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Log for #openttdcoop on 16th April 2009:
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00:03:39  *** Booth has joined #openttdcoop
00:14:34  <Booth> hello
00:14:57  <Booth> !password
00:14:57  <PublicServer> Booth: alight
00:15:10  <Booth> !password
00:15:10  <PublicServer> Booth: alight
00:15:11  <Booth> !password
00:15:11  <PublicServer> Booth: alight
00:15:12  <Booth> !password
00:15:12  <PublicServer> Booth: alight
00:15:13  <Booth> !password
00:15:13  <PublicServer> Booth: alight
00:15:13  <Booth> !password
00:15:13  <PublicServer> Booth: alight
00:15:14  <Booth> hello
00:15:16  <Booth> !password
00:15:16  <PublicServer> Booth: alight
00:15:23  <PublicServer> *** Chris Booth has left the game (connection lost)
00:15:28  <Booth> !password
00:15:28  <PublicServer> Booth: alight
00:15:46  <PublicServer> *** Chris Booth joined the game
00:16:17  <PublicServer> *** Game unpaused (enough players)
00:16:29  <PublicServer> *** Thraxian joined the game
00:16:33  <PublicServer> <Chris Booth> hello
00:16:38  <PublicServer> <Thraxian> hey there
00:16:48  <PublicServer> <Chris Booth> long time no speek
00:17:09  <PublicServer> <Thraxian> had a big deadline last month that kept me away for quite some time
00:17:18  <PublicServer> <Chris Booth> same
00:17:30  <PublicServer> <Chris Booth> i havemt been on here for an month
00:17:39  <PublicServer> <Chris Booth> with uni andwork
00:18:18  <PublicServer> *** jondisti joined the game
00:18:30  <PublicServer> <Chris Booth> why do they play Terrar gen maps on coop
00:18:43  <PublicServer> <Chris Booth> when i give then nice none TG maps to play
00:18:50  <PublicServer> <Chris Booth> but my maps never get played
00:18:53  <PublicServer> <Chris Booth> i hat TG
00:21:03  <Sol2> how many lane needed in the stations if i have over 100 trains that comes to and goes from there?
00:21:15  <Sol2> in one station
00:21:21  <KenjiE20> not so much the amount as the frequenc
00:21:23  <KenjiE20> +y
00:21:54  <PublicServer> <Chris Booth> also not so much the route with cargo dest
00:22:13  <PublicServer> <Chris Booth> cargo only need to be droped at a station that accepts
00:22:26  <Sol2> i already have 21 lane and use PBS but it seems need more
00:22:45  <Sol2> i'm not using cargodest now because i want to fix my saved game first
00:22:47  <KenjiE20> is this the terminus still?
00:22:50  <Sol2> fix to reduce the traffic
00:22:53  <Sol2> nope
00:22:54  <Sol2> RoRo
00:23:04  <PublicServer> <Thraxian> can you upload a screenshot of the station, or is it on a server we can access?
00:23:06  <Sol2> 5lane in 6lane out
00:23:16  <Sol2> i'll upload
00:23:17  <PublicServer> <Chris Booth> ok with RORO on an ML?
00:23:33  <PublicServer> <Chris Booth> just tranport to ideal drop
00:23:50  <PublicServer> <Chris Booth> ooh 5 lane in 6 lane out
00:24:01  <PublicServer> <Chris Booth> sounds like  a dab plan
00:24:19  *** jondisti has quit IRC
00:24:20  <Sol2> wats dab?
00:24:27  <PublicServer> <Chris Booth> bad
00:24:35  <PublicServer> <Chris Booth> but spelt wrong
00:25:01  <Sol2> o i c
00:25:04  <PublicServer> <Chris Booth> or www.dabs.com
00:25:09  <PublicServer> <Chris Booth> if you feel like
00:25:15  <Sol2> lol wats that?
00:25:33  <Booth> pc part website for UK only
00:25:42  <Sol2> yeah i cannot buy
00:25:50  <Sol2> cuz im in korea : )
00:25:56  <PublicServer> <Chris Booth> what counrty you frm?
00:25:59  <PublicServer> <Chris Booth> ooh
00:25:59  <Sol2> 85%84_10%EC%9B%94_23%EC%9D%BC.png
00:26:06  <Sol2> omg
00:26:07  <Sol2> sorry
00:26:13  <Sol2> http://www.openttdcoop.org/wiki/Image:McDonald_Express%2C_2123%EB%85%84_10%EC%9B%94_23%EC%9D%BC.png
00:26:14  <Sol2> yeap
00:26:20  <PublicServer> <Chris Booth> help if the link existsd
00:26:41  <De_Ghosty> KOREA?!
00:26:49  <De_Ghosty> do you really have 100mbit internet?
00:26:56  <KenjiE20> you probably want to seperate out the entry ways
00:26:59  <Sol2> i'm just keeping on modifying the lane
00:27:04  <Sol2> yeah
00:27:05  <KenjiE20> max 4 lines to a pbs system
00:27:13  <PublicServer> <Thraxian> Chris, check the Special:RecentChanges page
00:27:13  <Sol2> max 4 lines ic
00:27:21  <KenjiE20> and just regular splits leading up to it
00:27:23  <Sol2> De_Ghosty / not only 100mbit
00:27:29  <Sol2> : )
00:27:32  <De_Ghosty> 1 gigba bit?
00:27:36  <De_Ghosty> how fast is ur's?
00:27:37  <De_Ghosty> :o
00:27:39  <Sol2> eh, let's calc
00:27:45  <KenjiE20> !archive
00:27:45  <PublicServer> KenjiE20: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
00:27:46  *** jondisti has joined #openttdcoop
00:27:52  <Sol2> max up/down speed about 11Mbyte/s
00:27:56  <Booth> thraxian can you send a link pls
00:28:04  <Sol2> !°è»ê 11 * 8
00:28:04  <Sol2> ´ä: 88
00:28:12  <Sol2> yeah it's about 100mbit
00:28:16  <Sol2> i'm sry XD
00:28:18  <PublicServer> <Thraxian> @wiki Special:RecentChanges
00:28:18  <De_Ghosty> I WANT
00:28:23  <Booth> if you are going into a loop station
00:28:31  <Sol2> not my line :(
00:28:34  <De_Ghosty> to meet a korean girl so i can get korean internet
00:28:35  <De_Ghosty> lol
00:28:41  <KenjiE20> try having a look at the Wood drop (bottom right corner) of game 134
00:28:41  <Booth> split evey line into 3 at thin junctioin
00:28:48  <Booth> 2 into the statioin 1 ML
00:29:00  <PublicServer> <Thraxian> I see a lot of traffic in that image the the east ot that station?  are they waiting to get to station?
00:29:04  <Booth> then every station line into 4 station lines
00:29:16  <PublicServer> <Thraxian> near Findinghall
00:29:23  <Booth> so 5 * 2* 4
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00:29:28  <De_Ghosty> looks like they are stuck
00:29:33  <De_Ghosty> you can tell by their gap
00:29:35  <Booth> = 20 platfors of station
00:29:45  <Booth> into 10 entry lines
00:29:53  <Sol2> yeah they're waiting
00:29:56  <Booth> this will cure james
00:29:56  <PublicServer> *** jondisti has left the game (leaving)
00:29:57  <PublicServer> *** jondisti has left the game (connection lost)
00:30:14  <Sol2> the traffic jammed at the entrance and it reached to there
00:30:17  <De_Ghosty> have u seen competition game?
00:30:19  <PublicServer> <Thraxian> make sure the rails from Findinghall to the station are signalled right - there should be more trains there and fewer where they are parked
00:30:29  <Booth> just split the straffi c
00:30:39  <PublicServer> <Thraxian> can you send a screenshot of where that traffic jam is?
00:30:46  <Booth> dont merge befor the station
00:30:57  <Booth> so you get 10 entrance line
00:31:06  <Booth> 10 * 2 or may be 3
00:31:12  <Booth> into 5 exit line
00:31:25  <Booth> the station will act as a train mixer
00:31:36  <Booth> this will solve the ML Q problem
00:32:12  <Booth> also make sure it istn a combine drop and pick up
00:32:16  <Sol2> Thraxian, http://www.openttdcoop.org/wiki/Image:McDonald_Express%2C_2123%EB%85%84_10%EC%9B%94_25%EC%9D%BC.png
00:32:22  <Booth> this alwayd causes isssues
00:32:31  <Booth> split trains that drop raws
00:32:45  <Booth> and pick up secondary or final goods
00:32:51  <Sol2> yeap
00:32:56  <KenjiE20> I see pbs and regular signals
00:33:03  <KenjiE20> that's what's holding traffic
00:33:10  <PublicServer> <Thraxian> Sol2: where the two sets of tracks are merging, you want a line of PBS signals across, not 1/2 and 1/2
00:33:20  <PublicServer> <Thraxian> like Kenji says .... grrr
00:33:26  <KenjiE20> lol
00:33:32  <KenjiE20> Sol2; http://www.openttdcoop.org/wiki/Image:Muffinwood_Transport%2C_5th_Sep_2300.png
00:33:33  <Sol2> but i wanna keep that lane mixed with raw mats and goods
00:33:41  <Booth> what i see is good and primary using same line
00:33:43  <KenjiE20> ignoring the station in the bottom right
00:33:45  <PublicServer> <Thraxian> also, put more signals on those tracks near the depots (or get rid of the depots)
00:33:49  <Booth> into same station
00:33:51  <KenjiE20> that's the sort thing to aim for
00:33:54  <PublicServer> <Thraxian> there's a large gap there that will cause backups also
00:34:01  <Booth> seperate goods from farm and steel
00:34:10  <Booth> then create a seperate pickup
00:34:20  <Booth> that will solve 99% of the problem
00:34:53  <Booth> 1 of 2 thing i can see
00:35:04  <Sol2> yeah i know seperating lanes might solve the prob
00:35:11  <Booth> remove the crossing at merge
00:35:24  <Booth> so 10 - 20 none merged
00:35:27  <Sol2> but i want to keep that lines mixed
00:35:30  <Booth> station
00:35:32  <Sol2> about 10 to 20
00:35:40  <Booth> or seperate drop and pickuo
00:35:50  <Sol2> that's what i don't want to
00:35:52  <Sol2> lol
00:35:52  <Booth> dont mix
00:36:05  <Sol2> i just want to see that works : )
00:36:10  <Booth> keep say 5 =-m15
00:36:16  <Booth> 5 -15
00:36:22  <PublicServer> <Thraxian> Sol2: every time a train come from Findinghall, it stops trains coming from the other way because you have normal signals instead of PBS
00:36:24  <Booth> and 5 - 10
00:36:33  <Booth> then merge after station
00:36:42  <PublicServer> <Thraxian> changes those 3 to PBS and you'll probably get rid of most of the problem that easily
00:36:48  <Booth> add 5 pltas
00:36:53  <Booth> and dont merge
00:36:55  <PublicServer> <Thraxian> not completely, but it will help greatly
00:36:58  <KenjiE20> ^ what Thrax said
00:37:01  <Booth> let station mix
00:37:24  <Booth> remove all PBs
00:37:30  <PublicServer> <Thraxian> ideally, Booth's proposal is the best solution, but the signal change is the quick one :)
00:37:38  <Booth> and dont mix just add 5 plat
00:38:06  <Booth> but depends on TF and room
00:38:15  <De_Ghosty> make an internetgame
00:38:17  <De_Ghosty> :o
00:38:21  <Booth> thrax is LOW TF and mine is HIGH TF
00:38:32  <Booth> make a MP game
00:38:33  <De_Ghosty> the map is flat
00:38:38  <De_Ghosty> how high tf can u get
00:38:38  <Booth> and we can help
00:38:40  <De_Ghosty> :o
00:38:53  <Booth> erm then go for max plats
00:38:58  <Sol2> he's right yeah i can't agree more but i want to keep the trains which come and go mixed each other vigorously
00:39:09  <Sol2> XD
00:39:18  <Booth> 15 - 25 (10 - 20 + 5)
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00:39:41  <Sol2> hmm
00:39:44  <Booth> with crosses you get slow traffic
00:40:11  <De_Ghosty> no much depends on design
00:40:11  <Booth> without crosses you get fast traffic
00:40:36  <Booth> ok with 2 -3 PBS Station entrance yo get fast flow
00:40:37  <De_Ghosty> 5 tile maglev
00:40:48  <Booth> but in general (X = Slow)
00:40:49  <De_Ghosty> accel is awsome
00:40:50  <De_Ghosty> i like
00:40:55  <De_Ghosty> yea
00:40:59  <De_Ghosty> when u make an x
00:41:07  <De_Ghosty> u effectivly made 2 line into 1
00:41:14  <Booth> i agree woth ghost
00:41:47  <Booth> 2 - 3 or even 2 - 4 PBS X are ok
00:41:57  <De_Ghosty> 3 i think is limit
00:42:01  <De_Ghosty> 4 is pushing it :o
00:42:11  <Booth> but without PBS you make 1 signal block
00:42:12  <De_Ghosty> i usally don't go pass 2
00:42:12  <Sol2> oh
00:42:16  <De_Ghosty> unless i'm lazy
00:42:46  <Sol2> what you're talking about is split every entrance lane without mixing each other
00:43:02  <Booth> pbs is great until path finder cant sort out crossing train
00:43:05  <Sol2> right?
00:43:07  <KenjiE20> 1) fix the alternating PBS/normals, 2) rebuild the station entry, so that each of the 5 lines feeds a few platforms, 3) (optional) convert/add goods to the side as a seperate station/seperate entry
00:43:13  <De_Ghosty> u can still mix even if u split em
00:43:25  <De_Ghosty> u just need more room
00:43:31  <Sol2> okay
00:43:34  <Booth> you can mix
00:43:40  <Booth> so lets say mixer
00:43:42  <Sol2> thanks guys i'll try
00:43:47  <Booth> + 2 TL
00:43:48  <De_Ghosty> make a mutiplayer game
00:43:52  <De_Ghosty> so we can come build :D
00:43:54  <Booth> then spliter
00:44:03  <Sol2> sry but i dun wanna make :p
00:44:06  <Booth> with each lane you need 3 - 6 platforms
00:44:15  <Booth> depends on traffic volume
00:44:19  <KenjiE20> yea but I find you learn better by messing about solo
00:44:24  <De_Ghosty> i like to work on other ppl's stuff :o
00:44:32  <Booth> but no more than 6 other wise you need 6 lines in
00:44:33  <KenjiE20> rather than watching someone else tear down and rebuild :P
00:44:59  <Booth> with entrance no less than 3 per line
00:45:06  <Booth> but 6 is a max also
00:45:17  <De_Ghosty> in my experiance
00:45:21  <Booth> otherwise you end up with jams in both case
00:45:25  <De_Ghosty> wait nvm
00:45:35  <De_Ghosty> at this train speed u gonna need 5-6 platform
00:45:36  <De_Ghosty> a line
00:45:38  <Sol2> okay
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00:45:42  <Booth> as with ghost dont let us build
00:45:46  <De_Ghosty> maybe 7
00:45:56  <Booth> 7 is puching it
00:46:13  <De_Ghosty> my philosophy is
00:46:15  <Booth> i would say with 7 you are better with 2 * 8
00:46:19  <De_Ghosty> why build it adequatly
00:46:23  <De_Ghosty> when you can over kill it
00:46:29  <Booth> yeah
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00:46:43  <Sol2> lol
00:46:45  <De_Ghosty> it's good to plan ahead
00:46:47  <Booth> with 1 * 7 build 1 -> 4 -> 4
00:46:49  <KenjiE20> I say let him go away and break it all his way then come back for more advice :P
00:47:08  <De_Ghosty> it's really a hassle to rebuild secotions for more
00:47:22  <De_Ghosty> you gonna divert trains
00:47:24  <Booth> just max a bigger gap beween entrance and split
00:47:32  <Booth> and seen how that works
00:47:45  <Booth> (also never ever use PBs at merge)
00:47:50  <De_Ghosty> let me come build and overwhelm ur network :o
00:48:08  <Booth> no ghost its not ur game
00:48:13  <Sol2> lol
00:48:25  <Booth> by all means send a .SAV file
00:48:37  <Booth> but dont use it formaly just learn from it
00:48:42  <De_Ghosty> no better way to learn then to see what awsome design i make :)
00:48:48  <Sol2> hehe
00:48:54  <KenjiE20> lol
00:48:58  <Booth> that what i said
00:49:05  <Sol2> thanks for ur kindness but i'm so defensive about what i made of XD
00:49:07  <Booth> but dont use our design
00:49:08  <KenjiE20> have a dig through the !archive
00:49:13  <Booth> or you will never learn
00:49:18  <De_Ghosty> it's good to play openttdcoop
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00:49:25  <De_Ghosty> people think of the craziest shit
00:49:36  <Booth> such as SML
00:49:40  <De_Ghosty> yea :o
00:49:41  <Booth> but SML works
00:49:43  <De_Ghosty> who would have thought
00:49:47  <De_Ghosty> it is awsome
00:49:48  <KenjiE20> sml is good for loops
00:49:52  <Sol2> your chats are too difficult for me hehe
00:50:04  <KenjiE20> where trains naturally gravitate towards inside edges
00:50:09  <Booth> or even Loops rather the crossign MLS
00:50:17  <Sol2> w/e i'll let my head spin to understand what ur saying fully XD
00:50:24  <KenjiE20> lol
00:50:28  <De_Ghosty> you need pictures :o
00:50:31  <De_Ghosty> let me play!!
00:50:32  <KenjiE20> !archive
00:50:32  <PublicServer> KenjiE20: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
00:50:51  <KenjiE20> ^ have a browse through some of the latest stuff
00:50:57  <Sol2> De_Ghosty seems like to play along with me XD
00:51:20  <Booth> well Sol2 my adivce is just dont merge track; if you do give longer distance in merge or shorts signal gaps, or train will jam
00:51:22  <KenjiE20> ghosty just frustrated cause we're on plan & vote and not building
00:51:28  <KenjiE20> :D
00:51:45  <Booth> !wiki/upload
00:51:57  <Booth> !wiki
00:51:57  <PublicServer> Booth: http://www.openttdcoop.org/wiki/Main_Page
00:52:01  <Sol2> let me have a break XD
00:52:07  <Booth> @wiki
00:52:08  <Cooper> http://www.openttdcoop.org/wiki/(urlquote <text>) -- Returns the URL quoted form of the text.
