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00:03:47 <Xaroth> I have a Manager for most of the common things 00:03:53 <Xaroth> ServerManager, for querying servers 00:03:58 <Xaroth> ConfigurationManager, for config stuff 00:04:27 <Xaroth> EnvironmentManager, for environment stuff (expression to see if we're running on unix, application folders (that adapt to the platform it's running on)) 00:04:28 <KenjiE20> modules ftw huh? 00:04:35 <Xaroth> not really modules, but similar 00:04:54 <Xaroth> ContentManager to talk to BaNaNaS 00:05:22 <Xaroth> UpdateManager to get the information from the users.tt-forums.net xml feed to show the client if there's an update, or if there's more build formats it can use 00:06:00 *** KenjiE20|LT has joined #openttdcoop 00:06:00 *** ChanServ sets mode: +o KenjiE20|LT 00:07:29 *** KenjiE20 has quit IRC 00:08:11 * Xaroth bed 00:08:12 <Xaroth> nn 00:08:54 <KenjiE20|LT> nite 00:09:29 <seandasheep> nyt 00:17:30 <Xaroth> dunno what that dude was moaning about last night btw 00:17:32 <Xaroth> sudo do-release-upgrade 00:17:37 <Xaroth> == all you need to upgrade ubuntu :P 00:18:02 *** themroc- has quit IRC 00:19:15 <Xaroth> 2 packages are going to be removed. 80 new packages are going to be 00:19:15 <Xaroth> installed. 386 packages are going to be upgraded. 00:19:15 <Xaroth> You have to download a total of 253M. This download will take about 6 00:19:15 <Xaroth> minutes with your connection. 00:19:55 <Xaroth> anyways 00:20:01 <Xaroth> it's updating nicely, ima go sleep :P 00:20:23 <Xaroth> i will probably disconnect any time soon tho 00:24:04 *** Progman has quit IRC 00:28:34 *** seandasheep has quit IRC 00:37:59 *** PeterT has quit IRC 00:39:55 *** SineDeviance has joined #openttdcoop 00:41:20 *** Xaroth has quit IRC 00:42:59 <KenjiE20|LT> @wiki Quickstart 00:43:02 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=Quickstart 00:43:04 <KenjiE20|LT> ^ sine 00:43:07 <SineDeviance> KenjiE20|LT, yeah 00:43:09 <SineDeviance> thanks 00:43:18 <uliko> !password 00:43:18 <PublicServer> uliko: meeter 00:43:40 <PublicServer> *** uliko joined the game 00:46:21 <PublicServer> *** uliko has left the game (leaving) 00:46:21 <PublicServer> *** uliko has left the game (connection lost) 00:46:56 *** Xaroth has joined #openttdcoop 00:54:50 <SineDeviance> KenjiE20|LT, how can i keep my separate openttd install from using the mydocs folder for game settings? 00:55:09 <KenjiE20|LT> stick a new openttd.cfg in with the binary 00:55:29 <SineDeviance> awesome, thanks :D 00:59:57 <SineDeviance> KenjiE20|LT, im trying to join. version mismatch. what version are you guys using? 01:00:04 <SineDeviance> im using r16422 01:00:06 *** themroc has joined #openttdcoop 01:00:06 <KenjiE20|LT> !help 01:00:06 <PublicServer> KenjiE20|LT: http://www.openttdcoop.org/wiki/IRC_Commands 01:00:16 <KenjiE20|LT> ^ you'll probably need a bunch of those 01:00:41 <KenjiE20|LT> dl/grf/password probably 01:00:56 <SineDeviance> !download 01:00:56 <PublicServer> SineDeviance: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 01:01:09 <SineDeviance> !download win32 01:01:09 <PublicServer> SineDeviance: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip 01:01:52 <SineDeviance> !password 01:01:52 <PublicServer> SineDeviance: fezzes 01:02:58 <PublicServer> *** Kenji|LT joined the game 01:03:06 <SineDeviance> KenjiE20|LT, ok. i'm missing one grf. i already have the openttdcoop grf set 01:03:19 <KenjiE20|LT> they're on bananas 01:03:26 <SineDeviance> bananas? 01:03:38 <KenjiE20|LT> define: bananas 01:03:38 <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content 01:03:51 <SineDeviance> KenjiE20|LT, ahh, thanks 01:03:59 <KenjiE20|LT> take another look at the quickstart 01:04:07 <KenjiE20|LT> theres a pic there for what to hit 01:04:12 <SineDeviance> KenjiE20|LT, ahh yes this one newgrf is not on the online content list 01:04:16 <SineDeviance> it found all the others 01:04:40 <KenjiE20|LT> which one? 01:04:53 <SineDeviance> container freight station and harbor 01:05:07 <KenjiE20|LT> it should be in the grfpack 01:05:17 <SineDeviance> KenjiE20|LT, it's not apparently. i installed all of those 01:05:20 <KenjiE20|LT> oddly that ones not really even in use 01:05:32 <KenjiE20|LT> !grftable 01:05:36 <KenjiE20|LT> bah 01:05:41 <KenjiE20|LT> @wiki grftable 01:05:43 <Webster> Search results - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=grftable 01:06:40 <KenjiE20|LT> yea, it's in the table 01:06:54 <KenjiE20|LT> lemme double check mine 01:07:21 <KenjiE20|LT> yea, it's there 01:07:35 <SineDeviance> yeah i just downloaded it 01:08:17 <SineDeviance> man wtf 01:08:22 <SineDeviance> still a newgrf mismatch 01:08:38 <SineDeviance> and still that same one 01:08:39 <KenjiE20|LT> you've got grfpack 7.3? 01:08:42 <PublicServer> *** Thraxian joined the game 01:08:47 <SineDeviance> yeah, the latest 01:08:56 <KenjiE20|LT> should be there 01:09:02 <KenjiE20|LT> in z_obselete 01:09:12 <SineDeviance> AHH right 01:09:14 <SineDeviance> sorry :D 01:09:56 <KenjiE20|LT> heh np 01:10:24 <PublicServer> *** Game unpaused (enough players) 01:10:29 <PublicServer> *** Kenji|LT has joined company #1 01:10:44 <SineDeviance> !password 01:10:44 <PublicServer> SineDeviance: rented 01:10:55 <PublicServer> *** Player joined the game 01:11:01 <PublicServer> <Thraxian> hi peeps 01:11:04 <PublicServer> <Kenji|LT> don't forget to change that 01:11:12 <PublicServer> <Player> hey everyone 01:11:18 <PublicServer> <Player> oh whoops brb 01:11:21 <PublicServer> *** Player has left the game (leaving) 01:11:21 <PublicServer> *** Player has left the game (connection lost) 01:11:24 <PublicServer> <Kenji|LT> you can do it ingame sine 01:11:27 <PublicServer> <Thraxian> just use the name command on the console 01:11:38 <PublicServer> *** SineDeviance has left the game (connection lost) 01:12:04 <PublicServer> *** SineDeviance joined the game 01:12:12 <PublicServer> <SineDeviance> hi again 01:12:21 <PublicServer> <Kenji|LT> you can do that on the console btw 01:15:23 <PublicServer> <Kenji|LT> man this CL is mad 01:15:35 <PublicServer> <SineDeviance> CL? 01:15:40 <PublicServer> <SineDeviance> commandline? 01:15:41 <KenjiE20|LT> define: CL 01:15:41 <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed. 01:16:03 <PublicServer> <Thraxian> what is CL? 01:16:07 <PublicServer> <Thraxian> I mean, the value? 01:16:10 <PublicServer> <Kenji|LT> 12 01:16:15 <PublicServer> <SineDeviance> define TL 01:16:19 <KenjiE20|LT> define: TL 01:16:19 <Webster> TrainLength. Indicating the amount of tiles a train occupies, see http://www.openttdcoop.org/wiki/User:Tim/Tilelength 01:16:38 <KenjiE20|LT> god I'm glad I made those :P 01:17:40 <PublicServer> <Kenji|LT> ooh going for 03 huh thrax? 01:18:26 <PublicServer> <Kenji|LT> heh, this plan is almost one giant junctin 01:18:30 <PublicServer> <Kenji|LT> junction* 01:19:16 <PublicServer> <SineDeviance> im just going to watch for a bit and see what's what 01:19:27 <PublicServer> <Kenji|LT> good plan 01:19:39 <PublicServer> <Kenji|LT> you could also try the archives for some of our finished stuff 01:19:50 <SineDeviance> !archives 01:19:59 <KenjiE20|LT> !archive 01:19:59 <SineDeviance> !archive 01:19:59 <PublicServer> KenjiE20|LT: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 01:19:59 <PublicServer> SineDeviance: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 01:20:03 <SineDeviance> hah thanks 01:23:42 <PublicServer> <SineDeviance> Kenji|LT: so right now we're just connecting the network? 01:23:48 <PublicServer> <Kenji|LT> yep 01:24:01 <PublicServer> <SineDeviance> mind if i work on bbh 10? 01:24:22 <PublicServer> <Kenji|LT> you can have a go 01:24:27 <PublicServer> <Kenji|LT> not an easy one mind 01:24:37 <PublicServer> <Kenji|LT> since we're on low TF 01:24:42 <PublicServer> <SineDeviance> okay. if i mess up just tell me to stop :D 01:24:45 <SineDeviance> define TF 01:25:04 <KenjiE20|LT> define: TF 01:25:04 <Webster> Terraform, see http://www.openttdcoop.org/wiki/Terraforming 01:25:49 <PublicServer> <SineDeviance> ahh. so we cannot terraform much then? 01:25:56 <PublicServer> <Kenji|LT> that's the idea 01:26:03 <PublicServer> <SineDeviance> okay. but we can terraform a little? 01:26:12 <PublicServer> <Kenji|LT> yea 01:26:19 <PublicServer> <SineDeviance> okay. thanks 01:26:53 <PublicServer> <Kenji|LT> need to double those 01:27:11 <PublicServer> <SineDeviance> like so? 01:27:12 <PublicServer> <Kenji|LT> see bbh07 01:27:18 <PublicServer> <Kenji|LT> and note the bridges 01:28:22 <PublicServer> <SineDeviance> so we always double-up possible chokepoints 01:28:33 <PublicServer> <Kenji|LT> always double up wormholes yea 01:28:48 <PublicServer> <Kenji|LT> you gotta watch the line sync too 01:29:01 <PublicServer> <SineDeviance> this is too advanced for me 01:29:33 <PublicServer> <Kenji|LT> see the sign !sync 01:30:03 <PublicServer> <SineDeviance> ahh i see 01:30:14 <PublicServer> <Thraxian> hmm - big question about BBH03 01:30:20 <PublicServer> <Kenji|LT> shoot 01:30:21 <PublicServer> <Thraxian> it's only for city access, correct? 01:30:29 <PublicServer> <Thraxian> not necessarily for ML loop around city 01:30:52 <PublicServer> <Thraxian> trains should choose the BBH08-BBH06 route or the BBH08-BBH01 if not going to city 01:31:16 <PublicServer> <Kenji|LT> where's that? 01:31:17 <PublicServer> <SineDeviance> you were right, bbh10 is a tough one. there's no good way to sync the lines 01:31:21 <PublicServer> <Thraxian> southeast of cit 01:31:24 <PublicServer> <Thraxian> *y 01:31:33 <PublicServer> <Kenji|LT> no the'trains should take' 01:32:14 <PublicServer> <Thraxian> Sine: look at the bridges in the far NW corner of the map 01:32:33 <PublicServer> <Thraxian> if the bridges are what you're struggling with 01:32:40 <PublicServer> <Thraxian> Kenji: I don't follow... 01:32:55 <PublicServer> <Kenji|LT> there's no such note for the plan 01:33:11 <PublicServer> <SineDeviance> Thraxian: i see, thank you 01:36:24 <PublicServer> <Kenji|LT> thrax; afaict bbh03 is a regulat bbh 01:36:29 <PublicServer> <Kenji|LT> regular* 01:36:35 <PublicServer> <Thraxian> why is it needed, though? 01:36:42 <PublicServer> <Thraxian> the other routes will be faster 01:36:43 *** Zulan has quit IRC 01:36:46 <PublicServer> <Thraxian> unless they clog up[ 01:37:14 <PublicServer> <Kenji|LT> oil ref goods? 01:37:19 <PublicServer> <Thraxian> to city? 01:37:30 <PublicServer> <Kenji|LT> yea 01:37:31 <PublicServer> <Thraxian> if so, my argument still holds 01:37:35 <PublicServer> <Thraxian> city access only 01:38:01 <PublicServer> <Thraxian> my argument is that trains do not use BBH03 to get from BBH08 to BBH06, or to get from BBH08 to BBH01 01:38:46 <PublicServer> <Thraxian> in fact, all three city-access BBHs (03, 01, 08) should be city access only, shouldn't they? 01:38:52 <PublicServer> <Kenji|LT> hmmm, I see what you mean 01:38:56 <PublicServer> <Thraxian> arguably, trains from BBH01 to BBH06 might find the city loop faster, but probably not 01:39:11 <PublicServer> <Thraxian> plus - we want to keep the island "clean" for encouraged city growth 01:39:15 <PublicServer> <SineDeviance> i've finished the bridges at BBH10, take a look please 01:39:28 <PublicServer> <Thraxian> so no industrial trains running THROUGH would be nice. of course, some will have to come TO the city, and we should allow for that 01:39:44 <PublicServer> <Thraxian> bridges look good 01:39:55 <PublicServer> <Thraxian> except that one note by Kenji :) 01:40:03 <PublicServer> <SineDeviance> thanks :D 01:40:13 <PublicServer> <Kenji|LT> np, needs to be 12 tiles 01:40:45 <PublicServer> <SineDeviance> hmm, cant be 12 tiles. landscape wont allow it 01:40:46 <PublicServer> <Kenji|LT> although I'm notsure tl12 pax is such a good idea considering the other towns 01:41:21 <PublicServer> <Kenji|LT> meh, at least 12 is all 01:41:35 <PublicServer> <SineDeviance> ahh, ok. well it's 13 now so that should be okay. thanks 01:41:44 <PublicServer> <Thraxian> you left a signal gap, though 01:41:47 <PublicServer> <Kenji|LT> also thraxs singal gap 01:41:56 <PublicServer> <Kenji|LT> not that anything else is signal'd yet :P 01:42:33 <PublicServer> <Thraxian> looks really good now 01:42:36 <PublicServer> <Kenji|LT> that works 01:42:48 <PublicServer> <SineDeviance> thanks 01:43:03 <PublicServer> <Thraxian> would recommend a seperate rail for BBH07 to BBH10 southbound 01:43:05 <PublicServer> <Kenji|LT> btw I used to MP Ottd with this guy 01:43:08 <PublicServer> <Thraxian> one that goes around the lake 01:43:40 <PublicServer> <Kenji|LT> yea that's a good idea 01:46:10 <PublicServer> <Kenji|LT> then again thrax, bbh 03 and 05 aren't really BBHs 01:46:34 <PublicServer> <Kenji|LT> they act more like SLHs 01:47:05 <PublicServer> <Thraxian> I think that whole city loop is unnecessary 01:47:13 <PublicServer> <Kenji|LT> eh, that whole section confuses me 01:49:11 <PublicServer> <Kenji|LT> hmm, theres no full speed bridges is there? 01:49:15 <PublicServer> <Kenji|LT> at least not yet 01:50:13 <PublicServer> <SineDeviance> bridges are done at bbh10 01:50:31 <PublicServer> <Kenji|LT> looks good 01:50:50 <PublicServer> <SineDeviance> thanks 01:51:29 <PublicServer> <SineDeviance> now the big question. how do we connect westbound to bbh10? 01:51:55 <PublicServer> <Kenji|LT> thrax left you a hint for N->W 01:52:05 <PublicServer> <Kenji|LT> W->S my bad 01:52:19 <PublicServer> <Thraxian> dern - gotta run 01:52:23 <PublicServer> <SineDeviance> ahh, i see 01:52:26 <PublicServer> *** Thraxian has left the game (leaving) 01:52:26 <PublicServer> *** Thraxian has left the game (connection lost) 01:53:02 *** themroc has quit IRC 01:53:17 <PublicServer> <SineDeviance> so i need to take it around the lake 01:53:42 <PublicServer> <Kenji|LT> that'd be the easiest 01:54:02 <PublicServer> <Kenji|LT> remember CL12 01:54:51 <PublicServer> <SineDeviance> wow yeah that CL is off the charts 01:54:57 <PublicServer> <Kenji|LT> heh yea 01:55:13 <PublicServer> <Kenji|LT> giant CLs are a pain 02:01:17 *** Myaz has quit IRC 02:02:00 *** Myaz has joined #openttdcoop 02:02:19 <PublicServer> <Kenji|LT> you can do it with just single points 02:02:36 <PublicServer> <SineDeviance> yeah but double looks more realistic 02:02:59 <PublicServer> <Kenji|LT> heh google Dawlish SeaWall 02:03:23 <PublicServer> <Kenji|LT> it's basically the single point tf land bridge 02:08:26 <PublicServer> <SineDeviance> that looks terrible 02:08:53 <PublicServer> <Kenji|LT> heh, rebuild if you want 02:11:25 <PublicServer> <Kenji|LT> swap the exit back 02:11:42 <PublicServer> <SineDeviance> which one? 02:12:03 <PublicServer> <SineDeviance> but the sync will be out 02:12:16 <PublicServer> <Kenji|LT> you've got a tiny cl there though 02:12:36 <PublicServer> <Kenji|LT> best to do it that way and tweak the rails between 02:12:37 <PublicServer> <SineDeviance> actually, you're right, i see now 02:12:59 <PublicServer> <SineDeviance> it's not needed 02:13:05 <PublicServer> <SineDeviance> look up the line 02:13:08 <PublicServer> <SineDeviance> near the bridges 02:13:14 <PublicServer> <SineDeviance> she 02:13:21 <PublicServer> <SineDeviance> er she'll sync up 02:13:28 <PublicServer> <Kenji|LT> eh, works either way 02:16:44 <PublicServer> <SineDeviance> there we go 02:16:51 *** themroc has joined #openttdcoop 02:17:47 <PublicServer> <SineDeviance> ok, should be complete now 02:17:58 <PublicServer> <Kenji|LT> well that bit :) 02:18:05 <PublicServer> <SineDeviance> yeah :D 02:18:12 <PublicServer> <SineDeviance> do i need to sign it? 02:18:17 <PublicServer> <Kenji|LT> if you like 02:18:48 <PublicServer> <SineDeviance> so this is bbh13 now? 02:19:10 <PublicServer> <Kenji|LT> 13? 02:19:25 <PublicServer> <SineDeviance> we already have bbh12 02:19:34 <PublicServer> <Kenji|LT> this is still 10 02:19:43 <PublicServer> <SineDeviance> ahh 02:31:42 <PublicServer> <SineDeviance> well i think thats all for me tonight 02:31:48 <PublicServer> <SineDeviance> thanks for the game 02:31:53 <PublicServer> <Kenji|LT> okay, np 02:32:04 <PublicServer> <SineDeviance> cu 02:32:07 <PublicServer> <Kenji|LT> o/ 02:32:47 <PublicServer> <SineDeviance> Kenji|LT: when you get a sec check #openttd 02:33:00 <PublicServer> <Kenji|LT> yea I see 02:33:44 <PublicServer> *** Kenji|LT has left the game (leaving) 02:33:44 <PublicServer> *** Kenji|LT has left the game (connection lost) 02:33:45 <PublicServer> *** Game paused (not enough players) 02:34:38 <PublicServer> *** SineDeviance has left the game (leaving) 02:34:38 <PublicServer> *** SineDeviance has left the game (connection lost) 02:37:45 *** Razaekal has joined #openttdcoop 02:37:45 *** Razaekel is now known as Guest120 02:37:45 *** Razaekal is now known as Razaekel 02:37:59 *** StarLite has quit IRC 02:42:06 *** Guest120 has quit IRC 03:44:39 *** KenjiE20|LT has quit IRC 04:02:52 *** themroc has quit IRC 04:30:22 <Seppel> !password 04:30:22 <PublicServer> Seppel: haloed 04:30:25 <PublicServer> *** Sepp has left the game (connection lost) 04:30:35 <Seppel> !password 04:30:35 <PublicServer> Seppel: haloed 04:30:44 <PublicServer> *** Sepp joined the game 04:33:56 <PublicServer> *** Sepp has left the game (leaving) 04:33:56 <PublicServer> *** Sepp has left the game (connection lost) 04:42:45 *** mixrin has joined #openttdcoop 04:53:12 *** Arke_ has joined #openttdcoop 04:54:00 <Arke_> !help 04:54:00 <PublicServer> Arke_: http://www.openttdcoop.org/wiki/IRC_Commands 05:35:18 *** Wolle has quit IRC 05:36:40 *** Wurzel49 has joined #openttdcoop 05:38:10 *** Godde has joined #openttdcoop 05:38:15 <Godde> !players 05:38:17 <PublicServer> Godde: There are currently no clients connected to the server 05:38:20 *** Godde has quit IRC 05:45:11 *** el_B has joined #openttdcoop 05:45:28 <el_B> !password 05:45:28 <PublicServer> el_B: corned 05:45:49 <PublicServer> *** Kalaidos joined the game 05:48:10 *** damalix has joined #openttdcoop 05:48:48 <damalix> !password 05:48:48 <PublicServer> damalix: corned 05:49:18 <PublicServer> *** Game unpaused (enough players) 05:49:26 <PublicServer> *** Damalix joined the game 05:50:32 <PublicServer> <Damalix> Hi 05:50:35 <PublicServer> <Kalaidos> Hi 05:51:40 *** Xeryus|bnc is now known as XeryusTC 05:51:46 <PublicServer> *** Sepp joined the game 06:05:58 *** mixrin has quit IRC 06:08:52 *** DJNekkid has quit IRC 06:14:27 <PublicServer> *** Sepp has left the game (leaving) 06:14:27 <PublicServer> *** Sepp has left the game (connection lost) 06:26:09 <PublicServer> *** Kalaidos has joined spectators 06:26:09 <PublicServer> *** Game paused (not enough players) 06:26:19 <PublicServer> <Kalaidos> oh 06:26:23 <PublicServer> <Kalaidos> were you building? 