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Log for #openttd on 21st August 2023:
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15:26:48  <andythenorth> MinimalGS https://www.tt-forums.net/viewtopic.php?t=62163
15:26:52  <andythenorth> or there's an AI version
15:43:07  <andythenorth> hmm
15:43:11  <andythenorth> could we have track objects?
15:43:25  <andythenorth> buildings that can be built over roads / rails etc
15:43:47  <andythenorth> currently grf authors use dubious overlay tricks for this
15:49:38  <brickblock19280> waypoints can mostly be used for this
15:49:49  <brickblock19280> but I wouldn't oposi
15:50:28  <brickblock19280> *opposed
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15:56:53  <andythenorth> I would envisage it just as a set of flags for which route types can be built over
15:57:02  <andythenorth> and an optional callback to check the trackbits on the tile
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16:55:04  <Eddi|zuHause> not enough map bits
16:56:39  <andythenorth> we could get some more
16:56:43  <andythenorth> it's not the first time 😛
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17:10:17  <_jgr_> There's no shortage of map bits
17:11:06  <_jgr_> Objects, waypoints, etc can store stuff elsewhere anyway
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17:13:29  <andythenorth> tile decor
17:14:24  <andythenorth> rail stations *can* be abused for rail decor, but they create complications
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17:16:11  <brickblock19280> would be nice if they could be built on signals
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17:29:34  <andythenorth> everything I wanted to

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