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Log for #openttd.dev on 8th January 2013:
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17:16:56  <planetmaker> http://devs.openttd.org/~planetmaker/patches/allow_bridge_se.diff <-- FS #5436: allow changing bridges to any type in SE .I think ingame mode we should not allow downgrade (sabotage possibility)
17:43:41  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24894 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
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17:49:11  <frosch123> +	 * Should not happen, as the base set extra grf should includes some. * <- planetmaker: at least also fix the other typo :p
17:50:51  <planetmaker> :D wasn't supposed to be in that patch, but thanks, yes :-)
17:51:15  <frosch123> the other hunk looks fine :)
17:52:07  <planetmaker> " Should not happen, as the base set's extra grf should include some." might even be better English
17:53:50  <planetmaker> I guess I might summarize the tiny bug reports by this greek guy in one commit to empty the list a bit. It's a bit annoying to have zillions of bugs with "fix the full stop" etc ;-)
17:55:46  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24895 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
17:57:00  <planetmaker> Though language changes probably best done only after 20h, right?
17:57:23  <frosch123> if you change non-english, then yes
17:58:20  <planetmaker> Hm. No. Only English
17:59:00  <frosch123> changing full stops in english is fine
17:59:35  <planetmaker> http://bugs.openttd.org/task/5422?project=1 which is appropriate? Or maybe 'in the landscape' Or 'on...'?
18:00:06  <frosch123> throughout sounds more correct
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18:20:31  <planetmaker> anyone has more typo fixes for comments? There's FS#5394 with loads (and one error in them)
18:21:35  <frosch123> albert maybe :)
18:23:02  <planetmaker> two errors :D
18:44:30  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24897 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
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20:49:22  <Zuu> Do you find any remaining issues with this patch: http://bugs.openttd.org/task/5428/getfile/8849/fs-5428-highscore-gui.patch
20:49:29  <Zuu> It solves the problem reported here: http://bugs.openttd.org/task/5428
20:50:00  <Zuu> If you pause the game, then view the highscore table, then the game will unpause when you close the highscore screen.
20:51:28  <frosch123> +		this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL; <- hehe, that's also what i thought when reading the original patch
20:51:55  <frosch123> looks fine to me
20:56:58  <Zuu> I've now also tested it, and it appears to work well both if the game is paused or not paused by the player when viewing the highscore table. I now have to figure out which revision to fix in my commit message :-)
21:04:16  <Zuu> I'm temped to blame r24791 which intrudeced the option to view the highscore window from in the game. As I understand it, it was previously only available from the intro screen. Although that revision did actually not change anything to the highscore window.
21:05:49  <frosch123> no, it was accessible from the difficulty settings
21:06:18  <frosch123> i would guess you can blame r0 :)
21:06:23  <Zuu> Oh, so it is really old then.
21:06:25  <frosch123> might have been a bug of ttd
21:07:21  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24898 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
21:08:31  <frosch123> it's not broken in 0.6 though
21:08:54  <Zuu> Sorry oafw, forgot to attribute you for the patch. :-(
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