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00:00:05 <PublicServer> <Kalaidos> does it matter that there's no end signal? 00:00:10 <PublicServer> <Kenji> nope 00:00:12 <PublicServer> <Kalaidos> ok 00:00:39 <PublicServer> <Kalaidos> thanks 00:00:52 <PublicServer> <Kenji> np 00:01:05 <KenjiE20> define: prio 00:01:05 <Webster> A shortening of 'Priority', see: http://www.openttdcoop.org/wiki/Priorities 00:01:12 <KenjiE20> ^ take a look at that page too 00:01:35 <PublicServer> <Kalaidos> I have already, but the bridge part confused me I guess 00:01:58 <PublicServer> <Kenji> basically it uses pbs to allow both lanes to flow, but trigger the prio signal 00:02:24 <PublicServer> <Kalaidos> ah 00:03:25 <PublicServer> <Kenji> see that layout? 00:03:29 <PublicServer> <Kalaidos> yep 00:03:37 <PublicServer> <Kenji> make sense now? 00:03:46 <PublicServer> <Kalaidos> yeah 00:04:42 <PublicServer> <Kenji> obviously you can then tweak/shorten/extend how you please 00:05:05 <PublicServer> <Kalaidos> I'll get used to it : ) 00:05:26 <PublicServer> <Kenji> heh we all had to learn 00:05:39 <PublicServer> <Kenji> we only came up with that about 8 games ago :P 00:05:46 <PublicServer> <Kalaidos> : p 00:06:48 <PublicServer> <Kalaidos> well, I'm off now 00:06:53 <PublicServer> <Kalaidos> good night 00:07:24 <PublicServer> <Kenji> nite 00:07:29 <PublicServer> <Kalaidos> hm 00:07:41 <PublicServer> <Kalaidos> jam at factory 00:08:02 <PublicServer> <Kenji> unsignalled 00:08:05 <PublicServer> <Kenji> lots of it 00:08:31 <PublicServer> <Kalaidos> well, this should do for now 00:08:40 <PublicServer> <Kalaidos> no trains heading to factory as of now anyway 00:08:48 <PublicServer> <Kenji> yea, that's why I signed it 00:08:55 <PublicServer> <Kenji> instead of doing it :P 00:09:02 <PublicServer> <Kalaidos> yeah 00:09:06 <PublicServer> <Kalaidos> night : p 00:09:11 <PublicServer> *** Kalaidos has left the game (leaving) 00:09:11 <PublicServer> *** Kalaidos has left the game (connection lost) 00:09:12 <PublicServer> *** Game paused (not enough players) 00:09:21 *** el_B has quit IRC 00:09:31 <PublicServer> *** Kenji has left the game (leaving) 00:09:31 <PublicServer> *** Kenji has left the game (connection lost) 00:09:44 <KenjiE20> !rcon patch town_growth_rate 1 00:21:40 <PublicServer> *** AmmIer has left the game (connection lost) 00:22:24 <SmatZ> [Pá dub 3 2009] [22:02:19] <narc> Oh, hey, can you get us that non-final save of PSG 135? 00:22:25 <SmatZ> [Pá dub 3 2009] [22:03:18] <ZarenorDarkstalker> i can try, but it seems older tha i thought it was, says the 29th on modified date 00:22:29 <SmatZ> @seen ZarenorDarkstalker 00:22:29 <Webster> SmatZ: ZarenorDarkstalker was last seen in #openttdcoop 2 weeks, 1 day, 1 hour, 57 minutes, and 34 seconds ago: <ZarenorDarkstalker> !dl win64 00:22:42 <SmatZ> ^^ KenjiE20 :) 00:23:06 <SmatZ> hmm 00:23:10 <KenjiE20> ah lol 00:23:14 <SmatZ> it's probably very old though :-x 00:23:40 <KenjiE20> old might be better than none 00:23:50 <KenjiE20> depends 'how' old 00:24:29 <SmatZ> the game lasted from 27.3. to 31.3., his save is from 29.3. 00:24:56 <KenjiE20> ah bugger 00:25:11 <SmatZ> @topic add Looking for ZarenorDarkstalker ! 00:25:11 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #143 (r16381) | STAGE: coffee fueled building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/ | Looking for ZarenorDarkstalker !" 00:25:24 <KenjiE20> heh 00:25:26 <SmatZ> ;) 00:27:25 <gleeb> What's he do now? :P 00:27:39 <KenjiE20> [01:22] <@SmatZ> [Pá dub 3 2009] [22:02:19] <narc> Oh, hey, can you get us that non-final save of PSG 135? 00:27:39 <KenjiE20> [01:22] <@SmatZ> [Pá dub 3 2009] [22:03:18] <ZarenorDarkstalker> i can try, but it seems older tha i thought it was, says the 29th on modified date 00:27:43 <KenjiE20> hehe 00:27:48 <gleeb> Oh, haha 00:27:52 <SmatZ> hoho 00:35:42 <PublicServer> *** AmmIer has left the game (connection lost) 00:43:24 *** [alt]buster has joined #openttdcoop 00:46:54 *** Zorni has joined #openttdcoop 00:49:38 *** [com]buster has quit IRC 00:49:38 *** [alt]buster is now known as [com]buster 00:54:38 *** Zorn has quit IRC 01:02:15 *** KenjiE20|LT has joined #openttdcoop 01:02:15 *** ChanServ sets mode: +o KenjiE20|LT 01:02:35 *** KenjiE20 has quit IRC 01:10:59 <uliko> !password 01:10:59 <PublicServer> uliko: oxides 01:11:16 <PublicServer> *** uliko joined the game 01:13:35 <PublicServer> *** uliko has left the game (leaving) 01:13:36 <PublicServer> *** uliko has left the game (connection lost) 01:21:23 *** themroc has quit IRC 01:29:29 *** PeterT has quit IRC 01:38:58 <PublicServer> *** Thraxian joined the game 01:42:52 <PublicServer> *** Thraxian has left the game (leaving) 01:42:52 <PublicServer> *** Thraxian has left the game (connection lost) 02:01:17 *** Myaz has quit IRC 02:02:00 *** Myaz has joined #openttdcoop 02:39:19 *** KenjiE20|LT has quit IRC 03:35:06 *** Arke has quit IRC 04:56:24 <FiCE> !pasword 04:56:27 <FiCE> !password 04:56:27 <PublicServer> FiCE: morose 04:56:47 <PublicServer> *** FiCE joined the game 05:03:55 *** Arke has joined #openttdcoop 05:08:10 <PublicServer> *** Arke joined the game 05:30:53 *** Wurzel49 has joined #openttdcoop 05:35:26 *** SineDeviance has quit IRC 05:35:44 *** SineDeviance has joined #openttdcoop 05:37:49 *** Wurzel49 has quit IRC 05:38:12 *** Wolle has quit IRC 05:43:47 *** prakti has quit IRC 05:45:32 *** [com]buster has quit IRC 05:45:32 *** [alt]buster has joined #openttdcoop 05:45:35 *** [alt]buster is now known as [com]buster 06:03:51 *** Xeryus|bnc is now known as XeryusTC 06:24:21 <tneo> !playercount 06:24:21 <PublicServer> tneo: Number of players: 2 06:24:31 <tneo> !players 06:24:32 <PublicServer> tneo: Client 427 is FiCE, a spectator 06:24:32 <PublicServer> tneo: Client 430 is Arke, a spectator 06:26:51 <PublicServer> *** tneo has left the game (connection lost) 06:27:01 <tneo> !password 06:27:01 <PublicServer> tneo: hooted 06:27:14 <PublicServer> *** tneo joined the game 06:29:41 <PublicServer> *** tneo has joined company #1 06:30:26 *** [alt]buster has joined #openttdcoop 06:35:55 <PublicServer> *** tneo has left the game (leaving) 06:35:55 <PublicServer> *** tneo has left the game (connection lost) 06:36:32 *** [com]buster has quit IRC 06:36:32 *** [alt]buster is now known as [com]buster 06:38:37 <PublicServer> *** SineDeviance joined the game 06:42:15 <SineDeviance> !players 06:42:16 <PublicServer> SineDeviance: Client 427 is FiCE, a spectator 06:42:16 <PublicServer> SineDeviance: Client 430 is Arke, a spectator 06:42:16 <PublicServer> SineDeviance: Client 436 (Orange) is SineDeviance, in company 1 (OpenTTDCoop Ltd.) 06:44:53 <PublicServer> *** SineDeviance has left the game (leaving) 06:44:53 <PublicServer> *** SineDeviance has left the game (connection lost) 06:52:13 *** [com]buster has quit IRC 06:52:14 *** [alt]buster has joined #openttdcoop 06:52:16 *** [alt]buster is now known as [com]buster 06:53:38 *** Venxir has joined #openttdcoop 06:56:30 *** ODM has joined #openttdcoop 06:56:30 *** ChanServ sets mode: +o ODM 07:34:03 *** [com]buster has quit IRC 07:34:04 *** [alt]buster has joined #openttdcoop 07:34:06 *** [alt]buster is now known as [com]buster 08:03:17 <PublicServer> *** Arke has left the game (leaving) 08:03:17 <PublicServer> *** Arke has left the game (connection lost) 08:03:33 <Xaroth> thar we go 08:04:11 <Xaroth> System.Net.WebClient didn't have a TimeOut property on it's requests... which basically means that it could make the app hang for minutes.. so i fixed it 08:25:56 *** themroc has joined #openttdcoop 08:28:49 *** Progman has joined #openttdcoop 08:48:23 *** Webster has joined #openttdcoop 08:48:23 *** ChanServ sets mode: +o Webster 08:50:18 *** Guest431 has quit IRC 08:53:19 *** damalix has joined #openttdcoop 08:53:25 <damalix> !password 08:53:26 <PublicServer> damalix: dampen 08:53:43 <PublicServer> *** Damalix joined the game 08:54:55 <PublicServer> *** Raph has left the game (connection lost) 08:55:23 <PublicServer> *** FiCE has joined company #1 09:00:27 <PublicServer> *** Game unpaused (enough players) 09:00:31 <PublicServer> *** AmmIer has left the game (connection lost) 09:00:31 <PublicServer> *** Game paused (not enough players) 09:06:08 <PublicServer> *** Game unpaused (enough players) 09:06:12 <Seppel> !password 09:06:12 <PublicServer> Seppel: mutton 09:06:19 <PublicServer> *** Sepp joined the game 09:13:33 <PublicServer> *** Sepp has left the game (leaving) 09:13:34 <PublicServer> *** Sepp has left the game (connection lost) 09:13:34 <PublicServer> *** Game paused (not enough players) 09:13:40 <PublicServer> *** Damalix has joined company #1 09:13:40 <PublicServer> *** Game unpaused (enough players) 09:13:47 <PublicServer> <Damalix> Hi there :=) 09:13:52 <PublicServer> <FiCE> hi 09:15:48 <PublicServer> <Damalix> Let's signal the factory entrance so we'll be able to add farm trains 09:16:00 <PublicServer> <FiCE> oh I didn't realise it wasn't done yet :) 09:16:01 <PublicServer> <FiCE> thanks 09:16:23 *** [com]buster has quit IRC 09:16:53 *** [com]buster has joined #openttdcoop 09:16:53 *** ChanServ sets mode: +o [com]buster 09:17:12 <PublicServer> <Damalix> But I'm not good at signalling entrances to balance between different tracks, so someone will have to look at that again later 09:17:23 <PublicServer> <FiCE> yep I'm also no good 09:17:28 <PublicServer> <FiCE> so a temporary fix should be ok for now 09:20:33 <PublicServer> <Damalix> Temp signalling done 09:20:50 <PublicServer> <FiCE> first trains started 09:23:01 *** prakti has joined #openttdcoop 09:27:57 *** SineDeviance has quit IRC 09:28:05 <PublicServer> <FiCE> can never get those to prospect evenly :( 09:28:10 <PublicServer> <FiCE> they like the bunch up 09:28:47 <PublicServer> <FiCE> oh well plenty to work with now :) 09:31:08 *** themroc has quit IRC 09:46:52 *** ODM has quit IRC 09:49:39 *** Zorni has quit IRC 09:58:26 *** [com]buster has quit IRC 09:58:56 *** [com]buster has joined #openttdcoop 09:58:56 *** ChanServ sets mode: +o [com]buster 10:02:57 <PublicServer> <Damalix> slh03 SHOULD BE READY :) 10:03:06 <PublicServer> <Damalix> Sorry for caps lock 10:03:08 <PublicServer> <FiCE> great :) 10:05:26 <Xaroth> caps lock is cruise control for cool 10:08:26 *** Godde has joined #openttdcoop 10:16:19 <PublicServer> <Damalix> Goods drop is in the central station only ? 10:16:42 *** jonde has joined #openttdcoop 10:16:59 <jonde> !password 10:16:59 <PublicServer> jonde: morale 10:17:24 <PublicServer> *** jondisti joined the game 10:18:13 <PublicServer> <Damalix> Would be nice to add goods trains to the factory 10:18:15 *** seandasheep has joined #openttdcoop 10:21:37 <seandasheep> !players 10:21:38 <PublicServer> seandasheep: Client 427 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.) 