Config
Log for #openttdcoop on 25th April 2009:
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00:00:02  <PublicServer> *** Kenji has left the game (connection lost)
00:00:08  <KenjiE20> bleh
00:00:35  <PublicServer> *** Kenji joined the game
00:00:49  <PublicServer> <AmmIer> sign "$BBH2 is somehow wrong, I assume?
00:01:03  <PublicServer> <AmmIer> I connected the ML there
00:01:15  <PublicServer> <AmmIer> there is no hub needed, is there?
00:05:29  *** avdg has quit IRC
00:09:19  <PublicServer> <AmmIer> geek :P
00:09:28  <PublicServer> <Kenji> lol
00:12:17  <PublicServer> <Razaekel> i doubt it'll get so dense as to require 2 tunnels
00:12:29  <PublicServer> <Kenji> I like to be prepared
00:12:53  <PublicServer> <Kenji> you know what coop is like
00:15:48  <PublicServer> <AmmIer> Train 9 ;-)
00:16:02  <PublicServer> <AmmIer> me is wondering, how it will leave the station
00:16:09  <PublicServer> <Kenji> I wasn't cloning
00:16:31  <PublicServer> <AmmIer> ?
00:16:57  <PublicServer> <Razaekel> who's messing with train 10?
00:17:01  <PublicServer> <Kenji> me
00:17:05  <PublicServer> <Razaekel> why?
00:17:08  <PublicServer> <Kenji> I was about to add two expresses
00:17:17  <PublicServer> <Kenji> between the airport cities
00:17:23  <PublicServer> <Razaekel> no expresses
00:17:25  <PublicServer> <AmmIer> check Train 9
00:17:58  <PublicServer> <AmmIer> damn cool :-D
00:19:01  <PublicServer> <AmmIer> PBS  simple rocks
00:19:16  <PublicServer> <Kenji> heh
00:19:19  <PublicServer> <AmmIer> such things are impossible with the old system
00:19:30  <PublicServer> <Kenji> didn't think I'd made that long enough, but that's pretty cool
00:19:40  <PublicServer> <AmmIer> :-)
00:19:45  <PublicServer> <Kenji> it'll never get used, but cool nonetheless
00:19:47  <XeryusTC> gn
00:19:57  <PublicServer> <AmmIer> night x
00:20:14  <PublicServer> <Razaekel> just need a long depot GRF
00:20:23  <PublicServer> <Kenji> need biggerdepot.grf
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00:20:34  <PublicServer> <AmmIer> or the station buildings
00:23:22  <s_m_w> !password
00:23:22  <PublicServer> s_m_w: belled
00:23:31  <PublicServer> *** s_m_vv joined the game
00:26:15  <PublicServer> <AmmIer> well, if you use that station
00:26:25  <PublicServer> *** Kenji has left the game (connection lost)
00:26:27  <PublicServer> <AmmIer> the train won't leave first
00:27:34  <KenjiE20> hmm?
00:27:49  <PublicServer> <Razaekel> really need the bigdepots.grf
00:27:53  *** Zorn has quit IRC
00:27:59  <PublicServer> <Razaekel> can you add it while the game is running?
00:33:50  <PublicServer> *** Razaekel has left the game (leaving)
00:33:50  <PublicServer> *** Razaekel has left the game (connection lost)
00:37:04  <PublicServer> <AmmIer> how do you mesure distance?
00:39:59  <PublicServer> *** s_m_vv has left the game (connection lost)
00:39:59  <PublicServer> *** Game paused (not enough players)
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00:42:04  <PublicServer> *** AmmIer has joined spectators
00:43:20  <KenjiE20> measure?
00:43:33  <KenjiE20> in which context?
00:44:44  <Ammler> tileA->tileB
00:44:59  <Ammler> I did that somehow in past, but forgot
00:45:09  <KenjiE20> adv settings -> interface iirc
00:45:20  <KenjiE20> construction
00:46:02  <PublicServer> <AmmIer> he?
00:46:15  <KenjiE20> assuming you mean the measurement tooltip
00:46:22  <PublicServer> <AmmIer> yxeah
00:47:01  <PublicServer> *** AmmIer has joined company #1
00:47:14  <KenjiE20> adv sets -> interface -> display options
00:47:20  <KenjiE20> 5th item
00:47:20  <Ammler> I have it
00:47:25  <Ammler> !rcon unpause
00:47:25  <PublicServer> Ammler: Game unpaused.
00:47:34  <PublicServer> *** AmmIer has left the game (leaving)
00:47:35  <PublicServer> *** AmmIer has left the game (connection lost)
00:47:37  <Ammler> menno
00:47:40  <Ammler> !rcon pause
00:47:40  <PublicServer> Ammler: Game paused.
00:48:20  <Ammler> I wondering, how that got disabled
00:48:34  <KenjiE20> maybe the recompile
00:49:00  <Ammler> I use that cfg since around 0.5
00:49:42  <Ammler> anyway, thanks adn good night
00:49:42  <KenjiE20> heh
00:49:46  <KenjiE20> nite
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05:25:33  <FiCE> !players
05:25:35  <PublicServer> FiCE: There are currently no clients connected to the server
06:10:03  *** ODM has joined #openttdcoop
06:10:03  *** ChanServ sets mode: +o ODM
06:17:11  <ODM> !password
06:17:11  <PublicServer> ODM: siring
06:17:18  <PublicServer> *** 0DM joined the game
06:22:20  <PublicServer> *** 0DM has left the game (leaving)
06:22:21  <PublicServer> *** 0DM has left the game (connection lost)
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06:40:58  <moileroi> !passwsord
06:41:02  <moileroi> !password
06:41:02  <PublicServer> moileroi: nibble
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07:40:58  <ODM> mornin
07:48:20  <planetmaker> g'morning
07:51:46  <ODM> hey pm
07:51:57  <planetmaker> :)
07:53:51  <ODM> wassup?
07:55:47  <PublicServer> *** planetm4ker joined the game
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08:00:08  <ODM> ill hop on along
08:00:24  <ODM> !password
08:00:24  <PublicServer> ODM: stodgy
08:00:30  <PublicServer> *** 0DM joined the game
08:02:56  <planetmaker> don't worry, I'll be gone quite soon. I'm just testing my updated clientpatches :)
08:03:06  <PublicServer> <0DM> hehe
08:03:09  <PublicServer> <0DM> goin where?:)
08:03:19  <PublicServer> <0DM> i see the pax ring got finished
08:03:24  <planetmaker> a collegue moves today. So carrying boxes and furniture
08:03:31  <PublicServer> <0DM> ooh, gl with that
08:03:37  <planetmaker> :) ty
08:04:02  <PublicServer> <0DM> hm and just realised that the things in the east and west are actually sude splits/joins
08:04:13  <PublicServer> <0DM> since no train goes from n-> s
08:05:36  <planetmaker> uh?
08:05:50  <PublicServer> *** Game unpaused (enough players)
08:05:54  <PublicServer> <0DM> on te wings things:p
08:05:57  <PublicServer> <0DM> not your bbh
08:05:59  <PublicServer> *** planetm4ker joined the game
08:06:04  <PublicServer> <planetm4ker> much better this way :P
08:06:10  <PublicServer> <planetm4ker> (the interface here)
08:06:15  <PublicServer> <0DM> aaah! nice
08:06:34  <PublicServer> <planetm4ker> I don't want to live w/o newgrf_gui and station_build_gui anymore :)
08:06:41  <PublicServer> <planetm4ker> and those are now updated
08:06:57  *** jonde has joined #openttdcoop
08:06:58  <PublicServer> <0DM> heh, make a compilefarm:P
08:07:04  <PublicServer> <0DM> so we can all be happy:D
08:07:35  <jonde> !password
08:07:35  <PublicServer> jonde: stitch
08:07:53  <PublicServer> *** jondisti joined the game
08:08:10  <PublicServer> <0DM> heya
08:08:44  <PublicServer> <0DM> wow, the weissenfels docks are cool
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08:11:11  <planetmaker> ODM: the compiling is not the big problem. The updating.
08:11:21  <planetmaker> just the damn newgrf_gui ate well an hour
08:11:29  <^Spike^> !password
08:11:29  <PublicServer> ^Spike^: stitch
08:11:52  <PublicServer> *** ^Spike^ joined the game
08:12:19  <PublicServer> *** planetm4ker has left the game (leaving)
08:12:19  <PublicServer> *** planetm4ker has left the game (connection lost)
08:12:20  <PublicServer> *** ^Spike^ has joined company #1
08:13:06  <PublicServer> <0DM> hey spike
08:13:09  <PublicServer> <^Spike^> ellow :)
08:17:13  <planetmaker> see you around guys & enjoy :)
08:17:16  <PublicServer> <0DM> cya pm
08:17:41  <PublicServer> <0DM> we still need a steel station:) *hint*
08:23:51  <PublicServer> <0DM> so what are you two doing?:)
08:24:03  <PublicServer> <jondisti> just checking around :P
08:24:08  <PublicServer> <^Spike^> looking... maybe add some signalling where it's missing? :)
08:24:15  <PublicServer> <0DM> hehe
08:24:36  <PublicServer> <^Spike^> not that there are much trains are going over that rails :)
08:24:45  <PublicServer> <0DM> which?
08:24:52  <PublicServer> <^Spike^> going to furth :)
08:25:08  <PublicServer> <0DM> aah
08:25:26  <PublicServer> <0DM> i shouldve palced towns there theyre supposed to be
08:28:35  <PublicServer> <0DM> oh, theres trains:p
08:28:46  <PublicServer> <^Spike^> ?
08:29:00  <PublicServer> <0DM> didnt knew we were running cargo trains already
08:29:05  <PublicServer> <^Spike^> 1 :)
08:29:11  <PublicServer> <0DM> hehe
08:32:12  <PublicServer> <0DM> oh, we also need the sawmill still^^
08:32:25  <PublicServer> <^Spike^> oh... :)
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08:33:15  <PublicServer> *** jondisti has left the game (leaving)
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08:42:59  <PublicServer> <0DM> care giving me a hand at signalling?:)
08:44:23  <PublicServer> <^Spike^> hmmm :)
08:48:25  <PublicServer> <0DM> hm gotta think how to signal that
08:49:11  <PublicServer> <^Spike^> lately i just worked with PBS so the whole idea with presignals (which i did use shortly) has to be seen/learned :)
08:49:18  <PublicServer> <0DM> hehe
08:51:35  <PublicServer> <0DM> heh, well see how it works
08:51:43  <PublicServer> <0DM> seems kinda finished to me
08:52:17  <PublicServer> <^Spike^> yep
08:52:56  <PublicServer> <0DM> illleave the steel and sawmill stations for someone else
08:53:37  <PublicServer> <0DM> hmm it became kinda messy
08:53:56  <PublicServer> <^Spike^> what
08:53:59  <PublicServer> <0DM> the hub
08:58:46  <PublicServer> <0DM> you could try building a sideline hub?:)
08:59:01  <PublicServer> <^Spike^> atm more thinking about taking a shower :)
08:59:08  <PublicServer> <0DM> heh
09:01:02  <PublicServer> <0DM> guess well pause for a bit
09:01:05  <PublicServer> *** 0DM has left the game (leaving)
09:01:05  <PublicServer> *** 0DM has left the game (connection lost)
09:01:05  <PublicServer> *** Game paused (not enough players)
09:01:09  <PublicServer> *** ^Spike^ has left the game (connection lost)
09:07:00  *** Venxir is now known as Venxir|gone
09:27:13  <PublicServer> *** Progman joined the game
09:29:36  <^Spike^> !password
09:29:36  <PublicServer> ^Spike^: jogged
09:29:48  <PublicServer> *** Game unpaused (enough players)
09:29:54  <PublicServer> *** ^Spike^ joined the game
09:32:43  *** Wold has joined #openttdcoop
09:33:08  <Wold> !password
09:33:08  <PublicServer> Wold: kowtow
09:33:17  <PublicServer> *** Wold joined the game
09:33:20  <Wold> strange word..
09:33:38  <PublicServer> <^Spike^> xD
09:35:36  <ODM> !password
09:35:36  <PublicServer> ODM: kowtow
09:35:42  <PublicServer> *** 0DM joined the game
09:37:55  <PublicServer> <^Spike^> odm where would you want that side line hub? want to give it a try in some way.. :)
09:38:17  <PublicServer> <Wold> may i try to do something about heitersheim's station, cos i don't like it
09:39:00  <PublicServer> <0DM> can always try, as long as you sign
09:39:48  <PublicServer> <Wold> and something else, can i split it in 2 - one station to unload and one to load
09:40:11  <PublicServer> <Wold> unload @ mainz and load in the other city
09:40:27  <PublicServer> <0DM> id rather you keep it together
09:40:32  <PublicServer> <0DM> serving one town only
09:41:14  <PublicServer> <0DM> uhm spike, any suggestions yourself?
09:41:20  <PublicServer> <^Spike^> i
09:41:27  <PublicServer> <^Spike^> i'm the noob here :)
09:41:28  <PublicServer> <0DM> anywhere on the ml where youre not too close to a station or bbh
09:42:16  <PublicServer> <^Spike^> i wouldn't know... :)
09:42:30  <PublicServer> <0DM> hehe
09:43:06  <PublicServer> <^Spike^> any suggestions? :)
09:43:53  <PublicServer> <0DM> somewhere round $here
09:44:25  <PublicServer> <^Spike^> so N-S and then a sideline to W?
