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02:24:03 *** Wormnest has quit IRC 02:25:34 *** D-HUND has joined #openttd 02:29:15 *** debdog has quit IRC 03:17:59 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #11076: Changing exclusive transport rights https://github.com/OpenTTD/OpenTTD/pull/11076#issuecomment-1619409415 03:45:06 *** _zephyris has quit IRC 03:45:06 *** peter1138 has quit IRC 03:45:06 *** _glx_ has quit IRC 03:45:06 *** emperorjake has quit IRC 03:45:06 *** ahyangyi has quit IRC 03:45:06 *** _jgr_ has quit IRC 03:45:06 *** seriphyn has quit IRC 03:45:06 *** kamnet has quit IRC 03:45:06 *** tony_pixel has quit IRC 03:45:06 *** brickblock19280 has quit IRC 03:45:06 *** comradetaco has quit IRC 03:45:06 *** truebrain has quit IRC 03:45:06 *** frosch123 has quit IRC 03:45:06 *** merni has quit IRC 03:45:06 *** mrmber has quit IRC 03:45:06 *** jfs has quit IRC 03:45:06 *** DorpsGek_v has quit IRC 03:45:37 *** DorpsGek_v has joined #openttd 04:16:31 *** tokai has joined #openttd 04:16:31 *** ChanServ sets mode: +v tokai 04:16:43 *** keikoz has joined #openttd 04:23:18 *** tokai|noir has quit IRC 04:24:50 *** felix has quit IRC 04:25:21 *** felix has joined #openttd 04:30:37 *** D-HUND is now known as debdog 04:49:03 *** DDR has quit IRC 06:04:34 *** andythenorth has joined #openttd 06:04:34 <andythenorth> well that forum post 06:04:37 <andythenorth> that's bullying 06:04:46 <andythenorth> but last time I pointed out that LC is a bully 06:04:56 <andythenorth> I got mod warned and threatened with a ban 06:04:57 <andythenorth> so eh 06:05:02 <andythenorth> that's how we do things 06:06:29 <andythenorth> and o/c any contributor who dislikes being called to account 06:06:42 <andythenorth> can go and find a post where "the devs" have equally crossed a line 06:06:59 <andythenorth> because someone usually does 06:07:07 <andythenorth> sometimes me 06:07:10 <andythenorth> what a world 06:07:57 <andythenorth> was it lunch yet? 06:23:15 <pickpacket> andythenorth: which post? 06:23:52 <andythenorth> suggestions forum, it's all just a normal ding-dong until the all caps YOU ARE THE PERPETRATOR stuff 06:24:33 <andythenorth> hardly encourages contributors 06:24:40 <andythenorth> doesn't look like a healthy community 06:24:48 <andythenorth> I mean...it's not a healthy community and never has been 06:25:26 <andythenorth> but forums never are 06:35:57 *** keikoz has quit IRC 06:39:53 *** kamnet has joined #openttd 06:39:53 <kamnet> I should have stepped in sooner and took action, but I wanted to get feedback from other mods - never did. Eddi's response was much kinder than what mine might have been. 06:46:29 * LordAro gets some popcorn for thread reading 06:48:41 *** truebrain has joined #openttd 06:48:41 <truebrain> honestly, it is more sad than popcorn worthy 06:53:47 <andythenorth> kamnet: Thanks though 06:54:01 <andythenorth> Very balanced moderator comment 06:54:33 <andythenorth> It's a fairly thankless task, being a mod, probably under-appreciated ๐ 06:57:54 <LordAro> ^ 06:58:25 <LordAro> survey soon, so that we can point to the results and say "no you're wrong" 06:58:33 <LordAro> or perhaps, "no we're wrong" 07:00:20 <truebrain> and we should be careful with words like "nonsense" ๐ 07:01:25 <truebrain> oeh, talking about survey reminds me about releases, and that I needed to check if OpenSFX now released correctly ๐ 07:01:46 <truebrain> it did! \o/ 07:04:14 <kamnet> andythenorth: I'm trying not to be the cagey lion that I was 10-15 years ago. I'm learning some new things in this phase of my life and trying to put that to good use. 07:08:31 <andythenorth> it's appreciated ๐ 07:59:47 *** peter1138 has joined #openttd 07:59:47 <peter1138> Hmm 08:00:00 <peter1138> Wrangling the sprite font cache again... 08:02:14 <peter1138> Boom 09:48:25 *** locosage has joined #openttd 09:48:25 <locosage> LordAro: how would survey solve anything in aircraft crash case? 09:48:37 <locosage> and in general survey results would need to be taken with a grain of salt 09:48:40 <locosage> "There are three kinds of lies: lies, damned lies, and statistics." 