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00:02:09 *** PeterT has joined #openttdcoop 00:02:20 <PeterT> !password 00:02:20 <PublicServer> PeterT: conned 00:02:36 <PublicServer> *** Peter joined the game 00:02:58 <PublicServer> *** Game unpaused (enough players) 00:03:23 <PublicServer> *** Peter #1 joined the game 00:03:47 <PublicServer> *** Peter #1 has left the game (connection lost) 00:03:48 <PublicServer> *** Game paused (not enough players) 00:04:12 <PublicServer> *** Game unpaused (enough players) 00:04:26 <PublicServer> *** Peter #1 joined the game 00:04:53 <PublicServer> *** Peter #1 has left the game (connection lost) 00:04:53 <PublicServer> *** Game paused (not enough players) 00:05:02 <KenjiE20> why're you trying double join? 00:05:04 <PublicServer> *** Game unpaused (enough players) 00:05:14 <PublicServer> <Peter> so i can play 00:05:19 <PublicServer> *** Peter #1 joined the game 00:05:33 <PublicServer> *** Peter #1 has left the game (connection lost) 00:05:34 <PublicServer> *** Game paused (not enough players) 00:05:42 <KenjiE20> without other people? 00:05:49 <PublicServer> <Peter> will someone join? 00:06:08 <KenjiE20> no idea 00:06:32 <PublicServer> <Peter> so you wont let me play? 00:06:59 <KenjiE20> I'm not going to stop you, I just think it's mildly pointless without anyone else 00:07:30 <PublicServer> <Peter> ok, so you will stop kicking me? 00:07:44 <KenjiE20> I'm not 00:07:50 <PublicServer> <Peter> who is? 00:08:18 <KenjiE20> probably no one 00:08:25 <PublicServer> <Peter> ok then 00:08:39 <PublicServer> <Peter> lets see if it works now 00:08:49 <PublicServer> *** Game unpaused (enough players) 00:08:51 <PublicServer> *** Peter #1 has left the game (connection lost) 00:08:51 <PublicServer> *** Game paused (not enough players) 00:08:55 <PublicServer> *** Game unpaused (enough players) 00:09:03 <PublicServer> *** Peter #1 has left the game (connection lost) 00:09:03 <PublicServer> *** Game paused (not enough players) 00:09:11 <PublicServer> <Peter> nope 00:09:15 <PublicServer> <Peter> wont even let me join 00:09:23 <PublicServer> *** Game unpaused (enough players) 00:09:27 <PublicServer> *** Peter #1 has left the game (connection lost) 00:09:27 <PublicServer> *** Game paused (not enough players) 00:09:33 <PublicServer> *** Peter #1 has left the game (connection lost) 00:10:18 <PublicServer> *** Peter has left the game (leaving) 00:10:19 <PublicServer> *** Peter has left the game (connection lost) 00:13:35 *** PeterT has quit IRC 00:30:06 *** Zulan has quit IRC 00:38:17 *** Kupuham has quit IRC 00:38:54 *** [com]buster has joined #openttdcoop 00:38:54 *** ChanServ sets mode: +o [com]buster 00:44:45 *** Combuster has quit IRC 00:44:45 *** [com]buster is now known as Combuster 00:44:52 <ZarenorDarkstalker> !players 00:44:54 <PublicServer> ZarenorDarkstalker: There are currently no clients connected to the server 01:01:58 *** KenjiE20 has quit IRC 01:59:26 *** Loknar has quit IRC 01:59:30 *** narc has quit IRC 02:04:43 *** Loknar has joined #openttdcoop 02:05:20 *** narc has joined #openttdcoop 02:43:01 *** Combuster has quit IRC 02:43:02 *** [com]buster has joined #openttdcoop 02:43:02 *** ChanServ sets mode: +o [com]buster 02:43:04 *** [com]buster is now known as Combuster 04:04:52 *** [com]buster has joined #openttdcoop 04:04:52 *** ChanServ sets mode: +o [com]buster 04:04:52 *** Combuster has quit IRC 04:04:55 *** [com]buster is now known as Combuster 04:12:44 *** FiCE has joined #openttdcoop 05:06:42 *** Combuster has quit IRC 05:07:01 *** Combuster has joined #openttdcoop 05:07:01 *** ChanServ sets mode: +o Combuster 05:35:38 *** Wolle has quit IRC 05:37:11 *** Wurzel49 has joined #openttdcoop 06:08:46 *** Combuster has quit IRC 06:09:03 *** Combuster has joined #openttdcoop 06:09:03 *** ChanServ sets mode: +o Combuster 06:36:30 *** ODM has joined #openttdcoop 06:36:30 *** ChanServ sets mode: +o ODM 06:45:50 *** StarLite has joined #openttdcoop 06:45:50 *** ChanServ sets mode: +o StarLite 06:58:07 *** Venxir has joined #openttdcoop 07:05:25 *** moileroi has joined #openttdcoop 07:05:48 <moileroi> hi 07:06:06 <moileroi> !player 07:06:08 <moileroi> !passwort 07:06:11 <moileroi> !password 07:06:11 <PublicServer> moileroi: wretch 07:06:29 <moileroi> !players 07:06:30 <PublicServer> *** moi.leroi joined the game 07:06:30 <PublicServer> moileroi: Client 457 is moi.leroi, a spectator 07:06:30 <PublicServer> moileroi: Client 457 is moi.leroi, a spectator 07:09:00 <PublicServer> *** moi.leroi has left the game (leaving) 07:09:01 <PublicServer> *** moi.leroi has left the game (connection lost) 07:34:26 *** jonde has joined #openttdcoop 07:35:49 <jonde> !password 07:35:49 <PublicServer> jonde: shucks 07:36:11 <PublicServer> *** jondisti joined the game 07:36:55 <FiCE> !password 07:36:55 <PublicServer> FiCE: shucks 07:37:47 <PublicServer> *** Game unpaused (enough players) 07:37:59 <PublicServer> *** FiCE joined the game 07:41:16 *** Wurzel49 has quit IRC 07:48:35 <PublicServer> *** jondisti has left the game (leaving) 07:48:35 <PublicServer> *** jondisti has left the game (connection lost) 07:48:36 <PublicServer> *** Game paused (not enough players) 07:51:45 <moileroi> !players 07:51:47 <PublicServer> moileroi: Client 460 (Orange) is FiCE, in company 1 (OTTDC) 07:52:41 *** [com]buster has joined #openttdcoop 07:52:41 *** ChanServ sets mode: +o [com]buster 07:58:08 *** Combuster has quit IRC 07:58:08 *** [com]buster is now known as Combuster 07:59:49 <ODM> ey guys 08:01:55 *** welterde has quit IRC 08:13:53 <PublicServer> *** Game unpaused (enough players) 08:13:55 <De_Ghosty> !password 08:13:56 <PublicServer> De_Ghosty: shooed 08:14:11 <PublicServer> *** De_Ghost joined the game 08:14:29 *** [com]buster has joined #openttdcoop 08:14:29 *** ChanServ sets mode: +o [com]buster 08:19:42 *** Combuster has quit IRC 08:19:42 *** [com]buster is now known as Combuster 08:30:05 *** mitooo has joined #openttdcoop 08:30:10 <mitooo> !playercount 08:30:10 <PublicServer> mitooo: Number of players: 2 08:30:41 <moileroi> !password 08:30:41 <PublicServer> moileroi: inward 08:30:59 <PublicServer> *** moi.leroi joined the game 08:31:04 <mitooo> !password 08:31:04 <PublicServer> mitooo: inward 08:31:21 <PublicServer> *** mitooo joined the game 08:35:24 <PublicServer> *** mitooo has left the game (leaving) 08:35:24 <PublicServer> *** mitooo has left the game (connection lost) 08:35:32 <PublicServer> *** moi.leroi has left the game (leaving) 08:35:32 <PublicServer> *** moi.leroi has left the game (connection lost) 08:35:35 *** moileroi has quit IRC 08:38:58 *** Progman has joined #openttdcoop 09:06:55 *** Booth has joined #openttdcoop 09:11:41 *** Polygon has joined #openttdcoop 09:16:27 *** Combuster has quit IRC 09:16:37 *** Combuster has joined #openttdcoop 09:16:37 *** ChanServ sets mode: +o Combuster 10:39:44 *** [com]buster has joined #openttdcoop 10:39:44 *** ChanServ sets mode: +o [com]buster 10:39:44 *** Combuster has quit IRC 10:39:47 *** [com]buster is now known as Combuster 10:47:18 *** Polygon has quit IRC 11:46:02 *** Wurzel49 has joined #openttdcoop 11:59:48 *** KenjiE20 has joined #openttdcoop 11:59:48 *** ChanServ sets mode: +o KenjiE20 12:01:56 *** ODM has quit IRC 12:22:53 *** Combuster has quit IRC 12:22:54 *** [com]buster has joined #openttdcoop 12:22:54 *** ChanServ sets mode: +o [com]buster 12:22:56 *** [com]buster is now known as Combuster 12:24:59 *** Venxir` has joined #openttdcoop 12:30:41 *** Venxir has quit IRC 12:53:19 <Booth> hello all 13:01:00 <Xaroth> yo 13:01:15 <Sol2> hi XD 13:07:02 <Booth> any one want to play? 13:09:36 *** Wurzel49 has quit IRC 13:15:06 *** Booth has quit IRC 13:17:40 *** TheJosh has joined #openttdcoop 13:17:45 <TheJosh> hi all 13:18:27 <TheJosh> Is there anyone here who would be interested in helping me with some network stuff? 13:18:57 <TheJosh> I'm trying to build an advanced balancer that can balance 4 lanes of traffic, using PBS signals. 13:19:30 <TheJosh> It works great in theory, but the practice clogs a bit. I have a savegame and it works ok with about 50 trains, but I want to optimisie it to the max 13:19:45 <TheJosh> so that perhaps it could end up being used in a coop game one day 13:20:32 <TheJosh> so i was looking for some people who would like to join a game that I would host which would have the save game loaded in it, and we could have a good look 13:20:55 <TheJosh> work together to try and tweak it to the max 13:25:40 <TheJosh> !password 13:25:40 <PublicServer> TheJosh: toasts 13:26:02 <PublicServer> *** TheJosh joined the game 13:29:11 *** Wurzel49 has joined #openttdcoop 13:31:36 *** moileroi has joined #openttdcoop 13:32:25 <PublicServer> <TheJosh> This beast train this the funniest thing ever! 13:33:03 <PublicServer> *** TheJosh has left the game (connection lost) 13:33:28 <TheJosh> !password 13:33:28 <PublicServer> TheJosh: toasts 13:33:43 <TheJosh> thats weird 13:33:47 <PublicServer> *** TheJosh joined the game 13:35:05 <PublicServer> <TheJosh> what can I do? 13:37:26 *** jonde has quit IRC 13:39:01 <PublicServer> <TheJosh> Is anyone here? 13:39:53 <planetmaker> we're all sleeping :P 13:40:03 <PublicServer> <TheJosh> really? 13:40:16 <PublicServer> <TheJosh> that sucks. why are players in the game then? 13:40:32 <PublicServer> <TheJosh> surely at least they can respond to my simple question 13:40:46 <planetmaker> :) I don't think we are :) I'ts afternoon in Europe after all 13:40:48 <PublicServer> <TheJosh> that being, what should I do in this game? everything looks complete 13:40:52 <planetmaker> !playercount 13:40:52 <PublicServer> planetmaker: Number of players: 3 13:41:24 * KenjiE20 wonders how lond FiCE and ghosty have been there..... 