09:44:34  <PublicServer> <0DM> yes
09:44:52  <PublicServer> <0DM> youll have to extend the ml from bbh 04 first
09:45:19  <PublicServer> <^Spike^> and just take the hills or terraform?
09:46:02  <PublicServer> <0DM> take the hill first, can always flatten a bit if its too much
09:48:03  <PublicServer> <Wold> odm, can you check the station?
09:48:35  <PublicServer> <0DM> ah a waiting bay?
09:48:52  <PublicServer> <0DM> or some breaking space?
09:49:10  <PublicServer> *** Progman has left the game (leaving)
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09:49:25  <PublicServer> <Wold> maybe the second one?
09:49:26  <PublicServer> <Wold> :D
09:49:37  <PublicServer> <0DM> although id make it a presignal bit, so they can serve for both
09:51:02  <Mark> morning
09:51:18  <Mark> !password
09:51:18  <PublicServer> Mark: pillar
09:51:27  <PublicServer> <0DM> mornin mark
09:51:27  <PublicServer> *** Mark joined the game
09:51:59  <PublicServer> <^Spike^> i'm so happy i got 2 screens.. :D
09:52:22  <PublicServer> <Mark> SLH01 is nice
09:52:46  <PublicServer> <0DM> yeah, it hurts my mind
09:52:59  <PublicServer> <Mark> too bad it has the join before split though
09:53:25  <PublicServer> <Mark> shouldnt be a problem unless you overload it
09:53:51  <PublicServer> <Mark> Herr Schnitzel
09:53:52  <PublicServer> <Mark> ...
09:54:00  <XeryusTC> mark: join before split where?
09:54:15  <XeryusTC> !password
09:54:15  <PublicServer> XeryusTC: pillar
09:54:16  <PublicServer> <Mark> the two sidelines merge before joining the ML
09:54:27  <XeryusTC> oh that :P
09:54:29  <PublicServer> <Mark> might be a problem at high load
09:54:30  <PublicServer> *** XeryusTC joined the game
09:54:31  <XeryusTC> it's a design feature
09:54:35  <PublicServer> <Mark> :)
09:54:47  <PublicServer> *** XeryusTC has left the game (leaving)
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09:55:10  <^Spike^> !password
09:55:10  <PublicServer> ^Spike^: pillar
09:55:11  <PublicServer> <Mark> driver's lesson time
09:55:12  <PublicServer> <XeryusTC> argh
09:55:15  <PublicServer> *** Mark has left the game (leaving)
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09:55:24  <PublicServer> <^Spike^> 2 screens! :)
09:55:24  <PublicServer> <0DM> gl
09:55:29  <Mark> thank you
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09:55:48  <PublicServer> <0DM> dont hit me
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09:56:22  <Mark> just stay off the roads the next hour and a half
09:56:26  <Mark> also makes it easier for me :)
09:56:27  <PublicServer> <0DM> will do
09:56:34  <PublicServer> <0DM> i should get my license sometime
09:56:53  <XeryusTC> reminds me, i should look for a driving school soon
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09:56:59  <PublicServer> <0DM> you too huh
09:57:26  <PublicServer> <0DM> expensive stuff though
09:57:35  <XeryusTC> my parent's are paying for it :D
09:57:39  <XeryusTC> -'
09:57:49  <PublicServer> <0DM> lucky:p
09:58:31  <XeryusTC> jup :D
09:58:46  <PublicServer> *** SmatZ joined the game
09:58:53  <PublicServer> <0DM> smatzie:D
09:58:54  <PublicServer> <SmatZ> hallo
09:58:57  <PublicServer> <SmatZ> ODM! :)
09:59:13  <PublicServer> <0DM> we should run the czech railcar
09:59:32  <PublicServer> <SmatZ> and have a game where everyone should be speaking czech :)
09:59:43  <PublicServer> <SmatZ> btw, no more that "speak only german" rule here?
09:59:49  <PublicServer> <0DM> pozor wlak!
09:59:53  <PublicServer> <SmatZ> hahhaa
10:00:01  <PublicServer> <SmatZ> :o)
10:00:56  <XeryusTC> anyone speaking german can expect a huge broom up his arse comming from me
10:01:05  <PublicServer> <SmatZ> :-p
10:01:10  <PublicServer> <0DM> Aber warum?!
10:01:17  <PublicServer> <SmatZ> awww
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10:02:01  <XeryusTC> ODM: remember that i can kick you from the game too ;)
10:02:01  <mitooo> !playercount
10:02:01  <PublicServer> mitooo: Number of players: 5
10:02:22  <PublicServer> <0DM> youre not that evil:p
10:02:29  <PublicServer> <SmatZ> he is
10:02:40  <XeryusTC> ODM: wanna bet?
10:03:00  <PublicServer> <0DM> yes, lets bet imaginary dollars
10:03:02  <mitooo> !password
10:03:02  <PublicServer> mitooo: ferret
10:03:09  <XeryusTC> !players
10:03:11  <PublicServer> XeryusTC: Client 184 is ^Spike^1^, a spectator
10:03:11  <PublicServer> XeryusTC: Client 175 (Orange) is ^Spike^, in company 1 (Deutsche Bahn)
10:03:11  <PublicServer> XeryusTC: Client 177 (Orange) is Wold, in company 1 (Deutsche Bahn)
10:03:11  <PublicServer> XeryusTC: Client 178 (Orange) is 0DM, in company 1 (Deutsche Bahn)
10:03:11  <PublicServer> XeryusTC: Client 187 (Orange) is SmatZ, in company 1 (Deutsche Bahn)
10:03:11  <PublicServer> XeryusTC: Client 189 is mitooo, a spectator
10:03:15  <PublicServer> *** mitooo joined the game
10:03:16  <XeryusTC> !rcon kick 178
10:03:16  <PublicServer> XeryusTC: *** 0DM has left the game (kicked by server)
10:03:16  <PublicServer> XeryusTC: *** 0DM has left the game (connection lost)
10:03:20  <XeryusTC> :P
10:03:29  <PublicServer> *** mitooo has joined company #1
10:03:37  <ODM> !password
10:03:37  <PublicServer> ODM: ferret
10:03:38  <PublicServer> <Wold> imaginary or not, he still won
10:03:43  <PublicServer> *** 0DM joined the game
10:03:45  <PublicServer> <SmatZ> hehe
10:03:46  <PublicServer> <0DM> heh
10:04:43  <PublicServer> <0DM> still need a sawmill and steel mill station;)
10:05:01  <XeryusTC> go make em!
10:05:16  <PublicServer> <0DM> alreayd did 2 major things:) dont want to claim the rest
10:05:43  <PublicServer> <SmatZ> this townset is weird
10:05:52  <PublicServer> <SmatZ> or someone was messing with GRF config :)
10:06:00  <PublicServer> <0DM> why that?
10:06:05  <PublicServer> <SmatZ> but there are several !grf bug
10:06:10  <PublicServer> <^Spike^> hmmm...
10:06:17  <PublicServer> <0DM> heh, nice
10:06:48  <PublicServer> <SmatZ> I hope destroying them won't crash the server
10:06:53  <PublicServer> *** SmatZ has left the game (leaving)
10:06:53  <PublicServer> *** SmatZ has left the game (connection lost)
10:06:53  <PublicServer> <^Spike^> odm let me guess i also need to add from the other direction? :)
10:07:01  <PublicServer> <0DM> heh yeah
10:07:15  <SmatZ> good, it won't
10:07:29  <PublicServer> <^Spike^> well it's a start.. :)
10:08:24  <PublicServer> <0DM> ^^
10:10:04  <PublicServer> <^Spike^> is there a chance i get killed when i'm done? :)
10:10:09  <PublicServer> <Wold> train 16 is not exactly the most profitable train
10:10:53  <PublicServer> <0DM> yeah short route isnt done yet:p
10:11:09  <PublicServer> <^Spike^> seems i'm part of that route... :)
10:12:54  <PublicServer> *** ^Spike^1^ has left the game (leaving)
10:12:55  <PublicServer> *** ^Spike^1^ has left the game (connection lost)
10:13:26  <PublicServer> <0DM> break for me:) bbiab
10:13:27  <PublicServer> *** 0DM has left the game (leaving)
10:13:27  <PublicServer> *** 0DM has left the game (connection lost)
10:24:24  <PublicServer> <^Spike^> who dares to comment on my slh? :)
10:24:31  <PublicServer> <^Spike^> no signals yet i know that
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10:25:26  <PublicServer> <Wold> i'm pretty sure someone will say that there should be a tl between corners
10:25:41  <PublicServer> <^Spike^> :) it's my first :)
10:25:50  <PublicServer> <^Spike^> so what you say is: Size it up? :)
10:26:21  <PublicServer> <Wold> maybe
10:26:28  <ODM> CL = 3
10:27:12  <^Spike^> i was alreayd happy i got it done :D
10:27:29  <ODM> the first half looked good when i saw it
10:27:33  <ODM> did you do the other side?
10:27:43  <^Spike^> i just did a whole other design :)
10:27:50  <^Spike^> couldn't figure the 2nd half out :)
10:28:13  <PublicServer> <Wold> see the sign
10:28:22  <PublicServer> <^Spike^> the one where i just signalled? :)
10:28:27  <PublicServer> <Wold> yea
10:29:31  <PublicServer> <^Spike^> what's wrong there
10:29:49  <PublicServer> <Wold> nothing, just asking
10:30:03  <PublicServer> <^Spike^> i think i did the directions right :)
10:30:10  <PublicServer> <^Spike^> tunnel? :)
10:30:38  <PublicServer> <Wold> and maybe double both ways
10:31:24  <PublicServer> <^Spike^> guess those bridges need to be more apart
10:31:29  <PublicServer> <^Spike^> to create the space
10:31:38  <PublicServer> <Wold> there is space?
10:31:50  <PublicServer> <Wold> no, there isn't :)
10:31:53  <PublicServer> <^Spike^> :)
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10:34:13  <PublicServer> <Wold> it actually should be 1 tile bigger :)
10:34:55  <PublicServer> <^Spike^> that should do it? :)
10:35:02  <PublicServer> <Wold> hopefully ?
10:35:09  <PublicServer> <Wold> i'm not exactly good at this
10:35:18  <PublicServer> <^Spike^> can't be worse then me :D
10:35:51  <PublicServer> <Wold> another thing
10:36:51  <PublicServer> <^Spike^> :)
10:36:58  <PublicServer> <^Spike^> like i said was my first try :)
10:37:34  <PublicServer> <Wold> sorry
10:37:35  <PublicServer> <Wold> ;)
10:37:39  <PublicServer> <^Spike^> :)
10:39:22  <PublicServer> <Wold> that should be pretty much done
10:39:34  <PublicServer> <^Spike^> then it wasn't that bad for a first try :D
10:39:50  <PublicServer> <Wold> nope
10:39:59  <PublicServer> <^Spike^> only when trains start going i'm outta here for safety reasons ;)
10:40:39  <ODM> youll be fine
10:40:53  <PublicServer> <^Spike^> what also is possible may is tunnel underneath those 3?
10:41:37  <PublicServer> <^Spike^> so instead of the bridges at your signs make 2 more tunnels?
10:41:43  <PublicServer> <^Spike^> there?
10:41:55  <PublicServer> <Wold> maybe?
10:42:02  <PublicServer> <Wold> doesn't hurt to try
10:42:43  <PublicServer> <^Spike^> i'm someone who wants it too compact :)
10:44:09  <PublicServer> <^Spike^> looks better like that
10:45:19  <PublicServer> <Wold> wait for someone to check it before calling this good work ;)
10:45:33  <PublicServer> <^Spike^> i said it looks good :)
10:45:36  <PublicServer> <^Spike^> never said it would work :D
10:45:43  <PublicServer> <Wold> i'm rather sceptical for the pbs there..
10:45:50  <PublicServer> <Wold> that i put
10:45:59  <PublicServer> <Wold> blame me if it's not ok
10:46:00  <PublicServer> <^Spike^> maybe pre signals?
10:47:37  <PublicServer> <Wold> there isn't enough space for signals on the other end of the tunnel
10:48:06  <PublicServer> <^Spike^> hmmm good point
10:50:57  <Wold> ODM: there should be 1 TL between corners, right
10:51:11  <ODM> only on high speed trains
10:51:19  <ODM> a corner length of 3 is sufficient for 160 kph
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10:53:29  <^Spike^> btw maybe another train for that oild? like 1M on station
10:53:42  <^Spike^> oh 2 incoming :)
10:53:50  <ODM> try to vary the engines:) theres a choice of 3
10:53:53  <ODM> just watch the train length
10:53:59  <^Spike^> 10
10:54:10  <^Spike^> and hf searching the depot? :)
10:54:16  <ODM> 10?
10:54:21  <^Spike^> train length?
10:54:29  <ODM> 5 actually:P
10:54:35  <^Spike^> 5 tiles 10 wagons
10:54:48  <ODM> yeah, but the wagons and engines have different lengths here
10:54:51  <ODM> so 5 tiles max;)
10:57:01  <^Spike^> hmm not that much needed.. thought it was more :)
10:57:13  <^Spike^> and F1 coming up so also looking at that :)
10:57:18  <PublicServer> <Wold> another thing - add feeders to the pax stations
10:57:24  <PublicServer> <Wold> trams/buses
10:58:18  <Sol2> lol hi everyone
11:01:01  <Wold> hello
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11:11:02  <PublicServer> <^Spike^> there are 6 oil platforms with < 150k production and those get ships but the one with 200+k getsnone :)
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11:26:03  <PublicServer> <^Spike^> wold
11:26:18  <PublicServer> <^Spike^> even with the pbs there it can cause trains to get stuck
11:26:33  <PublicServer> <^Spike^> so need that extra bit of space there
11:26:48  <planetmaker> ^Spike^: then I propose to change that, have them serviced well, too :)
11:27:00  <PublicServer> <^Spike^> ... :)
11:27:13  <PublicServer> <^Spike^> i love highlighting myself :D
11:27:43  <PublicServer> *** mitooo has joined spectators
11:29:32  <PublicServer> <Wold> if you have to :D
11:30:39  <PublicServer> <^Spike^> there...
