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Log for #openttdcoop on 14th May 2009:
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00:26:57  <PeterT> !password
00:26:57  <PublicServer> PeterT: avowed
00:27:00  <PeterT> !playercount
00:27:00  <PublicServer> PeterT: Number of players: 0
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06:34:17  <Brot> [Blog comment] Comment on About Curve Lengths by davil - http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/comment-page-1/#comment-5450
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09:33:36  <Mark> morning
09:44:26  <PublicServer> *** Mark has left the game (connection lost)
09:47:58  <FiCE> !players
09:48:00  <PublicServer> FiCE: There are currently no clients connected to the server
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09:58:46  <Thijs> !password
09:58:46  <PublicServer> Thijs: tryout
10:02:35  <PublicServer> *** Thijs joined the game
10:03:50  <FiCE> want me to join too?
10:04:16  <PublicServer> <Thijs> hey, nopt really planing on playing
10:04:29  <FiCE> ok
10:04:36  <PublicServer> <Thijs> was just looking where this game has  gone to
10:05:07  <PublicServer> <Thijs> but thanks anyway
10:05:13  <FiCE> I might have a look too
10:05:16  <FiCE> !password
10:05:17  <PublicServer> FiCE: tryout
10:05:29  <PublicServer> *** Game unpaused (enough players)
10:05:40  <PublicServer> *** FiCE joined the game
10:05:59  <FiCE> ah the same :)
10:07:50  <PublicServer> <Thijs> pretty busy at SLH 1.2
10:08:17  <PublicServer> <FiCE> yeah sure is
10:08:28  <PublicServer> <FiCE> we really need LLL_RRR on all spokes
10:08:43  <PublicServer> <FiCE> but then I doubt the hub can handle much more
10:08:57  <Mark> !password
10:08:57  <PublicServer> Mark: termly
10:09:06  <PublicServer> <Thijs> yeah
10:09:15  <PublicServer> <Thijs> maybe the game is just complete
10:09:17  <Mark> @ci
10:09:17  <PublicServer> *** Mark joined the game
10:09:33  <Mark> @wiki coop_index
10:09:34  <Webster> http://wiki.openttdcoop.org/wiki/Special:Search?go=Go&search=coop_index
10:10:35  <Mark> @ci 512 256 600 5 144
10:10:59  <Mark> @CI 512 256 600 5 144
10:11:03  <Mark> hmm
10:11:36  <PublicServer> <FiCE> i think it might be possible to add another 200-300 trains still
10:12:03  <PublicServer> <Mark> i doubt it
10:12:09  <PublicServer> <Mark> see !here
10:12:46  <PublicServer> <Mark> its pretty full
10:13:04  <PublicServer> <FiCE> yeah but if we added more tracks it might be ok for a bit
10:13:11  <PublicServer> <FiCE> the main bottleneck is the hub
10:13:28  <PublicServer> <FiCE> platforms are always ~80% in use
10:13:44  <PublicServer> <FiCE> and merging back into just 2 tracks is a big problem
10:14:06  <PublicServer> <Mark> that too
10:14:13  <Brot> [Blog comment] Comment on About Curve Lengths by dihedral - http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/comment-page-1/#comment-5451
10:14:24  <PublicServer> <FiCE> but yeah, I agree this map is over
10:14:56  <PublicServer> <FiCE> lots of balancing issues too
10:15:33  <PublicServer> <Mark> yes
10:15:43  <PublicServer> <Mark> faster trains would be nice
10:15:53  <FiCE> I guess we could try that?
10:16:01  <FiCE> or are they just too low on power to be of any use?
10:16:04  <PublicServer> <Mark> though then the depots might become a bottleneck
10:16:15  <FiCE> yep
10:16:48  <PublicServer> <Mark> there are no real alternatives
10:18:16  <PublicServer> <Mark> back to history..
10:18:17  <PublicServer> *** Mark has joined spectators
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10:19:54  <PublicServer> *** Game paused (not enough players)
10:20:04  <PublicServer> <FiCE> if you are wanting to play, let me know :)
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11:29:14  <Ammler> @seen Cooper
11:29:14  <Webster> Ammler: Cooper was last seen in #openttdcoop 6 days, 22 hours, 48 minutes, and 30 seconds ago: <Cooper> Ammler: Error: That topic is too long for this server (maximum length: 390; this topic: 418).