13:41:28 <KenjiE20> long* 13:41:29 <planetmaker> TheJosh, depends. I don't know the plan nor the current status. 13:41:33 <planetmaker> !playercount 13:41:33 <PublicServer> planetmaker: Number of players: 3 13:41:36 <planetmaker> !players 13:41:37 <PublicServer> planetmaker: Client 462 (Orange) is De_Ghost, in company 1 (OTTDC) 13:41:37 <PublicServer> planetmaker: Client 460 (Orange) is FiCE, in company 1 (OTTDC) 13:41:37 <PublicServer> planetmaker: Client 470 (Orange) is TheJosh, in company 1 (OTTDC) 13:41:40 <FiCE> hi :) 13:41:45 <FiCE> I'm here 13:41:46 <planetmaker> :) 13:41:49 <KenjiE20> aha, ones alive 13:41:59 <FiCE> I have been the whole time 13:42:13 <TheJosh> so back to my orig. question 13:42:18 <TheJosh> what can I do in this game? 13:42:22 <FiCE> just pumping "new buildings" funds into sendingham every 3 months 13:42:30 <KenjiE20> rofl 13:42:32 <FiCE> trying to grow it to be a very large city ;) 13:42:42 <planetmaker> lol 13:42:54 <TheJosh> i did laugh so much when i saw "The Beast X", train of 13,000 pax 13:43:14 <FiCE> ... you know one of those crashed killing 18-19k pax? :) 13:43:22 <KenjiE20> yea well, without it DFD ends up with 30k+ pax waiting 13:43:54 <TheJosh> so should I rebuild the link that the beast is going on to use individual trains... 13:44:07 <TheJosh> meh, the beast is fun to watch though 13:44:21 <planetmaker> TheJosh, read the plan. 13:44:37 <TheJosh> yeah i did, but I didn't understand it very well. 13:44:37 *** Combuster has quit IRC 13:44:56 *** Combuster has joined #openttdcoop 13:44:56 *** ChanServ sets mode: +o Combuster 13:45:11 <TheJosh> I used to play a bit of coop about a year ago when the plans were simple. Then I stopped for a while now im back but I always get lost in the new-generation plans 13:45:16 <planetmaker> then have FiCE explain it to you, if he can :P 13:45:26 <planetmaker> hm... did it change? 13:45:33 <TheJosh> and worst, it seems so complete, I dont know what do to 13:45:47 <FiCE> I suck at building :) 13:45:49 <planetmaker> might be that the game is nearly done...? 13:45:51 <planetmaker> !rcon companies 13:45:51 <PublicServer> planetmaker: #:1(Orange) Company Name: 'OTTDC' Year Founded: 1950 Money: 12437883783 Loan: 0 Value: 12442814235 (T:561, R:146, P:0, S:15) unprotected 13:46:01 <planetmaker> might be, might be. 13:46:19 <TheJosh> dang 13:46:46 <KenjiE20> !date 13:46:46 <PublicServer> KenjiE20: 27 Dec 2142 13:46:54 <KenjiE20> pffft, not even 2200's yet 13:46:57 <KenjiE20> :P 13:47:36 <KenjiE20> if there still are, find an unconnected town and hook it in the local train ring 13:47:43 <TheJosh> cool 13:47:47 <KenjiE20> or go hunting for overloaded stations 13:48:10 <KenjiE20> or look for !blah blah signs 13:50:26 <PublicServer> <TheJosh> thanks guys 13:55:38 *** zushinezumi has joined #openttdcoop 13:58:11 *** welterde has joined #openttdcoop 14:21:03 <PublicServer> *** FiCE has left the game (connection lost) 14:21:31 *** blinky has joined #openttdcoop 14:23:17 *** Wurzel49 has quit IRC 14:26:14 *** Combuster has quit IRC 14:26:44 *** Combuster has joined #openttdcoop 14:26:44 *** ChanServ sets mode: +o Combuster 14:28:47 *** BlinK_ has quit IRC 14:33:41 *** mixrin has joined #openttdcoop 14:40:52 <Ammler> !server_status 14:40:52 <PublicServer> Ammler: 16:40:51 up 60 days, 1:02, 2 users, load average: 1.31, 1.92, 1.84 14:40:52 <PublicServer> Ammler: Cpu(s): 15.4%us, 5.8%sy, 2.5%ni, 74.4%id, 1.7%wa, 0.0%hi, 0.1%si, 0.0%st 14:40:53 <PublicServer> Ammler: 16823 openttd 25 10 38684 20m 3688 R 34 1.0 397:03.20 ./openttd -c opentt 14:52:43 *** kkoip has joined #openttdcoop 14:54:25 *** TinoM has joined #openttdcoop 14:55:59 <PublicServer> <TheJosh> profit is up 14:56:28 <PublicServer> <TheJosh> looks like its going to be up 20 mill 14:56:34 <Ammler> !players 14:56:35 <PublicServer> Ammler: Client 462 (Orange) is De_Ghost, in company 1 (OTTDC) 14:56:35 <PublicServer> Ammler: Client 470 (Orange) is TheJosh, in company 1 (OTTDC) 14:57:06 <PublicServer> <TheJosh> 22 mill over, i was close... 14:57:15 <PublicServer> <TheJosh> thats actually a huge profit, isn't it 15:00:56 *** ^Spike^ has joined #openttdcoop 15:01:57 <^Spike^> !password 15:01:57 <PublicServer> ^Spike^: tunics 15:02:44 <Patrick> Pff 15:03:15 <^Spike^> and then i realized i forgot that i needed a nightly.. :) 15:04:08 *** Levi has quit IRC 15:05:45 *** kkoip has quit IRC 15:07:01 <PublicServer> <TheJosh> there are a lot of unconnected towns 15:07:04 *** Zulan has joined #openttdcoop 15:07:55 *** Misza has quit IRC 15:12:24 <PublicServer> *** ^Spike^ has left the game (connection lost) 15:12:33 <PublicServer> *** ^Spike^``` has left the game (connection lost) 15:12:51 <PublicServer> *** ^Spike^ has left the game (connection lost) 15:13:39 *** StarLite has quit IRC 15:13:39 <PublicServer> *** ^Spike^ has left the game (connection lost) 15:14:41 *** phyrex1an has joined #openttdcoop 15:24:50 *** ODM has joined #openttdcoop 15:24:50 *** ChanServ sets mode: +o ODM 15:27:45 <ODM> heyhey 15:28:07 <PublicServer> *** ^Spike^ has left the game (connection lost) 15:28:07 <TheJosh> hey 15:28:09 <PublicServer> *** TheJosh has left the game (connection lost) 15:28:09 <PublicServer> *** Game paused (not enough players) 15:28:31 <TheJosh> !password 15:28:32 <PublicServer> TheJosh: broach 15:28:38 <PublicServer> *** Game unpaused (enough players) 15:28:52 <PublicServer> *** TheJosh joined the game 15:29:12 <PublicServer> *** ^Spike^ joined the game 15:40:20 <PublicServer> *** 0DM has left the game (connection lost) 15:41:22 <Ammler> mäh 15:41:36 <Ammler> running notebook felt down 15:44:09 <planetmaker> :( 15:44:47 <TheJosh> mate 15:44:57 <TheJosh> the more I look at this network, the more I am in awe 15:45:29 <PublicServer> *** TheJosh has left the game (connection lost) 15:45:32 *** TheJosh has left #openttdcoop 15:46:04 <ODM> heh 15:46:09 <ODM> so he left 15:46:48 <KenjiE20> <TheJosh> [but I want to optimisie it to the max] 15:46:49 <KenjiE20> <TheJosh> work together to try and tweak it to the max 15:46:51 <KenjiE20> TO THE MAX 15:46:58 <KenjiE20> :P 15:47:35 <ODM> ey kenji 15:47:41 <KenjiE20> o/ 16:04:31 <PublicServer> *** Wold has left the game (connection lost) 16:04:39 *** Wold has joined #openttdcoop 16:05:59 <PublicServer> *** ^Spike^ has left the game (connection lost) 16:05:59 <PublicServer> *** Game paused (not enough players) 16:07:21 <planetmaker> probably the jaw hit the ground hard :P 16:09:12 *** Combuster has quit IRC 16:09:33 *** Combuster has joined #openttdcoop 16:09:33 *** ChanServ sets mode: +o Combuster 16:14:22 *** Levi has joined #openttdcoop 16:14:59 *** Booth has joined #openttdcoop 16:15:04 <PublicServer> *** Game unpaused (enough players) 16:15:25 <Booth> !password 16:15:25 <PublicServer> Booth: ambled 16:16:19 <Booth> !players 16:16:20 <PublicServer> Booth: Client 462 (Orange) is De_Ghost, in company 1 (OTTDC) 16:16:20 <PublicServer> Booth: Client 488 (Orange) is Chris Booth, in company 1 (OTTDC) 16:16:52 <PublicServer> *** Chris Booth joined the game 16:17:11 <PublicServer> *** Chris Booth has left the game (connection lost) 16:17:11 <PublicServer> *** Game paused (not enough players) 16:19:03 <PublicServer> *** Game unpaused (enough players) 16:19:03 *** [1]Booth has joined #openttdcoop 16:19:08 <[1]Booth> !password 16:19:08 <PublicServer> [1]Booth: ambled 16:19:22 <PublicServer> *** Chris Booth joined the game 16:19:23 *** Aeternum has joined #openttdcoop 16:19:26 <Ammler> !rcon save backupIfODMfailsToArchiveAgain 16:19:27 <PublicServer> Ammler: Saving map... 16:19:27 <PublicServer> Ammler: Map sucessfully saved to backupIfODMfailsToArchiveAgain.sav 16:19:36 <ODM> now thats just mean:( 16:19:45 <PublicServer> <Chris Booth> what? 16:19:49 <ODM> not you:P 16:19:58 <Ammler> oh :-( 16:20:30 <ODM> i dont think ill ever forget that again 16:20:51 <Ammler> :-) 16:21:16 <Ammler> !rcon ls 16:21:16 <PublicServer> Ammler: 0) .. (Parent directory) 16:21:16 <PublicServer> Ammler: 1) archive/ (Directory) 16:21:16 <PublicServer> Ammler: 2) autosave/ (Directory) 16:21:16 <PublicServer> Ammler: 3) uploads/ (Directory) 16:21:16 <PublicServer> Ammler: 4) backupIfODMfailsToArchiveAgain.sav 16:21:18 <PublicServer> Ammler: 5) thebeast.sav.sav 16:21:18 <PublicServer> Ammler: 6) game.sav 16:21:19 *** Wurzel49 has joined #openttdcoop 16:21:20 <PublicServer> Ammler: 7) psg137.sav 16:21:20 <PublicServer> Ammler: 8) psgxy.sav 16:21:22 <KenjiE20> rofl 16:21:26 <Ammler> !rcon remove 4 16:21:26 <PublicServer> Ammler: ERROR: command or variable not found 16:21:40 <Ammler> !rcon rm 4 16:21:40 <PublicServer> Ammler: 4: Failed to delete file 16:21:40 <ODM> heh 16:21:43 <ODM> feel free to leave it:D 16:21:45 <ODM> yo never know 16:21:54 <Ammler> !rcon del 4 16:21:54 <PublicServer> Ammler: 4: Failed to delete file 16:22:18 <Ammler> it doesn't let me :-) 16:22:31 <ODM> see! its meant to be 16:23:14 <Ammler> btw. Booth, didn't you tell, you have the save? 16:23:28 <Ammler> which is missing again? 16:23:31 <PublicServer> <Chris Booth> i have the save for what? 16:23:33 <Ammler> !archive 16:23:33 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 16:23:56 <PublicServer> <Chris Booth> PSG 135? 16:24:03 <PublicServer> <Chris Booth> i am not back at uni yet 16:24:08 <PublicServer> <Chris Booth> on sunday i will be back 16:24:13 <Ammler> still? 