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00:01:33 *** kodmaster has joined #openttdcoop 00:01:46 <kodmaster> !players 00:01:48 <PublicServer> kodmaster: There are currently no clients connected to the server 00:02:02 *** kodmaster has quit IRC 00:17:13 *** Combuster has quit IRC 00:17:13 *** [com]buster has joined #openttdcoop 00:17:13 *** ChanServ sets mode: +o [com]buster 00:17:16 *** [com]buster is now known as Combuster 00:38:59 *** Combuster has quit IRC 00:39:00 *** [com]buster has joined #openttdcoop 00:39:00 *** ChanServ sets mode: +o [com]buster 00:39:02 *** [com]buster is now known as Combuster 00:50:19 *** KenjiE20|LT has joined #openttdcoop 00:50:19 *** ChanServ sets mode: +o KenjiE20|LT 00:50:38 *** KenjiE20 has quit IRC 01:19:57 *** themroc has joined #openttdcoop 01:22:33 *** themroc- has quit IRC 01:38:26 *** Razalea has joined #openttdcoop 01:38:33 *** Razalea is now known as Razaekal 01:38:37 *** Razaekel is now known as Guest2294 01:38:37 *** Razaekal is now known as Razaekel 01:40:21 *** Guest2294 has quit IRC 01:41:37 *** themroc- has joined #openttdcoop 01:41:37 *** themroc has quit IRC 01:53:43 *** themroc- has quit IRC 02:16:11 *** Zulan has quit IRC 03:15:29 *** KenjiE20|LT has quit IRC 03:54:49 *** davis` has joined #openttdcoop 03:59:21 *** davis- has quit IRC 04:20:53 <Razaekel> !password 04:20:53 <PublicServer> Razaekel: cooler 04:21:04 <PublicServer> *** Razaekel joined the game 04:30:22 <PublicServer> *** Razaekel has left the game (leaving) 04:30:22 <PublicServer> *** Razaekel has left the game (connection lost) 05:18:45 *** ODM has joined #openttdcoop 05:18:45 *** ChanServ sets mode: +o ODM 05:45:30 *** DJNekkid has joined #openttdcoop 05:57:38 *** DJNekkid has quit IRC 06:04:16 *** ODM has quit IRC 06:07:23 *** Wurzel49 has joined #openttdcoop 06:15:06 *** ODM has joined #openttdcoop 06:15:06 *** ChanServ sets mode: +o ODM 06:20:03 *** davis` has quit IRC 06:20:32 *** dihedral has left #openttdcoop 06:26:24 <FiCE> !password 06:26:24 <PublicServer> FiCE: gashed 06:27:10 <PublicServer> *** FiCE joined the game 06:27:35 <PublicServer> *** FiCE has left the game (leaving) 06:27:35 <PublicServer> *** FiCE has left the game (connection lost) 06:32:42 <Xaroth> !password 06:32:42 <PublicServer> Xaroth: gashed 06:32:51 <PublicServer> *** Xaroth joined the game 06:38:06 <PublicServer> *** Xaroth has joined spectators 06:50:58 *** Combuster has quit IRC 07:29:19 *** Combuster has joined #openttdcoop 07:29:19 *** ChanServ sets mode: +o Combuster 07:38:34 *** Polygon has joined #openttdcoop 07:44:16 *** Kangoo has joined #openttdcoop 07:44:24 <Kangoo> !playercount 07:44:24 <PublicServer> Kangoo: Number of players: 1 07:44:29 <Kangoo> !password 07:44:29 <PublicServer> Kangoo: prided 07:48:25 <PublicServer> *** Kangoo joined the game 07:48:55 <PublicServer> *** Kangoo has joined company #1 07:50:55 *** Wurzel49 has quit IRC 07:50:55 *** Combuster has quit IRC 07:51:05 *** Combuster has joined #openttdcoop 07:51:05 *** ChanServ sets mode: +o Combuster 07:54:54 <PublicServer> *** Kangoo has left the game (connection lost) 08:05:09 *** ODM has quit IRC 08:05:23 *** Wurzel49 has joined #openttdcoop 08:08:00 *** Venxir has joined #openttdcoop 08:21:01 *** Kangoo_ has joined #openttdcoop 08:25:13 *** Kangoo has quit IRC 08:25:37 <Kangoo_> !playercount 08:25:38 <PublicServer> Kangoo_: Number of players: 1 08:26:35 <Xaroth> hm, would be useful if i actually left the game before i went to work... though it can't hurt seeing i'm speccing :P 08:26:42 *** Razaekel has quit IRC 08:29:28 <Kangoo_> No wonder nothing was happening when I logged in to check the server out ;) 08:30:34 *** Combuster has quit IRC 08:52:25 *** Root49 has joined #openttdcoop 08:53:25 *** Wurzel49 has quit IRC 08:56:18 <Xaroth> Kangoo_: spectators don't count towards the active player count :) 08:56:58 <PublicServer> *** Xaroth has left the game (connection lost) 09:02:00 <PublicServer> *** Mark has left the game (connection lost) 09:07:01 *** Root49 has quit IRC 09:19:21 *** Polygon has quit IRC 09:28:16 *** Razaekel has joined #openttdcoop 09:30:55 *** Wurzel49 has joined #openttdcoop 09:37:43 *** Kangoo_ has quit IRC 09:41:05 *** Root49 has joined #openttdcoop 09:45:30 *** Wurzel49 has quit IRC 09:46:50 *** Polygon has joined #openttdcoop 09:59:11 *** nubn has quit IRC 10:00:05 *** mixrin has joined #openttdcoop 10:04:02 *** themroc has joined #openttdcoop 10:07:40 *** themroc has quit IRC 10:08:39 *** nubn has joined #openttdcoop 11:00:38 *** Root49 has quit IRC 11:20:47 *** ODM has joined #openttdcoop 11:20:47 *** ChanServ sets mode: +o ODM 11:24:17 <ODM> oioi 11:27:31 *** KenjiE20 has joined #openttdcoop 11:27:31 *** ChanServ sets mode: +o KenjiE20 11:53:18 *** davis` has joined #openttdcoop 12:13:05 *** Polygon has quit IRC 12:45:26 <PublicServer> *** Kenji joined the game 12:51:16 <PublicServer> *** Kenji has left the game (leaving) 12:51:17 <PublicServer> *** Kenji has left the game (connection lost) 13:04:59 *** blinky has joined #openttdcoop 13:30:08 *** Polygon has joined #openttdcoop 13:37:03 *** dr_gonzo has joined #openttdcoop 13:41:27 *** mixrin has quit IRC 13:42:08 *** mixrin has joined #openttdcoop 13:46:45 *** Zulan has joined #openttdcoop 13:48:05 <Mark> KenjiE20: what say you, is the game done yet? 13:54:59 <KenjiE20> probably close to it 13:58:08 *** Kommer has quit IRC 14:01:10 *** blinky has quit IRC 14:05:44 *** mixrin has quit IRC 14:07:57 *** mixrin has joined #openttdcoop 14:08:06 *** sunkan has quit IRC 14:10:32 *** sunkan has joined #openttdcoop 14:11:07 *** DJNekkid has joined #openttdcoop 14:12:25 <PublicServer> *** tneo joined the game 14:14:02 <DJNekkid> !playercount 14:14:02 <PublicServer> DJNekkid: Number of players: 1 14:14:06 <DJNekkid> !download 14:14:06 <PublicServer> DJNekkid: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 14:14:11 <DJNekkid> !download win32 14:14:11 <PublicServer> DJNekkid: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win32.zip 14:14:40 *** hickop has joined #openttdcoop 14:14:49 <hickop> heya 14:14:55 <PublicServer> *** tneo has left the game (leaving) 14:14:56 <PublicServer> *** tneo has left the game (connection lost) 14:15:38 <tneo> hi 14:16:11 *** Progman has joined #openttdcoop 14:21:00 <DJNekkid> !password 14:21:00 <PublicServer> DJNekkid: solace 14:21:12 <DJNekkid> !ip 14:21:12 <PublicServer> DJNekkid: ps.openttdcoop.org 14:22:10 <tneo> hey DJNekkid 14:22:53 <Mark> !password 14:22:53 <PublicServer> Mark: deaves 14:23:09 <PublicServer> *** Game unpaused (enough players) 14:23:13 <PublicServer> *** Player has left the game (connection lost) 14:23:13 <PublicServer> *** Game paused (not enough players) 14:23:16 <PublicServer> *** Mark joined the game 14:23:20 <PublicServer> *** Game unpaused (enough players) 14:23:34 <tneo> seems done Mark 14:23:37 <DJNekkid> !password 14:23:37 <PublicServer> DJNekkid: deaves 14:23:38 <PublicServer> <Mark> yeah 14:23:46 <PublicServer> *** Player joined the game 14:23:49 <PublicServer> <Mark> i doubt anyone feels like extending 14:24:06 <SmatZ> I do 14:24:17 <SmatZ> but I don't have time :-x 14:24:17 <PublicServer> <Mark> then get in here :P 14:24:29 <PublicServer> *** Player has changed his/her name to DJ Nekkid 14:24:35 <PublicServer> *** Mark has left the game (leaving) 14:24:35 <PublicServer> *** Mark has left the game (connection lost) 14:24:35 <PublicServer> *** Game paused (not enough players) 14:27:17 <PublicServer> *** DJ Nekkid has left the game (leaving) 14:27:17 <PublicServer> *** DJ Nekkid has left the game (connection lost) 14:32:22 <PublicServer> *** 0DM has left the game (connection lost) 14:58:08 <hickop> where can i get the r16277 version plz ? 14:58:35 <KenjiE20> !tell hickop about !dl 14:58:35 <PublicServer> hickop: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 14:58:48 <hickop> ha sweet thx 14:58:57 <KenjiE20> first time here? 14:59:12 <hickop> second time but never played 14:59:18 <hickop> spectated once 14:59:32 <hickop> just watched tutorial 14:59:43 <Mark> thats a good start 14:59:44 <hickop> !dl lin64 14:59:44 <PublicServer> hickop: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-linux-generic-amd64.tar.bz2 15:00:36 *** Venxir has quit IRC 15:02:10 *** octernion has joined #openttdcoop 15:02:19 *** Venxir has joined #openttdcoop 15:03:48 <hickop> !password 15:03:48 <PublicServer> hickop: firmer 15:04:34 <PublicServer> *** hickop joined the game 15:17:18 *** [com]buster has joined #openttdcoop 15:17:18 *** ChanServ sets mode: +o [com]buster 15:27:38 *** octernion has quit IRC 15:32:15 *** [com]buster has quit IRC 15:54:26 <PublicServer> *** hickop has left the game (leaving) 15:54:26 <PublicServer> *** hickop has left the game (connection lost) 16:22:42 *** Misza_ has joined #openttdcoop 16:22:42 *** Misza has quit IRC 16:25:38 *** Pulsar has joined #openttdcoop 16:29:23 <davis`> !playercount 16:29:23 <PublicServer> davis`: Number of players: 0 17:05:46 <Mark> @stage New game coming up 17:05:47 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16277) | STAGE: New game coming up | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 17:08:04 <Mark> can someone make an archive entry for this game? 17:08:14 <Mark> i'll make a new map 17:12:14 <Mark> !rcon save ps141 17:12:15 <PublicServer> Mark: Saving map... 17:12:15 <PublicServer> Mark: Map sucessfully saved to ps141.sav 17:12:39 <Mark> !rcon ls 17:12:39 <PublicServer> Mark: 0) .. (Parent directory) 17:12:39 <PublicServer> Mark: 1) archive/ (Directory) 17:12:39 <PublicServer> Mark: 2) autosave/ (Directory) 17:12:39 <PublicServer> Mark: 3) uploads/ (Directory) 17:12:39 <PublicServer> Mark: 4) ps141.sav 17:12:40 <PublicServer> Mark: 5) game.sav 17:12:40 <PublicServer> Mark: 6) psg141_start.sav 17:12:42 <PublicServer> Mark: 7) psg140.sav 17:12:42 <PublicServer> Mark: 8) psg140_3.sav 17:12:44 <PublicServer> Mark: 9) psg139.sav 17:12:44 <PublicServer> Mark: you have 8 more messages 17:12:52 <Mark> !more 17:12:53 <PublicServer> Mark: 10) psg139_start.sav 17:12:53 <PublicServer> Mark: 11) psg138_final.sav.sav 17:12:53 <PublicServer> Mark: 12) psg138_final.save?[3~?[D.sav 17:12:53 <PublicServer> Mark: 13) PSG138_final.sav 17:12:53 <PublicServer> Mark: 14) backupIfODMfailsToArchiveAgain.sav 17:12:54 <PublicServer> Mark: 15) thebeast.sav.sav 17:12:54 <PublicServer> Mark: 16) psg137.sav 17:12:56 <PublicServer> Mark: 17) psgxy.sav 17:13:20 <Mark> !rcon cd 3 17:13:22 <Mark> !rcon ls 17:13:22 <PublicServer> Mark: 0) .. (Parent directory) 17:13:22 <PublicServer> Mark: 1) archive/ (Directory) 17:13:22 <PublicServer> Mark: 2) psg142start.sav 17:13:22 <PublicServer> Mark: 3) psgmapx2.sav 17:13:23 <PublicServer> Mark: 4) psgmapx.sav 17:13:24 <PublicServer> Mark: 5) PSG139_start.sav 17:13:24 <PublicServer> Mark: 6) psg138start.sav 17:13:26 <PublicServer> Mark: 7) OTTDC, 28th Jul 2044.sav 17:13:26 <PublicServer> Mark: 8) psmap_mark2.sav 17:13:28 <PublicServer> Mark: 9) ECS+Small Islands.sav 17:13:28 <PublicServer> Mark: you have 3 more messages 17:13:33 <Mark> !rcon load 2 17:13:35 <KenjiE20> [18:12] <+PublicServer> Mark: 4) ps141.sav 17:13:40 <KenjiE20> oh 17:13:47 <Mark> hm did it load? 17:14:08 <KenjiE20> one way to find out 17:14:16 <Mark> ah yes it did 17:14:18 <Mark> !password 17:14:19 <PublicServer> Mark: rummer 17:14:33 <PublicServer> *** Mark joined the game 17:14:48 <Mark> @stage MM + Planning 17:14:49 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16277) | STAGE: MM + Planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 17:14:52 <PublicServer> *** Kenji joined the game 17:15:01 <PublicServer> <Kenji> oooh islandy 17:15:15 <PublicServer> <Mark> aye 17:15:44 <PublicServer> <Mark> join in :P 17:15:51 <PublicServer> <Mark> lemme make a MM 17:16:00 <PublicServer> *** Kenji has joined company #1 17:16:00 <PublicServer> *** Game unpaused (enough players) 17:16:04 <PublicServer> <Kenji> *cliick* 