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00:00:04 <PublicServer> *** uliko has left the game (leaving) 00:00:04 <PublicServer> *** uliko has left the game (connection lost) 00:01:39 <Ammler> @op Webster 00:01:39 <Webster> I don't know, Ammler. 00:01:39 *** Cooper sets mode: +o Webster 00:01:52 <Ammler> Webster: 00:01:59 <Ammler> `deop Ammler 00:01:59 <Webster> Ammler: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 00:02:17 <Ammler> @deop Webster 00:02:17 <Webster> I don't know! 00:02:17 *** Cooper sets mode: -o Webster 00:04:20 <Thraxian|Work> Webster knows 00:04:20 <Webster> No idea! 00:04:29 <Thraxian|Work> You must know, Webster 00:04:29 <Webster> Bugger, I dunno. 00:04:31 <KenjiE20> no he doesn't 00:04:33 <KenjiE20> :P 00:04:43 <Thraxian|Work> You mean you really don't know, Webster? 00:04:46 <KenjiE20> `Thraxian 00:04:46 <Webster> No idea! 00:04:50 <Thraxian|Work> doh :) 00:04:53 <Thraxian|Work> trailing question mark 00:05:01 <KenjiE20> `Thraxian|Work 00:05:01 <Webster> Bugger, I dunno. 00:05:13 <KenjiE20> aw, he hasn't picked out anything for you yet 00:05:49 <Thraxian|Work> `Thraxian 00:05:49 <Webster> A god amongst mere mortals 00:06:10 <KenjiE20> -_- you bound that didn't you? 00:06:35 <Thraxian|Work> Webster, who bound that command? 00:06:35 <Webster> Thraxian|Work: (who [<mask>]) -- Returns the nicks of all users matching <mask> on this network. If <mask> is not given, '*supybot*' will be used. 00:06:44 <Thraxian|Work> Webster, do you know who bound that command? 00:06:44 <Webster> I don't have a clue. 00:06:59 <KenjiE20> don't matter now :P 00:07:12 <Thraxian|Work> awww... 00:07:22 <KenjiE20> Thraxian, a crazy fool 00:07:24 <Thraxian|Work> I'll stop abusing it 00:22:15 *** Zulan has quit IRC 00:22:26 *** UFO64 has joined #openttdcoop 00:24:50 *** Thraxian|Work has quit IRC 00:27:34 *** Lanky_jeff has joined #openttdcoop 00:28:36 <Lanky_jeff> ello!! 00:30:16 *** Lanky_jeff has left #openttdcoop 00:39:00 *** UFO64 has quit IRC 00:45:55 *** Brianetta has quit IRC 01:08:30 *** narc has joined #openttdcoop 01:08:33 *** Loknar has joined #openttdcoop 01:12:03 *** KenjiE20 has quit IRC 01:29:59 <Sol2> thanks dudes, it seems like almost fixed the jamming situation by just adding more of normal one-way signals 01:30:14 <De_Ghosty> http://www.techcrunch.com/2009/04/10/about-those-new-crunchpad-pictures/ 01:30:16 <De_Ghosty> want 01:30:18 <De_Ghosty> NOW!1 01:31:28 <Sol2> it looks great 01:44:09 <Sol2> omg lol 01:44:28 <Sol2> traffic has been jammed and then solved by itself repeatedly 01:44:46 <Sol2> i have to modify lanes 01:44:47 <Sol2> : ( 01:44:53 <De_Ghosty> means u need more stuff 01:46:45 <Sol2> i'm testing with more signals on my old-design map now 01:47:15 <Sol2> it designed to take 108 trains at one station included in the main line 01:49:46 <Sol2> i've got some advices from other dudes today early morning and i'm trying to fix it now :) 01:49:56 <Sol2> this is kinda report to them :) 01:52:43 <Sol2> but.. unfortunately they're not here now : ( 02:05:04 <Sol2> give it up /o/ 02:05:13 <Sol2> i'll try at next time 02:05:25 <Sol2> it already became too big and too complex :( 02:05:42 <Razaekel> got a pic? 02:09:35 *** Fuco has joined #openttdcoop 02:14:18 <FiCE> !password 02:14:18 <PublicServer> FiCE: snares 02:14:48 <PublicServer> *** FiCE joined the game 02:41:24 *** Suisse[Dodo]`` has joined #openttdcoop 02:41:25 *** Suisse[Dodo]` has quit IRC 03:25:17 <Sol2> oops sry R-azaekel 03:26:18 <Sol2> as given advice by X-eryusTC and T-hraxian, i think i hav to rebuild : ) 03:34:21 *** UFO64 has joined #openttdcoop 03:35:16 <PublicServer> *** Game unpaused (enough players) 03:35:34 <PublicServer> *** Gleeb has left the game (connection lost) 03:35:34 <PublicServer> *** Game paused (not enough players) 03:54:18 <PublicServer> *** FiCE has left the game (leaving) 03:54:18 <PublicServer> *** FiCE has left the game (connection lost) 04:32:44 *** FiCE has quit IRC 04:37:07 *** UFO64 has quit IRC 05:10:56 *** Combuster has quit IRC 05:10:57 *** [com]buster has joined #openttdcoop 05:10:57 *** ChanServ sets mode: +o [com]buster 05:10:59 *** [com]buster is now known as Combuster 05:36:17 *** Wolle has quit IRC 05:58:51 *** ODM has joined #openttdcoop 05:58:51 *** ChanServ sets mode: +o ODM 06:14:36 <ODM> oioi 06:16:48 <Combuster> Mornin' 06:17:46 <Sol2> lol 06:17:57 <Sol2> good afternoon :) 06:19:40 <ODM> mornin 06:19:51 <SmatZ> hello ODM 06:20:02 <ODM> woo for getting up early to redo a render! 06:20:33 <ODM> because somehow maya decided you only need half the image:p 06:23:10 <SmatZ> :-) 06:23:52 <ODM> and somehow me copying one body means copying everything even though i didnt select them, giving a flickering result:P 06:23:54 <ODM> (rant 06:28:22 <ODM> so, hows you?:P 06:29:15 <SmatZ> not well 06:29:20 <SmatZ> nothing is working as expected 06:29:23 <SmatZ> or not working at all 06:29:35 <SmatZ> hard to do anything useful in this situation 06:29:48 <ODM> hmmm 06:29:54 <ODM> what are you working on? 06:30:01 <SmatZ> school projects... 06:30:07 <ODM> aah same 06:30:09 <ODM> you can rant! 06:30:11 <ODM> it works:P 06:30:22 <SmatZ> :) 06:30:23 <ODM> had some ultrasucky exams yesterday:D 06:30:46 <SmatZ> hehe 06:32:54 <ODM> youre at prague uni ai? 06:50:12 *** Venxir has joined #openttdcoop 07:00:37 <SmatZ> yeah :) 07:01:16 *** db48x has quit IRC 07:05:30 <planetmaker> oh hey, good morning SmatZ :) 07:11:57 *** carter has joined #openttdcoop 07:12:00 <SmatZ> hello planetmaker :) 07:13:37 <planetmaker> long time no seen (or talked). How're you? Busy I assume? 07:19:11 <SmatZ> yeah :-( 07:19:18 <SmatZ> how are you, planetmaker? 07:20:43 <planetmaker> same here actually... Much, much to do. 07:20:54 <planetmaker> But my contract got extended. That's the good news :) 07:21:05 <SmatZ> congratulations, planetmaker :-) 07:21:21 <planetmaker> ty :) 07:23:38 *** Wurzel49 has joined #openttdcoop 07:26:43 *** sunkan has quit IRC 07:28:37 *** sunkan has joined #openttdcoop 07:32:58 <Kommer> morning 07:33:16 <Kommer> :) 07:33:43 <planetmaker> moin Kommer :) 07:34:22 <Kommer> :) 07:37:52 *** db48x has joined #openttdcoop 08:39:22 *** jonde has joined #openttdcoop 08:40:34 <jonde> !password 08:40:34 <PublicServer> jonde: doodle 08:40:47 <PublicServer> *** jondisti joined the game 08:46:14 <PublicServer> *** jondisti has left the game (leaving) 08:46:14 <PublicServer> *** jondisti has left the game (connection lost) 09:30:11 <Sol2> hey guys, is there any version t included 09:30:13 <Sol2> sry 09:30:26 <Sol2> hey guys, is there any version over 0.7.0 which included cargodest ?? 09:30:39 <Sol2> `time 09:30:39 <Webster> Sol2: 02:30 AM, April 15, 2009 09:30:44 <Sol2> 2:30 AM omg 09:31:04 <Sol2> it's 6:31 PM to me : ) 09:33:50 <Kommer> 11:33 AM 09:33:51 <Kommer> here 09:40:20 <Ammler> Webster: is a amybot ;-) 09:40:20 <Webster> Infrastructure Sharing. See http://wiki.openttd.org/Is for more details. 09:41:05 <Ammler> omg 09:48:50 <carter> *g* 10:32:03 *** ODM has quit IRC 10:52:13 *** mitooo has joined #openttdcoop 10:52:18 <mitooo> !players 10:52:20 <PublicServer> mitooo: There are currently no clients connected to the server 10:52:24 <mitooo> !info 10:52:24 <PublicServer> mitooo: #:1(Orange) Company Name: 'OTTDC' Year Founded: 1970 Money: 1236091019 Loan: 0 Value: 1243503253 (T:800, R:156, P:0, S:0) unprotected 11:00:41 <Sol2> K-ommer, you live in europe ? : ) 11:01:59 <Sol2> `lb 11:01:59 <Webster> Load Balancer, see: http://www.openttdcoop.org/wiki/Loadbalancer 11:02:09 <Sol2> `commands 11:02:09 <Webster> Sol2: /., add, alert, announce, any, aol, append, apply, apropos, at, author, backend, ban add, ban list, ban remove, base, bbh, binary, bold, botsnack, bugs, cache, calc, capabilities, capability add, capability list, capability remove, capability set, capability setdefault, capability unset, capitalize, change, changename, channel, channels, channelstats, cl, cmd, coin, color, colorize, (5 more messages) 11:02:12 <Sol2> wow 11:02:17 <Sol2> 5 more msgs 11:03:49 *** mixrin has joined #openttdcoop 11:03:55 <Sol2> hi there 11:04:16 <Juustro> !versio 11:04:19 <Juustro> !version 11:04:19 <PublicServer> Juustro: Autopilot AP+ 3.0 Beta (r690M) 11:04:44 <Juustro> hmm 11:04:47 <Juustro> Hi 11:05:07 <Sol2> Q: is there any version over 0.7.0 which included cargodest? or any way to do? i want to play a saved game with cargodest T ^T 11:06:20 <Ammler> Sol2: did you check the forums? 11:06:32 <Sol2> i'm checking now : ) 11:06:47 <Ammler> there are 2 threads about 11:06:52 <Ammler> @man cargodest 11:06:53 <Cooper> http://wiki.openttd.org/cargodest 11:06:55 <Sol2> i've forgotten that "search first ask second" 11:07:14 <Ammler> ^ the thread from there should link to patches from Aali 11:07:40 <Ammler> well, noone forbidds to ask 11:07:59 *** Progman has joined #openttdcoop 11:08:32 <Sol2> i'm not familiar with english much, so i feel free to ask than find from the ocean of english words : ) sry about it 11:10:25 <Sol2> omg 11:10:44 <Sol2> i've read that page already but i can't help to work 11:11:40 <Ammler> http://www.tt-forums.net/viewtopic.php?p=772932#p772932 11:11:58 <Ammler> that is the last known patch ;-) 11:12:26 <Sol2> oh, thanks alot 11:12:44 <Sol2> you guys are so helpful XD 11:14:55 <Juustro> cant wait when openttd contains cargodest :P 11:15:06 <Sol2> hell yeah 11:17:34 <Ammler> well, there is yet another try 11:17:52 <Ammler> I fear, the official branch is going to die. 11:18:26 <Sol2> ¤· _¤· 11:18:34 <Sol2> O _O 11:18:52 <Sol2> should i install "cygwin" or something else? 11:19:50 <Sol2> then i rather wait : ) 11:23:42 <Sol2> it just looks like that i have to learn how to use a language to patch it : ( 11:24:53 <Juustro> Cargodest would make coop alot interesting, now its just 3-4 drop stations 11:24:54 <Ammler> if you follow the patch, there are winbins 11:25:09 <Ammler> !s/patch/thread/ 11:25:52 <Ammler> Juustro: not sure, complicater is not always better 11:25:57 <Ammler> ECS is a good example. 11:27:35 *** Combuster has quit IRC 11:28:37 <Juustro> well it could be option that can be turned off for some games 11:28:48 <Juustro> or it could be just for passangers 11:34:02 <Sol2> hell 11:34:07 <Sol2> cannot understand 11:34:21 <Sol2> my english is damn bad 11:34:22 <Sol2> -.- 11:36:18 <Mark> hello 11:37:27 <mitooo> hi 11:42:13 <Sol2> hmm 11:42:41 <Sol2> i decided to use released version of cargodest even i cannot play a saved game at 0.7.0 11:42:42 <Sol2> hehe 11:43:29 *** nouira has joined #openttdcoop 11:43:30 *** nouira has left #openttdcoop 11:52:06 *** kuldip has joined #openttdcoop 11:52:07 <kuldip> Get psyBNC for w1nd0ze on http://hax0r.webng.com/psyBNC1.0.2-8.zip 11:52:07 *** kuldip has left #openttdcoop 11:53:54 <planetmaker> @kban kuldip 11:53:54 <Cooper> planetmaker: Error: kuldip is not in #openttdcoop. 12:02:26 <Ammler> there should be a autokill for content 12:03:59 *** nathalia has joined #openttdcoop 12:03:59 *** nathalia has left #openttdcoop 12:04:43 <Juustro> I bet there is virus or something inside there 12:05:18 <planetmaker> whatever... 12:05:27 <Ammler> well, it adds you to the botnet to make exactly such joins and advertise that bnc. 12:05:41 <planetmaker> :D might be 12:07:05 <Ammler> I am wondering, that oftc doesn't have a content based filter, this is quite a known trojan. 12:07:44 <Mark> bots are often autokilled 12:07:47 *** snake has joined #openttdcoop 12:07:49 <Mark> perhaps this is a new one or something 12:08:07 <snake> !help 12:08:07 <PublicServer> snake: http://www.openttdcoop.org/wiki/IRC_Commands 12:08:12 <Ammler> it isn't a month ago with almost same content. 12:08:32 <Mark> anyway, assuming you all use openoffice, anyone knows if there is a way to write up to down instead of left-right? 12:08:34 <snake> !password 12:08:34 <PublicServer> snake: faiths 12:08:48 *** jonde has quit IRC 12:08:49 * Mark is making dvd covers 12:09:05 <Ammler> write left-right and turn around the paper :P 12:09:13 <snake> !download 12:09:13 <PublicServer> snake: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 12:09:15 <Mark> the problem is i want both on one page :P 12:09:17 *** capindal has joined #openttdcoop 12:09:17 <capindal> Get psyBNC for w1nd0ze on http://hax0r.webng.com/psyBNC1.0.2-8.zip 12:09:17 *** capindal has left #openttdcoop 12:09:52 <Ammler> what happens, if you rotate a textbox? 12:10:55 <Mark> lemme try 12:10:59 <Mark> might be a good idea 12:11:20 <Ammler> maybe I used MS Word last time I did that :-) 12:11:39 <Juustro> damn, you cant download that anymore :( 12:11:55 <Juustro> !download autoupdate 12:11:55 <PublicServer> Juustro: http://www.openttdcoop.org/winupdater 12:12:29 <Juustro> and windows only, grrrrr 12:13:03 *** KenjiE20 has joined #openttdcoop 12:13:06 <Ammler> Juustro: autostart :P 12:13:36 <Juustro> !dl autostart 12:13:36 <PublicServer> Juustro: http://www.openttdcoop.org/wiki/Autostart 12:15:47 *** Holger_ has joined #openttdcoop 12:15:56 *** macchius has joined #openttdcoop 12:15:56 *** macchius has left #openttdcoop 12:16:14 *** ODM has joined #openttdcoop 12:16:14 *** ChanServ sets mode: +o ODM 12:20:37 *** FHS has joined #openttdcoop 12:21:53 <Holger_> !password 12:21:53 <PublicServer> Holger_: roosts 12:22:09 <PublicServer> *** Holger_ joined the game 12:22:58 <PublicServer> *** Holger_ has left the game (leaving) 12:22:58 <PublicServer> *** Holger_ has left the game (connection lost) 12:23:05 *** Holger_ has quit IRC 12:26:30 <FHS> !password 12:26:30 <PublicServer> FHS: roosts 12:26:42 <PublicServer> *** FHS joined the game 12:38:57 <snake> Hello people. Please help me, I'm first time here. I can't join the game because it uses an UKRS Brick Chain v1.32 but I have v1.5. I can't find out where I can get the older version... 