11:29:40  <Ammler> KenjiE20: ?
11:30:03  <KenjiE20> mmm?
11:30:11  <Ammler> oh, just lag
11:30:20  <KenjiE20> lol
11:30:23  <KenjiE20> @ping
11:30:23  <Webster> pong
11:37:04  <Ammler> !content
11:37:14  <PublicServer> *** Ammler has updated content from BaNaNaS.
11:39:03  <planetmaker> Ammler, maybe we should make a cron job for !content?
11:39:12  <planetmaker> or include that in the !update process ?
11:39:24  <Ammler> first, we wait for Avignon
11:39:27  <planetmaker> :)
11:39:32  <Ammler> gäll dihedral :P
11:39:40  <dihedral> lol
11:39:46  <planetmaker> hr hr :)
11:39:49  <dihedral> first beta will still need a bit of time ^^
11:39:50  <dihedral> well
11:39:52  <planetmaker> what a rare guest here :)
11:39:55  <dihedral> i think it's already working
11:39:59  <dihedral> hi :-)
11:40:29  <dihedral> Osai has done a lot of good work with regards to the OpenTTD support
11:41:16  <Ammler> yeah, he told a bit about yesterday night
11:41:31  <Ammler> he compared himself with "god of expect" ;-)
11:42:36  <dihedral> hehe - yes, he's very good with that part
11:42:42  <dihedral> i am really amazed what he managed to do there
11:44:41  <planetmaker> he :)
11:44:47  <planetmaker> sounds promising then
11:45:13  <Ammler> well, my "will never be possible feature" is now :-)
11:45:14  <dihedral> we each quickly found our areas to work with :-)
11:45:17  <dihedral> quite like that
11:45:44  <dihedral> kinda
11:45:58  <dihedral> it will (not yet) upgrade and compile for you
11:46:31  <Ammler> that is addon, what I like is the restart option :-)
11:46:42  <dihedral> yes :-)
11:47:05  <Ammler> and to have avignon without a running openttd
11:47:12  <dihedral> hehe :-)
11:47:41  <Ammler> so you can have a answer to !password like "No server running atm"
11:47:51  <dihedral> something not possible with ap, the way expect is implemented there
11:48:18  <dihedral> it runs in the main loop (in a while true), where Avignon uses the event loop to process most stuff
11:48:30  <dihedral> (background processing)
11:48:57  <dihedral> the main process of tcl in Avignon is 'blocked' with a vwait :-P
11:49:17  <dihedral> and the app just hangs there waiting for a variable to be written :-P
11:51:26  <PublicServer> *** Mark has left the game (leaving)
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11:58:05  <De_Ghosty> nnnnannana
11:58:07  <De_Ghosty> !date
11:58:07  <PublicServer> De_Ghosty: 18 Aug 2181
11:58:23  <De_Ghosty> !dl win32
11:58:23  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win32.zip
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12:05:31  <De_Ghosty> !playercount
12:05:31  <PublicServer> De_Ghosty: Number of players: 0
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12:14:54  <HackaLittleBit> hello
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12:23:50  <Mark> that was a short visit
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12:26:16  <HackaLittleBit> hello everybody
12:26:20  <Mark> welcome back
12:26:40  <HackaLittleBit> installed new client
12:26:51  <HackaLittleBit> xchat
12:27:37  <dihedral> \o/
12:27:40  <dihedral> xchat is good :-)
12:28:12  <Mark> hello dih :)
12:28:16  <HackaLittleBit> I had visual irc (not good)
12:28:43  <dihedral> :-)
12:29:07  <Mark> glad you like my blog post
12:30:19  <dihedral> :-)
12:30:27  <dihedral> yes, quite nice illustration must say
12:30:36  <dihedral> even for someone who does not play :-)
12:30:51  <Mark> :P
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12:51:13  <HackaLittleBit> can anybody body help me pls My nightly does not show release nr anymore in title bar
12:52:20  <Ammler> HackaLittleBit: how do you get your source?