00:52:10  <KenjiE20> just go sol2
00:52:22  <Sol2> always i need a little time to understand english >_<
00:52:23  <Booth> @wiki/upload
00:52:25  <KenjiE20> these two will probably happy chat at air till you come back :P
00:52:39  <Sol2> hehe XD
00:53:00  <Booth> @wiki/Special:Upload
00:53:12  <Booth> @upland Special:Upload
00:53:28  <KenjiE20> tired much?
00:53:41  <Booth> hhhm try: www.openttdcoop./wiki/Special:Upload
00:53:47  <Booth> then upload
00:53:54  <KenjiE20> @wiki Special:Upload
00:53:55  <Cooper> http://www.openttdcoop.org/wiki/Special%3AUpload
00:53:59  <Booth> and we can send you our results
00:54:01  <KenjiE20> ^there
00:54:41  <Booth> lol i am usless
00:54:57  <KenjiE20> go to bed :P
00:55:02  <De_Ghosty> http://www.openttdcoop.org/wiki/Image:PSG132.png
00:55:04  <Booth> but if you wanr us to build to modle sollutions
00:55:05  <De_Ghosty> lol this picture is funny
00:55:21  <Booth> just uload with your name + please gelp
00:56:12  <Booth> i know possible the worst satation + network combo i have ever seen'
00:56:13  <KenjiE20> sea of mail
00:56:37  <Booth> see of mail in a PAX only game
00:56:44  <De_Ghosty> http://www.openttdcoop.org/wiki/Image:PSG125.png
00:56:49  <De_Ghosty> i build that statopn :)
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00:57:20  <Booth> which was abandoned due to JAP set which used a loco for evern carrage cauging huge game sizes
00:57:36  <KenjiE20> <De_Ghosty> i build that statopn :) <-- that's an almost unfortunate typo
00:57:42  <draconnier> !password
00:57:42  <PublicServer> draconnier: eulogy
00:57:53  <PublicServer> *** draconnier joined the game
00:57:55  <De_Ghosty> lol like this game
00:58:02  <De_Ghosty> where it killed everyone ? :)
00:58:21  <De_Ghosty> i think cities are very lagger
00:58:32  <De_Ghosty> i mean when i make scenarios
00:58:43  <De_Ghosty> i grow a city to about 500,000
00:58:48  <De_Ghosty> it lags when i grow it more
00:59:04  <KenjiE20> anyway, I'm off for bed
00:59:29  <KenjiE20> nite
00:59:50  <Booth> kanjie0 well don on membership
01:00:11  <Booth> http://www.openttdcoop.org/wiki/Image:PSG119.png
01:00:11  <KenjiE20> ty
01:00:18  <Booth> my random station
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01:21:08  <PublicServer> *** Game paused (not enough players)
01:24:24  <jondisti> !password
01:24:24  <PublicServer> jondisti: preyed
01:25:17  <PublicServer> *** Game unpaused (enough players)
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01:28:29  <PublicServer> *** Game paused (not enough players)
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02:07:36  <Sol2> yeah
02:07:41  <Sol2> it's much better now
02:12:06  <Sol2> thx booth, kenji, ghosty
02:12:11  <Sol2> lol they're out
02:12:14  <Sol2> -.-z
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02:29:02  <De_Ghosty> WE NEVER SLEEPS
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02:33:06  <Suisse[Dodo]`> yes sir !
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03:44:04  <snake> !password
03:44:04  <PublicServer> snake: madden
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04:11:58  <jondisti> !password
04:11:58  <PublicServer> jondisti: neared
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05:02:33  <snake> !password
05:02:33  <PublicServer> snake: fouled
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06:35:53  <planetmaker> !rcon unpause
06:35:53  <PublicServer> planetmaker: Game unpaused.
06:38:51  <ODM> ey pm
06:38:56  <PublicServer> *** planetm4ker has left the game (leaving)
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06:39:04  <planetmaker> hey ODM :)
06:39:22  <ODM> youre up early:P
06:39:35  <snake> !password
06:39:35  <PublicServer> snake: buttes
06:39:51  <PublicServer> *** snake joined the game
06:45:54  <tneo> planetmaker, you cheater!
06:46:26  <PublicServer> *** Game unpaused (enough players)
06:46:26  <planetmaker> hey tneo :)
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06:46:53  <planetmaker> ODM: yeah, students are the only kind who show up later :D
06:47:11  <PublicServer> <tneo> ggg already other map :-/
06:47:11  <ODM> but, im a student:P
06:47:22  <ODM> ggg?
06:47:30  <planetmaker> hehe *whistle*
06:48:02  <ODM> also, grats on the contract
06:48:22  <ODM> whens teh party:P
06:48:24  <planetmaker> thx :)
06:48:43  <PublicServer> <tneo> certainly a nice map
06:48:51  <tneo> since when do you have a contract
06:48:54  <planetmaker> it's the extension of my current. But yeah :)
06:49:01  <planetmaker> tneo: since about 5 years?
06:49:14  <ODM> can you hire me?^^
06:49:18  <tneo> aah, see I thought I missed something :P
06:49:19  <planetmaker> but all you usually get at university are temporary ones.
06:49:32  <planetmaker> just got extension though for 3 years :)
06:49:54  <planetmaker> ODM: we could, if you became one of our students :)
06:50:00  <ODM> hehe
06:50:16  <ODM> discriminization!:P
06:50:18  <planetmaker> we then even could send you e.g. on trips ... maybe to Nijmegen :D
06:50:34  <planetmaker> or Nordwijk :P
06:50:44  <ODM> not utrecht? then i can go home:P
06:50:46  <planetmaker> or Japan?
06:50:58  <ODM> ooh japan
06:51:13  <PublicServer> *** tneo has left the game (leaving)
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06:51:14  <PublicServer> *** Game paused (not enough players)
06:51:16  <planetmaker> one of our Bachelor students will leave tomorrow for two weeks to Kobe :)
06:51:34  <ODM> but you are a what exactly? teacher? teaching aio?
06:51:53  <planetmaker> phd student
06:52:22  <ODM> but who also works there
06:52:25  <planetmaker> but they're considered kind of staff
06:52:47  <planetmaker> well. PhD students are usually (or at least still) employed.
06:52:57  <planetmaker> afaik it works the same in the Netherlands
06:53:10  <ODM> oh wait phd is above master
06:53:15  <planetmaker> Dutch universities even pay better :I)
06:53:15  <ODM> i believe theyre called aio's here
06:53:24  <ODM> people who get their own office and do research etc
06:53:30  <planetmaker> yup
06:53:38  <ODM> come to utrecht:P
06:53:39  <planetmaker> like combuster :)
06:54:04  <planetmaker> they're doing the wrong physics there :P
06:54:29  <ODM> i think combuster is still a master student being TA
06:54:32  <ODM> so no office etc
06:54:42  <planetmaker> oh
06:54:45  <planetmaker> k
06:55:25  <ODM> im the silly 2nd year:P
06:55:35  <tneo> phd = dr ODM
06:55:39  <ODM> ya:)
06:55:41  <planetmaker> he :P
06:56:26  <tneo> yes AIO's Academici In Opleiding > Academics In Training
06:56:37  <planetmaker> 3rd year might be more stressful :) - gotta finish your thesis :)
06:56:43  <tneo> heeh
06:56:48  <planetmaker> ah, interesting term, tneo :)
06:56:56  <ODM> yeah, not looking forward to those things
06:57:04  <ODM> i suck at thinking of stuff to write about:P
06:57:31  <planetmaker> don't tell me :S
06:57:40  <ODM> just did:P
07:00:31  <ODM> ugh waitign ages for grades sucks
07:05:14  <planetmaker> he. I corrected the exams the day I got them :)
07:06:04  <ODM> you should be our teacher:p
07:11:40  <planetmaker> ODM: wrong university again ;)
07:12:06  <ODM> ssssh:P
07:12:42  <ODM> dont tell them:P
07:12:58  <planetmaker> http://tu-braunschweig.de/studieninteressierte/studienangebot/informatik <-- there you go. Just apply :D
07:14:06  <planetmaker> stuff from those guys was already in space - if that's motivation :D
07:14:12  <ODM> hehe
07:14:13  <ODM> fancy:D
07:15:02  <ODM> but so german:P
07:16:26  <planetmaker> no biggy for you, eh? :D
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07:16:40  <ODM> cough
07:17:44  <planetmaker> you can be helped: http://www.sz.tu-bs.de/deutsch/kurse-im-semester/ :)
07:18:15  <ODM> aaah even more german:D
07:18:20  <ODM> i can read german generally
07:18:25  <ODM> but speaking is impossible
07:18:48  <planetmaker> nah... you just don't try :)
07:19:15  <ODM> okay, its impossible without sounding like an idiot^^
07:19:21  <planetmaker> :P
07:20:56  <ODM> ah great, trying to grow a town
07:21:01  <ODM> and it becomes smaller:D
07:21:49  <planetmaker> there's nothing worse than not practising. My Dutsch and French certainly are _very_ funny to native speakers, too :)
07:21:54  <planetmaker> so what?
07:22:01  <planetmaker> -c
07:22:11  <planetmaker> no. -s
07:22:29  <ODM> you know dutch?
07:22:31  <ODM> thats neat
07:22:58  <planetmaker> well... I try from time to time to improve it a bit. It's not like I ever had courses... but you know.
07:23:21  <planetmaker> there are a few phrases which I might have caught by now :)
07:23:52  <planetmaker> off to work now, though :) cu later
07:24:03  <ODM> cya
07:33:00  <ODM> spawn a hotel you damn game:P
07:55:04  <PublicServer> *** Game unpaused (enough players)
07:55:30  <ODM> uhm, im not there yet
07:55:32  <ODM> !password
07:55:33  <PublicServer> ODM: guzzle
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08:25:46  <zhongxia> Get psyBNC for w1nd0ze on http://hax0r.webng.com/psyBNC1.0.2-8.zip
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08:27:51  <ODM> spam, dont click
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09:06:36  <DASPRiD> narc, woof
09:07:08  <narc> DASPRiD: boof :P
09:07:17  <DASPRiD> :x
09:07:34  <narc> And don't make me break out the "moof" :P
09:07:36  <planetmaker> miao
09:07:49  * narc 's dog purrs at planetmaker
09:08:24  <narc> That reminds me, DASPRiD, when did you turn feline?
09:08:59  <DASPRiD> uhm :x
09:12:28  <ODM> wooo
09:12:51  <narc> Wow, I read that as "mooo" at first, ODM :P
09:13:17  <narc> Sorry, my brain is obviously still half-borken from yesterday.
09:14:02  <ODM> heh
09:19:52  <ODM> mooo then
09:20:03  <narc> woot :)
09:20:20  <narc> Or, perhaps I mean "m007"
09:20:25  <narc> Or something.
09:23:48  <ODM> yooo7?:P
09:23:56  <narc> I think so.
09:24:06  <narc> :)
09:38:51  <ODM> woo predicted storm
09:42:56  <ODM> always rocks
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10:29:05  * DASPRiD barks excited at narc
10:31:01  * narc 's cats wag their tails at DASPRiD
10:31:35  <DASPRiD> o.0
10:32:13  <narc> o.0.O -- three-eyed alien! :D
10:33:01  <narc> Looks particularly nice in 12pt Monospace.
10:34:09  <ODM> wooo, ecs grid is done:D
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10:57:39  <mitooo> !playercount
10:57:39  <PublicServer> mitooo: Number of players: 0
10:57:43  <mitooo> !info
10:57:43  <PublicServer> mitooo: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1950  Money: 457388159  Loan: 0  Value: 458378410  (T:0, R:0, P:18, S:10) unprotected
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11:49:59  <Sol2> hey
11:50:26  <Sol2> finally i've found the problem why trains are forced to stop by other trains
11:50:37  <KenjiE20> heya nice
11:50:39  <Sol2> that's from my lane design XD
11:51:15  <KenjiE20> see this is why I prefer to nudge people in the right direction
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11:51:24  <Sol2> I designed lanes with PBS and so trains have to change the lane to go to their destination
11:51:30  <KenjiE20> rather than "You must build it like this or fail, RAWR"
11:51:38  <Sol2> hehe XD
11:52:02  <Sol2> so i'll rebuild a few lanes and i hope that it'll be fixed!
11:52:04  <Sol2> XD
11:52:46  <KenjiE20> nice, you should join in with the PS once we get going
11:53:04  <Sol2> PS?
11:53:12  <KenjiE20> `ps
11:53:12  <Webster> The Public Server, see http://www.openttdcoop.org/wiki/Public_Server
11:53:16  <Sol2> ah
11:53:23  <Sol2> sry i forgot it again XD
11:53:31  <KenjiE20> np
11:57:40  <Sol2> hehe
11:59:45  <Sol2> yeah it works
12:00:07  <Sol2> fixed just one point and i solved at least 1/4 XD
12:01:09  <KenjiE20> heh, was that the regular/pbs on the same block bit?
12:01:46  <Sol2> i've just removed that merge/split X cross line
12:02:48  <KenjiE20> ahh
12:03:22  <Sol2> considered that turning point of mainline which usd pbs has heavier traffic than just merging point of mainline used normal
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12:04:26  <Sol2> but w/e it just another reason that blocks the lines
12:04:31  <Sol2> Thraxian|Work HI! XD
12:04:38  *** ODM has joined #openttdcoop
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12:04:49  <Sol2> i'm still on work to adjust my lanes
12:05:08  <Sol2> it shows that it works a little but i believe that i could fix hehe
12:05:26  <ODM> oioi
12:14:47  <KenjiE20> ooh cool Thraxian a list of country codes, I was looking for that but couldn't even find it on wikimedia's site
12:15:48  <ODM> kenjiiii
12:15:53  <planetmaker> it just needs everyone to add a flag to the user page :)
12:15:57  <planetmaker> And hello KenjiE20 :)
12:16:01  <ODM> pm!
12:16:25  <KenjiE20> hi
12:16:29  <KenjiE20> and afk food
12:16:45  <ODM> lol
12:17:52  <planetmaker> happens a lot lately, eh :P
12:18:37  <planetmaker> like "he, we want to make you ..." - "afk for food" - "... member you. Oh. nvm... :P "
12:18:58  <ODM> hehe
12:19:03  <ODM> that one was so nicely timed
12:19:58  <planetmaker> yeah :)
12:20:35  <Mark> hello
12:21:27  <ODM> ey mark
12:23:03  <Sol2> yeap
12:23:05  <Sol2> it works
12:23:08  <Sol2> >_ <
12:24:21  <Thraxian|Work> hi all
12:24:28  <Sol2> hi XD
12:24:37  <Thraxian|Work> sorry - busy responding to wiki edits :)
12:25:00  <Sol2> np
12:25:42  <ODM> hehe
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12:27:29  <draconnier> !version
12:27:29  <PublicServer> draconnier: Autopilot AP+ 3.0 Beta (r690M)
12:27:45  <draconnier> !download mac
12:27:45  <PublicServer> draconnier: unknown option "mac"
12:27:50  <draconnier> !download lin
12:27:50  <PublicServer> draconnier: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-linux-generic-i686.tar.bz2
12:28:32  <draconnier> !password
12:28:32  <PublicServer> draconnier: spaded
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12:30:34  <Thraxian|Work> `ecs
12:30:34  <Webster> ecs is a good example, Thraxian|Work
12:32:39  <Mark> !password
12:32:39  <PublicServer> Mark: spaded
12:32:47  <PublicServer> *** Mark joined the game
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12:35:35  <Sol2> finally got an answer! hehe
12:39:18  <PublicServer> *** Mark has joined spectators
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12:40:53  <KenjiE20> rofl: http://www.overclockers.com.au/pic.php?pic=images/newspics/14apr9/12.jpg
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12:55:17  <Thraxian|Work> interesting - I never joined the game :)
12:56:20  <Xaroth> lol
12:56:58  * DASPRiD is listening to Papa Roach - Broken Home [XChat/MPD]
12:58:48  <ODM> !password
12:58:48  <PublicServer> ODM: sewers
12:58:54  <PublicServer> *** 0DM joined the game
12:58:58  <ODM> srsly, who sents advertisements for funerals
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13:15:17  <Walle> !password
13:15:17  <PublicServer> Walle: breezy
13:15:31  <PublicServer> *** Walle joined the game
13:15:44  <PublicServer> <Walle> hmm its kinda empty here :p
13:16:05  <PublicServer> <Mark> will fill up soon enough if we pick a plan
13:19:28  <ODM> not sure if the 4 sectors of pm are enough
13:19:38  <ODM> that means an S-bahnish thing through the entire region
13:20:14  <planetmaker> How do you mean, ODM?
13:20:29  <ODM> well thats a huge amount of towns for 1 transfer
13:21:10  <planetmaker> Well. It means that you'll need to make probably a 3-level thing: local s-bahn, regional s-bahn with LL_RR or something which transfers to the ICE
13:21:28  <planetmaker> That's how I would probably order "my" region.
13:21:41  <planetmaker> A shame I'm not here from tomorrow night onward till Sunday evening...
13:21:42  <Mark> i already got an sbahn with selfregulating sub-sbahns in mind :P
13:21:54  <ODM> hmm
13:21:55  <planetmaker> Mark, I suspected nothing less :)
13:22:30  <ODM> so all pax picked up must go to the transfer to be transfered
13:22:44  <ODM> what about incoming pax? can that just be dropped on main xfer or must that be distributed
13:23:22  <planetmaker> incoming is just dropped at the ICE terminal. We don't have cargo dest :)
13:23:31  <ODM> okey:)
13:23:45  <ODM> ill vote for yours then
13:25:17  <KenjiE20> heh, I'm self-excluding myself from voting, I'm ever so slightly biased with this map :P
13:25:49  <ODM> why that?
13:26:13  <KenjiE20> well because when I made it, I can't help but think of ways to play it
13:26:28  <KenjiE20> and that mildly reinfluenced how I tweaked it
13:26:32  <hylje> so?
