Times are UTC Toggle Colours
00:00:11 *** KenjiE20|LT has joined #openttdcoop 00:00:11 *** ChanServ sets mode: +o KenjiE20|LT 00:05:41 *** KenjiE20 has quit IRC 00:16:48 <Ammler> SmatZ: the non non-stop bug is in use on the current ps game 00:24:00 <Ammler> !rcon set stop_location 00:24:01 <PublicServer> Ammler: Current value for 'stop_location' is: '2' (min: 0, max: 2) 00:24:29 <Sol2> anyone knows when the first maglev appears? 00:24:37 <Ammler> !rcon set stop_location 0 00:24:40 <Booth> what set? 00:24:51 <Sol2> no GRF for maglev 00:25:21 <Sol2> just some GRFs for trains 00:25:30 <Sol2> ICE,TGV and some kinds more 00:25:40 <Booth> you may not get mag lev 00:25:45 <Booth> but arround 2015 00:25:50 <Booth> if it appears 00:25:58 <Booth> can be upto 2 years earlyer 00:26:00 <Sol2> 2017 now but doesn't appear yet 00:26:48 <Sol2> in the previous game i built maglev and i didn't changed GRF settings 00:26:51 <Sol2> but y ... 00:26:51 <Booth> lev 1 appears in 2020 in tem 00:26:56 <Sol2> oh 00:26:57 <Sol2> thx a lot 00:27:01 <Booth> http://wiki.openttd.org/Lev1_%27Leviathan%27 00:27:09 <Booth> http://wiki.openttd.org/Trains 00:27:16 <Booth> this is a very useful site 00:27:50 <Sol2> lol thx 00:30:21 <Booth> hope that helped 00:31:28 *** mizipzor has joined #openttdcoop 00:31:45 <PublicServer> *** Chris Booth has left the game (leaving) 00:31:45 <PublicServer> *** Chris Booth has left the game (connection lost) 00:31:45 <PublicServer> *** Game paused (not enough players) 00:31:50 <Sol2> helped me so much 00:31:52 <Sol2> thx a lot 00:31:53 <Sol2> XD 00:32:02 <Booth> i broke the openttdcoop rule 00:32:05 <Booth> and so has ammler 00:32:08 <Booth> dont idle 00:32:22 <Sol2> lol? 00:32:23 <Ammler> I didn't 00:32:29 <Booth> you did 00:32:39 <Booth> you are still connected 00:32:58 <Sol2> heh, 00:33:09 <Booth> !players 00:33:11 <PublicServer> Booth: Client 457 (Orange) is AmmIer, in company 1 (Metropolis) 00:33:12 <Ammler> Booth: what was the topic in #openttd, I spoke about 00:33:19 <Sol2> i have to extend my network but i can't decide how to XD 00:33:23 <Booth> ooh yeah 00:33:25 <Booth> lol 00:33:31 <Booth> then i broke the rule 00:33:33 <Ammler> and where do you think, I have that bug. 00:33:44 <Booth> ps 00:33:48 <Booth> ok my bad 00:33:56 * Booth slaps myself 00:34:02 <PublicServer> <AmmIer> of course it is 00:34:08 * Booth slaps himself 00:34:23 * Booth offers ammler a cookie to make it better 00:35:03 <PublicServer> *** AmmIer has left the game (leaving) 00:35:05 <PublicServer> *** AmmIer has left the game (connection lost) 00:35:50 <Booth> any how i am off to bed now nn 00:36:18 <Ammler> night 00:38:00 <Sol2> gute nacht 01:00:46 *** ululare has joined #openttdcoop 01:19:53 *** Barter has joined #openttdcoop 01:38:51 *** Barter has quit IRC 01:43:32 *** ululare has quit IRC 01:44:53 *** PeterT has joined #openttdcoop 01:45:53 <PeterT> !password 01:45:53 <PublicServer> PeterT: decree 01:46:09 <PublicServer> *** Peter joined the game 01:46:43 *** PeterT has quit IRC 01:47:16 <PublicServer> <Peter> any one in IRC? 01:47:53 *** themroc has quit IRC 01:48:20 *** PeteT has joined #openttdcoop 01:48:32 <PeteT> any one in here could join me to unpause the game? 01:48:59 *** Zulan has quit IRC 01:49:34 <PublicServer> *** Peter has left the game (leaving) 01:49:34 <PublicServer> *** Peter has left the game (connection lost) 01:49:53 *** PeteT has quit IRC 01:52:56 *** ululare has joined #openttdcoop 01:53:17 <ululare> Hey guys. If anyone has time I would like some feedback on my new design. http://www.tt-forums.net/viewtopic.php?f=47&t=43476 01:56:08 *** ululare1 has joined #openttdcoop 01:57:25 *** ululare has quit IRC 01:59:00 <ululare1> just changing IRC clients 02:45:26 *** KenjiE20|LT has quit IRC 03:18:32 *** ululare1 has quit IRC 04:12:41 *** [1]Booth has joined #openttdcoop 04:17:41 *** Booth has quit IRC 04:17:41 *** [1]Booth is now known as Booth 04:44:58 *** `Fuco``OFF has joined #openttdcoop 04:45:49 *** Fuco has quit IRC 04:52:38 *** Clifs has joined #openttdcoop 05:03:52 <Clifs> First time on the Public Server, How do I join Mucht? 05:04:08 <Mucht> good morning Clifs 05:04:14 <Mucht> !playercount 05:04:14 <PublicServer> Mucht: Number of players: 0 05:04:21 <Clifs> good evening to you. 05:04:21 <Mucht> well, as you see, currently there is no one playing 05:04:26 <Mucht> ah good evening :-) 05:04:28 <ZarenorDarkstalker> I'm free to join if he wants to poke about 05:04:48 <Mucht> move on - I gotta go to work here ;-) 05:04:52 <Mucht> its 7 am here 05:04:59 <ZarenorDarkstalker> ahh.. it's 1 here 05:04:59 <Clifs> oh. I can keep working on my solo game. I was just wondering if anything was currently happening. 05:05:15 <Mucht> maybe ZarenorDarkstalker shows you around, Clifs 05:05:21 <Clifs> thanks for your time mucht. enjoy work. 05:05:27 <ZarenorDarkstalker> for the moment there isn't, but if you'd like to look at it 05:05:39 <Mucht> kk, then have a nice evening 05:05:52 *** Godde has joined #openttdcoop 05:06:03 <Clifs> sure if you've got time ZarenorDarkstalker 05:06:19 <ZarenorDarkstalker> sure. you'll need the current for coop nightly 05:06:22 <ZarenorDarkstalker> and the password 05:06:26 <ZarenorDarkstalker> !password 05:06:26 <PublicServer> ZarenorDarkstalker: ravage 05:06:30 <ZarenorDarkstalker> will get you password 05:06:58 <PublicServer> *** ZarenorDarkstalker joined the game 05:07:02 <Clifs> !password 05:07:02 <PublicServer> Clifs: ravage 05:07:17 <PublicServer> <ZarenorDarkstalker> it changes every couple of minutes 05:07:24 <Clifs> i don't have the latest nightly. give me a minute. 05:07:35 <PublicServer> <ZarenorDarkstalker> and if you don't have the correct nightly 05:07:52 <ZarenorDarkstalker> !dl 05:07:53 <PublicServer> ZarenorDarkstalker: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 05:08:13 <ZarenorDarkstalker> it isn't latest it's r16189 05:09:50 <Clifs> I'm running the stable. 05:10:30 <ZarenorDarkstalker> on windows? 05:11:03 <Clifs> yes. 05:11:07 <ZarenorDarkstalker> !dl win32 05:11:07 <PublicServer> ZarenorDarkstalker: http://binaries.openttd.org/nightlies/trunk/r16189/openttd-trunk-r16189-windows-win32.zip 05:11:10 <ZarenorDarkstalker> will work then 05:11:34 <ZarenorDarkstalker> and if you do have 64 05:11:37 <Clifs> thanks. 05:11:44 <ZarenorDarkstalker> you could get win64 the same way 05:12:18 <ZarenorDarkstalker> and glad to help 05:18:13 <Clifs> !password 05:18:13 <PublicServer> Clifs: grouch 05:19:48 <Clifs> !server 05:19:52 <Clifs> doesn't work. 05:19:56 <Clifs> hehe 05:20:21 <ZarenorDarkstalker> should be on the list 05:22:03 <Clifs> not there. 05:22:11 <ZarenorDarkstalker> hm 05:22:16 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 05:22:16 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 05:22:47 <ZarenorDarkstalker> ps.openttdcoop.org:3739 05:23:13 <ZarenorDarkstalker> just try clicking find server 05:25:13 <Godde> wow 05:25:19 <Godde> there are people online xD 05:25:56 <ZarenorDarkstalker> for once, right? 05:26:33 <Godde> not rly :P but its quite early, wasnt expecting it 05:26:42 <Clifs> !password 05:26:42 <PublicServer> Clifs: chided 05:27:05 <PublicServer> *** clifs joined the game 05:27:14 <PublicServer> *** Game unpaused (enough players) 05:27:21 <Godde> or is anyone here from the states or similar? 05:27:27 <ZarenorDarkstalker> I'm US 05:27:29 <PublicServer> *** ZarenorDarkstalker joined the game 05:27:33 <ZarenorDarkstalker> about 1:3 here 05:27:39 <ZarenorDarkstalker> *1:30 05:27:49 <ZarenorDarkstalker> or 1.30 depending who you ask 05:28:26 <gleeb> Or 0130 05:28:30 <gleeb> or 01:30 05:28:39 <gleeb> or 1:30am 05:28:40 <Godde> ok 05:28:44 <Godde> its 7:30 am here :P 05:28:46 <Clifs> 2230 here. 05:28:49 <ZarenorDarkstalker> lol, you make a good point gleeb 05:28:58 <gleeb> Godde: Mainland europe? 05:29:01 <Godde> ye 05:29:10 <Godde> just chillin at my pc before school xD 05:29:12 <ZarenorDarkstalker> I like 01.30 myself, though being american tey and i usually use a colon 05:29:47 <PublicServer> *** Gleeb joined the game 05:33:55 <Clifs> What besides a shitty computer could be the reason slowness i'm experiencing? 05:34:10 <PublicServer> <Gleeb> How shitty is shitty? 05:34:18 <Godde> the massive amount of trains and calculations for signals? 05:34:27 <Clifs> my mouse is pretty much unusable. 05:34:31 <ZarenorDarkstalker> definitely something about the over 1000 trains 05:34:37 <Clifs> hehe. 05:34:58 <Clifs> this is more detailed than pile transport. 05:35:09 <Clifs> never seen anything this intricate. 05:36:37 <Godde> anyone wanna take a look at my game? *hint hint* see if anyone has got any advice on how to improve the junctions and such 05:36:51 <PublicServer> <Gleeb> Sure, link away. 05:36:59 <Godde> first things first 05:37:04 <Godde> where do i upload? :) 05:37:13 <Clifs> smile 05:37:15 <PublicServer> <Gleeb> Wherever you have space. 05:37:59 <Godde> tried sending directly to you, gleeb - did it work? 05:39:38 <gleeb> Godde: no 05:39:42 <Godde> hmm 05:39:43 <Godde> xD 05:40:42 <Clifs> What's the point of speed bumps I see occasionally on public server archives? 05:40:57 <Clifs> !double 05:41:05 <gleeb> Speed bumps? 05:41:07 <Clifs> sign on this game. 05:41:51 <gleeb> The won't affect train speed 05:42:02 <Clifs> really? 05:42:10 <gleeb> really 05:42:15 <PublicServer> <ZarenorDarkstalker> not with realistic acceleration 05:42:28 <PublicServer> <ZarenorDarkstalker> Wich is a requirement for coop games 05:42:29 <Clifs> oh. I guess pile transport is from older train acceleration 05:42:33 <PublicServer> <ZarenorDarkstalker> *Which 05:43:46 <Godde> http://www.tt-forums.net/viewtopic.php?f=29&t=43479 05:44:56 <PublicServer> <Gleeb> Argh, it's in foreign. 05:45:26 <PublicServer> *** Gleeb has left the game (leaving) 05:45:26 <PublicServer> *** Gleeb has left the game (connection lost) 05:45:33 <Godde> !playercoutn 05:45:37 <Godde> !playercount 05:45:37 <PublicServer> Godde: Number of players: 4 05:47:41 <gleeb> Godde: Do you know how to create priority lines? 05:47:49 <Clifs> How does anybody keep this stuff straight? 05:48:01 <gleeb> Clifs: What stuff? 05:48:09 <Clifs> this many lines and stations. 05:48:09 <Godde> define priority lines ^^ 05:48:22 <Clifs> i like the naming conventions that helps, but still. it's HUGE. 05:48:31 <gleeb> Godde: Lordy. One second. 05:48:55 <Godde> try downloading prozone game 5 :P 05:49:05 <Godde> http://openttdcoop.org/files/prozone_archive/ProZoneGame_5_Final.sav 05:50:00 <PublicServer> *** clifs has left the game (connection lost) 05:50:01 <PublicServer> *** Game paused (not enough players) 05:50:47 <Clifs> !password 05:50:47 <PublicServer> Clifs: drench 05:50:53 <PublicServer> *** Game unpaused (enough players) 05:51:08 <PublicServer> *** clifs joined the game 05:52:20 <Godde> gleeb - got any tips for me? :( 05:52:21 <Godde> :) 05:52:32 <Clifs> at sign !bug. what is the problem? can someone enlighten me? 05:53:08 <Godde> !password 05:53:09 <PublicServer> Godde: drench 05:53:21 <gleeb> Godde: In ProZone game you linked, goto station p04 05:53:26 <PublicServer> *** Godde joined the game 05:53:39 <gleeb> There's a piortiy line example just there. 05:53:46 <PublicServer> <Godde> oke 05:54:14 <PublicServer> *** Godde has left the game (leaving) 05:54:14 <PublicServer> *** Godde has left the game (connection lost) 05:55:02 <gleeb> You see the special construct by the side of the westernmost track? 05:55:13 <Clifs> I see. the train is cycling back and forth in one station. 05:55:16 <Godde> gleeb - 2 lines || where one of them is mainly left alone...? 05:55:37 <gleeb> Yes 05:55:50 <gleeb> There's one to the east, and one to the west. 05:56:28 <Godde> but what exavtly is the point? 05:56:52 <gleeb> See how trains on the eastern track can merge onto the western track? 05:57:02 <Godde> ye 05:57:02 <gleeb> You'll see it hapen at about 3rd Oct 2390 05:57:17 <Godde> ive seen it many times by now ^^ 05:57:29 <gleeb> Well, tht construct will cause the western line to have priority. 05:57:31 <Godde> but some of then dont 05:57:43 <Godde> but what is the point? 05:58:19 <gleeb> When two merging lines have trains waiting, they will take turns to send trains, and that is very slow. 05:58:57 <gleeb> So, if you give one priority, all the trains on one track (the west track in this case) can go through at full speed. 05:59:16 <Godde> never thought of that 05:59:24 <Godde> impressive 05:59:32 <gleeb> Only when there are no trains on the west track needing to go through can an eastern train proceed. 05:59:53 <Godde> cool 05:59:57 <gleeb> Only reason I bring it up is that there's a lot of junctions that can make use of the in your .save. 06:00:01 <gleeb> .sav* 06:00:34 <Godde> will try ;D 06:00:35 <Godde> thanks 06:01:39 <Godde> do you have an example? ^^ i dont really know where to start 06:02:28 <Clifs> gleeb: On the public server, what is the point of trains cycling between picking up and dropping off at different platforms of the same station? 06:02:39 <gleeb> I will look, but basically, anywhere you get too much traffic 06:02:56 <gleeb> Clifs: Dunno, probably moneymaking. 06:03:05 <Clifs> good example at sign !bug. 06:03:55 <gleeb> Godde: Another good place to put them is when something merges onto the mainline. Give the main line priority. 06:04:03 <gleeb> Clifs: I'll go look, one sec. 06:04:05 <Clifs> gleeb:they're running at negative profit. 06:04:05 <gleeb> !password 06:04:05 <PublicServer> gleeb: dittos 06:04:41 <PublicServer> *** Gleeb joined the game 06:04:58 <Clifs> gleeb: is it a station rating thing? 