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04:35:21 *** Supercheese has joined #openttd.dev 04:35:21 *** ChanServ sets mode: +v Supercheese 11:32:23 *** Supercheese has quit IRC 11:33:12 *** Supercheese has joined #openttd.dev 11:33:12 *** ChanServ sets mode: +v Supercheese 12:08:18 *** Klanticus has joined #openttd.dev 13:00:29 *** Klanticus_ has joined #openttd.dev 13:04:40 *** Klanticus has quit IRC 14:37:39 *** Klanticus has joined #openttd.dev 14:41:51 *** Klanticus_ has quit IRC 15:15:20 *** Alberth has joined #openttd.dev 15:15:20 *** ChanServ sets mode: +v Alberth 15:46:20 *** Klanticus_ has joined #openttd.dev 15:50:30 *** Klanticus has quit IRC 16:37:03 *** frosch123 has joined #openttd.dev 16:37:03 *** ChanServ sets mode: +v frosch123 17:02:56 <Alberth> I wrote some thoughts about subsidies as contracts http://wiki.openttd.org/Alberth/Contracts 17:05:57 <frosch123> http://paste.openttdcoop.org/show/3403/ <- fs#6012 without the off-topic 17:07:00 <planetmaker> I guess go for that, frosch123 17:08:13 <frosch123> Alberth: i am not sure whether somehow stuffing everything into one command is the right way 17:08:32 <frosch123> maybe add a separate "edit subsidy" command 17:08:43 <frosch123> like orders use 17:08:56 <Alberth> kk 17:09:00 <frosch123> then it is easier extensible and scripts can also adjust times dependnig oni their own conditions 17:09:08 <planetmaker> I'd like actually the idea to be able to 'claim' a contract - before I actually built a working service. But with a fine or penalty to pay if I claimed it and don't deliver within a certain time span 17:09:17 <planetmaker> would that make sense with contracts? 17:09:31 <Alberth> what about the extensions themselves? 17:09:49 <planetmaker> haven't read that yet. Still reading 17:09:56 <frosch123> you could compare it with the contracts from prison architect 17:10:21 <Alberth> like I know those :p 17:10:23 <frosch123> an optional award on claiming, and an optional award on completion 17:10:53 <frosch123> it is also possible to claim contracts when you already meet the condition 17:11:15 <Alberth> subsidies do that now too, or at least they used to do it 17:11:16 <frosch123> so, if you are sure you can fulfill the condition you can claim immediately 17:11:32 <frosch123> but if you are unsure you can claim later, with the risk of someone else contracting 17:12:01 <frosch123> but claiming an contract could reserve it exclusively, and also give you an award in advance, like a fixed money sum or something 17:12:04 <Alberth> claiming could be fun, but not sure if it should be here or in a script 17:12:12 <frosch123> but failing would then give penalty 17:12:34 <frosch123> well, there should be claiming in the gui, and a script defining what that means :) 17:12:36 <planetmaker> that's what I mean, frosch123. yes 17:13:13 <Alberth> good idea, adding a "claim" button 17:14:17 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26629 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 17:16:09 <planetmaker> Alberth, just for the lulz, can we increase the cargo span a bit? 17:16:29 <planetmaker> hm... 500M is not 100k, no? 17:16:54 <planetmaker> I think we've build stations which produced in excess of 100k goods a month, though 17:17:15 <Alberth> give me 500M, I'll give you 100K, then you know :p 17:17:23 <planetmaker> :P 17:17:48 <Alberth> but if the commands get split, I don't see a reason to make things so complicated 17:17:55 <planetmaker> ok, I give you 500M $crap_currency in exchange for 100k€? :) 17:18:24 <Alberth> don't think I have that currently 17:18:36 <planetmaker> :( 17:18:59 <frosch123> yeah, it's still drying 17:19:09 <Alberth> ie, it can be a simple uint32 value then 17:19:33 <Alberth> unless 4G isn't enough either :p 17:19:33 <planetmaker> yeah, maybe really make it simple 17:19:54 <planetmaker> if several commands is no issue, that's preferrable than this bit-stuffing 17:20:01 <planetmaker> bit-stuffing makes for bad extensibility 17:20:19 <Alberth> it was fun devising the encoding though ;) 17:20:42 <planetmaker> :) 17:20:52 <planetmaker> it's a very good one, for the space available 17:23:37 <planetmaker> Alberth, as to the things to ponder: company bancrupt -> subsidy goes away. Company taken over -> subsidy taken over 17:24:02 <Alberth> sounds logical 17:24:19 <planetmaker> redaction of subsidies: sure it can. But that's like the expiry date. Isn't it the same? 17:24:57 <Alberth> ? 