16:24:13 <PublicServer> <Chris Booth> but i think i do yes 16:24:14 <ODM> would be nice if you still had a save:) 16:24:21 <ODM> bbiab, pizza 16:24:27 <Ammler> yeah, that would be cool. 16:24:28 <PublicServer> <Chris Booth> ooh pizza 16:25:02 *** Booth has quit IRC 16:25:02 *** [1]Booth is now known as Booth 16:26:21 *** StarLite has joined #openttdcoop 16:26:21 *** ChanServ sets mode: +o StarLite 16:29:03 <Wold> !password 16:29:03 <PublicServer> Wold: cannon 16:29:37 <PublicServer> *** Wold joined the game 16:32:12 <PublicServer> *** Wold has left the game (connection lost) 16:32:19 *** KenjiE20 is now known as Guest1773 16:32:21 *** KenjiE20 has joined #openttdcoop 16:32:21 *** ChanServ sets mode: +o KenjiE20 16:32:25 <PublicServer> *** Chris Booth has left the game (connection lost) 16:32:25 <PublicServer> *** Game paused (not enough players) 16:32:26 *** Wold has quit IRC 16:34:25 <PublicServer> *** Game unpaused (enough players) 16:34:39 *** [1]Booth has joined #openttdcoop 16:34:40 <[1]Booth> !password 16:34:40 <PublicServer> [1]Booth: cannon 16:34:41 <[1]Booth> !password 16:34:41 <PublicServer> [1]Booth: cannon 16:34:47 *** Guest1773 has quit IRC 16:35:00 <PublicServer> *** Chris Booth joined the game 16:40:08 *** Booth has quit IRC 16:40:08 *** [1]Booth is now known as Booth 16:40:59 *** roto2 has joined #openttdcoop 16:41:16 *** roto2 is now known as Tarod 16:49:17 <PublicServer> *** Chris Booth has left the game (connection lost) 16:49:17 <PublicServer> *** Game paused (not enough players) 16:49:26 *** Thraxian|Work has joined #openttdcoop 16:49:26 *** ChanServ sets mode: +o Thraxian|Work 16:59:17 *** UFO64 has joined #openttdcoop 16:59:38 *** Progman has quit IRC 17:02:41 *** phyrex1an1 has joined #openttdcoop 17:02:57 *** Aeternum has quit IRC 17:07:42 *** phyrex1an has quit IRC 17:09:37 <PublicServer> *** De_Ghost has left the game (leaving) 17:09:37 <PublicServer> *** De_Ghost has left the game (connection lost) 17:10:43 *** phyrex1an1 has quit IRC 17:15:50 *** Wold has joined #openttdcoop 17:26:46 *** Booth has quit IRC 17:32:44 <ODM> !password 17:32:44 <PublicServer> ODM: demons 17:32:57 <PublicServer> *** 0DM joined the game 17:34:24 *** Combuster has quit IRC 17:34:25 *** [com]buster has joined #openttdcoop 17:34:25 *** ChanServ sets mode: +o [com]buster 17:38:04 <PublicServer> *** 0DM has left the game (leaving) 17:38:04 <PublicServer> *** 0DM has left the game (connection lost) 17:55:19 *** Polygon has joined #openttdcoop 18:06:11 *** Razaekel has quit IRC 18:11:44 *** Tuz has joined #openttdcoop 18:13:20 <PublicServer> *** Tuz joined the game 18:23:04 <PierreW> !dl 18:23:04 <PublicServer> PierreW: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 18:23:08 <PierreW> !dl win32 18:23:08 <PublicServer> PierreW: http://binaries.openttd.org/nightlies/trunk/r16055/openttd-trunk-r16055-windows-win32.zip 18:25:13 <planetmaker> we're just preparing a new game :) 18:25:43 <ODM> !rcon save PSG138_final 18:25:44 <PublicServer> ODM: Saving map... 18:25:44 <PublicServer> ODM: Map sucessfully saved to PSG138_final.sav 18:25:49 <ODM> happy now?:P 18:25:57 <Xaroth> I might even get a chance to release a new AutoTTD ... one with proper support for fav lists 18:26:06 <PierreW> just wanted to update my openttd 18:26:21 <PierreW> and have a look what happened sinds r15452 :) 18:26:25 <PierreW> since 18:26:26 <PierreW> * 18:26:27 <PublicServer> *** Tuz has left the game (leaving) 18:26:27 <PublicServer> *** Tuz has left the game (connection lost) 18:26:37 *** Aeternum has joined #openttdcoop 18:26:45 <Aeternum> !players 18:26:46 <PublicServer> Aeternum: There are currently no clients connected to the server 18:29:38 <PublicServer> Game saved 18:29:50 <PublicServer> Game saved 18:29:57 <PublicServer> Server closed down by admin 18:29:57 <PublicServer> Saving game... 18:29:58 <PublicServer> Game saved 18:30:00 <PublicServer> Server has exited 18:30:01 *** PublicServer has quit IRC 18:31:12 <planetmaker> New nightly will be required for next game 18:31:30 <planetmaker> next game will start in a few minutes 18:31:44 <ODM> and we will ALL BE DOOMED! 18:32:20 * planetmaker hides and fingers with a mini-nuke 18:32:29 <Wold> cool 18:32:30 * Thraxian|Work hums the theme from "Jeopardy!" 18:32:45 <ODM> hehe 18:32:47 <ODM> hey thrax:) 18:32:51 <Thraxian|Work> hey ODM 18:35:35 *** PublicServer has joined #openttdcoop 18:35:35 <PublicServer> Autopilot engaged 18:35:35 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 18:35:35 <PublicServer> @revision r16119 18:35:35 *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #138 (r16119) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | this is a UTF-8 channel!" 18:35:35 *** ChanServ sets mode: +v PublicServer 18:36:16 *** Combuster has joined #openttdcoop 18:36:16 *** ChanServ sets mode: +o Combuster 18:37:35 <ODM> game not loaded yet im guessing? 18:38:04 <Ammler> !info 18:38:04 <PublicServer> Ammler: #:1(Dark Blue) Company Name: 'Fort Ponworth Falls Transport' Year Founded: 1975 Money: 34182842 Loan: 100000 Value: 35842382 (T:11, R:20, P:15, S:2) unprotected 18:38:25 <Ammler> hmm, that looks like intro ;-) 18:38:52 <ODM> money seems off:D 18:39:02 <planetmaker> oh :) 18:39:07 <planetmaker> !rcon ls 18:39:07 <PublicServer> planetmaker: 0) .. (Parent directory) 18:39:07 <PublicServer> planetmaker: 1) archive/ (Directory) 18:39:07 <PublicServer> planetmaker: 2) autosave/ (Directory) 18:39:07 <PublicServer> planetmaker: 3) uploads/ (Directory) 18:39:07 <PublicServer> planetmaker: 4) psg139_start.sav 18:39:09 <PublicServer> planetmaker: 5) game.sav 18:39:09 <PublicServer> planetmaker: 6) psg138_final.sav.sav 18:39:11 <PublicServer> planetmaker: 7) psg138_final.save?[3~?[D.sav 18:39:11 <PublicServer> planetmaker: 8) PSG138_final.sav 18:39:13 <PublicServer> planetmaker: 9) backupIfODMfailsToArchiveAgain.sav 18:39:13 <PublicServer> planetmaker: you have 3 more messages 18:39:21 <PublicServer> *** 0DM has left the game (connection lost) 18:39:21 <planetmaker> !rcon load psg139_start.sav 18:39:22 <PublicServer> *** Game paused (not enough players) 18:39:33 <planetmaker> better? 18:39:37 <Ammler> !info 18:39:37 <PublicServer> Ammler: #:1(Dark Blue) Company Name: 'Fort Ponworth Falls Transport' Year Founded: 1975 Money: 34182842 Loan: 100000 Value: 35842382 (T:11, R:20, P:15, S:2) unprotected 18:39:41 <ODM> !password 18:39:41 <PublicServer> ODM: lumber 18:39:42 <planetmaker> no 18:39:47 <PublicServer> *** 0DM joined the game 18:39:51 <ODM> hm no 18:39:53 <planetmaker> !rcon load psg139_start 18:39:53 <PublicServer> planetmaker: psg139_start: No such file or directory. 18:39:55 <PublicServer> *** Game unpaused (enough players) 18:39:58 <Ammler> looks like ODM didn't just use grfpack grfs? 18:40:00 <PublicServer> *** 0DM has left the game (connection lost) 18:40:00 <PublicServer> *** Game paused (not enough players) 18:40:05 <planetmaker> bananas... hm 18:40:16 <PublicServer> *** Thraxian|Work has left the game (connection lost) 18:40:22 <ODM> bananas being evil? 18:40:22 <Ammler> oh, bananas is hell 18:40:23 <planetmaker> how was that update process? 18:40:32 <Ammler> I suggest just update all :-) 18:40:35 <planetmaker> ODM: not really :) 18:40:55 <planetmaker> do you know the commands, Ammler ? 18:41:04 <Ammler> !rcon content update 18:41:14 <Ammler> !rcon content 18:41:14 <PublicServer> Ammler: - Query, select and download content. Usage: 'content update|upgrade|select [all|id]|unselect [all|id]|state|download' 18:41:14 <PublicServer> Ammler: - update: get a new list of downloadable content; must be run first 18:41:14 <PublicServer> Ammler: - upgrade: select all items that are upgrades 18:41:14 <PublicServer> Ammler: - select: select a specific item given by its id or 'all' to select all 18:41:14 <PublicServer> Ammler: - unselect: unselect a specific item given by its id or 'all' to unselect all 18:41:15 <PublicServer> Ammler: - state: show the download/select state of all downloadable content 18:41:15 <PublicServer> Ammler: - download: download all content you've selected 18:41:25 <Ammler> !rcon upgrade 18:41:25 <PublicServer> Ammler: ERROR: command or variable not found 18:41:30 <Ammler> !rcon content upgrade 18:41:40 <Ammler> !rcon content download 18:41:40 <PublicServer> Ammler: Downloading 8 file(s) (1310372 bytes) 18:41:41 <Thraxian|Work> how about content select all 18:41:50 <Thraxian|Work> then content update? 18:41:58 <Thraxian|Work> I dunno - just spitballing here :) 18:42:00 <PublicServer> *** planetm4ker joined the game 18:42:20 <Ammler> [20:41] <PublicServer> Ammler: - update: get a new list of downloadable content; must be run first 18:42:22 <PublicServer> *** planetm4ker has left the game (leaving) 18:42:22 <PublicServer> *** planetm4ker has left the game (connection lost) 18:42:28 *** [com]buster has quit IRC 18:42:35 <Ammler> !info 18:42:35 <PublicServer> Ammler: #:1(Dark Blue) Company Name: 'Fort Ponworth Falls Transport' Year Founded: 1975 Money: 34182853 Loan: 100000 Value: 35842393 (T:11, R:20, P:15, S:2) unprotected 18:42:46 <Ammler> !rcon load 4 18:42:47 <PublicServer> *** Game paused (not enough players) 18:42:52 <Ammler> !info 18:42:52 <PublicServer> Ammler: #:1(Dark Blue) Company Name: 'Fort Ponworth Falls Transport' Year Founded: 1975 Money: 34182842 Loan: 100000 Value: 35842382 (T:11, R:20, P:15, S:2) unprotected 18:43:06 <Ammler> hmm, ODM, which grfs are from bananas? 