09:48:56 <locosage> I bet the main thing it'll show is that 95% use default settings ๐ 09:58:13 <Rubidium_> the whole reason aircraft are so unbalanced is because they do not crash (enough) :D 10:03:27 <locosage> well, that's one way to balance aircraft xD 10:04:14 <locosage> but it doesn't rly work at the start of the game 10:04:26 <locosage> and late game aircraft aren't much of a problem anyway 10:05:32 *** keikoz has joined #openttd 10:25:01 *** Flygon has joined #openttd 10:27:37 *** sittinbythefire has joined #openttd 10:27:37 <sittinbythefire> That whole thread has me ROFLing. 10:27:37 <sittinbythefire> "I should be able to force Antonov AN-225s to land at my private airstrip located in a small field perfectly fine with no consequences. Forcing me to announce to my millions of followers who inspect every detail of my singleplayer savegames that I'm a cheater for wanting to do so is absolute blasphemy." 10:27:37 <sittinbythefire> Like, what the actual fuck is even going on with that argument? I'm glad I skipped over that thread until now because I'm not sure I would have been nice either ๐ 10:29:42 <locosage> there is some rationale in it 10:30:13 <locosage> game doesn't stop you from landing an225 on small airport, in fact, that's probably the most profittable way to do it 10:30:24 <locosage> there is just some chance to crash and random isn't always good 10:30:52 <locosage> and cheats like that are just inconvenient settings 10:35:06 <sittinbythefire> Yeah, I guess the big problem is that the setting is called "None*", which I kind of agree with the sentiment of "none should mean none". Even though there's an asterisk in the name I guess most people don't read that description, so maybe it needs rephrasing? 10:35:19 <locosage> yeah, that too 10:37:29 <locosage> also, if you look at good plane start, A21 on small airports is the most profitable to do it 10:37:52 <locosage> but there is like 10% chance it'll fail and you'll have to restart 10:37:55 *** emperorjake has joined #openttd 10:37:55 <emperorjake> How about, if the plane crashes are set to None, the game simply disallows you from sending large planes to small airports (which would be conisistent with other errors, like sending an articulated vehicle to a bay stio). Unless the cheat is enabled, of course. 10:38:17 <locosage> locosage: which is a particularly good way to balance the game 10:38:23 <locosage> *isn't 10:39:44 <locosage> emperorjake: why can't "none" just mean none? why add side-effects to a simple setting 10:40:39 <emperorjake> So that's just the original behaviour from before the change? 10:40:53 <sittinbythefire> Yeah, that kind of makes sense actually, why not just disable the ability to send large planes to small airports to avoid this problem in the first place? 10:41:35 <locosage> sittinbythefire: yeah, but it should be a separate setting imo 10:42:00 <sittinbythefire> locosage: Yes, I agree ๐ 10:42:42 <locosage> solution to every openttd problem but one, just add settings xD 10:43:23 <emperorjake> Yeah it is a bit convoluted to have settings change multiple things like that. How about a setting for plane crashes where none means none, and a cheat that allows big planes to land at small airports (not affecting crashes). That way if plane crashes are set to enabled, it would still follow the original behaviour of increased chance of crashing at a small airport even with the cheat enabled. 10:44:11 <Rubidium_> why? If the previous OpenTTD is better, then just use the previous version of OpenTTD. Nothing is forcing you to use a newer OpenTTD, except maybe choosing to use a system that automatically updates... but even then you are still allowed to just download the older version and use that 10:44:44 <Rubidium_> no need to add a new setting, as every version of OpenTTD is already sort-of a setting anyway 10:46:30 <locosage> for a public server using old version isn't a exactly a good option 10:47:02 <locosage> and any multiplayer in general 10:48:27 <locosage> btw, I recently got request to backport new cmlient featueres to 1.10 or smth xD 10:48:46 <Eddi|zuHause> how dangerous is reading the forum today? 