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Log for #openttdcoop on 5th May 2009:
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00:00:11  *** KenjiE20|LT has joined #openttdcoop
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00:16:48  <Ammler> SmatZ: the non non-stop bug is in use on the current ps game
00:24:00  <Ammler> !rcon set stop_location
00:24:01  <PublicServer> Ammler: Current value for 'stop_location' is: '2' (min: 0, max: 2)
00:24:29  <Sol2> anyone knows when the first maglev appears?
00:24:37  <Ammler> !rcon set stop_location 0
00:24:40  <Booth> what set?
00:24:51  <Sol2> no GRF for maglev
00:25:21  <Sol2> just some GRFs for trains
00:25:30  <Sol2> ICE,TGV and some kinds more
00:25:40  <Booth> you may not get mag lev
00:25:45  <Booth> but arround 2015
00:25:50  <Booth> if it appears
00:25:58  <Booth> can be upto 2 years earlyer
00:26:00  <Sol2> 2017 now but doesn't appear yet
00:26:48  <Sol2> in the previous game i built maglev and i didn't changed GRF settings
00:26:51  <Sol2> but y ...
00:26:51  <Booth> lev 1 appears in 2020 in tem
00:26:56  <Sol2> oh
00:26:57  <Sol2> thx a lot
00:27:01  <Booth> http://wiki.openttd.org/Lev1_%27Leviathan%27
00:27:09  <Booth> http://wiki.openttd.org/Trains
00:27:16  <Booth> this is a very useful site
00:27:50  <Sol2> lol thx
00:30:21  <Booth> hope that helped
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00:31:45  <PublicServer> *** Chris Booth has left the game (leaving)
00:31:45  <PublicServer> *** Chris Booth has left the game (connection lost)
00:31:45  <PublicServer> *** Game paused (not enough players)
00:31:50  <Sol2> helped me so much
00:31:52  <Sol2> thx a lot
00:31:53  <Sol2> XD
00:32:02  <Booth> i broke the openttdcoop rule
00:32:05  <Booth> and so has ammler
00:32:08  <Booth> dont idle
00:32:22  <Sol2> lol?
00:32:23  <Ammler> I didn't
00:32:29  <Booth> you did
00:32:39  <Booth> you are still connected
00:32:58  <Sol2> heh,
00:33:09  <Booth> !players
00:33:11  <PublicServer> Booth: Client 457 (Orange) is AmmIer, in company 1 (Metropolis)
00:33:12  <Ammler> Booth: what was the topic in #openttd, I spoke about
00:33:19  <Sol2> i have to extend my network but i can't decide how to XD
00:33:23  <Booth> ooh yeah
00:33:25  <Booth> lol
00:33:31  <Booth> then i broke the rule
00:33:33  <Ammler> and where do you think, I have that bug.
00:33:44  <Booth> ps
00:33:48  <Booth> ok my bad
00:33:56  * Booth slaps myself
00:34:02  <PublicServer> <AmmIer> of course it is
00:34:08  * Booth slaps himself
00:34:23  * Booth offers ammler a cookie to make it better
00:35:03  <PublicServer> *** AmmIer has left the game (leaving)
00:35:05  <PublicServer> *** AmmIer has left the game (connection lost)
00:35:50  <Booth> any how i am off to bed now nn
00:36:18  <Ammler> night
00:38:00  <Sol2> gute nacht
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01:45:53  <PeterT> !password
01:45:53  <PublicServer> PeterT: decree
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01:47:16  <PublicServer> <Peter> any one in IRC?
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01:48:32  <PeteT> any one in here could join me to unpause the game?
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01:53:17  <ululare> Hey guys. If anyone has time I would like some feedback on my new design. http://www.tt-forums.net/viewtopic.php?f=47&t=43476
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01:59:00  <ululare1> just changing IRC clients
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05:03:52  <Clifs> First time on the Public Server, How do I join Mucht?
05:04:08  <Mucht> good morning Clifs
05:04:14  <Mucht> !playercount
05:04:14  <PublicServer> Mucht: Number of players: 0
05:04:21  <Clifs> good evening to you.
05:04:21  <Mucht> well, as you see, currently there is no one playing
05:04:26  <Mucht> ah good evening :-)
05:04:28  <ZarenorDarkstalker> I'm free to join if he wants to poke about
05:04:48  <Mucht> move on - I gotta go to work here ;-)
05:04:52  <Mucht> its 7 am here
05:04:59  <ZarenorDarkstalker> ahh.. it's 1 here
05:04:59  <Clifs> oh. I can keep working on my solo game. I was just wondering if anything was currently happening.
05:05:15  <Mucht> maybe ZarenorDarkstalker shows you around, Clifs
05:05:21  <Clifs> thanks for your time mucht. enjoy work.
05:05:27  <ZarenorDarkstalker> for the moment there isn't, but if you'd like to look at it
05:05:39  <Mucht> kk, then have a nice evening
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05:06:03  <Clifs> sure if you've got time ZarenorDarkstalker
05:06:19  <ZarenorDarkstalker> sure. you'll need the current for coop nightly
05:06:22  <ZarenorDarkstalker> and the password
05:06:26  <ZarenorDarkstalker> !password
05:06:26  <PublicServer> ZarenorDarkstalker: ravage
05:06:30  <ZarenorDarkstalker> will get you password
05:06:58  <PublicServer> *** ZarenorDarkstalker joined the game
05:07:02  <Clifs> !password
05:07:02  <PublicServer> Clifs: ravage
05:07:17  <PublicServer> <ZarenorDarkstalker> it changes every couple of minutes
05:07:24  <Clifs> i don't have the latest nightly. give me a minute.
05:07:35  <PublicServer> <ZarenorDarkstalker> and if you don't have the correct nightly
05:07:52  <ZarenorDarkstalker> !dl
05:07:53  <PublicServer> ZarenorDarkstalker: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
05:08:13  <ZarenorDarkstalker> it isn't latest it's r16189
05:09:50  <Clifs> I'm running the stable.
05:10:30  <ZarenorDarkstalker> on windows?
05:11:03  <Clifs> yes.
05:11:07  <ZarenorDarkstalker> !dl win32
05:11:07  <PublicServer> ZarenorDarkstalker: http://binaries.openttd.org/nightlies/trunk/r16189/openttd-trunk-r16189-windows-win32.zip
05:11:10  <ZarenorDarkstalker> will work then
05:11:34  <ZarenorDarkstalker> and if you do have 64
05:11:37  <Clifs> thanks.
05:11:44  <ZarenorDarkstalker> you could get win64 the same way
05:12:18  <ZarenorDarkstalker> and glad to help
05:18:13  <Clifs> !password
05:18:13  <PublicServer> Clifs: grouch
05:19:48  <Clifs> !server
05:19:52  <Clifs> doesn't work.
05:19:56  <Clifs> hehe
05:20:21  <ZarenorDarkstalker> should be on the list
05:22:03  <Clifs> not there.
05:22:11  <ZarenorDarkstalker> hm
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05:22:47  <ZarenorDarkstalker> ps.openttdcoop.org:3739
05:23:13  <ZarenorDarkstalker> just try clicking find server
05:25:13  <Godde> wow
05:25:19  <Godde> there are people online xD
05:25:56  <ZarenorDarkstalker> for once, right?
05:26:33  <Godde> not rly :P but its quite early, wasnt expecting it
05:26:42  <Clifs> !password
05:26:42  <PublicServer> Clifs: chided
05:27:05  <PublicServer> *** clifs joined the game
05:27:14  <PublicServer> *** Game unpaused (enough players)
05:27:21  <Godde> or is anyone here from the states or similar?
05:27:27  <ZarenorDarkstalker> I'm US
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05:27:33  <ZarenorDarkstalker> about 1:3 here
05:27:39  <ZarenorDarkstalker> *1:30
05:27:49  <ZarenorDarkstalker> or 1.30 depending who you ask
05:28:26  <gleeb> Or 0130
05:28:30  <gleeb> or 01:30
05:28:39  <gleeb> or 1:30am
05:28:40  <Godde> ok
05:28:44  <Godde> its 7:30 am here :P
05:28:46  <Clifs> 2230 here.
05:28:49  <ZarenorDarkstalker> lol, you make a good point gleeb
05:28:58  <gleeb> Godde: Mainland europe?
05:29:01  <Godde> ye
05:29:10  <Godde> just chillin at my pc before school xD
05:29:12  <ZarenorDarkstalker> I like 01.30 myself, though being american tey and i usually use a colon
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05:33:55  <Clifs> What besides a shitty computer could be the reason slowness i'm experiencing?
05:34:10  <PublicServer> <Gleeb> How shitty is shitty?
05:34:18  <Godde> the massive amount of trains and calculations for signals?
05:34:27  <Clifs> my mouse is pretty much unusable.
05:34:31  <ZarenorDarkstalker> definitely something about the over 1000 trains
05:34:37  <Clifs> hehe.
05:34:58  <Clifs> this is more detailed than pile transport.
05:35:09  <Clifs> never seen anything this intricate.
05:36:37  <Godde> anyone wanna take a look at my game? *hint hint* see if anyone has got any advice on how to improve the junctions and such
05:36:51  <PublicServer> <Gleeb> Sure, link away.
05:36:59  <Godde> first things first
05:37:04  <Godde> where do i upload? :)
05:37:13  <Clifs> smile
05:37:15  <PublicServer> <Gleeb> Wherever you have space.
05:37:59  <Godde> tried sending directly to you, gleeb - did it work?
05:39:38  <gleeb> Godde: no
05:39:42  <Godde> hmm
05:39:43  <Godde> xD
05:40:42  <Clifs> What's the point of speed bumps I see occasionally on public server archives?
05:40:57  <Clifs> !double
05:41:05  <gleeb> Speed bumps?
05:41:07  <Clifs> sign on this game.
05:41:51  <gleeb> The won't affect train speed
05:42:02  <Clifs> really?
05:42:10  <gleeb> really
05:42:15  <PublicServer> <ZarenorDarkstalker> not with realistic acceleration
05:42:28  <PublicServer> <ZarenorDarkstalker> Wich is a requirement for coop games
05:42:29  <Clifs> oh. I guess pile transport is from older train acceleration
05:42:33  <PublicServer> <ZarenorDarkstalker> *Which
05:43:46  <Godde> http://www.tt-forums.net/viewtopic.php?f=29&t=43479
05:44:56  <PublicServer> <Gleeb> Argh, it's in foreign.
05:45:26  <PublicServer> *** Gleeb has left the game (leaving)
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05:45:33  <Godde> !playercoutn
05:45:37  <Godde> !playercount
05:45:37  <PublicServer> Godde: Number of players: 4
05:47:41  <gleeb> Godde: Do you know how to create priority lines?
05:47:49  <Clifs> How does anybody keep this stuff straight?
05:48:01  <gleeb> Clifs: What stuff?
05:48:09  <Clifs> this many lines and stations.
05:48:09  <Godde> define priority lines ^^
05:48:22  <Clifs> i like the naming conventions that helps, but still. it's HUGE.
05:48:31  <gleeb> Godde: Lordy. One second.
05:48:55  <Godde> try downloading prozone game 5 :P
05:49:05  <Godde> http://openttdcoop.org/files/prozone_archive/ProZoneGame_5_Final.sav
05:50:00  <PublicServer> *** clifs has left the game (connection lost)
05:50:01  <PublicServer> *** Game paused (not enough players)
05:50:47  <Clifs> !password
05:50:47  <PublicServer> Clifs: drench
05:50:53  <PublicServer> *** Game unpaused (enough players)
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05:52:20  <Godde> gleeb - got any tips for me? :(
05:52:21  <Godde> :)
05:52:32  <Clifs> at sign !bug. what is the problem? can someone enlighten me?
05:53:08  <Godde> !password
05:53:09  <PublicServer> Godde: drench
05:53:21  <gleeb> Godde: In ProZone game you linked, goto station p04
05:53:26  <PublicServer> *** Godde joined the game
05:53:39  <gleeb> There's a piortiy line example just there.
05:53:46  <PublicServer> <Godde> oke
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05:55:02  <gleeb> You see the special construct by the side of the westernmost track?
05:55:13  <Clifs> I see. the train is cycling back and forth in one station.
05:55:16  <Godde> gleeb - 2 lines || where one of them is mainly left alone...?
05:55:37  <gleeb> Yes
05:55:50  <gleeb> There's one to the east, and one to the west.
05:56:28  <Godde> but what exavtly is the point?
05:56:52  <gleeb> See how trains on the eastern track can merge onto the western track?
05:57:02  <Godde> ye
05:57:02  <gleeb> You'll see it hapen at about 3rd Oct 2390
05:57:17  <Godde> ive seen it many times by now ^^
05:57:29  <gleeb> Well, tht construct will cause the western line to have priority.
05:57:31  <Godde> but some of then dont
05:57:43  <Godde> but what is the point?
05:58:19  <gleeb> When two merging lines have trains waiting, they will take turns to send trains, and that is very slow.
05:58:57  <gleeb> So, if you give one priority, all the trains on one track (the west track in this case) can go through at full speed.
05:59:16  <Godde> never thought of that
05:59:24  <Godde> impressive
05:59:32  <gleeb> Only when there are no trains on the west track needing to go through can an eastern train proceed.
05:59:53  <Godde> cool
05:59:57  <gleeb> Only reason I bring it up is that there's a lot of junctions that can make use of the in your .save.
06:00:01  <gleeb> .sav*
06:00:34  <Godde> will try ;D
06:00:35  <Godde> thanks
06:01:39  <Godde> do you have an example? ^^ i dont really know where to start
06:02:28  <Clifs> gleeb: On the public server, what is the point of trains cycling between picking up and dropping off at different platforms of the same station?
06:02:39  <gleeb> I will look, but basically, anywhere you get too much traffic
06:02:56  <gleeb> Clifs: Dunno, probably moneymaking.
06:03:05  <Clifs> good example at sign !bug.
06:03:55  <gleeb> Godde: Another good place to put them is when something merges onto the mainline. Give the main line priority.
06:04:03  <gleeb> Clifs: I'll go look, one sec.
06:04:05  <Clifs> gleeb:they're running at negative profit.
06:04:05  <gleeb> !password
06:04:05  <PublicServer> gleeb: dittos
06:04:41  <PublicServer> *** Gleeb joined the game
06:04:58  <Clifs> gleeb: is it a station rating thing?
06:05:41  <gleeb> Clifs: Youknow, it could be :P
06:06:21  <Clifs> gleeb: is this ICE or S-bahn?
06:06:53  <Godde> gleeb: there are already some prios at the junctions - they work, but occasionally blocks the junction
06:07:07  <gleeb> Good question. I'm a newb, I can't tell the difference.
06:07:11  <gleeb> Godde: Example?