18:43:10 <planetmaker> !rcon load psg139_start.sav 18:43:11 <PublicServer> *** Game paused (not enough players) 18:43:17 <planetmaker> !info 18:43:17 <PublicServer> planetmaker: #:1(Dark Blue) Company Name: 'Fort Ponworth Falls Transport' Year Founded: 1975 Money: 34182842 Loan: 100000 Value: 35842382 (T:11, R:20, P:15, S:2) unprotected 18:43:20 <planetmaker> hm 18:43:29 <Ammler> already did 18:43:30 <ODM> uhm, i think 2cc, av8 and metro tracks 18:43:39 <planetmaker> oh. av8 is not upgrade 18:43:46 <Ammler> !rcon content select all 18:43:51 <Ammler> !rcon download 18:43:51 <PublicServer> Ammler: ERROR: command or variable not found 18:43:57 <Ammler> !rcon content download 18:43:57 <PublicServer> Ammler: Downloading 71 file(s) (58629341 bytes) 18:43:58 <ODM> sorry for making it so hard on you guys:P 18:44:03 <planetmaker> :O 18:44:16 <Ammler> planetmaker: told you, bananas is hell ;-) 18:44:16 <planetmaker> that's all scenarios, too, eh? 18:44:22 <ODM> heh, probably 18:44:36 <planetmaker> !rcon content select newgrf 18:44:51 <Ammler> would be nice addon :P 18:44:55 <planetmaker> yeah 18:44:59 <Ammler> suggest it, I gave up 18:45:20 <Ammler> !rcon load 4 18:45:20 <PublicServer> *** Game paused (not enough players) 18:45:23 <Ammler> !info 18:45:23 <PublicServer> Ammler: #:1(Dark Blue) Company Name: 'Fort Ponworth Falls Transport' Year Founded: 1975 Money: 34182842 Loan: 100000 Value: 35842382 (T:11, R:20, P:15, S:2) unprotected 18:45:41 <ODM> thats some default save? 18:45:43 <planetmaker> av8 is new 18:45:48 <planetmaker> title screen, ODM 18:45:49 <Ammler> mäh 18:46:00 <Wold> !help 18:46:00 <PublicServer> Wold: http://www.openttdcoop.org/wiki/IRC_Commands 18:46:11 <Ammler> planetmaker: run the save with -d grf=3 18:46:20 <planetmaker> what? 18:46:20 <Wold> !download 18:46:20 <PublicServer> Wold: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 18:46:27 <planetmaker> here? server? 18:46:28 <Wold> !download win32 18:46:28 <PublicServer> Wold: http://binaries.openttd.org/nightlies/trunk/r16119/openttd-trunk-r16119-windows-win32.zip 18:46:53 <PublicServer> Server closed down by admin 18:46:56 <PublicServer> Server has exited 18:46:57 *** PublicServer has quit IRC 18:47:05 <planetmaker> uhm... 18:47:14 <planetmaker> why stop download? 18:47:20 *** Tarod has left #openttdcoop 18:48:16 <Ammler> !info 18:48:25 <Ammler> ah 18:48:47 <planetmaker> uhm... I saw *a lot* output, but way too fast for me... 18:48:52 <planetmaker> did you log it? 18:50:03 *** PublicServer has joined #openttdcoop 18:50:03 <PublicServer> Autopilot engaged 18:50:03 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 18:50:03 <PublicServer> @revision r16119 18:50:03 *** ChanServ sets mode: +v PublicServer 18:50:03 *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #138 (r16119) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | this is a UTF-8 channel!" 18:50:16 <Ammler> !info 18:50:16 <PublicServer> Ammler: #:1(Pink) Company Name: 'Unnamed' Year Founded: 1975 Money: 100000 Loan: 100000 Value: 1 (T:0, R:0, P:0, S:0) unprotected 18:50:29 *** Progman has joined #openttdcoop 18:50:49 <ODM> that sounds like the right one 18:50:56 <Ammler> planetmaker: I assume, it worked I just ran !info too fast 18:51:16 <ODM> !password 18:51:16 <PublicServer> ODM: relive 18:51:24 <PublicServer> *** 0DM joined the game 18:51:35 <PublicServer> *** Game unpaused (enough players) 18:51:39 <planetmaker> hm... not sure. But now it works :) 18:51:42 <PublicServer> *** Wold joined the game 18:51:47 <Ammler> I did nothing 18:51:56 <PublicServer> *** Tuz joined the game 18:51:56 <Aeternum> !players 18:51:59 <PublicServer> *** planetm4ker joined the game 18:52:11 <PublicServer> <Wold> german town names? 18:52:22 <PublicServer> <planetm4ker> seems like 18:52:30 <PublicServer> <planetm4ker> he, was there a time w/o freeform edges? 18:52:46 <PublicServer> <0DM> hehe 18:54:02 <PublicServer> <planetm4ker> nice map. A scenario or self-created? 18:54:09 <PublicServer> <0DM> self created 18:54:22 <PublicServer> <planetm4ker> congratz! :) 18:54:26 <PublicServer> <0DM> which explains the river blockiness:p 18:54:59 <PublicServer> <0DM> airplane mm? 18:56:40 <PublicServer> <planetm4ker> yup 18:56:43 <PublicServer> *** planetm4ker has left the game (leaving) 18:56:43 <PublicServer> *** planetm4ker has left the game (connection lost) 18:57:06 <ODM> mhm still the double connection lost 18:57:57 <PublicServer> *** Wold has left the game (leaving) 18:57:58 <PublicServer> *** Wold has left the game (connection lost) 18:58:07 <ODM> !unpause 18:58:10 <ODM> !rcon unpause 18:58:10 <PublicServer> ODM: Game unpaused. 18:58:20 <ODM> theres 2 people, but was paused:) 18:59:20 *** Combuster has quit IRC 18:59:56 <Aeternum> newb question: I've got the openttdcoop ttd pack but server is listing two grfs I dont have: 2cc set beta & aviators aircraft. Anyone know where I can find them? 19:00:13 <ODM> they are on bananas 19:00:19 <KenjiE20> @wiki Quickstart 19:00:19 <Cooper> http://www.openttdcoop.org/wiki/Quickstart 19:00:25 <ODM> or that:P 19:00:26 <Ammler> !playercount 19:00:26 <PublicServer> Ammler: Number of players: 2 19:00:35 <Ammler> not many online 19:00:56 <Aeternum> thanks 19:00:57 <ODM> you want a restart? 19:02:03 *** ODM changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #139 (r16119) | STAGE: planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS" 19:02:06 <PublicServer> Saving game... 19:02:07 <PublicServer> Game saved 19:02:15 <PublicServer> *** 0DM has left the game (leaving) 19:02:15 <PublicServer> *** 0DM has left the game (connection lost) 19:02:15 <PublicServer> *** Game paused (not enough players) 19:02:59 <PublicServer> Server closed down by admin 19:02:59 <PublicServer> Saving game... 19:03:00 <PublicServer> Game saved 19:03:00 <PublicServer> *** Tuz has left the game (connection lost) 19:03:02 <PublicServer> Server has exited 19:03:03 *** PublicServer has quit IRC 19:03:08 *** PublicServer has joined #openttdcoop 19:03:08 <PublicServer> Autopilot engaged 19:03:08 <PublicServer> Loading default savegame 19:03:08 <PublicServer> @revision r16127 19:03:08 *** ChanServ sets mode: +v PublicServer 19:03:08 *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #139 (r16127) | STAGE: planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS" 19:03:56 <Wold> If I have an idea for the game can I share it with a link to a screenshot/graphic? 19:04:23 <ODM> !password 19:04:23 <PublicServer> ODM: nipple 19:04:29 <PublicServer> *** 0DM joined the game 19:04:34 <ODM> uh an idea?:) 19:05:07 <Ammler> Wold: of course you could 19:05:13 <PublicServer> *** Game unpaused (enough players) 19:05:27 <PublicServer> *** Tuz joined the game 19:05:35 <Ammler> but if the plan is easy, try to "paint" it on the map. 19:07:28 <Ammler> my client crashes after pushing "Find servers" 19:09:43 <Wold> !password 19:09:43 <PublicServer> Wold: nipple 19:10:58 <ODM> !rcon patch town_growth_rate 0 19:13:26 <PublicServer> *** Wold joined the game 19:14:16 <PublicServer> *** 0DM has left the game (leaving) 19:14:17 <PublicServer> *** 0DM has left the game (connection lost) 19:14:25 <ODM> !password 19:14:25 <PublicServer> ODM: nipple 19:14:31 <PublicServer> *** 0DM joined the game 19:15:41 <PublicServer> *** Thraxian|Work joined the game 19:16:18 <PublicServer> <0DM> eyey:) 19:16:19 <PublicServer> <Thraxian|Work> so - this is what germany looks like, huh? 19:16:33 <PublicServer> <0DM> hehe 19:16:40 <PublicServer> <0DM> a very rough approximation... 19:16:48 <PublicServer> <Thraxian|Work> somehow, I thought berlin was larger :) 19:17:01 <PublicServer> <0DM> heh 19:17:08 <PublicServer> <0DM> it is kinda in the right spot though 19:17:17 <PublicServer> <0DM> although i dont know if theres a river there in germany 19:17:40 <KenjiE20> go with "German themed" 19:17:45 <PublicServer> <0DM> heh 19:18:02 <PublicServer> <0DM> hope 2CC set will be fun, havent used it in a while 19:18:09 <hylje> inspired by germany 19:18:18 <PublicServer> <0DM> powered by Germany:O 19:19:54 <PublicServer> <Thraxian|Work> perhaps the river is there to simulate the east-west border? 19:19:55 <PublicServer> <0DM> love the international character of the set 19:20:08 <PublicServer> <0DM> heh, or its there because i thought a river would be nice:) 19:20:09 <PublicServer> <Thraxian|Work> there is actually a river there 19:20:38 <PublicServer> <Thraxian|Work> or maybe between germany and poland 19:21:58 <PublicServer> <0DM> i overshot myself into ww2 germany:p 19:22:50 <PublicServer> <0DM> heh, did anyone see a random depot? built it to check trains, then forgot it:D 19:23:16 <KenjiE20> lol, available trains too easy is it? 19:23:41 <PublicServer> <Thraxian|Work> no depots on the map 19:23:51 <PublicServer> <0DM> maybe i deleted it:P 19:24:00 <PublicServer> <0DM> available trains kenji? 19:24:04 <PublicServer> <Thraxian|Work> only two airports and 3 walked station platforms 19:26:10 <PublicServer> <0DM> designated a plan bit 19:26:30 <PublicServer> <Thraxian|Work> I have a truly evil network plan idea 19:26:39 <PublicServer> <0DM> ooh, what makes it evil? 19:26:40 <KenjiE20> ODM -> train list -> available trains 19:26:42 <PublicServer> <Thraxian|Work> history 19:26:51 <PublicServer> <0DM> lol 19:26:53 <KenjiE20> don't need a depot for that button 19:27:03 <PublicServer> <0DM> hm youre right 19:27:06 <PublicServer> <0DM> forgot that:D 19:27:06 <PublicServer> <Thraxian|Work> unless you want to filter by rail, erail, mono, maglev 19:27:13 <PublicServer> <Thraxian|Work> then, you have to have a depot 19:27:32 <PublicServer> <0DM> i like the filter by cargo type 19:27:39 <PublicServer> <Thraxian|Work> yeah - that's niec 19:27:42 <PublicServer> <Thraxian|Work> er...nice 19:27:49 <PublicServer> <Thraxian|Work> would also be nice to have engines/cars only 19:27:59 <PublicServer> <0DM> true 19:28:16 <PublicServer> <Thraxian|Work> or, even better, a sortable grid 19:28:22 *** Combuster has joined #openttdcoop 19:28:22 *** ChanServ sets mode: +o Combuster 19:28:27 <PublicServer> <Thraxian|Work> showing train name, max speed, hp, tractive, capacity, etc. 19:30:05 <PublicServer> <0DM> might be nice to set a minimum speed limit, instead of picking 1 loc 19:30:13 <PublicServer> *** Player joined the game 19:30:14 <PublicServer> *** Player has left the game (connection lost) 19:30:15 <PublicServer> <0DM> so you get alot of different engines^^ 19:30:16 <PublicServer> <0DM> just a thought 19:30:59 <Ammler> what the hell did change at openttd 19:31:11 <PublicServer> <0DM> hm dont know? 19:31:13 <Ammler> so I have language file issues after every single update 19:31:17 <PublicServer> *** Kenji joined the game 19:31:41 <KenjiE20> they switched to {CARGO} instead of hard coded 19:31:53 <Patrick> so yeah, I threw together a design for a priority merge you guys might find useful 19:32:14 <moileroi> !password 19:32:14 <PublicServer> moileroi: grocer 19:32:17 <Patrick> basically, it can merge a very low-traffic sideline directly onto a mainline in a space of about 12x12 tiles 19:32:25 <Patrick> without momentum loss 19:32:30 <Thraxian|Work> cool, let's see :) 19:32:32 <PublicServer> *** moi.leroi joined the game 19:32:34 <Patrick> yeah, yeah, pre-acc and all that 19:32:35 <Thraxian|Work> screenshot? 