10:48:49 <emperorjake> It's not that big a deal actually. When I loaded the NetTrans save in the newer version and my planes started crashing, I was forced to bear the minor inconvenience of enabling a cheat ๐ 10:49:07 <emperorjake> but I do agree with the sentiment that None should mean None 10:50:55 <emperorjake> Arguably a less convenient change was the more recent one where sea level tiles on the edge always flood, I had to redesign part of a rail line because of that one 10:51:48 <Eddi|zuHause> i haven't played with sea level edges in ages 10:58:11 <sittinbythefire> locosage: God if that isn't the truth ๐ I genuinely can't think of a game with more settings than OpenTTD ๐ 11:09:04 <Eddi|zuHause> they sort of accumulate over the years... there probably hasn't been another game with similar amount of development hours :p 11:20:53 <peter1138> Eddi, dunno if it's safe, but I'll probably stop looking 11:43:47 *** alfagamma_0007 has joined #openttd 11:43:47 <alfagamma_0007> sittinbythefire: No wonder why playing openttd sometimes feels like flying a 747 11:44:12 *** talltyler has joined #openttd 11:44:12 <talltyler> โWhy do developers only discuss development on the GitHub development platform and not on the forum where I can accuse them of ruining the game without the inconvenience of signing up for a GitHub account?โ 11:44:59 <alfagamma_0007> Bruh 11:45:06 <truebrain> talltyler: like that stopped them ๐ 11:45:06 <alfagamma_0007> Isn't that obvious 11:45:55 <truebrain> argh, CORS ruining my day .... what did I need to fix to get CORS to behave again ... 11:47:49 <Eddi|zuHause> i've been meaning to raise the awareness of an influx of new (steam) player generations who never heard of forums before... 11:48:03 <Eddi|zuHause> but i can't find the right phrasing, and it's probably not the right moment 11:49:08 <Eddi|zuHause> kamnet: that topic is probably safe to lock, i don't think anything constructive will come out 11:49:59 <talltyler> Iโll freely admit that I reviewed pickpacketโs exclusive transport rights PR in protest of the absolutely ridiculous thread about the proposed change and its accusations of wanting to hand out knives to children to watch them disembowel each other. I do think itโs a good change, but if youโre going to be rude to new contributors Iโm going to be even nicer to them. ๐ 11:50:52 <truebrain> that is a good instinct to have ๐ 11:51:41 <truebrain> w00p, fixed my CORS issue \o/ 11:52:23 <truebrain> but honestly, I should just fix bootstrapping works for emscripten instead of this hack .. meh .. for now, let's fix the issue at hand ๐ 11:55:53 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #11106: Fix: [Emscripten] switch to URL for content-service that supports WebSocket https://github.com/OpenTTD/OpenTTD/pull/11106 11:56:20 <truebrain> horrible commit message, but nothing worked ๐ 11:59:46 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #11106: Fix: [Emscripten] switch to URL for content-service that supports WebSocket https://github.com/OpenTTD/OpenTTD/pull/11106#pullrequestreview-1512739947 12:00:07 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #11106: Fix: [Emscripten] switch to URL for content-service that supports WebSocket https://github.com/OpenTTD/OpenTTD/pull/11106#pullrequestreview-1512740653 12:00:58 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #11106: Fix: [Emscripten] switch to URL for content-service that supports WebSocket https://github.com/OpenTTD/OpenTTD/pull/11106#pullrequestreview-1512741979 12:01:23 <truebrain> Emscripten needs a bit more attention .. but okay, infra migration first .. ๐ 12:01:31 <truebrain> multiplayer stuff .... that are a lot of small services ... 