Log for #openttdcoop on 23rd April 2009:
Times are UTC Toggle Colours
00:02:09  *** PeterT has joined #openttdcoop
00:02:20  <PeterT> !password
00:02:20  <PublicServer> PeterT: conned
00:02:36  <PublicServer> *** Peter joined the game
00:02:58  <PublicServer> *** Game unpaused (enough players)
00:03:23  <PublicServer> *** Peter #1 joined the game
00:03:47  <PublicServer> *** Peter #1 has left the game (connection lost)
00:03:48  <PublicServer> *** Game paused (not enough players)
00:04:12  <PublicServer> *** Game unpaused (enough players)
00:04:26  <PublicServer> *** Peter #1 joined the game
00:04:53  <PublicServer> *** Peter #1 has left the game (connection lost)
00:04:53  <PublicServer> *** Game paused (not enough players)
00:05:02  <KenjiE20> why're you trying double join?
00:05:04  <PublicServer> *** Game unpaused (enough players)
00:05:14  <PublicServer> <Peter> so i can play
00:05:19  <PublicServer> *** Peter #1 joined the game
00:05:33  <PublicServer> *** Peter #1 has left the game (connection lost)
00:05:34  <PublicServer> *** Game paused (not enough players)
00:05:42  <KenjiE20> without other people?
00:05:49  <PublicServer> <Peter> will someone join?
00:06:08  <KenjiE20> no idea
00:06:32  <PublicServer> <Peter> so you wont let me play?
00:06:59  <KenjiE20> I'm not going to stop you, I just think it's mildly pointless without anyone else
00:07:30  <PublicServer> <Peter> ok, so you will stop kicking me?
00:07:44  <KenjiE20> I'm not
00:07:50  <PublicServer> <Peter> who is?
00:08:18  <KenjiE20> probably no one
00:08:25  <PublicServer> <Peter> ok then
00:08:39  <PublicServer> <Peter> lets see if it works now
00:08:49  <PublicServer> *** Game unpaused (enough players)
00:08:51  <PublicServer> *** Peter #1 has left the game (connection lost)
00:08:51  <PublicServer> *** Game paused (not enough players)
00:08:55  <PublicServer> *** Game unpaused (enough players)
00:09:03  <PublicServer> *** Peter #1 has left the game (connection lost)
00:09:03  <PublicServer> *** Game paused (not enough players)
00:09:11  <PublicServer> <Peter> nope
00:09:15  <PublicServer> <Peter> wont even let me join
00:09:23  <PublicServer> *** Game unpaused (enough players)
00:09:27  <PublicServer> *** Peter #1 has left the game (connection lost)
00:09:27  <PublicServer> *** Game paused (not enough players)
00:09:33  <PublicServer> *** Peter #1 has left the game (connection lost)
00:10:18  <PublicServer> *** Peter has left the game (leaving)
00:10:19  <PublicServer> *** Peter has left the game (connection lost)
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00:44:52  <ZarenorDarkstalker> !players
00:44:54  <PublicServer> ZarenorDarkstalker: There are currently no clients connected to the server
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07:05:48  <moileroi> hi
07:06:06  <moileroi> !player
07:06:08  <moileroi> !passwort
07:06:11  <moileroi> !password
07:06:11  <PublicServer> moileroi: wretch
07:06:29  <moileroi> !players
07:06:30  <PublicServer> *** moi.leroi joined the game
07:06:30  <PublicServer> moileroi: Client 457 is moi.leroi, a spectator
07:06:30  <PublicServer> moileroi: Client 457 is moi.leroi, a spectator
07:09:00  <PublicServer> *** moi.leroi has left the game (leaving)
07:09:01  <PublicServer> *** moi.leroi has left the game (connection lost)
07:34:26  *** jonde has joined #openttdcoop
07:35:49  <jonde> !password
07:35:49  <PublicServer> jonde: shucks
07:36:11  <PublicServer> *** jondisti joined the game
07:36:55  <FiCE> !password
07:36:55  <PublicServer> FiCE: shucks
07:37:47  <PublicServer> *** Game unpaused (enough players)
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07:48:36  <PublicServer> *** Game paused (not enough players)
07:51:45  <moileroi> !players
07:51:47  <PublicServer> moileroi: Client 460 (Orange) is FiCE, in company 1 (OTTDC)
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07:59:49  <ODM> ey guys
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08:13:53  <PublicServer> *** Game unpaused (enough players)
08:13:55  <De_Ghosty> !password
08:13:56  <PublicServer> De_Ghosty: shooed
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08:30:10  <mitooo> !playercount
08:30:10  <PublicServer> mitooo: Number of players: 2
08:30:41  <moileroi> !password
08:30:41  <PublicServer> moileroi: inward
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08:31:04  <mitooo> !password
08:31:04  <PublicServer> mitooo: inward
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12:53:19  <Booth> hello all
13:01:00  <Xaroth> yo
13:01:15  <Sol2> hi XD
13:07:02  <Booth> any one want to play?
13:09:36  *** Wurzel49 has quit IRC
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13:17:40  *** TheJosh has joined #openttdcoop
13:17:45  <TheJosh> hi all
13:18:27  <TheJosh> Is there anyone here who would be interested in helping me with some network stuff?
13:18:57  <TheJosh> I'm trying to build an advanced balancer that can balance 4 lanes of traffic, using PBS signals.
13:19:30  <TheJosh> It works great in theory, but the practice clogs a bit. I have a savegame and it works ok with about 50 trains, but I want to optimisie it to the max
13:19:45  <TheJosh> so that perhaps it could end up being used in a coop game one day
13:20:32  <TheJosh> so i was looking for some people who would like to join a game that I would host which would have the save game loaded in it, and we could have a good look
13:20:55  <TheJosh> work together to try and tweak it to the max
13:25:40  <TheJosh> !password
13:25:40  <PublicServer> TheJosh: toasts
13:26:02  <PublicServer> *** TheJosh joined the game
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13:32:25  <PublicServer> <TheJosh> This beast train this the funniest thing ever!
13:33:03  <PublicServer> *** TheJosh has left the game (connection lost)
13:33:28  <TheJosh> !password
13:33:28  <PublicServer> TheJosh: toasts
13:33:43  <TheJosh> thats weird
13:33:47  <PublicServer> *** TheJosh joined the game
13:35:05  <PublicServer> <TheJosh> what can I do?
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13:39:01  <PublicServer> <TheJosh> Is anyone here?
13:39:53  <planetmaker> we're all sleeping :P
13:40:03  <PublicServer> <TheJosh> really?
13:40:16  <PublicServer> <TheJosh> that sucks. why are players in the game then?
13:40:32  <PublicServer> <TheJosh> surely at least they can respond to my simple question
13:40:46  <planetmaker> :) I don't think we are :) I'ts afternoon in Europe after all
13:40:48  <PublicServer> <TheJosh> that being, what should I do in this game? everything looks complete
13:40:52  <planetmaker> !playercount
13:40:52  <PublicServer> planetmaker: Number of players: 3
13:41:24  * KenjiE20 wonders how lond FiCE and ghosty have been there.....
13:41:28  <KenjiE20> long*
13:41:29  <planetmaker> TheJosh, depends. I don't know the plan nor the current status.
13:41:33  <planetmaker> !playercount
13:41:33  <PublicServer> planetmaker: Number of players: 3
13:41:36  <planetmaker> !players
13:41:37  <PublicServer> planetmaker: Client 462 (Orange) is De_Ghost, in company 1 (OTTDC)
13:41:37  <PublicServer> planetmaker: Client 460 (Orange) is FiCE, in company 1 (OTTDC)
13:41:37  <PublicServer> planetmaker: Client 470 (Orange) is TheJosh, in company 1 (OTTDC)
13:41:40  <FiCE> hi :)
13:41:45  <FiCE> I'm here
13:41:46  <planetmaker> :)
13:41:49  <KenjiE20> aha, ones alive
13:41:59  <FiCE> I have been the whole time
13:42:13  <TheJosh> so back to my orig. question
13:42:18  <TheJosh> what can I do in this game?
13:42:22  <FiCE> just pumping "new buildings" funds into sendingham every 3 months
13:42:30  <KenjiE20> rofl
13:42:32  <FiCE> trying to grow it to be a very large city ;)
13:42:42  <planetmaker> lol
13:42:54  <TheJosh> i did laugh so much when i saw "The Beast X", train of 13,000 pax
13:43:14  <FiCE> ... you know one of those crashed killing 18-19k pax? :)
13:43:22  <KenjiE20> yea well, without it DFD ends up with 30k+ pax waiting
13:43:54  <TheJosh> so should I rebuild the link that the beast is going on to use individual trains...
13:44:07  <TheJosh> meh, the beast is fun to watch though
13:44:21  <planetmaker> TheJosh, read the plan.
13:44:37  <TheJosh> yeah i did, but I didn't understand it very well.
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13:45:11  <TheJosh> I used to play a bit of coop about a year ago when the plans were simple. Then I stopped for a while now im back but I always get lost in the new-generation plans
13:45:16  <planetmaker> then have FiCE explain it to you, if he can :P
13:45:26  <planetmaker> hm... did it change?
13:45:33  <TheJosh> and worst, it seems so complete, I dont know what do to
13:45:47  <FiCE> I suck at building :)
13:45:49  <planetmaker> might be that the game is nearly done...?
13:45:51  <planetmaker> !rcon companies
13:45:51  <PublicServer> planetmaker: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1950  Money: 12437883783  Loan: 0  Value: 12442814235  (T:561, R:146, P:0, S:15) unprotected
13:46:01  <planetmaker> might be, might be.