12:52:29  <Ammler> (or the nightly)
12:53:12  <HackaLittleBit> I use tu totoise svn
12:53:27  <HackaLittleBit> upgraded
12:53:38  <HackaLittleBit> and I have some problems now
12:53:44  <Yexo> to which version did you update tortoisesvn?
12:54:26  <HackaLittleBit> 1.6.1
12:55:22  <HackaLittleBit> TortoiseSVN-1.6.1.16129-win32-svn-1.6.1.msi
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12:55:40  <Yexo> currently 1.6.2 is available, so I'll download that one and test whether it still works
12:56:36  <HackaLittleBit> was thinking of reverting
12:56:45  <HackaLittleBit> getting msg like this
12:56:47  <HackaLittleBit> This client is too old to work with working copy 'src'.  You need
12:56:48  <HackaLittleBit> to get a newer Subversion client, or to downgrade this working copy.
12:56:48  <HackaLittleBit> See http://subversion.tigris.org/faq.html#working-copy-format-change
12:56:48  <HackaLittleBit> for details.
12:57:05  <Yexo> when do you get that msg?
12:57:14  <Yexo> when opening tortoisesvn?
12:57:26  <HackaLittleBit> anytime when I compile
12:57:33  <HackaLittleBit> with make
12:57:56  <Yexo> can you type "svn --version" and give me the version number?
12:58:10  <Yexo> most likely your commandline svn client is too old
12:58:44  <HackaLittleBit> yep I think so to
12:59:06  <HackaLittleBit> I am reluctant to change
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12:59:23  <Yexo> "WARNING: if a Subversion 1.6 client encounters a pre-1.6 working copy, it will automatically upgrade the working copy format as soon as it touches it, making it unreadable by older Subversion clients. "<- from http://tortoisesvn.tigris.org/tsvn_1.6_releasenotes.html
12:59:42  <Yexo> so your local working copy is now 1.6, while your client is still 1.5
13:00:02  <Yexo> so even if you downgrade tortoisesvn, you'll still have to recheckout your current copy
13:00:29  <HackaLittleBit> Thanks
13:01:01  <Yexo> !password
13:01:01  <PublicServer> Yexo: goblet
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13:16:12  <Kangoo> !playercount
13:16:12  <PublicServer> Kangoo: Number of players: 0
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13:45:14  <jonde> !password
13:45:14  <PublicServer> jonde: tarted
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14:01:53  <jonde> hmh. why there is a server password for prozone?
14:04:53  <Ammler> jonde: prozone != memberzone :-)
14:09:09  <Mark> the PW should be a company pw imo
14:09:22  <Mark> so that people can spectate
14:10:09  <Mark> !password
14:10:09  <PublicServer> Mark: caging
14:14:13  <Condac> me and my friend want to coop against an Hard Ai, wich AI is recomended that don't end up bugging some crappy route?
14:17:39  <Mark> admiralai is good i think
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14:25:19  <PublicServer> *** De_Ghost has left the game (connection lost)
14:25:59  <De_Ghosty> ai is fail
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14:55:23  <HackaLittleBit> hello everybody
14:55:50  <HackaLittleBit> Ammler: I solved my problem
14:56:18  <HackaLittleBit> made a fresh download of trunk :)
14:56:22  <Ammler> oh, sorry, I didn't listen before :-(
14:56:48  <Ammler> but it looks like you got help from Yexo :-)
14:57:22  <HackaLittleBit> yes so thanks to both of you
14:58:10  <HackaLittleBit> I tried tp run that phyton script
14:58:28  <HackaLittleBit> but I was not able to get it working
14:58:40  <davis`> !info
14:58:40  <PublicServer> davis`: #:1(Orange) Company Name: 'Desert Logistics'  Year Founded: 2000  Money: 784241004  Loan: 0  Value: 806011427  (T:599, R:6, P:0, S:0) unprotected
14:58:43  <davis`> !Playercount
14:58:48  <davis`> !playercount
14:58:48  <PublicServer> davis`: Number of players: 0
15:00:18  <HackaLittleBit> But I still do not get revision nr in title bar, I thing I hop over to openttd
15:00:58  <jonde> [17:04:45] <Ammler> jonde: prozone != memberzone :-) <- yes, i know that but the member zone page told me that there should only be company password :P
15:01:30  <Ammler> for memberzone
15:01:38  <Ammler> prozone is like publicserver
15:01:59  <Ammler> just without newbie help
15:02:55  <jonde> oh
15:03:21  <Ammler> do you want watch there?