06:26:31 <damalix> don't worry 06:26:40 <damalix> I'll come back later 06:26:44 <PublicServer> <Kalaidos> ok 06:27:32 <PublicServer> <Damalix> I'll make some tea :D 06:27:45 <PublicServer> *** Damalix has joined spectators 06:27:53 <PublicServer> *** Damalix has joined company #1 06:28:01 <PublicServer> *** Damalix has joined spectators 06:33:29 <PublicServer> *** Damalix has left the game (leaving) 06:33:29 <PublicServer> *** Damalix has left the game (connection lost) 06:48:57 *** Venxir has joined #openttdcoop 06:51:33 <PublicServer> *** Kalaidos has left the game (leaving) 06:51:33 <PublicServer> *** Kalaidos has left the game (connection lost) 06:55:46 *** el_B has quit IRC 07:01:42 *** Wurzel49 has quit IRC 07:09:23 *** Zr40 has quit IRC 07:49:10 *** SineDeviance has quit IRC 07:51:28 *** Wurzel49 has joined #openttdcoop 07:57:54 *** damalix has quit IRC 08:09:22 *** damalix has joined #openttdcoop 08:16:35 <damalix> !password 08:16:35 <PublicServer> damalix: hellos 08:16:46 <PublicServer> *** Damalix joined the game 08:46:10 *** Polygon has joined #openttdcoop 08:59:40 *** Progman has joined #openttdcoop 09:00:01 *** Arke_ has quit IRC 09:14:23 <PublicServer> *** Damalix has left the game (leaving) 09:14:23 <PublicServer> *** Damalix has left the game (connection lost) 09:17:34 *** Polygon has quit IRC 09:28:02 *** Wurzel49 has quit IRC 09:36:00 *** theholyduck has joined #openttdcoop 09:36:41 <Mark> morning 09:36:52 <damalix> 'morning Mark 09:38:16 <theholyduck> !password 09:38:17 <PublicServer> theholyduck: nodded 09:38:28 <PublicServer> *** theholyduck joined the game 09:38:34 <PublicServer> * theholyduck takes a look around 09:47:05 *** ODM has joined #openttdcoop 09:47:05 *** ChanServ sets mode: +o ODM 09:50:58 *** themroc has joined #openttdcoop 09:52:09 <PublicServer> *** theholyduck has joined spectators 09:56:26 <tneo> !password 09:56:26 <PublicServer> tneo: plumps 09:56:40 <PublicServer> *** tneo joined the game 10:00:11 *** mixrin has joined #openttdcoop 10:00:55 <PublicServer> *** tneo has joined company #1 10:02:28 <damalix> !password 10:02:28 <PublicServer> damalix: plumps 10:02:51 <PublicServer> *** Game unpaused (enough players) 10:02:57 <PublicServer> *** Damalix joined the game 10:10:29 *** Booth has joined #openttdcoop 10:10:49 <Booth> !password 10:10:49 <PublicServer> Booth: innate 10:10:57 <PublicServer> *** Chris Booth joined the game 10:11:09 <PublicServer> <Damalix> Hi Chris 10:11:13 <PublicServer> <Chris Booth> hello 10:11:18 <PublicServer> <tneo> hi 10:11:31 <PublicServer> <Chris Booth> can i point 1 thing out? 10:11:37 <PublicServer> <Damalix> yep 10:11:49 <PublicServer> <Chris Booth> TL 12 at 300KP/h is a stupid idea 10:12:12 <Mark> aren't TGVs tilting? 10:12:19 <PublicServer> <Chris Booth> no 10:12:25 <PublicServer> <Damalix> at least not IRL 10:12:42 <PublicServer> <Chris Booth> they dont in Openttd either 10:13:10 <PublicServer> <Chris Booth> but not all tracks need to be TL12 10:13:26 <PublicServer> <Chris Booth> only pax lines 10:13:31 <PublicServer> <Chris Booth> we could make waypoints 10:13:34 <PublicServer> <tneo> goods 2 10:13:49 <PublicServer> <Chris Booth> goods dont go 300KPH 10:15:08 <PublicServer> <Chris Booth> good will go 225 KM/h at most 10:16:35 <PublicServer> <Chris Booth> the MU wagons can only have mail pax or valuables 10:16:52 <PublicServer> <Chris Booth> so they goods will be limited to 225KM/h 10:17:31 <Booth> @wiki 2cc 10:17:33 <Webster> Search results - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=2cc 10:20:35 <PublicServer> *** Chris Booth has left the game (leaving) 10:20:35 <PublicServer> *** Chris Booth has left the game (connection lost) 10:28:32 *** Booth has quit IRC 10:31:31 <Seppel> !password 10:31:31 <PublicServer> Seppel: pedals 10:31:45 <PublicServer> *** Sepp joined the game 10:41:20 <PublicServer> <tneo> lunch 11:03:00 <PublicServer> *** tneo has left the game (leaving) 11:03:00 <PublicServer> *** tneo has left the game (connection lost) 11:05:13 <PublicServer> *** theholyduck has joined company #1 11:05:15 <PublicServer> <theholyduck> yo 11:05:21 <PublicServer> <Damalix> yop 11:07:38 *** KenjiE20 has joined #openttdcoop 11:07:38 *** ChanServ sets mode: +o KenjiE20 11:08:05 <PublicServer> *** theholyduck has left the game (connection lost) 11:08:18 <theholyduck> :O, my game just crashed while i was doing nothing 11:08:50 <theholyduck> !password 11:08:50 <PublicServer> theholyduck: leeway 11:09:17 <PublicServer> *** theholyduck joined the game 11:11:17 <PublicServer> <theholyduck> hmm, why is there a hole in the middle of 1 of the lines? 11:11:34 <PublicServer> <theholyduck> guessing it stumped against some industry that later got shut down? 11:12:26 <KenjiE20> most likely 11:13:31 <Ammler> does someone know a good email client for the server which allows transfer between 2 mail accounts? 11:13:38 <Ammler> (can be webmail) 11:13:50 <Ammler> could also be s console tool 11:14:01 <PublicServer> <theholyduck> wouldnt most of the unix mail clients let you do that? 11:14:12 <PublicServer> <theholyduck> just saying 11:14:37 <KenjiE20> i presume he means import/export rather than just fw to blah@localhost 11:14:40 <Ammler> theholyduck: example? 11:14:56 <PublicServer> <theholyduck> i never really bothered USING any of them 11:15:12 <PublicServer> <theholyduck> i just know that in general all unix tools lets you move stuff wherever 11:15:16 <Ammler> KenjiE20: yes, I like to transfer grom gmail.com to ammler.ch :-) 11:15:28 <PublicServer> <theholyduck> gmail can forward 11:15:37 <KenjiE20> he's migrating 11:15:47 <Ammler> theholyduck: keep quite :P 11:15:56 <Ammler> quiet 11:15:58 <theholyduck> :P 11:16:01 <KenjiE20> so wants to shift exisiting emails, without having to forward everyone 11:16:13 <KenjiE20> +/s 11:16:41 <Ammler> checking mutt 11:17:15 <theholyduck> meh, id just tell gmail to forward any mails it got to my new mail account, and then as i got emails. make people use my new one 11:17:17 <theholyduck> but thats just me 11:17:29 <KenjiE20> afaik, most localhost mail stuff is all kept together in a /mail dir somewhere 11:17:42 <PublicServer> *** theholyduck has left the game (connection lost) 11:17:50 <theholyduck> hmm 11:17:53 <theholyduck> my game keeps crashing 11:18:11 <theholyduck> "Reason: Assertion failed at ..\src\strings.cpp:672: i != NULL" 11:18:26 <theholyduck> time to go take a look at the bug tracker 11:18:31 <SmatZ> theholyduck: turn off news about industry production changes 11:18:32 <Ammler> theholyduck: I have a lot subfolders which would go lost 11:18:43 <SmatZ> it's fixed already 11:18:45 <theholyduck> SmatZ, aah 11:18:54 *** seandasheep has joined #openttdcoop 11:18:55 <Ammler> I don't like to resort everything again 11:19:01 <theholyduck> SmatZ, well i wasnt going to REPORT it 11:19:04 <theholyduck> just take a look around 11:19:08 <theholyduck> see if anyone had the issue before 11:19:51 <SmatZ> theholyduck: ok :) 11:19:52 <planetmaker> theholyduck, obviously. As it's a bug which is already fixed 11:20:10 <theholyduck> SmatZ, where DO i turn that off? 11:20:18 <theholyduck> somewhere under advanced settings i guess 11:20:19 <seandasheep> !password 11:20:19 <PublicServer> seandasheep: balder 11:20:31 <PublicServer> *** seandasheep joined the game 11:20:38 <SmatZ> theholyduck: in the news settings... the second toolbar item from the right I think 11:20:58 <seandasheep> you talking about subsidy messages 11:21:19 <theholyduck> SmatZ, found it 11:21:22 <theholyduck> thanks 11:21:25 <SmatZ> seandasheep: them too :) but production changes trigger that more often 11:21:28 <planetmaker> SmatZ, do you know your ways with makefiles? 11:21:35 <planetmaker> GRF_DATE = $(shell date -u +%d.%m.%Y) 11:21:41 <SmatZ> planetmaker: no... 11:22:00 <planetmaker> ^^ having such line in a rule doesn't work. Outside it's fine. Any easy way to define a variable in a rule? 11:22:04 <planetmaker> hm.. ok :) 11:22:08 <KenjiE20> ammler, the three mail systems that come with config modules in webmin are postfix, qmail, and webmins own 11:22:09 <SmatZ> sorry :( 11:22:21 <planetmaker> np :) 11:22:29 <KenjiE20> dunno if that helps 11:22:32 <theholyduck> !password 11:22:32 <PublicServer> theholyduck: balder 11:22:45 <PublicServer> *** theholyduck joined the game 11:22:58 <theholyduck> lawd, i hate playing anything on windows.. 11:23:12 <Ammler> planetmaker: define it outside and use the var in the rule 11:23:17 <theholyduck> no "middle click to paste" makes me insane 11:23:47 <planetmaker> Ammler, that's possible in this case. But not with md5sums of generated files :) 11:24:22 <PublicServer> <theholyduck> if i see somene that most definitly cocked up some signals 11:24:24 <Ammler> KenjiE20: how should that help? 11:24:24 <PublicServer> <theholyduck> do i fix it? 11:24:45 <KenjiE20> i dunno, more programs to checkout to see if they'll do the job? 11:25:28 <Ammler> it is a one time job, I export/import and then my gmail account will be forwarded 11:26:01 <Ammler> if mutt doesn't do the job, I will go over my local KMail 11:26:04 <KenjiE20> well afaik usermail on linux all lives in /var/spool/mail/{user} 11:26:23 <Ammler> KenjiE20: yep? 11:26:29 <KenjiE20> so as long as you can find a tool to import you can use whatever afterward 11:26:54 <Ammler> I use already postfix/dovecot on my server, 11:28:28 <Ammler> I have already a new mailsystem :-) 11:28:37 <KenjiE20> ahh 11:28:42 <Ammler> guess what? 11:28:52 <Ammler> gmail :-) 11:29:03 <Ammler> www.google.com/apps 11:29:29 <Ammler> but the bad thing, you can't import your old account 11:30:40 <Ammler> maybe I just drop my old structure 11:30:52 <Ammler> and use the moment for "cleaning" 11:31:35 <Xaroth> think i completed the newgrf display again, haw haw haw haw 11:31:44 <KenjiE20> heh, I hate email clients, they need to figure out a better way 11:32:02 <Ammler> I use web only anymore. 11:32:12 <KenjiE20> atm that's all I'm doing 11:32:31 <KenjiE20> hoping that TB3 might end up nicer than most 11:34:01 <PublicServer> <seandasheep> BBH 01 Complete, now to signal it !!! :) 11:34:23 <PublicServer> <theholyduck> :D 11:34:30 <PublicServer> <theholyduck> that thing is a beast 11:34:50 <PublicServer> <theholyduck> by mystandards anyway 11:34:53 <PublicServer> <seandasheep> It basically swallows the South East corner of the map 11:35:07 <PublicServer> <seandasheep> It is by mine too 11:35:25 <PublicServer> <seandasheep> I haven't actually built a 4 way yet :p 11:35:37 <PublicServer> <theholyduck> i guess i could help signal it, i mean, how hard can it be :P 11:35:57 <PublicServer> <seandasheep> it should only need block signals and prios 11:36:13 <KenjiE20> heh, the entire plan basically turns the map into one big BBH :P 11:36:13 <PublicServer> <seandasheep> if BBH's have prios 11:41:26 <PublicServer> <theholyduck> hey sean 11:41:28 <PublicServer> <seandasheep> yh 11:41:43 <PublicServer> <theholyduck> i have this "problem" 11:41:46 <PublicServer> <theholyduck> i think anyway 11:41:49 <PublicServer> <seandasheep> ok? 11:41:57 <PublicServer> <theholyduck> take a look at !!take a look :P 11:42:01 <PublicServer> <theholyduck> i'll delete the sign in a jiffie 11:42:12 <PublicServer> <seandasheep> yh? 11:42:21 <PublicServer> <seandasheep> what's the probmlem? 11:42:24 <PublicServer> <theholyduck> you cant place signals properlly on it :P 11:42:33 <PublicServer> <theholyduck> 1 of the tunels dont get a signal after its exit 11:42:39 <PublicServer> <seandasheep> oh 11:42:44 <PublicServer> <seandasheep> yh, i see 11:43:18 <PublicServer> <seandasheep> there 11:43:23 <PublicServer> <theholyduck> well now its the same thing on the entrance 11:43:26 <PublicServer> <theholyduck> but i guess you could use pbs for that? 11:43:44 <PublicServer> <seandasheep> ok, there 11:43:48 <PublicServer> <seandasheep> :) 11:43:57 <PublicServer> <theholyduck> i could have done that myself, i was just wondering if there was any good reason for why it was that way 11:44:06 <PublicServer> <seandasheep> no, not really 11:44:16 <PublicServer> <seandasheep> not in this case, just I prefer tunnels 11:44:29 <PublicServer> <seandasheep> and didn't spot the error 11:45:51 <PublicServer> <theholyduck> simlar problem under the bbh01 sign 11:45:56 <PublicServer> <theholyduck> though maybe not 11:46:04 <PublicServer> <seandasheep> where? 11:46:11 <PublicServer> <theholyduck> the 2 bridges 11:46:12 <PublicServer> <seandasheep> oh yh 11:46:19 *** Wurzel49 has joined #openttdcoop 11:46:25 <PublicServer> <seandasheep> hmm, one sec 11:47:54 <PublicServer> <seandasheep> ok, fixed 11:48:09 <PublicServer> <seandasheep> that also avoids a merge before split :) 11:50:54 <PublicServer> <theholyduck> hey sean, isnt loong entrances before the tunels bad? 11:51:16 <PublicServer> <seandasheep> shouldn't be 11:51:27 <PublicServer> <seandasheep> if there is, it is to avoiding desyncs 11:51:35 <PublicServer> <theholyduck> ok 11:53:21 <PublicServer> <theholyduck> i think we got em all 11:53:26 <PublicServer> <seandasheep> same 11:54:56 <PublicServer> <theholyduck> soo whats that mad 5 way junction thingy ? 11:55:15 <PublicServer> <seandasheep> a BBH 11:55:47 <PublicServer> <theholyduck> scaled down alot eh:P 11:55:52 <PublicServer> <seandasheep> :) 11:56:58 <PublicServer> <theholyduck> i love how little space there is between bbh1 and bbh10 11:57:27 <PublicServer> <seandasheep> They actually merge on the 10 exit and 1 entrance :) 11:58:15 <PublicServer> <seandasheep> I want to see trains on it now :) 11:58:30 <PublicServer> <theholyduck> well there are still more bbh's to build 11:58:33 <PublicServer> <theholyduck> or so it seems 11:58:56 <PublicServer> <theholyduck> sean, you're the one working on 04? 11:58:57 <PublicServer> <seandasheep> and the stations 11:59:21 <PublicServer> <seandasheep> where is 04? 11:59:32 <PublicServer> <theholyduck> under the BBH 04 sign 11:59:41 <PublicServer> <seandasheep> it isn't on the plan... 11:59:58 <PublicServer> <seandasheep> oh, i see it. That isn't me 12:00:01 <PublicServer> <theholyduck> well its bbh05 on the plan 12:01:52 <PublicServer> <seandasheep> Where is BBH 2? 12:02:10 <PublicServer> <theholyduck> hmm 12:02:15 <PublicServer> <theholyduck> doesnt seem to exist on the plan 12:02:17 <PublicServer> <Damalix> on the island 12:02:25 <PublicServer> <seandasheep> oh yh 12:03:15 <PublicServer> <seandasheep> I'm gonna build the lumber mil;l station 12:03:55 <PublicServer> <theholyduck> doesnt seem to be enough spce to build it according to plan :P 12:04:11 <PublicServer> <seandasheep> Oh, there is 12:04:12 <PublicServer> <theholyduck> its suposed to be a loop so that you can connect around it right? 12:04:19 <PublicServer> <theholyduck> well "loop" 12:04:30 <PublicServer> <seandasheep> hmm, yh. I see what you mean 12:04:40 <PublicServer> <theholyduck> the lines comming from down south 12:04:51 <PublicServer> <theholyduck> direclty out of bbh01 12:04:59 <PublicServer> <seandasheep> yh 12:05:40 <PublicServer> <seandasheep> I think it would be easier making a BBH on where it looks like the lines from BBH 01 will meet, then making the lumber mill station one way 12:10:33 *** DJNekkid has joined #openttdcoop 12:17:59 *** Polygon has joined #openttdcoop 12:32:01 <PublicServer> <Damalix> :( 12:32:08 <PublicServer> <seandasheep> ?? 12:32:31 <PublicServer> <Damalix> our factory will be closing :p 12:32:39 <PublicServer> <theholyduck> lal 12:32:45 <PublicServer> <theholyduck> just build a new one? 12:32:48 <PublicServer> <seandasheep> we can build another 12:33:05 <PublicServer> <Damalix> yep, when trains will run :p 12:35:22 <PublicServer> <seandasheep> ok, got the exits sorted 12:36:02 <PublicServer> <theholyduck> hey sean 12:36:05 <PublicServer> <seandasheep> yh 12:36:11 <PublicServer> <theholyduck> take a look at !practice 12:36:17 <PublicServer> <theholyduck> is this how he ment the coaldrop should be built? 12:36:26 <PublicServer> * theholyduck was just extrapolating from the drawing :P 12:36:33 <PublicServer> <seandasheep> yh 12:36:34 <PublicServer> *** Sepp has left the game (leaving) 12:36:34 <PublicServer> *** Sepp has left the game (connection lost) 12:36:49 <PublicServer> <seandasheep> that's how basically 12:37:18 <PublicServer> <Damalix> won't this design with CH = 8 take a looot of space ? 12:37:19 <PublicServer> <theholyduck> just bigger and with some presignal "magic" ? 12:37:46 <PublicServer> <seandasheep> CL8? 12:37:53 <PublicServer> <Damalix> CL = 8 or 12 12:38:09 <PublicServer> <Damalix> on coal drop, CL = 8 12:38:18 <PublicServer> <seandasheep> CL 8 for drops, CL 12 for pickups and BBH's 12:39:16 <PublicServer> <seandasheep> Can I delete Definghill? 12:39:45 <PublicServer> <seandasheep> Or should I go round 12:40:06 <PublicServer> <theholyduck> i dont think anyone really cares :P 12:40:12 <PublicServer> <seandasheep> lol 12:40:13 <PublicServer> <theholyduck> werent we going with 3 city hookups right? 12:40:41 <PublicServer> <seandasheep> According to plan we don't need Definghill 12:40:49 <PublicServer> <theholyduck> yeah, lets wipe it then? 12:41:14 <PublicServer> <theholyduck> also, isnt your factory pickup entry a bit too long if you dong? 12:41:15 <PublicServer> <seandasheep> It might not be in the way actually 12:41:18 <PublicServer> <theholyduck> *dont 12:41:45 <PublicServer> <theholyduck> hmm 12:41:47 <PublicServer> <seandasheep> yh, youre right, it's gonno be gone 12:41:58 <PublicServer> <theholyduck> why do almost ALL our bridge over waters 12:42:01 <PublicServer> <theholyduck> 'have signals the wrong way around? 12:42:12 <PublicServer> <theholyduck> this will be the third and 4th i fix 12:42:25 <PublicServer> <seandasheep> you sure they are wrong? 12:42:28 <PublicServer> <theholyduck> yes 12:42:29 <PublicServer> <seandasheep> where? 12:42:43 <PublicServer> <theholyduck> at !WRONG 12:42:49 <PublicServer> <seandasheep> oh yh 12:42:55 <PublicServer> <theholyduck> and same at the other bridge overs 12:42:56 <PublicServer> <seandasheep> they are defo wrong 12:43:01 <PublicServer> <theholyduck> they all got signals the wrong way around 12:43:37 <PublicServer> <theholyduck> fixed 12:43:45 <PublicServer> <seandasheep> ok, gd 12:44:00 <PublicServer> <theholyduck> i had to fix some other ones for sync earlier aswell 12:44:07 <PublicServer> <theholyduck> i'm going to go take a lok at some more 12:44:14 <PublicServer> <seandasheep> ok gdgd 12:45:06 <PublicServer> <theholyduck> hmm you dont need presignals on the bridge segments right? 12:45:11 <PublicServer> <theholyduck> especially not 2 way pre-signals 12:45:11 <PublicServer> <seandasheep> no 12:45:28 <PublicServer> <seandasheep> they work themselves out 12:45:39 <PublicServer> <theholyduck> new pathfinder is <3 12:45:50 <PublicServer> <seandasheep> :) 12:46:50 <PublicServer> <Damalix> There should be an auto-hub-signalling function in ottd :p 12:47:15 <PublicServer> <seandasheep> That is a great idea! :) Save so much time 12:47:16 <PublicServer> <theholyduck> would be a bit of a pain to write :P 12:47:37 <PublicServer> <theholyduck> but i guess if you signaled all the entrances and all the exits 12:47:49 <PublicServer> <theholyduck> writing something that figured out what to put in the middle 12:47:53 <PublicServer> <theholyduck> woudlnt be THAT hard 12:48:29 <KenjiE20> holy, what you've actually done up at bbh10 is break the CL 12:48:35 <PublicServer> <theholyduck> i did? 12:48:57 <KenjiE20> Western most L set of bridges 12:49:05 <KenjiE20> it's CL10 not 12 12:49:39 <PublicServer> <theholyduck> hmm, i havent done anything at bbh10 12:49:53 <KenjiE20> oh 09 12:49:56 <KenjiE20> it USED to be 10 12:49:58 <PublicServer> <seandasheep> How acan you even see in this game :0 12:50:09 <KenjiE20> pulled the autosave down 12:50:15 <PublicServer> <theholyduck> aah, 12:50:20 <PublicServer> <theholyduck> i DID fix some signals that was the wrong way aorund there 12:50:22 <PublicServer> <seandasheep> oh, why not just join?? 12:50:39 <PublicServer> <theholyduck> then thought i might as well do something more, might have cocked that up 12:50:47 <KenjiE20> cause I'm eating a chunk of bandwidth and'll just die 12:50:55 <PublicServer> <seandasheep> There is a CL 10 and CL 9 thre 12:51:51 <KenjiE20> there's a couple 8's buried in tneo main body of the junction 12:51:55 <PublicServer> <Damalix> BBH02 should be ok, I tried to check for CL and desyncs, but I'm not sure of it though 12:52:06 <PublicServer> <seandasheep> and an 11 12:52:14 <KenjiE20> there's also a desync far east 12:52:17 <PublicServer> <seandasheep> and another 10 12:52:32 <PublicServer> <seandasheep> and far north 12:52:39 <KenjiE20> yep 12:53:04 <PublicServer> <seandasheep> aw c'mon tneo, It's only a three wa, shouldn't be too hard :p 12:53:39 <PublicServer> <seandasheep> although, it is built on a lake 12:54:22 <KenjiE20> 02 looks good from where I'm sitting 12:54:50 <PublicServer> <theholyduck> how can you even see it? 12:55:02 <KenjiE20> although 12:55:04 <PublicServer> <seandasheep> magic 12:55:22 <KenjiE20> the line under 281x278 might be one tile short and be slow 12:55:39 <PublicServer> <seandasheep> how do you get the coords? 