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Log for #openttd.dev on 14th July 2013:
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07:30:53  *** Alberth has joined #openttd.dev
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08:11:13  <Rubidium> I think I found the 'clue' of FS#5216
08:12:14  <Rubidium> a pathfinder node is created at the rail type change location. Since this is closer to the destination that anything else it can reach, it will route to that tile and then let the train controller handle stuff
08:12:36  <Rubidium> whereas normally it would just stop at the tile before the junction and then lets the train controller handle stuff
08:12:52  <Rubidium> or at least, it seems like that
08:16:21  <Rubidium> although... the train controller doesn't decide
08:22:52  <Rubidium> effectively I'd need to pop the best nodes of the path that resulted in the EOL for as long as the reason to change is track change
08:23:06  <Rubidium> s/change/split segments/
08:24:03  <frosch123> we should remove railtypes :p
08:24:20  <planetmaker> :D
08:29:54  <Rubidium> cool... can't reproduce FS#5216 anymore...
08:30:00  <Rubidium> ... now it just plain crashes ;)
08:32:59  <frosch123> http://paste.openttdcoop.org/show/2394/ <- various instances of fs#5649
08:34:30  <Rubidium> looks okay
08:51:51  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25607 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
09:10:54  <Rubidium> http://rbijker.net/openttd/fs5216.diff <- last bits are just to get the EndSegmentReasonBits available in yapf_base.hpp
09:14:44  <frosch123> makes sense
09:15:30  <Rubidium> though definitely-ish not backport material ;)
09:15:37  <frosch123> :)
09:16:47  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25608 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
09:17:59  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25609 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
09:22:43  <planetmaker> killing the original terrain generator for the sake of removing base set dependency for dedicated servers is no option, right?
09:23:27  <Rubidium> planetmaker: that's really the smallest issue ;)
09:23:45  <planetmaker> recolour sprites?
09:23:46  <Rubidium> it's still accessing sprites like everywhere
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09:29:35  <planetmaker> hm, not good :-)
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11:22:50  <michi_cc> Rubidium: Don't we usually list headers in source.list so they show up in the project files?
11:23:29  <Rubidium> michi_cc: I guess we usually do
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17:41:21  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25610 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
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