15:03:42  <Ammler> thrill
15:04:34  <jonde> yep, watching is what i want :)
15:04:52  <Ammler> HackaLittleBit: use mingw
15:07:03  <HackaLittleBit> Ammler my shortcut was still pointing to old exe, changed it and now everything 100% :)
15:09:46  <HackaLittleBit> I would like to join a running game as visitor just looking. Would that be possible?
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15:11:20  <Xaroth> Ammler: just installed monodevelop on my work instance, also going to install that on my home instance, maybe manage to get a mono-compliant AutoTTD.Browser while making it work :)
15:12:44  <Ammler> HackaLittleBit: of course it is, always.
15:12:59  <Ammler> @wiki Quickstart
15:12:59  <Webster> http://wiki.openttdcoop.org/wiki/Special:Search?go=Go&search=Quickstart
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15:15:44  <Xaroth> Ammler: IT RUNS O_O
15:15:49  <Xaroth> looks quite.. ugly...
15:15:51  <Xaroth> but still....
15:16:03  <Ammler> :-)
15:16:31  <Xaroth> what the hell
15:16:39  <Xaroth> i didn't even have to change a single line of code.. yet O_O
15:16:43  <Ammler> well, if that tool would work for linux, nice, just a problem left ;-)
15:17:06  <Ammler> there are no binaries for my distro available
15:17:23  <davis`> .
15:17:41  <Xaroth> Ammler: yeh
15:17:52  <Ammler> around 10 different packs for debian
15:17:59  <Ammler> but none for mine :-(
15:18:14  <Xaroth> l2useproperdistro?
15:18:16  <Xaroth> :P
15:18:37  <Ammler> I do, that is why I don't use debian :P
15:18:52  <Xaroth> not ubuntu either i take it
15:19:07  <Ammler> that is the same, I assume, those works.
15:19:19  <Xaroth> meh, they are different.. but similar in ways
15:19:24  <Xaroth> I like ubuntu tho, not debian anymore
15:20:17  <Ammler> I am quite sure, if the linux packages wouldn't work on ubuntu either, they wouldn't ofter so many different pakages.
15:20:30  <Xaroth> true that
15:21:08  <Ammler> it is possible someone uses debian as desktop, but you can count them with one hand, I guess.
15:21:35  <Xaroth> ubuntu makes a much nicer desktop environment than debian tbh
15:21:45  <Xaroth> it's all nice and.. simplistic
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15:22:27  <Godde> !password
15:22:27  <PublicServer> Godde: manors
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15:22:41  <Ammler> Xaroth: the next thing is now, include hg support
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15:22:51  <Xaroth> Ammler: SVN is more likely than HG
15:22:53  <Ammler> and make it compiling the builds
15:22:59  <Xaroth> there's SVN# libraries etc
15:23:07  <Ammler> no hg libs?
15:23:09  <Xaroth> but custom compiling O_O that'll be.. fun :P
15:23:12  <Xaroth> not seen any yet
15:23:16  <Xaroth> not looked actively for them either tho
15:24:03  <Ammler> well, svn works, too.
15:24:25  <Ammler> as you need to be online anyway for MP ;-)
15:24:33  <Xaroth> yeh
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15:31:06  <HackaLittleBit> !playercount
15:31:06  <PublicServer> HackaLittleBit: Number of players: 0
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15:47:09  <Condac> admiralAI sux, he has been sitting with only one route now for 4 years
15:47:34  <Yexo> if you think it can do better, upload the savegame to the forums
15:47:46  <Yexo> and please specify exactly what should be done better
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15:48:54  <Condac> i remember some ai doing like this before when i tried, i just thought it was a crappy ai i got then but it must be the same
15:49:41  <Yexo> as I said, if you want me to make improvements, please upload the savegame and specify what exactly it should do better
15:50:43  <Condac> is it even made to play at Hard difficulty?