10:21:38 <PublicServer> seandasheep: Client 438 (Orange) is Damalix, in company 1 (OpenTTDCoop Ltd.) 10:21:38 <PublicServer> seandasheep: Client 443 (Orange) is jondisti, in company 1 (OpenTTDCoop Ltd.) 10:23:09 <seandasheep> !password 10:23:10 <PublicServer> seandasheep: morale 10:26:45 *** el_B has joined #openttdcoop 10:26:48 <el_B> !password 10:26:49 <PublicServer> el_B: facile 10:27:22 <PublicServer> *** Kalaidos joined the game 10:27:23 <PublicServer> <Kalaidos> Hi 10:27:27 <PublicServer> <Damalix> Hello 10:27:56 <seandasheep> hi 10:28:26 <PublicServer> *** seandasheep joined the game 10:30:05 <PublicServer> <Damalix> Hmmm... Many ungrouped trains 10:30:07 <PublicServer> *** FiCE has left the game (connection lost) 10:30:08 <PublicServer> *** jondisti has left the game (connection lost) 10:30:23 <FiCE> !password 10:30:24 <PublicServer> FiCE: facile 10:30:34 <FiCE> crashed? 10:32:04 <jonde> yep 10:32:12 <jonde> or not 10:32:13 <PublicServer> *** jondisti joined the game 10:41:16 <FiCE> !password 10:41:16 <PublicServer> FiCE: climes 10:41:27 <PublicServer> *** FiCE joined the game 10:43:39 <PublicServer> *** Kalaidos has left the game (leaving) 10:43:39 <PublicServer> *** Kalaidos has left the game (connection lost) 10:49:51 <PublicServer> <seandasheep> I'm gonna start replacing the ICE trains 10:54:39 <PublicServer> <Damalix> Aaaaah, someone building with me on SL03 :) 10:54:51 <PublicServer> <jondisti> me :P 10:57:28 *** ^Spike^ has joined #openttdcoop 11:00:36 <^Spike^> !passworc 11:00:38 <^Spike^> !password 11:00:38 <PublicServer> ^Spike^: asthma 11:00:57 <PublicServer> *** ^Sp1ke^ joined the game 11:02:17 *** KenjiE20 has joined #openttdcoop 11:02:17 *** ChanServ sets mode: +o KenjiE20 11:02:37 <Godde> !pssword 11:02:40 <Godde> !password 11:02:40 <PublicServer> Godde: asthma 11:03:09 <PublicServer> *** Godde joined the game 11:04:02 *** gleeb has quit IRC 11:11:57 <PublicServer> *** Godde has left the game (leaving) 11:11:57 <PublicServer> *** Godde has left the game (connection lost) 11:12:02 *** Godde has quit IRC 11:12:41 <PublicServer> *** jondisti has left the game (leaving) 11:12:41 <PublicServer> *** jondisti has left the game (connection lost) 11:16:24 <PublicServer> <Damalix> My SLH is growing busier :) 11:20:13 *** jonde has quit IRC 11:20:39 <PublicServer> *** ^Sp1ke^ has joined company #1 11:26:45 <PublicServer> <FiCE> why transfer PAX to Lentburg? 11:26:49 <PublicServer> <FiCE> instead of dropping? 11:27:31 <PublicServer> <Damalix> to have more passengers to the trains ? 11:28:04 <PublicServer> <FiCE> oh oops I see... it comes from the busses :) 11:28:15 <PublicServer> <Damalix> yeah 11:29:15 <PublicServer> <^Sp1ke^> no conditionla orders in lentburg as in if full go to transfer? 11:29:39 *** Zorn has joined #openttdcoop 11:29:43 <PublicServer> <Damalix> Don't know 11:29:46 <PublicServer> <^Sp1ke^> seems not 11:29:57 <PublicServer> <^Sp1ke^> cause now they will finish their whole loop before transfer 11:30:14 <PublicServer> <^Sp1ke^> and well transfer station is getting a bit full 11:30:45 <PublicServer> <^Sp1ke^> like 10 trams or so waiting to transfer 11:30:47 <PublicServer> <FiCE> yeah seems you're right 11:31:27 <PublicServer> <^Sp1ke^> removing shortcut might work or create a lot more :) 11:32:14 <PublicServer> <Damalix> Anyway, the town seems big enough :] 11:32:59 <PublicServer> <^Sp1ke^> would've been nice if there was some sort of transfer station for busses outside of the town... 11:33:12 <PublicServer> <^Sp1ke^> or for the trams.. well you get the idea :) 11:33:23 <PublicServer> <^Sp1ke^> not just 1 stop where they transfer 11:34:01 <PublicServer> <^Sp1ke^> but that's just an idea.. 11:35:22 <PublicServer> <Damalix> Trams are fully loaded after 2 or 3 stations anyway 11:35:27 <PublicServer> <^Sp1ke^> true... 11:35:34 <PublicServer> <^Sp1ke^> but that's also due to waiting time to transfer 11:35:45 <PublicServer> <^Sp1ke^> they need to wait so passengers gather up again 11:35:59 <PublicServer> <^Sp1ke^> that's why i thought maybe some sort of bus stop area idea 11:36:07 <PublicServer> <^Sp1ke^> next to the PAX station 11:38:28 <PublicServer> <^Sp1ke^> something like that what i've build next to it 11:38:41 <PublicServer> <^Sp1ke^> only well all connected to pax station 11:39:16 <PublicServer> <^Sp1ke^> i didn't mean there btw :) 11:39:21 <PublicServer> <^Sp1ke^> just needed a space :) 11:39:27 <PublicServer> <seandasheep> there is as good a place as any 11:39:33 <PublicServer> <^Sp1ke^> ah.. :) 11:39:40 <PublicServer> <seandasheep> where else will it go? 11:40:01 <PublicServer> <^Sp1ke^> connected to the current tram lines? 11:41:11 <PublicServer> <^Sp1ke^> didn't connect it yet btw :) 11:41:17 <PublicServer> <seandasheep> yh, isee 11:41:35 *** [com]buster has quit IRC 11:41:37 <PublicServer> <seandasheep> we could use a tunnel 11:41:42 <PublicServer> <^Sp1ke^> and well not that i worked with trams always.. maybe just let the rails go over every piece of road? 11:41:43 <PublicServer> <seandasheep> to get to middle of city 11:41:58 *** [com]buster has joined #openttdcoop 11:41:58 *** ChanServ sets mode: +o [com]buster 11:42:05 <PublicServer> <^Sp1ke^> and us conditional orders perhaps? 11:42:10 <PublicServer> <seandasheep> maybe 11:42:21 <PublicServer> <seandasheep> ot just swap the trams for busses 11:42:24 <PublicServer> <^Sp1ke^> can save on time since well.. if full go unload.. 11:42:25 <PublicServer> <seandasheep> *or 11:42:27 <PublicServer> <^Sp1ke^> also possible.. 11:42:34 <PublicServer> <^Sp1ke^> same station setup would work :) 11:42:44 <PublicServer> <seandasheep> yh 11:42:54 <PublicServer> <^Sp1ke^> make it busses? :) 11:43:12 <PublicServer> <seandasheep> ok, I'll get rid of the trams, you can make tyhe busses 11:43:20 *** theholyduck has joined #openttdcoop 11:43:25 <PublicServer> <^Sp1ke^> i'll first create the roads :) 11:43:30 <PublicServer> <seandasheep> :) 11:43:36 <theholyduck> !password 11:43:36 <PublicServer> theholyduck: hoarse 11:43:44 <PublicServer> *** theholyduck has left the game (connection lost) 11:44:03 <PublicServer> *** theholyduck joined the game 11:44:04 <PublicServer> <theholyduck> yo 11:44:07 <Xaroth> !dl win32 11:44:08 <PublicServer> Xaroth: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip 11:44:10 <PublicServer> <theholyduck> anyways 11:44:17 <PublicServer> <theholyduck> sean, we need to fix up our boating 11:44:18 <PublicServer> <seandasheep> hi 11:44:29 <PublicServer> <seandasheep> one sec,, I'm doing some trams atm 11:44:29 <PublicServer> <theholyduck> at !newdock 11:45:02 <PublicServer> <seandasheep> ok, the trams should filter into the depot 11:45:18 <PublicServer> <seandasheep> yh, ok the dock 11:45:24 <PublicServer> <FiCE> wow vehicles are expensive in this game! 11:45:35 <PublicServer> <theholyduck> i allready made the station 11:45:46 <PublicServer> <theholyduck> we just need to hook it up. and redirect the boats so we actually MAKE money 11:45:55 <PublicServer> <seandasheep> ok 11:46:10 <PublicServer> <seandasheep> how come our dock and the station are different :/ 11:46:23 <PublicServer> <seandasheep> City Hlat and City Docks 11:46:24 <Xaroth> !password 11:46:25 <PublicServer> Xaroth: hoarse 11:46:36 <PublicServer> *** Player joined the game 11:46:50 <PublicServer> <theholyduck> hm 11:46:52 <PublicServer> <theholyduck> me failing 11:47:22 <PublicServer> <seandasheep> trams gone 11:47:23 <PublicServer> <theholyduck> fixed 11:47:24 <PublicServer> <FiCE> any reason for not using the TGV POS V150? 11:47:36 <PublicServer> <FiCE> too fast? 11:47:49 <PublicServer> <seandasheep> idk, ask mark or tneo 11:47:55 <PublicServer> <FiCE> ok 11:48:24 <PublicServer> <theholyduck> sean, take all the boats that use the low down platforms 11:48:29 <PublicServer> <theholyduck> and send them to depots 11:48:29 <PublicServer> <Player> removing a ton of busses at Fort Drunninghead Cross 11:48:33 <PublicServer> <theholyduck> im working on that swell 11:48:35 <PublicServer> <seandasheep> Rinborough Docks 11:49:11 <PublicServer> <seandasheep> :o You missed an oil rig :) 11:49:19 <PublicServer> <theholyduck> couldnt get at it 11:49:27 <PublicServer> <^Sp1ke^> for busses take TP2? 11:49:46 <PublicServer> <seandasheep> yh 11:49:59 <PublicServer> <Player> where's the depot for the big PAX trains? 11:50:11 <PublicServer> <seandasheep> Buddinghattan 11:50:26 <PublicServer> <FiCE> i just made a temporary one near the main PAX station 11:50:31 <PublicServer> <FiCE> will remove soon 11:50:52 <PublicServer> <seandasheep> ok 11:50:53 <PublicServer> <Player> adding 2 trains 11:50:59 <PublicServer> <Player> as the towns have grown significantly 11:51:03 <PublicServer> <seandasheep> the one in Buddinghattan isn't much better 11:51:21 <PublicServer> <FiCE> ah ok lol 11:51:44 <PublicServer> <FiCE> to whoever said they'd add 2 trains... 11:51:50 <PublicServer> <FiCE> I added about 20 a short while ago :p 11:52:22 <PublicServer> <FiCE> ~0million 11:52:34 <PublicServer> <FiCE> on new vehicles in one year :o 11:53:06 <PublicServer> <seandasheep> :o 11:53:42 <PublicServer> <theholyduck> sean, hurry up with the hooking up? 11:53:49 <PublicServer> <seandasheep> ok, sry 11:54:06 <PublicServer> <^Sp1ke^> the busses check every 2 stations if they are full if so go transfer 11:55:24 <PublicServer> <theholyduck> ok, now all the ones we want out is on the way to depots 11:55:33 <PublicServer> <seandasheep> gdgd 11:56:34 <PublicServer> <theholyduck> we got sevral half empy paxes running :P 11:56:50 <PublicServer> <FiCE> they'll be used soon :) 11:56:59 <PublicServer> <theholyduck> hmm. our oriignal dock has some design issues 11:57:03 <PublicServer> <theholyduck> 4 boats ontop of eachother? 11:57:23 <PublicServer> <seandasheep> it was supposed to look like a supertanker 11:58:07 <PublicServer> <^Sp1ke^> now there you have it bus stops getting less ppl :) 11:58:18 <PublicServer> <seandasheep> :D 11:58:27 <PublicServer> <^Sp1ke^> conditional orders work nice :) 11:59:21 <PublicServer> <theholyduck> also i like the design of that other dock you built 11:59:39 <PublicServer> <theholyduck> its almost as cool as my own mini dock at bundinghattan 11:59:50 <PublicServer> <seandasheep> It isn't finished yet, you can finish it up if you want 12:00:10 <PublicServer> <seandasheep> :) 12:01:07 <PublicServer> *** Player has left the game (leaving) 12:01:08 <PublicServer> *** Player has left the game (connection lost) 12:01:52 <PublicServer> <seandasheep> thd, when we build the eyecandy, make sure we have a train waiting in one of the platforms 12:01:58 <PublicServer> <seandasheep> then we can't delete it 12:03:31 <PublicServer> <theholyduck> sean, the hookup is done ? 12:03:35 <PublicServer> <seandasheep> yep 12:03:36 *** georg- has joined #openttdcoop 12:03:42 <PublicServer> <seandasheep> only one train for now 12:03:53 <PublicServer> <seandasheep> add more when ships start flowing 12:04:45 <PublicServer> <theholyduck> actually 12:04:52 <PublicServer> <seandasheep> ? 12:04:52 <PublicServer> * theholyduck reorganizs the docks a bit 12:06:46 <PublicServer> <^Sp1ke^> hmmm maybe also let a few busses drive opposite routes of the others? that way the outer stations get reached aswell? 