17:16:44 <PublicServer> <Kenji> 141-150 is on the PSG archive menu now 17:16:53 *** Progman has quit IRC 17:17:28 <PublicServer> <Mark> ah crap 17:17:35 <PublicServer> <Mark> speed limits enabled 17:17:46 <PublicServer> <Kenji> lol 17:17:52 <ODM> turn em off:p 17:18:12 <Mark> !rcon ls 17:18:12 <PublicServer> Mark: 0) .. (Parent directory) 17:18:12 <PublicServer> Mark: 1) archive/ (Directory) 17:18:12 <PublicServer> Mark: 2) psg142start2.sav 17:18:12 <PublicServer> Mark: 3) psg142start.sav 17:18:12 <PublicServer> Mark: 4) psgmapx2.sav 17:18:14 <PublicServer> Mark: 5) psgmapx.sav 17:18:14 <PublicServer> Mark: 6) PSG139_start.sav 17:18:16 <PublicServer> Mark: 7) psg138start.sav 17:18:16 <PublicServer> Mark: 8) OTTDC, 28th Jul 2044.sav 17:18:18 <PublicServer> Mark: 9) psmap_mark2.sav 17:18:18 <PublicServer> Mark: you have 4 more messages 17:18:19 <Mark> !rcon load 2 17:18:20 <PublicServer> *** Mark has left the game (connection lost) 17:18:20 <PublicServer> *** Kenji has left the game (connection lost) 17:18:27 <Mark> !password 17:18:27 <PublicServer> Mark: rummer 17:18:54 <PublicServer> *** Mark joined the game 17:18:55 <PublicServer> *** Kenji joined the game 17:19:04 <PublicServer> *** Kenji has joined company #1 17:19:05 <PublicServer> *** Mark has joined company #1 17:19:06 <PublicServer> *** Game unpaused (enough players) 17:23:03 <KenjiE20> okay, added the 141-150 page with an empty 141 entry 17:26:53 <PublicServer> <Kenji> added the 'dont add stuff' sign for ya 17:27:00 <PublicServer> <Mark> :) 17:38:23 <PublicServer> <Kenji> was this random gen or did you build bits of it? 17:38:32 <PublicServer> <Mark> random 17:38:58 <PublicServer> <Kenji> theres some nasty masts around :) 17:39:25 <PublicServer> <Mark> :) 17:39:48 <PublicServer> <Kenji> at least it should stop the "let's flatten the zone" style of builds :P 17:40:16 <PublicServer> <Mark> we shoulh be able to live with them 17:40:29 <PublicServer> <Mark> otherwise we can just enable the magic dozer :P 17:40:34 <davis`> !playercount 17:40:34 <PublicServer> davis`: Number of players: 2 17:40:36 <davis`> !players 17:40:38 <PublicServer> davis`: Client 66 (Orange) is Mark, in company 1 (Splutterbury Transport) 17:40:38 <PublicServer> davis`: Client 67 (Orange) is Kenji, in company 1 (Splutterbury Transport) 17:40:43 <davis`> !download win61 17:40:43 <PublicServer> davis`: unknown option "win61" 17:40:44 <PublicServer> <Kenji> heh 17:40:47 <davis`> !download win64 17:40:47 <PublicServer> davis`: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win64.zip 17:41:38 <PublicServer> * Kenji turns trees back on 17:41:47 <PublicServer> <Kenji> oh stolen 17:42:01 <PublicServer> <Kenji> gonna be one of 'them' games again :P 17:42:16 <ODM> them?:P 17:42:18 <davis`> !password 17:42:18 <PublicServer> davis`: cavort 17:42:19 <PublicServer> <Mark> i always have stolen in my games :P 17:42:43 <PublicServer> <Kenji> the ' I can't join because the trees take up 1mb of filesize' games :) 17:43:10 *** Wolle has joined #openttdcoop 17:43:17 <PublicServer> <Mark> im hoping on a game like 86 17:43:28 <PublicServer> *** davis joined the game 17:43:37 <PublicServer> <davis> oh new game already 17:43:46 <PublicServer> <davis> did the tropical one got aborted or finished? 17:43:55 <PublicServer> <Mark> finished 17:43:56 <PublicServer> <Kenji> -_- seriously, why do we bother with the topic? 17:44:07 <PublicServer> <davis> huh? 17:44:34 <PublicServer> <Kenji> having said that 17:44:40 <PublicServer> <Kenji> it does still read 141 17:45:29 <KenjiE20> @topic replace 2 PSG #142 (r16277) 17:45:29 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #142 (r16277) | STAGE: MM + Planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 17:47:00 <davis`> ^^ 17:47:07 <PublicServer> <Mark> shower brb 17:47:10 <PublicServer> *** Mark has joined spectators 17:47:22 <PublicServer> <davis> i was innocent for once 17:47:32 <PublicServer> <davis> but yeah i should have checked the topic. my bad 17:47:53 <PublicServer> <Kenji> meh, you're not the only one :P 17:47:58 <PublicServer> <davis> haha 17:49:22 <PublicServer> <Kenji> food time shortly, so I shall depart 17:49:23 <PublicServer> <davis> oh well the map looks nice :) 17:49:30 <PublicServer> <davis> alright 17:49:35 <PublicServer> *** Kenji has left the game (leaving) 17:49:35 <PublicServer> *** Kenji has left the game (connection lost) 17:49:35 <PublicServer> *** Game paused (not enough players) 17:51:09 <PublicServer> *** davis has joined spectators 17:51:50 <DJNekkid> !password 17:51:50 <PublicServer> DJNekkid: cavort 17:51:57 <PublicServer> *** DJ Nekkid joined the game 17:53:18 <PublicServer> *** DJ Nekkid has left the game (leaving) 17:53:18 <PublicServer> *** DJ Nekkid has left the game (connection lost) 18:01:51 <PublicServer> *** Mark has joined company #1 18:02:00 <PublicServer> *** davis has joined company #1 18:02:00 <PublicServer> *** Game unpaused (enough players) 18:02:03 <PublicServer> <Mark> :) 18:02:11 <PublicServer> <davis> love the city grf 18:02:32 <PublicServer> <Mark> yep, good old ttrs :) 18:02:43 <PublicServer> <Mark> i love Crinklewick 18:02:58 <PublicServer> <davis> it looks kind of real 18:03:11 <PublicServer> <davis> aside from the fact that it is on a deserted island 18:03:39 <PublicServer> <Mark> heh 18:04:05 <PublicServer> <Mark> see Tumbleton and Quackworth 18:04:38 <PublicServer> <davis> looks like fun to live there 18:05:17 <PublicServer> <davis> Swivelhead is my fav city 18:05:29 <PublicServer> <Mark> yeah its nice 18:06:00 <PublicServer> <davis> psg86-ish :D 18:06:27 <Razaekel> !password 18:06:27 <PublicServer> Razaekel: keener 18:06:37 <PublicServer> *** Razaekel joined the game 18:06:59 <PublicServer> <Mark> psg 86 has to be one of my fav ever games 18:07:57 <PublicServer> <davis> i shall download it then 18:09:36 <PublicServer> <davis> =) 18:14:28 <PublicServer> *** Razaekel has left the game (leaving) 18:14:28 <PublicServer> *** Razaekel has left the game (connection lost) 18:15:04 <Razaekel> has anybody done signals on bridges or in tunnels? 