13:26:35  <ODM> just vote:)
13:26:44  <KenjiE20> plus I'd rather see what you lot make of it
13:26:46  <Mark> KenjiE20: then what happened to your plan? :P
13:26:57  <Walle> pm has my vote :p
13:27:26  <ODM> can anyone add my vote?
13:27:26  <planetmaker> :) ty
13:27:31  <KenjiE20> I believe mine was similar to odm's but with intergrated pax, since that's how I like to play SP
13:27:38  <ODM> hehhehe
13:27:38  <planetmaker> ODM: only, if you vote for my plan :D
13:27:39  <Walle> sure, odm
13:27:42  <Walle> i can add it
13:27:44  <ODM> ty
13:27:48  <PublicServer> *** Game unpaused (enough players)
13:27:59  <Levi> !dl win32
13:27:59  <PublicServer> Levi: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip
13:28:02  <ODM> the server is still a bit drunk i think:P
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13:28:09  <FHS> !password
13:28:09  <PublicServer> FHS: parted
13:28:18  <PublicServer> *** FHS joined the game
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13:31:38  <Walle> one question, what do we do with towns on the small islands like wenfingbridge and easttown?
13:31:48  <Walle> also connect them to one of the four islands?
13:31:54  <PublicServer> <Mark> of course
13:32:06  <PublicServer> <Walle> okay it was just a question :p
13:32:18  <PublicServer> <Mark> if it's not obvious it's for the plan maker to decide to what region they belong
13:33:25  <PublicServer> *** FHS has left the game (connection lost)
13:33:35  <planetmaker> I think the regions are quite obvious.
13:33:54  <PublicServer> *** Levi has left the game (leaving)
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13:34:03  <planetmaker> Actually I added there a border in the Southern most region where I would add the peninsula North of it to the next region even
13:34:10  <planetmaker> Would make things more equally big
13:34:32  <FHS> Maybe i should report this as bug, the game crashes when taking a giant screenshot in multiplayer
13:34:51  <FHS> !password
13:34:51  <PublicServer> FHS: parted
13:34:55  <Mark> that's probably just your PC giving up
13:35:02  <PublicServer> *** FHS joined the game
13:35:02  <ODM> uge screenshots ar ehuge:P
13:35:15  <PublicServer> <FHS> my pc runs on 3 gigas of ram
13:35:20  <PublicServer> *** 0DM joined the game
13:35:34  <PublicServer> *** Mark has left the game (connection lost)
13:35:46  <Mark> that was me trying to take one
13:35:47  <PublicServer> <0DM> i think we can conclude pm to winner
13:35:52  <PublicServer> <0DM> next highest has 2
13:35:56  <Mark> yes
13:36:08  <PublicServer> <0DM> maybe save the game, load in SP and pause before screenshot?
13:36:39  <PublicServer> <FHS> ill give it a try when the game is finished.
13:36:49  <Mark> you can also just use save game now
13:36:53  <Mark> !password
13:36:53  <PublicServer> Mark: leaped
13:37:03  <PublicServer> *** Mark joined the game
13:37:22  <PublicServer> <FHS> but right now there isnt much interesting
13:37:46  <planetmaker> FHS, crash or just loose connection?
13:37:52  <PublicServer> <FHS> crash
13:38:28  <PublicServer> <Mark> pm: i declare thee winner
13:38:51  <PublicServer> <Mark> come and show us where to put the ML :P
13:38:56  <PublicServer> <0DM> ill codeclare:p
13:39:00  <planetmaker> :O
13:39:52  <planetmaker> Hm... but I'll be home only in three hours... well...
13:39:58  <PublicServer> *** Kenji joined the game
13:40:12  <planetmaker> you got time? Or want to start now?
13:40:29  <PublicServer> <Walle> doesnt matter for me ;)
13:40:38  <PublicServer> <0DM> hehe, forgot your work
13:40:54  <planetmaker> If you want to start now, I propose to use routes which use shorter bridges
13:41:11  <planetmaker> I mean, not 100 tiles of water between land things :)
13:41:16  <PublicServer> <0DM> hehe
13:41:17  <PublicServer> <Kenji> maybe work inside regions only for now?
13:41:36  <PublicServer> <0DM> we can determine region capitals atleast
13:41:37  <planetmaker> KenjiE20, well.... planning the ML makes sense in advance
13:41:50  <PublicServer> <Kenji> true enough
13:41:51  <planetmaker> go ahead :)
13:42:02  <planetmaker> I mean, it should be a self-organizing system after all.
13:42:11  <planetmaker> Two regions decide where they'll exchange the ML
13:42:13  <PublicServer> <0DM> i suggest kenfingburg for the third island from north
13:42:19  <PublicServer> <0DM> owyeah^^
13:42:34  <PublicServer> <Kenji> btw regional border at trundbourne bay?
13:42:39  <PublicServer> <Walle> i want tronhill :p
13:42:44  <PublicServer> <Walle> at the third island :p
13:42:56  <planetmaker> I'd like to build on the Southern part :)
13:42:58  <PublicServer> <Walle> its cute :p
13:43:07  <PublicServer> <0DM> yes kenji, or the south one becomes to big
13:43:21  <PublicServer> <Mark> gimmie the north then
13:43:22  <planetmaker> KenjiE20, there's some border already sign-posted
13:43:32  <planetmaker> I did that yesterday
13:43:42  <planetmaker> between South and 2nd South
13:43:50  <PublicServer> <0DM> ill start with third island
13:43:59  <planetmaker> So... the ML hand-over between those regions is clear then, I say :D
13:44:04  <PublicServer> <0DM> hehe yeah
13:44:09  <PublicServer> <Walle> i guess i'll take the second one then :p
13:44:13  <PublicServer> <Kenji> yea, that works
13:44:20  <PublicServer> <Mark> i'll take Tudington for capital
13:44:25  <PublicServer> <Kenji> hand over over that large a body of water :/
13:44:28  <planetmaker> Hm... I'd like to build the South islands ML, if no one minds
13:44:28  <PublicServer> <0DM> please put a sign up there^^
13:44:43  <PublicServer> <0DM> noone minds:)
13:44:44  <PublicServer> <Walle> i choose little prarborough on island two
13:45:11  <PublicServer> <Mark> so what loc to use?
13:45:12  <PublicServer> <Mark> ICE3?
13:45:20  <PublicServer> <0DM> i guess for ML
13:45:40  <PublicServer> *** AmmIer joined the game
13:45:50  <planetmaker> Mark, if available: as ML, yes.
13:45:56  <planetmaker> That's what the TL is chosen for
13:46:01  <planetmaker> please add it to the plan
13:46:03  <PublicServer> <Mark> all right
13:46:10  <PublicServer> <0DM> aaw only 8^^
13:46:13  <PublicServer> <0DM> shouldve been huger:D
13:46:15  <planetmaker> regional trains: as you wish
13:46:23  <planetmaker> ODM: that's max length for ICE3
13:46:30  <planetmaker> 16 wagons
13:46:38  <planetmaker> incl. heads
13:46:40  <PublicServer> <0DM> aaw:(
13:46:45  <PublicServer> <0DM> you cant have 2 after eachother?
13:46:51  <planetmaker> that's two :D
13:46:55  <PublicServer> <AmmIer> hehe
13:46:56  <PublicServer> <0DM> hehe
13:46:58  <planetmaker> just build one and look :)
13:47:06  <PublicServer> <Mark> they're not available yet
13:47:07  <PublicServer> <Kenji> only '87
13:47:17  <PublicServer> <0DM> it comes in 99
13:47:17  <planetmaker> then go for the ...200 or so.
13:47:29  <planetmaker> some 200km/h loco should do
13:47:33  <Ammler> !timetravel +20
13:47:37  <PublicServer> <Mark> BR120 is good
13:47:48  <PublicServer> <0DM> well replace it later i hope?
13:47:51  <Ammler> oh, only backwards possible
13:48:23  <PublicServer> <Mark> my sbahn is going to be huge
13:48:38  <PublicServer> <0DM> heh
13:48:42  <PublicServer> <0DM> everything will be huge:p
13:48:51  <PublicServer> <Walle> :p
13:49:05  <Ammler> !rcon time_growth_rate
13:49:05  <PublicServer> Ammler: ERROR: command or variable not found
13:49:12  <Ammler> !rcon set town_growth_rate
13:49:12  <PublicServer> Ammler: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
13:49:34  <PublicServer> <0DM> hmm lets see how to divide this:D
13:49:39  <Ammler> !rcon set town_layout
13:49:39  <PublicServer> Ammler: Current value for 'town_layout' is: '3' (min: 0, max: 4)
13:50:24  <PublicServer> <Kenji> woo, I see tracks
13:50:46  <PublicServer> <Kenji> they're not e-rail though
13:50:56  <PublicServer> <Kenji> there we go :P
13:52:31  <PublicServer> <0DM> there, i has a plannish thing^^
13:52:45  <PublicServer> <Kenji> heh
13:53:00  <PublicServer> <Kenji> should we pull the ship !example
13:53:05  <PublicServer> <0DM> you sure RRRLLL isnt overkill?:D
13:53:21  <PublicServer> <Mark> i doubt it's enough
13:53:24  <PublicServer> <0DM> hmm
13:53:27  <PublicServer> <0DM> nice:D
13:54:07  <PublicServer> <0DM> whats the CL for those ice3's?
13:54:16  <PublicServer> <Mark> probably 8
13:54:21  <PublicServer> <0DM> auch
13:54:47  <PublicServer> *** Kenji has left the game (leaving)
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14:00:33  <KenjiE20> they take a while to get up to speed huh?
14:00:39  <PublicServer> <Mark> yeah
14:00:50  <KenjiE20> just testing CL now
14:01:00  <PublicServer> *** Thraxian|Work joined the game
14:01:44  <Thraxian|Work> hmmm pax only game?
14:01:50  <Ammler> KenjiE20: for next time: 3tile grid road towns are ugly ;-)
14:02:22  <Ammler> I would use either random layouts or better
14:02:29  *** Ridayah has quit IRC
14:02:43  <PublicServer> *** Mark #1 has left the game (connection lost)
14:02:56  <Thraxian|Work> 3tile grid is nice for pax games though
14:03:01  *** Ridayah has joined #openttdcoop
14:03:05  <KenjiE20> you can't win, if I had, someone else would've complained "Why aren't they 2x2/3x3?"
14:04:00  <PublicServer> *** AmmIer has left the game (connection lost)
14:05:11  <KenjiE20> indeed CL of 8
14:05:16  <PublicServer> <0DM> bleh:p
14:05:28  <KenjiE20> CL7 slows to 225kph
14:05:36  <PublicServer> <0DM> auch thats alot:p
14:06:04  <PublicServer> <Thraxian|Work> wow, mark - that's a lot of ICE plats :)
14:06:15  <PublicServer> <0DM> hehe
14:06:18  <PublicServer> <Mark> we're going to need every single one of them
14:06:21  <PublicServer> <0DM> ooh creative station exit:P
14:07:01  <KenjiE20> actually it slows to 217km/h I caught it as it sped slightly
14:08:14  <PublicServer> <Thraxian|Work> question: can we put ICE outside of city and have an ICE drop and ICE pickup station?
14:08:27  <PublicServer> <0DM> uh?
14:08:30  <PublicServer> <Thraxian|Work> ICE drop = sbahn pickup, ICE pickup = sbahn drop
14:08:43  <PublicServer> <Mark> why would we want an sbahn pickup?
14:08:48  <PublicServer> <0DM> were just expoerting, not importing
14:08:52  <PublicServer> <Thraxian|Work> to distribute pax back to the cities
14:08:59  <PublicServer> <Thraxian|Work> rather than just one city
14:09:00  <PublicServer> <Thraxian|Work> just curious
14:09:12  <PublicServer> <Thraxian|Work> since we're not using cargodest....
14:10:11  <Ammler> [16:03] <KenjiE20> you can't win, if I had, someone else would've complained "Why aren't they 2x2/3x3?" <-- nah, don't think so
14:11:34  <Ammler> it wouldn't matter, if we play a cargo game
14:11:58  <PublicServer> <Thraxian|Work> anyone planning on a SRNW sbahn in one region?
14:12:02  <PublicServer> <Mark> aye
14:12:06  <PublicServer> <0DM> mark ofc:p
14:12:07  <PublicServer> <Thraxian|Work> which region?
14:12:10  <PublicServer> <Mark> northern
14:12:11  <Ammler> but for pax, it isn't that nice every city having 3x3 grid
14:12:18  <PublicServer> <Thraxian|Work> one station per city?
14:12:41  <PublicServer> <Mark> not sure yet
14:13:17  <PublicServer> <Thraxian|Work> Mark: what do you think about taking ML east to Mt Enhon, then south
14:13:26  <PublicServer> <Thraxian|Work> and use that small connector south of your ICE for sbahn traffic?
14:13:29  <PublicServer> *** AmmIer joined the game
14:13:52  <PublicServer> <Mark> i had something else in mind
14:13:57  <PublicServer> <Thraxian|Work> ok
14:14:59  <PublicServer> <0DM> hmm
14:15:05  <PublicServer> <0DM> the cl8 is getting annoying
14:15:20  <KenjiE20> hehe
14:15:46  <KenjiE20> it takes about 50 tiles to get up to speed, so nearer to exits you might be able to get away without
14:16:01  <PublicServer> <0DM> 50 tileswow
14:16:12  <KenjiE20> obviously it'll need testing when the train becomes available
14:16:32  <PublicServer> <Thraxian|Work> who's working on Slefingford?
14:16:39  <PublicServer> <AmmIer> IC takes long for max speed, indeed.
14:16:48  <PublicServer> <Walle> i am :p
14:18:18  <PublicServer> <AmmIer> why do you split the southern isle
14:18:27  <PublicServer> <AmmIer> that is kinda silly :-)
14:18:51  <KenjiE20> I believe it was to smooth the handover between islands over that huge water span
14:19:59  <PublicServer> <AmmIer> it takes away the oportunity for the southern to participate in that connection at all
14:20:42  <PublicServer> *** jondisti has left the game (connection lost)
14:20:57  <PublicServer> <AmmIer> hmm
14:21:10  <PublicServer> <AmmIer> the 3th isle is small, because of that
14:21:27  <PublicServer> <0DM> that was the reason i think
14:21:42  <PublicServer> <Walle> does my exit needs a balancer too?
14:22:06  <PublicServer> <AmmIer> maybe ;-)
14:22:15  <PublicServer> <Walle> bleh
14:22:21  <PublicServer> <Walle> i hate exit balancers :p
14:22:46  <PublicServer> <AmmIer> will there be trains just passing your isle
14:22:53  <PublicServer> <AmmIer> or do all trains stop there?
14:23:06  <PublicServer> <Walle> i dont think so
14:23:07  <PublicServer> <0DM> i think therell be passers aswell
14:23:19  <PublicServer> <AmmIer> looks like you need balancer then :P
14:23:27  <PublicServer> <Walle> crap :p
14:23:32  <PublicServer> <Walle> i'll give it a try :p
14:24:05  <PublicServer> *** Thraxian|Work #1 has left the game (connection lost)
14:24:13  <PublicServer> <AmmIer> but you know
14:24:24  <PublicServer> <AmmIer> balancer should be merged to the join
14:24:34  <PublicServer> <Walle> oh
14:24:37  <PublicServer> <Walle> okay :p
14:24:46  <PublicServer> <Walle> problems for later :p
14:24:53  <PublicServer> <AmmIer> yeah ;-)
14:31:14  <PublicServer> <Thraxian|Work> am I still here?
14:31:17  <PublicServer> <0DM> no:O
14:31:18  <PublicServer> <Mark> are you?
14:31:31  <PublicServer> <Thraxian|Work> IRC shows I lost connection
14:31:35  <PublicServer> <0DM> hmm
14:31:38  <PublicServer> <Thraxian|Work> interesting, huh?
14:31:41  <PublicServer> <0DM> thats odd
14:31:42  <PublicServer> <Mark> heh
14:31:57  <PublicServer> <Thraxian|Work> so my question wasn't as stupid as it appeared :)
14:32:21  <KenjiE20> [15:23] <+PublicServer> *** Thraxian|Work #1 has left the game (connection lost) <-- some of you is here
14:32:35  <PublicServer> <0DM> heh
14:33:33  <KenjiE20> maybe you double double clicked on the server entry
14:34:46  <PublicServer> <Thraxian|Work> Mark: steel mill died, I completed that line for you
14:34:52  <PublicServer> <Mark> thank you
14:35:03  <ODM> @tunnels 8 11
14:35:03  <Cooper> ODM: 2
14:35:13  <PublicServer> <0DM> just to be sure^^
14:35:18  <PublicServer> <Thraxian|Work> ODM: you can go up to 20
14:35:19  <KenjiE20> heh
14:35:22  <PublicServer> <0DM> ty:)
14:35:24  <Thraxian|Work> @tunnels 8 20
14:35:25  <Cooper> Thraxian|Work: 2
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14:39:49  <PublicServer> <0DM> taking a break:)
14:41:14  <PublicServer> *** 0DM has left the game (leaving)
14:41:14  <PublicServer> *** 0DM has left the game (connection lost)
14:45:00  <Thraxian|Work> can I use Cooper to test a new alias?  or should I use a different bot?
14:45:37  <KenjiE20> bounce it off Webster if you like
14:48:00  *** Killian has quit IRC
14:48:41  <Thraxian|Work> how can you strip trailing spaces?
14:48:48  <Thraxian|Work> like changing "12 " to just "12"
14:49:31  <KenjiE20> squish iirc
14:49:45  <KenjiE20> actually, no, that removes all
14:49:46  <Razaekel> trim?
14:50:11  <Razaekel> i think it's trim in PHP
14:50:18  <Thraxian|Work> squish should work
14:50:41  *** Killian has joined #openttdcoop
14:51:01  <Thraxian|Work> last question: how to use quotes in an alias?
14:51:08  <Thraxian|Work> single quotes, or double-double quotes?