06:07:52  <Godde> some parts of the system are converted to normal railroad - prios
06:08:32  <PublicServer> *** Gleeb has left the game (connection lost)
06:08:44  <Clifs> ZarenorDarkstalker: are you still playing?
06:09:01  <gleeb> Godde: I can't find any, direct me?
06:09:25  <Godde> at one of the !overloaded signs
06:09:45  <PublicServer> <ZarenorDarkstalker> I am, yes
06:09:53  <PublicServer> <ZarenorDarkstalker> but if you need to go, feel free
06:10:08  <gleeb> Okay, yes. How do you mean, blocks the junction?
06:10:13  <Clifs> ZarenorDarkstalker: Thanks for helping me get on the server. can you answer some questions?
06:10:23  <PublicServer> <ZarenorDarkstalker> Anything I have the knowledge for
06:10:40  <Clifs> do you know if this is S-bahn or ICE?
06:10:46  <PublicServer> <ZarenorDarkstalker> Where at?
06:10:50  <Godde> if two trains are waiting to get onto the same mainline , they will block one of the tunnels
06:10:58  <Clifs> this map plan.
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06:11:25  <PublicServer> <ZarenorDarkstalker> it's Sbahn and ICE... you odn't play one without the other
06:11:32  <PublicServer> <ZarenorDarkstalker> Sbhan is in-city
06:11:40  <PublicServer> <ZarenorDarkstalker> to get to the ICE or Inter-City Express
06:11:48  <gleeb> Godde: Can you give me the coords of an example?
06:12:49  <Godde> 6th sep 2129 - water and fruit train at a junction in the south
06:12:50  <Clifs> one more question, at sign !bug there's a train cycling back and forth in different platforms of the same station.
06:13:02  <Clifs> there's a bunch of them . what's up with that?
06:13:15  <gleeb> If you use the ? tool, you can get coordinates.
06:13:29  <PublicServer> <ZarenorDarkstalker> no idea honestly.. you'd have to ask Booth, he designed it..
06:13:35  <Godde> 217x493x1
06:13:39  <PublicServer> <ZarenorDarkstalker> oh, no i remember
06:13:52  <Godde> but i reallyhave to get to school now - sry gleeb :)
06:13:52  <PublicServer> <ZarenorDarkstalker> He has a proper self-regulationg Sbahn...
06:14:05  <ODM> !password
06:14:05  <PublicServer> ODM: honeys
06:14:05  <Godde> will be on later :)
06:14:13  <Godde> cya
06:14:14  <PublicServer> <ZarenorDarkstalker> it makes it such that the trins can only load there when there's a full load of people there
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06:14:18  <gleeb> Godde: np
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06:14:42  <PublicServer> <ZarenorDarkstalker> as the dummy train only moves out of the way when there's a full load
06:14:56  <De_Ghost> which in a big city is
06:14:57  <De_Ghost> always
06:14:59  <De_Ghost> :o
06:15:04  <Clifs> do the train orders change or do empty trains just circle?
06:15:23  <PublicServer> <ZarenorDarkstalker> they go on until they find an empty station
06:15:24  <De_Ghost> !password
06:15:24  <PublicServer> De_Ghost: honeys
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06:15:45  <PublicServer> <ZarenorDarkstalker> if they go beyond that they overflow in a proper design, which puts them on an overflow loop
06:16:01  <PublicServer> <ZarenorDarkstalker> and sends them to wait to be re-injected
06:16:16  <gleeb> !seen godde
06:16:16  <PublicServer> <ZarenorDarkstalker> the idea being that it overflows when there are more trains than needed
06:16:30  <gleeb> @seen goode
06:16:30  <Cooper> gleeb: I have not seen goode.
06:16:31  <PublicServer> <ZarenorDarkstalker> and if nothing overflows for a while it' be smart to dd more
06:16:33  <gleeb> @seen godde
06:16:33  <Cooper> gleeb: godde was last seen in #openttdcoop 2 minutes and 20 seconds ago: <Godde> cya
06:16:37  <gleeb> Hrm...
06:16:47  <gleeb> The wiki says I can use that to leave messages :|
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06:17:23  <Clifs> i'll look at orders and try to figure it out. Thanks for the info ZarenorDarkstalker.
06:18:29  <PublicServer> *** clifs has left the game (connection lost)
06:18:48  <Clifs> !password
06:18:48  <PublicServer> Clifs: honeys
06:19:15  <PublicServer> *** clifs joined the game
06:19:35  <PublicServer> <ZarenorDarkstalker> glad to help however I can
06:22:43  <Clifs> gleeb: did you see ZarenorDarkstalker 's answers to the questions about the funky trains?
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06:36:22  <Clifs> ZarenorDarkstalker: are you working next to sign: DO NOT convert to Pre-signals?
06:36:32  <PublicServer> <ZarenorDarkstalker> yes i am
06:36:41  <Clifs> what is your goal?
06:36:47  <Clifs> mind if i watch?
06:36:49  <PublicServer> <ZarenorDarkstalker> expanding the station
06:36:53  <gleeb> Clifs: I saw
06:36:55  <PublicServer> <ZarenorDarkstalker> no, go ahead
06:37:06  <PublicServer> <ZarenorDarkstalker> it needs higher throughput, so i'm working on that
06:37:23  <Clifs> is this sliggleswell north?
06:37:27  <PublicServer> <ZarenorDarkstalker> yes
06:37:39  <Clifs> how do you join platforms?
06:37:49  <PublicServer> <ZarenorDarkstalker> ctrl+drag
06:38:15  <gleeb> The Magic Control Button
06:38:53  <PublicServer> <De_Ghost> pre signal would work better then pbs
06:39:23  <PublicServer> <ZarenorDarkstalker> no, it's not faster and does not allow more than n in block
06:39:56  <gleeb> !password
06:39:56  <PublicServer> gleeb: midget
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06:40:16  <gleeb> O.o
06:40:18  <PublicServer> <De_Ghost> cuz u don't pre signal like that on tat type of station
06:42:32  <PublicServer> <De_Ghost> the real problem is
06:42:38  <PublicServer> <De_Ghost> ur signal block is too big
06:43:27  <PublicServer> <ZarenorDarkstalker> how would shortening the signal block help?
06:43:39  <PublicServer> <ZarenorDarkstalker> they can'tdo more than utlize the platforms there
06:43:57  <PublicServer> <ZarenorDarkstalker> and if the block an intersection then you run into intersection bias problems
06:44:02  <PublicServer> <ZarenorDarkstalker> *they
06:44:45  <PublicServer> <De_Ghost> nvm u need more platforms
06:47:22  <PublicServer> <De_Ghost> nvm u don't need more platform
06:47:29  <PublicServer> <De_Ghost> it was just a wave
06:48:30  <PublicServer> <ZarenorDarkstalker> everythign comes in waves, and i changed the distribution a little farther back
06:48:42  <PublicServer> <De_Ghost> i mean
06:48:48  <PublicServer> <De_Ghost> it was just abuild up
06:48:51  <PublicServer> <De_Ghost> it's fine
06:52:12  <Clifs> ZarenorDarkstalker:is there a way to stop the news and subsidy offers and finances popups?
06:52:39  <PublicServer> <ZarenorDarkstalker> news you can turn all the way down.. and old warnings can be turned off.. I believe
06:52:49  <PublicServer> <ZarenorDarkstalker> in advanced settings
06:53:12  <PublicServer> <ZarenorDarkstalker> let me look through it
06:53:21  <PublicServer> <De_Ghost> yes
06:53:26  <PublicServer> <De_Ghost> it's under the news tab
06:55:16  <Clifs> thanks all
07:01:15  <Clifs> ZarenorDarkstalker:do we need to add ICE trains to sliggleswell north?
07:01:34  <PublicServer> <ZarenorDarkstalker> I'll have to look.. i think in general the ICE s currently underserviced
07:01:36  <Clifs> i don't see any ICE picking up. only sbahn dropping.
07:01:50  <Clifs> how can I help?
07:03:01  <PublicServer> <ZarenorDarkstalker> alright ghost, i may have finally got this working right.. it's overflowing properly
07:04:17  <PublicServer> <ZarenorDarkstalker> how can you help? one sec while i think a minute
07:04:40  <PublicServer> <ZarenorDarkstalker> if you open the trains window and see all the groups?
07:05:09  <PublicServer> <ZarenorDarkstalker> if you want to go around and check for the underserviced ICE stations
07:05:21  <PublicServer> <ZarenorDarkstalker> and add trains to the groups servicing those
07:05:34  <PublicServer> <ZarenorDarkstalker> just be sure to clone one of the current trinas with ctrl+click
07:05:53  <PublicServer> <ZarenorDarkstalker> and then clone the one you just cloned however many times, also with ctrl+click
07:06:03  <Clifs> sounds like fun.
07:06:19  <PublicServer> <ZarenorDarkstalker> as long as you don't coompletely flood the network, go nuts :P
07:07:09  <Clifs> ZarenorDarkstalker:no group serving S -north. I'll fix that.
07:07:34  <PublicServer> <ZarenorDarkstalker> hm, that could be the problem then
07:08:27  <PublicServer> <ZarenorDarkstalker> go for it,anything not in SLGS that isn't T south should be fair game
07:17:28  <PublicServer> <ZarenorDarkstalker> if you get done with that i have another ardous task you could do :P
07:17:40  <PublicServer> <ZarenorDarkstalker> *arduous
07:18:12  <Clifs> What's SLGS and what's wrong with T south?
07:18:34  <PublicServer> <ZarenorDarkstalker> SLGS is the abbreviation for sliggleswell
07:18:51  <PublicServer> <ZarenorDarkstalker> and you're not suposed to use the one directly across the ML
07:19:30  <Clifs> got it. what's the arduous task?
07:20:01  <PublicServer> <ZarenorDarkstalker> after you get done with that i need to lay out these sbahn stations, i never got it finished
07:20:19  <PublicServer> <ZarenorDarkstalker> got too busy optimizing the network, nad now that town has caught up to me
07:21:09  <Clifs> I've got to hit the sack soon, but lemme build some trains and I'll figure out what else needs doing.
07:21:25  <PublicServer> <ZarenorDarkstalker> okay.. i really should be asleep now myself. :P
07:22:31  <Clifs> trains should have shared orders right?
07:22:39  <PublicServer> <ZarenorDarkstalker> right
07:24:16  <Clifs> for some reason, when I clone a train it doesn't have shared orders, just orders.
07:25:00  <PublicServer> <ZarenorDarkstalker> sweet, now my overflow works properly
07:25:10  <PublicServer> <ZarenorDarkstalker> or almost
07:25:20  <Clifs> where were you building?
07:25:30  <PublicServer> <ZarenorDarkstalker> beyond 8 in the NE
07:30:03  <Sol2> !prios
07:30:14  <Sol2> `prios
07:30:14  <Webster> A shortening of 'Priority', see: http://www.openttdcoop.org/wiki/Priorities
07:32:38  <Sol2> i hav a question XD
07:32:45  <PublicServer> <ZarenorDarkstalker> oh?
07:32:52  <PublicServer> <ZarenorDarkstalker> whats the question? :P
07:33:01  <PublicServer> <De_Ghost> 42
07:33:07  <Sol2> i split the line into 2 lines before the station, one is going into station and another is just passing by
07:33:27  <Sol2> and i put the PBS right before at the split
07:34:35  <Sol2> then it seems the trains must go passing-by line occasionally go into station and stop by some traffic, turn around to "find new path" and be stucked up at there
07:34:57  <Sol2> so i've changed PBS right b4 the split to normal
07:34:59  <PublicServer> <ZarenorDarkstalker> so they go into the station iuinstead of bypasing it?
07:35:03  <Sol2> y it occurs
07:35:06  <Sol2> yeah
07:35:10  <Sol2> i think
07:35:34  <PublicServer> <ZarenorDarkstalker> the issue is they see the station as just as short a route if there are too many trains on the bypass.. soo...
07:35:55  <PublicServer> <ZarenorDarkstalker> you can remove queueing spots on the station to make tains there more heavily weighted
07:36:02  <PublicServer> <ZarenorDarkstalker> *trians
07:36:09  <PublicServer> <ZarenorDarkstalker> gah... *trains
07:36:18  <PublicServer> <ZarenorDarkstalker> or use waypoints
07:36:22  <Sol2> that occurs when 'passing-by' line is occupied by another one and the train right behind it just tries to "find the pass" and get the empty line into station
07:36:23  <Sol2> rite?
07:36:29  <PublicServer> <ZarenorDarkstalker> or yoou can try backwards 2-way PBS signals
07:36:32  <Clifs> ZarenorDarkstalker:when I clone trains they enter without shared orders even though I'm cloning a shared train. any ideas?
07:36:35  <PublicServer> <ZarenorDarkstalker> right
07:36:48  <PublicServer> <ZarenorDarkstalker> be sure to hold ctrl when you clone
07:37:02  <Sol2> kay
07:37:10  <Sol2> so i just changed it to normal
07:37:21  <PublicServer> <ZarenorDarkstalker> does it work any different?
07:37:28  <Sol2> one train in one blockage
07:37:41  <Sol2> it works fine
07:38:20  <PublicServer> <ZarenorDarkstalker> hm...
07:38:23  <Sol2> even 'going into station' line is empty, the train just wait at the 'split junction' if 'passing-by' line is occupied
07:38:36  <PublicServer> <ZarenorDarkstalker> then it may have something to do with the way PBS affects pathfinding
07:38:43  <Sol2> as u said, i hav heavy traffics on both lines
07:38:52  <Sol2> i guess
07:38:58  <PublicServer> <ZarenorDarkstalker> right, you could use pre-signals, but then ou'd get iin-station trains bypassing
07:39:15  <PublicServer> <ZarenorDarkstalker> another option is to provide two bypasses
07:39:17  <Sol2> if the fastest line is occupied, then PBS let train to get altenative route
07:39:27  <PublicServer> <ZarenorDarkstalker> right
07:39:38  <Sol2> i have
07:39:40  <Sol2> 3 lines
07:39:42  <Sol2> b4 station
07:39:44  <Sol2> and
07:39:48  <Sol2> split it into 5 lines
07:39:49  <PublicServer> <ZarenorDarkstalker> wheras the block only allows on in the block so it will take whatever is faster once the block is clear
07:40:04  <Sol2> 1 and 2 split, and 3rd is  just for by-passing
07:40:10  <Sol2> yeah rite
07:41:10  <PublicServer> <ZarenorDarkstalker> right.. so you might try giving another way to bypass for the trains that are trying to go through.. with more ways to get there it's likely the station will penalize enough on it's own to be avoided
07:41:55  <Sol2> yeah
07:42:00  <Sol2> i gave it : )
07:42:04  <Sol2> originally
07:42:15  <Sol2> 2 into station and 2 by pass
07:42:24  <Sol2> and i addup one by passing line
07:42:28  <Sol2> : )
07:43:03  <PublicServer> <ZarenorDarkstalker> so now they have 3 by-pass, the same as without the station?
