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13:57:30 *** D-HUND is now known as debdog 14:01:14 <talltyler> How early is too early? Negative year? 14:01:33 <peter1138> Yes :) 14:02:23 <andythenorth> ask me yesterday 14:02:38 <peter1138> Negative daylength? 14:02:41 <alfagamma7> Had pizza after 4 years today 14:02:45 <alfagamma7> felt good 14:10:46 <peter1138> Must have been a bit cold. 14:11:29 <alfagamma7> true dat 14:15:02 <DorpsGek> [OpenTTD/OpenTTD] glx22 dismissed a review for pull request #11547: Change: Remember the active game option window tab https://github.com/OpenTTD/OpenTTD/pull/11547#pullrequestreview-1766563065 14:15:05 <DorpsGek> [OpenTTD/OpenTTD] glx22 updated pull request #11547: Change: Remember the active game option window tab https://github.com/OpenTTD/OpenTTD/pull/11547 14:16:02 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #11547: Change: Remember the active game option window tab https://github.com/OpenTTD/OpenTTD/pull/11547#pullrequestreview-1767688826 14:17:51 <peter1138> Modern game development is weird. 14:18:04 <peter1138> They just have boxes that they connect together and it all just... works. 14:20:20 <_glx_> ah yes the blueprint thing 14:20:35 <peter1138> Just loaded up https://www.twitch.tv/deadmau5 14:20:49 <_glx_> (it actually generates C# code in background) 14:21:57 <andythenorth> can we do that for OpenTTD? 14:26:37 <peter1138> Act 3/2/1 chains? 14:44:42 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #11547: Change: Remember the active game option window tab https://github.com/OpenTTD/OpenTTD/pull/11547 14:49:47 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #11548: Fix #10511: Limit 'go to nearest depot' orders https://github.com/OpenTTD/OpenTTD/pull/11548#issuecomment-1843043861 14:54:29 *** nielsm has joined #openttd 15:11:12 <peter1138> If I ever managed to go through my patch backlog will I end up implementing 'custom bridgeheads' again...? 15:11:32 <peter1138> (The patch was pre-C++, there's no way it'll apply :)) 15:17:43 <LordAro> not with that attitude 15:19:36 <talltyler> I hope so 15:19:49 <talltyler> It’s also in JGRPP if that’s an easier starting point 15:21:48 <peter1138> Usually no :) 15:39:16 <xarick> uhm, I don't know what's a virtual function 15:43:44 <peter1138> You were dealing with override yesterday, so you probably do. 15:45:15 <xarick> `virtual ClosestDepot FindClosestDepot([[maybe_unused]] bool limited = false) { return {}; }` this one has a virtual tag to it, but I don't know what or why or how it works 15:45:30 <xarick> "it just works" 15:49:34 <LordAro> there's no simple answer i can give for what virtual functions are 15:49:36 <LordAro> google will help 15:51:01 <xarick> gonna try bing chat 15:55:24 <peter1138> Such song https://www.youtube.com/watch?v=n552Yc7d8hI 15:58:53 <LordAro> peter1138: oh my 16:02:26 <_glx_> something like <https://github.com/OpenTTD/OpenTTD/compare/master...glx22:OpenTTD:depot_penalty> (partial implementation) 16:11:22 *** Wormnest has joined #openttd 16:14:52 <xarick> ah, I see 16:15:52 <xarick> avoids code repetition 16:15:56 <xarick> by adding more code 16:17:20 <xarick> how would I handle aircraft 16:17:41 <_glx_> it's handled by base class 16:17:49 <_glx_> the return 0 16:19:50 <_glx_> and FindClosestDepot will have max_penaly parameter instead of limited 16:20:23 <_glx_> you can then pass the parameter to the specialized search depot function 16:21:04 <xarick> hmm, how would i force pass a 0? 16:22:06 <xarick> the limitation was just for the order in