12:08:36 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #11089: Autorail / autoroad tools can start dragging from invalid tiles https://github.com/OpenTTD/OpenTTD/pull/11089 12:17:05 <truebrain> I wonder if it is really worth still running the old multiplayer protocol .. 12:17:35 <truebrain> 20-ish servers still use it, 3 of them running 1.3.0 ๐ 12:17:39 <truebrain> pretty sure someone forgot about those servers 12:17:49 <truebrain> but okay, I think it is also a relative small effort, so let's see! 12:21:07 *** ahyangyi has joined #openttd 12:21:07 <ahyangyi> What, 1.3.0 12:21:10 <ahyangyi> That's... 2013? 12:22:08 <truebrain> give or take 12:24:08 <locosage> Shocking! Developers are about to kill multiplayer in the last good version! ๐คฃ 12:25:16 *** _glx_ has joined #openttd 12:25:16 <_glx_> they have no clients right now, but I can see one 1.9.3 client 12:25:46 *** _jgr_ has joined #openttd 12:25:46 <_jgr_> To paraphrase Stroustrup, there are two kinds of games, the kind that everyone complains about and the kind that nobody plays 12:26:48 <truebrain> haha ๐ 12:28:28 <alfagamma_0007> I agree with JGR 12:29:03 <Eddi|zuHause> i hereby file a complaint against _glx_ and _jgr_ having the same name pattern, the same length, and the same colour 12:29:18 <alfagamma_0007> :gui_company: 12:29:27 <_glx_> blame your client for the colour 12:29:45 <truebrain> Eddi|zuHause: filed in /dev/null. You have a GREAT day now. 12:29:49 <truebrain> ๐ 12:30:16 <alfagamma_0007> ๐คฃ 12:31:07 <ahyangyi> Eddi|zuHause: Use a font where upper case letters are bigger than small case letters 12:31:18 <truebrain> hmm .. this is a bit of a pita .. so to reuse your invite-code, you need a secret, which is given the first time you get an invite-code from the server. This is only encrypted .. and most likely if we migrate, I cannot preserve that .. which means everyones invite-code will change .. 12:31:26 <truebrain> I wonder if this is an actual problem I have to put energy in to avoid 12:31:32 <Eddi|zuHause> ahyangyi: it's all lowercase in the IRC bridge 12:31:32 <truebrain> or that nobody actually shares their invite-code like that 12:31:41 <ahyangyi> I see 12:31:43 <ahyangyi> ๐ 12:31:48 <_glx_> won't help ahyangyi discord forced us to use lowercase 12:31:50 <andythenorth> one day...a discord 12:32:16 <ahyangyi> not seeing the other side of the bridge/tunnel hurts 12:32:32 <Eddi|zuHause> "a discord" sounds like an oxymoron 12:32:45 <_glx_> https://weblogs.openttd.org/openttd/2023/7/4.html 12:32:49 <_glx_> the other side 12:33:14 <truebrain> where did you get that URL from? 12:33:16 <truebrain> it is missing zeros .. 12:33:30 <truebrain> ha, jump-to-today is missing them 12:33:31 <_glx_> I clicked on today 12:33:31 <truebrain> funny ๐ 12:33:36 <truebrain> all others are correct .. 12:33:37 <ahyangyi> Well 12:33:39 <ahyangyi> https://weblogs.openttd.org/openttd/2023/0007/0004.html 12:33:44 <ahyangyi> This works too 12:33:46 <truebrain> you found a bug! 12:33:47 <locosage> truebrain: I store invite codes in db 12:33:47 <locosage> Don't share them though 12:33:51 <truebrain> yeah, it works, that is not the point ๐ 12:34:20 <ahyangyi> I see. ๐ 12:34:43 <truebrain> more that indexers don't actually understand that; so all URLs should be the same ๐ 12:38:11 <_glx_> ok let's read emscripten readme to see how to build it locally so I could try supporting bootstrap 12:38:32 <truebrain> it worked for me a moment ago! But you do need Docker ๐ (or podman) 12:38:58 <_glx_> I have docker 12:39:59 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #11106: Fix: [Emscripten] switch to URL for content-service that supports WebSocket https://github.com/OpenTTD/OpenTTD/pull/11106 12:40:15 <_glx_> but first `winget upgrade powershell` as the "there's a nwe version" message starts to be annoying 12:45:20 <peter1138> Heh 