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00:20:13 *** WormnestAndroid has quit IRC 00:21:01 *** WormnestAndroid has joined #openttd 00:23:50 *** Tirili has quit IRC 00:40:49 <_glx_> I seem to have a fix, trying on my fork 01:24:40 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #11537: Fix: [CI] Don't let SDL2 dependencies install too much stuff https://github.com/OpenTTD/OpenTTD/pull/11537 01:30:57 *** WormnestAndroid has quit IRC 02:22:56 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #11537: Fix: [CI] Don't let SDL2 dependencies install too much stuff https://github.com/OpenTTD/OpenTTD/pull/11537#pullrequestreview-1761497086 03:06:38 *** godbed has joined #openttd 03:06:46 *** Zathras has joined #openttd 03:10:00 *** D-HUND has quit IRC 03:10:10 *** debdog has quit IRC 03:16:13 *** Flygon has joined #openttd 05:27:07 *** keikoz has joined #openttd 07:29:46 *** tokai has joined #openttd 07:29:46 *** ChanServ sets mode: +v tokai 07:36:38 *** tokai|noir has quit IRC 07:54:19 <andythenorth> well 07:55:31 <andythenorth> I'm curious how this cafetier is given a capacity of 350 ml by the manufacturer 07:55:50 <andythenorth> it looks much larger than a can of Coke, which is 330 ml 07:56:42 <andythenorth> yeah it's taller and has greater radius 07:57:04 <andythenorth> and pi*r^2 means that's quite a bit larger area 07:58:16 <andythenorth> I reckon it's 1 litre, or 800 ml 08:06:25 <ahyangyi> Well, you are looking at its outside shape. What if there's a smol can nested insde the big one? 08:06:28 <ahyangyi> https://cdn.discordapp.com/attachments/1008473233844097104/1181144476928979014/image.png?ex=657ffd83&is=656d8883&hm=bc3927d2b9a8d779d93a92fac3f9c3d8cc646442bf506441c8143fdbb3458e1b& 08:14:07 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11518: Feature: (-tte) Add zoom level buttons to sprite aligner. https://github.com/OpenTTD/OpenTTD/pull/11518 08:17:48 <andythenorth> 2.5 cups (normal tea mug sized) 08:17:54 <andythenorth> must be 1 litre? 08:18:53 <_zephyris> 1 litre 08:21:56 <andythenorth> can't function until I've had at least 1 cup 08:22:03 <andythenorth> 'dependency much?' 08:22:10 <_zephyris> Or about 54million cubic pixels at 96dpi 08:22:58 <_zephyris> Same here. Left home in a rush, I'm stuck on a bus, there's a coffee shop at the end of the route. Gasping. 08:24:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11532: Fix: Use per-window filter state for station list windows. https://github.com/OpenTTD/OpenTTD/pull/11532 08:26:00 <_zephyris> Why the ugly brown colour around the endgame and high score screens? 08:26:09 <_zephyris> Is that TTDPatch? 08:40:55 <_zephyris> The chip and pin machine is broken. Nightmare 08:43:26 <peter1138> Up until 0.3.6, OpenTTD didn't have the highscore window. 08:45:38 <peter1138> And it used colour "16" which was out of bounds of the colour table. 08:45:44 <peter1138> So, who knows what colour it was :D 08:47:18 <peter1138> Even on 1.0.0 it used COLOUR_END, which is invalid. 08:49:54 <peter1138> https://github.com/OpenTTD/OpenTTD/commit/3a3162865b3174bddcc295fd4bd4eb5398a50ea5 08:49:58 <peter1138> That made it brown :D 08:50:24 <peter1138> I've never really noticed it though. Hmm. 08:54:52 <andythenorth> MODE 2 08:55:19 <peter1138> Brown is hard with TTL RGB output. 08:58:45 *** wallaby2 has quit IRC 09:03:10 *** keikoz has quit IRC 09:30:32 <Eddi|zuHause> "2.5 mugs = 1 liter"? must be very giant mugs 09:43:08 <NGC3982> hai guys 09:43:28 <andythenorth> about 15% of the volume is coffee grounds 09:43:51 <NGC3982> im here for my yearly reminder to say that i apprechiate you guys and that i love you 09:44:29 <andythenorth> a mug is 250 ML 09:44:31 <LordAro> don't forget to drink some water before you go to bed 09:45:03 *** icecoldnorth has joined #openttd 09:45:03 <icecoldnorth> Hi, I have an idea of using OpenTTD to publish passing notifications to a AWS SNS topic when a train passes a block post or station. Could someone point me to where/how it would be simplest to integrate in OpenTTD? 