12:55:45 <KenjiE20> query tool 12:55:52 <PublicServer> <seandasheep> oh 12:55:58 <KenjiE20> it's the flat join on the northern most merge 12:56:32 <PublicServer> <seandasheep> oh yh 12:56:40 <KenjiE20> it's only 11tiles long before it becomes 3 turns 12:56:45 <PublicServer> <seandasheep> yh 12:57:12 <PublicServer> <seandasheep> ok, fixed now 12:57:21 <PublicServer> <seandasheep> Can you check BBH 01? 12:57:38 <PublicServer> <theholyduck> the gigantic junction of doom 12:57:58 <KenjiE20> 425x380 12:58:09 <KenjiE20> entrance to a tunnel is most definately slow 12:58:38 <PublicServer> <seandasheep> oh yh 12:58:49 <PublicServer> <seandasheep> fixed 12:59:19 <PublicServer> <theholyduck> NOW its fixed :P 12:59:25 <KenjiE20> nothing else glaring 12:59:36 <KenjiE20> although those land bridges could be neatened up a little 12:59:37 <PublicServer> <seandasheep> ok, nice 12:59:49 <KenjiE20> oh wait a de-sync 12:59:57 <PublicServer> <seandasheep> nooooooooooooooooo 12:59:57 <KenjiE20> 398x336 13:00:18 <PublicServer> <seandasheep> oh yh 13:01:23 <KenjiE20> still got that slow at bbh09 13:01:37 <PublicServer> <seandasheep> There are millions of slows 13:02:15 <PublicServer> <theholyduck> gigantic junction of doom is a catchy nickname 13:02:21 <KenjiE20> 323x300... ick 13:02:53 <PublicServer> <seandasheep> ah yh 13:04:07 <PublicServer> <theholyduck> i wish scrollto worked on tile co-ordinates 13:04:20 <PublicServer> <theholyduck> instead of decimal/hexadecimal name 13:05:02 <KenjiE20> good point, I'll give both :P 13:05:28 <PublicServer> <Damalix> I'm out for a while, feel free to pannel or correct if you find anything else in bbh02 13:07:25 <PublicServer> <seandasheep> ok, 01 fixed 13:07:41 <KenjiE20> you may want to drag a quick e-rail convert over BBH01 13:07:49 <PublicServer> <theholyduck> soo about the guy using pbs' on his bridge stuff 13:07:52 <KenjiE20> I see non OLE sections 13:08:06 <PublicServer> <theholyduck> should i make it normal signals? 13:08:31 <PublicServer> <seandasheep> did one over whole map, found at least one bit of track 13:08:33 <KenjiE20> might as well, there's space for it 13:09:32 <KenjiE20> 37x271(0x21C25) is CL10 13:09:33 <KenjiE20> still 13:09:49 <KenjiE20> 37x270* 13:10:05 <PublicServer> <theholyduck> whats it supposed to be? 13:10:11 <KenjiE20> 12 13:10:23 <PublicServer> <theholyduck> better? 13:10:27 <PublicServer> <seandasheep> yh 13:10:47 <PublicServer> <seandasheep> how dya quick jump to the hexadecimal thingies? 13:10:54 <PublicServer> <theholyduck> open console 13:10:59 <PublicServer> <theholyduck> type scrollto and then the hex 13:10:59 <KenjiE20> console -> scrollto 13:11:07 <PublicServer> <seandasheep> ok 13:11:27 <KenjiE20> ick pre signals on MLs 13:11:40 <PublicServer> <theholyduck> i've been trying to fix that as i found em 13:11:53 <KenjiE20> bbh 08 13:12:02 <PublicServer> <theholyduck> i'll get right on it 13:12:21 <KenjiE20> there's three sets i think 13:12:36 <PublicServer> <seandasheep> I haven't found any yet 13:12:41 <PublicServer> <theholyduck> hmm 13:12:43 <PublicServer> <theholyduck> i fixed those 13:12:53 <PublicServer> <theholyduck> half of them 20 minutes ago 13:12:54 <PublicServer> <seandasheep> that's why 13:12:56 <PublicServer> <theholyduck> the rest 5 mins ago 13:12:57 <KenjiE20> 148x112 (0xE094) signal gap 13:13:36 <PublicServer> <theholyduck> fixed 13:14:15 <PublicServer> <seandasheep> We are going to have o build Kinningley stations soon 13:14:47 <PublicServer> <theholyduck> and move the network plan? 13:15:00 <PublicServer> <theholyduck> i can move it to my !practice area 13:15:05 <KenjiE20> eh, just distant it onto the existing ones and build it next to it 13:15:06 <PublicServer> <seandasheep> We will have to move it sooner or later 13:17:13 <SmatZ> theholyduck: see r16432 13:17:26 <KenjiE20> [14:17] #openttd: <CIA-3> OpenTTD: smatz * r16432 /trunk/src/console_cmds.cpp: -Feature(tte): use 'scrollto x y' in console to scroll to tile with given coordinates 13:17:35 <KenjiE20> hehe 13:17:44 <KenjiE20> "the walls have ears" 13:17:47 <SmatZ> :o) 13:17:59 <PublicServer> <theholyduck> soo you added it :D 13:18:40 <KenjiE20> btw smatz did you ever look at FS 2760? 13:19:15 <SmatZ> KenjiE20: err sorry :( 13:19:43 <KenjiE20> iirc alberth looked and dismissed it, but I figure you'd see the use for it :P 13:20:04 <KenjiE20> tbh I'm not bothered if it's trunked or not 13:20:24 <PublicServer> <theholyduck> you cocked up a bit 13:20:25 <PublicServer> <theholyduck> :P 13:20:47 <PublicServer> <seandasheep> I did? 13:20:48 <PublicServer> <theholyduck> its SUPPSOSED to be like how i just made it 13:21:00 <PublicServer> <theholyduck> you're 1 tile in the wrong place 13:21:05 <PublicServer> <seandasheep> no, you are 13:21:23 <PublicServer> <theholyduck> no 13:21:24 <PublicServer> <seandasheep> hmm 13:21:29 <PublicServer> <theholyduck> im right 13:21:36 <PublicServer> <theholyduck> i measure on the model than draw the same on this one 13:21:41 <PublicServer> <seandasheep> same 13:21:42 <KenjiE20> NO U!!!! 13:21:43 <KenjiE20> :P 13:21:44 <PublicServer> <theholyduck> :P 13:21:47 <PublicServer> <seandasheep> :) 13:22:10 <PublicServer> <seandasheep> Where have I gone wrong though 13:22:19 <PublicServer> <theholyduck> i have the same question 13:22:25 <PublicServer> <seandasheep> Tneo's model is wrong :p 13:22:41 <PublicServer> <theholyduck> err 13:22:44 <PublicServer> <theholyduck> i cocked up 13:22:58 <PublicServer> <seandasheep> lol 13:23:07 <PublicServer> <theholyduck> no 13:23:08 <PublicServer> <theholyduck> hmm 13:23:37 <KenjiE20> confoooosion 13:23:39 <PublicServer> <theholyduck> i found my mistake 13:24:02 <PublicServer> <seandasheep> ah yh :P 13:24:25 <Ammler> !dl 13:24:26 <PublicServer> Ammler: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 13:24:28 <PublicServer> <theholyduck> now its more right 13:24:36 <Ammler> !dl lin64 13:24:36 <PublicServer> Ammler: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-linux-generic-amd64.tar.bz2 13:25:51 <PublicServer> <theholyduck> why are you recreating his mistake? 13:25:54 <PublicServer> <theholyduck> well you removed it agian 13:25:56 <PublicServer> <theholyduck> but still 13:25:57 <PublicServer> <seandasheep> dno 13:26:21 <PublicServer> <theholyduck> time to start replicating some signs and stuff 13:26:28 <PublicServer> <seandasheep> fun fun fun 13:26:55 *** ^Spike^ has joined #openttdcoop 13:27:16 <PublicServer> <theholyduck> you know 13:27:23 <PublicServer> <theholyduck> why dont we put thhe extra info 13:27:25 <PublicServer> <theholyduck> on the SIDE? 13:27:32 <PublicServer> <theholyduck> so that its easier to put map markings 13:27:35 <PublicServer> <theholyduck> on the map 13:27:36 <^Spike^> !password 13:27:36 <PublicServer> ^Spike^: tussle 13:27:44 <PublicServer> <seandasheep> yh 13:27:48 <PublicServer> <seandasheep> good thinking 13:28:08 <PublicServer> *** Kenji joined the game 13:28:19 <PublicServer> <seandasheep> why didn't you just join before? 13:28:22 <PublicServer> *** ^Sp1ke^ joined the game 13:28:38 <PublicServer> <Kenji> because now I've freed up just enough bandwidth 13:29:07 <PublicServer> <seandasheep> ok 13:29:22 <PublicServer> <Kenji> you obviously weren't listening when I said that earlier :P 13:29:38 <PublicServer> <seandasheep> hmm, obviously not 13:33:27 <PublicServer> <theholyduck> i like this plan :P 13:33:30 <PublicServer> <theholyduck> so many hubs 13:34:03 <PublicServer> <Kenji> MBBH (Map BBH) 13:34:11 <PublicServer> <Damalix> there will be more hubs than lines 13:34:48 <PublicServer> <theholyduck> hmm 13:34:54 <PublicServer> <theholyduck> why is there more cities connected 13:34:58 <PublicServer> <theholyduck> than in the pax orders? 13:35:35 <PublicServer> <Kenji> there aren't any cities connected yet 13:35:41 <PublicServer> <theholyduck> well yes 13:35:44 <PublicServer> <theholyduck> but on the plan 13:36:15 <PublicServer> <^Sp1ke^> what is the CL then btw 13:36:27 <PublicServer> *** Kenji has left the game (connection lost) 13:36:30 <KenjiE20> boom 13:36:50 <PublicServer> <seandasheep> 12 13:36:55 <PublicServer> <^Sp1ke^> ah 13:40:53 *** Wurzel49 has quit IRC 13:41:47 <PublicServer> <theholyduck> wtf does medium TF mean? 13:42:19 <PublicServer> <seandasheep> It means we can TF a bit, but not flatten the map 13:42:26 <PublicServer> <theholyduck> ah 13:42:27 <PublicServer> <theholyduck> terraform 13:42:31 <PublicServer> <seandasheep> So no landbridges except BBH's 13:42:33 <KenjiE20> seems to mean landbridging for CL is allowed 13:42:58 <PublicServer> <theholyduck> and now the entire plan has been copied and made easier to read 13:45:10 <PublicServer> <theholyduck> should i just delete the other plan? 13:45:24 <PublicServer> <seandasheep> yh, if everything is copied 13:45:29 <PublicServer> <seandasheep> delete booths too 13:45:41 <PublicServer> <theholyduck> allready delete the one i copied 13:45:48 <PublicServer> <theholyduck> but yeah, i'l kill his of aswell 13:45:58 <PublicServer> <seandasheep> ok 13:46:56 <PublicServer> <theholyduck> i think our version is much more readable 13:47:11 <PublicServer> <seandasheep> yh 13:47:36 <PublicServer> <seandasheep> The signs aren't mixed 13:48:03 <PublicServer> <theholyduck> never use 3 signs to say what can be done with 1P 13:48:08 <PublicServer> <theholyduck> thats my motto anyway 13:48:18 <PublicServer> <seandasheep> what? 13:48:27 <PublicServer> <theholyduck> lll along the coast 13:48:31 <PublicServer> <theholyduck> was 3 signs on his 13:48:34 <PublicServer> <theholyduck> to explain why :P 13:48:40 <PublicServer> <seandasheep> oh, nice 13:48:43 <PublicServer> <theholyduck> but if it just says lll along the coast 13:48:47 <PublicServer> <theholyduck> people will stick to it 13:48:50 <PublicServer> <seandasheep> yh 13:48:55 <PublicServer> <theholyduck> and makes the entie thing more readable 13:49:16 <PublicServer> <theholyduck> hmm 13:49:24 <PublicServer> <seandasheep> Ok, lets build Kinningly pax station 13:49:25 <PublicServer> <theholyduck> maybe i should try my hand at building something 13:49:34 <PublicServer> <seandasheep> ^^^ 13:49:35 <PublicServer> <theholyduck> :D 13:49:48 <PublicServer> <theholyduck> entrance and exits at both sides? 13:49:58 <PublicServer> <seandasheep> yh 13:50:29 <PublicServer> <theholyduck> kinningley south allready covers a fair bit of the city 13:50:38 <PublicServer> <seandasheep> Might as well just use that station 13:50:39 <PublicServer> <theholyduck> the innermoast bits anyway 13:51:51 <PublicServer> <seandasheep> 12*15 big enough? :) 13:51:56 <PublicServer> <theholyduck> should be 13:52:17 <PublicServer> <^Sp1ke^> hopefully unsynched those other birdges right 13:53:07 <PublicServer> <^Sp1ke^> can someone check @ un-sync'd sign and say yes/no if i've done it right and synched them? :) 13:53:33 <PublicServer> <theholyduck> prepend it with a ! so its easier to find? 13:53:40 <PublicServer> <^Sp1ke^> done 13:53:59 <PublicServer> <seandasheep> yh 13:54:02 <PublicServer> <seandasheep> perfect 13:54:20 <PublicServer> <^Sp1ke^> left the old rails there so it was easy to restore if wrong :) 13:55:03 <PublicServer> <^Sp1ke^> i don't like the big loop but well with this cl the only way 13:55:28 <PublicServer> <seandasheep> nor do i, but if it has to be there... 13:55:39 <PublicServer> <theholyduck> actually those 2lines should be further up shouldnt they? 13:55:49 <PublicServer> <theholyduck> to make it better? 13:56:08 <PublicServer> <^Sp1ke^> eh? 13:56:13 <PublicServer> <theholyduck> at the CL sign 13:56:22 <PublicServer> <^Sp1ke^> hmmm 13:56:24 <PublicServer> <theholyduck> to mee, it looks like everything should come a bit up 13:56:26 <PublicServer> <seandasheep> that's CL 8 13:56:39 <PublicServer> <^Sp1ke^> i can try and see what i can do 13:56:52 <PublicServer> <^Sp1ke^> wasn't my hub just fixed the sync problems 13:57:11 <PublicServer> <seandasheep> but not the CL problems on the north side 13:57:42 <PublicServer> <^Sp1ke^> basicly what is said is that the BBH is build to small 13:57:47 <PublicServer> <seandasheep> yh 13:57:53 <PublicServer> <theholyduck> yeah the entire thing is a bit wrong 13:58:01 <PublicServer> <seandasheep> yep 13:58:16 <PublicServer> <^Sp1ke^> and also with those trains lengths the chance of 2 trains there is small 13:58:34 <PublicServer> <theholyduck> if we moved the outgoaing line bit to the OTHER side of the powerplant? 13:58:39 <PublicServer> <seandasheep> there is still a chance though 13:58:42 <PublicServer> <theholyduck> wed have some more space to play with 14:01:25 <PublicServer> <seandasheep> Kinningley pax station is too close to BBH 04 14:01:38 <PublicServer> <theholyduck> hmm 14:01:42 <PublicServer> <theholyduck> i guess 14:01:43 <PublicServer> <seandasheep> It needs to be more central 14:02:03 <PublicServer> <seandasheep> But the airport stops it going too far 14:02:13 <PublicServer> <theholyduck> move the airport? 14:02:26 <PublicServer> <seandasheep> ok 14:03:19 <PublicServer> *** theholyduck has left the game (connection lost) 14:03:27 <theholyduck> hmm 14:03:32 <theholyduck> what does GIGANT screenshot do? 14:03:50 <seandasheep> takes a screenie of whole map 14:03:54 <theholyduck> cept crash me obviously 14:03:58 <PublicServer> <^Sp1ke^> :) 14:04:01 <theholyduck> i tried hitting it 14:04:14 <PublicServer> <seandasheep> sounds like fun, im gonna try 14:04:14 <PublicServer> <^Sp1ke^> it's like a Don't touch button :) 14:04:21 <PublicServer> <^Sp1ke^> you feel the need to touch it anyway 14:04:26 <PublicServer> <^Sp1ke^> just cause it says Don't 14:04:35 <theholyduck> well it had me at GIGANT 14:04:38 <theholyduck> i instantly pressed it 14:04:40 <PublicServer> *** seandasheep has left the game (connection lost) 14:04:46 <PublicServer> *** Damalix has left the game (connection lost) 14:04:46 <PublicServer> *** Game paused (not enough players) 14:05:12 <damalix> xDlooks like we all have pressed that button :o 14:05:15 <PublicServer> *** Game unpaused (enough players) 14:05:22 <theholyduck> !passwd 14:05:26 <theholyduck> !password 14:05:27 <PublicServer> theholyduck: traits 14:05:38 <PublicServer> *** theholyduck joined the game 14:05:41 <theholyduck> i should try it on a SAVEGAME first i guess 14:05:46 <PublicServer> *** seandasheep joined the game 14:05:47 <PublicServer> *** Damalix joined the game 14:05:50 <PublicServer> <theholyduck> ;D 14:05:53 <PublicServer> <seandasheep> lol 14:05:56 <PublicServer> <theholyduck> i think it works best on savegames 14:06:27 <PublicServer> * theholyduck makes a save and tries 14:07:04 <PublicServer> <theholyduck> there we go 14:07:11 <PublicServer> <theholyduck> started gigantic screenshot on another session 14:07:14 <PublicServer> <seandasheep> Damalix? 14:07:15 <PublicServer> <theholyduck> time to play 14:07:40 <PublicServer> <seandasheep> BBH02 is a 4 way 14:07:50 <PublicServer> <theholyduck> it WORKED 14:07:51 <PublicServer> <theholyduck> :p 14:08:04 <PublicServer> <theholyduck> time to see how gigant it is 14:08:40 <PublicServer> <theholyduck> a puny, 32704x16352 pixels 14:08:48 <damalix> yep ? 14:09:04 <PublicServer> <theholyduck> a 60 mb .png 14:09:10 <PublicServer> <seandasheep> BBH02 is a 4 way, you built a 3 way :p 14:09:20 <PublicServer> <seandasheep> wow 14:09:46 <theholyduck> it even works in my image viewer 14:09:49 <theholyduck> albeit a BIT slowly 14:09:55 <PublicServer> <seandasheep> lol 14:10:07 *** DJNekkid has quit IRC 14:10:08 <PublicServer> <Damalix> oh, I forgot one way then :o 14:10:25 <PublicServer> <seandasheep> yep:p 14:10:26 <PublicServer> <theholyduck> actually, zooming on the pic 14:10:31 <PublicServer> <theholyduck> seems to have crashed my viewer 14:10:36 <PublicServer> <seandasheep> lol 14:10:45 <tneo> !password 14:10:45 <PublicServer> tneo: havens 14:10:57 <damalix> Where is the image saved ? Can't find it 14:10:58 <PublicServer> *** tneo joined the game 14:11:08 <PublicServer> <theholyduck> under openttd folder in my documents 14:11:15 <PublicServer> <theholyduck> or ~/.openttd 14:11:16 <PublicServer> <theholyduck> i guess 14:11:19 <PublicServer> <theholyduck> depending on os 14:11:29 <PublicServer> <theholyduck> tneo, we've been bashing your junction 14:11:30 <PublicServer> <theholyduck> for ages 14:12:00 <PublicServer> <Damalix> oh yeah, was the second option 14:12:02 *** SineDeviance has joined #openttdcoop 14:13:07 <PublicServer> <seandasheep> how should we connect this central sttion? 14:13:45 <PublicServer> <theholyduck> hmm 14:13:48 *** DJNekkid has joined #openttdcoop 14:13:51 <PublicServer> <theholyduck> rebuild it? 14:14:00 <PublicServer> <seandasheep> it is almost too close to BBH02 14:14:25 <PublicServer> <theholyduck> i think we can rebuild it in the space we got 14:14:44 <PublicServer> <seandasheep> ok 14:14:52 <PublicServer> <theholyduck> i just got to go check on somefood 14:14:54 <PublicServer> <theholyduck> brb 14:14:59 <PublicServer> <seandasheep> k 14:24:17 *** mixrin has quit IRC 14:25:00 <PublicServer> *** tneo has left the game (leaving) 14:25:00 <PublicServer> *** tneo has left the game (connection lost) 14:28:12 <PublicServer> <^Sp1ke^> bbh09 bridges not synced again? 14:28:17 <PublicServer> <^Sp1ke^> thought i fixed that with some help 14:28:33 <PublicServer> <seandasheep> yh 14:28:43 <PublicServer> <seandasheep> it was, someone has chnaged them back 14:29:40 <PublicServer> <^Sp1ke^> could've also left those tracks like it was 14:29:45 <PublicServer> <^Sp1ke^> cause now you have a CL prob again? 14:30:37 *** DJ_Nekkid has joined #openttdcoop 14:31:03 <PublicServer> <seandasheep> CL only counts as the distance between two corners of the same direction of turning 14:31:08 *** Phoenix_the_II has quit IRC 14:31:10 *** Phoenix_the_II has joined #openttdcoop 14:31:36 *** StarLite has joined #openttdcoop 14:31:36 *** ChanServ sets mode: +o StarLite 14:31:42 <PublicServer> <^Sp1ke^> ah 14:31:59 <PublicServer> <theholyduck> i'm back baby! 14:32:03 <PublicServer> <seandasheep> wb 14:32:28 <KenjiE20> *stab* 14:32:29 <KenjiE20> :P 14:32:54 <PublicServer> <theholyduck> hmm 14:32:59 <PublicServer> <theholyduck> my playlist ran out! 14:33:10 <PublicServer> <theholyduck> soo what did we decide to do about BBH 02? 