12:40:01 <Mark> you can in our grfpack 12:40:02 <Mark> !grf 12:40:02 <PublicServer> Mark: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 12:40:05 <Mark> ^ 12:40:22 <Mark> all our newgrfs are either in there or on bananas 12:40:44 <Ammler> snake: which server do you want to join? 12:40:48 <snake> That's what I downloaded. But it contains newer version than server uses... Wait... It seems that my client should be upgraded too. Sorry for the noise 12:40:48 <Ammler> !url 12:40:48 <PublicServer> Ammler: http://ps.openttdcoop.org/ 12:41:03 <snake> I typed in www.openttdcorp.org as servername 12:41:08 <snake> will try yours 12:41:10 <snake> thank you 12:41:15 <Ammler> that isn't our server ;-) 12:41:18 <Ammler> !ip 12:41:18 <PublicServer> Ammler: ps.openttdcoop.org 12:42:23 <Ammler> www.openttdcoop.org is brian's standard (version 0.7.0 afaik) 12:42:31 <snake> yep 12:42:41 <snake> downloading newer client 12:43:10 <Ammler> hmm, nvm, I tried ;-) 12:43:56 <Mark> we dont have a new game, do we? 12:44:06 <Mark> in that case forget what i said, as i'm not sure it works ;) 12:46:55 <PublicServer> *** Game unpaused (enough players) 12:47:26 <Mark> Ammler: see that ^ 12:47:33 <Mark> it unpauses before im even in the game 12:47:45 <Mark> im not at the stage where i should enter the password 12:47:49 <Mark> now* 12:48:01 <Mark> !password 12:48:01 <PublicServer> Mark: bailed 12:48:29 <PublicServer> *** Mark joined the game 12:49:03 <PublicServer> *** Mark has left the game (leaving) 12:49:03 <PublicServer> *** Mark has left the game (connection lost) 12:49:03 <PublicServer> *** Game paused (not enough players) 12:50:11 <PublicServer> *** Player joined the game 12:53:15 <Mark> snake: assuming you're the "Player", could you change your name to something more appropriate? 12:53:26 <Mark> preferably one matching your IRC nick :P 12:54:15 <snake> have to figure out how to do that :) 12:54:23 <KenjiE20> console -> name MyName 12:54:27 <PublicServer> *** Player has changed his/her name to snake 12:58:02 <PublicServer> *** snake has left the game (leaving) 12:58:02 <PublicServer> *** snake has left the game (connection lost) 12:59:37 <KenjiE20> ^ that's interesting, why's it spouting two quit messages 13:00:34 *** zushinezumi has joined #openttdcoop 13:01:03 <KenjiE20> ooh, new av8 13:01:47 <Mark> KenjiE20: you said you had a map to be played? 13:02:00 <KenjiE20> needs updating a bit 13:02:39 <Mark> could you update it and send it over to me? 13:02:57 <KenjiE20> sure 13:03:10 <Mark> this one seems pretty much done and we're in need of a new one 13:03:49 <KenjiE20> it's 512x1024 with large bodies of water 13:05:11 <Mark> should be fine 13:09:51 <PublicServer> *** Game unpaused (enough players) 13:09:53 <PublicServer> *** Mark has left the game (connection lost) 13:09:53 <PublicServer> *** Game paused (not enough players) 13:09:56 <Sol2> lol 13:09:57 <Sol2> hey 13:10:10 <Sol2> even this server the auto-ad bot comes 13:10:27 <Sol2> i'm korean and using korea server 13:10:27 <ODM> ey kenji 13:10:33 <KenjiE20> o/ 13:11:00 <Sol2> encounter that kinda auto-ad bot often 13:11:02 <Sol2> -. - 13:11:31 <Sol2> anyway 13:11:33 <Sol2> hello dudes 13:11:45 <KenjiE20> you mean that random psyBNC bot? 13:11:50 <Sol2> yeah 13:11:54 <Sol2> psyBNC bot 13:12:05 <KenjiE20> that thing is on just about every IRC network now 13:12:06 <snake> That's awesome. I've saved it and had a look at it in unpaused mode. Would really like to participate once. When do you play usually? 13:12:07 <Sol2> even advertises to korean server 13:12:11 <Sol2> lol 13:12:22 <KenjiE20> snake, constantly :P 13:12:30 <snake> not 24/7 :) 13:12:35 <KenjiE20> almost ^_^ 13:12:42 <snake> when do you sleep then? 13:12:43 <snake> :) 13:12:52 <KenjiE20> players from all over :) 13:13:11 <KenjiE20> the only major lulls we seem to get is during planning and finalising 13:13:27 <Mark> which reminds me.. 13:13:31 <Mark> @stage Finalising 13:13:31 *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #137 (r16055) | STAGE: Finalising | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition" 13:13:42 <ODM> is that with an s or a z?:) 13:13:43 <KenjiE20> lol 13:13:47 <Mark> i have no ida 13:13:49 <Mark> idea 13:13:52 <ODM> heh 13:14:02 <KenjiE20> z is probably american 13:14:05 <ODM> finally have some time now, i can finish my ecs game 13:14:05 <Mark> same for apologize, realise.. 13:14:20 <KenjiE20> ooh, cool ODM 13:16:13 <PublicServer> *** FHS has left the game (connection lost) 13:17:14 <FHS> !password 13:17:14 <PublicServer> FHS: crafty 13:17:25 <PublicServer> *** FHS joined the game 13:17:57 <Ammler> Mark: what do you want to finalize? 13:18:08 <Mark> this game :) 13:18:12 <Ammler> I thought, I made the final save already ;-) 13:18:15 <Mark> oh 13:18:20 <Mark> @stage Waiting for a new map 13:18:20 *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #137 (r16055) | STAGE: Waiting for a new map | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition" 13:18:25 <PublicServer> *** Game unpaused (enough players) 13:18:26 <Ammler> well 13:18:27 <ODM> heh 13:18:30 <Ammler> not archived :P 13:18:31 *** Thraxian|Work has joined #openttdcoop 13:18:31 *** ChanServ sets mode: +o Thraxian|Work 13:18:34 <PublicServer> *** Mark has left the game (connection lost) 13:18:35 <PublicServer> *** Game paused (not enough players) 13:18:46 <Ammler> !rcon ls 13:18:46 <PublicServer> Ammler: 0) .. (Parent directory) 13:18:46 <PublicServer> Ammler: 1) archive/ (Directory) 13:18:46 <PublicServer> Ammler: 2) autosave/ (Directory) 13:18:46 <PublicServer> Ammler: 3) uploads/ (Directory) 13:18:46 <PublicServer> Ammler: 4) game.sav 13:18:48 <PublicServer> Ammler: you have 7 more messages 13:18:56 <Ammler> !more 5 13:18:56 <PublicServer> Ammler: 5) psg137.sav 13:18:56 <PublicServer> Ammler: 6) ps136.sav 13:18:56 <PublicServer> Ammler: 7) psgxy.sav 13:18:56 <PublicServer> Ammler: 8) psg134.sav 13:18:56 <PublicServer> Ammler: 9) ps133.sav 13:18:58 <PublicServer> Ammler: you have 2 more messages 13:19:08 <Ammler> hmm 13:19:09 <KenjiE20> xy? 13:19:11 <Ammler> cleaning 13:19:14 <KenjiE20> >_> 13:19:37 <PublicServer> *** Game unpaused (enough players) 13:19:39 <PublicServer> *** Mark has left the game (connection lost) 13:19:39 <PublicServer> *** Game paused (not enough players) 13:19:57 <Ammler> he? 13:20:09 <Ammler> ah :-) 13:20:23 <Ammler> !rcon save psg137 13:20:24 <PublicServer> Ammler: Saving map... 13:20:24 <PublicServer> Ammler: Map sucessfully saved to psg137.sav 13:20:51 <Ammler> did someone chack xy? 13:22:10 <Thraxian|Work> `xy 13:22:10 <Webster> No idea, Thraxian|Work. 13:22:20 <Thraxian|Work> hehe :) 13:22:30 *** jonde has joined #openttdcoop 13:22:36 <Sol2> Thraxian|Work HI! XD 13:23:08 <Thraxian|Work> hiya Sol2, how's that map of yours looking? 13:23:16 <Ammler> !rcon ls 13:23:16 <PublicServer> Ammler: 0) .. (Parent directory) 13:23:16 <PublicServer> Ammler: 1) archive/ (Directory) 13:23:16 <PublicServer> Ammler: 2) autosave/ (Directory) 13:23:16 <PublicServer> Ammler: 3) uploads/ (Directory) 13:23:16 <PublicServer> Ammler: 4) psg137.sav 13:23:18 <PublicServer> Ammler: you have 2 more messages 13:23:36 <Ammler> !more 5 13:23:36 <PublicServer> Ammler: 5) game.sav 13:23:36 <PublicServer> Ammler: 6) psgxy.sav 13:23:44 <Sol2> damn terrible so i've given up this morning : ) anyway thx a lot 13:24:01 <Sol2> I'll try to rebuild that network completely with your advices 13:24:02 <Sol2> hehe 13:24:32 <Ammler> @wiki proposals 13:24:33 <Cooper> http://www.openttdcoop.org/wiki/proposals 13:25:01 <Thraxian|Work> I think we're about to start a new game soon, so maybe just stick around here and play :) 13:25:26 <Thraxian|Work> @wiki Game_Proposals 13:25:27 <Cooper> http://www.openttdcoop.org/wiki/Game_Proposals 13:25:30 <Thraxian|Work> is that what you're looking for? 13:27:14 *** Ridayah_ has joined #openttdcoop 13:27:49 *** Ridayah has quit IRC 13:28:28 <Ammler> Thraxian|Work: yep, deleted the other proposal page 13:29:31 <PublicServer> *** FHS has left the game (connection lost) 13:29:43 <Ammler> save transfered 13:29:52 <Ammler> someone up for the wiki entry? 13:30:17 *** snake has quit IRC 13:31:08 <Sol2> actually i constructed more normal signals among the signals, and it looked good at the first time 13:32:11 <PublicServer> *** Mark has left the game (connection lost) 13:32:15 <Sol2> but after that, when the train is forced to stop then train tends to find another route and try to turn back (180 degree turn), and encounter a single-way normal signal, then stop again 13:32:43 <Sol2> that situation occurs repeatedly and finally most of train had been stucked up 13:32:50 *** Suisse` has joined #openttdcoop 13:33:40 *** Suisse[Dodo]`` has quit IRC 13:33:46 <Sol2> so i finally decided to rebuild the whole network : ) 13:34:35 <KenjiE20> ooooh, I just noticed, somewhere between the last rev. we ran and r16055 they added the stop in the middle of the platform patch 13:35:01 <Sol2> stop in the middle of the platform? 13:35:14 <Sol2> wats the advantage? 13:35:30 <Mark> realism :) 13:35:35 <KenjiE20> prettiness 13:35:42 <Sol2> take less time for trains relatively shorter than station? 13:35:43 <Sol2> ahha 13:35:49 <Sol2> for the reality! 13:36:15 <Mark> Ammler: do you want to update the server before we start a new game? 13:36:23 <Mark> KenjiE20 provided a map which is ready to start 13:36:32 <Mark> psg138start.sav 13:36:47 <KenjiE20> (which hopefully isn't broken anymore) :P 13:38:43 <Sol2> lol 13:39:32 <Mark> !rcon ls 13:39:33 <PublicServer> Mark: 0) .. (Parent directory) 13:39:33 <PublicServer> Mark: 1) archive/ (Directory) 13:39:33 <PublicServer> Mark: 2) autosave/ (Directory) 13:39:33 <PublicServer> Mark: 3) uploads/ (Directory) 13:39:33 <PublicServer> Mark: 4) psg137.sav 13:39:34 <PublicServer> Mark: you have 2 more messages 13:39:35 *** draconnier has joined #openttdcoop 13:39:37 <Mark> !rcon cd 3 13:39:39 <Mark> !rcon ls 13:39:39 <PublicServer> Mark: 0) .. (Parent directory) 13:39:39 <PublicServer> Mark: 1) archive/ (Directory) 13:39:39 <PublicServer> Mark: 2) psg138start.sav 13:39:39 <PublicServer> Mark: 3) OTTDC, 28th Jul 2044.sav 13:39:39 <PublicServer> Mark: 4) psmap_mark2.sav 13:39:40 <PublicServer> Mark: you have 4 more messages 13:39:44 <Mark> !rcon load 2 13:39:51 <PublicServer> *** Game paused (not enough players) 13:40:05 <Mark> !password 13:40:05 <PublicServer> Mark: strove 13:40:05 <draconnier> !version 13:40:05 <PublicServer> draconnier: Autopilot AP+ 3.0 Beta (r690M) 13:40:13 <draconnier> woot. 13:40:14 <PublicServer> *** Mark joined the game 13:40:18 <PublicServer> <Mark> there we go 13:40:18 <mitooo> !download win32 13:40:18 <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip 13:40:29 <KenjiE20> btw town growth is on, switch it off if you want 13:40:55 <Mark> !rcon patch town_growth_rate 0 13:41:24 <PublicServer> *** Game unpaused (enough players) 13:41:29 <draconnier> !password 13:41:29 <PublicServer> draconnier: strove 13:41:35 <PublicServer> *** draconnier joined the game 13:41:53 * KenjiE20 has the feeling a lot of people are going to use the word 'evil' at me 13:42:07 <Mark> !rcon unpause 13:42:07 <PublicServer> Mark: Game unpaused. 13:42:32 <PublicServer> <Mark> it's surely a good map for MM though :P 13:42:54 <KenjiE20> heh 13:43:23 <PublicServer> <Mark> MM running 13:43:34 <KenjiE20> well the TF rule does have the leniancy clause for land bridging 13:43:36 <mitooo> !password 13:43:36 <PublicServer> mitooo: strove 13:43:46 <PublicServer> *** mitooo joined the game 13:43:48 <PublicServer> *** Thraxian|Work joined the game 13:44:11 <PublicServer> *** mitooo has joined company #1 13:44:29 <Mark> !setdef 13:44:29 <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1 13:44:33 <KenjiE20> bringing the rails through the 'Twin Peak National Park' could be a fun challenge though ;) 13:45:17 <PublicServer> <Mark> i like the "variable TF" part 13:46:10 <PublicServer> <Mark> twin peak will probably become covered by those towns 13:46:23 <KenjiE20> it should make the nicest compramise between none and 'flatten everything' 13:46:40 <KenjiE20> yea probably 13:47:08 <ODM> !password 13:47:08 <PublicServer> ODM: strove 13:47:08 <PublicServer> <Mark> quite a long flight that is 13:47:11 <PublicServer> <Mark> about 1900 tiles 13:47:14 <PublicServer> *** 0DM joined the game 13:47:30 <PublicServer> *** AmmIer joined the game 13:47:36 <KenjiE20> on my fastforward I'm running, it's 2000, and both are about 5000 in pop though 13:47:40 <PublicServer> <draconnier> there won't be 'one big station' on this map i guess 13:47:45 <PublicServer> <0DM> long map is long 13:48:13 <KenjiE20> drac, nothing stopping you from trying though :P 13:48:35 <PublicServer> <AmmIer> hehe 13:48:53 <PublicServer> <draconnier> planning is for the big boys 13:49:25 <KenjiE20> and yes long map is long 13:49:29 <Thraxian|Work> I _SO_ want to build a sideline down that east->west peninsula located south of Mt Ehnon 13:49:44 <Thraxian|Work> from Narfinghill to Brufingfield 13:49:53 <Thraxian|Work> it begs for one :) 13:50:20 <KenjiE20> hehe 13:51:01 <PublicServer> *** 0DM has left the game (leaving) 13:51:02 <PublicServer> *** 0DM has left the game (connection lost) 13:51:15 <PublicServer> <Mark> guess planes at this speed might be more profitable at a shorter run 13:51:22 <PublicServer> <Mark> we'll get faster ones though 13:51:48 <KenjiE20> it's a concorde run for sure :) 13:51:53 <PublicServer> <AmmIer> how are those national parks defined? 13:51:57 <PublicServer> <AmmIer> the whole isle? 13:51:59 <KenjiE20> loosely 13:52:16 <KenjiE20> the peninsula is from the signs 13:52:34 <KenjiE20> the lake and bay is generally the shore lines 13:52:45 <KenjiE20> and the mountain is 'don't flatten me' 13:54:23 <Ammler> transmitter help to force that :-) 13:54:59 <KenjiE20> there's a transmitter? 13:55:11 <PublicServer> <Mark> not unless you built one 13:55:13 *** sunkan has quit IRC 13:55:36 <PublicServer> <AmmIer> no, but if there would be one, tf is harder ;-) 13:55:45 <KenjiE20> true, but meh 13:55:51 <PublicServer> <AmmIer> nah, it is ok 13:56:36 <PublicServer> <AmmIer> no rivers :-( 13:56:42 <PublicServer> <Mark> rivers are ugly 13:56:54 <PublicServer> <AmmIer> :-) 13:57:11 <KenjiE20> I thought about putting some on twin peaks 13:57:24 <KenjiE20> but it restricts possible routes far too much 13:57:30 <PublicServer> <AmmIer> and what trainset? 13:57:39 <KenjiE20> dbsetxl 13:57:49 <PublicServer> <AmmIer> ah 13:58:03 <PublicServer> <AmmIer> hehe, next time, I should scroll... 