11:30:46  <PublicServer> <^Spike^> everything still ok in your eyes corner wise? :)
11:31:13  <PublicServer> <Wold> in frankfurt the only thing you can build is heli*
11:31:31  <PublicServer> <Wold> and in real life there should be a massive international airport :d
11:31:36  <PublicServer> <^Spike^> xD
11:31:49  <PublicServer> <Wold> actually it was fine from the beginning :D
11:31:54  <PublicServer> <Wold> but it looks nicer that way
11:32:17  <PublicServer> <^Spike^> well with the pbs the trains would wait till it pass the signal after where it merged..
11:32:27  <PublicServer> <^Spike^> so would never use that second tunnel
11:33:30  <uliko> !download win32
11:33:30  <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r16127/openttd-trunk-r16127-windows-win32.zip
11:34:20  <uliko> !password
11:34:20  <PublicServer> uliko: stoves
11:34:44  <PublicServer> <^Spike^> 4M oil.. need more trains... :)
11:35:11  <uliko> !grf
11:35:11  <PublicServer> uliko: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
11:38:21  <uliko> !password
11:38:21  <PublicServer> uliko: stoves
11:38:32  <PublicServer> *** uliko joined the game
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11:42:56  <Aeternum> !players
11:42:57  <PublicServer> Aeternum: Client 193 (Orange) is uliko, in company 1 (Deutsche Bahn)
11:42:57  <PublicServer> Aeternum: Client 175 (Orange) is ^Spike^, in company 1 (Deutsche Bahn)
11:42:57  <PublicServer> Aeternum: Client 177 (Orange) is Wold, in company 1 (Deutsche Bahn)
11:42:57  <PublicServer> Aeternum: Client 189 is mitooo, a spectator
11:44:08  <PublicServer> <Wold> how will the main line go near steel ?
11:44:24  <PublicServer> <^Spike^> ask odm?
11:44:41  <Aeternum> !password
11:44:42  <PublicServer> Aeternum: stoves
11:45:04  <PublicServer> *** Aeternum joined the game
11:46:34  <PublicServer> *** Kenji joined the game
11:49:44  <PublicServer> <^Spike^> anyone got a comment on my slh (03)?
11:50:26  <PublicServer> *** Kenji has joined company #1
11:50:46  <PublicServer> <uliko> no prios on joins and the ml split offs merge a bit soon which might cause some slowdowns on the ml
11:51:05  <PublicServer> <^Spike^> ok.... and now: how to solve/fix it? :)
11:51:08  <PublicServer> <^Spike^> was my first so :)
11:51:33  <PublicServer> <Kenji> umm, why no BBH at $coal/oil ?
11:51:59  <PublicServer> <^Spike^> don't ask me... i'm just the noob here :D
11:52:08  <PublicServer> <uliko> you know how to build prios?
11:52:19  <PublicServer> <^Spike^> not yet :)
11:52:28  <PublicServer> <^Spike^> but i get a feeling i will soon :)
11:52:45  <KenjiE20> `prios
11:52:46  <Webster> A shortening of 'Priority', see: http://www.openttdcoop.org/wiki/Priorities
11:52:56  <KenjiE20> that should do it
11:53:00  <PublicServer> <Wold> prius short of "I'm ... " :D
11:53:11  <PublicServer> <uliko> http://www.openttdcoop.org/wiki/Prio
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11:54:23  <PublicServer> <uliko> $coal/oil ml should go to where it ends at slh3?
11:54:37  <PublicServer> <Kenji> yep, it's in the plan
11:54:40  <PublicServer> <^Spike^> i guess steel should also be connected?
11:54:45  <PublicServer> <^Spike^> $steel
11:59:03  <PublicServer> *** Aeternum has left the game (leaving)
11:59:03  <PublicServer> *** Aeternum has left the game (connection lost)
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12:00:13  <PublicServer> *** uliko has joined spectators
12:05:10  <PublicServer> *** planetm4ker joined the game
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12:06:28  <PublicServer> <Wold> i suggest using class 1044 cos it's more powerful
12:07:06  *** themroc has joined #openttdcoop
12:07:46  <PublicServer> <Kenji> doesn't matter which you pick so long as it meets the track speed
12:09:31  <PublicServer> <Kenji> so TEP150, Clas1044 and DS3 can all be used
12:12:50  <PublicServer> <^Spike^> i read about prios... just not seeing how to apply to my slh :)
12:13:13  <PublicServer> <Kenji> anything that's merging to the ML will need one
12:13:55  <PublicServer> *** AmmIer has left the game (leaving)
12:13:55  <PublicServer> *** AmmIer has left the game (connection lost)
12:14:23  <PublicServer> <^Spike^> as in signals out of sync?
12:14:46  <PublicServer> <Kenji> the paths are out of sync
12:14:59  *** Booth has joined #openttdcoop
12:15:14  <Booth> !password
12:15:14  <PublicServer> Booth: payers
12:15:23  <PublicServer> <^Spike^> so should connect to there?
12:16:00  <PublicServer> <Kenji> looks at !bridgesync
12:16:28  <PublicServer> <^Spike^> ah.. like i wanted to do :)
12:16:49  <PublicServer> <^Spike^> like that sort of
12:17:03  <PublicServer> <Kenji> thats fine
12:17:33  <PublicServer> <^Spike^> and that's bad :)
12:17:37  <PublicServer> <^Spike^> 90 degrees :)
12:17:59  <PublicServer> <Kenji> still needs prios up there anyway
12:18:14  <PublicServer> <^Spike^> :)
12:18:20  <PublicServer> <^Spike^> thought so
12:18:38  <PublicServer> *** Chris Booth has left the game (connection lost)
12:19:13  <PublicServer> <^Spike^> hard to sync that part
12:19:21  <PublicServer> <^Spike^> or..
12:20:09  <PublicServer> <^Spike^> i was close to the solution :D
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12:22:07  <PublicServer> <^Spike^> something like that?
12:22:25  <PublicServer> <Kenji> sort of, it's a tad short thogh
12:23:01  <PublicServer> <^Spike^> hmmm
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12:24:48  <PublicServer> <^Spike^> hmmm and how to solve that? :)
12:24:54  <PublicServer> <Kenji> grabbin lunch
12:24:55  <PublicServer> <Kenji> bbs
12:25:02  <PublicServer> <^Spike^> will that solve it? ;)
12:27:20  <ODM> !password
12:27:20  <PublicServer> ODM: banter
12:27:29  <PublicServer> *** 0DM joined the game
12:27:38  <PublicServer> <^Spike^> wb odm :)
12:28:15  *** seandasheep has joined #openttdcoop
12:28:21  <PublicServer> *** uliko has joined company #1
12:31:05  <PublicServer> <planetm4ker> uhm?
12:31:14  <PublicServer> <planetm4ker> who's building at oil drop entry?
12:31:20  <PublicServer> <uliko> i am
12:31:25  <PublicServer> <^Spike^> not me.. trying to fix my slh :)
12:31:30  <PublicServer> <planetm4ker> what's your plan, uliko?
12:31:39  <PublicServer> <planetm4ker> I see nothing where that possibly could fit to
12:32:01  <PublicServer> <uliko> yeah i know i thought up the idea when showering just now and nobody had started then :P
12:32:02  <PublicServer> <^Spike^> are my 2 prios that i've build until now big enough or?
12:32:05  <PublicServer> <uliko> now its a bit tight on space i agree
12:32:05  <PublicServer> *** 0DM has left the game (leaving)
12:32:05  <PublicServer> *** 0DM has left the game (connection lost)
12:32:30  <PublicServer> <planetm4ker> what's your plan?!
12:32:36  <PublicServer> <uliko> a join?
12:32:41  <PublicServer> <planetm4ker> for?
12:32:47  <PublicServer> <uliko> oil exit
12:33:02  <PublicServer> <planetm4ker> feel free to build it.
12:33:02  <seandasheep> where do i get this version? I still haven't really got this yet...
12:33:06  <PublicServer> <planetm4ker> but build it !here
12:33:25  <PublicServer> <planetm4ker> because that's where the exit is...
12:33:34  <Wold> !download
12:33:34  <PublicServer> Wold: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
12:33:38  <Wold> !download win32
12:33:38  <PublicServer> Wold: http://binaries.openttd.org/nightlies/trunk/r16127/openttd-trunk-r16127-windows-win32.zip
12:33:48  <PublicServer> <uliko> not a big fan of that place
12:34:07  <PublicServer> <planetm4ker> then build it for steel :)
12:34:15  <seandasheep> ah, ok
12:34:19  <PublicServer> <planetm4ker> there you have all the space you need :)
12:34:30  <PublicServer> <planetm4ker> and you can build the whol hub
12:34:43  <PublicServer> <uliko> i can make this work i think
12:36:00  <PublicServer> <uliko> If it doesnt fit you can say i told you so atleast :P
12:36:08  <PublicServer> <^Spike^> xD
12:36:28  <PublicServer> <Kenji> back
12:37:01  <PublicServer> <^Spike^> kenji prios better now? :)
12:37:05  <PublicServer> <^Spike^> atleast those 2 :)
12:37:52  <PublicServer> <Kenji> not really, you've got short prio and signal gaps there
12:38:08  <seandasheep> !password
12:38:08  <PublicServer> seandasheep: stains
12:38:11  <PublicServer> <^Spike^> on is easy to expand :)
12:38:21  <PublicServer> *** seandasheep joined the game
12:39:24  <PublicServer> <Kenji> pm, what was your prio length earlier?
12:39:25  <Ammler> !playercount
12:39:25  <PublicServer> Ammler: Number of players: 7
12:39:27  <Ammler> hmm
12:39:29  <PublicServer> <planetm4ker> 12
12:39:36  <PublicServer> <planetm4ker> 2*TL+2
12:39:38  <PublicServer> <Kenji> yea, that sounds about right
12:39:41  <Ammler> you all are happy with autorail?
12:39:44  <themroc> !password
12:39:44  <PublicServer> themroc: stains
12:39:45  <PublicServer> <planetm4ker> no
12:39:46  <PublicServer> <^Spike^> so...
12:39:52  <PublicServer> <planetm4ker> but it's fixed in newest nightly
12:40:00  <PublicServer> <Kenji> mine works fine
12:40:04  <PublicServer> <^Spike^> so till there
12:40:15  <Ammler> server has updated to 16137
12:40:22  <Ammler> it just would need a restart ;-)
12:40:35  <PublicServer> <planetm4ker> uliko: honestly, I've a working join... already
12:41:03  <PublicServer> <uliko> Ill delete mine then
12:41:06  <PublicServer> <uliko> since i know it works now
12:42:25  *** Booth has quit IRC
12:42:33  <PublicServer> <^Spike^> so that big? :)
12:42:52  <PublicServer> <Kenji> signal gap still
12:43:06  <PublicServer> <^Spike^> what you mean with that :)
12:43:20  <^Spike^> ah...
12:43:22  <PublicServer> *** uliko has left the game (leaving)
12:43:22  <PublicServer> *** uliko has left the game (connection lost)
12:43:35  <PublicServer> <^Spike^> 2 screens is nice... just type on the right one :D
12:45:10  <PublicServer> <^Spike^> and what is the best way to make the other 2 prios?
12:45:20  <PublicServer> *** themroc joined the game
12:45:28  <Ammler> !rcon magic_bulldozer
12:45:28  <PublicServer> Ammler: Magic bulldozer is disabled.
12:46:01  <PublicServer> <Wold> where the here signs are
12:46:21  <PublicServer> <^Spike^> yeah i know that.. but how coming from the sideline :)
12:46:44  <Ammler> update or no update?
12:46:53  <Ammler> no answer=update
12:47:03  <^Spike^> as long as the game is saved? :)
12:47:06  <PublicServer> *** Kenji has left the game (leaving)
12:47:06  <PublicServer> *** Kenji has left the game (connection lost)
12:47:22  <PublicServer> Server closed down by admin
12:47:22  <PublicServer> Saving game...
12:47:24  <PublicServer> Game saved
12:47:25  <Wold> no update! :D
12:47:25  <PublicServer> *** themroc has left the game (connection lost)
12:47:25  <PublicServer> *** ^Spike^ has left the game (connection lost)
12:47:25  <PublicServer> *** Wold has left the game (connection lost)
12:47:25  <PublicServer> *** planetm4ker has left the game (connection lost)
12:47:26  <PublicServer> *** mitooo has left the game (connection lost)
12:47:27  <PublicServer> *** seandasheep has left the game (connection lost)
12:47:27  <PublicServer> Server has exited
12:47:28  *** PublicServer has quit IRC
12:47:42  <themroc> hmmm
12:47:46  <planetmaker> :O
12:47:56  <themroc> is it supposed to be like that?
