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00:32:50 *** Zuu has quit IRC 02:45:08 *** LordAro has quit IRC 06:00:45 *** MinchinWeb has joined #openttd.dev 06:39:54 *** MinchinWeb has quit IRC 08:01:09 *** andythenorth has joined #openttd.dev 08:01:09 *** ChanServ sets mode: +v andythenorth 08:38:36 *** andythenorth has quit IRC 09:16:01 *** Supercheese has quit IRC 10:27:34 *** Zuu has joined #openttd.dev 10:27:34 *** ChanServ sets mode: +v Zuu 11:02:41 *** LordAro has joined #openttd.dev 11:02:41 *** ChanServ sets mode: +v LordAro 11:11:14 *** Zuu has quit IRC 11:12:16 *** andythenorth has joined #openttd.dev 11:12:16 *** ChanServ sets mode: +v andythenorth 11:34:11 *** frosch123 has joined #openttd.dev 11:34:11 *** ChanServ sets mode: +v frosch123 12:23:18 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24854 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 12:40:55 *** ntoskrnl has joined #openttd.dev 12:44:34 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24855 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 12:46:08 <frosch123> http://paste.openttdcoop.org/show/1999/ <- fs#5406 and similiar issues 12:48:05 <Terkhen> is the second hunk related to the first one? 12:48:30 <frosch123> hmm, i can drop the tree shore case 12:48:43 <frosch123> there are no trees on tiles which can also have ships 12:49:31 <frosch123> http://paste.openttdcoop.org/show/2000/ <- updated 12:49:42 <frosch123> the first hunk is fs#5406 12:50:08 <frosch123> the second one in rail_cmd prevents ufos from crashing ottd by turning water with ships on it into land 12:50:16 *** LordAro has quit IRC 12:53:46 <Terkhen> oh, a nice corner case :P 12:53:49 <Terkhen> looks fine to me :) 12:54:54 <frosch123> actually, it does not crash since it checks for ships 12:55:00 <frosch123> but it should not clear water without ships anyway 13:00:23 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24856 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 13:00:43 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24857 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 14:47:23 <frosch123> http://paste.openttdcoop.org/show/2001/ <- fs#5404 14:48:12 <frosch123> make resolving of recolour sprites deal with mapgen sprites just as for realsprites 14:48:41 <frosch123> i.e. do not crash, but print a debug message and then use the dark blue map 15:00:28 <andythenorth> vehicle.cpp - l2265 - would it be acceptable to add more cases to handle more smoke variants? 15:00:39 <andythenorth> for example, VE_TYPE_DIESEL_CONSTANT 15:01:01 <Terkhen> frosch123: sorry, no idea of what that code does; sprites are weird :P 15:01:14 <Terkhen> andythenorth: would those be able to handle all cases required by NewGRF authors? 15:01:20 <andythenorth> I don't know 15:01:30 <andythenorth> who knows what those are going to be? 15:01:40 <andythenorth> seems like a case of 'guess the future' 15:01:44 <Terkhen> yes :P 15:01:55 <andythenorth> meanwhile, it's *really* only graphics 15:02:00 <frosch123> andythenorth: does that really matter? 15:02:02 <andythenorth> the gameplay implication is minimal 15:02:11 <Terkhen> what I meant is "would that solution be able to handle new sprite cases"? 15:02:16 <andythenorth> no 15:02:27 <Terkhen> then it is Wrong(TM) 15:02:55 <Terkhen> but to me it sounds as if adding just new types would be enough, wouldn't it? 15:04:00 <frosch123> i thought newsmoke was about different sprites? 15:04:08 <frosch123> in different positions 15:04:50 <andythenorth> I don't see the case for different sprites 15:05:04 <andythenorth> I have no objection to them, but I don't see the benefit 15:05:21 <andythenorth> 'everything must be changeable by newgrf' might not include *everything* ? 15:05:55 <frosch123> like green or blue smoke depending on speed :) 15:06:09 <andythenorth> yeah, or martian smoke, or contrails, or ship wakes or so 15:06:41 <frosch123> well, i thought it was about heqs with two smoke sources etc 15:06:44 <frosch123> or ships 15:06:46 <andythenorth> yes 15:06:54 <andythenorth> hmm 15:06:58 <andythenorth> so there are 4 issues 15:07:02 <frosch123> well, you can also solve this by using custom sprites :p 15:07:15 <frosch123> just sprites with multiple steam clouds 15:07:37 <andythenorth> he 15:07:53 <frosch123> white smoke in the flats, black smoke when accelerating 15:08:16 <andythenorth> ok, so that could be viable 15:08:50 <Terkhen> "define number of sources" "define position of sources" "define sprites of sources" 15:09:18 <andythenorth> newgrf effect vehicles? 15:09:23 <frosch123> Terkhen: yeah, but maybe the third one can also solve the first two 15:10:30 <andythenorth> effect vehicles compositing n realsprites? 15:10:34 <Terkhen> "create a spritegroup that contains the smoke sprites that you want in the right places"? 15:10:38 <andythenorth> +1 15:12:21 <andythenorth> does the effect vehicle get a full varact 2 chain? 15:13:52 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24858 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 15:46:15 <andythenorth> so when ottd tries to draw an effect vehicle for a vehicle, the vehice returns which EV to use.... 15:46:29 <andythenorth> and EVs are defined by newgrf 15:46:42 <andythenorth> or vehicle returns 'none' 15:46:56 <andythenorth> how does ottd decide when to try drawing an EV? 15:48:37 <frosch123> just keep the build-in methods for now 15:48:59 <frosch123> don't add a calback which would need running every tick for every vehicle :p 15:49:52 <andythenorth> +1 :P 15:49:54 <andythenorth> reallyu 15:50:15 <andythenorth> "let's evaluate the entire vehicle chain to decide whether to draw a small puff of smoke or not" 15:50:19 <andythenorth> but people would :P 15:51:38 <andythenorth> "this consist includes coaches which have electric heating: +10% smoker per carriage" 15:52:07 <andythenorth> "this consist contains coach of type xyz, and one set of brakes was known to drag on that model between 1975 and 1976, so aff 0.3% smoke" 15:57:32 <andythenorth> the same objection applies to allowing newgrf to specify current EV? 15:57:39 <andythenorth> but at much lower frequency? 