18:15:27 <hickop> !password 18:15:27 <PublicServer> hickop: stripe 18:15:34 <PublicServer> *** tneo joined the game 18:15:45 <PublicServer> *** hickop joined the game 18:17:27 <PublicServer> *** tneo has left the game (leaving) 18:17:27 <PublicServer> *** tneo has left the game (connection lost) 18:21:26 <PublicServer> *** Mark has joined spectators 18:21:27 <PublicServer> *** Game paused (not enough players) 18:22:40 <PublicServer> *** davis has left the game (leaving) 18:22:41 <PublicServer> *** davis has left the game (connection lost) 18:24:13 <Mark> @stage Planning 18:24:14 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #142 (r16277) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 18:37:54 *** Kolo has joined #openttdcoop 18:40:04 <hickop> what does the number 10 mean in LLL10RRR ? 18:40:12 <SmatZ> 10 spaces 18:40:55 <hickop> ho , spaces to make rooms for bbh and such things ? 18:41:42 <hickop> or spaces between signals ? 18:44:01 <Kolo> room for hubs 18:44:01 <Pulsar> waah i just crashed openTTD 18:44:20 <Pulsar> hmmm nevermind, wrong chatroom (odd as it may sound) 18:45:11 <PublicServer> *** Kolo joined the game 18:45:23 <PublicServer> *** Kolo has joined spectators 18:51:24 <PublicServer> *** Kolo has joined company #1 18:57:00 *** kodmaster has joined #openttdcoop 18:57:10 <kodmaster> !players 18:57:11 <PublicServer> kodmaster: Client 66 is Mark, a spectator 18:57:11 <PublicServer> kodmaster: Client 77 (Orange) is Kolo, in company 1 (Splutterbury Transport) 18:57:11 <PublicServer> kodmaster: Client 75 is hickop, a spectator 18:57:20 <kodmaster> !download win64 18:57:20 <PublicServer> kodmaster: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win64.zip 18:57:26 <kodmaster> !password 18:57:26 <PublicServer> kodmaster: emails 18:57:28 <PublicServer> *** Game unpaused (enough players) 18:57:33 <DJNekkid> !password 18:57:33 <PublicServer> DJNekkid: emails 18:57:42 <PublicServer> *** DJ Nekkid joined the game 18:57:47 <PublicServer> *** kodmaster joined the game 18:58:01 *** Killian has quit IRC 18:58:57 *** Killian has joined #openttdcoop 19:01:34 <PublicServer> *** kodmaster has left the game (leaving) 19:01:34 <PublicServer> *** kodmaster has left the game (connection lost) 19:34:17 *** Godde has joined #openttdcoop 19:34:23 <Godde> !password 19:34:23 <PublicServer> Godde: snouts 19:34:52 <PublicServer> *** Godde joined the game 19:36:52 <PublicServer> *** Godde has left the game (leaving) 19:36:52 <PublicServer> *** Godde has left the game (connection lost) 19:57:10 *** narc has quit IRC 19:57:11 *** Loknar has quit IRC 20:02:59 *** Progman has joined #openttdcoop 20:11:36 <PublicServer> *** hickop has left the game (leaving) 20:11:37 <PublicServer> *** hickop has left the game (connection lost) 20:11:43 *** hickop has quit IRC 20:16:45 <PublicServer> *** Kolo has left the game (leaving) 20:16:45 <PublicServer> *** Kolo has left the game (connection lost) 20:16:45 <PublicServer> *** Game paused (not enough players) 20:16:53 *** Kolo has quit IRC 20:23:12 *** Wurzel49 has joined #openttdcoop 20:25:18 *** mixrin has quit IRC 20:26:15 *** Pulsar has quit IRC 20:30:51 *** ODM has quit IRC 20:30:57 <KenjiE20> rofl, good HIGNFY tonight 20:39:15 <planetmaker> !revision 20:39:15 <PublicServer> planetmaker: Game version is r16277 20:39:58 *** macee has joined #openttdcoop 20:40:24 <PublicServer> *** Game unpaused (enough players) 20:40:30 <macee> !password 20:40:30 <PublicServer> macee: bovine 20:40:38 <PublicServer> *** macee joined the game 20:40:42 <Godde> anyone tried the cindini scn? 20:42:15 *** Godde has quit IRC 20:52:14 <PublicServer> *** Mark has joined company #1 20:52:40 <PublicServer> *** macee has joined spectators 20:52:59 <PublicServer> *** macee has joined company #1 20:53:12 <PublicServer> *** DJ Nekkid has left the game (leaving) 20:53:12 <PublicServer> *** DJ Nekkid has left the game (connection lost) 20:54:34 <PublicServer> <Mark> i wonder what's hard to understand about "MM is done" 20:55:03 <uliko_> was psg 141 ever extended to lll_rrr? 20:55:14 <Mark> @stage Planning (so NOT MM) 20:55:14 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #142 (r16277) | STAGE: Planning (so NOT MM) | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 20:55:21 <Mark> no it wasnt 20:55:48 <KenjiE20> basic comprehension? 20:57:18 <PublicServer> *** macee has left the game (leaving) 20:57:18 <PublicServer> *** macee has left the game (connection lost) 20:57:18 <PublicServer> *** Game paused (not enough players) 20:57:24 *** macee has left #openttdcoop 20:59:07 <uliko_> !password 20:59:07 <PublicServer> uliko_: karate 20:59:12 <PublicServer> *** Game unpaused (enough players) 20:59:18 <PublicServer> *** uliko joined the game 21:04:20 <PublicServer> *** uliko has left the game (leaving) 21:04:20 <PublicServer> *** uliko has left the game (connection lost) 21:04:20 <PublicServer> *** Game paused (not enough players) 21:06:57 <PublicServer> *** Mark has left the game (leaving) 21:06:57 <PublicServer> *** Mark has left the game (connection lost) 21:14:18 *** Frog29 has joined #openttdcoop 21:14:22 <Frog29> hello 21:15:19 <Frog29> !password 21:15:19 <PublicServer> Frog29: loathe 21:15:39 <gleeb> !dl linux 21:15:39 <PublicServer> gleeb: unknown option "linux" 21:15:43 <gleeb> !dl 21:15:44 <PublicServer> gleeb: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 21:15:47 <gleeb> !dl lin 21:15:47 <PublicServer> gleeb: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-linux-generic-i686.tar.bz2 21:15:52 <gleeb> Thank you, PublicServer. 