Config
Log for #openttdcoop on 19th May 2009:
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00:10:32  *** mib_4u124chp has joined #openttdcoop
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00:11:20  <mib_4u124chp> !password
00:11:20  <PublicServer> mib_4u124chp: arider
00:11:24  *** mib_4u124chp is now known as Kupuham
00:11:32  <Kupuham> !players
00:11:34  <PublicServer> Kupuham: There are currently no clients connected to the server
00:11:43  <Kupuham> Hi all
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08:10:37  <el_B> !password
08:10:37  <PublicServer> el_B: quorum
08:10:53  <PublicServer> *** Kalaidos joined the game
08:16:14  <planetmaker> !playercount
08:16:14  <PublicServer> planetmaker: Number of players: 1
08:17:44  <PublicServer> *** Kalaidos has left the game (leaving)
08:17:45  <PublicServer> *** Kalaidos has left the game (connection lost)
08:26:33  *** Kangoo has joined #openttdcoop
08:26:40  <Kangoo> !password
08:26:40  <PublicServer> Kangoo: upbeat
08:27:03  <PublicServer> *** Kangoo joined the game
08:29:28  *** Booth has joined #openttdcoop
08:30:35  <Booth> !playercount
08:30:35  <PublicServer> Booth: Number of players: 1
08:30:46  <Booth> !password
08:30:46  <PublicServer> Booth: upbeat
08:30:48  <PublicServer> *** Game unpaused (enough players)
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08:46:00  <CIA-3> dih * r711 /tools/autopilot/branches/ap+/autopilot.tcl: -Change: support messages from min_active_clients and bridge them to irc
08:47:10  *** mixrin has quit IRC
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09:07:56  <PublicServer> *** Chris Booth has joined spectators
09:07:56  <PublicServer> *** Game paused (not enough players)
09:14:27  <PublicServer> *** Kangoo has joined spectators
09:23:24  <PublicServer> *** Kangoo has left the game (connection lost)
09:24:26  <PublicServer> <Chris Booth> anyone arround?#
09:26:37  <Seppel> !password
09:26:37  <PublicServer> Seppel: maxims
09:27:37  <PublicServer> *** Sepp joined the game
09:27:43  <PublicServer> *** Chris Booth has joined company #1
09:27:44  <PublicServer> *** Game unpaused (enough players)
09:27:46  <PublicServer> <Chris Booth> hello
09:27:49  <PublicServer> <Sepp> hi
09:27:53  <PublicServer> *** Kangoo joined the game
09:28:08  <PublicServer> <Kangoo> hello
09:35:43  <PublicServer> <Chris Booth> ok well we need to connect primarys now
09:36:25  *** Wurzel49 has quit IRC
09:40:46  <PublicServer> *** Chris Booth has left the game (connection lost)
09:43:10  *** [1]Booth has joined #openttdcoop
09:43:27  <[1]Booth> !password
09:43:27  <PublicServer> [1]Booth: hashes
09:43:39  <PublicServer> *** Chris Booth joined the game
09:49:31  *** Booth has quit IRC
09:49:31  *** [1]Booth is now known as Booth
09:52:34  <PublicServer> *** Sepp has joined spectators
09:53:03  <PublicServer> *** Sepp has joined company #1
10:00:15  <PublicServer> *** Kalaidos has left the game (connection lost)
10:00:30  <el_B> !password
10:00:30  <PublicServer> el_B: recaps
10:00:43  <PublicServer> *** Kalaidos joined the game
10:01:35  *** Wurzel49 has joined #openttdcoop
10:02:06  <PublicServer> *** Player has left the game (connection lost)
10:05:45  *** Ganan has joined #openttdcoop
10:08:29  <Ganan> !password
10:08:29  <PublicServer> Ganan: retina
10:08:37  *** Pulsar has joined #openttdcoop
10:08:41  <PublicServer> *** Ganan joined the game
10:09:31  <PublicServer> *** Chris Booth has left the game (connection lost)
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10:46:43  <PublicServer> *** Ganan has joined company #1
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10:49:10  <Booth> !password
10:49:10  <PublicServer> Booth: garret
10:50:03  <Booth> !password
10:50:03  <PublicServer> Booth: garret
10:50:12  <PublicServer> *** Chris Booth joined the game
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10:53:48  <Strixer> !password
10:53:48  <PublicServer> Strixer: nickel
10:53:57  <PublicServer> *** Strix joined the game
10:54:10  <PublicServer> <Strix> Hi!
10:54:14  <PublicServer> <Kalaidos> Hi
10:54:29  <PublicServer> <Chris Booth> hi#
10:55:15  <PublicServer> <Chris Booth> why is there an extra half of a BBH at BBH04 near tricklehead
10:57:42  <PublicServer> <Sepp> dunno
10:57:52  <PublicServer> <Chris Booth> shall i remove it?
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11:07:48  <PublicServer> <Chris Booth> we need more ships
11:08:03  <PublicServer> <Chris Booth> i can remove my eyecandy skips
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11:09:37  <PublicServer> *** Ganan has left the game (connection lost)
11:09:40  <PublicServer> <Chris Booth> you now have 4 more ships
11:09:49  <PublicServer> <Chris Booth> as i removed my eyecandy ships
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11:13:31  *** [com]buster is now known as Combuster
11:23:34  <PublicServer> *** Sepp has left the game (leaving)
11:23:34  <PublicServer> *** Sepp has left the game (connection lost)
11:25:27  <Booth> can we have more boat please?
11:26:56  <PublicServer> <Strix> I have added 4 ships few minutes ago. But 2 of them service low production oil rig so I can remove them.
11:27:03  <PublicServer> <Chris Booth> no
11:27:12  <PublicServer> <Chris Booth> we need more boat in the game
11:27:39  <PublicServer> <Strix> I know...
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11:50:20  <PublicServer> <Chris Booth> any one building?
11:50:39  <PublicServer> <Strix> I am not
11:50:42  <PublicServer> <Kalaidos> I did
11:51:03  <PublicServer> <Kangoo> just finished station at Sleepypool.
11:51:28  <PublicServer> <Kalaidos> finished two stations near Steel Mill
11:51:54  *** davis` has joined #openttdcoop
11:53:36  <PublicServer> *** Kangoo has left the game (connection lost)
11:54:42  <planetmaker> !playercount
11:54:42  <PublicServer> planetmaker: Number of players: 3
11:54:45  <planetmaker> !info
11:54:45  <PublicServer> planetmaker: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1950  Money: 499631523  Loan: 0  Value: 597985836  (T:266, R:3, P:0, S:20) unprotected
11:54:47  <planetmaker> !players
11:54:48  <PublicServer> planetmaker: Client 166 (Orange) is Chris Booth, in company 1 (OTTDC)
11:54:48  <PublicServer> planetmaker: Client 162 (Orange) is Kalaidos, in company 1 (OTTDC)
11:54:48  <PublicServer> planetmaker: Client 168 (Orange) is Strix, in company 1 (OTTDC)
11:55:28  *** Polygon has quit IRC
12:00:29  <PublicServer> <Strix> bye
12:00:32  <PublicServer> <Kalaidos> bye
12:00:33  <PublicServer> *** Strix has left the game (leaving)
12:00:33  <PublicServer> *** Strix has left the game (connection lost)
12:00:40  *** Strixer has quit IRC
12:10:04  <Kangoo> !password
12:10:05  <PublicServer> Kangoo: cowers
12:10:27  <PublicServer> *** Kangoo joined the game
12:18:09  <Booth> planetmaker you still arround?