13:46:19  <TheJosh> dang
13:46:46  <KenjiE20> !date
13:46:46  <PublicServer> KenjiE20: 27 Dec 2142
13:46:54  <KenjiE20> pffft, not even 2200's yet
13:46:57  <KenjiE20> :P
13:47:36  <KenjiE20> if there still are, find an unconnected town and hook it in the local train ring
13:47:43  <TheJosh> cool
13:47:47  <KenjiE20> or go hunting for overloaded stations
13:48:10  <KenjiE20> or look for !blah blah signs
13:50:26  <PublicServer> <TheJosh> thanks guys
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14:21:03  <PublicServer> *** FiCE has left the game (connection lost)
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14:40:52  <Ammler> !server_status
14:40:52  <PublicServer> Ammler:  16:40:51 up 60 days,  1:02,  2 users,  load average: 1.31, 1.92, 1.84
14:40:52  <PublicServer> Ammler: Cpu(s): 15.4%us,  5.8%sy,  2.5%ni, 74.4%id,  1.7%wa,  0.0%hi,  0.1%si,  0.0%st
14:40:53  <PublicServer> Ammler: 16823 openttd   25  10 38684  20m 3688 R   34  1.0 397:03.20 ./openttd -c opentt
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14:55:59  <PublicServer> <TheJosh> profit is up
14:56:28  <PublicServer> <TheJosh> looks like its going to be up 20 mill
14:56:34  <Ammler> !players
14:56:35  <PublicServer> Ammler: Client 462 (Orange) is De_Ghost, in company 1 (OTTDC)
14:56:35  <PublicServer> Ammler: Client 470 (Orange) is TheJosh, in company 1 (OTTDC)
14:57:06  <PublicServer> <TheJosh> 22 mill over, i was close...
14:57:15  <PublicServer> <TheJosh> thats actually a huge profit, isn't it
15:00:56  *** ^Spike^ has joined #openttdcoop
15:01:57  <^Spike^> !password
15:01:57  <PublicServer> ^Spike^: tunics
15:02:44  <Patrick> Pff
15:03:15  <^Spike^> and then i realized i forgot that i needed a nightly.. :)
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15:07:01  <PublicServer> <TheJosh> there are a lot of unconnected towns
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15:12:24  <PublicServer> *** ^Spike^ has left the game (connection lost)
15:12:33  <PublicServer> *** ^Spike^``` has left the game (connection lost)
15:12:51  <PublicServer> *** ^Spike^ has left the game (connection lost)
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15:27:45  <ODM> heyhey
15:28:07  <PublicServer> *** ^Spike^ has left the game (connection lost)
15:28:07  <TheJosh> hey
15:28:09  <PublicServer> *** TheJosh has left the game (connection lost)
15:28:09  <PublicServer> *** Game paused (not enough players)
15:28:31  <TheJosh> !password
15:28:32  <PublicServer> TheJosh: broach
15:28:38  <PublicServer> *** Game unpaused (enough players)
15:28:52  <PublicServer> *** TheJosh joined the game
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15:40:20  <PublicServer> *** 0DM has left the game (connection lost)
15:41:22  <Ammler> mäh
15:41:36  <Ammler> running notebook felt down
15:44:09  <planetmaker> :(
15:44:47  <TheJosh> mate
15:44:57  <TheJosh> the more I look at this network, the more I am in awe
15:45:29  <PublicServer> *** TheJosh has left the game (connection lost)
15:45:32  *** TheJosh has left #openttdcoop
15:46:04  <ODM> heh
15:46:09  <ODM> so he left
15:46:48  <KenjiE20> <TheJosh> [but I want to optimisie it to the max]
15:46:49  <KenjiE20> <TheJosh> work together to try and tweak it to the max
15:46:51  <KenjiE20> TO THE MAX
15:46:58  <KenjiE20> :P
15:47:35  <ODM> ey kenji
15:47:41  <KenjiE20> o/
16:04:31  <PublicServer> *** Wold has left the game (connection lost)
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16:05:59  <PublicServer> *** ^Spike^ has left the game (connection lost)
16:05:59  <PublicServer> *** Game paused (not enough players)
16:07:21  <planetmaker> probably the jaw hit the ground hard :P
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16:15:04  <PublicServer> *** Game unpaused (enough players)
16:15:25  <Booth> !password
16:15:25  <PublicServer> Booth: ambled
16:16:19  <Booth> !players
16:16:20  <PublicServer> Booth: Client 462 (Orange) is De_Ghost, in company 1 (OTTDC)
16:16:20  <PublicServer> Booth: Client 488 (Orange) is Chris Booth, in company 1 (OTTDC)
16:16:52  <PublicServer> *** Chris Booth joined the game
16:17:11  <PublicServer> *** Chris Booth has left the game (connection lost)
16:17:11  <PublicServer> *** Game paused (not enough players)
16:19:03  <PublicServer> *** Game unpaused (enough players)
16:19:03  *** [1]Booth has joined #openttdcoop
16:19:08  <[1]Booth> !password
16:19:08  <PublicServer> [1]Booth: ambled
16:19:22  <PublicServer> *** Chris Booth joined the game
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16:19:26  <Ammler> !rcon save backupIfODMfailsToArchiveAgain
16:19:27  <PublicServer> Ammler: Saving map...
16:19:27  <PublicServer> Ammler: Map sucessfully saved to backupIfODMfailsToArchiveAgain.sav
16:19:36  <ODM> now thats just mean:(
16:19:45  <PublicServer> <Chris Booth> what?
16:19:49  <ODM> not you:P
16:19:58  <Ammler> oh :-(
16:20:30  <ODM> i dont think ill ever forget that again
16:20:51  <Ammler> :-)
16:21:16  <Ammler> !rcon ls
16:21:16  <PublicServer> Ammler: 0) .. (Parent directory)
16:21:16  <PublicServer> Ammler: 1) archive/ (Directory)
16:21:16  <PublicServer> Ammler: 2) autosave/ (Directory)
16:21:16  <PublicServer> Ammler: 3) uploads/ (Directory)
16:21:16  <PublicServer> Ammler: 4) backupIfODMfailsToArchiveAgain.sav
16:21:18  <PublicServer> Ammler: 5) thebeast.sav.sav
16:21:18  <PublicServer> Ammler: 6) game.sav
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16:21:20  <PublicServer> Ammler: 7) psg137.sav
16:21:20  <PublicServer> Ammler: 8) psgxy.sav
16:21:22  <KenjiE20> rofl
16:21:26  <Ammler> !rcon remove 4
16:21:26  <PublicServer> Ammler: ERROR: command or variable not found
16:21:40  <Ammler> !rcon rm 4
16:21:40  <PublicServer> Ammler: 4: Failed to delete file
16:21:40  <ODM> heh
16:21:43  <ODM> feel free to leave it:D
16:21:45  <ODM> yo never know
16:21:54  <Ammler> !rcon del 4
16:21:54  <PublicServer> Ammler: 4: Failed to delete file
16:22:18  <Ammler> it doesn't let me :-)
16:22:31  <ODM> see! its meant to be
16:23:14  <Ammler> btw. Booth, didn't you tell, you have the save?
16:23:28  <Ammler> which is missing again?
16:23:31  <PublicServer> <Chris Booth> i have the save for what?
16:23:33  <Ammler> !archive
16:23:33  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive |
16:23:56  <PublicServer> <Chris Booth> PSG 135?
16:24:03  <PublicServer> <Chris Booth> i am not back at uni yet
16:24:08  <PublicServer> <Chris Booth> on sunday i will be back
16:24:13  <Ammler> still?
16:24:13  <PublicServer> <Chris Booth> but i think i do yes
16:24:14  <ODM> would be nice if you still had a save:)
16:24:21  <ODM> bbiab, pizza
16:24:27  <Ammler> yeah, that would be cool.
16:24:28  <PublicServer> <Chris Booth> ooh pizza
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16:29:03  <Wold> !password
16:29:03  <PublicServer> Wold: cannon
16:29:37  <PublicServer> *** Wold joined the game
16:32:12  <PublicServer> *** Wold has left the game (connection lost)
16:32:19  *** KenjiE20 is now known as Guest1773
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16:32:25  <PublicServer> *** Chris Booth has left the game (connection lost)
16:32:25  <PublicServer> *** Game paused (not enough players)
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16:34:25  <PublicServer> *** Game unpaused (enough players)
16:34:39  *** [1]Booth has joined #openttdcoop
16:34:40  <[1]Booth> !password
16:34:40  <PublicServer> [1]Booth: cannon
16:34:41  <[1]Booth> !password
16:34:41  <PublicServer> [1]Booth: cannon
16:34:47  *** Guest1773 has quit IRC
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16:40:08  *** Booth has quit IRC
16:40:08  *** [1]Booth is now known as Booth
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16:41:16  *** roto2 is now known as Tarod
16:49:17  <PublicServer> *** Chris Booth has left the game (connection lost)
16:49:17  <PublicServer> *** Game paused (not enough players)
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16:49:26  *** ChanServ sets mode: +o Thraxian|Work
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17:09:37  <PublicServer> *** De_Ghost has left the game (leaving)
17:09:37  <PublicServer> *** De_Ghost has left the game (connection lost)
17:10:43  *** phyrex1an1 has quit IRC
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17:32:44  <ODM> !password
17:32:44  <PublicServer> ODM: demons
17:32:57  <PublicServer> *** 0DM joined the game
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17:34:25  *** ChanServ sets mode: +o [com]buster
17:38:04  <PublicServer> *** 0DM has left the game (leaving)
17:38:04  <PublicServer> *** 0DM has left the game (connection lost)
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18:13:20  <PublicServer> *** Tuz joined the game
18:23:04  <PierreW> !dl
18:23:04  <PublicServer> PierreW: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
18:23:08  <PierreW> !dl win32
18:23:08  <PublicServer> PierreW:
18:25:13  <planetmaker> we're just preparing a new game :)
18:25:43  <ODM> !rcon save PSG138_final
18:25:44  <PublicServer> ODM: Saving map...