15:58:29 <frosch123> yes 16:00:16 <andythenorth> hmm 16:01:17 <andythenorth> with the option for newgrf to specify EV, the current three algorithms for generating effects might suffice to cover most cases 16:04:54 <frosch123> hmm, is it ok to remove strings which have only been translated by 29 languages? 16:05:01 <frosch123> or should i wait for the lazy translators :p 16:06:24 <Terkhen> which strings are you going to remove? 16:06:35 <frosch123> STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT_WO_LOCAL :Non-client settings with a different value than the default 16:07:19 <Terkhen> why? :P 16:07:40 <frosch123> http://devs.openttd.org/~frosch/typefilter.png <- it's redundant 16:08:02 <frosch123> the WO_LOCAL part can also be done with the other dropdown 16:16:13 <Terkhen> oh, ok :) 16:22:04 *** andythenorth has quit IRC 16:26:29 <frosch123> http://devs.openttd.org/~frosch/diffs/stuff6/ <- add that setting type filter 16:26:36 <frosch123> and move full animation to game options 16:26:39 <frosch123> next to the full screen 16:39:59 <frosch123> http://devs.openttd.org/~frosch/fullanim.png <- hmm, though it does not exactly fit into "screen resolution" :s 16:40:29 <frosch123> i wonder how hard it is to select the blitter in the gui 16:40:43 <frosch123> we can switch to 32bpp, but i am not sure whether we can switch back :p 16:41:14 <planetmaker> s/Screen resolution/Screen settings/ 16:41:20 <planetmaker> then it would fit 16:41:36 <planetmaker> or "Display settings" 16:41:41 <frosch123> hmm, i'll try to move the town name to mapgen 16:41:48 <frosch123> then add a blitter in game options 16:41:58 <planetmaker> also "road vehicles" belongs there 16:41:59 <frosch123> "8bpp", "8bpp, 32bpp on demand", "32bpp" 16:42:02 <planetmaker> or in adv. settings 16:42:24 <planetmaker> the blitter then could also go into display settings 16:43:05 <planetmaker> and... imho currency and measuring units go into adv. settings 16:44:29 *** andythenorth has joined #openttd.dev 16:44:29 *** ChanServ sets mode: +v andythenorth 16:45:11 <andythenorth> would newgrf effect vehicles be only available to the grf that defines them? (seems sanest to me) 16:46:34 <frosch123> damn, now pm shuffled the whole mapgen thingie onto me :p 16:46:53 <frosch123> i cannot see the light anymore :) 16:46:58 <planetmaker> :-X 16:47:17 * planetmaker brings some light to frosch123 16:48:11 <andythenorth> reworking settings? 16:48:30 <frosch123> andythenorth: what have we done all year? :p 17:41:44 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24859 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 17:42:49 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24860 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 17:43:56 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24861 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 17:46:17 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24862 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 17:47:39 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24863 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 17:49:33 <frosch123> planetmaker: Terkhen: poke :p 17:49:39 <Terkhen> thanks :) 17:49:47 <planetmaker> :-) thanks 17:50:00 <frosch123> oh, btw. does wt3 display usuful similar texts? 17:50:08 <frosch123> i only changed the pluralness 17:50:48 <frosch123> but i am not sure who wt3 decides similiarness 17:56:27 <planetmaker> yes, that works 17:56:44 <planetmaker> string names and string contents are searched for similarity 17:56:59 *** andythenorth has quit IRC 17:57:45 *** andythenorth has joined #openttd.dev 17:57:46 *** ChanServ sets mode: +v andythenorth 17:57:52 <frosch123> hmm, i ran sed on an outdated checkout 17:58:58 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24864 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 18:09:14 *** andythenorth has quit IRC 18:44:39 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24865 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 19:03:01 *** andythenorth has joined #openttd.dev 19:03:01 *** ChanServ sets mode: +v andythenorth 19:03:17 <andythenorth> would newgrf effect vehicles have full set of varact 2 vars? 19:03:29 <andythenorth> + cbs 19:03:42 <andythenorth> or could they be made quite stupid, i.e. just stepping through animated frames? 19:08:33 <frosch123> you obviously want to influence them during the creation 19:08:48 <frosch123> but you do not want to give them access to the original vehicle after creation 19:09:05 <frosch123> so, yeah, just a single set of anim frames might be useful 19:09:22 <frosch123> would also reduce the number of cbs again :p 19:09:35 <frosch123> a single cb on spawning, and a single cb on drawing if visible 19:11:37 <andythenorth> wfm 19:11:57 <andythenorth> I have been slightly against the newgrf effect vehicle route, because it seems like more complexity 19:12:11 <andythenorth> but that's the only reasons 19:13:21 *** Zuu has joined #openttd.dev 19:13:21 *** ChanServ sets mode: +v Zuu 19:18:34 *** ntoskrnl has quit IRC 21:27:32 *** Supercheese has joined #openttd.dev 21:31:45 *** andythenorth is now known as Guest2658 21:31:45 *** andythenorth has joined #openttd.dev 21:31:45 *** ChanServ sets mode: +v andythenorth 21:39:48 *** andythenorth has quit IRC 22:46:24 *** Zuu has quit IRC 23:06:06 *** frosch123 has quit IRC