12:19:09  <planetmaker> no :P
12:20:05  <Booth> lol
12:20:09  <Booth> can we have more boats?
12:20:35  <planetmaker> boats?
12:20:40  <planetmaker> !rcon max_ships
12:20:40  <PublicServer> planetmaker: ERROR: command or variable not found
12:20:44  <planetmaker> !rcon set max_ships
12:20:44  <PublicServer> planetmaker: Current value for 'max_ships' is: '20' (min: 0, max: 5000)
12:20:58  <planetmaker> are they in the plan?
12:21:07  <Booth> well directly no
12:21:15  <planetmaker> are the buoys properly spaced? < 15 tiles?
12:21:16  <Booth> but low tf is possible
12:21:20  <Booth> yeah
12:21:42  <planetmaker> well... if they're not in the plan, they only make the game quicker un-playable...
12:21:57  <Booth> but the plan says low tf
12:22:09  <Booth> so how are we ment to get oil to the shore
12:22:10  *** mixrin has quit IRC
12:22:37  <KenjiE20> theres a rig on the south coast thats a good way, as opposed to that stupid land bridge
12:23:26  <Booth> what boats rather than landbridge?
12:23:43  <KenjiE20> no, look harder
12:24:04  <PublicServer> <Chris Booth> land
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12:56:38  <PublicServer> *** Kangoo has left the game (connection lost)
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13:27:14  <PublicServer> <Chris Booth> i am off now
13:27:17  <PublicServer> <Chris Booth> or you building?
13:27:25  <PublicServer> <Kalaidos> ok
13:27:34  <PublicServer> <Chris Booth> i can stay connected
13:27:39  <PublicServer> <Chris Booth> as i will be back in 30
13:27:39  <PublicServer> <Kalaidos> I am
13:27:55  <PublicServer> <Chris Booth> i will stay on then
13:27:57  <PublicServer> <Kalaidos> ok
13:27:58  <PublicServer> <Kalaidos> thanks
13:32:39  *** Godde has joined #openttdcoop
13:32:44  <Godde> !password
13:32:44  <PublicServer> Godde: mimics
13:32:46  <Godde> !players
13:32:48  <PublicServer> Godde: Client 166 (Orange) is Chris Booth, in company 1 (OTTDC)
13:32:48  <PublicServer> Godde: Client 162 (Orange) is Kalaidos, in company 1 (OTTDC)
13:32:56  <PublicServer> *** Godde joined the game
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13:42:20  <PublicServer> *** Godde has left the game (leaving)
13:42:20  <PublicServer> *** Godde has left the game (connection lost)
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13:49:30  *** PeterT has joined #openttdcoop
13:49:37  <PeterT> !password
13:49:38  <PublicServer> PeterT: adjoin
13:49:42  <PeterT> !playercount
13:49:42  <PublicServer> PeterT: Number of players: 2
13:49:47  <PeterT> !players
13:49:49  <PublicServer> PeterT: Client 166 (Orange) is Chris Booth, in company 1 (OTTDC)
13:49:49  <PublicServer> PeterT: Client 162 (Orange) is Kalaidos, in company 1 (OTTDC)
13:50:04  <PeterT> !companies
13:50:05  <PublicServer> PeterT: Company 1 (Orange): OTTDC
13:50:55  <PublicServer> *** Peter joined the game
13:51:10  <PublicServer> <Peter> hmm interesting
13:51:36  <PublicServer> <Kalaidos> hm?
13:51:50  <PublicServer> <Peter> nice work since ive seen this
13:53:55  <PublicServer> *** Player has left the game (connection lost)
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13:54:50  <PublicServer> *** Peter has left the game (leaving)
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13:56:06  <PeterT> !playercount
13:56:06  <PublicServer> PeterT: Number of players: 2
13:56:10  <PeterT> !players
13:56:12  <PublicServer> PeterT: Client 166 (Orange) is Chris Booth, in company 1 (OTTDC)
13:56:12  <PublicServer> PeterT: Client 162 (Orange) is Kalaidos, in company 1 (OTTDC)
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14:01:50  <PublicServer> <Kalaidos> afk, staying online so you can build if needed
14:02:07  <PublicServer> *** Chris Booth has joined spectators
14:02:07  <PublicServer> *** Game paused (not enough players)
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14:19:32  <PublicServer> *** Game unpaused (enough players)
14:19:34  <PublicServer> *** Player has left the game (connection lost)
14:19:34  <PublicServer> *** Game paused (not enough players)
14:21:32  <PublicServer> *** Chris Booth has joined company #1
14:21:32  <PublicServer> *** Game unpaused (enough players)
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14:27:00  <PublicServer> *** Game paused (not enough players)
14:27:29  <Pulsar> !ip
14:27:29  <PublicServer> Pulsar: ps.openttdcoop.org
14:27:51  <Pulsar> !password
14:27:51  <PublicServer> Pulsar: intern
14:28:28  <PublicServer> *** Player joined the game
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14:35:28  <jonde> !password
14:35:28  <PublicServer> jonde: intern
14:35:32  <PublicServer> *** Game unpaused (enough players)
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14:37:17  <PublicServer> *** Kenji joined the game
14:39:05  <Ganan> !password
14:39:05  <PublicServer> Ganan: jerked
14:39:20  <PublicServer> *** Ganan joined the game
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14:47:16  <Pulsar> ah a bunch of trains got added :D looks a lot better now already
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14:54:34  <Strixer> !password
14:54:34  <PublicServer> Strixer: bakers
14:54:41  <PublicServer> <Kenji> Kala, you do know it's CL5 right?
14:54:51  <PublicServer> *** Strix joined the game
14:54:57  <PublicServer> <Strix> hi
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15:15:03  <PublicServer> *** jondisti has left the game (leaving)
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15:15:35  <PublicServer> <Kalaidos> Kenji: Sorry, probably mixed something up about cl
15:15:41  <PublicServer> <Kalaidos> so, cl = tl everywhere?
15:15:49  <PublicServer> <Kenji> on this game yea
15:15:51  <Strixer> !players
15:15:53  <PublicServer> Strixer: Client 178 is Player, a spectator
15:15:53  <PublicServer> Strixer: Client 181 (Orange) is Kenji, in company 1 (OTTDC)
15:15:53  <PublicServer> Strixer: Client 162 (Orange) is Kalaidos, in company 1 (OTTDC)
15:15:53  <PublicServer> Strixer: Client 187 (Orange) is Strix, in company 1 (OTTDC)
15:15:53  <PublicServer> Strixer: Client 185 (Orange) is Kangoo, in company 1 (OTTDC)
15:15:54  <PublicServer> <Kalaidos> ok
15:16:01  <Booth> !password
15:16:01  <PublicServer> Booth: fables
15:16:08  <PublicServer> <Kalaidos> and what does unsynch'd mean in case of bridges?