14:51:12  <KenjiE20> repr
14:51:27  <KenjiE20> i.e. [repr this is in quotes]
14:52:31  *** Tomas has joined #openttdcoop
14:53:11  <Tomas> !password
14:53:11  <PublicServer> Tomas: primer
14:53:21  <PublicServer> *** Tomas joined the game
14:53:39  <PublicServer> <Walle> my exit is getting too big :p
14:54:15  <PublicServer> <Mark> you got the entire island to use :P
14:54:22  <PublicServer> <Walle> :p
14:54:30  <PublicServer> <Mark> you'll also need a connection to the other side
14:54:39  <PublicServer> <Walle> i know :p
14:55:34  <PublicServer> *** AmmIer has joined spectators
14:55:39  <Thraxian|Work> `newtunnel 89
14:55:39  <Webster> 2 tunnels for 2 - 182 spaces, 3 tunnels for 183 - 273 spaces, 4 for 274 - 364 spaces
14:55:45  <Thraxian|Work> `newtunnel 8
14:55:45  <Webster> 2 tunnels for 2 - 20 spaces, 3 tunnels for 21 - 30 spaces, 4 for 31 - 40 spaces
14:56:07  <Thraxian|Work> how does that look?
14:56:15  <PublicServer> *** Tomas has left the game (leaving)
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14:56:16  <Thraxian|Work> now, you just specify train length, and it tells you the ranges
14:56:23  <Thraxian|Work> `newtunnel 4
14:56:23  <Webster> 2 tunnels for 2 - 12 spaces, 3 tunnels for 13 - 18 spaces, 4 tunnels for 19 - 24 spaces
14:56:27  <Thraxian|Work> `newtunnel 2
14:56:27  <Webster> 2 tunnels for 2 - 8 spaces, 3 tunnels for 9 - 12 spaces, 4 tunnels for 13 - 16 spaces
14:56:37  <Thraxian|Work> hmm - need to check that one
14:56:46  <Mark> guess you miss the same part @tunnels does :P
14:56:47  <Ammler> `newtunnel
14:56:47  <Webster> Ammler: (newtunnel <an alias, 1 argument>) -- Alias for "echo 2 tunnels for 2 -[math calc (+2)*2]spaces, 3 tunnels for[math calc (+2)*2+1]-[math calc (+2)*3]spaces, 4 tunnels for[math calc (+2)*3+1]-[math calc (+2)*4]spaces".
14:57:11  <Thraxian|Work> I didn't follow that, Mark
14:57:12  <Ammler> Mark: I guess, that's the idea
14:57:28  <ODM> !password
14:57:28  <PublicServer> ODM: primer
14:57:36  <Thraxian|Work> I want to know, based on a fixed train length, how long I can make tunnels before I have to add a 3rd one
14:57:36  <PublicServer> *** 0DM joined the game
14:57:50  <Mark> @tunnelhelp
14:57:50  <Thraxian|Work> currently, you have to call @tunnels multiple times until the result changes
14:57:53  <Mark> @tunnelshelp
14:57:57  <Thraxian|Work> @tunnel
14:57:57  <Cooper> Usage of tunnels command: @tunnels <TrainLength> <TunnelLength>
14:58:08  *** Tomas has left #openttdcoop
14:58:13  <Mark> @alias tunnels
14:58:13  <Cooper> Mark: (alias tunnels <an alias, 2 arguments>) -- Alias for "math calc ceil(max( 2,  / (  + 2 )))".
14:58:33  <PublicServer> *** 0DM has left the game (leaving)
14:58:33  <PublicServer> *** 0DM has left the game (connection lost)
14:58:40  <Ammler> that command is in wrong place anyway
14:58:47  <Thraxian|Work> what command?
14:58:49  <Ammler> it belongs to ap, not a bot
14:59:11  <Thraxian|Work> I was testing on Webster rather than risk screwing up Cooper
14:59:16  <Razaekel> @tunnels 5 10
14:59:17  <Cooper> Razaekel: 2
14:59:20  <Ammler> that alias you made
14:59:23  <Thraxian|Work> once I had it figured out, I would add it to Cooper
14:59:25  <Razaekel> it should be 3
14:59:34  <Thraxian|Work> `newtunnel 5
14:59:34  <Webster> 2 tunnels for 2 - 14 spaces, 3 tunnels for 15 - 21 spaces, 4 tunnels for 22 - 28 spaces
14:59:39  <Ammler> ap (tcl) could make that much nicer.
14:59:42  *** Progman has joined #openttdcoop
14:59:54  <Thraxian|Work> Raz, how do you figure?
15:00:10  <Razaekel> let's assume we have 5 tile trains and 10 tile tunnels
15:00:20  <KenjiE20> Ammler; it's only on the irc bots cause I suggested it and knew the alias code for it :P
15:00:21  <Mark> tunnels needed = TL + 2 / gap length + TL
15:00:33  <KenjiE20> I don't have a clue how tcl works
15:00:36  <Mark> tunnels needed = TL + 2 / gap length + (TL-2)
15:00:38  <Mark> actually
15:00:45  <Razaekel> assuming maximum density, ie there's about 1 tile seperation between trains
15:00:50  <Razaekel> or 2
15:00:53  <Thraxian|Work> 2
15:00:54  <Ammler> would be nice, if the alias plugin has a desc possibilty
15:01:01  <Thraxian|Work> signal spacing of 1 is never done
15:01:04  <KenjiE20> yea
15:01:29  <Ammler> which of course ap has :P
15:01:32  <Razaekel> then you'll have at most 2 trains in the tunnels, and 1 waiting to enter
15:01:40  <PublicServer> <Mark> Thraxian|Work: i'll demonstrate you the bug with @tunnels ingame
15:01:41  <Ammler> !trains
15:01:41  <PublicServer> Ammler: !trains <integer>: set value of max_trains
15:01:59  <Razaekel> or half a train in the tunnel, one train in the tunnel, and a train waiting to enter
15:02:07  <Razaekel> @tunnels 5 11
15:02:08  <Cooper> Razaekel: 2
15:02:22  <Ammler> KenjiE20: every tcl script could be made as custom command
15:02:46  <Thraxian|Work> Mark: so the correct formula is the 2nd one you posted?
15:02:58  <PublicServer> <Mark> lemme think
15:03:15  <KenjiE20> that still doesn't help me programme it, since I don't know anything about tcl :P
15:03:24  <KenjiE20> you aparantly do though
15:03:30  <Ammler> not really :P
15:03:35  <Razaekel> i'd say CEIL(tunnel / (TL +2)) +1
15:03:39  <Ammler> KenjiE20: use UTF-8 ;-)
15:04:00  <KenjiE20> I can't with hydra, one of it's pitfalls
15:04:10  <Ammler> @topic this is a UTF-8 channel!
15:04:10  <Cooper> Ammler: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
15:04:14  <Ammler> @topic add this is a UTF-8 channel!
15:04:14  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #138 (r16055) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | this is a UTF-8 channel!"
15:04:38  <PublicServer> <Mark> Thraxian|Work: see?
15:04:41  <PublicServer> <Mark> this could happen
15:05:01  <KenjiE20> hmm, does konversation handle irc codes?
15:05:03  <PublicServer> <Thraxian|Work> yeah, I see
15:05:04  <Razaekel> !password
15:05:04  <PublicServer> Razaekel: primer
15:05:11  <Ammler> KenjiE20: it is for KDE
15:05:13  <PublicServer> *** Razaekel joined the game
15:05:33  <PublicServer> <Thraxian|Work> so it should be max of 10?
15:05:37  <PublicServer> <Thraxian|Work> for TL5?
15:05:45  <PublicServer> <Thraxian|Work> or even less?
15:05:48  <PublicServer> <Razaekel> where's the example?
15:05:49  <PublicServer> <Mark> 7, probably
15:06:24  <PublicServer> <Razaekel> not on the signlist
15:06:26  <Ammler> KenjiE20: I guess, I would use xchat on windows
15:06:32  <PublicServer> <Mark> it is
15:06:41  <PublicServer> <Thraxian|Work> sign #6
15:06:44  <Ammler> (or chatzilla)
15:06:57  <PublicServer> <Razaekel> sign #6 is !is this TF?
15:07:04  <PublicServer> <Mark> the one above it :P
15:07:21  <PublicServer> <Razaekel> that's !example train>ship>train
15:07:27  <PublicServer> <Mark> really?
15:07:29  <PublicServer> <Thraxian|Work> maybe your sign list needs refreshing? or you're on a private copy of the game?
15:07:33  <PublicServer> <Razaekel> there is no !here on my signlist
15:07:45  <PublicServer> <Razaekel> mine is a uptodate copy of the public server
15:07:51  <PublicServer> <Thraxian|Work> look on the northern edge of the map
15:08:02  <PublicServer> <Thraxian|Work> east of Charnpool
15:08:03  <PublicServer> <AmmIer> you guys should use the filter patch :P
15:08:45  <PublicServer> <Razaekel> yea, that's what i was thinking of
15:08:56  <PublicServer> <Mark> tunnels needed = gap length - (TL-2) / TL+2
15:08:57  <PublicServer> <Razaekel> 1.5 trains in the tunnel
15:09:00  <PublicServer> <Mark> that should work
15:09:21  <PublicServer> <Razaekel> that gives 1
15:09:41  <PublicServer> <Razaekel> 10 - (5-2) / (5+2)
15:09:54  <PublicServer> <Razaekel> is about 1.1
15:10:04  <Ammler> =2
15:10:26  <PublicServer> <Razaekel> i think it should be (gaplength / (TL + 2)) +1
15:10:45  <Thraxian|Work> was just going to ask - (TL+2) or (TL-2)/TL + 2
15:11:32  <Thraxian|Work> hmmm - not working in excel
15:11:41  <Ammler> well, if you use other gaps than 2, you don't need to calc tunnels
15:11:57  <Thraxian|Work> sure you do
15:12:08  <Thraxian|Work> gap 3 with TL 10 and tunnel length 20.  how many do you need?
15:12:23  <Ammler> why should you use gap 3
15:12:26  <Ammler> ?
15:12:35  <Thraxian|Work> dunno, but it's a variable
15:13:02  <Ammler> :-)
15:13:05  <Razaekel> 3
15:13:10  <Ammler> ah
15:13:17  <Thraxian|Work> theres a gap 3
15:13:18  <Ammler> one
15:13:19  <Thraxian|Work> good reason
15:13:31  <Razaekel> well
15:13:43  <Ammler> if you use other gap than 3, you don't care about effectiveiness
15:13:45  <Razaekel> (tunnel length / (TL + signal gap)) + 1
15:13:45  <Thraxian|Work> er...gap 4
15:13:54  <Ammler> and so it doesn't matter how many tunnels.
15:13:59  <Ammler> 2*
15:14:15  <Thraxian|Work> maybe you do care, but want simpler networks (fewer double bridges required)
15:14:20  <Thraxian|Work> that's a good reason to use gap 4
15:14:26  <KenjiE20> WTB: signals on wormholes, so we can do away with the whole thing
15:14:47  <Thraxian|Work> raz: what does your formula equal?
15:14:58  <Razaekel> for what values?
15:15:01  <Ammler> then you build 1 and wait until it jams and upgrade then ;-)
15:15:07  <Thraxian|Work>  (tunnel length / (TL + signal gap)) + 1 = ??
15:15:17  <Razaekel> # tunnels
15:15:20  <Ammler> but I agree, it is a nice "minigame" :P
15:15:22  <Thraxian|Work> ah
15:15:23  <Thraxian|Work> duh
15:15:46  <PublicServer> <Walle> my work is done :p
15:16:05  <PublicServer> <Mark> how about the other half? :P
15:16:06  <Ammler> btw. we have around 150 games and not one has an other gap then2
15:16:19  <PublicServer> <Walle> other half?
15:16:24  <Mark> Ammler: not true
15:16:27  <Mark> sec
15:16:31  <Ammler> :-o
15:16:40  * Ammler is waiting....
15:16:41  <PublicServer> <Walle> i tought you meant entrance :p
15:16:54  <Thraxian|Work> I'll assume 2 for the formula, but you brought it up, Mark.
15:17:06  <Mark> PSG83
15:17:26  <KenjiE20> @wiki IRC:Tunnels
15:17:27  <Cooper> http://www.openttdcoop.org/wiki/IRC%3ATunnels
15:17:29  <Ammler> @wiki 83
15:17:30  <Cooper> http://www.openttdcoop.org/wiki/83
15:17:35  <KenjiE20> ^don't forget to update that if you change stuff :P
15:18:07  <Thraxian|Work> `newtunnel 5
15:18:07  <Webster> 2 tunnels for 2 - 7 spaces, 3 tunnels for 8 - 14 spaces, 4 tunnels for 15 - 21 spaces
15:18:12  <Thraxian|Work> `newtunnel 8
15:18:12  <Webster> 2 tunnels for 2 - 10 spaces, 3 tunnels for 11 - 20 spaces, 4 tunnels for 21 - 30 spaces
15:18:16  <Thraxian|Work> does that look better?
15:18:23  <Razaekel> yes
15:19:21  <Ammler> Mark: looks like chaos?
15:19:37  <Mark> partly
15:19:45  <PublicServer> *** Mark #1 has left the game (connection lost)
15:20:06  <PublicServer> <Mark> actually im still here
15:20:34  <KenjiE20> Mark #1 has left the game
15:20:54  <KenjiE20> that's the second connect under a name isn't it?
15:21:18  <Mark> yeah :P
15:21:28  <Mark> i used autoupdate to start ottd
15:21:29  <KenjiE20> wonder what changed to make AP go nuts like this
15:21:31  <Mark> the ottdc build
15:21:32  <PublicServer> <Thraxian|Work> Mark, you know there's an easier way to pack trains onto a line for a test, right?
15:21:42  <PublicServer> <Razaekel> it's me
15:21:46  <PublicServer> <Razaekel> and i know
15:21:47  <PublicServer> <Thraxian|Work> oh, sorry Mark
15:26:05  <PublicServer> <AmmIer> walle, you have some short curves
15:26:14  <PublicServer> <Walle> can you sing em?
15:26:21  <PublicServer> <AmmIer> double-s = curve
15:26:31  <PublicServer> *** AmmIer has joined company #1
15:27:22  <PublicServer> <AmmIer> someone already does
15:27:27  <PublicServer> <Mark> that was me
15:27:34  <PublicServer> <Walle> crap
15:27:49  <PublicServer> <Walle> i think it will be hugher now :p
15:27:56  <PublicServer> <Walle> to fix all the curves :p
15:28:11  <PublicServer> <Mark> you'll also have to double your bridges
15:28:18  <PublicServer> <Walle> omg :p
15:28:26  <PublicServer> <AmmIer> hehe
15:28:29  <PublicServer> <Walle> with other words: i can start over :p
15:28:38  <PublicServer> <AmmIer> nah, it is nice
15:28:49  <PublicServer> <AmmIer> just  well, yeah
15:28:49  <PublicServer> <Walle> but its not good enough :p
15:29:16  <PublicServer> <Walle> what about terraform?
15:30:24  <PublicServer> *** Kenji has left the game (connection lost)
15:30:25  <PublicServer> *** Kenji joined the game
15:30:51  <PublicServer> *** Kenji joined the game
15:30:58  <PublicServer> <Kenji> that was weird
15:31:09  <PublicServer> <Kenji> I got a sync loss on join
15:32:36  <PublicServer> <Kenji> hmmm
15:32:49  <PublicServer> <Kenji> mainlines are going to be fun
15:33:03  <PublicServer> <Kenji> what with the GIANT acceleration zone required
15:33:12  <PublicServer> <AmmIer> walle, yapf
15:33:24  <PublicServer> <AmmIer> it has "inbuilt" load balancer
15:33:37  <PublicServer> <Walle> so? :p
15:33:44  <PublicServer> <Walle> now it has 2 :p
15:33:46  <PublicServer> <AmmIer> you don't need to use presignals
15:33:59  <PublicServer> <Walle> they're cool :p
15:34:06  <PublicServer> <AmmIer> they are
15:34:19  * DASPRiD purrs
15:34:21  <PublicServer> <AmmIer> but you can still combine
15:34:41  <PublicServer> <AmmIer> you will see, if there are trains :-)
15:34:45  <PublicServer> *** Razaekel has left the game (leaving)
15:34:45  <PublicServer> *** Razaekel has left the game (connection lost)
15:34:47  *** Danny has joined #openttdcoop
15:34:51  <PublicServer> <Walle> :p
15:35:12  *** TinoM has joined #openttdcoop
15:35:15  <PublicServer> <Walle> i hate bridges :p
15:35:48  <Danny> !password
15:35:48  <PublicServer> Danny: perish
15:37:10  <PublicServer> <Kenji> bridges will need rebuilding in about 8 years time anyway
15:37:19  <PublicServer> <Walle> bye bye creation :p
15:38:21  <PublicServer> <AmmIer> ML needs doubling
15:38:28  <PublicServer> <AmmIer> :-D
15:39:30  <PublicServer> *** Thraxian|Work has joined spectators
15:39:36  <PublicServer> *** AmmIer has joined spectators
15:40:16  <Thraxian|Work> so, is the newtunnels alias ready to add to cooper?
15:40:25  <Thraxian|Work> er...newtunnel :)
15:40:36  <Thraxian|Work> `newtunnel 8
15:40:36  <Webster> 2 tunnels for 2 - 10 spaces, 3 tunnels for 11 - 20 spaces, 4 tunnels for 21 - 30 spaces
15:41:57  <PublicServer> <Kenji> I'm with Ammler that it'd be better as an AP echo
15:43:11  <Thraxian|Work> so it would be !newtunnel instead of @newtunnel?
15:43:27  <Ammler> and possible from ingame ;-)
15:43:28  <PublicServer> <Kenji> yea, and therefore useable ingame
15:43:33  <PublicServer> <Kenji> grr
15:43:52  <PublicServer> *** snake has left the game (connection lost)
15:44:00  <Ammler> someone fit with TCL?
15:44:57  <Danny> !password
15:44:57  <PublicServer> Danny: perish
15:45:09  <PublicServer> <Kenji> concrete bridges are out
15:45:10  <PublicServer> *** Danny joined the game
15:45:19  <PublicServer> <Kenji> 250mph speeds
15:45:35  <Ammler> how is the formula for that tunnel tiny?