21:16:32 <PublicServer> *** Frog29 joined the game 21:17:38 <PublicServer> <Frog29> hello 21:19:50 <PublicServer> *** Game unpaused (enough players) 21:20:02 <PublicServer> *** Gleeb joined the game 21:20:11 <PublicServer> <Frog29> hello 21:20:39 <PublicServer> <Gleeb> hi 21:20:54 <PublicServer> <Frog29> I'm new to coop 21:21:03 <PublicServer> <Frog29> or at least last time i tried was a year ago and i failed :) 21:21:05 <PublicServer> <Gleeb> Welcome :) 21:21:26 <PublicServer> <Frog29> thank you 21:21:29 <PublicServer> <Gleeb> Haha. There is no fail, just people being mean when you encounter a learning opportunity :P 21:22:23 <PublicServer> <Frog29> well, i didn't stay aroudn long - i was outclassed :P 21:22:47 <PublicServer> <Frog29> although i learned some good tricks for mainline building 21:22:55 <PublicServer> <Gleeb> Good :) 21:24:18 <PublicServer> *** Gleeb has left the game (leaving) 21:24:19 <PublicServer> *** Gleeb has left the game (connection lost) 21:24:19 <PublicServer> *** Game paused (not enough players) 21:24:37 <gleeb> You'll find a lot of generally helpful people here :) 21:24:56 <Frog29> ok 21:25:24 <Frog29> i was mostly hoping there would be somthing already built :) 21:26:04 <Frog29> do you know how PBS's work? 21:26:10 <gleeb> I do. 21:26:14 <Frog29> i have no clue how to use them :) 21:26:19 <gleeb> I'm a PBS adocate :P 21:26:33 <gleeb> advocate * 21:26:51 <Frog29> aha 21:27:00 <gleeb> Well, they're easy. You'll see them alot at RoRo stations. 21:27:00 <Frog29> liek i'd laearned roro stations a while ago 21:27:09 <Frog29> then i saw someone use PBS to make one really easily 21:27:37 <Frog29> but i don't understand how they work 21:27:42 <Frog29> and i can't find any guides on them 21:28:36 <Frog29> are they used on coop? 21:28:46 <Frog29> and can they do load balancing? 21:29:14 <gleeb> Frog29: When a train passes a PBS signal, it will attempt to reserve a path to a stopping point (signal, end of track, bot stations). If is can't reserve a path, it will stop until it can. 21:29:28 <gleeb> but not stations * 21:29:47 <gleeb> They do load balancing quite well. 21:29:52 <Frog29> huh 21:30:00 <Frog29> are there any examples from old games? 21:30:05 <gleeb> They're used alot in bridge construction. 21:30:20 <gleeb> If you look at PSG#141, you can see a lot of examples. 21:30:40 <Frog29> it gives me a dead link 21:30:52 <Frog29> http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_141_Final.sav 21:31:12 <gleeb> It may not be up yet. Try looking at 140, then. 21:31:20 <gleeb> Any of the more recent ones will have them. 21:31:34 <Frog29> do i need to change my version for the odler ones? 21:31:58 <gleeb> No. 21:32:11 <gleeb> Any newer version should be able to load an older version. 21:32:15 <PublicServer> *** Frog29 has left the game (leaving) 21:32:15 <PublicServer> *** Frog29 has left the game (connection lost) 21:32:28 <Frog29> k 21:32:32 <Frog29> checkking out 140 21:33:46 <Frog29> darn no pbs 21:33:51 <gleeb> !archive 21:33:51 <PublicServer> gleeb: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 21:33:55 <gleeb> Are you sure? 21:34:21 <Frog29> on public 140 21:34:48 <Frog29> maybe i don't recognize it... 21:35:36 <Frog29> there are white signals so i don't think so 21:35:44 <Frog29> pbs repalces teh need for enter and exit right? 21:35:52 <gleeb> There are, I can see at least 1 in the screenshot. 21:35:58 <gleeb> What do you mean? 21:36:00 *** Wurzel49 has quit IRC 21:36:18 <Frog29> hmmm 21:36:20 <Frog29> where? 21:36:39 <Frog29> and is there nay easy trick to tell the differnce? 21:36:50 <Frog29> *any 21:37:04 <gleeb> All the various Terminuses. 21:37:25 <gleeb> Yeah, They have twi red lights, and are tall. 21:37:35 <Frog29> ok 21:37:40 <gleeb> or is it 1 red light? :| 21:37:41 <Frog29> and from back they have a white cross? 21:37:50 <gleeb> Yes 21:38:03 <Frog29> aha 21:38:09 <gleeb> One-way have a board attached to them 21:38:16 <Frog29> k 21:38:29 <Frog29> do you still need a entr exits when you have pbs? 21:38:40 <gleeb> What? 21:39:06 <Frog29> sorry, do you still need enter and exit signals when you have pbs 21:39:47 <gleeb> I don't know what signals you're referring to. 21:40:05 <gleeb> Do you mean the Start and End signals in pre-signalling? 21:40:34 <Frog29> yes 21:41:07 <gleeb> No, you don't. 21:41:19 <gleeb> presignalling and PBS are independant. 21:41:20 <Frog29> ok 21:41:38 <Frog29> sorry 21:41:49 <Frog29> i meant can pbs do everything presingallign can do? 21:42:08 <Frog29> if you know how can you do everything with pbs and not use presignalling 21:42:17 <valhallasw> no 21:42:23 <Frog29> ok 21:42:30 <valhallasw> for example joiners 21:42:33 <Frog29> so where do you still need presignalling? 21:42:36 <Frog29> ok... 21:43:06 <gleeb> Experience will teach you these things. 21:43:27 <gleeb> There's no real clear-cut way to chose. 21:43:32 <Frog29> k 21:43:35 <gleeb> Often, it just comes down to preference. 21:43:36 <valhallasw> joiners/load balancers are the only real point I can think of now 21:43:41 <Frog29> ok 21:43:45 <Frog29> joiners are two liens to one? 21:43:48 <Frog29> or...? 21:43:49 <valhallasw> just make sure you use PBS correctly 21:43:50 <Mark> actually pre signalling does most things better and allows for more control 21:43:51 <valhallasw> yes 21:44:27 <Mark> hm sorry, didnt see the last bit of the conversation 21:44:38 <Frog29> ok 21:44:41 <Mark> didnt notice i scrolled up 21:44:56 <Frog29> so you can take shortcuts with pbs, but you never know what exactly will happen? 21:45:04 <PublicServer> *** Mark has left the game (connection lost) 21:45:06 <valhallasw> shortcuts? 21:45:20 <valhallasw> with pbs, be very, very, sure about what it does 21:45:24 <valhallasw> or you will screw up :P 21:45:40 <PublicServer> *** Mark joined the game 21:46:02 <Frog29> ok 21:46:07 <gleeb> PBS is better for bridges, I find. Slightly higher throughput :3 21:46:20 <PublicServer> *** Game unpaused (enough players) 21:46:22 <PublicServer> *** Frog29 has left the game (connection lost) 21:46:23 <PublicServer> *** Game paused (not enough players) 21:46:24 <valhallasw> it allows for shorter double branches 21:46:37 <PublicServer> *** Game unpaused (enough players) 21:46:40 <Mark> if your bridges are of equal length you can do with regular signalling too 21:46:40 <Frog29> !password 21:46:40 <valhallasw> because you don't need an extra tile for the signal 21:46:40 <PublicServer> Frog29: salved 21:46:46 <Mark> no pre/pbs 21:46:54 <PublicServer> *** Frog29 joined the game 21:47:14 <Frog29> ok 21:47:17 <Frog29> this is makign sense :) 21:47:34 <Frog29> how can you do pbs with load balancing? 