12:47:58  <planetmaker> ah. That was Ammler :)
12:47:59  <themroc> :p
12:48:08  *** PublicServer has joined #openttdcoop
12:48:08  <PublicServer> Autopilot engaged
12:48:08  <PublicServer> Loading default savegame
12:48:08  <PublicServer> @revision r16138
12:48:08  *** ChanServ sets mode: +v PublicServer
12:48:08  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #139 (r16138) | STAGE: started at 10 o'clock | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS"
12:48:12  <planetmaker> We'll be back online in no time :)
12:48:13  <^Spike^> !download win32
12:48:13  <PublicServer> ^Spike^: http://binaries.openttd.org/nightlies/trunk/r16138/openttd-trunk-r16138-windows-win32.zip
12:48:18  <planetmaker> 138?
12:48:27  <^Spike^> not found..
12:48:28  <KenjiE20> lawl
12:48:31  <^Spike^> :)
12:48:31  <planetmaker> Ammler!
12:48:37  <^Spike^> blame the admin? :)
12:48:39  <Ammler> scheide
12:48:47  * KenjiE20 goes to svn directory
12:48:49  <planetmaker> :)
12:49:02  <^Spike^> 137 it is? :)
12:49:11  <planetmaker> just reconfigure it as 137
12:49:11  <PublicServer> Server closed down by admin
12:49:13  <planetmaker> doesn't matter
12:49:13  <PublicServer> Server has exited
12:49:13  *** PublicServer has quit IRC
12:50:13  <Ammler> r16137  2009-04-24      nightlies/trunk
12:50:27  <^Spike^> i wanted r1 actually :)
12:50:41  <planetmaker> ^Spike^: then get it :)
12:50:49  <^Spike^> back to basics ;)
12:51:30  <Ammler> sorry about that :-$
12:51:38  <planetmaker> game #100 was that, ^Spike^
12:51:45  <planetmaker> it was a 0.4.5(?) iirc
12:51:56  <Ammler> if you are able to compile r1, you got my respect
12:52:02  <Wold> !download win32
12:52:13  <^Spike^> http://binaries.openttd.org/nightlies/trunk/r16138/openttd-trunk-r16137-windows-win32.zip
12:52:16  <^Spike^> that prob :)
12:52:38  <Ammler> it will be 137, yes
12:52:38  <Wold> http://binaries.openttd.org/nightlies/trunk/r16137/openttd-trunk-r16137-windows-win32.zip
12:52:40  <Wold> actually
12:52:59  *** PublicServer has joined #openttdcoop
12:52:59  <PublicServer> Autopilot engaged
12:52:59  <PublicServer> Loading default savegame
12:52:59  <PublicServer> @revision r16137
12:52:59  *** ChanServ sets mode: +v PublicServer
12:52:59  *** Cooper changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #139 (r16137) | STAGE: started at 10 o'clock | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | For Head-To-Head competition join #coopetition | Get your mising GRFs from BaNaNaS"
12:53:03  <^Spike^> i was close :)
12:53:11  <^Spike^> !password
12:53:12  <Wold> !password
12:53:12  <PublicServer> ^Spike^: caucus
12:53:12  <PublicServer> Wold: caucus
12:53:37  <PublicServer> *** seandasheep joined the game
12:53:49  <PublicServer> *** Game unpaused (enough players)
12:53:51  <planetmaker> Ammler: ... our finger isn't updated... :(
12:53:55  <PublicServer> *** ^Spike^1^ joined the game
12:54:08  <PublicServer> *** Wold joined the game
12:54:12  <PublicServer> *** ^Spike^1^ has changed his/her name to ^Sp1ke^
12:54:28  <Ammler> planetmaker: forgot, try again
12:55:25  <PublicServer> <^Sp1ke^> ok where was i... ah yes... how to get a prio for the other 2 lines... as in small example?
12:58:10  <PublicServer> *** themroc has left the game (connection lost)
12:58:20  <PublicServer> *** themroc has left the game (connection lost)
12:58:26  <themroc> hm
12:58:53  <Wold> KenjiE20: there wasn't enough space for trains to slow down
12:58:57  <PublicServer> *** planetm4ker joined the game
12:59:07  <Wold> i think?
12:59:32  <KenjiE20> so? none of the other stations have that either
13:00:00  <KenjiE20> the only reason a couple of stations have those runup zones is because of terrain and CL
13:00:52  <PublicServer> *** Thraxian joined the game
13:01:15  <PublicServer> *** themroc has left the game (connection lost)
13:01:34  <themroc> hmm somethings wrong
13:02:35  <themroc> i dled 16137, out the grf pack 7.3 into data and wanted to join as ovserver
13:02:44  <themroc> anything im missing?
13:03:04  <PublicServer> <Wold> download if some content is missing from bananas
13:03:25  <Ammler> what is the "color" of our server?
13:03:26  <Wold> KenjiE20: it won't hurt if it's that way, will it?
13:03:34  <KenjiE20> nope
13:03:35  <themroc> !password
13:03:35  <PublicServer> themroc: caucus
13:03:48  <PublicServer> *** themroc joined the game
13:03:49  <themroc> ah pass just changed :p
13:03:50  <themroc> k
13:04:22  <Ammler> !rcon server_lang
13:04:22  <PublicServer> Ammler: ERROR: command or variable not found
13:06:12  <PublicServer> *** AmmIer has left the game (connection lost)
13:06:33  <Ammler> !rcon set server_lang
13:06:33  <PublicServer> Ammler: Current value for 'server_lang' is: '2' (min: 0, max: 35)
13:06:47  <Ammler> !rcon set server_lang 1
13:07:19  <planetmaker> @tunnels 6 5
13:07:19  <Cooper> planetmaker: 2
13:07:25  <planetmaker> @tunnels 5 6
13:07:25  <Cooper> planetmaker: 2
13:07:39  <PublicServer> <Thraxian> pm: that formula is incorrect
13:08:03  <PublicServer> <planetm4ker> aha... what is correct then?
13:08:16  <PublicServer> <Thraxian> use `newtunnels <trainlength> instead
13:08:38  <planetmaker> `newtunnels 5
13:08:38  <Webster> Bugger, I dunno!
13:08:44  <PublicServer> <Thraxian> sorry - no s
13:08:49  <planetmaker> `newtunnel 5
13:08:49  <Webster> 2 tunnels for 2 - 7 spaces, 3 tunnels for 8 - 14 spaces, 4 tunnels for 15 - 21 spaces
13:09:05  <planetmaker> @tunnels 5 7
13:09:05  <Cooper> planetmaker: 2
13:09:09  <planetmaker> @tunnels 5 8
13:09:09  <Cooper> planetmaker: 2
13:09:12  <planetmaker> hm...
13:09:14  <planetmaker> ok
13:09:23  <PublicServer> <Thraxian> there was a proof made last game
13:09:42  <PublicServer> <Thraxian> or maybe 2 games ago
13:10:41  <PublicServer> *** themroc has joined company #1
13:10:48  <Ammler> 3 tunnels for 8 is at least 1 too many?
13:11:16  <ODM> eyey
13:11:18  <ODM> how did moving go?
13:13:10  <ODM> !password
13:13:11  <PublicServer> ODM: madden
13:13:25  <PublicServer> *** 0DM joined the game
13:14:15  <PublicServer> <0DM> how goes?^^
13:14:35  <PublicServer> <^Sp1ke^> fine fixing my slh a bit :)
13:14:45  <PublicServer> <^Sp1ke^> and need help fixing 2 more prios just don't know how yet :)
13:15:11  <PublicServer> <0DM> why that?
13:15:30  <PublicServer> <0DM> heh
13:15:35  <PublicServer> <^Sp1ke^> just don't see how to place them atm :)
13:16:03  <PublicServer> <0DM> hehe
13:16:42  <PublicServer> <0DM> the bridge is a tad unnecesary^^
13:16:59  <PublicServer> <^Sp1ke^> i'm more like i see 2 ppl building but don't know who :)
13:17:23  <PublicServer> <0DM> im just watching
13:17:30  <PublicServer> <seandasheep> i built the southbound track
13:17:34  <PublicServer> <Wold> o
13:17:45  <PublicServer> <0DM> souths  a bit long, norths a bit short
13:17:46  <PublicServer> <Wold> i've done 'the thing' with the bridge
13:18:02  <PublicServer> <0DM> you can do it without the bridge wold:)
13:18:06  <PublicServer> <Wold> cannot say if it works or not
13:18:24  <PublicServer> <seandasheep> now it works
13:19:09  <PublicServer> <^Sp1ke^> as long as it works i'm happy.. :) i was happy with the has of that SLH already :)
13:19:16  <PublicServer> *** 0DM has left the game (leaving)
13:19:16  <PublicServer> *** 0DM has left the game (connection lost)
13:19:17  <PublicServer> <^Sp1ke^> and the CL3 parts should be fixed or?
13:19:38  <PublicServer> <seandasheep> whats tl?
13:19:45  <PublicServer> <Wold> train lenght
13:19:51  <PublicServer> <seandasheep> yh
13:19:53  <PublicServer> <^Sp1ke^> 5tiles
13:19:54  <PublicServer> <Wold> spike - it should be :)
13:20:00  <PublicServer> <seandasheep> k
13:20:10  <PublicServer> <^Sp1ke^> just asking i get a feeling i know how :)
13:20:17  <PublicServer> <^Sp1ke^> by moving the 2 main lines a bit more E
13:20:37  <ODM> spike, cl3 is fine:)
13:20:46  <PublicServer> <^Sp1ke^> if you say so :)
13:21:08  <PublicServer> <seandasheep> where is the cl 3 anyway?
13:21:09  <ODM> you can try it yourself
13:21:23  <PublicServer> <^Sp1ke^> there where the sign is :)
13:21:26  <PublicServer> <seandasheep> ah yh
13:21:46  <PublicServer> <^Sp1ke^> from sl going to ml
13:21:55  <PublicServer> <^Sp1ke^> and other way around :)
13:21:59  <PublicServer> <seandasheep> yh
13:22:02  <PublicServer> *** AmmIer joined the game
13:22:05  <PublicServer> <Wold> actually
13:22:08  <PublicServer> <Thraxian> @tunnels 5 10
13:22:16  <PublicServer> <seandasheep> can easily be extened, but isn't necessary
13:22:18  <themroc> why you split tracks on crossing a river into 2 or 3 tracks?
13:22:27  <themroc> speed doesnt change, does it?
13:22:47  *** Thraxian has joined #openttdcoop
13:22:47  *** ChanServ sets mode: +o Thraxian
13:22:52  <ODM> there's no signals on bridges, so we have to double to keep train distance
13:23:02  <themroc> ah right
13:23:23  <Ammler> !tunnels
13:23:23  <PublicServer> Ammler: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: <gap>/(<trainlength>+2)
13:23:26  <PublicServer> <^Sp1ke^> all happy now with my slh? :)
13:23:42  <themroc> trying to understand your common style :p
13:24:27  <PublicServer> <seandasheep> only thing is single bridge from northbound - sl
13:24:44  <Ammler> isn't the right formula: (<gap>-2)/<trainlength> ?
13:25:07  <^Spike^> prob give the same answer both
13:25:16  <KenjiE20> no they don't
13:25:42  <PublicServer> <^Sp1ke^> what's with the bridge?
13:25:48  <PublicServer> <^Sp1ke^> want to make a tunnel out of it? :)
13:26:01  <PublicServer> <seandasheep> just needs two is all
13:26:16  <PublicServer> <seandasheep> neway, gtg
13:26:21  <PublicServer> *** seandasheep has left the game (leaving)
13:26:21  <PublicServer> *** seandasheep has left the game (connection lost)
13:26:27  <seandasheep> bye
13:26:30  *** seandasheep has quit IRC
13:26:32  <PublicServer> <^Sp1ke^> isn't a tunnel a more speed efficient solution? cause it has to climb 1 tile instead of 2?
13:26:33  <PublicServer> <Wold> byd
13:26:52  <Thraxian> ok - how do you make a wiki print text (including spaces) in a fixed-width font?
13:27:00  <KenjiE20> <pre>
13:27:18  <Thraxian> pre isn't using fixed-width font, though
13:27:22  <KenjiE20> or put a space first if you want it to parse [wiki]
13:27:33  <KenjiE20> blame the css then
13:27:36  <Thraxian> I need " ", "-", "|", and "0" to all occupy the same amount of space
13:27:37  <Ammler> <blockquote> or something?
13:28:16  <Ammler> or <code> :-)
13:28:30  <KenjiE20> http://www.openttdcoop.org/wiki/Help:Editing <-- try links from there
13:28:33  <Thraxian> neither <pre> nor <code> is working
13:29:04  <Ammler> then, you wouldn need to change the css, I guess.
13:30:36  <KenjiE20> http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page#No_or_limited_formatting.E2.80.94showing_exactly_what_is_being_typed
13:30:50  <KenjiE20> ^ that's how mediawiki is setup for it
13:30:57  <KenjiE20> but if our css is weird....
13:31:13  <Ammler> the css is accessable by you :P
13:32:13  <PublicServer> *** Wold has left the game (leaving)
13:32:13  <PublicServer> *** Wold has left the game (connection lost)
13:38:53  <PublicServer> <^Sp1ke^> trains using my slh.. oeh..... :)
13:40:11  <PublicServer> <^Sp1ke^> and they make alot more those trains :)
13:41:38  <PublicServer> <AmmIer> pax without newstations :-(
13:43:20  <PublicServer> <^Sp1ke^> and a prio is wrong
13:43:26  <PublicServer> <^Sp1ke^> check slh03
13:43:38  <PublicServer> *** themroc has left the game (leaving)
13:43:38  <PublicServer> *** themroc has left the game (connection lost)
13:44:26  <PublicServer> <^Sp1ke^> someone got an idea how to fix it?