06:05:41 <gleeb> Clifs: Youknow, it could be :P 06:06:21 <Clifs> gleeb: is this ICE or S-bahn? 06:06:53 <Godde> gleeb: there are already some prios at the junctions - they work, but occasionally blocks the junction 06:07:07 <gleeb> Good question. I'm a newb, I can't tell the difference. 06:07:11 <gleeb> Godde: Example? 06:07:52 <Godde> some parts of the system are converted to normal railroad - prios 06:08:32 <PublicServer> *** Gleeb has left the game (connection lost) 06:08:44 <Clifs> ZarenorDarkstalker: are you still playing? 06:09:01 <gleeb> Godde: I can't find any, direct me? 06:09:25 <Godde> at one of the !overloaded signs 06:09:45 <PublicServer> <ZarenorDarkstalker> I am, yes 06:09:53 <PublicServer> <ZarenorDarkstalker> but if you need to go, feel free 06:10:08 <gleeb> Okay, yes. How do you mean, blocks the junction? 06:10:13 <Clifs> ZarenorDarkstalker: Thanks for helping me get on the server. can you answer some questions? 06:10:23 <PublicServer> <ZarenorDarkstalker> Anything I have the knowledge for 06:10:40 <Clifs> do you know if this is S-bahn or ICE? 06:10:46 <PublicServer> <ZarenorDarkstalker> Where at? 06:10:50 <Godde> if two trains are waiting to get onto the same mainline , they will block one of the tunnels 06:10:58 <Clifs> this map plan. 06:11:03 *** ODM has joined #openttdcoop 06:11:03 *** ChanServ sets mode: +o ODM 06:11:25 <PublicServer> <ZarenorDarkstalker> it's Sbahn and ICE... you odn't play one without the other 06:11:32 <PublicServer> <ZarenorDarkstalker> Sbhan is in-city 06:11:40 <PublicServer> <ZarenorDarkstalker> to get to the ICE or Inter-City Express 06:11:48 <gleeb> Godde: Can you give me the coords of an example? 06:12:49 <Godde> 6th sep 2129 - water and fruit train at a junction in the south 06:12:50 <Clifs> one more question, at sign !bug there's a train cycling back and forth in different platforms of the same station. 06:13:02 <Clifs> there's a bunch of them . what's up with that? 06:13:15 <gleeb> If you use the ? tool, you can get coordinates. 06:13:29 <PublicServer> <ZarenorDarkstalker> no idea honestly.. you'd have to ask Booth, he designed it.. 06:13:35 <Godde> 217x493x1 06:13:39 <PublicServer> <ZarenorDarkstalker> oh, no i remember 06:13:52 <Godde> but i reallyhave to get to school now - sry gleeb :) 06:13:52 <PublicServer> <ZarenorDarkstalker> He has a proper self-regulationg Sbahn... 06:14:05 <ODM> !password 06:14:05 <PublicServer> ODM: honeys 06:14:05 <Godde> will be on later :) 06:14:13 <Godde> cya 06:14:14 <PublicServer> <ZarenorDarkstalker> it makes it such that the trins can only load there when there's a full load of people there 06:14:14 <PublicServer> *** 0DM joined the game 06:14:18 <gleeb> Godde: np 06:14:33 *** Godde has quit IRC 06:14:42 <PublicServer> <ZarenorDarkstalker> as the dummy train only moves out of the way when there's a full load 06:14:56 <De_Ghost> which in a big city is 06:14:57 <De_Ghost> always 06:14:59 <De_Ghost> :o 06:15:04 <Clifs> do the train orders change or do empty trains just circle? 06:15:23 <PublicServer> <ZarenorDarkstalker> they go on until they find an empty station 06:15:24 <De_Ghost> !password 06:15:24 <PublicServer> De_Ghost: honeys 06:15:38 <PublicServer> *** De_Ghost joined the game 06:15:45 <PublicServer> <ZarenorDarkstalker> if they go beyond that they overflow in a proper design, which puts them on an overflow loop 06:16:01 <PublicServer> <ZarenorDarkstalker> and sends them to wait to be re-injected 06:16:16 <gleeb> !seen godde 06:16:16 <PublicServer> <ZarenorDarkstalker> the idea being that it overflows when there are more trains than needed 06:16:30 <gleeb> @seen goode 06:16:30 <Cooper> gleeb: I have not seen goode. 06:16:31 <PublicServer> <ZarenorDarkstalker> and if nothing overflows for a while it' be smart to dd more 06:16:33 <gleeb> @seen godde 06:16:33 <Cooper> gleeb: godde was last seen in #openttdcoop 2 minutes and 20 seconds ago: <Godde> cya 06:16:37 <gleeb> Hrm... 06:16:47 <gleeb> The wiki says I can use that to leave messages :| 06:17:14 <PublicServer> *** 0DM has left the game (leaving) 06:17:14 <PublicServer> *** 0DM has left the game (connection lost) 06:17:23 <Clifs> i'll look at orders and try to figure it out. Thanks for the info ZarenorDarkstalker. 06:18:29 <PublicServer> *** clifs has left the game (connection lost) 06:18:48 <Clifs> !password 06:18:48 <PublicServer> Clifs: honeys 06:19:15 <PublicServer> *** clifs joined the game 06:19:35 <PublicServer> <ZarenorDarkstalker> glad to help however I can 06:22:43 <Clifs> gleeb: did you see ZarenorDarkstalker 's answers to the questions about the funky trains? 06:25:43 *** mixrin has joined #openttdcoop 06:36:22 <Clifs> ZarenorDarkstalker: are you working next to sign: DO NOT convert to Pre-signals? 06:36:32 <PublicServer> <ZarenorDarkstalker> yes i am 06:36:41 <Clifs> what is your goal? 06:36:47 <Clifs> mind if i watch? 06:36:49 <PublicServer> <ZarenorDarkstalker> expanding the station 06:36:53 <gleeb> Clifs: I saw 06:36:55 <PublicServer> <ZarenorDarkstalker> no, go ahead 06:37:06 <PublicServer> <ZarenorDarkstalker> it needs higher throughput, so i'm working on that 06:37:23 <Clifs> is this sliggleswell north? 06:37:27 <PublicServer> <ZarenorDarkstalker> yes 06:37:39 <Clifs> how do you join platforms? 06:37:49 <PublicServer> <ZarenorDarkstalker> ctrl+drag 06:38:15 <gleeb> The Magic Control Button 06:38:53 <PublicServer> <De_Ghost> pre signal would work better then pbs 06:39:23 <PublicServer> <ZarenorDarkstalker> no, it's not faster and does not allow more than n in block 06:39:56 <gleeb> !password 06:39:56 <PublicServer> gleeb: midget 06:40:00 <PublicServer> *** Gleeb has left the game (connection lost) 06:40:09 <PublicServer> *** Gleeb has left the game (connection lost) 06:40:16 <gleeb> O.o 06:40:18 <PublicServer> <De_Ghost> cuz u don't pre signal like that on tat type of station 06:42:32 <PublicServer> <De_Ghost> the real problem is 06:42:38 <PublicServer> <De_Ghost> ur signal block is too big 06:43:27 <PublicServer> <ZarenorDarkstalker> how would shortening the signal block help? 06:43:39 <PublicServer> <ZarenorDarkstalker> they can'tdo more than utlize the platforms there 06:43:57 <PublicServer> <ZarenorDarkstalker> and if the block an intersection then you run into intersection bias problems 06:44:02 <PublicServer> <ZarenorDarkstalker> *they 06:44:45 <PublicServer> <De_Ghost> nvm u need more platforms 06:47:22 <PublicServer> <De_Ghost> nvm u don't need more platform 06:47:29 <PublicServer> <De_Ghost> it was just a wave 06:48:30 <PublicServer> <ZarenorDarkstalker> everythign comes in waves, and i changed the distribution a little farther back 06:48:42 <PublicServer> <De_Ghost> i mean 06:48:48 <PublicServer> <De_Ghost> it was just abuild up 06:48:51 <PublicServer> <De_Ghost> it's fine 06:52:12 <Clifs> ZarenorDarkstalker:is there a way to stop the news and subsidy offers and finances popups? 06:52:39 <PublicServer> <ZarenorDarkstalker> news you can turn all the way down.. and old warnings can be turned off.. I believe 06:52:49 <PublicServer> <ZarenorDarkstalker> in advanced settings 06:53:12 <PublicServer> <ZarenorDarkstalker> let me look through it 06:53:21 <PublicServer> <De_Ghost> yes 06:53:26 <PublicServer> <De_Ghost> it's under the news tab 06:55:16 <Clifs> thanks all 07:01:15 <Clifs> ZarenorDarkstalker:do we need to add ICE trains to sliggleswell north? 07:01:34 <PublicServer> <ZarenorDarkstalker> I'll have to look.. i think in general the ICE s currently underserviced 07:01:36 <Clifs> i don't see any ICE picking up. only sbahn dropping. 07:01:50 <Clifs> how can I help? 07:03:01 <PublicServer> <ZarenorDarkstalker> alright ghost, i may have finally got this working right.. it's overflowing properly 07:04:17 <PublicServer> <ZarenorDarkstalker> how can you help? one sec while i think a minute 07:04:40 <PublicServer> <ZarenorDarkstalker> if you open the trains window and see all the groups? 07:05:09 <PublicServer> <ZarenorDarkstalker> if you want to go around and check for the underserviced ICE stations 07:05:21 <PublicServer> <ZarenorDarkstalker> and add trains to the groups servicing those 07:05:34 <PublicServer> <ZarenorDarkstalker> just be sure to clone one of the current trinas with ctrl+click 07:05:53 <PublicServer> <ZarenorDarkstalker> and then clone the one you just cloned however many times, also with ctrl+click 07:06:03 <Clifs> sounds like fun. 07:06:19 <PublicServer> <ZarenorDarkstalker> as long as you don't coompletely flood the network, go nuts :P 07:07:09 <Clifs> ZarenorDarkstalker:no group serving S -north. I'll fix that. 07:07:34 <PublicServer> <ZarenorDarkstalker> hm, that could be the problem then 07:08:27 <PublicServer> <ZarenorDarkstalker> go for it,anything not in SLGS that isn't T south should be fair game 07:17:28 <PublicServer> <ZarenorDarkstalker> if you get done with that i have another ardous task you could do :P 07:17:40 <PublicServer> <ZarenorDarkstalker> *arduous 07:18:12 <Clifs> What's SLGS and what's wrong with T south? 07:18:34 <PublicServer> <ZarenorDarkstalker> SLGS is the abbreviation for sliggleswell 07:18:51 <PublicServer> <ZarenorDarkstalker> and you're not suposed to use the one directly across the ML 07:19:30 <Clifs> got it. what's the arduous task? 07:20:01 <PublicServer> <ZarenorDarkstalker> after you get done with that i need to lay out these sbahn stations, i never got it finished 07:20:19 <PublicServer> <ZarenorDarkstalker> got too busy optimizing the network, nad now that town has caught up to me 07:21:09 <Clifs> I've got to hit the sack soon, but lemme build some trains and I'll figure out what else needs doing. 07:21:25 <PublicServer> <ZarenorDarkstalker> okay.. i really should be asleep now myself. :P 07:22:31 <Clifs> trains should have shared orders right? 07:22:39 <PublicServer> <ZarenorDarkstalker> right 07:24:16 <Clifs> for some reason, when I clone a train it doesn't have shared orders, just orders. 07:25:00 <PublicServer> <ZarenorDarkstalker> sweet, now my overflow works properly 07:25:10 <PublicServer> <ZarenorDarkstalker> or almost 07:25:20 <Clifs> where were you building? 07:25:30 <PublicServer> <ZarenorDarkstalker> beyond 8 in the NE 07:30:03 <Sol2> !prios 07:30:14 <Sol2> `prios 07:30:14 <Webster> A shortening of 'Priority', see: http://www.openttdcoop.org/wiki/Priorities 07:32:38 <Sol2> i hav a question XD 07:32:45 <PublicServer> <ZarenorDarkstalker> oh? 07:32:52 <PublicServer> <ZarenorDarkstalker> whats the question? :P 07:33:01 <PublicServer> <De_Ghost> 42 07:33:07 <Sol2> i split the line into 2 lines before the station, one is going into station and another is just passing by 07:33:27 <Sol2> and i put the PBS right before at the split 07:34:35 <Sol2> then it seems the trains must go passing-by line occasionally go into station and stop by some traffic, turn around to "find new path" and be stucked up at there 07:34:57 <Sol2> so i've changed PBS right b4 the split to normal 07:34:59 <PublicServer> <ZarenorDarkstalker> so they go into the station iuinstead of bypasing it? 07:35:03 <Sol2> y it occurs 07:35:06 <Sol2> yeah 07:35:10 <Sol2> i think 07:35:34 <PublicServer> <ZarenorDarkstalker> the issue is they see the station as just as short a route if there are too many trains on the bypass.. soo... 07:35:55 <PublicServer> <ZarenorDarkstalker> you can remove queueing spots on the station to make tains there more heavily weighted 07:36:02 <PublicServer> <ZarenorDarkstalker> *trians 07:36:09 <PublicServer> <ZarenorDarkstalker> gah... *trains 07:36:18 <PublicServer> <ZarenorDarkstalker> or use waypoints 07:36:22 <Sol2> that occurs when 'passing-by' line is occupied by another one and the train right behind it just tries to "find the pass" and get the empty line into station 07:36:23 <Sol2> rite? 07:36:29 <PublicServer> <ZarenorDarkstalker> or yoou can try backwards 2-way PBS signals 07:36:32 <Clifs> ZarenorDarkstalker:when I clone trains they enter without shared orders even though I'm cloning a shared train. any ideas? 07:36:35 <PublicServer> <ZarenorDarkstalker> right 07:36:48 <PublicServer> <ZarenorDarkstalker> be sure to hold ctrl when you clone 07:37:02 <Sol2> kay 07:37:10 <Sol2> so i just changed it to normal 07:37:21 <PublicServer> <ZarenorDarkstalker> does it work any different? 07:37:28 <Sol2> one train in one blockage 07:37:41 <Sol2> it works fine 07:38:20 <PublicServer> <ZarenorDarkstalker> hm... 07:38:23 <Sol2> even 'going into station' line is empty, the train just wait at the 'split junction' if 'passing-by' line is occupied 07:38:36 <PublicServer> <ZarenorDarkstalker> then it may have something to do with the way PBS affects pathfinding 07:38:43 <Sol2> as u said, i hav heavy traffics on both lines 07:38:52 <Sol2> i guess 07:38:58 <PublicServer> <ZarenorDarkstalker> right, you could use pre-signals, but then ou'd get iin-station trains bypassing 07:39:15 <PublicServer> <ZarenorDarkstalker> another option is to provide two bypasses 07:39:17 <Sol2> if the fastest line is occupied, then PBS let train to get altenative route 07:39:27 <PublicServer> <ZarenorDarkstalker> right 07:39:38 <Sol2> i have 07:39:40 <Sol2> 3 lines 07:39:42 <Sol2> b4 station 07:39:44 <Sol2> and 07:39:48 <Sol2> split it into 5 lines 07:39:49 <PublicServer> <ZarenorDarkstalker> wheras the block only allows on in the block so it will take whatever is faster once the block is clear 07:40:04 <Sol2> 1 and 2 split, and 3rd is just for by-passing 07:40:10 <Sol2> yeah rite 07:41:10 <PublicServer> <ZarenorDarkstalker> right.. so you might try giving another way to bypass for the trains that are trying to go through.. with more ways to get there it's likely the station will penalize enough on it's own to be avoided 07:41:55 <Sol2> yeah 07:42:00 <Sol2> i gave it : ) 07:42:04 <Sol2> originally 07:42:15 <Sol2> 2 into station and 2 by pass 07:42:24 <Sol2> and i addup one by passing line 07:42:28 <Sol2> : ) 07:43:03 <PublicServer> <ZarenorDarkstalker> so now they have 3 by-pass, the same as without the station? 