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Log for #openttd on 27th October 2025:
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13:58:40  <Borg> Im interested in grabbing signal state only if on tile is a single signal..
14:01:26  <peterTycoon>  andythenorth, very sensible decisions. Effective, because based on a choici and not suppression.
14:02:22  <peterTycoon> What might help you pay less attention to reddit is that it's content is so curated (filtered, banned and censored) that no longer is representative.
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14:07:53  <andythenorth> Well
14:08:18  <andythenorth> Or I could be less of a grumpy tw*t 🙂
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14:17:41  <audigex> ... let's not go too crazy
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14:20:30  <peter1138> Well.
14:22:24  <peter1138> For the record, I found it very weird to handle only the analogic stick part of a game controller, and for it to only handle the viewport scrolling, when game controllers also have a load of buttons and stuff.
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14:24:33  <peterTycoon> wait, you're plaing TTD with a console controller?
14:24:48  <peter1138> I'm not.
14:25:27  <andythenorth> Can I pair an xbox controller and use it on my laptop?
14:25:41  <andythenorth> Think macos has some framework for that
14:25:48  <LordAro> no mac video driver support in this PR
14:25:58  <andythenorth> Pff
14:27:10  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #14365: Add: Gamepad viewport scrolling https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3383647653
14:27:30  <LordAro> only 14 comments
14:27:39  <LordAro> probably could've gone higher if i tried
14:29:44  <peter1138> `Sint16` compiled? :o
14:29:52  <LordAro> i think it's an SDL type?
14:30:13  <LordAro> worth putting your comment above on there too, though i'm not entirely sure what they'd do about it
14:30:26  <LordAro> depends how the other buttons are exposed
14:33:07  <xarick> i fail at math geometry direction axis brain gymnastics 🙂
14:33:07  <peterTycoon> playing strategy game with a gamepad? insane.
14:33:36  <xarick> the algorithm for scanning a tunnel
14:34:51  <_glx_> peterTycoon: the base goal of the PR is steamdeck
14:38:34  <peter1138> Hmm, was my pre-amp going wrong, or the stylus dirty...
14:38:43  <vondpc> i know people who played games like world of warcraft which requires 3-4 rows of buttons on steamdecks or similar devices 😂
14:44:15  <peterTycoon> madness
14:46:21  <peter1138> https://www.corsair.com/uk/en/p/gaming-mouse/ch-9304211-eu/scimitar-rgb-elite-optical-moba-mmo-gaming-mouse-ch-9304211-eu
14:46:29  <peter1138> Yeah, these things exist for whatever reason.
15:17:44  *** f_|away is now known as f_
15:23:57  <peter1138> Well.
15:24:03  <andythenorth> probably
15:35:41  * andythenorth deleting unused tile ids
15:36:18  <andythenorth> 51 unused eh
15:36:54  <peter1138> https://files.mastodon.social/media_attachments/files/115/022/400/309/966/019/original/54403097a1f904ca.png
15:42:26  <andythenorth> I guess we'll have to learn the hard way
15:42:54  <peterTycoon> speaking of AI : https://www.youtube.com/watch?v=WgMuNmHyHDU
15:43:01  <andythenorth> give the AI control of DNS https://www.theregister.com/2025/10/27/aws_outage_myths_reality/
15:44:26  <peterTycoon> peter1138, what the cartoon lacks is showing the entity that turns that lever
15:45:30  <peter1138> > In fact, you'll note that incident analysis is the first thing that Amazon has put out in years that didn't even mention Generative AI
15:45:37  <peter1138> Of course, it might make it look bad ;-)
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15:51:54  <peter1138> https://pyfound.blogspot.com/2025/10/NSF-funding-statement.html
15:53:32  <peter1138> Rebranding DEI as 'discriminatory equity ideology' though.
16:03:34  <peterTycoon> I thought they were developping a programming language
16:04:10  <rito12_51026> There's no action 9 in nml?
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16:07:31  <rito12_51026> never mind
16:08:56  <peter1138> Action 7/9 are fairly interlinked.