15:16:48  <PublicServer> <Kalaidos> ah I see, thanks
15:18:22  *** [1]Booth has joined #openttdcoop
15:19:19  <PublicServer> *** Chris Booth joined the game
15:19:56  <PublicServer> <Chris Booth> hello
15:20:00  <PublicServer> <Strix> hi
15:20:05  <PublicServer> <Kalaidos> hi
15:20:22  <Mark> hello
15:20:26  <PublicServer> <Kangoo> HI
15:20:36  <PublicServer> *** Chris Booth has left the game (connection lost)
15:20:54  <Mark> !password
15:20:54  <PublicServer> Mark: fables
15:20:58  <[1]Booth> !password
15:20:58  <PublicServer> [1]Booth: rivets
15:21:04  <PublicServer> *** Chris Booth has left the game (connection lost)
15:21:14  <PublicServer> *** Mark joined the game
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15:23:33  <PublicServer> <Kangoo> what does cl2 mean?
15:23:49  <KenjiE20> @cl
15:23:49  <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed.
15:23:57  <PublicServer> *** Chris Booth has left the game (connection lost)
15:24:21  <PublicServer> <Kenji> a sign with clx usually means it's lower than the req.
15:24:26  *** Booth has quit IRC
15:24:26  *** [1]Booth is now known as Booth
15:24:43  <Booth> CL in this game is 5
15:24:56  <Booth> so all curves must be 5 long
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15:25:18  <Booth> or 9 diagonal squares
15:25:49  <PublicServer> <Kangoo> hm. ok. So the turns south of SLH05 needs som flickering...
15:26:02  <PublicServer> <Kenji> yea
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15:31:53  <PublicServer> *** Kalaidos has left the game (connection lost)
15:32:19  <el_B> !password
15:32:19  <PublicServer> el_B: rivets
15:32:35  <PublicServer> *** Kalaidos joined the game
15:32:43  <PublicServer> <Kalaidos> re, dc I suppose
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15:47:04  <PublicServer> <Kalaidos> is cl5 important right at the exit of a station?
15:47:18  <PublicServer> <Kenji> not massively
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15:47:25  <PublicServer> <Kenji> not if it's right adjacent
15:47:33  <PublicServer> <Kenji> and on a SL
15:47:52  <Godde> !password
15:47:52  <PublicServer> Godde: baying
15:48:01  <PublicServer> *** Godde joined the game
15:48:05  <PublicServer> <Kenji> preferable, but not critical imo
15:48:13  <PublicServer> <Kalaidos> ok
15:49:52  <PublicServer> <Godde> yay :) my first big hub on these game seems to be performing well :)
15:53:33  <PublicServer> <Kangoo> are more eyecandy ships taboo?
15:54:03  <PublicServer> <Strix> The problem is, ship limit is 20 and we have 20 ships
15:54:12  <PublicServer> <Godde> cant that be changed?
15:54:34  <PublicServer> <Strix> no idea :-)
15:54:46  <PublicServer> <Godde> i think mark can
15:54:56  <PublicServer> <Godde> afaik, he is normally the person changing the irc topic
15:55:09  <PublicServer> <Kangoo> ah.. I see.. A good thing really, even though my station is screaming for a candyship! ;)
15:55:14  <PublicServer> <Kenji> any op can, I just don't think we need to tbh
15:59:50  <PublicServer> *** Kenji has left the game (leaving)
15:59:50  <PublicServer> *** Kenji has left the game (connection lost)
16:05:39  <PublicServer> <Kalaidos> hopefully fixed cl on my tracks now
16:06:19  <PublicServer> <Kalaidos> with the exception of one station entrance and one exit, don't know if it's needed
16:07:04  <PublicServer> <Kangoo> @Mark: How about expandig station at Pinkerpool with off shore tanks? Or are the ships better?
16:14:52  *** sulai has joined #openttdcoop
16:20:55  <PublicServer> <Strix> bye
16:20:58  <PublicServer> *** Strix has left the game (leaving)
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16:42:11  <el_B> !players
16:42:12  <PublicServer> el_B: Client 178 is Player, a spectator
16:42:12  <PublicServer> el_B: Client 196 (Orange) is Kalaidos, in company 1 (OTTDC)
16:42:12  <PublicServer> el_B: Client 198 (Orange) is Godde, in company 1 (OTTDC)
16:42:12  <PublicServer> el_B: Client 185 (Orange) is Kangoo, in company 1 (OTTDC)
16:42:12  <PublicServer> el_B: Client 192 (Orange) is Mark, in company 1 (OTTDC)
16:42:36  <PublicServer> *** Kalaidos has left the game (connection lost)
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16:45:48  <Mark> !rcon patch max_ships 50
16:45:56  <PublicServer> <Mark> back
16:46:00  <Kalaidos> !password
16:46:00  <PublicServer> Kalaidos: slakes
16:46:18  <PublicServer> *** Kalaidos joined the game
16:48:07  <Ammler> ship ship ship
16:48:26  <PublicServer> <Mark> :)
16:49:22  <PublicServer> <Mark> whats with the logic test?
16:50:16  *** el_B has quit IRC
16:50:51  <tneo> evening
16:50:58  <PublicServer> <Mark> eveving tneo
16:50:59  <Ganan> !password
16:50:59  <PublicServer> Ganan: pirate
16:51:10  <PublicServer> *** Ganan joined the game
16:51:11  <tneo> how did it go today Mark ?
16:51:36  <PublicServer> <Mark> had none today
16:51:55  <PublicServer> *** tneo joined the game
16:52:57  <tneo> when is your next one?
16:54:13  *** mixrin has quit IRC
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16:55:02  <phatmatt> !password
16:55:02  <PublicServer> phatmatt: pirate
16:55:11  <Mark> tomorrow, history
16:55:17  <PublicServer> *** phatmatt joined the game
16:55:36  <PublicServer> <tneo> good luck with that one
16:55:42  <Mark> thanks
16:55:48  <Mark> shouldn't be too hard
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17:01:50  <PublicServer> <Godde> wow
17:02:01  <PublicServer> <Godde> i actually managed to removed those slow turns :)
17:02:06  <PublicServer> <Mark> :)
17:02:12  <PublicServer> <Kalaidos> : )
17:02:28  <PublicServer> <Godde> *bows*
17:02:35  <PublicServer> <Godde> man, this was really satisfying :)
17:03:58  <PublicServer> <Mark> that BBH is keeping up nicely
17:04:02  <PublicServer> <Godde> :D
17:04:23  <PublicServer> <Godde> also trying to figure out a way to get the NS line closer to the actual "junction
17:04:27  <PublicServer> <Mark> i fixed a desyncing bridge btw
17:04:32  <PublicServer> <Mark> you know that issue?