12:06:58 <PublicServer> <seandasheep> yh ok 12:08:19 <PublicServer> <seandasheep> problem 12:08:24 <PublicServer> <^Sp1ke^> ? 12:08:30 <PublicServer> <seandasheep> at the coal drop 12:08:44 <PublicServer> <seandasheep> I've just stopped that train 12:08:56 <PublicServer> <seandasheep> but when another comes, it will pick that platform 12:10:34 <PublicServer> <seandasheep> if one comes :/ 12:11:44 <PublicServer> <seandasheep> here we go 12:11:55 <PublicServer> <seandasheep> in BBH 09 12:12:22 <PublicServer> <seandasheep> see on other track 12:12:40 <PublicServer> <seandasheep> there 12:12:43 <PublicServer> <theholyduck> i added some new oil trains 12:12:49 <PublicServer> <seandasheep> ok 12:13:00 <PublicServer> <theholyduck> cause now the first boats are moving from the new docking project 12:13:05 <PublicServer> <theholyduck> time to add some eyecandy 12:13:14 <PublicServer> <seandasheep> :D 12:14:09 <PublicServer> <Damalix> Factory goods trains are jamming up theML :s 12:14:28 <PublicServer> <seandasheep> :/ 12:14:33 <PublicServer> <theholyduck> hehe, no priorities? 12:14:51 <PublicServer> <Damalix> no, no balancing in the entrance 12:15:21 <PublicServer> <Damalix> ant not enough goods output 12:15:53 <georg-> !password 12:15:53 <PublicServer> georg-: quarts 12:16:05 <PublicServer> *** georg joined the game 12:16:08 <PublicServer> <Damalix> I've added some farm stations, but it might take some time to get to factory and increase their production 12:16:10 <PublicServer> <^Sp1ke^> seems busses are doing pretty good 12:17:04 <PublicServer> <^Sp1ke^> what we do with the trams? 12:17:11 <PublicServer> <seandasheep> sell them 12:17:33 <PublicServer> <seandasheep> I thiink we need more busses 12:17:57 <PublicServer> <georg> you need more trains too pickup goods from the lumber mill 12:19:38 <PublicServer> <seandasheep> I dont get the factory pickup station 12:20:00 <PublicServer> <seandasheep> even though I built it 12:20:01 <PublicServer> <theholyduck> :P 12:20:23 <PublicServer> <seandasheep> The trains aren't picking the right tracks 12:20:40 <PublicServer> <theholyduck> too many goods trains anyway 12:20:45 <PublicServer> <Damalix> That's a signalling problem 12:21:00 <PublicServer> <seandasheep> ok, added some penalties 12:24:50 <PublicServer> <seandasheep> **** 12:24:54 <PublicServer> <FiCE> congrats :D 12:24:57 <PublicServer> <Damalix> We had too many of them 12:25:02 <PublicServer> <Damalix> :p 12:25:08 <PublicServer> <FiCE> blame the trains hey? :p 12:25:12 <PublicServer> <seandasheep> well it's one way to get rid of them 12:25:15 <PublicServer> <theholyduck> the oil transfer is bogged down aswel 12:25:24 <PublicServer> <theholyduck> the original that is 12:25:36 <PublicServer> <seandasheep> yh 12:27:02 <PublicServer> <seandasheep> at least that one chose the right platforms 12:28:38 <PublicServer> <theholyduck> lol, i feel sory for the pax trains stuck behind the sloow goods trains :P 12:28:47 <PublicServer> <theholyduck> we should add some overtake sections 12:29:02 <PublicServer> <seandasheep> we should have made a diff network for them 12:32:49 <PublicServer> *** Thraxian|Work joined the game 12:34:33 <PublicServer> <theholyduck> sean, i noticed something amazing 12:34:35 <PublicServer> <seandasheep> ? 12:34:41 <PublicServer> <theholyduck> our NEW oil route, unlike the old one 12:34:44 <PublicServer> <theholyduck> IS PROFITABLE! 12:34:49 <PublicServer> <seandasheep> :D 12:35:50 *** Zorni has joined #openttdcoop 12:36:13 <KenjiE20> :) 12:36:38 <PublicServer> <FiCE> crap... what a waste 12:36:39 <PublicServer> <theholyduck> each train is making like 150k a year _:P 12:36:45 <PublicServer> <FiCE> they never build where you want them too 12:37:34 <PublicServer> <theholyduck> hmm, where is kalaidos? 12:38:06 <PublicServer> <Damalix> Wouldn't it be nice to have aSLH nearby the lumbermill station ? 12:38:12 <PublicServer> <FiCE> yes 12:38:21 <PublicServer> <theholyduck> 4 directional slh? 12:38:30 <PublicServer> <FiCE> looks like that is what is needed 12:39:19 <PublicServer> <FiCE> also see !4WAY SLH 12:39:41 <PublicServer> <FiCE> renamed SLH06 now 12:40:35 <PublicServer> <theholyduck> so sean, has there been any problems with bbh01? 12:42:18 *** Zorn has quit IRC 12:43:06 <seandasheep> not yet 12:43:12 <seandasheep> sry, afk for a bit 12:44:07 *** [com]buster has quit IRC 12:44:08 *** [alt]buster has joined #openttdcoop 12:44:10 *** [alt]buster is now known as [com]buster 12:45:35 <PublicServer> <theholyduck> sean, you know what 12:45:40 <PublicServer> <theholyduck> i think we may have to fix bbh10 12:45:59 <PublicServer> <theholyduck> let trains change lanes 12:46:16 <PublicServer> <theholyduck> the goods trains are really playing a number on the pax ones 12:47:32 <Xaroth> !password 12:47:32 <PublicServer> Xaroth: tinker 12:47:52 <PublicServer> *** Xaroth joined the game 12:50:45 <PublicServer> <seandasheep> they already can choose lanes 12:51:04 <PublicServer> <theholyduck> no, inner maps to inner, outer maps to outer 12:51:07 <PublicServer> <theholyduck> on bbh10 12:51:12 <PublicServer> <seandasheep> oh 12:51:13 <PublicServer> <^Sp1ke^> rating in lentburg also has gone up with the new bus lines :) 12:51:19 <PublicServer> <seandasheep> :) 12:51:20 <PublicServer> <theholyduck> i'm working on it 12:51:22 <PublicServer> <seandasheep> ok 12:52:10 <PublicServer> <Damalix> I've added some buses in larfinghill City 12:52:20 <PublicServer> <seandasheep> :) 12:52:34 <PublicServer> <Damalix> so it will grow up 12:54:59 <PublicServer> <theholyduck> naw, that doesnt work 12:55:04 <PublicServer> <theholyduck> i suck at this kind of think 12:55:25 <PublicServer> <seandasheep> where are you working? 12:55:50 <KenjiE20> !rcon patch town_growth_rate 12:55:50 <PublicServer> KenjiE20: Current value for 'town_growth_rate' is: '1' (min: 0, max: 4) 12:57:02 <PublicServer> <theholyduck> right north of bbh10 12:57:34 *** Zorni has quit IRC 12:57:43 <PublicServer> <theholyduck> al it s doing atm is causing more congestion :P 12:57:56 <PublicServer> <theholyduck> piling MORE trains into the outside lane 12:58:07 <PublicServer> <seandasheep> Sign it please 12:58:23 <PublicServer> <theholyduck> at !doesntwork :p 12:58:37 <PublicServer> <theholyduck> i rotate the map when i think 12:58:53 <PublicServer> <theholyduck> isometric isnt nice, so your east is my north 12:58:53 <PublicServer> <seandasheep> same I think that way is north, but in coop land it is east 12:59:21 <KenjiE20> @wiki compass 12:59:24 <Webster> Compass - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=compass 12:59:25 <PublicServer> <theholyduck> anyways im obviously doing it wrong 12:59:36 <PublicServer> <seandasheep> yh 12:59:44 <PublicServer> <seandasheep> i don't know how though 12:59:48 <PublicServer> <theholyduck> me neither 13:00:00 <PublicServer> <seandasheep> hmm 13:00:16 <PublicServer> <Xaroth> Kenji: i agree with the rest tho, I always assumed / was n-s rather than \ :P 13:00:19 <PublicServer> *** tneo has left the game (connection lost) 13:00:24 <tneo> !password 13:00:24 <PublicServer> tneo: clumps 13:00:36 <PublicServer> *** tneo joined the game 13:00:41 <PublicServer> <tneo> hi 13:00:43 <PublicServer> <seandasheep> hi 13:00:44 <PublicServer> <theholyduck> yo 13:00:45 <KenjiE20> Xaroth, usually I do, but here I work /\ as NS 13:00:47 <PublicServer> <Damalix> Hello tneo 13:00:48 <KenjiE20> *\ 13:01:45 <PublicServer> <Xaroth> added a !compass 13:02:15 <PublicServer> <tneo> please make proper slh's 13:02:36 <PublicServer> <seandasheep> where? 13:07:17 <PublicServer> <Xaroth> moved 2 new ICE's from the left depot to the right as the left lane is more crowded 13:07:29 <PublicServer> <FiCE> ok thanks :) 13:07:39 <PublicServer> <Xaroth> else it'll create a huge pileup 13:07:51 <PublicServer> <theholyduck> we should really add some balancing 13:08:05 <PublicServer> <FiCE> this is just temporary 13:08:07 <PublicServer> *** Xaroth has left the game (leaving) 13:08:07 <PublicServer> *** Xaroth has left the game (connection lost) 13:08:10 <PublicServer> <FiCE> will remove it afterwards 13:08:35 <PublicServer> <FiCE> ok halted the rest of the trains from exiting 13:08:37 <PublicServer> <theholyduck> why didnt you build depos with runups and prio's? 13:08:43 <PublicServer> <theholyduck> thats how i do it anyway 13:08:54 <PublicServer> <FiCE> yeah we need proper depots there 13:09:01 <PublicServer> <FiCE> i just went for the temp approach 13:09:08 <PublicServer> <theholyduck> lol, loooong line of pax trains comming your way 13:09:17 <PublicServer> <FiCE> lol 13:09:37 <PublicServer> <theholyduck> and my entrance wasnt really made to handle it 13:09:39 <PublicServer> <theholyduck> on the other hand 13:09:43 <PublicServer> <theholyduck> this DOES spread them out 13:09:51 <Xaroth> they need to be spread out :P 13:10:19 <Xaroth> i think we need a LB at the slowest station 13:12:02 <PublicServer> <FiCE> the problem with the TGVs 13:12:12 <PublicServer> <theholyduck> expesnive? 13:12:13 <PublicServer> <FiCE> is 10 of them bunch up behind a slow cargo train 13:12:13 <PublicServer> <theholyduck> :P 13:12:20 <PublicServer> <tneo> see !here 13:12:21 <PublicServer> <theholyduck> look 13:12:21 <PublicServer> <FiCE> and yeah, mil each :D 13:12:33 <PublicServer> <theholyduck> look at our new veichles thingy 13:12:36 <PublicServer> <tneo> no e-rai/ 13:12:43 <PublicServer> <theholyduck> you just spent all the cashwe made in 2 years 13:12:44 <PublicServer> <theholyduck> on trains :P 13:12:59 <PublicServer> <FiCE> think of it as in investment 13:13:05 <PublicServer> <FiCE> also I added a lot of cargo pickups :) 13:13:08 <PublicServer> <theholyduck> :D 13:13:13 <PublicServer> <FiCE> and those trains are a few million each 13:13:19 <PublicServer> <tneo> only add when needed 13:13:40 <PublicServer> <FiCE> they were 13:13:45 <PublicServer> <FiCE> arguably not 20 more 13:13:52 <PublicServer> <FiCE> but towns are growing quickly ;) 13:16:52 <PublicServer> <tneo> is that a faster bridge ? :P 13:17:00 <PublicServer> <theholyduck> hmm wait 13:17:13 <PublicServer> <theholyduck> who the hell added something that basicly just piles MORE ice's into the inside lane? 13:17:27 <PublicServer> *** georg has left the game (connection lost) 13:17:50 <PublicServer> <theholyduck> hmm, and piling goods into the other lane :P 13:17:59 <PublicServer> <theholyduck> well atleast some of the time anyway 13:18:16 <PublicServer> <tneo> make balancers 13:18:32 <PublicServer> <theholyduck> i really dont have the ability to do that :P 13:18:39 <PublicServer> <theholyduck> somebody probally should though 13:18:45 <PublicServer> <theholyduck> i can count 10 ice's in arow 13:18:48 <PublicServer> <theholyduck> behind a good strain 13:18:51 <PublicServer> *** Kenji joined the game 13:19:04 <PublicServer> <FiCE> lol 13:19:44 <PublicServer> <FiCE> why are there oil trains going to Larfinhill PAX pickup? 