Log for on 24th November 2012:
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14:41:41  <frosch123> hmm, there's still half a dozen of bugs in the serverlist filter patch
14:45:09  <frosch123> let's get some food first :)
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16:51:39  <planetmaker> very nice
16:51:53  <planetmaker> so windows caught up with OSX: no propper 8bpp support ;-)
16:54:02  <frosch123> maybe just change the default of fullscreen_bpp to 32 then
16:54:28  <frosch123> unless there is a specification just assuming that 64bit does not support it feels silly to me
16:54:42  <frosch123> so, rather make the default 32bpp
16:55:03  <frosch123> and leave everyone who wants something faster and thinks it works for him, enable true 8bpp
16:57:29  <frosch123> after all it also does not work for several older windows
17:02:03  <planetmaker> I think we might generally switch to 32bpp as default
17:03:29  <frosch123> wasn't windowed 8bpp faster than 32bpp?
17:03:40  <frosch123> i.e. os being better at converting than ottd with drawing?
17:03:40  <planetmaker> yes
17:03:50  <planetmaker> I think so
17:04:06  <frosch123> then we should not switch the default for windowed :)
17:06:30  <planetmaker> looking at the patch and at osx, we might want a more general function like bool Supports8bpp() { ... }
17:07:05  <frosch123> you mean FullscreenSupport8bpp ?
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20:50:24  <michi_cc> frosch123: Re FS#5359, be safe and always use 32 bpp on Win8 or hope that 32-bit continues to work? If we go purely by the docs always 32 bpp should be better as we don't have to care about the manifest then.
20:52:42  <frosch123> did you read the backlog?
20:53:26  <frosch123> i wonder whether the version checking is correct approach, or wether we should just set the default of "fullscreen_bpp" to 32
20:53:33  <frosch123> so it also works on win7 and similiar
20:54:00  <frosch123> and if players complain about perfomance, then can enable the 8bpp boost, if they are lucky and it works
20:59:36  <michi_cc> Alternative idea:
21:00:06  <michi_cc> In theory that should work as the stack trace indicates a loop in the desktop resolution case.
21:00:19  <frosch123> might want to add a "settings.dmBitsPerPel != 32" to the "if"
21:00:28  <frosch123> but, if that solves the issue, it is likely the best solution
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21:05:24  <michi_cc>
21:05:53  <frosch123> i assume switching twice to the same does not hurt?
21:06:18  <frosch123> oh, i guess CDS_TEST does not switch
21:06:54  <michi_cc> Yeah, only the final call will actually change the mode.
21:10:06  <frosch123> maybe the recursive call to ChangeResolution should check whether the desktop resolution is actually different to the just tried one
21:13:33  <michi_cc> Like ?
21:15:04  <frosch123> yeah :)
21:15:53  <michi_cc> Okay, I'll commit if our tester confirms it works.
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