15:52:05  <Condac> im going to wait and see what he does when he got more cash then his loan
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16:05:18  <Godde> what is it like, playing at hard?
16:05:25  <Godde> i never tried, i mostly play for the building itself
16:15:15  <Brot> [Blog comment] Comment on About Curve Lengths by Hirundo - http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/comment-page-1/#comment-5452
16:17:37  <PublicServer> *** Wold has left the game (connection lost)
16:24:45  <Godde> thanks for linking, brot! great info
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17:03:22  <HackaLittleBit> !password
17:03:22  <PublicServer> HackaLittleBit: hairdo
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17:53:06  <HackaLittleBit> !password
17:53:06  <PublicServer> HackaLittleBit: paltry
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17:58:32  <mitooo> !info
17:58:32  <PublicServer> mitooo: #:1(Orange) Company Name: 'Desert Logistics'  Year Founded: 2000  Money: 784241004  Loan: 0  Value: 806011427  (T:599, R:6, P:0, S:0) unprotected
18:03:06  <HackaLittleBit> Anybody planning to play today?
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18:13:42  <VInni3> hi
18:13:58  <planetmaker> hi
18:14:00  <VInni3> thanks to the guys who made it possbile for my userpage to be nuked
18:14:06  <planetmaker> you're welcome
18:14:26  <VInni3> bye.
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18:24:34  <Xaroth> his userpage?
18:24:35  <HackaLittleBit> see you later folks, dinner time :)
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19:09:10  <PublicServer> <SmatZ> ohai :)
19:09:13  <Xaroth> o/
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20:40:04  <PublicServer> <SmatZ> so lonely
20:46:26  <HackaLittleBit> !password
20:46:26  <PublicServer> HackaLittleBit: drench
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20:47:41  <PublicServer> <SmatZ> hello hacka
20:48:03  <HackaLittleBit> SmatZ I joined as spectator
20:48:18  <PublicServer> <SmatZ> ok :)
20:48:19  <HackaLittleBit> or should I join as player
20:48:20  <PublicServer> *** SmatZ has joined spectators
20:48:26  <SmatZ> no...
20:49:59  <HackaLittleBit> But you need more than one player to start?
20:51:12  <SmatZ> I am not playing now
20:51:28  <SmatZ> doing (school)work and such :)
20:51:50  <HackaLittleBit> ok Ill stay on stand by
20:56:35  <HackaLittleBit> Smatz I tested my signal patch with some games from openttdcoop.
20:56:52  <HackaLittleBit> I didi not find any bugs
20:56:57  <HackaLittleBit> I am talking at this moment to Vitus
20:57:07  <SmatZ> which signal patch? (sorry, there are more of them :-x
20:57:16  <HackaLittleBit> and he is going to test this weekend
20:57:55  <HackaLittleBit> Do you think it would be possible to do some serious testing in openttdcoop?
20:58:32  <HackaLittleBit> http://www.tt-forums.net/viewtopic.php?f=33&t=41260
20:58:49  <SmatZ> ahh signals in tunnels :)
20:59:24  <HackaLittleBit> yes, at this moment on bridges and in tunnels
20:59:43  <HackaLittleBit> but I think it should be only in tunnels
21:00:19  <SmatZ> the idea really isn't bad :)
21:00:25  <SmatZ> quite ellegant
21:01:04  <HackaLittleBit> I think of it as a temporary solution
21:01:38  <SmatZ> I think there's a chance of running it at dev server :)
21:01:50  <SmatZ> but now there are IS2 games running
21:05:05  <HackaLittleBit> so what should I do, because IS2 as far as I can see will need some more time to develop.
21:07:46  <Mark> hmm
21:08:05  <Mark> could you make that patch to actually show signals?