17:25:06 <planetmaker> allowing NoGo to simply cancel a pending subsidy might annoy players, but is a fair use of NoGo IMHO. Thus +1 on that 17:25:33 <Alberth> perhaps there should always be a time limit 17:26:05 <Alberth> and nogo could drop hints as to canceling a subsidy, imho 17:26:37 <Alberth> "City counsel desperate for town transport" :p 17:26:40 <planetmaker> that's up to the nogo script. it would imho be ok, if it can simply remove a subsidy any time 17:26:54 <planetmaker> And call it "political events" or "higher powers" or whatever 17:27:23 <Alberth> "The President has declared transport of coal illegal" 17:27:48 <planetmaker> yeah, like that :) 17:29:05 <planetmaker> possible extension: transport mode 17:29:31 <planetmaker> e.g. require ship transport 17:29:55 <Alberth> indeed, the coind just dropped as you wrote that 17:29:59 <Alberth> -d 17:30:15 <planetmaker> or at least delivery by ship. Thus load onto ship 1 tile prior to final destination ;) 17:30:45 <planetmaker> not sure how to monitor the transport route. But I'd not worry about this abuse then 17:30:56 <Alberth> don't know if you can actually get that information 17:31:01 <planetmaker> exactly 17:31:46 <Alberth> sounds very complicated 17:32:01 <planetmaker> so just mode of delivery could be some addition 17:32:19 <Alberth> already now you get these crazy situations where a town requires water to grow, and it has no water tower 17:32:36 <Alberth> or it wants food, but it doesn't accept it 17:34:31 <Alberth> ah well, I'll add it to the suggested features, who knows :) 17:35:10 <planetmaker> just delivering valuables to a desert oasis by ship might be a strange combination. Yet... 17:35:20 <planetmaker> ... happens :P 17:36:06 <Alberth> nah, we also build ski attractions in the desert 17:36:23 <planetmaker> reality is the better satire, indeed 17:37:13 <Alberth> I played sub-tropical recently, with opengfx+ and it was a fun game 17:37:26 <Alberth> until I needed to switch to monorail :( 17:38:57 <Alberth> fruit production was really high, I got 1700 food / month, getting rid of that was a big job 17:38:58 <planetmaker> oh :( 17:39:15 <planetmaker> so it needs a switch 'play with rail till eternity'? 17:39:46 <Alberth> I learned a thing or two about splitting and joining streams :) 17:40:31 <Alberth> not having electric was a nice change 17:41:01 <Alberth> such a switch could be useful, you see more people messing with upgrading 17:41:16 <Alberth> although the general solution is NUTS I guess :) 17:41:24 <planetmaker> :D 17:43:03 <Alberth> what I would like to try is to have mono or maglev as well as standard rail available, so you can use different track types for different things 17:43:49 <Alberth> maybe I should start later 17:44:12 <planetmaker> you need to play with "vehicles never expire" :) 17:44:29 <Alberth> hmm, that's a thought :) 17:45:21 *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26630 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking" 17:48:06 <Alberth> NUTS has the additional advantage that the animations are beautiful, loading stages of rubber were just amazing 19:43:31 *** Klanticus has joined #openttd.dev 19:47:44 *** Klanticus_ has quit IRC 19:59:35 *** Klanticus has quit IRC 20:33:08 *** Alberth has left #openttd.dev 21:13:28 *** frosch123 has quit IRC 22:32:10 *** Supercheese has quit IRC