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Log for #openttd.dev on 25th April 2014:
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19:25:39  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26513 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
20:09:28  <fonsinchen> We have two bits left in the order flags as neither the unload nor the load flags use their full 4 bits.
20:09:56  <fonsinchen> I could use them to flag wait_time and travel_time as active or inactive and then always record those.
20:10:08  <fonsinchen> => better estimation for vehicle travel times
20:10:17  <fonsinchen> => better estimation for link capacitites
20:10:23  <fonsinchen> => ???
20:10:26  <fonsinchen> => Profit
20:11:11  <fonsinchen> also "autfill timetable" would be instant
20:14:55  <Rubidium> fonsinchen: SkipToOrder uses the flags too
20:15:37  <fonsinchen> Conditionals don't take time, do they?
20:16:04  <fonsinchen> The depot flags also don't use the full range of bits
20:16:06  <Rubidium> I'm not sure where the travel time is added to
20:17:20  <Rubidium> is it to the previous, or to the next order?
20:17:28  <fonsinchen> It seems it's the order the vehicle settles for when travelling or waiting. Or at least that should be the one.
20:17:44  * fonsinchen will do some experiments
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21:17:14  <fonsinchen> Apparently conditional orders are only considered timetabled if they have a wait_time set.
21:22:58  <fonsinchen> Interestingly, the wait_time field means travel time for conditional orders.
21:29:42  <fonsinchen> So for conditional orders the whole travel_time field is unused. That bitstuffing gets uglier and uglier.
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