18:25:44  <PublicServer> ODM: Map sucessfully saved to PSG138_final.sav
18:25:49  <ODM> happy now?:P
18:25:57  <Xaroth> I might even get a chance to release a new AutoTTD ... one with proper support for fav lists
18:26:06  <PierreW> just wanted to update my openttd
18:26:21  <PierreW> and have a look what happened sinds r15452 :)
18:26:25  <PierreW> since
18:26:26  <PierreW> *
18:26:27  <PublicServer> *** Tuz has left the game (leaving)
18:26:27  <PublicServer> *** Tuz has left the game (connection lost)
18:26:37  *** Aeternum has joined #openttdcoop
18:26:45  <Aeternum> !players
18:26:46  <PublicServer> Aeternum: There are currently no clients connected to the server
18:29:38  <PublicServer> Game saved
18:29:50  <PublicServer> Game saved
18:29:57  <PublicServer> Server closed down by admin
18:29:57  <PublicServer> Saving game...
18:29:58  <PublicServer> Game saved
18:30:00  <PublicServer> Server has exited
18:30:01  *** PublicServer has quit IRC
18:31:12  <planetmaker> New nightly will be required for next game
18:31:30  <planetmaker> next game will start in a few minutes
18:31:44  <ODM> and we will ALL BE DOOMED!
18:32:20  * planetmaker hides and fingers with a mini-nuke
18:32:29  <Wold> cool
18:32:30  * Thraxian|Work hums the theme from "Jeopardy!"
18:32:45  <ODM> hehe
18:32:47  <ODM> hey thrax:)
18:32:51  <Thraxian|Work> hey ODM
18:35:35  *** PublicServer has joined #openttdcoop
18:35:35  <PublicServer> Autopilot engaged
18:35:35  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
18:35:35  <PublicServer> @revision r16119
18:35:35  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #138 (r16119) | STAGE: Building | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | this is a UTF-8 channel!"
18:35:35  *** ChanServ sets mode: +v PublicServer
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18:36:16  *** ChanServ sets mode: +o Combuster
18:37:35  <ODM> game not loaded yet im guessing?
18:38:04  <Ammler> !info
18:38:04  <PublicServer> Ammler: #:1(Dark Blue) Company Name: 'Fort Ponworth Falls Transport'  Year Founded: 1975  Money: 34182842  Loan: 100000  Value: 35842382  (T:11, R:20, P:15, S:2) unprotected
18:38:25  <Ammler> hmm, that looks like intro ;-)
18:38:52  <ODM> money seems off:D
18:39:02  <planetmaker> oh :)
18:39:07  <planetmaker> !rcon ls
18:39:07  <PublicServer> planetmaker: 0) .. (Parent directory)
18:39:07  <PublicServer> planetmaker: 1) archive/ (Directory)
18:39:07  <PublicServer> planetmaker: 2) autosave/ (Directory)
18:39:07  <PublicServer> planetmaker: 3) uploads/ (Directory)
18:39:07  <PublicServer> planetmaker: 4) psg139_start.sav
18:39:09  <PublicServer> planetmaker: 5) game.sav
18:39:09  <PublicServer> planetmaker: 6) psg138_final.sav.sav
18:39:11  <PublicServer> planetmaker: 7)[3~?[D.sav
18:39:11  <PublicServer> planetmaker: 8) PSG138_final.sav
18:39:13  <PublicServer> planetmaker: 9) backupIfODMfailsToArchiveAgain.sav
18:39:13  <PublicServer> planetmaker: you have 3 more messages
18:39:21  <PublicServer> *** 0DM has left the game (connection lost)
18:39:21  <planetmaker> !rcon load psg139_start.sav
18:39:22  <PublicServer> *** Game paused (not enough players)
18:39:33  <planetmaker> better?
18:39:37  <Ammler> !info
18:39:37  <PublicServer> Ammler: #:1(Dark Blue) Company Name: 'Fort Ponworth Falls Transport'  Year Founded: 1975  Money: 34182842  Loan: 100000  Value: 35842382  (T:11, R:20, P:15, S:2) unprotected
18:39:41  <ODM> !password
18:39:41  <PublicServer> ODM: lumber
18:39:42  <planetmaker> no
18:39:47  <PublicServer> *** 0DM joined the game
18:39:51  <ODM> hm no
18:39:53  <planetmaker> !rcon load psg139_start
18:39:53  <PublicServer> planetmaker: psg139_start: No such file or directory.
18:39:55  <PublicServer> *** Game unpaused (enough players)
18:39:58  <Ammler> looks like ODM didn't just use grfpack grfs?
18:40:00  <PublicServer> *** 0DM has left the game (connection lost)
18:40:00  <PublicServer> *** Game paused (not enough players)
18:40:05  <planetmaker> bananas... hm
18:40:16  <PublicServer> *** Thraxian|Work has left the game (connection lost)
18:40:22  <ODM> bananas being evil?
18:40:22  <Ammler> oh, bananas is hell
18:40:23  <planetmaker> how was that update process?
18:40:32  <Ammler> I suggest just update all :-)
18:40:35  <planetmaker> ODM: not really :)
18:40:55  <planetmaker> do you know the commands, Ammler ?
18:41:04  <Ammler> !rcon content update
18:41:14  <Ammler> !rcon content
18:41:14  <PublicServer> Ammler: - Query, select and download content. Usage: 'content update|upgrade|select [all|id]|unselect [all|id]|state|download'
18:41:14  <PublicServer> Ammler: -   update: get a new list of downloadable content; must be run first
18:41:14  <PublicServer> Ammler: -   upgrade: select all items that are upgrades
18:41:14  <PublicServer> Ammler: -   select: select a specific item given by its id or 'all' to select all
18:41:14  <PublicServer> Ammler: -   unselect: unselect a specific item given by its id or 'all' to unselect all
18:41:15  <PublicServer> Ammler: -   state: show the download/select state of all downloadable content
18:41:15  <PublicServer> Ammler: -   download: download all content you've selected
18:41:25  <Ammler> !rcon upgrade
18:41:25  <PublicServer> Ammler: ERROR: command or variable not found
18:41:30  <Ammler> !rcon content upgrade
18:41:40  <Ammler> !rcon content download
18:41:40  <PublicServer> Ammler: Downloading 8 file(s) (1310372 bytes)
18:41:41  <Thraxian|Work> how about content select all
18:41:50  <Thraxian|Work> then content update?
18:41:58  <Thraxian|Work> I dunno - just spitballing here :)
18:42:00  <PublicServer> *** planetm4ker joined the game
18:42:20  <Ammler> [20:41] <PublicServer> Ammler: -   update: get a new list of downloadable content; must be run first
18:42:22  <PublicServer> *** planetm4ker has left the game (leaving)
18:42:22  <PublicServer> *** planetm4ker has left the game (connection lost)
18:42:28  *** [com]buster has quit IRC
18:42:35  <Ammler> !info
18:42:35  <PublicServer> Ammler: #:1(Dark Blue) Company Name: 'Fort Ponworth Falls Transport'  Year Founded: 1975  Money: 34182853  Loan: 100000  Value: 35842393  (T:11, R:20, P:15, S:2) unprotected
18:42:46  <Ammler> !rcon load 4
18:42:47  <PublicServer> *** Game paused (not enough players)
18:42:52  <Ammler> !info
18:42:52  <PublicServer> Ammler: #:1(Dark Blue) Company Name: 'Fort Ponworth Falls Transport'  Year Founded: 1975  Money: 34182842  Loan: 100000  Value: 35842382  (T:11, R:20, P:15, S:2) unprotected
18:43:06  <Ammler> hmm, ODM, which grfs are from bananas?
18:43:10  <planetmaker> !rcon load psg139_start.sav
18:43:11  <PublicServer> *** Game paused (not enough players)
18:43:17  <planetmaker> !info
18:43:17  <PublicServer> planetmaker: #:1(Dark Blue) Company Name: 'Fort Ponworth Falls Transport'  Year Founded: 1975  Money: 34182842  Loan: 100000  Value: 35842382  (T:11, R:20, P:15, S:2) unprotected
18:43:20  <planetmaker> hm
18:43:29  <Ammler> already did
18:43:30  <ODM> uhm, i think 2cc, av8 and metro tracks
18:43:39  <planetmaker> oh. av8 is not upgrade
18:43:46  <Ammler> !rcon content select all
18:43:51  <Ammler> !rcon download
18:43:51  <PublicServer> Ammler: ERROR: command or variable not found
18:43:57  <Ammler> !rcon content download
18:43:57  <PublicServer> Ammler: Downloading 71 file(s) (58629341 bytes)
18:43:58  <ODM> sorry for making it so hard on you guys:P
18:44:03  <planetmaker> :O
18:44:16  <Ammler> planetmaker: told you, bananas is hell ;-)
18:44:16  <planetmaker> that's all scenarios, too, eh?
18:44:22  <ODM> heh, probably
18:44:36  <planetmaker> !rcon content select newgrf
18:44:51  <Ammler> would be nice addon :P
18:44:55  <planetmaker> yeah
18:44:59  <Ammler> suggest it, I gave up
18:45:20  <Ammler> !rcon load 4
18:45:20  <PublicServer> *** Game paused (not enough players)
18:45:23  <Ammler> !info
18:45:23  <PublicServer> Ammler: #:1(Dark Blue) Company Name: 'Fort Ponworth Falls Transport'  Year Founded: 1975  Money: 34182842  Loan: 100000  Value: 35842382  (T:11, R:20, P:15, S:2) unprotected
18:45:41  <ODM> thats some default save?
18:45:43  <planetmaker> av8 is new
18:45:48  <planetmaker> title screen, ODM
18:45:49  <Ammler> mäh
18:46:00  <Wold> !help
18:46:00  <PublicServer> Wold:
18:46:11  <Ammler> planetmaker: run the save with -d grf=3
18:46:20  <planetmaker> what?
18:46:20  <Wold> !download
18:46:20  <PublicServer> Wold: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
18:46:27  <planetmaker> here? server?
18:46:28  <Wold> !download win32
18:46:28  <PublicServer> Wold:
18:46:53  <PublicServer> Server closed down by admin
18:46:56  <PublicServer> Server has exited
18:46:57  *** PublicServer has quit IRC
18:47:05  <planetmaker> uhm...