07:43:23 <Sol2> nope 07:43:28 <Sol2> 3 by-pass, 2 into-station 07:43:41 <PublicServer> <ZarenorDarkstalker> okay 07:43:42 <Sol2> it just seems 07:43:45 <Sol2> i hav to 07:43:47 <PublicServer> <ZarenorDarkstalker> let me know if it helps... 07:43:49 <Sol2> expand the station XD 07:44:02 <PublicServer> <ZarenorDarkstalker> haha, it's possible :P 07:44:48 <PublicServer> <ZarenorDarkstalker> i expanded on here after someone else already had from the standard on my sbahn 1 to two, now to three.. and now the service is so good i may need 4 07:45:03 <Sol2> how can i remove the transmitter which is just a junk property of map?????? 07:45:09 <Sol2> w/o magic dozer 07:45:11 <Sol2> no way? 07:45:13 <PublicServer> <ZarenorDarkstalker> magic bulldozer cheat 07:45:22 <PublicServer> <ZarenorDarkstalker> thats about the only way i know of 07:45:28 <Sol2> oh thx 07:46:05 <Sol2> damn transmitters block my way to expand the station : ( 07:46:13 <Sol2> not only one 07:46:32 <PublicServer> <ZarenorDarkstalker> yeah, they're pretty damn annoying 07:47:26 <Sol2> i prefer to take care of whole train at one entrance zone and one exit zone but now i hav to split it into 2 or 3 07:47:56 <Sol2> entrance zone hav 3 ways coming into and exit zone hav 4 ways going out 07:47:57 <PublicServer> <ZarenorDarkstalker> right, i know what you mean 07:48:18 <Sol2> yeah 07:48:24 <Sol2> i've got the point 07:48:42 <Sol2> i just can't wait to see the traffic is going down! lol 07:48:49 <PublicServer> <ZarenorDarkstalker> lol 07:51:05 <Sol2> split the station into 2 07:51:47 <Sol2> going out and coming from north have just another entrance to and exit from station now : ) 07:51:53 <Sol2> splitted fully 07:53:56 <Sol2> thx for your help XD 07:54:04 <PublicServer> <ZarenorDarkstalker> sure, glad to 07:55:47 <Clifs> ZarenorDarkstalker:we really need a ton more trains. My computer is moving so slowly that my cursor is jumping around. CONSTANTLY! very irritating. 07:56:12 <PublicServer> <ZarenorDarkstalker> I know what you mean.. it's getting to where mine starts to choke 07:56:24 <Clifs> i think I'm done for tonight. do you want to show me what else needs to be done, then If I come back tomorrow I can just get started? 07:56:35 <PublicServer> <ZarenorDarkstalker> sure 07:56:48 <PublicServer> <ZarenorDarkstalker> i'll noot be on until later in the afternoon for me.. 07:56:58 <PublicServer> <ZarenorDarkstalker> but if you come to SLGS NE 07:57:00 <Clifs> I might not make it back for a week.... 07:57:03 <Clifs> :) 07:57:13 <PublicServer> <ZarenorDarkstalker> actualy, sliggleswell north is good to start 07:57:27 <PublicServer> <ZarenorDarkstalker> haha, that'd not be cool, but whenever you do make it back :P 07:58:00 <Clifs> in S NE. 07:58:16 <PublicServer> <ZarenorDarkstalker> okay.. do you see the work i'm doing at north now? 07:58:42 <Clifs> i was watching you expand earlier today. 07:59:24 <PublicServer> <ZarenorDarkstalker> right.. well we need to expand the upper platform too, which means pushing everything farther out 07:59:47 <PublicServer> <ZarenorDarkstalker> and then following that 07:59:53 <Clifs> what do you mean "upper"? 08:00:10 <Clifs> S North? 08:00:14 <Clifs> Ice? 08:00:24 <PublicServer> <ZarenorDarkstalker> hiw there appears to be one solid station, but divided into two lanes of 3 each 08:00:36 <PublicServer> <ZarenorDarkstalker> the sbahn 08:00:39 <PublicServer> <ZarenorDarkstalker> *how 08:00:48 <PublicServer> <ZarenorDarkstalker> the ICE will have no problems :P 08:02:19 <PublicServer> <ZarenorDarkstalker> but this station needs to have more stations on the upper line.. if you don't quite see it don't worry about it 08:02:49 <PublicServer> <ZarenorDarkstalker> upper meaning closer to the ICE 08:03:00 <PublicServer> <ZarenorDarkstalker> the other major thing 08:03:07 <Clifs> the upper LINE. 08:03:14 <Clifs> didn't know what you were referring to. 08:03:19 <PublicServer> <ZarenorDarkstalker> right, the upper line of the sbahn 08:03:38 <Clifs> needs to be expanded, meaning pushing everything farther south. 08:03:53 <PublicServer> <ZarenorDarkstalker> pretty much 08:04:00 <Clifs> gotcha. 08:04:23 <Clifs> should i continue to follow the expansion style you've got going here? 08:04:28 <PublicServer> <ZarenorDarkstalker> if you move down towards NE 5-1 08:04:48 <PublicServer> <ZarenorDarkstalker> i'd prefer it, it was ammler who built the station and it's simple and easy to expand and works 08:04:52 <Clifs> there. 08:06:28 <PublicServer> <ZarenorDarkstalker> okay.. at 5-1 and farther S 08:06:45 <PublicServer> <ZarenorDarkstalker> theres a general pattern for the layout of extra blocks in the middle of the roads 08:07:16 <PublicServer> <ZarenorDarkstalker> which are just "Full Platform"s from the city station set 08:07:31 <PublicServer> <ZarenorDarkstalker> attached to the nearest Sbahn station with ctrl 08:07:44 <PublicServer> <ZarenorDarkstalker> it basically needs to happen for this entire quadrant 08:08:53 <Clifs> are we going to set up a system like in SLGS proper? 08:08:59 <PublicServer> <ZarenorDarkstalker> other than that and some minor tuning, maybe adding a few more trains for optimalservice, it should be good 08:09:12 <PublicServer> <ZarenorDarkstalker> which part? 08:09:31 <Clifs> near the sign where I asked you about the self regulation earlier. 08:09:43 <PublicServer> <ZarenorDarkstalker> the NE system is basically my own almost-SRNW 08:09:51 <PublicServer> <ZarenorDarkstalker> and his is a full-on proper SRNW 08:09:59 <PublicServer> <ZarenorDarkstalker> that follows all the rules 08:10:06 <Clifs> ok. 08:10:27 <PublicServer> <ZarenorDarkstalker> mine is an almost-one hat follows all my own rules.. the sbahns were to be of whoevers design 08:10:33 <PublicServer> <ZarenorDarkstalker> *that 08:10:51 <PublicServer> <ZarenorDarkstalker> a large improvement onthe other one which wasn't SR at all.. NW 08:11:23 <Clifs> so what needs to be done S of NE 5 1? 08:11:50 <PublicServer> <ZarenorDarkstalker> you'll just look at the pattern of platforms and continue it northward to 1-1 08:12:08 <PublicServer> <ZarenorDarkstalker> connecting them to the nearest station 08:12:58 <PublicServer> <ZarenorDarkstalker> anyway, i think thats it... 08:13:29 <PublicServer> <ZarenorDarkstalker> after the station and that it may need a few more trains if 8-2 doesn't go back down on the number of pax waiting 08:13:40 <PublicServer> <ZarenorDarkstalker> as f now it fluctuates 08:15:13 <Clifs> looks full. now. 08:15:38 <PublicServer> <ZarenorDarkstalker> until the station gets improved it definitely is 08:15:43 <Clifs> Maybe I'm being Naive, but isnt' the pattern done already to the north of 5 1? 08:16:04 <PublicServer> <ZarenorDarkstalker> are your buildings transparent? 08:16:17 <Clifs> no. 08:16:31 <PublicServer> <ZarenorDarkstalker> turn on building transparency 08:16:40 <PublicServer> <ZarenorDarkstalker> you'll see the litle ray squares 08:16:44 <PublicServer> <ZarenorDarkstalker> *gray 08:17:14 <Sol2> prios is so amazing skill 08:17:20 <PublicServer> <ZarenorDarkstalker> becaus ethe stations the trains stop at are done, just not the things to extend their cachement 08:17:42 <PublicServer> <ZarenorDarkstalker> Sol2: I thought so until someone finally explained it to me 08:18:03 <PublicServer> <ZarenorDarkstalker> Sol2: remind me to show you one day,or ask a member for a better explanation 08:18:23 <Sol2> lol 08:18:46 <Sol2> you are already so helpful XD 08:18:51 <Clifs> buildings and stations transparent. I can't see the cachement. 08:19:16 <Clifs> OH. the gray line blocks not attached anywhere. 08:19:18 <PublicServer> <ZarenorDarkstalker> you won't see the cachment itself, just gray squares instead of green brown or black 08:19:23 <PublicServer> <ZarenorDarkstalker> right 08:20:05 <PublicServer> <ZarenorDarkstalker> I've always preferred large cachment areas.... 08:20:29 <Clifs> finish tiling the area that way, and link the SLGS 5-1 (and other numbers) to each other? 08:20:40 <PublicServer> <ZarenorDarkstalker> but if you could get you or whoever to do that, t'would be great.. been meaning to do it for days, but have been too busy stopping jams 08:21:14 <PublicServer> <ZarenorDarkstalker> they're already retty much linked the way they should be, just be sure when you add the squares to th right station with ctrl 08:21:17 *** elmex has joined #openttdcoop 08:21:24 <Clifs> might have to order some ram on Newegg. 08:21:28 <PublicServer> <ZarenorDarkstalker> sorry, that was unclear 08:21:43 <PublicServer> <ZarenorDarkstalker> when you add the gray squares, just be sure to add them to the right station 08:21:57 <PublicServer> <ZarenorDarkstalker> it's actually CPU that's the issue usually 08:22:16 <PublicServer> <ZarenorDarkstalker> because pathfinding and everything runs on the CPU.. and then graphics 08:22:53 <PublicServer> <ZarenorDarkstalker> it's only using about 65M of ram on my machine 08:23:01 <Clifs> i've got everything on as simple an option as possible. 08:23:10 <PublicServer> <ZarenorDarkstalker> heck, vista itself is using more :P 08:23:27 <PublicServer> <ZarenorDarkstalker> i's all in the CPU.. I was more than surprised too 08:23:31 <PublicServer> <ZarenorDarkstalker> *its 08:24:06 <PublicServer> <ZarenorDarkstalker> one way to make it run faster is to change the priority of it, but then you ave to be sure explorer and task manager stay as high or higher priority 08:24:11 * DASPRiD punches narc 08:24:27 <Clifs> see what you mean. firefox is using more ram. CPU is astronomical. 08:24:41 <PublicServer> <ZarenorDarkstalker> yeah.. was really surprised when i noticed 08:24:48 <Xaroth> it's logical tho 08:24:57 <PublicServer> <ZarenorDarkstalker> 64-bit version really helped on my processor with 64-bit vista 08:25:07 <Xaroth> the game isn't really advanced graphics-wise 08:25:20 <Xaroth> no fancy shaders, no huge textures 08:25:26 <Xaroth> it's all calculations upon calculations 08:25:35 <PublicServer> <ZarenorDarkstalker> anyway, we've said it for hours, i've got to get sleep.. 'll stay conned so you or ghos can continue 08:25:38 <Clifs> ok. before I take off for the night, show me how to link the track to specific stations to enlarge cachement. 08:25:57 <PublicServer> <ZarenorDarkstalker> just go like you're building a station 08:26:02 <PublicServer> <ZarenorDarkstalker> and hold control 08:26:05 <Xaroth> hold control while building the station, Clifs 08:26:17 <PublicServer> <ZarenorDarkstalker> when you release the mouse to build a box will pop up 08:26:21 <Clifs> so it's station, and not track? 08:26:25 <Clifs> interesting. 08:26:27 <PublicServer> <ZarenorDarkstalker> yes 08:26:42 <Xaroth> holding control while clicking things usually does something special 08:26:49 <PublicServer> <ZarenorDarkstalker> default OpenTTD stations don't have that, but NewGRFs do 08:27:04 <Xaroth> go-to orders, click on train == copy orders, ctrl+click on train == share orders 08:27:12 <PublicServer> <ZarenorDarkstalker> and then in the box hat pops up, you just click the station you want 08:27:31 <Clifs> alright. i'll work on that whenever. 08:27:31 <Xaroth> ctrl+dragging signals will autocomplete the signals until the next junction 08:27:43 <PublicServer> <ZarenorDarkstalker> or different signal 08:28:10 <PublicServer> <ZarenorDarkstalker> but whenever you like.. anyway, i'm gone 08:28:11 <Clifs> Thanks again for the help. nice to meet and talk with you. see you around. 08:28:27 <PublicServer> <ZarenorDarkstalker> Definitely, glad o meed you.. you better come back ;) 08:28:31 <Clifs> yeah, i knew about signals and shared orders. i've just never extended cachement that way. 08:28:38 <Clifs> I'll be back. 08:28:43 <Clifs> night. 08:28:48 <PublicServer> <ZarenorDarkstalker> night 08:30:30 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 08:33:01 *** Clifs has quit IRC 08:33:20 <PublicServer> *** clifs has left the game (connection lost) 08:33:20 <PublicServer> *** Game paused (not enough players) 08:33:39 <planetmaker> !info 08:33:39 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Metropolis' Year Founded: 2050 Money: 35453130930 Loan: 0 Value: 35762088857 (T:1441, R:4, P:0, S:0) unprotected 08:34:04 <planetmaker> !playercount 08:34:04 <PublicServer> planetmaker: Number of players: 2 08:34:16 <planetmaker> hm? 2 players and paused? 08:34:18 <planetmaker> !players 08:34:20 <PublicServer> planetmaker: Client 492 (Orange) is De_Ghost, in company 1 (Metropolis) 08:34:31 <planetmaker> !playercount 08:34:31 <PublicServer> planetmaker: Number of players: 1 08:34:33 <planetmaker> ah 08:35:43 <Sol2> lol 08:35:50 <Sol2> i hav to expand another station 08:35:58 <Sol2> designed terminus at the first time 08:38:20 <Sol2> anybody knows how many trains can be applied at 2 lane terminus station? 08:38:22 *** elmex has quit IRC 08:38:35 <Sol2> i hav 8 lane terminus and 69 trains are applied 08:39:24 <Sol2> heavy traffic over there 08:39:31 <planetmaker> Sol2, depends a bit upon their speed, their length, whether they only unload, load or do both and if full load, at which stations, how much they're travelling... 