13:46:16  *** FHS has joined #openttdcoop
13:51:53  <PublicServer> *** planetm4ker has left the game (leaving)
13:51:53  <PublicServer> *** planetm4ker has left the game (connection lost)
13:51:54  *** mitooo_ has joined #openttdcoop
13:53:27  <mitooo_> !download autoupdate
13:53:27  <PublicServer> mitooo_: http://www.openttdcoop.org/winupdater
13:53:42  <Wold> !password
13:53:42  <PublicServer> Wold: rigged
13:53:51  <PublicServer> *** Wold joined the game
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13:55:39  *** mitooo has quit IRC
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13:56:18  <PublicServer> <0DM> whats going on?:)
13:56:20  <s_m_w> hey
13:56:21  <PublicServer> <^Sp1ke^> it's ok odm i tried something cause it was bad a bit :)
13:56:33  <PublicServer> <^Sp1ke^> when the pre sig went red.. all sigs went red there  :D
13:56:39  <PublicServer> <0DM> :P
13:56:54  <PublicServer> <0DM> easiest often works best
13:57:31  <PublicServer> <0DM> am i needed anywhere in particular?
13:58:06  <PublicServer> <^Sp1ke^> not that i know i'm still looking :)
13:58:54  <FHS> !password
13:58:54  <PublicServer> FHS: rigged
13:59:05  <PublicServer> *** FHS joined the game
13:59:23  <PublicServer> <0DM> heya
14:03:12  <planetmaker> ODM: we want a steel station from you
14:03:28  <PublicServer> <0DM> ohno, why from me?:(
14:04:02  <PublicServer> <Wold> your plan, your station :d
14:04:05  <PublicServer> <0DM> hehe
14:04:50  <PublicServer> <0DM> i'd have thought people wouldve built it by now^^
14:05:22  <PublicServer> <0DM> ill stuff something together then:)
14:05:32  *** Tomas has joined #openttdcoop
14:05:35  <Tomas> !password
14:05:35  <PublicServer> Tomas: rigged
14:06:01  *** Tomas has left #openttdcoop
14:09:58  <PublicServer> *** Thraxian has left the game (leaving)
14:09:58  <PublicServer> *** Thraxian has left the game (connection lost)
14:10:06  <PublicServer> <AmmIer> you can't clone orders from another type of vehicle?
14:10:15  <PublicServer> <0DM> never tried tbh
14:10:38  <PublicServer> <0DM> i guess we can start adding a bit more trains to the network
14:11:02  <PublicServer> <AmmIer> tried to clone orders of oil rigs coptors ships
14:11:05  <PublicServer> *** Kenji has left the game (connection lost)
14:11:31  <PublicServer> *** Kenji joined the game
14:11:47  <PublicServer> <Kenji> yea, we probably should add trains
14:11:52  <PublicServer> <0DM> kenjii:)
14:11:57  <PublicServer> <Kenji> slowly loosing money :P
14:12:04  <PublicServer> <0DM> theres some slhs to add stations to
14:19:08  <PublicServer> <Kenji> stuck a few more oil trains on
14:19:17  <PublicServer> <Kenji> with different engines for variety :P
14:19:24  <PublicServer> <0DM> nice:D
14:19:29  <PublicServer> <Wold> the more powerful
14:19:30  <PublicServer> <Wold> :D
14:19:45  <PublicServer> <Kenji> heh with TL5 doesn't make that much diff
14:19:46  <PublicServer> <0DM> youcan build the sawmill station if you want:)
14:20:22  <PublicServer> <Kenji> HAhahahah.. oh wait your were serious?
14:20:31  <PublicServer> <0DM> well it needs to be built
14:20:36  <PublicServer> <Kenji> :P
14:20:41  <PublicServer> <Wold> it does, it took the regular ( less powerful ) some tiles to accelerate to 160 and it struggleduphill
14:23:00  <PublicServer> *** FHS has left the game (connection lost)
14:24:21  *** FHS has quit IRC
14:25:31  <PublicServer> <^Sp1ke^> i hope that the group i created for the trains is ok :)
14:25:40  <PublicServer> <^Sp1ke^> usually keep them nice that way myself :)
14:25:58  <PublicServer> <Kenji> better than some groups we've had before
14:26:02  <PublicServer> <0DM> hehe
14:26:03  <PublicServer> <^Sp1ke^> :)
14:26:15  <PublicServer> <^Sp1ke^> i usually just do <type>: Start - Stop
14:26:19  <PublicServer> <Kenji> I mean who groups trains "staion name to station name"
14:26:32  <PublicServer> <0DM> spike, in general we sort per cargo
14:26:39  <PublicServer> <0DM> as per single route is a tad too much work
14:26:48  <PublicServer> <Kenji> cargo and map location if needed
14:26:49  <PublicServer> <^Sp1ke^> ah.. well i usually didn't :)
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14:27:45  <PublicServer> *** Progman joined the game
14:27:59  <PublicServer> <0DM> hmm its not the best ever, but itll do:)
14:28:02  <PublicServer> <^Sp1ke^> usually sorting them to a route isn't that hard if the first train is in the groep :)
14:28:24  <PublicServer> <^Sp1ke^> group*
14:28:30  <PublicServer> <^Sp1ke^> bleh dutch word just differs 1 letter :)
14:28:33  <PublicServer> <Kenji> it fills up the group window
14:28:34  <PublicServer> <0DM> hehe
14:28:38  <PublicServer> <Kenji> that's the major problem
14:31:11  <PublicServer> <^Sp1ke^> don't know who that /someone part did
14:31:34  <PublicServer> <0DM> so, iron drop is there
14:32:46  <PublicServer> <0DM> someone starting the sawmill?
14:32:49  <PublicServer> <Kenji> me
14:32:53  <PublicServer> <0DM> nice!:D
14:32:57  <PublicServer> <Kenji> just working the joins atm
14:34:31  <PublicServer> <0DM> reserving some town expansion space
14:35:20  <PublicServer> <0DM> any reason whi !this tgv loads so slow?
14:35:44  <PublicServer> <Kenji> constantt flow
14:35:53  <PublicServer> *** Progman has left the game (leaving)
14:35:54  <PublicServer> *** Progman has left the game (connection lost)
14:36:02  <PublicServer> <0DM> que pasa?
14:36:08  <PublicServer> <^Sp1ke^> passengers keep coming
14:36:11  <PublicServer> <Kenji> ^
14:36:12  <PublicServer> <0DM> aah
14:36:14  <PublicServer> <0DM> annoying:p
14:36:27  <PublicServer> <^Sp1ke^> at such a rate that it never gets a chance to receive the signal: Leave station
14:36:30  <PublicServer> <Kenji> pax is arriving quick enough to not timeout
14:36:37  <PublicServer> <^Sp1ke^> so it keeps loading :)
14:36:59  <PublicServer> <Kenji> seems tgv is slightly slower than hsa
14:37:37  <PublicServer> <0DM> well, time to connect some slhs up
14:39:50  <PublicServer> <^Sp1ke^> where is the plan to drop of the goods btw?
14:40:11  <PublicServer> <0DM> where it fits;p
14:40:31  <PublicServer> <0DM> nearest city says plan:)
14:40:39  <PublicServer> <Kenji> heh, the Indy school of 'Making this up as I go'
14:40:59  <PublicServer> <^Sp1ke^> so oil refinery to fürth? ;)
14:41:25  <PublicServer> <^Sp1ke^> or meant something more like jena? :)
14:41:47  <PublicServer> <0DM> city^^
14:42:08  <PublicServer> <0DM> which means heitersheim probably
14:42:09  <s_m_w> !password
14:42:09  <PublicServer> s_m_w: prying
14:42:16  <PublicServer> <0DM> ugh i should stop using smilies
14:42:21  <PublicServer> <^Sp1ke^> :)
14:42:27  <s_m_w> !download win64
14:42:27  <PublicServer> s_m_w: http://binaries.openttd.org/nightlies/trunk/r16137/openttd-trunk-r16137-windows-win64.zip
14:43:24  <s_m_w> !password
14:43:24  <PublicServer> s_m_w: prying
14:43:39  <PublicServer> *** s_m_vv joined the game
14:44:30  <PublicServer> <0DM> hope people aren't tired of the plan yet
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14:45:03  <PublicServer> <Kenji> why are the oil trains down by factory?
14:45:22  <PublicServer> <0DM> hmm thats a good question
14:45:28  <PublicServer> <0DM> maybe a reversed singla somewhere?
14:45:39  <PublicServer> <Kenji> non elec wires
14:45:49  <PublicServer> <Kenji> by worms
14:45:50  <PublicServer> <0DM> aah
14:45:52  <PublicServer> <0DM> fixed it?
14:45:55  <PublicServer> <Kenji> on it now
14:45:58  <PublicServer> <0DM> ty
14:46:25  <PublicServer> <Kenji> this is why I always set mine to most used
14:46:27  <PublicServer> <Kenji> :P
14:46:31  <PublicServer> <0DM> same
14:49:19  <PublicServer> <0DM> can anyone confirm, if a wagon doesnt say long/short, its a half tile?
14:49:35  <PublicServer> <Kenji> afaik
14:50:36  <PublicServer> <0DM> heh, added power station to coal/oil
14:50:38  <PublicServer> <0DM> almost forgot that
14:50:47  <PublicServer> <^Sp1ke^> where we gonna get coal from?
14:50:54  <PublicServer> <0DM> from coal mines?
14:50:57  <PublicServer> <^Sp1ke^> doh...
14:51:01  <PublicServer> <0DM> heh
14:51:04  <PublicServer> <^Sp1ke^> i mean from where on the map :)
14:51:10  <PublicServer> <Kenji> anywhere?
14:51:13  <PublicServer> <0DM> everywhere:p
14:51:18  <PublicServer> <0DM> im connecting to slh01 right now
14:51:21  <PublicServer> <0DM> just as a start
14:51:24  <PublicServer> <Kenji> anywhere AND everywhere
14:51:29  <PublicServer> <^Sp1ke^> btw seems slh02 sign got lost?
14:53:04  <^Spike^> !password
14:53:04  <PublicServer> ^Spike^: ebbing
14:53:30  <PublicServer> *** ^Spike^1^ joined the game
14:54:06  <PublicServer> <^Sp1ke^> seems the side lines itself is how i usually created my stations.. sort of :)
14:54:16  <PublicServer> <0DM> yeah
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14:54:42  <PublicServer> <^Sp1ke^> and always 2 platforms.. or can also be 4 got a place where i can get coal/wood from 1 station :)
14:56:24  <PublicServer> <0DM> i have 14 short wagons for the tl5
14:56:46  <PublicServer> <Kenji> big wagons still hold more
14:56:57  <PublicServer> <0DM> yeah but, i like to have differences^^
14:57:30  <PublicServer> <^Sp1ke^> is paderborn ok like i did it?
14:58:05  <PublicServer> <0DM> uhm
14:58:07  <PublicServer> <Kenji> argh!! 45s
14:58:18  <PublicServer> <0DM> yeah that:p
14:58:20  <PublicServer> <^Sp1ke^> ?
14:58:43  <PublicServer> <^Sp1ke^> ah...
14:58:45  <PublicServer> <0DM> they're 45 degree corners, very slow
14:58:53  <PublicServer> <0DM> we have a corner length minimum of 3:)
14:59:05  <PublicServer> <^Sp1ke^> better? :)
14:59:15  <PublicServer> <0DM> do you have the length tool turned on?
14:59:21  <PublicServer> <^Sp1ke^> not really.. :)
14:59:28  <PublicServer> <0DM> i think it might help:)
14:59:33  <PublicServer> <0DM> the number it shows is the number we use
14:59:42  <PublicServer> <^Sp1ke^> and where to turn it on :)
14:59:51  <PublicServer> <^Sp1ke^> got it :)
14:59:54  <Mark> !password
14:59:54  <PublicServer> Mark: ebbing
14:59:56  <PublicServer> <0DM> heh
15:00:02  <PublicServer> *** Mark joined the game
15:00:04  <PublicServer> <Mark> hello ladies
15:00:04  <PublicServer> <0DM> 4 coal trains running
15:00:09  <PublicServer> <0DM> ey doofus
15:00:13  <PublicServer> <0DM> hit a granny?
15:00:32  <PublicServer> <Mark> only two
15:00:42  <PublicServer> <0DM> better be insured
15:00:49  <PublicServer> <^Sp1ke^> that better? :)
15:01:04  <PublicServer> <^Sp1ke^> ah.. there :)
15:01:14  *** Zorni has quit IRC
15:01:26  <PublicServer> <Mark> oi 2cc
15:01:48  <PublicServer> <0DM> is that good or bad?:p
15:01:56  <PublicServer> <Mark> good :)
15:02:11  <PublicServer> <Mark> turbobuses are fast
15:02:12  <PublicServer> <Wold> don't need to buy more land
15:02:24  <PublicServer> <Wold> it's enough to get rid of the house
15:04:00  <PublicServer> <Wold> they should ..
15:04:01  <PublicServer> <Wold> yea
15:04:01  <PublicServer> <Wold> :D
15:04:03  <PublicServer> <Mark> :)
15:04:13  <PublicServer> <0DM> heh turbobus is fast
15:04:32  *** phatmatt has joined #openttdcoop
15:04:33  <PublicServer> <^Sp1ke^> *sigh* being ircop is annoying sometimes...