07:43:23  <Sol2> nope
07:43:28  <Sol2> 3 by-pass, 2 into-station
07:43:41  <PublicServer> <ZarenorDarkstalker> okay
07:43:42  <Sol2> it just seems
07:43:45  <Sol2> i hav to
07:43:47  <PublicServer> <ZarenorDarkstalker> let me know if it helps...
07:43:49  <Sol2> expand the station XD
07:44:02  <PublicServer> <ZarenorDarkstalker> haha, it's possible :P
07:44:48  <PublicServer> <ZarenorDarkstalker> i expanded on here after someone else already had from the standard on my sbahn 1 to two, now to three.. and now the service is so good i may need 4
07:45:03  <Sol2> how can i remove the transmitter which is just a junk property of map??????
07:45:09  <Sol2> w/o magic dozer
07:45:11  <Sol2> no way?
07:45:13  <PublicServer> <ZarenorDarkstalker> magic bulldozer cheat
07:45:22  <PublicServer> <ZarenorDarkstalker> thats about the only way i know of
07:45:28  <Sol2> oh thx
07:46:05  <Sol2> damn transmitters block my way to expand the station : (
07:46:13  <Sol2> not only one
07:46:32  <PublicServer> <ZarenorDarkstalker> yeah, they're pretty damn annoying
07:47:26  <Sol2> i prefer to take care of whole train at one entrance zone and one exit zone but now i hav to split it into 2 or 3
07:47:56  <Sol2> entrance zone hav 3 ways coming into and exit zone hav 4 ways going out
07:47:57  <PublicServer> <ZarenorDarkstalker> right, i know what you mean
07:48:18  <Sol2> yeah
07:48:24  <Sol2> i've got the point
07:48:42  <Sol2> i just can't wait to see the traffic is going down! lol
07:48:49  <PublicServer> <ZarenorDarkstalker> lol
07:51:05  <Sol2> split the station into 2
07:51:47  <Sol2> going out and coming from north have just another entrance to and exit from station now : )
07:51:53  <Sol2> splitted fully
07:53:56  <Sol2> thx for your help XD
07:54:04  <PublicServer> <ZarenorDarkstalker> sure, glad to
07:55:47  <Clifs> ZarenorDarkstalker:we really need a ton more trains. My computer is moving so slowly that my cursor is jumping around. CONSTANTLY! very irritating.
07:56:12  <PublicServer> <ZarenorDarkstalker> I know what you mean.. it's getting to where mine starts to choke
07:56:24  <Clifs> i think I'm done for tonight. do you want to show me what else needs to be done, then If I come back tomorrow I can just get started?
07:56:35  <PublicServer> <ZarenorDarkstalker> sure
07:56:48  <PublicServer> <ZarenorDarkstalker> i'll noot be on until later in the afternoon for me..
07:56:58  <PublicServer> <ZarenorDarkstalker> but if you come to SLGS NE
07:57:00  <Clifs> I might not make it back for a week....
07:57:03  <Clifs> :)
07:57:13  <PublicServer> <ZarenorDarkstalker> actualy, sliggleswell north is good to start
07:57:27  <PublicServer> <ZarenorDarkstalker> haha, that'd not be cool, but whenever you do make it back :P
07:58:00  <Clifs> in S NE.
07:58:16  <PublicServer> <ZarenorDarkstalker> okay.. do you see the work i'm doing at north now?
07:58:42  <Clifs> i was watching you expand earlier today.
07:59:24  <PublicServer> <ZarenorDarkstalker> right.. well we need to expand the upper platform too, which means pushing everything farther out
07:59:47  <PublicServer> <ZarenorDarkstalker> and then following that
07:59:53  <Clifs> what do you mean "upper"?
08:00:10  <Clifs> S North?
08:00:14  <Clifs> Ice?
08:00:24  <PublicServer> <ZarenorDarkstalker> hiw there appears to be one solid station, but divided into two lanes of 3 each
08:00:36  <PublicServer> <ZarenorDarkstalker> the sbahn
08:00:39  <PublicServer> <ZarenorDarkstalker> *how
08:00:48  <PublicServer> <ZarenorDarkstalker> the ICE will have no problems :P
08:02:19  <PublicServer> <ZarenorDarkstalker> but this station needs to have more stations on the upper line.. if you don't quite see it don't worry about it
08:02:49  <PublicServer> <ZarenorDarkstalker> upper meaning closer to the ICE
08:03:00  <PublicServer> <ZarenorDarkstalker> the other major thing
08:03:07  <Clifs> the upper LINE.
08:03:14  <Clifs> didn't know what you were referring to.
08:03:19  <PublicServer> <ZarenorDarkstalker> right, the upper line of the sbahn
08:03:38  <Clifs> needs to be expanded, meaning pushing everything farther south.
08:03:53  <PublicServer> <ZarenorDarkstalker> pretty much
08:04:00  <Clifs> gotcha.
08:04:23  <Clifs> should i continue to follow the expansion style you've got going here?
08:04:28  <PublicServer> <ZarenorDarkstalker> if you move down towards NE  5-1
08:04:48  <PublicServer> <ZarenorDarkstalker> i'd prefer it, it was ammler who built the station and it's simple and easy to expand and works
08:04:52  <Clifs> there.
08:06:28  <PublicServer> <ZarenorDarkstalker> okay.. at 5-1 and farther S
08:06:45  <PublicServer> <ZarenorDarkstalker> theres a general pattern for the layout of extra blocks in the middle of the roads
08:07:16  <PublicServer> <ZarenorDarkstalker> which are just "Full Platform"s from the city station set
08:07:31  <PublicServer> <ZarenorDarkstalker> attached to the nearest Sbahn station with ctrl
08:07:44  <PublicServer> <ZarenorDarkstalker> it basically needs to happen for this entire quadrant
08:08:53  <Clifs> are we going to set up a system like in SLGS proper?
08:08:59  <PublicServer> <ZarenorDarkstalker> other than that and some minor tuning, maybe adding a few more trains for optimalservice, it should be good
08:09:12  <PublicServer> <ZarenorDarkstalker> which part?
08:09:31  <Clifs> near the sign where I asked you about the self regulation earlier.
08:09:43  <PublicServer> <ZarenorDarkstalker> the NE system is basically my own almost-SRNW
08:09:51  <PublicServer> <ZarenorDarkstalker> and his is a full-on proper SRNW
08:09:59  <PublicServer> <ZarenorDarkstalker> that follows all the rules
08:10:06  <Clifs> ok.
08:10:27  <PublicServer> <ZarenorDarkstalker> mine is an almost-one hat follows all my own rules.. the sbahns were to be of whoevers design
08:10:33  <PublicServer> <ZarenorDarkstalker> *that
08:10:51  <PublicServer> <ZarenorDarkstalker> a large improvement onthe other one which wasn't SR at all.. NW
08:11:23  <Clifs> so what needs to be done S of NE 5 1?
08:11:50  <PublicServer> <ZarenorDarkstalker> you'll just look at the pattern of platforms and continue it northward to 1-1
08:12:08  <PublicServer> <ZarenorDarkstalker> connecting them to the nearest station
08:12:58  <PublicServer> <ZarenorDarkstalker> anyway, i think thats it...
08:13:29  <PublicServer> <ZarenorDarkstalker> after the station and that it may need a few more trains if 8-2 doesn't go back down on the number of pax waiting
08:13:40  <PublicServer> <ZarenorDarkstalker> as f now it fluctuates
08:15:13  <Clifs> looks full. now.
08:15:38  <PublicServer> <ZarenorDarkstalker> until the station gets improved it definitely is
08:15:43  <Clifs> Maybe I'm being Naive, but isnt' the pattern done already to the north of 5 1?
08:16:04  <PublicServer> <ZarenorDarkstalker> are your buildings transparent?
08:16:17  <Clifs> no.
08:16:31  <PublicServer> <ZarenorDarkstalker> turn on building transparency
08:16:40  <PublicServer> <ZarenorDarkstalker> you'll see the litle ray squares
08:16:44  <PublicServer> <ZarenorDarkstalker> *gray
08:17:14  <Sol2> prios is so amazing skill
08:17:20  <PublicServer> <ZarenorDarkstalker> becaus ethe stations the trains stop at are done, just not the things to extend their cachement
08:17:42  <PublicServer> <ZarenorDarkstalker> Sol2: I thought so until someone finally explained it to me
08:18:03  <PublicServer> <ZarenorDarkstalker> Sol2: remind me to show you one day,or ask a member for a better explanation
08:18:23  <Sol2> lol
08:18:46  <Sol2> you are already so helpful XD
08:18:51  <Clifs> buildings and stations transparent. I can't see the cachement.
08:19:16  <Clifs> OH. the gray  line blocks not attached anywhere.
08:19:18  <PublicServer> <ZarenorDarkstalker> you won't see the cachment itself, just gray squares instead of green brown or black
08:19:23  <PublicServer> <ZarenorDarkstalker> right
08:20:05  <PublicServer> <ZarenorDarkstalker> I've always preferred large cachment areas....
08:20:29  <Clifs> finish tiling the area that way, and link the SLGS 5-1 (and other numbers) to each other?
08:20:40  <PublicServer> <ZarenorDarkstalker> but if you could get you or whoever to do that, t'would be great.. been meaning to do it for days, but have been too busy stopping jams
08:21:14  <PublicServer> <ZarenorDarkstalker> they're already retty much linked the way they should be, just be sure when you add the squares to th right station with ctrl
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08:21:24  <Clifs> might have to order some ram on Newegg.
08:21:28  <PublicServer> <ZarenorDarkstalker> sorry, that was unclear
08:21:43  <PublicServer> <ZarenorDarkstalker> when you add the gray squares, just be sure to add them to the right station
08:21:57  <PublicServer> <ZarenorDarkstalker> it's actually CPU that's the issue usually
08:22:16  <PublicServer> <ZarenorDarkstalker> because pathfinding and everything runs on the CPU.. and then graphics
08:22:53  <PublicServer> <ZarenorDarkstalker> it's only using about 65M of ram on my machine
08:23:01  <Clifs> i've got everything on as simple an option as possible.
08:23:10  <PublicServer> <ZarenorDarkstalker> heck, vista itself is using more :P
08:23:27  <PublicServer> <ZarenorDarkstalker> i's all in the CPU.. I was more than surprised too
08:23:31  <PublicServer> <ZarenorDarkstalker> *its
08:24:06  <PublicServer> <ZarenorDarkstalker> one way to make it run faster is to change the priority of it, but then you ave to be sure explorer and task manager stay as high or higher priority
08:24:11  * DASPRiD punches narc 
08:24:27  <Clifs> see what you mean. firefox is using more ram. CPU is astronomical.
08:24:41  <PublicServer> <ZarenorDarkstalker> yeah.. was really surprised when i noticed
08:24:48  <Xaroth> it's logical tho
08:24:57  <PublicServer> <ZarenorDarkstalker> 64-bit version really helped on my processor with 64-bit vista
08:25:07  <Xaroth> the game isn't really advanced graphics-wise
08:25:20  <Xaroth> no fancy shaders, no huge textures
08:25:26  <Xaroth> it's all calculations upon calculations
08:25:35  <PublicServer> <ZarenorDarkstalker> anyway, we've said it for hours, i've got to get sleep.. 'll stay conned so you or ghos can continue
08:25:38  <Clifs> ok. before I take off for the night, show me how to link the track to specific stations to enlarge cachement.
08:25:57  <PublicServer> <ZarenorDarkstalker> just go like you're building a station
08:26:02  <PublicServer> <ZarenorDarkstalker> and hold control
08:26:05  <Xaroth> hold control while building the station, Clifs
08:26:17  <PublicServer> <ZarenorDarkstalker> when you release the mouse to build a box will pop up
08:26:21  <Clifs> so it's station, and not track?
08:26:25  <Clifs> interesting.
08:26:27  <PublicServer> <ZarenorDarkstalker> yes
08:26:42  <Xaroth> holding control while clicking things usually does something special
08:26:49  <PublicServer> <ZarenorDarkstalker> default OpenTTD stations don't have that, but NewGRFs do
08:27:04  <Xaroth> go-to orders, click on train == copy orders, ctrl+click on train == share orders
08:27:12  <PublicServer> <ZarenorDarkstalker> and then in the box hat pops up, you just click the station you want
08:27:31  <Clifs> alright. i'll work on that whenever.
08:27:31  <Xaroth> ctrl+dragging signals will autocomplete the signals until the next junction
08:27:43  <PublicServer> <ZarenorDarkstalker> or different signal
08:28:10  <PublicServer> <ZarenorDarkstalker> but whenever you like.. anyway, i'm gone
08:28:11  <Clifs> Thanks again for the help. nice to meet and talk with you. see you around.
08:28:27  <PublicServer> <ZarenorDarkstalker> Definitely, glad o meed you.. you better come back ;)
08:28:31  <Clifs> yeah, i knew about signals and shared orders. i've just never extended cachement that way.
08:28:38  <Clifs> I'll be back.
08:28:43  <Clifs> night.
08:28:48  <PublicServer> <ZarenorDarkstalker> night
08:30:30  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
08:33:01  *** Clifs has quit IRC
08:33:20  <PublicServer> *** clifs has left the game (connection lost)
08:33:20  <PublicServer> *** Game paused (not enough players)
08:33:39  <planetmaker> !info
08:33:39  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 35453130930  Loan: 0  Value: 35762088857  (T:1441, R:4, P:0, S:0) unprotected
08:34:04  <planetmaker> !playercount
08:34:04  <PublicServer> planetmaker: Number of players: 2
08:34:16  <planetmaker> hm? 2 players and paused?
08:34:18  <planetmaker> !players
08:34:20  <PublicServer> planetmaker: Client 492 (Orange) is De_Ghost, in company 1 (Metropolis)
08:34:31  <planetmaker> !playercount
08:34:31  <PublicServer> planetmaker: Number of players: 1
08:34:33  <planetmaker> ah
08:35:43  <Sol2> lol
08:35:50  <Sol2> i hav to expand another station
08:35:58  <Sol2> designed terminus at the first time
08:38:20  <Sol2> anybody knows how many trains can be applied at 2 lane terminus station?
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08:38:35  <Sol2> i hav 8 lane terminus and 69 trains are applied
08:39:24  <Sol2> heavy traffic over there
08:39:31  <planetmaker> Sol2, depends a bit upon their speed, their length, whether they only unload, load or do both and if full load, at which stations, how much they're travelling...