10:01:12 <peter1138> You could possibly hook into the train controller where it moves into a new tile. 10:01:31 <peter1138> Well, not so much "hook", more add code there. 10:10:52 *** wallabra has joined #openttd 10:19:56 <andythenorth> £0.94 monthly AWS bill 10:20:00 <andythenorth> would be way cheaper on my MBP 10:20:13 <andythenorth> _dead Horse flogged_? 10:27:17 <Eddi|zuHause> does the MBP have SSE4.1? 10:36:07 <DorpsGek> [OpenTTD/OpenTTD] zephyris opened issue #11538: [Bug]: In 32bpp sprites, partially transparent pixels with an animated mask aren't correctly updated. https://github.com/OpenTTD/OpenTTD/issues/11538 10:36:59 <_zephyris> Sorry, stress-testing 32bpp sprites again... 10:38:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #11538: [Bug]: In 32bpp sprites, partially transparent pixels with an animated mask aren't correctly updated. https://github.com/OpenTTD/OpenTTD/issues/11538 10:42:28 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #11538: [Bug]: In 32bpp sprites, partially transparent pixels with an animated mask aren't correctly updated. https://github.com/OpenTTD/OpenTTD/issues/11538 10:46:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #11538: [Bug]: In 32bpp sprites, partially transparent pixels with an animated mask aren't correctly updated. https://github.com/OpenTTD/OpenTTD/issues/11538 10:48:38 <andythenorth> Eddi|zuHause: probably not, unless Apple emulate it in Apple Silicon for some reason 10:48:56 <andythenorth> is there an ARM implementation, or is it Intel proprietary? 10:50:15 <peter1138> SSE4.1 is 15 years old. 10:50:48 <peter1138> How do we get an update for Eddi|zuHause? 10:50:54 <peter1138> *upgrade 10:51:08 <Eddi|zuHause> yes. but AMD was late to the party 11:06:38 <dwfreed> SSE4.1 is x86-specific 11:07:43 <dwfreed> AMD added 4.1 to Bulldozer 11:08:10 <peter1138> 3 years later. 11:08:34 <dwfreed> 5 years later 11:08:58 <ahyangyi> Which was earlier, AMD Bulldozer or OpenTTD Magic Bulldozer? 11:09:09 <dwfreed> 4.1 launched in penryn, july 2006 11:09:20 <dwfreed> bulldozer was late 2011 11:09:57 <ahyangyi> hmm, OpenTTD 1.0 was 2010, so probably OpenTTD wins 11:12:19 <peter1138> Penryn was Nov 2007, the last Core 2 range. 11:15:11 <FLHerne> Eddi|zuHause: Rosetta 2 emulates SSE up to 4.2 (but not AVX) 11:15:13 <dwfreed> ah, so it was; still 4 years, though :P 11:15:47 <FLHerne> for x86_64 binaries; obviously it's not a thing for native code 11:16:01 <FLHerne> it has generally equivalent NEON instructions 11:16:16 <peter1138> How RISC even is ARM these days? 11:16:32 <dwfreed> not 11:16:49 <peter1138> Sophie Wilson would be rolling in her grave... if she were dead. 11:18:04 <ahyangyi> But the CISCy amd64 is implemented with RISCy micro-ops as well. It goes both ways 😛 11:18:50 <peter1138> Yes, be interesting to see what AMD do with ARM. 11:21:15 <andythenorth> peter1138: I think "it's complicated" covers it? 11:23:55 <ahyangyi> Sounds very risqué 11:47:04 <peter1138> ERROR: cannot alter type of a column used by a view or rule 11:47:10 <peter1138> Urgh, such dependencies. 