18:47:14  <planetmaker> why stop download?
18:47:20  *** Tarod has left #openttdcoop
18:48:16  <Ammler> !info
18:48:25  <Ammler> ah
18:48:47  <planetmaker> uhm... I saw *a lot* output, but way too fast for me...
18:48:52  <planetmaker> did you log it?
18:50:03  *** PublicServer has joined #openttdcoop
18:50:03  <PublicServer> Autopilot engaged
18:50:03  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
18:50:03  <PublicServer> @revision r16119
18:50:03  *** ChanServ sets mode: +v PublicServer
18:50:03  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #138 (r16119) | STAGE: Building | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | this is a UTF-8 channel!"
18:50:16  <Ammler> !info
18:50:16  <PublicServer> Ammler: #:1(Pink) Company Name: 'Unnamed'  Year Founded: 1975  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
18:50:29  *** Progman has joined #openttdcoop
18:50:49  <ODM> that sounds like the right one
18:50:56  <Ammler> planetmaker: I assume, it worked I just ran !info too fast
18:51:16  <ODM> !password
18:51:16  <PublicServer> ODM: relive
18:51:24  <PublicServer> *** 0DM joined the game
18:51:35  <PublicServer> *** Game unpaused (enough players)
18:51:39  <planetmaker> hm... not sure. But now it works :)
18:51:42  <PublicServer> *** Wold joined the game
18:51:47  <Ammler> I did nothing
18:51:56  <PublicServer> *** Tuz joined the game
18:51:56  <Aeternum> !players
18:51:59  <PublicServer> *** planetm4ker joined the game
18:52:11  <PublicServer> <Wold> german town names?
18:52:22  <PublicServer> <planetm4ker> seems like
18:52:30  <PublicServer> <planetm4ker> he, was there a time w/o freeform edges?
18:52:46  <PublicServer> <0DM> hehe
18:54:02  <PublicServer> <planetm4ker> nice map. A scenario or self-created?
18:54:09  <PublicServer> <0DM> self created
18:54:22  <PublicServer> <planetm4ker> congratz! :)
18:54:26  <PublicServer> <0DM> which explains the river blockiness:p
18:54:59  <PublicServer> <0DM> airplane mm?
18:56:40  <PublicServer> <planetm4ker> yup
18:56:43  <PublicServer> *** planetm4ker has left the game (leaving)
18:56:43  <PublicServer> *** planetm4ker has left the game (connection lost)
18:57:06  <ODM> mhm still the double connection lost
18:57:57  <PublicServer> *** Wold has left the game (leaving)
18:57:58  <PublicServer> *** Wold has left the game (connection lost)
18:58:07  <ODM> !unpause
18:58:10  <ODM> !rcon unpause
18:58:10  <PublicServer> ODM: Game unpaused.
18:58:20  <ODM> theres 2 people, but was paused:)
18:59:20  *** Combuster has quit IRC
18:59:56  <Aeternum> newb question: I've got the openttdcoop ttd pack but server is listing two grfs I dont have: 2cc set beta & aviators aircraft. Anyone know where I can find them?
19:00:13  <ODM> they are on bananas
19:00:19  <KenjiE20> @wiki Quickstart
19:00:19  <Cooper>
19:00:25  <ODM> or that:P
19:00:26  <Ammler> !playercount
19:00:26  <PublicServer> Ammler: Number of players: 2
19:00:35  <Ammler> not many online
19:00:56  <Aeternum> thanks
19:00:57  <ODM> you want a restart?
19:02:03  *** ODM changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #139 (r16119) | STAGE: planning | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS"
19:02:06  <PublicServer> Saving game...
19:02:07  <PublicServer> Game saved
19:02:15  <PublicServer> *** 0DM has left the game (leaving)
19:02:15  <PublicServer> *** 0DM has left the game (connection lost)
19:02:15  <PublicServer> *** Game paused (not enough players)
19:02:59  <PublicServer> Server closed down by admin
19:02:59  <PublicServer> Saving game...
19:03:00  <PublicServer> Game saved
19:03:00  <PublicServer> *** Tuz has left the game (connection lost)
19:03:02  <PublicServer> Server has exited
19:03:03  *** PublicServer has quit IRC
19:03:08  *** PublicServer has joined #openttdcoop
19:03:08  <PublicServer> Autopilot engaged
19:03:08  <PublicServer> Loading default savegame
19:03:08  <PublicServer> @revision r16127
19:03:08  *** ChanServ sets mode: +v PublicServer
19:03:08  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #139 (r16127) | STAGE: planning | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS"
19:03:56  <Wold> If I have an idea for the game can I share it with a link to a screenshot/graphic?
19:04:23  <ODM> !password
19:04:23  <PublicServer> ODM: nipple
19:04:29  <PublicServer> *** 0DM joined the game
19:04:34  <ODM> uh an idea?:)
19:05:07  <Ammler> Wold: of course you could
19:05:13  <PublicServer> *** Game unpaused (enough players)
19:05:27  <PublicServer> *** Tuz joined the game
19:05:35  <Ammler> but if the plan is easy, try to "paint" it on the map.
19:07:28  <Ammler> my client crashes after pushing "Find servers"
19:09:43  <Wold> !password
19:09:43  <PublicServer> Wold: nipple
19:10:58  <ODM> !rcon patch town_growth_rate 0
19:13:26  <PublicServer> *** Wold joined the game
19:14:16  <PublicServer> *** 0DM has left the game (leaving)
19:14:17  <PublicServer> *** 0DM has left the game (connection lost)
19:14:25  <ODM> !password
19:14:25  <PublicServer> ODM: nipple
19:14:31  <PublicServer> *** 0DM joined the game
19:15:41  <PublicServer> *** Thraxian|Work joined the game
19:16:18  <PublicServer> <0DM> eyey:)
19:16:19  <PublicServer> <Thraxian|Work> so - this is what germany looks like, huh?
19:16:33  <PublicServer> <0DM> hehe
19:16:40  <PublicServer> <0DM> a very rough approximation...
19:16:48  <PublicServer> <Thraxian|Work> somehow, I thought berlin was larger :)
19:17:01  <PublicServer> <0DM> heh
19:17:08  <PublicServer> <0DM> it is kinda in the right spot though
19:17:17  <PublicServer> <0DM> although i dont know if theres a river there in germany
19:17:40  <KenjiE20> go with "German themed"
19:17:45  <PublicServer> <0DM> heh
19:18:02  <PublicServer> <0DM> hope 2CC set will be fun, havent used it in a while
19:18:09  <hylje> inspired by germany
19:18:18  <PublicServer> <0DM> powered by Germany:O
19:19:54  <PublicServer> <Thraxian|Work> perhaps the river is there to simulate the east-west border?
19:19:55  <PublicServer> <0DM> love the international character of the set
19:20:08  <PublicServer> <0DM> heh, or its there because i thought a river would be nice:)
19:20:09  <PublicServer> <Thraxian|Work> there is actually a river there
19:20:38  <PublicServer> <Thraxian|Work> or maybe between germany and poland
19:21:58  <PublicServer> <0DM> i overshot myself into ww2 germany:p
19:22:50  <PublicServer> <0DM> heh, did anyone see a random depot? built it to check trains, then forgot it:D
19:23:16  <KenjiE20> lol, available trains too easy is it?
19:23:41  <PublicServer> <Thraxian|Work> no depots on the map
19:23:51  <PublicServer> <0DM> maybe i deleted it:P
19:24:00  <PublicServer> <0DM> available trains kenji?
19:24:04  <PublicServer> <Thraxian|Work> only two airports and 3 walked station platforms
19:26:10  <PublicServer> <0DM> designated a plan bit
19:26:30  <PublicServer> <Thraxian|Work> I have a truly evil network plan idea
19:26:39  <PublicServer> <0DM> ooh, what makes it evil?
19:26:40  <KenjiE20> ODM -> train list -> available trains
19:26:42  <PublicServer> <Thraxian|Work> history
19:26:51  <PublicServer> <0DM> lol
19:26:53  <KenjiE20> don't need a depot for that button
19:27:03  <PublicServer> <0DM> hm youre right
19:27:06  <PublicServer> <0DM> forgot that:D
19:27:06  <PublicServer> <Thraxian|Work> unless you want to filter by rail, erail, mono, maglev
19:27:13  <PublicServer> <Thraxian|Work> then, you have to have a depot
19:27:32  <PublicServer> <0DM> i like the filter by cargo type
19:27:39  <PublicServer> <Thraxian|Work> yeah - that's niec
19:27:42  <PublicServer> <Thraxian|Work> er...nice
19:27:49  <PublicServer> <Thraxian|Work> would also be nice to have engines/cars only
19:27:59  <PublicServer> <0DM> true
19:28:16  <PublicServer> <Thraxian|Work> or, even better, a sortable grid
19:28:22  *** Combuster has joined #openttdcoop
19:28:22  *** ChanServ sets mode: +o Combuster
19:28:27  <PublicServer> <Thraxian|Work> showing train name, max speed, hp, tractive, capacity, etc.
19:30:05  <PublicServer> <0DM> might be nice to set a minimum speed limit, instead of picking 1 loc
19:30:13  <PublicServer> *** Player joined the game
19:30:14  <PublicServer> *** Player has left the game (connection lost)
19:30:15  <PublicServer> <0DM> so you get alot of different engines^^
19:30:16  <PublicServer> <0DM> just a thought
19:30:59  <Ammler> what the hell did change at openttd
19:31:11  <PublicServer> <0DM> hm dont know?
19:31:13  <Ammler> so I have language file issues after every single update
19:31:17  <PublicServer> *** Kenji joined the game
19:31:41  <KenjiE20> they switched to {CARGO} instead of hard coded
19:31:53  <Patrick> so yeah, I threw together a design for a priority merge you guys might find useful
19:32:14  <moileroi> !password
19:32:14  <PublicServer> moileroi: grocer
19:32:17  <Patrick> basically, it can merge a very low-traffic sideline directly onto a mainline in a space of about 12x12 tiles
19:32:25  <Patrick> without momentum loss
19:32:30  <Thraxian|Work> cool, let's see :)
19:32:32  <PublicServer> *** moi.leroi joined the game
19:32:34  <Patrick> yeah, yeah, pre-acc and all that
19:32:35  <Thraxian|Work> screenshot?
