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Log for #openttd.dev on 5th February 2015:
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16:46:14  <Alberth> wrt FS#6212: I think the concept of the patch is right, you have 3 kinds of values, so you need to be able to differentiate between them. If you don't need to support values of each kind in a widget, it could be coded in a more compact way (enum value for the kind + actual value, or even some bits for the kind and other bits for the value itself)
16:46:14  <Alberth> An alternative direction could be to drop support for changing these things at any time, and eg only do it when in the intro screen. After a change you can then close all windows, and re-open the intro screen window from scratch. It's not as nice though.
16:47:51  <frosch123> i would hope we get some in-game font choose dialog somewhen
16:48:09  <frosch123> changnig that interactively would be annoying if everything closes all the time :)
16:48:31  <frosch123> i wonder how to change the magic places, that do size computations on start
16:48:45  <frosch123> i would hope they could be move the UpdateSize (or how it is called)
16:49:29  <frosch123> also it's weird that the scrollbar does size restrictions differently than the other window decorations
16:50:40  <Alberth> probably all hysteric, at the time I was mostly interested in doing the conversion on each thing individually
16:51:21  <frosch123> i marked some places with "TODO" in the patch, which do unusual things
16:52:07  <Alberth> I still have a hard time understanding the zoomy things, naively, you'd think that you could change eg the size of the icons or the font, and re-init all windows
16:56:29  <planetmaker> frosch123, keeping those TODO in the commit certainly wouldn't hurt IMHO (if that wasn't your intent, dunno)
16:56:40  <planetmaker> good evening also :)
17:01:53  <frosch123> as i see it we have 3 units
17:02:09  <frosch123> base pixels: used for icons/sprites
17:02:17  <frosch123> lines: used for text
17:02:42  <frosch123> traditional pixels: used for spacings and size suggestions
17:03:15  <frosch123> also, any opinion about the chat window size?
17:03:38  <frosch123> the current setting (number of pixels), which is not reachable via the gui makes no sense to me
17:04:09  <frosch123> either it needs to be resizeable (no idea where), or it should be in % of screen width, or in number of "W" character width or something
17:04:50  <frosch123> what was the normal screensize in 2005?
17:05:02  <frosch123> 1600, 1280?
17:06:12  <Alberth> not sure #pixels makes any sense any more today :)
17:06:16  <frosch123> i also wonder whether to tie the width of the statusbar to the size of the menubar
17:06:37  <Alberth> latter makes sense imho
17:07:26  <Alberth> chat window something like 40 or so characters W, or 1/2 the screen  whichever is smaller, or so
17:08:04  <frosch123> that would be two settings :p
17:09:25  <Alberth> or we add a title bar with a resize button at the right side so you can shade it
17:09:41  <Alberth> in that case, just % of screen :p
17:10:21  <Alberth> double click window to get a query for the size?
17:10:36  <frosch123> are we talking about the same window?
17:10:50  <frosch123> i mean the semi-transparent overlay over the viewport
17:18:18  <Alberth> I was too, but it's totally possible I am talking nonsense
17:18:50  <frosch123> well, getting a popup when doubleclicking on the map would be annoying :p
17:19:36  <planetmaker> we might not necessarily have a character 'W', do we?
17:19:46  <planetmaker> a % of the window width sounds nice to me
17:32:02  <Alberth> wondering, do you ever double-click at the map?
17:32:23  <Alberth> hmm, perhaps to open some window
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