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00:00:31 <jfs> truebrain: Actually, I have some preconception that clang (or its linter) should be relatively easy to extend to have that, but it might be a kinda big dependency to add a patched clang to the CI pipeline (unless it takes dynamic plug-ins) 00:03:24 <jfs> Alternative or additional coding convention that OpenTTD might adopt too, require that all access of global data is prefixed with namespace, also global namespace accesses 00:08:19 <jfs> Yeah looks like clang-tidy does not have an existing check for member access only via this-> 00:08:53 *** patrick[m]12 has joined #openttd 00:11:10 *** fiddeldibu[m] has joined #openttd 00:21:56 <jfs> Ah nice, clang-tidy does have support for out of tree plugins 00:22:57 *** Wormnest has joined #openttd 00:31:28 <jfs> There's also clang-query that might make it possible to "just script", but it's probably not a good long term solution 00:55:25 <DorpsGek> [OpenTTD/OpenTTD] akgoakgo commented on issue #11298: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/11298 00:59:56 <robamd64> https://cdn.discordapp.com/attachments/1008473233844097104/1152046108084805704/untitled.mp4 00:59:56 <robamd64> _glx_: gave up on OpenTTD but I did do this 01:17:36 *** Wormnest has quit IRC 01:18:46 *** Flygon has joined #openttd 01:35:08 *** Wormnest has joined #openttd 01:59:34 <DorpsGek> [OpenTTD/OpenTTD] xplusc commented on issue #11034: [Bug]: Refit in stations can fail if leading articulated part has 0 capacity https://github.com/OpenTTD/OpenTTD/issues/11034 02:26:34 *** tehboss has joined #openttd 02:26:34 <tehboss> is there a network protocol specification for the openttd mulitplayer networking anywhere? 02:31:02 <tehboss> i've found https://github.com/OpenTTD/OpenTTD/blob/master/docs/admin_network.md but is there something for the non admin bit of the networking? 02:43:33 *** Wormnest has quit IRC 02:47:06 *** D-HUND has joined #openttd 02:50:41 *** debdog has quit IRC 02:59:04 <_glx_> only the source code 03:02:26 <tehboss> also why does it use little endian? 03:15:06 <FLHerne> It has to explicitly care about endianness one way or the other, so multiplayer works cross-platform with PowerPC and whatever else 03:16:02 *** D-HUND is now known as debdog 03:16:21 <FLHerne> At that point the choice is arbitrary and LE is probably easier to read if you're just looking at a string of bytes in a debugger 03:19:33 <FLHerne> I wish we had LE as the norm, but sadly hardware that was BE won out for reasons (afaik) unrelated to that 22:49:13 <talltyler> You can open the PRs, it’s easier than poking around in your fork. I’d say go for all three, and if it’s not suitable we can just close the PR. It’s no big deal 🙂 23:05:15 <DorpsGek> [OpenTTD/OpenTTD] Berbe opened pull request #11303: Add: Dedicated server heightmap support https://github.com/OpenTTD/OpenTTD/pull/11303 23:10:44 <DorpsGek> [OpenTTD/OpenTTD] Berbe opened pull request #11304: Codechange: Use member initalisers https://github.com/OpenTTD/OpenTTD/pull/11304 23:12:03 <Beer> Alea jacta est