17:04:32  <PublicServer> <Godde> noticed :)
17:04:35  <PublicServer> <Godde> ye
17:04:42  <PublicServer> <Godde> saw it just as u fixed it
17:06:31  <PublicServer> <Mark> would be easy without the power plant
17:06:44  <PublicServer> <Godde> not that its really hard anyway ;)
17:07:07  <PublicServer> <Godde> just takes some thinking and osme bridges :)
17:07:13  <PublicServer> <Mark> yeah
17:07:19  <PublicServer> <Godde> spelling ftw
17:07:20  <PublicServer> <Godde> brb
17:08:46  <PublicServer> <Godde> back :)
17:09:01  <PublicServer> <Kalaidos> wb
17:09:47  <PublicServer> <Godde> yea, that wat :)
17:09:50  <PublicServer> <Godde> will it work out?
17:09:58  <PublicServer> <Godde> oke
17:10:18  <PublicServer> <Mark> if the other diagonal end can fit a train you're fine
17:11:45  <PublicServer> <Godde> cant believe i did not see that xD
17:11:50  <PublicServer> <Mark> even nicer
17:11:57  <PublicServer> <Godde> tweaking is fun :)
17:12:05  <PublicServer> <Godde> i never really care when playing SP
17:12:06  <PublicServer> <Kalaidos> : )
17:14:00  <PublicServer> *** Kenji joined the game
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17:14:41  <PublicServer> *** tneo has left the game (leaving)
17:14:41  <PublicServer> *** tneo has left the game (connection lost)
17:15:22  <PublicServer> *** Ganan has left the game (connection lost)
17:17:11  <PublicServer> <Kenji> lol, finally something to use mark's missing half from slh01
17:19:33  <tneo> hehehe
17:20:06  <PublicServer> *** Kalaidos has left the game (leaving)
17:20:06  <PublicServer> *** Kalaidos has left the game (connection lost)
17:20:21  <Kalaidos> !password
17:20:21  <PublicServer> Kalaidos: swirls
17:20:28  <PublicServer> <Mark> :P
17:20:54  *** Progman has quit IRC
17:21:28  <PublicServer> *** Kalaidos joined the game
17:23:36  <PublicServer> <Kalaidos> building new eyecandy depots?
17:24:20  <PublicServer> <Kangoo> Just checking it out. Probably it won't be worth keeping.. ;9
17:24:35  <PublicServer> <Kenji> bit close to the existing tmd tbh :P
17:25:21  <PublicServer> <Godde> bah, im keeping my 3 bridges :)
17:25:28  <PublicServer> <Kangoo> Ah, you're right.. I forgot about the existing one!
17:25:32  <PublicServer> <Kenji> yea, so would I
17:25:37  <PublicServer> <Kenji> well depending
17:25:42  <PublicServer> <Kenji> if it's ML I would
17:25:45  <PublicServer> <Mark> 2 is fine :P
17:26:08  <PublicServer> <Kenji> 11 is where I would take traffic density into it
17:26:29  <PublicServer> <Godde> ye
17:26:36  <PublicServer> <Godde> and one of the bridges are cut in half anyway
17:26:43  <PublicServer> <Godde> with one signal in the middle
17:27:00  <PublicServer> <Mark> then two is definetly enough :P
17:27:26  <PublicServer> <Kenji> I'd be inclined to stick with 3 right there
17:27:39  <PublicServer> <Godde> if anyone is watching where im building :)
17:27:52  <PublicServer> <Kenji> actually, no 2
17:27:56  <PublicServer> <Kenji> considering traffic
17:28:22  <PublicServer> <Mark> 1 would do :P
17:28:27  <PublicServer> <Mark> or a 40 tile tunnel
17:28:28  <PublicServer> <Kenji> lol
17:28:31  <PublicServer> <Kalaidos> lol
17:31:10  <PublicServer> <Godde> i really have to go - would someone please finish my the NS line i was building?
17:31:47  <Godde> !players
17:31:49  <PublicServer> Godde: Client 178 is Player, a spectator
17:31:49  <PublicServer> Godde: Client 210 (Orange) is Kalaidos, in company 1 (OTTDC)
17:31:49  <PublicServer> Godde: Client 198 (Orange) is Godde, in company 1 (OTTDC)
17:31:49  <PublicServer> Godde: Client 185 (Orange) is Kangoo, in company 1 (OTTDC)
17:31:49  <PublicServer> Godde: Client 192 (Orange) is Mark, in company 1 (OTTDC)
17:31:50  <PublicServer> Godde: Client 206 (Orange) is phatmatt, in company 1 (OTTDC)
17:31:50  <PublicServer> Godde: Client 208 (Orange) is Kenji, in company 1 (OTTDC)
17:33:06  <uliko_> !password
17:33:07  <PublicServer> uliko_: baggie
17:33:30  <PublicServer> *** uliko joined the game
17:33:39  <PublicServer> *** uliko has left the game (connection lost)
17:33:53  <PublicServer> *** uliko joined the game
17:33:58  <PublicServer> *** Godde has left the game (leaving)
17:33:58  <PublicServer> *** Godde has left the game (connection lost)
17:34:02  *** Godde has quit IRC
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17:42:55  <Razaekel> !password
17:42:55  <PublicServer> Razaekel: abrupt
17:43:06  <PublicServer> *** Razaekel joined the game
17:43:24  <PublicServer> <Kenji> why're all the CL5's being replaced with CL3s?
17:43:33  <PublicServer> <Kalaidos> where?
17:43:35  <PublicServer> <Kenji> at jellyton
17:44:03  <PublicServer> <Kalaidos> no idead
17:44:06  <PublicServer> <Kalaidos> *-d
17:44:29  <PublicServer> <Razaekel> i dont see what you're talking about
17:44:46  <PublicServer> <Razaekel> oh
17:46:55  <PublicServer> <Mark> it's really calming to follow a ship across half the map
17:47:05  <PublicServer> <Kenji> lol
17:47:26  <PublicServer> <Kangoo> If you say so... ;)
17:47:33  <PublicServer> <Kalaidos> calming as in falling asleep?
17:47:41  <PublicServer> <Mark> also slightly frustating
17:49:23  *** ODM has quit IRC
17:51:21  <PublicServer> <Razaekel> there's a problem
17:51:41  <PublicServer> <Mark> where?
17:51:50  <PublicServer> <Razaekel> trains from tumbleton mines take a roundabout path through another station to get to the coal/iron drop
17:51:55  <PublicServer> <Razaekel> look at train 294
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17:52:33  <PublicServer> <Mark> yeah
17:52:41  <PublicServer> <Kenji> weird
17:52:41  <PublicServer> <Mark> another half SLH missing
17:52:48  <PublicServer> <Razaekel> temporarily adding a waypoint to fix it for now
17:53:03  *** ODM has joined #openttdcoop
17:53:03  *** ChanServ sets mode: +o ODM
17:53:08  <PublicServer> <Kenji> oh i see
17:53:20  <PublicServer> <Kenji> it's cause it's merge after split
17:53:30  <PublicServer> <uliko> Yep
17:54:04  <PublicServer> <Kalaidos> so they do a roundabout around cw lake..
