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Log for #openttd on 5th October 2023:
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01:38:25  <alfagamma7> Morn
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01:53:31  <_pruple> boin
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04:51:45  <_pruple> that's interesting 🙂
04:56:56  <DorpsGek> [OpenTTD/OpenTTD] PikkaBird commented on issue #10948: [Bug]: Water ends up on sloped tiles when terraforming objects https://github.com/OpenTTD/OpenTTD/issues/10948
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05:33:01  <pickpacket> frosch123: thanks!
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06:20:31  <_zephyris> _glx_: A windows one would be super useful... I'm away from my dev system for a few days.
06:21:57  <_zephyris> Is it possible to upload files to the online preview deployment?
06:30:10  <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #11349: Codechange: Simplify usage of GRFFile cargo_map. https://github.com/OpenTTD/OpenTTD/pull/11349
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09:07:40  <peter1138> Are you feeling already Flygon?
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09:39:10  <pickpacket> frosch123: is it hidden somehow? I can't find a #11283 amongst either issues or PRs
09:48:31  <LordAro> https://github.com/OpenTTD/OpenTTD/pull/11283 doesn't look particularly hidden
09:48:41  <LordAro> you can always just type in the url
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09:53:58  <merni> It's merged so won't be in the list
09:54:37  <merni> Unless you click "3,070 Closed" (next to "85 Open) in the PR list
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10:17:41  <pickpacket> Thanks!
10:21:10  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #11347: Support parameters for base graphics https://github.com/OpenTTD/OpenTTD/pull/11347#issuecomment-1748607559
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11:01:48  <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #11347: Support parameters for base graphics https://github.com/OpenTTD/OpenTTD/pull/11347#issuecomment-1748662300
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11:11:33  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11347: Support parameters for base graphics https://github.com/OpenTTD/OpenTTD/pull/11347#issuecomment-1748675438
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11:51:57  <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #11347: Support parameters for base graphics https://github.com/OpenTTD/OpenTTD/pull/11347#issuecomment-1748731715
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11:56:00  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11347: Support parameters for base graphics https://github.com/OpenTTD/OpenTTD/pull/11347#issuecomment-1748737427
12:23:06  <Flygon_> peter1138 - forgot to check here
12:23:11  <Flygon_> My internet's been utterly shakey.
12:23:19  <Flygon_> Also about to sleep
12:23:19  <Flygon_> Hahaha
12:23:42  <Flygon_> ...
12:23:50  <Flygon_> I've been poked across multple servers about my internet stability.
12:23:58  <Flygon_> Good christ, I didn't realise it was that shaky.
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13:37:33  <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #11347: Support parameters for base graphics https://github.com/OpenTTD/OpenTTD/pull/11347#issuecomment-1748918719
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17:12:19  <andythenorth> so when action 1 redefines a set of realsprites
17:12:37  <andythenorth> what happens to the action 2s that use the previously defined set?
17:12:55  <andythenorth> do those sprites just go missing?
17:15:05  <andythenorth> `That is, if one Action1 defines spritesets 0 to 4, and later a second Action1 redefines spriteset 0, spritesets 1 to 4 still refer to the first Action1.`
17:15:27  <andythenorth> so the content of spriteset 0 is changed?
17:20:16  <andythenorth> kind of curious...why not just define spritest 0 correctly in the first place?
17:20:19  <andythenorth> this seems odd
17:22:05  <alfagamma7> Finally jumped on the chatgpt bandwagon
17:30:24  <_glx_> action2 just uses spritesets currently active
17:32:07  <_glx_> so if you define spritesets 0 to 4 and use them in an action 2 then redefine spriteset 0, the action 2 will still use the previous value
17:33:43  <_glx_> the only difference between action1 and extended action1 is the extended one can set the starting point, while normal action1 always start from 0
17:38:17  <andythenorth> I am curious why it's worth redefining an existing spriteset
17:38:22  <andythenorth> why not just use a new ID?
17:38:29  * andythenorth assumes there are reasons
17:39:29  <_glx_> it's more likely from NFO POV
17:40:25  <_glx_> you set an action1 0 to 4, use them in an action2, change some in other action1 and copy paste the action2
17:41:21  <_glx_> nml can indeed just use new IDs
17:41:23  <andythenorth> oh so if you have a massive varact 2 chain, you can copy-paste
17:41:29  <andythenorth> and change nothing
17:41:33  <andythenorth> or if you're using CPP templating
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17:42:12  <andythenorth> /me trying to understand what we need to do for unequal-sized action 1
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17:42:16  <_jgr_> The GRF spec allows you to do a lot of things which are not actually good ideas
17:43:47  <_glx_> after reading a lot, I think even if action1 allows FFFF IDs, there will be a lower limit (3FFF) for features using spritelayouts
17:45:56  <_glx_> basic action1 limit is 255
17:46:29  <_glx_> but always reuse IDs
17:51:12  <andythenorth> is it going to be significant work to support unequal-sized action 1 in nml?
17:51:31  <andythenorth> I feel like I should try somehow, but I don't understand what's needed yet
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17:54:26  <_glx_> I think I see how to do it
17:55:26  <andythenorth> in my compile I _could_ just use 1 giant action 1, but that seems unhelpful to nmlc
17:57:37  <_glx_> all spritesets in an action1 must have the same size
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18:54:42  <andythenorth> I would just do one spriteset 🙂
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19:19:54  <_glx_> hmm for stations extended action1 won't help much
19:21:50  <_glx_> but for other features it will remove the "spritesets need to have the same size"
19:25:30  <andythenorth> it was roadstops that triggered it
19:25:43  <andythenorth> also FIRS works around it by having the compile resize spritesets to match largest used
19:26:13  <andythenorth> (FIRS just reads all the action 1s for an industry and duplicates realsprites in each until they match)
19:28:34  <_glx_> yeah like <https://github.com/OpenTTD/nml/blob/master/regression/030_house.nml#L35-L42>
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19:29:31  <andythenorth> same yes
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19:56:38  <DorpsGek> [OpenTTD/nml] glx22 updated pull request #302: Add: 'const' keyword to allow users to define new constants https://github.com/OpenTTD/nml/pull/302
19:57:14  <_glx_> found a use for it when looking at 030_house nfo
20:01:04  <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #302: Add: 'const' keyword to allow users to define new constants https://github.com/OpenTTD/nml/pull/302#issuecomment-1749564372
20:01:07  <andythenorth> 🙂
20:01:29  <_glx_> removes 3 actionD and an action6
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20:28:13  <_zephyris> Nice
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21:01:03  <DorpsGek> [OpenTTD/nml] LordAro commented on pull request #302: Add: 'const' keyword to allow users to define new constants https://github.com/OpenTTD/nml/pull/302#pullrequestreview-1660704892
21:02:02  <_glx_> lol I failed to fix the typo
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21:03:14  <andythenorth> 🙂
21:03:19  <andythenorth> pramamamatere
21:03:20  <DorpsGek> [OpenTTD/nml] glx22 updated pull request #302: Add: 'const' keyword to allow users to define new constants https://github.com/OpenTTD/nml/pull/302
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