08:40:30 <planetmaker> a good rule of thumb for w/o full load: 6 .. 8 tracks per ML track 08:41:15 <planetmaker> so not the number of trains is important, but the number of tracks which make the entry (and thus the same number also the exit!) 08:41:41 <planetmaker> I've build a three-lane entry station which served over 550 trains. 08:41:54 <planetmaker> it was about 18 tiles wide afaik. 08:42:31 <hylje> don't forget that trains slow down gracefully upon station entry 08:42:56 <hylje> so the actual platforms need to have some free tracks before and after so that busy switches don't block due to slow trains 08:43:12 <planetmaker> http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_91_-_100#gameid_91 <-- the title image of that game shows it. 08:43:58 <planetmaker> but it's actually more tracks. Pickup has additional tracks. so 18+16 tracks or around that number 08:44:30 *** elmex has joined #openttdcoop 08:44:57 <planetmaker> but 750 trains overall :) 08:45:27 <planetmaker> it's roro, though. But a good terminus can be as efficient. 08:45:42 <planetmaker> but it need a quite sophisticated entry. 08:45:57 <hylje> nah, just a larger one 08:46:03 <hylje> pbs helps lots 08:46:34 <hylje> so just alternate exit and entry rails enough times so that traffic is served 08:47:00 <hylje> each entry has 3 potential platforms of which 2 are shared with nearby entries, likewise for exits 08:47:01 <planetmaker> hylje, not quite sufficient, if you want the same efficiency :) 08:47:16 <planetmaker> But Osai made some time back a nice blog entry of such stations. 08:48:32 <hylje> the only difference to roro is that exiting trains should not block entering trains 08:48:48 <planetmaker> yes. And that needs a bit more than alternating entry + exits. 08:48:53 <hylje> how so 08:49:06 <hylje> it was perfectly efficient 08:49:07 <planetmaker> or you have a 1/4 chance that an exiting train blocks a free station track. 08:49:14 *** Sapakara has quit IRC 08:49:39 <planetmaker> you should again build more, hylje and show ingame what you're talking about :) 08:49:51 <hylje> there was one large one in psg135 08:50:48 <planetmaker> #135 is lost. No valid reference :( 08:51:11 <hylje> too bad 08:52:13 <planetmaker> very much indeed. 09:03:00 <Ammler> oh btw. HALLO WORLD! 09:03:07 <hylje> OH HAY GUISE 09:03:08 <Ammler> ah 09:03:13 <Ammler> !s/A/E/ 09:03:44 <ODM> ellow 09:03:45 <Ammler> liked to write WELT, but somehow, I confused the languages ;-) 09:03:59 *** Venxir has joined #openttdcoop 09:05:59 <Ammler> [10:50] <planetmaker> #135 is lost. No valid reference <-- I still have hope ;-) 09:07:05 <Ammler> pz5 has also some effective stations 09:07:38 <Ammler> but the best is imo the one from progman simplified from valhalla 09:09:51 <planetmaker> the reverse pbs penalty by-pass station? 09:10:06 <planetmaker> yes, that's a very nice improvement on roro stations. 09:10:15 <planetmaker> but we talked about terminus ;) 09:10:23 <planetmaker> and hello :) 09:14:36 <Ammler> pbs on terminux is as easy, just be sure, to have 2 exit possibilty per plattform. 09:15:09 <Ammler> if train enters left, exit right, enters from right, exit left... 09:15:28 <hylje> yep 09:15:35 <hylje> odd rails exit even rails enter ;-) 09:16:07 <Ammler> it is time to exit then, isn't? :-D 09:17:46 *** themroc has joined #openttdcoop 09:19:38 *** StarLite has joined #openttdcoop 09:19:38 *** ChanServ sets mode: +o StarLite 09:20:15 <Sol2> yeah 09:20:37 <Sol2> i need to build the station entry/exit longer and more complex 09:21:49 *** FiCE has joined #openttdcoop 09:21:55 <FiCE> !password 09:21:56 <PublicServer> FiCE: frieze 09:22:37 <PublicServer> *** Game unpaused (enough players) 09:22:53 <PublicServer> *** FiCE joined the game 09:24:27 <Booth> morning all 09:27:53 <PublicServer> *** AmmIer joined the game 09:28:18 <PublicServer> <AmmIer> hmm, why isn't it lagging anymore? 09:38:33 <Booth> !password 09:38:33 <PublicServer> Booth: unfits 09:38:51 <PublicServer> *** Chris Booth joined the game 09:39:00 <Booth> more band width avilible at this tme of day? 09:41:51 <planetmaker> @logs 09:41:51 <Cooper> http://openttd.dihedral.de/irc-logs/?ch=%23openttdcoop 09:45:04 <PublicServer> *** AmmIer has left the game (connection lost) 09:45:05 <PublicServer> <Chris Booth> as pas games go this is probably that worst one i have played 09:49:06 <FiCE> yeah it looks boring to me :p 09:49:15 <DASPRiD> Booth, planetmaker, what have you done with narc? :( 09:49:25 <planetmaker> dunno? 09:49:26 <Booth> nothing 09:49:30 <FiCE> need more trains? 09:50:26 <Booth> narc has been idle for a week 09:50:30 <Booth> that is impressive 09:50:36 <Booth> maybe he is on holiday 09:52:21 <PublicServer> <Chris Booth> where do we need more trains? 09:52:31 <FiCE> some ML stations? 09:52:49 <PublicServer> <Chris Booth> yeah 09:53:01 <PublicServer> <Chris Booth> i was going to say most sbahns are pirty busy as it is 09:53:18 <FiCE> yep 09:54:51 <PublicServer> <Chris Booth> if i were to build sliggles well again i would xtend the entrance to the station 09:57:05 <PublicServer> <Chris Booth> you are using tunnel majic now i see 09:57:37 <PublicServer> *** FiCE has left the game (connection lost) 10:00:06 <Sol2> `lb 10:00:06 <Webster> Load Balancer, see: http://www.openttdcoop.org/wiki/Loadbalancer 10:03:08 <Mark> morning 10:03:22 <Sol2> lol] 10:03:28 <Sol2> evening 10:03:30 <Sol2> XD 10:07:30 <PublicServer> *** Chris Booth has left the game (leaving) 10:07:31 <PublicServer> *** Chris Booth has left the game (connection lost) 10:07:31 <PublicServer> *** Game paused (not enough players) 10:08:42 <Sol2> loadbalance is a needed skill? 10:08:57 <gleeb> They're useful. 10:09:47 <Sol2> `glossary 10:09:47 <Webster> bananas, bbh, cl, coop, ecs, ecsvectors, ice, is, lb, ll, ml, mm, nars, pax, pbs, pf, prio, prios, ps, setdef, sl, slh, sml, tf, tgv, tl, rr, rv, rvs, yapf, stationwalk, stationwalking, distantjoin, srnw, roro 10:10:00 <Mark> inline balancers are useless 10:10:02 <Sol2> `bbh 10:10:02 <Webster> Back Bone Hub, see: http://www.openttdcoop.org/wiki/Backbone_Hub 10:10:21 <Mark> you only want to balance your joins 10:10:24 <Sol2> i want to build lb in merging area 10:11:06 <Sol2> hav to modify again : ) 10:11:18 <Sol2> just gave some prios over there and get stucked 10:12:00 <Sol2> `ice 10:12:00 <Webster> Intercity-Express, used to refer to both the trainset itself and Highspeed PAX, see: http://www.openttdcoop.org/wiki/Gametype:ICE_SBahn 10:12:11 <Sol2> `ecs 10:12:11 <Webster> Extended Cargo Scheme, a patch that provides additional industry/cargo types. See http://www.openttdcoop.org/wiki/ECS 10:12:27 <Sol2> `is 10:12:27 <Webster> Infrastructure Sharing. See http://wiki.openttd.org/Is for more details. 10:13:42 <Sol2> `stationwalk 10:13:42 <Webster> The act of creating a station in two spots by adding and removing connecting sections, see: http://www.openttdcoop.org/wiki/Stationwalk 10:13:44 <Sol2> `roro 10:13:44 <Webster> 'Roll On, Roll Off' style of station building, see !junctionary 10:14:00 <Ammler> Sol2: you can use those commands also in private with Webster 10:14:00 <Webster> I don't know! 10:14:11 <Sol2> ah, sry XD 10:14:20 <Sol2> i didn't know taht 10:14:22 <Sol2> that* 10:14:38 <Ammler> just /query Webster 10:14:38 <Webster> Bugger, I dunno, Ammler. 10:14:47 <Ammler> and type the commands without the ` 10:15:04 <Sol2> he said 10:15:06 <Sol2> "No idea." 10:15:08 <Sol2> hehe 10:15:11 <Sol2> [19:15] -> *webster* jucntionary 10:15:11 <Sol2> [19:15] -Webster- No idea. 10:15:14 <Sol2> lol 10:15:17 <Sol2> !junctionary 10:15:17 <PublicServer> Sol2: http://www.openttdcoop.org/wiki/Junctionary 10:15:39 <Ammler> you can alos speak in private with PublicServer :P 10:16:00 <Sol2> lol yeah i'm speaking to webster in private now : ) 10:16:39 <Sol2> Ammler, sorry if i disturbed you >_< 10:17:27 <Ammler> not me, but the whole channel 10:17:27 <Booth> [11:16] CTCP/VERSION request from Ammler : ? 10:21:15 *** Thijs2 has joined #openttdcoop 10:21:21 <Sol2> hi 10:23:13 <Booth> hi again sol2 10:23:23 <Sol2> yeah hi XD 10:23:29 <Sol2> nice evening 10:23:32 <Sol2> in seoul 10:24:30 <Sol2> Switching ML is a concept based on priority and on load balancing. rite? 10:25:10 <Sol2> and it seems simplier than LB 10:25:11 <Sol2> hehe 10:25:19 <Booth> SML is 10:25:29 <Booth> you shift all train to teh "inside lines" 10:25:44 <Booth> and trains enter from the outside line when there is a space 10:26:16 <Sol2> yeah 10:26:26 <Sol2> i cannot decide what to use 10:26:29 <Ammler> sml is a unbalancer ;-) 10:26:37 <Sol2> unbalancer? 10:26:39 <Sol2> hmmmmmmmmmmmmmm 10:26:43 <Ammler> :-) 10:26:59 <Ammler> yes you try to have all trains on one line 10:27:07 <Ammler> instead of balancing like ususal. 10:27:14 <Sol2> oh 10:27:16 <Sol2> yeah 10:27:19 <Sol2> thank you 10:27:27 <Ammler> that is why you can't mix them 10:27:27 <Sol2> then it's rather to build lb 10:27:38 <Ammler> if you make sml you have to make the whole networ that way 10:27:46 <Ammler> or you use the approach of Osai 10:27:49 <Booth> well if you use SML ^ 10:28:06 <Mark> nobody uses Osai's aproach :P 10:28:12 <Booth> SML is easy but take up lots of space 10:28:24 <Booth> what is Osai's approach? 10:28:40 <Thijs2> !password 10:28:40 <PublicServer> Thijs2: deacon 10:28:57 <PublicServer> *** Game unpaused (enough players) 10:29:02 <Ammler> Mark, indeed, we should try that on a game once. 10:29:39 <Ammler> Booth: search in the blog for osai and sml 10:29:42 <Booth> the problem i always wind with sml is joining more than 1 line 10:29:49 <Booth> @blog 10:29:50 <PublicServer> *** Thijs joined the game 10:29:53 <Booth> `blog 10:29:53 <Webster> I have no idea! 10:29:57 <Booth> !blog 10:29:57 <PublicServer> Booth: http://www.openttdcoop.org/blog 10:30:06 <Ammler> poor Booth :P 10:30:10 <PublicServer> *** Thijs has left the game (connection lost) 10:30:10 <PublicServer> *** Game paused (not enough players) 10:30:11 * Booth slaps webster 10:30:25 <Booth> we need less bots 10:32:48 <Ammler> we need smarter members :P 10:33:31 <Mark> i was about to say that 10:34:33 <Booth> or someone to bother finishing your bots 10:41:57 <Booth> i am off to uni now see you all laters 10:43:27 <PublicServer> *** Game unpaused (enough players) 10:43:30 <Thijs2> !password 10:43:30 <PublicServer> Thijs2: tutors 10:43:38 *** Booth has quit IRC 10:44:25 <PublicServer> *** Thijs joined the game 10:44:45 <PublicServer> *** Thijs has left the game (connection lost) 10:44:46 <PublicServer> *** Game paused (not enough players) 10:46:02 <Sol2> just built up a fancy and simple roro exit and it solved my traffic jam so much XD 10:46:04 <Sol2> i'm so glad 10:47:55 *** Thijs2 has quit IRC 10:49:18 *** Venxir has quit IRC 10:56:45 *** `Fuco``OFF has quit IRC 10:58:44 *** Venxir has joined #openttdcoop 10:59:24 *** KenjiE20 has joined #openttdcoop 10:59:24 *** ChanServ sets mode: +o KenjiE20 11:01:43 *** FiCE has quit IRC 11:02:10 *** Polygon has joined #openttdcoop 11:09:36 <Xaroth> looking at that OSQC thing.. a logistical nightmare O_O 11:09:58 <planetmaker> Xaroth, there were a few very genious solutions :) 11:11:58 <Xaroth> planetmaker: I bet. 11:12:36 <planetmaker> 8 submissions actually. 11:12:42 <planetmaker> two really excellent ones 11:13:09 <planetmaker> 4 which are as good as I did it. 2 which are less good :) 11:13:46 <Xaroth> did any of them actually go full-rail? 11:13:51 <planetmaker> But obviously not all judges came around to judging it. A pity. Thus results were never published. and I lost my judgement sheet, too 11:14:00 <planetmaker> what do you mean with "full rail"? 11:14:21 <Xaroth> well there's a lot of pre-built road already, so the cheapest way to start is using trucks/busses 11:14:55 <planetmaker> have you loaded the game? 11:15:46 <Xaroth> yes 11:15:49 <planetmaker> I don't know the vehicle numbers anymore. But afair trains were the way to go. 11:15:56 <Xaroth> fiddling around a bit 11:16:27 <Xaroth> max trains 2500, max vehicles, 250 11:18:21 <Mark> i still got the submitted maps i think 11:19:09 <planetmaker> I have them here. 11:20:00 <planetmaker> Sedontane, Tim, tneo, Shader, Wooki, Fragster, Pikita and doke. 11:20:06 <planetmaker> IMO Shader won the OSQC. 11:20:24 <Mark> lemme check my sheet in a sec 11:20:27 <planetmaker> that much I know. But it was a very close call. I think with tim 11:20:29 <Mark> i dont remember 11:20:49 <planetmaker> I think tneo had a very good 3rd place in my ranking. But might be 2nd, too 11:22:45 <planetmaker> I even have the judgement form I prepared. But without my numbers... :( 11:23:45 <planetmaker> hehe. e-mailed to 0sai on 11th February 2008. 11:25:25 <planetmaker> actually I'm thinking from time to time to setup a new osqc. 11:25:34 <Xaroth> good idea :) 11:25:35 <planetmaker> Maybe I should actually do so :) 11:26:03 <planetmaker> Main problem is coming up with a nice, challanging map along with the task :) 11:26:31 <planetmaker> I've a few ideas, though already. 11:27:05 <planetmaker> and maybe, Mark we two should just make the rating and call it done then with osqc/1 and declare winners (as long as it took) 11:27:14 <Mark> yeah 11:27:31 <Mark> i'll send you my ratings 11:27:35 <planetmaker> I cannot open Sedontane's game, though, anymore. He was using a patched version with PBS which I cannot re-produce. 