19:32:39 <Patrick> it's not new 19:33:02 <Patrick> http://wiki.openttd.org/Image:Cyclotron_Full.png 19:33:19 <Patrick> I wrote it up http://wiki.openttd.org/Railway_Designs 19:33:36 <Patrick> the actual idea to start with a loop, someone here linked me 19:34:16 <ODM> think ive seen that before? did you post a screenie sometime? 19:34:36 <KenjiE20> that design's been floating arouund this channel for a while 19:34:48 <KenjiE20> has no LB though 19:34:51 <Patrick> no, someone linked me 19:34:55 <Patrick> that's the point 19:35:02 <Patrick> it doesn't need LB, it's for a 2->1 merge 19:35:06 <Patrick> it's an UNbalancer 19:35:09 <Thraxian|Work> I like the idea of 2 trains in the cyclotron at a time 19:35:19 <PublicServer> *** 0DM has left the game (leaving) 19:35:20 <PublicServer> *** 0DM has left the game (connection lost) 19:35:21 <PierreW> !dl win32 19:35:21 <PublicServer> PierreW: http://binaries.openttd.org/nightlies/trunk/r16127/openttd-trunk-r16127-windows-win32.zip 19:35:27 *** ^Spike^ has quit IRC 19:35:27 <Thraxian|Work> and if each ML line has its own cyclotron, then LB is achieved 19:35:28 <Patrick> yeah, I could push it to 3 but I'd go crazy 19:35:34 <Patrick> yeah 19:35:36 <Patrick> well 19:35:46 <Ammler> I built that first time I joined coop 19:35:48 <Patrick> for a multi-ml, you could use it as the outside lane of a shift ML 19:35:56 <Patrick> just have them kind of balance inwards 19:35:59 <Ammler> it was removed by regulars quite fast 19:36:09 <PublicServer> *** Kenji has left the game (leaving) 19:36:09 <PublicServer> *** Kenji has left the game (connection lost) 19:36:18 <Patrick> my basic goal was to investigate the theoretical high-capacity lines 19:36:26 <PublicServer> *** AmmIer joined the game 19:36:27 <Patrick> metastable systems that would permanently jam 19:36:33 <Patrick> if blocked 19:36:49 <Patrick> something like twice the train density of a typical ML 19:37:05 <PublicServer> <AmmIer> the problem is, it could happen that the train constantly drives in the circly 19:37:33 <Patrick> I've seen trains live in it for 2 weeks of in-game time 19:37:42 <Patrick> missing opportunities 19:37:48 <Patrick> but it gets out eventually 19:37:55 <PublicServer> <AmmIer> yeah, that is very long 19:38:09 <moileroi> Berlin is located at the 'Spree' not 'Elbe'. 19:38:09 <Patrick> practical use was a side-goal :) 19:38:36 <PublicServer> <AmmIer> we tried something different on an other game 19:38:41 <Thraxian|Work> I liked the ML packer that was done a few games ago 19:38:48 <Patrick> there's more "insanely clever shit" I could try to pull off 19:38:54 <Patrick> just to push density higher 19:38:54 <PublicServer> <AmmIer> it tries to join, if that fails it drives forward on the same line 19:39:07 <PublicServer> <AmmIer> a bit slower and tries to join again 19:39:10 *** phyrex1an has joined #openttdcoop 19:39:18 <Patrick> yeah, that's what my pre-injector prios do 19:39:19 * KenjiE20 suggests 131's .tar.gz 19:39:22 <PublicServer> *** Wold has left the game (leaving) 19:39:22 <PublicServer> *** Wold has left the game (connection lost) 19:39:23 <Patrick> I have a series of delay lines 19:39:27 <Patrick> the cyclotron is a last resort 19:39:59 <PublicServer> <AmmIer> at least, it has a nice name :P 19:40:04 <Patrick> but yeah, I notice that I usually end up with a beam of trains with about 4 or 5 tiles between them, which is suboptimal but too close to slot a third train in 19:40:23 <Patrick> if I could collumate them I could get another 10% increase in density 19:40:34 <PierreW> !password 19:40:34 <PublicServer> PierreW: griefs 19:40:40 <Aeternum> !password 19:40:40 <PublicServer> Aeternum: griefs 19:40:41 * KenjiE20 points to earlier suggestion 19:40:46 <PublicServer> *** PierreW joined the game 19:40:48 <Patrick> like, very slightly delay a train so it falls back by 1 tile 19:40:50 <Patrick> it would be a pita 19:40:54 <planetmaker> Patrick: you could add a sync joiner. 19:40:56 <Patrick> 131, eh 19:41:00 <Patrick> planetmaker: oh? 19:41:09 <Patrick> ah yes, one of the pre-acc designs 19:41:12 <planetmaker> undocumented building thing :) 19:41:15 <Patrick> that boosts a train up to slot into a slot? 19:41:17 <planetmaker> no... not quite. 19:41:43 <Thraxian|Work> that's the "ML packer" I referred to earlier 19:41:45 <planetmaker> it involves partially to stop ML trains - but w/o stopping the whole line. 19:41:52 <Thraxian|Work> http://www.openttdcoop.org/wiki/Image:PSG131.png 19:41:53 <planetmaker> ah... sorry. Didn't read up 19:42:01 <Patrick> KenjiE20: is that a ps game? 19:42:06 <KenjiE20> yep 19:42:13 <Thraxian|Work> http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_131_-_140#gameid_131 19:42:29 <Patrick> nice 19:42:31 <Patrick> it's clocked 19:42:34 <Xaroth> what the fuck was that first one Thrax O_O 19:42:42 <PublicServer> *** Aeternum joined the game 19:42:44 <Thraxian|Work> ? 19:42:52 <Xaroth> [@Thraxian|Work]: http://www.openttdcoop.org/wiki/Image:PSG131.png 19:42:58 <Patrick> I imagine that insane picture is the packer 19:43:03 <Patrick> I'd need to watch it in action 19:43:08 <Thraxian|Work> that's the screenshot for the design we're discussing... 19:43:28 <Thraxian|Work> the clock is there to allow trains to restart once all queue slots are full 19:44:05 <Thraxian|Work> all lights turn green simultaneously 19:44:16 <Patrick> heh 19:44:19 <Patrick> elegand 19:44:25 <Patrick> like the dropoff reassembler 19:45:23 <Patrick> there's one problem I can't seem to shake though, and I don't think it's going to be solvable 19:45:43 <PublicServer> *** Thraxian|Work has left the game (leaving) 19:45:43 <PublicServer> *** Thraxian|Work has left the game (connection lost) 19:45:45 <Patrick> there's a very small chance that the priority merge entry signal will turn red after the sideline train has committed to a merge 19:46:01 <Wold> Good night! 19:46:02 *** Wold has quit IRC 19:46:04 <Patrick> then when it accelerates up, it blocks the main line temporarily 19:46:52 <Patrick> no matter what clever solution I try to imagine, there's always the chance of a red switchover 19:47:37 <planetmaker> might be, yeah 19:47:37 *** Combuster has quit IRC 19:47:52 <Thraxian|Work> what if the merging train receives priority once it is committed? 19:48:00 *** Combuster has joined #openttdcoop 19:48:00 *** ChanServ sets mode: +o Combuster 19:48:14 <PublicServer> *** AmmIer has left the game (leaving) 19:48:14 <PublicServer> *** AmmIer has left the game (connection lost) 19:48:16 <Patrick> hmm 19:48:36 <Patrick> extend the priority block back a bit and then have the commit on a 1.5 tile diagonal stretch 19:48:49 <hylje> how very delicate 19:49:11 <Patrick> hmmmmmmm 19:49:15 <Patrick> this is going to need some work 19:49:31 <Patrick> Thraxian|Work: like, have it commit to a third line and then merge that one 19:49:52 <Patrick> the signals used to draw the train from the cyclotron into the merge pattern always have a possibility of changing after a commit 19:49:58 <Ammler> Thraxian|Work: or Mark, that 131 thing is awesome 19:50:08 *** UFO64 has quit IRC 19:50:10 <Thraxian|Work> I had nothing to do with it - I simply referenced it :) 19:50:44 <Ammler> but the archive save seems buggy 19:50:50 <mitooo> !download win32 19:50:50 <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r16127/openttd-trunk-r16127-windows-win32.zip 19:50:52 <PublicServer> *** moi.leroi has joined company #1 19:52:35 <Ammler> and the reaction time is very slow 19:53:56 <mitooo> !password 19:53:56 <PublicServer> mitooo: denial 19:54:08 <PublicServer> *** mitooo joined the game 19:54:22 <Patrick> I need a way of using an entry signal to entice a train out of the cyclotron, without actually passing through the signal itself 19:54:38 <PublicServer> *** mitooo has joined company #1 19:56:09 <PublicServer> *** mitooo has left the game (leaving) 19:56:09 <PublicServer> *** mitooo has left the game (connection lost) 19:57:02 <PublicServer> *** PierreW has left the game (leaving) 19:57:02 <PublicServer> *** PierreW has left the game (connection lost) 19:59:24 <Aeternum> !players 19:59:26 <PublicServer> Aeternum: Client 4 (Orange) is Tuz, in company 1 (Deutsche Bahn) 19:59:26 <PublicServer> Aeternum: Client 23 (Orange) is Aeternum, in company 1 (Deutsche Bahn) 19:59:26 <PublicServer> Aeternum: Client 18 (Orange) is moi.leroi, in company 1 (Deutsche Bahn) 20:00:07 <PublicServer> *** Aeternum has left the game (leaving) 20:00:08 <PublicServer> *** Aeternum has left the game (connection lost) 20:05:41 <Thraxian|Work> Patrick: create a trap. Entry signal gets out of cyclotron, but once it passes the entry signal, the combo signal that triggered it turns red, forcing the train onto a different track. 