08:40:30  <planetmaker> a good rule of thumb for w/o full load: 6 .. 8 tracks per ML track
08:41:15  <planetmaker> so not the number of trains is important, but the number of tracks which make the entry (and thus the same number also the exit!)
08:41:41  <planetmaker> I've build a three-lane entry station which served over 550 trains.
08:41:54  <planetmaker> it was about 18 tiles wide afaik.
08:42:31  <hylje> don't forget that trains slow down gracefully upon station entry
08:42:56  <hylje> so the actual platforms need to have some free tracks before and after so that busy switches don't block due to slow trains
08:43:12  <planetmaker> http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_91_-_100#gameid_91 <-- the title image of that game shows it.
08:43:58  <planetmaker> but it's actually more tracks. Pickup has additional tracks. so 18+16 tracks or around that number
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08:44:57  <planetmaker> but 750 trains overall :)
08:45:27  <planetmaker> it's roro, though. But a good terminus can be as efficient.
08:45:42  <planetmaker> but it need a quite sophisticated entry.
08:45:57  <hylje> nah, just a larger one
08:46:03  <hylje> pbs helps lots
08:46:34  <hylje> so just alternate exit and entry rails enough times so that traffic is served
08:47:00  <hylje> each entry has 3 potential platforms of which 2 are shared with nearby entries, likewise for exits
08:47:01  <planetmaker> hylje, not quite sufficient, if you want the same efficiency :)
08:47:16  <planetmaker> But Osai made some time back a nice blog entry of such stations.
08:48:32  <hylje> the only difference to roro is that exiting trains should not block entering trains
08:48:48  <planetmaker> yes. And that needs a bit more than alternating entry + exits.
08:48:53  <hylje> how so
08:49:06  <hylje> it was perfectly efficient
08:49:07  <planetmaker> or you have a 1/4 chance that an exiting train blocks a free station track.
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08:49:39  <planetmaker> you should again build more, hylje and show ingame what you're talking about :)
08:49:51  <hylje> there was one large one in psg135
08:50:48  <planetmaker> #135 is lost. No valid reference :(
08:51:11  <hylje> too bad
08:52:13  <planetmaker> very much indeed.
09:03:00  <Ammler> oh btw. HALLO WORLD!
09:03:07  <hylje> OH HAY GUISE
09:03:08  <Ammler> ah
09:03:13  <Ammler> !s/A/E/
09:03:44  <ODM> ellow
09:03:45  <Ammler> liked to write WELT, but somehow, I confused the languages ;-)
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09:05:59  <Ammler> [10:50] <planetmaker> #135 is lost. No valid reference   <-- I still have hope ;-)
09:07:05  <Ammler> pz5 has also some effective stations
09:07:38  <Ammler> but the best is imo the one from progman simplified from valhalla
09:09:51  <planetmaker> the reverse pbs penalty by-pass station?
09:10:06  <planetmaker> yes, that's a very nice improvement on roro stations.
09:10:15  <planetmaker> but we talked about terminus ;)
09:10:23  <planetmaker> and hello :)
09:14:36  <Ammler> pbs on terminux is as easy, just be sure, to have 2 exit possibilty per plattform.
09:15:09  <Ammler> if train enters left, exit right, enters from right, exit left...
09:15:28  <hylje> yep
09:15:35  <hylje> odd rails exit even rails enter ;-)
09:16:07  <Ammler> it is time to exit then, isn't? :-D
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09:20:15  <Sol2> yeah
09:20:37  <Sol2> i need to build the station entry/exit longer and more complex
09:21:49  *** FiCE has joined #openttdcoop
09:21:55  <FiCE> !password
09:21:56  <PublicServer> FiCE: frieze
09:22:37  <PublicServer> *** Game unpaused (enough players)
09:22:53  <PublicServer> *** FiCE joined the game
09:24:27  <Booth> morning all
09:27:53  <PublicServer> *** AmmIer joined the game
09:28:18  <PublicServer> <AmmIer> hmm, why isn't it lagging anymore?
09:38:33  <Booth> !password
09:38:33  <PublicServer> Booth: unfits
09:38:51  <PublicServer> *** Chris Booth joined the game
09:39:00  <Booth> more band width avilible at this tme of day?
09:41:51  <planetmaker> @logs
09:41:51  <Cooper> http://openttd.dihedral.de/irc-logs/?ch=%23openttdcoop
09:45:04  <PublicServer> *** AmmIer has left the game (connection lost)
09:45:05  <PublicServer> <Chris Booth> as pas games go this is probably that worst one i have played
09:49:06  <FiCE> yeah it looks boring to me :p
09:49:15  <DASPRiD> Booth, planetmaker, what have you done with narc? :(
09:49:25  <planetmaker> dunno?
09:49:26  <Booth> nothing
09:49:30  <FiCE> need more trains?
09:50:26  <Booth> narc has been idle for a week
09:50:30  <Booth> that is impressive
09:50:36  <Booth> maybe he is on holiday
09:52:21  <PublicServer> <Chris Booth> where do we need more trains?
09:52:31  <FiCE> some ML stations?
09:52:49  <PublicServer> <Chris Booth> yeah
09:53:01  <PublicServer> <Chris Booth> i was going to say most sbahns are pirty busy as it is
09:53:18  <FiCE> yep
09:54:51  <PublicServer> <Chris Booth> if i were to build sliggles well again i would xtend the entrance to the station
09:57:05  <PublicServer> <Chris Booth> you are using tunnel majic now i see
09:57:37  <PublicServer> *** FiCE has left the game (connection lost)
10:00:06  <Sol2> `lb
10:00:06  <Webster> Load Balancer, see: http://www.openttdcoop.org/wiki/Loadbalancer
10:03:08  <Mark> morning
10:03:22  <Sol2> lol]
10:03:28  <Sol2> evening
10:03:30  <Sol2> XD
10:07:30  <PublicServer> *** Chris Booth has left the game (leaving)
10:07:31  <PublicServer> *** Chris Booth has left the game (connection lost)
10:07:31  <PublicServer> *** Game paused (not enough players)
10:08:42  <Sol2> loadbalance is a needed skill?
10:08:57  <gleeb> They're useful.
10:09:47  <Sol2> `glossary
10:09:47  <Webster> bananas, bbh, cl, coop, ecs, ecsvectors, ice, is, lb, ll, ml, mm, nars, pax, pbs, pf, prio, prios, ps, setdef, sl, slh, sml, tf, tgv, tl, rr, rv, rvs, yapf, stationwalk, stationwalking, distantjoin, srnw, roro
10:10:00  <Mark> inline balancers are useless
10:10:02  <Sol2> `bbh
10:10:02  <Webster> Back Bone Hub, see: http://www.openttdcoop.org/wiki/Backbone_Hub
10:10:21  <Mark> you only want to balance your joins
10:10:24  <Sol2> i want to build lb in merging area
10:11:06  <Sol2> hav to modify again : )
10:11:18  <Sol2> just gave some prios over there and get stucked
10:12:00  <Sol2> `ice
10:12:00  <Webster> Intercity-Express, used to refer to both the trainset itself and Highspeed PAX, see: http://www.openttdcoop.org/wiki/Gametype:ICE_SBahn
10:12:11  <Sol2> `ecs
10:12:11  <Webster> Extended Cargo Scheme, a patch that provides additional industry/cargo types. See http://www.openttdcoop.org/wiki/ECS
10:12:27  <Sol2> `is
10:12:27  <Webster> Infrastructure Sharing. See http://wiki.openttd.org/Is for more details.
10:13:42  <Sol2> `stationwalk
10:13:42  <Webster> The act of creating a station in two spots by adding and removing connecting sections, see: http://www.openttdcoop.org/wiki/Stationwalk
10:13:44  <Sol2> `roro
10:13:44  <Webster> 'Roll On, Roll Off' style of station building, see !junctionary
10:14:00  <Ammler> Sol2: you can use those commands also in private with Webster
10:14:00  <Webster> I don't know!
10:14:11  <Sol2> ah, sry XD
10:14:20  <Sol2> i didn't know taht
10:14:22  <Sol2> that*
10:14:38  <Ammler> just /query Webster
10:14:38  <Webster> Bugger, I dunno, Ammler.
10:14:47  <Ammler> and type the commands without the `
10:15:04  <Sol2> he said
10:15:06  <Sol2> "No idea."
10:15:08  <Sol2> hehe
10:15:11  <Sol2> [19:15] -> *webster* jucntionary
10:15:11  <Sol2> [19:15] -Webster- No idea.
10:15:14  <Sol2> lol
10:15:17  <Sol2> !junctionary
10:15:17  <PublicServer> Sol2: http://www.openttdcoop.org/wiki/Junctionary
10:15:39  <Ammler> you can alos speak in private with PublicServer :P
10:16:00  <Sol2> lol yeah i'm speaking to webster in private now : )
10:16:39  <Sol2> Ammler, sorry if i disturbed you >_<
10:17:27  <Ammler> not me, but the whole channel
10:17:27  <Booth> [11:16] CTCP/VERSION request from Ammler : ?
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10:21:21  <Sol2> hi
10:23:13  <Booth> hi again sol2
10:23:23  <Sol2> yeah hi XD
10:23:29  <Sol2> nice evening
10:23:32  <Sol2> in seoul
10:24:30  <Sol2> Switching ML is a concept based on priority and on load balancing. rite?
10:25:10  <Sol2> and it seems simplier than LB
10:25:11  <Sol2> hehe
10:25:19  <Booth> SML is
10:25:29  <Booth> you shift all train to teh "inside lines"
10:25:44  <Booth> and trains enter from the outside line when there is a space
10:26:16  <Sol2> yeah
10:26:26  <Sol2> i cannot decide what to use
10:26:29  <Ammler> sml is a unbalancer ;-)
10:26:37  <Sol2> unbalancer?
10:26:39  <Sol2> hmmmmmmmmmmmmmm
10:26:43  <Ammler> :-)
10:26:59  <Ammler> yes you try to have all trains on one line
10:27:07  <Ammler> instead of balancing like ususal.
10:27:14  <Sol2> oh
10:27:16  <Sol2> yeah
10:27:19  <Sol2> thank you
10:27:27  <Ammler> that is why you can't mix them
10:27:27  <Sol2> then it's rather to build lb
10:27:38  <Ammler> if you make sml you have to make the whole networ that way
10:27:46  <Ammler> or you use the approach of Osai
10:27:49  <Booth> well if you use SML ^
10:28:06  <Mark> nobody uses Osai's aproach :P
10:28:12  <Booth> SML is easy but take up lots of space
10:28:24  <Booth> what is Osai's approach?
10:28:40  <Thijs2> !password
10:28:40  <PublicServer> Thijs2: deacon
10:28:57  <PublicServer> *** Game unpaused (enough players)
10:29:02  <Ammler> Mark, indeed, we should try that on a game once.
10:29:39  <Ammler> Booth: search in the blog for osai and sml
10:29:42  <Booth> the problem i always wind with sml is joining more than 1 line
10:29:49  <Booth> @blog
10:29:50  <PublicServer> *** Thijs joined the game
10:29:53  <Booth> `blog
10:29:53  <Webster> I have no idea!
10:29:57  <Booth> !blog
10:29:57  <PublicServer> Booth: http://www.openttdcoop.org/blog
10:30:06  <Ammler> poor Booth :P
10:30:10  <PublicServer> *** Thijs has left the game (connection lost)
10:30:10  <PublicServer> *** Game paused (not enough players)
10:30:11  * Booth slaps webster
10:30:25  <Booth> we need less bots
10:32:48  <Ammler> we need smarter members :P
10:33:31  <Mark> i was about to say that
10:34:33  <Booth> or someone to bother finishing your bots
10:41:57  <Booth> i am off to uni now see you all laters
10:43:27  <PublicServer> *** Game unpaused (enough players)
10:43:30  <Thijs2> !password
10:43:30  <PublicServer> Thijs2: tutors
10:43:38  *** Booth has quit IRC
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10:44:45  <PublicServer> *** Thijs has left the game (connection lost)
10:44:46  <PublicServer> *** Game paused (not enough players)
10:46:02  <Sol2> just built up a fancy and simple roro exit and it solved my traffic jam so much XD
10:46:04  <Sol2> i'm so glad
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11:09:36  <Xaroth> looking at that OSQC thing.. a logistical nightmare O_O
11:09:58  <planetmaker> Xaroth, there were a few very genious solutions :)
11:11:58  <Xaroth> planetmaker: I bet.
11:12:36  <planetmaker> 8 submissions actually.
11:12:42  <planetmaker> two really excellent ones
11:13:09  <planetmaker> 4 which are as good as I did it. 2 which are less good :)
11:13:46  <Xaroth> did any of them actually go full-rail?
11:13:51  <planetmaker> But obviously not all judges came around to judging it. A pity. Thus results were never published. and I lost my judgement sheet, too
11:14:00  <planetmaker> what do you mean with "full rail"?
11:14:21  <Xaroth> well there's a lot of pre-built road already, so the cheapest way to start is using trucks/busses
11:14:55  <planetmaker> have you loaded the game?
11:15:46  <Xaroth> yes
11:15:49  <planetmaker> I don't know the vehicle numbers anymore. But afair trains were the way to go.
11:15:56  <Xaroth> fiddling around a bit
11:16:27  <Xaroth> max trains 2500, max vehicles, 250
11:18:21  <Mark> i still got the submitted maps i think
11:19:09  <planetmaker> I have them here.
11:20:00  <planetmaker> Sedontane, Tim, tneo, Shader, Wooki, Fragster, Pikita and doke.
11:20:06  <planetmaker> IMO Shader won the OSQC.
11:20:24  <Mark> lemme check my sheet in a sec
11:20:27  <planetmaker> that much I know. But it was a very close call. I think with tim
11:20:29  <Mark> i dont remember
11:20:49  <planetmaker> I think tneo had a very good 3rd place in my ranking. But might be 2nd, too
11:22:45  <planetmaker> I even have the judgement form I prepared. But without my numbers... :(
11:23:45  <planetmaker> hehe. e-mailed to 0sai on 11th February 2008.
11:25:25  <planetmaker> actually I'm thinking from time to time to setup a new osqc.
11:25:34  <Xaroth> good idea :)
11:25:35  <planetmaker> Maybe I should actually do so :)
11:26:03  <planetmaker> Main problem is coming up with a nice, challanging map along with the task :)
11:26:31  <planetmaker> I've a few ideas, though already.
11:27:05  <planetmaker> and maybe, Mark we two should just make the rating and call it done then with osqc/1 and declare winners (as long as it took)
11:27:14  <Mark> yeah
11:27:31  <Mark> i'll send you my ratings
11:27:35  <planetmaker> I cannot open Sedontane's game, though, anymore. He was using a patched version with PBS which I cannot re-produce.
