Times are UTC Toggle Colours
13:58:40 <Borg> Im interested in grabbing signal state only if on tile is a single signal.. 14:01:26 <peterTycoon> andythenorth, very sensible decisions. Effective, because based on a choici and not suppression. 14:02:22 <peterTycoon> What might help you pay less attention to reddit is that it's content is so curated (filtered, banned and censored) that no longer is representative. 14:06:02 *** kuka_lie has quit IRC 14:07:53 <andythenorth> Well 14:08:18 <andythenorth> Or I could be less of a grumpy tw*t 🙂 14:10:17 *** kuka_lie has joined #openttd 14:17:41 <audigex> ... let's not go too crazy 14:18:29 *** kuka_lie has quit IRC 14:20:30 <peter1138> Well. 14:22:24 <peter1138> For the record, I found it very weird to handle only the analogic stick part of a game controller, and for it to only handle the viewport scrolling, when game controllers also have a load of buttons and stuff. 14:23:37 *** kuka_lie has joined #openttd 14:24:33 <peterTycoon> wait, you're plaing TTD with a console controller? 14:24:48 <peter1138> I'm not. 14:25:27 <andythenorth> Can I pair an xbox controller and use it on my laptop? 14:25:41 <andythenorth> Think macos has some framework for that 14:25:48 <LordAro> no mac video driver support in this PR 14:25:58 <andythenorth> Pff 14:27:10 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #14365: Add: Gamepad viewport scrolling https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3383647653 14:27:30 <LordAro> only 14 comments 14:27:39 <LordAro> probably could've gone higher if i tried 14:29:44 <peter1138> `Sint16` compiled? :o 14:29:52 <LordAro> i think it's an SDL type? 14:30:13 <LordAro> worth putting your comment above on there too, though i'm not entirely sure what they'd do about it 14:30:26 <LordAro> depends how the other buttons are exposed 14:33:07 <xarick> i fail at math geometry direction axis brain gymnastics 🙂 14:33:07 <peterTycoon> playing strategy game with a gamepad? insane. 14:33:36 <xarick> the algorithm for scanning a tunnel 14:34:51 <_glx_> peterTycoon: the base goal of the PR is steamdeck 14:38:34 <peter1138> Hmm, was my pre-amp going wrong, or the stylus dirty... 14:38:43 <vondpc> i know people who played games like world of warcraft which requires 3-4 rows of buttons on steamdecks or similar devices 😂 14:44:15 <peterTycoon> madness 14:46:21 <peter1138> https://www.corsair.com/uk/en/p/gaming-mouse/ch-9304211-eu/scimitar-rgb-elite-optical-moba-mmo-gaming-mouse-ch-9304211-eu 14:46:29 <peter1138> Yeah, these things exist for whatever reason. 15:17:44 *** f_|away is now known as f_ 15:23:57 <peter1138> Well. 15:24:03 <andythenorth> probably 15:35:41 * andythenorth deleting unused tile ids 15:36:18 <andythenorth> 51 unused eh 15:36:54 <peter1138> https://files.mastodon.social/media_attachments/files/115/022/400/309/966/019/original/54403097a1f904ca.png 15:42:26 <andythenorth> I guess we'll have to learn the hard way 15:42:54 <peterTycoon> speaking of AI : https://www.youtube.com/watch?v=WgMuNmHyHDU 15:43:01 <andythenorth> give the AI control of DNS https://www.theregister.com/2025/10/27/aws_outage_myths_reality/ 15:44:26 <peterTycoon> peter1138, what the cartoon lacks is showing the entity that turns that lever 15:45:30 <peter1138> > In fact, you'll note that incident analysis is the first thing that Amazon has put out in years that didn't even mention Generative AI 15:45:37 <peter1138> Of course, it might make it look bad ;-) 15:45:55 *** Smedles has quit IRC 15:46:21 *** Smedles has joined #openttd 15:51:54 <peter1138> https://pyfound.blogspot.com/2025/10/NSF-funding-statement.html 15:53:32 <peter1138> Rebranding DEI as 'discriminatory equity ideology' though. 16:03:34 <peterTycoon> I thought they were developping a programming language 16:04:10 <rito12_51026> There's no action 9 in nml? 16:07:23 *** Borg has quit IRC 16:07:31 <rito12_51026> never mind 16:08:56 <peter1138> Action 7/9 are fairly interlinked. 