19:32:39  <Patrick> it's not new
19:33:02  <Patrick>
19:33:19  <Patrick> I wrote it up
19:33:36  <Patrick> the actual idea to start with a loop, someone here linked me
19:34:16  <ODM> think ive seen that before? did you post a screenie sometime?
19:34:36  <KenjiE20> that design's been floating arouund this channel for a while
19:34:48  <KenjiE20> has no LB though
19:34:51  <Patrick> no, someone linked me
19:34:55  <Patrick> that's the point
19:35:02  <Patrick> it doesn't need LB, it's for a 2->1 merge
19:35:06  <Patrick> it's an UNbalancer
19:35:09  <Thraxian|Work> I like the idea of 2 trains in the cyclotron at a time
19:35:19  <PublicServer> *** 0DM has left the game (leaving)
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19:35:21  <PierreW> !dl win32
19:35:21  <PublicServer> PierreW:
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19:35:27  <Thraxian|Work> and if each ML line has its own cyclotron, then LB is achieved
19:35:28  <Patrick> yeah, I could push it to 3 but I'd go crazy
19:35:34  <Patrick> yeah
19:35:36  <Patrick> well
19:35:46  <Ammler> I built that first time I joined coop
19:35:48  <Patrick> for a multi-ml, you could use it as the outside lane of a shift ML
19:35:56  <Patrick> just have them kind of balance inwards
19:35:59  <Ammler> it was removed by regulars quite fast
19:36:09  <PublicServer> *** Kenji has left the game (leaving)
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19:36:18  <Patrick> my basic goal was to investigate the theoretical high-capacity lines
19:36:26  <PublicServer> *** AmmIer joined the game
19:36:27  <Patrick> metastable systems that would permanently jam
19:36:33  <Patrick> if blocked
19:36:49  <Patrick> something like twice the train density of a typical ML
19:37:05  <PublicServer> <AmmIer> the problem is, it could happen that the train constantly drives in the circly
19:37:33  <Patrick> I've seen trains live in it for 2 weeks of in-game time
19:37:42  <Patrick> missing opportunities
19:37:48  <Patrick> but it gets out eventually
19:37:55  <PublicServer> <AmmIer> yeah, that is very long
19:38:09  <moileroi> Berlin is located at the 'Spree' not 'Elbe'.
19:38:09  <Patrick> practical use was a side-goal :)
19:38:36  <PublicServer> <AmmIer> we tried something different on an other game
19:38:41  <Thraxian|Work> I liked the ML packer that was done a few games ago
19:38:48  <Patrick> there's more "insanely clever shit" I could try to pull off
19:38:54  <Patrick> just to push density higher
19:38:54  <PublicServer> <AmmIer> it tries to join, if that fails it drives forward on the same line
19:39:07  <PublicServer> <AmmIer> a bit slower and tries to join again
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19:39:18  <Patrick> yeah, that's what my pre-injector prios do
19:39:19  * KenjiE20 suggests 131's .tar.gz
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19:39:23  <Patrick> I have a series of delay lines
19:39:27  <Patrick> the cyclotron is a last resort
19:39:59  <PublicServer> <AmmIer> at least, it has a nice name :P
19:40:04  <Patrick> but yeah, I notice that I usually end up with a beam of trains with about 4 or 5 tiles between them, which is suboptimal but too close to slot a third train in
19:40:23  <Patrick> if I could collumate them I could get another 10% increase in density
19:40:34  <PierreW> !password
19:40:34  <PublicServer> PierreW: griefs
19:40:40  <Aeternum> !password
19:40:40  <PublicServer> Aeternum: griefs
19:40:41  * KenjiE20 points to earlier suggestion
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19:40:48  <Patrick> like, very slightly delay a train so it falls back by 1 tile
19:40:50  <Patrick> it would be a pita
19:40:54  <planetmaker> Patrick: you could add a sync joiner.
19:40:56  <Patrick> 131, eh
19:41:00  <Patrick> planetmaker: oh?
19:41:09  <Patrick> ah yes, one of the pre-acc designs
19:41:12  <planetmaker> undocumented building thing :)
19:41:15  <Patrick> that boosts a train up to slot into a slot?
19:41:17  <planetmaker> no... not quite.
19:41:43  <Thraxian|Work> that's the "ML packer" I referred to earlier
19:41:45  <planetmaker> it involves partially to stop ML trains - but w/o stopping the whole line.
19:41:52  <Thraxian|Work>
19:41:53  <planetmaker> ah... sorry. Didn't read up
19:42:01  <Patrick> KenjiE20: is that a ps game?
19:42:06  <KenjiE20> yep
19:42:13  <Thraxian|Work>
19:42:29  <Patrick> nice
19:42:31  <Patrick> it's clocked
19:42:34  <Xaroth> what the fuck was that first one Thrax O_O
19:42:42  <PublicServer> *** Aeternum joined the game
19:42:44  <Thraxian|Work> ?
19:42:52  <Xaroth> [@Thraxian|Work]:
19:42:58  <Patrick> I imagine that insane picture is the packer
19:43:03  <Patrick> I'd need to watch it in action
19:43:08  <Thraxian|Work> that's the screenshot for the design we're discussing...
19:43:28  <Thraxian|Work> the clock is there to allow trains to restart once all queue slots are full
19:44:05  <Thraxian|Work> all lights turn green simultaneously
19:44:16  <Patrick> heh
19:44:19  <Patrick> elegand
19:44:25  <Patrick> like the dropoff reassembler
19:45:23  <Patrick> there's one problem I can't seem to shake though, and I don't think it's going to be solvable
19:45:43  <PublicServer> *** Thraxian|Work has left the game (leaving)
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19:45:45  <Patrick> there's a very small chance that the priority merge entry signal will turn red after the sideline train has committed to a merge
19:46:01  <Wold> Good night!
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19:46:04  <Patrick> then when it accelerates up, it blocks the main line temporarily
19:46:52  <Patrick> no matter what clever solution I try to imagine, there's always the chance of a red switchover
19:47:37  <planetmaker> might be, yeah
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19:47:52  <Thraxian|Work> what if the merging train receives priority once it is committed?
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19:48:16  <Patrick> hmm
19:48:36  <Patrick> extend the priority block back a bit and then have the commit on a 1.5 tile diagonal stretch
19:48:49  <hylje> how very delicate
19:49:11  <Patrick> hmmmmmmm
19:49:15  <Patrick> this is going to need some work
19:49:31  <Patrick> Thraxian|Work: like, have it commit to a third line and then merge that one
19:49:52  <Patrick> the signals used to draw the train from the cyclotron into the merge pattern always have a possibility of changing after a commit
19:49:58  <Ammler> Thraxian|Work: or Mark, that 131 thing is awesome
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19:50:10  <Thraxian|Work> I had nothing to do with it - I simply referenced it :)
19:50:44  <Ammler> but the archive save seems buggy
19:50:50  <mitooo> !download win32
19:50:50  <PublicServer> mitooo:
19:50:52  <PublicServer> *** moi.leroi has joined company #1
19:52:35  <Ammler> and the reaction time is very slow
19:53:56  <mitooo> !password
19:53:56  <PublicServer> mitooo: denial
19:54:08  <PublicServer> *** mitooo joined the game
19:54:22  <Patrick> I need a way of using an entry signal to entice a train out of the cyclotron, without actually passing through the signal itself
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19:59:24  <Aeternum> !players
19:59:26  <PublicServer> Aeternum: Client 4 (Orange) is Tuz, in company 1 (Deutsche Bahn)
19:59:26  <PublicServer> Aeternum: Client 23 (Orange) is Aeternum, in company 1 (Deutsche Bahn)
19:59:26  <PublicServer> Aeternum: Client 18 (Orange) is moi.leroi, in company 1 (Deutsche Bahn)
20:00:07  <PublicServer> *** Aeternum has left the game (leaving)
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20:05:41  <Thraxian|Work> Patrick: create a trap.  Entry signal gets out of cyclotron, but once it passes the entry signal, the combo signal that triggered it turns red, forcing the train onto a different track.
20:05:54  <Patrick> aha, no, I fixed it
20:05:57  <Thraxian|Work> we do that kind of thing for our self-regulating networks, if I remember correctly
20:06:29  <Patrick> I isolated a block of exactly (or less than) trainlength which contains the turnoff point
20:06:55  <Patrick> if a train is cycling, the OR of the blocks on either side will always be red, because part of the cycling train is always in them
20:07:01  <mitooo> !password
20:07:01  <PublicServer> mitooo: ranked
20:07:12  <PublicServer> *** mitooo joined the game
20:07:20  <PublicServer> *** mitooo has joined company #1
20:07:21  <Patrick> but if it has committed to a turn, the tail of the train enters the invisible block, and the head never exits
20:07:29  <Patrick> the two greens override the priority block
20:07:32  <Patrick> I'll put an SS up
20:07:57  <Thraxian|Work> please do - I'm totally confused now :)
20:08:05  <Patrick> ok
20:08:14  *** PeterT has joined #openttdcoop
20:08:19  <PeterT> !password
20:08:19  <PublicServer> PeterT: ranked
20:08:29  *** Combuster has quit IRC
20:08:38  <PeterT> hey
20:08:46  *** Combuster has joined #openttdcoop
20:08:46  *** ChanServ sets mode: +o Combuster
20:08:51  <Ammler> does your autorail work?
20:09:31  <PeterT> !password
20:09:31  <PublicServer> PeterT: ranked
20:09:34  <PeterT> thanhks
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20:15:23  <Ammler> !tunnels 2 5
20:15:23  <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 2 and gap 5.