11:27:53  <planetmaker> Mark, I must look whether I actually find them again. Not sure. But I can have a brief look again then.
11:28:11  <planetmaker> My laptop's hd died and so might have died my judgement sheet with the numbers
11:28:12  <Mark> i had the same problem
11:28:22  <Mark> i did not rate sedontane's at all
11:28:25  <planetmaker> I can give you the form, though
11:28:49  <Mark> seems shader won for me
11:28:58  <planetmaker> It might be a bit over-engineered.
11:29:01  <Mark> with Tim second
11:29:02  <planetmaker> Mark, then we agree :)
11:29:18  <Mark> i still got my filled-in form
11:29:23  <planetmaker> nice :)
11:29:54  <Mark> to what email adress can i send them?
11:30:10  <planetmaker> ottd - at -planetmaker.de. or replace ottd by ingo
11:30:55  <Mark> sent
11:30:57  <planetmaker> ok herewith I take the responsibility to publish yours and my judgment results as final and declare the winners :)
11:30:58  <planetmaker> ty
11:31:42  <planetmaker> received
11:32:37  <Mark> hope i filled it it properly
11:32:48  <Mark> i was new to openoffice at the time
11:33:55  <planetmaker> looks ok to me. And my categories, of course, could only be guidelines...
11:38:07  <Mark> gnah, hard to find a vacation's job this year
11:38:19  <Mark> just got my 8th rejection
11:39:02  <ODM> hmm, what field?
11:39:08  <Mark> guess the flower business must be suffering from the economic depression
11:39:14  <Mark> flowers
11:39:21  <ODM> hmm yeah i guess, stupid crisis ting
11:39:25  <Mark> it's all we got around here :P
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11:39:46  <ODM> hehe
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11:40:16  <Mark> the hydrangea "kweker" i worked for before already bankrupted
11:40:39  <ODM> taking the first job chance along
11:40:41  <Xaroth> Mark: what general surrounding?
11:40:57  <Mark> how do you mean?
11:41:08  <Xaroth> er, bah, remind me not to type while talking
11:41:12  <Xaroth> whereabouts you live
11:41:19  <Mark> holland
11:41:32  <Mark> all we got is glasshouses around here
11:41:33  <Xaroth> ... I managed to get that far
11:41:37  <Mark> :P
11:41:52  <Mark> are you from holland?
11:41:57  <Xaroth> yep
11:42:04  <Mark> im in "het groene hart"
11:42:41  <Mark> roelofarendsveen to be exact
11:42:44  <ODM> hehe
11:42:52  <Xaroth> ah
11:43:02  <Xaroth> Uithoorn here
11:43:06  <Xaroth> working in Mijdrecht
11:43:11  <Mark> oh
11:43:16  <Mark> thats not too far away
11:43:30  <Xaroth> hence why i asked :P
11:43:33  <ODM> heh
11:43:51  <Mark> :)
11:44:57  <tneo> going to put some new energy in OSQC ?
11:45:26  <Mark> just posting the old results so far
11:45:31  <Mark> pm is
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11:47:51  <Mark> !password
11:47:51  <PublicServer> Mark: nausea
11:48:01  <PublicServer> *** Game unpaused (enough players)
11:48:11  <PublicServer> *** Mark joined the game
11:48:12  <tneo> I never had any results :P
11:48:16  <Mark> hm that reminds me of good old rct
11:48:36  <Mark> you mean you didnt fill them in?
11:49:40  <ODM> rct?
11:49:44  <ODM> rollercoaster tycoon?:P
11:49:52  <Mark> yeah
11:49:54  <ODM> woo
11:50:02  <Mark> coasters got a nausea rating
11:50:10  <ODM> owyeah
11:50:12  <Mark> usually ultra-extreme
11:50:20  <ODM> if you did it right
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11:52:42  <tneo> no Mark nobody ever gave any ratings at all :P
11:52:44  <PublicServer> *** Mark has left the game (connection lost)
11:52:45  <PublicServer> *** Game paused (not enough players)
11:52:58  <Mark> tneo: pm and i did
11:53:14  <Mark> pm made a nice judgement sheet to fill in
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11:54:15  <Mark> now, im gonig to make myself on omelet with mushrooms and shoarma
11:54:27  <Mark> brb
11:55:59  <ODM> ohno shrooms
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12:07:50  <planetmaker> <Mark> you mean you didnt fill them in? <-- mark, he is not a judge but to be judged :)
12:08:12  <planetmaker> oh, nvm. Should read back first, then talk :)
12:09:12  <planetmaker> he... next osqc only with newgrf from bananas :)
12:09:18  <planetmaker> maybe? :)
12:10:10  <Ammler> does that matter?
12:10:36  <Ammler> I would setup the scenario with those only, but not forbid them using others,, well dunno, really.
12:11:01  <Sol2> !blog
12:11:02  <PublicServer> Sol2: http://www.openttdcoop.org/blog
12:11:18  <Sol2> i'm preparing to build up some LBs
12:11:24  <Sol2> at joiners
12:12:53  <planetmaker> Ammler, uhm... a scenario sets the newgrs used and the participants must, of course, not modify that list, no?
12:14:51  <Xaroth> ofcourse
12:14:58  <Xaroth> the newgrfs define the difficulty, partially
12:15:04  <planetmaker> :)
12:18:31  <Mark> [13:56] <@ODM> ohno shrooms -> that'd be an interestinc omelet
12:18:48  <ODM> heh
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12:22:43  <Strixer> !players
12:22:44  <PublicServer> Strixer: Client 492 (Orange) is De_Ghost, in company 1 (Metropolis)
12:22:54  <Strixer> !password
12:22:54  <PublicServer> Strixer: binned
12:23:19  <PublicServer> *** Game unpaused (enough players)
12:23:30  <PublicServer> *** Strix joined the game
12:23:38  <PublicServer> <Strix> Hi!
12:25:38  <PublicServer> *** De_Ghost has left the game (connection lost)
12:28:12  <Ammler> !fish
12:28:12  <PublicServer> *** Game paused (not enough players)
12:28:12  <PublicServer> *** Strix has left the game (connection lost)
12:29:34  <planetmaker> hm...
12:29:36  <PublicServer> Ammler: Today's fish is Trout, with chips. Enjoy your meal!
12:29:39  <planetmaker> I want fish!
12:29:40  <planetmaker> !fish
12:29:55  <planetmaker> wow. the response time is like... slow...
12:30:28  <Xaroth> o_O
12:30:39  <Ammler> yeah, very
12:30:41  <PublicServer> planetmaker: Today's fish is a dolphine from a tunafish can... yummy!
12:30:53  <Xaroth> !fish
12:30:53  <PublicServer> Xaroth: Today's fish is Trout, with chips. Enjoy your meal!
12:30:55  <planetmaker> :D
12:31:02  <Xaroth> he just doesn't like you two: P
12:31:09  <planetmaker> :P
12:33:04  <planetmaker> pretty idle server :) 0% cpu usage currently :)
12:33:22  <Ammler> !server_status
12:33:22  <PublicServer> Ammler:  14:33:20 up 71 days, 22:54,  1 user,  load average: 1.90, 1.28, 1.26
12:33:23  <PublicServer> Ammler: Cpu(s): 15.4%us,  6.0%sy,  2.5%ni, 74.2%id,  1.8%wa,  0.0%hi,  0.1%si,  0.0%st
12:33:23  <PublicServer> Ammler: 14137 openttd   25  10 55360  23m 3752 S    0  1.2 593:46.73 ./openttd -c opentt
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12:41:55  <Godde> !playercount
12:41:55  <PublicServer> Godde: Number of players: 0
12:42:00  <Godde> anyone here_
12:42:01  <Godde> ?
12:42:33  *** Strixer has quit IRC
12:43:01  <gleeb> Nope :P
12:43:08  <Godde> good
12:43:11  <Godde> :P
12:43:34  <gleeb> Godde: I saw the problem you referred to, about the tunnels. Yes, it will bock your tunnels. You tunnels are very badly designed.
12:44:00  <Godde> i know, but couldnt think of anything else at the moment. a little troublesome to change them now
12:44:47  <gleeb> Really? You just need to resignal.
12:44:53  <Godde> oh :P
12:44:59  <Godde> i was thinking of replacing them
12:45:19  <gleeb> Yeah, replacing would be good too, but that's a lot of rebuilding.
12:45:36  <Godde> ye
12:45:42  <Godde> whats wrong with the signals?
12:46:25  <gleeb> lemme load again
12:52:07  <gleeb> Godde: I'm still fiddling, gimme a while.
12:52:53  <planetmaker> !players
12:52:55  <PublicServer> planetmaker: There are currently no clients connected to the server
13:00:32  <Xaroth> !fish
13:00:33  <PublicServer> Xaroth: Today's fish is Trout, with chips. Enjoy your meal!
13:00:37  <Xaroth> bah
13:00:41  <Xaroth> fish n chips again
13:00:46  <gleeb> Godde: It's hard for me to figure it out, the traffic doesn't seem even.
13:01:32  <Godde> hmm
13:02:08  <Godde> i tried to add a prio to one of the sidelines entering the junction earlier today, but i think i managed to forget saving >.<
13:02:29  <Sol2> built up a load balancer -.-)!!!!!
13:02:34  <Sol2> and it works nicely
13:02:35  <Sol2> hehe
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13:03:02  <planetmaker> Xaroth, try tomorrow :)
13:03:07  <planetmaker> it changes daily per person
13:03:17  <planetmaker> from a random set of pre-configured responses
13:03:38  <ODM> !fish
13:03:38  <PublicServer> ODM: Today's fish is a sword fish, battered and fried.
13:03:41  <ODM> hmm
13:03:42  <gleeb> Godde: Yeah, there's an unevenness to the traffic, checking it now.
13:03:42  <ODM> i want tuna
13:03:44  <planetmaker> and it's not like you need two lunch per day :)
13:03:51  <Sol2> tuna lol
13:03:53  <planetmaker> ODM: let's swap dishes then :)
13:04:14  <Godde> !fish
13:04:14  <PublicServer> Godde: Today's fish is Trout a la crème. Enjoy your meal.
13:04:22  <Sol2> i wanna eat some raw fishes a.k.a sushi
13:06:06  <KenjiE20> you mean sashimi
13:07:24  <ODM> hehe
13:09:36  <ODM> kenjiiii
13:11:06  <planetmaker> :)
13:11:17  <planetmaker> yep. Sashimi is the better thing :)
13:11:29  <planetmaker> Though sushi may have raw fish, too, afaik.
13:11:44  <KenjiE20> sushi goes with lots
13:11:51  <planetmaker> yep
13:11:58  <KenjiE20> and is often confused for sashimi
13:12:14  <planetmaker> sashimi is nice :) Didn't know it till this January, though. Yes, you're right about the confusion.
13:13:26  * Mark is going to japan noxt year
13:13:33  <Mark> or at least so i think
13:13:51  <gleeb> Godde: For some reason, it's deciding to take the third exit at the place you told me about before. Very odd.
13:16:02  <planetmaker> !reload config
13:16:02  <PublicServer> planetmaker: config reloaded
13:16:06  <planetmaker> !fish
13:16:06  <PublicServer> planetmaker: Today's fish is baked salmon with potatoes and cream sauce... hungry?
13:16:09  <planetmaker> hm...
13:17:45  <planetmaker> upon popular demand a few more fish dishes are added :)
13:18:16  <Mark> you shouli make it make random dishes out of random parts
13:18:24  <Mark> should
13:18:26  <planetmaker> :)
13:18:41  <planetmaker> Too much trouble to learn TCL just for that part :)
13:18:56  <Mark> i guess :P
13:20:37  <Mark> today's fish is {fried baked grilled raw barbequed} {shark tuna goldfish whale dolphine} with {.....
13:21:17  <planetmaker> yeah would grant a bigger variety of dishes, yes
13:41:31  <Godde> gleeb - made any progress yet? im still having problems finding a solution
13:43:19  <ODM> but what if you get a dirty dish then?
13:45:51  <Ammler> fish has already randomizer
13:45:55  <Ammler> !fish
13:45:55  <PublicServer> Ammler: Today's fish is sushi with eel.
13:47:15  <gleeb> Godde: I've tried a few things, but it still doesn't fix the fact that the trains are, for some daft reason, preferring that inner line.
13:47:20  <gleeb> The third exit.
13:47:24  <Sol2> lol
13:47:26  <Sol2> wat's that
13:47:28  <Sol2> !fish
13:47:28  <PublicServer> Sol2: Today's fish is sashimi from octopus, salmon and tuna with a bowl of rice
13:47:38  <Sol2> lol
13:47:45  <Sol2> you guys know sushi and sashimi?
13:47:52  <gleeb> Something is unbalancing the AI, there's must be something that causing a lot of weight on the other lines, or that one must be oddly light.
13:47:54  <Sol2> those are japanese words
13:48:00  <Ammler> http://ps.openttdcoop.org/public/scripts/irc/fish.tcl <-- Mark, edit it, I will alter it then.
13:48:04  <gleeb> Sol2: Really? :o
13:48:09  <Sol2> yeah
13:48:23  <gleeb> That REALLY surprises me!
13:48:37  <Sol2> sushi means "sliced raw fish with rice"
13:48:42  <Sol2> or "on rice"
13:48:43  <Sol2> w/e
13:48:58  <gleeb> btw
13:49:01  <gleeb> </sarcasm>
13:49:43  <Sol2> and sashimi is known as a name of knife which is used for cutting fishes alive
13:49:58  <KenjiE20> actually, sushi is sweet vinegar rich, and sashimi is raw fish
13:50:04  <KenjiE20> s/rich.rice/
13:50:14  <gleeb> My favourite kind of sushi is Kappamaki, though Nigirizushi is okay too.
13:50:28  * ODM lost chat
13:50:53  <Sol2> sashimi is also known as "knife-ing some raw fishes into pieces"
13:51:26  <Sol2> i dunno the names in detail :D
13:51:49  <ODM> ill go for beef
13:51:51  <Sol2> btw my favorite sushi is with tuna
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13:53:34  <KenjiE20> perhaps a little research is in order; http://en.wikipedia.org/wiki/Sushi :: http://en.wikipedia.org/wiki/Sashimi
13:53:52  *** Strixer has quit IRC
13:57:22  <KenjiE20> and now I really fancy eel
13:57:25  <KenjiE20> damn you
13:59:07  <Mark> !fish
13:59:07  <PublicServer> Mark: Today's fish is sashimi from octopus, salmon and tuna with a bowl of rice
13:59:17  <Mark> !fish
13:59:17  <PublicServer> Mark: Today's fish is sashimi from octopus, salmon and tuna with a bowl of rice
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14:04:08  <Mark> [15:48] <@Ammler> http://ps.openttdcoop.org/public/scripts/irc/fish.tcl <-- Mark, edit it, I will alter it then. <- what am i sdpposed to do with that? :P
14:05:21  <Ammler> that is the fish script you can change to your likes
14:05:35  <Ammler> and I will upload your version to ps then
14:05:40  <Mark> hmm
14:06:18  <Ammler> yes :P
14:07:04  <Mark> i know absolutely nothing about tcl or scripting
14:08:01  <Ammler> should be enough ;-)
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14:09:37  <Xaroth> hm
14:09:38  <Mark> Ammler: im absolutey clueless :P
14:09:50  * Xaroth just installed a ubuntu 9.04 on vmware WS :o
14:09:58  <Xaroth> looks more... sleek than 8.X
14:10:37  <Ammler> so you port autottd to linux?