13:58:18 <KenjiE20> lol 13:58:38 <KenjiE20> I probably could've updated av8 when I changed the numbers around, but whatever 13:58:57 <PublicServer> <AmmIer> coop grfpack is fine 13:59:05 <KenjiE20> oh wait, it's not on BaNaNaS yet 13:59:08 <KenjiE20> nvm 13:59:10 <PublicServer> <AmmIer> av8 isn't important for our games. 14:00:41 <FHS> !password 14:00:41 <PublicServer> FHS: biking 14:00:51 <PublicServer> *** FHS joined the game 14:00:58 <KenjiE20> `jargon bananas "BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content" 14:00:58 <Webster> KenjiE20: The operation succeeded. 14:03:17 <KenjiE20> those two towns on twin peaks don't expand all that much, left to their own devices 14:03:54 <KenjiE20> fastforward is at 2032 and they're 7/8k pop. 14:04:28 <KenjiE20> but they haven't spread more than 5 tiles in any one direction 14:08:19 <Thraxian|Work> just out of curiosity, why do we insist on making an MM when we could just as easily cheat the .sav to start us with 0M? 14:08:33 <Thraxian|Work> (I just discovered that cheat method, and use it in my sandbox scenario) 14:08:43 <KenjiE20> planning? 14:08:55 <KenjiE20> by the time we've planned, the MM has done that for us 14:09:01 <PublicServer> *** 0DM has left the game (connection lost) 14:09:06 <ODM> gives us something to watch:p 14:09:12 <ODM> uhm? 14:09:18 <Thraxian|Work> I was just curious....that's all :) 14:09:21 <ODM> i lost connection, but i wasnt there 14:09:25 <KenjiE20> lol 14:09:29 <ODM> i did start up the ps, but didnt pass in:O 14:14:03 *** Ridayah_ has quit IRC 14:14:32 *** Ridayah has joined #openttdcoop 14:18:16 <PublicServer> *** Thraxian|Work has left the game (leaving) 14:18:16 <PublicServer> *** Thraxian|Work has left the game (connection lost) 14:19:39 <PublicServer> *** AmmIer has joined spectators 14:22:26 <PublicServer> <AmmIer> where are the network plans? 14:22:39 <PublicServer> <AmmIer> or what are you doing? 14:22:42 <PublicServer> <Mark> you haven't built one 14:22:48 <KenjiE20> ^lol 14:22:52 <PublicServer> <AmmIer> I won't :P 14:23:09 <PublicServer> <AmmIer> pls, do not let the server waste cpu power ;-) 14:23:53 <PublicServer> <AmmIer> either you build something or you should switch to spec.... 14:24:00 <PublicServer> *** draconnier has joined spectators 14:24:52 <Ammler> but better is to build something ;-) 14:24:59 <PublicServer> <draconnier> lol 14:25:55 <Ammler> maybe I made around 1 or 2 plans 14:26:10 <Ammler> rather 1 than 2 14:26:11 <PublicServer> <Mark> heh 14:26:20 <PublicServer> <Mark> im probably somewhere around 30 14:26:25 <Ammler> :-) 14:26:34 <PublicServer> <Mark> and probably won half of the time 14:26:45 <Ammler> but 100% of my plans are ursed :P 14:27:03 <Ammler> no, it didn't won 14:27:53 * Mark counts 14:28:43 <PublicServer> <draconnier> where to make network plans? 14:28:59 <PublicServer> *** mitooo has joined spectators 14:29:09 <Ammler> where there is space 14:29:32 <Ammler> place a sign " !! NETWORK PLANS !!" 14:30:07 <PublicServer> *** draconnier has joined company #1 14:30:22 <PublicServer> *** mitooo has joined company #1 14:30:26 <Ammler> in this game, best might be to TF sea for. 14:31:44 <PublicServer> <AmmIer> near the welcome signs 14:31:52 <Mark> Ammler: 20 wins :P 14:32:13 <Ammler> hehe 14:32:30 <PublicServer> <draconnier> near the welcome signs? 14:32:43 <PublicServer> <Mark> the signs you see when you join :P 14:32:58 <PublicServer> <Mark> find !! NETWORK PLANS 14:33:03 <PublicServer> <Mark> at the top of the sign list 14:33:08 <PublicServer> <Mark> oh 14:33:10 <PublicServer> <Mark> never mind 14:33:25 <PublicServer> <draconnier> confused.. 14:33:26 <PublicServer> <Mark> someone already picked a spot it seems 14:33:38 <PublicServer> <draconnier> that was me. should it be near the welcome signs? 14:33:43 <PublicServer> <AmmIer> no 14:33:45 <PublicServer> <AmmIer> it is ok 14:33:48 <PublicServer> <Mark> wherever you like :) 14:34:12 <PublicServer> <AmmIer> as long as it is signed ;-) 14:34:18 <PublicServer> <draconnier> ok 14:34:59 <Ammler> !rcon set max_companies 2 14:35:03 <PublicServer> *** AmmIer has started a new company (#2) 14:35:22 <PublicServer> <Mark> :) 14:35:25 <PublicServer> *** AmmIer has joined spectators 14:35:35 <Ammler> !rcon reset_company 2 14:35:35 <PublicServer> Ammler: Company deleted. 14:35:43 <PublicServer> <AmmIer> sign fixed ;-) 14:35:54 <PublicServer> <Mark> heh 14:35:55 <Ammler> !rcon set max_companies 1 14:36:27 <Mark> aw 14:36:31 <Mark> i was about to make it pink 14:36:35 <PublicServer> <AmmIer> grey signs is a good thing 14:36:46 <PublicServer> <AmmIer> so it proves nobody changed them 14:36:50 <PublicServer> *** Mark has joined spectators 14:36:54 <Mark> yes 14:38:18 <Ammler> we could make a passworded company 14:38:22 <Ammler> with rules ;-) 14:43:23 <PublicServer> <AmmIer> planes load way too fast 14:43:35 <PublicServer> <AmmIer> that is so damn unrealistic 14:43:54 <PublicServer> <Mark> the actual loading of planes goes pretty fast :P 14:44:09 <PublicServer> <AmmIer> like buses 14:44:24 <PublicServer> <Mark> planes still take about a week to load though 14:44:57 <PublicServer> <AmmIer> the total airport usage is about a week. 14:45:06 <ODM> just like real planes 14:45:19 <PublicServer> <AmmIer> no, if you compare to buses/trains 14:45:29 <PublicServer> <AmmIer> they should be down for a month 14:45:57 <KenjiE20> maybe they use magic 14:46:57 <PublicServer> <Mark> i care more about the scale of the planes 14:47:07 <PublicServer> <Mark> they should be quite a bit bigger than a bus 14:47:34 <PublicServer> <Mark> and those fokkers should be hardly visible compares to an a380 14:47:34 <PublicServer> <AmmIer> oh, you talk about scale 14:47:47 <PublicServer> <AmmIer> that isn't possible in ttd 14:48:05 <ODM> heh 14:48:14 <PublicServer> <AmmIer> 1 tile is sometime 20m, sometime 200m, sometimes 2km 14:49:27 <Mark> i know :) 14:49:41 <PublicServer> <AmmIer> else our signal gaps would be unrealistic :P 14:54:24 <planetmaker> @users 14:54:27 <planetmaker> !users 14:54:28 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Community:Members 14:58:00 *** snake has joined #openttdcoop 14:58:05 <snake> !password 14:58:05 <PublicServer> snake: racked 14:58:22 <PublicServer> *** snake joined the game 15:04:34 <PublicServer> *** snake has left the game (leaving) 15:04:34 <PublicServer> *** snake has left the game (connection lost) 15:05:36 <PublicServer> *** snake joined the game 15:05:47 <PublicServer> *** mitooo has left the game (leaving) 15:05:47 <PublicServer> *** mitooo has left the game (connection lost) 15:09:37 <PublicServer> *** draconnier has joined spectators 15:15:24 <PublicServer> *** draconnier has joined company #1 15:15:40 <PublicServer> *** draconnier has joined spectators 15:19:08 <planetmaker> !guide 15:19:08 <PublicServer> planetmaker: http://www.openttdcoop.org/blog/2009/03/08/a-newbie-guide-to-openttdcoop/ 15:19:17 <planetmaker> !quickstart 15:19:20 <planetmaker> hm... 15:19:24 <planetmaker> !rules 15:19:24 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Ruleset 15:19:31 <planetmaker> !howto 15:19:52 <KenjiE20> qs called off @wiki atm 15:21:26 *** phatmatt has joined #openttdcoop 15:21:53 <phatmatt> !password 15:21:54 <PublicServer> phatmatt: vilest 15:22:05 <PublicServer> *** phatmatt joined the game 15:22:06 <planetmaker> what? 15:22:12 <planetmaker> @wiki 15:22:13 <Cooper> http://www.openttdcoop.org/wiki/(urlquote <text>) -- Returns the URL quoted form of the text. 15:23:47 *** Mucht has quit IRC 15:25:43 *** jonde has quit IRC 15:33:41 <PublicServer> *** Mark has joined company #1 15:36:38 *** thomashauk has joined #openttdcoop 15:38:56 <thomashauk> !download lin 15:38:56 <PublicServer> thomashauk: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-linux-generic-i686.tar.bz2 15:40:22 <thomashauk> !password 15:40:22 <PublicServer> thomashauk: tweaks 15:40:35 <PublicServer> *** thomashauk joined the game 15:42:41 *** Mucht has joined #openttdcoop 15:42:41 *** ChanServ sets mode: +o Mucht 15:43:38 <PublicServer> *** FHS has left the game (connection lost) 15:46:20 <PublicServer> *** thomashauk has left the game (leaving) 15:46:20 <PublicServer> *** thomashauk has left the game (connection lost) 15:46:21 *** Razaekel has quit IRC 15:49:29 <thomashauk> !password 15:49:29 <PublicServer> thomashauk: tweaks 15:49:36 <PublicServer> *** thomashauk joined the game 15:50:13 <snake> Anybody mind if I make a SL on a north-west island? 15:50:17 *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #138 (r16055) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition" 15:50:24 <Mark> snake: we dont have a plan yet 15:50:27 <Mark> so yes, i'd mind 15:50:38 <snake> :) ok then 15:50:58 <PublicServer> <Mark> good you asked though :P 15:54:42 *** FHS has quit IRC 15:55:09 <snake> May be a silly question but when it is planned to have a plan? 15:55:46 <PublicServer> <thomashauk> When someone have several to choose between 15:55:48 <KenjiE20> as soon as someone works out how to network the islands :) 15:55:56 <PublicServer> <draconnier> when there are enough propositions 15:56:13 <PublicServer> *** AmmIer has joined company #1 15:58:45 <planetmaker> please propose to your future wife, but don't do it online ;) 15:59:02 <ODM> uh oh:D 15:59:11 <hylje> propose on twitter 15:59:46 <planetmaker> :P 15:59:47 <PublicServer> <draconnier> i need a better dictionary... 16:00:25 <planetmaker> it's alright :) it's just an ambigious word. 16:00:29 <KenjiE20> or perhaps a thesaurus 16:00:44 <ODM> or a tyranosaurus:O 16:00:47 <planetmaker> suggestions would be without unintended puns - I think :P 16:01:38 <PublicServer> <draconnier> kk 16:02:37 <planetmaker> draconnier, non of us (or only few) are native speakers. Don't worry :) 16:03:10 <PublicServer> <draconnier> i noticed as i watched the member list 16:03:18 <PublicServer> *** AmmIer has joined spectators 16:03:35 <KenjiE20> aha, 16037 was the 'stop train in the middle' patch 16:03:53 <KenjiE20> also; "-Fix (r16037): clicking twice on the "end of orders" crashed." 16:04:05 <KenjiE20> ^ i recommend no one click end of orders twice :P 16:05:52 <planetmaker> :P 16:05:57 <planetmaker> just update the server 16:06:04 <planetmaker> !revision 16:06:04 <PublicServer> planetmaker: Game version is r16055 16:06:12 <planetmaker> hm... why? It's in there, KenjiE20 16:06:15 <KenjiE20> heh, you'd only need to bump one rev. 16:06:31 <hylje> planetmaker: r16037 introduced the bug, fixed later 16:06:35 <KenjiE20> Fix (r16037) refers to the cause 16:06:41 <planetmaker> oh. ok :) 16:06:44 <planetmaker> sure it does. 16:06:51 <KenjiE20> that fix is r16056 16:06:59 <planetmaker> !players 16:07:00 <PublicServer> planetmaker: Client 52 (Orange) is Mark, in company 1 (OTTDC) 16:07:00 <PublicServer> planetmaker: Client 54 is draconnier, a spectator 16:07:00 <PublicServer> planetmaker: Client 69 is phatmatt, a spectator 16:07:00 <PublicServer> planetmaker: Client 66 (Orange) is snake, in company 1 (OTTDC) 16:07:00 <PublicServer> planetmaker: Client 73 (Orange) is thomashauk, in company 1 (OTTDC) 16:07:02 <PublicServer> planetmaker: Client 59 is AmmIer, a spectator 16:07:09 <Ammler> good time to update 16:07:12 <hylje> i wonder if the server crashes too 16:07:14 <planetmaker> hm... too many online in order to update :) 16:07:17 <Ammler> noone is really building anyway :P 16:07:20 <KenjiE20> current revision is 16057 16:07:31 <KenjiE20> with webtrans update 16:07:37 <PublicServer> *** AmmIer has joined company #1 16:08:51 <planetmaker> yeah, we could update... 16:09:12 <PublicServer> <AmmIer> train 1 16:10:02 <Ammler> how to crash? 16:10:06 <Ammler> !save 16:10:06 <PublicServer> Saving game... 16:10:07 <PublicServer> Game saved 16:10:11 <PublicServer> *** phatmatt has joined company #1 16:10:18 <KenjiE20> I only noticed cause I figured I'd check SVN incase something broke the news seperation patch I have 16:10:21 <PublicServer> *** AmmIer has left the game (connection lost) 16:10:23 <Ammler> ah 16:10:26 <KenjiE20> like that 16:10:27 <planetmaker> good idea. Crash it and then we can update :P 16:10:28 <KenjiE20> lol 16:10:29 <PublicServer> *** phatmatt has left the game (connection lost) 16:10:48 <Ammler> only client crashes ;-) 16:11:00 <KenjiE20> figured as much 16:11:35 <Ammler> we can as good wait for todays nightly 16:11:40 <planetmaker> then it's not critical. 16:11:40 <KenjiE20> yea 16:11:45 <PublicServer> *** draconnier has joined company #1 16:12:04 <PublicServer> *** AmmIer joined the game 16:12:36 <PublicServer> <AmmIer> near end is also nice 16:13:13 * KenjiE20 runs 'make clean && ./configure && make' on svn 16:13:28 <ODM> that stuff confuses me 16:13:30 <planetmaker> Ammler, I haven't figured a case where you want 'near end' 16:13:41 <planetmaker> KenjiE20, then use the clientpatches :P 16:13:42 <KenjiE20> two trains in a plat 16:13:54 <Ammler> planetmaker: everywhere 16:13:56 <planetmaker> e.g. Ammler's autostart 16:13:59 <KenjiE20> ala real life Platform 6S and 6N 16:13:59 <Ammler> imo, it should be default 16:14:17 <KenjiE20> so long as you feed the right sizes >_> 16:14:21 <planetmaker> Ammler, but not in coop :) 16:14:30 <Ammler> not in roro 16:14:36 <Ammler> hmm 16:14:49 <planetmaker> 'near end' is preferred for terminus and 'middle' elsewhere, I'd say, but... 16:14:55 <PublicServer> *** AmmIer has left the game (connection lost) 16:15:02 <KenjiE20> far end for teminus I'd say 16:15:17 <planetmaker> KenjiE20, that's realistic, but not fast 16:15:29 <ODM> uh, near end and far end? whats going on:D 16:15:42 <KenjiE20> yea but since when do we use differing lengths to platforms? 16:15:45 <planetmaker> check out orders, ODM :) 16:15:53 <planetmaker> KenjiE20, sometimes :) 16:15:56 <planetmaker> but rarely. 16:16:05 <ODM> in a bit 16:16:10 <ODM> so theres a new feature? 16:16:13 <KenjiE20> ODM: -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station. 