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Log for #openttd.dev on 10th June 2013:
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06:24:58  *** Zuu has joined #openttd.dev
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16:56:45  <Zuu> Tooltips for the new main menu toolbar buttons: http://devs.openttd.org/~zuu/goal-gui/64.3-fix-toolbar-tooltips.patch
16:57:27  <Zuu> (FS: https://secure.openttd.org/bugs/task/5593 )
17:03:21  <planetmaker> Zuu, sure that some of those strings do not need additional re-ordering?
17:03:54  <Zuu> I haven't re-ordered any buttons other than inserting two new buttons.
17:05:39  <Zuu> The re-ordering is noted in FS#5591 for future implementation.
17:07:00  <planetmaker> hm, I seem to remember that it didn't fit for one of the buttons left. I'll check again
17:07:20  <planetmaker> (but supercheese actually hinted at it on IRC, I just checked quickly)
17:08:39  <planetmaker> ah, my memory was bad
17:10:33  <Zuu> It seem to work with that patch applied for all main menu and SE main menu buttons.
17:10:58  <planetmaker> anyway, your patch works for me
17:11:02  <planetmaker> yes
17:14:44  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25388 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
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20:04:58  <Zuu> I have been able to conditionally hide buttons in the main menu toolbar. However, from what I understand, it might not work correctly if a button next to a separator is hided. :-)
20:07:12  <Zuu> Also, my understanding is that it will not look nice to hide buttons on the arrangement with the switch button. For that to work you would need something more dynamic, yet able to figure out which buttons to group etc and what to priortize etc.
20:08:35  <Zuu> If the story+goal button is only shown in the full arrangement of the main toolbar (and are not located next to a separator), I can solve it quite easily within the current framework.
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