14:10:41  <Xaroth> I wonder if I can run ottd on it
14:10:48  <Xaroth> well, it's on my work machine
14:10:57  <Xaroth> but i might do the same at home so i can do some porting
14:11:03  <Xaroth> but i doubt it'll happen any time soon
14:11:05  <Ammler> :-)
14:11:11  <Xaroth> as doing the whole portability dance will take forever
14:11:13  <Ammler> oh :-(
14:11:20  <Xaroth> not really that easy to do
14:11:37  <Xaroth> so i prefer finishing (or at least finish what i want to finish) it before porting
14:13:13  <Xaroth> however, i might at some point make a command-line variant of autottd
14:13:35  <Xaroth> which has no portability issues to mono, and allows me to make the library unix-aware
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14:16:50  <hypervillain> !password
14:16:50  <PublicServer> hypervillain: colons
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14:32:36  <Godde> !players
14:32:38  <PublicServer> Godde: There are currently no clients connected to the server
14:32:38  <Godde> !player
14:32:43  <Godde> !password
14:32:43  <PublicServer> Godde: trawls
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14:47:51  <Sol2> oh
14:48:13  <Sol2> LB is pretty much better than just giving prios on the joiners
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14:50:04  <hylje> they're not mutually exclusive
14:50:15  <hylje> ideally one would have prio with a load balancer
14:50:44  <hylje> so that the joining train can pick the emptier track but yet not block either
14:53:11  <Xaroth> and suddenly we spoke from the unix machine o_O
14:53:24  <Xaroth> ubuntu desktop + screen == odd
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14:54:01  <Booth> hello all
14:55:07  <Xaroth> hah, now i can talk to you in two different screens
14:55:11  <Xaroth> at the same time....
14:55:18  <hylje> screen -x
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15:27:28  <Elseif> !dl win32
15:27:28  <PublicServer> Elseif: http://binaries.openttd.org/nightlies/trunk/r16189/openttd-trunk-r16189-windows-win32.zip
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15:29:43  <Ammler> !url
15:29:43  <PublicServer> Ammler: http://ps.openttdcoop.org/
15:30:35  <Elseif> !pass
15:30:41  <Elseif> !pw
15:30:44  <Elseif> !
15:30:49  <Elseif> !?
15:30:54  <planetmaker> !password
15:30:54  <PublicServer> planetmaker: unfold
15:30:59  <planetmaker> !rules
15:30:59  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/Ruleset
15:30:59  <Elseif> lol thx
15:31:00  <planetmaker> !help
15:31:00  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/IRC_Commands
15:31:04  <Elseif> hey it's planetmaker
15:31:09  <planetmaker> read those two links, too :)
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15:31:12  <Elseif> I played with you before
15:31:20  <planetmaker> he :)
15:31:27  <Elseif> as Vako or Splice or something
15:31:30  <Elseif> my old alias
15:31:41  <planetmaker> aye. Vako sounds remotely familiar
15:32:01  <PublicServer> *** Elseif joined the game
15:33:41  <planetmaker> !playercount
15:33:41  <PublicServer> planetmaker: Number of players: 1
15:33:41  <PublicServer> <Elseif> man this is one complex map
15:33:47  <planetmaker> !info
15:33:48  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 37020247819  Loan: 0  Value: 37201887973  (T:1441, R:4, P:0, S:0) unprotected
15:33:53  <planetmaker> it's about to be finished afaik
15:34:13  <planetmaker> it's just four towns with an s-bahn. Actually quite simple :P
15:34:40  <planetmaker> or 4 towns with 4 s-bahn each actually.
15:36:04  <Elseif> cities made in real life like that would be handy
15:36:19  <Elseif> I think I get what an s-bahn is from looking at it
15:36:26  <PublicServer> *** Elseif has left the game (leaving)
15:36:27  <PublicServer> *** Elseif has left the game (connection lost)
15:36:34  <Elseif> anyway gotta restart
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15:46:23  <Sol2> load balancer can be applied to 1-to-3 lane joiner too?
15:46:40  <Sol2> expand the scheme of 1-to-2 lane joiner into 1-to-3
15:46:47  <Sol2> then it's gonna work?
15:47:39  <Sol2> i feel that day by day i've become to encounter more questions
15:47:42  <Sol2> lol XD
15:47:44  <Razaekel> 1 to 3 is a splitter
15:47:47  <Razaekel> 3 to 1 is a joiner
15:47:49  <Razaekel> >.>
15:47:54  <Sol2> heh?
15:47:57  <Sol2> i mean
15:48:00  <Sol2> what i meant is
15:48:04  <Razaekel> i know what you meant
15:48:07  <Razaekel> i was just being anal
15:48:13  <Sol2> 1 sidelane lane into ...lol
15:48:16  <Sol2> yeah
15:48:19  <Sol2> adjust that
15:48:23  <Sol2> 1 SL to 3 ML
15:48:24  <Sol2> rite?
15:48:28  <Sol2> hehe :D
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15:48:39  <Razaekel> >.>
15:48:47  <Razaekel> you shouldve said THAT
15:48:53  <Razaekel> but yes
15:48:56  <planetmaker> I'm best at 1 -> n splitters :)
15:48:57  <Razaekel> it should be expandable
15:49:08  <Sol2> single SL to triple ML sounds quiet nice
15:49:10  <Razaekel> but basically
15:49:19  <Razaekel> it's a 1 -> 3 SL split
15:49:23  <Razaekel> 2 ->1 ML join
15:49:41  <planetmaker> Sol2, a SL join doesn't need a balancer. It just needs a decent join with choice.
15:50:01  <Sol2> heh?
15:50:15  <Sol2> pardon? XD
15:50:28  <planetmaker> well. No need to mix the ML at a SL join
15:50:34  <planetmaker> It would actually be counter-productive
15:50:47  <planetmaker> Just give a train from the SL a choice of each ML.
15:50:53  <ODM> hm, didnt chris have a decent scenario somewhere?
15:50:58  <planetmaker> thus a train can enter the ML, if at least one is empty.
15:51:01  <ODM> thought i saw that a few weeks ago
15:51:19  <Sol2> lol
15:51:33  <Sol2> LB isn't about that?
15:51:53  <planetmaker> a load balancer is about distributing traffic evenly between ML
15:52:09  <planetmaker> but isn't necessarily needed at a SL join.
15:52:18  <planetmaker> usually a good network doesn't need LB.
15:52:27  <planetmaker> they're integrated in the station exits and that's it.
15:52:51  <planetmaker> well... might be an issue of words, though :)
15:53:09  <Sol2> well,
15:53:17  <ODM> also, hows gravity?
15:53:19  <planetmaker> you might call a decent SL join balanced, too. But I wouldn't call it a LB.
15:53:28  <planetmaker> ODM, as usual a hardless bitch
15:53:36  <planetmaker> *heartless
15:53:45  <Sol2> i hav more than 30 trains coming from SL, and ML is always almost full of trains
15:53:55  <planetmaker> Sol2, might be a problem :)
15:54:00  <planetmaker> but no LB will solve that.
15:54:14  <planetmaker> I'd try SML :)
15:54:20  <Sol2> when i put the joiner w/o balancing the ML just be stucked w/ trains from SL
15:54:28  <Sol2> yeah
15:54:45  <Sol2> but others recommended me to use LB rather than SML
15:54:50  <ODM> how unkind
15:54:52  <planetmaker> :)
15:55:00  <planetmaker> all others have no idea :P
15:55:01  <Sol2> a few hours before
15:55:02  <Sol2> XD
15:55:12  <Sol2> lol
15:55:29  <planetmaker> as usual: there are several means to one end.
15:56:10  <Sol2> they said SML tends to force the train into one lane rather than balancing each lanes
15:56:22  <planetmaker> that's the purpose. Yes.
15:56:23  <Sol2> i kno how to switch ML but
15:56:46  <Sol2> w/ that advice i decided to build up some balancer at the joiner
15:56:48  <Sol2> yeah
15:56:54  <planetmaker> and with that purpose, you might create a nearly empty ML which you can attach your SL to.
15:57:04  <Sol2> balancer is more proper than LB where i used
15:57:05  <planetmaker> if it still doesn't work, the ML after the join is insufficient.
15:58:21  <Sol2> my SL hav 6 stations now (and i'm planning to build more) and it hav to join into ML to deliver anything XD
15:58:29  <Sol2> so i built up the joiner with balancer
15:58:41  <Sol2> w/o balancer, even ML is jammed
15:58:57  <planetmaker> a ML may never jam as it always has prio over a SL.
15:59:02  <Sol2> and now i think it's fixed a lot
15:59:09  <planetmaker> if the SL then jams, the ML is insufficient
15:59:34  <Sol2> maybe insufficient ML. cuz i gave some prios to ML but it sometimes be stucked
16:00:06  <Sol2> i cannot fix w/ just giving the prios so decided to build balancer
16:00:07  <Sol2> :D
16:00:20  <Sol2> anyway it looks nice at this time
16:00:22  <Sol2> XD
16:01:07  <Sol2> There are times when you want to reduce traffic congestion to a minimum. Places where that is likely to be needed are:
16:01:07  <Sol2> Stations with lots of trains arriving and departing constantly from multiple tracks
16:01:07  <Sol2> Backbone junctions
16:01:07  <Sol2> Places where sidelines join the backbone
16:01:21  <Sol2> that's the script in coop wiki XD
16:06:35  *** Fuco has joined #openttdcoop
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16:06:59  <mitooo> !playercount
16:06:59  <PublicServer> mitooo: Number of players: 0
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16:13:46  <Sol2> planetmaker, http://www.openttdcoop.org/wiki/Loadbalancer
16:13:48  <Sol2> check this
16:13:50  <Sol2> :D
16:15:59  <gleeb> Sol2: http://www.openttdcoop.org/wiki/Image:Lb-mono.png << Spot the mistake
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16:16:26  <gleeb> (assuming TL>2)
16:16:57  <Sol2> heh?
16:17:47  <Sol2> if tl is being longer, then balancer could not take whole train in it
16:17:48  <gleeb> Sol2: Sol2 A train would go from 5a to p6a 100% of the time, because of a missing signal.
16:18:20  <Sol2> ah,
16:18:25  <Sol2> missed one combo signal
16:18:26  <Sol2> rite?
16:18:29  <gleeb> Yup :)
16:18:33  <Sol2> XD
16:18:39  <Sol2> i didn't notice that
16:18:39  <Sol2> XD
16:19:29  <Sol2> i want to hear planetmaker's opinion :D
16:22:43  *** jonde has joined #openttdcoop
16:22:57  <jonde> !password
16:22:57  <PublicServer> jonde: gobble
16:23:16  <PublicServer> *** jondisti joined the game
16:25:38  <planetmaker> Sol2, that looks like SML, does it?
16:26:16  <planetmaker> hm.. not quite
16:26:22  <PublicServer> *** jondisti has left the game (leaving)
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16:28:21  <planetmaker> well. the maglev image looks like a decently balanced join.
16:28:29  <planetmaker> or as I would call it: a join with choice :)
16:29:14  <planetmaker> though IMO I'd make it with only one entry signal. So that a train always waits there where it still has a choice.
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16:30:57  <Sol2> wats IMO though?
16:31:35  <Sol2> and, i've been applying that into my case XD
16:34:56  <ODM> in my opinion
16:34:57  <planetmaker> IMO = in my opinion
16:37:04  *** Strixer has quit IRC
16:37:57  <Sol2> ah,
16:38:29  <Sol2> you are talking about the combo signals at p7a and p7b?
16:50:57  <Ammler> http://www.openttdcoop.org/wiki/Image:Lb-mono.png <-- hehe, backwards prio
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16:51:49  <Strixer> !playercount
16:51:49  <PublicServer> Strixer: Number of players: 0
17:07:44  <Razaekel> ammler, looks like it's missing an entrance presignal
17:08:32  <ODM> the entire sideline is unsignalled, im sure he'll add it
17:08:51  <Razaekel> and you can save more space by using a bridge over the sideline
17:08:58  <Razaekel> anyway, off to lunch
17:09:30  <PublicServer> *** AmmIer has left the game (connection lost)
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17:14:31  <Godde> !player
17:14:35  <Godde> !players
17:14:37  <PublicServer> Godde: There are currently no clients connected to the server
17:16:17  <Ammler> Razaekel: well, that was a pre-yapf joiner
17:16:46  <Ammler> anway nice idia, never saw that on s game.
17:16:56  <Ammler> e*
17:16:59  <Godde> what?
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17:42:37  <Xaroth> hm, should re-write some stuff on autottd
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17:44:01  <planetmaker> he :P
17:44:05  <planetmaker> not working as intended?
17:44:14  <ODM> its producing milk
17:44:38  <planetmaker> hm.... nice.
17:44:44  <ODM> if it were a cow:p
17:44:51  <ODM> now its killing his pc
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17:46:02  <Razaekel> !info
17:46:02  <PublicServer> Razaekel: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 37020247819  Loan: 0  Value: 37201887973  (T:1441, R:4, P:0, S:0) unprotected
17:46:45  <planetmaker> ouch. very hungry cow then.
17:46:49  <planetmaker> the silicon cow
17:47:25  <ODM> hehe
17:47:38  <Xaroth> planetmaker: working as intended, but the code.. it's ugly as foooook
17:47:48  <ODM> oh that sounds familiar
17:48:06  <planetmaker> he, yes indeed!