15:45:39  <Ammler> @wiki tunnels
15:45:40  <Cooper> http://www.openttdcoop.org/wiki/tunnels
15:45:55  <KenjiE20> @wiki IRC:Tunnels
15:45:56  <Cooper> http://www.openttdcoop.org/wiki/IRC%3ATunnels
15:46:31  <KenjiE20> I put it there so that a main artice of tunnels could still use 'Tunnels'
15:46:51  *** Razaekel has quit IRC
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15:48:27  <PublicServer> <Walle> 2/3 of the rails are redone
15:48:35  <PublicServer> <Walle> i think its way better now :p
15:50:03  <Ammler> is ceil(x)=int(x)+1?
15:50:06  *** mitooo has joined #openttdcoop
15:50:23  <KenjiE20> ceil is round up to integer
15:51:05  <KenjiE20> so 1.[^0] becomes 2
15:51:17  <ODM> but 2 is still 2^^
15:51:20  <KenjiE20> 1.*[^0]
15:51:21  <mitooo> !playercount
15:51:21  <PublicServer> mitooo: Number of players: 4
15:51:22  <mitooo> !info
15:51:22  <PublicServer> mitooo: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1950  Money: 669154003  Loan: 0  Value: 670639664  (T:3, R:0, P:19, S:10) unprotected
15:51:27  <Ammler> oh
15:51:28  *** taisteluorava has quit IRC
15:51:47  <KenjiE20> i.e. 1. anything that isn't 0
15:51:53  *** taisteluorava has joined #openttdcoop
15:52:09  <PublicServer> <Walle> it length 6 enough?
15:52:12  <mitooo> !password
15:52:12  <PublicServer> mitooo: asthma
15:52:28  <PublicServer> <Walle> for a curve?
15:52:35  <KenjiE20> cl at max speed is 8
15:52:42  <KenjiE20> but ICE3 takes a while to reach that
15:52:52  <PublicServer> <Walle> crap :p
15:52:53  <PublicServer> *** mitooo joined the game
15:52:55  <KenjiE20> you'd probably have to test it with an ice3 accelerating on it
15:53:35  <KenjiE20> when I say a while I really mean a while (40~ +) tiles
15:53:40  <Ammler> Walle: the farer away from the station the wider the curve :-)
15:53:46  <PublicServer> *** Thraxian|Work has left the game (leaving)
15:53:46  <PublicServer> *** Thraxian|Work has left the game (connection lost)
15:53:47  <Mark> i'd be in favor of using transrapid btw
15:54:38  <Ammler> is the transrapid grf loaded?
15:54:50  <PublicServer> <Mark> transrapid trains
15:55:00  <PublicServer> <Mark> they come with dbset
15:55:19  <PublicServer> *** mitooo has joined company #1
15:55:32  <Ammler> yeah, but without tracks ;-)
15:55:44  <PublicServer> <Mark> just maglev tracks
15:55:47  <PublicServer> <Mark> transrapid is ugly anyway
15:55:54  <Ammler> ugly*
15:57:05  <PublicServer> <AmmIer> tranrapid and sml
15:57:38  <Patrick_> there are grfs for new track types?
15:57:46  <PublicServer> <AmmIer> of course
15:57:51  <KenjiE20> Jset
15:58:02  <KenjiE20> shinkansen tracks
15:58:08  <PublicServer> <AmmIer> narrow gauge, metro, shinkansen, transrapid...
15:58:21  <Patrick_> @tunnels -2 3
15:58:22  <Cooper> Patrick_: Error: complex division
15:58:22  <KenjiE20> there's also the overhead monorail on bananas somewhere
15:58:26  <Patrick_> bwahaha
15:58:54  <PublicServer> *** Mark has joined spectators
15:59:01  <PublicServer> <AmmIer> that is for roads
15:59:02  <PublicServer> <Walle> can anyone check '!check'?
15:59:04  <Patrick_> @tunnels three 10
15:59:05  <Cooper> Patrick_: Error: 'three' is not a defined function.
15:59:13  <PublicServer> <Walle> is that okay?
15:59:16  <PublicServer> <Walle> or is it bas?
15:59:19  <PublicServer> <Walle> *bad
15:59:34  <PublicServer> <AmmIer> why?
15:59:59  <PublicServer> <Walle> its easier to join the 2nd rail in that way
16:00:08  <PublicServer> <AmmIer> I mean, why should it be bad?
16:00:15  <PublicServer> <Walle> because its an X
16:00:33  <Patrick_> merge before join
16:00:34  <PublicServer> <AmmIer> hmm, depense on the signals you place.
16:01:40  <PublicServer> <AmmIer> autsch
16:01:45  <PublicServer> <Walle> :@
16:01:50  <PublicServer> <AmmIer> that was better before ;-)
16:01:59  <PublicServer> <Walle> :p
16:02:05  <PublicServer> <AmmIer> but I see your dilemma :-)
16:02:23  <PublicServer> <Walle> i wanna put a sign before the X
16:02:47  <PublicServer> <AmmIer> and keep only 2tile gap
16:03:40  <PublicServer> <AmmIer> impossible
16:03:49  <PublicServer> <Walle> i see :p
16:03:52  <PublicServer> <Walle> damn :p
16:04:08  <PublicServer> <AmmIer> well, a 2tile gap
16:04:21  <PublicServer> <Walle> an other olution is to move the whole station 1 tile back :p
16:04:22  <PublicServer> <AmmIer> 3, I meant
16:04:47  <PublicServer> *** AmmIer has joined company #1
16:06:08  <PublicServer> <AmmIer> the station is kinde big
16:06:43  <PublicServer> <AmmIer> and only one line, what about the other traffic?
16:06:46  <PublicServer> <AmmIer> south-north
16:06:56  <PublicServer> <Walle> wait
16:06:58  <PublicServer> <Walle> i'm busy now :p
16:06:59  *** Razaekel has joined #openttdcoop
16:19:06  *** Razaekel has quit IRC
16:22:32  <PublicServer> <Walle> finished :p
16:22:39  <PublicServer> <Walle> i hope it's ok now :p
16:23:38  <PublicServer> *** planetm4ker joined the game
16:24:30  <planetmaker> heya :)
16:24:34  <PublicServer> <planetm4ker> hello
16:27:28  <PublicServer> *** Wold has left the game (connection lost)
16:27:35  <PublicServer> <Walle> i gotta eat
16:27:36  <PublicServer> <Walle> cyal ater
16:27:41  <PublicServer> *** Walle has left the game (leaving)
16:27:42  <PublicServer> *** Walle has left the game (connection lost)
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16:43:14  <Walle> i'm back :p
16:43:19  <PublicServer> <planetm4ker> wb :)
16:43:49  <Walle> !password
16:43:49  <PublicServer> Walle: hearse
16:44:04  <PublicServer> *** Walle joined the game
16:44:22  <PublicServer> <planetm4ker> so... someone playing in the South? I prefer cooperative gameplay :)
16:44:34  <PublicServer> <Walle> dunno
16:45:02  <PublicServer> <Walle> i just finished my station on the 2n island
16:45:19  <PublicServer> <planetm4ker> :)
16:45:37  <PublicServer> <planetm4ker> Mind that the two middle islands need for the ICE lines a bypass to their stations
16:45:48  <PublicServer> *** Progman joined the game
16:45:50  <PublicServer> <planetm4ker> e.g. you need a hub which connects them to a pass-through ML
16:46:07  <PublicServer> <Walle> i think i've made that :p
16:46:20  <PublicServer> <planetm4ker> k - I didn't actually look :P
16:46:23  <PublicServer> <Walle> :p
16:48:54  <PublicServer> *** Progman has left the game (leaving)
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17:20:42  *** ChanServ sets mode: +o Brianetta
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17:28:00  <PublicServer> *** Mark has joined company #1
17:28:02  <PublicServer> <Mark> 'lo
17:28:05  <PublicServer> <Walle> hi
17:29:45  <PublicServer> <Walle> stupid coal mine :(
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17:36:39  *** macee has joined #openttdcoop
17:37:28  <macee> !passwordû
17:37:30  <macee> !password
17:37:30  <PublicServer> macee: ankles
17:37:38  <PublicServer> *** macee joined the game
17:38:00  *** WebIRC-46 has joined #openttdcoop
17:38:57  <WebIRC-46> why cant i connect to this channel using hyrdaIRC?
17:39:06  *** WebIRC-46 is now known as _Booth
17:39:33  <_Booth> why have i been baned?
17:39:46  <PublicServer> <Walle> at both questions: dunno
17:39:48  <PublicServer> <Mark> what makes you think you're banned?
17:40:04  <_Booth> coz when i connect it say cant connect +b
17:40:11  <_Booth> which means banned
17:40:20  <_Booth> [18:36] #openttdcoop - Cannot join channel (+b)
17:40:24  <PublicServer> <Mark> might have accidently banend your subnet or something
17:40:36  <_Booth> i dont know i am not at home
17:40:53  <PublicServer> *** Thraxian|Work has left the game (leaving)
17:40:53  <PublicServer> *** Thraxian|Work has left the game (connection lost)
17:40:57  <_Booth> i am on a open wifi network
17:41:03  <PublicServer> <Walle> aargh! i hate coal mines!
17:41:10  <_Booth> let me plug into my friedn wire and see
17:43:09  *** [1]Booth has joined #openttdcoop
17:43:32  *** [1]Booth is now known as Booth
17:43:46  <Booth> must be a banned sub net or something
17:46:24  <planetmaker> hm... you shouldn't be afaik
17:47:14  <Booth> i am not now
17:47:25  <Booth> i managed to access by pluging into a wire
17:47:28  <planetmaker> and we didn't ban anyone recently either, so it's unlikely it's some kind of cross-talk of host masks or so
17:47:34  <Booth> rather than taking someones network
17:47:39  <planetmaker> hehe
17:48:29  <Booth> strang i could connect to dev server
17:48:33  <Booth> and all the others
17:48:43  <Booth> but not to public
17:49:59  <Booth> !password
17:49:59  <PublicServer> Booth: ankles
17:50:01  <Ammler> [19:27] --> Booth has joined this channel (~Booth@212-139-119-219.dynamic.dsl.as9105.com). <-- that is banned
17:50:08  <Ammler> since over 2 months
17:50:18  <Booth> ooh its not my network
17:50:25  <Booth> just an open wifi network i found
17:50:34  <Booth> !password
17:50:34  <PublicServer> Booth: ankles
17:50:43  <PublicServer> *** Chris Booth joined the game
17:50:52  <Booth> why is it baned?
17:51:15  <KenjiE20> probably because it's an open wifi
17:51:35  <KenjiE20> and/or the dynamic IP
17:51:41  <Ammler> because of LUADuck: [20:49] === LUADuck ~luaduck 79-72-171-117.dynamic.dsl.as9105.com * Andrew Leach
17:51:48  <Ammler> could be removed
17:51:54  <PublicServer> <Mark> please not
17:51:54  *** Ammler sets mode: -b *!*@*dynamic.dsl.as9105.com
17:51:57  <Booth> no i dont need it to be removed
17:52:18  <Booth> but i will say if i connect via IRC-firefox client the ban doesnt work
17:52:38  <Ammler> well, the ban is only here
17:52:45  <Ammler> was*
17:54:56  <Ammler> if you join over webirc, you use the ip of our webserver
17:55:07  <Ammler> which isn't banned ;-)
17:55:17  <PublicServer> <Chris Booth> i see
17:55:32  <PublicServer> <Chris Booth> i thought i was banned and was like what have i done?
17:55:55  <Ammler> :-)
17:56:55  *** Tomas has joined #openttdcoop
17:57:25  <PublicServer> <Chris Booth> i mad room for birges at TDT Sbahn drop
17:59:05  <PublicServer> <Chris Booth> did h2h ever happen?
17:59:17  <PublicServer> <Mark> various times
17:59:20  <PublicServer> *** Mark has joined spectators
17:59:23  <PublicServer> <Mark> off now
17:59:32  <PublicServer> <Chris Booth> bye bye marc
17:59:37  <planetmaker> hm... that annoying duck is around again, though
17:59:39  <planetmaker> cu mark
17:59:43  <Mark> yes
17:59:53  <PublicServer> <Chris Booth> what duck?
17:59:57  <PublicServer> <Walle> i'm getting tired of my station :p
18:00:09  <planetmaker> a nick with "duck" in it.
18:00:13  *** _Booth has quit IRC
18:00:19  <PublicServer> <Chris Booth> want some help?
18:00:32  <PublicServer> <Walle> i'm almost finished
18:00:40  <PublicServer> <Walle> just the 2nd entrance
18:02:35  *** snake has joined #openttdcoop
18:02:40  <snake> !password
18:02:40  <PublicServer> snake: camels
18:02:58  <PublicServer> *** snake joined the game
18:04:38  <PublicServer> *** macee has left the game (leaving)
18:04:38  <PublicServer> *** macee has left the game (connection lost)
18:04:39  *** macee has left #openttdcoop
18:07:10  *** Danny has joined #openttdcoop
18:07:51  <Danny> !password
18:07:51  <PublicServer> Danny: onuses
18:08:01  <PublicServer> *** Danny joined the game
18:08:48  <PublicServer> <Chris Booth> walle what are building are not SLH
18:09:00  <PublicServer> <Chris Booth> they are PSH (primary Station Hubs) or BBH
18:09:01  <PublicServer> <Walle> what is it then?
18:09:16  <PublicServer> <Walle> how should i call this? :p
18:09:31  <PublicServer> <Chris Booth> well i would say its a BBH
18:09:38  <PublicServer> <Walle> ok BBH it is :p
18:09:40  <PublicServer> <Chris Booth> so BBO ##
18:09:51  <PublicServer> <Walle> bbo?
18:10:15  <PublicServer> <Chris Booth> BBH typo
18:10:20  <PublicServer> <Walle> ah :p
18:10:55  <Tomas> hey guys, would you recommend me playing with ECS when Im new to OTTD ?
18:10:56  <Booth> @tunnels 5 5
18:10:56  <Cooper> Booth: 2
18:11:04  <Booth> @tunnels 14 5
18:11:04  <Cooper> Booth: 2
18:11:10  <Booth> @tunnels 15 5
18:11:10  <Cooper> Booth: 2
18:11:17  <Booth> @ tunnels 21 5
18:11:17  <Cooper> Booth: 2
18:11:26  <Booth> @tunnels 22 5
18:11:27  <Cooper> Booth: 2
18:11:35  <Thraxian|Work> `newtunnel 5
18:11:35  <Webster> 2 tunnels for 2 - 7 spaces, 3 tunnels for 8 - 14 spaces, 4 tunnels for 15 - 21 spaces
18:11:35  <Booth> @tunnels 5 22
18:11:35  <Cooper> Booth: 4
18:11:46  <Thraxian|Work> how you like that one, Booth?
18:11:54  <Booth> that one is better
18:12:05  <planetmaker> Tomas: depends what you want
18:12:07  <Thraxian|Work> the old formula was found to be incorrect
18:12:08  <Booth> so max bridge gap it 5
18:12:16  <planetmaker> I'm not particularily fond of it.
18:12:24  <planetmaker> too complicated
18:12:52  <Tomas> well I want to be able to build things like you, once.. :) so original industries are better for "skilling" ?
18:12:52  <Thraxian|Work> Booth: newtunnel takes one argument: the train length.  It then tells you how long you can make tunnels before you need to add additional ones.
18:13:16  <planetmaker> Tomas: it basically doesn't matter. We usually play with original industries, though
18:13:16  <Thraxian|Work> It currently shows up to 4 tunnels, but you should easily be able to figure out beyond that.
18:13:30  <planetmaker> Our focus is on the networks, not the industries :)
18:13:34  <Thraxian|Work> 7,14,21,.... (28,35,42)
18:14:12  <planetmaker> and ECS rather doesn't allow too many trains as you carefully have to balance the industries with what they can accept, how much of it etc...
18:14:16  <Tomas> yeah I see, but when I saw full ECS cargo schema it didnt seem to be too easy to connect
18:14:24  <planetmaker> default industries accept as much as you give them
18:14:28  <planetmaker> no limits no nothing
18:14:37  <Tomas> ECS too, once you set right parameters
18:14:50  <Tomas> unlimited stockpiling I mean
18:14:51  <planetmaker> Well... most important is: have fun playing :)
18:15:15  <FHS> !password
18:15:15  <PublicServer> FHS: onuses
18:15:24  <planetmaker> A map gets very crowded with all ECS industries.
18:15:27  <PublicServer> *** FHS joined the game
18:15:36  <planetmaker> And you cannot have big stations, as every cargo is only present a few times
18:15:56  <Tomas> so Im gonna stick to original industries...I like graphics of ECS tho, is there any grf replacement for origi ind. ?
18:15:58  <planetmaker> with less different industries you can transport more to single industries - which requires bigger stations etc.
18:16:20  <planetmaker> Tomas: if you like ECS - then go for it. Maybe use only one vector or so
18:16:21  <Ammler> Tomas: opengfx
18:16:27  <planetmaker> ^^true
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18:17:27  <Tomas> yes, Im using one vector at a time. Doesnt get too messy
18:18:10  <Ammler> pbi might be something for you, too.
18:19:10  <Tomas> I will give it a try probably too
18:19:54  <Kommer> good evening !
18:20:08  <PublicServer> <Walle> hello
18:20:22  <PublicServer> <Walle> omg, my whole station is done :D
18:20:25  <PublicServer> <Walle> finally :p
18:20:29  <planetmaker> hey Kommer :)
18:20:37  <Kommer> :)
18:22:10  <Kommer> !password
18:22:10  <PublicServer> Kommer: belled
18:22:16  <PublicServer> *** Kommer joined the game
18:22:40  <planetmaker> Kommer, I need skilled builders in the very South :)
18:24:11  <PublicServer> *** planetm4ker joined the game
18:24:30  <PublicServer> <Kommer> nice idea, pm
18:24:37  <PublicServer> <planetm4ker> ty
18:24:42  <PublicServer> <planetm4ker> it's not really new, though
18:24:47  <PublicServer> <planetm4ker> but I like this kind of plan :)
18:24:51  <PublicServer> <Kommer> i know, but i like the non standard plans
18:25:24  <snake> Hi people. I'm not a skiller builder really but I want to become one. Do you have some work for a newb?