14:33:11 <KenjiE20> lol 14:33:23 <PublicServer> <seandasheep> nothing yet 14:33:57 <PublicServer> <seandasheep> We are going to have to destroy it and start again I think. It is the onl;y way :( 14:34:11 *** DJNekkid has quit IRC 14:34:16 <PublicServer> * theholyduck pats damalix on the back 14:34:26 <PublicServer> <theholyduck> do you want to have the honor of killing your own baby? 14:34:38 <PublicServer> <Damalix> No, I let you do 14:35:46 <PublicServer> <Damalix> I've to go out, good luck for rebuilding it 14:35:57 <PublicServer> <seandasheep> ok, se ya 14:36:48 *** Wurzel49 has joined #openttdcoop 14:38:17 <PublicServer> <theholyduck> :P 14:38:21 *** Kangoo has joined #openttdcoop 14:38:28 <PublicServer> <seandasheep> ? 14:38:32 <Kangoo> !password 14:38:32 <PublicServer> Kangoo: libels 14:38:41 <PublicServer> <seandasheep> :) 14:38:46 <PublicServer> *** Kangoo joined the game 14:38:51 <PublicServer> *** Damalix has left the game (leaving) 14:38:51 <PublicServer> *** Damalix has left the game (connection lost) 14:39:17 <PublicServer> *** Kangoo has left the game (connection lost) 14:39:24 <PublicServer> <theholyduck> do we delete the merger on the left aswell? 14:39:27 <PublicServer> <theholyduck> err 14:39:29 <PublicServer> <theholyduck> joiner 14:39:30 <PublicServer> <theholyduck> rather 14:39:41 <PublicServer> <seandasheep> idk yet 14:39:42 <PublicServer> *** Kangoo joined the game 14:39:47 <PublicServer> <theholyduck> we can always rebuild it 14:39:52 <PublicServer> <seandasheep> we will find out sonn enough 14:39:57 <PublicServer> <theholyduck> easier to work when you know how it works 14:40:02 <PublicServer> <seandasheep> ok, we will rebuild it as necessary 14:40:20 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 14:41:18 *** damalix has quit IRC 14:41:29 <PublicServer> <seandasheep> phew, it's coming alpong nicely :p 14:41:34 <PublicServer> <theholyduck> :P 14:41:44 <PublicServer> <theholyduck> we dont need more than 2 lines into the station right? 14:41:52 <PublicServer> <theholyduck> as in 2 each direction 14:42:23 <PublicServer> <seandasheep> it will be 5->2 in each direction 14:43:13 <PublicServer> <theholyduck> yeah but lll around the island, ll_rr into the island and ll_rr into the station area right? 14:43:26 <PublicServer> <seandasheep> yh 14:43:41 <PublicServer> <seandasheep> so it will be 5 lll+ll 14:44:58 <PublicServer> <theholyduck> hmm 14:45:00 <PublicServer> <theholyduck> is that right= 14:45:24 <PublicServer> <seandasheep> i think so, but not all trains will be going through the station 14:45:50 <PublicServer> <seandasheep> some will have been in and are coming back around, others will be using this as a shortcut 14:48:07 *** ^Spike^ has quit IRC 14:48:24 *** FooBar_ has joined #openttdcoop 14:48:51 <PublicServer> <theholyduck> its not too sharp a turn when tey arent actually changing directions 14:48:54 <PublicServer> <theholyduck> right? 14:48:57 <PublicServer> <theholyduck> at the cl sign 14:49:00 <PublicServer> <seandasheep> they were though 14:51:29 <PublicServer> * theholyduck deltes the invalid cl sign 14:53:29 *** el_B has joined #openttdcoop 14:53:34 <el_B> Hello 14:53:38 <PublicServer> <seandasheep> hi 14:53:40 <el_B> !password 14:53:40 <PublicServer> el_B: fortes 14:53:54 <PublicServer> <theholyduck> yo 14:54:18 <PublicServer> *** Kalaidos joined the game 14:56:04 <PublicServer> * theholyduck is playing around with something that probaly wont work :P 14:57:25 <PublicServer> <Kalaidos> why did you place normal signals instead of pre-/pbs ones at bbh11? 14:57:35 <PublicServer> <theholyduck> because those are unneeded 14:57:41 <PublicServer> <Kalaidos> ..or 10 as it's now 14:57:48 <PublicServer> <seandasheep> the new pathfinder does it automatically 14:57:49 <PublicServer> <theholyduck> the new pathfinder works just as well or better without the 14:57:54 <PublicServer> <theholyduck> *them 15:01:41 <PublicServer> <Kalaidos> so... do we even need other signals currently? 15:01:54 <PublicServer> <seandasheep> not yet, but we will for SLH's 15:01:58 <PublicServer> <seandasheep> for the prios 15:02:03 <PublicServer> <Kalaidos> I see 15:02:16 <PublicServer> <theholyduck> hey sean 15:02:25 <PublicServer> <seandasheep> yh 15:02:26 <PublicServer> <theholyduck> take a look at !lookie 15:02:29 <PublicServer> <seandasheep> yh 15:02:30 <PublicServer> <theholyduck> how horribly bad is it? 15:03:02 <PublicServer> <seandasheep> not too bad 15:03:07 <PublicServer> <seandasheep> not bad at all 15:03:23 <PublicServer> <theholyduck> is that better? 15:03:32 <PublicServer> <theholyduck> ah yeah 15:03:33 <PublicServer> <theholyduck> it is 15:03:53 <PublicServer> <seandasheep> although, what does it do? 15:04:01 *** PeterT has joined #openttdcoop 15:04:14 *** PeterT has quit IRC 15:04:17 <PublicServer> <theholyduck> it splits 2 tracks into 3 15:04:20 <PublicServer> <seandasheep> merge 3 into 2 for the junction 15:04:20 <PublicServer> <theholyduck> but not much more 15:04:21 <PublicServer> <theholyduck> :P 15:04:28 <PublicServer> <theholyduck> i was just building mostly 15:04:57 <PublicServer> <theholyduck> its a splitter, because thats how the tracks go into it 15:05:20 <PublicServer> <seandasheep> it's a merger because they come from the other way, 3->2 15:05:31 <PublicServer> <theholyduck> well 15:05:32 <PublicServer> <theholyduck> th 15:05:39 <PublicServer> <theholyduck> then you need to rearange everything else 15:05:52 <PublicServer> <theholyduck> all other signals indicate it going the other way around 15:05:53 <PublicServer> <seandasheep> ah yh, your'e right 15:06:05 <PublicServer> <theholyduck> so actually it should be a RRR on the plan 15:06:29 <PublicServer> <theholyduck> all other junctions indicate that this most definitly splits 15:06:51 <PublicServer> <seandasheep> yh, it splits. and I just put loads of signals on the wrong way :( 15:07:04 <PublicServer> <theholyduck> easy to fix 15:07:11 <PublicServer> <theholyduck> the remove tool works just as the place tool 15:07:12 <PublicServer> <theholyduck> just hold ctrl 15:07:32 <PublicServer> <seandasheep> oh, nice! 15:07:53 <PublicServer> <seandasheep> i was trying to use it again but for the right direction without delteing them 15:07:55 <PublicServer> <theholyduck> hmm now to make it so that it can connect to stuff comming out of the station 15:08:04 <PublicServer> <theholyduck> so its propperly 4 way 15:08:07 *** Venxir has quit IRC 15:08:08 <PublicServer> <seandasheep> yh 15:08:29 <PublicServer> <seandasheep> and also for stuff coming out of BBH 01 15:08:40 <PublicServer> <theholyduck> the stuff comming out of bbh01 works fine 15:08:43 <PublicServer> <theholyduck> as its setup on my end 15:08:52 <PublicServer> <theholyduck> i just need from the other way 15:09:05 <PublicServer> <seandasheep> ok 15:09:18 *** Venxir has joined #openttdcoop 15:09:22 <PublicServer> <seandasheep> oh 15:10:11 <PublicServer> <theholyduck> ah yeah 15:10:57 <PublicServer> <Kalaidos> where can I find documentation about the new pathfinder? 15:11:18 <PublicServer> <seandasheep> i don't know 15:14:32 <PublicServer> <theholyduck> hmm 15:15:11 <PublicServer> <theholyduck> this doesnt look like it would have alot of throughput 15:15:21 <PublicServer> <seandasheep> no 15:15:45 <PublicServer> <seandasheep> plus you cant get from the north track to the middle track 15:15:50 <KenjiE20> @man pathfinder 15:15:52 <Webster> Pathfinder - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=pathfinder 15:15:56 <PublicServer> <seandasheep> oh yh you can 15:16:05 <PublicServer> <theholyduck> well yeah but oyu block alot of tracks 15:16:44 <PublicServer> <seandasheep> I hate to say it, but I thnk we are going to have to make the riong 2 tracks wide 15:16:55 <PublicServer> <theholyduck> naw, i think i can work this out 15:17:24 <PublicServer> <theholyduck> its just going to take more space horizontally 15:17:59 <PublicServer> <seandasheep> well what I mean is there is no point having a splitter, as there must be two tracks going out, meaning the capacity of the 3 wide lanes is never going to be met 15:18:10 <PublicServer> <theholyduck> that IS true :P 15:18:27 <PublicServer> <theholyduck> lets demolish the outer track but leave space for it? 15:18:36 <PublicServer> <seandasheep> idea 15:19:07 <PublicServer> <seandasheep> we could have a mixer on the north, south and east banks of the river 15:19:26 <PublicServer> <theholyduck> i guess 15:19:28 <PublicServer> <seandasheep> then have three tracks going to the station, bt only to one of each track on the ring 15:19:36 <PublicServer> *** Thraxian|Work joined the game 15:19:48 <PublicServer> <seandasheep> then a splitter on the entry/exit of BBH 01 15:20:02 <PublicServer> <seandasheep> which in itslef is impossible 15:20:07 <PublicServer> <theholyduck> :P 15:20:32 <PublicServer> <seandasheep> nah, it's gonna have to be two tracks for the ring 15:20:41 *** mixrin has joined #openttdcoop 15:20:43 <PublicServer> <theholyduck> wipe the iner track? 15:20:48 <PublicServer> <theholyduck> so more space for cities, etc? 15:20:48 <PublicServer> <seandasheep> yh 15:22:14 <PublicServer> <seandasheep> much easier to connect 15:23:59 *** Brianetta has joined #openttdcoop 15:23:59 *** ChanServ sets mode: +o Brianetta 15:30:34 <PublicServer> <theholyduck> :D 15:30:36 <PublicServer> <seandasheep> lol 15:30:42 <PublicServer> <seandasheep> trace the tracks back 15:31:09 <PublicServer> <theholyduck> ah 15:31:17 <PublicServer> <seandasheep> there 15:31:27 <PublicServer> <Kalaidos> afk 15:31:30 <PublicServer> *** Kalaidos has joined spectators 15:31:35 <PublicServer> <seandasheep> k 15:32:04 <PublicServer> <theholyduck> but it still doesnt go OFF the track 15:32:09 <PublicServer> <theholyduck> and to the station 15:32:17 <PublicServer> <theholyduck> currently all it does is complete the circle 15:32:20 <PublicServer> <seandasheep> yet 15:32:38 <PublicServer> <seandasheep> it will have to split at sign to get to station 15:33:23 <PublicServer> <theholyduck> well now its routing the 2 lines going round into the inside lane 15:33:32 <PublicServer> <theholyduck> and the 2 lines from 01 into the outisde lane 15:34:22 <PublicServer> <seandasheep> ok, it's finally right 15:34:56 <PublicServer> <theholyduck> well almost? 15:35:10 <PublicServer> <theholyduck> the 2 lines going round goes to the outisde lane 15:35:16 <PublicServer> <theholyduck> and 1 of the lines from 01 15:35:29 <PublicServer> <theholyduck> is that right? 15:35:35 <PublicServer> <seandasheep> yh 15:35:51 <PublicServer> <seandasheep> it is the outer ring and the south most of 01 15:36:19 <PublicServer> <theholyduck> ah yeah 15:36:24 <PublicServer> <theholyduck> disregard that, i was being stupid 15:36:48 <PublicServer> <seandasheep> ok 15:39:31 <PublicServer> <theholyduck> no need to let the trains pick either track? 15:39:47 <PublicServer> <seandasheep> we will build a mixer now 15:40:04 <PublicServer> <theholyduck> aah 15:40:15 <PublicServer> <seandasheep> although, BBH 03 might be better build first 15:41:45 <PublicServer> <theholyduck> soo, should we try and hook up to bbh03? 15:41:58 <PublicServer> <seandasheep> yh 15:42:07 <PublicServer> <seandasheep> thankfully it is only a 3 way 15:42:13 <PublicServer> <theholyduck> yeah 15:42:40 <PublicServer> <seandasheep> actually, this should be easy 15:44:06 <PublicServer> <theholyduck> i think we should remove some signs 15:44:11 <PublicServer> <seandasheep> yh 15:44:29 *** mixrin has quit IRC 15:44:31 <PublicServer> <Kangoo> Does the "to station"-sign mark station entry or exit? 15:44:41 <PublicServer> <theholyduck> exit 15:44:45 *** mixrin has joined #openttdcoop 15:44:55 <PublicServer> <theholyduck> he just thought it was entry when he made it i think 15:44:56 <PublicServer> <seandasheep> that's an exit 15:46:03 <PublicServer> <seandasheep> nice and easy 15:46:13 <PublicServer> <theholyduck> :D 15:46:23 <PublicServer> <seandasheep> :P 15:46:36 <PublicServer> <seandasheep> now for a mixer in about 20 tiles :/ 15:46:41 <PublicServer> <theholyduck> hmm 15:46:45 <PublicServer> <theholyduck> that might be harder 15:46:59 <PublicServer> <seandasheep> yh 15:47:01 <PublicServer> <theholyduck> i've never built a mixer before 15:47:05 <PublicServer> <seandasheep> nor me 15:47:08 <PublicServer> <theholyduck> sooo i'm especially useless in this department 15:47:11 <PublicServer> <seandasheep> practise somewhere first? 15:47:15 <PublicServer> <theholyduck> sure 15:47:31 <PublicServer> <theholyduck> mixers lets trains picktracks right? 15:47:36 <PublicServer> <seandasheep> yh 15:47:47 <PublicServer> <seandasheep> without interfering with anyothers 15:47:54 <PublicServer> <Kangoo> And are the trains going clockwise or coutercw around island? 15:47:55 <PublicServer> <theholyduck> we COULD concievably make a bit more space 15:48:05 <PublicServer> <seandasheep> anti 15:48:06 <PublicServer> <theholyduck> counter-clockwise 15:48:34 <PublicServer> <theholyduck> i added a RR currently on the plan 15:48:49 <PublicServer> <seandasheep> ok 15:48:50 <PublicServer> <theholyduck> the original drafts called for a LLL, but that would be a massive pain 15:49:01 <PublicServer> <theholyduck> clockwise would mean drive on the left, etc,etc 15:49:02 <PublicServer> <seandasheep> yep 15:49:07 <PublicServer> <Kangoo> ah - then it all makes sense for me too. I'll just remove the signs on the east side hten ;) tnx 15:49:24 <PublicServer> <Kangoo> no 15:49:31 <PublicServer> <Kangoo> my bad :p 15:49:43 <PublicServer> <theholyduck> you know, sean 15:49:48 <PublicServer> <theholyduck> if we build bbh04 15:49:53 <PublicServer> <theholyduck> we are the island bbh masters 15:49:56 <PublicServer> <seandasheep> yh 15:50:07 <PublicServer> <seandasheep> lets do it! 15:50:18 <PublicServer> <theholyduck> so put a mixer in 20 tiles, BUILD ME 15:50:19 <PublicServer> <theholyduck> ? 15:50:20 <PublicServer> <theholyduck> sign? 15:50:36 <PublicServer> <seandasheep> yh 15:50:44 <PublicServer> <seandasheep> I'll start the mixer, you do BBH04 15:50:57 <PublicServer> <theholyduck> i doubt i can make a good 4 way junction at bbh04 15:50:58 <PublicServer> <theholyduck> but whatever 15:51:07 <PublicServer> <theholyduck> i'll try 15:51:08 <PublicServer> <seandasheep> we did at 02 15:51:13 <PublicServer> <theholyduck> you did mostly 15:51:14 <PublicServer> <theholyduck> :P 15:51:24 <PublicServer> <seandasheep> well... 15:52:32 <PublicServer> <theholyduck> i have to restrict the city a bit 15:52:39 <PublicServer> <theholyduck> it started intruding on our station 15:52:50 <PublicServer> <seandasheep> ok 15:54:28 <PublicServer> <seandasheep> the mixer is going to invade 03 15:54:37 <PublicServer> <theholyduck> hehe 15:54:38 <PublicServer> <theholyduck> its fine 15:54:55 <PublicServer> <seandasheep> cool 15:59:22 <PublicServer> <theholyduck> hmm 15:59:32 <PublicServer> <theholyduck> sepp's junction might need to be redisgned 15:59:49 <PublicServer> <theholyduck> because it has 3 going in and 3 going out in my direction 15:59:54 <PublicServer> <seandasheep> it's actually got a couple of desyncs 16:00:03 <PublicServer> <seandasheep> lol 16:00:10 <PublicServer> <seandasheep> overcomplicated 16:00:30 <PublicServer> <theholyduck> its a masterpiece and what not 16:00:32 <PublicServer> <theholyduck> but still 16:00:42 <PublicServer> <theholyduck> it does more work than we need it to 16:00:45 <PublicServer> <seandasheep> yh 16:01:11 <PublicServer> <theholyduck> well. i'll just pretend its a rr_ll 16:01:16 <PublicServer> <theholyduck> and then do something about it later 16:01:31 <PublicServer> <seandasheep> just dont connect the middle ends 16:01:33 <PublicServer> <theholyduck> hmm 16:01:50 <PublicServer> <theholyduck> i COULD improve parts of this i allready built. with some massive terraforming 16:01:53 *** blinky has joined #openttdcoop 16:02:23 <PublicServer> <seandasheep> not too much 16:02:27 <PublicServer> <theholyduck> well yeah 16:02:31 <PublicServer> <theholyduck> i'll keep it to a minimum 16:02:34 <PublicServer> <seandasheep> ok 16:04:12 <PublicServer> <theholyduck> is that ok? 16:04:29 <PublicServer> <seandasheep> yep, that's good 16:06:58 <PublicServer> <seandasheep> ok, it was easier than i thought to build a mixer :p 16:07:32 <PublicServer> *** Progman joined the game 16:08:18 *** damalix has joined #openttdcoop 16:09:09 *** SomeBloke has joined #openttdcoop 16:09:19 <damalix> !password 16:09:19 <PublicServer> damalix: podium 16:09:28 *** SomeBloke has left #openttdcoop 16:09:34 <PublicServer> *** Damalix joined the game 16:09:55 <PublicServer> <Damalix> hi back 16:09:59 <PublicServer> <seandasheep> wb 16:10:08 <PublicServer> <seandasheep> we rebuilt your junction 16:10:18 <PublicServer> <Damalix> i see that 16:10:26 *** TinoM has joined #openttdcoop 16:10:35 <PublicServer> *** Progman has left the game (leaving) 16:10:35 <PublicServer> *** Progman has left the game (connection lost) 16:10:41 <PublicServer> <Damalix> only 2 tracks in the central roundabout now 16:11:00 <PublicServer> <theholyduck> yeah 16:11:05 <PublicServer> <seandasheep> yh, three was waaay too many 16:11:07 <PublicServer> <theholyduck> 3 tracks proved half impossible 16:11:11 <PublicServer> <theholyduck> not to mention useless :P 16:11:24 <PublicServer> <seandasheep> yh 16:13:25 <PublicServer> <theholyduck> well sure 16:13:28 <PublicServer> <theholyduck> but then I cant connect 16:13:31 <PublicServer> <theholyduck> hmm 16:13:32 <PublicServer> <theholyduck> well i CAN 16:13:33 <PublicServer> <seandasheep> where to? 16:13:51 <PublicServer> <theholyduck> up up, up adnd waay! 16:14:00 <PublicServer> <seandasheep> hmm 16:14:13 <PublicServer> <theholyduck> we might needs some terraforming 16:14:41 <PublicServer> <seandasheep> nice :) 16:15:37 <PublicServer> *** Thraxian|Work has joined spectators 16:15:56 <PublicServer> <theholyduck> seam 16:15:59 <PublicServer> <theholyduck> you DO realize 16:16:10 <PublicServer> <theholyduck> you built your mixer like how i OIRINGALLY was trying to build there? 16:16:22 <PublicServer> <theholyduck> before you demolished it and said we should build a mixer instead? 16:16:23 <PublicServer> <seandasheep> um, yh. sry bout that 16:16:30 <PublicServer> <theholyduck> :D 16:16:33 <PublicServer> <seandasheep> It was the only way possible 16:16:45 <PublicServer> <seandasheep> and was surprisingly easy to do 16:17:28 <PublicServer> <seandasheep> We could make the station have a different orientation? 16:17:37 <PublicServer> <seandasheep> it would fit better 16:17:43 <PublicServer> <theholyduck> hmm. i guess 16:17:56 <PublicServer> <theholyduck> we could build it like how we're supposed to build the coal? 16:18:05 <PublicServer> <theholyduck> then if we just moved it up a bit 16:18:06 <PublicServer> <seandasheep> yh 16:18:22 <PublicServer> <theholyduck> as in. not roate it. but moving it up a bit 16:18:24 <Seppel> !playercount 16:18:24 <PublicServer> Seppel: Number of players: 6 16:18:32 <PublicServer> <theholyduck> then entrances and exits every other line 16:18:34 <Seppel> !password 16:18:34 <PublicServer> Seppel: dyeing 16:18:46 <PublicServer> <seandasheep> no, it would have to be rotated, the other tracks won't fit on 16:18:47 <PublicServer> <Damalix> Someone builds without catenaries 16:18:58 <PublicServer> <theholyduck> catenaries? 16:19:00 <PublicServer> *** Sepp joined the game 16:19:03 <PublicServer> <theholyduck> ey sepp, 16:19:08 <PublicServer> <Damalix> overhead wire 16:19:11 <PublicServer> <theholyduck> your junction needs to be rediesigned 16:19:12 <PublicServer> <theholyduck> hmm 16:19:15 <PublicServer> <theholyduck> oh yeah, thats me 16:19:16 <PublicServer> <theholyduck> silly me 16:19:17 <PublicServer> <seandasheep> BBH05 16:19:24 <PublicServer> *** Damalix has left the game (leaving) 16:19:24 <PublicServer> *** Damalix has left the game (connection lost) 16:19:33 *** damalix has quit IRC 16:19:36 <PublicServer> <seandasheep> not to worry, we can do a convert 16:19:41 <PublicServer> <theholyduck> allready did 16:20:01 <PublicServer> <seandasheep> gdgd 16:20:10 <PublicServer> <theholyduck> also 16:20:18 <PublicServer> <theholyduck> i think we SHOULD add another tunnel 16:20:22 <PublicServer> <theholyduck> to that really long one 16:20:27 <PublicServer> <seandasheep> where? 