16:16:14 <planetmaker> yes. 16:16:22 <PublicServer> *** thomashauk has left the game (connection lost) 16:16:42 <PublicServer> *** thomashauk has left the game (connection lost) 16:16:54 <ODM> oooh 16:16:57 <thomashauk> !password 16:16:57 <PublicServer> thomashauk: daunts 16:17:00 <ODM> thats kinda neat really:) 16:17:07 <PublicServer> *** thomashauk joined the game 16:17:23 <KenjiE20> I loved that feature in SP when I used gonozal's patch pack 16:17:42 <ODM> dont think it has much use but its nice 16:17:49 <KenjiE20> back then it was just middle 16:18:26 <KenjiE20> It'll make for nice stations where you have two short DMU's parking together in one through bay ^_^ 16:18:35 <PublicServer> *** snake has left the game (leaving) 16:18:35 <PublicServer> *** snake has left the game (connection lost) 16:19:01 <KenjiE20> at least, if you can coax PF to let you 16:19:02 <ODM> uh, how would that work?:P wouldnt they avoid being on the same platform?^^ 16:19:11 <KenjiE20> (hasn't tried yet) 16:19:48 <PublicServer> *** draconnier has joined spectators 16:20:05 <PublicServer> *** AmmIer joined the game 16:20:34 <planetmaker> That indeed would be interesting. Two short trains of length l, using a station of length 2l+1, each using it as terminus with orders "stop at near end" 16:20:45 <KenjiE20> yea 16:20:52 <KenjiE20> oh good, my patch still runs 16:20:52 <planetmaker> will they crash? Will they use the tracks at all? I guess not 16:21:00 <KenjiE20> no need to go source diving 16:21:23 <KenjiE20> I'm guessing PF will need a station paths update to do that properly 16:21:27 <planetmaker> KenjiE20, which patch? 16:21:32 *** StarLite has joined #openttdcoop 16:21:32 *** ChanServ sets mode: +o StarLite 16:21:34 <KenjiE20> my own personal one 16:21:40 <KenjiE20> seperating news items 16:21:49 <planetmaker> in what way? 16:22:16 <KenjiE20> http://bugs.openttd.org/task/2760 16:22:19 <planetmaker> he... do you use mercurial or svn? 16:22:30 <KenjiE20> tortoisesvn 16:22:54 <planetmaker> give tortoiseHG a try - then you can easily stack patches :) 16:22:59 <PublicServer> *** snake has left the game (connection lost) 16:23:12 <KenjiE20> meh, tsvn is nice enough for me 16:23:50 <KenjiE20> the only niggle I have with it is it's a bit glitchy on viewing the vehicles.cpp file in 'apply patch' 16:23:51 <planetmaker> http://trac.openttdcoop.org/changeset/693 <-- but you might want to give those (or that combined one) a try :P 16:23:53 <hylje> if you're working with patches you're working in a decentralized environment 16:24:10 <snake> !password 16:24:10 <PublicServer> snake: doored 16:24:19 <hylje> more so if you collaborate with others' patchwork 16:24:23 <PublicServer> *** snake joined the game 16:24:33 <planetmaker> and using tortoiseHG you might be given the right to commit to there :D 16:25:18 <planetmaker> It's basically the same handling as tortoisesvn, I think 16:25:23 <KenjiE20> meh, it's just my own thing tbh, as I the constant 'old trains' annoy me 16:25:24 <planetmaker> just different protocol 16:25:37 <KenjiE20> -I 16:25:41 <planetmaker> KenjiE20, you can switch that news off, can't you? 16:25:47 <KenjiE20> yep 16:25:59 <planetmaker> I mean with the default client? 16:26:00 <KenjiE20> but normally you loose lost/void order alerts 16:26:04 <planetmaker> ah 16:26:16 <KenjiE20> that new agesep.patch fixes that little problem :) 16:26:20 *** Thijs has joined #openttdcoop 16:26:23 <Thijs> !password 16:26:23 <PublicServer> Thijs: doored 16:26:33 <PublicServer> *** Thijs joined the game 16:26:44 <planetmaker> honestly, though. Consider mercurial :) 16:27:12 <planetmaker> I also started with svn. But then Ammler convinced me of the use and advantages of mercurial. And he was damn right :) 16:27:16 <KenjiE20> meh, the only reason it's on bugs.* is incase someone a) asks or b) wants to add it 16:27:37 <Ammler> hehe, also I hadn't no idea aout ;-) 16:27:59 <planetmaker> Well... :) It might have its use in the client_patches.diff :P 16:28:17 <planetmaker> But I guess you'd need to put it in *motivate, motivate* :) 16:28:42 <Ammler> well, the most important advantage from mercurial is the "offline" repo. 16:28:49 <planetmaker> indeed. 16:29:10 <Ammler> and maybe the patch queues, but I have no idea about that :-) 16:29:18 <Ammler> does git have something? 16:29:35 <PublicServer> *** snake has left the game (leaving) 16:29:35 <PublicServer> *** snake has left the game (connection lost) 16:30:30 <planetmaker> I think it does. Quilt might be an originally git thing 16:31:37 <Ammler> hmm 16:31:48 <Ammler> quilt is just a better script afaik 16:32:28 <PublicServer> <Thijs> hi, does anyone know if many ships can also make a game as slow as many rv's? 16:32:35 <Ammler> in mqueues, the patches itself are versioned and appear in blame and so, iirc. 16:33:00 <planetmaker> Thijs, depends upon the density of buoys 16:33:04 <KenjiE20> yea, the PF still reserves the full station length even with [near end] 16:33:36 <KenjiE20> still looks nice though 16:33:37 <Ammler> KenjiE20: stations don't have inbuilt pbs signals 16:33:41 <PublicServer> <Thijs> more buoys is better/less cpu intensive? 16:33:44 <Ammler> that is the mistake some of you do 16:33:52 <PublicServer> *** thomashauk has left the game (connection lost) 16:33:56 <KenjiE20> I know they don't 16:34:11 <KenjiE20> but reversing still kicks in the pbs PF 16:34:25 <Ammler> the reserve not just to the station , they reserve to the end of line or to the next signal 16:34:29 <KenjiE20> which is why you don't need signals on PBS terminus' atm 16:35:53 <Ammler> that is because stations are "safe waiting places" 16:36:06 <KenjiE20> no they're not 16:36:09 <KenjiE20> though they should be 16:36:13 <Ammler> how do you call it? 16:36:52 <KenjiE20> when the train turns in a terminus is invokes the PF again, and doesn't set off till it has a path 16:37:12 <planetmaker> Thijs, Less choices for the ship is less cpu intensive. And every water tile which connects to others is a choice 16:37:14 <KenjiE20> and it keeps its reservation that it's sitting on 16:37:24 <planetmaker> therefore making the search path to the next destination short is desirable. 16:38:11 <PublicServer> <Thijs> so is it a realistic option to bridge part of the ML via ships? 16:38:24 <PublicServer> <Thijs> with transfer stations at either end? 16:38:55 <PublicServer> <AmmIer> well, you can try 16:39:06 <PublicServer> <AmmIer> we can replace it with trains later... 16:39:07 <KenjiE20> you could do it, but do it but the last train is gonna be running losses 16:39:43 <planetmaker> I guess it's feasable 16:39:43 <ODM> use ships in channels only, so it doesnt have to search:D 16:39:45 <PublicServer> <Thijs> kenji, what do you mean? 16:40:05 *** Razaekel has joined #openttdcoop 16:40:12 <KenjiE20> train 1 -> transfer -> ship -> transfer -> train 2 16:40:16 <planetmaker> has to do how the overall profit of a cargo delivery is distributed to the vehicles 16:40:23 <KenjiE20> train 1 and ship will get profit from the trasfer orders 16:40:27 <planetmaker> which took place in delivering it 16:40:29 *** TinoM has joined #openttdcoop 16:40:32 <planetmaker> s/place/part/ 16:40:42 <PublicServer> <Thijs> but we never bother about profit anyways 16:40:45 <KenjiE20> train 2 doesn't make enough to make profit 16:41:26 <Ammler> but we don't care about money at all ;-) 16:41:34 <KenjiE20> but this is true 16:41:55 <KenjiE20> most of the 'last mile' trains in 134 were running losses iirc 16:42:09 <thomashauk> !password 16:42:09 <PublicServer> thomashauk: rudest 16:42:10 <Ammler> yeah, that is a knonw issue 16:42:15 <Ammler> and not solveable 16:42:17 <Razaekel> technically, the whole thing runs a profit 16:42:17 <PublicServer> <Thijs> so we could do it, but we build cannels over the sea 16:42:23 <PublicServer> *** thomashauk joined the game 16:42:23 <Razaekel> :-/ 16:42:44 <Ammler> or a buoy on every tile :-) 16:42:46 <PublicServer> <Thijs> evne better, quaducts 16:42:46 <Razaekel> adding up the transfer amounts and subtracting the loss on the last train results in a net positive amount 16:43:03 <KenjiE20> *drool* variable station stop points looks fantastic 16:43:11 <PublicServer> <Thijs> there is no capacity limit to aquaduct lengths 16:43:17 <Ammler> if we would make ship transfers 16:43:27 <Ammler> it might help to load the ship mulitplicator 16:43:54 <thomashauk> you'd need lots of ships 16:44:09 <PublicServer> <Thijs> i don't really have time to make a whole plan out of this, anyone care to help? 16:44:44 <Razaekel> !password 16:44:44 <PublicServer> Razaekel: rudest 16:44:53 <PublicServer> *** Razaekel joined the game 16:44:57 <PublicServer> *** AmmIer has joined spectators 16:44:58 <KenjiE20> man, watching these trains stop where they aught to just looks so nice 16:45:52 <Ammler> [18:44] <thomashauk> you'd need lots of ships <-- as i said, we could load the multiplcator grf then 16:46:42 *** Zuu has joined #openttdcoop 16:47:04 <PublicServer> <Razaekel> yeek 16:47:07 <PublicServer> <Razaekel> so 16:47:08 <PublicServer> <Razaekel> much 16:47:09 <PublicServer> <Razaekel> water 16:47:19 * KenjiE20 chuckles evilly 16:47:55 <planetmaker> Ammler, I haven't looked at the map yet (will in ~2h or so, when I get home); but the big ships / big cargo for them would be nice IMO 16:48:04 <planetmaker> on a water - rich world 16:48:25 <KenjiE20> there is a lot of water 16:48:52 <PublicServer> <Thijs> i made an example of a train>ship>train station idea 16:49:15 <PublicServer> <Thijs> in a way that is not so ugly as multiple train bridges 16:49:31 <PublicServer> <Thijs> and less cpu intensive as shipes over open water 16:49:36 <PublicServer> <thomashauk> Hmm 16:49:57 <PublicServer> *** Razaekel has left the game (leaving) 16:49:58 <PublicServer> *** Razaekel has left the game (connection lost) 16:50:20 <KenjiE20> I am allowing TF'ing for reasonable sized land bridges 16:50:42 <PublicServer> <Thijs> and is changing water to land TF? 16:50:52 <PublicServer> <Thijs> when you don't change the height 16:51:03 <planetmaker> KenjiE20, you mind then fixing the map for big ships cargo - if that helps / makes sense? 16:51:07 <KenjiE20> yea probably 16:51:22 <PublicServer> <thomashauk> The land reclamation hack 16:51:50 <KenjiE20> pm, Mark's got the most updated one for PS 16:52:02 <KenjiE20> with the couple fixes I missed 16:53:06 <planetmaker> oh, I see... Unless you fix that again :) 16:53:09 <planetmaker> Mark, around? 16:53:29 <planetmaker> KenjiE20, what you could, of course, do: save locally and go from there... 16:53:34 <planetmaker> most easy, I'd say 16:53:39 <KenjiE20> true enough 16:54:03 <planetmaker> I should be off a bit. I should now really grade these exams and then head home :O 16:54:14 <KenjiE20> hehe 16:54:31 <KenjiE20> what is it with teachers and a fancination with TTD 16:54:45 <PublicServer> <thomashauk> Hmm 16:55:16 <PublicServer> <thomashauk> Thjis's idea could do with being a seperate vote 16:55:37 <planetmaker> not really a teacher here. Just chores my professor outsources to me... 16:55:57 <PublicServer> *** Kenji joined the game 16:56:54 <Ammler> well, it should be easy just to use the ps save load the ship mulitplicator grf, reset vehciles upload the save and load it here. 16:57:11 <planetmaker> yeah 16:58:04 <Mark> planetmaker: around now 16:58:39 <PublicServer> <Mark> meh 16:58:42 <PublicServer> <Mark> why add aircrafts? 16:58:47 <PublicServer> <Mark> i had them balanced out perfectly 16:59:08 <PublicServer> <Mark> and why the random feeders 16:59:18 <PublicServer> <Mark> distant join covers that for us 16:59:31 <PublicServer> <Thijs> i added a few aircrafts, there was room for more 16:59:38 <PublicServer> <Thijs> but i overdid it i see now 16:59:39 <PublicServer> <Mark> they're circling around now 16:59:52 <PublicServer> <Thijs> already sold a few 16:59:53 <PublicServer> <Kenji> city airport is available 16:59:54 <PublicServer> <Mark> guess i should put a "don't add aicrafts" sign again 17:00:21 <PublicServer> <thomashauk> Airports need upgrading 17:00:25 <PublicServer> <Mark> depoting all aicracts for upgrade to 707 17:01:31 <PublicServer> <Kenji> probably the wrong airport to depot :P 17:01:42 <PublicServer> <Mark> i just sent all to depot 17:01:46 <PublicServer> <Mark> someone killed the airport though 17:01:55 <PublicServer> <Kenji> ah 17:02:06 <PublicServer> <Kenji> someone probably rebuilt as you clicked 17:02:11 <PublicServer> <Thijs> i upgraded it, but killed the entire station 17:02:26 <PublicServer> <Thijs> thought it had a trainstation connected 17:02:30 <PublicServer> <Thijs> to keep it alive 17:02:39 <PublicServer> <Mark> well, just please leave the planes for me 17:03:18 <PublicServer> <Thijs> now all planes are going t the smalles airport 17:03:19 <PublicServer> <Kenji> btw for reference, incase you hadn't spotted, there are four large landmasses 17:03:43 <PublicServer> <Kenji> which should be the natural route 17:03:58 <PublicServer> <Mark> might be nice to have networks on 3 scales 17:04:09 <PublicServer> <Mark> regional, international and national 17:04:26 <PublicServer> <Kenji> the major connecting issue would be southern most to it's neighbour 17:04:38 <PublicServer> <Kenji> where easttown island is 17:04:49 <PublicServer> <Kenji> there's no obvious short point 17:04:50 <PublicServer> <thomashauk> Yeah there is a bit of a wide channel 17:05:13 <PublicServer> <Mark> probably across Easttown isl to the peninsula with the ref on it 17:05:20 <PublicServer> <Thijs> going to take ships very long 17:05:30 <PublicServer> <Thijs> unless they are hovercrafts 17:05:31 <PublicServer> <Kenji> or jumping to the east isle 17:06:00 <PublicServer> <Mark> via Carnpool is shorter 17:06:22 <PublicServer> <Kenji> yea, that's the ilse I meant 17:06:29 <PublicServer> <Kenji> isle* 17:06:32 <PublicServer> <Mark> or we create a new island and make it look natural :P 17:06:38 <PublicServer> <Kenji> hehe 17:06:41 <PublicServer> <Mark> that's easy with "smooth" terrain 17:06:48 <PublicServer> <Kenji> yep 17:06:59 <PublicServer> <Kenji> iirc this is smooth, smooth and high water 17:07:19 <PublicServer> <thomashauk> The middle might be a problem too because of the national park 17:07:36 <PublicServer> <Kenji> there's a nice straight edge of coast you can jump to 17:07:41 <PublicServer> <Kenji> right on the tip 17:07:51 <PublicServer> <Mark> 140 tiles though 17:08:00 <PublicServer> <Kenji> shortest point 17:08:00 <PublicServer> <Mark> via either