโ€ will fix it โ€œsomedayโ€
20:12:10  <andythenorth> so we're not going to let GS rewrite arbitrary sprites in grf?
20:12:38  <andythenorth> I had the most horrible idea for how to do it ๐Ÿ˜›
20:13:09  <andythenorth> involving grfcodec generating 'templates' then string substituting them in python to create squirrel string templates
20:13:46  <peter1138> "Sprites" are only loaded on start up.
20:16:30  <andythenorth> another beautiful concept dies
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20:36:18  <andythenorth> so this JSON messaging protocol idea ๐Ÿ˜›
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20:36:40  <andythenorth> https://wiki.openttd.org/en/Development/Design%20Drafts/GS-NewGRF%20Communication%20via%20JSON
20:38:19  <locosage> let gs send wasm to execute xD
20:42:55  <andythenorth> most of the things I want to do could be done without GS - grf comms
20:43:01  <andythenorth> just let GS mutate more game state
20:43:07  <andythenorth> but
20:43:25  <andythenorth> I'll probably be the 3rd person to complain if GS start 'breaking' grfs
20:43:35  <andythenorth> in unintended ways
20:43:46  <andythenorth> so I guess we have to depend on explicit communication
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21:17:08  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11105: Doc: minor changes to documentation https://github.com/OpenTTD/OpenTTD/pull/11105
21:24:47  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #11104: Fix #11096: Increase priority of error and confirmation windows https://github.com/OpenTTD/OpenTTD/pull/11104
21:24:50  <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #11096: [Bug]: In the high score table pressing the window X to exit does not work https://github.com/OpenTTD/OpenTTD/issues/11096
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22:20:18  <peter1138> Forum-zorging
22:24:56  <locosage> I would've used plane cheat on citymania servers if there were any large airplanes ๐Ÿ˜†
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