16:20:32 <PublicServer> <theholyduck> on bbh04 16:20:37 <PublicServer> <seandasheep> where? 16:20:38 <PublicServer> *** Thraxian|Work has joined company #1 16:20:49 <PublicServer> *** Sepp has left the game (leaving) 16:20:50 <PublicServer> *** Sepp has left the game (connection lost) 16:20:50 <PublicServer> <theholyduck> 1 that is 8 tiles without a singal 16:21:00 <PublicServer> <seandasheep> its ok 16:21:04 <PublicServer> <seandasheep> watch 16:21:11 <seandasheep> @tunnels 12 8 16:21:11 <Webster> seandasheep: 2 16:21:18 <PublicServer> <seandasheep> 2 tunnels 16:21:22 <PublicServer> <theholyduck> ok 16:21:23 <PublicServer> <theholyduck> :P 16:21:30 <PublicServer> <seandasheep> :) 16:21:38 <seandasheep> @tunnels 12 12 16:21:38 <Webster> seandasheep: 2 16:21:51 <PublicServer> <seandasheep> there is a 12 tile tunnel on BBH 01 16:22:05 <PublicServer> <theholyduck> prettier" 16:22:20 <PublicServer> <seandasheep> yh 16:22:36 <PublicServer> <seandasheep> and we can build over the top 16:23:35 <PublicServer> <theholyduck> :O 16:23:40 <PublicServer> <theholyduck> somebody added priorites? 16:23:49 <PublicServer> <seandasheep> on 03? 16:23:55 <PublicServer> <theholyduck> yeah 16:24:01 <PublicServer> <seandasheep> yh, that was me 16:24:22 <PublicServer> <seandasheep> sgone now 16:24:26 <PublicServer> <theholyduck> i didnt mind 16:24:30 <PublicServer> <theholyduck> i was just suprised 16:24:38 <PublicServer> <seandasheep> oh, k 16:24:54 <PublicServer> <theholyduck> anyways, brb, i just need to get sum anti headache mds 16:24:59 <PublicServer> <seandasheep> ok 16:27:13 <PublicServer> <theholyduck> hm, we're out of that 16:27:15 <PublicServer> <seandasheep> I think Tanpool will have to go too 16:27:27 <PublicServer> <theholyduck> brb, got to go buysome 16:27:31 <PublicServer> <seandasheep> ok 16:27:40 <PublicServer> <theholyduck> just wipe em then 16:27:53 <PublicServer> <theholyduck> kimmingley can get huge anyway 16:28:15 <PublicServer> <seandasheep> yh 16:28:59 <PublicServer> <theholyduck> so yeah, back in 15 16:29:09 <PublicServer> *** theholyduck has joined spectators 16:29:11 <PublicServer> <seandasheep> ok, I'll wipe the town 16:30:30 *** ^Spike^ has joined #openttdcoop 16:31:16 <^Spike^> !password 16:31:16 <PublicServer> ^Spike^: hasted 16:31:27 <PublicServer> *** ^Sp1ke^ joined the game 16:32:45 <PublicServer> <seandasheep> can someone set town growth to none for a while please? 16:49:21 <PublicServer> <seandasheep> gtg, might be back on later, if I can install this on my grandma's computer 16:50:01 <PublicServer> *** seandasheep has left the game (leaving) 16:50:01 <PublicServer> *** seandasheep has left the game (connection lost) 16:50:38 *** Arke_ has joined #openttdcoop 16:50:41 *** Arke_ is now known as Arke 16:50:54 *** seandasheep has quit IRC 16:51:04 *** Progman has quit IRC 17:09:59 <PublicServer> <theholyduck> i'm back 17:10:13 <PublicServer> <Thraxian|Work> wb 17:10:14 <PublicServer> <theholyduck> but i got to go again and make food 17:10:32 <PublicServer> *** Thraxian|Work has left the game (leaving) 17:10:32 <PublicServer> *** Thraxian|Work has left the game (connection lost) 17:10:33 <PublicServer> *** Game paused (not enough players) 17:11:16 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 17:11:16 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 17:12:27 *** Brianetta has quit IRC 17:13:41 *** Kolo has joined #openttdcoop 17:15:27 *** ^Spike^ has quit IRC 17:21:19 <PublicServer> *** Game unpaused (enough players) 17:21:37 <PublicServer> *** Kolo joined the game 17:22:09 <PublicServer> *** Kolo has left the game (leaving) 17:22:09 <PublicServer> *** Kolo has left the game (connection lost) 17:22:10 <PublicServer> *** Game paused (not enough players) 17:22:13 *** Kolo has quit IRC 17:22:32 *** Booth has joined #openttdcoop 17:24:53 <PublicServer> *** Kalaidos has left the game (leaving) 17:24:53 <PublicServer> *** Kalaidos has left the game (connection lost) 17:49:01 <PublicServer> *** theholyduck has left the game (connection lost) 18:08:05 <PublicServer> *** Game unpaused (enough players) 18:08:11 <theholyduck> !password 18:08:11 <PublicServer> theholyduck: gamuts 18:08:18 <PublicServer> *** theholyduck joined the game 18:16:51 *** blinky has quit IRC 18:20:21 <PublicServer> <theholyduck> hmm 18:20:27 *** davil has joined #openttdcoop 18:20:30 <PublicServer> <theholyduck> i got 2 undemolishable buildings in a town 18:20:36 <PublicServer> <theholyduck> even at excelent rating 18:20:39 <davil> hi 18:20:49 <PublicServer> <theholyduck> why? 18:20:57 <Razaekel> is one a statue? 18:21:01 <PublicServer> <theholyduck> no 18:21:06 <PublicServer> <theholyduck> 2 normal buildings 18:21:09 <PublicServer> <theholyduck> i wiped all the statues 18:21:09 <Razaekel> what kind of buildings are they? 18:21:26 <PublicServer> <theholyduck> hotel and bank 18:21:27 <PublicServer> <theholyduck> :P 18:21:31 <Razaekel> O.o 18:21:37 <Razaekel> should be demolishable 18:21:41 <PublicServer> <theholyduck> well the hotel should be 18:21:46 <PublicServer> <theholyduck> but the bank is a industry 18:21:54 <PublicServer> <theholyduck> didnt notice that before 18:21:55 <davil> !password 18:21:56 <PublicServer> davil: lisped 18:22:04 <PublicServer> *** davil joined the game 18:24:11 <PublicServer> <theholyduck> so yeah, if anyone wants to use some magic that lets me demolish a industry and some weird building that dont wanna die 18:24:15 <PublicServer> <theholyduck> speak up now 18:24:22 <Razaekel> ctrl-alt-c 18:24:28 <Razaekel> magic bulldozer 18:24:49 <PublicServer> <theholyduck> wut? 18:24:52 <PublicServer> <theholyduck> doesnt work anyway :p 18:24:57 <Razaekel> !info 18:24:57 <PublicServer> Razaekel: #:1(Orange) Company Name: 'OpenTTDCoop Ltd.' Year Founded: 1935 Money: 132965783 Loan: 0 Value: 133066773 (T:0, R:0, P:5, S:0) unprotected 18:25:00 <Razaekel> !players 18:25:02 <PublicServer> Razaekel: Client 219 (Orange) is theholyduck, in company 1 (OpenTTDCoop Ltd.) 18:25:02 <PublicServer> Razaekel: Client 203 (Orange) is Kangoo, in company 1 (OpenTTDCoop Ltd.) 18:25:02 <PublicServer> Razaekel: Client 221 (Orange) is davil, in company 1 (OpenTTDCoop Ltd.) 18:25:04 <Razaekel> oh 18:25:07 <Razaekel> yer on multi 18:25:11 <PublicServer> <theholyduck> yes 18:25:15 <PublicServer> <theholyduck> obviously 18:25:15 <Razaekel> just buy the land in the area and ignore it 18:25:27 <PublicServer> <theholyduck> but i need the space for my junction! 18:25:28 <PublicServer> <theholyduck> like 18:25:29 <PublicServer> <theholyduck> now 18:25:30 <PublicServer> <theholyduck> :P 18:25:42 <Razaekel> then build around it 18:25:51 <Razaekel> if you can't, you dont belong on ottd 18:25:53 <PublicServer> <theholyduck> well i did make it alot smaller :P 18:26:04 <PublicServer> <theholyduck> well its in a nasty place 18:26:07 <PublicServer> <theholyduck> but i guess i can 18:26:31 <PublicServer> <theholyduck> its just that we're not supposed to terraform much 18:26:47 <Razaekel> yea 18:26:48 <Razaekel> so? 18:27:03 <PublicServer> <theholyduck> its RIGHT in the middle of where you need to make the turn to keep the speed up 18:27:11 <Razaekel> one sec 18:27:13 <PublicServer> <theholyduck> unless you terraform alot 18:27:14 *** Zantor has joined #openttdcoop 18:27:31 <Razaekel> !password 18:27:31 <PublicServer> Razaekel: burlap 18:27:41 <PublicServer> *** Razaekel`` joined the game 18:28:01 <PublicServer> <theholyduck> under !halpme 18:28:15 <PublicServer> <theholyduck> also that station is not entirely where its supposed to be, but whatever 18:28:36 <PublicServer> <Razaekel``> go ahead and build the junction 18:28:40 <PublicServer> <Razaekel``> or move it E a bit 18:28:41 *** Polygon has quit IRC 18:28:52 <PublicServer> <theholyduck> yeah it will probally work 18:28:55 <PublicServer> <theholyduck> i just like space :D 18:29:04 <PublicServer> <Razaekel``> yer on the wrong server 18:29:10 *** ^Spike^ has joined #openttdcoop 18:29:33 <^Spike^> !players 18:29:35 <PublicServer> ^Spike^: Client 219 (Orange) is theholyduck, in company 1 (OpenTTDCoop Ltd.) 18:29:35 <PublicServer> ^Spike^: Client 203 (Orange) is Kangoo, in company 1 (OpenTTDCoop Ltd.) 18:29:35 <PublicServer> ^Spike^: Client 221 (Orange) is davil, in company 1 (OpenTTDCoop Ltd.) 18:29:35 <PublicServer> ^Spike^: Client 222 (Orange) is Razaekel``, in company 1 (OpenTTDCoop Ltd.) 18:29:40 <^Spike^> !password 18:29:40 <PublicServer> ^Spike^: burlap 18:30:00 <PublicServer> *** ^Sp1ke^ joined the game 18:31:17 <PublicServer> <theholyduck> well really the junction is done, im just not entirely sure on the sanest way of hooking everything up so you can enter and exit the depot in both directions 18:31:33 <PublicServer> <Razaekel``> *shrug* 18:32:01 <PublicServer> <theholyduck> also bbh05 needs to be rebuilt because it was built according to something that doesnt exist anymor 18:32:45 <PublicServer> *** LittleBoyRick has left the game (connection lost) 18:32:49 <PublicServer> *** theholyduck has left the game (connection lost) 18:33:02 <PublicServer> <Razaekel``> not my issue 18:33:06 <PublicServer> <Razaekel``> besides, i gotta go to class 18:33:13 *** LittleBoyRick has joined #openttdcoop 18:33:31 <PublicServer> *** Razaekel`` has left the game (leaving) 18:33:32 <PublicServer> *** Razaekel`` has left the game (connection lost) 18:33:40 <PublicServer> *** ^Sp1ke^ has joined company #1 18:34:08 <LittleBoyRick> !password 18:34:08 <PublicServer> LittleBoyRick: burlap 18:34:29 <PublicServer> *** LittleBoyRick joined the game 18:36:31 <XeryusTC> !dl win64 18:36:31 <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win64.zip 18:37:22 *** Booth has quit IRC 18:37:58 <XeryusTC> !password 18:37:58 <PublicServer> XeryusTC: burlap 18:38:30 <PublicServer> *** XeryusTC joined the game 18:39:33 <PublicServer> *** XeryusTC has left the game (connection lost) 18:40:53 <PublicServer> *** LittleBoyRick has left the game (connection lost) 18:41:11 *** [com]buster has joined #openttdcoop 18:41:11 *** ChanServ sets mode: +o [com]buster 18:41:13 <PublicServer> *** LittleBoyRick has left the game (connection lost) 18:41:50 <theholyduck> !password 18:41:51 <PublicServer> theholyduck: deeded 18:41:59 <PublicServer> *** theholyduck joined the game 18:42:01 <PublicServer> <theholyduck> hmm 18:42:03 <PublicServer> <theholyduck> that was weird 18:43:19 *** Zantor has quit IRC 18:44:27 *** FooBar__ has joined #openttdcoop 18:45:09 <PublicServer> *** LittleBoyRick joined the game 18:45:47 <PublicServer> *** Player joined the game 18:49:41 *** FooBar_ has quit IRC 18:50:18 <PublicServer> *** Player has left the game (leaving) 18:50:18 <PublicServer> *** Player has left the game (connection lost) 18:50:33 <PublicServer> *** Arke joined the game 18:56:32 <PublicServer> <LittleBoyRick> Kangoo. I think you forgot to switch to electric rails. 18:56:38 <PublicServer> <Kangoo> ah - tnx! 18:57:24 <PublicServer> <LittleBoyRick> I also didnt see it at first.. It looked weird.. but i couldnt figure out why ^_^ 18:57:50 <PublicServer> <Kangoo> heh -too easy to forget! ;) 18:58:18 *** FooBar__ is now known as FooBar_ 19:04:47 <PublicServer> <theholyduck> meh, fuck that, i dont have the skill to build the main droppoff/passenger thingy at kingly and interaface it with both 4 directional junctions 19:07:06 <PublicServer> <davil> BBH 07 is finished 19:07:25 <PublicServer> <theholyduck> well no 19:07:33 <PublicServer> <theholyduck> remove the presignals 19:07:56 <PublicServer> <davil> don't we use presignals anymore? 19:08:06 <PublicServer> <theholyduck> i mean, first of all, you dont need 2 directional ones 19:08:14 <PublicServer> <theholyduck> secondly, the new pathfinder dont need em 19:08:17 <PublicServer> <theholyduck> on stuff like this 19:08:19 <PublicServer> <davil> k 19:08:25 <PublicServer> <theholyduck> just normal signals will do the job 19:08:34 <PublicServer> <davil> that's great 19:08:58 <PublicServer> <theholyduck> otherhan that, you didnt REALLY need all the extra track between bridges, 19:09:00 <PublicServer> <theholyduck> but its fine 19:09:19 <PublicServer> <theholyduck> the 19:09:20 <PublicServer> <theholyduck> well 19:09:28 <PublicServer> <davil> where do you mean for example? 19:09:31 <PublicServer> <theholyduck> not really actully 19:09:39 <PublicServer> <theholyduck> look at the plan agaain 19:09:57 <PublicServer> <theholyduck> bbh07 is a 5 directional junction 19:10:05 <PublicServer> <theholyduck> like bbh01 is 19:10:20 <PublicServer> <davil> oops 19:10:31 <PublicServer> <theholyduck> well 19:10:33 <PublicServer> <theholyduck> not 5 19:10:35 <PublicServer> <theholyduck> but 4 19:10:38 <PublicServer> <davil> i c 19:10:41 <PublicServer> <theholyduck> you need to hook up bbh03 19:11:03 <PublicServer> <theholyduck> well the cheap fix is to make your junction a bit smaller 19:11:13 <PublicServer> <theholyduck> and then some t junctions to hook up bbh03 19:11:24 <PublicServer> <davil> k 19:11:39 <PublicServer> <theholyduck> but really, it SHOULD have been a 4 directional junction 19:11:45 <PublicServer> <davil> i know i could have made it a lot smaller with more TF 19:12:16 <PublicServer> <theholyduck> also, your corners are a bit too long here and there 19:12:17 <PublicServer> <theholyduck> err 19:12:19 <PublicServer> <theholyduck> short 19:12:20 <PublicServer> <theholyduck> i mean 19:12:49 <PublicServer> <davil> mhm 19:13:22 <PublicServer> <theholyduck> like 8 or 10 tiles on a direction change, but isnt it supposed to be 12? 19:13:52 <PublicServer> <davil> see sign 19:14:01 <PublicServer> <theholyduck> yeah 19:14:05 <PublicServer> <theholyduck> and on the other side aswell 19:14:20 <PublicServer> <davil> k 19:15:25 <PublicServer> *** LittleBoyRick has left the game (connection lost) 19:15:44 <PublicServer> <theholyduck> though really, somebody other than me should probally be commenting 19:16:06 <PublicServer> <Arke> i concur 19:16:35 <PublicServer> <theholyduck> its still 1 direction short 19:16:43 <PublicServer> <theholyduck> but whatever 19:16:51 <PublicServer> <Arke> nah that needs to be fixed too 19:17:03 <PublicServer> <theholyduck> sorta hard to add a extra direction once it built 19:17:21 <PublicServer> <theholyduck> i've allready had to tear down and rebuild a junction because it was wrong 19:17:27 <PublicServer> <theholyduck> bbh02 19:17:31 <PublicServer> <Arke> yeah sometimes going to have to fix it eventually 19:17:34 <PublicServer> <Arke> might as well do it now 19:17:40 <PublicServer> <Arke> sometimes=someone's 19:17:58 *** Polygon has joined #openttdcoop 19:17:59 <PublicServer> <theholyduck> bbh03 is a bit "ghetto" aswell 19:22:23 <LittleBoyRick> !password 19:22:23 <PublicServer> LittleBoyRick: pivots 19:22:32 *** Booth has joined #openttdcoop 19:22:40 <PublicServer> *** LittleBoyRick joined the game 19:22:46 <Booth> hello 19:22:50 <PublicServer> <theholyduck> yo 19:23:11 <Booth> how this stupid game going? 19:23:21 <PublicServer> <theholyduck> 2 junctions that needs to be rebuilt 19:23:22 <PublicServer> <theholyduck> :P 19:23:26 <PublicServer> <theholyduck> and what not 19:23:58 <PublicServer> <theholyduck> also a undeletable magic city 19:24:48 <PublicServer> *** theholyduck has left the game (connection lost) 19:24:48 <PublicServer> *** Kangoo has left the game (connection lost) 19:24:54 <PublicServer> *** LittleBoyRick has left the game (connection lost) 19:25:03 <LittleBoyRick> D: 19:25:19 <theholyduck> we all didnt disable that news thingy 19:25:34 <theholyduck> !password 19:25:34 <PublicServer> theholyduck: violas 19:25:36 <Kangoo> !password 19:25:36 <PublicServer> Kangoo: violas 19:25:43 <PublicServer> *** theholyduck joined the game 19:25:52 <PublicServer> *** Kangoo joined the game 19:27:07 <LittleBoyRick> Sorry, but what new thingy? that 2cc Train set 1.0 ? 19:27:16 <PublicServer> <theholyduck> *NEWS 19:27:21 <PublicServer> <theholyduck> its a bug in this version 19:27:29 <PublicServer> <theholyduck> news about something changing production or whatever 19:27:31 <PublicServer> <theholyduck> crashes the game 19:29:27 *** PeterT has joined #openttdcoop 19:32:51 <LittleBoyRick> another stupid question. What must i disable then? 19:33:03 <davil> the news messages 19:33:10 <LittleBoyRick> ah.. ok 19:34:04 *** PeterT has quit IRC 19:41:13 *** TinoM has quit IRC 19:41:27 <Booth> any one want to play head to head? 19:42:56 <LittleBoyRick> !password 19:42:56 <PublicServer> LittleBoyRick: corals 19:43:10 <PublicServer> *** LittleBoyRick joined the game 19:49:13 <PublicServer> <LittleBoyRick> that merger at BBH07. Does that need to be a 4 line -> 2 line? 19:49:26 <PublicServer> <davil> ah yes 19:49:37 <PublicServer> <theholyduck> its that way to keep the flow going 19:49:57 <PublicServer> <theholyduck> sure it may or may not be a little overkill 19:49:58 <PublicServer> <theholyduck> but whatever 19:50:07 <PublicServer> <davil> this will merge the W entry and S entry of BBH 07 into BBH 03 19:50:28 <PublicServer> <theholyduck> hehe, i need somebody to build the kingley station 19:50:42 <PublicServer> <theholyduck> so i can have a clue where all the 4 directional junctions are supposed to hook up 19:50:50 <PublicServer> <LittleBoyRick> Mind if i try something? at that 4 -> 2 merger? 19:50:50 <PublicServer> <theholyduck> and where i can build without runining things 19:51:00 <PublicServer> <davil> on the other side of BBH 07 the exit lines from BBH 03 will also be merged 19:51:09 <PublicServer> <davil> go on rick 19:51:24 <PublicServer> <davil> i'm working on the W side of BBH 07 19:51:29 <PublicServer> <theholyduck> so basicly you're tacking 2 new junctions onto bbh07? 19:51:30 <PublicServer> <theholyduck> :P 19:51:45 <PublicServer> <davil> well, in the end that's what big junctions are about :-) 19:51:57 <PublicServer> <theholyduck> bbh01 is <3 19:52:11 <PublicServer> <theholyduck> the question is if it will WORK 19:52:14 <PublicServer> <theholyduck> but thats besides the point 19:52:42 <PublicServer> <davil> well at least i can tell that BBH 07 looks like it will be working :P 19:52:59 <PublicServer> <theholyduck> me and sean has been building all the stuff on the island 19:53:11 <PublicServer> <theholyduck> but really, i need somebody with a bit more talent 19:53:21 *** PeterT has joined #openttdcoop 19:53:23 <PublicServer> <davil> it looks horrible to do 19:53:53 <PublicServer> <theholyduck> basicly the design calls for 2x4 directionals with a station in between 19:53:57 <PublicServer> <theholyduck> and then a roundabout for good measure 19:55:22 <PublicServer> <theholyduck> you know 19:55:27 <PublicServer> <theholyduck> your approach wont work. 19:55:38 <PublicServer> <LittleBoyRick> way to small.. :/ 19:55:50 <PublicServer> <theholyduck> what if the trains want to enter from other directions? 19:56:04 <PublicServer> <theholyduck> like from the area of bbh05`? 19:56:16 <PublicServer> <theholyduck> to get to bbh03 19:56:21 <PublicServer> <theholyduck> and DIDNT use the roundabout? 