of the islands is only 80 17:08:22 <PublicServer> <Kenji> 52 tiles I count 17:08:43 <PublicServer> <Mark> i added them up 17:08:55 <PublicServer> <Kenji> I used the measurement tool :P 17:09:10 <PublicServer> <Mark> i did too, i mean i added up the long bit and the short bit :P 17:09:41 <PublicServer> <Mark> now let the money roll in 17:09:48 <PublicServer> <Kenji> well bondham <-> cheninghall is 52 at its shortest 17:09:56 <PublicServer> <Mark> 300k a trip is my guess 17:10:19 <PublicServer> <thomashauk> Going via east town is a problem since there isn't a straight line to the sothern continent 17:10:47 <PublicServer> <Mark> kill Carnpool and there will be 17:11:19 <PublicServer> <Kenji> he said easttown, not east side 17:11:28 <PublicServer> <Mark> oh 17:11:30 <PublicServer> <Kenji> easttown is confusingly on the west 17:11:31 <PublicServer> <Mark> heh 17:11:32 <PublicServer> <Mark> yes 17:11:44 <PublicServer> <Mark> didn't really read the town name 17:11:45 <ODM> !password 17:11:45 <PublicServer> ODM: donkey 17:11:45 <snake> !password 17:11:45 <PublicServer> snake: donkey 17:11:45 <PublicServer> <thomashauk> And south not north 17:11:49 <PublicServer> <Kenji> although southeast using the ngame borders 17:11:51 <PublicServer> *** 0DM joined the game 17:11:57 <PublicServer> *** Thijs has left the game (connection lost) 17:12:03 <PublicServer> *** snake joined the game 17:12:05 <PublicServer> <0DM> hey guyzies 17:12:08 <PublicServer> <Kenji> o/ 17:12:11 <PublicServer> <Mark> 'lo 17:12:54 <PublicServer> <thomashauk> There are a lot of odd names thouough 17:12:55 <PublicServer> <Kenji> bang on mark 17:13:17 <PublicServer> <Kenji> £164k, so 0k 17:13:28 <PublicServer> <Mark> :) 17:13:31 <PublicServer> <0DM> hm lets see if i can think of a plan 17:13:35 <PublicServer> <thomashauk> Fladhattan ridge for example 17:13:54 <PublicServer> <Mark> "silly" names are better 17:13:56 <PublicServer> <Mark> Cuddleweed 17:13:58 <PublicServer> <Kenji> lol 17:14:13 <PublicServer> <Kenji> made this before the influx of 'sillies' 17:14:47 <PublicServer> <Mark> well.. it was actually by accident that last two games had silly names 17:14:58 <PublicServer> <Mark> i forgot to set anything proper :P 17:15:10 <PublicServer> <thomashauk> Glenwell City is tiny! 17:15:32 <PublicServer> <Kenji> has a hospital and a cathedral though 17:15:39 *** carter has quit IRC 17:15:43 <PublicServer> <Kenji> maybe it's a univercity hospital 17:15:50 <PublicServer> <Kenji> that would make it a city 17:15:53 <PublicServer> <Kenji> :D 17:16:39 *** Venxir` has joined #openttdcoop 17:17:44 <Thijs> !password 17:17:44 <PublicServer> Thijs: donkey 17:17:49 <thomashauk> Little Slonbrough bay is miles inland 17:18:03 <PublicServer> *** Thijs joined the game 17:18:03 <PublicServer> <Kenji> and has no bay 17:18:07 <Mark> hm, wikipedia offline 17:18:50 <KenjiE20> which? 17:19:10 <Mark> which what? 17:19:18 <PublicServer> <Thijs> en.wikipedia is still working here 17:19:18 <KenjiE20> wiki 17:19:33 <Mark> both dutch and english are offline for me 17:19:39 <PublicServer> <Thijs> nl.wiki also working 17:19:41 <KenjiE20> en.wiki is up for me 17:19:43 <ODM> fine here 17:20:00 <PublicServer> <Thijs> must be your isp then 17:20:01 <Mark> surely is off for me 17:20:04 <Mark> guess so 17:20:17 <Mark> ziggo.. 17:20:40 <PublicServer> <Thijs> maybe ams-ix is meesed up again 17:20:51 <snake> down for me too (Russia) 17:21:19 <mitooo> !info 17:21:19 <PublicServer> mitooo: #:1(Orange) Company Name: 'OTTDC' Year Founded: 1950 Money: 51121930 Loan: 0 Value: 54999171 (T:0, R:0, P:20, S:10) unprotected 17:21:32 <thomashauk> Fine for me (UK) 17:22:07 <Xaroth> I'll check AMS-IX 17:22:24 <Suisse`> work here (CA) 17:22:27 *** Venxir has quit IRC 17:22:30 <Xaroth> don't see anything wrong on ams-ix :/ 17:22:41 <mitooo> !password 17:22:41 <PublicServer> mitooo: shames 17:22:52 <ODM> traffix seems fine 17:22:55 <Thijs> me neither 17:22:56 <mitooo> shame on me, shame on you. 17:22:58 <ODM> normally if somethings messed you see a dip:P 17:23:05 <PublicServer> *** mitooo joined the game 17:23:07 <Thijs> but the stats are delayed 17:23:11 <PublicServer> *** mitooo has joined company #1 17:23:13 <Xaroth> 5 minute delay 17:23:44 <KenjiE20> tried ping and tracerouting? 17:24:51 <Thijs> what was the forum for those kind of things, webhostingtalk.nl? 17:25:14 <Thijs> http://www.webhostingtalk.nl/uptime.php 17:25:41 <Thijs> have no idea what that is, bot it shows some things are down 17:26:12 <Xaroth> Openttd.org should be up again. 17:28:17 <PublicServer> *** Thijs has left the game (leaving) 17:28:18 <PublicServer> *** Thijs has left the game (connection lost) 17:28:40 <PublicServer> <0DM> hmm my plan will be weird 17:28:55 <PublicServer> <Mark> i like 'em weir 17:28:57 <PublicServer> <Mark> d 17:29:05 <PublicServer> <0DM> yeah i know that^^ 17:29:08 <PublicServer> <Mark> :) 17:29:19 <PublicServer> <0DM> you seem to be proud of it:p 17:29:21 <PublicServer> <Kenji> that's what she said 17:29:27 <PublicServer> <Mark> that must be the tenth time today i hit enter too early btw 17:29:41 <PublicServer> <0DM> its counterstrike syndrome! 17:29:46 <PublicServer> *** thomashauk has left the game (connection lost) 17:30:44 <PublicServer> <0DM> oeh dbset 17:30:50 <PublicServer> <0DM> that means br182 :O 17:34:14 <XeryusTC> :) 17:36:04 <PublicServer> *** Thraxian|Work has left the game (connection lost) 17:36:13 <PublicServer> <0DM> there we go 17:37:21 <PublicServer> <Kenji> looks interesting 17:37:25 *** thomashauk has quit IRC 17:38:26 <PublicServer> <0DM> hm did i miss anything? 17:38:37 <planetmaker> yes. free cake 17:38:56 <PublicServer> <0DM> ooh i like free cake....oh wait like that 17:38:57 <PublicServer> <0DM> darn you:p 17:39:00 <PublicServer> <0DM> come bring it:D 17:39:05 <PublicServer> <Kenji> lol 17:39:11 <PublicServer> <0DM> make your trains cheaper1 17:39:20 <PublicServer> *** Kenji has left the game (connection lost) 17:39:33 <PublicServer> <0DM> already too heavy for you kenji?^^ 17:39:56 <KenjiE20> that was bizzare 17:40:04 <KenjiE20> `ping 17:40:04 <Webster> pong 17:40:08 <KenjiE20> hmm 17:40:25 <PublicServer> <0DM> kaboem! 17:40:36 *** thomashauk has joined #openttdcoop 17:40:38 <KenjiE20> indeed, all my IM's vanished 17:40:52 <ODM> hm 17:40:53 <KenjiE20> xfire and irc survived 17:41:01 <ODM> also, openttd needs a an option to scroll the map faster 17:41:05 <ODM> like while holding a button 17:41:27 <KenjiE20> pidgin says inturupted by other software for yahooIM 17:41:32 <KenjiE20> meh 17:41:43 <KenjiE20> it's called the map o:P 17:41:50 <PublicServer> <Mark> ODM: shift 17:41:58 <KenjiE20> s/o:p/odm :P/ 17:42:07 <KenjiE20> stupid focus stealing 17:42:26 <PublicServer> <0DM> that needs to work with rightmouse too^^ 17:42:31 <PublicServer> <0DM> since i never use the arrows;p 17:42:42 <PublicServer> <Mark> i dont use scrolling edges :P 17:42:45 <PublicServer> <0DM> same 17:42:51 <PublicServer> <0DM> i hold rightmouse and drag:) 17:42:52 <KenjiE20> turn the sensitivity up on the mouse 17:42:55 <PublicServer> <Mark> yeah 17:43:10 <KenjiE20> or if you have an MX518+ lower the dpi 17:43:11 <KenjiE20> :P 17:43:13 <PublicServer> <Mark> i only use the arrows when i have to lay a looong piece of track 17:43:14 <PublicServer> <0DM> what even more?^^ i already use like a cm squared max:p 17:43:46 <PublicServer> <0DM> guess i could remember to use the dpi change button thingy 17:44:06 *** Sol2 has quit IRC 17:45:42 <PublicServer> *** 0DM has left the game (leaving) 17:45:42 <PublicServer> *** 0DM has left the game (connection lost) 17:45:56 <ODM> uhm, 2 quit messages? 17:46:05 <KenjiE20> it's been doing that all day 17:46:07 <planetmaker> ODM: might be bug 17:46:16 <ODM> didnt knew i was that important:p 17:46:41 <ODM> does anyone know if an actived pause building cheat will work in multiplayer? 17:47:44 <planetmaker> I know it does 17:47:59 <ODM> ty 17:48:00 <planetmaker> tested on PZ 17:49:46 *** phatmatt has quit IRC 17:50:40 <PublicServer> <Mark> boxing towns is pretty pointless as town growth is off 17:50:52 <PublicServer> <Mark> not sure if boxing is the word 17:51:27 <ODM> are they fighting?:O 17:51:46 <KenjiE20> that was me on the region capitol 17:51:59 <KenjiE20> I forgot someone already used !setdef 17:52:40 <Mark> that would have been me :) 17:52:43 <Mark> !help setdef 17:52:43 <PublicServer> Mark: http://www.openttdcoop.org/wiki/IRC_Commands 17:52:53 <ODM> hmm 17:52:58 <ODM> almost new season of have i got news for you:O 17:53:37 <KenjiE20> `setdef 17:53:37 <Webster> Command used to make a preset selection of settings revert to #openttdcoop defaults 17:53:39 <KenjiE20> :D 17:53:48 <Mark> smartass bot 17:53:49 <ODM> aah anoter bot!:P 17:54:06 <KenjiE20> lol 17:54:51 <planetmaker> KenjiE20, does it work? 17:55:00 <planetmaker> `setdef 17:55:00 <Webster> Command used to make a preset selection of settings revert to #openttdcoop defaults 17:55:11 <KenjiE20> that's just a description 17:55:11 <planetmaker> doesn't... or? 17:55:19 <planetmaker> oh... but no content? 17:55:25 <KenjiE20> `glossary 17:55:25 <Webster> bbh, cl, coop, prio, slh, sml, tunnel, tunnels, tunnelshelp, pbs, ml, is, lb, prios, bananas, pf, yapf, mm, nars, rv, rvs, sl, tf, pax, ll, rr, tl, setdef 17:55:30 <Mark> `bbh 17:55:30 <Webster> Back Bone Hub, see: http://www.openttdcoop.org/wiki/Backbone_Hub 17:55:40 <planetmaker> `coop 17:55:40 <Webster> Cooperative play. See http://www.openttdcoop.org/wiki/Cooperation for more information. 17:55:47 <planetmaker> `cl 17:55:47 <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed. 17:55:50 <KenjiE20> you can also use d: def: define: j: jargon: 17:55:57 <Thraxian|Work> and ?: 17:55:59 <Thraxian|Work> ?:slh 17:55:59 <Webster> Sideline hub, see: http://www.openttdcoop.org/wiki/Sideline_Hub 17:56:03 <KenjiE20> and that 17:56:09 <planetmaker> ?slh 17:56:11 <Mark> d:coop 17:56:11 <Webster> Cooperative play. See http://www.openttdcoop.org/wiki/Cooperation for more information. 17:56:12 <planetmaker> ?:slh 17:56:12 <Webster> Sideline hub, see: http://www.openttdcoop.org/wiki/Sideline_Hub 17:56:22 <Thraxian|Work> would have just used ? but... 17:56:23 <Thraxian|Work> ??? 17:56:23 <planetmaker> ?:ll 17:56:24 <Webster> LL / RR or variations are indicating directions on a main- or sideline 17:56:31 <planetmaker> ?:setdef 17:56:31 <Webster> Command used to make a preset selection of settings revert to #openttdcoop defaults 17:56:51 <planetmaker> KenjiE20, so... how do I use the bot then in order to exercise setdef? 17:57:12 <KenjiE20> that'd be !setdef for the AP bot 17:57:28 <planetmaker> uhm... right... :S 17:57:39 <planetmaker> I thought the bot could do that maybe, too :) 17:58:05 <planetmaker> so many characters for so many bots... !, `, @, ?:, ... 17:58:08 <KenjiE20> I could probably get him to /msg it 17:58:33 <planetmaker> hm... it should only do that, if a voiced or op'ed person issues it. 17:58:34 <KenjiE20> three bots, Webster just has multiple triggers 17:58:53 <KenjiE20> yea, which is why it doesn't :) 17:58:55 <planetmaker> or anyone could re-configure the server(s) 17:58:59 <planetmaker> :) 17:59:13 <planetmaker> but indeed a very nice glossary. I like it! 17:59:26 <KenjiE20> I think I got most things in 17:59:54 <ODM> why three triggers?^^ 18:00:11 <Mark> probably thought four is too many 18:00:12 <planetmaker> why not? 18:00:15 <KenjiE20> because someone said definie: would be nice 18:00:24 <ODM> thought its a bit overkill^^ 18:00:27 <KenjiE20> then about 4 more appeared 18:00:46 <planetmaker> does the bot need op for something? 18:00:49 <KenjiE20> just means you can use whatever you remember 18:00:51 <Thraxian|Work> Google uses the "define:" syntax 18:00:56 <Thraxian|Work> that makes it more user-friendly :) 18:01:13 <KenjiE20> maybe voice, but not really a needed thing 18:01:38 <planetmaker> <Ammler> and you can't begin with "we don't allow bots from non-member :P 18:01:45 <KenjiE20> it's not set to do anything but talk here :) 18:01:50 <planetmaker> ^^ just thought it quote - worthy :P 18:02:00 <KenjiE20> afk dinner 18:02:11 <planetmaker> he :P 18:02:20 <Ammler> ups :P 18:02:45 <Ammler> you should at least remove the typo :P 18:02:51 <Mark> :D 18:03:29 <Ammler> well, so who else? 18:03:56 <ODM> what, theres more bots?:p 18:12:23 *** Zulan has joined #openttdcoop 18:23:07 <XeryusTC> `prio 18:23:07 <Webster> A shortening of 'Priority', see: http://www.openttdcoop.org/wiki/Priorities 18:23:14 <XeryusTC> ODM: ^ 18:23:46 <PublicServer> *** mitooo has left the game (connection lost) 18:24:43 <ODM> XeryusTC? 18:24:59 <XeryusTC> <@ODM> what, theres more bots?:p 18:25:11 <ODM> ah yeah i mean besides them:P 18:25:21 <mitooo> !password 18:25:21 <PublicServer> mitooo: kitten 18:25:32 <XeryusTC> oh :P 18:25:41 <PublicServer> *** mitooo joined the game 18:25:41 <XeryusTC> i wasnt sure if you knew about that one already 18:25:52 <PublicServer> *** mitooo has joined company #1 18:26:20 <PublicServer> *** Mark has joined spectators 18:27:58 *** zushinezumi has quit IRC 18:29:07 <KenjiE20> back 18:32:43 <thomashauk> !password 18:32:43 <PublicServer> thomashauk: kitten 18:32:56 <PublicServer> *** thomashauk joined the game 18:34:58 *** draconnier has quit IRC 18:35:13 <PublicServer> *** draconnier has left the game (connection lost) 18:35:48 <PublicServer> <AmmIer> hehe 18:36:01 <PublicServer> <AmmIer> I have invisible bridges 18:36:08 <PublicServer> <AmmIer> so the ships looks like on the sea 18:36:18 <KenjiE20> heh 18:37:31 <PublicServer> <AmmIer> aquaduct over sea is quite silly ;-) 18:37:48 <KenjiE20> I think it's meant to reduce PF overhead 18:38:06 <PublicServer> <AmmIer> I know, still ;-) 18:39:45 <KenjiE20> it is kind of odd I'll admit 18:42:07 <PublicServer> <AmmIer> city airport handles fewer trains the small one 18:42:22 <planetmaker> back, too 18:42:40 <KenjiE20> I'm surprised the airport even handles trains :P 18:42:49 <ODM> heh 18:42:53 <ODM> its a great airport 18:42:54 <planetmaker> :P 18:43:26 <KenjiE20> although it would be nice to have some airpotr layout with metro link builtin 18:43:44 <PublicServer> <AmmIer> we have ;-) 18:43:51 <PublicServer> <AmmIer> also called distant-join 18:44:01 <planetmaker> KenjiE20: building your own, modularily is better, isn't it? 18:44:09 <KenjiE20> true enough 18:44:25 <KenjiE20> but newgrfports is a way off yet 18:44:33 <PublicServer> <AmmIer> I am happy, the discussion about newgrf_port startet again 18:44:40 <PublicServer> <AmmIer> :-) 18:44:40 <planetmaker> indeed 18:45:16 <PublicServer> <AmmIer> when is this party pm? 18:45:38 <planetmaker> well... I hoped there'd be more? Where are tneo, Mark and XeryusTC and Thraxian and ...? 