16:10:02  <peter1138> Just asking questions eh
16:12:13  <xarick> I need help in this function:
16:12:13  <xarick> https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:OpenTTD:Add-Helper-for-is-tunnel-below#diff-d5daf269c26d8a5fa35106bca94c1f890e2b834446dc0bd6622737bb49adc9adR84
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16:12:58  * andythenorth animated tile regrets
16:13:00  <xarick> i want it to instead of returning true, return the tile it found a tunnel at
16:13:51  <xarick> and the function that calls it should take that tile and use it to jump ahead in the loop
16:14:29  <xarick> because everything inbetween will be returning the same result
16:14:35  <xarick> so might as well skip it
16:15:37  <rito12_51026> peter1138: no, trying to skip badgetable in openttd 13
16:18:30  <peter1138> Just keep track of red flags.
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16:27:06  <andythenorth> is dirty blocks the best way to test FIRS tile drawing in game?
16:27:51  <peter1138> "Possibly"
16:28:18  <andythenorth> 'seems to work'
16:28:32  <andythenorth> give or take that sometimes position of the viewport appears to trigger redrawing
16:31:11  <peter1138> Yeah, things can be redrawn for other reasons.
16:34:47  <peter1138> Well.
16:35:03  <peter1138> I have a patch that marks animated tiles, but it can't show when they update.
16:39:10  <andythenorth> one industry at a time 😛 https://github.com/andythenorth/firs/commits/main/
16:39:32  <andythenorth> I have another dev branch that will instantly conflict with some of this so single commits 😛
16:41:46  <peter1138> heh
16:41:52  <peter1138> Commit early, commit often?
16:41:54  <peter1138> I dunno.
16:42:34  <andythenorth> I will squash them later I guess and rewrite history
16:42:52  <andythenorth> or not care
16:44:50  <peter1138> It's conflicts you want to avoid.
16:45:18  <peterTycoon> peter1138, face them. avoiding is postponing :D
16:50:05  <andythenorth> only another 50 or so industries to do
16:50:32  <peterTycoon> what have you been working on?
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16:59:22  <peter1138> La de da
17:05:44  <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384577631
17:25:17  <talltyler> I cannot compile OpenTTD anymore, Visual Studio says `'C:/GitHub/openttd/out/build/x64-Debug/CMakeFiles/openttd_lib.dir/./cmake_pch.cxx.pch' precompiled header file is from a different version of the compiler, or the precompiled header is C++ and you are using it from C (or vice versa)`
17:25:17  <talltyler> Any idea what's gone wrong? I have already tried updating VS.
17:28:45  <xarick> Project -> Delete Cache and Reconfigure
17:29:34  <peter1138> Yeah, just clean rebuild.
17:31:05  <talltyler> Thanks xarick, that seems to have done the trick 🙂
17:36:53  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #14738: Fix #14737: Don't scale custom town and industry counts by land area https://github.com/OpenTTD/OpenTTD/pull/14738
17:38:44  <peter1138> Oops, loads of dust make stylus sound bad.
17:39:29  <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384713334
17:39:44  <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #14738: Fix #14737: Don't scale custom town and industry counts by land area https://github.com/OpenTTD/OpenTTD/pull/14738#pullrequestreview-3384714217
17:40:12  <xarick> no more 13k towns? 🙁
17:40:20  <xarick> and 20k industries?
17:42:21  <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384722950
17:42:22  <peter1138> Hmm, maybe I should get a cleaner.
17:43:58  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384727830
17:46:21  <andythenorth> a code cleaner?
17:46:23  <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#issuecomment-3452575210
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17:49:37  <xarick> how do i document param [in] and [out]
17:49:42  <xarick> the official way to do it
17:49:47  <xarick> codestyle etc
17:50:06  <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384748611
17:57:38  <LordAro> either look at existing examples, or find doxygen documentation
18:02:45  <andythenorth> just 45 more industries to remove animated tiles from 😛
18:03:03  <andythenorth> 67 IDs free
18:03:05  <andythenorth> will be fine
18:03:41  <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384795393
18:12:11  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1432431703846293504/message.txt?ex=6901077b&is=68ffb5fb&hm=938e30f3fa497cf33b26677c62ed4119614f71c046b4f75f463b9f636af9d4e1&
18:12:11  <xarick> why?
18:15:41  <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384836130
18:18:31  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384846891
18:18:35  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #14738: Fix #14737: Don't scale custom town and industry counts by land area https://github.com/OpenTTD/OpenTTD/pull/14738
18:18:38  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #14737: [Bug]: World is generating too few towns https://github.com/OpenTTD/OpenTTD/issues/14737
18:19:49  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384850960
18:37:50  <_glx_> xarick: because TileIndex is a StrongType, explicitely preventing automatic conversions
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18:39:42  <digitalfox> _zephyris: Hi any change of getting OpenGFX2 on the next beta(4)?
