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Log for #openttd.dev on 18th June 2013:
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13:44:24  <Belugas> hello
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17:02:26  <planetmaker> http://imagebin.org/261797 is from an e-mail from our busy Thai translator
17:02:41  <planetmaker> I do believe that "choose a different font in OpenTTD" solves the issue
17:02:55  <planetmaker> The question is: does font detection need improvement?
17:03:03  <planetmaker> Or where exactly did it go wrong?
17:03:32  <planetmaker> "
17:03:32  <planetmaker>            Please help me for edit a font of Thai language. After i'm translate text and your update a game for support Thai language. I re-check a word and alphabet. Have a false alphabet was found. (in an attachment file)." is the additional text in the e-mail
17:15:36  <frosch123> well, i guess font selection gui is the only solution
17:16:10  <frosch123> and in-game options for 32bpp and anti-aliasing
17:16:13  <planetmaker> yeah... I wrote him to select a font manually (wiki link) and to verify that browser and openttd use different fonts. As likely the OS suggests a faulty font to use
17:17:02  <frosch123> though i cannot remember whether our anti-aliasing is still the two-color fake-aaa
17:17:17  <planetmaker> in 32bpp afaik not. Not sure though
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19:47:46  <frosch123> @services op
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19:48:09  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25425 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
19:48:20  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25426 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
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