15:04:40  <PublicServer> <^Sp1ke^> i know 1 tile short:)
15:04:54  <Xaroth> !password
15:04:54  <PublicServer> Xaroth: ebbing
15:05:01  <PublicServer> *** Xaroth joined the game
15:05:11  <phatmatt> !download win32
15:05:11  <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r16137/openttd-trunk-r16137-windows-win32.zip
15:05:19  <PublicServer> <Xaroth> hm, autottd sais 1 newgrf is missing o_O
15:05:35  <PublicServer> <0DM> av8?
15:05:49  <PublicServer> <Xaroth> yeh
15:05:53  <PublicServer> <Xaroth> but i have it
15:05:56  <PublicServer> <Xaroth> cuz i got in
15:06:12  <PublicServer> <Mark> get it from bananas
15:06:54  <PublicServer> <Xaroth> .. you're missing the point
15:06:59  <PublicServer> <Xaroth> by connecting, it means i -do- have it
15:07:02  <PublicServer> <Xaroth> but the app said i didn't
15:07:31  <PublicServer> <Wold> newer version?
15:07:37  <PublicServer> <Kenji> av8 hit 1.501
15:07:55  <PublicServer> <Xaroth> different versions would mean i wouldn't be able to connect either
15:08:04  <PublicServer> <Xaroth> yet i'm talking through ingame
15:08:07  <phatmatt> !password
15:08:07  <PublicServer> phatmatt: moated
15:08:11  <PublicServer> *** Mark has left the game (leaving)
15:08:11  <PublicServer> *** Mark has left the game (connection lost)
15:08:20  <PublicServer> *** phatmatt joined the game
15:08:21  <PublicServer> <^Sp1ke^> i know :)
15:08:27  <PublicServer> <Kenji> right, $sawmill splits and merges done
15:08:36  <PublicServer> <0DM> nice
15:08:37  <PublicServer> <^Sp1ke^> need that 1 house gone :)
15:09:30  <PublicServer> <Wold> bribing is easier
15:10:06  <PublicServer> <Wold> that's all 3 tile apart, so good for 160
15:10:10  <PublicServer> <Kenji> love those new trains odm
15:10:13  <PublicServer> <0DM> hehe
15:10:15  <PublicServer> <Xaroth> actually
15:10:23  <PublicServer> <Xaroth> the app sais i don't have that one o_O
15:11:04  <PublicServer> <^Sp1ke^> there my station good?
15:11:07  <PublicServer> <Wold> yeap
15:11:13  <PublicServer> <^Sp1ke^> prob needs to be bigger if wood is also done
15:11:16  <PublicServer> <Wold> maybe it found something compatible?
15:11:18  <PublicServer> <Wold> dunno what
15:11:19  <Ammler> Xaroth: you have now more then one
15:11:24  <Xaroth> Ammler: i kno
15:11:29  <Ammler> maybe your app only looks for the first
15:11:33  <Xaroth> but I think OpenTTD extracts the tars
15:11:48  <PublicServer> <0DM> and it fits:D
15:13:59  <PublicServer> <Xaroth> i figgured out the issue
15:14:12  <PublicServer> <Xaroth> stuff downloaded through BaNaNaS isn't inflated, it's kept as a tar
15:14:40  <PublicServer> <Kenji> actually it is inflated
15:14:50  <PublicServer> <Kenji> it's downloaded as .tar.gz
15:15:14  <mitooo_> !password
15:15:14  <PublicServer> mitooo_: moated
15:15:31  <PublicServer> *** mitooo joined the game
15:15:39  <Xaroth> or that.
15:15:49  <PublicServer> *** Progman joined the game
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15:16:13  <PublicServer> <^Sp1ke^> why does 30 have a no unload order @ drop station?
15:16:14  <PublicServer> <0DM> hope i havent made it to long
15:16:34  <PublicServer> <0DM> woops
15:16:50  <PublicServer> <Kenji> cause ODMs not paying any attention whatsoever? :P
15:16:58  <PublicServer> <0DM> thanks for the support kenji:p
15:17:07  <PublicServer> <Kenji> lol, anytime
15:17:14  <PublicServer> <0DM> but i have pwetty trains now
15:17:26  <PublicServer> <Kenji> always good
15:17:43  <PublicServer> <Kenji> btw I found with UKRS you can get away with less traction for farms
15:18:01  <PublicServer> <0DM> prospecting a few iron ores, as we have 3 only
15:18:03  <PublicServer> <Wold> what's the idea of the signals at oil/coal drop
15:18:15  <PublicServer> <Kenji> so farms can get the diesel traction on here
15:18:38  <PublicServer> <0DM> aaah ones a diesel, missed that
15:18:40  <PublicServer> <0DM> i need beer:p
15:18:51  <PublicServer> <Kenji> coal, iron, steel need the better elec traction
15:20:05  <PublicServer> *** Wold has left the game (leaving)
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15:21:23  <PublicServer> <0DM> feel free to eyecandy my stuff^^ i have the taste of a baboon
15:21:36  <PublicServer> <Kenji> ook ook ook
15:21:44  <PublicServer> <0DM> *eats banana*
15:22:10  <PublicServer> <Kenji> *throws ...... nvm
15:22:32  <PublicServer> <^Sp1ke^> hmmm thinking how to expand that station i got for wood.. make a separate station on the other side is an option.. keeps the trains separated
15:23:03  <PublicServer> <Kenji> seperate cargo to seperate stations
15:23:06  <PublicServer> <0DM> try to not have mixed loading
15:23:10  <PublicServer> <^Sp1ke^> ok we got a problem
15:23:15  <PublicServer> <0DM> or a low supply of one can jam the other
15:23:35  <PublicServer> <0DM> uhm
15:23:54  <PublicServer> <0DM> fixed:p
15:24:00  <PublicServer> <Kenji> its ... yeah ^
15:24:33  <PublicServer> <^Sp1ke^> don't know why my coal trains take such a detour but well :)
15:25:35  <PublicServer> <0DM> made a !!todo list
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15:26:42  <PublicServer> <Kenji> re: todo's, S-bahn too?
15:26:49  <PublicServer> <0DM> not really s-bahn
15:26:58  <PublicServer> <0DM> just trams/buses in the pax loop cities
15:27:08  <PublicServer> <Kenji> ah gotcha
15:28:39  <PublicServer> <0DM> heh, offenbach doesnt want a bank
15:29:08  <PublicServer> <^Sp1ke^> paderborn valley ok like that? to keep it separate for wood
15:29:31  <PublicServer> <0DM> thats better
15:29:40  <PublicServer> <0DM> tbh, the double bridges there are a tad overkill
15:29:44  <PublicServer> <Kenji> ^
15:29:47  <PublicServer> <^Sp1ke^> :D
15:30:06  <PublicServer> <^Sp1ke^> thought i finally learned something.. isn't it good again.. :D
15:30:52  <PublicServer> <0DM> hehe, we double busy lines:)
15:31:11  <PublicServer> <0DM> ugh, bank requirements are odd
15:31:24  <PublicServer> <^Sp1ke^> you need... money! :)
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15:31:33  <PublicServer> <0DM> we have that:D
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15:31:43  <PublicServer> <^Sp1ke^> nah.. 300M that's nothing.. ;)
15:32:12  <PublicServer> <0DM> will be more:p
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15:33:52  <PublicServer> <Kenji> lol
15:34:10  <PublicServer> <Kenji> someone plated a station right next to my eyecandy hidden one in Gustrow
15:34:15  <PublicServer> <Kenji> planted*
15:34:20  <PublicServer> <0DM> really?
15:34:24  <PublicServer> <0DM> woops sorry:$
15:34:32  <PublicServer> <0DM> missed it b/c of eyecandy:D
15:34:34  <PublicServer> <Kenji> see the shipping shed?
15:34:40  <PublicServer> <0DM> and the v
15:34:43  <PublicServer> <Kenji> heh
15:35:20  <PublicServer> <Kenji> all the pax stations have at least one like that
15:35:29  <PublicServer> <0DM> nice
15:35:34  <PublicServer> <0DM> im trying to add banks to all 6
15:35:38  <PublicServer> <0DM> on 4, last 2 dont want
15:36:18  <Brot> [Blog entry] Now testing: infrastructure sharing patch beta2 (planetmaker) - http://www.openttdcoop.org/blog/2009/04/25/now-testing-infrastructure-sharing-patch-beta2/
15:36:21  <PublicServer> <^Sp1ke^> i get a feeling the regensburg entrance is wrong
15:36:39  <PublicServer> <^Sp1ke^> or well too short
15:38:28  <PublicServer> <^Sp1ke^> is regenburg entrance too short?
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15:38:57  <PublicServer> <0DM> you could extend it a tad, just to be sure
15:44:15  <PublicServer> <0DM> added combi trains
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15:46:35  <PublicServer> <Kenji> hmm sawmill looks... yea
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15:47:12  <PublicServer> <mitooo> yea, shitty build :)
15:47:37  <PublicServer> <0DM> heh, mixed TGV:D
15:47:45  <PublicServer> <Kenji> could at least give them orders
15:47:54  <PublicServer> <0DM> sigh
15:48:01  <PublicServer> <Kenji> so they stop flashing lost and bad orders at me :P
15:48:04  <PublicServer> <0DM> lemme find the other one:D
15:48:18  <PublicServer> <Kenji> their shared
15:48:27  <PublicServer> <Kenji> okay, were shared
15:48:37  <PublicServer> <0DM> shared with the wrong one:p
15:48:40  <Booth> another new game?
15:49:00  <PublicServer> <Progman> no, just updated due autorail bug
15:49:14  <Booth> autorail?
15:49:24  <PublicServer> <0DM> they actually work without orders as its closed system:p
15:49:41  <PublicServer> <Progman> there was a bug where autrail doesn't work properbly
15:50:25  <Booth> !passwordx
15:50:25  <PublicServer> <0DM> should work now
15:50:27  <Booth> !password
15:50:27  <PublicServer> Booth: sundae
15:50:33  <PublicServer> <Kenji> yea
15:50:49  <PublicServer> <0DM> ill be back later:)
15:51:27  <PublicServer> *** 0DM has left the game (leaving)
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15:57:45  <PublicServer> <Kenji> ick, sawmill is.... >_>
15:58:24  <PublicServer> <mitooo> you may help me^^
15:58:27  <PublicServer> <^Sp1ke^> is sawmill done and ready to receive trains or?
15:58:32  <PublicServer> <^Sp1ke^> or almost
15:58:33  <PublicServer> <mitooo> not yet
15:58:34  <PublicServer> <Kenji> no
16:00:35  <PublicServer> *** mitooo has joined spectators
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16:01:06  <PublicServer> <Kenji> zzz
16:01:27  <Ammler> that is so annoying people using prefixes for server names to fake the sorting
16:01:42  <PublicServer> *** Kenji has left the game (connection lost)
16:01:50  <PublicServer> <^Sp1ke^> :)
16:02:02  <planetmaker> !ip
16:02:02  <PublicServer> planetmaker: ps.openttdcoop.org
16:02:13  <PublicServer> <^Sp1ke^> i know that.. openttd isn't the only game it happens
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16:06:06  *** ChanServ sets mode: +o KenjiE20
16:06:30  <KenjiE20> uch
16:07:41  <PublicServer> *** Kenji joined the game
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16:21:06  <planetmaker> !ip
16:21:06  <PublicServer> planetmaker: ps.openttdcoop.org
16:22:28  <PublicServer> <^Sp1ke^> sudden silence...
16:23:11  <PublicServer> *** AmmIer has left the game (leaving)
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16:23:11  <PublicServer> *** Game paused (not enough players)
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16:25:12  <PublicServer> *** Game unpaused (enough players)
16:27:15  <PublicServer> <^Sp1ke^> ellow :)
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16:43:47  <PublicServer> <Xaroth> those bridges look funn.. pillars right on top op of the track
16:43:53  <PublicServer> <^Sp1ke^> where?
16:43:59  <PublicServer> <Xaroth> SLH 03
16:44:09  <PublicServer> <^Sp1ke^> ah yes.. noticed that :D
16:45:29  <PublicServer> <^Sp1ke^> guess the bridges can be replaced for some others to fix that but well :)
16:48:31  <Ammler> someone here knows, how to rename a lot files at once
16:48:59  <Ammler> something like "rename "s/h08d2033e/IS2.0-beta2/" *   "
16:49:02  <hylje> in bash?
16:49:07  <Ammler> hylje: yes
16:49:58  <Ammler> hylje: that is what we like: http://mz.openttdcoop.org/is2/bundles/IS2.0-beta2/openttd-is2-IS2.0-beta2-windows-win32.zip
16:50:21  <Ammler> that is what we have openttd-is2-h08d2033e-windows-win32.zip
16:50:32  <planetmaker> !ip
16:50:33  <PublicServer> planetmaker: ps.openttdcoop.org
16:50:44  <hylje> hm
16:51:30  <PublicServer> *** Chris Booth has left the game (connection lost)
16:52:42  <planetmaker> !password
16:52:42  <PublicServer> planetmaker: simile
16:52:53  <PublicServer> *** planetm4ker joined the game
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16:54:21  <hylje> for f in `find ...`; do ...; mv $f $transformed_f; done;
16:55:40  <Ammler> hylje: http://mz.openttdcoop.org/bundles/is2/IS2.0-beta2/ <-- that works here?