13:19:53 <PublicServer> <FiCE> oh they're goods... 13:19:57 <PublicServer> <FiCE> can't we send those elsewhere? 13:20:02 <PublicServer> <theholyduck> we COULD :P 13:20:14 <PublicServer> <theholyduck> but goods make towns grow faster, so i guess somebodysent them there for a reason 13:20:17 <PublicServer> <theholyduck> i didnt though 13:20:19 <PublicServer> <FiCE> ah ok 13:20:21 <PublicServer> <Kenji> goods should be kinn only 13:20:31 <PublicServer> <FiCE> I thought towns only care about having 5 serviced stations 13:20:39 <PublicServer> <theholyduck> fixed 13:20:40 <Xaroth> <FiCE> is 10 of them bunch up behind a slow cargo train << priority lanes and speed lanes, should fix it 13:20:42 <PublicServer> <FiCE> ie. bus grower 13:20:46 <Xaroth> might need some re-decorating tho... 13:21:03 <PublicServer> <Kenji> I hope you moved thpse onto the existing Kinn goods trains? 13:21:59 <PublicServer> <theholyduck> well no, because its redirected on a industry basis 13:22:01 <PublicServer> <theholyduck> it seems 13:22:13 <PublicServer> <Kenji> so I see 13:22:14 <PublicServer> <theholyduck> lumber was going to larfinghill 13:22:28 <PublicServer> <theholyduck> or so it looked to me anyway 13:22:39 <PublicServer> * Kenji updates the grouping 13:23:21 <PublicServer> <Kenji> uch 61 ungrouped..... 13:23:48 <PublicServer> <theholyduck> somebody hasnt been doing their job 13:23:49 <PublicServer> <theholyduck> it seems 13:24:37 <PublicServer> <Kenji> who? what? 13:29:04 <PublicServer> <tneo> when making prriorities make sure the ml remains electrified 13:29:13 <PublicServer> <tneo> no wonder trains pick only one track 13:29:27 <PublicServer> <Kenji> lul where was that? 13:29:36 <PublicServer> <theholyduck> lol. 13:29:37 <PublicServer> <theholyduck> ? 13:29:44 <PublicServer> <theholyduck> where? 13:29:45 <PublicServer> <tneo> see !here 13:30:13 <PublicServer> <theholyduck> hehe... 13:30:18 <PublicServer> <Kenji> lol, that was erail when I dropped it in place 13:33:20 <PublicServer> <FiCE> would love to see someone make SLH06 (4-way) :) 13:33:37 <PublicServer> <FiCE> could connect ~8-10 industries with it straight away 13:33:59 <Mark> morning 13:34:06 <PublicServer> <theholyduck> why not hook up to slh02? 13:34:11 <PublicServer> <theholyduck> like the dock does? 13:34:21 <PublicServer> <FiCE> seems a bit of a walk? 13:37:49 <PublicServer> <Damalix> Is there any train coming to Kinningley from north ? 13:37:59 <PublicServer> <theholyduck> not currently no :P 13:38:00 <PublicServer> <seandasheep> no 13:38:06 <PublicServer> <seandasheep> there won't be either 13:38:10 <PublicServer> <theholyduck> but its still supposed to be a 2 way station 13:38:11 <PublicServer> <theholyduck> for some reason 13:38:13 <PublicServer> <seandasheep> there is only stell at north 13:39:22 <PublicServer> <Damalix> So I'll re-allocate the tracks un-evenly 13:40:31 *** prakti has quit IRC 13:40:43 <PublicServer> <Thraxian|Work> haha - I was just about to make some steel trains myself. good catch :) 13:40:59 <PublicServer> <theholyduck> well steel doesnt pass THROUGH kinningly 13:41:04 <PublicServer> <seandasheep> no 13:41:09 <PublicServer> <seandasheep> or it shouldn't 13:42:40 <PublicServer> <theholyduck> sean 13:42:44 <PublicServer> <seandasheep> ?? 13:42:47 <PublicServer> <theholyduck> at bundinghattan docks 13:42:55 <PublicServer> <theholyduck> look how cool it looks after they add pavement 13:43:53 <PublicServer> <seandasheep> :D 13:50:01 <PublicServer> *** seandasheep has left the game (connection lost) 13:50:14 <PublicServer> *** theholyduck has left the game (connection lost) 13:50:25 <theholyduck> lol 13:50:26 <theholyduck> sean 13:50:41 <Xaroth> !players 13:50:43 <PublicServer> Xaroth: Client 438 (Orange) is Damalix, in company 1 (OpenTTDCoop Ltd.) 13:50:43 <PublicServer> Xaroth: Client 460 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.) 13:50:43 <PublicServer> Xaroth: Client 461 (Orange) is ^Sp1ke^, in company 1 (OpenTTDCoop Ltd.) 13:50:43 <PublicServer> Xaroth: Client 480 (Orange) is Kenji, in company 1 (OpenTTDCoop Ltd.) 13:50:43 <PublicServer> Xaroth: Client 472 (Orange) is Thraxian|Work, in company 1 (OpenTTDCoop Ltd.) 13:50:45 <PublicServer> Xaroth: Client 478 (Orange) is tneo, in company 1 (OpenTTDCoop Ltd.) 13:51:10 <seandasheep> hmm 13:52:52 <seandasheep> !password 13:52:53 <PublicServer> seandasheep: coffer 13:53:08 <PublicServer> *** seandasheep joined the game 13:54:38 <PublicServer> <FiCE> SLH06 still WIP? 13:54:43 <PublicServer> <seandasheep> yh 13:54:46 <PublicServer> <seandasheep> finished soon 13:54:51 <PublicServer> <FiCE> ok thanks :D 13:55:07 <theholyduck> !password 13:55:07 <PublicServer> theholyduck: ratify 13:55:09 *** jonde has joined #openttdcoop 13:55:15 <PublicServer> <seandasheep> np, just need to sig it now 13:55:24 <PublicServer> *** theholyduck joined the game 13:55:26 <jonde> !password 13:55:26 <PublicServer> jonde: ratify 13:55:43 <PublicServer> *** jondisti joined the game 13:56:18 <PublicServer> <Kenji> that's 4 not 8 13:56:34 <PublicServer> <seandasheep> ? 13:56:51 <PublicServer> <Kenji> cl is 4 there 13:57:08 <PublicServer> <seandasheep> where? 13:57:16 <PublicServer> <Kenji> othersign 13:57:19 <PublicServer> <FiCE> ah yeah 13:57:22 <PublicServer> <seandasheep> oh 13:58:16 <PublicServer> <FiCE> would be nice to level it down 13:58:22 <PublicServer> <seandasheep> can't though 13:58:46 <PublicServer> <FiCE> yeah this area is tight to work in 13:58:58 <PublicServer> <seandasheep> lvl it up :) 14:03:32 *** Webster has joined #openttdcoop 14:03:32 *** ChanServ sets mode: +o Webster 14:04:01 <PublicServer> <theholyduck> you guys... 14:04:06 <PublicServer> <seandasheep> ?? 14:04:06 <PublicServer> <theholyduck> the refinery pickpu needs some fixing :P 14:04:16 <PublicServer> <theholyduck> to say the least 14:04:23 <PublicServer> <seandasheep> yh 14:05:25 <PublicServer> <theholyduck> basicly, we just need some swwitching 14:05:32 *** [com]buster has quit IRC 14:05:57 *** [com]buster has joined #openttdcoop 14:05:57 *** ChanServ sets mode: +o [com]buster 14:06:38 <PublicServer> <seandasheep> there 14:11:51 <PublicServer> *** tneo has left the game (leaving) 14:11:52 <PublicServer> *** tneo has left the game (connection lost) 14:12:47 <PublicServer> <theholyduck> shouldnt slh06 have some prios? 14:12:52 <PublicServer> <theholyduck> just sayin 14:13:01 <PublicServer> <seandasheep> yeh, prbbly 14:13:10 <PublicServer> *** AmmIer has left the game (connection lost) 14:13:12 <PublicServer> <seandasheep> I'll add em 14:13:19 <PublicServer> <Thraxian|Work> SLH03 also needs prios 14:15:36 *** ODM has joined #openttdcoop 14:15:36 <PublicServer> <theholyduck> its almost so taht i feel sorry for kinnigly and its not being grown 14:15:36 *** ChanServ sets mode: +o ODM 14:16:26 <PublicServer> <seandasheep> it will still be growing slowly 14:16:39 <PublicServer> <theholyduck> sure, but where is the fun in that 14:16:49 <PublicServer> * theholyduck starts fixing up some rapid expansion 14:17:19 <PublicServer> <seandasheep> :) 14:21:57 <PublicServer> <FiCE> I'm trying to get two tracks from SLH06 down to the other ore mines 14:22:01 <PublicServer> <FiCE> ie. parallel to the ML 14:25:34 <PublicServer> <FiCE> actually I give up on it 14:25:38 <PublicServer> <FiCE> too much work :) 14:26:06 <PublicServer> <Thraxian|Work> which mine? 14:26:49 <PublicServer> <FiCE> at !here77 14:27:03 <PublicServer> <FiCE> would need a very large spiral 14:27:13 <PublicServer> <Thraxian|Work> that is a pickle.... 14:27:33 <PublicServer> <FiCE> so I think it's not worth the hassle 14:27:35 <PublicServer> <seandasheep> feeder trains 14:27:37 <PublicServer> <FiCE> better things to spend time doing :) 14:27:38 <PublicServer> <Thraxian|Work> actually 14:27:39 <PublicServer> <FiCE> ah 14:27:40 <PublicServer> <FiCE> good idea 14:27:45 <PublicServer> <Thraxian|Work> check exit from here? 14:28:11 <PublicServer> <seandasheep> yh 14:28:24 <PublicServer> <seandasheep> but still the exit problem 14:28:30 <PublicServer> <Thraxian|Work> what exit problem? 14:28:47 <PublicServer> <seandasheep> how do we exit? 14:29:49 <PublicServer> <Thraxian|Work> would that not work? 14:30:19 <PublicServer> <seandasheep> the entrance would 14:30:50 *** Polygon has joined #openttdcoop 14:31:19 <PublicServer> <Thraxian|Work> if you're gonna feed one, might as well feed all the ore to a single station 14:31:29 <PublicServer> <Thraxian|Work> since there are 6 in the area 14:31:36 <PublicServer> <theholyduck> why not just stationwalk? 14:31:55 <PublicServer> <Thraxian|Work> you can get 4 with walking 14:31:59 <PublicServer> <Thraxian|Work> the other two are out of range 14:32:00 <PublicServer> *** jondisti has left the game (leaving) 14:32:01 <PublicServer> *** jondisti has left the game (connection lost) 14:33:07 <PublicServer> <seandasheep> there, got the exit 14:33:12 <PublicServer> <seandasheep> now the entrance 14:37:37 <PublicServer> <seandasheep> FiCE, the station is ready now 14:37:44 <PublicServer> <FiCE> oh cool :) 14:37:58 <PublicServer> <seandasheep> :) 14:38:19 <PublicServer> <FiCE> v. nice 14:38:23 <PublicServer> *** Thraxian|Work has left the game (leaving) 14:38:23 <PublicServer> *** Thraxian|Work has left the game (connection lost) 14:38:41 <PublicServer> <seandasheep> It's almost my second 5 way :p 14:39:16 <PublicServer> <theholyduck> 5 way junctions, because 4 ways are for sissies? 14:39:23 <PublicServer> <seandasheep> :D 14:39:40 <PublicServer> <theholyduck> i'm actualyl very happy with our new oil adventures 14:39:43 <PublicServer> <theholyduck> well old ones 14:39:56 <PublicServer> <seandasheep> eyecandy? 14:40:18 <PublicServer> <theholyduck> we should probally ad some yeah 14:41:48 <KenjiE20> lol WTF: <Webster> Latest update from bugs: FS#2927: Road vehicle in alternate reality. <http://bugs.openttd.org/task/2927> 14:42:24 <KenjiE20> ottd's gone 4D yo 14:42:43 <PublicServer> <theholyduck> alternative dimensional openttd 14:42:53 <PublicServer> <theholyduck> now with random universes networks popping up on your map 14:43:10 <damalix> lol 14:44:12 <PublicServer> <seandasheep> aw, I can't laod it :/ 14:49:17 <^Spike^> !password 14:49:17 <PublicServer> ^Spike^: lefter 14:49:30 <PublicServer> *** ^Sp1ke^ joined the game 14:52:11 <PublicServer> <theholyduck> the answer my friend 14:52:14 <PublicServer> <theholyduck> is blowing in the wind 14:52:14 <PublicServer> <theholyduck> etc 14:52:23 <PublicServer> * theholyduck is having a bob dylany week 14:53:53 <PublicServer> *** ^Sp1ke^ has joined company #1 14:54:13 <PublicServer> <theholyduck> so you're saying we built a THIRD oilloading platform? 14:54:22 <PublicServer> <seandasheep> ? 