21:47:44 <valhallasw> you can't 21:47:47 <Frog29> just somethign very basic - one mianline with priority and one side with lots of traffic 21:47:50 <Frog29> ok 21:48:01 * valhallasw is off again 21:48:13 <Frog29> so you woudl always have the mainline be slwoed down as well? 21:48:25 <Mark> not if you just add some prio 21:48:33 <Frog29> how woudl you do that? 21:48:38 <Mark> uh 21:48:40 <Frog29> :P 21:48:43 <Mark> just regular prio 21:49:05 <Frog29> i've been trying to figure this out but any examples i find online don't have pbs 21:49:18 <Mark> http://www.openttdcoop.org/wiki/Priorities 21:49:43 <Mark> in most situations pbs is just the lazy way out 21:49:51 <KenjiE20> there was a good pbs with prio LL -> LL in 141 21:49:58 <Frog29> 141 is not up 21:50:07 <Frog29> i think 21:50:09 <KenjiE20> in with the other example zone 21:50:12 <Mark> someone should transfer it 21:50:26 <KenjiE20> yea it's not, neither is the entry to be fair 21:50:50 <KenjiE20> I only added whats there so the page was ready 21:54:20 <Mark> added some more 21:58:56 *** davis- has joined #openttdcoop 21:59:48 <Frog29> so can you guys upload 141? 21:59:56 <Frog29> or does someone else need to? 22:06:04 *** davis` has quit IRC 22:09:42 <Frog29> can someone help me? 22:09:52 <Mark> why do you want to see 141 so badly? 22:09:57 <Frog29> i'm trying to look throug hte wiki for how to habndle longe bridges or tunnels 22:10:03 <Mark> we got 140 other games 22:10:07 <Frog29> :P 22:10:12 <Frog29> i was looking for pbs, but its ok 22:10:24 <Mark> what makes you think we used pbs there? 22:10:39 <Frog29> gleeb recommended it as a highlight of pbs 22:10:52 <Mark> anyway, we can ask Ammler to transfer it :) 22:10:56 <Frog29> :) 22:10:58 *** Brianetta has joined #openttdcoop 22:10:58 *** ChanServ sets mode: +o Brianetta 22:11:49 <De_Ghosty> make an internet game and let me join :o 22:11:50 <De_Ghosty> !date 22:11:50 <PublicServer> De_Ghosty: 1 Feb 1961 22:12:09 <Mark> ? 22:12:21 <De_Ghosty> to frog :o 22:12:22 <De_Ghosty> lol 22:12:27 <Frog29> ? 22:12:32 <De_Ghosty> make it network :D 22:13:07 <Frog29> i'm confused :P 22:13:16 <De_Ghosty> make ur game network playable :o 22:13:30 <Ammler> Mark transfer? 22:13:49 <Frog29> i'm on the public server, and i'm trying to figure out all of teh conventions before starting 22:13:51 <Mark> transfer ps141 to the archive 22:14:09 <De_Ghosty> o 22:14:17 <Ammler> done. :-) 22:14:26 <Mark> dankeschoen 22:14:28 <KenjiE20> !tell Frog29 about !guide 22:14:28 <PublicServer> KenjiE20: unknown command "guide" 22:14:32 <Ammler> biddeschön 22:14:37 <KenjiE20> hmm, wasn't it guide before? 22:14:50 <Ammler> !guide 22:14:50 <PublicServer> Ammler: http://www.openttdcoop.org/blog/2009/03/08/a-newbie-guide-to-openttdcoop/ 22:15:01 <KenjiE20> hmph 22:15:02 <Ammler> KenjiE20: that is an alias 22:15:03 <Frog29> i've been lookign through the wiki and i just foudn the tutorial savegame 22:15:13 <Ammler> which don't work with !tell 22:15:22 <Ammler> (should change with Avignon) 22:15:34 <KenjiE20> ah well 22:15:40 <KenjiE20> try that link anyway Frog29 22:15:46 <Frog29> thanks 22:15:54 <Frog29> but there is one slight problem - nothing's built yet! 22:16:18 <Frog29> i guess i could just jump in and try 22:17:55 <Frog29> nyoen have a problem with that? 22:17:58 <Frog29> *anyone 22:18:05 <Frog29> I'll try and follow the plan :) 22:19:10 <Mark> not sero what you're going to follow as we have no plan 22:19:14 <Mark> sure* 22:19:19 <Frog29> ther is one i see 22:19:26 <Frog29> off to teh left 22:19:31 <Mark> we first vote 22:19:37 <Frog29> oh 22:19:39 <Mark> to pick the best plan 22:19:47 <Mark> or at least the most prefered 22:19:54 <Frog29> so do i just start building? 22:19:55 <Frog29> or? 22:20:03 <De_Ghosty> it's never the best plan 22:20:03 <Frog29> and then when a plan gets decided its destroyesd? 22:20:04 <Mark> not until a plan is chosen 22:20:09 <Frog29> oh 22:20:34 <Mark> just build something in singleplayer if you want to build so badly 22:20:48 <PublicServer> <Frog29> well i'm just wondering what i can do :) 22:21:01 <Mark> save this map to your local disk and build whatever plan you like 22:21:17 <Mark> you could read our wiki to understand what we do around here 22:21:37 <Frog29> i've been :) 22:21:51 <De_Ghosty> !password 22:21:52 <PublicServer> De_Ghosty: beheld 22:21:54 <Webster> Latest update from openttd: IPv6 support <http://www.openttd.org/en/news/92> || OpenTTD 0.7.1-RC1 <http://www.openttd.org/en/news/91> || OpenTTD 0.7.0 <http://www.openttd.org/en/news/90> || OpenTTD 0.7.0-RC2 <http://www.openttd.org/en/news/89> || OpenTTD 0.7.0-RC1 <http://www.openttd.org/en/news/88> 22:22:06 <KenjiE20> woah 22:22:29 <PublicServer> *** De_Ghost joined the game 22:22:43 <PublicServer> <De_Ghost> WE NEED MORE MM 22:22:58 <PublicServer> <De_Ghost> MOREEEEEEEEEE 22:23:08 <PublicServer> <De_Ghost> o 22:23:13 <PublicServer> <De_Ghost> the airport maxed 22:23:13 <PublicServer> <Frog29> MM? 22:23:14 <PublicServer> <De_Ghost> hahahahhaha 22:23:20 <PublicServer> <De_Ghost> nvm 22:23:29 <PublicServer> <De_Ghost> moneh maker 22:23:32 <PublicServer> <Frog29> aha 22:23:35 <Mark> !aircraft 22:23:48 <Mark> !rcon patch max_aircrafts 22:23:48 <PublicServer> Mark: 'max_aircrafts' is an unknown setting. 