21:08:21  <Mark> even if they're not actually doing anything
21:08:29  <Mark> at least on bridges
21:08:31  * SmatZ agrees
21:08:47  <SmatZ> (I haven't tested that patch yet)
21:09:46  <PublicServer> *** SmatZ has left the game (leaving)
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21:10:03  <hylje> and didn't take long to reintroduce ocean depth
21:10:10  <hylje> or propose thereof
21:10:27  <hylje> what happened to the ocean depth update anyway?
21:10:59  <SmatZ> it was quite buggy
21:11:06  <SmatZ> and now it's way outdated
21:11:17  <SmatZ> ahh... you probably mean other patch :)
21:11:32  <SmatZ> it was hacky
21:12:26  <hylje> that build-arbitrary-stuff-underground stuff went dead too i suppose
21:13:18  <hylje> that one showcased with a loopback tunnel
21:15:29  <hylje> loopback tunnels are sure to throw old ttders off
21:18:05  <tneo> promising patch HackaLittleBit I agree with Mark about showing the signals
21:18:45  <hylje> i suppose enabling some sort of wacky 3d arbitrary building would be really neat
21:18:56  <Ammler> IS2 doesn't need to go to trunk, so we can play another patch there ;-)
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21:24:54  <HackaLittleBit> Zmatz: I do think that your solution is the way to go
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21:26:34  <KenjiE20> note to self; don't muck about with nview with a d3d app running
21:26:55  <HackaLittleBit> but I think it will take time  before something like that can be implemented with confidence
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21:27:58  <HackaLittleBit> to satisfy and as interim solution my patch could be implemented.
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21:28:21  <Mark> of course it'd be even better if bridges were treated as normal track with some limitations
21:28:45  <Mark> so that one coulb build pre signals on it, for example
21:29:22  <HackaLittleBit> Mark look at thte code and you will find out that that is not easy
21:29:32  <Mark> i believe that
21:29:51  <Mark> they're probably some sort of black holes, like tunnels
21:30:09  <HackaLittleBit> I even think that it can not be done by one person alone
21:30:36  <HackaLittleBit> That has to be a conserted effort
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22:10:18  <Xaroth> hm, should add localization to this thing
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22:36:26  <macee> !password
22:36:26  <PublicServer> macee: rotors
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22:52:14  <PublicServer> <Thraxian|Work> heya SmatZ
22:52:16  <PublicServer> <SmatZ> hello Thraxian! :)
22:53:47  <Xaroth> nn all
22:54:05  <PublicServer> <SmatZ> bey, Xaroth
22:55:53  <HackaLittleBit> good night everybody
22:55:57  <PublicServer> <SmatZ> bye hacka
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23:00:08  <Ammler> what does SmatZ on the server?
23:00:16  <Ammler> the whole evening already
23:00:21  <PublicServer> <SmatZ> fixing one entry :)
23:00:26  <PublicServer> <SmatZ> I was waiting for someone to join
23:00:30  <PublicServer> <SmatZ> so I can play :-p
23:00:36  <Ammler> :-D
23:03:02  <PublicServer> *** Thraxian|Work has left the game (leaving)
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23:03:02  <PublicServer> *** Game paused (not enough players)
23:03:09  <PublicServer> <SmatZ> :o)
23:11:08  <PublicServer> *** SmatZ has left the game (leaving)
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23:11:15  <SmatZ> I gave up
23:11:16  <SmatZ> ;)
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23:24:39  <Ammler> :-)
23:24:47  <Ammler> well, shall I join?
23:24:57  <Ammler> SmatZ: ^
23:25:05  <SmatZ> thanks, I am finished :-)
23:25:11  <SmatZ> with fixing that Oil drop exit...
23:25:16  <SmatZ> I am coding...
23:25:19  <SmatZ> OTTD ;)
23:25:28  <SmatZ> another useless codechange nobody will notice :-p
23:36:15  <Ammler> Help on IS2 and you have a big patch someone would notice.
23:37:28  <Ammler> Anyway, good night SmatZ and rest who is awake or in another silly timezone.
23:40:17  <SmatZ> good night, Ammler :-)
23:57:53  <uliko_> !password
23:57:53  <PublicServer> uliko_: chutes
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