14:54:47 <PublicServer> <theholyduck> at whoever put a sign at the northmost (in ttd land) oil area 14:55:02 <PublicServer> <theholyduck> around the factory 14:55:16 <PublicServer> <theholyduck> also the factory needs more goods trains :P 14:55:27 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 14:55:29 <PublicServer> <FiCE> ok will fix :) 14:55:34 <PublicServer> <FiCE> the goods 14:55:37 <^Spike^> !password 14:55:37 <PublicServer> ^Spike^: molest 14:55:48 <PublicServer> *** ^Sp1ke^ joined the game 14:57:28 <PublicServer> *** AmmIer has left the game (connection lost) 15:00:43 *** mikk36 has joined #openttdcoop 15:00:50 <mikk36> !password 15:00:50 <PublicServer> mikk36: molest 15:01:01 <mikk36> who choses those ? 15:01:10 <PublicServer> *** Mikk36 joined the game 15:01:14 <PublicServer> <FiCE> lol 15:01:15 <PublicServer> <seandasheep> password? 15:01:22 <tneo> random 15:01:23 <mikk36> yeah 15:01:24 <PublicServer> *** AmmIer has left the game (connection lost) 15:01:25 <theholyduck> molest is a good password 15:01:25 <theholyduck> :P 15:01:31 * theholyduck molests mikk36 15:01:56 <tneo> seandasheep, when you replaced the locs did you pick the fastest tgv? 15:01:59 <mikk36> and what have you done to the game ?? 100% core usage on my 3.2Ghz C2D... 15:02:10 <PublicServer> <theholyduck> hmm 15:02:11 <tneo> large map 15:02:14 <PublicServer> <theholyduck> im not having much problems 15:02:15 <PublicServer> <seandasheep> I cloned his train 15:02:26 <tneo> lot of ships 15:02:30 <PublicServer> <theholyduck> its just 24% on my quad box 15:02:32 <PublicServer> <theholyduck> but yeah 15:02:41 <PublicServer> <theholyduck> we got alot of ships 15:02:45 <PublicServer> <theholyduck> 56 15:02:46 <PublicServer> <theholyduck> even 15:02:55 <tneo> can you check seandasheep to see it is the fastest you picked? 15:02:56 <PublicServer> <seandasheep> about 10 aren't running though 15:03:05 <PublicServer> <seandasheep> ok 15:03:05 *** phatmatt has joined #openttdcoop 15:03:08 <PublicServer> <Mikk36> 24% on quad would mean full usage of 1 core 15:03:14 <tneo> they use lot cpu those ships 15:03:16 <phatmatt> !password 15:03:16 <PublicServer> phatmatt: molest 15:03:22 <PublicServer> <seandasheep> GV Duplex 15:03:25 <PublicServer> *** numpad has left the game (connection lost) 15:03:29 <PublicServer> <seandasheep> TGV Duplex even 15:03:29 <PublicServer> <Mikk36> ok, close-up is fine thankfully 15:03:30 <PublicServer> <theholyduck> so not the fastest 15:03:41 <PublicServer> *** numpad joined the game 15:03:44 <PublicServer> <seandasheep> Not fastest 15:03:47 <PublicServer> *** numpad has changed his/her name to phatmatt 15:03:50 <PublicServer> <theholyduck> he fastest tgv is the pos v150 15:03:55 <PublicServer> *** georg joined the game 15:03:57 <PublicServer> <seandasheep> yh 15:04:03 <tneo> need to be the v150 one that goes 567 15:04:25 <PublicServer> <seandasheep> autoreplace should work... 15:04:39 <tneo> or replace by sending them for service to depot 15:04:57 <PublicServer> *** ^Sp1ke^ has joined company #1 15:05:01 <PublicServer> <seandasheep> yh 15:05:12 <PublicServer> <theholyduck> we got 60 trains though :P 15:05:15 <tneo> thanks :) 15:05:21 <PublicServer> <theholyduck> i dont feel like replacing 60 trains by hand 15:05:28 <PublicServer> <theholyduck> autoreplace + a servicing station somewhere? 15:05:39 <PublicServer> <seandasheep> That's why you do autoreplace 15:05:46 <tneo> autoreplace 15:05:58 *** [com]buster has quit IRC 15:06:01 <PublicServer> <theholyduck> i know where we build the servicing station i think :P 15:06:02 <tneo> then send the group for service 15:06:15 <tneo> place a sign there ;) 15:06:16 <PublicServer> <theholyduck> take a look at !servicing station 15:06:27 <PublicServer> *** phatmatt has left the game (leaving) 15:06:27 <PublicServer> *** phatmatt has left the game (connection lost) 15:06:31 <PublicServer> <theholyduck> all the tgv's go through it and it has alot of space 15:06:35 <PublicServer> <seandasheep> ok 15:06:54 <PublicServer> *** phatmatt joined the game 15:06:55 <PublicServer> <seandasheep> although, they are all on their way to a depot now :p 15:07:48 <PublicServer> <seandasheep> OMFG, Mass TGV descendance upon Gruntwoof 15:07:53 <PublicServer> <theholyduck> it happens :P 15:08:02 <PublicServer> <theholyduck> some goods train slow them all down 15:08:04 <PublicServer> <theholyduck> then when its out of the way 15:08:05 <PublicServer> <theholyduck> rape 15:08:05 <PublicServer> <seandasheep> JAM 15:08:24 <PublicServer> <seandasheep> Not good 15:08:31 <PublicServer> <seandasheep> Just let it pass I think 15:08:55 <PublicServer> <FiCE> rofl 15:09:00 <PublicServer> <seandasheep> It's a one off 15:09:10 *** mixrin has joined #openttdcoop 15:09:12 <PublicServer> <Mikk36> oh there's the j 15:09:13 <PublicServer> <FiCE> why are they going there? 15:09:14 <PublicServer> <Mikk36> jam 15:09:18 <PublicServer> <FiCE> oh, replacing :) 15:09:27 <PublicServer> <seandasheep> It isn't even replacing them :/ 15:09:45 <PublicServer> <seandasheep> Doh :/ 15:10:01 <PublicServer> <seandasheep> ok, it is now 15:10:17 <PublicServer> <FiCE> poor depot 15:10:24 <PublicServer> <seandasheep> Oh shit, It's replacing them with Big boys :/ 15:10:25 <PublicServer> <FiCE> we should build a quicker one (temporary) 15:10:41 <PublicServer> <Mikk36> lol @ big boy 15:10:42 <PublicServer> <Damalix> it is putting big boys 15:10:52 <PublicServer> <seandasheep> WTF 15:10:57 <PublicServer> <Damalix> lol@big boys with duplex wagons :p 15:10:57 <PublicServer> <FiCE> huh? 15:11:06 <PublicServer> <^Sp1ke^> how are the serviced trains going to get out of the depot? :) 15:11:10 <PublicServer> <FiCE> they're the same?! 15:11:21 <PublicServer> <^Sp1ke^> check !here 15:11:24 <PublicServer> <FiCE> what exactly is happening... 15:11:31 <PublicServer> <FiCE> they're not upgrading 15:11:38 <PublicServer> <^Sp1ke^> and they are stuck there 15:11:44 <PublicServer> <Mikk36> who set them to change to big boys ? 15:11:46 <PublicServer> <seandasheep> We are trying! to upgrade to POSV150 15:11:53 <tneo> wrong pax coach perhaps 15:11:57 <PublicServer> <seandasheep> But they aren't upgrading 15:12:03 <PublicServer> <FiCE> just kill em all 15:12:04 <PublicServer> <theholyduck> put waggon replace aswell 15:12:05 <PublicServer> <theholyduck> ? 15:12:06 <PublicServer> <FiCE> and restart with new ones 15:12:08 <PublicServer> <theholyduck> or yeah 15:12:09 <PublicServer> <seandasheep> and someone changed it to Big boy accindentally 15:12:10 <PublicServer> <theholyduck> kill em all :P 15:12:22 <PublicServer> <seandasheep> hold on 15:12:27 <tneo> :) 15:12:38 <PublicServer> <seandasheep> can only attach to itself 15:13:32 <PublicServer> <theholyduck> err. 15:13:33 <PublicServer> <theholyduck> wut? 15:13:33 <PublicServer> <seandasheep> we can't replace the vehicles 15:13:38 <PublicServer> <theholyduck> why does all the trains we have? 15:13:41 <PublicServer> <seandasheep> they can only attach to themsleves 15:13:41 <PublicServer> <theholyduck> say "service" 15:13:42 <PublicServer> <theholyduck> ? 15:13:44 <PublicServer> <FiCE> can someone check train 286... it looks wrong? 15:13:47 <PublicServer> <theholyduck> as in, servicing 15:13:54 <PublicServer> <Mikk36> this jam is going to take forever to fix :P 15:13:55 <PublicServer> <FiCE> oh, it is meant to be wrong :) 15:13:56 <PublicServer> <seandasheep> OH SHIT 15:14:03 <PublicServer> <seandasheep> If ever 15:14:16 <PublicServer> <theholyduck> and all at gruntwuood train depot 15:14:17 <PublicServer> <theholyduck> btw 15:14:22 <PublicServer> <seandasheep> :( 15:14:26 <PublicServer> <^Sp1ke^> just check !here 15:14:38 <PublicServer> <^Sp1ke^> also a fun problem 15:14:42 <tneo> !password 15:14:42 <PublicServer> tneo: golfed 15:14:56 <PublicServer> *** tneo joined the game 15:14:58 <PublicServer> <theholyduck> soo how do we make all the trains STOP trying to service themself? 15:15:02 <tneo> built new trains 15:15:10 <PublicServer> <seandasheep> They have already chose the depot, nothing we can do 15:15:15 <tneo> send to depot 15:15:26 <tneo> change the command 15:16:20 <PublicServer> <tneo> kill all 15:16:26 <PublicServer> <tneo> and the recreate 15:16:27 <PublicServer> <theholyduck> soo all the trains are stopping at my newly made service station :P 15:16:31 <PublicServer> <theholyduck> :P 15:16:41 <PublicServer> <seandasheep> Dont kill them yet 15:16:49 <PublicServer> <FiCE> WHAT THE HELL 15:16:53 <PublicServer> <FiCE> a steam train? lol 15:16:54 <PublicServer> <^Sp1ke^> even trains that shouldn't go there 15:17:02 <PublicServer> <^Sp1ke^> steam and ice 15:17:04 <PublicServer> <^Sp1ke^> that's water 15:17:05 <PublicServer> <theholyduck> :P 15:17:06 <PublicServer> <^Sp1ke^> :D 15:17:08 <PublicServer> <FiCE> haha 15:17:19 <PublicServer> <theholyduck> loll 15:17:24 *** [com]buster has joined #openttdcoop 15:17:24 *** ChanServ sets mode: +o [com]buster 15:17:26 <PublicServer> <theholyduck> look at our mainline 15:17:29 <PublicServer> <theholyduck> and how jammed it is 15:17:38 <PublicServer> <theholyduck> after all the trains decided to have a picnic in the depots 15:17:43 <PublicServer> <^Sp1ke^> all on my SLH :( 15:17:48 <PublicServer> <^Sp1ke^> WHY... oh WHY!! :) 15:17:55 <PublicServer> <seandasheep> It is Jammed to BBH 09 15:17:57 <PublicServer> <tneo> clone !sampl. 15:18:18 <PublicServer> <^Sp1ke^> oeh.. my bus line looks nice... 15:18:44 <PublicServer> <^Sp1ke^> didn't hear any bad comments about lentburg busses so guess that's ok 15:19:32 <PublicServer> <seandasheep> ok, one person should do the replacing and sorting this out to avoid confusion 15:19:49 <PublicServer> <FiCE> we're still making big boys? 15:19:53 <PublicServer> <theholyduck> i'm just getting the trains through the depot and back to work as soon as i can :P 15:19:55 <PublicServer> <seandasheep> Any volunteers? 15:20:03 <PublicServer> <seandasheep> No, big boys have stopped 15:20:04 <PublicServer> *** georg has left the game (leaving) 15:20:04 <PublicServer> *** georg has left the game (connection lost) 15:20:14 <PublicServer> <theholyduck> by deleting and remakinga line segment 15:20:19 <PublicServer> <seandasheep> They are just coming out of the depot 15:20:24 <PublicServer> <FiCE> why are we stopping ALL trains? 