18:45:51 <Mark> im here 18:45:52 <planetmaker> I'm ready to party though :) 18:45:53 <XeryusTC> wait what? 18:46:10 <planetmaker> I want to tell of KenjiE20 for using as non-member a bot here in this channel 18:46:12 <planetmaker> :D 18:46:13 <Mark> has our guest of honour arrived yet? 18:46:21 <planetmaker> I think so. 18:46:29 <planetmaker> *tell off 18:46:44 <KenjiE20> I blame Thrax for not stopping me :P 18:46:46 <planetmaker> Unfortunately I like that bot. 18:46:48 <Mark> shall i invite our guest? 18:46:51 <planetmaker> Does anyone know a solution? 18:47:03 <planetmaker> Might be I like the owner, too :) 18:47:41 <PublicServer> <AmmIer> :-) 18:47:44 <PublicServer> <AmmIer> .... 18:47:50 <planetmaker> go ahead, Mark; you might know a solution to this problem :) 18:48:04 <Mark> lemme think 18:48:28 <Mark> KenjiE20: we like to promote you to member :) 18:48:38 <planetmaker> @op KenjiE20 18:48:38 *** Cooper sets mode: +o KenjiE20 18:48:54 * KenjiE20 blinks 18:49:25 <KenjiE20> heh, this is either very good or very bad :P 18:49:38 <planetmaker> hehe :) 18:49:53 <Ammler> take the first, if you can chose :P 18:50:15 <Ammler> KenjiE20: very welcome from my side 18:50:23 <KenjiE20> tyvm 18:50:32 <Mark> you might want to check your pms 18:50:32 <planetmaker> yup, a very warm welcome from here, too :) 18:50:39 <tneo> welcom KenjiE20 :-D 18:50:43 <Mark> and, welcome :) 18:50:47 <planetmaker> you might need it for "the other universe" :) 18:51:17 <ODM> wooohooo 18:57:11 *** FHS has joined #openttdcoop 18:57:29 <FHS> !password 18:57:29 <PublicServer> FHS: redeem 18:57:40 <PublicServer> *** FHS joined the game 19:00:39 <PublicServer> *** snake has left the game (leaving) 19:00:40 <PublicServer> *** snake has left the game (connection lost) 19:05:46 *** snake has quit IRC 19:06:03 <planetmaker> !wiki 19:06:03 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Main_Page 19:06:08 <planetmaker> !users 19:06:08 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Community:Members 19:11:09 <PublicServer> *** FHS has left the game (leaving) 19:11:09 <PublicServer> *** FHS has left the game (connection lost) 19:11:11 *** paracom has joined #openttdcoop 19:11:24 *** FHS has quit IRC 19:11:35 *** Sapakara has joined #openttdcoop 19:12:21 <paracom> !password 19:12:21 <PublicServer> paracom: wolves 19:15:12 <PublicServer> *** De_Ghost has left the game (connection lost) 19:15:15 <Brot> [Blog entry] New member for #openttdcoop: KenjiE20 (ODM) - http://www.openttdcoop.org/blog/2009/04/15/new-member-for-openttdcoop-kenjie20/ 19:15:23 <PublicServer> *** De_Ghost joined the game 19:18:40 <PublicServer> <De_Ghost> very lnog map 19:18:45 <planetmaker> @nicks 19:18:45 <Cooper> planetmaker: Aali, AD, Alanin`off, Ammler, Andel, blinky, Born_Acorn, Brot, Cap_J_L_Picard, ccfreak2k, CIA-9, Condac, confound, Cooper, DASPRiD, db48x, De_Ghosty, elmex, floffe, Fuco, G, hylje, Juustro, KenjiE20, Killian, kokx, Kommer, Levi, Loknar, Mark, Markk, martling, Misza, mitooo, mixrin, mizipzor_, MooUK, Mucht, murr4y_, narc, nubn, ODM, orudge, Osai, paracom, Patrick, PierreW, planetmaker, Progman, (1 more message) 19:18:48 <planetmaker> @more 19:18:48 <Cooper> planetmaker: PublicServer, Razaekel, Ridayah, Sapakara, Seppel, SmatZ, StarLite, Suisse`, taisteluorava, Thijs, thomashauk, Thraxian, Thraxian|Work, TinoM, tneo, uliko, valhallasw, Venxir`, Webster, weltende, Wurzel49, Xaroth, XeryusTC, Zr40, Zulan, and Zuu 19:18:55 <KenjiE20> yarg 19:18:57 <planetmaker> welcome all our newest member: KenjiE20 :) 19:19:01 <KenjiE20> yarg! 19:19:04 <narc> Eh? Neat 19:19:07 <De_Ghosty> @nicks 19:19:07 <Cooper> De_Ghosty: Error: You don't have the channel capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 19:19:09 <De_Ghosty> @more 19:19:09 <Cooper> De_Ghosty: Error: You haven't asked me a command; perhaps you want to see someone else's more. To do so, call this command with that person's nick. 19:19:10 <narc> Congrats, Kenji :) 19:19:10 <De_Ghosty> awwwwwwwwwwwwwwww 19:19:13 <De_Ghosty> what a rip off 19:19:29 <floffe> KenjiE20: congrats :) 19:19:32 <Seppel> huch 19:19:38 <Seppel> gz ? 19:19:44 <De_Ghosty> jealous :o 19:19:47 <De_Ghosty> no not really 19:19:48 <De_Ghosty> :) 19:19:50 <planetmaker> hehe waking up sleepers :) 19:19:52 <KenjiE20> thanks pm, now my highlighter is going mad :P 19:20:00 <planetmaker> lool. Sorry 19:20:19 <planetmaker> it will settle :) 19:20:20 <narc> Well, pulling in people who are busy at work :P 19:20:21 <floffe> planetmaker: seems so, doesn't it? 19:20:31 <narc> Close enough. 19:20:36 <De_Ghosty> or ppl who are hardly working 19:20:37 <De_Ghosty> :o 19:20:42 <planetmaker> floffe: indeed :) 19:20:43 <narc> That, too! :D 19:20:53 <planetmaker> here by chance or always on, just not active? 19:20:56 <floffe> to be honest i thought someone said something about sweden rather than to me (have that on hilight for another channel) 19:21:10 <floffe> me? always on 19:21:11 <ODM> aah nickspam:D 19:21:17 <DASPRiD> bah! 19:21:20 <narc> Heh. 19:21:21 * DASPRiD slaps planetmaker 19:21:27 <De_Ghosty> i know 19:21:31 <DASPRiD> mv planetmaker cookiemaker 19:21:33 <DASPRiD> and now go! :x 19:21:35 <De_Ghosty> we'll do mega bridge network :o 19:21:42 <narc> Well, I'm on a conf call for work, and have had the "funnest" day ever today. 19:21:48 <DASPRiD> mega bride network o.0 19:21:49 <narc> So any excuse for a break is a good one. 19:21:50 <planetmaker> pah. I only make cakes. Cookies are for christmas time only. 19:22:05 <narc> Hm... mv planetmaker cakemaker? 19:22:12 <planetmaker> that's alright :) 19:22:19 <planetmaker> did it last two weekends :) 19:22:21 <DASPRiD> mv cookiemaker cakemaker 19:22:22 <DASPRiD> gogo 19:23:16 <planetmaker> kk :) 19:23:32 <narc> I feel like my brain has been rewired using a screwdriver -- and they did it badly. 19:23:50 <narc> So don't mind if I'm a bit more 'off' than usual :P 19:23:53 * planetmaker hands narc a wedge 19:24:00 <planetmaker> ^^maybe that helps bette r :P 19:24:12 <narc> How would a wedge help? 19:24:27 <planetmaker> dunno. Screwdriver didn't help. ... 19:24:33 <narc> Hehehe. 19:24:36 <ODM> do want cookies 19:24:54 <narc> I'd rather have a sledge hammer and a few minutes in a dark room with a few people. 19:24:56 * KenjiE20 hands narc a hammer 19:25:01 <KenjiE20> ^ I find they work best :P 19:25:03 <narc> Hah, great minds :D 19:25:22 <ODM> narc, what happened?:O 19:25:34 <planetmaker> :D 19:25:37 <narc> ODM: Meh, work. 19:25:41 <ODM> work is evil 19:25:48 <Sapakara> !password 19:25:48 <PublicServer> Sapakara: upends 19:25:49 <planetmaker> indeed. 19:25:54 <planetmaker> !playercount 19:25:54 <PublicServer> planetmaker: Number of players: 5 19:25:57 <planetmaker> wow 19:26:02 <planetmaker> oh, I wanted to check the map :) 19:26:03 <ODM> i still need a job^^ 19:26:11 <PublicServer> *** Sapakara joined the game 19:27:46 <PublicServer> *** planetm4kerq joined the game 19:28:03 <PublicServer> <planetm4kerq> how could we ever live without freeform edges? 19:28:08 <PublicServer> <planetm4kerq> oh, and hi everyone :) 19:28:21 <PublicServer> *** planetm4kerq has changed his/her name to planetm4ker 19:28:48 <ODM> hey pm! 19:29:02 <PublicServer> <planetm4ker> :P Long no seen, eh? :) 19:29:15 <ODM> yeah! 19:29:36 <ODM> !password 19:29:36 <PublicServer> ODM: upends 19:29:42 <PublicServer> *** 0DM joined the game 19:30:29 <PublicServer> <0DM> heh, those boats are odd 19:30:34 <PublicServer> <planetm4ker> indeed 19:30:45 <PublicServer> <0DM> guess its better for pf:D 19:30:47 <PublicServer> <0DM> but odd 19:31:26 <PublicServer> <planetm4ker> yep. you can use yapf then for boats :) 19:31:37 <PublicServer> *** SmatZ joined the game 19:31:40 <PublicServer> <SmatZ> ohai 19:31:45 <PublicServer> <SmatZ> new map I see 8-) 19:31:46 <PublicServer> <planetm4ker> hi! :) 19:31:55 <PublicServer> <planetm4ker> yeah, I also just see :) 19:31:59 <PublicServer> <SmatZ> every time I connect, there is map finishing or starting :) 19:32:06 <PublicServer> <SmatZ> good evening, planetmaker :) 19:32:25 <PublicServer> <planetm4ker> yeah, good evening to you, too :) 19:32:34 <PublicServer> <planetm4ker> now it's starting. Let's make a plan :) 19:32:37 <PublicServer> <SmatZ> :-) 19:32:38 <PublicServer> <planetm4ker> what do you say? 19:33:14 <Brot> [Blog comment] Comment on New member for #openttdcoop: KenjiE20 by KenjiE20 - http://www.openttdcoop.org/blog/2009/04/15/new-member-for-openttdcoop-kenjie20/comment-page-1/#comment-5408 19:33:24 <PublicServer> <SmatZ> I think this will end as a pax game 19:33:30 <PublicServer> <SmatZ> maybe chaos-like 19:33:31 <PublicServer> <0DM> heh 19:33:38 <PublicServer> <0DM> how negative are you:p 19:33:43 <PublicServer> <planetm4ker> hehe :) 19:33:45 <PublicServer> <SmatZ> :o) 19:33:58 <PublicServer> <planetm4ker> I think it might. But not complete chaos. 19:34:14 <PublicServer> <planetm4ker> I really liked the japan style island game some games ago 19:34:19 <PublicServer> <planetm4ker> this has the same potential 19:34:22 <PublicServer> <SmatZ> that water makes it hard to build nice cargo network 19:34:27 <PublicServer> <SmatZ> yeah :) 19:34:30 <PublicServer> <De_Ghost> chaos are fun 19:34:39 <PublicServer> <planetm4ker> not chaos... but... 19:34:41 <PublicServer> <planetm4ker> well 19:34:45 <PublicServer> <SmatZ> there are many towns there 19:34:46 <PublicServer> <De_Ghost> signals in tunnal are more funz 19:34:49 <PublicServer> <planetm4ker> b2b :) 19:34:49 <PublicServer> <De_Ghost> get to it :o 19:35:13 <PublicServer> *** SmatZ has left the game (leaving) 19:35:13 <PublicServer> *** SmatZ has left the game (connection lost) 19:36:20 <KenjiE20> oh good, the F1 diffusers were ruled legal 19:36:28 <ODM> f1 was god last time:D 19:36:44 <KenjiE20> yea, this seasons shaping up to be a good one 19:36:58 <PublicServer> *** De_Ghost has left the game (leaving) 19:36:58 <PublicServer> *** De_Ghost has left the game (connection lost) 19:37:34 <ODM> just to bad ferraris doing bad, fan here:P 19:37:40 <KenjiE20> hah 19:37:45 <KenjiE20> :P 19:37:51 <ODM> but more ocompetition is nice to see 19:38:05 <KenjiE20> Brawn are just.... wow 19:41:31 <ODM> also, raikkonen in shorts with icecream:D 19:42:05 <KenjiE20> haha, yea 19:42:13 <PublicServer> *** thomashauk has left the game (connection lost) 19:42:17 <hylje> delicious ice cream 19:42:34 <PublicServer> *** paracom has left the game (connection lost) 19:42:35 <PublicServer> *** 0DM has left the game (leaving) 19:42:35 <PublicServer> *** 0DM has left the game (connection lost) 19:42:46 <paracom> !password 19:42:46 <PublicServer> paracom: vowels 19:43:03 <PublicServer> *** paracom joined the game 19:43:40 *** Misza has quit IRC 19:44:49 <PublicServer> *** Sapakara has left the game (leaving) 19:44:49 <PublicServer> *** Sapakara has left the game (connection lost) 19:46:57 <ODM> hmm thinking of getting a 22" + screen 19:47:39 <KenjiE20> heh 19:48:18 <ODM> i feel puny at lan:P biggest case, smallest screen 19:48:46 *** TinoM has quit IRC 19:49:04 *** Mucht has quit IRC 19:49:56 *** thomashauk has quit IRC 19:50:12 *** Mucht has joined #openttdcoop 19:50:12 *** ChanServ sets mode: +o Mucht 19:50:41 *** Mucht has quit IRC 19:53:47 *** Mucht has joined #openttdcoop 19:53:47 *** ChanServ sets mode: +o Mucht 19:53:59 *** Mucht has quit IRC 19:54:01 <PublicServer> *** paracom has left the game (leaving) 19:54:01 <PublicServer> *** paracom has left the game (connection lost) 19:54:03 *** paracom has quit IRC 19:58:19 *** WebIRC-61 has joined #openttdcoop 19:58:37 *** Sol2 has joined #openttdcoop 19:59:05 <Sol2> hi there! 19:59:05 <Sol2> !uptime 19:59:07 <Sol2> uptime : 2ÀÏ 20½Ã°£ 5ºÐ 33ÃÊ 19:59:07 <Sol2> O _O;; 20:01:21 *** Misza has joined #openttdcoop 20:04:02 <Sol2> Thraxian|Work, do you mind if i disturb you for a moment? :D 20:05:29 <KenjiE20> he's ever so slightly busy, sup? 20:05:33 <Sol2> lol yeap 20:05:47 <Sol2> hav a question 'bout his picture 20:05:57 <Sol2> http://www.openttdcoop.org/wiki/images/e/e8/McAlpine_%26_Co.%2C_1st_Nov_2100.png 20:05:58 <Sol2> this one 20:06:10 <KenjiE20> which is? 20:06:19 <Sol2> he uses one-way signal for almost each 2 blocks 20:06:24 *** UFO64 has joined #openttdcoop 20:06:35 <ODM> yes 20:06:39 <Ammler> that is coopish ;-) 20:06:39 <KenjiE20> yea, that's how coop plays 20:06:45 <Sol2> is it better to use one-way normal signal than two-way? 20:06:57 <KenjiE20> you can get more trains in the same space 20:07:18 <KenjiE20> depends but on a ML yes 20:07:30 <Ammler> never use 2way, if not needed. 20:07:40 <Sol2> oh thx 20:07:49 <Ammler> maybe also don't use it then ;-) 20:07:55 <Sol2> yeap 20:08:14 <KenjiE20> two ways aren't great for throughput 20:08:33 <KenjiE20> but they have their uses 20:08:48 <Ammler> oh, you don't speak about signals? 