17:48:14  <Xaroth> familiar to what
17:48:18  <ODM> working on a multithreaded particlethingy right now
17:48:21  <ODM> multithreading is evil
17:48:26  <planetmaker> to what I see when I work ;)
17:48:26  <Xaroth> ah
17:48:30  <Xaroth> MT is pure evil
17:49:10  <Xaroth> unfortunately, i want to make most of this async runnable
17:49:16  <Xaroth> which means.. lots of threading :/
17:49:24  <ODM> yeah:P
17:49:27  <planetmaker> depends upon what MT is. I used that method in my Hons degree. But certainly a different MT :P
17:49:31  <ODM> hehe
17:49:44  <Xaroth> MT, Multi Threading
17:49:51  <Xaroth> i <3 the .net threadpool thingie tho
17:49:57  <ODM> i have to make this thingie with an on the fly variable number of particles and threads
17:50:00  <ODM> messing with my head
17:50:03  <Xaroth> saves me building a lot of ugly stuff
17:50:15  <planetmaker> http://www.jeofizikci.org/Makale/magnetotelluric.pdf <-- I mean magnetotellurics ;)
17:50:30  <ODM> we didnt^^
17:50:38  <Xaroth> i.. read 3 words of that
17:50:40  <Xaroth> and then my head hurt
17:50:43  <ODM> and wth
17:50:47  <planetmaker> but you don't write papers about that :P
17:50:57  * planetmaker brags
17:50:58  <Xaroth> my head would explode if i had to :P
17:50:59  <ODM> please dont kill my braincells:(
17:51:10  <ODM> thats your paper?
17:51:28  <ODM> new zealand, nvm
17:51:31  <planetmaker> yup
17:51:47  <planetmaker> my supervisor's and mine
17:51:53  <ODM> aaah
17:52:30  <ODM> wheres your name on it?:D
17:52:32  <Razaekel> do you have the .tex?
17:52:51  <ODM> tex depresses me:P
17:52:59  <planetmaker> ODM, the first name :)
17:53:14  <planetmaker> Razaekel, maybe somewhere hidden. But not readily available
17:53:21  <Razaekel> tex might be depressing, but it's useful
17:53:24  <ODM> im blind:D
17:53:26  <ODM> yeah, it is
17:53:35  <ODM> but it throws error like it kicks on it:p
17:53:37  <planetmaker> my supervisor didn't like tex, though
17:53:40  <ODM> and warnings and other stuff
17:53:47  <planetmaker> ODM, useful :)
17:54:16  <ODM> not if it then decides to work anyway:P
17:54:33  <planetmaker> well... like compilers. warnings and errors.
17:54:50  <ODM> i stop on an error:D
17:56:00  <ODM> but played with tex prev semester a bit, was nice learning a tad of it
17:56:14  <planetmaker> It's very useful
17:56:48  <planetmaker> I started learning it after I wrote my first lab report. After one page with 4 formula I abandoned word and started with LaTeX
17:56:57  <Razaekel> i use it for writing papers
17:56:57  <ODM> hehe its great for that stuff
17:57:09  <Razaekel> especially in engineering
17:57:11  <ODM> hm never really wrote a paper yet
17:57:15  <Razaekel> pages and pages of formulas
17:57:15  <planetmaker> sure. I wrote all my thesis with it as papers.
17:57:17  <ODM> did write http://knappstein.nl/files/pc2.pdf though, was nice for that
17:57:50  <Razaekel> what document style is that?
17:57:57  <ODM> i have no idea:P
17:58:03  <Razaekel> >.>
17:58:09  <Razaekel> got the original .tex file?
17:58:30  <planetmaker> Razaekel, dunno anymore. It's on some backup disk somewhere.
17:58:34  <ODM> hmm id have to search
17:58:44  <ODM> will poke you with it sometime
17:58:54  <Razaekel> kk
17:58:54  <planetmaker> it's the style which the paper requires and actually provides
17:59:02  <Razaekel> that helps
17:59:08  <planetmaker> you usually get that from the publishers.
17:59:16  <planetmaker> with quite strict rules :S
17:59:28  <ODM> yeah all the papers have this weird 2column layut
17:59:30  <Xaroth> hm, I wonder if this works
17:59:48  <Xaroth> made a wrapper for easy async/sync methods :o
18:00:59  <De_Ghost> !password
18:00:59  <PublicServer> De_Ghost: shrine
18:01:04  <PublicServer> *** De_Ghost has left the game (connection lost)
18:01:25  <PublicServer> *** De_Ghost joined the game
18:05:05  <Godde> heya folks! :)
18:05:29  <ODM> heh, irony
18:05:42  <ODM> we now have to wait longer for our grades than we had for the original assignment
18:06:15  <Xaroth> lol
18:10:03  <Xaroth> hm
18:10:10  <Xaroth> to db4o, or not to db4o :o
18:10:50  *** Venxir` has joined #openttdcoop
18:12:38  <ODM> meh, crappy
18:13:29  <Xaroth> what, db4o?
18:15:41  <ODM> uh no
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18:19:55  <ODM> tthe grades
18:20:12  <ODM> so if i were to make a new scenario, any ideas or requests?
18:20:19  *** mixrin has joined #openttdcoop
18:20:42  <planetmaker> hm... :)
18:20:44  <Xaroth> for OSQC?
18:20:47  <Xaroth> or for ottdc?
18:25:15  *** Webster has joined #openttdcoop
18:25:54  <PublicServer> *** Game unpaused (enough players)
18:26:05  <Xaroth> o_O
18:26:08  <PublicServer> *** Thraxian|Work joined the game
18:26:09  <Xaroth> !playercount
18:26:09  <PublicServer> Xaroth: Number of players: 2
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18:29:46  <Godde> whats up?
18:30:09  <PublicServer> <Thraxian|Work> the population of Trottingbridge
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18:31:07  <Sol2> i've followed as "simple track switching" said and traffic goes slower than before. it forces trains to stop
18:31:19  <Sol2> Thraxian! long time no see XD
18:32:03  *** mixrin has quit IRC
18:32:37  <PublicServer> <Thraxian|Work> Hey Sol2.  Things have been really busy for me lately
18:32:45  <PublicServer> <Thraxian|Work> so it's keeping me from being around here as much as I'd like
18:32:56  <PublicServer> <Thraxian|Work> even my wiki editing has taken a drastic slowdown
18:33:27  <Sol2> lol
18:33:40  <Sol2> cheers thraxian!
18:33:41  <Sol2> XD
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18:34:29  <PublicServer> *** Thraxian|Work has left the game (connection lost)
18:34:30  <PublicServer> *** Game paused (not enough players)
18:42:55  <Sol2> Trains from SW SL to NE ML tend to go to right direction at the junction with one-way PBS not to up direction.
18:42:55  <Sol2> one-way PBS is one of my trial. I've put normal signal, 2-way PBS, and then now 1-way PBS. but it doesn't help me.
18:42:58  <Sol2> http://www.openttdcoop.org/wiki/Image:Jason_Bourne_Transport%2C_2063%EB%85%84_5%EC%9B%94_27%EC%9D%BC.png
18:43:07  <Sol2> please help me out
18:43:08  <Sol2> bros
18:43:09  <Sol2> XD
18:44:05  <Sol2> is anyone there? XD
18:45:13  <Sol2> oh my
18:45:54  <gleeb> Sol2: Oh, you're korean. That explains it :3 Also, assuming both tracks go to the same place, you should try putting signals as close to junctions as possible.
18:46:10  <hylje> zerg rush
18:46:15  <Sol2> zerg!
18:46:20  <gleeb> KEKEKEKE ZERG RUSH
18:46:21  <Sol2> hydra-blood
18:46:33  <Sol2> i luv hydralisks and mutalisks
18:46:36  <Sol2> anyway
18:46:42  <Sol2> it'll help me? XD
18:46:47  <Sol2> thx i'll try
18:46:51  <Aali> err
18:46:57  <Aali> whats the point of that PBS signal?
18:46:58  <Xaroth> Sol2: you can always use a two-way PBS signal facing the other way
18:47:01  <hylje> you should make shared sections as small as possible
18:47:08  <Xaroth> to add a penalty to that track
18:47:16  <gleeb> Sol2: Might do. I don't know about pathfinding.
18:47:29  <Sol2> the point of PBS
18:47:31  <Sol2> nothing
18:47:38  <Sol2> = _=;;;
18:47:45  <Xaroth> PBS can be useful
18:47:49  <Sol2> i've just modified it from normal
18:47:52  <Xaroth> but in select situations
18:47:53  <Sol2> and 2way PBS
18:47:53  <gleeb> PBS is useful, you're just not using it right :)
18:48:01  <Sol2> and then 1way
18:48:02  <Aali> its not one bit useful in that situation
18:48:14  <Sol2> cuz it tends to lead the train into right
18:48:43  <gleeb> PBS will choose the shortest route. PreSigs are better at balancing.
18:48:57  <Sol2> omg
18:48:59  <Aali> bullshit
18:49:03  <hylje> trains will always choose the shortest route
18:49:09  <Sol2> changed PBS to normal again
18:49:09  <Aali> ^
18:49:13  <hylje> sometimes the real actual shortest route is blocked
18:49:17  <hylje> and it takes the second shortest
18:49:24  <Aali> Sol2: make the combo signals two-way
18:49:28  <Sol2> and put the pre-signals as close as to junction
18:49:35  <Aali> and trains will never try to take the red one
18:49:42  <Sol2> oh
18:49:44  <Sol2> it helps
18:50:13  <Sol2> appreciate all of you
18:50:14  <Sol2> XD
18:50:38  <PublicServer> *** Game unpaused (enough players)
18:50:40  <PublicServer> *** SmatZ has left the game (connection lost)
18:50:41  <PublicServer> *** Game paused (not enough players)
18:50:51  <Sol2> changed PBS to normal again, and put pre-signals as close as to junction, and set combo to 2way
18:50:52  <Godde> !password
18:50:52  <PublicServer> Godde: domino
18:50:54  <PublicServer> *** Game unpaused (enough players)
18:50:58  <Sol2> then it goes both way
18:50:59  <Sol2> XD
18:51:08  <PublicServer> *** SmatZ joined the game
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18:51:13  <PublicServer> <SmatZ> hello :3
18:51:19  <Sol2> hi
18:51:21  <Sol2> :3
18:51:24  <PublicServer> <SmatZ> :)
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18:54:21  <PublicServer> *** Game paused (not enough players)
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19:12:30  <Sol2> some newGRFs limit cargo max speed
19:12:36  <Sol2> is it for reality? :D
19:12:42  <hylje> yes
19:13:38  <Sol2> then, maybe maglev is useless for cargo delievering
19:17:02  <planetmaker> Sol2: you can switch off wagon speed limits...
19:17:54  <Xaroth> I doubt maglev has the same low restriction as rail/monorail :P
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19:23:42  <Sol2> switch off now :D but just wondering
19:30:06  <ZarenorDarkstalker> !players
19:30:08  <PublicServer> ZarenorDarkstalker: There are currently no clients connected to the server
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20:15:50  *** Thijs has joined #openttdcoop
20:16:12  <Thijs> !password
20:16:12  <PublicServer> Thijs: begged
20:16:40  <PublicServer> *** Thijs joined the game
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20:16:48  <Thijs> !players
20:16:50  <PublicServer> Thijs: Client 533 (Orange) is Thijs, in company 1 (Metropolis)
20:19:31  <Ammler> Thijs: shall I join?
20:19:34  <PublicServer> <Thijs> Hey
20:19:46  <Ammler> or do you just watch?
20:19:52  <PublicServer> <Thijs> I'm only playing for a few mins
20:20:07  <PublicServer> <Thijs> but see somethings that need fixing
20:20:16  <Ammler> that is ok,
20:20:24  <PublicServer> *** Game unpaused (enough players)
20:20:32  <PublicServer> *** AmmIer joined the game
20:21:03  <PublicServer> <Thijs> You see !signal meesed up
20:21:18  <PublicServer> <Thijs> and trottingbridge misses a few bridges
20:21:37  <PublicServer> <AmmIer> you mean, someone manipulated it?
20:22:23  <PublicServer> <Thijs> now it's unpaused i see what's wrong
20:22:36  <PublicServer> <Thijs> thought it was signals
20:22:44  <PublicServer> <Thijs> but it was a deadlock
20:22:47  <PublicServer> <AmmIer> biggest city now
20:22:52  <PublicServer> <Thijs> needs a prio joiner
20:23:19  <PublicServer> <AmmIer> do you have unserviced houses?
20:23:30  <PublicServer> <Thijs> dam lag
20:23:43  <PublicServer> <AmmIer> local :-)
20:24:33  <PublicServer> <AmmIer> I would say, you won the "competition"
20:24:38  <PublicServer> <Thijs> yay
20:24:45  <PublicServer> <Thijs> by far most transported also
20:25:42  <PublicServer> <Thijs> the few tunnels i built from the city center really helped expand the city
20:33:55  *** Clifs has joined #openttdcoop
20:34:09  <Clifs> !help
20:34:09  <PublicServer> Clifs: http://www.openttdcoop.org/wiki/IRC_Commands
20:34:23  *** Clifs is now known as Guest835
20:34:26  <Godde> !tunnels 6 6
20:34:27  <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 6 and gap 6.
20:34:35  <Guest835> !password
20:34:35  <PublicServer> Guest835: opener
20:34:51  <PublicServer> *** clifs joined the game
20:35:38  <Godde> !tunnels 6 4
20:35:38  <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 6 and gap 4.
20:35:57  <PublicServer> <Thijs> i made a new tunnel so the NE of T can also be occupied
20:35:59  <Ammler> 2 is min :-)
20:36:07  <PublicServer> <Thijs> think the city can grow to 1 M now
20:36:09  <PublicServer> *** ZarenorDarkstalker joined the game
20:36:40  <PublicServer> <Thijs> look at TTB N E 3-4
20:37:25  <PublicServer> <AmmIer> that is like cheating :-)
20:37:27  *** StarLite has quit IRC
20:38:05  <PublicServer> *** Thijs has left the game (leaving)
20:38:06  <PublicServer> *** Thijs has left the game (connection lost)
20:38:14  <Thijs> Now i'm leaving again
20:38:18  <Thijs> bye
20:38:23  *** Thijs has quit IRC
20:38:26  <PublicServer> <AmmIer> tschüss
20:38:27  <Guest835> ZarenorDarkstalker: how do I regain my nick/
20:38:34  <Guest835> having some troubles.
20:38:38  <Guest835> Clifs here.
20:39:04  <PublicServer> <ZarenorDarkstalker> shoudl just be able to type /nick <nick>
20:39:11  <KenjiE20> Clifs is a Network Service
20:39:18  <planetmaker> Guest835: /msg ns regain <name> <pw>
20:39:29  <planetmaker> or instead of ns nickserv
20:39:31  <planetmaker> actually
20:39:42  <KenjiE20> >Clifs is a Network Service<
20:40:05  <Ammler> Nickname information for clifs (Cliff Smith)
20:40:14  <Guest835> tried that before planetmaker. doesn't work.
20:40:17  <Ammler> KenjiE20: doesn't look like
20:40:19  <planetmaker> ä?