17:54:11  <PublicServer> <Razaekel> the trains at tumbleton dont eve have all their ordersshared
17:54:17  <PublicServer> <Mark> which is exactly why you shlould make proper SLHs
17:54:28  <PublicServer> <Kalaidos> not? what the
17:55:02  <PublicServer> <Razaekel> fixed the orders
17:55:28  <PublicServer> <Razaekel> they'll go through waypoint tastywood
17:55:31  <PublicServer> <Kalaidos> does the waypoint actually change anything?
17:55:36  <PublicServer> <Razaekel> but fi a cheap fix, until the SLH is fixed
17:55:37  <PublicServer> <Mark> no
17:55:59  <PublicServer> *** phatmatt has left the game (connection lost)
17:56:13  <PublicServer> <Razaekel> blargh
17:56:20  <PublicServer> <Razaekel> hat train is missing it's orders as well
17:56:56  <PublicServer> <Mark> the coal slh is missing a connection too
17:57:13  <PublicServer> <Kenji> wrong
17:57:24  <PublicServer> <Kalaidos> ?
17:57:26  <PublicServer> <Mark> or the "slh" is even worse that i thought
17:57:38  <PublicServer> <Razaekel> the SLH has split sides
17:57:48  <PublicServer> <Razaekel> mark, slow down
17:57:50  <PublicServer> <Mark> how ugly
17:57:56  <PublicServer> <Razaekel> mark!
17:58:06  <PublicServer> <Razaekel> the joiner is to the south!
17:58:13  <PublicServer> <Razaekel> oh
17:58:15  <PublicServer> <Razaekel> nvm
17:58:24  <PublicServer> <Mark> thats not me working
17:58:29  <PublicServer> <Razaekel> neeever mind
17:58:42  <PublicServer> <Razaekel> who's working?
17:58:49  <PublicServer> <Kalaidos> not me
17:58:52  <PublicServer> <Kenji> the hell?
17:58:53  <PublicServer> <Razaekel> kenji?
17:59:02  <PublicServer> <Kenji> nope
17:59:02  <PublicServer> <Razaekel> cause that's a bad fix
17:59:08  <Razaekel> !players
17:59:09  <PublicServer> <Kenji> that's just ARG
17:59:09  <PublicServer> Razaekel: Client 178 is Player, a spectator
17:59:09  <PublicServer> Razaekel: Client 210 (Orange) is Kalaidos, in company 1 (OTTDC)
17:59:09  <PublicServer> Razaekel: Client 214 (Orange) is uliko, in company 1 (OTTDC)
17:59:09  <PublicServer> Razaekel: Client 215 (Orange) is Razaekel, in company 1 (OTTDC)
17:59:10  <PublicServer> Razaekel: Client 185 (Orange) is Kangoo, in company 1 (OTTDC)
17:59:10  <PublicServer> Razaekel: Client 192 (Orange) is Mark, in company 1 (OTTDC)
17:59:12  <PublicServer> Razaekel: Client 208 (Orange) is Kenji, in company 1 (OTTDC)
17:59:18  <PublicServer> <Razaekel> either uliko or kangoo
17:59:33  <PublicServer> <Razaekel> cause that's a bad fix
17:59:35  <PublicServer> <Razaekel> geez
17:59:36  <PublicServer> <uliko> What's wrong with it?
17:59:37  <PublicServer> <Kenji> can I put it back?
17:59:43  <PublicServer> <Razaekel> please, kenji
17:59:48  <PublicServer> <Kenji> ty
18:00:37  <PublicServer> <uliko> So why was it bad
18:00:38  <PublicServer> <Kangoo> what am I getting the blame for now? ;)
18:00:51  <ODM> france
18:01:05  <PublicServer> <Razaekel> underpants
18:01:10  <phatmatt> !password
18:01:10  <PublicServer> phatmatt: falcon
18:01:21  <PublicServer> *** phatmatt joined the game
18:01:33  <PublicServer> <Mark> Kenji: see BBH03
18:01:40  <PublicServer> <Kangoo> I accept the latter one, France on the other hand....
18:01:48  <PublicServer> <Mark> there are some missisg signals right under your sign
18:01:52  <De_Ghosty> :o
18:02:33  <PublicServer> <Kenji> sec
18:02:42  <PublicServer> <uliko> so you rather hack in a bypass instead of a proper slh
18:03:00  <PublicServer> <Mark> it's not a SLH
18:03:23  <PublicServer> <Mark> renamed it
18:03:25  <PublicServer> <uliko> why is there a bunch of primaries connected then
18:03:47  <PublicServer> <Mark> dunno, there shouldn't be
18:04:20  <De_Ghosty> i have a really coolz idea
18:04:24  <De_Ghosty> we should try next game
18:04:29  <PublicServer> <Mark> FREE FOR ALL
18:04:35  <De_Ghosty> nope
18:04:35  <PublicServer> <Mark> or?
18:04:40  <De_Ghosty> it's COOLZ
18:04:42  <De_Ghosty> IDEA
18:04:44  <De_Ghosty> :o
18:04:54  *** davis` has quit IRC
18:05:00  <PublicServer> <Mark> do share
18:05:02  <De_Ghosty> we need a logic train tho
18:05:06  *** davis` has joined #openttdcoop
18:05:08  <ODM> is it capture the flag?
18:05:12  <De_Ghosty> Ammler!!! CAN HAS LOGIC TRIAN NEXT GAME?
18:06:14  <PublicServer> *** Kenji has left the game (leaving)
18:06:14  <PublicServer> *** Kenji has left the game (connection lost)
18:06:22  <De_Ghosty> u know how we build not gates
18:06:24  <De_Ghosty> and
18:06:33  <De_Ghosty> train length sensors
18:06:50  <De_Ghosty> i figure we can just detect is a station is empty
18:06:57  <De_Ghosty> and just pull trains from the ml
18:07:28  <De_Ghosty> a loop of empty train + a loop of full stuff
18:07:30  <Seppel> !password
18:07:31  <PublicServer> Seppel: tabled
18:07:33  <ODM> isnt that a tad like SRNW
18:07:34  <ODM> ?
18:07:39  <Mark> yeah it is
18:07:41  <PublicServer> <Razaekel> sounds like it
18:07:44  <PublicServer> *** Sepp joined the game
18:07:50  <De_Ghosty> but with cargos :o
18:07:50  <Mark> so you'd have different TL for each cargo type
18:07:55  <De_Ghosty> yea
18:08:09  <De_Ghosty> no not like snrw
18:08:28  <Mark> then the ML would have to be close to every station
18:08:30  <PublicServer> <Razaekel> first you say yes and now it's no
18:08:31  <De_Ghosty> just sense the platform is empty and we signal a over all ml
18:08:32  <De_Ghosty> no
18:08:34  <PublicServer> <Razaekel> WHICH IS IT?
