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14:00:24 <truebrain> that is an ethical debate I leave up to you. My suggestion is to pick an overarching region instead. But that is a choice you have to make 14:00:59 <truebrain> sadly, in any system, there is always a limit, and one someone always reaches 14:02:11 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #11661: Change: Only remove orders from primary vehicles https://github.com/OpenTTD/OpenTTD/pull/11661 14:02:39 <rau117> truebrain: Is the limit of 10 really that important? Can it be increased to let's say 16, not 20. 14:02:39 <rau117> *Increasing virtual limit a little easier than choosing “who is worthy of mention”* 14:03:01 <truebrain> Pick any limit, and someone will be: can it be a bit higher pretty please? 14:03:15 <truebrain> for all kinds of technical reasons, this limit is set to 10 14:03:17 <truebrain> sadly, that is it 14:03:44 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #11662: Change: Don't allow station/roadstop/object picker text to extend width. https://github.com/OpenTTD/OpenTTD/pull/11662 14:10:06 <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #11661: Change: Only remove orders from primary vehicles https://github.com/OpenTTD/OpenTTD/pull/11661#issuecomment-1872957933 14:12:24 <andythenorth> did we give trains permanent storage yet? 14:23:40 <Rubidium> rau117: I think 10 is already quite a big number of regions; if it's really that many regions, isn't there some overarching region? Take the TRAXX, should I list all 14 countries? Or is Europe, Middle East, South Africa also a reasonable set of regions? It's about giving an idea where the vehicle's used. 14:26:04 <Rubidium> and yes, I know it's using a current list of countries/regions, so it's missing countries that existed in the past, but also countries that'll exist in the future. The regions, on the other hand, are less likely to change over time 14:27:13 <locosage> andythenorth: nope, last time I though about it I came to a conclusion that it would require changing how persistent storage works a bit 14:28:57 <locosage> because using current persistent storage is a huge waste of memory and adding another way to do the storage isn't great in general 14:36:15 <peter1138[d]> 1KiB per vehicle is a lot. 14:36:34 <peter1138[d]> You could got 16 slots so it's only 64 byte per vehicle, but then someone would say 16 isn't enough. 14:37:30 <andythenorth> whatever use case I have for it right now, it's probably wrong 😛 14:37:47 <andythenorth> something to do with powered wagons, dual head, and changing power by railtype 14:37:54 <andythenorth> BAD FEATURE ^ 2 14:41:02 <xarick> question, do Implicit orders show up in the OrderList? 14:41:13 <peter1138[d]> Yes. 14:41:23 <locosage> technically, persistent array pretty much never changes size after initialization 14:41:31 <xarick> okay, that sure helps things 14:41:32 <locosage> only if there was an easy way to know what that size is 14:41:47 <locosage> by size I mean max used index 14:43:16 <locosage> simplest way would be to just add action0 property that lets grf just tell what size it needs 14:43:37 <locosage> and if it exceeds it game can just reallocate 14:44:20 <locosage> but it's probably possible to figure it out with static analysis too 14:44:50 <locosage> _jgr_: did you do some persistent array size optimizations in your branch by any chance? 14:47:03 <locosage> peter1138[d]: as a temporary solution it's pretty viable actually 14:47:49 <locosage> if someone makes a better array size management later there won't be any spec changes 14:50:19 <peter1138[d]> How much persistent storage does one need, anyway... 14:50:55 <locosage> the more the merr