19:56:29 <PublicServer> <davil> well... 19:56:46 <PublicServer> <davil> that's where i think it can't be done without modifying BBH 06 19:57:04 <PublicServer> <theholyduck> well bbh06 needs rebuilding aswell 19:57:07 <PublicServer> <davil> you just won't get the BBH5 lines round that corner 19:57:12 <PublicServer> <theholyduck> but still, 19:57:26 <PublicServer> <theholyduck> err 19:57:26 <PublicServer> <davil> if BBH6 is moved farther east it might work 19:57:33 <PeterT> hi holy duck 19:57:34 <PublicServer> <theholyduck> i mean bbh04 needs remaking 19:57:38 <PublicServer> <theholyduck> yo 19:57:43 <PeterT> im running the server if you wanna play 19:57:46 <PeterT> it just started 19:59:18 <PublicServer> <LittleBoyRick> well.. i build.....something. but i dont think it will work. 19:59:20 <PublicServer> <theholyduck> really, i think you might have to rebuild 07 from scratch 19:59:35 <PublicServer> <davil> hmm... 19:59:41 <PublicServer> <theholyduck> to make junction bbh03 work propperly 20:00:19 <PublicServer> <LittleBoyRick> i have to agree. A rebuild of bbh07 would be the best option. 20:00:30 <PublicServer> <davil> in the end BBHs 6 and 7 should become 1 20:00:39 <PublicServer> <theholyduck> naw 20:00:43 <PublicServer> <theholyduck> bbh06 just need to be smaller 20:00:50 <PublicServer> <theholyduck> and bbh05 needs to be reubiilt 20:01:01 <PublicServer> <theholyduck> both bbh06 and 05 are overly complex and space taking 20:01:05 <PeterT> !password 20:01:06 <PublicServer> PeterT: alibis 20:01:10 <PeterT> !playercount 20:01:10 <PublicServer> PeterT: Number of players: 6 20:01:14 <PublicServer> <theholyduck> especially 05 20:01:25 <PublicServer> <davil> mhm 20:01:31 <PublicServer> <davil> bulldozer? 20:01:39 <PublicServer> <davil> on 7 20:01:51 <PublicServer> *** Peter has left the game (connection lost) 20:01:52 <PublicServer> <theholyduck> probaly the best option 20:02:01 <PublicServer> <LittleBoyRick> yep. 20:02:14 <PublicServer> *** Peter joined the game 20:03:08 <PublicServer> <theholyduck> take a look at bbh01 peter 20:04:59 <PublicServer> <Peter> is magic bulldozer on? 20:05:03 <PublicServer> <theholyduck> no 20:05:06 <PublicServer> <theholyduck> dont think so anyway 20:05:36 <PublicServer> <Peter> how mad would you be if *someone* destroyed steelpickup station :D 20:05:48 <PublicServer> <theholyduck> not THAT mad 20:05:51 <PublicServer> <theholyduck> bbh01 would be worse 20:05:51 <PublicServer> <LittleBoyRick> pssst... Kangoo. Electric rails.. 20:06:52 <PublicServer> <theholyduck> i mean sean probally spent a full day on bbh01 20:08:11 *** mixrin has quit IRC 20:12:14 <PublicServer> <Peter> lul 20:13:42 <tneo> !password 20:13:42 <PublicServer> tneo: jaguar 20:13:52 <PublicServer> <Peter> who is mod for this server? 20:13:56 <PublicServer> <Peter> who knows the rcon? 20:13:58 <PublicServer> *** tneo joined the game 20:14:34 <PublicServer> <theholyduck> tneo, we had to mutilate your idea a bit 20:14:59 <PublicServer> <tneo> why? and who is we? 20:15:17 <PublicServer> <theholyduck> well 3 lane roundabout proved impossible on so many levels 20:15:21 <PublicServer> <theholyduck> mostly due to space restraints 20:15:50 <PublicServer> <theholyduck> the junctions required for 4 directional systems with your 3 lane roundabout. 20:15:55 <PublicServer> *** tneo has joined company #1 20:16:00 <PublicServer> <theholyduck> would be veeery huge 20:16:04 <PublicServer> <theholyduck> thus no room for city 20:16:23 <PublicServer> <theholyduck> soo we decided a 2lane roundabout should be within reasn 20:16:32 <PublicServer> <theholyduck> its not like we cant add the third lane back if we MUST have it 20:16:35 <PublicServer> <tneo> ok 20:17:03 <PublicServer> <tneo> and who is trashing the river? 20:17:13 <PublicServer> <theholyduck> i havent 20:17:23 <PublicServer> <Peter> ok 20:17:31 *** Venxir has quit IRC 20:17:32 <PublicServer> <theholyduck> peter apparently 20:17:39 <PublicServer> <Peter> why cant i build boats? 20:17:41 <PublicServer> <tneo> and undo the tf 20:17:52 <PublicServer> <Peter> your the one who terraformed for the trains 20:17:58 <PublicServer> <tneo> build the plan first 20:18:05 <PublicServer> <theholyduck> though this means we have to rebuild bbh, 20:18:06 <PublicServer> <tneo> and stick to that 20:18:08 <PublicServer> <Peter> ok 20:18:10 <PublicServer> <theholyduck> *bbh05 20:18:19 <PublicServer> <theholyduck> because it was designed for 3 lanes :P 20:18:40 <PublicServer> <tneo> makes it easier 20:18:44 <PublicServer> <theholyduck> or atleast remake a bit 20:18:55 <PublicServer> <davil> and BBH06 is too big 20:18:58 <PublicServer> <theholyduck> yeah 20:19:05 <PublicServer> <theholyduck> or almost anyway 20:19:08 <PublicServer> <davil> takes too much space of BBH07 20:20:01 <PublicServer> <tneo> make less big CL in bbh06 20:20:13 <PublicServer> <tneo> 20 is oversized 20:20:24 <PublicServer> <theholyduck> alsoif you look at the plan, that loop around the lumbermill 20:20:30 <PublicServer> <theholyduck> there is no space for that 20:20:53 <Mark> !password 20:20:53 <PublicServer> Mark: jaguar 20:21:24 <PublicServer> <theholyduck> thats better 20:21:44 <PublicServer> *** Mark joined the game 20:21:49 <PublicServer> <Mark> hello 20:21:56 <PublicServer> <Peter> hi 20:21:56 <PublicServer> <theholyduck> we fixed up how the info is displayed aswell 20:22:04 <Seppel> !password 20:22:04 <PublicServer> Seppel: jaguar 20:22:05 <PublicServer> <tneo> changed the lumber mill 20:22:06 *** ODM has quit IRC 20:22:17 <PublicServer> *** Sepp joined the game 20:22:20 <PublicServer> <Mark> this plan should really be stripped down 20:22:48 <PublicServer> <theholyduck> well if somebody want to help me with the kinningley station 20:22:51 <PublicServer> <Mark> though i guess it's too late for that now 20:22:54 <PublicServer> <theholyduck> as in build it 20:23:05 <PublicServer> <theholyduck> so we can hook it up to the roundabout and off island connections 20:23:14 <PublicServer> <theholyduck> id be gratefull 20:23:31 <PublicServer> <theholyduck> currently i got no idea how to unify both the 4 directional junctions into 1 station 20:25:07 <PublicServer> <theholyduck> its most definitlya entrance 20:25:19 <PublicServer> <theholyduck> we just cocked up 20:25:22 <PublicServer> <theholyduck> :P 20:25:24 <uliko> !password 20:25:24 <PublicServer> uliko: cougar 20:25:30 <PublicServer> <theholyduck> look at bbbh01 20:25:51 <PublicServer> *** uliko joined the game 20:25:59 <PublicServer> <theholyduck> im not entirely sure WHY we did that 20:26:04 <PublicServer> <tneo> don't let the Kinningley station enter from bbh03 20:26:09 <PublicServer> <Kangoo> Could someone plz take a look at BBH11? It's my first BBH, so.... 20:26:10 <PublicServer> <tneo> only from 02 & 4 20:26:14 <PublicServer> <theholyduck> ok 20:26:15 <PublicServer> <tneo> tkhat is easier 20:26:20 <PublicServer> <theholyduck> but whats the point of bbh03 then? 20:26:25 <PublicServer> *** Mark has left the game (leaving) 20:26:26 <PublicServer> *** Mark has left the game (connection lost) 20:26:52 <PublicServer> *** Sepp has left the game (leaving) 20:26:52 <PublicServer> *** Sepp has left the game (connection lost) 20:26:59 <PublicServer> <tneo> might kill that 20:27:14 <PublicServer> <theholyduck> would make bbh07 alot easier aswell 20:27:19 <PublicServer> <tneo> or 20:27:28 <PublicServer> <tneo> enter from 04 exit the island on 3 20:27:39 <PublicServer> <theholyduck> what about 02 then? 20:28:07 <PublicServer> <tneo> that stays becaus intention was a 5 way hub 20:28:17 <PublicServer> <theholyduck> i mean bbh01, the massive 5 directional junction is allready built to keep spamming trains up 02 20:28:24 <PublicServer> *** davil has joined spectators 20:29:04 <PublicServer> <uliko> a quick glance at bbh11 shows a couple of slowdowns with tl8/12 20:29:12 *** [com]buster has quit IRC 20:29:26 <PublicServer> <Kangoo> what is min. CL? 12? 20:29:53 *** [com]buster has joined #openttdcoop 20:29:53 *** ChanServ sets mode: +o [com]buster 20:30:01 <PublicServer> <uliko> depends on train speed, was a good blog post about it recently 20:30:16 <PublicServer> <tneo> we'll kill bbh 03 20:30:25 <PublicServer> <theholyduck> ok 20:30:28 <PublicServer> <theholyduck> makes everyones life easier 20:30:51 <PublicServer> <theholyduck> though admitedtly junction bbh02 is still wrong 20:31:06 <PublicServer> <theholyduck> and 04 for that sake 20:31:07 <PublicServer> <theholyduck> :P 20:32:03 <KenjiE20> steel and coal can be cl8 but only those afaik 20:32:22 <PublicServer> <tneo> all but goods 20:32:28 <PublicServer> <tneo> and pax 20:32:59 <KenjiE20> so yea steel station and coal drop 20:33:09 <PublicServer> <tneo> we can make Kinningley simpler 20:33:18 <PublicServer> <theholyduck> yeah 20:33:18 <PublicServer> <tneo> kill the round about 20:33:28 <PublicServer> <tneo> and enter from 04 exit on 02 vv 20:33:30 <PublicServer> <theholyduck> but wasnt the whole POINT of this design the cool roundabout? 20:33:37 <PublicServer> <theholyduck> :P 20:33:44 <PublicServer> <theholyduck> but yeah, that WOULD simplify it alot 20:33:53 <PublicServer> <tneo> yes but apparently not possible 20:34:12 <PublicServer> <theholyduck> i guess not 20:34:20 <PublicServer> <tneo> i should have picked shorter trainsfor that 20:34:36 <PublicServer> <theholyduck> yeah if we had way shorter trains, it would have worked stunningly well 20:35:00 <PublicServer> <theholyduck> well what we COULD do 20:35:13 <PublicServer> <theholyduck> is let trains route directly from 05 to 01 20:35:39 <PublicServer> <theholyduck> seeing as how we enter and exit on diffrent sides 20:37:02 <PublicServer> <tneo> i have decided 20:37:39 <PublicServer> <theholyduck> tell us oh great master? 20:37:42 <PublicServer> <tneo> we'll kill the round about 20:37:57 <PublicServer> <tneo> and entering from 04 exits at 02 and vice versa 20:38:11 *** StarLite has quit IRC 20:38:13 <PublicServer> <tneo> that way you get the coal drop layout at Kinningley 20:38:36 <PublicServer> <theholyduck> time to start destroying things then? 20:39:48 <PublicServer> <theholyduck> update the plan then? 20:41:47 <PublicServer> <Kangoo> bue 20:41:49 <PublicServer> <Kangoo> bye 20:41:53 <PublicServer> *** Kangoo has left the game (leaving) 20:41:54 <PublicServer> *** Kangoo has left the game (connection lost) 20:41:58 *** Kangoo has quit IRC 20:43:23 <PublicServer> *** Peter has left the game (leaving) 20:43:23 <PublicServer> *** Peter has left the game (connection lost) 20:43:32 *** Progman has joined #openttdcoop 20:44:13 <PublicServer> <tneo> plan updated 20:45:20 <PublicServer> <tneo> bbh 04 is no bbh anymore 20:45:51 <PublicServer> <theholyduck> well bbh04 has needed rebuilding since it was built 20:45:58 <PublicServer> <theholyduck> :P 20:45:59 <PublicServer> <theholyduck> w 20:46:05 <PublicServer> <theholyduck> well no bbh05 have 20:46:06 <PublicServer> <theholyduck> rather 20:46:15 <davil> so in the end it's basically like chris' plan :-) 20:46:21 *** PeterT has quit IRC 20:46:32 <PublicServer> <theholyduck> ;D 20:46:43 <PublicServer> <theholyduck> well if we had half as long or so trains 20:46:49 <PublicServer> <theholyduck> it would have worked 20:46:53 <davil> yes 20:47:06 <davil> and now i see that i could have kept bbh07 20:47:12 <PublicServer> <theholyduck> yes 20:47:13 <PublicServer> <theholyduck> poor yo 20:47:25 <davil> well, i'll do it again :-) 20:47:33 <PublicServer> <tneo> build again then ;) 20:47:37 <davil> in a few minutes 20:47:38 <PublicServer> <theholyduck> though look at it this way 20:47:41 <PublicServer> <theholyduck> all the junctions i worked on 20:47:43 <PublicServer> <theholyduck> are gone :P 20:47:44 <PublicServer> <tneo> good practice 20:47:49 <davil> *gggg* 20:47:53 <PublicServer> <theholyduck> and will never come back 20:48:10 <PublicServer> <theholyduck> the only things to my name now, is some singal fixes, the rebuilt plan 20:48:15 <PublicServer> <theholyduck> and signaling bbh01 20:48:19 <PublicServer> <tneo> now you can work on Kinningley station 20:48:36 <PublicServer> <theholyduck> well i think i prefer rebuilding bbh05 to be RIGHT 20:48:41 <PublicServer> <theholyduck> is something im better suited for 20:48:42 <PublicServer> <theholyduck> i suck at stations 20:49:08 <PublicServer> <theholyduck> well 04 20:49:09 <PublicServer> <theholyduck> rather 20:49:29 <PublicServer> <theholyduck> actually its pretty right 20:53:45 <PublicServer> <theholyduck> at kinningly 20:53:51 <PublicServer> <theholyduck> is THIS how its ment to be? 20:53:52 <PublicServer> <theholyduck> oor? 20:54:55 <PublicServer> <tneo> that is a way to do it 20:55:08 <planetmaker> :) 20:55:37 <PublicServer> <theholyduck> so is it bad that the trains have to slow down a bit to make the turn there? 20:55:43 <PublicServer> <theholyduck> as in, should i make it alot bigger? 20:55:46 <PublicServer> <tneo> yes 20:55:57 <PublicServer> <tneo> i'll do 2 20:56:34 <PublicServer> <theholyduck> and then under on the other right? 20:56:54 <PublicServer> <theholyduck> but dont you need another 2 spaces or so to improve presignal logic? 20:56:55 <PublicServer> <tneo> yes 20:57:09 <PublicServer> <tneo> that will not work 20:57:21 <PublicServer> <tneo> that only works with TL3 20:57:24 <PublicServer> <theholyduck> ahh 20:57:25 <PublicServer> <theholyduck> ic 21:00:03 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 21:00:03 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 21:01:17 <PublicServer> *** uliko has left the game (leaving) 21:01:17 <PublicServer> *** uliko has left the game (connection lost) 21:02:34 <PublicServer> *** davil has joined company #1 21:02:48 <PublicServer> <theholyduck> ahh 21:02:49 <PublicServer> <theholyduck> yeah it is 21:02:52 <PublicServer> * theholyduck fails 21:03:10 <PublicServer> <tneo> we learn by teaching 21:04:09 <tneo> i'm off 21:04:15 <PublicServer> <davil> cu tneo 21:04:19 <PublicServer> *** tneo has left the game (leaving) 21:04:19 <PublicServer> *** tneo has left the game (connection lost) 21:04:33 <tneo> bye 21:07:23 *** Owner has joined #openttdcoop 21:07:27 *** Owner is now known as Raph 21:09:04 <Raph> !password 21:09:04 <PublicServer> Raph: tyrant 21:09:55 <PublicServer> *** Mark joined the game 21:09:55 <PublicServer> <Mark> 'lo 21:10:12 <PublicServer> <LittleBoyRick> Hey Mark 21:10:18 <PublicServer> <davil> hi mark 21:13:00 <PublicServer> <Mark> that station layout is pretty damn ugly with such wide curves 21:14:14 <PublicServer> <theholyduck> any advice on signaling the south kinningley entrance? 21:14:27 <PublicServer> <theholyduck> should i let trains cross? 21:15:16 *** seandasheep has joined #openttdcoop 21:15:19 <PublicServer> <Mark> you can hardly mess the signalling at that station up 21:15:23 <PublicServer> <theholyduck> true :P 21:15:27 <seandasheep> hi guys 21:15:31 <PublicServer> <Mark> hello 21:15:35 <PublicServer> <theholyduck> im just asking if its BETTER to lett them cross over 21:15:41 <PublicServer> <theholyduck> sean, all our junctions are gone :P 21:15:47 <PublicServer> <theholyduck> the roundabout had to be scrapped 21:15:48 <seandasheep> what!! 21:15:48 <PublicServer> <theholyduck> :P 21:15:58 <PublicServer> <theholyduck> too long trainlenght, 21:16:02 <PublicServer> <Mark> more choices is always good 21:16:03 <seandasheep> ok, what's the new plan? 21:16:06 <PublicServer> <theholyduck> not enough space for the junctions 21:16:22 <PublicServer> <theholyduck> stuff that enters from former 02, exits at former 05 21:16:23 <seandasheep> ok... is the 5 way still there? 21:16:28 <PublicServer> <theholyduck> and the other way around 21:16:29 <PublicServer> <theholyduck> yeah 21:16:32 <seandasheep> phew 21:16:35 <PublicServer> <theholyduck> the 5 way is essential :P 21:16:49 <PublicServer> <theholyduck> its the gigant junction of DOOM 21:16:53 <PublicServer> <theholyduck> i would never let them delete that 21:16:57 <seandasheep> !password 21:16:57 <PublicServer> seandasheep: seeded 21:17:21 <PublicServer> *** seandasheep joined the game 21:18:24 <PublicServer> <davil> isn't the entering speed of the station limited anyway? 21:18:37 <PublicServer> <theholyduck> well not until its half way through it 21:18:40 <PublicServer> <davil> because then you could reduce the size of those curves 21:18:41 <PublicServer> <theholyduck> it only slows down at the end 21:18:44 <PublicServer> <davil> mhm 21:19:14 <PublicServer> <theholyduck> since they are this long, the train will be completely clear before it slows down for the station 21:19:17 <PublicServer> <theholyduck> thus not holding up other trains 21:19:33 <PublicServer> <theholyduck> i'm just wondering if a crossover + pbs is a more sane solution than presignals 21:19:48 <PublicServer> <Mark> it starts slowing down if tiles to end = speed/25 21:20:21 <PublicServer> <Mark> (in km/h) 21:20:41 <PublicServer> <theholyduck> i always play with SI units 21:20:45 <PublicServer> *** Thraxian|Work joined the game 21:20:46 <PublicServer> <theholyduck> because they make me cooler 21:21:10 <PublicServer> <seandasheep> does the end track need a tunnel? 21:21:23 <PublicServer> <Thraxian|Work> hi all 21:21:24 <PublicServer> <theholyduck> you could have used a bridge i guess 21:21:32 <PublicServer> <Mark> evening Thrax 21:21:36 <PublicServer> <seandasheep> hi 21:21:53 <PublicServer> <Thraxian|Work> Mark, you busy? 21:22:08 <PublicServer> <seandasheep> yh, bridges would be better at the station 21:22:09 <PublicServer> <Mark> no 21:22:19 <PublicServer> <Thraxian|Work> got a sec to look at steel mill and provide some feedback? 21:22:20 <PublicServer> <theholyduck> why? 21:22:29 <PublicServer> <theholyduck> smaller? :P 21:22:40 <PublicServer> <seandasheep> yh 21:23:03 <PublicServer> <theholyduck> well the exits on 1 of the sides IS too long 21:23:04 <PublicServer> <theholyduck> :P 21:23:15 <PublicServer> <theholyduck> try replacing that side with bridges 21:23:21 <PublicServer> <theholyduck> it seems like a massive pain to me though 21:23:34 <PublicServer> <Mark> Thraxian|Work: looks good 21:23:40 <PublicServer> <Thraxian|Work> I'm wondering if it even needs to be bi-directional after all, or if entrance should be from BBH08 only 21:23:42 <PublicServer> <Mark> the forest owned you though :P 21:23:49 <PublicServer> <Thraxian|Work> and exit towards BBH05 21:23:58 <PublicServer> <Thraxian|Work> otherwise, BBH05 direction (from the north) will be VERY under-used 21:24:18 <PublicServer> <Thraxian|Work> yeah, not liking the forest too much right now 21:24:39 <PublicServer> <Thraxian|Work> and the southern exit will be tough to handle 21:24:50 <PublicServer> <seandasheep> I still think the station would be better rotated 21:24:56 <PublicServer> <theholyduck> so i was thinking 21:25:03 <PublicServer> <theholyduck> with all these bbh's 21:25:10 <PublicServer> <theholyduck> where is the room for some sideline hubs? 21:25:17 <PublicServer> <seandasheep> and why do we have alternate platfprms? Why not just keep it simple? 