18:08:37  <Ammler> [20:05] <De_Ghosty> Ammler!!! CAN HAS LOGIC TRIAN NEXT GAME? <-- keep down :P
18:08:45  <De_Ghosty> we have really long gate logiv
18:08:51  <De_Ghosty> i'll show ya :o
18:08:58  <PublicServer> <Razaekel> so it's basically a logic game
18:09:14  <KenjiE20> sandbox it
18:09:18  <De_Ghosty> !password
18:09:18  <PublicServer> De_Ghosty: tabled
18:09:24  <De_Ghosty> NO
18:09:25  <De_Ghosty> :o
18:09:29  <PublicServer> *** De_Ghost joined the game
18:09:42  <KenjiE20> anyway food
18:11:46  <De_Ghosty> :o
18:11:49  <De_Ghosty> conenction lsot
18:11:52  <De_Ghosty> !playercount
18:11:53  <PublicServer> De_Ghosty: Number of players: 9
18:11:56  <PublicServer> <Razaekel> server doesnt like you
18:12:06  <De_Ghosty> !password
18:12:06  <PublicServer> De_Ghosty: tabled
18:12:08  <Mark> i kicked you
18:12:12  <Mark> dont level lakes
18:12:12  <PublicServer> *** De_Ghost has left the game (connection lost)
18:12:16  <PublicServer> <Razaekel> correction
18:12:18  <De_Ghosty> :o
18:12:20  <PublicServer> <Razaekel> mark doesnt like you
18:12:34  <De_Ghosty> lakes makes the best demo place
18:12:45  <Mark> SP is even better
18:12:54  <De_Ghosty> i have to setup in sp
18:12:59  <De_Ghosty> to get money
18:13:07  <PublicServer> <Razaekel> ctrl-alt-c
18:13:10  <PublicServer> <Razaekel> cheat mode
18:13:52  <De_Ghosty> :o
18:13:53  <De_Ghosty> o
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18:15:47  <PublicServer> <Razaekel> fizzlebury mines is fun
18:15:54  <PublicServer> <Razaekel> it's doing trains like a hooker on speed
18:16:28  <PublicServer> <Mark> like the metaphor
18:16:35  <PublicServer> <Razaekel> :-P
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18:29:36  <PublicServer> *** Razaekel has left the game (leaving)
18:29:36  <PublicServer> *** Razaekel has left the game (connection lost)
18:30:56  <Ganan> !password
18:30:56  <PublicServer> Ganan: droves
18:31:07  <PublicServer> *** Ganan joined the game
18:33:25  <PublicServer> *** Player #1 has left the game (connection lost)
18:35:46  *** Cyber has joined #openttdcoop
18:35:52  <PublicServer> *** Kangoo has left the game (connection lost)
18:36:39  <Cyber> !password
18:36:39  <PublicServer> Cyber: stitch
18:37:27  <PublicServer> *** Cyber Killer joined the game
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18:45:32  <PublicServer> *** Ganan has left the game (connection lost)
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18:53:05  <PublicServer> *** Sepp has left the game (connection lost)
18:53:29  <PublicServer> *** phatmatt has left the game (leaving)
18:53:29  <PublicServer> *** phatmatt has left the game (connection lost)
18:55:25  <PublicServer> *** Player has left the game (connection lost)
19:00:20  *** Pulsar has quit IRC
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19:08:07  <PublicServer> *** Player has left the game (connection lost)
19:10:03  <ODM> !players
19:10:04  <PublicServer> ODM: Client 210 (Orange) is Kalaidos, in company 1 (OTTDC)
19:10:04  <PublicServer> ODM: Client 214 (Orange) is uliko, in company 1 (OTTDC)
19:10:04  <PublicServer> ODM: Client 229 (Orange) is Cyber Killer, in company 1 (OTTDC)
19:10:05  <PublicServer> ODM: Client 192 is Mark, a spectator
19:17:33  *** Pulsar has joined #openttdcoop
19:17:44  <Pulsar> !password
19:17:44  <PublicServer> Pulsar: olives
19:18:03  <PublicServer> *** Player joined the game
19:18:12  <Pulsar> lol funny pasword list this system has
19:24:49  *** Polygon has joined #openttdcoop
19:28:17  <PublicServer> <uliko> what's this please finish thing in bbh06?
19:28:42  <PublicServer> <Kalaidos> I think godde started it
19:28:47  <PublicServer> <Kalaidos> but had to leave
19:29:02  <PublicServer> <Kalaidos> Don't know about his intentions though
19:29:03  <PublicServer> <uliko> what's it suppossed to be?
19:29:18  <PublicServer> <Kalaidos> maybe he wanted to connect the coal mine and farm
19:29:23  <PublicServer> <Kalaidos> no clue
19:31:34  <PublicServer> <Kalaidos> what's currently to work on?
19:32:50  <PublicServer> *** Thraxian|Work joined the game
19:33:37  <PublicServer> <uliko> so nobody knows what he started?
19:33:41  <KenjiE20> afaik Godde was trying to generally neaten and bring the NS lines into the BBH proper
19:34:21  <PublicServer> <uliko> alrite
19:35:12  <uliko_> @tunnels 5 11
19:35:12  <Webster> uliko_: 2
19:35:17  <uliko_> @tunnels 5 13
19:35:17  <Webster> uliko_: 2
19:35:42  <KenjiE20> try !tunnels
19:35:52  <uliko_> !tunnels 5 13
19:35:52  <PublicServer> uliko_: You need 3 tunnels/bridges for trainlength 5 and gap 13.
19:36:01  <uliko_> !tunnels 5 11
19:36:01  <PublicServer> uliko_: You need 2 tunnels/bridges for trainlength 5 and gap 11.
19:36:01  <ODM> lol
19:36:17  <ODM> which is the correct one?:P
19:36:28  <KenjiE20> tbh 2 for that set
19:36:36  <KenjiE20> the traffic level is pretty low
19:38:20  <PublicServer> *** Player has joined company #1
19:38:34  <PublicServer> *** Player has changed his/her name to Pulsar
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19:43:14  <PublicServer> *** Cyber Killer has left the game (connection lost)
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19:53:34  <PublicServer> <uliko> half finished
19:58:51  *** dr_gonzo has joined #openttdcoop
20:05:11  <PublicServer> <uliko> there we go, think its all finished
20:13:38  *** TinoM has quit IRC
20:13:45  <PublicServer> *** Mark has joined company #1
20:13:47  <PublicServer> <Mark> back
20:14:36  *** mitooo has joined #openttdcoop
20:15:46  <mitooo> !passwor
20:15:51  <mitooo> !password
20:15:51  <PublicServer> mitooo: puddle
20:16:06  <PublicServer> *** mitooo joined the game
20:16:18  <PublicServer> *** mitooo has joined company #1
20:17:00  *** Godde has joined #openttdcoop
20:17:07  <Godde> !password
20:17:07  <PublicServer> Godde: puddle
20:17:23  <PublicServer> *** Godde joined the game
20:18:36  <PublicServer> <Godde> thanks, whoever finished my bbh :)
20:22:15  <PublicServer> <Kalaidos> bye
20:22:24  <PublicServer> *** Kalaidos has left the game (leaving)
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20:27:51  <PublicServer> *** Godde has left the game (leaving)
20:27:51  <PublicServer> *** Godde has left the game (connection lost)
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20:35:09  <PublicServer> <Thraxian|Work> hey Mark, busy?