16:10:02 <peter1138> Just asking questions eh 16:12:13 <xarick> I need help in this function: 16:12:13 <xarick> https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:OpenTTD:Add-Helper-for-is-tunnel-below#diff-d5daf269c26d8a5fa35106bca94c1f890e2b834446dc0bd6622737bb49adc9adR84 16:12:52 *** WormnestAndroid has quit IRC 16:12:55 *** WormnestAndroid has joined #openttd 16:12:58 * andythenorth animated tile regrets 16:13:00 <xarick> i want it to instead of returning true, return the tile it found a tunnel at 16:13:51 <xarick> and the function that calls it should take that tile and use it to jump ahead in the loop 16:14:29 <xarick> because everything inbetween will be returning the same result 16:14:35 <xarick> so might as well skip it 16:15:37 <rito12_51026> peter1138: no, trying to skip badgetable in openttd 13 16:18:30 <peter1138> Just keep track of red flags. 16:21:58 *** peterTycoon has quit IRC 16:22:15 *** peterTycoon has joined #openttd 16:27:06 <andythenorth> is dirty blocks the best way to test FIRS tile drawing in game? 16:27:51 <peter1138> "Possibly" 16:28:18 <andythenorth> 'seems to work' 16:28:32 <andythenorth> give or take that sometimes position of the viewport appears to trigger redrawing 16:31:11 <peter1138> Yeah, things can be redrawn for other reasons. 16:34:47 <peter1138> Well. 16:35:03 <peter1138> I have a patch that marks animated tiles, but it can't show when they update. 16:39:10 <andythenorth> one industry at a time 😛 https://github.com/andythenorth/firs/commits/main/ 16:39:32 <andythenorth> I have another dev branch that will instantly conflict with some of this so single commits 😛 16:41:46 <peter1138> heh 16:41:52 <peter1138> Commit early, commit often? 16:41:54 <peter1138> I dunno. 16:42:34 <andythenorth> I will squash them later I guess and rewrite history 16:42:52 <andythenorth> or not care 16:44:50 <peter1138> It's conflicts you want to avoid. 16:45:18 <peterTycoon> peter1138, face them. avoiding is postponing :D 16:50:05 <andythenorth> only another 50 or so industries to do 16:50:32 <peterTycoon> what have you been working on? 16:57:37 *** gelignite has joined #openttd 16:59:22 <peter1138> La de da 17:05:44 <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384577631 17:25:17 <talltyler> I cannot compile OpenTTD anymore, Visual Studio says `'C:/GitHub/openttd/out/build/x64-Debug/CMakeFiles/openttd_lib.dir/./cmake_pch.cxx.pch' precompiled header file is from a different version of the compiler, or the precompiled header is C++ and you are using it from C (or vice versa)` 17:25:17 <talltyler> Any idea what's gone wrong? I have already tried updating VS. 17:28:45 <xarick> Project -> Delete Cache and Reconfigure 17:29:34 <peter1138> Yeah, just clean rebuild. 17:31:05 <talltyler> Thanks xarick, that seems to have done the trick 🙂 17:36:53 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler opened pull request #14738: Fix #14737: Don't scale custom town and industry counts by land area https://github.com/OpenTTD/OpenTTD/pull/14738 17:38:44 <peter1138> Oops, loads of dust make stylus sound bad. 17:39:29 <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384713334 17:39:44 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #14738: Fix #14737: Don't scale custom town and industry counts by land area https://github.com/OpenTTD/OpenTTD/pull/14738#pullrequestreview-3384714217 17:40:12 <xarick> no more 13k towns? 🙁 17:40:20 <xarick> and 20k industries? 17:42:21 <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384722950 17:42:22 <peter1138> Hmm, maybe I should get a cleaner. 17:43:58 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384727830 17:46:21 <andythenorth> a code cleaner? 17:46:23 <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#issuecomment-3452575210 17:47:08 *** Wolf01 has joined #openttd 17:49:37 <xarick> how do i document param [in] and [out] 17:49:42 <xarick> the official way to do it 17:49:47 <xarick> codestyle etc 17:50:06 <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384748611 17:57:38 <LordAro> either look at existing examples, or find doxygen documentation 18:02:45 <andythenorth> just 45 more industries to remove animated tiles from 😛 18:03:03 <andythenorth> 67 IDs free 18:03:05 <andythenorth> will be fine 18:03:41 <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384795393 18:12:11 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1432431703846293504/message.txt?ex=6901077b&is=68ffb5fb&hm=938e30f3fa497cf33b26677c62ed4119614f71c046b4f75f463b9f636af9d4e1& 18:12:11 <xarick> why? 18:15:41 <DorpsGek> [OpenTTD/OpenTTD] janisozaur commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384836130 18:18:31 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384846891 18:18:35 