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07:30:53 *** Alberth has joined #openttd.dev 07:30:53 *** ChanServ sets mode: +v Alberth 07:59:00 *** frosch123 has joined #openttd.dev 07:59:00 *** ChanServ sets mode: +v frosch123 08:11:13 <Rubidium> I think I found the 'clue' of FS#5216 08:12:14 <Rubidium> a pathfinder node is created at the rail type change location. Since this is closer to the destination that anything else it can reach, it will route to that tile and then let the train controller handle stuff 08:12:36 <Rubidium> whereas normally it would just stop at the tile before the junction and then lets the train controller handle stuff 08:12:52 <Rubidium> or at least, it seems like that 08:16:21 <Rubidium> although... the train controller doesn't decide 08:22:52 <Rubidium> effectively I'd need to pop the best nodes of the path that resulted in the EOL for as long as the reason to change is track change 08:23:06 <Rubidium> s/change/split segments/ 08:24:03 <frosch123> we should remove railtypes :p 08:24:20 <planetmaker> :D 08:29:54 <Rubidium> cool... can't reproduce FS#5216 anymore... 08:30:00 <Rubidium> ... now it just plain crashes ;) 08:32:59 <frosch123> http://paste.openttdcoop.org/show/2394/ <- various instances of fs#5649 08:34:30 <Rubidium> looks okay 08:51:51 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25607 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 09:10:54 <Rubidium> http://rbijker.net/openttd/fs5216.diff <- last bits are just to get the EndSegmentReasonBits available in yapf_base.hpp 09:14:44 <frosch123> makes sense 09:15:30 <Rubidium> though definitely-ish not backport material ;) 09:15:37 <frosch123> :) 09:16:47 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25608 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 09:17:59 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25609 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 09:22:43 <planetmaker> killing the original terrain generator for the sake of removing base set dependency for dedicated servers is no option, right? 09:23:27 <Rubidium> planetmaker: that's really the smallest issue ;) 09:23:45 <planetmaker> recolour sprites? 09:23:46 <Rubidium> it's still accessing sprites like everywhere 09:28:11 *** ntoskrnl has joined #openttd.dev 09:29:35 <planetmaker> hm, not good :-) 11:09:35 *** ntoskrnl11 has joined #openttd.dev 11:16:23 *** ntoskrnl has quit IRC 11:22:50 <michi_cc> Rubidium: Don't we usually list headers in source.list so they show up in the project files? 11:23:29 <Rubidium> michi_cc: I guess we usually do 11:27:19 *** Supercheese has quit IRC 11:27:50 *** Supercheese has joined #openttd.dev 11:59:24 *** ntoskrnl11 has quit IRC 14:34:36 *** Belugas has quit IRC 14:34:44 *** Belugas has joined #openttd.dev 14:34:44 *** ChanServ sets mode: +v Belugas 15:37:30 *** Ristovski has joined #openttd.dev 16:47:57 *** ntoskrnl has joined #openttd.dev 17:05:51 *** Zuu has joined #openttd.dev 17:05:52 *** ChanServ sets mode: +v Zuu 17:41:21 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r25610 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 17:44:05 *** Alberth has left #openttd.dev