18:44:43  <_zephyris> That's probably the plan https://github.com/OpenTTD/OpenTTD/pull/13918
18:45:22  <_zephyris> But I need to do a release first! (https://cdn.openttd.org/opengfx2_classic-releases/)
18:45:37  <_zephyris> And sort out new bridge decks, which depends on NML
18:56:24  <peter1138> Damn, that was a load of junk.
19:06:05  <andythenorth> is it ex-junk now?
19:06:28  <peter1138> The junk has been cleaned. You could say... no, let's not.
19:31:16  <andythenorth> I didn't
19:31:49  <peter1138> NML?
19:32:04  <andythenorth> it was wasn't it
19:32:16  <andythenorth> badges?
19:34:26  <DorpsGek> [OpenTTD/nml] PeterN updated pull request #388: Add: Station/RoadStop height and blocked pillar flag lists. https://github.com/OpenTTD/nml/pull/388
19:40:41  <DorpsGek> [OpenTTD/nml] PeterN updated pull request #359: Add: Support for NewGRF badges. https://github.com/OpenTTD/nml/pull/359
19:41:02  <peter1138> :o
19:41:41  <andythenorth> 😮
19:43:10  <peter1138> Hmm, regression eh?
19:45:50  <DorpsGek> [OpenTTD/nml] PeterN updated pull request #359: Add: Support for NewGRF badges. https://github.com/OpenTTD/nml/pull/359
19:46:00  <peter1138> Although it feels like I've done something wrong for those changes to exist. Hmm.
19:47:35  <peter1138> Hmm, bit crackly.
19:47:40  <peter1138> Like pork crackling.
19:49:15  <peter1138> Line length eh.
19:49:17  <DorpsGek> [OpenTTD/nml] PeterN updated pull request #359: Add: Support for NewGRF badges. https://github.com/OpenTTD/nml/pull/359
19:53:38  <andythenorth> 'all checks have passed'
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20:07:15  <peter1138> I'm sure I had flake8 on here before.
20:15:09  <_glx_> size and size_size, not confusing 🙂
20:15:23  <rito12_51026> https://cdn.discordapp.com/attachments/1008473233844097104/1432462706924982312/Zrzut_ekranu_z_2025-10-27_21-11-51.png?ex=6901245b&is=68ffd2db&hm=f80f890ebba3604a0a1d1a434375178efe08cc0cc79b8fec457ff32913007634&
20:15:31  <rito12_51026> https://cdn.discordapp.com/attachments/1008473233844097104/1432462738940100669/Zrzut_ekranu_z_2025-10-27_21-12-52.png?ex=69012462&is=68ffd2e2&hm=028f3f1486fa4a947603a551aabe8bee308414bc90408387fa810c2d75ca19dd&
20:16:13  <peter1138> _glx_, don't blame me, I only wrote it a year ago.
20:16:51  <_glx_> but at least all features seem consistent now
20:23:48  <Borg> http://cache.borg.uu3.net/rr-sig-and-if.png
20:23:49  <Borg> ;)
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20:27:51  <DorpsGek> [OpenTTD/nml] Rito13 requested changes for pull request #359: Add: Support for NewGRF badges. https://github.com/OpenTTD/nml/pull/359#pullrequestreview-3385343054
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20:31:10  <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #359: Add: Support for NewGRF badges. https://github.com/OpenTTD/nml/pull/359#pullrequestreview-3385355708
20:32:29  <andythenorth> OpenTTD 15 and patience 🙂
20:35:08  <peter1138> Can you play Patience in OpenTTD?
20:35:26  <peter1138> We're missing a way to slide the cards across the screen.
20:36:08  <xarick> copilot is fixing my broken english
20:36:24  <xarick> tunel below -> tunel beneath
20:36:44  <andythenorth> peter1138 sure I could do it in GS
20:36:45  <_glx_> below was fine
20:37:03  <andythenorth> patience, with badges?
20:37:42  <_glx_> IIRC there's a minesweeper in GS
20:37:49  <_glx_> or kindof
20:41:25  <andythenorth> I made a zeppeling bombing game
20:42:24  <andythenorth> if we can do 2x2 objects, we could just play patience on the map
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20:55:33  <D

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