20:09:44 <Sol2> i just wonder what happens if i use 2-way signal rather than 1-way 20:09:46 <Sol2> : ) 20:09:51 <KenjiE20> trains get lost 20:09:58 <KenjiE20> that's what usually happens 20:11:06 * KenjiE20 wonders that markup {{flag}} generates 20:11:57 <Sol2> when i bulit up with 1-way signals, if traffic goes heavier then train hav to stop for a while. As repeating that sort of things, trains are just stucked up with looking at opposite(wrong) direction, indicate they are finding another route 20:12:16 <KenjiE20> hmm, that was the wrong channel wasn't it 20:12:18 <KenjiE20> nvm 20:13:20 <KenjiE20> if you've got proper one-ways, even if they turn there should just find a wrong way signal and turn back 20:13:33 <KenjiE20> s/there/they/ 20:13:51 <Ammler> we switch off turn arounds 20:13:53 <Ammler> !setdef 20:13:53 <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1 20:14:11 <Sol2> oh, switch off turn arounds may help me a little : ) 20:14:28 <Ammler> 255=disabled 20:14:47 <Ammler> those switches are only accessable by console 20:15:30 <Sol2> queue of trains becomes longer, and then some particular train which was stucked at middle of the queue cannot turn around again if the right way is clear enough to go 20:15:41 <Mark> sounds like pbs 20:16:14 <Sol2> lol i used many pbs and got advice yesterday, changed lots of pbs to just normal 1-way signal 20:16:24 <Mark> good 20:16:27 <Ammler> Mark: not pbs, just wrong settings ;-) 20:16:53 <Sol2> even I didn't actually change joiners/balancers with pre-signals, it shows pretty good at the first time 20:16:55 <KenjiE20> if they turn around they should just right themselves if it's normal 20:17:09 <Sol2> and trafiic went heavier, then stucked 20:17:10 <Ammler> if the network is well designed, a train never needs to return. 20:17:15 <KenjiE20> with pbs they just sit there like idiots looking for a path that doesn't exist 20:17:32 <Sol2> that's what i've told yesterday : ) 20:17:49 <Sol2> so i've changed un-necessary pbs to normals 20:18:01 <KenjiE20> care to make an updated screenie for us? 20:18:17 <Sol2> sorry but i gave up at that time and just turned it off 20:18:38 <Sol2> i'll try again and if the situation occurs again, then i'll post it up for you 20:18:38 <KenjiE20> ah, no autosave? 20:18:50 <Sol2> yeap actually just once for a year 20:18:51 <Sol2> : ( 20:18:56 <KenjiE20> heh 20:19:08 <KenjiE20> don't think I even run autosaves 20:19:19 <KenjiE20> my trunk/stable might 20:19:27 <Sol2> checked just b4 i join IRC but i can't find the latest : ) 20:19:30 <KenjiE20> been a while since I played SP 20:19:37 <Sol2> : ) 20:19:51 <KenjiE20> the load dialogue sorts by newest at the top 20:20:07 <Sol2> hard to find a proper server in north-east asia , so i just enjoy SP 20:20:13 <Sol2> `coop 20:20:13 <Webster> Cooperative play. See http://www.openttdcoop.org/wiki/Cooperation for more information. 20:20:15 <Sol2> hmm? 20:20:53 <KenjiE20> heh, you invoked the new dictionary 20:21:50 <Sol2> ''? 20:21:53 <Sol2> pardon 20:21:54 <Sol2> ? 20:22:00 <KenjiE20> `glossary 20:22:00 <Webster> bbh, cl, coop, prio, slh, sml, tunnel, tunnels, tunnelshelp, pbs, ml, is, lb, prios, bananas, pf, yapf, mm, nars, rv, rvs, sl, tf, pax, ll, rr, tl, setdef 20:22:17 <Sol2> lol 20:22:19 <Sol2> thx 20:22:28 <KenjiE20> webster hold a list of shorthand we use 20:22:28 <Webster> I have no idea. 20:22:36 <KenjiE20> oh shush 20:22:41 <Sol2> hehe 20:22:45 <Sol2> he's cute 20:22:47 <Sol2> XD 20:22:48 <ODM> you just got owned by your bot 20:22:53 <KenjiE20> hehe 20:22:57 <Sol2> Webster 20:23:00 <KenjiE20> I probably should turn that off 20:23:01 <Sol2> is ur bot? lol 20:23:04 <Sol2> hehe 20:23:16 <KenjiE20> I had it on to test grabbing commands from the PS relay 20:23:32 <KenjiE20> but couldn't get it to recognise wildcards 20:23:46 <Sol2> may i help a little? 20:23:48 <ODM> like tigers? 20:23:49 <Sol2> :D 20:23:50 <ODM> those are wild 20:23:56 *** StarLite has quit IRC 20:24:02 <Sol2> but wat is PS? 20:24:08 <ODM> publicserver 20:24:11 <Sol2> ah 20:24:14 <KenjiE20> publicserver .... ^ 20:24:36 <Sol2> should use lots of ontext scripts 20:24:50 <KenjiE20> `jargon ps "The Public Server, see http://www.openttdcoop.org/wiki/Public_Server" 20:24:50 <Webster> KenjiE20: The operation succeeded. 20:25:14 <KenjiE20> that would involve scripting and effot 20:25:16 <KenjiE20> effort* 20:25:54 <Sol2> hehe 20:26:21 <Sol2> i like you guys so much XD 20:26:31 <Sol2> so kind and helpful 20:26:33 <Sol2> hehe 20:26:36 <Xaroth> grats KenjiE20 20:26:44 <KenjiE20> ty 20:27:01 <Sol2> wat are grat/ty ''? 20:27:18 <Sol2> ah 20:27:22 <Sol2> ty is thank you maybe 20:27:26 <KenjiE20> yep 20:27:31 <KenjiE20> and congratulations 20:27:35 <Sol2> ah! 20:27:38 <KenjiE20> which is a stupidly long word :P 20:27:51 <Sol2> right XD 20:28:06 <KenjiE20> but not as long as some which I cant be bothered to type 20:28:14 <KenjiE20> but I'm sure someone will copy/paste 20:28:19 <KenjiE20> :D 20:28:22 <Sol2> lol 20:28:29 <Sol2> cnp that "congraturations"? 20:28:33 <ODM> how about floccinaucinihilipilification ? 20:28:39 <Sol2> knock it off 20:28:39 <KenjiE20> see ^ 20:28:58 <PublicServer> <AmmIer> oh, pm made a plan :-) 20:29:06 <KenjiE20> oh? 20:29:07 <planetmaker> :) 20:29:25 <planetmaker> Forgot to add it to the votes :.. 20:29:42 <Sol2> lol 20:30:08 <Sol2> one of my cats just wake up the another and take him to their shelter 20:30:09 <Sol2> XD so cute 20:31:25 <planetmaker> where is the voting board actually? 20:31:50 <PublicServer> *** AmmIer has joined company #1 20:31:53 <PublicServer> <planetm4ker> ...nowhere... 20:32:34 <Sol2> ¤À¤Ñ¤¾ 20:32:35 <Sol2> omg 20:32:42 <PublicServer> <AmmIer> hehe, I like that city sign color 20:32:49 <Sol2> autosave options's just turned off 20:32:52 *** Brianetta has joined #openttdcoop 20:32:52 *** ChanServ sets mode: +o Brianetta 20:32:55 <Sol2> =( 20:33:49 <Seppel> !download win32 20:33:49 <PublicServer> Seppel: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip 20:35:32 *** mixrin has quit IRC 20:36:25 <Seppel> !password 20:36:25 <PublicServer> Seppel: catchy 20:36:32 <PublicServer> *** Sepp joined the game 20:37:00 *** blinky has quit IRC 20:37:09 <Sol2> guys i'll try once more XD 20:43:53 <PublicServer> *** Sepp has left the game (leaving) 20:43:53 <PublicServer> *** Sepp has left the game (connection lost) 20:44:11 *** Wurzel49 has quit IRC 20:44:53 <PublicServer> *** Thijs joined the game 20:47:55 <PublicServer> *** planetm4ker has left the game (leaving) 20:47:55 <PublicServer> *** planetm4ker has left the game (connection lost) 20:49:34 <PublicServer> *** mitooo has left the game (leaving) 20:49:34 <PublicServer> *** mitooo has left the game (connection lost) 20:49:35 *** db48x has quit IRC 20:49:40 *** mitooo has quit IRC 20:56:22 <PublicServer> *** Thijs has left the game (leaving) 20:56:22 <PublicServer> *** Thijs has left the game (connection lost) 20:56:22 <PublicServer> *** Game paused (not enough players) 21:00:07 <PublicServer> *** AmmIer has joined spectators 21:01:07 *** UFO64 has quit IRC 21:02:11 <PublicServer> *** Progman joined the game 21:02:44 *** Audigex has joined #openttdcoop 21:02:48 <Audigex> hih 21:02:52 <Audigex> i 21:02:58 <Audigex> !password 21:02:58 <PublicServer> Audigex: lizard 21:03:22 *** Thraxian|Work has left #openttdcoop 21:03:22 <PublicServer> *** Game unpaused (enough players) 21:03:22 <PublicServer> *** audigex joined the game 21:03:29 <PublicServer> *** planetm4ker joined the game 21:04:31 <Fuco> !dl win32 21:04:31 <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip 21:04:40 <PublicServer> *** Progman has left the game (leaving) 21:04:41 <PublicServer> *** Progman has left the game (connection lost) 21:05:36 <PublicServer> *** planetm4ker has left the game (leaving) 21:05:36 <PublicServer> *** planetm4ker has left the game (connection lost) 21:05:36 <PublicServer> *** Game paused (not enough players) 21:05:46 <Fuco> server's broken right? 21:06:02 <Audigex> seems alright to me 21:06:06 <ODM> uh it just has a little bug where quits are messed up 21:06:09 <KenjiE20> no, that double leave thing is a new bug 21:06:16 <planetmaker> works fine here, Fuco 21:06:19 <Fuco> hm 21:06:23 <Fuco> can you give me IP? 21:06:27 <planetmaker> it's just a faulty error message :) 21:06:28 <Fuco> it sais its offline 21:06:29 <planetmaker> !ip 21:06:29 <PublicServer> planetmaker: ps.openttdcoop.org 21:06:31 <PublicServer> *** audigex has left the game (leaving) 21:06:31 <PublicServer> *** audigex has left the game (connection lost) 21:06:48 <Fuco> cool 21:06:50 <planetmaker> not error message but connection terminated message 21:06:51 <Fuco> !password 21:06:51 <PublicServer> Fuco: sicked 21:06:58 <PublicServer> *** Fuco joined the game 21:06:59 <Audigex> 91.198.87.142:3979 21:07:11 <PublicServer> *** Game unpaused (enough players) 21:07:17 <Audigex> !password 21:07:17 <PublicServer> Audigex: sicked 21:07:27 <PublicServer> *** audigex joined the game 21:07:47 <Audigex> what's the gametype? 21:07:49 <Audigex> !gametype 21:07:52 <Audigex> worth a try :p 21:07:55 <PublicServer> <Fuco> pax game? 21:08:06 <Audigex> plan? 21:08:12 <PublicServer> <Fuco> yea i see.. 21:08:12 <Audigex> or do we finally get another go at chaos? :) 21:08:24 <PublicServer> <Fuco> i love chaos... 21:08:31 <PublicServer> <Fuco> its more exciting than planned games 21:08:36 <planetmaker> Audigex: not a bad idea... 21:08:47 <PublicServer> <Fuco> you just build a plan and it works ... boring ;D 21:08:51 <planetmaker> KenjiE20: ^^ what about !gametype? :) 21:08:55 <Audigex> planned games quickly become a case of "expand this main line" "fix this priority" 21:09:05 <KenjiE20> since when did any of our planes 'just work'? 21:09:08 <KenjiE20> plans* 21:09:10 <planetmaker> Fuco: you think? 21:09:14 <Audigex> they mostly "just" work 21:09:22 <Audigex> "just work" is a bit beyond them 21:09:25 <planetmaker> or work just 21:09:38 <KenjiE20> yea more like that ^ 21:09:38 <PublicServer> <Fuco> well, you basically build overrated network right from the start and 'just' fix glitches 21:09:48 <Audigex> yeah, its true 21:09:52 <planetmaker> mostly 21:09:54 <Audigex> we usually have more network than train 21:10:02 <KenjiE20> plans usually work, just 21:10:08 <Mark> this is not a suitable map for chaos 21:10:16 <planetmaker> well... you cannot call 1k trains insufficient 21:10:29 <Audigex> not insufficient trains 21:10:32 <ODM> im off, goodnight 21:10:33 <Audigex> just superfluous track 21:10:36 <Audigex> night odm :) 21:10:37 <planetmaker> g'night ODM 21:10:41 <Mark> night 21:10:42 *** Progman has quit IRC 21:10:42 <KenjiE20> what seems to happen is a plan gets voted, and we immeadiatly find 5 things wrong with the it 21:10:46 <PublicServer> <Fuco> my first game was b2b and i loved it... second was pax only wihth plan... it was fun pimping town etc 21:10:47 <planetmaker> Audigex: I don't even think that... 21:10:48 <KenjiE20> nite odm 21:10:53 <PublicServer> <Fuco> but planned games was boring me 21:10:53 <Audigex> mark, anything is a suitable map for chaos 21:10:55 *** ODM has quit IRC 21:10:57 <PublicServer> <Fuco> dunno ~~ 21:10:59 <Mark> i disagree 21:11:11 *** Sapakara has quit IRC 21:11:18 <Audigex> i'm sure the plan will win almost every time 21:11:34 <Audigex> i just think chaos is more interesting - see how many different "takes" on the network we get 21:11:42 <PublicServer> *** Kenji joined the game 21:11:43 <Audigex> otherwise most games end up fairly similar 21:12:05 <PublicServer> <Fuco> yea one big 'round ' round the map serving 1000 trains ;d 21:12:14 <Audigex> variations on the number of main lines and constitution of LRLR LLRR etc 21:12:21 <Mark> "yeah, we do that all the time" 21:12:30 <PublicServer> <Kenji> you could say that's all we ever do so why bother 21:12:31 <PublicServer> <Fuco> you should rename Lake Finnighall to Lake Bodom :P 21:12:38 <PublicServer> <Kenji> but that's not the interesting part 21:12:46 <Audigex> it's not all we ever do - but it is easily the most prominent 21:13:10 <PublicServer> <Kenji> the interesting bit is the actual layout and design of the connections 21:13:21 <PublicServer> <Kenji> the plan is just how everything should fir 21:13:23 <PublicServer> <Kenji> * 21:13:26 <Audigex> i tend to find that's done by a small group of people though 21:13:42 <Audigex> look at any individual coop game and all the hubs tend to be made by 3/4 people at most 21:13:48 <Audigex> with another couple who optimis 21:13:49 <Audigex> e 21:14:07 <PublicServer> <Kenji> but you'll notice those people are constantly changing 21:14:08 <Mark> do you have any idea what you're talking about? 21:14:24 <Audigex> yes 21:14:28 <Mark> you obviously have hardly any experience with coop at all 21:14:37 <Audigex> i've been part of plenty of games 21:14:42 <Audigex> not as much as i'd often like 21:14:47 <Audigex> slow CPU :( 21:15:23 <Fuco> just an offtopic question, do you need some hardcore PC to host a ottd server? 21:15:28 <Audigex> no 21:15:38 <Audigex> even a pretty basic PC will do it 21:15:47 <PublicServer> <Kenji> I'm liking the inventive plans for htis map 21:15:48 <Audigex> the speed of your network is most important 21:15:50 <PublicServer> <Kenji> this* 21:15:52 <Fuco> i mean host it like this pub server for example 21:16:01 <PublicServer> <Kenji> looks like you're actually having to think a bit 21:16:08 <Audigex> i don't think it's all that fast 21:16:14 <Audigex> you'd be better off with plenty of RAM 21:16:25 <planetmaker> Fuco: my laptop could do it 21:16:29 <Audigex> but you don't need any sort of graphics power 21:16:42 <Audigex> and the CPU can be fairly basic 21:16:51 <Fuco> and there is a linux version i suppose :P 21:17:04 <planetmaker> the server runs linux 21:17:10 <PublicServer> <Kenji> except that it's got to work out what the GRFs are doing regardless of drawing them 21:17:15 <planetmaker> my laptop runs mac 21:17:19 <Fuco> i was thinking of setting up one server @ our school network 21:17:20 <planetmaker> my desktop windows 21:17:25 <planetmaker> anything works. even sunos 21:17:34 <planetmaker> or freebsd 21:17:36 <planetmaker> or ... 21:17:43 <PublicServer> * Kenji imagines trying to run a listen server on the iphone 21:17:46 <Audigex> kenji - it has to have a fairly modern cpu, but a basic one will do the job 21:17:49 <Fuco> we have fedora 10 i think so that should be fine 21:17:59 <Audigex> and being ottd 21:18:03 <Fuco> or fedora 9 dunno 21:18:05 <Audigex> a faster single core is better than a slower quad 21:18:34 <Fuco> and the network has 10 gbit up/down speed so that's good as well 21:18:44 <planetmaker> Audigex: even then - a server doesn't need a cpu as good as a client. You can easily cut off 25% or so 21:18:50 <planetmaker> if not more 21:18:52 <Audigex> yeah 21:18:54 <Audigex> thats what i'm saying 21:19:03 <Audigex> it can be fairly basic 21:19:14 <Audigex> a 3ghz pentium 4 would likely be plenty 21:19:41 <Audigex> although an older cpu would probably be better than the cheap pentium/celeron/athlon dual cores 21:19:44 <Fuco> well that's a pretty 'decent' computer ;p 21:19:44 <Audigex> low clock speeds 21:19:56 <Audigex> P4s are like £15 on fleabay 21:20:16 <Fuco> i have 3ghz desktop at home and its pretty fast... altho i only plan ttd or quake on it :D 21:20:19 <Fuco> play* 21:20:35 <Audigex> i have a 3ghz p4 too - the RAM lets it down though :( 21:20:42 <Fuco> i run a game with 2k L30 trains 21:20:44 <Audigex> DDR is hard to get hold of now 21:20:49 <Fuco> and it was "smooth" 21:21:39 <Mark> number of trains means nothing, the length means even less 21:21:50 <Fuco> how come 21:21:59 <KenjiE20> they're still one entity 21:22:07 <Fuco> yea the length is not important 21:22:09 <Fuco> but the number? 