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler merged pull request #14738: Fix #14737: Don't scale custom town and industry counts by land area https://github.com/OpenTTD/OpenTTD/pull/14738 18:18:38 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler closed issue #14737: [Bug]: World is generating too few towns https://github.com/OpenTTD/OpenTTD/issues/14737 18:19:49 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #14365: Feature: Gamepad viewport scrolling for Windows and Linux https://github.com/OpenTTD/OpenTTD/pull/14365#pullrequestreview-3384850960 18:37:50 <_glx_> xarick: because TileIndex is a StrongType, explicitely preventing automatic conversions 18:39:42 *** digitalfox has joined #openttd 18:39:42 <digitalfox> _zephyris: Hi any change of getting OpenGFX2 on the next beta(4)? 18:44:43 <_zephyris> That's probably the plan https://github.com/OpenTTD/OpenTTD/pull/13918 18:45:22 <_zephyris> But I need to do a release first! (https://cdn.openttd.org/opengfx2_classic-releases/) 18:45:37 <_zephyris> And sort out new bridge decks, which depends on NML 18:56:24 <peter1138> Damn, that was a load of junk. 19:06:05 <andythenorth> is it ex-junk now? 19:06:28 <peter1138> The junk has been cleaned. You could say... no, let's not. 19:31:16 <andythenorth> I didn't 19:31:49 <peter1138> NML? 19:32:04 <andythenorth> it was wasn't it 19:32:16 <andythenorth> badges? 19:34:26 <DorpsGek> [OpenTTD/nml] PeterN updated pull request #388: Add: Station/RoadStop height and blocked pillar flag lists. https://github.com/OpenTTD/nml/pull/388 19:40:41 <DorpsGek> [OpenTTD/nml] PeterN updated pull request #359: Add: Support for NewGRF badges. https://github.com/OpenTTD/nml/pull/359 19:41:02 <peter1138> :o 19:41:41 <andythenorth> 😮 19:43:10 <peter1138> Hmm, regression eh? 19:45:50 <DorpsGek> [OpenTTD/nml] PeterN updated pull request #359: Add: Support for NewGRF badges. https://github.com/OpenTTD/nml/pull/359 19:46:00 <peter1138> Although it feels like I've done something wrong for those changes to exist. Hmm. 19:47:35 <peter1138> Hmm, bit crackly. 19:47:40 <peter1138> Like pork crackling. 19:49:15 <peter1138> Line length eh. 19:49:17 <DorpsGek> [OpenTTD/nml] PeterN updated pull request #359: Add: Support for NewGRF badges. https://github.com/OpenTTD/nml/pull/359 19:53:38 <andythenorth> 'all checks have passed' 20:04:16 *** Borg has joined #openttd 20:07:15 <peter1138> I'm sure I had flake8 on here before. 20:15:09 <_glx_> size and size_size, not confusing 🙂 20:15:23 <rito12_51026> https://cdn.discordapp.com/attachments/1008473233844097104/1432462706924982312/Zrzut_ekranu_z_2025-10-27_21-11-51.png?ex=6901245b&is=68ffd2db&hm=f80f890ebba3604a0a1d1a434375178efe08cc0cc79b8fec457ff32913007634& 20:15:31 <rito12_51026> https://cdn.discordapp.com/attachments/1008473233844097104/1432462738940100669/Zrzut_ekranu_z_2025-10-27_21-12-52.png?ex=69012462&is=68ffd2e2&hm=028f3f1486fa4a947603a551aabe8bee308414bc90408387fa810c2d75ca19dd& 20:16:13 <peter1138> _glx_, don't blame me, I only wrote it a year ago. 20:16:51 <_glx_> but at least all features seem consistent now 20:23:48 <Borg> http://cache.borg.uu3.net/rr-sig-and-if.png 20:23:49 <Borg> ;) 20:24:55 *** Wormnest has quit IRC 20:27:51 <DorpsGek> [OpenTTD/nml] Rito13 requested changes for pull request #359: Add: Support for NewGRF badges. https://github.com/OpenTTD/nml/pull/359#pullrequestreview-3385343054 20:29:15 *** WormnestAndroid has quit IRC 20:29:41 *** WormnestAndroid has joined #openttd 20:31:10 <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #359: Add: Support for NewGRF badges. https://github.com/OpenTTD/nml/pull/359#pullrequestreview-3385355708 20:32:29 <andythenorth> OpenTTD 15 and patience 🙂 20:35:08 <peter1138> Can you play Patience in OpenTTD? 20:35:26 <peter1138> We're missing a way to slide the cards across the screen. 20:36:08 <xarick> copilot is fixing my broken english 20:36:24 <xarick> tunel below -> tunel beneath 20:36:44 <andythenorth> peter1138 sure I could do it in GS 20:36:45 <_glx_> below was fine 20:37:03 <andythenorth> patience, with badges? 20:37:42 <_glx_> IIRC there's a minesweeper in GS 20:37:49 <_glx_> or kindof 20:41:25 <andythenorth> I made a zeppeling bombing game 20:42:24 <andythenorth> if we can do 2x2 objects, we could just play patience on the map 20:45:54 *** WormnestAndroid has quit IRC 20:55:33 <D