12:45:40 <peter1138> Whatever happened to Windows update doing that... 12:47:36 <_glx_> <https://github.com/microsoft/winget-cli> a nice tool 12:52:52 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain opened pull request #195: Change: [CI] update to reusing workflow https://github.com/OpenTTD/game-coordinator/pull/195 12:54:26 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain opened pull request #196: Upgrade: bump all dependencies to latest https://github.com/OpenTTD/game-coordinator/pull/196 12:58:21 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain merged pull request #195: Change: [CI] update to reusing workflow https://github.com/OpenTTD/game-coordinator/pull/195 12:58:29 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain updated pull request #196: Upgrade: bump all dependencies to latest https://github.com/OpenTTD/game-coordinator/pull/196 12:59:28 <DorpsGek> [OpenTTD/OpenTTD] llugo commented on pull request #11102: Change: Only show platform stopping location in orders when other than default https://github.com/OpenTTD/OpenTTD/pull/11102#issuecomment-1620207016 13:00:59 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #11102: Change: Only show platform stopping location in orders when other than default https://github.com/OpenTTD/OpenTTD/pull/11102#issuecomment-1620209305 13:12:13 <truebrain> `aioredis.exceptions.InvalidResponse: Protocol Error: b'HTTP/1.1 400 Bad Request'` .. BOOOOEEEEE 13:18:48 <truebrain> it helps if I lookup the redis service, instead of the nginx ... lol, what a derp ๐ 13:20:58 <truebrain> hmm, the emscripten CI run was visited by OOM 13:21:02 <truebrain> they did not get along 13:26:14 <truebrain> `Dropping invalid packet from NNN:55592: impossible length field of 0 in packet` WE HAVE LIFTOFF. At least .. communication is working ๐ Now to wire up some more pieces ... 13:35:57 <Eddi|zuHause> "getting an error means we were successful"? :p 13:40:18 <truebrain> hmm ... `/etc/hosts` doesn't support round-robin it seems .. how am I going to make this call to a SOCKS proxy than resilient against failures and upgrades .. 13:42:40 *** nielsm has joined #openttd 13:53:03 <truebrain> Eddi|zuHause: `Game Coordinator registered our server with invite code '+RQ5rkVE'` better? 13:53:25 <Eddi|zuHause> i'm not qualified to judge that :p 13:53:49 <truebrain> I guess I can just repeat `To paraphrase Stroustrup, there are two kinds of games, the kind that everyone complains about and the kind that nobody plays` ๐ 13:54:17 <_glx_> ```CMake Warning at cmake/LinkPackage.cmake:21 (message): 13:54:17 <_glx_> nlohmann_json not found; compiling OpenTTD without nlohmann_json is 13:54:17 <_glx_> strongly discouraged``` 13:54:26 <_glx_> but they should be in the docker image 13:54:39 <truebrain> yeah, emscripten can't post the survey anyway, so it doesn't help even if it was installed ๐ 13:54:51 <truebrain> so I couldn't be bothered figuring out how to get it in emscripten 13:55:20 <_glx_> oh so the patch is in the folder but unused 13:55:31 <truebrain> owh, no, I did patch it in? 13:55:41 <truebrain> hmm .. sorry, my memory can be a bit fuzzy 13:56:00 <truebrain> you are right, I did spend the effort adding it ๐ฎ 13:56:27 <truebrain> ah, yes, I wanted to make sure talltyler could update his heightmap JSON loading thingy ๐ 13:57:29 <truebrain> ``` You are using an emscripten SDK without nlohmann-json support. Please 13:57:29 <truebrain> apply 'emsdk-nlohmann_json.patch' to your local emsdk installation.