12:02:12 <_pruple> very 12:02:13 *** keikoz has joined #openttd 12:08:11 <icecoldnorth> peter1138[d]: do you have a link to the train controller code? 12:09:10 <peter1138> No. It'll be somewhere in train_cmd.cpp 12:09:21 <icecoldnorth> If I want to load all the timetables from OpenTTD to coordinate the notifications from the train controller to know for example the whole route of the current train, would that be best to load from the SAV file? 12:10:43 <peter1138> You'd need to be able to understand the game's data structures to be able to put all the information together, so probably not. 12:10:45 <icecoldnorth> or is SAV file local client file? is the timetables stored in the backend as well? Sorry about very basic and newb questions I havent coded anything yet in OpenTDD and are just exploring posibilities for a case I have) 12:11:02 <Eddi|zuHause> sounds like you want the order list, not the train controller. the train controller handles the movement of trains from one step to the next 12:12:14 <icecoldnorth> I want to push notifications as often as possible when the train travels around the tracks, for example when i stops at a station or pass a blockpost/signal 12:12:46 <Eddi|zuHause> there's a "vehicle enter tile" [or similar name] function 12:12:47 <icecoldnorth> and if possible I think I need to compare that to the timetables to see where on the route the train are 12:13:20 <Eddi|zuHause> there you can probably hook your output into 12:13:37 <Eddi|zuHause> the save file will not help you in any way with such dynamic data. 12:13:52 <icecoldnorth> what about the timetable schedules? 12:14:10 <icecoldnorth> where would be the best place to load route information for a train? 12:14:33 <Eddi|zuHause> the timetable is probably too coarse for what you're describing. 12:14:56 <peter1138> So the route information is the order list / timetable. They are basically the same thing. 12:14:57 <icecoldnorth> would "vehicle enter tile"-function know information about the train identifier and if there is a station on the tile, the station identifier? 12:15:04 <icecoldnorth> nice 12:15:14 <Eddi|zuHause> you'd have to place many waypoints throughout the network to do that with just the timetable 12:15:17 <icecoldnorth> there is an api to load the order list? 12:15:44 <peter1138> No, the order list is always present in the game. 12:15:58 <Eddi|zuHause> you can review/modify the order list from a game script, probably 12:16:56 <icecoldnorth> alright, so to retrieve the orderlist externally from outside the OpenTTD process, do you have a suggestion how I could do that? 12:17:55 <peter1138> If you are going to be pushing events to a remote API, I would suggest you can also push the order list to a remote API? 12:23:52 <icecoldnorth> yeah, so from a game script? 12:24:23 <icecoldnorth> or extend some central orderlist class? 12:27:41 <peter1138> Game script isn't going to be useful here, you can't make calls to an external API from that. 12:29:32 <icecoldnorth> pushing the orderlist on update to AWS SNS would be no problem, just have to find where the update code in OpenTTD is located. 12:40:51 <icecoldnorth> But, would "vehicle enter tile"-function know information about the train identifier and if there is a station on the tile, the station identifier? 12:46:11 <peter1138> I'd be very surprised if the train controller didn't know what train it was dealing with. 12:47:31 <icecoldnorth> but does it also know information about stations on the tile? 12:48:21 <peter1138> That can be looked up 12:49:14 <icecoldnorth> nice! Thanx! I will research the code a bit 12:55:56 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #11537: Fix: [CI] Don't let SDL2 dependencies install too much stuff https://github.com/OpenTTD/OpenTTD/pull/11537 12:58:51 <peter1138> _glx_, fingers crossed :D 12:59:25 <peter1138> I encountered other errors on my build, but that is a different set up for TB's performance tracking stuff. 13:02:31 <_glx_> With this change the build should be like it was before the vcpkg update, and it used to be fine (I tested locally and on my fork to be sure) 13:09:48 <peter1138> Hmm, 'live' update of drop down lists... 13:15:02 <peter1138> Wondering if the station list cargo filter should filter by whether the station has a rating for that cargo, or whether it has cargo waiting. 