20:40:35  <KenjiE20> incoming copypasta
20:40:36  <KenjiE20> [21:38] Clifs is services@services.oftc.net Enforced Nickname (/msg nickserv help regain)
20:40:37  <KenjiE20> [21:38] Clifs using services.oftc.net OFTC IRC services
20:40:37  <KenjiE20> [21:38] Clifs is a Network Service
20:40:37  <KenjiE20> [21:38] Clifs is connecting from host
20:40:38  <Guest835> Registered it last night...
20:40:42  <Guest835> i'll try again.
20:41:04  <Ammler> he
20:41:04  <Ammler> :-)
20:41:36  *** Combuster has quit IRC
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20:41:52  *** ChanServ sets mode: +o Combuster
20:42:08  <Ammler> KenjiE20: i used info
20:42:13  <Ammler> or status
20:42:45  <Ammler> don't hink, it is a service, that is just because so he can regain.
20:42:58  <Guest835> it says i'm not online!
20:43:01  <Guest835> WHAT!
20:43:06  *** KenjiE20 is now known as KenjiTest
20:43:07  <Guest835> :)
20:43:14  <KenjiTest> [21:43] Kenji no such nick/channel
20:43:19  *** KenjiTest is now known as KenjiE20
20:43:41  <Ammler> Guest835: what is the answer to pm's command?
20:44:08  <Godde> !tunnels 6 9
20:44:08  <PublicServer> Godde: You need 2 tunnels/bridges for trainlength 6 and gap 9.
20:44:18  <PublicServer> *** clifs has left the game (connection lost)
20:44:24  <KenjiE20> >_> i just realised I did the wrong /whois anyway
20:44:34  * KenjiE20 blames multitasking
20:44:39  *** KenjiE20 is now known as KenjiTest
20:44:48  <KenjiTest> [21:44] KenjiE20 no such nick/channel
20:44:52  <KenjiTest> ^ okay better
20:44:58  <Guest835> ammler: it says Clifs is not online. does not require relclaim or regain.
20:45:16  *** KenjiTest is now known as KenjiE20
20:45:20  <planetmaker> Guest835: what nick do you want to regain?
20:45:25  <Guest835> Clifs
20:45:26  <planetmaker> Clifs?
20:45:28  <Guest835> yes.
20:45:43  <KenjiE20> msg nickserv identify pwd nick
20:45:46  <planetmaker> hehe. Give me the pw and I'll try :P
20:46:39  <Guest835> *nick Clifs is not registered.
20:47:15  <Ammler> NickServ- Nickname information for clifs (Cliff Smith)
20:47:22  <Ammler> it is :-)
20:47:45  <Guest835> I know! :s
20:48:05  <Ammler> is that you?
20:48:27  <PublicServer> <ZarenorDarkstalker> who messed with my empty stations?
20:48:31  <Guest835> yes. I registered last night.
20:48:48  <PublicServer> <AmmIer> me
20:48:56  <PublicServer> <AmmIer> there arent many others
20:49:00  <Guest835> Oh well. I'll just play like this today. I'll figure IRC out later.
20:49:02  <planetmaker> Guest835: the clifs which is online is not identified
20:49:03  <PublicServer> <ZarenorDarkstalker> that blocked that entire line with one trying to get in...
20:49:07  <PublicServer> <AmmIer> why do you connect empty stations?
20:49:25  <PublicServer> <ZarenorDarkstalker> because it will expand to there, and it's a type of SRNW
20:49:45  <PublicServer> <ZarenorDarkstalker> if theres a blockage it will break it all the way back the line
20:50:13  <PublicServer> <AmmIer> then you should signal it right
20:50:15  *** Strixer has quit IRC
20:50:50  <PublicServer> <AmmIer> you can disconnect the first 3 rows
20:50:53  <PublicServer> <ZarenorDarkstalker> it was working fine, the empty stationsshould be conneceted
20:51:02  <PublicServer> <AmmIer> why?
20:51:13  <PublicServer> <ZarenorDarkstalker> because of the way it's designed
20:51:17  <PublicServer> <AmmIer> it does just waste cpu
20:51:18  <PublicServer> <ZarenorDarkstalker> 4 is essentially empty
20:51:21  <ODM> nn
20:51:32  <PublicServer> <ZarenorDarkstalker> but becaus eof the way the balancing splits them, they need as many lines back
20:51:32  <Guest835> !password.
20:51:36  <Guest835> !password
20:51:36  <PublicServer> Guest835: unkind
20:51:37  <PublicServer> <ZarenorDarkstalker> *of
20:51:46  <PublicServer> <AmmIer> you could remove some trains
20:51:59  *** ODM has quit IRC
20:52:06  <PublicServer> *** clifs joined the game
20:52:15  <PublicServer> <AmmIer> or grow the city :-)
20:52:30  <Guest835> ZarenorDarkstalker: you told me last night I could give OTTD priority for smoother running. How?
20:53:20  *** Venxir` has quit IRC
20:58:23  <Guest835> shortcut key for station build?
20:58:44  <Ammler> @man Hotkeys
20:58:45  <Cooper> http://wiki.openttd.org/Hotkeys
20:59:11  <PublicServer> *** clifs has left the game (connection lost)
20:59:13  <Guest835> thanks cooper
21:00:06  <Guest835> !password
21:00:06  <PublicServer> Guest835: smites
21:00:28  <PublicServer> *** clifs joined the game
21:03:42  <Godde> approx. when is a new game going to start?
21:04:29  <PublicServer> <AmmIer> when someone has a new scenario ready.
21:06:26  *** PeterT has joined #openttdcoop
21:06:34  <PeterT> !password
21:06:34  <PublicServer> PeterT: smites
21:06:36  <PeterT> !password
21:06:36  <PublicServer> PeterT: smites
21:06:38  <PeterT> !password
21:06:38  <PublicServer> PeterT: smites
21:06:40  <PeterT> !password
21:06:41  <PublicServer> PeterT: smites
21:07:19  <PublicServer> *** Peter joined the game
21:07:59  *** PeterT has quit IRC
21:09:21  <PublicServer> *** Peter has left the game (connection lost)
21:15:19  <Godde> damn, dvorak is hard :P
21:17:06  <PublicServer> <AmmIer> hmm
21:17:12  <PublicServer> <AmmIer> now, I have laggs
21:20:12  <Mark> Godde: you'll get used to it
21:20:18  <Mark> fast enough
21:22:26  <Sol2> i'm just forcing whole trains go to depot
21:22:45  <Sol2> i'll fix my whole lanes with expanding LLRR to LLLL/RRRR
21:22:47  <Sol2> :D
21:23:28  <Sol2> as adding more train, there are just lack of spaces
21:23:51  <Sol2> almost all white coloured lines in the map :D indicating "train"
21:25:18  <PublicServer> *** AmmIer has left the game (connection lost)
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21:29:45  <PublicServer> <ZarenorDarkstalker> okay, ammler, i need to know how to overcome tihis issue with pathfinding here
21:29:57  <PublicServer> <ZarenorDarkstalker> i've worked on trying to signal it properly
21:30:00  <Guest835> Someone tell me what station type is being used for large cachement by SLGS NE 6-1?
21:30:20  <PublicServer> <ZarenorDarkstalker> City station - Full Platform
21:30:39  <PublicServer> <ZarenorDarkstalker> and the penalty because of traind on overflow is so great
21:30:46  <PublicServer> <ZarenorDarkstalker> *trains
21:30:57  <PublicServer> <ZarenorDarkstalker> that they won't overflow properly
21:31:08  <PublicServer> <AmmIer> ZarenorDarkstalker: use EOL isgnals
21:31:11  <PublicServer> <ZarenorDarkstalker> and instead end up entering a presignal block at waiting at an exit
21:31:25  <PublicServer> <ZarenorDarkstalker> they're aloready using exit signals
21:31:28  <PublicServer> <ZarenorDarkstalker> *already
21:31:37  <PublicServer> <ZarenorDarkstalker> or i don't know what you mean by that
21:31:40  <PublicServer> <AmmIer> exit signal isn't EOL
21:31:52  <PublicServer> <ZarenorDarkstalker> how do you create an EOL signal then?
21:31:58  <PublicServer> <AmmIer> infinite penalty
21:32:05  <PublicServer> <AmmIer> 2way
21:33:02  <PublicServer> <AmmIer> don't get your timer thing
21:33:59  *** Kolo has joined #openttdcoop
21:34:30  <ZarenorDarkstalker> !tunnels 3 45
21:34:30  <PublicServer> ZarenorDarkstalker: You need 9 tunnels/bridges for trainlength 3 and gap 45.
21:35:15  <PublicServer> *** Kolo joined the game
21:35:54  <PublicServer> <ZarenorDarkstalker> you an you don't get how it works?
21:35:57  <PublicServer> <ZarenorDarkstalker> *mean
21:35:58  *** Elseif has joined #openttdcoop
21:36:02  <Elseif> !password
21:36:02  <PublicServer> Elseif: gamuts
21:36:06  <PublicServer> *** Kolo has left the game (connection lost)
21:36:07  <PublicServer> <ZarenorDarkstalker> it's basically a 4-day overflow timer
21:36:15  <PublicServer> *** Elseif joined the game
21:36:31  <PublicServer> <ZarenorDarkstalker> loner if from the inner rail, which is the one we're having problems with
21:36:35  <PublicServer> <ZarenorDarkstalker> *longer
21:36:41  <PublicServer> *** Kolo joined the game
21:36:44  <PublicServer> <AmmIer> I changed the signal to pbs ther
21:37:22  <PublicServer> <AmmIer> dunno, why it needs a time loop
21:37:24  <PublicServer> <ZarenorDarkstalker> but if one overflows in that interval it forces  the train beyone the depot to stay there, and foces nothing to leave the depot
21:37:29  <PublicServer> *** Kolo has left the game (connection lost)
21:38:03  <PublicServer> <ZarenorDarkstalker> i just don't want them overflowing and then coming back immediately, and i didn't have the space for a proper timer
21:38:03  <PublicServer> *** Kolo joined the game
21:38:07  <PublicServer> <AmmIer> then you should recheck the signal
21:38:31  <PublicServer> <ZarenorDarkstalker> recheck which?
21:39:00  <PublicServer> *** Kolo has left the game (connection lost)
21:39:38  <PublicServer> <AmmIer> well it needs to empty first the 2nd line
21:39:42  <PublicServer> *** Kolo joined the game
21:40:08  <Ammler> Kolo: you can also download the save
21:40:15  <PublicServer> *** Elseif has left the game (leaving)
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21:40:33  <Sol2> `prios
21:40:33  <Webster> A shortening of 'Priority', see: http://www.openttdcoop.org/wiki/Priorities
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21:51:44  <PublicServer> <ZarenorDarkstalker> Thanks for doing those stations clifs
21:51:52  <PublicServer> <ZarenorDarkstalker> i mean HUGE thanks
21:52:12  <Guest835> no prob.
21:52:26  <De_Ghost> !password
21:52:26  <PublicServer> De_Ghost: gasped
21:52:46  <PublicServer> *** De_Ghost joined the game
21:53:31  <Guest835> ZarenorDarkstalker: look at sign ZARENOR. all trains on the inside track are forced down lane 4. they should be headed to 8 where they're needed.
21:53:59  <PublicServer> <ZarenorDarkstalker> I'm working on that the issue here is the way the balancing works, and i'm working on restructuring it
21:54:17  <PublicServer> <ZarenorDarkstalker> I may have an idea
21:54:57  <Guest835> what about a load balancer with a big prio to move more trains to the outside track?
21:55:34  <PublicServer> <ZarenorDarkstalker> i'll just make the inner line overflow to outer, outer has an overflow for both lines
21:56:09  <PublicServer> <ZarenorDarkstalker> and trains have been added
21:56:22  <PublicServer> <ZarenorDarkstalker> or have been reinjected would be the proper term
21:56:40  <Mark> !password
21:56:40  <PublicServer> Mark: aching
21:56:46  <Guest835> that got a bunch of trains at 8-2 which was of main concern.
21:56:53  <PublicServer> *** Mark joined the game
21:56:57  <Mark> evening
21:57:09  <PublicServer> <ZarenorDarkstalker> right.. it's the largest coverage station
21:57:12  <PublicServer> <ZarenorDarkstalker> heyas mark
21:57:37  <PublicServer> <ZarenorDarkstalker> good, we're down to about 1k from 12k
21:57:39  <Guest835> ZarenorDarkstalker: glad to help. Hope to see you around. I've got to get to class.
21:57:53  <PublicServer> <ZarenorDarkstalker> Alright.. i might be around :P later clifs
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22:15:42  <Mark> im off
22:15:46  <Mark> goodnight
22:15:53  <PublicServer> <ZarenorDarkstalker> night mark
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22:17:37  <PublicServer> <ZarenorDarkstalker> alright.. i'm out for now, might BBL
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22:23:00  <PublicServer> <AmmIer> De_Ghost: around?
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22:23:16  <PublicServer> *** Game paused (not enough players)
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22:25:27  <PublicServer> *** Game paused (not enough players)
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22:32:07  <Xaroth> thar, got me an ubuntu 9.04 workstation running at home as well
22:38:04  <Xaroth> o_O ubuntu 9 ships with mono, sweet
22:51:02  <Xaroth> Ammler: first few lines of unix support has just been put in :)
22:51:32  <Ammler> he, you see, that easy.
22:51:36  <Xaroth> (namely, the managing class that defines where all data is located/put .. for both OpenTTD as AutoTTD :P )
22:51:53  <Xaroth> I'm doing somewhat of a rewrite, cutting things up in several classes
22:52:36  <Xaroth> turning it to multiple static classes with each their own tasks, instead of 1 singleton class that did it all
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23:00:24  <Razaekel> raise your hand if you wanna do a coopetition!
23:02:00  *** UFO64 has quit IRC
23:04:37  * Xaroth raises hand
23:04:39  <Xaroth> but not now :P
23:04:43  <Xaroth> it's.. 1am :/
23:04:47  <Ammler> \o/
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23:05:02  <Razaekel> phooey
23:05:02  *** ChanServ sets mode: +o [com]buster
23:05:07  <Razaekel> so that's 2 people
23:05:14  <Razaekel> 3 if we count a sleeping xaroth
23:05:15  <Ammler> let us make  a competition, who is the first in the dreams :P
23:05:28  <Razaekel> anybody else?
23:05:54  <Ammler> Raz, I won't either anymore, forgot again the time.
23:06:01  <Razaekel> aww
23:06:17  <Ammler> !content
23:06:27  <PublicServer> *** Ammler has updated content from BaNaNaS.
23:07:38  <Xaroth> I actually managed to comment most of the functions i completed, har har
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23:11:10  <Ammler> 94% of my traffic is torrent, the rest is a bit web and openttd.
23:11:18  <Ammler> hehe
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