Log for on 31st August 2014:
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14:12:43  <Alberth> interesting, BuildVehicleWindow has a "descending_sort_order", but false means descending :)
14:13:36  <frosch123> :)
14:18:23  <Alberth> unless the comment of _internal_sort_order is wrong
14:18:54  <Alberth> which is of course very much possible :)
14:19:42  <frosch123> i think sometimes we also invert the meaning of descending/increasing
14:20:14  <frosch123> it defaults to false or something, but some lists shall default to the other order or something
14:20:39  <frosch123> maybe the town list
14:22:45  <Alberth> :)
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16:57:28  <Alberth>   it looks useful to add a "show all" button in the autoreplace window too, for the right side, at least. should we add other buttons while at it?
16:57:31  <Alberth> hi Zuu
16:58:03  <frosch123> what buttons do you have in mind?
16:58:11  <frosch123> filtering on the left makes no sense
16:58:22  <frosch123> or do you mean sorting?
16:58:23  <Alberth> just the right, imho
16:58:46  <Zuu> Hello Alberth
16:58:58  <Alberth> sorting or filtering could be useful
16:59:05  <frosch123> btw. did you try the NO_SHADOW as in the order gui?
16:59:14  <frosch123> i would expect that to look better
16:59:30  <Alberth> not yet, will try
16:59:32  <frosch123> filtering for cargo is already done implicitly
16:59:42  <frosch123> it only offers wagons for replacement that share some cargo
17:01:37  <Alberth> the UI is not that intuitive, but that would imply almost a redesign of the window
17:01:53  <frosch123> yeah, different patch :p
17:02:07  <frosch123> esp. the railtype and engine/wagon thingie is weird
17:02:20  <frosch123> not to mention the arbitrary company colour panels at the bottom
17:02:22  <Alberth> sorting would perhaps be useful?
17:02:24  <frosch123> or the remove-wagon toggle :p
17:02:36  <frosch123> i think there is a fs about sorting in autoreplace gui
17:04:27  <Alberth> phew, was afraid you could click at the company colour panels, but not :p
17:05:42  <frosch123>
17:06:14  <frosch123> <- it adds the cargo filters though, which i think are pointless
17:08:28  <frosch123> diffs are only copy&paste though
17:12:07  <Alberth> yeah, just sorting of engines so you can easily find the strongest/cheapest/etc
17:12:11  <frosch123> aw, loaded an old pre 0.6 savegame, and it asserts after 4 days :/
17:12:59  <Alberth> save game version 103, when was that? :)
17:13:18  <Alberth> it looks like one of the first games that I made :)
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17:13:51  <frosch123> savegame.cpp has all the savegame versions with revisions
17:15:06  <frosch123> maybe if adding the show all and sorting to the right list
17:15:22  <frosch123> the railtype + engine/wagon could be moved to the left
17:15:27  <frosch123> they are kind of a filter for the left list
17:16:07  <Alberth> instead of below?  good idea
17:17:48  <Alberth> saveload.cpp, and post 0.6  :)
17:36:15  <Alberth>   much more flat, and grey becomes difficult to see
17:38:53  <Zuu> On my screen, I like the right-hand side solution. But then I finally throw out my low-contrast screen haf a year ago and replaced with a propper screen that don't burn my eyes when stairing at code. :-)
17:39:32  <Zuu> But I can see that it may give problem for those using a low-contrast screen.
17:40:05  <Zuu> Or playing on a phone in the sun.
17:41:06  <planetmaker> oh... hidden vehicles. Alberth the rhs view looks nicer (without the shadow effect)
17:41:40  <Alberth> yeah, it's nicer, but harder to see under bad conditions
17:42:01  <Alberth> perhaps we can use a custom colour :)
17:42:06  <planetmaker> well... I saw that. But really... we don't optimize for phone, do we?
17:42:10  <Zuu> Though, in good condition, the rhs is easier to see.
17:42:28  <planetmaker> I find the shadowed font very hard to read
17:42:44  <planetmaker> it's like putting a blur filter over it
17:42:55  <planetmaker> motion blur
17:43:01  <Alberth> hidden blur :p
17:43:51  <planetmaker> making it bad for all is not a good solution when only those with bad displays see it worse for the good solution
17:44:34  <planetmaker> I really find the shadow on the font appalling, sorry
17:45:05  <Alberth> yeah yeah, I am with you, just a little worried about the low contrast
17:45:33  <Zuu> A slightly stronger grey would be good, but I guess there aren't a better pick in the pallet.
17:45:52  <planetmaker> we've lots of low contrast... alternatively just change the *background* to a different gray tone for those
17:46:14  <frosch123> the right side is the same as with implicit orders, noone complained about that contrast :p
17:46:27  <planetmaker> just wondered ^
17:46:33  <planetmaker> if that's the same, then it's no issue, I think
17:46:46  <frosch123> background colors and text colors are very limited (which is a good thing), so there are no other greys :)
17:46:58  <planetmaker> :)
17:47:22  <Alberth> nobody reads implicit orders?  :)
17:47:36  <Alberth> yeah, it's TextColour, not easy to change
17:48:12  <Alberth> so let's keep it :)
17:49:29  <planetmaker> David Hofstadter explains them with mu muu muumumu (or very similar) :P
17:49:51  <planetmaker> ups.. :P
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17:58:35  <Zuu> planetmaker: Thats an interesting way to describe colour. ;-)
18:00:07  <planetmaker> I guess... though he also talks about colour... but not in terms of mu muu muumu :)
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