13:16:04 <peter1138> Currently the station list displays the miniature graph when there is cargo waiting, the the cargo filter goes by rating. So it's kinda inconsistent. 13:26:50 <andythenorth> what version of cdist is this? 13:26:52 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1181225107629285376/image.png?ex=6580489b&is=656dd39b&hm=ccb9aa17b8ea46e8984609e90c581b692824114a7c92e4a66da7747267b44527& 13:26:59 <andythenorth> it never assigns anything other than 'any station' 13:27:09 <andythenorth> but cargo does travel beyond next station 13:27:37 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1181225299283808296/image.png?ex=658048c9&is=656dd3c9&hm=9a47f60ec6488401dbdf253adc4174025018d4f423661426b00628c51eaf6be5& 13:27:37 <andythenorth> settings are 13:27:54 <andythenorth> it's not choking stations at all, it's a much better play experience in some ways 13:28:19 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1181225473817202799/image.png?ex=658048f3&is=656dd3f3&hm=767b0e75a97457236c404d41ced8565942ef46c8f6f147748da4f1a7aac7416a& 13:28:47 <andythenorth> I have a funny feeling that it's only happening because my savegame is broken 🙂 13:28:57 <andythenorth> but it would be interesting to keep this behaviour 13:29:30 <andythenorth> this savegame had broken cdist, and then has a recent fix in vanilla applied 13:29:37 <andythenorth> and I've turned cdist off and on a few times 13:31:34 <peter1138[d]> Yes, the version of cdist is your exclusive "broken savegame version". 13:32:43 <andythenorth> can we make it not broken, and permanent? 13:32:47 <andythenorth> it's much more relaxing 13:32:55 <andythenorth> pax and mail seem to flow, no transfers, but no pile ups 13:33:18 <peter1138> It is permanent for that savegame... 13:33:27 <peter1138> Maybe if you delete the stations it will resolve :) 13:33:54 <andythenorth> I don't want to 😦 13:33:56 <andythenorth> I like it 13:35:17 <_pruple> andythenorth: you've invented a version of cdist that is just like playing with cdist turned off? 13:35:27 <_pruple> invented/discovered? 13:35:48 <andythenorth> well 13:35:49 <andythenorth> yes 13:35:56 <andythenorth> except it's not quite the same as that 😛 13:36:59 <andythenorth> some cargo will travel multiple hops 13:37:01 <andythenorth> errr 13:37:15 <andythenorth> could we simulate this? 13:37:17 <andythenorth> newdist 13:37:54 <andythenorth> when a vehicle is unloading, the amount unloaded is a random dice roll, if any of the next orders also accept the cargo 13:37:56 <andythenorth> ? 13:38:10 <andythenorth> presumably that's kind of what cdist is doing anyway? 13:40:02 <talltyler> peter1138: Definitely rating, not cargo waiting. Otherwise stations with a train currently loading would not appear. 13:41:11 <peter1138> Should the list itself display a graph if the station has a rating then, instead of if it has cargo waiting? 13:41:22 <peter1138> Or do I just leave it and ignore the inconsistency? :D 13:46:06 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1181229948653015182/image.png?ex=65804d1d&is=656dd81d&hm=776603ccc737d88170d5f62ff9dd0593d0ae88034549450b0b41e0fd738fb716& 13:46:21 <peter1138> Empty station but has a rating renders okay I guess. 13:46:35 <peter1138> It even shows you the rating. 13:47:08 <peter1138> I think I've decided ;) 13:48:05 <alfagamma7> this is a nice feature 13:53:06 <_glx_> andythenorth: group by "via" first 13:53:16 <_glx_> that's the only thing that matters with cdist 13:53:59 <peter1138> Hopefully cdest will come along and fix it :D 13:56:51 <_pruple> at least 13:59:09 <peter1138> We can then complain about cdest being broken and a bad feature... 