11:27:53 <planetmaker> Mark, I must look whether I actually find them again. Not sure. But I can have a brief look again then. 11:28:11 <planetmaker> My laptop's hd died and so might have died my judgement sheet with the numbers 11:28:12 <Mark> i had the same problem 11:28:22 <Mark> i did not rate sedontane's at all 11:28:25 <planetmaker> I can give you the form, though 11:28:49 <Mark> seems shader won for me 11:28:58 <planetmaker> It might be a bit over-engineered. 11:29:01 <Mark> with Tim second 11:29:02 <planetmaker> Mark, then we agree :) 11:29:18 <Mark> i still got my filled-in form 11:29:23 <planetmaker> nice :) 11:29:54 <Mark> to what email adress can i send them? 11:30:10 <planetmaker> ottd - at -planetmaker.de. or replace ottd by ingo 11:30:55 <Mark> sent 11:30:57 <planetmaker> ok herewith I take the responsibility to publish yours and my judgment results as final and declare the winners :) 11:30:58 <planetmaker> ty 11:31:42 <planetmaker> received 11:32:37 <Mark> hope i filled it it properly 11:32:48 <Mark> i was new to openoffice at the time 11:33:55 <planetmaker> looks ok to me. And my categories, of course, could only be guidelines... 11:38:07 <Mark> gnah, hard to find a vacation's job this year 11:38:19 <Mark> just got my 8th rejection 11:39:02 <ODM> hmm, what field? 11:39:08 <Mark> guess the flower business must be suffering from the economic depression 11:39:14 <Mark> flowers 11:39:21 <ODM> hmm yeah i guess, stupid crisis ting 11:39:25 <Mark> it's all we got around here :P 11:39:43 *** Venxir has quit IRC 11:39:46 <ODM> hehe 11:39:59 *** Venxir has joined #openttdcoop 11:40:16 <Mark> the hydrangea "kweker" i worked for before already bankrupted 11:40:39 <ODM> taking the first job chance along 11:40:41 <Xaroth> Mark: what general surrounding? 11:40:57 <Mark> how do you mean? 11:41:08 <Xaroth> er, bah, remind me not to type while talking 11:41:12 <Xaroth> whereabouts you live 11:41:19 <Mark> holland 11:41:32 <Mark> all we got is glasshouses around here 11:41:33 <Xaroth> ... I managed to get that far 11:41:37 <Mark> :P 11:41:52 <Mark> are you from holland? 11:41:57 <Xaroth> yep 11:42:04 <Mark> im in "het groene hart" 11:42:41 <Mark> roelofarendsveen to be exact 11:42:44 <ODM> hehe 11:42:52 <Xaroth> ah 11:43:02 <Xaroth> Uithoorn here 11:43:06 <Xaroth> working in Mijdrecht 11:43:11 <Mark> oh 11:43:16 <Mark> thats not too far away 11:43:30 <Xaroth> hence why i asked :P 11:43:33 <ODM> heh 11:43:51 <Mark> :) 11:44:57 <tneo> going to put some new energy in OSQC ? 11:45:26 <Mark> just posting the old results so far 11:45:31 <Mark> pm is 11:46:58 *** gleeb has quit IRC 11:47:17 *** gleeb has joined #openttdcoop 11:47:51 <Mark> !password 11:47:51 <PublicServer> Mark: nausea 11:48:01 <PublicServer> *** Game unpaused (enough players) 11:48:11 <PublicServer> *** Mark joined the game 11:48:12 <tneo> I never had any results :P 11:48:16 <Mark> hm that reminds me of good old rct 11:48:36 <Mark> you mean you didnt fill them in? 11:49:40 <ODM> rct? 11:49:44 <ODM> rollercoaster tycoon?:P 11:49:52 <Mark> yeah 11:49:54 <ODM> woo 11:50:02 <Mark> coasters got a nausea rating 11:50:10 <ODM> owyeah 11:50:12 <Mark> usually ultra-extreme 11:50:20 <ODM> if you did it right 11:50:22 *** Ridayah has quit IRC 11:52:42 <tneo> no Mark nobody ever gave any ratings at all :P 11:52:44 <PublicServer> *** Mark has left the game (connection lost) 11:52:45 <PublicServer> *** Game paused (not enough players) 11:52:58 <Mark> tneo: pm and i did 11:53:14 <Mark> pm made a nice judgement sheet to fill in 11:54:08 *** ZarenorDarkstalker has quit IRC 11:54:15 <Mark> now, im gonig to make myself on omelet with mushrooms and shoarma 11:54:27 <Mark> brb 11:55:59 <ODM> ohno shrooms 11:58:16 *** ZarenorDarkstalker has joined #openttdcoop 12:05:39 *** Progman has joined #openttdcoop 12:07:50 <planetmaker> <Mark> you mean you didnt fill them in? <-- mark, he is not a judge but to be judged :) 12:08:12 <planetmaker> oh, nvm. Should read back first, then talk :) 12:09:12 <planetmaker> he... next osqc only with newgrf from bananas :) 12:09:18 <planetmaker> maybe? :) 12:10:10 <Ammler> does that matter? 12:10:36 <Ammler> I would setup the scenario with those only, but not forbid them using others,, well dunno, really. 12:11:01 <Sol2> !blog 12:11:02 <PublicServer> Sol2: http://www.openttdcoop.org/blog 12:11:18 <Sol2> i'm preparing to build up some LBs 12:11:24 <Sol2> at joiners 12:12:53 <planetmaker> Ammler, uhm... a scenario sets the newgrs used and the participants must, of course, not modify that list, no? 12:14:51 <Xaroth> ofcourse 12:14:58 <Xaroth> the newgrfs define the difficulty, partially 12:15:04 <planetmaker> :) 12:18:31 <Mark> [13:56] <@ODM> ohno shrooms -> that'd be an interestinc omelet 12:18:48 <ODM> heh 12:22:04 *** Strixer has joined #openttdcoop 12:22:43 <Strixer> !players 12:22:44 <PublicServer> Strixer: Client 492 (Orange) is De_Ghost, in company 1 (Metropolis) 12:22:54 <Strixer> !password 12:22:54 <PublicServer> Strixer: binned 12:23:19 <PublicServer> *** Game unpaused (enough players) 12:23:30 <PublicServer> *** Strix joined the game 12:23:38 <PublicServer> <Strix> Hi! 12:25:38 <PublicServer> *** De_Ghost has left the game (connection lost) 12:28:12 <Ammler> !fish 12:28:12 <PublicServer> *** Game paused (not enough players) 12:28:12 <PublicServer> *** Strix has left the game (connection lost) 12:29:34 <planetmaker> hm... 12:29:36 <PublicServer> Ammler: Today's fish is Trout, with chips. Enjoy your meal! 12:29:39 <planetmaker> I want fish! 12:29:40 <planetmaker> !fish 12:29:55 <planetmaker> wow. the response time is like... slow... 12:30:28 <Xaroth> o_O 12:30:39 <Ammler> yeah, very 12:30:41 <PublicServer> planetmaker: Today's fish is a dolphine from a tunafish can... yummy! 12:30:53 <Xaroth> !fish 12:30:53 <PublicServer> Xaroth: Today's fish is Trout, with chips. Enjoy your meal! 12:30:55 <planetmaker> :D 12:31:02 <Xaroth> he just doesn't like you two: P 12:31:09 <planetmaker> :P 12:33:04 <planetmaker> pretty idle server :) 0% cpu usage currently :) 12:33:22 <Ammler> !server_status 12:33:22 <PublicServer> Ammler: 14:33:20 up 71 days, 22:54, 1 user, load average: 1.90, 1.28, 1.26 12:33:23 <PublicServer> Ammler: Cpu(s): 15.4%us, 6.0%sy, 2.5%ni, 74.2%id, 1.8%wa, 0.0%hi, 0.1%si, 0.0%st 12:33:23 <PublicServer> Ammler: 14137 openttd 25 10 55360 23m 3752 S 0 1.2 593:46.73 ./openttd -c opentt 12:41:36 *** Godde has joined #openttdcoop 12:41:55 <Godde> !playercount 12:41:55 <PublicServer> Godde: Number of players: 0 12:42:00 <Godde> anyone here_ 12:42:01 <Godde> ? 12:42:33 *** Strixer has quit IRC 12:43:01 <gleeb> Nope :P 12:43:08 <Godde> good 12:43:11 <Godde> :P 12:43:34 <gleeb> Godde: I saw the problem you referred to, about the tunnels. Yes, it will bock your tunnels. You tunnels are very badly designed. 12:44:00 <Godde> i know, but couldnt think of anything else at the moment. a little troublesome to change them now 12:44:47 <gleeb> Really? You just need to resignal. 12:44:53 <Godde> oh :P 12:44:59 <Godde> i was thinking of replacing them 12:45:19 <gleeb> Yeah, replacing would be good too, but that's a lot of rebuilding. 12:45:36 <Godde> ye 12:45:42 <Godde> whats wrong with the signals? 12:46:25 <gleeb> lemme load again 12:52:07 <gleeb> Godde: I'm still fiddling, gimme a while. 12:52:53 <planetmaker> !players 12:52:55 <PublicServer> planetmaker: There are currently no clients connected to the server 13:00:32 <Xaroth> !fish 13:00:33 <PublicServer> Xaroth: Today's fish is Trout, with chips. Enjoy your meal! 13:00:37 <Xaroth> bah 13:00:41 <Xaroth> fish n chips again 13:00:46 <gleeb> Godde: It's hard for me to figure it out, the traffic doesn't seem even. 13:01:32 <Godde> hmm 13:02:08 <Godde> i tried to add a prio to one of the sidelines entering the junction earlier today, but i think i managed to forget saving >.< 13:02:29 <Sol2> built up a load balancer -.-)!!!!! 13:02:34 <Sol2> and it works nicely 13:02:35 <Sol2> hehe 13:02:53 *** Seppel has quit IRC 13:03:02 <planetmaker> Xaroth, try tomorrow :) 13:03:07 <planetmaker> it changes daily per person 13:03:17 <planetmaker> from a random set of pre-configured responses 13:03:38 <ODM> !fish 13:03:38 <PublicServer> ODM: Today's fish is a sword fish, battered and fried. 13:03:41 <ODM> hmm 13:03:42 <gleeb> Godde: Yeah, there's an unevenness to the traffic, checking it now. 13:03:42 <ODM> i want tuna 13:03:44 <planetmaker> and it's not like you need two lunch per day :) 13:03:51 <Sol2> tuna lol 13:03:53 <planetmaker> ODM: let's swap dishes then :) 13:04:14 <Godde> !fish 13:04:14 <PublicServer> Godde: Today's fish is Trout a la crème. Enjoy your meal. 13:04:22 <Sol2> i wanna eat some raw fishes a.k.a sushi 13:06:06 <KenjiE20> you mean sashimi 13:07:24 <ODM> hehe 13:09:36 <ODM> kenjiiii 13:11:06 <planetmaker> :) 13:11:17 <planetmaker> yep. Sashimi is the better thing :) 13:11:29 <planetmaker> Though sushi may have raw fish, too, afaik. 13:11:44 <KenjiE20> sushi goes with lots 13:11:51 <planetmaker> yep 13:11:58 <KenjiE20> and is often confused for sashimi 13:12:14 <planetmaker> sashimi is nice :) Didn't know it till this January, though. Yes, you're right about the confusion. 13:13:26 * Mark is going to japan noxt year 13:13:33 <Mark> or at least so i think 13:13:51 <gleeb> Godde: For some reason, it's deciding to take the third exit at the place you told me about before. Very odd. 13:16:02 <planetmaker> !reload config 13:16:02 <PublicServer> planetmaker: config reloaded 13:16:06 <planetmaker> !fish 13:16:06 <PublicServer> planetmaker: Today's fish is baked salmon with potatoes and cream sauce... hungry? 13:16:09 <planetmaker> hm... 13:17:45 <planetmaker> upon popular demand a few more fish dishes are added :) 13:18:16 <Mark> you shouli make it make random dishes out of random parts 13:18:24 <Mark> should 13:18:26 <planetmaker> :) 13:18:41 <planetmaker> Too much trouble to learn TCL just for that part :) 13:18:56 <Mark> i guess :P 13:20:37 <Mark> today's fish is {fried baked grilled raw barbequed} {shark tuna goldfish whale dolphine} with {..... 13:21:17 <planetmaker> yeah would grant a bigger variety of dishes, yes 13:41:31 <Godde> gleeb - made any progress yet? im still having problems finding a solution 13:43:19 <ODM> but what if you get a dirty dish then? 13:45:51 <Ammler> fish has already randomizer 13:45:55 <Ammler> !fish 13:45:55 <PublicServer> Ammler: Today's fish is sushi with eel. 13:47:15 <gleeb> Godde: I've tried a few things, but it still doesn't fix the fact that the trains are, for some daft reason, preferring that inner line. 13:47:20 <gleeb> The third exit. 13:47:24 <Sol2> lol 13:47:26 <Sol2> wat's that 13:47:28 <Sol2> !fish 13:47:28 <PublicServer> Sol2: Today's fish is sashimi from octopus, salmon and tuna with a bowl of rice 13:47:38 <Sol2> lol 13:47:45 <Sol2> you guys know sushi and sashimi? 13:47:52 <gleeb> Something is unbalancing the AI, there's must be something that causing a lot of weight on the other lines, or that one must be oddly light. 13:47:54 <Sol2> those are japanese words 13:48:00 <Ammler> http://ps.openttdcoop.org/public/scripts/irc/fish.tcl <-- Mark, edit it, I will alter it then. 13:48:04 <gleeb> Sol2: Really? :o 13:48:09 <Sol2> yeah 13:48:23 <gleeb> That REALLY surprises me! 13:48:37 <Sol2> sushi means "sliced raw fish with rice" 13:48:42 <Sol2> or "on rice" 13:48:43 <Sol2> w/e 13:48:58 <gleeb> btw 13:49:01 <gleeb> </sarcasm> 13:49:43 <Sol2> and sashimi is known as a name of knife which is used for cutting fishes alive 13:49:58 <KenjiE20> actually, sushi is sweet vinegar rich, and sashimi is raw fish 13:50:04 <KenjiE20> s/rich.rice/ 13:50:14 <gleeb> My favourite kind of sushi is Kappamaki, though Nigirizushi is okay too. 13:50:28 * ODM lost chat 13:50:53 <Sol2> sashimi is also known as "knife-ing some raw fishes into pieces" 13:51:26 <Sol2> i dunno the names in detail :D 13:51:49 <ODM> ill go for beef 13:51:51 <Sol2> btw my favorite sushi is with tuna 13:53:16 *** Strixer has joined #openttdcoop 13:53:34 <KenjiE20> perhaps a little research is in order; http://en.wikipedia.org/wiki/Sushi :: http://en.wikipedia.org/wiki/Sashimi 13:53:52 *** Strixer has quit IRC 13:57:22 <KenjiE20> and now I really fancy eel 13:57:25 <KenjiE20> damn you 13:59:07 <Mark> !fish 13:59:07 <PublicServer> Mark: Today's fish is sashimi from octopus, salmon and tuna with a bowl of rice 13:59:17 <Mark> !fish 13:59:17 <PublicServer> Mark: Today's fish is sashimi from octopus, salmon and tuna with a bowl of rice 14:03:19 *** mixrin has quit IRC 14:04:08 <Mark> [15:48] <@Ammler> http://ps.openttdcoop.org/public/scripts/irc/fish.tcl <-- Mark, edit it, I will alter it then. <- what am i sdpposed to do with that? :P 14:05:21 <Ammler> that is the fish script you can change to your likes 14:05:35 <Ammler> and I will upload your version to ps then 14:05:40 <Mark> hmm 14:06:18 <Ammler> yes :P 14:07:04 <Mark> i know absolutely nothing about tcl or scripting 14:08:01 <Ammler> should be enough ;-) 14:08:16 *** Booth has joined #openttdcoop 14:09:37 <Xaroth> hm 14:09:38 <Mark> Ammler: im absolutey clueless :P 14:09:50 * Xaroth just installed a ubuntu 9.04 on vmware WS :o 14:09:58 <Xaroth> looks more... sleek than 8.X 14:10:37 <Ammler> so you port autottd to linux? 