20:05:54 <Patrick> aha, no, I fixed it 20:05:57 <Thraxian|Work> we do that kind of thing for our self-regulating networks, if I remember correctly 20:06:29 <Patrick> I isolated a block of exactly (or less than) trainlength which contains the turnoff point 20:06:55 <Patrick> if a train is cycling, the OR of the blocks on either side will always be red, because part of the cycling train is always in them 20:07:01 <mitooo> !password 20:07:01 <PublicServer> mitooo: ranked 20:07:12 <PublicServer> *** mitooo joined the game 20:07:20 <PublicServer> *** mitooo has joined company #1 20:07:21 <Patrick> but if it has committed to a turn, the tail of the train enters the invisible block, and the head never exits 20:07:29 <Patrick> the two greens override the priority block 20:07:32 <Patrick> I'll put an SS up 20:07:57 <Thraxian|Work> please do - I'm totally confused now :) 20:08:05 <Patrick> ok 20:08:14 *** PeterT has joined #openttdcoop 20:08:19 <PeterT> !password 20:08:19 <PublicServer> PeterT: ranked 20:08:29 *** Combuster has quit IRC 20:08:38 <PeterT> hey 20:08:46 *** Combuster has joined #openttdcoop 20:08:46 *** ChanServ sets mode: +o Combuster 20:08:51 <Ammler> does your autorail work? 20:09:31 <PeterT> !password 20:09:31 <PublicServer> PeterT: ranked 20:09:34 <PeterT> thanhks 20:10:02 *** PeterT has quit IRC 20:15:23 <Ammler> !tunnels 2 5 20:15:23 <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 2 and gap 5. 20:15:27 <Ammler> !tunnels 2 6 20:15:27 <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 2 and gap 6. 20:15:34 <Ammler> how is the gap calculated? 20:15:43 <Ammler> with the signals? 20:22:33 <Patrick> Thraxian|Work: http://patrickthomson.ath.cx/blocker%20explanation.png 20:22:36 <Patrick> that's the problem 20:23:02 <Patrick> http://patrickthomson.ath.cx/blocker%20fix%20explanation.png 20:23:05 <Patrick> and the solution 20:25:07 <Thraxian|Work> that makes sense 20:26:07 <Patrick> trains won't commit to turn off unless the two-way signals are green, which only happens if they're already turning off (impossible) or the ML is guaranteed not to block 20:27:27 <hylje> huge 20:31:26 *** [com]buster has joined #openttdcoop 20:31:26 *** ChanServ sets mode: +o [com]buster 20:31:55 *** Combuster has quit IRC 20:31:55 *** [com]buster is now known as Combuster 20:33:09 <Ammler> don't get that 20:39:29 <Mark> evening 20:40:44 <mitooo> hi 20:42:08 *** TinoM has quit IRC 20:45:32 *** Kolo has joined #openttdcoop 20:52:21 <ODM> im off, goodnight all 20:52:44 *** Combuster has quit IRC 20:53:12 *** Combuster has joined #openttdcoop 20:53:12 *** ChanServ sets mode: +o Combuster 20:53:18 *** ODM has quit IRC 20:55:03 <ZarenorDarkstalker> !password 20:55:03 <PublicServer> ZarenorDarkstalker: fatter 20:55:08 *** Polygon has quit IRC 20:55:29 <ZarenorDarkstalker> !download win64 20:55:29 <PublicServer> ZarenorDarkstalker: http://binaries.openttd.org/nightlies/trunk/r16127/openttd-trunk-r16127-windows-win64.zip 20:55:45 <Xaroth> oo different version 20:56:14 <PublicServer> *** moi.leroi has left the game (leaving) 20:56:14 <PublicServer> *** moi.leroi has left the game (connection lost) 20:57:27 <PublicServer> *** ZarenorDarkstalker joined the game 20:57:41 <PublicServer> <ZarenorDarkstalker> ahh, we did the german scenario? 20:58:21 <moileroi> good night 20:58:27 *** moileroi has quit IRC 20:58:39 <PublicServer> <ZarenorDarkstalker> night 20:58:47 <PublicServer> *** Tuz has left the game (leaving) 20:58:47 <PublicServer> *** Tuz has left the game (connection lost) 21:02:53 *** Wurzel49 has quit IRC 21:04:03 <Ammler> @seen fons* 21:04:03 <Cooper> Ammler: I haven't seen anyone matching fons*. 21:05:41 <Levi> !dl win32 21:05:41 <PublicServer> Levi: http://binaries.openttd.org/nightlies/trunk/r16127/openttd-trunk-r16127-windows-win32.zip 21:07:52 <Levi> !password 21:07:53 <PublicServer> Levi: lusted 21:07:59 <PublicServer> *** Levi joined the game 21:08:00 *** Progman has quit IRC 21:08:43 <PublicServer> <Levi> hehe, Germany :) 21:09:47 <PublicServer> <ZarenorDarkstalker> yeah.. what's up levi? 21:10:22 <PublicServer> <Levi> hey Zarenor. not much, just looking past :) 21:10:29 <PublicServer> <Levi> no plans yet? hmm 21:11:00 <PublicServer> <ZarenorDarkstalker> not yet.. i may actually submit the first 21:11:19 <PublicServer> <Levi> i'm thinking of something too 21:12:33 *** Tuz has quit IRC 21:14:23 <Xaroth> har har, autottd works with new build as well, schweet 21:14:32 *** Combuster has quit IRC 21:14:58 *** Combuster has joined #openttdcoop 21:14:58 *** ChanServ sets mode: +o Combuster 21:18:24 *** Booth has joined #openttdcoop 21:18:38 <PublicServer> <ZarenorDarkstalker> what size city is required for goods drop? 21:18:53 <Booth> just need a building that accepts good 21:18:57 *** Venxir` has quit IRC 21:19:01 <Booth> something high rise 21:19:04 <Booth> or a ware house 21:19:22 <KenjiE20> actually you need enough buildings of x/8 Goods to make it 8/8 iirc 21:19:39 <PublicServer> <ZarenorDarkstalker> just trying to see how i cold make this plan work.. 21:19:42 <PublicServer> <ZarenorDarkstalker> *could 21:19:48 <Booth> new game? 21:19:52 <PublicServer> <ZarenorDarkstalker> yup 21:19:56 <PublicServer> <ZarenorDarkstalker> no plans yet either 21:19:56 <Booth> towns can be grow 21:20:01 <KenjiE20> we can always grow towns to goods acceptance 21:20:17 <PublicServer> <ZarenorDarkstalker> right then... 21:20:33 <Booth> best to place it as far away from pickups as possible 21:20:38 <Booth> then it makes most money 21:20:48 <Booth> and gets a good amount of network traffic 21:20:55 <Booth> !password 21:20:55 <PublicServer> Booth: iguana 21:20:56 <PublicServer> <ZarenorDarkstalker> okay then, io think we should be good 21:21:00 <PublicServer> <ZarenorDarkstalker> *I 21:22:15 <Booth> autoupdate should do bananas 21:22:33 <Booth> !password 21:22:33 <PublicServer> Booth: iguana 21:22:38 <PublicServer> *** Chris Booth has left the game (connection lost) 21:22:53 <PublicServer> *** Chris Booth joined the game 21:24:57 <PublicServer> <Chris Booth> what is the map size? 21:25:04 <PublicServer> <ZarenorDarkstalker> no idea, didn't check 21:25:21 <PublicServer> <ZarenorDarkstalker> 512x512 21:25:28 <PublicServer> <Levi> seems so 21:25:31 <PublicServer> <Chris Booth> just checks lol 21:26:13 <PublicServer> *** Chris Booth has left the game (connection lost) 21:26:31 <Booth> !password 21:26:31 <PublicServer> Booth: iguana 21:27:17 <PublicServer> *** Chris Booth has left the game (connection lost) 21:28:14 <PublicServer> *** Chris Booth joined the game 21:28:23 <PublicServer> *** Levi has left the game (leaving) 21:28:23 <PublicServer> *** Levi has left the game (connection lost) 21:29:06 *** [1]Booth has joined #openttdcoop 21:34:23 <PublicServer> <ZarenorDarkstalker> Booth, see any major problems with my plan? 21:34:35 <PublicServer> <Chris Booth> no 21:34:38 <PublicServer> <Chris Booth> do you? 21:34:58 <PublicServer> <ZarenorDarkstalker> I didn't or i'd have fixed them, i was just asking someon in a position of more experience :P 21:35:21 <PublicServer> <Chris Booth> looks fine to me 21:35:27 *** Booth has quit IRC 21:35:27 *** [1]Booth is now known as Booth 21:36:45 *** Combuster has quit IRC 21:36:46 *** [com]buster has joined #openttdcoop 21:36:46 *** ChanServ sets mode: +o [com]buster 21:36:48 *** [com]buster is now known as Combuster 21:38:56 <PublicServer> *** mitooo has left the game (leaving) 21:38:56 <PublicServer> *** mitooo has left the game (connection lost) 21:38:59 <PublicServer> <ZarenorDarkstalker> What does the purchased land in the middle there mean? 21:39:10 *** mitooo has quit IRC 21:39:10 <PublicServer> <Chris Booth> its a border 21:39:27 <PublicServer> <ZarenorDarkstalker> ahh, this half to 1, other to 2? 21:39:35 <PublicServer> <Chris Booth> primary trains can cross the north - west / east - south boder 21:39:42 <PublicServer> <Chris Booth> yeah 21:39:47 <PublicServer> <ZarenorDarkstalker> gotcha 21:40:25 <PublicServer> *** Chris Booth has left the game (connection lost) 21:40:26 <PublicServer> *** Game paused (not enough players) 21:40:36 <PublicServer> *** Game unpaused (enough players) 21:40:44 <Booth> !password 21:40:44 <PublicServer> Booth: levies 21:41:34 <PublicServer> *** AmmIer has left the game (connection lost) 21:44:44 *** [1]Booth has joined #openttdcoop 21:44:51 <[1]Booth> !password 21:44:51 <PublicServer> [1]Booth: levies 21:45:02 <PublicServer> <ZarenorDarkstalker> oi, inet issues booth? 21:45:12 <[1]Booth> a bit 21:45:26 <[1]Booth> not my network 21:45:33 <[1]Booth> i am not at home 21:45:43 <[1]Booth> just playing on an open wifi 21:45:47 <PublicServer> *** Chris Booth #1 has left the game (connection lost) 21:45:59 <PublicServer> <ZarenorDarkstalker> ahh, i gotcha.. yeah, cna have problems skometimes 21:46:03 <[1]Booth> !players 21:46:19 <[1]Booth> and i bet i am the player infront of me 21:46:25 <[1]Booth> !playercount 21:46:25 <PublicServer> [1]Booth: Number of players: 3 21:46:26 <PublicServer> <ZarenorDarkstalker> probably 21:46:29 <[1]Booth> !players 21:46:48 <PublicServer> <ZarenorDarkstalker> how long is timeout? 