15:20:31 <PublicServer> <FiCE> aren't we just doing PAX? 15:20:32 <PublicServer> <theholyduck> somebody hit the wrong key by accident 15:20:33 <PublicServer> <theholyduck> it seems 15:20:37 <PublicServer> <seandasheep> Because we can't unstop them :/ 15:20:43 <PublicServer> <theholyduck> thus making all trains go here 15:20:45 <PublicServer> <theholyduck> instead of just pax 15:20:46 <PublicServer> <seandasheep> yh 15:20:55 <PublicServer> <FiCE> oh :) 15:21:04 <PublicServer> <Damalix> O__o 15:21:04 <PublicServer> <theholyduck> anyways i got the flow going pretty good at the mdepots 15:21:17 <PublicServer> <theholyduck> should be fixed ina jiffie 15:21:30 <PublicServer> <seandasheep> no, this isn't working. They are still all wanting to go to !here 15:21:39 <PublicServer> <theholyduck> not ALL 15:21:42 <PublicServer> <tneo> so who will kill all the tgv trains and clone new ones? 15:21:48 <PublicServer> <theholyduck> i got A bunch going to my place 15:22:11 <PublicServer> <seandasheep> I will 15:22:18 <PublicServer> <seandasheep> as sooon as we have motion again 15:22:23 <PublicServer> <FiCE> oh this is so bad 15:22:29 <PublicServer> <tneo> you need to kill them to get the good speed 15:22:36 <PublicServer> <FiCE> catastrophe would be a nice word to use :p 15:22:36 <PublicServer> <tneo> thanks seandasheep 15:22:41 <PublicServer> <^Sp1ke^> i'll just control my bus network... that's good... :) 15:22:45 <PublicServer> <FiCE> lol 15:23:15 <PublicServer> <theholyduck> thankfully we got so many bbh's 15:23:21 <PublicServer> <theholyduck> you can really go from anywhere to anywhere 15:23:31 <PublicServer> <seandasheep> :) 15:23:46 <PublicServer> <tneo> seandasheep: send the tgv pax group to depot 15:23:51 <PublicServer> <seandasheep> ok 15:23:56 <PublicServer> <Mikk36> can't one just delete the depot ? 15:23:57 <PublicServer> <tneo> then kill them all 15:24:02 <PublicServer> <seandasheep> ok 15:24:04 <PublicServer> <Mikk36> to get rid of their wish to go there ? 15:24:05 <PublicServer> <theholyduck> why are sevral trains stopping in the depot? 15:24:08 <PublicServer> <tneo> then recreate new trains 15:24:09 <PublicServer> <Damalix> You can go from anywhere to Gruntwood depot ! 15:24:12 <PublicServer> <theholyduck> and not comming back out the other side? 15:24:22 <PublicServer> <FiCE> lol gruntwood depot must be free service? 15:24:32 <PublicServer> <FiCE> or they make the best cookies? 15:24:39 <PublicServer> <Mikk36> what happens when you delete the gruntwood depot at all ? 15:24:40 <PublicServer> <FiCE> while you're waiting for your train to be serviced? 15:24:48 <PublicServer> <FiCE> Mikk... good idea :) 15:24:54 <PublicServer> <tneo> somebody send all trains to depot and not the group 15:24:56 <PublicServer> <Damalix> Mikk Everything BOOMS ? 15:25:19 <PublicServer> <Mikk36> no, seriosly, wouldn't it get rid of their selfish wish to visit that one ? 15:25:42 <PublicServer> <seandasheep> might do 15:25:44 <PublicServer> <FiCE> we've lost more than 60 trains? 15:25:53 <PublicServer> *** phatmatt has left the game (leaving) 15:25:53 <PublicServer> *** phatmatt has left the game (connection lost) 15:25:54 <PublicServer> <theholyduck> well then theyd go somewhere else. like mine that allready has 50 onthe way to it 15:25:56 <PublicServer> <seandasheep> TGV PAX trains. I'm killing them 15:26:03 <PublicServer> <theholyduck> well why are there so many NORMAL trains 15:26:06 <PublicServer> <theholyduck> going to depots? 15:26:07 <PublicServer> <theholyduck> and not going out? 15:26:12 <PublicServer> <FiCE> big boys are still out and about :p 15:26:13 <PublicServer> <theholyduck> why arent they just servicing 15:26:14 <PublicServer> <seandasheep> idk 15:26:18 <phatmatt> !password 15:26:18 <PublicServer> phatmatt: wafers 15:26:26 <PublicServer> *** phatmatt has left the game (connection lost) 15:26:29 <PublicServer> *** phatmatt has left the game (connection lost) 15:26:36 <PublicServer> <Mikk36> cause someone hit the "send to depot" button ? 15:26:37 <PublicServer> <theholyduck> well i'll just send them on their way again then 15:26:44 <PublicServer> *** phatmatt joined the game 15:26:47 <PublicServer> <seandasheep> just no more touching the grouping window for now 15:26:49 <PublicServer> <theholyduck> well i reverted send to depot for them into servic at depot :P 15:26:56 <PublicServer> <theholyduck> but somebody reverted that back 15:26:59 <PublicServer> <theholyduck> apparently 15:27:05 <PublicServer> <seandasheep> Can we just have a previous save? 15:27:10 <PublicServer> <FiCE> ok seriously lets fix the track first 15:27:32 <PublicServer> <FiCE> destroy gruntwood depot 15:27:57 <PublicServer> <seandasheep> wow, your a genoius!! 15:28:15 <PublicServer> <seandasheep> ok, TGV PAX, are sent to depot 15:28:32 <PublicServer> <seandasheep> or should be 15:28:49 <PublicServer> <seandasheep> c'mon 15:28:57 <PublicServer> <Damalix> issue is at gruntwood mine now 15:29:08 <PublicServer> <theholyduck> loads of trains still comming to !servicing station 15:29:18 <PublicServer> <theholyduck> but yeah 15:29:20 <PublicServer> <theholyduck> alot MORE train 15:29:23 <PublicServer> <theholyduck> not wanting to service 15:29:58 <PublicServer> <^Sp1ke^> maybe to prevent this next time make a central servicing station 15:30:05 <PublicServer> <seandasheep> yh 15:30:06 <PublicServer> <theholyduck> i WAS doing that 15:30:09 <PublicServer> <theholyduck> before shit hit the fan 15:30:15 <PublicServer> <theholyduck> i added a place for all the tgv's to enter 15:30:31 <PublicServer> <theholyduck> its working great now 15:30:37 *** Kangoo has joined #openttdcoop 15:30:38 <PublicServer> <FiCE> gruntwood meadows unstuffed now 15:30:45 <Kangoo> !password 15:30:46 <PublicServer> Kangoo: wafers 15:30:54 <PublicServer> <^Sp1ke^> for lentburg it's good no TGVs can save up pax :D 15:30:55 <PublicServer> <theholyduck> so we're selling all tgvs? 15:31:01 <Mark> !password 15:31:01 <PublicServer> Mark: wafers 15:31:01 <PublicServer> *** Kangoo joined the game 15:31:09 <PublicServer> *** Mark joined the game 15:31:10 <PublicServer> <Mark> hello 15:31:13 <PublicServer> <Damalix> Hi mark 15:31:22 <PublicServer> <seandasheep> hi mark 15:31:28 <PublicServer> <seandasheep> yeh, we are selling TGV's 15:31:30 <PublicServer> <theholyduck> err 15:31:31 <PublicServer> <theholyduck> guise 15:31:39 <PublicServer> <theholyduck> why do we have a STEAM transport ? 15:31:47 <PublicServer> <theholyduck> named TGV pax? 15:31:47 <PublicServer> <Damalix> lol 15:31:55 <PublicServer> <FiCE> apparently steam + ice = water 15:32:00 <PublicServer> <FiCE> that is why 15:32:00 <PublicServer> <seandasheep> yh, somebody turned the TGV's to Big boy's 15:32:21 <PublicServer> <^Sp1ke^> fice got that right :) 15:32:34 <PublicServer> <^Sp1ke^> if you cool steam down with ice you get water :D 15:32:42 <PublicServer> <seandasheep> Don't worry, all TGV's have found a depot. I will clean them up 15:32:43 <PublicServer> <^Sp1ke^> and if you warm up ice with steam the same :D 15:33:18 <PublicServer> <theholyduck> i love the sell all veichles in depot key 15:33:40 <PublicServer> <theholyduck> there is alot of trains utterly lost 15:33:41 <PublicServer> <theholyduck> btw 15:33:42 <PublicServer> <^Sp1ke^> i get a feeling turbobusses isn't a solution @ lentburg 15:33:44 <PublicServer> <theholyduck> rather 15:33:59 <PublicServer> <theholyduck> they have to roundabout 15:34:27 <PublicServer> <^Sp1ke^> shall i give the busses in kinn conditional orders? 15:34:31 <PublicServer> <^Sp1ke^> so they transfer quicket? 15:34:33 <PublicServer> <^Sp1ke^> quicker* 15:34:41 <PublicServer> <seandasheep> ok 15:34:58 <PublicServer> <Mikk36> still 12 big boys rolling around 15:35:21 <PublicServer> <seandasheep> I count 3 15:35:32 <PublicServer> <Mikk36> right, divided by 4 15:36:03 <PublicServer> <theholyduck> why do we still have tgv's NOT going for depots? 15:36:18 <PublicServer> <seandasheep> They can't find one 15:36:28 <PublicServer> <Damalix> lol@ the income graph 15:36:35 <PublicServer> <theholyduck> now i gave them one 15:36:47 <PublicServer> <theholyduck> i dont see anything inherently wrong with it 15:37:21 <PublicServer> <seandasheep> ok 15:37:27 <PublicServer> <seandasheep> last few 15:37:32 <PublicServer> <theholyduck> is !sample the one we want? 15:37:42 <PublicServer> <seandasheep> yes, I'll clone it 15:37:49 <PublicServer> <seandasheep> and release them in Buddinhattan 15:37:51 <PublicServer> <theholyduck> first at it to the tgv group 15:37:56 <PublicServer> <seandasheep> not yet 15:38:04 <PublicServer> <seandasheep> when we sell the old ones 15:39:25 <PublicServer> <theholyduck> you guys have fun with that 15:39:28 <PublicServer> <theholyduck> I need food 15:39:59 <PublicServer> <seandasheep> Tneo, the TL of the new train is only 20 15:40:35 <PublicServer> <Mark> did tneo agree on using the POS? 15:40:43 <PublicServer> <seandasheep> Tneo suggested it 15:40:46 <PublicServer> <tneo> yes Mark 15:40:52 <PublicServer> <Mark> right 15:41:03 <PublicServer> <Mark> it'll never get to top speed with all those slow trains 15:41:06 <PublicServer> <tneo> adding one more gets 25 15:41:12 <PublicServer> <seandasheep> oh, ok 15:41:12 <PublicServer> <Mark> and its accel rate is slow 15:41:51 <PublicServer> <FiCE> let 15:41:52 <PublicServer> *** Mark has left the game (leaving) 15:41:52 <PublicServer> *** Mark has left the game (connection lost) 15:41:56 <PublicServer> <FiCE> let's not lose the order :) 15:42:12 <PublicServer> <seandasheep> ok 15:42:13 <PublicServer> <FiCE> actually maybe that'd be a good thing :D 15:42:25 <PublicServer> <seandasheep> got the order copied 15:42:27 *** seandasheep17 has joined #openttdcoop 15:42:32 <PublicServer> <FiCE> ok 15:43:25 <PublicServer> *** Raph has left the game (connection lost) 15:45:28 <PublicServer> <tneo> fast train 15:45:29 <PublicServer> *** Damalix has joined spectators 15:46:11 <PublicServer> <FiCE> too short? 15:46:28 <PublicServer> <FiCE> ah just looks short 15:46:31 <PublicServer> <FiCE> holds a few less pax :( 15:46:52 <PublicServer> <tneo> but it goes 555 :D 15:46:58 <PublicServer> <FiCE> yep :) 15:47:05 <PublicServer> <seandasheep> 560 15:47:12 <PublicServer> <Damalix> and will get struck behind fret trains 15:48:05 <PublicServer> *** Damalix has joined company #1 15:48:16 <PublicServer> *** Damalix has joined spectators 15:48:53 <PublicServer> <FiCE> how come trains 10 doesn't show in ungrouped trains? 15:48:56 <PublicServer> <FiCE> or any other groups? 15:49:04 <PublicServer> <seandasheep> TGV pax 15:49:15 <PublicServer> <tneo> it is in pax group 15:49:18 <PublicServer> <FiCE> oh I see 15:49:19 *** seandasheep has quit IRC 15:49:19 *** seandasheep17 is now known as seandasheep 15:49:22 <PublicServer> <FiCE> it isn't one though? 15:49:33 <PublicServer> <FiCE> oh I guess it is :) 15:51:51 *** themroc has joined #openttdcoop 15:52:22 <PublicServer> *** tneo has left the game (leaving) 15:52:22 <PublicServer> *** tneo has left the game (connection lost) 15:52:52 *** themroc- has joined #openttdcoop 15:58:10 <PublicServer> <Mikk36> er, why is there a clog behind 239 ? 15:58:11 *** Venxir has quit IRC 15:58:38 <PublicServer> <seandasheep> idk 15:58:39 <PublicServer> <FiCE> it's slow? :) 15:58:50 <PublicServer> <Mikk36> like 7 or 7 trains behind it 15:58:53 <PublicServer> <Mikk36> 6 or 7 15:59:13 *** Venxir has joined #openttdcoop 15:59:55 *** themroc has quit IRC 16:00:30 *** TinoM has joined #openttdcoop 16:01:08 <PublicServer> *** Thraxian|Work has left the game (connection lost) 16:01:09 <PublicServer> *** Thraxian|Work joined the game 16:01:32 <PublicServer> *** Thraxian|Work joined the game 16:02:54 *** Progman has quit IRC 16:03:41 *** gleeb has joined #openttdcoop 16:04:20 *** Fuco has joined #openttdcoop 16:06:53 *** Misza has quit IRC 16:07:19 *** Venxir has quit IRC 16:08:10 *** Venxir has joined #openttdcoop 16:09:04 <PublicServer> <theholyduck> i'm back baby 16:09:27 <PublicServer> <seandasheep> wb 16:10:00 <PublicServer> <theholyduck> oh lawd 16:10:06 <PublicServer> <seandasheep> ?? 