14:00:36 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1181233600167948378/image.png?ex=65805084&is=656ddb84&hm=da4a23f10669386c7117dc10776f238bdd4c92a89dd36ff993e72808a09ca754& 14:00:55 <LordAro> funny colours 14:11:59 <andythenorth> I think this is some sort of RandomDist 14:12:03 <andythenorth> seems to work 14:12:20 <andythenorth> I'd post the savegame, but obviously it contains unreleased grfs that are broken 😛 14:20:51 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1181238694393425950/image.png?ex=65805543&is=656de043&hm=562fe014788a3f8a5131171f5cc3af71223b0846d581833e1634ba5ceb21cbdb& 14:20:51 <peter1138[d]> such graph 14:24:55 *** notluke2578 has joined #openttd 14:24:55 <notluke2578> agreed 14:32:15 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1181241561602855053/image.png?ex=658057ee&is=656de2ee&hm=58678df0b318d3764caeaf44197ab2632fb33d3390cac13b751479c7ee806677& 14:32:15 <peter1138[d]> Possibly useful button, but then again who even looks at this graph? 14:32:44 <notluke2578> I have never needed that graph 14:33:22 <LordAro> text looks like it's overlapping the border 14:33:36 <LordAro> maybe you would look at the graph if it were more applicable :p 14:33:49 <peter1138> There's a reason for that. 14:34:29 <andythenorth> is it the wind of change? 14:34:35 <peter1138> 081ff2428202ae8c184e9cb25bafdb1bf6a214a6 14:34:50 <andythenorth> on a glory night? 14:35:19 <peter1138> https://github.com/OpenTTD/OpenTTD/commit/081ff2428202ae8c184e9cb25bafdb1bf6a214a6 14:35:36 <peter1138> Part 2: "Clicked buttons now visible depressed their contents" 14:35:41 <peter1138> visibly 14:35:43 <peter1138> -ed 14:35:44 <peter1138> ffs 14:35:47 <peter1138> Anyway. 14:35:55 <peter1138> Yeah, TTD didn't do that. 14:36:09 <locosage> that graph isn't particularly good but it's better than nothing 14:36:18 <peter1138> It's been screwing with dynamically sized layouts ever since. 14:38:08 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1181243043597267014/image.png?ex=65805950&is=656de450&hm=e2f77f1bfaf589759bc965d892fe0d23e6d7dc8a238e1227fcd69afd834f8a69& 14:38:39 <peter1138> That's how TTD handled it—selected buttons with small text are drawn in white instead of black. 14:40:14 <_zephyris> Arguably doing white text and indented would be good UI design. 14:40:25 <LordAro> i see 14:40:46 <peter1138> TTD does depress the buttons, but never shifted the content by 1,1 pixel. 14:41:07 <peter1138> It's that shift that causes the intro menu climate buttons to be wonky. 14:41:21 <peter1138> It's that shift that causes the toolbar buttons to be larger than they need to be. 14:41:35 <peter1138> And if you can't tell, I've been considering removing it ;) 14:41:43 <peter1138> (It's a one-liner) 14:48:09 <_glx_> hmm but the button doesn't move so why shift the text ? 14:48:22 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1181245617603878962/image.png?ex=65805bb5&is=656de6b5&hm=e8407c7bc72a2d0ca8f686ff5ee10b6dcaa9a665348e5977b210dd28ec5f4048& 14:48:22 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1181245617859739768/image.png?ex=65805bb5&is=656de6b5&hm=324043c86ec32b36d8edf8e83414ef08227fb5365565c26adb826110fec31c7d& 14:48:48 <peter1138> _glx_, exactly. It's just something we've done since someone thought it was a good idea :) 14:51:17 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1181246350688534529/image.png?ex=65805c64&is=656de764&hm=c6b3c2e591af486e52e5f45a16995795f249c73973ebd17033adbcc104b295a8& 14:51:32 *** nielsm has joined #openttd 14:51:34 <peter1138> A piece of design from Windows 95-style buttons? 14:55:14 <_glx_> ah yes the "click on the bottom but not completely on the bottom else it doesn't click" windows 95 UI 15:00:54 <peter1138> Hmm, it's a bit more to fully remove it. 15:06:54 <rau117> peter1138[d]: Or make a switch, which will reverse current state of transporter cargo? Like if you have all cargos shown, it will hide already used and vice-versa 15:27:47 <talltyler> I am +1 to removing the offset on clicked buttons. I almost said something about it in a review but realized it was intentional 15:28:05 <talltyler> Especially on the climate selection buttons 15:29:46 <peter1138> (Oh it was part 3 not part 2) 15:45:55 <rau117> talltyler: Maybe then remove offset only for text buttons (and climate selection)? 