20:35:20  <PublicServer> <Mark> adding trains
20:35:35  <PublicServer> <Thraxian|Work> ah - was wondering if you could offer some advice....
20:35:36  <PublicServer> <Mark> you can leave though, there are more people
20:35:42  <PublicServer> <Mark> oh
20:35:51  <PublicServer> <Mark> well i can try :)
20:35:54  <PublicServer> <Thraxian|Work> I see 5 forests near BBH01 - which SL should they link to?
20:36:05  <PublicServer> <Thraxian|Work> they're between BBH01 and BBH06, actually
20:36:29  <PublicServer> <Mark> hm good one
20:36:43  <PublicServer> <Thraxian|Work> one just started as I was looking at it
20:36:46  <KenjiE20> make supar BBSLH
20:36:50  <KenjiE20> :P
20:37:08  <PublicServer> <Thraxian|Work> SLH04 seems most suitable - but that's a long way
20:37:09  <PublicServer> <Mark> you could make a SLH near Tinklewood
20:37:22  <PublicServer> <Thraxian|Work> yeah - that's where SLH04 is
20:37:33  <PublicServer> <Thraxian|Work> it's a small SL, so it could handle some extra traffic
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20:38:00  <PublicServer> <Thraxian|Work> I could create a transfer at the two adjacent forests for the other 3 to drop at
20:38:01  <PublicServer> <Mark> or you could make 03 a twoway
20:38:32  <PublicServer> <Thraxian|Work> yeah, but the wood is going to the sawmill, which is much closer to SLH04
20:38:45  <PublicServer> <Mark> well i also see some coal
20:38:56  <PublicServer> <Thraxian|Work> yeah - two mines there also
20:39:17  <PublicServer> <Mark> though those could produce more than the forests it a few years
20:39:55  <PublicServer> <Thraxian|Work> yeah - but only 32 wood trains currently - I'm more interested in hooking those up
20:40:21  <PublicServer> <Mark> i guess i'd make a new SLH near Tinklewood
20:40:40  <PublicServer> <Mark> we'll probably get more oil for SLH04
20:41:16  <PublicServer> <Mark> if you make the primary stations i could build a SLH near Tinklewood in the meantime
20:41:21  <PublicServer> <Thraxian|Work> sure
20:41:37  <PublicServer> <Mark> if my mouse cooperates that is
20:41:43  <PublicServer> <Mark> ah it's back
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20:54:42  <PublicServer> <Mark> there you go mister Thraxian|Work, one SLH
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20:57:50  <PublicServer> <Thraxian|Work> thanks - trying to figure out this transfer exit
20:58:49  <PublicServer> <Mark> well you could just make a cross and a bridg for the other track
21:00:36  <PublicServer> <Mark> can  i show what i mean?
21:00:50  <PublicServer> <Thraxian|Work> please do
21:01:16  <PublicServer> <Thraxian|Work> that works
21:01:21  <PublicServer> <Thraxian|Work> was trying to avoid messing with that hill
21:01:43  <PublicServer> <Mark> well nobody will know we touched it :P
21:01:48  *** mitooo has quit IRC
21:01:50  <PublicServer> <Thraxian|Work> hehe
21:01:57  <PublicServer> <Thraxian|Work> except that the chat is logged :)
21:02:02  <PublicServer> <Mark> heh
21:03:53  <PublicServer> <Mark> interesting station
21:04:00  <PublicServer> <Mark> me likey
21:04:25  <PublicServer> <Thraxian|Work> doh
21:05:32  <PublicServer> <Thraxian|Work> hmm - crossover like that, or reverse the station direction....
21:05:41  <PublicServer> <Mark> you could change the driving direction without problems
21:05:58  <PublicServer> <Mark> at least for the transfer
21:06:17  <Pulsar> ooh ppl are messing with the hill! :P
21:06:24  <PublicServer> <Mark> heh
21:06:28  <Pulsar> lol XD
21:06:34  <PublicServer> <Mark> well come and tell what hill it was
21:06:53  <PublicServer> <Pulsar> i am in but i have absolutely no clue :) was just messing XD
21:08:47  <PublicServer> <Mark> i like how that wood will avoid the busy main loop
21:09:05  <PublicServer> <Mark> saves me some time before i have to rebuild my BBHs
21:09:06  <PublicServer> <Thraxian|Work> too many trains :(
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21:09:17  <Mark> !trains 750
21:09:17  <PublicServer> *** Mark has set max_trains to 750
21:10:41  <PublicServer> <Thraxian|Work> wood station is now being serviced
21:10:52  <PublicServer> <Mark> nice
21:11:36  <PublicServer> <Thraxian|Work> now - we just need to eyecandy the thing
21:11:41  <PublicServer> <Mark> :)
21:11:47  <PublicServer> <Thraxian|Work> which I'm terrible at :)
21:12:10  <PublicServer> <Mark> just dont make it too repetive, that's the key :)
21:16:22  <KenjiE20> what like booth's sea of gray? :P
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21:29:36  <PublicServer> <Mark> wow thats pretty nice Thraxian|Work
21:29:49  <PublicServer> <Mark> love the tunnels as if they're mines
21:30:01  <PublicServer> <Thraxian|Work> not totally sold on it, but it's a work in progress
21:30:18  <PublicServer> <Thraxian|Work> I do like the large shed
21:30:29  <PublicServer> <Mark> yeah
21:30:38  <PublicServer> <Thraxian|Work> doh - one of my forests is shutting down
21:30:42  <PublicServer> <Thraxian|Work> splutterburg west
21:31:00  <PublicServer> <Thraxian|Work> I'll rebuild it once it dies
21:31:05  <PublicServer> <Thraxian|Work> (if that's possible)
21:31:42  <PublicServer> <Mark> you can enable it temp.
21:36:54  <PublicServer> <Thraxian|Work> forest died - can we prospect another?
21:37:17  <PublicServer> <Thraxian|Work> ugh - prospect puts one on the map randomly, doesn't it?
21:37:22  <Mark> !rcon patch raw_industry_construction 1
21:37:29  <PublicServer> <Mark> there you go
21:37:36  <PublicServer> <Mark> enabled funding
21:37:37  <PublicServer> <Thraxian|Work> done
21:37:41  <Mark> !rcon patch raw_industry_construction 2
21:37:49  <Mark> back to prospecting
21:37:56  <PublicServer> <Thraxian|Work> thanks :)
21:38:19  <PublicServer> <Thraxian|Work> I think one of our coal mines evaporated also
21:38:22  <PublicServer> <Thraxian|Work> don't remember where it was
21:38:24  <PublicServer> <Mark> heh
21:38:59  <PublicServer> <Mark> well i'm off, early exam tomorrow
21:39:07  <PublicServer> *** Mark has left the game (connection lost)
21:39:07  <PublicServer> *** Game paused (not enough players)
21:39:09  <PublicServer> <Thraxian|Work> kk - I ought to leave too
21:39:14  <PublicServer> <Thraxian|Work> thanks for the help!