16:10:09 <PublicServer> <theholyduck> "new vehichles 16:10:12 <PublicServer> <theholyduck> 127million 16:10:13 <PublicServer> <theholyduck> :P 16:10:16 <PublicServer> <seandasheep> ?? 16:10:22 <PublicServer> <seandasheep> lol 16:10:32 <PublicServer> <theholyduck> but why do we have a -34 million "other" ? 16:10:36 <PublicServer> <seandasheep> TGV's again :/ 16:10:46 <hylje> somebody has been bribing 16:10:52 <PublicServer> <theholyduck> aah 16:11:01 <PublicServer> <seandasheep> -99 million :O 16:11:04 <PublicServer> <FiCE> nah, new industries 16:11:30 <PublicServer> <theholyduck> sean 16:11:52 <PublicServer> <seandasheep> ?? 16:11:59 <PublicServer> <theholyduck> we should really build a new oil transfer doc around the factory 16:12:08 <PublicServer> <theholyduck> to get some more cash fromall those platforms 16:12:13 <PublicServer> <seandasheep> ok 16:12:22 <PublicServer> <theholyduck> but im not entirely sureWHERE to hook it up 16:12:32 <PublicServer> <theholyduck> or how 16:12:37 <PublicServer> <theholyduck> hmm wait 16:12:38 <PublicServer> <seandasheep> ahh, that's easy :p 16:12:39 <PublicServer> <theholyduck> i do 16:12:41 <PublicServer> <seandasheep> leave that to me 16:12:47 <PublicServer> <theholyduck> look at the new !here 16:12:55 <PublicServer> <theholyduck> tjhen station crawl onto slh02 16:13:20 <PublicServer> <theholyduck> but if you got a better plan, go for it 16:13:23 <PublicServer> <seandasheep> I think my way is easier 16:13:27 <PublicServer> <theholyduck> ok 16:13:28 <PublicServer> <theholyduck> then do it 16:13:32 <PublicServer> <seandasheep> I will 16:14:00 <PublicServer> <theholyduck> 8 platforms would be MUCH better served that way 16:14:38 <PublicServer> <seandasheep> agreed 16:15:06 <PublicServer> <theholyduck> i'm off again for a bit 16:15:11 <PublicServer> <seandasheep> ok 16:15:51 *** StarLite has joined #openttdcoop 16:15:51 *** ChanServ sets mode: +o StarLite 16:19:01 *** StarLite` has joined #openttdcoop 16:23:48 <PublicServer> <theholyduck> not done yet eh? 16:23:52 <PublicServer> <seandasheep> no 16:24:08 <PublicServer> <^Sp1ke^> trams can carry more pax right? 16:24:10 <PublicServer> <seandasheep> I thought it would be easier to cross these tracks 16:24:15 <PublicServer> <theholyduck> :P 16:24:30 <PublicServer> <seandasheep> dno, check the max cap from each 16:25:06 <PublicServer> <^Sp1ke^> 183 vs 100 from the busses 16:25:15 <PublicServer> <seandasheep> so yh thn 16:25:28 <PublicServer> <^Sp1ke^> i was thinking what if i let the trams ride on the same orders as the busses... 16:25:33 *** StarLite has quit IRC 16:25:36 <PublicServer> <^Sp1ke^> cause some stations don't get serviced at all cause of the pax flow 16:26:04 <PublicServer> <seandasheep> if you do, make sure you make a full tram grid if there are congitional orders 16:26:11 <PublicServer> <^Sp1ke^> yep 16:26:14 <PublicServer> <^Sp1ke^> was working on the grid 16:26:21 <PublicServer> <^Sp1ke^> conditional orders is just copy from busses :) 16:26:23 <PublicServer> <seandasheep> ok, go for it 16:26:23 <PublicServer> *** FiCE has left the game (connection lost) 16:26:31 <FiCE> !password 16:26:31 <PublicServer> FiCE: curled 16:26:50 <PublicServer> *** FiCE joined the game 16:27:21 <PublicServer> *** FiCE has left the game (connection lost) 16:27:41 <PublicServer> *** FiCE joined the game 16:28:14 <PublicServer> *** Kangoo has left the game (connection lost) 16:29:05 <PublicServer> *** Kangoo joined the game 16:29:20 <PublicServer> *** Mikk36 has left the game (connection lost) 16:29:26 *** Kangoo_ has joined #openttdcoop 16:32:06 <PublicServer> <seandasheep> ok, there we go 16:32:37 <PublicServer> <theholyduck> i'm just going to eat my sausages 16:32:43 <PublicServer> <theholyduck> and then i'll help 16:33:21 <PublicServer> <seandasheep> I', just gonna wait till you've eaten your sausages :p 16:34:12 <PublicServer> <seandasheep> anyway, i gtg 16:34:26 <PublicServer> *** Damalix has joined company #1 16:34:34 <PublicServer> <Damalix> Re 16:34:48 <PublicServer> *** seandasheep has left the game (leaving) 16:34:48 <PublicServer> *** seandasheep has left the game (connection lost) 16:34:54 *** seandasheep has quit IRC 16:36:00 *** Kangoo has quit IRC 16:38:46 *** Misza has joined #openttdcoop 16:48:59 *** phatmatt has quit IRC 16:49:10 <PublicServer> *** phatmatt has left the game (leaving) 16:49:10 <PublicServer> *** phatmatt has left the game (connection lost) 16:50:19 <PublicServer> <Thraxian|Work> big jam at SLH04 16:50:50 <PublicServer> <^Sp1ke^> bbh04 also 16:50:52 <PublicServer> <^Sp1ke^> well not big 16:50:54 <PublicServer> <^Sp1ke^> but a jam 16:51:10 <PublicServer> <Thraxian|Work> same jam 16:51:29 <PublicServer> <theholyduck> its not a jam as much as congestion 16:51:30 <PublicServer> <Thraxian|Work> all trains are on one line, with no balancing 16:51:35 <PublicServer> <theholyduck> due to some bad desig:P 16:51:40 <PublicServer> <^Sp1ke^> ah 16:52:03 <PublicServer> <^Sp1ke^> i'm trying to optimize tram design in lentburg atm 16:53:00 <PublicServer> <theholyduck> the question is , WHY is all the trains being merged into the outside lane? 16:53:21 <PublicServer> <^Sp1ke^> don't ask me 16:53:24 <PublicServer> *** Arke joined the game 16:53:40 <PublicServer> <^Sp1ke^> well you can.. but i don't think you get a reasonable answer :D 16:53:48 <PublicServer> <^Sp1ke^> i give answers like a magic 8-ball then 16:53:51 <PublicServer> <^Sp1ke^> :D 16:53:59 <PublicServer> <Thraxian|Work> no idea - if you remove the option, they will take outer track 16:54:21 <PublicServer> <theholyduck> well it seems to orginte from MY station actually 16:54:41 <PublicServer> <theholyduck> its setup so almost ALL the trains comming in are being merged out onto the same line.. 16:54:53 <PublicServer> <theholyduck> kiningly 16:55:02 <PublicServer> <theholyduck> though admitedtly, i didnt make the additions that made this happen 16:55:26 <PublicServer> <Damalix> I did 16:55:52 <PublicServer> <Damalix> I did change the input but not the output 16:55:52 <PublicServer> <^Sp1ke^> trying a temp fix.. PBS 16:56:01 <PublicServer> <^Sp1ke^> seems to work 16:56:15 <PublicServer> <theholyduck> add some penalties? 16:56:39 <PublicServer> <Kangoo> made a outter to inner connection att BB06 near SLH04 16:57:20 <PublicServer> <Kangoo> guess that should solve some of the problem.. 16:57:36 <PublicServer> <^Sp1ke^> the penalties also works for now 16:58:04 <PublicServer> <theholyduck> anyways. it seems like we need better exit load balancing at kinningly 16:58:07 <PublicServer> <theholyduck> its where all the problems start 16:58:43 <PublicServer> <theholyduck> but then bbh04 and 05 make it more so :P 16:58:45 <PublicServer> <^Sp1ke^> want to fix my trams at lentburg for a moment 16:58:58 <PublicServer> <Damalix> actually trains from the west of the station can reach the inner lane of the ML, but they don't 16:59:43 <PublicServer> <^Sp1ke^> i always like it when 6 PAX trains reach lentburg at once.. drain the station completely 17:00:27 <PublicServer> <theholyduck> why did you add a 1 way pbs signal there? 17:00:43 <PublicServer> <^Sp1ke^> who what where 17:00:54 <PublicServer> <theholyduck> bbh04 to make trains pick the other lane 17:01:01 <PublicServer> <Damalix> oops, I wanted a 2 way 17:01:06 <PublicServer> <theholyduck> :P 17:01:10 <PublicServer> <theholyduck> but then it doesnt work 17:01:11 <PublicServer> <^Sp1ke^> i didn't do bbh4 :) 17:01:17 <PublicServer> <theholyduck> its not that much of a penalty 17:01:29 <PublicServer> <theholyduck> really. bbh04 needs fixing :P 17:01:39 <PublicServer> <^Sp1ke^> let me guess. the X? :) 17:01:42 <PublicServer> <theholyduck> yeah 17:01:54 <PublicServer> <^Sp1ke^> yeah! do i get the fridge now? ):) 17:01:55 <PublicServer> <^Sp1ke^> :)* 17:02:10 <PublicServer> <theholyduck> look at !this is causing it all 17:02:17 <PublicServer> <theholyduck> well not CAUSING it, but certainly not improving it 17:02:32 <PublicServer> <^Sp1ke^> why is it like that anyway 17:02:44 <PublicServer> <Damalix> Maybe if we do some balancing at the kinningley exit we can simplify much this joiner 17:03:03 <PublicServer> <theholyduck> so that trains can go into bbh05 17:03:10 <PublicServer> <theholyduck> from kinningly 17:03:13 <PublicServer> <theholyduck> thats why the x is there 17:03:14 <PublicServer> <^Sp1ke^> do a 1 in 1 outer 1 in 1 outer @ kinn? 17:03:15 <PublicServer> <^Sp1ke^> @ exit 17:03:18 <PublicServer> <FiCE> the problem is the outer track isn't being used 17:03:25 <PublicServer> <FiCE> so it is effectively being a 2=>1 merge 17:03:26 <PublicServer> <theholyduck> well yeah 17:03:49 <PublicServer> <^Sp1ke^> someting like that? 17:03:53 <PublicServer> <Damalix> yep 17:04:01 <PublicServer> <Damalix> that was what I was thinking of 17:04:09 <PublicServer> <^Sp1ke^> that way you balance it @ the exit 17:04:53 <PublicServer> <theholyduck> hmm, bbh05 isnt jamming as much now 17:05:00 <PublicServer> <theholyduck> did you gusy fix something up there? 17:05:09 <PublicServer> <theholyduck> though still. its fundamentally flawed 17:05:11 <PublicServer> <theholyduck> bbh04 17:05:20 <PublicServer> <theholyduck> somewhere it is 17:05:33 <PublicServer> <Arke> still not using the outer track 17:05:38 <PublicServer> <theholyduck> well yeah 17:05:46 <PublicServer> <^Sp1ke^> to what degree do i get slapped if i destroy the whole kinn exit? :) 17:05:49 <PublicServer> <theholyduck> its switching in at around !this is causing it all 17:06:00 <PublicServer> <Damalix> Even trains from SLH03 do take the outer lane 17:06:01 <PublicServer> <theholyduck> spike the PROBLEM comes from bbh04 17:06:40 <PublicServer> <theholyduck> kinningly is jamming everything else because how bbh04 is making every train be stupid 17:06:41 <PublicServer> <theholyduck> somehow 17:07:14 <PublicServer> <theholyduck> there, i did the quick fix 17:07:27 <PublicServer> <theholyduck> any train leaving kinningly now HAS to use the less used track 17:07:43 <PublicServer> <theholyduck> now tfigure out why its being stupid 17:12:01 <PublicServer> *** Arke has left the game (leaving) 17:12:01 <PublicServer> *** Arke has left the game (connection lost) 17:16:31 <Xaroth> !password 17:16:31 <PublicServer> Xaroth: accost 17:16:47 <PublicServer> *** Xaroth joined the game 17:18:03 <PublicServer> *** Thraxian|Work has left the game (leaving) 17:18:03 <PublicServer> *** Thraxian|Work has left the game (connection lost) 17:18:28 *** seandasheep has joined #openttdcoop 17:20:49 <PublicServer> <^Sp1ke^> yep 17:21:24 <PublicServer> <^Sp1ke^> something in that direction maybe? 