15:45:55 <rau117> On buttons with icons, pressing it just “feels more real” and at the same time it does not seem to cause visual defects 15:47:02 <_zephyris> This is partly a symptom of the UI using buttons as buttons, radio buttons and checkboxes, by (almost) totally lacking those as UI elements. 15:52:21 <rau117> https://cdn.discordapp.com/attachments/1008473233844097104/1181261720166088845/image.png?ex=65806ab4&is=656df5b4&hm=73c7acc111fc012355dbeff166b2199d295f0bbc42614ace4889c6ea7b34a4cb& 15:52:21 <rau117> peter1138[d]: By the way, on interface size 1.25 these buttons look much better 15:54:14 <peter1138> Use 1.25 scale then. 16:02:14 *** HerzogDeXtEr has joined #openttd 16:06:06 *** Wormnest has joined #openttd 16:10:12 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #11539: Change: [CMake] Use explicit list for grf source files https://github.com/OpenTTD/OpenTTD/pull/11539 16:11:00 <peter1138> Oo 16:11:03 <_glx_> that's the correct way of doing cmake 🙂 16:11:53 <_glx_> else it can't know if a new dep is added 16:13:23 <_glx_> which means, like in <https://github.com/OpenTTD/OpenTTD/pull/11523>, the new png is not copied and grfcodec fails to find it 16:14:35 <_glx_> BTW the files are copied at build time 😉 16:14:49 <LordAro> noice 16:19:42 <_glx_> 5 `file(GLOB...)` still exist in the source, 2 for regression (which will need the same treatement as grf), and 3 related to script API (these are safe as the cpp/h[pp] files they search for are already referenced via `add_source()` and touching that triggers a reconfigure) 16:22:19 <_glx_> fixing regression is very low priority 16:23:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #11539: Change: [CMake] Use explicit list for grf source files https://github.com/OpenTTD/OpenTTD/pull/11539#pullrequestreview-1762862669 16:24:58 <LordAro> _glx_: but what if someone adds a new regression test??? 16:25:23 <_glx_> someone will find it needs to manually reconfigure 🙂 16:41:06 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #11539: Change: [CMake] Use explicit list for grf source files https://github.com/OpenTTD/OpenTTD/pull/11539 16:48:22 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #11523: Feature: Toyland-specific river graphics https://github.com/OpenTTD/OpenTTD/pull/11523#issuecomment-1839050674 17:18:17 <peter1138> Hmm, so r21144 made the station list cargo filter inconsistent with the display. 17:19:02 <peter1138> The filter did originally filter on cargo waiting rather than rating. 17:19:30 <peter1138> Do station ratings for a cargo eventually disappear if you stop serving it? 17:19:39 <peter1138> (Stop picking up that cargo) 17:23:59 <_pruple> yes 17:25:41 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #11540: Change: Show rating in station list even with no cargo waiting. https://github.com/OpenTTD/OpenTTD/pull/11540 17:36:25 *** felix_ has joined #openttd 17:42:56 *** felix has quit IRC 17:45:06 <xarick> just got an unbelievable long stall during world generation 17:45:14 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on issue #11538: [Bug]: In 32bpp sprites, partially transparent pixels with an animated mask aren't correctly updated. https://github.com/OpenTTD/OpenTTD/issues/11538 17:46:57 <xarick> is it possible to run OpenTTD on a HDR monitor? 