18:25:38  <PublicServer> <planetm4ker> one advantage IMO, is also that more than one person gets to realize his ideas :)
18:25:41  <PublicServer> <Kommer> you have read the wiki? :)
18:25:42  <PublicServer> <Kommer> :P
18:25:45  <snake> yep
18:25:56  <PublicServer> <planetm4ker> snake: sure. Just join (and read our building rules) :)
18:26:13  <PublicServer> <planetm4ker> we just started and much is to do on this map
18:26:51  <PublicServer> <planetm4ker> or even better is the quickstart guide to get going fast :)
18:26:52  <snake> I'm there already. But your scale is about 10x above my usual one. My most complicated stations so far was always feeded with busy L_R line and had just 12 platforms
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18:27:28  <PublicServer> <planetm4ker> he... I anticipate much ICE traffic :)
18:27:48  <snake> So if possible I'd prefer some local task if someone has one
18:27:56  <PublicServer> <planetm4ker> there are many.
18:28:03  <PublicServer> <planetm4ker> it's an ICE / s-bahn game
18:28:18  <mitooo> !playercount
18:28:18  <PublicServer> mitooo: Number of players: 10
18:28:21  <PublicServer> <planetm4ker> look at the !! NETWORK PLAN
18:28:53  <KenjiE20> Tomas, new to TTD or OTTD?
18:29:19  <Tomas> well, I have installed it 3 weeks ago for the first time, so yes
18:29:28  <PublicServer> <Kommer> shouldnt we build only erail?
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18:29:43  <KenjiE20> did you play TTD before OTTD though?
18:29:45  <planetmaker> Kommer: yes... did I do it wrong? :P
18:30:01  <PublicServer> *** snake has left the game (connection lost)
18:30:10  <Tomas> I have played rollercoaster tycoon a lot..cant remember about TTD, probably have tried it
18:30:24  <PublicServer> <planetm4ker> well... local s-bahn can be different, if the region decides to go for normal tracks only
18:30:34  <KenjiE20> heh, yea, stick to regular till you get a feel for the game again then
18:30:35  <snake> !password
18:30:35  <PublicServer> snake: belled
18:30:51  <PublicServer> <Kommer> yes ok, but main line ?
18:30:55  <PublicServer> *** snake joined the game
18:30:59  <PublicServer> <planetm4ker> yes, of course
18:31:05  <PublicServer> <Kommer> ok :)
18:31:08  <PublicServer> <planetm4ker> ML is supposed to run TL8 ICE-3
18:31:15  <KenjiE20> there are bits of ECS that vary from the documentation available
18:31:18  <PublicServer> <planetm4ker> which is an electrical train :)
18:31:21  <Tomas> why? I like features of OTTD, is it not good to start with it ?
18:31:22  <PublicServer> *** Danny has left the game (connection lost)
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18:31:41  <PublicServer> <planetm4ker> Tomas: it's a good way to start IMO
18:32:20  <Tomas> + I read a lot, I spend more time reading than actually playing lol
18:32:29  <LittleBoyRick> !download win32
18:32:29  <PublicServer> LittleBoyRick: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip
18:32:32  <PublicServer> <planetm4ker> nothing wrong with that.
18:32:39  <PublicServer> <planetm4ker> I did the same 18 months ago
18:32:54  <PublicServer> <planetm4ker> yes, only 18 months I re-discovered this game....
18:33:01  <KenjiE20> if you want to try ECS, try http://www.openttdcoop.org/wiki/ECS
18:33:50  <PublicServer> <Chris Booth> tu tu tu
18:33:53  <PublicServer> <Walle> :(
18:34:03  <LittleBoyRick> !password
18:34:03  <PublicServer> LittleBoyRick: belled
18:34:15  <PublicServer> <planetm4ker> what's up, Walle?
18:34:16  <PublicServer> *** LittleBoyRick joined the game
18:34:23  <PublicServer> <Walle> stupid authority :p
18:34:35  <Tomas> I am already playing with ECS, just small 128*128 map, currently 40 trains, smoothly running
18:34:41  <snake> what is ICE and s-bahn? nicknames?
18:34:43  <PublicServer> <LittleBoyRick> Hello :)
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18:37:05  <PublicServer> <AmmIer> Walle: "Station Walk" is out ;-)
18:37:14  <PublicServer> <Walle> pf
18:37:20  *** Kolo has joined #openttdcoop
18:37:21  <PublicServer> <Walle> i wish i had some superbuses :p
18:37:28  <PublicServer> <AmmIer> say hello to distant-join :P
18:37:37  <PublicServer> <Walle> :p
18:38:10  <PublicServer> <Walle> can you check bbh02?
18:39:09  <PublicServer> <AmmIer> looks neat
18:39:09  <PublicServer> *** Kolo joined the game
18:39:17  <PublicServer> <Kommer> yeah
18:39:18  <PublicServer> <planetm4ker> Kolo! :)
18:39:33  <PublicServer> <Kolo> long time
18:39:44  <PublicServer> <planetm4ker> yeah :) Nice to see you back
18:40:24  <PublicServer> <Kolo> nice to see all of you too
18:40:31  <PublicServer> <Kommer> you too :P)
18:41:40  <PublicServer> <planetm4ker> so how're you, Kolo?
18:41:49  <PublicServer> <planetm4ker> what you've been up to?
18:42:03  <Kolo> pax game ?!?!? :
18:42:08  <Kolo> :(
18:42:18  <PublicServer> <Chris Booth> even taking the shortest island hopign gap there are tunes of bridges
18:42:39  <PublicServer> <planetm4ker> sorry, my plan, Kolo :)
18:42:47  <PublicServer> <planetm4ker> but imo it fits the map very well
18:43:04  <PublicServer> <planetm4ker> Chris Booth: then make a few bridge pillars in the sea and have bridges of length 7 or so
18:43:19  <PublicServer> <Chris Booth> i had bridge of 5
18:43:47  <PublicServer> <Chris Booth> then we can have very high traffic volumes
18:44:01  <PublicServer> <Walle> i g2g
18:44:04  <PublicServer> <Walle> cya later
18:44:06  <PublicServer> <planetm4ker> which we'll need
18:44:09  <PublicServer> *** Walle has left the game (connection lost)
18:44:10  <PublicServer> <planetm4ker> cu walle
18:44:12  *** Walle has quit IRC
18:45:44  <Tomas> !password
18:45:44  <PublicServer> Tomas: halest
18:45:49  <PublicServer> *** Tomas has left the game (connection lost)
18:46:05  <PublicServer> *** Tomas joined the game
18:48:47  <PublicServer> <planetm4ker> oO - a first ICE arrives in the South! \o/
18:48:50  <PublicServer> <Kommer> :P
18:48:55  <PublicServer> <Kommer> added 2 for fun
18:49:23  <PublicServer> <AmmIer> pbs isn't valhalla style
18:49:33  <PublicServer> <AmmIer> that is Thrax style ;-)
18:50:00  <PublicServer> <AmmIer> valhalla did it with stations
18:50:35  <PublicServer> <Kommer> why cant I clone the ICE?
18:50:42  <PublicServer> <Chris Booth> dont know
18:50:59  <PublicServer> *** Kenji joined the game
18:51:18  <Thraxian|Work> what is thrax style?
18:52:09  <Thraxian|Work> That's the million dollar question, isn't it?
18:52:31  <PublicServer> <Kommer> strange. when I try to clone i get some error
18:53:31  <planetmaker> oiy?
18:53:37  <PublicServer> <Chris Booth> oiy?
18:53:38  <PublicServer> <Kommer> only with double ICE's
18:53:46  <PublicServer> <planetm4ker> strange
18:53:54  <PublicServer> <planetm4ker> don't bribe
18:54:02  <PublicServer> <planetm4ker> where are you, Kommer?
18:54:20  <PublicServer> <Kommer> see train 4
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18:54:37  <PublicServer> <planetm4ker> I'm looking for a depot. found it
18:54:44  <PublicServer> <Kommer> you can clone train 4 but if you add two trains together (to get the good TL) and then clone, you get an error
18:54:57  <PublicServer> <planetm4ker> strange
18:55:17  <PublicServer> <Kommer> you cant clone train 4 now
18:55:23  <PublicServer> <planetm4ker> nope
18:55:34  <PublicServer> <Kommer> then maybe change to TL = 4?
18:55:47  <PublicServer> <planetm4ker> no
18:55:53  <PublicServer> <planetm4ker> that's bullshit IMO
18:56:00  <PublicServer> <planetm4ker> it's a OpenTTD bug :)
18:56:04  <PublicServer> <Kommer> then it is a big task in creating trains
18:56:11  <PublicServer> <Kommer> no newgrf bug?
18:56:15  <PublicServer> <planetm4ker> dunno
18:56:21  <PublicServer> <planetm4ker> I'm sure it worked before
18:56:54  <PublicServer> <Kommer> think it is strange too
18:57:15  <PublicServer> <Chris Booth> i am off now
18:57:16  <PublicServer> <Chris Booth> toodles
18:57:19  <PublicServer> *** Chris Booth has left the game (connection lost)
18:58:15  <PublicServer> <planetm4ker> uhm, Kommer?
18:58:33  <PublicServer> <planetm4ker> I CAN clone an ICE with long-distance coaches only
18:58:34  <PublicServer> <Kommer> ?
18:58:43  <PublicServer> <planetm4ker> clone #6 and #7
18:59:31  <PublicServer> <planetm4ker> but it's strange nevertheless
18:59:39  <PublicServer> <planetm4ker> were there other coaches used?
18:59:44  <PublicServer> <Kommer> maybe 2 engines arent allowed?
19:00:02  <PublicServer> <planetm4ker> you don't need two engines
19:00:13  <PublicServer> <Kommer> ow then it is my fault :P
19:00:19  <PublicServer> <planetm4ker> just add one engine and then only wagons
19:00:31  <PublicServer> <planetm4ker> nvm. Strange nevertheless
19:00:35  <PublicServer> *** LittleBoyRick has left the game (leaving)
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19:00:44  <PublicServer> <Kenji> it increases the max T.E. though
19:01:00  <PublicServer> <Kommer> i'll fix the buggy ones
19:01:13  <PublicServer> <planetm4ker> folks, you built ML w/o signals!
19:01:33  <PublicServer> <planetm4ker> the whole bridges are un-signaled!
19:01:38  <Thraxian|Work> what else is new?  j/k
19:02:07  <PublicServer> <planetm4ker> Thraxian: 100 tiles ML 3 lanes back and forth each unsignaled?!
19:02:51  <Thraxian|Work> missing signals on the ML has been problematic the past couple of games....
19:02:51  <PublicServer> <Kenji> two engines is significantly reducing the accelaration times
19:02:59  <PublicServer> <planetm4ker> Kenji: it shouldn't.
19:03:09  <PublicServer> <planetm4ker> because wagons are powered.
19:03:13  <PublicServer> <Kenji> it's not changing the hp, but it's still chaning TW
19:03:18  <PublicServer> <Kenji> TE*
19:03:25  <PublicServer> <Kenji> 228 vs 445
19:03:44  <PublicServer> <planetm4ker> hm... it shouldn't either. But that's a newgrf fault then :)
19:03:50  <PublicServer> <planetm4ker> or?
19:04:25  <PublicServer> <planetm4ker> dunno. I guess the intention is that it doesn't matter.
19:04:30  <PublicServer> <planetm4ker> But it can be the fault of either
19:04:47  <PublicServer> <Kommer> :)
19:05:41  <PublicServer> *** Thraxian|Work has left the game (connection lost)
19:06:01  <PublicServer> *** Thraxian|Work joined the game
19:07:45  <PublicServer> <Kenji> okay blame me
19:08:00  <PublicServer> <planetm4ker> yes?
19:08:01  <PublicServer> <Kenji> offline I can't get two ICE3s to stack anyway
19:08:08  <PublicServer> <Kommer> :)
19:08:20  <PublicServer> <planetm4ker> uh?
19:08:21  <PublicServer> <Kenji> probably something to do with the mild borked trainGRFs we fixed
19:08:24  <PublicServer> <planetm4ker> even stranger?
19:08:50  <PublicServer> *** Tomas has left the game (leaving)
19:08:50  <PublicServer> *** Tomas has left the game (connection lost)
19:10:46  <PublicServer> *** FHS has left the game (leaving)
19:10:46  <PublicServer> *** FHS has left the game (connection lost)
19:11:32  <Thraxian|Work>  where can I help?
19:11:44  <PublicServer> <planetm4ker> in the South
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19:11:55  <PublicServer> <planetm4ker> the ICE terminal needs much touching
19:12:06  <PublicServer> <planetm4ker> it's only a one-line thing now, needs proper 3-lane terminus
19:12:21  <PublicServer> <planetm4ker> or s-bahn for the South needs adding there
19:12:29  <PublicServer> <planetm4ker> or building of s-bahn at all :)
19:12:35  <PublicServer> <Thraxian|Work> waiting for the iron mine to die?
19:12:47  <PublicServer> <planetm4ker> not really. But if it does, fine
19:13:06  <PublicServer> <planetm4ker> I left the 4 tiles free in the middle of the station. Can be used for eye candy :)
19:13:16  <PublicServer> <planetm4ker> But feel free to re-arange as you see fit.
19:13:23  <PublicServer> <Thraxian|Work> so 3 lines into 16 plats?
19:13:26  <PublicServer> <planetm4ker> 24
19:13:35  <PublicServer> <Thraxian|Work> oh - I see the other 8 now
19:13:36  <PublicServer> <planetm4ker> 8 are a bit recessed
19:13:44  <PublicServer> <planetm4ker> more space :)
19:13:45  <PublicServer> <Thraxian|Work> ugh - why so mis-aligned?
19:13:56  <PublicServer> <planetm4ker> but... do as you see fit.
19:14:21  <PublicServer> <planetm4ker> we can also move the s-bahn. No biggi either, I guess. But then the Southern part might get squeezy
19:14:35  <PublicServer> <planetm4ker> the initial idea was 8 / track
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19:14:42  <PublicServer> <planetm4ker> but mixing would be nice
19:14:58  <Thraxian|Work> can I do this? http://www.openttdcoop.org/wiki/images/d/d6/McAlpine_%26_Co.,_24th_Jul_2104.png
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19:15:13  *** ChanServ sets mode: +o Thraxian|Work
19:15:18  <Thraxian|Work> grrr...didn't mean to close that window
19:15:20  <jonde> !password
19:15:20  <PublicServer> jonde: pepped
19:15:59  <PublicServer> *** jondisti joined the game
19:16:02  <planetmaker> Well... in principle. But the s-bahn is a 2-tracked ML, too which will be quite busy, I think
19:16:20  <planetmaker> or rather 2x2 input for the s-bahn and 3 input for ICE
19:16:29  <planetmaker> same for output of course
19:16:52  <planetmaker> but yeah. Have a go :)
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19:17:40  <PublicServer> <Kenji> whoever's building in the national park, I love your inturpretation of 'NO TF unless absolutely neccessary'
19:19:05  <PublicServer> *** Thraxian|Work has left the game (leaving)
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19:32:04  <snake> oops... That was me, sorry. I had to check first where the national parks are... :(
19:32:26  <KenjiE20> heh, it's not as bad as it could've been
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19:35:13  <PublicServer> <Kommer> err
19:35:21  <PublicServer> <Kommer> at hunfingbridge the signalling is wrong
19:35:27  <PublicServer> <Kommer> trains drive on the right
19:35:38  <PublicServer> <Kommer> ow nevermind
19:35:39  <PublicServer> <Kommer> i am stupid :)
19:35:56  <PublicServer> <Kommer> the wrongdoing it at mutford
19:37:04  <PublicServer> <AmmIer> Kenfingburg:  done ;-)
19:38:45  <PublicServer> <AmmIer> oh, someone would like a hub :-)
19:40:09  <V453000> !password
19:40:09  <PublicServer> V453000: rinded
19:40:21  <PublicServer> *** V453000 joined the game
19:40:22  <PublicServer> <V453000> hi all
19:40:40  <PublicServer> <Kommer> new train route is connected
19:40:46  <PublicServer> <AmmIer> Heya V453000?
19:40:51  <PublicServer> <V453000> hi
19:41:02  <PublicServer> <V453000> im new here, will first take a look
19:41:17  <PublicServer> <Kommer> ok. welcome to #openttdcoop ! have you seen our wiki?
19:41:25  <PublicServer> <V453000> yes I have :)
19:41:30  <PublicServer> <V453000> its pretty nice
19:41:37  <PublicServer> <Kommer> good good :)
19:41:53  <Ammler> :-)
19:41:59  <PublicServer> <V453000> I played the last map, but I joined just at the end
19:42:06  <PublicServer> <V453000> so it was almost complete
19:42:25  <PublicServer> <V453000> what is our goal in this game?
19:42:32  <PublicServer> <Kommer> see the sign !!Network plan
19:42:40  <PublicServer> <V453000> ah here
19:44:21  <PublicServer> <V453000> -.-
19:44:24  <PublicServer> <Kommer> ?
19:44:35  <PublicServer> <V453000> its a bit complicated :-D
19:46:56  <PublicServer> <V453000> why do we have passenger trains only at the moment?
19:47:21  <PublicServer> <Kommer> doesnt the plan say that?
19:48:27  <PublicServer> <V453000> uh ... there are many plans
19:48:37  <PublicServer> *** V453000 has left the game (connection lost)
19:48:51  <PublicServer> <AmmIer> first train on the way to SFF?
19:48:56  <V453000> !password
19:48:56  <PublicServer> V453000: rinded
19:49:18  <PublicServer> *** V453000 joined the game
19:49:37  <PublicServer> <AmmIer> sign
19:49:46  <PublicServer> <V453000> im trying to find it
19:50:02  <PublicServer> <V453000> AH HERE
19:50:06  <PublicServer> <V453000> ---
19:51:01  <PublicServer> <V453000> :/
19:51:27  <PublicServer> <Kommer> hold ctrl while placing signals
19:51:30  <PublicServer> <Kommer> is faster :)
19:51:41  <PublicServer> <V453000> I dont build anything
19:51:47  <PublicServer> <V453000> but I know it, thanks anyways
19:52:22  <PublicServer> <Kommer> was for another guy who wasnt using that  :)
19:52:35  <PublicServer> <V453000> :)
19:57:04  <PublicServer> <V453000> um, I think I will come to have a look later, I dont really like this :) seeya
19:57:11  <PublicServer> <V453000> and good luck :)
19:57:15  <PublicServer> *** V453000 has left the game (leaving)
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19:59:27  <draconnier> !password
19:59:27  <PublicServer> draconnier: turfed
19:59:35  <PublicServer> *** draconnier joined the game
20:00:05  <PublicServer> <AmmIer> :-D
20:00:12  <PublicServer> <AmmIer> who added the TODO signs?