21:25:21 <PublicServer> <theholyduck> i mean other than in some of the corners 21:25:28 <PublicServer> <theholyduck> because planman said so 21:25:35 <PublicServer> <theholyduck> tneo that is 21:25:36 <PublicServer> <Mark> Thraxian|Work: traffic will be low indeed 21:25:49 <PublicServer> <Thraxian|Work> think I should make it single direction only? 21:25:51 <PublicServer> <theholyduck> but seriously 21:25:56 <PublicServer> <Thraxian|Work> from south to north 21:25:59 <PublicServer> <theholyduck> half the map is covered in bbh's .P 21:26:16 <PublicServer> <Mark> well, you could guide the goods to use the less-used track 21:26:27 <PublicServer> <seandasheep> We have room on the western side :) 21:26:28 <PublicServer> <Thraxian|Work> no goods from steel mill 21:26:36 <PublicServer> <Mark> oh right 21:26:58 <PublicServer> <Mark> so STEEL DROP should be ORE DROP- 21:27:01 <PublicServer> <Mark> that confused me 21:27:04 <PublicServer> <Thraxian|Work> I'd like to have steel bridge the river near Plennbury 21:27:22 <PublicServer> <Thraxian|Work> then FACTORY DROP should be GRAIN/LIVESTOCK/STEEL DROP 21:27:32 <PublicServer> <Thraxian|Work> maybe steel mill drop instead? 21:28:00 <PublicServer> <Thraxian|Work> there - renamed :) 21:28:03 <PublicServer> <Mark> yeah 21:28:07 <PublicServer> <Mark> less confusing 21:28:15 <PublicServer> <Thraxian|Work> also, platforms are intermingled 21:28:17 <PublicServer> <seandasheep> seriously, why do we have alternate platforms for each direction? we could just half and half 21:28:21 <PublicServer> <Mark> steel and ore TL is 8 21:28:32 <PublicServer> <theholyduck> hmm i guess :P 21:28:36 <PublicServer> *** LittleBoyRick has left the game (leaving) 21:28:37 <PublicServer> *** LittleBoyRick has left the game (connection lost) 21:28:40 <PublicServer> <theholyduck> alternate stations are cool though 21:28:45 <PublicServer> <Thraxian|Work> doh 21:28:53 <PublicServer> <Thraxian|Work> that makes curve lengths much more manageable too 21:28:54 *** LittleBoyRick has quit IRC 21:28:57 <PublicServer> <seandasheep> but SPACE consuming 21:28:58 <PublicServer> <Thraxian|Work> looks like a rework is in order.... 21:29:08 <PublicServer> <seandasheep> space we need for curves 21:29:10 <PublicServer> <Thraxian|Work> grrr..... 21:29:33 <PublicServer> <Mark> well you can just strip two tiles of both ends 21:29:36 <PublicServer> <theholyduck> oh how easier life would have been if tl was like 21:29:39 <PublicServer> <theholyduck> half what it is now 21:29:40 <PublicServer> <Mark> gives you some breaking space 21:30:02 <PublicServer> <seandasheep> I wanted TL 5 i think 21:30:40 <PublicServer> <davil> BBH 06 (former 07) is finished 21:30:49 <PublicServer> <davil> looks much nicer now than the old one 21:30:54 <PublicServer> <Mark> anyway, i'm off to bed 21:30:55 <PublicServer> <davil> and is fully TL12 compatible 21:30:58 <PublicServer> <seandasheep> nice 21:30:59 <PublicServer> <Mark> goodndght 21:31:09 <PublicServer> <Mark> night* 21:31:11 <PublicServer> <davil> good night mark 21:31:12 <PublicServer> *** Mark has left the game (leaving) 21:31:12 <PublicServer> *** Mark has left the game (connection lost) 21:31:14 <PublicServer> <seandasheep> nyt 21:31:21 <PublicServer> <theholyduck> yeah davil 21:31:25 <PublicServer> <theholyduck> less of a mess now 21:32:01 <PublicServer> <seandasheep> no desync's either 21:32:16 <Raph> !password 21:32:16 <PublicServer> Raph: catchy 21:32:30 <PublicServer> <theholyduck> i wanna see trains on bbh01! 21:32:35 <PublicServer> <theholyduck> its gonna be fun on the bun 21:32:44 <PublicServer> *** Xaroth joined the game 21:33:02 <PublicServer> <seandasheep> oh yh, can't wait to see trains get lost in BBH 01 :p 21:33:33 <PublicServer> <theholyduck> or that 1 signal the wrong way around 21:33:36 <PublicServer> <Xaroth> ugh 21:33:37 <PublicServer> <theholyduck> :P 21:33:47 <PublicServer> <seandasheep> :p 21:34:02 <PublicServer> <davil> gg 21:34:16 <PublicServer> <theholyduck> sean 21:34:19 <PublicServer> <seandasheep> yh 21:34:22 <PublicServer> <theholyduck> we need to find something to do so that i can put my name on it 21:34:35 <PublicServer> <seandasheep> lol, everything you made has been deleted :p 21:34:37 <Raph> Hi, sorry for interrupting. I'm trying to check out the Public Server, but I get a version mismatch. I've tried with the latest stable and the latest nightly, but I noticed that the server is running r16381, which I can't seem to find at OpenTTD.org. Anyone know where I could find it, or if there's some other soultion? 21:34:41 <Raph> *solution 21:34:47 <Xaroth> Raph: use AutoTTD 21:34:49 <KenjiE20> @wiki quickstart 21:34:52 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart 21:35:01 <PublicServer> <theholyduck> its a nightly build or whatever 21:35:03 <Xaroth> http://www.tt-forums.net/viewtopic.php?f=29&t=43252 21:35:04 <Webster> Title: Transport Tycoon Forums View topic - AutoTTD - OpenTTD Updater - 0.1.1.11 (at www.tt-forums.net) 21:35:37 <PublicServer> <Xaroth> can somebody check the signal !why ? 21:35:39 <PublicServer> <seandasheep> ok, im gonna make the central station more normal 21:35:48 <PublicServer> <Xaroth> i mean.. it looks nice having the rails next to eachother 21:35:50 <PublicServer> <Xaroth> but seriously.. 21:36:07 <PublicServer> <Xaroth> looks aweful 21:36:29 <Raph> Thanks a lot, I looked at the Public Server page and the Obtaining OpenTTD page for the information, thank god for IRC! 21:36:39 <PublicServer> <theholyduck> because the specs said rr-10-ll 21:36:40 <PublicServer> <theholyduck> :P 21:36:47 <PublicServer> <theholyduck> not r-r-10-ll 21:36:58 <PublicServer> <davil> update the plan :-) 21:37:35 <PublicServer> <davil> but i must agree this looks better 21:37:40 <PublicServer> <seandasheep> same 21:37:48 <PublicServer> <theholyduck> my bed is wet!! 21:37:59 <PublicServer> <theholyduck> thiis is what i get for keeping my window open 24/7 21:38:05 <PublicServer> <theholyduck> stupid rain.. 21:38:23 <PublicServer> <davil> ouch 21:38:35 <PublicServer> <theholyduck> well im from norway, it doesnt RAIN here 21:38:37 <PublicServer> <theholyduck> it just snows 21:38:52 <PublicServer> <theholyduck> actually its that i got a new room, 21:38:57 <PublicServer> <theholyduck> and its window opens sideways 21:38:59 <PublicServer> <seandasheep> it rains all the time here in cumbria :( 21:39:00 <PublicServer> <theholyduck> instead of upwards 21:39:15 <PublicServer> <theholyduck> soo i cant actually keep the windows up al the time 21:40:13 <PublicServer> <Xaroth> there 21:40:14 <PublicServer> <theholyduck> sean, is that you? 21:40:16 <PublicServer> <Xaroth> all fixed and purdy 21:40:19 <PublicServer> <seandasheep> yh 21:40:36 <PublicServer> <theholyduck> hmm i got something i can do 21:40:42 <PublicServer> <theholyduck> i can fix bbh10 21:40:49 <PublicServer> <theholyduck> it has half a million cl errors 21:41:02 <PublicServer> * theholyduck needs to put his name on something for glory 21:41:05 <PublicServer> <Xaroth> also, factory drop lines are awkward 21:41:06 <PublicServer> <seandasheep> yh 21:41:32 <PublicServer> <Xaroth> entrance/exit split to 1 line, then split back up to 3? 21:41:48 <PublicServer> <Xaroth> that's asking for trouble 21:41:56 <PublicServer> <theholyduck> but they only need 8 in cl lin 21:42:04 <PublicServer> <seandasheep> is it? 21:42:12 <PublicServer> <seandasheep> they come in in 3's? 21:42:16 <PublicServer> <seandasheep> and they split to 2 21:42:21 <PublicServer> <theholyduck> well the double lines are to keep the flow going 21:42:28 <PublicServer> <theholyduck> when they have to cross bridges 21:42:49 <PublicServer> <Xaroth> hang on, how are trains actually supposed to get at factory drop :P 21:42:50 <PublicServer> <seandasheep> and they can only come in 1-3, it makes sense they go out 3-1 21:43:17 <PublicServer> <seandasheep> oh **** 21:43:23 *** [alt]buster has joined #openttdcoop 21:43:29 <PublicServer> <seandasheep> got the entrance and exit backwards 21:43:39 <PublicServer> <Xaroth> i only see 2 RR connected to the drop 21:43:50 <PublicServer> <seandasheep> oh to the drop 21:43:59 <PublicServer> <seandasheep> haven't built the exit yet 21:45:06 <PublicServer> <theholyduck> sean 21:45:08 <PublicServer> <theholyduck> better? 21:45:09 <PublicServer> <seandasheep> yh? 21:45:16 <PublicServer> <seandasheep> yep 21:45:34 <PublicServer> <seandasheep> eaxactly, that way we would be able to fit the roundabout on too 21:45:42 <el_B> !password 21:45:42 <PublicServer> el_B: sheave 21:45:42 <PublicServer> <Xaroth> you coing to use PBS at the entrance of factory drop? 21:46:03 <PublicServer> <seandasheep> normal sigs should do i think 21:46:06 <PublicServer> *** Kalaidos joined the game 21:46:14 <PublicServer> <theholyduck> we dont really NEED it though 21:46:22 <PublicServer> <seandasheep> not any more 21:46:28 <PublicServer> <Xaroth> true 21:46:29 <PublicServer> <theholyduck> though i guess it provides nice routing around some more crowded junctions 21:46:52 <PublicServer> <seandasheep> I don't think they will get to be crowded if we can't have any SLH's 21:47:10 <PublicServer> <theholyduck> :P 21:47:13 <PublicServer> <theholyduck> well true 21:47:20 <PublicServer> <theholyduck> there is hardly any space for slh's 21:47:44 <PublicServer> <davil> erm shouldn't you swap entry and exit at kinningley? 21:47:52 <PublicServer> <theholyduck> no 21:48:06 <PublicServer> <davil> but you need to cross on both sides 21:48:12 <PublicServer> <theholyduck> hmm 21:48:15 <PublicServer> <theholyduck> well fair point i guess 21:48:18 <PublicServer> <seandasheep> just swap them 21:48:32 <PublicServer> <theholyduck> it just FIT better with the terrain 21:48:35 <PublicServer> <davil> then it's just straight lines and you're done ;-) 21:48:51 <Raph> !password 21:48:51 <PublicServer> Raph: sheave 21:48:54 <PublicServer> *** Raph has left the game (connection lost) 21:49:07 <PublicServer> *** Raph joined the game 21:50:25 <PublicServer> <Xaroth> who's bribing? 21:50:30 <PublicServer> <seandasheep> damn :( 21:50:34 <PublicServer> <seandasheep> there is a bit of road 21:50:44 <PublicServer> <seandasheep> at sign here 21:50:51 *** [com]buster has quit IRC 21:50:51 *** [alt]buster is now known as [com]buster 21:52:00 <PublicServer> <Xaroth> hang on 21:52:05 <PublicServer> <seandasheep> ok 21:52:14 <PublicServer> <theholyduck> oops 21:52:15 <PublicServer> <theholyduck> :P 21:52:18 <PublicServer> <seandasheep> :p 21:52:20 <PublicServer> <Kalaidos> : D 21:52:27 <PublicServer> <seandasheep> still no 21:52:54 <PublicServer> <Xaroth> there 21:53:05 <PublicServer> <seandasheep> ok, nice 21:53:07 <PublicServer> <Xaroth> :) 21:53:18 <PublicServer> <Xaroth> building trees en-masse works better than bribing 21:53:29 <PublicServer> <theholyduck> but only up to a certain rating :P 21:53:30 <PublicServer> <seandasheep> but now i can't see what im doing :p 21:53:34 <PublicServer> <Xaroth> ctrl+x 21:53:38 <PublicServer> <theholyduck> wich is why we have transparency on for trees 21:53:47 <PublicServer> <Xaroth> enable the small button under the trees 21:53:59 <PublicServer> <Xaroth> and click the tree icon, then ctrl+click it to lock it at invisible 21:54:00 <PublicServer> <seandasheep> i just press x it does everything 21:54:19 <PublicServer> <Xaroth> you can lock transparency of stuff with ctrl+x and the buttons 21:54:29 <PublicServer> <Xaroth> and make it either semi-transparent or invisible 21:54:46 <PublicServer> <seandasheep> ooh, invisible, didn't realise that 21:54:51 <PublicServer> <Xaroth> I always play with fully invisible trees :) 21:54:59 <PublicServer> <seandasheep> nice tip 21:55:20 <PublicServer> <theholyduck> i always play with uflly invisible trees and cities 21:55:26 <PublicServer> <theholyduck> and half invisible bridges 21:55:32 <PublicServer> <seandasheep> i am now 21:55:44 <PublicServer> <Xaroth> i use transparent towns so i can see where the distant-joined stations are :P 21:56:41 <PublicServer> * theholyduck puts on some bob dylan 21:57:23 <PublicServer> * seandasheep wonders why he is listening to his ipod when he is at his computer?? 21:57:43 <PublicServer> <theholyduck> for the looser now will be later to win 21:57:50 <PublicServer> <davil> because ipods are cool 21:57:50 <PublicServer> <theholyduck> cause the timeees theeey are a-changiing 21:57:55 <PublicServer> <davil> you should know that ;-) 21:58:08 <PublicServer> <seandasheep> thats bryan adams? 21:58:15 <PublicServer> <seandasheep> summer of 69 21:58:36 <PublicServer> <Xaroth> nice song 21:59:27 <PublicServer> * seandasheep wonders why i have it on my phone but not my computer or ipod? 22:02:56 <PublicServer> <Xaroth> lol 22:03:05 <PublicServer> <seandasheep> lol 22:03:08 <PublicServer> <seandasheep> who started it? 22:03:12 <PublicServer> <theholyduck> where? 22:03:17 <PublicServer> <Xaroth> *whistles* 22:03:18 <PublicServer> <seandasheep> the face 22:03:19 <PublicServer> <Xaroth> you made it an eye 22:03:21 <PublicServer> <Xaroth> so i continued 22:03:27 <PublicServer> <seandasheep> i made it a target 22:03:34 <PublicServer> <Kalaidos> lol 22:03:39 <PublicServer> <Xaroth> eye, target, details 22:05:11 <PublicServer> <theholyduck> really 22:05:14 <PublicServer> <theholyduck> 04 confuses me 22:05:17 <PublicServer> <theholyduck> and seems wrong 22:05:22 <PublicServer> <seandasheep> there factory drop is complete 22:05:25 <PublicServer> <davil> the woods next to BBH 05 are gone 22:05:36 <PublicServer> <davil> so we can remove the tunnels there :-) 22:05:36 <PublicServer> *** Raph has left the game (connection lost) 22:05:44 *** Raph has quit IRC 22:06:02 <PublicServer> <seandasheep> :) 22:06:13 <PublicServer> <theholyduck> simple kinningley station is simple 22:06:13 <Xaroth> @archive 22:06:13 <Webster> I think you meant '!archive' Xaroth but here: http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 22:06:17 <PublicServer> <seandasheep> ok, im gonna try to figure out 04 22:06:23 <Xaroth> Webster is smart 22:06:30 <PublicServer> <seandasheep> wow 22:06:45 <PublicServer> <theholyduck> you got to admit it doesnt seem right? 22:07:18 <PublicServer> <seandasheep> there is some magicery afoot 22:07:26 <PublicServer> <theholyduck> on 04? 22:07:29 <PublicServer> <seandasheep> yh 22:07:34 <PublicServer> <seandasheep> it's confuddling 22:07:39 <PublicServer> <theholyduck> yeah 22:07:43 <PublicServer> <theholyduck> it seems unecesarily complex 22:07:46 <PublicServer> <theholyduck> its just a t junction 22:07:48 <PublicServer> <seandasheep> yh 22:07:55 *** FooBar_ has left #openttdcoop 22:08:07 <PublicServer> <seandasheep> ah, it's balanced 22:08:14 <Xaroth> hm, my name doesn't appear on any of the games 136 and beyond :/ 22:08:16 <PublicServer> <seandasheep> quite a bit 22:08:54 <PublicServer> <seandasheep> nah, it makes sense 22:10:00 <PublicServer> <theholyduck> that bit is just the entrance to 05? 22:10:06 <PublicServer> <seandasheep> yh 22:10:30 <PublicServer> <seandasheep> im just gonna trust Sepp that it works 22:10:53 <PublicServer> <seandasheep> although i spy a desync 22:10:53 <PublicServer> <theholyduck> i think its time to change over to my nightime computer 22:11:42 <PublicServer> <theholyduck> also, tneo changed the lumbermill layout 22:11:48 <PublicServer> <theholyduck> now its atleast theoretically possible to build 22:11:49 <PublicServer> <seandasheep> in my opinion it should be balanced between 04 and 05, 22:11:57 <PublicServer> <seandasheep> oh, that's good 22:12:06 <PublicServer> <theholyduck> look at the plan 22:12:13 <PublicServer> <seandasheep> yh, i see, a terminus 22:12:17 <PublicServer> <theholyduck> you COULD build a terminus there with 2 entrances and 2 exits 22:12:26 <PublicServer> <seandasheep> ?????????????????/ 22:12:30 <PublicServer> <theholyduck> sure it would be preety complex 22:12:30 <PublicServer> <seandasheep> that's a roro 22:12:49 <PublicServer> <theholyduck> no :P 22:12:57 <PublicServer> <theholyduck> you have 4 lines going in and 4 lines going out 22:13:05 <PublicServer> <seandasheep> oh 22:13:07 <PublicServer> <theholyduck> i seem to remember there beeing a design like this on the wiki 22:13:28 <PublicServer> <seandasheep> sme challenge 22:14:22 <PublicServer> <seandasheep> i just realised, the factory drop and pickup only has acces to one line 22:14:35 <PublicServer> <theholyduck> you dont say 22:14:52 <PublicServer> <seandasheep> i totally fogot to connect it to the other 22:15:04 <PublicServer> <theholyduck> want to try and build that terminus? 22:15:16 <PublicServer> <theholyduck> after you connect it? 22:15:25 <PublicServer> <seandasheep> hell yh, but i need to be up at 6.30 22:15:49 <PublicServer> *** Xaroth has left the game (leaving) 22:15:49 <PublicServer> *** Xaroth has left the game (connection lost) 22:15:53 <Xaroth> same 22:15:54 <Xaroth> nn 22:15:58 <PublicServer> <seandasheep> nyt 22:16:41 <PublicServer> <seandasheep> I still think that there should be a BBH at sing 22:16:51 <PublicServer> <seandasheep> *sing 22:16:57 <PublicServer> <seandasheep> *SIGN 22:17:25 *** ^Spike^ has quit IRC 22:17:31 <PublicServer> <seandasheep> then it will be 2 ent and 2 ex 22:17:39 <PublicServer> <seandasheep> for the lumber terminus 22:18:52 <PublicServer> <theholyduck> well we COULD do that i guess 22:19:12 <PublicServer> <theholyduck> actually its closer to the drawing 22:19:15 <PublicServer> <seandasheep> 2 ML's on the sticky out bit is a bit much i think 22:19:33 <PublicServer> <theholyduck> yeah, lets try that then 22:19:37 <PublicServer> <theholyduck> it seems saner 22:19:41 <PublicServer> <seandasheep> yh 22:19:55 <PublicServer> <seandasheep> the drwaing implies lots of space 22:20:54 *** Progman has quit IRC 22:21:15 <PublicServer> <seandasheep> ok, plan adjusted 22:21:31 <PublicServer> <Thraxian|Work> WHAT? 22:21:40 <PublicServer> <theholyduck> the plan was impossible 22:22:08 <PublicServer> <Thraxian|Work> I must have missed something - how was the plan impossible? 22:22:26 <PublicServer> <seandasheep> 2 ML's in a 110 wide area, looping and a terminus 22:22:47 <PublicServer> <theholyduck> so 4 lines going in, 4 lines going out + looping + terminus 22:22:55 <PublicServer> <theholyduck> is impossible with this trainlenght and the space we got 22:22:56 <PublicServer> <Kalaidos> is this the correct station layout @ coal drop? 22:22:58 <PublicServer> <theholyduck> while keeping speed 22:23:09 <PublicServer> <theholyduck> yeah 22:23:20 <PublicServer> <Kalaidos> hm ok 22:23:23 <PublicServer> <seandasheep> yh, but make it something like 6, then swap then another 6 etc 22:23:46 <PublicServer> <theholyduck> naw, thats not the plan :P 22:23:48 <PublicServer> <theholyduck> the plan is evil 22:23:53 <Booth> !password 22:23:53 <PublicServer> Booth: misfit 22:24:01 <PublicServer> *** Chris Booth has left the game (connection lost) 22:24:03 <PublicServer> <theholyduck> you just tricked me to lazy out 22:24:08 <PublicServer> <theholyduck> on the city 22:24:11 <Booth> !password 22:24:11 <PublicServer> Booth: misfit 22:24:13 <PublicServer> <Kalaidos> how many platforms do you suggest? 22:24:14 <PublicServer> <seandasheep> hi booth 22:24:20 <PublicServer> *** Chris Booth joined the game 22:24:21 <PublicServer> <seandasheep> 18? 22:24:30 <PublicServer> <seandasheep> or do 3/3/3/3 22:24:32 <PublicServer> <seandasheep> for 12 22:24:39 <PublicServer> <Kalaidos> ok 22:25:07 <PublicServer> <Chris Booth> what happendd to the loop arround the island? 