17:47:17 <xarick> i mean, use 10-bits colors or wtv 17:48:46 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #11538: [Bug]: In 32bpp sprites, partially transparent pixels with an animated mask aren't correctly updated. https://github.com/OpenTTD/OpenTTD/issues/11538 17:51:34 <peter1138> It should be able to display on it but it won't be HDR. 17:51:35 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #11540: Change: Show rating in station list even with no cargo waiting. https://github.com/OpenTTD/OpenTTD/pull/11540#pullrequestreview-1763050045 17:52:33 <_glx_> I hate when regression fails because of some AIs in the global folder 17:53:19 <_glx_> usually "Registering two scripts with the same name and version'" 17:53:19 <peter1138> Heh 17:53:39 <_glx_> because they don't change the version when uploading a new version 17:54:19 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1181292412384067654/image.png?ex=6580874a&is=656e124a&hm=6998514e6f5cc2ba6ff07bac56330da84b10fb60002891289038c0a2c423f90e& 17:54:34 <_glx_> or worse don't change the name when it should be different 17:58:00 *** virtualrandomnumber has joined #openttd 17:58:50 *** virtualrandomnumber has quit IRC 18:09:38 *** Flygon has quit IRC 18:14:53 <xarick> These news are so sad. https://videocardz.com/newz/u-s-issues-warning-to-nvidia-urging-to-stop-redesigning-chips-for-china 18:16:10 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #11541: Change: [CMake] Use explicit list for regression https://github.com/OpenTTD/OpenTTD/pull/11541 18:16:14 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #11540: Change: Show rating in station list even with no cargo waiting. https://github.com/OpenTTD/OpenTTD/pull/11540 18:18:49 <xarick> They're paranoid 18:19:09 <peter1138> Hopefully we get a nightly tonight :D 18:19:53 *** gelignite has joined #openttd 18:20:46 <_glx_> my fork says we should (but it also said that for my previous fix) 18:21:17 <_glx_> (because a new runner image appeared between my test and the merge) 18:38:49 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/7d0ce826db1309e42d4ae4d118cd94b3ad1e2db4 18:38:50 <DorpsGek> - Update: Translations from eints (by translators) 18:39:09 <_glx_> ah we should now soon 18:39:26 <xarick> suggestion: game options to remember last tab clicked 18:40:35 <_glx_> should be simple to add 18:41:55 <peter1138> Make a PR :) 18:42:08 <peter1138> (Last time I said that I just did it anyway...) 18:44:23 <DorpsGek> [OpenTTD/OpenTTD] zephyris updated pull request #11523: Feature: Toyland-specific river graphics https://github.com/OpenTTD/OpenTTD/pull/11523 18:44:58 <xarick> Refresh rates higher than 60Hz might impact performance? 18:45:25 <_glx_> of course 18:48:05 <xarick> what happens? 18:49:46 <peter1138> Well it refreshes more often for no reason. 18:52:06 <andythenorth> oops 18:52:16 <andythenorth> ```git reset --hard``` was in my shell history 18:52:24 <_glx_> haha 18:52:24 <andythenorth> I use history a lot 😛 18:52:42 <_glx_> it's safe if you don't have pending changes 18:53:11 <andythenorth> 'yes' 18:54:29 <peter1138> Well he doesn't any more. 18:54:33 <LordAro> oops 18:54:41 <LordAro> i did that recently too 19:07:08 <peter1138> Build nightly still going. 19:08:11 <peter1138> andythenorth, if you committed every thing to master and pushed every commit, you'd not have a problem. 19:08:22 <peter1138> You could then do "continuous integration" 19:08:55 <peter1138> Uh oh 19:09:25 <peter1138> It failed :/ 19:19:24 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1181313827309109248/image.png?ex=65809b3c&is=656e263c&hm=0000d463046462bc4fe735ccd0442301b34aa6fc58d2eaee37c18768e2a19f26& 19:19:30 <peter1138> Is that fourth wall? 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19:41:18 <LordAro> means things like the above happen :) 19:41:34 <peter1138[d]> Oh right, I thought you mean the change causes that to happen. 19:42:19 <peter1138[d]> That was in my stash pile for ages... 19:42:42 *** Wolf01 has joined #openttd 19:43:56 <peter1138[d]> I now have the dilemma that drop down menus are not the same as original... 