20:15:27  <Ammler> !tunnels 2 6
20:15:27  <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 2 and gap 6.
20:15:34  <Ammler> how is the gap calculated?
20:15:43  <Ammler> with the signals?
20:22:33  <Patrick> Thraxian|Work:
20:22:36  <Patrick> that's the problem
20:23:02  <Patrick>
20:23:05  <Patrick> and the solution
20:25:07  <Thraxian|Work> that makes sense
20:26:07  <Patrick> trains won't commit to turn off unless the two-way signals are green, which only happens if they're already turning off (impossible) or the ML is guaranteed not to block
20:27:27  <hylje> huge
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20:33:09  <Ammler> don't get that
20:39:29  <Mark> evening
20:40:44  <mitooo> hi
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20:52:21  <ODM> im off, goodnight all
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20:55:03  <ZarenorDarkstalker> !password
20:55:03  <PublicServer> ZarenorDarkstalker: fatter
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20:55:29  <ZarenorDarkstalker> !download win64
20:55:29  <PublicServer> ZarenorDarkstalker:
20:55:45  <Xaroth> oo different version
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20:57:41  <PublicServer> <ZarenorDarkstalker> ahh, we did the german scenario?
20:58:21  <moileroi> good night
20:58:27  *** moileroi has quit IRC
20:58:39  <PublicServer> <ZarenorDarkstalker> night
20:58:47  <PublicServer> *** Tuz has left the game (leaving)
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21:02:53  *** Wurzel49 has quit IRC
21:04:03  <Ammler> @seen fons*
21:04:03  <Cooper> Ammler: I haven't seen anyone matching fons*.
21:05:41  <Levi> !dl win32
21:05:41  <PublicServer> Levi:
21:07:52  <Levi> !password
21:07:53  <PublicServer> Levi: lusted
21:07:59  <PublicServer> *** Levi joined the game
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21:08:43  <PublicServer> <Levi> hehe, Germany :)
21:09:47  <PublicServer> <ZarenorDarkstalker> yeah.. what's up levi?
21:10:22  <PublicServer> <Levi> hey Zarenor. not much, just looking past :)
21:10:29  <PublicServer> <Levi> no plans yet? hmm
21:11:00  <PublicServer> <ZarenorDarkstalker> not yet.. i may actually submit the first
21:11:19  <PublicServer> <Levi> i'm thinking of something too
21:12:33  *** Tuz has quit IRC
21:14:23  <Xaroth> har har, autottd works with new build as well, schweet
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21:18:38  <PublicServer> <ZarenorDarkstalker> what size city is required for goods drop?
21:18:53  <Booth> just need a building that accepts good
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21:19:01  <Booth> something high rise
21:19:04  <Booth> or a ware house
21:19:22  <KenjiE20> actually you need enough buildings of x/8 Goods to make it 8/8 iirc
21:19:39  <PublicServer> <ZarenorDarkstalker> just trying to see how i cold make this plan work..
21:19:42  <PublicServer> <ZarenorDarkstalker> *could
21:19:48  <Booth> new game?
21:19:52  <PublicServer> <ZarenorDarkstalker> yup
21:19:56  <PublicServer> <ZarenorDarkstalker> no plans yet either
21:19:56  <Booth> towns can be grow
21:20:01  <KenjiE20> we can always grow towns to goods acceptance
21:20:17  <PublicServer> <ZarenorDarkstalker> right then...
21:20:33  <Booth> best to place it as far away from pickups as possible
21:20:38  <Booth> then it makes most money
21:20:48  <Booth> and gets a good amount of network traffic
21:20:55  <Booth> !password
21:20:55  <PublicServer> Booth: iguana
21:20:56  <PublicServer> <ZarenorDarkstalker> okay then, io think we should be good
21:21:00  <PublicServer> <ZarenorDarkstalker> *I
21:22:15  <Booth> autoupdate should do bananas
21:22:33  <Booth> !password
21:22:33  <PublicServer> Booth: iguana
21:22:38  <PublicServer> *** Chris Booth has left the game (connection lost)
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21:24:57  <PublicServer> <Chris Booth> what is the map size?
21:25:04  <PublicServer> <ZarenorDarkstalker> no idea, didn't check
21:25:21  <PublicServer> <ZarenorDarkstalker> 512x512
21:25:28  <PublicServer> <Levi> seems so
21:25:31  <PublicServer> <Chris Booth> just checks lol
21:26:13  <PublicServer> *** Chris Booth has left the game (connection lost)
21:26:31  <Booth> !password
21:26:31  <PublicServer> Booth: iguana
21:27:17  <PublicServer> *** Chris Booth has left the game (connection lost)
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21:34:23  <PublicServer> <ZarenorDarkstalker> Booth, see any major problems with my plan?
21:34:35  <PublicServer> <Chris Booth> no
21:34:38  <PublicServer> <Chris Booth> do you?
21:34:58  <PublicServer> <ZarenorDarkstalker> I didn't or i'd have fixed them, i was just asking someon in a position of more experience :P
21:35:21  <PublicServer> <Chris Booth> looks fine to me
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21:38:56  <PublicServer> *** mitooo has left the game (leaving)
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21:38:59  <PublicServer> <ZarenorDarkstalker> What does the purchased land in the middle there mean?
21:39:10  *** mitooo has quit IRC
21:39:10  <PublicServer> <Chris Booth> its a border
21:39:27  <PublicServer> <ZarenorDarkstalker> ahh, this half to 1, other to 2?
21:39:35  <PublicServer> <Chris Booth> primary trains can cross the north - west / east - south boder
21:39:42  <PublicServer> <Chris Booth> yeah
21:39:47  <PublicServer> <ZarenorDarkstalker> gotcha
21:40:25  <PublicServer> *** Chris Booth has left the game (connection lost)
21:40:26  <PublicServer> *** Game paused (not enough players)
21:40:36  <PublicServer> *** Game unpaused (enough players)
21:40:44  <Booth> !password
21:40:44  <PublicServer> Booth: levies
21:41:34  <PublicServer> *** AmmIer has left the game (connection lost)
21:44:44  *** [1]Booth has joined #openttdcoop
21:44:51  <[1]Booth> !password
21:44:51  <PublicServer> [1]Booth: levies
21:45:02  <PublicServer> <ZarenorDarkstalker> oi, inet issues booth?
21:45:12  <[1]Booth> a bit
21:45:26  <[1]Booth> not my network
21:45:33  <[1]Booth> i am not at home
21:45:43  <[1]Booth> just playing on an open wifi
21:45:47  <PublicServer> *** Chris Booth #1 has left the game (connection lost)
21:45:59  <PublicServer> <ZarenorDarkstalker> ahh, i gotcha.. yeah, cna have problems skometimes
21:46:03  <[1]Booth> !players
21:46:19  <[1]Booth> and i bet i am the player infront of me
21:46:25  <[1]Booth> !playercount
21:46:25  <PublicServer> [1]Booth: Number of players: 3
21:46:26  <PublicServer> <ZarenorDarkstalker> probably
21:46:29  <[1]Booth> !players
21:46:48  <PublicServer> <ZarenorDarkstalker> how long is timeout?
21:46:50  *** Booth is now known as Guest1794
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21:46:53  <Booth> i dont know
21:47:03  <Booth> ammler how long is time out?
21:47:47  <Ammler> !rcon kick 44
21:47:47  <PublicServer> Ammler: *** Chris Booth has left the game (kicked by server)
21:47:47  <PublicServer> Ammler: *** Chris Booth has left the game (connection lost)
21:47:52  <PublicServer> *** Chris Booth #1 has left the game (connection lost)
21:47:52  <PublicServer> *** Game paused (not enough players)
21:47:56  <PublicServer> *** Game unpaused (enough players)
21:48:07  <PublicServer> *** Chris Booth joined the game
21:48:58  <PublicServer> <ZarenorDarkstalker> good luck with that plan booth, i like it
21:49:06  <Ammler> !players
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21:49:08  <PublicServer> Ammler: Client 50 (Orange) is Chris Booth, in company 1 (Deutsche Bahn)
21:49:08  <PublicServer> Ammler: Client 29 (Orange) is ZarenorDarkstalker, in company 1 (Deutsche Bahn)
21:49:36  <PublicServer> <Chris Booth> thanks
21:50:12  <PublicServer> *** AmmIer joined the game
21:50:39  <PublicServer> <ZarenorDarkstalker> Pax from other towns or just those two?
21:50:51  <PublicServer> <Chris Booth> just town drops
21:52:03  <PublicServer> <AmmIer> any cooper somewhere at home on that map?
21:52:22  <PublicServer> <ZarenorDarkstalker> has his signed
21:52:28  <PublicServer> <Chris Booth> not mine
21:52:43  <PublicServer> <ZarenorDarkstalker> And levi
21:53:09  <PublicServer> <AmmIer> hehe, nice
21:53:26  <PublicServer> <Chris Booth> your home isnt far off this map ammler
21:53:34  <PublicServer> <AmmIer> very far :P
21:53:57  <PublicServer> <AmmIer> your might be closer :P
21:54:05  <PublicServer> <Chris Booth> its german town names
21:54:20  <PublicServer> *** Chris Booth has left the game (connection lost)
21:54:26  <PublicServer> <AmmIer> north of german, afaik
21:54:37  <Booth> stupid free wifi
21:56:08  <PublicServer> <AmmIer> I have no idea, where that is, actually
21:56:28  <PublicServer> <AmmIer> I guess, some DDR stuff
21:56:57  <Booth> DDR?
21:57:10  <PublicServer> <AmmIer> east or new german
21:57:12  *** Levi has quit IRC
21:57:26  <Booth> ooh i see
21:57:38  <Booth> prussia
21:57:41  <PublicServer> <AmmIer> Höhr-Grenzhausen: <-- is that real?