22:23:54 <Mark> !rcon patch max_aircraft 22:23:54 <PublicServer> Mark: Current value for 'max_aircraft' is: '50' (min: 0, max: 5000) 22:23:58 <Mark> !rcon patch max_aircraft 25 22:24:12 <Mark> !rcon patch max_trains 0 22:24:26 <PublicServer> <De_Ghost> i don't like kolo's plan :o 22:24:41 <PublicServer> <Mark> no one tells you to vote for it 22:24:46 <KenjiE20> @rss announce 22:24:46 <Webster> KenjiE20: blog and openttd 22:24:53 <PublicServer> <De_Ghost> distant join stations on both side? :o 22:25:03 <PublicServer> <De_Ghost> just voicing my opinion 22:25:39 <PublicServer> <De_Ghost> we can't build rail road? 22:26:04 <PublicServer> <Mark> i can 22:26:23 <PublicServer> <De_Ghost> my button is disabled 22:26:39 <KenjiE20> STAGE: Planning 22:26:43 <PublicServer> <Frog29> I think he's afraid i'll do something :) 22:26:51 <Yexo> !password 22:26:51 <PublicServer> Yexo: molten 22:26:57 *** Brot has left #openttdcoop 22:27:00 <PublicServer> *** Yex0 joined the game 22:27:05 <PublicServer> <De_Ghost> how does one make a plan without building it? 22:27:25 <KenjiE20> afaik train limit 0 stops depots but ot rail building 22:27:31 <KenjiE20> *not 22:27:47 <PublicServer> <Mark> its a patch setting 22:27:53 <PublicServer> <Frog29> I an't click the button to open up rail building 22:28:04 <Mark> !rcon patch max_trains 1 22:28:18 <Mark> because you're all too lazy to look the patch setting up 22:28:26 <PublicServer> <Mark> now you can 22:28:31 <KenjiE20> rofl 22:28:42 <Mark> !rcon patch max_trains 0.5 22:28:55 <Mark> !rcon patch max_trains 1 22:29:02 <PublicServer> <De_Ghost> right half a trian 22:30:26 <Ammler> !setdef 22:30:26 <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1 22:30:29 <Ammler> :-) 22:30:42 <Ammler> my command :-) 22:31:21 <Ammler> rv game? 22:31:33 <PublicServer> <Mark> no 22:31:39 <Ammler> !info 22:31:39 <PublicServer> Ammler: #:1(Orange) Company Name: 'OTTDC' Year Founded: 1950 Money: 32463716 Loan: 0 Value: 33832253 (T:0, R:0, P:22, S:0) unprotected 22:31:42 <KenjiE20> I think mark's brain melted from cleaning up 22:31:49 <KenjiE20> :P 22:31:55 *** hickop has joined #openttdcoop 22:31:59 <PublicServer> <Mark> not yet, want to prevent that though 22:32:12 <PublicServer> <Mark> De_Ghost: when was the last time you made a real plan? 22:32:24 <Ammler> :-D 22:32:28 <Ammler> ah 22:32:41 <PublicServer> <De_Ghost> lol 22:32:46 <Ammler> sadly, I have made my last plan already. :-( 22:32:52 <PublicServer> <Mark> hehe 22:33:01 <PublicServer> <De_Ghost> like 3 games ago :o 22:33:06 <PublicServer> <De_Ghost> i had a plan 22:33:34 <Ammler> Mark asked for "real" 22:33:34 <PublicServer> <De_Ghost> with tracks 22:33:37 <PublicServer> <De_Ghost> and directions 22:33:47 <PublicServer> <De_Ghost> i did :o 22:33:52 <PublicServer> <De_Ghost> it had like 4 votes 22:34:06 <Ammler> then it was indeed one. 22:36:20 <PublicServer> *** Yex0 has left the game (leaving) 22:36:20 <PublicServer> *** Yex0 has left the game (connection lost) 22:40:05 <hickop> !password 22:40:05 <PublicServer> hickop: nuclei 22:40:29 <PublicServer> *** hickop joined the game 22:42:10 <Frog29> hey, can someone answer a few basic questions? 22:42:26 <Mark> just ask 22:42:31 <Frog29> I've been looking throug hteh wiki but i can't find what type of height changes will slow down trains? 22:42:45 <Mark> if you have enough power none will 22:43:00 <Mark> we're using realistic acceleration 22:43:06 <Frog29> ok... so it is a facotr of horsepower and how much tonnage? 22:43:38 <Mark> yeah 22:43:52 <Mark> and TE might have something to do with it too 22:43:55 <Frog29> so if you want to build something so it can handle any engine and any load you try to avoid height changes (or at least give space for a qwhole change per each cahgne) right? 22:44:02 <Frog29> TE? 22:44:10 <Mark> tractive effort 22:44:27 <Mark> depends on the train 22:44:43 <Frog29> k 22:44:49 <Mark> if you have a decent loc you can climb the full 20 levels without slowdown 22:45:00 <Mark> and no space between climbs 22:45:00 <Frog29> loc? 22:45:06 <Mark> locomotive 22:45:10 <Frog29> ok 22:45:39 <Frog29> so if you are doing a minaline with height changes you shoudl stick to train length? 22:46:12 <Mark> stick to TL for what? 22:46:21 <Mark> spaces between climbs? 22:46:26 <Frog29> for how far between each gradient change 22:46:27 <Frog29> yea 22:46:37 <Mark> [00:44] <@Mark> if you have a decent loc you can climb the full 20 levels without slowdown 22:46:37 <Mark> [00:45] <@Mark> and no space between climbs 22:47:10 <Mark> there's no real answer to that, it depends on a lot of factors 22:47:12 <Frog29> well i guess if you have differnt locamatoives and different tonnage for a mainline 22:47:15 <Frog29> ok 22:47:30 <Mark> we dont have different locs usually 22:47:50 <Mark> and we usually make sure thef have plenty of power 22:47:55 <Frog29> and then do turns combined with height changes matter? or do they not add up? 22:48:14 <Frog29> aka if you turn and gain height do you slow down more than turn then chagne height? 22:49:00 <Mark> if both the climb and the turn would slow down seperatly then they do add up 22:49:14 <Mark> but in our games usually neither does slow down 22:49:19 <Frog29> ok, but if individualy they would not slow down? 22:49:31 <Mark> then they wont together 22:49:41 <PublicServer> <Frog29> can i draw this out somewhere? 22:49:48 <PublicServer> <Frog29> ok 22:50:00 <PublicServer> <Frog29> tehre re a few other questions 22:50:24 <Mark> just ask, if anyone feels like answering he will 22:50:35 <Mark> that's the beauty about IRC 22:50:53 <PublicServer> <Frog29> becasue i see all of these turns on sidelines or feeders but i don't see how they don't slwo down trains 22:51:00 <PublicServer> <Frog29> or waht would make the trains slow down 22:51:54 <Mark> i wrote something on the blog about that a few days ago: http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/ 22:52:00 <hickop> i think 90 degree turns would :D 22:52:00 <Mark> you might want to read that 22:52:02 *** avdg has joined #openttdcoop 22:52:20 <Mark> hickop: only if your train's mak speed is >61km/h 22:52:38 <avdg> hi 22:52:44 <Mark> hello avdg 22:52:51 <Frog29> oh thats useful :) 22:53:36 <Frog29> so i you added a height change to these calculations, that is a heigth change that never woudl slow down the train by itself it would not change them? 22:53:53 <Mark> indeed 22:54:09 <Mark> though it might take the train a bit longer to get back to full speed 22:54:25 <Mark> as they gain speed slower when going uphill 22:54:51 <Frog29> ok 22:55:04 <Frog29> but if your curve was long enough for your makx speed then you are golden 22:55:08 <Frog29> *max 22:55:35 <Frog29> do trains accelerate the same on bridges as in tunnels as on straigt aways? 