``` 13:57:32 <truebrain> even that I made nice ๐ 13:57:50 <truebrain> no clue why it fails; would require someone looking into it ๐ 14:01:28 <_glx_> ``` => [4/5] COPY emsdk-nlohmann-json.patch / 14:01:28 <_glx_> => [5/5] RUN cd /emsdk/upstream/emscripten && patch -p1 < /emsdk-nlohmann-json.patch``` 14:01:35 <_glx_> yeah it really should work 14:01:42 <_glx_> anyway not vital 14:03:03 <_glx_> it's building now (I wrote a little powershell script because the readme stuff is not windows friendly) 14:03:13 <truebrain> ofc not! ๐ 14:03:58 <_glx_> it's almost good, just needed to adapt paths, and remove -u 14:04:23 <truebrain> I like podman a lot these days, because `-u` becomes completely deprecated 14:04:27 <truebrain> which is really nice ๐ 14:06:21 <truebrain> https://cdn.discordapp.com/attachments/1008473233844097104/1125789701828255759/image.png 14:06:21 <truebrain> okay, STUN also worked easy enough .. that was surprising ๐ 14:06:29 <truebrain> I expected a lot more troubles ๐ 14:06:56 <truebrain> now to figure out TURN .. which is a bit more tricky .. 14:07:38 <truebrain> as server/client need to end up on the same instance, you can't just scale it sidewards 14:07:44 <truebrain> but you need each on their own port/ip 14:15:27 *** HerzogDeXtEr has joined #openttd 14:16:42 <_glx_> 66% (it's not fast to build) 14:16:59 <truebrain> no, it is not 14:17:17 <truebrain> what I do myself is leave the docker open, and run the commands myself 14:17:24 <truebrain> as otherwise it takes even longer 14:17:38 <_glx_> next step will be to add the build folder to IIS 14:17:53 <truebrain> `python3 -m http.server` is my friend ๐ 14:18:06 <_glx_> but I already have a running IIS 14:18:08 <truebrain> (works with any recent Python version; no dependencies needed) 14:22:18 <_glx_> 78% 14:26:38 <truebrain> okay ... seems I also have TURN alive and kicking .. just code-wise not in a way I really enjoy, but that can be resolved another time ๐ 14:29:48 <truebrain> owh, it helps if I don't firewall TURN ๐ 14:32:02 <truebrain> lol .. the timeout of the dialog to ask if turn is fine is closed quicker than I can click it 14:32:03 <truebrain> annoying 14:32:32 <truebrain> `dbg: [net] Connected to turn-preview-1.openttd.org:4974` w00p 14:43:26 <_glx_> yeah the timeout is short 14:43:47 <_glx_> I just went to auto accept 14:44:17 <_glx_> ah build is almost done 14:58:14 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1125802760919584848/image.png 14:58:21 <_glx_> that's a good start I guess 15:00:37 <alfagamma_0007> Ooh 15:00:50 <alfagamma_0007> Openttd on browser 15:01:16 <alfagamma_0007> Wasn't peyla experimenting with this some time back? 15:02:50 <_glx_> we use it to preview PRs 15:05:40 <alfagamma_0007> Found it 15:05:40 <alfagamma_0007> https://pelya.github.io/openttd-touch-webapp/openttd.html 15:06:31 <truebrain> all building on our work here ๐ 15:08:45 <_glx_> so if I understand that's the result of an abort() call 15:09:20 <truebrain> if you have the map file next to your html file, you can debug the code in the browser 15:09:24 <truebrain> it will tell you where abouts in the code it is 15:09:35 <_glx_> effect of missing baseset and no bootstrap yet ? 15:10:41 <truebrain> I have to be careful to not start debugging this, but this should give you a start: https://github.com/OpenTTD/OpenTTD/blob/master/src/bootstrap_gui.cpp#L295 15:11:41 <_glx_> hmm but I need a RelWithDebug build I guess 15:12:43 *** Wormnest has joined #openttd 15:14:14 <truebrain> I guess mainly the question is: should we ask a user before downloading the bootstrap, or just do it, for emscripten 15:14:47 <truebrain> having no font etc means no progress-report .. and that is why I ended up moving it to HTML, so you can show some progress-report 15:14:53 <truebrain> but ... yeah .. updates are a lot more difficult ๐ 15:15:13 <truebrain> time to REST API the crap out of BaNaNaS, instead of a custom TCP? ๐ 15:15:42 <_glx_> for me it should be fine to just download 15:22:01 <_glx_> ```-- Performing Test NLOHMANN_JSON_FOUND 15:22:01 <_glx_> -- Performing Test NLOHMANN_JSON_FOUND - Success``` but ```CMake Warning at cmake/LinkPackage.cmake:21 (message): 15:22:02 <_glx_> nlohmann_json not found; compiling OpenTTD without nlohmann_json is 15:22:02 <_glx_> strongly discouraged``` 15:22:09 <_glx_> something is really weird 15:25:02 <_glx_> but let's ignore that ๐ 15:57:42 *** gelignite has joined #openttd 16:29:46 <locosage> what's the proper way to deal with untracked files in git? 16:30:07 <locosage> I always end up having some random files that I don't want to add but have nowhere else to put 16:30:40 *** Wolf01 has joined #openttd 16:31:05 <_glx_> I use `.git\info\exclude` for that 16:32:32 <locosage> do you add every file there or just put them into one directory to exclude? 