16:56:06  <planetmaker> !password
16:56:06  <PublicServer> planetmaker: oddity
16:56:19  <PublicServer> *** planetm4ker has left the game (leaving)
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16:56:26  <planetmaker> sorry guys for the joins and quits
16:56:40  <hylje> not as is
16:57:02  <hylje> there needs to be some magic to turn $f into the desired filename
16:57:08  <Ammler> rename h08d2033e IS2.0-beta2 * <-- worked
16:57:15  <hylje> neat
16:58:18  <PublicServer> <Xaroth> why use PBS for the OIL/COAL drop?
16:58:37  <PublicServer> <Xaroth> it's just 2 lanes, would be much more efficient to use pres
16:58:46  <PublicServer> <^Sp1ke^> don't look at me :)
16:58:55  <PublicServer> <^Sp1ke^> i just made that 1 SLH and the stations connected to it :)
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18:31:15  <ODM> woohoo
18:31:19  <ODM> !password
18:31:19  <PublicServer> ODM: skimpy
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18:32:15  <PublicServer> <0DM> anything going on?
18:32:30  <PublicServer> <^Sp1ke^> not much... just making sure all existing stuff runs
18:33:34  <PublicServer> <^Sp1ke^> sawmill seems not finished yet
18:33:46  <PublicServer> <0DM> indeed
18:34:18  <PublicServer> <0DM> hm brilliant, the mail/valuables trains snuck together
18:35:57  <PublicServer> *** mitooo has joined company #1
18:36:47  <PublicServer> <^Sp1ke^> but all seems to be going...
18:36:54  <PublicServer> *** mitooo has left the game (leaving)
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18:36:57  <PublicServer> <0DM> well add new staitons:)
18:37:11  <PublicServer> <^Sp1ke^> i just did :)
18:37:14  <PublicServer> <^Sp1ke^> coal :)
18:37:15  <PublicServer> <0DM> nice
18:37:20  <PublicServer> <^Sp1ke^> and i also did your stations with newgrfs :)
18:37:28  <PublicServer> <0DM> hehe
18:38:16  <PublicServer> <^Sp1ke^> also can do a wood one but well near sangerhausen..
18:38:21  <PublicServer> <^Sp1ke^> but is it too far from the SL?
18:38:26  <PublicServer> *** AmmIer joined the game
18:38:38  <PublicServer> <0DM> uhm the sawmill isnt there yet
18:38:44  <PublicServer> <0DM> wood trains wont do much
18:38:45  <PublicServer> <0DM> hey ammler:)
18:38:47  <PublicServer> <^Sp1ke^> i know but can prepare stations :)
18:39:25  <PublicServer> <^Sp1ke^> ah.. i see livestock and grain :)
18:39:25  <PublicServer> <AmmIer> :-)
18:40:03  <PublicServer> <0DM> how goes?
18:40:44  <PublicServer> <AmmIer> is that question for me?
18:40:53  <PublicServer> <AmmIer> :-)
18:40:53  <PublicServer> <0DM> yes
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18:41:16  <PublicServer> <AmmIer> personally good, but openttdish not
18:41:26  <PublicServer> <0DM> hm why not?
18:41:42  <PublicServer> <AmmIer> we have some troubles to advertise the IS server
18:41:57  <PublicServer> <0DM> hmm
18:42:15  <PublicServer> <0DM> how come?
18:42:36  <PublicServer> <AmmIer> dunno, that is what sucks
18:42:47  <PublicServer> <0DM> advertise as in, the ingame browser?
18:42:57  <PublicServer> <AmmIer> yeah, or on the website
18:43:27  <PublicServer> <0DM> afraid i can't help you with that
18:46:01  <PublicServer> <0DM> first iron ore train running
18:47:37  <planetmaker> hehe. The current (or next) nightly will allow to use the cooper as currency :)
18:47:56  <PublicServer> <0DM> wut?:D
18:48:13  <PublicServer> <0DM> did my brian jsut freeze out?:D
18:50:06  <PublicServer> <0DM> wheres our large saturdayevening crowd anyway?
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18:56:21  <macee> !password
18:56:22  <PublicServer> macee: celery
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18:57:32  <PublicServer> <^Sp1ke^> odm
18:57:33  <PublicServer> <^Sp1ke^> you got a problem
18:57:36  <PublicServer> <^Sp1ke^> with your ore mine
18:57:42  <PublicServer> <^Sp1ke^> it's.. dead... :)
18:57:44  <PublicServer> *** Kenji joined the game
18:57:46  <PublicServer> <Kenji> RAWR
18:57:47  <PublicServer> <0DM> heh
18:58:01  <PublicServer> <0DM> then technically, i don't have a problem with my ore mine
18:58:53  <PublicServer> <0DM> just like berlusconi doesnt dye his hair, as it's technically not his hair:D
18:59:06  <PublicServer> <AmmIer> why don't you not make combined pax trains
18:59:22  <PublicServer> <AmmIer> with mail and values on the same train
18:59:25  <PublicServer> <0DM> ammler, i'm not stopping you:)
18:59:43  <PublicServer> <Kenji> um... isn't that already running?
18:59:46  <PublicServer> <AmmIer> I would run too fast, you couldn't :P
18:59:47  <PublicServer> <0DM> we just started with pax, then i added 4 combi's
18:59:56  <PublicServer> <0DM> i've got a bike, i win:D
19:00:05  <PublicServer> <AmmIer> hehe
19:00:30  <PublicServer> *** Xaroth has left the game (leaving)
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19:00:39  <PublicServer> <AmmIer> there should be a possibility to disable default stations
19:00:54  <PublicServer> <0DM> you really dislike them don't you:p
19:01:06  <PublicServer> <AmmIer> I almost hate default set, yes.
19:01:28  <PublicServer> <0DM> they're alright^^ *reminiscences of the old days*
19:02:34  <PublicServer> <^Sp1ke^> i first create them as default and edit them to newgrfs ones later :)
19:05:11  <PublicServer> <^Sp1ke^> btw odm i made new ore trains somewhere else to be the first ones to drop off :)
19:05:26  <PublicServer> <0DM> :D
19:06:52  <PublicServer> <^Sp1ke^> who is going to finish sawmill btw?
19:07:26  <PublicServer> <0DM> i think ive done enoguh of the big stuff
19:07:53  <PublicServer> <^Sp1ke^> i'm already happy i could finish my first SLH :)
19:07:58  <PublicServer> <Kenji> I'll do it...... if you just want a giant PBS terminus :P
19:08:07  <PublicServer> <^Sp1ke^> kenji that even i can do ;)
19:08:14  <PublicServer> <Kenji> that was my point
19:08:25  <PublicServer> <0DM> hmm now i feel bad
19:08:30  <PublicServer> <0DM> *looks at iron drop*
19:08:31  <PublicServer> <0DM> :p
19:08:40  <PublicServer> <Kenji> :P
19:08:55  <PublicServer> <Kenji> I think that one should be fairly good under load tbh
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19:09:36  <PublicServer> <0DM> heavy load will kill it because of the single exit
19:09:39  <PublicServer> <0DM> but for now its fine
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19:13:10  <PublicServer> <^Sp1ke^> depot! :)
19:13:23  <PublicServer> <0DM> its there:P
19:13:27  <PublicServer> <Kenji> wut?
19:14:36  <PublicServer> <^Sp1ke^> why send out my ore train? :)
19:14:40  <PublicServer> <0DM> uh
19:14:41  <PublicServer> <^Sp1ke^>  has no orders yet :D
19:14:42  <PublicServer> <0DM> did i?
19:14:45  <PublicServer> <^Sp1ke^> y :)
19:14:48  <Wold> !password
19:14:48  <PublicServer> Wold: hunter
19:14:56  <PublicServer> <0DM> hm thought i had my livestock
19:16:03  <PublicServer> *** Wold joined the game
19:16:31  <PublicServer> <Wold> odm where do you want a SLH
19:16:50  <PublicServer> <Kenji> those DS3 pantos look weird
19:17:00  <PublicServer> <0DM> id think at $slh here
19:17:05  <PublicServer> <^Sp1ke^> and we just had an iron drop odm :)
19:17:15  <PublicServer> <0DM> not quite about other places, any thoughts?
19:17:33  <PublicServer> <0DM> sure*
19:17:35  <PublicServer> <Wold> and from the track to where?
19:17:57  <PublicServer> <0DM> eastwards
19:18:03  <PublicServer> <0DM> can always cross over if need be
19:19:04  <PublicServer> <Kenji> incoming leaderboard
19:19:40  <PublicServer> <Kenji> >_>
19:19:50  <PublicServer> *** ^Spike^1^ has left the game (leaving)
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19:20:24  <PublicServer> <Kenji> did they change that? or did you tweak the .cfg?
19:25:09  <PublicServer> <0DM> 2cc needs a bit more wagon variety:)
19:25:22  <PublicServer> <Kenji> heh
19:26:31  <PublicServer> <0DM> sideline fully up^^
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19:32:24  <PublicServer> <^Sp1ke^> hmmm my solution at that SLH is very bad... :)
19:33:48  <PublicServer> <AmmIer> I have seen worse
19:33:57  <PublicServer> <^Sp1ke^> well i wanted to just loop around there :D
19:34:24  <PublicServer> <^Sp1ke^> still looped around but in a more decent way :)
19:34:56  <PublicServer> <Wold> i'm pretty sure the slh i built is ok, but pls, someone check it
19:35:33  <PublicServer> <^Sp1ke^> ugly.. but how else to do it..
19:35:48  <PublicServer> <AmmIer> I placed a hint ;-)
19:36:01  <PublicServer> <^Sp1ke^> that would mean they can only enter from 1 side.. or loop around the whole ML? :)
19:36:10  <PublicServer> <AmmIer> no
19:36:18  <PublicServer> <AmmIer> you need to keep the other
19:37:02  <PublicServer> <Wold> i think they meant something else
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19:38:45  <PublicServer> <Wold> the exit of a station should be at least tl+1 right
19:39:02  <PublicServer> <AmmIer> of a drop
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19:39:22  <PublicServer> <Wold> in heitersheim hbf
19:39:31  <PublicServer> <AmmIer> but a pickup of a single raw industry doesn't matter
19:39:34  <PublicServer> <Wold> the northern exit - it should be 1 tile longer
19:40:38  <PublicServer> <AmmIer> well
19:40:49  <PublicServer> <AmmIer> imo, not really important
19:41:10  <PublicServer> <AmmIer> as 2 trains shouldn't leave the station together
19:41:23  <PublicServer> <Wold> they shouldn't but they do ;)
19:41:47  <PublicServer> <Kenji> that's not the point at that station
19:41:55  <PublicServer> <AmmIer> then you should built that they can't ;-)
19:41:58  <PublicServer> <Kenji> the point there is to get the corner in
19:42:19  <PublicServer> <AmmIer> who made those ugly reserversations?
19:42:49  <PublicServer> <Wold> where?
19:42:56  <PublicServer> <AmmIer> at every pax stations
19:43:10  <PublicServer> *** 0DM has left the game (leaving)
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19:43:16  <PublicServer> <AmmIer> well, specially on that, I extended for growing
19:43:17  <PublicServer> <Wold> dunno..
19:44:03  <PublicServer> <AmmIer> if you think, the station needs 8 plattforms, you shouldn't just make the reservation for the station
19:45:09  <PublicServer> <Kenji> pfft, at the current growth it won't need 8 till about 2400
19:45:10  <PublicServer> <Kenji> :P
19:46:19  <Mark> !password
19:46:19  <PublicServer> Mark: banker
19:46:55  <PublicServer> <Wold> a tip: when building, use electrified tracks
19:47:05  <PublicServer> *** Mark joined the game
19:47:07  <PublicServer> <Mark> evening
19:47:12  <PublicServer> <Wold> hello
19:47:36  <PublicServer> <AmmIer> sali
19:47:49  <PublicServer> <Mark> :D
19:48:16  <PublicServer> <Mark> oh nice
19:48:19  <PublicServer> <Mark> dead-end mainlines
19:48:24  <PublicServer> <Mark> easy to spot lost trains :)
19:48:29  <PublicServer> <Mark> see !here
19:48:36  <PublicServer> <Wold> 3 missing
19:48:37  <PublicServer> <Wold> :D
19:48:48  <PublicServer> <Kenji> lol
19:49:24  <PublicServer> *** Kenji has joined company #1
19:49:53  <PublicServer> <^Sp1ke^> now to wonder how they´ve gotten there=
19:49:54  <PublicServer> <^Sp1ke^> ?
19:49:57  <PublicServer> <Wold> and why they would continue north rather than east
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19:55:50  <XeryusTC> !dl win64
19:55:50  <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r16137/openttd-trunk-r16137-windows-win64.zip
19:57:14  <XeryusTC> !password
19:57:14  <PublicServer> XeryusTC: broods
19:57:27  <PublicServer> *** XeryusTC joined the game
19:59:29  <PublicServer> <XeryusTC> what a boring looking game this is
20:00:11  <PublicServer> <AmmIer> planned from a dutchy, what do you expect :P
20:00:28  <PublicServer> <XeryusTC> heh
20:00:36  <PublicServer> <XeryusTC> i wasnt talking about the plan, more about the constructions
20:00:50  <PublicServer> <XeryusTC> they're all so.. default
20:00:59  <PublicServer> <AmmIer> SLH1 isn't
20:01:12  <PublicServer> <XeryusTC> even slh 1 is quite boring to look at from max zoomed out
20:01:18  <PublicServer> <XeryusTC> but it still is the most interesting thing in the game
20:01:32  <PublicServer> <AmmIer> no traffic at all
20:01:45  <PublicServer> <XeryusTC> jup
20:01:52  <XeryusTC> !rcon patch raw_industry construction
20:01:52  <PublicServer> XeryusTC: 'raw_industry' is an unknown setting.
