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Log for #openttd.dev on 7th September 2014:
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13:52:22  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26787 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
13:53:13  <Alberth> http://devs.openttd.org/~alberth/diffs/hide_vehicles   take 2
13:56:23  <Alberth> I failed to fully understand the shading discussion of yesterday. I made 'selected' white+shade now. That is also what the order gui does. The order gui also changes the colour of a selected implicit order to a different grey colour, which I select in white+shade. I think that is correct, as 'hidden' has no semantical meaning
13:58:29  <Alberth> Also, I don't know what bankrupty code was intended, a new company now clears its 'hidden' flags of all engines
14:04:50  <frosch123> i didn't unterstood the shading either :) it behaved differently in-game than in-code :)
14:08:36  <frosch123> i like the uppercase SAVEGAME_VERSION in the filename, i should remember that
14:10:10  <Alberth> :)
14:10:24  <frosch123> i don't think the initialisation in afterload.cpp is needed
14:10:35  <frosch123> everything should be zero by the constructor
14:10:52  <Alberth> k, will remove it
14:12:22  <Alberth> editing patch file is soo useful :p
14:12:40  <frosch123> yup :)
14:15:40  <frosch123> +bool _engine_sort_show_hidden_engines[] = {true, true, true, true};  ///< Last set 'show all engines' setting for each vehicle type. <- i would actually make "false" the default
14:15:59  <frosch123> other opinions?
14:16:15  <Alberth> I thought about that, but if you 'hide' a vehicle then, it disappears
14:16:34  <Alberth> which will cause confusion for new users
14:17:14  <Alberth> on the other hand, experienced users will want 'false'
14:17:17  <frosch123> isn't "not disappearing but just showing 'hidden'" also confusing? :p
14:17:47  <Alberth> perhaps
14:18:19  <Alberth> I am fine with making it false by default, as most users will want that
14:19:22  <frosch123> autoreplace does not seem to use ctrl+click for hiding
14:19:31  <frosch123> is that already used for something else?
14:19:48  <Alberth> you also don't have a 'hide' button
14:20:00  <frosch123> oh, true
14:20:01  <Alberth> it's just display
14:20:02  <frosch123> fine then :)
14:21:17  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26788 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
14:22:51  * Alberth sets the default to false
14:29:04  <LordAro> frosch123, (re r26788) there's an ifdef and an ifndef, is that intentional?
14:29:18  <frosch123> yes
14:29:29  <frosch123> it's an if-else basically
14:29:58  <LordAro> mm, thought it might be
14:30:35  <LordAro> was just checking though, as none of the rest of the commit implied you were adding anything (to the "normal" build)
14:35:24  <frosch123> who uses normal builds?
14:37:54  <frosch123> i totally don't get what is broken with the shadow
14:37:59  <frosch123> it works in other lists
14:43:03  <frosch123> hmm, DrawLayoutLine totally does not handle TC_NO_SHADE
14:46:51  <frosch123> https://paste.openttdcoop.org/pa5u1n4qp <- no idea why that did not trigger in the order list
14:50:14  <Alberth> :O
14:51:12  <Alberth> line->CountRuns() == 0   would be one explanation
14:52:08  <Alberth> hmm, then it exits the function immediately at the top
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15:09:06  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26790 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
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15:22:59  <frosch123> ah, the order gui didn't work either. i just need to enable 32bpp mode for failure
15:25:12  <Alberth> mystery solved :p
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15:44:19  <Alberth> I take it there are no un-addressed problems in the patch queue?
15:44:32  <frosch123> i failed to crash it :)
15:44:59  <Alberth> yeah, it's much less interesting now :p
15:46:18  <Alberth> found that problem though, it didn't check for NULL after conversion, in case of INVALID_ENGINE
15:51:44  *** ChanServ sets mode: +v Rubidium
15:51:49  <Rubidium> regarding the hiding and merging. Would it make sense to AND them together? So vehicles that weren't hidden for one of the companies won't become magically hidden by merging?
15:52:02  <Rubidium> although... when merging with AIs that'll be a nuisance
15:52:20  <Rubidium> so maybe leaving it as-is might be better
15:53:20  <Alberth> I assumed the player taking over the company has settings that work for him, would be bad to mess those up
15:53:31  <Rubidium> fair choice
15:54:05  <Rubidium> show_hidden_engines <- I presume it's engines in the Engine sense, not in the powered units that are at the front of consists, right?
15:54:16  <Alberth> ys
15:54:19  <Alberth> *yes
15:54:48  <Alberth> name is a little confusing in the code as well
15:55:19  <Rubidium> 'coding' style in strings is 'Ctrl+Click'
15:55:51  <Alberth> something like  s/Engine/VehicleModel/   would probably be less confusing
15:56:07  <Alberth> +in the code
15:56:13  <Rubidium> definitely
15:56:50  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26794 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
15:59:22  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26795 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
16:03:04  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26796 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
16:03:42  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26797 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
16:08:25  <Alberth> fixed the Ctrl+Click
16:09:49  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r26798 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
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16:35:18  <Alberth> what to do with the todo?
16:37:36  <Alberth> https://paste.openttdcoop.org/pq2cwjjps    what doesn't seem addressed is a reliability filter
16:41:33  <frosch123> i don't think that is needed with the manual filtering
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16:45:22  <Alberth> wb, deleted the item
16:45:26  <frosch123> [18:38] <frosch123> i don't think that is needed with the manual filtering
16:45:28  <frosch123> [18:39] <frosch123> it would also be hard to say what it should exactly do
16:45:47  <Alberth> second line was lost :)
16:46:58  <Alberth> let's see how it works for a while
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