16:33:14 <_glx_> depends 16:33:43 <ahyangyi> Depending on the reasoning, I guess. If I just don't want to track them because they are random experiments, design notes or other stuff, I'd probably make a second (private) git repo to dump them in 16:33:51 <ahyangyi> So that I still keep track of them, just not publicly 16:34:23 <ahyangyi> But for huge binaries, perhaps just put them in an ignored directory 16:42:45 <truebrain> okay ... I think I can retain the invite-code secrets when migrating .. will have to test, but it seems that way at least ๐ 16:45:51 <DorpsGek> [OpenTTD/OpenTTD] axu2 commented on issue #10592: [Bug]: Steam launches Intel variant instead of Apple Silicon variant https://github.com/OpenTTD/OpenTTD/issues/10592 16:48:14 <truebrain> is it gravedigging, if you find a 7 month old reddit post to comment on? ๐ 16:54:11 <Rubidium_> what, reddit is open? 16:54:26 <truebrain> what, reddit still exists?! 16:56:22 <andythenorth> I have seen it 16:56:25 <andythenorth> recently 16:57:47 <ahyangyi> it reexisted 17:01:16 <DorpsGek> [OpenTTD/game-coordinator] TrueBrain merged pull request #196: Upgrade: bump all dependencies to latest https://github.com/OpenTTD/game-coordinator/pull/196 17:05:16 <andythenorth> what shall we talk about today? 17:08:51 <Eddi|zuHause> the same thing we talk about every day, bra... wait... 17:09:12 <andythenorth> airport crash chances? 17:09:13 <andythenorth> again? 17:13:49 <truebrain> okay, game-coordinator and redis are running fine .. tomorrow we do master-server and master-server-web .. should be doable ๐ 17:13:59 <truebrain> then MAYBE tomorrow I can shut down even more of the old infra \o/ ๐ 17:28:24 <talltyler> I donโt understand most of what youโre doing and talking about, but Iโm glad youโre excited about it getting done ๐ 17:32:08 <andythenorth> then WASM? 17:32:14 <andythenorth> ๐ 17:50:36 *** frosch123 has joined #openttd 17:50:36 <frosch123> sounds like "old infra" is replicating itself. i thought it was shut down years ago :p 17:59:05 <LordAro> no, that's old-old-infra 18:10:47 *** Wolf01 has quit IRC 18:19:04 <andythenorth> remote WASM? 18:19:06 <andythenorth> in lambdas? 18:28:04 *** Wolf01 has joined #openttd 18:38:01 <peter1138> Hi 18:41:19 <andythenorth> Lunch? 18:43:22 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/48f25427bce047e0201af27080f28ad8ee29c640 18:43:23 <DorpsGek> - Update: Translations from eints (by translators) 18:44:00 <peter1138> I had a meal out. The meal was fine, but the dessert was... oof, too much. 18:47:23 *** _zephyris has joined #openttd 18:47:24 <_zephyris> 2CC base set depots? Base set stations? Any reason the 1CC rather than 2CC recolour is applied to them? 18:47:47 <peter1138> Yes, 2CC doesn't at all in base sets. 18:48:30 <_zephyris> Any reason why not? I can't find any of the 2CC green shades in the original or opengfx sprites. 18:48:47 <_zephyris> (admittedly I haven't done a comprehensive search!) 18:49:17 <_zephyris> 2CC could be used, with no change in behaviour of the common base sets. 19:01:49 *** virtualrandomnumber has joined #openttd 19:02:07 *** virtualrandomnumber has quit IRC 19:06:46 <peter1138> Because it was built around being optional when a NewGRF requested it. 19:07:12 <peter1138> Hmm, so monospace font doesn't have a base-sprite like the rest,. 19:11:49 <peter1138> "Why is my train stopped at this red exit signal" ... "Because you didn't use path signals" 19:12:00 <peter1138> Good job I don't post to Reddit any more. 19:20:46 <andythenorth> me too! 19:20:47 <andythenorth> etc 19:24:39 <frosch123> are we already on mastodon, bluesky or threads? 