14:10:41 <Xaroth> I wonder if I can run ottd on it 14:10:48 <Xaroth> well, it's on my work machine 14:10:57 <Xaroth> but i might do the same at home so i can do some porting 14:11:03 <Xaroth> but i doubt it'll happen any time soon 14:11:05 <Ammler> :-) 14:11:11 <Xaroth> as doing the whole portability dance will take forever 14:11:13 <Ammler> oh :-( 14:11:20 <Xaroth> not really that easy to do 14:11:37 <Xaroth> so i prefer finishing (or at least finish what i want to finish) it before porting 14:13:13 <Xaroth> however, i might at some point make a command-line variant of autottd 14:13:35 <Xaroth> which has no portability issues to mono, and allows me to make the library unix-aware 14:15:06 *** hypervillain has joined #openttdcoop 14:16:31 *** puny has joined #openttdcoop 14:16:50 <hypervillain> !password 14:16:50 <PublicServer> hypervillain: colons 14:17:06 <PublicServer> *** hypervillain joined the game 14:17:57 *** puny has quit IRC 14:18:36 <PublicServer> *** hypervillain has left the game (leaving) 14:18:37 <PublicServer> *** hypervillain has left the game (connection lost) 14:18:56 *** hypervillain has quit IRC 14:31:34 *** Venxir has quit IRC 14:31:51 *** Venxir has joined #openttdcoop 14:32:17 *** [1]Booth has joined #openttdcoop 14:32:36 <Godde> !players 14:32:38 <PublicServer> Godde: There are currently no clients connected to the server 14:32:38 <Godde> !player 14:32:43 <Godde> !password 14:32:43 <PublicServer> Godde: trawls 14:33:05 <PublicServer> *** Godde joined the game 14:33:45 <PublicServer> *** Godde has left the game (leaving) 14:33:45 <PublicServer> *** Godde has left the game (connection lost) 14:38:19 *** Booth has quit IRC 14:38:19 *** [1]Booth is now known as Booth 14:45:37 *** Godde has quit IRC 14:46:13 *** Combuster has joined #openttdcoop 14:46:13 *** ChanServ sets mode: +o Combuster 14:47:37 *** Nigel_ has joined #openttdcoop 14:47:51 <Sol2> oh 14:48:13 <Sol2> LB is pretty much better than just giving prios on the joiners 14:48:48 *** G has quit IRC 14:50:04 <hylje> they're not mutually exclusive 14:50:15 <hylje> ideally one would have prio with a load balancer 14:50:44 <hylje> so that the joining train can pick the emptier track but yet not block either 14:53:11 <Xaroth> and suddenly we spoke from the unix machine o_O 14:53:24 <Xaroth> ubuntu desktop + screen == odd 14:53:48 *** Ridayah has joined #openttdcoop 14:54:01 <Booth> hello all 14:55:07 <Xaroth> hah, now i can talk to you in two different screens 14:55:11 <Xaroth> at the same time.... 14:55:18 <hylje> screen -x 15:02:13 *** Brot has quit IRC 15:06:26 *** Razaekel has quit IRC 15:18:26 *** Razaekel has joined #openttdcoop 15:26:55 *** mixrin has joined #openttdcoop 15:27:16 *** Elseif has joined #openttdcoop 15:27:28 <Elseif> !dl win32 15:27:28 <PublicServer> Elseif: http://binaries.openttd.org/nightlies/trunk/r16189/openttd-trunk-r16189-windows-win32.zip 15:28:21 *** Strixer has joined #openttdcoop 15:29:43 <Ammler> !url 15:29:43 <PublicServer> Ammler: http://ps.openttdcoop.org/ 15:30:35 <Elseif> !pass 15:30:41 <Elseif> !pw 15:30:44 <Elseif> ! 15:30:49 <Elseif> !? 15:30:54 <planetmaker> !password 15:30:54 <PublicServer> planetmaker: unfold 15:30:59 <planetmaker> !rules 15:30:59 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Ruleset 15:30:59 <Elseif> lol thx 15:31:00 <planetmaker> !help 15:31:00 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/IRC_Commands 15:31:04 <Elseif> hey it's planetmaker 15:31:09 <planetmaker> read those two links, too :) 15:31:10 *** Venxir has quit IRC 15:31:12 <Elseif> I played with you before 15:31:20 <planetmaker> he :) 15:31:27 <Elseif> as Vako or Splice or something 15:31:30 <Elseif> my old alias 15:31:41 <planetmaker> aye. Vako sounds remotely familiar 15:32:01 <PublicServer> *** Elseif joined the game 15:33:41 <planetmaker> !playercount 15:33:41 <PublicServer> planetmaker: Number of players: 1 15:33:41 <PublicServer> <Elseif> man this is one complex map 15:33:47 <planetmaker> !info 15:33:48 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Metropolis' Year Founded: 2050 Money: 37020247819 Loan: 0 Value: 37201887973 (T:1441, R:4, P:0, S:0) unprotected 15:33:53 <planetmaker> it's about to be finished afaik 15:34:13 <planetmaker> it's just four towns with an s-bahn. Actually quite simple :P 15:34:40 <planetmaker> or 4 towns with 4 s-bahn each actually. 15:36:04 <Elseif> cities made in real life like that would be handy 15:36:19 <Elseif> I think I get what an s-bahn is from looking at it 15:36:26 <PublicServer> *** Elseif has left the game (leaving) 15:36:27 <PublicServer> *** Elseif has left the game (connection lost) 15:36:34 <Elseif> anyway gotta restart 15:36:47 *** Elseif has quit IRC 15:46:23 <Sol2> load balancer can be applied to 1-to-3 lane joiner too? 15:46:40 <Sol2> expand the scheme of 1-to-2 lane joiner into 1-to-3 15:46:47 <Sol2> then it's gonna work? 15:47:39 <Sol2> i feel that day by day i've become to encounter more questions 15:47:42 <Sol2> lol XD 15:47:44 <Razaekel> 1 to 3 is a splitter 15:47:47 <Razaekel> 3 to 1 is a joiner 15:47:49 <Razaekel> >.> 15:47:54 <Sol2> heh? 15:47:57 <Sol2> i mean 15:48:00 <Sol2> what i meant is 15:48:04 <Razaekel> i know what you meant 15:48:07 <Razaekel> i was just being anal 15:48:13 <Sol2> 1 sidelane lane into ...lol 15:48:16 <Sol2> yeah 15:48:19 <Sol2> adjust that 15:48:23 <Sol2> 1 SL to 3 ML 15:48:24 <Sol2> rite? 15:48:28 <Sol2> hehe :D 15:48:28 *** Ridayah has quit IRC 15:48:39 <Razaekel> >.> 15:48:47 <Razaekel> you shouldve said THAT 15:48:53 <Razaekel> but yes 15:48:56 <planetmaker> I'm best at 1 -> n splitters :) 15:48:57 <Razaekel> it should be expandable 15:49:08 <Sol2> single SL to triple ML sounds quiet nice 15:49:10 <Razaekel> but basically 15:49:19 <Razaekel> it's a 1 -> 3 SL split 15:49:23 <Razaekel> 2 ->1 ML join 15:49:41 <planetmaker> Sol2, a SL join doesn't need a balancer. It just needs a decent join with choice. 15:50:01 <Sol2> heh? 15:50:15 <Sol2> pardon? XD 15:50:28 <planetmaker> well. No need to mix the ML at a SL join 15:50:34 <planetmaker> It would actually be counter-productive 15:50:47 <planetmaker> Just give a train from the SL a choice of each ML. 15:50:53 <ODM> hm, didnt chris have a decent scenario somewhere? 15:50:58 <planetmaker> thus a train can enter the ML, if at least one is empty. 15:51:01 <ODM> thought i saw that a few weeks ago 15:51:19 <Sol2> lol 15:51:33 <Sol2> LB isn't about that? 15:51:53 <planetmaker> a load balancer is about distributing traffic evenly between ML 15:52:09 <planetmaker> but isn't necessarily needed at a SL join. 15:52:18 <planetmaker> usually a good network doesn't need LB. 15:52:27 <planetmaker> they're integrated in the station exits and that's it. 15:52:51 <planetmaker> well... might be an issue of words, though :) 15:53:09 <Sol2> well, 15:53:17 <ODM> also, hows gravity? 15:53:19 <planetmaker> you might call a decent SL join balanced, too. But I wouldn't call it a LB. 15:53:28 <planetmaker> ODM, as usual a hardless bitch 15:53:36 <planetmaker> *heartless 15:53:45 <Sol2> i hav more than 30 trains coming from SL, and ML is always almost full of trains 15:53:55 <planetmaker> Sol2, might be a problem :) 15:54:00 <planetmaker> but no LB will solve that. 15:54:14 <planetmaker> I'd try SML :) 15:54:20 <Sol2> when i put the joiner w/o balancing the ML just be stucked w/ trains from SL 15:54:28 <Sol2> yeah 15:54:45 <Sol2> but others recommended me to use LB rather than SML 15:54:50 <ODM> how unkind 15:54:52 <planetmaker> :) 15:55:00 <planetmaker> all others have no idea :P 15:55:01 <Sol2> a few hours before 15:55:02 <Sol2> XD 15:55:12 <Sol2> lol 15:55:29 <planetmaker> as usual: there are several means to one end. 15:56:10 <Sol2> they said SML tends to force the train into one lane rather than balancing each lanes 15:56:22 <planetmaker> that's the purpose. Yes. 15:56:23 <Sol2> i kno how to switch ML but 15:56:46 <Sol2> w/ that advice i decided to build up some balancer at the joiner 15:56:48 <Sol2> yeah 15:56:54 <planetmaker> and with that purpose, you might create a nearly empty ML which you can attach your SL to. 15:57:04 <Sol2> balancer is more proper than LB where i used 15:57:05 <planetmaker> if it still doesn't work, the ML after the join is insufficient. 15:58:21 <Sol2> my SL hav 6 stations now (and i'm planning to build more) and it hav to join into ML to deliver anything XD 15:58:29 <Sol2> so i built up the joiner with balancer 15:58:41 <Sol2> w/o balancer, even ML is jammed 15:58:57 <planetmaker> a ML may never jam as it always has prio over a SL. 15:59:02 <Sol2> and now i think it's fixed a lot 15:59:09 <planetmaker> if the SL then jams, the ML is insufficient 15:59:34 <Sol2> maybe insufficient ML. cuz i gave some prios to ML but it sometimes be stucked 16:00:06 <Sol2> i cannot fix w/ just giving the prios so decided to build balancer 16:00:07 <Sol2> :D 16:00:20 <Sol2> anyway it looks nice at this time 16:00:22 <Sol2> XD 16:01:07 <Sol2> There are times when you want to reduce traffic congestion to a minimum. Places where that is likely to be needed are: 16:01:07 <Sol2> Stations with lots of trains arriving and departing constantly from multiple tracks 16:01:07 <Sol2> Backbone junctions 16:01:07 <Sol2> Places where sidelines join the backbone 16:01:21 <Sol2> that's the script in coop wiki XD 16:06:35 *** Fuco has joined #openttdcoop 16:06:51 *** mitooo has joined #openttdcoop 16:06:59 <mitooo> !playercount 16:06:59 <PublicServer> mitooo: Number of players: 0 16:11:49 *** Aali has quit IRC 16:13:46 <Sol2> planetmaker, http://www.openttdcoop.org/wiki/Loadbalancer 16:13:48 <Sol2> check this 16:13:50 <Sol2> :D 16:15:59 <gleeb> Sol2: http://www.openttdcoop.org/wiki/Image:Lb-mono.png << Spot the mistake 16:16:26 *** Aali has joined #openttdcoop 16:16:26 <gleeb> (assuming TL>2) 16:16:57 <Sol2> heh? 16:17:47 <Sol2> if tl is being longer, then balancer could not take whole train in it 16:17:48 <gleeb> Sol2: Sol2 A train would go from 5a to p6a 100% of the time, because of a missing signal. 16:18:20 <Sol2> ah, 16:18:25 <Sol2> missed one combo signal 16:18:26 <Sol2> rite? 16:18:29 <gleeb> Yup :) 16:18:33 <Sol2> XD 16:18:39 <Sol2> i didn't notice that 16:18:39 <Sol2> XD 16:19:29 <Sol2> i want to hear planetmaker's opinion :D 16:22:43 *** jonde has joined #openttdcoop 16:22:57 <jonde> !password 16:22:57 <PublicServer> jonde: gobble 16:23:16 <PublicServer> *** jondisti joined the game 16:25:38 <planetmaker> Sol2, that looks like SML, does it? 16:26:16 <planetmaker> hm.. not quite 16:26:22 <PublicServer> *** jondisti has left the game (leaving) 16:26:22 <PublicServer> *** jondisti has left the game (connection lost) 16:28:21 <planetmaker> well. the maglev image looks like a decently balanced join. 16:28:29 <planetmaker> or as I would call it: a join with choice :) 16:29:14 <planetmaker> though IMO I'd make it with only one entry signal. So that a train always waits there where it still has a choice. 16:30:08 *** Strixer_ has joined #openttdcoop 16:30:57 <Sol2> wats IMO though? 16:31:35 <Sol2> and, i've been applying that into my case XD 16:34:56 <ODM> in my opinion 16:34:57 <planetmaker> IMO = in my opinion 16:37:04 *** Strixer has quit IRC 16:37:57 <Sol2> ah, 16:38:29 <Sol2> you are talking about the combo signals at p7a and p7b? 16:50:57 <Ammler> http://www.openttdcoop.org/wiki/Image:Lb-mono.png <-- hehe, backwards prio 16:51:11 *** Strixer_ is now known as Strixer 16:51:49 <Strixer> !playercount 16:51:49 <PublicServer> Strixer: Number of players: 0 17:07:44 <Razaekel> ammler, looks like it's missing an entrance presignal 17:08:32 <ODM> the entire sideline is unsignalled, im sure he'll add it 17:08:51 <Razaekel> and you can save more space by using a bridge over the sideline 17:08:58 <Razaekel> anyway, off to lunch 17:09:30 <PublicServer> *** AmmIer has left the game (connection lost) 17:10:30 *** Fuco has quit IRC 17:13:26 *** Godde has joined #openttdcoop 17:14:31 <Godde> !player 17:14:35 <Godde> !players 17:14:37 <PublicServer> Godde: There are currently no clients connected to the server 17:16:17 <Ammler> Razaekel: well, that was a pre-yapf joiner 17:16:46 <Ammler> anway nice idia, never saw that on s game. 17:16:56 <Ammler> e* 17:16:59 <Godde> what? 17:20:04 *** Combuster has quit IRC 17:20:04 *** [com]buster has joined #openttdcoop 17:20:04 *** ChanServ sets mode: +o [com]buster 17:20:06 *** [com]buster is now known as Combuster 17:25:02 *** mixrin has quit IRC 17:42:37 <Xaroth> hm, should re-write some stuff on autottd 17:42:54 *** mixrin has joined #openttdcoop 17:44:01 <planetmaker> he :P 17:44:05 <planetmaker> not working as intended? 17:44:14 <ODM> its producing milk 17:44:38 <planetmaker> hm.... nice. 17:44:44 <ODM> if it were a cow:p 17:44:51 <ODM> now its killing his pc 17:45:24 *** Venxir has joined #openttdcoop 17:46:02 <Razaekel> !info 17:46:02 <PublicServer> Razaekel: #:1(Orange) Company Name: 'Metropolis' Year Founded: 2050 Money: 37020247819 Loan: 0 Value: 37201887973 (T:1441, R:4, P:0, S:0) unprotected 17:46:45 <planetmaker> ouch. very hungry cow then. 17:46:49 <planetmaker> the silicon cow 17:47:25 <ODM> hehe 17:47:38 <Xaroth> planetmaker: working as intended, but the code.. it's ugly as foooook 17:47:48 <ODM> oh that sounds familiar 17:48:06 <planetmaker> he, yes indeed! 17:48:14 <Xaroth> familiar to what 17:48:18 <ODM> working on a multithreaded particlethingy right now 17:48:21 <ODM> multithreading is evil 17:48:26 <planetmaker> to what I see when I work ;) 17:48:26 <Xaroth> ah 17:48:30 <Xaroth> MT is pure evil 17:49:10 <Xaroth> unfortunately, i want to make most of this async runnable 17:49:16 <Xaroth> which means.. lots of threading :/ 17:49:24 <ODM> yeah:P 17:49:27 <planetmaker> depends upon what MT is. I used that method in my Hons degree. But certainly a different MT :P 17:49:31 <ODM> hehe 17:49:44 <Xaroth> MT, Multi Threading 17:49:51 <Xaroth> i <3 the .net threadpool thingie tho 17:49:57 <ODM> i have to make this thingie with an on the fly variable number of particles and threads 17:50:00 <ODM> messing with my head 17:50:03 <Xaroth> saves me building a lot of ugly stuff 17:50:15 <planetmaker> http://www.jeofizikci.org/Makale/magnetotelluric.pdf <-- I mean magnetotellurics ;) 17:50:30 <ODM> we didnt^^ 17:50:38 <Xaroth> i.. read 3 words of that 17:50:40 <Xaroth> and then my head hurt 17:50:43 <ODM> and wth 17:50:47 <planetmaker> but you don't write papers about that :P 17:50:57 * planetmaker brags 17:50:58 <Xaroth> my head would explode if i had to :P 17:50:59 <ODM> please dont kill my braincells:( 17:51:10 <ODM> thats your paper? 