22:25:17 <PublicServer> <theholyduck> tneo removed it 22:25:23 <PublicServer> <theholyduck> space restraints 22:25:32 <PublicServer> <theholyduck> we COULD have made it work, but effort 22:25:41 <PublicServer> <Chris Booth> i said this plan would fail 22:25:45 <PublicServer> <theholyduck> :P 22:25:46 <PublicServer> <Chris Booth> due to train lengths 22:25:49 <PublicServer> <theholyduck> well yeah 22:25:50 <PublicServer> <Chris Booth> and the island loop 22:25:54 <PublicServer> <Chris Booth> should have voted for me 22:25:55 <PublicServer> <seandasheep> you had similar TL :p 22:26:03 <PublicServer> <theholyduck> we got another problem over here 22:26:07 <PublicServer> <theholyduck> at lumber 22:26:13 <PublicServer> <seandasheep> what's that? 22:26:13 <PublicServer> <theholyduck> you cant fit as many lines in as he WANTS 22:26:20 <PublicServer> <Chris Booth> mine was TL9 not TL 12 22:26:27 <PublicServer> <seandasheep> oh 22:26:41 <PublicServer> <seandasheep> i thought it was 24 at one point :0 then you halved it 22:26:53 <PublicServer> <Chris Booth> was 18 22:26:55 <PublicServer> <Chris Booth> but i go it wrong 22:27:03 <PublicServer> <Chris Booth> i want 18 cars not 18 tiles 22:27:08 <PublicServer> <seandasheep> yh 22:27:08 <PublicServer> <theholyduck> i just put alooot of tracks on the terminus here 22:27:09 <PublicServer> <theholyduck> :P 22:27:13 <PublicServer> <theholyduck> probally too many 22:27:24 <PublicServer> <seandasheep> 16? 22:27:58 <PublicServer> <seandasheep> I always go for multiples of three, because three is cool 22:28:38 <PublicServer> <seandasheep> lol, 16 plats for 10 forrests :/ 22:28:48 <PublicServer> <theholyduck> i didnt bother check how many forrests 22:28:48 <PublicServer> <theholyduck> :P 22:28:52 <PublicServer> <Chris Booth> well one thing we can say is the plan adn map situation isnt ideal 22:28:57 <Razaekel> it should be 6 plats per line 22:29:02 <Razaekel> minimum 22:29:18 <PublicServer> <seandasheep> so 1 22:29:20 <Razaekel> if yer trains are short, or if you're unloading and loading at the same station, you need more 22:29:21 <PublicServer> <Chris Booth> not if there are only 6 forrests 22:29:22 <PublicServer> <seandasheep> *12 22:29:39 <Razaekel> if yer pickup up from raws, minimum 3 22:29:53 <Razaekel> so you have one station loading, one train leaving, one train entering 22:30:17 <Razaekel> 4 if it's producing alot 22:30:18 <PublicServer> <Chris Booth> you only realy need 2 plats at raws 22:30:22 <PublicServer> <Chris Booth> and waiting room 22:30:41 <Razaekel> then you could end up having one train leaving, one train entering, and nothing loading 22:30:56 <Razaekel> which is less than ideal 22:31:04 <PublicServer> <seandasheep> shouldn't if there is a constant flow 22:31:12 <PublicServer> <Chris Booth> h 2 platforms? 22:31:17 <PublicServer> <seandasheep> do we use the improved loading algorithm? 22:31:21 <PublicServer> <theholyduck> yeah 22:31:33 <PublicServer> <seandasheep> so 2 should be fine, but stick with three anyway 22:31:43 <PublicServer> <Chris Booth> no 2 22:31:58 <PublicServer> <Chris Booth> i am the boss 22:32:01 <PublicServer> <seandasheep> it isn't much more effort to build 1 extra 22:32:02 <Razaekel> 3 plats is my preference 22:32:05 <Razaekel> some people prefer 2 22:32:35 <Razaekel> but if im doing 3 plats in a terminus station, i also prefer a specific method that avoids train intersections 22:33:06 <Razaekel> mainly, the entering line leads to the center plat, and branches to each plat on the side 22:33:17 <PublicServer> <theholyduck> hmm 22:33:20 <PublicServer> <theholyduck> that wont work 22:33:23 <Razaekel> those plats come out and merge on one side 22:33:46 <Razaekel> !password 22:33:47 <PublicServer> Razaekel: clanks 22:33:57 <PublicServer> *** Razaekel`` joined the game 22:34:12 <PublicServer> <seandasheep> no, TL 8 22:35:16 <PublicServer> <Chris Booth> who is building lumber drop? 22:35:26 <PublicServer> <theholyduck> we're just playing around 22:35:31 <PublicServer> <seandasheep> me and someone else 22:35:33 <PublicServer> <theholyduck> seeing if we can make a half usable terminus 22:35:35 <PublicServer> <Chris Booth> nothing wrong with it 22:35:45 <PublicServer> <theholyduck> me and sean is 22:35:46 <PublicServer> <Razaekel``> check the sign !example station 22:35:55 <PublicServer> <Razaekel``> that's how i usually do a 3 plat terminus 22:36:12 <PublicServer> <Chris Booth> but if you are using a terminus make 1 TL+2 on entrance and exit 22:36:14 <PublicServer> <seandasheep> hmm, nice 22:36:18 <PublicServer> <Chris Booth> so 10 tiles in this case 22:36:52 <PublicServer> <Chris Booth> 10 tiles on exit is more important 22:36:55 <PublicServer> <Razaekel``> yer wasting space 22:36:59 <PublicServer> <Razaekel``> :-/ 22:37:02 <PublicServer> <theholyduck> yeah 22:37:06 <PublicServer> <Chris Booth> so trains exiting dont block plaforms for entrance 22:37:08 <PublicServer> <seandasheep> although i see a problem or two, the platform isn't long enough :p and there is no way from the mid plat to the exits... 22:37:40 <PublicServer> <Chris Booth> also on terminus 22:37:48 <PublicServer> <Razaekel``> mark the entrance ane exit lines, please 22:37:49 <PublicServer> <Chris Booth> deseleration room is important 22:38:10 <PublicServer> <theholyduck> who did the close ones? 22:38:11 <PublicServer> <theholyduck> i didnt :P 22:38:26 <PublicServer> <Razaekel``> this is erail, you dont need a huge amount of room 22:38:32 <PublicServer> <Razaekel``> and besides, i wasnt finished 22:38:35 <PublicServer> <Razaekel``> :-/ 22:39:13 <PublicServer> <Razaekel``> too long 22:39:16 <PublicServer> <Razaekel``> yer wasting space 22:39:26 <PublicServer> <Chris Booth> no trains slow on entrance 22:39:40 <PublicServer> <Chris Booth> we dont want them to block entrance or exit 22:39:42 <PublicServer> <Razaekel``> i know that 22:39:54 <PublicServer> <seandasheep> maglev speeds are what your catering for 22:39:56 <PublicServer> <Razaekel``> but they're going to alternate their tracks when entering anyway 22:40:05 <PublicServer> <Razaekel``> maglev speed needs long entrance 22:40:09 <PublicServer> <Razaekel``> erail decels in like 2 tiles 22:40:14 <PublicServer> *** theholyduck has left the game (connection lost) 22:40:27 <seandasheep> crash? or are you going? 22:40:29 <theholyduck> !password 22:40:30 <PublicServer> theholyduck: reaped 22:40:39 <PublicServer> <Chris Booth> raz stop 22:40:39 <PublicServer> *** theholyduck joined the game 22:40:43 <PublicServer> <theholyduck> just a random disconnect 22:40:49 <PublicServer> <seandasheep> oh 22:40:50 <PublicServer> <Chris Booth> make a demo of a station 22:40:59 <PublicServer> <Chris Booth> and see how a train slows down 22:41:56 <PublicServer> <Razaekel``> single or dualheaded? 22:42:00 <PublicServer> <Razaekel``> that makes a difference 22:42:25 <PublicServer> <Chris Booth> no it doesnt 22:42:29 <PublicServer> <Chris Booth> not in a station 22:42:52 <PublicServer> <Thraxian|Work> I think I finally finished steel mill - and it's not TOO horrible, I don't think 22:42:52 <PublicServer> <seandasheep> whats wrong with like the goods station? 22:43:20 <PublicServer> <Thraxian|Work> just need to get the forest out of the way now 22:43:42 <PublicServer> <Chris Booth> look at train 1 22:43:53 <PublicServer> <Chris Booth> it slows as soon as loco touches station 22:43:54 <PublicServer> <seandasheep> starts to slow at station 22:44:10 <PublicServer> <seandasheep> why do you use PBS signals on exits 22:44:18 <PublicServer> <Razaekel``> the point im making here is the way i make stations is that they dont all follow each other onto the same pair of tracks 22:44:21 <PublicServer> <Thraxian|Work> is that question for me, sea? 22:44:23 <PublicServer> <seandasheep> yh 22:44:33 <PublicServer> <seandasheep> sry, shoulda specified 22:44:38 <PublicServer> <Thraxian|Work> penalties - forces trains to go to last available platform, instead of first 22:44:38 <PublicServer> <Razaekel``> they will go down the entire station first, then start to double up 22:45:01 <PublicServer> <seandasheep> ?? 22:45:48 <PublicServer> <seandasheep> the one way PBS signals that do nothing on the exit tracks 22:45:56 <PublicServer> <Thraxian|Work> can you sign one of them? 22:46:02 <PublicServer> <seandasheep> they could just be normal block sigs 22:46:09 <PublicServer> <seandasheep> one is signed 22:46:22 <PublicServer> <Thraxian|Work> the could be, you're right... 22:46:38 <PublicServer> <seandasheep> should be like that 22:46:46 <PublicServer> <Thraxian|Work> ok, that's fine 22:47:00 <PublicServer> <Thraxian|Work> if that's the only problem with my station, I'm a happy cooper :) 22:47:12 <PublicServer> <seandasheep> :) 22:47:39 <PublicServer> <seandasheep> ooh, also you can place the penalty sigs between block sigs, so there is no double gap 22:48:01 <PublicServer> <Thraxian|Work> I could, but it would affect readability 22:48:28 <PublicServer> <Chris Booth> i do when i make SML 22:48:52 <PublicServer> <seandasheep> ok, nice 22:49:59 <PublicServer> <theholyduck> hmm 22:50:07 <PublicServer> <Chris Booth> why are there 3 stations at lumbermill now? 22:50:07 <PublicServer> <theholyduck> time to signal what I build 22:50:17 <PublicServer> <seandasheep> one is an example 22:50:18 <PublicServer> <theholyduck> i'm just testing something small scale 22:50:26 <PublicServer> <Razaekel``> let's make them all the lumber mill station 22:50:32 <PublicServer> <Razaekel``> just split the track into 3 22:50:43 <PublicServer> <seandasheep> one is goods pickup 22:50:59 <PublicServer> <seandasheep> anyway, imoff to bed 22:51:05 <PublicServer> <seandasheep> nyt guys 22:51:09 <PublicServer> <Kalaidos> night 22:51:13 <PublicServer> *** seandasheep has left the game (leaving) 22:51:13 <PublicServer> *** seandasheep has left the game (connection lost) 22:51:24 *** seandasheep has quit IRC 22:51:31 <PublicServer> <Chris Booth> then single entacne bridge on that station will cause issues 22:52:11 <PublicServer> <theholyduck> soo 22:52:14 <PublicServer> <theholyduck> what about my layout? 22:52:21 <PublicServer> <theholyduck> its more complex when scaled up 22:52:26 <PublicServer> <theholyduck> but it SHOUDLD be more efficient 22:52:34 <PublicServer> <theholyduck> less trains blocking eachother 22:52:34 <PublicServer> <theholyduck> etc 22:53:38 <PublicServer> <theholyduck> wouldnt the dropof's design lead to alot of trains sitting around being stupid? 22:53:44 <PublicServer> <theholyduck> like all sitting and waiting on 2 tracks? 22:53:51 <PublicServer> <Razaekel``> why? 22:54:15 <PublicServer> <theholyduck> hmm. or do the new pathfinder make them smarter? 22:54:28 <PublicServer> <Razaekel``> they are a bit smarter 22:54:41 <PublicServer> <Thraxian|Work> who's working on BBH07? 22:55:03 <PublicServer> <Thraxian|Work> I have a plan-related question about that BBH 22:55:04 <PublicServer> *** SmatZ joined the game 22:55:11 <PublicServer> <SmatZ> hello 22:55:15 <PublicServer> <Kalaidos> hello 22:55:16 <PublicServer> <Thraxian|Work> hiya SmatZ 22:55:28 <PublicServer> <SmatZ> hello Thraxian! :) 22:55:36 <PublicServer> <Thraxian|Work> how you like my steel mill? 22:56:20 <PublicServer> <davil> i'm working on 07 22:56:27 <PublicServer> <SmatZ> looks very interesting! :) 22:56:32 <PublicServer> <Thraxian|Work> Thanks, davil 22:56:33 <PublicServer> <davil> but i think i'm finished now 22:56:41 <PublicServer> <Thraxian|Work> any thoughts on where the refinery will fit around that hub? 22:56:42 <PublicServer> <davil> i have fixed all CLs 22:56:49 <PublicServer> <davil> and reduced the total size 22:57:03 <PublicServer> <theholyduck> hmm 22:57:07 <PublicServer> <theholyduck> i should probally redo 10 22:57:16 <PublicServer> <theholyduck> it has like half a million cl's 22:57:17 <PublicServer> *** SmatZ has left the game (leaving) 22:57:17 <PublicServer> *** SmatZ has left the game (connection lost) 22:57:48 <PublicServer> <davil> i put a sign where i think the refinery should go 22:58:00 <PublicServer> <davil> there's already lots of flat space 22:58:06 <PublicServer> <davil> so hardly any TF needed 22:58:14 <PublicServer> <Thraxian|Work> I was going to suggest a more - creative - alternative :) 22:58:24 <PublicServer> <theholyduck> in between? 22:58:26 <PublicServer> <Thraxian|Work> put the refinery smack dab in the center of the hub, yes 22:58:38 *** Wurzel49 has quit IRC 22:58:42 <PublicServer> <davil> just after compressing it... 22:58:45 <PublicServer> <Thraxian|Work> with access only to east/west lines 22:58:56 <PublicServer> <davil> hmm... 22:59:02 <PublicServer> <Thraxian|Work> I was just thinking that would be really neat, that's all 22:59:04 <PublicServer> <theholyduck> oil doesnt need to go through the center anyway 22:59:13 <PublicServer> <Thraxian|Work> goods do 22:59:18 <PublicServer> <theholyduck> hmm 22:59:19 <PublicServer> <theholyduck> true 22:59:31 <PublicServer> <Thraxian|Work> it might stress out BBH08 though 22:59:50 <PublicServer> <davil> see signs 23:00:01 <PublicServer> <Thraxian|Work> with CL12, I'm thinking that terminus stations are probably going to be MUCH more space-efficient 23:00:09 <PublicServer> <Thraxian|Work> not sure if they'll hold up to the throughput though 23:00:55 <PublicServer> <Chris Booth> we still need to build pax lines 23:01:03 <PublicServer> <Thraxian|Work> we could connect goods there, but with a CL12, it will be a LONG curve 23:01:05 <PublicServer> <Chris Booth> well stations 23:01:12 <PublicServer> <Thraxian|Work> we could do something like this, though 23:01:17 <PublicServer> <Chris Booth> goods doesnt need to CL 12 23:01:35 <PublicServer> <Chris Booth> goods only goes 225 KPh 23:01:40 <Booth> @cl 23:01:40 <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed. 23:01:49 <Booth> @calcl 23:01:55 <Booth> @calcCl 23:01:55 <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph') 23:02:09 <Booth> c 23:02:18 <Booth> @calcCl 12 225 23:02:18 <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph') 23:03:29 <PublicServer> <Kalaidos> first half of coal drop done, does the station layout pass? 23:03:30 <PublicServer> <Thraxian|Work> see my design near BBH07 23:03:30 <Booth> @calccl triancl 225 23:03:30 <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph') 23:03:34 <PublicServer> <davil> we could move the inner E-N line close to the others 23:03:35 <PublicServer> <Thraxian|Work> thoughts? 23:03:38 <Booth> @calccl 'triancl 225' 23:03:38 <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph') 23:03:43 <theholyduck> @traincl 12 225 23:03:45 <theholyduck> :P 23:03:52 <PublicServer> <davil> then the station would occupy a niche 23:04:00 <theholyduck> @traincl 225 23:04:00 <Webster> CL 10.5505102572 required for rail at speed 225km/h (or TL if it's shorter) 23:04:26 <theholyduck> soo. you only need 11 cl for a 225km/h train 23:04:27 <Booth> so curves foor goods lines need to be 10.5 23:04:46 <PublicServer> <davil> see monorail 23:05:11 <Booth> @traincl 210 23:05:12 <Webster> CL 8.41742430504 required for rail at speed 210km/h (or TL if it's shorter) 23:05:21 <Booth> my bad its 210 23:05:25 <Booth> which is cl 9 23:06:44 <PublicServer> <davil> @thraxian i think putting the pickup inside the hub is too crowded 23:09:08 <PublicServer> <davil> i modified the plan :-) 23:09:46 <PublicServer> <davil> now there would even be enough space for drive-through 23:10:07 <PublicServer> <theholyduck> what is the point of oing it THAT way? 23:10:22 <PublicServer> <davil> more space :-) 23:10:27 <PublicServer> <Thraxian|Work> go for it, but I'm interested to see how you're going to get the southbound rail into the platforms over there - seems harder, in my opinion 23:10:30 <PublicServer> <davil> and the drops could still be inside 23:10:53 <PublicServer> <davil> hmm... 23:11:34 <PublicServer> <Thraxian|Work> the north side of the steel mill is what I can easily see inside the hub 23:11:48 <PublicServer> <Thraxian|Work> (although 16 plats might be a bit overkill 23:11:51 <PublicServer> <Thraxian|Work> ) 23:12:34 <PublicServer> <Thraxian|Work> I say go for it, davil 23:15:00 <PublicServer> <davil> how many platforms for the pickup? 23:16:33 <PublicServer> <Thraxian|Work> not sure - goods trains are longer, but oil cars carry more 23:16:42 <PublicServer> <Thraxian|Work> so not sure what the ratio of drops/pickups should be 23:18:21 <PublicServer> *** Razaekel`` has left the game (leaving) 23:18:21 <PublicServer> *** Razaekel`` has left the game (connection lost) 23:19:04 <PublicServer> <davil> well since it's only 2 entry lines... 23:19:14 <PublicServer> <davil> i think 2x4 platforms should be enough 23:19:33 <PublicServer> *** Thraxian|Work has left the game (leaving) 23:19:33 <PublicServer> *** Thraxian|Work has left the game (connection lost) 23:21:28 <PublicServer> *** Chris Booth has left the game (leaving) 23:21:28 <PublicServer> *** Chris Booth has left the game (connection lost) 23:21:30 <PublicServer> <davil> hmm... 23:22:11 <PublicServer> <Kalaidos> hm? 23:22:35 <PublicServer> <davil> i'm not good at building terminus stations gg 23:23:00 <PublicServer> <davil> but there must be a way to fit that there 23:23:13 <PublicServer> <Kalaidos> heh 23:23:39 <PublicServer> <Kalaidos> I'm building a drop station for the first time and trying to make it fit somehow 23:23:52 <PublicServer> <davil> :-) 23:24:16 <PublicServer> <theholyduck> hmm 23:24:25 <PublicServer> <theholyduck> check out the terminal entrance/exits to the north 23:24:29 <PublicServer> <theholyduck> for lumber 23:24:34 <PublicServer> <theholyduck> are they right? 23:25:23 <PublicServer> <davil> i'm not sure 23:25:27 <PublicServer> <davil> but looks good 23:26:02 *** Yexo has quit IRC 23:26:08 *** Yexo has joined #openttdcoop 23:26:30 <PublicServer> <davil> but i think i'll have to move it further back 23:27:05 <PublicServer> <theholyduck> you do realize you guys are mad 23:27:14 <PublicServer> <davil> why? 23:27:29 <PublicServer> <theholyduck> cause any sane man would just make a sideline junction 23:27:32 <PublicServer> <theholyduck> and leave it at that 23:27:36 <PublicServer> <davil> ggg 23:28:12 <PublicServer> <theholyduck> actually 23:28:21 <PublicServer> <theholyduck> why do you even BOTHER with a oil terminus towards the east? 23:28:26 <PublicServer> <theholyduck> there is like literally 23:28:28 <PublicServer> <theholyduck> no oil that way 23:28:53 <PublicServer> <davil> the drops should go inside BBH 07 23:29:00 <PublicServer> <davil> both east and west 23:29:12 <PublicServer> <davil> and the refinery in the middle 23:29:39 <PublicServer> <theholyduck> well i'm off for the night 23:29:49 <PublicServer> <Kalaidos> night 23:29:59 <PublicServer> <davil> cya :-) 23:30:07 *** theholyduck has quit IRC 23:30:08 <PublicServer> *** theholyduck has left the game (connection lost) 23:40:19 <davil> !players 23:40:21 <PublicServer> davil: Client 221 (Orange) is davil, in company 1 (OpenTTDCoop Ltd.) 23:40:21 <PublicServer> davil: Client 266 (Orange) is Kalaidos, in company 1 (OpenTTDCoop Ltd.) 23:40:21 <PublicServer> davil: Client 239 is Arke, a spectator 23:51:53 *** theholyduck has joined #openttdcoop 23:52:13 <PublicServer> <davil> ok 23:52:16 <PublicServer> <Kalaidos> hm? 23:52:25 <theholyduck> i'm back baby 23:52:27 <theholyduck> i cant sleep 23:52:28 <theholyduck> too hot 23:52:35 <theholyduck> and i cant open the window cause its raining outside 23:52:39 <PublicServer> <Kalaidos> yeah 23:52:39 <PublicServer> <davil> yeah the weather is bad 23:53:00 <PublicServer> <davil> i've finished the refinery goods pickup station 23:53:23 <PublicServer> <davil> and i think as long as the 2 incoming lines are sufficient it will be fine 23:53:50 <PublicServer> <davil> and it can always be expanded to the north 23:55:34 <theholyduck> autottd == <3 23:55:44 <PublicServer> <davil> gg 23:56:36 *** Booth has quit IRC