19:25:24 <alfagamma_0007> Good question 19:25:29 <alfagamma_0007> I wanna know 19:29:34 <peter1138> Kindof. 19:30:07 <peter1138> <https://fosstodon.org/@openttd>, but not posted for a while. 19:42:25 <peter1138> It's just waiting for Truebrain to create Truestodon ;p 19:42:36 <andythenorth> needs more complaining about planes 19:49:37 <truebrain> peter1138: Truetter 19:50:05 <peter1138> And of course, Truesky 19:50:10 <_glx_> hmm steam upload failed again 19:50:16 <truebrain> frosch123: and soon it is again! Crazy how that works ๐ 19:50:35 <_glx_> with a supposed to be fixed error 19:50:59 <truebrain> oof, didn't check anymore for if we actually fixed the issue ๐ 19:51:07 <truebrain> I did for the other repos! 19:51:47 <truebrain> hmm .. I guess because we download it one by one now, it isn't in those folders 19:52:08 <_glx_> but it's fine for other downloads 19:52:19 <truebrain> no, they don't prefix it with a folder 19:52:37 *** nielsm has quit IRC 19:53:03 <truebrain> that download-artifact action is just a bit weird 19:53:06 <truebrain> either all or one 19:53:13 <truebrain> and it seems that all means in subfolders, and one doesn't 19:54:17 <_glx_> oh indeed it fails on source so other packages would fail too, but it never reached that part 19:58:11 <truebrain> indeed, I had to look into the source of the artifact, but the option to create a folder is disabled 19:58:48 <truebrain> so we have to add it back ๐ 20:02:18 <DorpsGek> [OpenTTD/OpenTTD] Mack-Mack commented on issue #10592: [Bug]: Steam launches Intel variant instead of Apple Silicon variant https://github.com/OpenTTD/OpenTTD/issues/10592 20:02:30 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #11107: Fix d5a72193: [CI] downloading single artifact doesn't add folder to it https://github.com/OpenTTD/OpenTTD/pull/11107 20:05:52 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #11107: Fix d5a72193: [CI] downloading single artifact doesn't add folder to it https://github.com/OpenTTD/OpenTTD/pull/11107#pullrequestreview-1513345816 20:06:20 <_glx_> will need to remember to check actions tomorrow ๐ 20:11:32 <truebrain> If only we had a bot for that ๐ 20:13:16 <_glx_> and I'm still trying to get working emscripten build, master should run as-is 20:37:16 *** gelignite has quit IRC 20:47:36 <peter1138> Hmm, so I need to reload a fontcache without trashing the unicode mapping... and I need to borrow the unicode mapping from another fontcache. I probably need to separate these things. 20:53:51 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #11107: Fix d5a72193: [CI] downloading single artifact doesn't add folder to it https://github.com/OpenTTD/OpenTTD/pull/11107 20:57:43 <andythenorth> I didn't mention GS all day! 20:57:48 <andythenorth> can I have a cookie? 20:58:11 <locosage> you just did ๐ 20:58:58 *** brickblock19280 has joined #openttd 20:58:58 <brickblock19280> what time zone are we using? 20:59:04 <brickblock19280> UTC? 21:00:07 <locosage> probably not mine, day started 59 minutes ago here xD 21:00:21 <locosage> *60 xD 21:03:37 *** keikoz has quit IRC 21:04:11 <_glx_> ok the issue was IIS, when using python it just works 21:13:47 <brickblock19280> Should tunnels have speed limits? 21:14:34 <andythenorth> nah 21:14:44 <brickblock19280> bridges do 21:15:44 <brickblock19280> maybe I should just listen to you since it would be less work 21:16:30 <peter1138> Are you physically simulating the build up of pressure around the tunnel opening? 21:17:03 <brickblock19280> no 21:53:29 *** HerzogDeXtEr has quit IRC 22:01:05 *** Wolf01 has quit IRC 22:30:58 <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #11108: [Bug]: SCC_CARGO_SHORT uses string arguments of wrong size for SCC_DECIMAL in tons/liters case https://github.com/OpenTTD/OpenTTD/issues/11108 22:31:04 *** Kitrana has joined #openttd 22:36:59 *** Kitrana1 has joined #openttd 22:39:09 *** Kitrana has quit IRC