21:58:32  <PublicServer> <AmmIer> hmm
21:58:43  <PublicServer> <AmmIer> bremen isn't ostdeutschland
21:58:48  <PublicServer> <AmmIer> or Main
21:58:50  <PublicServer> <AmmIer> z
21:58:54  <PublicServer> <AmmIer> I am confused
21:59:31  *** Combuster has quit IRC
21:59:40  <Booth> bermen is north
21:59:48  *** Combuster has joined #openttdcoop
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22:01:39  *** Thraxian|Work has left #openttdcoop
22:01:43  *** Thraxian|Work has joined #openttdcoop
22:01:43  *** ChanServ sets mode: +o Thraxian|Work
22:02:32  <PublicServer> <AmmIer> I modified the welcome signs a bit ;-)
22:03:09  <PublicServer> <ZarenorDarkstalker> i like it
22:03:22  *** Aeternum has quit IRC
22:03:28  <PublicServer> <AmmIer> well, it was "Willkommen" already ;-)
22:03:35  <PublicServer> <ZarenorDarkstalker> esactly
22:03:40  <PublicServer> <ZarenorDarkstalker> *exactly
22:03:43  <PublicServer> <AmmIer> so I just fixed it :-)
22:04:05  <Booth> what does it say now?
22:04:06  *** Estaf has joined #openttdcoop
22:04:18  <PublicServer> <AmmIer> ZarenorDarkstalker: are you from Germany too?
22:04:25  <PublicServer> <ZarenorDarkstalker> No, I'm american
22:04:34  <PublicServer> <ZarenorDarkstalker> I took german when i was much younger
22:04:43  <Booth> ervery one is from germany one way of another
22:04:49  <PublicServer> <ZarenorDarkstalker> and both of my parents have been to germany
22:04:50  <PublicServer> <AmmIer> he, I took english, so we are equal :P
22:05:08  <Booth> if you are american you are likely to be for english or german descent
22:05:10  <PublicServer> <ZarenorDarkstalker> eh, not really, you remember yours.. I only remember pieces of mine
22:05:28  <Booth> and most english people are from german desent
22:05:30  <PublicServer> <ZarenorDarkstalker> Booth > very true, and i probably have a bit of both
22:05:31  <PublicServer> <AmmIer> wir können ja deutsch sprechen
22:05:45  <Booth> i dont speak very much german
22:05:51  <Mark> jeder kann doch deutsch
22:06:01  <PublicServer> <AmmIer> joh, ist scheisse einfach
22:06:04  <Mark> genau
22:06:09  <PublicServer> <AmmIer> :-D
22:06:14  <PublicServer> <AmmIer> man he
22:06:29  *** Brianetta has joined #openttdcoop
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22:06:41  <PublicServer> <AmmIer> mir chönd au Schiizerdütsch schnorre
22:06:48  <PublicServer> <AmmIer> w
22:07:08  <Mark> bitte? :p
22:07:09  <PublicServer> <AmmIer> dänn bini wahrschindli alei
22:07:37  <Ammler> oh Mark, btw
22:07:48  *** Levi has joined #openttdcoop
22:07:53  <Ammler> I saw your nice construction on psg 131
22:07:58  <PublicServer> <ZarenorDarkstalker> Wb levi
22:08:03  <PublicServer> *** SmatZ joined the game
22:08:05  <Mark> heh
22:08:06  <Ammler> to compress the ml
22:08:09  <Mark> yes
22:08:17  <SmatZ> hello
22:08:21  <Mark> hello SmatZ
22:08:24  <Ammler> Heya SmatZ
22:08:24  <PublicServer> <ZarenorDarkstalker> hey SmatZ
22:08:33  <SmatZ> hello Mark!
22:08:36  <SmatZ> hello Ammler!
22:08:40  <SmatZ> hello ZarenorDarkstalker :)
22:08:42  <PublicServer> <AmmIer> Auf diesem Server wird nur deutsch gesprochen, Smatz.
22:08:48  <SmatZ> nice to see that warm hello from everyone :)
22:09:02  <PublicServer> <SmatZ> ok :)
22:09:10  <PublicServer> <AmmIer> Kannst du das?
22:09:25  <PublicServer> <ZarenorDarkstalker> oh, and smartz, just Zare or ZD is good out of IRC, i know the name is a bit cumbersome
22:09:30  <Mark> anscheinlich nicht
22:09:33  <Levi> !password
22:09:33  <PublicServer> Levi: hooter
22:09:41  <PublicServer> *** Levi joined the game
22:09:44  <Estaf> !quit
22:09:48  *** Estaf has quit IRC
22:10:07  <Ammler> anscheinend
22:10:14  <Mark> yeah that :P
22:10:28  <PublicServer> <SmatZ> ich kann versuchen
22:10:34  <PublicServer> *** SmatZ has left the game (leaving)
22:10:34  <PublicServer> *** SmatZ has left the game (connection lost)
22:10:54  <Ammler> oh, SmatZ made some updates :-)
22:11:04  <PublicServer> *** Levi has left the game (connection lost)
22:11:24  <SmatZ> Ammler: yeah :) but maybe the BB patch is broken, I have to test it :-x
22:11:37  <SmatZ> patched client doesn't work on unpatched server well
22:11:38  <PublicServer> <ZarenorDarkstalker> woo, they're dropping like flies!
22:11:50  <Ammler> we don't need that anymore
22:11:57  <Ammler> we would prefer center_player
22:12:12  <Ammler> or is that easier?
22:12:27  <Ammler> (for you, I mean)
22:12:36  <SmatZ> center_player should work :)
22:12:56  <Ammler> we only need bb2 for the server
22:12:57  <Mark> !password
22:12:57  <PublicServer> Mark: hooter
22:12:59  <Ammler> and center_player
22:13:05  <PublicServer> *** Mark joined the game
22:13:34  <PublicServer> *** SmatZ joined the game
22:13:36  <PublicServer> *** SmatZ has left the game (leaving)
22:13:36  <PublicServer> *** SmatZ has left the game (connection lost)
22:19:33  <Booth> you know i liked the look of this new map
22:19:33  *** Combuster has quit IRC
22:19:44  <Booth> i hope it isnt finished by the time i get home on sunday
22:19:51  *** Combuster has joined #openttdcoop
22:19:51  *** ChanServ sets mode: +o Combuster
22:20:58  *** Thraxian|Work has left #openttdcoop
22:23:20  <ZarenorDarkstalker> yeah, most of saturday i'm not going to be here
22:24:17  <PublicServer> *** AmmIer has joined spectators
22:24:50  <PublicServer> *** AmmIer has joined company #1
22:28:59  <Ammler> !save
22:28:59  <PublicServer> Saving game...
22:29:00  <PublicServer> Game saved
22:29:21  <PublicServer> *** Mark has left the game (leaving)
22:29:21  <PublicServer> *** Mark has left the game (connection lost)
22:30:24  <PublicServer> Server closed down by admin
22:30:24  <PublicServer> Saving game...
22:30:25  <PublicServer> Game saved
22:30:25  <PublicServer> *** AmmIer has left the game (connection lost)
22:30:25  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
22:30:27  <PublicServer> Server has exited
22:30:28  *** PublicServer has quit IRC
22:30:47  *** PublicServer has joined #openttdcoop
22:30:47  <PublicServer> Autopilot engaged
22:30:47  <PublicServer> Loading default savegame
22:30:47  <PublicServer> @revision r16127
22:30:47  *** ChanServ sets mode: +v PublicServer
22:30:48  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #139 (r16127) | STAGE: planning | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS"
22:32:12  <PublicServer> *** AmmIer joined the game
22:32:22  <Booth> new game again?
22:32:29  <PublicServer> <AmmIer> no
22:32:46  <Booth> y the reload?
22:33:30  <Ammler> !save
22:33:31  <PublicServer> Saving game...
22:33:32  <PublicServer> Game saved
22:33:53  <Ammler> just applied magic bulldozer patch
22:33:59  <Ammler> !rcon magic_bulldozer
22:33:59  <PublicServer> Ammler: Magic bulldozer is disabled.
22:35:48  <Booth> do we need it?
22:40:42  <PublicServer> *** AmmIer has left the game (leaving)
22:40:42  <PublicServer> *** AmmIer has left the game (connection lost)
22:41:52  <Ammler> not really, but I rather restart if no or few clients are connected
22:49:21  *** Booth has quit IRC
22:55:30  *** zushinezumi has quit IRC
22:57:08  <Xaroth> Ammler: what was that link again for the grfs you wanted me to use?
23:06:22  <Ammler> !grf
23:06:22  <PublicServer> Ammler: (Version 7.3)
23:06:26  <Ammler> Xaroth: ^
23:06:46  <Ammler> or direct download?
23:07:17  <Ammler>
23:08:02  <Xaroth> Ammler: cheers
23:08:12  <Xaroth> making the grf list now
23:08:23  <Xaroth> added some code to make things easier
23:08:30  <Ammler> he
23:08:46  <Ammler> I will try your tool with wine
23:09:43  <Xaroth> it works
23:09:50  <Xaroth>
23:10:49  <Xaroth> as the xml shows, i've added defines, meaning i only have to change the url in 1 place rather than in... 27-odd places :P
23:11:00  <Xaroth> took me a few hours to get the proper post-formatting done, but it works
23:11:47  <Xaroth> going to upload new version now
23:12:45  <Ammler> hmm
23:13:00  <Ammler> what about something like a default grf link
23:13:08  <Ammler> or missing grfs or something
23:13:20  <Xaroth> hm, might add that at a later point
23:13:28  <Ammler> just wondering, who would edit that xml?
23:13:46  <Xaroth> well whoever maintains the server the xml is on, really
23:13:51  <Xaroth> you import those xmls by url
23:14:05  <Xaroth> so each time the client re-loads it's favourites list, the client re-downloads the file from the server
23:14:15  <Ammler> so I would need to add every single grf manual?
23:14:29  <Xaroth> technically, for now, yes.. if you don't they will show up as missing
23:14:36  <Xaroth> adding them will show them up as "Special"
23:14:57  <Ammler> well, then something like missing link would be best, imo
23:15:02  <Xaroth> aye
23:15:20  <Xaroth> one step at a time though, I first want this one up and running as it completely fixes the favourites lists
23:15:34  <Ammler> because i.e. we would never use other grfs then on bananas or our pack.