20:02:01  <XeryusTC> !rcon patch raw_industry_construction
20:02:01  <PublicServer> XeryusTC: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
20:02:18  <XeryusTC> !rcon patch raw_industry_construction 1
20:02:49  <XeryusTC> !rcon patch raw_industry_construction 2
20:03:25  <PublicServer> <Wold> bad boys
20:03:33  <PublicServer> <Kenji> BRIBE!
20:03:55  <PublicServer> <AmmIer> I know, who did :P
20:04:10  <PublicServer> <XeryusTC> bribe, where?
20:04:18  <PublicServer> <Kenji> wow 42mil other spent this year
20:04:29  <PublicServer> <XeryusTC> building industries :P
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20:05:01  <PublicServer> <Kenji> at least its not 170mil in town bribe/growth
20:05:44  <PublicServer> <XeryusTC> im not that hard on te world economics :o
20:05:59  <PublicServer> <AmmIer> shall I again show you statistics about docommands?
20:06:24  <PublicServer> *** XeryusTC has left the game (connection lost)
20:06:33  <XeryusTC> !password
20:06:33  <PublicServer> XeryusTC: broods
20:06:36  <PublicServer> <Kenji> lol you broke his net
20:06:49  <PublicServer> *** XeryusTC joined the game
20:07:23  <PublicServer> *** Kenji has left the game (leaving)
20:07:23  <PublicServer> *** Kenji has left the game (connection lost)
20:07:30  <PublicServer> <AmmIer> did someone already report the !grfbug?
20:07:44  <PublicServer> <XeryusTC> smatz signed them
20:07:57  <PublicServer> <XeryusTC> so i guess some devs know ;)
20:08:12  <PublicServer> <AmmIer> well, it is a pikka bug
20:08:28  <PublicServer> <XeryusTC> go tell him then :P
20:08:58  <PublicServer> <AmmIer> no pikka around :-)
20:09:03  <PublicServer> <XeryusTC> someone in for making some trains?
20:10:39  *** Venxir|gone has quit IRC
20:11:27  <PublicServer> *** Wold has left the game (leaving)
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20:11:53  <Wold> bye, hope you make the game a little bit more interesting
20:11:54  <Wold> ;)
20:11:56  *** Wold has quit IRC
20:14:18  <Ammler> !rcon set town_growth_rate 4
20:18:56  <PublicServer> <XeryusTC> made soem 20 extra trains :P
20:18:59  <PublicServer> <XeryusTC> for new stations!
20:23:36  <PublicServer> <^Sp1ke^> why do we create steel but deliver none to factory?
20:23:47  <PublicServer> <XeryusTC> because you havent build the trains yet?
20:23:52  <PublicServer> <^Sp1ke^> seems so..
20:23:57  <PublicServer> <^Sp1ke^> just wondering why no trains yet :)
20:24:04  <Ammler> YOU FAILED
20:24:12  <PublicServer> *** XeryusTC has left the game (connection lost)
20:24:20  <PublicServer> <^Sp1ke^> ... since? :)
20:25:33  <PublicServer> <^Sp1ke^> can i just let them go from iron drop to factory drop?
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20:34:04  <PublicServer> <AmmIer> menno
20:34:19  <PublicServer> <AmmIer> you bugged my test
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20:58:41  <mitooo> !playercount
20:58:41  <PublicServer> mitooo: Number of players: 2
20:59:31  <mitooo> !password
20:59:31  <PublicServer> mitooo: cruels
20:59:42  <PublicServer> *** mitooo joined the game
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21:20:37  <PublicServer> <AmmIer> mitooo: is that serious?
21:20:44  <PublicServer> <mitooo> quite
21:20:47  <PublicServer> <AmmIer> you connect a industry to ML?
21:20:53  <PublicServer> <^Sp1ke^> what am i missing?
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21:29:28  <Razaekel> !password
21:29:28  <PublicServer> Razaekel: nettle
21:29:36  <PublicServer> *** Razaekel joined the game
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21:35:37  <De_Ghosty> it's not just an industry on ml
21:35:46  <De_Ghosty> it's a industry platform :o
21:35:48  <Thijs> !password
21:35:48  <PublicServer> Thijs: nettle
21:35:57  <PublicServer> <Razaekel> where?
21:35:57  <PublicServer> *** Wold joined the game
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21:36:45  <PublicServer> <^Sp1ke^> guess near !connect me
21:37:02  <PublicServer> <Razaekel> lol
21:37:03  <PublicServer> *** AmmIer has joined spectators
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21:37:26  <PublicServer> <Wold> sorry about the !connect me station but i had to go out for a while
21:37:40  <PublicServer> <^Sp1ke^> wel E of it is a sign saying: SHL needed :D
21:37:46  <PublicServer> <^Sp1ke^> well*
21:39:08  <PublicServer> <Wold> bout the farm and coal mine near eisenhut...
21:39:25  <PublicServer> <Wold> can i connect them over the ml and to slh04
21:39:36  <PublicServer> <Wold> or i have to make another slh?
21:43:40  <PublicServer> *** Wold has left the game (leaving)
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21:45:16  <PublicServer> <Thijs> Hi
21:45:36  <PublicServer> <Thijs> Are cities deliberately built so they cannot expand
21:45:39  <PublicServer> <Razaekel> im amused by the convultions of the prio passing track at BBH01
21:45:57  <PublicServer> <Razaekel> thijs, we are restricting the expansion of the cities
21:46:29  <PublicServer> <Thijs> why?
21:46:39  <PublicServer> <Razaekel> uh
21:46:42  <PublicServer> <Razaekel> ask kenji
21:46:45  <PublicServer> <Razaekel> i dunno
21:46:48  <PublicServer> *** AmmIer has left the game (leaving)
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21:46:53  <KenjiE20> wut?
21:47:11  <PublicServer> <Thijs> why are cities not further expanding
21:47:59  <KenjiE20> do they have four seperate stations?
21:48:07  <PublicServer> <Razaekel> no
21:48:16  <KenjiE20> then they're probably on that limit
21:48:29  <KenjiE20> !rcon set town_growth_rate
21:48:29  <PublicServer> KenjiE20: Current value for 'town_growth_rate' is: '4' (min: 0, max: 4)
21:48:51  <PublicServer> <Thijs> cities appear to be built so they cannot grow
21:49:01  <PublicServer> <Razaekel> that's easy to fix
21:49:05  <PublicServer> <Razaekel> demo some buildings
21:49:10  <KenjiE20> oh don't ask me then, ask whoever decided to build roads
21:49:14  <PublicServer> <Thijs> yes but i was wondering if that was intentional
21:49:24  <PublicServer> <Thijs> or if i can mess with it
21:49:25  <PublicServer> <Razaekel> dunno
21:49:32  <PublicServer> <Razaekel> but they really shouldnt be like that
21:49:41  <PublicServer> <Razaekel> there's no space to add tracks for more stations
21:49:48  <KenjiE20> well it does stop them building like loonies
21:50:07  <PublicServer> <Razaekel> towns cant build roads
21:50:12  <PublicServer> <Razaekel> so they cant expand
21:50:21  <PublicServer> <Thijs> e.g. offenbach, cannot expand any further
21:50:22  <PublicServer> <Razaekel> other than updating their buildings
21:50:43  <PublicServer> *** Kenji joined the game
21:51:28  <PublicServer> <Kenji> meh
21:51:45  <PublicServer> <Kenji> maybe finish the main cargo net first
21:51:50  <PublicServer> <Kenji> then tackle growing the cities
21:53:07  <PublicServer> <Thijs> is it possible to build rivers and waterfalls?
21:53:18  <PublicServer> <Kenji> only in editor
21:53:19  <PublicServer> <Thijs> or only when you ediit a scenario
21:53:26  <PublicServer> <Thijs> too bad
21:56:39  <PublicServer> <Razaekel> man, it's like there's an obsession with eyecandy in this game
21:56:44  <PublicServer> *** Kenji has left the game (leaving)
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21:56:50  <PublicServer> <Thijs> yeah, great
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21:57:03  <PublicServer> <^Sp1ke^> one hates it.. other one likes it... :)
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21:57:26  <PublicServer> <Thijs> think this is the best looking game i've seen ofr a long time on the ps
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21:58:43  <PublicServer> <Thijs> is chemnitz south station supposed to become the sawmill station?
21:58:48  <PublicServer> <^Sp1ke^> seems so..
21:58:55  <PublicServer> <^Sp1ke^> hasn't been build on for a long time now
21:59:01  <PublicServer> <Thijs> anyone mind if i start wotking on it?
21:59:11  <PublicServer> <^Sp1ke^> i don't... :)
21:59:17  <PublicServer> <^Sp1ke^> i didn't want to try cause i don't know how to atm :)
21:59:28  <PublicServer> *** Razaekel has left the game (leaving)
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22:00:00  <PublicServer> <Thijs> what is the CL?
22:00:12  <PublicServer> <^Sp1ke^> eh... they said to me 3 was fine
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22:07:44  <Booth> !password
22:07:44  <PublicServer> Booth: pokier
22:07:50  <PublicServer> *** mitooo has left the game (leaving)
22:07:50  <PublicServer> *** mitooo has left the game (connection lost)
22:07:58  *** mitooo has quit IRC
22:08:09  <Booth> !players
22:08:11  <PublicServer> Booth: Client 7 (Orange) is ^Sp1ke^, in company 1 (Deutsche Bahn)
22:08:11  <PublicServer> Booth: Client 87 (Orange) is Chris Booth, in company 1 (Deutsche Bahn)
22:08:11  <PublicServer> Booth: Client 83 (Orange) is Thijs, in company 1 (Deutsche Bahn)
22:08:34  <PublicServer> *** Chris Booth joined the game
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22:20:43  <PublicServer> <^Sp1ke^> just needs a sawmill now? :)
22:20:56  <PublicServer> <Thijs> guess so
22:21:15  <PublicServer> <Thijs> and some eyecandy
22:21:25  <PublicServer> <^Sp1ke^> and some trains.. had 2 waiting :)
22:24:25  <PublicServer> <^Sp1ke^> that penalty should be in that way? cause that's a 1 way signal
22:24:53  <PublicServer> <Thijs> yes, because it's the wrong way it works as a penalty
22:25:06  <PublicServer> <^Sp1ke^> i mean as in wrong way they never enter that block
22:25:19  <PublicServer> <Thijs> it's path based signal, so trains can ignore them
22:25:25  <PublicServer> <Thijs> when they are the wrong way
22:25:32  <PublicServer> <Thijs> but there is a penalty
22:25:42  <PublicServer> <Thijs> meaning that trains will favour the oiuter track
22:25:43  <PublicServer> <^Sp1ke^> thought only these got ignore from the wrong way
22:26:14  <PublicServer> <^Sp1ke^> had trouble with that one myself as in trains never going against it :)
22:26:18  <PublicServer> <Thijs> ehm, you are right
22:26:35  <PublicServer> <Thijs> i  was sleeping
22:26:39  <PublicServer> <^Sp1ke^> :)
22:27:01  <PublicServer> <Thijs> thanks
22:27:22  <PublicServer> <^Sp1ke^> i know it cause i had trouble with it myself one game :)
22:27:46  <PublicServer> <Thijs> now let the trains come
22:28:05  <PublicServer> <^Sp1ke^> atleast 2 going for loading
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22:32:19  <PublicServer> <^Sp1ke^> btw isn't also some signalling missing?
22:32:31  <PublicServer> <Thijs> where?
22:32:41  <Mark> !password
22:32:41  <PublicServer> Mark: arenas
22:32:43  <PublicServer> <^Sp1ke^> at the v here signs
22:32:57  <PublicServer> *** Mark joined the game
22:32:58  <PublicServer> <Mark> 'lo
22:33:03  <PublicServer> <Thijs> yes
22:33:11  <PublicServer> <Thijs> it is missing
22:33:20  <PublicServer> <^Sp1ke^> and the part in between?
22:33:49  <PublicServer> <Thijs> yes, much better
22:34:02  <PublicServer> <Mark> why not use the Re460?
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22:34:24  <PublicServer> <^Sp1ke^> speed limit is 160km/h
22:34:35  <PublicServer> <Mark> :/
22:34:42  <PublicServer> <Mark> those should be off
22:35:09  <PublicServer> <^Sp1ke^> ?
22:35:16  <PublicServer> <Mark> speed limits should be off
22:35:25  <PublicServer> <^Sp1ke^> oh
22:35:38  <KenjiE20> they are - it's the plan
22:35:40  <PublicServer> <^Sp1ke^> not my idea..
22:36:06  <PublicServer> <Mark> that's stupid
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22:37:46  <Thijs> !password
22:37:46  <PublicServer> Thijs: arenas
22:37:57  <PublicServer> *** Thijs joined the game
22:37:57  <PublicServer> <^Sp1ke^> i start to wonder why my grain train goes around the whole ML from the factory...
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22:40:39  <PublicServer> <^Sp1ke^> time for me to go to bed i guess
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22:41:00  <PublicServer> <Thijs> gn
22:41:11  <PublicServer> <^Sp1ke^> ty... you too i think.. :)
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