21:39:20  <Mark> any time
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22:00:52  *** ChanServ sets mode: +o Mark
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22:20:42  <Xaroth> hm
22:20:49  <Xaroth> favourite manager tab is almost done
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22:40:02  <Booth> !password
22:40:03  <PublicServer> Booth: uphold
22:40:13  <PublicServer> *** Chris Booth joined the game
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22:43:15  <PeterT> !password
22:43:15  <PublicServer> PeterT: uphold
22:43:20  <PeterT> !playercount
22:43:20  <PublicServer> PeterT: Number of players: 1
22:43:23  <PeterT> !players
22:43:25  <PublicServer> PeterT: Client 238 (Orange) is Chris Booth, in company 1 (OTTDC)
22:43:33  <PeterT> hi chris
22:43:38  <PublicServer> <Chris Booth> hello
22:44:41  <PeterT> you gonna play?
22:44:51  <PeterT> should i join, is my question
22:45:02  <PublicServer> <Chris Booth> only if you want to
22:45:09  <PublicServer> <Chris Booth> i never play i just watch
22:45:29  <PeterT> ok
22:46:06  <PublicServer> <Chris Booth> i also help
22:46:11  <PublicServer> <Chris Booth> i am good at helping
22:46:30  <PeterT> !password
22:46:30  <PublicServer> PeterT: uphold
22:47:01  <PublicServer> *** Game unpaused (enough players)
22:47:11  <PublicServer> *** Peter joined the game
22:47:18  <PeterT> !playercount
22:47:19  <PublicServer> PeterT: Number of players: 2
22:48:05  <PublicServer> <Chris Booth> you got any plans?
22:48:16  <PublicServer> <Peter> nope, you?
22:48:19  <PublicServer> <Peter> i may think of some
22:49:16  <PublicServer> <Peter> is it against the rules to make a cool HQ
22:49:24  <PublicServer> <Chris Booth> directly no
22:49:29  <PublicServer> <Chris Booth> but it is a waste of time
22:49:30  <PublicServer> <Peter> k
22:50:23  <PublicServer> *** SmatZ joined the game
22:50:34  <PublicServer> <Peter> hey
22:50:37  <PublicServer> <SmatZ> hello
22:50:48  <PublicServer> <Peter> you gonna build
22:51:03  <PublicServer> <SmatZ> no
22:51:16  <PublicServer> <Peter> k
22:51:19  <PublicServer> <Chris Booth> why?
22:51:28  <PublicServer> <SmatZ> I love those eyecandy harbours :)
22:51:29  <PublicServer> <SmatZ> no time
22:51:38  <PublicServer> <Peter> yeah they're pretty sweet
22:51:46  <PublicServer> <Chris Booth> make time
22:51:50  <PublicServer> <SmatZ> hehe
22:51:54  <PublicServer> <Chris Booth> you never play anymore
22:51:57  <PublicServer> <Peter> he does what he wants!
22:52:02  <PublicServer> <SmatZ> error: no rule to make target 'time'
22:52:19  <PublicServer> <Chris Booth> clone you self then
22:52:28  <PublicServer> <SmatZ> yeah :(
22:52:31  <PublicServer> <Chris Booth> hen you will have twice as much time
22:52:47  <PublicServer> <Peter> someone play with me on my server?
22:53:00  <PublicServer> <SmatZ> I was playing PSG#140, but you weren't playing that one
22:53:19  <PublicServer> <Chris Booth> i didnt like the 140 plan
22:53:27  <PublicServer> <Peter> will someone join that?
22:53:38  <PublicServer> <Chris Booth> simulation nation?
22:53:45  <PublicServer> <Peter> not my name
22:53:54  <PublicServer> <Chris Booth> i havent got the time
22:53:57  <PublicServer> <Chris Booth> sorry
22:54:00  <PublicServer> <Chris Booth> i am off now
22:54:04  <PublicServer> <Peter> you have the time to come here
22:54:05  <PublicServer> <Chris Booth> ask me tomorrow
22:54:13  <PublicServer> <SmatZ> wood drop is pretty nice too :)
22:54:16  <PublicServer> <Chris Booth> only to look arrouns
22:54:19  <PublicServer> <Peter> as somone said to me once "make time"
22:54:26  <PublicServer> <Chris Booth> lol
22:54:28  <PublicServer> <SmatZ> ;)
22:54:34  <PublicServer> <Chris Booth> i have loads of time tomoz
22:54:37  <PublicServer> *** SmatZ has left the game (leaving)
22:54:37  <PublicServer> *** SmatZ has left the game (connection lost)
22:54:38  <PublicServer> <Chris Booth> when i am home
22:54:41  <PublicServer> <Chris Booth> bye bye
22:54:45  <PublicServer> <Peter> k
22:54:46  <PublicServer> <Peter> bye
22:54:47  <PublicServer> <Chris Booth> IRC me tomoz i will play
22:54:51  <PublicServer> <Chris Booth> i promice
22:54:52  <PublicServer> <Peter> k
22:54:53  <PublicServer> *** Chris Booth has left the game (leaving)
22:54:54  <PublicServer> *** Chris Booth has left the game (connection lost)
22:54:54  <PublicServer> *** Game paused (not enough players)
22:55:00  <PublicServer> *** Peter has left the game (leaving)
22:55:01  <PublicServer> *** Peter has left the game (connection lost)
22:55:23  <SmatZ> @seen Guest3093
22:55:23  <Webster> SmatZ: I have not seen Guest3093.
22:55:26  <SmatZ> !seen Guest3093
22:55:39  <SmatZ> !seen boobs
22:55:47  <SmatZ> :'-(
22:55:52  <PeterT> !seen Guest 3093
22:55:54  <SmatZ> sorry... I very love that one
22:56:14  <SmatZ> @seen boobs
22:56:14  <Webster> SmatZ: I have not seen boobs.
22:56:21  <SmatZ> hahaahahha
22:56:26  <SmatZ> it makes my day
22:56:36  * SmatZ slaps himself for that
22:56:39  *** [1]Booth has joined #openttdcoop
22:56:45  *** SmatZ was kicked by SmatZ (stop that)
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22:58:40  * PeterT asks "WHAT?"
22:58:55  <PeterT> @seen duhh
22:58:55  <Webster> PeterT: I have not seen duhh.
22:59:00  <PeterT> @seen Yexo
22:59:00  <Webster> PeterT: Yexo was last seen in #openttdcoop 4 days, 0 hours, 32 minutes, and 8 seconds ago: <Yexo> !password
22:59:24  *** Zorni has quit IRC
23:00:04  <[1]Booth> @seen Narc
23:00:59  <PeterT> @seen Narc
23:00:59  <Webster> PeterT: Narc was last seen in #openttdcoop 4 weeks, 0 days, 4 hours, 46 minutes, and 14 seconds ago: <narc> Why would we?
23:01:09  <PeterT> how do you PM?
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23:18:33  <PeterT> !playercount
23:18:34  <PublicServer> PeterT: Number of players: 0
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23:39:20  <PeterT> !playercount
23:39:21  <PublicServer> PeterT: Number of players: 0
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