22:55:44 <Frog29> (up to max speed) 22:55:53 <Frog29> or do they slowly approach max speed? 22:56:05 <avdg> !password 22:56:05 <PublicServer> avdg: boomed 22:56:18 <avdg> explosive password :p 22:57:00 <avdg> :( cmon load 22:57:25 <Mark> Frog29: same accel rate 22:57:40 <Frog29> ok, so its linear regardless of max speed? 22:57:50 <Mark> no 22:58:02 <PublicServer> *** avdg joined the game 22:58:05 <Mark> depends on power and TE 22:58:05 <Frog29> or related only to engine power, etc, not max speed as imposed by bridges? 22:58:08 <Frog29> ok 22:59:06 <Mark> it just accelates at the same rate as it would on a straight track until it hits the bridge's speed limit 22:59:08 <Mark> if any 22:59:30 <PublicServer> <avdg> replace planes? 22:59:35 <PublicServer> <avdg> by 707 22:59:44 <Mark> Non-Maglev train acceleration = 37 *(0.55 * Power / Speed - 1.3 * Mass + 60 * #cars + 0.0035 * Mass * Speed + 0.24 * Speed^2 - 60 * Mass of cars on slope) / Mass (km/h/day) 23:00:10 <Mark> Maglev train Acceleration = 37 * (0.022 * Power - 0.24 * Speed^2 - 60 * Mass of cars on slope) / Mass (km/h/day) 23:00:16 <Mark> avdg: go ahead 23:00:19 <Frog29> do cars have a mass? 23:00:28 <Frog29> when empty that is 23:00:31 <Mark> of course 23:00:54 <Frog29> oh 23:01:00 <Frog29> yes... lookign at them now :P 23:02:58 <PublicServer> *** Mark has left the game (leaving) 23:02:58 <PublicServer> *** Mark has left the game (connection lost) 23:03:15 <PublicServer> <avdg> there are too many planes :( 23:03:40 <Mark> 25 is plenty 23:03:53 <PublicServer> <De_Ghost> WE NEED MORE 23:03:58 <PublicServer> <avdg> lol 23:04:05 <PublicServer> <avdg> we need bigger airports 23:04:35 <Frog29> so i see that s bends are full speed, but how and can you at all combine them to keep them still full speed? 23:05:01 <PublicServer> <De_Ghost> that question made no sense 23:05:09 <Frog29> lol :) 23:05:21 <Frog29> so i'm reading on teh wiki that s bends do not slow down trains 23:05:45 <Mark> what wiki? 23:05:54 <Frog29> http://www.openttdcoop.org/wiki/Tutorial_Savegame_Mainline 23:06:42 <Frog29> or maybe i'm misreading it 23:06:52 <PublicServer> <avdg> :) not full planes detected 23:07:18 <Mark> guess it depends on what you consider an s 23:08:00 <Frog29> yea 23:08:16 <Frog29> Thats what i was trying to ask :P 23:08:23 <Frog29> so what is considered an S? 23:08:31 <Mark> dunno 23:08:39 <Mark> i never call anything an s :P 23:09:23 <PublicServer> <avdg> wow, income increased so much 23:11:46 <Ammler> @man curve 23:11:46 <Webster> http://wiki.openttd.org/Special:Search?go=Go&search=curve 23:11:47 *** Progman has quit IRC 23:11:56 <Ammler> Frog29: it is explained there ^ 23:12:16 <Frog29> ? 23:12:17 <Mark> if the page existed perhaps 23:12:51 <Ammler> hmm 23:13:10 <Ammler> how was it called again? 23:13:19 <Ammler> @man cuve length 23:13:20 <Webster> http://wiki.openttd.org/Special:Search?go=Go&search=cuve%20length 23:13:26 <Ammler> @man curve length 23:13:26 <Webster> http://wiki.openttd.org/Special:Search?go=Go&search=curve%20length 23:13:27 <Mark> might be in game mechanics 23:13:54 <Mark> http://wiki.openttd.org/Game_mechanics#Trains 23:14:12 <Frog29> aha 23:14:13 <Frog29> thanks 23:15:05 *** KenjiE20 is now known as Guest2422 23:15:06 *** KenjiE20 has joined #openttdcoop 23:15:06 *** ChanServ sets mode: +o KenjiE20 23:15:13 <Ammler> I meant that: http://wiki.openttd.org/Corners 23:15:26 <Frog29> oh 23:16:01 <Frog29> ok so that is number of turns the train touches at once 23:17:02 <Mark> that is kinda what my blog post also says 23:17:21 <Ammler> and now, also Curves exists 23:17:28 <Ammler> that is English? 23:17:31 *** Guest2422 has quit IRC 23:17:36 <Frog29> yea, i was figurning that but on the game mechanics page it doesn't explicity say it 23:17:54 <Mark> what is English? 23:17:57 <Mark> curves? 23:17:58 <Frog29> Ammlet you mean the curves page? 23:18:01 <Frog29> yes 23:18:01 <Ammler> yes 23:18:10 <Mark> Amelet 23:18:15 <Ammler> just wondering, why not there 23:20:54 <Mark> off to bed 23:20:57 <Mark> goodnight 23:21:01 <PublicServer> <avdg> gn 23:21:25 <Frog29> gn 23:21:32 <Frog29> thanks for your help 23:22:15 <PublicServer> <avdg> crinklewick has too many planes :( 23:23:10 <PublicServer> *** avdg has left the game (connection lost) 23:23:26 <avdg> :( 23:23:46 <avdg> !password 23:23:46 <PublicServer> avdg: spasms 23:24:01 <PublicServer> *** avdg joined the game 23:34:27 <PublicServer> *** hickop has left the game (leaving) 23:34:27 <PublicServer> *** hickop has left the game (connection lost) 23:34:49 <hickop> read all openttdcoop wiki , now brain needs to sleep ^^ 23:35:04 <hickop> gn 23:35:08 <PublicServer> <avdg> gn 23:35:13 <Frog29> random question - when does voting end? 23:35:13 *** hickop has quit IRC 23:35:17 <Frog29> or open? 23:35:25 *** dr_gonzo has quit IRC 23:35:25 <PublicServer> <avdg> end: idk 23:35:39 <PublicServer> <avdg> open: i think when someone wants to make new plans 23:36:07 <PublicServer> <avdg> :) crinklewick has a better planeflow now 23:36:51 <PublicServer> <avdg> the depot let planes spend too much time... 23:44:06 *** KenjiE20 has quit IRC 23:48:45 *** KenjiE20|LT has joined #openttdcoop 23:48:45 *** ChanServ sets mode: +o KenjiE20|LT 23:52:36 *** Zr40 has quit IRC 23:53:52 <PublicServer> *** Frog29 has left the game (connection lost) 23:53:52 *** Frog29 has quit IRC 23:59:36 <PublicServer> <avdg> de_ghost, are you buzy now?