19:45:17 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1181320340840906863/image.png?ex=6580a14d&is=656e2c4d&hm=44acf47fcaee37da16598949ad6c54f4aec3288a0ae2b87b23fcc972a986d9ef& 19:46:34 <peter1138> Not only that but this IRC/Discord switching is getting a bit out of hand ;p 19:47:29 <peter1138> We have only raised dropdowns, because we also integrated them into other windows. Those don't exist in TTD. 19:55:58 *** jeremy[m]1 has joined #openttd 19:56:15 *** jact[m] has joined #openttd 19:58:04 *** EmeraldSnorlax[m] has joined #openttd 19:58:47 <peter1138> Good ol' Matrix. 20:01:43 <rau117> peter1138[d]: And this settings from (Original) TTD? 20:01:43 <rau117> It looks strange, but much nicer than it is now in openttd. 20:03:34 <LordAro> why do you think it is nicer? 20:03:59 <LordAro> ...but also still strange? 20:14:25 *** HerzogDeXtEr1 has quit IRC 20:15:06 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1181327842575912981/image.png?ex=6580a849&is=656e3349&hm=88f28a3ab4b34e26e8e5e53749631390f66ba7dc03aa440dd2ea6281eb02252c& 20:15:06 <peter1138[d]> I guess we could... but... 20:15:20 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1181327903590461570/image.png?ex=6580a858&is=656e3358&hm=9a9116cf6f8ddb19039d52256ac89682f27a6e3331a94525a8ca640d16488588& 20:18:02 <peter1138> Ah, the mythical WWT_6 in the original widget code :) 20:18:05 <rau117> LordAro: It's just a translation flaw. It's more like "unusual" 20:19:50 *** geli has quit IRC 20:20:41 <peter1138> Originally they were made up of two widgets, WWT_6 and WWT_CLOSEBOX, because, yeah. 20:28:35 *** emilyd[m] has joined #openttd 20:46:35 *** nielsm has quit IRC 20:50:06 <_glx_> peter1138: this time it's just a connection issue on action side, I restarted failed jobs 20:53:20 *** thomas[m]123456789 has joined #openttd 20:56:45 <DorpsGek> [OpenTTD/OpenTTD] zephyris updated pull request #11523: Feature: Toyland-specific river graphics https://github.com/OpenTTD/OpenTTD/pull/11523 20:58:48 <_glx_> and we have a nightly 21:03:00 <_zephyris> One day git, _one day_, I shall master you 21:26:51 <peter1138> Practice makes perfect. 21:41:47 *** SergioMassa[m] has joined #openttd 22:13:01 <_zephyris> It feels like most people here are developers who use git at work, and can use that for a hobby... While I'm learning git as a hobby! 22:17:06 <peter1138> Not sure if I used git here first or at work. 22:21:00 <_zephyris> I've started using at work now 22:21:25 <_zephyris> Transferable skills... Justifies drawing sprites in my coffee break! 22:26:15 *** keikoz has quit IRC 22:36:39 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #11543: Add: [CI] Test grf generation https://github.com/OpenTTD/OpenTTD/pull/11543 22:37:00 <_glx_> it's easy do do it, so why not 22:46:47 *** esselfe has joined #openttd 22:49:56 *** Wolf01 has quit IRC 22:55:42 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1181368261380681759/image.png?ex=6580cdee&is=656e58ee&hm=4999326efec60da687631a5b8a24cd90f2a42165f45923a04f2af857da678ba3& 22:55:42 <peter1138[d]> That looks weird. 22:56:18 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1181368410047774853/image.png?ex=6580ce11&is=656e5911&hm=89ed01d7605448c9b7a89853c6b1bc8e94fe179d57224fa38620aa2f3132a314& 22:56:18 <peter1138[d]> Current for reference. 23:00:49 <_glx_> I think they should all look like current, because the dropdown text is also a button 23:11:10 *** wormnest[m] has joined #openttd 23:16:20 <peter1138> Hmm, had to restart VS Code for regression_regression and regression_stationlist to appear in the sidebar. 23:16:26 <peter1138> But that's probably a VS Code/CMake issue. 23:16:48 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #11541: Change: [CMake] Use explicit list for regression https://github.com/OpenTTD/OpenTTD/pull/11541#pullrequestreview-1763620624 23:46:08 *** citronbleuv[m] has joined #openttd