21:46:50 *** Booth is now known as Guest1794 21:46:50 *** [1]Booth is now known as Booth 21:46:53 <Booth> i dont know 21:47:03 <Booth> ammler how long is time out? 21:47:47 <Ammler> !rcon kick 44 21:47:47 <PublicServer> Ammler: *** Chris Booth has left the game (kicked by server) 21:47:47 <PublicServer> Ammler: *** Chris Booth has left the game (connection lost) 21:47:52 <PublicServer> *** Chris Booth #1 has left the game (connection lost) 21:47:52 <PublicServer> *** Game paused (not enough players) 21:47:56 <PublicServer> *** Game unpaused (enough players) 21:48:07 <PublicServer> *** Chris Booth joined the game 21:48:58 <PublicServer> <ZarenorDarkstalker> good luck with that plan booth, i like it 21:49:06 <Ammler> !players 21:49:07 *** Guest1794 has quit IRC 21:49:08 <PublicServer> Ammler: Client 50 (Orange) is Chris Booth, in company 1 (Deutsche Bahn) 21:49:08 <PublicServer> Ammler: Client 29 (Orange) is ZarenorDarkstalker, in company 1 (Deutsche Bahn) 21:49:36 <PublicServer> <Chris Booth> thanks 21:50:12 <PublicServer> *** AmmIer joined the game 21:50:39 <PublicServer> <ZarenorDarkstalker> Pax from other towns or just those two? 21:50:51 <PublicServer> <Chris Booth> just town drops 21:52:03 <PublicServer> <AmmIer> any cooper somewhere at home on that map? 21:52:22 <PublicServer> <ZarenorDarkstalker> M.lr has his signed 21:52:28 <PublicServer> <Chris Booth> not mine 21:52:43 <PublicServer> <ZarenorDarkstalker> And levi 21:53:09 <PublicServer> <AmmIer> hehe, nice 21:53:26 <PublicServer> <Chris Booth> your home isnt far off this map ammler 21:53:34 <PublicServer> <AmmIer> very far :P 21:53:57 <PublicServer> <AmmIer> your might be closer :P 21:54:05 <PublicServer> <Chris Booth> its german town names 21:54:20 <PublicServer> *** Chris Booth has left the game (connection lost) 21:54:26 <PublicServer> <AmmIer> north of german, afaik 21:54:37 <Booth> stupid free wifi 21:56:08 <PublicServer> <AmmIer> I have no idea, where that is, actually 21:56:28 <PublicServer> <AmmIer> I guess, some DDR stuff 21:56:57 <Booth> DDR? 21:57:10 <PublicServer> <AmmIer> east or new german 21:57:12 *** Levi has quit IRC 21:57:26 <Booth> ooh i see 21:57:38 <Booth> prussia 21:57:41 <PublicServer> <AmmIer> Höhr-Grenzhausen: <-- is that real? 21:58:32 <PublicServer> <AmmIer> hmm 21:58:43 <PublicServer> <AmmIer> bremen isn't ostdeutschland 21:58:48 <PublicServer> <AmmIer> or Main 21:58:50 <PublicServer> <AmmIer> z 21:58:54 <PublicServer> <AmmIer> I am confused 21:59:31 *** Combuster has quit IRC 21:59:40 <Booth> bermen is north 21:59:48 *** Combuster has joined #openttdcoop 21:59:48 *** ChanServ sets mode: +o Combuster 22:01:39 *** Thraxian|Work has left #openttdcoop 22:01:43 *** Thraxian|Work has joined #openttdcoop 22:01:43 *** ChanServ sets mode: +o Thraxian|Work 22:02:32 <PublicServer> <AmmIer> I modified the welcome signs a bit ;-) 22:03:09 <PublicServer> <ZarenorDarkstalker> i like it 22:03:22 *** Aeternum has quit IRC 22:03:28 <PublicServer> <AmmIer> well, it was "Willkommen" already ;-) 22:03:35 <PublicServer> <ZarenorDarkstalker> esactly 22:03:40 <PublicServer> <ZarenorDarkstalker> *exactly 22:03:43 <PublicServer> <AmmIer> so I just fixed it :-) 22:04:05 <Booth> what does it say now? 22:04:06 *** Estaf has joined #openttdcoop 22:04:18 <PublicServer> <AmmIer> ZarenorDarkstalker: are you from Germany too? 22:04:25 <PublicServer> <ZarenorDarkstalker> No, I'm american 22:04:34 <PublicServer> <ZarenorDarkstalker> I took german when i was much younger 22:04:43 <Booth> ervery one is from germany one way of another 22:04:49 <PublicServer> <ZarenorDarkstalker> and both of my parents have been to germany 22:04:50 <PublicServer> <AmmIer> he, I took english, so we are equal :P 22:05:08 <Booth> if you are american you are likely to be for english or german descent 22:05:10 <PublicServer> <ZarenorDarkstalker> eh, not really, you remember yours.. I only remember pieces of mine 22:05:28 <Booth> and most english people are from german desent 22:05:30 <PublicServer> <ZarenorDarkstalker> Booth > very true, and i probably have a bit of both 22:05:31 <PublicServer> <AmmIer> wir können ja deutsch sprechen 22:05:45 <Booth> i dont speak very much german 22:05:51 <Mark> jeder kann doch deutsch 22:06:01 <PublicServer> <AmmIer> joh, ist scheisse einfach 22:06:04 <Mark> genau 22:06:09 <PublicServer> <AmmIer> :-D 22:06:14 <PublicServer> <AmmIer> man he 22:06:29 *** Brianetta has joined #openttdcoop 22:06:29 *** ChanServ sets mode: +o Brianetta 22:06:41 <PublicServer> <AmmIer> mir chönd au Schiizerdütsch schnorre 22:06:48 <PublicServer> <AmmIer> w 22:07:08 <Mark> bitte? :p 22:07:09 <PublicServer> <AmmIer> dänn bini wahrschindli alei 22:07:37 <Ammler> oh Mark, btw 22:07:48 *** Levi has joined #openttdcoop 22:07:53 <Ammler> I saw your nice construction on psg 131 22:07:58 <PublicServer> <ZarenorDarkstalker> Wb levi 22:08:03 <PublicServer> *** SmatZ joined the game 22:08:05 <Mark> heh 22:08:06 <Ammler> to compress the ml 22:08:09 <Mark> yes 22:08:17 <SmatZ> hello 22:08:21 <Mark> hello SmatZ 22:08:24 <Ammler> Heya SmatZ 22:08:24 <PublicServer> <ZarenorDarkstalker> hey SmatZ 22:08:33 <SmatZ> hello Mark! 22:08:36 <SmatZ> hello Ammler! 22:08:40 <SmatZ> hello ZarenorDarkstalker :) 22:08:42 <PublicServer> <AmmIer> Auf diesem Server wird nur deutsch gesprochen, Smatz. 22:08:48 <SmatZ> nice to see that warm hello from everyone :) 22:09:02 <PublicServer> <SmatZ> ok :) 22:09:10 <PublicServer> <AmmIer> Kannst du das? 22:09:25 <PublicServer> <ZarenorDarkstalker> oh, and smartz, just Zare or ZD is good out of IRC, i know the name is a bit cumbersome 22:09:30 <Mark> anscheinlich nicht 22:09:33 <Levi> !password 22:09:33 <PublicServer> Levi: hooter 22:09:41 <PublicServer> *** Levi joined the game 22:09:44 <Estaf> !quit 22:09:48 *** Estaf has quit IRC 22:10:07 <Ammler> anscheinend 22:10:14 <Mark> yeah that :P 22:10:28 <PublicServer> <SmatZ> ich kann versuchen 22:10:34 <PublicServer> *** SmatZ has left the game (leaving) 22:10:34 <PublicServer> *** SmatZ has left the game (connection lost) 22:10:54 <Ammler> oh, SmatZ made some updates :-) 22:11:04 <PublicServer> *** Levi has left the game (connection lost) 22:11:24 <SmatZ> Ammler: yeah :) but maybe the BB patch is broken, I have to test it :-x 22:11:37 <SmatZ> patched client doesn't work on unpatched server well 22:11:38 <PublicServer> <ZarenorDarkstalker> woo, they're dropping like flies! 22:11:50 <Ammler> we don't need that anymore 22:11:57 <Ammler> we would prefer center_player 22:12:12 <Ammler> or is that easier? 22:12:27 <Ammler> (for you, I mean) 22:12:36 <SmatZ> center_player should work :) 22:12:56 <Ammler> we only need bb2 for the server 22:12:57 <Mark> !password 22:12:57 <PublicServer> Mark: hooter 22:12:59 <Ammler> and center_player 22:13:05 <PublicServer> *** Mark joined the game 22:13:34 <PublicServer> *** SmatZ joined the game 22:13:36 <PublicServer> *** SmatZ has left the game (leaving) 22:13:36 <PublicServer> *** SmatZ has left the game (connection lost) 22:19:33 <Booth> you know i liked the look of this new map 22:19:33 *** Combuster has quit IRC 22:19:44 <Booth> i hope it isnt finished by the time i get home on sunday 22:19:51 *** Combuster has joined #openttdcoop 22:19:51 *** ChanServ sets mode: +o Combuster 22:20:58 *** Thraxian|Work has left #openttdcoop 22:23:20 <ZarenorDarkstalker> yeah, most of saturday i'm not going to be here 22:24:17 <PublicServer> *** AmmIer has joined spectators 22:24:50 <PublicServer> *** AmmIer has joined company #1 22:28:59 <Ammler> !save 22:28:59 <PublicServer> Saving game... 22:29:00 <PublicServer> Game saved 22:29:21 <PublicServer> *** Mark has left the game (leaving) 22:29:21 <PublicServer> *** Mark has left the game (connection lost) 22:30:24 <PublicServer> Server closed down by admin 22:30:24 <PublicServer> Saving game... 22:30:25 <PublicServer> Game saved 22:30:25 <PublicServer> *** AmmIer has left the game (connection lost) 22:30:25 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 22:30:27 <PublicServer> Server has exited 22:30:28 *** PublicServer has quit IRC 22:30:47 *** PublicServer has joined #openttdcoop 22:30:47 <PublicServer> Autopilot engaged 22:30:47 <PublicServer> Loading default savegame 22:30:47 <PublicServer> @revision r16127 22:30:47 *** ChanServ sets mode: +v PublicServer 22:30:48 *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #139 (r16127) | STAGE: planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS" 22:32:12 <PublicServer> *** AmmIer joined the game 22:32:22 <Booth> new game again? 22:32:29 <PublicServer> <AmmIer> no 22:32:46 <Booth> y the reload? 22:33:30 <Ammler> !save 22:33:31 <PublicServer> Saving game... 22:33:32 <PublicServer> Game saved 22:33:53 <Ammler> just applied magic bulldozer patch 22:33:59 <Ammler> !rcon magic_bulldozer 22:33:59 <PublicServer> Ammler: Magic bulldozer is disabled. 22:35:48 <Booth> do we need it? 22:40:42 <PublicServer> *** AmmIer has left the game (leaving) 22:40:42 <PublicServer> *** AmmIer has left the game (connection lost) 22:41:52 <Ammler> not really, but I rather restart if no or few clients are connected 22:49:21 *** Booth has quit IRC 22:55:30 *** zushinezumi has quit IRC 22:57:08 <Xaroth> Ammler: what was that link again for the grfs you wanted me to use? 23:06:22 <Ammler> !grf 23:06:22 <PublicServer> Ammler: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 23:06:26 <Ammler> Xaroth: ^ 23:06:46 <Ammler> or direct download? 23:07:17 <Ammler> www.openttdcoop.org/newgrfs/download.php?format=tar.bz2 23:08:02 <Xaroth> Ammler: cheers 23:08:12 <Xaroth> making the grf list now 23:08:23 <Xaroth> added some code to make things easier 23:08:30 <Ammler> he 23:08:46 <Ammler> I will try your tool with wine 23:09:43 <Xaroth> it works 23:09:50 <Xaroth> http://194.1.204.204/openttdcoop.xml 23:10:49 <Xaroth> as the xml shows, i've added defines, meaning i only have to change the url in 1 place rather than in... 27-odd places :P 23:11:00 <Xaroth> took me a few hours to get the proper post-formatting done, but it works 23:11:47 <Xaroth> going to upload new version now 23:12:45 <Ammler> hmm 23:13:00 <Ammler> what about something like a default grf link 23:13:08 <Ammler> or missing grfs or something 23:13:20 <Xaroth> hm, might add that at a later point 23:13:28 <Ammler> just wondering, who would edit that xml? 23:13:46 <Xaroth> well whoever maintains the server the xml is on, really 23:13:51 <Xaroth> you import those xmls by url 23:14:05 <Xaroth> so each time the client re-loads it's favourites list, the client re-downloads the file from the server 23:14:15 <Ammler> so I would need to add every single grf manual? 