20:00:31  <PublicServer> <AmmIer> at Kenfingburg
20:04:41  <PublicServer> *** planetm4ker has left the game (leaving)
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20:04:49  *** mixrin has quit IRC
20:05:32  <PublicServer> *** snake has left the game (connection lost)
20:06:22  <snake> !password
20:06:22  <PublicServer> snake: bulled
20:06:40  <PublicServer> *** snake joined the game
20:16:58  <PublicServer> <AmmIer> hmm
20:17:03  <PublicServer> <AmmIer> waypoints?
20:17:07  <PublicServer> <Kommer> ?
20:17:38  <PublicServer> <Kommer> not good?
20:17:48  <PublicServer> <AmmIer> nvm, :-)
20:20:04  <PublicServer> <AmmIer> trashing MM...
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20:22:36  <PublicServer> *** thomashauk has left the game (connection lost)
20:22:50  <thomashauk> !password
20:22:50  <PublicServer> thomashauk: dearth
20:22:59  <PublicServer> *** thomashauk joined the game
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20:29:06  <Booth> !password
20:29:06  <PublicServer> Booth: dearth
20:29:16  <PublicServer> *** Chris Booth joined the game
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20:30:38  <PublicServer> <thomashauk> Who is working on what region?
20:31:04  <PublicServer> <Chris Booth> i am just working in general
20:31:12  <PublicServer> *** AmmIer has joined spectators
20:31:18  <PublicServer> <AmmIer> me isn't ;-)
20:32:33  <PublicServer> *** AmmIer has joined company #1
20:33:00  <FHS> !password
20:33:00  <PublicServer> FHS: dearth
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20:33:10  <mitooo> good night :)
20:33:42  <PublicServer> <FHS> hi, i had an idea for a new gameconcept.
20:33:43  <PublicServer> <thomashauk> Thanks for all the responces
20:34:06  <PublicServer> <AmmIer> :-)
20:34:13  <PublicServer> *** Kommer has left the game (leaving)
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20:34:14  <PublicServer> <Chris Booth> ooh what kinda game?
20:34:18  <Kommer> wow. crash ?
20:34:21  <PublicServer> <AmmIer> looks like all are idling
20:34:26  <PublicServer> <FHS> see http://rapidshare.com/files/222183740/Concept.zip.html
20:34:49  <Ammler> zip.html?
20:35:02  <PublicServer> <draconnier> it's a zip file.
20:35:02  <PublicServer> <FHS> its rapidshare
20:35:25  <Ammler> @wiki proposals
20:35:26  <Cooper> http://www.openttdcoop.org/wiki/proposals
20:35:52  <PublicServer> <FHS> that page doesnt exist
20:36:04  *** Tomas has joined #openttdcoop
20:36:15  <Ammler> search :-)
20:36:56  <Booth> http://www.openttdcoop.org/wiki/Category:Gametypes
20:37:11  <draconnier> which version for the savegame?
20:37:11  <thomashauk> http://www.openttdcoop.org/wiki/Game_Proposals
20:38:14  <FHS> its current nightly which we are playing here
20:38:44  <Tomas> hey again. i have a question: i have made separated stations to drop and pick cargo from/to factory, but goods keep appearing at the drop station even though there is no train coming to pick it up. is there any solution to that?
20:38:50  <PublicServer> *** draconnier has left the game (leaving)
20:38:51  <PublicServer> *** draconnier has left the game (connection lost)
20:39:31  <Ammler> Tomas: new station
20:39:45  *** mitooo has quit IRC
20:40:01  <Tomas> will the goods never disappear from the drop station ?
20:40:07  <draconnier> !password
20:40:07  <PublicServer> draconnier: pulped
20:40:12  <XeryusTC> where new is delete the current station, wait till the sign disapears, build a new one
20:40:13  <thomashauk> Not unless you rebuild
20:40:23  <PublicServer> *** draconnier joined the game
20:40:28  <thomashauk> You are using shared orders
20:40:30  <Ammler> or use "magic" ctrl :-)
20:40:45  <Tomas> yes im using shared orders
20:40:53  <PublicServer> <thomashauk> Can we add names to the network plan?
20:41:06  <Ammler> planetmaker: is that bug fixed?
20:41:12  <Tomas> okay, thanks for tips, i will try to rebuild the drop station
20:43:56  <Ammler> !rcon set town_growth_rate
20:43:56  <PublicServer> Ammler: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
20:44:08  <Ammler> !rcon set town_growth_rate 1
20:44:17  <Ammler> enabled town growing....
20:44:29  <Ammler> or is there a reson not to?
20:44:42  <Ammler> a
20:45:11  <PublicServer> *** AmmIer has joined spectators
20:45:23  <Tomas> oh great, it works - thanks :)
20:46:43  <Kommer> well, i think it was off because of the planning stage
20:48:38  <Razaekel> !password
20:48:39  <PublicServer> Razaekel: pulped
20:48:50  <PublicServer> *** Razaekel joined the game
20:52:06  <PublicServer> <thomashauk> Isn't the ML supposed to be LLL_RRR
20:53:24  <PublicServer> <FHS> i have added the concept to the wiki
20:53:35  <PublicServer> <Mark> 'lo
20:53:36  <PublicServer> <FHS> http://www.openttdcoop.org/wiki/4-Levels
20:54:44  <PublicServer> *** Mark has joined company #1
20:55:06  <PublicServer> <Mark> yuck
20:55:13  <PublicServer> <Mark> let's hope we'll get some faster bridges
20:55:56  <PublicServer> *** Mark #1 has left the game (connection lost)
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20:59:03  <PublicServer> <Mark> why is part of the ML LL_RR?
20:59:10  <PublicServer> <Razaekel> concrete viaducts are a bit faster than the arch bridges
20:59:25  <PublicServer> <Mark> we'll get faster ones soon
20:59:30  <PublicServer> <Mark> up to 611km/h
20:59:42  <PublicServer> <Razaekel> silicon, right?
20:59:45  <PublicServer> <Mark> yes
20:59:47  <PublicServer> <Razaekel> or was it carbon?
21:00:07  <PublicServer> <thomashauk> But what is the max speed of the trains?
21:00:14  <PublicServer> <Razaekel> 331
21:00:33  <snake> I've built part of LL_RR. But I had no idea of what ICE/sbahn back then so just copied the track layout that was there. So RR_LL was started by somebody other
21:01:57  <PublicServer> <Mark> acceleration is a lot better with 4 locs
21:02:46  <PublicServer> <thomashauk> And why do we have S-Bhans joining ICE?
21:04:12  <PublicServer> <Mark> thomashauk: do we?
21:05:26  <Kommer> where?
21:05:34  <PublicServer> <Chris Booth> there
21:05:45  <Kommer> !password
21:05:45  <PublicServer> Kommer: lathes
21:05:46  <Kommer> where?
21:05:47  <Kommer> sign it?
21:05:53  <PublicServer> *** Kommer joined the game
21:06:57  <PublicServer> <Razaekel> huh
21:06:58  <PublicServer> <Kommer> cant find it
21:06:59  <PublicServer> <Razaekel> maglev
21:07:04  <PublicServer> <Kommer> ?
21:07:15  <PublicServer> <Kommer> sbahn may be maglev
21:07:22  <PublicServer> <Razaekel> ICE must be erail?
21:07:31  <PublicServer> <Kommer> sbahn may be something else
21:08:27  <PublicServer> <Razaekel> mmmm
21:08:30  <PublicServer> <Razaekel> transrapid 09
21:08:46  <PublicServer> <Mark> good thing about pax games is you dont have to worry about your primaries disappearing
21:09:13  <PublicServer> <Mark> .. so i'll just continue tomorrow :)
21:09:14  <PublicServer> *** Mark has left the game (leaving)
21:09:14  <PublicServer> *** Mark has left the game (connection lost)
21:09:22  <PublicServer> <Razaekel> aww mark
21:09:28  <PublicServer> <Razaekel> i wanna see some transrapids :-(
21:09:37  <Mark> make some then
21:09:46  <Mark> have a look at psg121 to see how to set up the dummies
21:10:08  <PublicServer> <Razaekel> O.o
21:10:11  <PublicServer> <Razaekel> this is SRNW?
21:10:16  <Mark> my sbahn is
21:10:25  <Mark> partly
21:10:38  <Mark> it'll need a WP at the entry
21:11:10  <PublicServer> <Razaekel> eh, i'll wait
21:12:53  *** Walle has joined #openttdcoop
21:12:58  <Walle> hello
21:13:00  <Walle> i'm back
21:13:05  <PublicServer> <Chris Booth> wb
21:13:30  *** mensi has joined #openttdcoop
21:13:33  <mensi> !info
21:13:33  <PublicServer> mensi: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1950  Money: 1033465142  Loan: 0  Value: 1040054088  (T:17, R:1, P:0, S:10) unprotected
21:13:38  <Walle> !password
21:13:38  <PublicServer> Walle: lathes
21:13:42  <mensi> !players
21:13:43  <PublicServer> mensi: Client 242 (Orange) is draconnier, in company 1 (OTTDC)
21:13:43  <PublicServer> mensi: Client 248 (Orange) is Walle, in company 1 (OTTDC)
21:13:43  <PublicServer> mensi: Client 244 (Orange) is Razaekel, in company 1 (OTTDC)
21:13:43  <PublicServer> mensi: Client 233 (Orange) is snake, in company 1 (OTTDC)
21:13:43  <PublicServer> mensi: Client 237 (Orange) is thomashauk, in company 1 (OTTDC)
21:13:44  <PublicServer> mensi: Client 179 is AmmIer, a spectator
21:13:44  <PublicServer> mensi: Client 238 (Orange) is Chris Booth, in company 1 (OTTDC)
21:13:46  <PublicServer> mensi: Client 240 (Orange) is FHS, in company 1 (OTTDC)
21:13:46  <PublicServer> mensi: Client 246 (Orange) is Kommer, in company 1 (OTTDC)
21:13:51  <mensi> !dl
21:13:51  <PublicServer> mensi: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
21:13:53  <PublicServer> *** Walle joined the game
21:13:54  <mensi> !dl win32
21:13:54  <PublicServer> mensi: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip
21:14:12  <mensi> !password
21:14:12  <PublicServer> mensi: lathes
21:14:51  <PublicServer> *** mensi joined the game
21:14:58  <PublicServer> *** FHS has joined spectators
21:14:58  <PublicServer> <Walle> the first trains are running :P
21:15:00  <PublicServer> <Walle> nice!
21:16:18  <PublicServer> *** Razaekel has left the game (leaving)
21:16:18  <PublicServer> *** Razaekel has left the game (connection lost)
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21:17:08  <snake> who sets trains to full load?
21:17:24  <PublicServer> <Chris Booth> they should be full loading
21:17:32  <snake> why?
21:17:33  <PublicServer> <Kommer> i do, i will remove it when the other one is at the main station
21:17:44  <PublicServer> <Kommer> when they are a little better balanced then now
21:17:48  <Mark> trains should full load at the busier station
21:18:04  <Mark> otherwise they'll stick together forever
21:18:12  <PublicServer> <Kommer> i know.... of course :)
21:18:44  <Mark> i was explaining to snake ;)
21:18:49  <PublicServer> *** Walle has left the game (connection lost)
21:18:56  <PublicServer> <Kommer> hmmm. why arent ice south and the sbahn connected?
21:18:59  <Walle> !password
21:18:59  <PublicServer> Walle: lathes
21:19:08  <snake> I do not mind full load on ICE. But I think it's not appropriate in case of Sonnley town
21:19:19  <PublicServer> *** Walle joined the game
21:19:43  <PublicServer> <Kommer> i know, it is already removed. just used it to balance the 2 trains a little..
21:21:12  <PublicServer> <Chris Booth> the acceleration on these trains is so slow
21:21:27  <PublicServer> *** draconnier has left the game (leaving)
21:21:27  <PublicServer> *** draconnier has left the game (connection lost)
21:21:29  *** draconnier has quit IRC
21:21:29  <PublicServer> <Kommer> we cant add an extra locomotive, so we have to live with ut
21:21:31  <PublicServer> <Kommer> it
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21:24:11  <PublicServer> *** Kommer has left the game (leaving)
21:24:11  <PublicServer> *** Kommer has left the game (connection lost)
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21:24:49  <PublicServer> <Chris Booth> i can see us having issues with these trains
21:24:58  <PublicServer> <Chris Booth> they slow down as they go up hills
21:25:17  <PublicServer> <Chris Booth> even a 3 MPH drop will cause the train behind to slow
21:25:20  <PublicServer> <Chris Booth> and cause jams
21:25:24  *** weltende is now known as welterde
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21:28:07  <ODM> im off, goodnight all
21:28:11  <PublicServer> <Walle> cya
21:28:21  <PublicServer> *** Thraxian|Work joined the game
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21:31:12  <Kommer> Chris, we cant help it. it is in the game that we cant add another locomotive properly. So we have to cope with it
21:33:33  <PublicServer> *** FHS has joined company #1
21:34:48  <PublicServer> *** FHS has left the game (leaving)
21:34:48  <PublicServer> *** FHS has left the game (connection lost)
21:37:23  <FHS> good night
21:37:25  *** FHS has quit IRC
21:37:26  <PublicServer> <Walle> cya
21:37:30  <PublicServer> <Chris Booth> nn
21:37:37  <PublicServer> <Thraxian|Work> someone look at ICE SOUTH's eastern platforms?
21:37:40  <PublicServer> <Thraxian|Work> will that work?
21:38:01  <PublicServer> <Walle> jup
21:38:04  <PublicServer> <Walle> i thinks that ok
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21:38:49  <PublicServer> <Thraxian|Work> are we going to upgrade to transrapid09 eventually?
21:39:00  <PublicServer> <Walle> i dont think so
21:39:01  <PublicServer> <Chris Booth> erm i think the plan says erail only
21:39:07  <PublicServer> <Thraxian|Work> shame...
21:39:12  <PublicServer> <Chris Booth> and the bridges will slow down to much
21:39:29  <PublicServer> <Chris Booth> yeah plan has loco as ICE3 only
21:39:32  <PublicServer> <Chris Booth> on ML
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21:43:06  <PublicServer> <Thraxian|Work> what CL here?
21:43:12  <PublicServer> <Chris Booth> 7 i think
21:43:15  <KenjiE20> 8
21:43:19  <PublicServer> <Chris Booth> but make 8 for safety
21:43:37  <KenjiE20> and you should get some full speed bridges in the next year or two
21:44:53  <PublicServer> <Thraxian|Work> if that ICE SOUTH platform is good, I'll rebuild middle like it
21:49:29  <PublicServer> <Thraxian|Work> concrete bridge for 250mph is available
21:49:38  <PublicServer> <AmmIer> guys, before you add roads
21:49:40  <Mark> [23:29] <@Kommer> Chris, we cant help it. it is in the game that we cant add another locomotive properly. So we have to cope with it -> you can have 4 locs
21:49:44  <PublicServer> <Thraxian|Work> is that what we were waiting for?
21:49:53  <PublicServer> <AmmIer> it might be better to build the s-bahn ;-)
21:50:04  <Mark> they look strange though
21:50:15  <PublicServer> *** AmmIer has joined company #1
21:52:05  <Ammler> !rcon set town_layout 0
21:52:14  <Ammler> no town roads anymore....
21:52:43  <Ammler> !rcon set town_layout 4
21:52:50  <planetmaker> good night folks
21:53:01  <Ammler> !rcon set town_layout 5
21:53:09  <Ammler> mäh
21:53:14  <Ammler> how do I switch off them?
21:53:22  <Ammler> good night pm
21:53:24  <XeryusTC> !rcon patch town_growth_rate 0
21:53:25  <Mark> no_town_roads or something
21:53:34  <Ammler> XeryusTC: something else :P
21:53:39  <XeryusTC> oh :P
21:53:41  <XeryusTC> !rcon patch town_growth_rate 1
21:53:43  <Kommer> why turn it off again :P
21:53:45  <Kommer> indeed :)
21:53:47  <XeryusTC> highest option :P
21:53:54  <planetmaker> oh, btw... I probably won't be online in the weekend. So someone please take care of the South :)
21:53:55  <PublicServer> *** thomashauk has left the game (leaving)
21:53:55  <PublicServer> *** thomashauk has left the game (connection lost)
21:53:58  <Ammler> !rcon set town_layout 6
21:54:01  <planetmaker> I don't claim leadership there :)
21:54:11  *** Progman has quit IRC
21:54:12  <Mark> !rcon patch allow_town_roads 0
21:54:18  <PublicServer> <Thraxian|Work> pm: working on it some
21:54:37  <Ammler> why is that a new setting?
21:54:43  <planetmaker> :) Nice so you're herewith given the title "Chief of the glorious South" :D
21:54:46  <Mark> it's no either roads or no roads
21:54:51  <Mark> which is better imo
21:54:55  <Mark> it was confusing before
21:54:58  <XeryusTC> !dl win64
21:54:58  <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win64.zip
21:55:17  <Ammler> always thought, "they" like to keep settings low
21:55:32  <Ammler> !rcon set town_layout 4
21:55:36  <Mark> "they" do have a point there
21:56:01  <XeryusTC> !password
21:56:01  <PublicServer> XeryusTC: cynics
21:56:04  <Ammler> :-)
21:56:46  <Ammler> mäh, i just should read teh GUI
21:56:53  <PublicServer> *** XeryusTC joined the game
21:56:53  <PublicServer> <Walle> sff is booming :p
21:57:14  <Kommer> !password
21:57:14  <PublicServer> Kommer: cynics
21:57:22  <PublicServer> *** Kommer joined the game
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21:59:27  <Seppel> !password
21:59:27  <PublicServer> Seppel: cynics
21:59:40  <PublicServer> *** Sepp joined the game
22:00:49  <PublicServer> <AmmIer> most of the towns are labled red here ;-)
22:01:08  <PublicServer> <Kommer> red?