23:15:50  <Ammler> so the missing grfs are from the pack.
23:15:53  * Xaroth nods
23:16:01  <Ammler> in our example.
23:16:02  <Xaroth> I'll add it to the ToDo list :)
23:16:40  <Ammler> we don't use same grfs often
23:16:52  <Ammler> so we would have to change that xml for every game
23:17:09  <Xaroth> well you can always not remove the unused ones
23:17:18  <Ammler> or could we just add all grfs, also the not used?
23:17:19  <Xaroth> the client doesn't -require- those entries to be present
23:17:21  <Xaroth> aye
23:17:39  *** PeterT has joined #openttdcoop
23:17:42  <Ammler> hmm
23:17:43  <PeterT> !password
23:17:43  <PublicServer> PeterT: deepen
23:17:48  <PeterT> thanks
23:18:02  <PublicServer> *** Peter joined the game
23:18:08  <Ammler> then I could just add the whole list to the xml
23:18:19  *** Brianetta has quit IRC
23:18:25  <Xaroth> anyways, that xml file should add the public server as Favourite, and add the current grf list to special state, so feel free to upload/mangle/whatever
23:18:38  <Ammler>
23:19:13  <PublicServer> *** Game unpaused (enough players)
23:19:20  <PublicServer> *** Peter #1 joined the game
23:19:38  <Xaroth> hm
23:19:43  <Xaroth> that list has all the info it needs i think
23:19:52  <Ammler> well, I would like to create a openttdcoop favorite list
23:20:25  <Ammler> it just should be something, which doesn't need a lot of work for every game change.
23:22:08  <Xaroth> keep in mind
23:22:22  <Xaroth> that the client calls an url, so you can always just make a script that outputs the right stuff
23:23:35  <Ammler> hmm
23:23:55  <Ammler> theretically, the xml could also include the server_pw
23:24:01  <Ammler> no
23:24:09  <Ammler> you need a patched client anyway
23:24:26  <Xaroth> patched for accepting password you mean?
23:24:39  <Xaroth> !dl win32
23:24:39  <PublicServer> Xaroth:
23:24:44  <Ammler> the passwords -p -P arguments
23:24:47  <Xaroth> yeh
23:24:57  <Xaroth> but technically it could, if i added support for that
23:25:19  <Ammler> well, but still the pw could be listed on your client
23:25:29  <Xaroth> true
23:25:39  <Xaroth> but I dont think that'd be a good idea for ottdc's case
23:25:40  <Ammler> but that would need different xmls :-)
23:25:50  <Xaroth> as it means everybody who uses it will be able to join all the time
23:26:06  <Ammler> yeah, you need to be member now.
23:26:20  <Ammler> or ask for it...
23:26:41  <Ammler> most players still use the irc for the pw
23:26:46  <Ammler> also most members, btw.
23:31:01  <PublicServer> *** Peter has left the game (leaving)
23:31:01  <PublicServer> *** Peter has left the game (connection lost)
23:31:01  <PublicServer> *** Game paused (not enough players)
23:31:07  <PublicServer> *** Peter #1 has left the game (leaving)
23:31:07  <PublicServer> *** Peter #1 has left the game (connection lost)
23:35:27  <Xaroth> Ammler: think i got it re-formatted.. lemme test
23:36:03  <Xaroth> yep, entire list
23:36:23  <Xaroth> re-formatted the data from to form an xml for ottdc
23:36:30  <Xaroth>
23:38:00  *** [com]buster has joined #openttdcoop
23:38:00  *** ChanServ sets mode: +o [com]buster
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23:38:47  <KenjiE20> oh ffs, why's there a 2 station metro line?
23:39:34  <Suisse[Dodo]`> !playercount
23:39:35  <PublicServer> Suisse[Dodo]`: Number of players: 0
23:39:51  <KenjiE20> (I pulled the latest autosave)
23:39:53  <Ammler> Xaroth: nice
23:40:17  <Xaroth> feel free to copy it to the ottdc site
23:40:25  <Xaroth> as that ip is just a test machine i use for work
23:40:28  <PublicServer> *** AmmIer joined the game
23:40:43  <PublicServer> *** Game unpaused (enough players)
23:40:59  <PublicServer> *** Kenji joined the game
23:41:05  <Xaroth> !password
23:41:05  <PublicServer> Xaroth: embark
23:41:25  <PublicServer> <Kenji> why is that metro line there?
23:41:26  <Xaroth> well it did bitch about newgrfs, so that's probably a good thing :P
23:41:32  <PublicServer> <Kenji> and can I scrap it?
23:41:53  <PublicServer> <AmmIer> Kenji: no answer=yes
23:42:08  <Patrick> unfortunately, pre-acceleration is a much better system than my cyclotron
23:42:14  <Patrick> scrappable!
23:42:30  <Patrick> at least I'm not denying the obvious and labouring on under a web of lies
23:43:28  *** Vako has joined #openttdcoop
23:43:52  <Vako> !dl
23:43:52  <PublicServer> Vako: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
23:43:59  <Vako> !dl win32
23:43:59  <PublicServer> Vako:
23:44:03  <Ammler> Xaroth: we would need to add some other servers
23:44:13  <Ammler> like the pro, the dev, the h2h
23:44:19  * Xaroth nods
23:44:32  <Ammler> can I just expand that xml with?
23:44:35  <Xaroth> if it runs a custom build keep in mind that AutoTTD probably won't understand the format
23:44:42  <Xaroth> so it... might not work properly :P
23:44:54  <Vako> !password
23:44:55  <PublicServer> Vako: embark
23:45:01  <Xaroth> and look at the top of the xml file
23:45:04  <Xaroth> these 3 lines:
23:45:05  <Xaroth> <server ip="" port="3979">
23:45:05  <Xaroth> <grflist key="openttdcoopgrflist"/>
23:45:05  <PublicServer> <Kenji> there
23:45:06  <Ammler> Xaroth: we have also urls for the custom builds
23:45:07  <Xaroth> </server>
23:45:22  <PublicServer> <Kenji> well, while I'm here I've had an idea for a plan
23:45:25  <Xaroth> Ammler: I've not built in support for that -yet- .. will be added at some point soon though
23:45:31  <Ammler> like that.
23:45:56  <Ammler> :-D
23:46:02  <Ammler> hurry :P
23:46:03  <Xaroth> those 3 xml lines basically show server ip, port and a link to a pre-defined grflist
23:46:27  <Vako> !
23:46:31  <Ammler> the system is similar to the compile farm
23:46:43  <Ammler> just the base url has changed
23:46:53  <Xaroth> Ammler: atm the server checks by revision ID, so it might be a bit trixy
23:47:02  <Xaroth> as git/mercurial repos all use the same format
23:47:16  <Ammler> ->
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23:47:40  <Ammler> Xaroth: could also be added to the fav xml
23:47:49  <Xaroth> yeh, something like that
23:47:49  *** Vako is now known as Elseif
23:48:01  <Xaroth> or something that auto updates
23:48:42  <Xaroth> hm
23:48:43  <Ammler> what would you suggest
23:48:50  <Ammler> one xml file per server
23:48:58  <Ammler> or one for all servers?
23:49:07  <Xaroth> i'd say 1 for public zone 1 for 'private' zone
23:49:21  <Xaroth> security by obscurity
23:49:33  <Patrick> of course, a pre-acc takes about 60 tiles
23:49:48  <Xaroth> keep in mind that defined lists are limited within their xml file
23:50:30  <Xaroth> and even though the system is in place, remote lists linking to remote lists will not work as it blocks the attempts (until i can make a sane system for that)
23:50:48  <Elseif> !password
23:50:48  <PublicServer> Elseif: usurps
23:51:01  <Xaroth> btw, i extracted the bz2 file with the newgrfs, and according to the client there are 2 grfs not in there
23:51:03  <PublicServer> *** Player joined the game
23:51:27  <Xaroth> 27711002 and 44440A01
23:51:36  <Ammler> we use bnanas too
23:51:51  <Xaroth> hm, hang on
23:51:56  <Xaroth> that one was in the list i put in
23:52:25  <Ammler> some grfs in our pack which are updated might then be used from bananas
23:52:35  <Xaroth> AH
23:52:45  <Xaroth> version mismatch from that md5ids and the one from the server
23:52:47  <Ammler> currently av8 is one
23:53:00  <Ammler> or 2cc
23:53:00  <Xaroth> 8_vehicles/planes/pb_av8/pb_av8w.grf
23:53:03  <Ammler> or nars
23:53:18  <Ammler> or the ECS
23:53:18  <Xaroth> and 8_vehicles/trains_wagons/2cc/2ccdj.grf
23:53:49  <Ammler> that is the advantage of bananas, we don't have to update the grfpack anymore
23:53:53  <Ammler> or not that often
23:54:10  <Xaroth> apparently these two don't show up in bananas o_O
23:54:33  <Ammler> av8 and 2cc is for sure there
23:55:06  <Xaroth> yeh, now it works
23:55:09  <Xaroth> i was being too fast :P
23:55:20  <Xaroth> i actually out-clicked the content checker
23:56:56  <PublicServer> <Player> noob question
23:57:07  <PublicServer> <Kenji> console -> name MyName
23:57:08  <PublicServer> <Player> where's the option to change "Player"?
23:57:09  <PublicServer> <Player> lol
23:57:11  <PublicServer> <Kenji> :D
23:57:14  <PublicServer> <Player> thx
23:57:39  <PublicServer> *** Player has changed his/her name to Elseif
23:58:59  <Ammler> nice one KenjiE20 :-)
23:59:25  <PublicServer> <Kenji> what the pre-emptive? :P
23:59:48  *** jonde has joined #openttdcoop
23:59:55  <jonde> !password
23:59:55  <PublicServer> jonde: usurps

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