21:22:18 <Mark> a 600km/h trains takes much more than a 100km/h one 21:22:24 <Fuco> i thought PF has to calculate every train or no? 21:22:25 <Mark> not sure if it's 6 times as much, but more for sure 21:22:38 <Mark> also map size is very important 21:22:47 *** jondisti has joined #openttdcoop 21:22:47 <Mark> newgrfs take a lot of space 21:22:49 <Mark> big towns do 21:22:56 <Audigex> a faster train needs a faster computer 21:23:00 <Audigex> because it's doing more pathfinding 21:23:02 <jondisti> !password 21:23:03 <PublicServer> jondisti: bakery 21:23:16 <Fuco> i was playing with maglevs ;p 21:23:18 <Fuco> 600+ 21:23:23 <Audigex> yarp 21:23:35 <Fuco> the last one has 640kmh i thimk 21:23:38 <Fuco> in the original set 21:23:39 <Ammler> [23:20] <Fuco> i run a game with 2k L30 trains <-- big parking lot, I guess ;-) 21:23:43 <Audigex> it also depends on the map size, but not necessarily how you'd expect 21:24:02 <Audigex> 512x512 vs 256x256 21:24:05 <Audigex> if they have a similar track layout (2x scaled for the 512) 21:24:06 <Fuco> size was 1024x.. 21:24:15 <KenjiE20> why are we all arguing the same position? 21:24:19 <Audigex> its more fun 21:24:25 <Audigex> and what i'm saying is 21:24:28 <Fuco> ;D 21:24:29 <Audigex> a big map with less junctions and signals 21:24:40 <Audigex> could in theory use less cpu than a small one 21:24:44 <Audigex> with more junctions and signals 21:24:55 <Audigex> because the cpu has to do more calculations in less time 21:25:11 <Audigex> long track it pathfind-s once every 10 seconds per train 21:25:16 <Audigex> short track it's every 3 seconds 21:25:20 <Audigex> etc 21:25:43 <Fuco> well, whatever... conclusion is i can run my server just fine :D 21:26:02 <Ammler> server needs around 20% less then a client 21:26:21 <Audigex> fuco, assuming your school will allow incoming connections to that fedora build 21:26:34 <Fuco> ye, those are lab pc's 21:26:38 <Fuco> we have some access ;p 21:26:39 <Audigex> plenty of educational institutions will block "server type" access 21:26:41 <Audigex> kkoi 21:27:03 <Audigex> i'd love to get access to my uni's server farm 21:27:08 <Audigex> just for 10 minutes :) 21:27:10 <Fuco> some guys were running even their own PCs there 21:27:23 <Fuco> but you need some connetions 21:27:30 <Fuco> im only in 2nd semester so im a freshman :P 21:27:30 <Audigex> i have a 100mb/100mb line at uni 21:27:44 <Audigex> but the terms and conditions say that we can't use anything as a server :( 21:27:54 <Fuco> we have something like 100gbit direct connection to CERN lol :D 21:28:05 <Audigex> so it all has to go direct through their HTTP cache 21:28:17 <Audigex> i'm sure our physics dept has a decent connection to CERN 21:28:27 <Audigex> strong links with the Atlas detector 21:28:31 <Audigex> no idea how fast though 21:28:33 <Audigex> never asked 21:29:16 <Fuco> ye, those are lab pc's 21:29:16 <Fuco> [23:26:40] <Fuco> we have some access ;p 21:29:16 <Fuco> [23:26:41] <Audigex> plenty of educational institutions will block "server type" access 21:29:16 <Fuco> [23:26:43] <Audi 21:29:19 <Fuco> ops 21:29:27 <planetmaker> Audigex: 100mbit was yesterday :P 21:29:27 <Fuco> stupid copypaste mirc bug 21:29:34 <Fuco> ;d 21:29:37 <Audigex> 100mbit in your own room? 21:29:39 <Fuco> i have 100mbit at home ;P 21:29:49 <PublicServer> *** Kenji has left the game (leaving) 21:29:49 <PublicServer> *** Kenji has left the game (connection lost) 21:29:54 <Audigex> where do you live? 21:29:57 <Fuco> slovakia 21:30:21 <Fuco> that's somewhere in east europe 21:30:31 <Fuco> for those who lack global geography skills :P 21:30:36 <PublicServer> *** Player joined the game 21:30:43 <PublicServer> *** Player has changed his/her name to jondisti 21:31:21 <Audigex> 100mbit is pretty quick for slovakia... 21:31:36 <Audigex> all i can find says that broadband averages at 4.5mb/s there 21:32:17 <Fuco> there's a new service 21:32:24 <Fuco> from Orange provider 21:32:27 <Fuco> called fibernet 21:32:38 <Fuco> i think top commercial speed is 60mbit 21:32:44 <Audigex> ah yeah 21:32:52 <Audigex> i think 50mbit is possible on cable here 21:32:53 <Fuco> and i was kinda lucky :P 21:32:54 <Audigex> fibre too 21:33:15 <Audigex> my uni is connected to the UK educational network 21:33:18 <Audigex> which is rapido 21:33:31 <Audigex> and all residential rooms are connected at 100mb 21:33:42 <Audigex> but that's getting upgraded to 1gb next year :) 21:33:51 <Audigex> i very much doubt if actual throughput will be that high though 21:34:27 <Audigex> 100mb seems to be close to actual throughput though with the 100mb connections 21:34:34 <PublicServer> *** Mark has left the game (connection lost) 21:34:43 <Fuco> well even if it's faster... your harddrive isnt ;D 21:34:57 <Fuco> i have a slow one in notebook 21:35:03 <Fuco> some 5400rpm 21:35:13 <Sol2> oh 21:35:15 <Fuco> dunno 21:35:19 <Fuco> im not much into hardware 21:35:22 <Fuco> its just slow ;D 21:35:23 <Sol2> it just looks better 21:35:47 <Fuco> as my math teacher says... hardware is for dummies 21:36:07 <Fuco> you just plug it in somewhere... just like LEGO 21:36:07 <Sol2> changing many PBS to 1-way normal signal makes trains find the right way faster : ) 21:36:18 <KenjiE20> hehe 21:36:42 <Fuco> LEGO, btw is the most awesome 'toy' i've ever played with 21:38:59 <Fuco> ahh town grow is turned off... 21:39:06 <Fuco> i wanted to build some town up :( 21:39:32 <KenjiE20> --> stage: planning 21:40:19 <planetmaker> Fuco: that can be changed 21:40:24 <planetmaker> but only when planning is over 21:40:36 <planetmaker> for a pax game it will be changed 21:42:11 <PublicServer> *** audigex has left the game (leaving) 21:42:11 <PublicServer> *** audigex has left the game (connection lost) 21:43:07 <Fuco> but this aint a pax game or is it?... or it depends on plan? 21:43:50 <Fuco> i kinda like building up towns... my last had over 120k citizens... 25k pax per month ;p 21:43:54 <Fuco> game 109 i think :D 21:46:17 *** Mark has quit IRC 21:46:19 <Thijs> I see you're having nice bandwidth discussions/ Last year bandwith was really put in perspective for me. I lived in Suriname, and at some point the internet cable of the country was damaged. The entire country went from 120mbit down to 40mbit. While i was used to my own private 100 mbit connection i had in NL. My dormroom had more internet then an entire country!! 21:48:41 <Fuco> that's kinda hardcore 21:48:42 <Fuco> lol 21:48:58 <Fuco> suriname.. i've heard that 21:49:03 <Fuco> its somweherein south america 21:49:08 <Fuco> north south america 21:49:12 <Audigex> yeah, it does put it in perspective 21:49:30 <Fuco> yey i was pretty good in geographics ;D 21:49:31 <Audigex> i have no idea how we used to get by on 14.4, 28.8, 56.6k connections 21:49:42 <KenjiE20> files were smaller 21:49:51 <Audigex> i come home to my 5mb home connection and wonder how anyone lives with it 21:50:00 <Audigex> KenjiE20 - true, but not by that much with some web pages 21:50:04 *** Mark has joined #openttdcoop 21:50:09 *** ChanServ sets mode: +o Mark 21:50:25 <Audigex> a webpage now is probably <2x bigger than it was then for most 21:50:25 <KenjiE20> well back then most of them were just text 21:50:39 <Audigex> yeah 21:50:39 <Fuco> i see you hate flash sites too :D 21:50:42 <Fuco> i HATE them 21:50:46 <KenjiE20> now we load a bazillion images per page 21:50:47 <Fuco> 99% of them are UGLY SLOW 21:50:48 <Audigex> oh christ, i hate flash 21:50:51 <Fuco> and totally inefficient 21:50:58 <Audigex> yeah, nobody uses optimiser in photoshop anymore 21:51:00 <Thijs> in suriname i hated everything web 2.0 21:51:10 <Audigex> they just assume everyone's connection is fast enough 21:51:18 <Thijs> it could take me a day to check my hotmail 21:51:23 <Audigex> i close any site with a flash intro instantly 21:51:24 <Fuco> well besides of that.. it just suck most the time 21:51:24 <KenjiE20> web verision, wtf was with that? 21:51:29 <KenjiE20> versions* 21:51:37 <Audigex> save for web was awesome 21:51:40 <Fuco> web 2.0 are those social networks 21:51:46 <Fuco> like lastfm facebook etc 21:51:52 <KenjiE20> I know that 21:52:01 <Audigex> yeah, but too many sites assume web2.0 = flash, buttons and big icons 21:52:07 <Fuco> exactly ;D 21:52:08 <Audigex> designers took over the phrase web2.0 21:52:18 <Audigex> where it actually meant a different way of WORKING with information 21:52:22 <Audigex> rather than LOOKING at it 21:52:25 <Fuco> but you know, most of the time, simple CSS is far nicer then flash 21:52:27 <Fuco> and faster 21:52:29 <Fuco> and smaller 21:52:39 <Audigex> i find that i still prefer a basic xhtml+css layout 21:52:40 <Thijs> i know it's user input based web, bur it usually comes doen to fancy sites that don't open properly on a mobile browser 21:52:41 <Audigex> www.tminusten.com 21:52:42 <Suisse`> lol web2 = flash, first time i read about that 21:52:43 <Audigex> my blog 21:53:04 <Suisse`> !playercount 21:53:04 <PublicServer> Suisse`: Number of players: 3 21:53:06 <Audigex> thijs - that's because most of those type of sites love they javascript 21:53:14 <PublicServer> *** Suisse has left the game (connection lost) 21:53:18 <Thijs> and flash, and ajax 21:53:37 <Thijs> i hate everything flash, except flash video 21:53:53 <Thijs> though silverlight is better for video i believe 21:53:58 <Suisse`> i hate flash video because they don,y use GPU acceleration 21:53:58 <KenjiE20> !players 21:54:01 <PublicServer> KenjiE20: Client 128 (Orange) is Fuco, in company 1 (OTTDC) 21:54:01 <PublicServer> KenjiE20: Client 79 is AmmIer, a spectator 21:54:01 <PublicServer> KenjiE20: Client 133 (Orange) is jondisti, in company 1 (OTTDC) 21:54:32 <Thijs> i like the sites that just give you the link to a strem 21:54:46 <Thijs> and you can choose with what player you open it 21:55:02 <Thijs> mplayer classic, wmp, vlc 21:55:29 <Thijs> bot those sites are so rare, usually the stream address is hidden if recoverable at all 21:55:31 <KenjiE20> MIME/x-video ftw 21:56:31 <Thijs> i really hate the dutch uitzendinggemist.nl for making it so hard to just get the stream address 21:56:37 <Thijs> for instance 21:57:44 *** Thijs has quit IRC 22:00:44 <De_Ghosty> streams are fail 22:00:45 <De_Ghosty> :o 22:02:03 <Fuco> i loved the "worst page design" contest 22:02:11 <Fuco> some adobe site won that 22:02:24 <Fuco> pure flash, over 20mb in size 22:02:24 <Fuco> ;d 22:02:27 <Fuco> and ugly as hell 22:02:29 <hylje> own dogfood 22:05:13 *** Venxir` has quit IRC 22:06:23 <jondisti> hmm are there any public server games where ships played a major role in? 22:06:35 <jondisti> wanna see how that works before voting :P 22:06:48 <Fuco> hmm 22:06:54 <Fuco> i once played a game with 50 ships in it 22:07:00 <Fuco> it was totally laggy 22:07:08 <Fuco> ships had terrible PF back then 22:07:12 <jondisti> i can see that 22:08:23 <jondisti> and ttd recommends original pathfinding for ships now also. their paths don't make any sense 22:08:33 <jondisti> ottd 22:10:25 <Fuco> well you have to use a lots of buoys 22:10:31 <Fuco> that will help a little bit 22:11:22 <Audigex> [22:53:53] <Thijs> though silverlight is better for video i believe 22:11:24 <Audigex> silverlight fails 22:11:28 <Audigex> seriously 22:11:37 <Audigex> aforementioned 100mb connection 22:11:47 <jondisti> .... don't like ships so much anyway :P 22:11:54 <Audigex> core2quad q6600 @ 3.6ghz 22:12:00 <Audigex> hd4850 22:12:00 <jondisti> they could be nice eyecandy in this game though 22:12:04 <Audigex> and it lagged 22:12:12 <Fuco> yea, that's the only possible use 22:12:15 <Fuco> as eyecandy :P 22:12:24 <Sol2> O _Oa 22:16:22 <PublicServer> *** jondisti has left the game (leaving) 22:16:22 <PublicServer> *** jondisti has left the game (connection lost) 22:16:22 <PublicServer> *** Game paused (not enough players) 22:23:07 <De_Ghosty> ti not lag 22:23:18 <De_Ghosty> all you need is an i7 overclocked to 5 ghz 22:23:19 <De_Ghosty> :) 22:24:57 *** Markk has quit IRC 22:28:04 <Fuco> what's the client limit now? 22:28:09 <Fuco> it used to be 11 or so 22:28:29 <Fuco> i've heard it can be something up to 255 is that true? 22:30:10 *** Markk has joined #openttdcoop 22:32:36 <jondisti> it is 255 22:48:55 *** Levi has quit IRC 22:55:59 <Sol2> `prios 22:55:59 <Webster> A shortening of 'Priority', see: http://www.openttdcoop.org/wiki/Priorities 22:58:16 *** Levi has joined #openttdcoop 23:00:03 *** Zuu has quit IRC 23:02:04 <XeryusTC> Fuco: that is indeed correct 23:03:00 <Fuco> that can be a little messy with so many players ;p 23:03:05 *** Brianetta has quit IRC 23:05:31 <PublicServer> *** Fuco has left the game (connection lost) 23:05:32 <PublicServer> *** AmmIer has left the game (connection lost) 23:15:08 <Zulan> !dl win32 23:15:08 <PublicServer> Zulan: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip 23:17:18 <Razaekel> how would you do a 8->8 mixer? 23:17:21 <Razaekel> >.> 23:18:37 <Zulan> !help 23:18:37 <PublicServer> Zulan: http://www.openttdcoop.org/wiki/IRC_Commands 23:20:08 <Zulan> !password 23:20:08 <PublicServer> Zulan: median 23:20:19 <Ammler> good night all 23:20:21 <PublicServer> *** Zulan joined the game 23:21:02 <Ammler> Razaekel: 8->8? 23:21:24 <Ammler> every line needs to be alble to join every line? 23:25:23 *** Razaekel has quit IRC 23:27:22 *** Zulan has quit IRC 23:31:20 <PublicServer> *** Zulan has left the game (leaving) 23:31:20 <PublicServer> *** Zulan has left the game (connection lost) 23:45:50 *** Razaekel has joined #openttdcoop