Log for on 10th December 2014:
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19:53:50  <Alberth> In the world generation window with previewing and easy going back to retry, should it use the normal map array? It seems that it does currently, which will of course destroy the intro game that is running.
19:55:53  <Alberth> since it's just a heightmap, maybe it can be stored elsewhere?
19:56:31  <Alberth> hmm, 16MB, pretty big
19:58:36  <Alberth> lets do relative height, just using 3 bits :p
19:58:50  <Alberth> or 2, even
20:12:14  <frosch123> i think you cannot use the normal maparray
20:12:25  <frosch123> that conflicts with both the intro game and the scenario editor
20:13:04  <frosch123> a viewer that uses a separate array would be cool, then it could also be used for the saveload gui preview
20:13:06  <frosch123> and for heightmaps
20:13:54  <frosch123> i don't think 16mb is an issue
20:14:03  <frosch123> for starting the actual game you will need more :)
20:19:39  <Alberth> nah, I never play such large games :p
20:20:42  <Alberth> I should have a look at how to redirect the landscape generators output thus
20:21:35  <frosch123> i think tgp already generates into a separate intermediate array with some fixed point arithmetic
20:21:42  <frosch123> which is later normalised to the heightlevels
20:21:48  <frosch123> the original mapgen i would just drop :p
20:21:49  <Alberth> makes sense
20:27:01  <Alberth>  my current windows
20:27:40  <Alberth> layout still needs work, but it seems enough for now to make it more alive :)
20:30:11  <frosch123> how about always displaying the preview on the right of the options, moving the generate button next to it and renaming it to something like "go go go"
20:31:09  <frosch123> but yes, details for later :)
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