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06:24:58 *** Zuu has joined #openttd.dev 06:24:58 *** ChanServ sets mode: +v Zuu 06:49:51 *** Zuu has quit IRC 08:04:11 *** Supercheese has quit IRC 10:09:42 *** orudge has quit IRC 14:19:33 *** ntoskrnl has joined #openttd.dev 14:43:30 *** Belugas has quit IRC 16:44:21 *** Zuu has joined #openttd.dev 16:44:22 *** ChanServ sets mode: +v Zuu 16:56:45 <Zuu> Tooltips for the new main menu toolbar buttons: http://devs.openttd.org/~zuu/goal-gui/64.3-fix-toolbar-tooltips.patch 16:57:27 <Zuu> (FS: https://secure.openttd.org/bugs/task/5593 ) 17:03:21 <planetmaker> Zuu, sure that some of those strings do not need additional re-ordering? 17:03:54 <Zuu> I haven't re-ordered any buttons other than inserting two new buttons. 17:05:39 <Zuu> The re-ordering is noted in FS#5591 for future implementation. 17:07:00 <planetmaker> hm, I seem to remember that it didn't fit for one of the buttons left. I'll check again 17:07:20 <planetmaker> (but supercheese actually hinted at it on IRC, I just checked quickly) 17:08:39 <planetmaker> ah, my memory was bad 17:10:33 <Zuu> It seem to work with that patch applied for all main menu and SE main menu buttons. 17:10:58 <planetmaker> anyway, your patch works for me 17:11:02 <planetmaker> yes 17:14:44 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25388 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 17:42:14 *** frosch123 has joined #openttd.dev 17:42:15 *** ChanServ sets mode: +v frosch123 17:42:22 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25389 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 17:49:34 *** Supercheese has joined #openttd.dev 18:06:49 *** Alberth has joined #openttd.dev 18:06:49 *** ChanServ sets mode: +v Alberth 19:36:14 *** ntoskrnl has quit IRC 20:04:26 *** Belugas has joined #openttd.dev 20:04:26 *** ChanServ sets mode: +v Belugas 20:04:58 <Zuu> I have been able to conditionally hide buttons in the main menu toolbar. However, from what I understand, it might not work correctly if a button next to a separator is hided. :-) 20:07:12 <Zuu> Also, my understanding is that it will not look nice to hide buttons on the arrangement with the switch button. For that to work you would need something more dynamic, yet able to figure out which buttons to group etc and what to priortize etc. 20:08:35 <Zuu> If the story+goal button is only shown in the full arrangement of the main toolbar (and are not located next to a separator), I can solve it quite easily within the current framework. 20:30:44 *** fonsinchen has joined #openttd.dev 20:30:44 *** ChanServ sets mode: +v fonsinchen 20:35:32 *** Alberth has left #openttd.dev 21:27:15 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25390 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 21:49:55 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25391 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 21:52:49 *** fonsinchen has quit IRC 21:54:21 *** frosch123 has quit IRC 22:47:23 *** Zuu has quit IRC