17:51:28 <ODM> new zealand, nvm 17:51:31 <planetmaker> yup 17:51:47 <planetmaker> my supervisor's and mine 17:51:53 <ODM> aaah 17:52:30 <ODM> wheres your name on it?:D 17:52:32 <Razaekel> do you have the .tex? 17:52:51 <ODM> tex depresses me:P 17:52:59 <planetmaker> ODM, the first name :) 17:53:14 <planetmaker> Razaekel, maybe somewhere hidden. But not readily available 17:53:21 <Razaekel> tex might be depressing, but it's useful 17:53:24 <ODM> im blind:D 17:53:26 <ODM> yeah, it is 17:53:35 <ODM> but it throws error like it kicks on it:p 17:53:37 <planetmaker> my supervisor didn't like tex, though 17:53:40 <ODM> and warnings and other stuff 17:53:47 <planetmaker> ODM, useful :) 17:54:16 <ODM> not if it then decides to work anyway:P 17:54:33 <planetmaker> well... like compilers. warnings and errors. 17:54:50 <ODM> i stop on an error:D 17:56:00 <ODM> but played with tex prev semester a bit, was nice learning a tad of it 17:56:14 <planetmaker> It's very useful 17:56:48 <planetmaker> I started learning it after I wrote my first lab report. After one page with 4 formula I abandoned word and started with LaTeX 17:56:57 <Razaekel> i use it for writing papers 17:56:57 <ODM> hehe its great for that stuff 17:57:09 <Razaekel> especially in engineering 17:57:11 <ODM> hm never really wrote a paper yet 17:57:15 <Razaekel> pages and pages of formulas 17:57:15 <planetmaker> sure. I wrote all my thesis with it as papers. 17:57:17 <ODM> did write http://knappstein.nl/files/pc2.pdf though, was nice for that 17:57:50 <Razaekel> what document style is that? 17:57:57 <ODM> i have no idea:P 17:58:03 <Razaekel> >.> 17:58:09 <Razaekel> got the original .tex file? 17:58:30 <planetmaker> Razaekel, dunno anymore. It's on some backup disk somewhere. 17:58:34 <ODM> hmm id have to search 17:58:44 <ODM> will poke you with it sometime 17:58:54 <Razaekel> kk 17:58:54 <planetmaker> it's the style which the paper requires and actually provides 17:59:02 <Razaekel> that helps 17:59:08 <planetmaker> you usually get that from the publishers. 17:59:16 <planetmaker> with quite strict rules :S 17:59:28 <ODM> yeah all the papers have this weird 2column layut 17:59:30 <Xaroth> hm, I wonder if this works 17:59:48 <Xaroth> made a wrapper for easy async/sync methods :o 18:00:59 <De_Ghost> !password 18:00:59 <PublicServer> De_Ghost: shrine 18:01:04 <PublicServer> *** De_Ghost has left the game (connection lost) 18:01:25 <PublicServer> *** De_Ghost joined the game 18:05:05 <Godde> heya folks! :) 18:05:29 <ODM> heh, irony 18:05:42 <ODM> we now have to wait longer for our grades than we had for the original assignment 18:06:15 <Xaroth> lol 18:10:03 <Xaroth> hm 18:10:10 <Xaroth> to db4o, or not to db4o :o 18:10:50 *** Venxir` has joined #openttdcoop 18:12:38 <ODM> meh, crappy 18:13:29 <Xaroth> what, db4o? 18:15:41 <ODM> uh no 18:16:32 *** Venxir has quit IRC 18:19:32 *** mixrin has quit IRC 18:19:55 <ODM> tthe grades 18:20:12 <ODM> so if i were to make a new scenario, any ideas or requests? 18:20:19 *** mixrin has joined #openttdcoop 18:20:42 <planetmaker> hm... :) 18:20:44 <Xaroth> for OSQC? 18:20:47 <Xaroth> or for ottdc? 18:25:15 *** Webster has joined #openttdcoop 18:25:54 <PublicServer> *** Game unpaused (enough players) 18:26:05 <Xaroth> o_O 18:26:08 <PublicServer> *** Thraxian|Work joined the game 18:26:09 <Xaroth> !playercount 18:26:09 <PublicServer> Xaroth: Number of players: 2 18:29:03 *** Zulan has joined #openttdcoop 18:29:46 <Godde> whats up? 18:30:09 <PublicServer> <Thraxian|Work> the population of Trottingbridge 18:30:40 *** Fuco has joined #openttdcoop 18:31:07 <Sol2> i've followed as "simple track switching" said and traffic goes slower than before. it forces trains to stop 18:31:19 <Sol2> Thraxian! long time no see XD 18:32:03 *** mixrin has quit IRC 18:32:37 <PublicServer> <Thraxian|Work> Hey Sol2. Things have been really busy for me lately 18:32:45 <PublicServer> <Thraxian|Work> so it's keeping me from being around here as much as I'd like 18:32:56 <PublicServer> <Thraxian|Work> even my wiki editing has taken a drastic slowdown 18:33:27 <Sol2> lol 18:33:40 <Sol2> cheers thraxian! 18:33:41 <Sol2> XD 18:33:58 *** mixrin has joined #openttdcoop 18:34:29 <PublicServer> *** Thraxian|Work has left the game (connection lost) 18:34:30 <PublicServer> *** Game paused (not enough players) 18:42:55 <Sol2> Trains from SW SL to NE ML tend to go to right direction at the junction with one-way PBS not to up direction. 18:42:55 <Sol2> one-way PBS is one of my trial. I've put normal signal, 2-way PBS, and then now 1-way PBS. but it doesn't help me. 18:42:58 <Sol2> http://www.openttdcoop.org/wiki/Image:Jason_Bourne_Transport%2C_2063%EB%85%84_5%EC%9B%94_27%EC%9D%BC.png 18:43:07 <Sol2> please help me out 18:43:08 <Sol2> bros 18:43:09 <Sol2> XD 18:44:05 <Sol2> is anyone there? XD 18:45:13 <Sol2> oh my 18:45:54 <gleeb> Sol2: Oh, you're korean. That explains it :3 Also, assuming both tracks go to the same place, you should try putting signals as close to junctions as possible. 18:46:10 <hylje> zerg rush 18:46:15 <Sol2> zerg! 18:46:20 <gleeb> KEKEKEKE ZERG RUSH 18:46:21 <Sol2> hydra-blood 18:46:33 <Sol2> i luv hydralisks and mutalisks 18:46:36 <Sol2> anyway 18:46:42 <Sol2> it'll help me? XD 18:46:47 <Sol2> thx i'll try 18:46:51 <Aali> err 18:46:57 <Aali> whats the point of that PBS signal? 18:46:58 <Xaroth> Sol2: you can always use a two-way PBS signal facing the other way 18:47:01 <hylje> you should make shared sections as small as possible 18:47:08 <Xaroth> to add a penalty to that track 18:47:16 <gleeb> Sol2: Might do. I don't know about pathfinding. 18:47:29 <Sol2> the point of PBS 18:47:31 <Sol2> nothing 18:47:38 <Sol2> = _=;;; 18:47:45 <Xaroth> PBS can be useful 18:47:49 <Sol2> i've just modified it from normal 18:47:52 <Xaroth> but in select situations 18:47:53 <Sol2> and 2way PBS 18:47:53 <gleeb> PBS is useful, you're just not using it right :) 18:48:01 <Sol2> and then 1way 18:48:02 <Aali> its not one bit useful in that situation 18:48:14 <Sol2> cuz it tends to lead the train into right 18:48:43 <gleeb> PBS will choose the shortest route. PreSigs are better at balancing. 18:48:57 <Sol2> omg 18:48:59 <Aali> bullshit 18:49:03 <hylje> trains will always choose the shortest route 18:49:09 <Sol2> changed PBS to normal again 18:49:09 <Aali> ^ 18:49:13 <hylje> sometimes the real actual shortest route is blocked 18:49:17 <hylje> and it takes the second shortest 18:49:24 <Aali> Sol2: make the combo signals two-way 18:49:28 <Sol2> and put the pre-signals as close as to junction 18:49:35 <Aali> and trains will never try to take the red one 18:49:42 <Sol2> oh 18:49:44 <Sol2> it helps 18:50:13 <Sol2> appreciate all of you 18:50:14 <Sol2> XD 18:50:38 <PublicServer> *** Game unpaused (enough players) 18:50:40 <PublicServer> *** SmatZ has left the game (connection lost) 18:50:41 <PublicServer> *** Game paused (not enough players) 18:50:51 <Sol2> changed PBS to normal again, and put pre-signals as close as to junction, and set combo to 2way 18:50:52 <Godde> !password 18:50:52 <PublicServer> Godde: domino 18:50:54 <PublicServer> *** Game unpaused (enough players) 18:50:58 <Sol2> then it goes both way 18:50:59 <Sol2> XD 18:51:08 <PublicServer> *** SmatZ joined the game 18:51:10 <PublicServer> *** Godde joined the game 18:51:13 <PublicServer> <SmatZ> hello :3 18:51:19 <Sol2> hi 18:51:21 <Sol2> :3 18:51:24 <PublicServer> <SmatZ> :) 18:51:47 *** Polygon has quit IRC 18:53:03 *** mixrin has quit IRC 18:54:12 <PublicServer> *** Godde has left the game (leaving) 18:54:12 <PublicServer> *** Godde has left the game (connection lost) 18:54:20 <PublicServer> *** SmatZ has left the game (leaving) 18:54:21 <PublicServer> *** SmatZ has left the game (connection lost) 18:54:21 <PublicServer> *** Game paused (not enough players) 18:58:11 <PublicServer> *** De_Ghost has left the game (leaving) 18:58:11 <PublicServer> *** De_Ghost has left the game (connection lost) 18:58:15 *** Polygon has joined #openttdcoop 18:58:37 *** mixrin has joined #openttdcoop 19:12:30 <Sol2> some newGRFs limit cargo max speed 19:12:36 <Sol2> is it for reality? :D 19:12:42 <hylje> yes 19:13:38 <Sol2> then, maybe maglev is useless for cargo delievering 19:17:02 <planetmaker> Sol2: you can switch off wagon speed limits... 19:17:54 <Xaroth> I doubt maglev has the same low restriction as rail/monorail :P 19:18:26 *** Ridayah has joined #openttdcoop 19:20:10 *** mixrin has quit IRC 19:20:58 *** mixrin has joined #openttdcoop 19:23:42 <Sol2> switch off now :D but just wondering 19:30:06 <ZarenorDarkstalker> !players 19:30:08 <PublicServer> ZarenorDarkstalker: There are currently no clients connected to the server 19:38:25 *** Xaroth has quit IRC 19:46:55 *** mixrin has quit IRC 19:50:01 *** jonde has quit IRC 19:54:56 *** Fuco has quit IRC 19:57:11 *** Fuco has joined #openttdcoop 20:06:18 *** blinky has quit IRC 20:06:38 *** blinky has joined #openttdcoop 20:15:50 *** Thijs has joined #openttdcoop 20:16:12 <Thijs> !password 20:16:12 <PublicServer> Thijs: begged 20:16:40 <PublicServer> *** Thijs joined the game 20:16:48 *** blinky has joined #openttdcoop 20:16:48 <Thijs> !players 20:16:50 <PublicServer> Thijs: Client 533 (Orange) is Thijs, in company 1 (Metropolis) 20:19:31 <Ammler> Thijs: shall I join? 20:19:34 <PublicServer> <Thijs> Hey 20:19:46 <Ammler> or do you just watch? 20:19:52 <PublicServer> <Thijs> I'm only playing for a few mins 20:20:07 <PublicServer> <Thijs> but see somethings that need fixing 20:20:16 <Ammler> that is ok, 20:20:24 <PublicServer> *** Game unpaused (enough players) 20:20:32 <PublicServer> *** AmmIer joined the game 20:21:03 <PublicServer> <Thijs> You see !signal meesed up 20:21:18 <PublicServer> <Thijs> and trottingbridge misses a few bridges 20:21:37 <PublicServer> <AmmIer> you mean, someone manipulated it? 20:22:23 <PublicServer> <Thijs> now it's unpaused i see what's wrong 20:22:36 <PublicServer> <Thijs> thought it was signals 20:22:44 <PublicServer> <Thijs> but it was a deadlock 20:22:47 <PublicServer> <AmmIer> biggest city now 20:22:52 <PublicServer> <Thijs> needs a prio joiner 20:23:19 <PublicServer> <AmmIer> do you have unserviced houses? 20:23:30 <PublicServer> <Thijs> dam lag 20:23:43 <PublicServer> <AmmIer> local :-) 20:24:33 <PublicServer> <AmmIer> I would say, you won the "competition" 20:24:38 <PublicServer> <Thijs> yay 20:24:45 <PublicServer> <Thijs> by far most transported also 20:25:42 <PublicServer> <Thijs> the few tunnels i built from the city center really helped expand the city 20:33:55 *** Clifs has joined #openttdcoop 20:34:09 <Clifs> !help 20:34:09 <PublicServer> Clifs: http://www.openttdcoop.org/wiki/IRC_Commands 20:34:23 *** Clifs is now known as Guest835 20:34:26 <Godde> !tunnels 6 6 20:34:27 <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 6 and gap 6. 20:34:35 <Guest835> !password 20:34:35 <PublicServer> Guest835: opener 20:34:51 <PublicServer> *** clifs joined the game 20:35:38 <Godde> !tunnels 6 4 20:35:38 <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 6 and gap 4. 20:35:57 <PublicServer> <Thijs> i made a new tunnel so the NE of T can also be occupied 20:35:59 <Ammler> 2 is min :-) 20:36:07 <PublicServer> <Thijs> think the city can grow to 1 M now 20:36:09 <PublicServer> *** ZarenorDarkstalker joined the game 20:36:40 <PublicServer> <Thijs> look at TTB N E 3-4 20:37:25 <PublicServer> <AmmIer> that is like cheating :-) 20:37:27 *** StarLite has quit IRC 20:38:05 <PublicServer> *** Thijs has left the game (leaving) 20:38:06 <PublicServer> *** Thijs has left the game (connection lost) 20:38:14 <Thijs> Now i'm leaving again 20:38:18 <Thijs> bye 20:38:23 *** Thijs has quit IRC 20:38:26 <PublicServer> <AmmIer> tschüss 20:38:27 <Guest835> ZarenorDarkstalker: how do I regain my nick/ 20:38:34 <Guest835> having some troubles. 20:38:38 <Guest835> Clifs here. 20:39:04 <PublicServer> <ZarenorDarkstalker> shoudl just be able to type /nick <nick> 20:39:11 <KenjiE20> Clifs is a Network Service 20:39:18 <planetmaker> Guest835: /msg ns regain <name> <pw> 20:39:29 <planetmaker> or instead of ns nickserv 20:39:31 <planetmaker> actually 20:39:42 <KenjiE20> >Clifs is a Network Service< 20:40:05 <Ammler> Nickname information for clifs (Cliff Smith) 20:40:14 <Guest835> tried that before planetmaker. doesn't work. 20:40:17 <Ammler> KenjiE20: doesn't look like 20:40:19 <planetmaker> ä? 20:40:35 <KenjiE20> incoming copypasta 20:40:36 <KenjiE20> [21:38] Clifs is services@services.oftc.net Enforced Nickname (/msg nickserv help regain) 20:40:37 <KenjiE20> [21:38] Clifs using services.oftc.net OFTC IRC services 20:40:37 <KenjiE20> [21:38] Clifs is a Network Service 20:40:37 <KenjiE20> [21:38] Clifs is connecting from host 20:40:38 <Guest835> Registered it last night... 20:40:42 <Guest835> i'll try again. 20:41:04 <Ammler> he 20:41:04 <Ammler> :-) 20:41:36 *** Combuster has quit IRC 20:41:52 *** Combuster has joined #openttdcoop 20:41:52 *** ChanServ sets mode: +o Combuster 20:42:08 <Ammler> KenjiE20: i used info 20:42:13 <Ammler> or status 20:42:45 <Ammler> don't hink, it is a service, that is just because so he can regain. 