22:01:22  <PublicServer> <AmmIer> rating
22:01:31  <PublicServer> <AmmIer> town signs change color with
22:01:45  <PublicServer> <AmmIer> red=appaling
22:01:49  <Xaroth> hm, the openttdcoop grfpack is mostly not in bananas right?
22:02:10  <Ammler> we wouldn't use it, if it would.
22:02:16  <PublicServer> *** Sepp has left the game (leaving)
22:02:16  <PublicServer> *** Sepp has left the game (connection lost)
22:02:20  <Ammler> and we aren't allowed to upload it self.
22:02:25  <Xaroth> ah, k
22:02:42  <Ammler> but some grfs getting slowly there ;-)
22:02:55  <Xaroth> yeh, means i can go test my app with it
22:02:57  <PublicServer> <Kommer> nice
22:03:31  <mensi> ? what are you not allowed to upload where?
22:03:43  <Xaroth> i required a server that had both non-bananas grfs and bananas grfs to test
22:03:51  <Ammler> foreign newgrfs to bananas
22:04:01  <Ammler> also if license would allow it.
22:04:06  <mensi> bananas?
22:04:11  <Xaroth> the openttd content server
22:04:22  <Ammler> @man content server
22:04:23  <Cooper> http://wiki.openttd.org/content%20server
22:04:30  <mensi> strange name for a content server ;)
22:04:37  <Xaroth> strange people lead to strange names
22:05:12  <Ammler> hehe, my imagination about wiki pages is very bad lately
22:05:30  <KenjiE20> `bananas
22:05:30  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content
22:05:38  <Ammler> :P
22:05:39  <KenjiE20> :D
22:05:39  <Xaroth> close though
22:06:19  <Ammler> that Webster knows everything!
22:06:45  <KenjiE20> only if you ask him juuuust right :P
22:06:55  <PublicServer> *** snake has left the game (leaving)
22:06:55  <PublicServer> *** snake has left the game (connection lost)
22:07:03  <snake> good night everyone
22:07:22  <PublicServer> <Walle> cya
22:08:18  <PublicServer> <Chris Booth> i am off now
22:08:22  <PublicServer> <Chris Booth> toodles
22:08:23  <PublicServer> <Walle> bye
22:08:26  *** snake has quit IRC
22:08:26  <PublicServer> *** Chris Booth has left the game (connection lost)
22:08:40  <Ammler> Xaroth: how do you handle "unknown" newgrfs now?
22:08:56  <Ammler> or rather unbananish
22:08:56  <Xaroth> the concept was
22:09:14  <mensi> ok next question: Xaroth, what are yu building? ;)
22:09:28  <Xaroth> during startup it reads the current available newgrfs (dependant on openttd install location), gets their id and hashes
22:09:33  <Xaroth> does the same with bananas
22:10:02  <Xaroth> when you request the info of the server it verifies newgrfs with local, if not available with bananas, if not available there, list them as "Unavailable" .
22:10:13  <Xaroth> with an optional change that I make the link to grfcrawler
22:10:28  <PublicServer> <Thraxian|Work> all ICE SOUTH platforms connected now
22:10:34  <Xaroth> mensi: http://www.tt-forums.net/viewtopic.php?f=33&t=43144
22:10:36  <PublicServer> <Thraxian|Work> (no mixing or LB though)
22:10:50  <mensi> thx Xaroth, just found it myself
22:10:51  <PublicServer> <Walle> omg
22:10:54  <mensi> google is my friend ;)
22:10:57  <PublicServer> <Walle> gotta plant trees now :(
22:12:45  <Xaroth> Ammler: I already built something that would allow certain servers to list themselves in a remote favourites list, I -could- eventually adapt that to allow for grf links
22:13:17  <mensi> hmm that kind of reminds me of an idea of mine to build a general prupose content updating app for several games with decentralized repositories and cryptographic signing and so on.. but never found time to actually do it...
22:13:30  <Ammler> he remote fav list
22:13:37  <Xaroth> it's xml based atm, so probably something like <grfinfo id="1" hash="FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF" url="http://blaat.blaat.blaat/blaatgrfpage" />
22:13:45  <Ammler> like all #openttdcoop servers?
22:13:51  <Xaroth> Ammler: possible, yes
22:14:04  <Xaroth> already changed the reload mechanism to do either master server, favourite only, or both
22:15:07  <Ammler> well, the grfpack has grfs where nowhere else are avaialbe
22:15:17  <Xaroth> exactly
22:15:37  <Xaroth> but I don't want to make grfs more available than possible without touching hot potatoes
22:15:56  *** StarLite has joined #openttdcoop
22:15:56  *** ChanServ sets mode: +o StarLite
22:16:04  <Ammler> hehe
22:16:14  <Xaroth> and grfs -are- hot potatoes :/
22:16:24  <Ammler> that is a experience I never have done.
22:16:37  <Ammler> and I handle grfs quite a long time now.
22:17:02  *** StarLite has quit IRC
22:17:10  <Ammler> that is why I was always wondeirng about the restrictions the devs made.
22:17:39  <Ammler> for me, newgrfs are frozen ;-)
22:17:59  <Ammler> (potatoes)
22:18:02  <Xaroth> haha
22:18:27  <Ammler> also if you check our GRFList
22:18:33  <Ammler> @wiki GRF_Table
22:18:34  <Cooper> http://www.openttdcoop.org/wiki/GRF_Table
22:18:47  <Ammler> almost every author gave permission for autodwonload
22:19:20  <Ammler> planetmaker: asked them personally every single one.
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22:23:33  *** Webster` has joined #openttdcoop
22:23:46  <Ammler> Xaroth: did you (or someone else) already try your app on linux?
22:26:05  <PublicServer> <Thraxian|Work> someone show me a simple not gate again?
22:26:06  <Kupuham> !help
22:26:06  <PublicServer> Kupuham: http://www.openttdcoop.org/wiki/IRC_Commands
22:26:14  <PublicServer> <Thraxian|Work> or give me a link to a picture of one?
22:27:21  <Ammler> @wiki Quickstart
22:27:24  <Cooper> http://www.openttdcoop.org/wiki/Quickstart
22:27:41  <Ammler> or something like that, I don't trust my memory for wiki pages anymore ;-)
22:28:01  <Ammler> Thraxian|Work: wiki?
22:28:44  <Kupuham> Yeah, I have read stuff, but I'm mostly hopeless on the logic to the pre-signals and such
22:29:08  *** Webster` is now known as Webster
22:32:33  <Xaroth> Ammler: nope
22:32:59  <Xaroth> though I'm putting most of the work in a library rather than in the main winforms app
22:33:07  <Xaroth> so it should be more easily ported to unix
22:33:18  <Xaroth> or create a command line variant
22:33:20  *** Booth has quit IRC
22:34:25  <Ammler> http://www.openttdcoop.org/blog/2009/01/18/optimization-of-logic-logic-gates-part-ii/ <-- Thraxian
22:34:33  <Ammler> we used other examples on the ps
22:35:22  <Ammler> Xaroth: something I really miss currently is Autodownloading
22:35:37  <Ammler> if you join a server just download without asking...
22:35:45  <Ammler> but that is something , OpenTTD needs patched
22:36:07  <Ammler> or will you do that too?
22:36:07  <Xaroth> er, as in, the server version and go?
22:36:26  <Xaroth> that's.. basically what AutoTTD is trying to do
22:36:29  <Ammler> autodownloading of newgrfs
22:36:32  <Xaroth> AH
22:36:43  <Xaroth> if only OpenTTD could do that
22:37:05  <Xaroth> but i think that requires BaNaNaS to be more filled than it is now
22:37:08  <Ammler> same with saves
22:37:13  <Ammler> specially on the server
22:37:33  <Ammler> of course, the grf should be available there
22:37:40  <Ammler> quite obvious :P
22:38:25  <Ammler> but I.e. what I hate from the admin view is, that I have to get some single grfs from bananas
22:38:42  <Ammler> to load a new game here.
22:39:27  <Ammler> and banans isn't that easy with console
22:39:54  <Xaroth> yeh
22:40:45  <Ammler> easiest is to select all, but then, you have also spam
22:45:01  <PublicServer> <Thraxian|Work> Ammler: can you check my station at Slindston and give me feedback?
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22:49:54  <PublicServer> <Thraxian|Work> really?
22:50:05  <PublicServer> <Thraxian|Work> I want bypasses to be closed if a platform is open
22:50:08  <PublicServer> <AmmIer> you could also just make the penalty of the bypasses bigger then station
22:50:19  <PublicServer> <Thraxian|Work> true - how many PBS's is that?
22:50:26  <PublicServer> <AmmIer> then the station needs to be read to use bypasses
22:50:51  <Ammler> no idea
22:51:02  <Ammler> usually a station is 3k
22:51:07  <Ammler> but could also be 1k
22:51:12  <Ammler> and pbs is 1.5k
22:51:53  <Thraxian|Work> pf.yapf.rail_pbs_station_penalty=800
22:52:03  <Thraxian|Work> pf.yapf.rail_pbs_signal_back_penalty = 1500
22:52:08  <Thraxian|Work> are those the right ones?
22:52:09  <Ammler> that is something else, I have no idea what
22:52:29  <Ammler> (the 1st one)
22:52:30  <Thraxian|Work> ahh...found station penalty
22:52:39  <Thraxian|Work> pf.yapf.rail_station_penalty = 3000
22:52:48  <Thraxian|Work> so with a 6 tile stations, isn't that 18000?
22:53:15  <Thraxian|Work> so I'd need >12 backwards PBS to offset
22:53:25  <Thraxian|Work> that's a long bypass...
22:53:32  <Xaroth> Ammler: added basic support for supplying grf urls per servers
22:54:00  <Xaroth> it's <server><grf id=id><info hash=hash>url</info></grf></server>
22:54:05  <Xaroth> or something similar
22:54:37  <Ammler> maybe I will boot my windows sometime to test your app.
22:54:43  <Xaroth> heh
22:54:49  <Xaroth> it'll take a while before everything i planned works :)
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22:55:05  <Ammler> 60% of openttdcoop users are non-windows
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22:57:18  <PublicServer> <Thraxian|Work> wow - tested locally, and trains would rather wait at the red signal than go through the station
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22:58:35  <Ammler> hehe
22:58:59  <Ammler> hmm, possible
23:00:02  <Xaroth> Ammler: that just means I have to get a console version up and running soon :)
23:00:24  <Xaroth> or a nifty C# coder can use my library to turn it into an auto-updater thingie for ottdc
23:01:02  <PublicServer> <Thraxian|Work> nope - not gonna work
23:02:11  <Xaroth> that @me, thrax?
23:02:22  <Ammler> yes :P
23:02:24  <Thraxian|Work> `newtunnel 6
23:02:24  <Webster> 2 tunnels for 2 - 8 spaces, 3 tunnels for 9 - 16 spaces, 4 tunnels for 17 - 24 spaces
23:02:39  <Thraxian|Work> no, that was at me
23:02:45  <Xaroth> ah
23:02:49  <Ammler> :-D
23:02:50  <Thraxian|Work> my station design was not going to work
23:02:55  <Xaroth> ah :)
23:03:14  <Xaroth> anyways, sleep time now :0
23:03:31  <Xaroth> updated the topic on the forum to reflect the changes i just made, Ammler.
23:04:58  <Ammler> me too
23:05:07  <PublicServer> <Walle> i'm off too
23:05:10  <PublicServer> <Walle> bye
23:05:15  <PublicServer> *** Walle has left the game (leaving)
23:05:15  <PublicServer> *** Walle has left the game (connection lost)
23:05:22  <Ammler> if you have a running version, we are here ;-)
23:05:33  *** Walle has quit IRC
23:11:39  <PublicServer> <Thraxian|Work> can thomashauk's plan be removed, or does it need to stay?
23:11:58  <PublicServer> <Kommer> just remove all old plans i would suggest?
23:12:28  <PublicServer> <Thraxian|Work> that one just happens to be right in my way...
23:13:10  <PublicServer> <Thraxian|Work> sorry thomashauk :)
23:18:32  <Kupuham> Is there anyway I can spec that game?
23:18:44  <PublicServer> <AmmIer> thrax, it works here
23:19:07  <PublicServer> <AmmIer> check !bypass
23:21:39  <Ammler> Kupuham: yep
23:21:46  <Ammler> just join the server
23:21:58  <Ammler> wiki quickstart tells you how
23:22:09  <Ammler> if there are additional questions, ask.
23:22:33  <PublicServer> *** AmmIer has left the game (connection lost)
23:23:28  <mensi> wow somebody just had fun copying trains ;)
23:29:35  *** `Fuco`` has joined #openttdcoop
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23:33:24  <PublicServer> *** Kenji joined the game
23:34:26  <PublicServer> <Kenji> ooh, south sbahn is pretty
23:34:45  <Tomas> guys, is station walking possible in ottd?
23:34:51  <KenjiE20> ctrl+click
23:35:02  <KenjiE20> distant join's even nicer :)
23:35:43  <Tomas> thx, didnt know about ctrl+click thing
23:36:09  <Tomas> and ive just finished very strange station due to factory being at the map corner..
23:36:21  <PublicServer> <Thraxian|Work> Kenji, you building?
23:36:33  <PublicServer> <Thraxian|Work> because I need a south sbahn drop at ice south
23:36:42  <PublicServer> <Kenji> not atm, catching up on how you lots have destroyed my map :P
23:36:48  <PublicServer> <Thraxian|Work> hehe
23:37:31  <PublicServer> <Kenji> SFF ICE seems sticky
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23:39:06  <Juustro> is here anyone that loves sudoku puzzles?
23:40:04  <PublicServer> <Kenji> lol at Mt Enhon
23:40:19  <PublicServer> <Kenji> anyway, thrax, you wanted a hand somewhere?
23:40:39  <PublicServer> <Thraxian|Work> working on southern sbahn drop for ice south
23:41:13  <PublicServer> <Kenji> I see you
23:41:22  <PublicServer> <Thraxian|Work> grrr
23:41:26  <PublicServer> <Thraxian|Work> sorry about this :)
23:42:03  <PublicServer> <Kenji> that's gonna need an entry rebuild
23:44:11  <PublicServer> <Kenji> hehe, that was a 'on second thoughts' if ever I saw one :P
23:45:10  <PublicServer> <Thraxian|Work> hmmm
23:45:22  <PublicServer> <Thraxian|Work> not sure if I like this design, or want to convert to be like north sbhan drop
23:45:25  <PublicServer> <Thraxian|Work> this one has no LB
23:46:25  <PublicServer> <Kenji> does it need one?
23:46:32  <PublicServer> <Thraxian|Work> yes, I think so
23:46:39  <PublicServer> <Thraxian|Work> right now, the only merge is to the outside line
23:46:42  <PublicServer> <Thraxian|Work> (Slindston)
23:47:04  <PublicServer> <Kenji> yea, so I see
23:47:05  <PublicServer> <Thraxian|Work> but at least I can begin servicing that town now
23:47:19  <PublicServer> <Thraxian|Work> let me try a LB on the station entrance at least...
23:47:47  <PublicServer> *** Kommer has left the game (leaving)
23:47:47  <PublicServer> *** Kommer has left the game (connection lost)
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23:47:55  <PublicServer> *** mensi has left the game (connection lost)
23:48:54  <mensi> Juustro, how can you love Sudoku puzzles? They're solvable by simple backtracking ;)
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23:50:00  <PublicServer> <Kenji> lol
23:50:11  <Juustro> true
23:50:13  <PublicServer> <Kenji> why does this tram have a loop with one stop and no orders
23:50:24  <PublicServer> <Kenji> actually no stops
23:50:27  <Juustro> http://darkside.ath.cx/~juustro/sudoku/ tell me next step in this
23:50:28  <PublicServer> <Kenji> >_>
23:50:31  <mensi> we even built a sudoku solver for a texas instruments calculator
23:50:37  <mensi> und it works blazinlgy fast
23:50:40  <Kupuham> !password
23:50:40  <PublicServer> Kupuham: tossed
23:51:10  <Juustro> I have been doing that with php, but im too tired to continue
23:51:29  <PublicServer> <Thraxian|Work> Kenji: check now
23:51:51  <PublicServer> <Kenji> short wiggle?
23:51:52  <mensi> are you trying to do the "human" way of solving it?
23:51:54  <PublicServer> <Kenji> nvm
23:51:54  <Juustro> I blame my towns busses, bus broke down and I had to walk to home, just 1.5 hours of walking :D
23:51:59  <mensi> That won't work on any sudoku
23:52:01  <PublicServer> <Thraxian|Work> grr
23:52:11  <mensi> any -> arbitrary
23:52:16  <Juustro> mensi: its work in progress
23:52:17  <PublicServer> <Kenji> mind you
23:52:26  <PublicServer> <Kenji> whats the cl on the metros
23:52:51  <PublicServer> <Kenji> lol you were okay
23:53:10  <PublicServer> <Kenji> CL is 4 for your sbahn
23:53:17  <Juustro> I just want to know next human step so I can try to program it to repeat
23:53:56  <Juustro> I started that today, at work, just simple vertical and horizontal check, then 3x3 area check
23:53:56  <PublicServer> <Kenji> thrax, rewind
23:54:42  <PublicServer> <Thraxian|Work> that is len 4
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23:54:55  <PublicServer> <Kenji> and it counted as CL 4
23:54:56  <PublicServer> <Thraxian|Work> I can make it one longer
23:55:11  <PublicServer> <Kenji> meh
23:55:14  <Juustro> anyway, im off to sleep
23:55:15  <PublicServer> <Thraxian|Work> does that work, or not
23:55:16  <PublicServer> <Kenji> you've rebuilt now anyway
23:55:38  <PublicServer> <Thraxian|Work> yup
23:55:54  <PublicServer> <Kenji> lol
23:55:57  <PublicServer> <Kenji> nvm
23:58:29  <PublicServer> <Kenji> new full speed bridges are out btw
23:59:25  <mensi> Juustro, if your goal is to have a solver, look at backtracking (with memoization)

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