23:14:29 <Xaroth> technically, for now, yes.. if you don't they will show up as missing 23:14:36 <Xaroth> adding them will show them up as "Special" 23:14:57 <Ammler> well, then something like missing link would be best, imo 23:15:02 <Xaroth> aye 23:15:20 <Xaroth> one step at a time though, I first want this one up and running as it completely fixes the favourites lists 23:15:34 <Ammler> because i.e. we would never use other grfs then on bananas or our pack. 23:15:50 <Ammler> so the missing grfs are from the pack. 23:15:53 * Xaroth nods 23:16:01 <Ammler> in our example. 23:16:02 <Xaroth> I'll add it to the ToDo list :) 23:16:40 <Ammler> we don't use same grfs often 23:16:52 <Ammler> so we would have to change that xml for every game 23:17:09 <Xaroth> well you can always not remove the unused ones 23:17:18 <Ammler> or could we just add all grfs, also the not used? 23:17:19 <Xaroth> the client doesn't -require- those entries to be present 23:17:21 <Xaroth> aye 23:17:39 *** PeterT has joined #openttdcoop 23:17:42 <Ammler> hmm 23:17:43 <PeterT> !password 23:17:43 <PublicServer> PeterT: deepen 23:17:48 <PeterT> thanks 23:18:02 <PublicServer> *** Peter joined the game 23:18:08 <Ammler> then I could just add the whole list to the xml 23:18:19 *** Brianetta has quit IRC 23:18:25 <Xaroth> anyways, that xml file should add the public server as Favourite, and add the current grf list to special state, so feel free to upload/mangle/whatever 23:18:38 <Ammler> http://www.openttdcoop.org/newgrfs/ottdc_grfpack/md5GRFIDlist 23:19:13 <PublicServer> *** Game unpaused (enough players) 23:19:20 <PublicServer> *** Peter #1 joined the game 23:19:38 <Xaroth> hm 23:19:43 <Xaroth> that list has all the info it needs i think 23:19:52 <Ammler> well, I would like to create a openttdcoop favorite list 23:20:25 <Ammler> it just should be something, which doesn't need a lot of work for every game change. 23:22:08 <Xaroth> keep in mind 23:22:22 <Xaroth> that the client calls an url, so you can always just make a script that outputs the right stuff 23:23:35 <Ammler> hmm 23:23:55 <Ammler> theretically, the xml could also include the server_pw 23:24:01 <Ammler> no 23:24:09 <Ammler> you need a patched client anyway 23:24:26 <Xaroth> patched for accepting password you mean? 23:24:39 <Xaroth> !dl win32 23:24:39 <PublicServer> Xaroth: http://binaries.openttd.org/nightlies/trunk/r16127/openttd-trunk-r16127-windows-win32.zip 23:24:44 <Ammler> the passwords -p -P arguments 23:24:47 <Xaroth> yeh 23:24:57 <Xaroth> but technically it could, if i added support for that 23:25:19 <Ammler> well, but still the pw could be listed on your client 23:25:29 <Xaroth> true 23:25:39 <Xaroth> but I dont think that'd be a good idea for ottdc's case 23:25:40 <Ammler> but that would need different xmls :-) 23:25:50 <Xaroth> as it means everybody who uses it will be able to join all the time 23:26:06 <Ammler> yeah, you need to be member now. 23:26:20 <Ammler> or ask for it... 23:26:41 <Ammler> most players still use the irc for the pw 23:26:46 <Ammler> also most members, btw. 23:31:01 <PublicServer> *** Peter has left the game (leaving) 23:31:01 <PublicServer> *** Peter has left the game (connection lost) 23:31:01 <PublicServer> *** Game paused (not enough players) 23:31:07 <PublicServer> *** Peter #1 has left the game (leaving) 23:31:07 <PublicServer> *** Peter #1 has left the game (connection lost) 23:35:27 <Xaroth> Ammler: think i got it re-formatted.. lemme test 23:36:03 <Xaroth> yep, entire list 23:36:23 <Xaroth> re-formatted the data from http://www.openttdcoop.org/newgrfs/ottdc_grfpack/md5GRFIDlist to form an xml for ottdc 23:36:30 <Xaroth> http://194.1.204.204/openttdcoop.xml 23:38:00 *** [com]buster has joined #openttdcoop 23:38:00 *** ChanServ sets mode: +o [com]buster 23:38:07 *** Combuster has quit IRC 23:38:07 *** [com]buster is now known as Combuster 23:38:47 <KenjiE20> oh ffs, why's there a 2 station metro line? 23:39:34 <Suisse[Dodo]`> !playercount 23:39:35 <PublicServer> Suisse[Dodo]`: Number of players: 0 23:39:51 <KenjiE20> (I pulled the latest autosave) 23:39:53 <Ammler> Xaroth: nice 23:40:17 <Xaroth> feel free to copy it to the ottdc site 23:40:25 <Xaroth> as that ip is just a test machine i use for work 23:40:28 <PublicServer> *** AmmIer joined the game 23:40:43 <PublicServer> *** Game unpaused (enough players) 23:40:59 <PublicServer> *** Kenji joined the game 23:41:05 <Xaroth> !password 23:41:05 <PublicServer> Xaroth: embark 23:41:25 <PublicServer> <Kenji> why is that metro line there? 23:41:26 <Xaroth> well it did bitch about newgrfs, so that's probably a good thing :P 23:41:32 <PublicServer> <Kenji> and can I scrap it? 23:41:53 <PublicServer> <AmmIer> Kenji: no answer=yes 23:42:08 <Patrick> unfortunately, pre-acceleration is a much better system than my cyclotron 23:42:14 <Patrick> scrappable! 23:42:30 <Patrick> at least I'm not denying the obvious and labouring on under a web of lies 23:43:28 *** Vako has joined #openttdcoop 23:43:52 <Vako> !dl 23:43:52 <PublicServer> Vako: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 23:43:59 <Vako> !dl win32 23:43:59 <PublicServer> Vako: http://binaries.openttd.org/nightlies/trunk/r16127/openttd-trunk-r16127-windows-win32.zip 23:44:03 <Ammler> Xaroth: we would need to add some other servers 23:44:13 <Ammler> like the pro, the dev, the h2h 23:44:19 * Xaroth nods 23:44:32 <Ammler> can I just expand that xml with? 23:44:35 <Xaroth> if it runs a custom build keep in mind that AutoTTD probably won't understand the format 23:44:42 <Xaroth> so it... might not work properly :P 23:44:54 <Vako> !password 23:44:55 <PublicServer> Vako: embark 23:45:01 <Xaroth> and look at the top of the xml file 23:45:04 <Xaroth> these 3 lines: 23:45:05 <Xaroth> <server ip="91.198.87.142" port="3979"> 23:45:05 <Xaroth> <grflist key="openttdcoopgrflist"/> 23:45:05 <PublicServer> <Kenji> there 23:45:06 <Ammler> Xaroth: we have also urls for the custom builds 23:45:07 <Xaroth> </server> 23:45:22 <PublicServer> <Kenji> well, while I'm here I've had an idea for a plan 23:45:25 <Xaroth> Ammler: I've not built in support for that -yet- .. will be added at some point soon though 23:45:31 <Ammler> like that. http://mz.openttdcoop.org/is2/bundles/h1f270887/openttd-is2-h1f270887-linux-generic-i686.tar.bz2 23:45:56 <Ammler> :-D 23:46:02 <Ammler> hurry :P 23:46:03 <Xaroth> those 3 xml lines basically show server ip, port and a link to a pre-defined grflist 23:46:27 <Vako> ! 23:46:31 <Ammler> the system is similar to the compile farm 23:46:43 <Ammler> just the base url has changed 23:46:53 <Xaroth> Ammler: atm the server checks by revision ID, so it might be a bit trixy 23:47:02 <Xaroth> as git/mercurial repos all use the same format 23:47:16 <Ammler> binaries.openttd.org/custom/ -> mz.openttdcoop.org/bundles/ 23:47:32 *** PeterT has quit IRC 23:47:40 <Ammler> Xaroth: could also be added to the fav xml 23:47:49 <Xaroth> yeh, something like that 23:47:49 *** Vako is now known as Elseif 23:48:01 <Xaroth> or something that auto updates 23:48:42 <Xaroth> hm 23:48:43 <Ammler> what would you suggest 23:48:50 <Ammler> one xml file per server 23:48:58 <Ammler> or one for all servers? 23:49:07 <Xaroth> i'd say 1 for public zone 1 for 'private' zone 23:49:21 <Xaroth> security by obscurity 23:49:33 <Patrick> of course, a pre-acc takes about 60 tiles 23:49:48 <Xaroth> keep in mind that defined lists are limited within their xml file 23:50:30 <Xaroth> and even though the system is in place, remote lists linking to remote lists will not work as it blocks the attempts (until i can make a sane system for that) 23:50:48 <Elseif> !password 23:50:48 <PublicServer> Elseif: usurps 23:51:01 <Xaroth> btw, i extracted the bz2 file with the newgrfs, and according to the client there are 2 grfs not in there 23:51:03 <PublicServer> *** Player joined the game 23:51:27 <Xaroth> 27711002 and 44440A01 23:51:36 <Ammler> we use bnanas too 23:51:51 <Xaroth> hm, hang on 23:51:56 <Xaroth> that one was in the list i put in 23:52:25 <Ammler> some grfs in our pack which are updated might then be used from bananas 23:52:35 <Xaroth> AH 23:52:45 <Xaroth> version mismatch from that md5ids and the one from the server 23:52:47 <Ammler> currently av8 is one 23:53:00 <Ammler> or 2cc 23:53:00 <Xaroth> 8_vehicles/planes/pb_av8/pb_av8w.grf 23:53:03 <Ammler> or nars 23:53:18 <Ammler> or the ECS 23:53:18 <Xaroth> and 8_vehicles/trains_wagons/2cc/2ccdj.grf 23:53:49 <Ammler> that is the advantage of bananas, we don't have to update the grfpack anymore 23:53:53 <Ammler> or not that often 23:54:10 <Xaroth> apparently these two don't show up in bananas o_O 23:54:33 <Ammler> av8 and 2cc is for sure there 23:55:06 <Xaroth> yeh, now it works 23:55:09 <Xaroth> i was being too fast :P 23:55:20 <Xaroth> i actually out-clicked the content checker 23:56:56 <PublicServer> <Player> noob question 23:57:07 <PublicServer> <Kenji> console -> name MyName 23:57:08 <PublicServer> <Player> where's the option to change "Player"? 23:57:09 <PublicServer> <Player> lol 23:57:11 <PublicServer> <Kenji> :D 23:57:14 <PublicServer> <Player> thx 23:57:39 <PublicServer> *** Player has changed his/her name to Elseif 23:58:59 <Ammler> nice one KenjiE20 :-) 23:59:25 <PublicServer> <Kenji> what the pre-emptive? :P 23:59:48 *** jonde has joined #openttdcoop 23:59:55 <jonde> !password 23:59:55 <PublicServer> jonde: usurps