20:42:58 <Guest835> it says i'm not online! 20:43:01 <Guest835> WHAT! 20:43:06 *** KenjiE20 is now known as KenjiTest 20:43:07 <Guest835> :) 20:43:14 <KenjiTest> [21:43] Kenji no such nick/channel 20:43:19 *** KenjiTest is now known as KenjiE20 20:43:41 <Ammler> Guest835: what is the answer to pm's command? 20:44:08 <Godde> !tunnels 6 9 20:44:08 <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 6 and gap 9. 20:44:18 <PublicServer> *** clifs has left the game (connection lost) 20:44:24 <KenjiE20> >_> i just realised I did the wrong /whois anyway 20:44:34 * KenjiE20 blames multitasking 20:44:39 *** KenjiE20 is now known as KenjiTest 20:44:48 <KenjiTest> [21:44] KenjiE20 no such nick/channel 20:44:52 <KenjiTest> ^ okay better 20:44:58 <Guest835> ammler: it says Clifs is not online. does not require relclaim or regain. 20:45:16 *** KenjiTest is now known as KenjiE20 20:45:20 <planetmaker> Guest835: what nick do you want to regain? 20:45:25 <Guest835> Clifs 20:45:26 <planetmaker> Clifs? 20:45:28 <Guest835> yes. 20:45:43 <KenjiE20> msg nickserv identify pwd nick 20:45:46 <planetmaker> hehe. Give me the pw and I'll try :P 20:46:39 <Guest835> *nick Clifs is not registered. 20:47:15 <Ammler> NickServ- Nickname information for clifs (Cliff Smith) 20:47:22 <Ammler> it is :-) 20:47:45 <Guest835> I know! :s 20:48:05 <Ammler> is that you? 20:48:27 <PublicServer> <ZarenorDarkstalker> who messed with my empty stations? 20:48:31 <Guest835> yes. I registered last night. 20:48:48 <PublicServer> <AmmIer> me 20:48:56 <PublicServer> <AmmIer> there arent many others 20:49:00 <Guest835> Oh well. I'll just play like this today. I'll figure IRC out later. 20:49:02 <planetmaker> Guest835: the clifs which is online is not identified 20:49:03 <PublicServer> <ZarenorDarkstalker> that blocked that entire line with one trying to get in... 20:49:07 <PublicServer> <AmmIer> why do you connect empty stations? 20:49:25 <PublicServer> <ZarenorDarkstalker> because it will expand to there, and it's a type of SRNW 20:49:45 <PublicServer> <ZarenorDarkstalker> if theres a blockage it will break it all the way back the line 20:50:13 <PublicServer> <AmmIer> then you should signal it right 20:50:15 *** Strixer has quit IRC 20:50:50 <PublicServer> <AmmIer> you can disconnect the first 3 rows 20:50:53 <PublicServer> <ZarenorDarkstalker> it was working fine, the empty stationsshould be conneceted 20:51:02 <PublicServer> <AmmIer> why? 20:51:13 <PublicServer> <ZarenorDarkstalker> because of the way it's designed 20:51:17 <PublicServer> <AmmIer> it does just waste cpu 20:51:18 <PublicServer> <ZarenorDarkstalker> 4 is essentially empty 20:51:21 <ODM> nn 20:51:32 <PublicServer> <ZarenorDarkstalker> but becaus eof the way the balancing splits them, they need as many lines back 20:51:32 <Guest835> !password. 20:51:36 <Guest835> !password 20:51:36 <PublicServer> Guest835: unkind 20:51:37 <PublicServer> <ZarenorDarkstalker> *of 20:51:46 <PublicServer> <AmmIer> you could remove some trains 20:51:59 *** ODM has quit IRC 20:52:06 <PublicServer> *** clifs joined the game 20:52:15 <PublicServer> <AmmIer> or grow the city :-) 20:52:30 <Guest835> ZarenorDarkstalker: you told me last night I could give OTTD priority for smoother running. How? 20:53:20 *** Venxir` has quit IRC 20:58:23 <Guest835> shortcut key for station build? 20:58:44 <Ammler> @man Hotkeys 20:58:45 <Cooper> http://wiki.openttd.org/Hotkeys 20:59:11 <PublicServer> *** clifs has left the game (connection lost) 20:59:13 <Guest835> thanks cooper 21:00:06 <Guest835> !password 21:00:06 <PublicServer> Guest835: smites 21:00:28 <PublicServer> *** clifs joined the game 21:03:42 <Godde> approx. when is a new game going to start? 21:04:29 <PublicServer> <AmmIer> when someone has a new scenario ready. 21:06:26 *** PeterT has joined #openttdcoop 21:06:34 <PeterT> !password 21:06:34 <PublicServer> PeterT: smites 21:06:36 <PeterT> !password 21:06:36 <PublicServer> PeterT: smites 21:06:38 <PeterT> !password 21:06:38 <PublicServer> PeterT: smites 21:06:40 <PeterT> !password 21:06:41 <PublicServer> PeterT: smites 21:07:19 <PublicServer> *** Peter joined the game 21:07:59 *** PeterT has quit IRC 21:09:21 <PublicServer> *** Peter has left the game (connection lost) 21:15:19 <Godde> damn, dvorak is hard :P 21:17:06 <PublicServer> <AmmIer> hmm 21:17:12 <PublicServer> <AmmIer> now, I have laggs 21:20:12 <Mark> Godde: you'll get used to it 21:20:18 <Mark> fast enough 21:22:26 <Sol2> i'm just forcing whole trains go to depot 21:22:45 <Sol2> i'll fix my whole lanes with expanding LLRR to LLLL/RRRR 21:22:47 <Sol2> :D 21:23:28 <Sol2> as adding more train, there are just lack of spaces 21:23:51 <Sol2> almost all white coloured lines in the map :D indicating "train" 21:25:18 <PublicServer> *** AmmIer has left the game (connection lost) 21:25:35 *** Loknar has quit IRC 21:25:47 *** narc has quit IRC 21:25:57 <PublicServer> *** AmmIer joined the game 21:26:17 *** Loknar has joined #openttdcoop 21:26:30 *** narc has joined #openttdcoop 21:29:35 *** Godde has quit IRC 21:29:45 <PublicServer> <ZarenorDarkstalker> okay, ammler, i need to know how to overcome tihis issue with pathfinding here 21:29:57 <PublicServer> <ZarenorDarkstalker> i've worked on trying to signal it properly 21:30:00 <Guest835> Someone tell me what station type is being used for large cachement by SLGS NE 6-1? 21:30:20 <PublicServer> <ZarenorDarkstalker> City station - Full Platform 21:30:39 <PublicServer> <ZarenorDarkstalker> and the penalty because of traind on overflow is so great 21:30:46 <PublicServer> <ZarenorDarkstalker> *trains 21:30:57 <PublicServer> <ZarenorDarkstalker> that they won't overflow properly 21:31:08 <PublicServer> <AmmIer> ZarenorDarkstalker: use EOL isgnals 21:31:11 <PublicServer> <ZarenorDarkstalker> and instead end up entering a presignal block at waiting at an exit 21:31:25 <PublicServer> <ZarenorDarkstalker> they're aloready using exit signals 21:31:28 <PublicServer> <ZarenorDarkstalker> *already 21:31:37 <PublicServer> <ZarenorDarkstalker> or i don't know what you mean by that 21:31:40 <PublicServer> <AmmIer> exit signal isn't EOL 21:31:52 <PublicServer> <ZarenorDarkstalker> how do you create an EOL signal then? 21:31:58 <PublicServer> <AmmIer> infinite penalty 21:32:05 <PublicServer> <AmmIer> 2way 21:33:02 <PublicServer> <AmmIer> don't get your timer thing 21:33:59 *** Kolo has joined #openttdcoop 21:34:30 <ZarenorDarkstalker> !tunnels 3 45 21:34:30 <PublicServer> ZarenorDarkstalker: You need 9 tunnels/bridges for trainlength 3 and gap 45. 21:35:15 <PublicServer> *** Kolo joined the game 21:35:54 <PublicServer> <ZarenorDarkstalker> you an you don't get how it works? 21:35:57 <PublicServer> <ZarenorDarkstalker> *mean 21:35:58 *** Elseif has joined #openttdcoop 21:36:02 <Elseif> !password 21:36:02 <PublicServer> Elseif: gamuts 21:36:06 <PublicServer> *** Kolo has left the game (connection lost) 21:36:07 <PublicServer> <ZarenorDarkstalker> it's basically a 4-day overflow timer 21:36:15 <PublicServer> *** Elseif joined the game 21:36:31 <PublicServer> <ZarenorDarkstalker> loner if from the inner rail, which is the one we're having problems with 21:36:35 <PublicServer> <ZarenorDarkstalker> *longer 21:36:41 <PublicServer> *** Kolo joined the game 21:36:44 <PublicServer> <AmmIer> I changed the signal to pbs ther 21:37:22 <PublicServer> <AmmIer> dunno, why it needs a time loop 21:37:24 <PublicServer> <ZarenorDarkstalker> but if one overflows in that interval it forces the train beyone the depot to stay there, and foces nothing to leave the depot 21:37:29 <PublicServer> *** Kolo has left the game (connection lost) 21:38:03 <PublicServer> <ZarenorDarkstalker> i just don't want them overflowing and then coming back immediately, and i didn't have the space for a proper timer 21:38:03 <PublicServer> *** Kolo joined the game 21:38:07 <PublicServer> <AmmIer> then you should recheck the signal 21:38:31 <PublicServer> <ZarenorDarkstalker> recheck which? 21:39:00 <PublicServer> *** Kolo has left the game (connection lost) 21:39:38 <PublicServer> <AmmIer> well it needs to empty first the 2nd line 21:39:42 <PublicServer> *** Kolo joined the game 21:40:08 <Ammler> Kolo: you can also download the save 21:40:15 <PublicServer> *** Elseif has left the game (leaving) 21:40:15 <PublicServer> *** Elseif has left the game (connection lost) 21:40:31 <PublicServer> *** Kolo has left the game (connection lost) 21:40:33 <Sol2> `prios 21:40:33 <Webster> A shortening of 'Priority', see: http://www.openttdcoop.org/wiki/Priorities 21:41:14 *** Kolo has quit IRC 21:45:12 *** Fuco has quit IRC 21:47:22 *** Fuco has joined #openttdcoop 21:51:44 <PublicServer> <ZarenorDarkstalker> Thanks for doing those stations clifs 21:51:52 <PublicServer> <ZarenorDarkstalker> i mean HUGE thanks 21:52:12 <Guest835> no prob. 21:52:26 <De_Ghost> !password 21:52:26 <PublicServer> De_Ghost: gasped 21:52:46 <PublicServer> *** De_Ghost joined the game 21:53:31 <Guest835> ZarenorDarkstalker: look at sign ZARENOR. all trains on the inside track are forced down lane 4. they should be headed to 8 where they're needed. 21:53:59 <PublicServer> <ZarenorDarkstalker> I'm working on that the issue here is the way the balancing works, and i'm working on restructuring it 21:54:17 <PublicServer> <ZarenorDarkstalker> I may have an idea 21:54:57 <Guest835> what about a load balancer with a big prio to move more trains to the outside track? 21:55:34 <PublicServer> <ZarenorDarkstalker> i'll just make the inner line overflow to outer, outer has an overflow for both lines 21:56:09 <PublicServer> <ZarenorDarkstalker> and trains have been added 21:56:22 <PublicServer> <ZarenorDarkstalker> or have been reinjected would be the proper term 21:56:40 <Mark> !password 21:56:40 <PublicServer> Mark: aching 21:56:46 <Guest835> that got a bunch of trains at 8-2 which was of main concern. 21:56:53 <PublicServer> *** Mark joined the game 21:56:57 <Mark> evening 21:57:09 <PublicServer> <ZarenorDarkstalker> right.. it's the largest coverage station 21:57:12 <PublicServer> <ZarenorDarkstalker> heyas mark 21:57:37 <PublicServer> <ZarenorDarkstalker> good, we're down to about 1k from 12k 21:57:39 <Guest835> ZarenorDarkstalker: glad to help. Hope to see you around. I've got to get to class. 21:57:53 <PublicServer> <ZarenorDarkstalker> Alright.. i might be around :P later clifs 21:58:02 <PublicServer> *** clifs has left the game (connection lost) 21:58:09 *** Guest835 has quit IRC 21:59:50 *** Levi has quit IRC 22:09:29 *** Progman has quit IRC 22:10:47 *** Levi has joined #openttdcoop 22:12:21 <PublicServer> *** Mark has left the game (connection lost) 22:14:25 *** mitooo has quit IRC 22:15:18 *** Misza has quit IRC 22:15:19 *** Booth has quit IRC 22:15:42 <Mark> im off 22:15:46 <Mark> goodnight 22:15:53 <PublicServer> <ZarenorDarkstalker> night mark 22:17:08 *** Misza has joined #openttdcoop 22:17:37 <PublicServer> <ZarenorDarkstalker> alright.. i'm out for now, might BBL 22:17:41 *** Elseif has quit IRC 22:18:16 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 22:18:16 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 22:23:00 <PublicServer> <AmmIer> De_Ghost: around? 22:23:16 <PublicServer> *** AmmIer has left the game (connection lost) 22:23:16 <PublicServer> *** Game paused (not enough players) 22:25:26 <PublicServer> *** Game unpaused (enough players) 22:25:27 <PublicServer> *** AmmIer has left the game (connection lost) 22:25:27 <PublicServer> *** Game paused (not enough players) 22:29:08 *** Xaroth has joined #openttdcoop 22:29:14 *** blinky has quit IRC 22:32:07 <Xaroth> thar, got me an ubuntu 9.04 workstation running at home as well 22:38:04 <Xaroth> o_O ubuntu 9 ships with mono, sweet 22:51:02 <Xaroth> Ammler: first few lines of unix support has just been put in :) 22:51:32 <Ammler> he, you see, that easy. 22:51:36 <Xaroth> (namely, the managing class that defines where all data is located/put .. for both OpenTTD as AutoTTD :P ) 22:51:53 <Xaroth> I'm doing somewhat of a rewrite, cutting things up in several classes 22:52:36 <Xaroth> turning it to multiple static classes with each their own tasks, instead of 1 singleton class that did it all 22:54:07 *** UFO64 has joined #openttdcoop 23:00:24 <Razaekel> raise your hand if you wanna do a coopetition! 23:02:00 *** UFO64 has quit IRC 23:04:37 * Xaroth raises hand 23:04:39 <Xaroth> but not now :P 23:04:43 <Xaroth> it's.. 1am :/ 23:04:47 <Ammler> \o/ 23:05:02 *** [com]buster has joined #openttdcoop 23:05:02 <Razaekel> phooey 23:05:02 *** ChanServ sets mode: +o [com]buster 23:05:07 <Razaekel> so that's 2 people 23:05:14 <Razaekel> 3 if we count a sleeping xaroth 23:05:15 <Ammler> let us make a competition, who is the first in the dreams :P 23:05:28 <Razaekel> anybody else? 23:05:54 <Ammler> Raz, I won't either anymore, forgot again the time. 23:06:01 <Razaekel> aww 23:06:17 <Ammler> !content 23:06:27 <PublicServer> *** Ammler has updated content from BaNaNaS. 23:07:38 <Xaroth> I actually managed to comment most of the functions i completed, har har 23:10:57 *** Combuster has quit IRC 23:10:57 *** [com]buster is now known as Combuster 23:11:10 <Ammler> 94% of my traffic is torrent, the rest is a bit web and openttd. 23:11:18 <Ammler> hehe 23:29:16 *** Polygon has quit IRC 23:45:19 *** KenjiE20 is now known as Guest849 23:45:20 *** KenjiE20 has joined #openttdcoop 23:45:20 *** ChanServ sets mode: +o KenjiE20 23:48:26 *** Guest849 has quit IRC