17:21:27 <PublicServer> <^Sp1ke^> well sort of 17:21:30 <seandasheep> !password 17:21:30 <PublicServer> seandasheep: accost 17:21:42 <PublicServer> *** Kangoo has joined spectators 17:21:51 <PublicServer> *** seandasheep joined the game 17:21:55 <PublicServer> <Damalix> you mean to add a balancer afterwards ? 17:22:05 <PublicServer> <seandasheep> bk 17:22:17 <PublicServer> <^Sp1ke^> balances it out idd then 17:22:50 <PublicServer> <^Sp1ke^> that's just for 6 tracks but well do it twice and those 12 tracks are done :) 17:25:31 <PublicServer> <^Sp1ke^> hmmm or... 17:25:38 <PublicServer> <Xaroth> can somebody gimme a hand at Bundinghattan? 17:25:53 <PublicServer> <seandasheep> what are you doing? 17:26:03 <PublicServer> <Xaroth> leveling so i can add a depot area 17:26:20 <PublicServer> <seandasheep> CL makes it imposible for there 17:26:30 <PublicServer> <Xaroth> trust me, it'll work :) 17:26:43 <PublicServer> <seandasheep> hmm, ok 17:26:57 <PublicServer> <seandasheep> what exactly is the plan? 17:29:19 <PublicServer> <^Sp1ke^> what are the lines under the holy TF batman for? 17:29:49 <PublicServer> <Damalix> for trains coming from the north 17:29:54 <PublicServer> <^Sp1ke^> do we have those? 17:30:07 <PublicServer> <Damalix> not for now 17:30:12 <PublicServer> <Damalix> maybe never 17:30:23 <PublicServer> <^Sp1ke^> cause those lines are on the way of prob a LB exit 17:30:41 <PublicServer> <^Sp1ke^> shame iron mine is in the way 17:31:14 <georg-> !password 17:31:14 <PublicServer> georg-: skited 17:31:27 <PublicServer> *** georg joined the game 17:33:50 <PublicServer> <Xaroth> right, need a hand at Bundinghattan 17:33:53 <PublicServer> <Xaroth> to level the rail bits there 17:34:25 <PublicServer> <seandasheep> ok 17:34:38 <PublicServer> <theholyduck> im back 17:34:43 <PublicServer> <theholyduck> had to fix a tummble dryer 17:34:55 <PublicServer> <^Sp1ke^> we'll get CL problem if we do whole kinn station like that 17:34:56 *** [com]buster has quit IRC 17:35:19 <PublicServer> <Damalix> yep 17:35:23 <PublicServer> <theholyduck> so did we manage to fix the whole all the trains using the wrong lane issue+ 17:35:28 *** [com]buster has joined #openttdcoop 17:35:28 *** ChanServ sets mode: +o [com]buster 17:35:39 <PublicServer> <^Sp1ke^> that's why i said it was a shame that the iron mine was in the way 17:35:43 <PublicServer> <theholyduck> i mean i just applied my remove half a tile fix as a temporary measure 17:35:44 <PublicServer> <^Sp1ke^> else could create more space 17:35:51 <PublicServer> <Damalix> I give up 17:36:02 <PublicServer> <Xaroth> woot, done :) 17:36:15 <PublicServer> <seandasheep> :) 17:36:21 <PublicServer> <seandasheep> where is the problem anyway? 17:36:37 <PublicServer> <theholyduck> at !!problem 17:36:50 <PublicServer> <theholyduck> i had to remove a line to stop ALL the trains using the same line 17:36:55 <PublicServer> <theholyduck> and cloging it all up 17:36:58 <PublicServer> *** georg has left the game (leaving) 17:36:58 <PublicServer> *** georg has left the game (connection lost) 17:37:08 <PublicServer> <theholyduck> basicly it seems every train HATES that other track 17:37:09 <PublicServer> <seandasheep> ok... 17:37:15 <PublicServer> <theholyduck> so unless you FORCE them to use it, they wont 17:37:27 <PublicServer> <Xaroth> there we go, all done 17:37:43 *** georg- has left #openttdcoop 17:37:46 <PublicServer> <seandasheep> hmm 17:38:04 <PublicServer> <Xaroth> if it's busy you can queue the trains there 17:38:08 <PublicServer> <seandasheep> what was it like before? 17:38:15 <PublicServer> <Xaroth> a C that hooked in 17:38:17 <PublicServer> <Xaroth> quite.. slow 17:38:31 <PublicServer> <theholyduck> also sean, that !this is causing it all 17:38:40 <PublicServer> <theholyduck> is that x caused no joke 17:38:44 <PublicServer> <theholyduck> 500000 slowdowns 17:38:44 <Razaekel> !password 17:38:45 <PublicServer> Razaekel: skited 17:38:45 <PublicServer> <theholyduck> :P 17:38:55 <PublicServer> <seandasheep> :/ 17:39:00 <PublicServer> *** Razaekel`` joined the game 17:39:05 <PublicServer> <theholyduck> but the underlying problem of trains not using the track we want it to remains 17:39:36 <PublicServer> <seandasheep> I don't see what's wrong? 17:39:40 <PublicServer> <Razaekel``> holyduck, can you restore it to what it was before? 17:39:44 <PublicServer> <Razaekel``> i want to see it 17:39:49 <PublicServer> <theholyduck> ok 17:39:56 <PublicServer> <theholyduck> done 17:40:00 <PublicServer> <theholyduck> at !!problem 17:40:02 <PublicServer> <Razaekel``> ah 17:40:21 <PublicServer> <theholyduck> we didnt see it until slh04 jammed 17:40:22 <PublicServer> <Razaekel``> ok 17:40:29 <PublicServer> <Razaekel``> lemme think a bit 17:40:31 <PublicServer> <theholyduck> due to all the trains comming on that line 17:40:36 <PublicServer> <seandasheep> prio? 17:40:43 <PublicServer> <Razaekel``> that, and some PBS 17:41:18 <PublicServer> <theholyduck> i restored it to restore flow 17:41:30 <PublicServer> <theholyduck> because trains picing that track ruined EVERYTHING 17:41:35 <PublicServer> *** Kangoo has joined company #1 17:41:38 <PublicServer> <Xaroth> i <3 my depot layout :P 17:42:01 <PublicServer> <seandasheep> :) 17:42:07 <PublicServer> *** Razaekel`` has left the game (connection lost) 17:42:21 <PublicServer> <seandasheep> and now nothing comes for us to test it...:/ 17:42:30 <Razaekel> !password 17:42:30 <PublicServer> Razaekel: carats 17:42:30 <PublicServer> <seandasheep> oh 17:42:33 <PublicServer> <Xaroth> you can see the signals in action already :) 17:42:45 <PublicServer> *** Razaekel`` joined the game 17:42:49 <PublicServer> <seandasheep> :) 17:43:14 <PublicServer> *** Razaekel`` has left the game (connection lost) 17:43:18 <Razaekel> wtf 17:43:28 <PublicServer> <Xaroth> desync? 17:43:32 <PublicServer> *** Damalix has left the game (connection lost) 17:43:35 <damalix> I'm off 17:43:38 <Razaekel> lemme try changing something 17:43:42 <damalix> Cya guys 17:43:46 *** damalix has quit IRC 17:43:47 <PublicServer> <seandasheep> bye 17:43:48 <Razaekel> !password 17:43:48 <PublicServer> Razaekel: carats 17:44:03 <PublicServer> *** Razaekel`` joined the game 17:44:26 <PublicServer> <Razaekel``> hmm 17:44:40 <PublicServer> <Razaekel``> oh god 17:44:43 <PublicServer> <seandasheep> there 17:44:48 <PublicServer> <Razaekel``> you have SL joining ML without prios? 17:44:49 <PublicServer> <seandasheep> fixed :) 17:44:53 <PublicServer> <Razaekel``> no wonder shit sucks 17:45:03 <PublicServer> <theholyduck> i didnt make them atleast 17:45:09 <PublicServer> <theholyduck> i've been busy with other stuffs 17:45:22 <PublicServer> <seandasheep> *cough eyecandy 17:45:35 <PublicServer> <seandasheep> ok, I've fixed it 17:45:43 <PublicServer> <theholyduck> lol 17:45:46 <PublicServer> <theholyduck> when i try to pan the map 17:45:51 <PublicServer> <theholyduck> at full zoomed out 17:45:56 <PublicServer> <theholyduck> openttd grinds to a haaalt 17:46:07 <PublicServer> <Xaroth> too much moving stuff 17:46:33 <PublicServer> <theholyduck> i'll go back to fixing up our third oil transfer 17:46:48 <PublicServer> <theholyduck> in a couple of mins 17:46:51 <PublicServer> <seandasheep> ok 17:47:45 <PublicServer> <theholyduck> hmm 17:47:46 <PublicServer> <theholyduck> actually 17:48:36 <PublicServer> <seandasheep> I know what the real problem is 17:48:54 <PublicServer> <theholyduck> we all suck? 17:49:01 <PublicServer> <Razaekel``> yes you do 17:49:04 <PublicServer> <Razaekel``> this is horrible 17:49:13 <PublicServer> <seandasheep> there is a huge distance in length causing trains to pick the outer track 17:49:15 <PublicServer> <Razaekel``> x intersections everywhere, a completel lack of prios 17:49:45 <PublicServer> <seandasheep> so we needed to give the outer track penalties 17:49:57 <PublicServer> <Xaroth> check Bundinghattan PAX area :) 17:50:09 <PublicServer> *** theholyduck has left the game (connection lost) 17:50:24 <PublicServer> <seandasheep> oooh 17:50:40 <theholyduck> !password 17:50:40 <PublicServer> theholyduck: carats 17:50:54 <PublicServer> *** theholyduck joined the game 17:52:12 <PublicServer> <Xaroth> time to release the hounds :) 17:53:34 <PublicServer> <Xaroth> who's messing with my stopper? 17:53:42 <PublicServer> <seandasheep> me, making it quicker 17:53:51 <PublicServer> <Xaroth> doesn't have to be 17:54:14 <PublicServer> <Razaekel``> this network is the biggest failure i have seen in a long time 17:54:27 <PublicServer> <Xaroth> it only needs to stop if you want to load multiple up\ 17:54:37 <PublicServer> <seandasheep> hmm, ok 17:54:56 <PublicServer> <theholyduck> well it was a trainwreck from the start i guess :P 17:55:07 <PublicServer> <Xaroth> i'm off, cya later 17:55:08 <PublicServer> *** Razaekel`` has left the game (leaving) 17:55:08 <PublicServer> *** Razaekel`` has left the game (connection lost) 17:55:10 <PublicServer> <theholyduck> half a million bbh's and like half the players were people who havent played before 17:55:13 <PublicServer> <seandasheep> ok, bye 17:55:18 <PublicServer> *** Xaroth has left the game (leaving) 17:55:18 <PublicServer> *** Xaroth has left the game (connection lost) 17:55:19 <Razaekel> ugh 17:55:21 <PublicServer> <seandasheep> yh 17:55:22 <Razaekel> not to mention 17:55:29 <Razaekel> mixing trainlengths causes problems 17:55:39 <Razaekel> and mixing PAX and goods causes even MORE problems 17:55:41 <PublicServer> <^Sp1ke^> duck a reason i tried a SLH isntead of BBH 17:55:42 <PublicServer> <seandasheep> and train speeds 17:55:54 <PublicServer> <^Sp1ke^> only my 2nd SLH or so... 17:57:28 *** [com]buster has quit IRC 18:00:28 <PublicServer> <theholyduck> sean, take a look at our new oil depot tingy? 18:00:33 <PublicServer> <theholyduck> i had a better idea for how to do it :p 18:00:36 <PublicServer> <theholyduck> fake boats :p 18:00:52 <PublicServer> <seandasheep> nice :) 18:01:05 <PublicServer> <theholyduck> just need some eyecandy to make it more convincing 18:04:00 <PublicServer> <theholyduck> hm 18:04:01 <PublicServer> <theholyduck> wtf 18:04:08 <PublicServer> <theholyduck> look at the ????? in bbh01 18:04:17 <PublicServer> <seandasheep> yh 18:04:32 <PublicServer> <seandasheep> why is it there? 18:04:38 <PublicServer> <theholyduck> no idea 18:04:40 <PublicServer> <theholyduck> ... 18:04:51 <PublicServer> <seandasheep> well it's gone now 18:04:54 <PublicServer> <theholyduck> gmm 18:05:05 <PublicServer> <theholyduck> is somebody doing work in bbh01? 18:05:09 <PublicServer> <seandasheep> and who is building with no regard to CL 18:05:50 <PublicServer> <seandasheep> and where is it going from and to? 18:06:43 <PublicServer> <theholyduck> hm 18:06:46 <PublicServer> <theholyduck> so i was thinking 18:06:57 <PublicServer> <theholyduck> i think your bbh01 could have been built better 18:07:03 <PublicServer> <theholyduck> i see alot of trains having to slow down 18:07:13 <el_B> !password 18:07:13 <PublicServer> el_B: chasms 18:07:26 <PublicServer> <theholyduck> no 18:07:30 <PublicServer> <theholyduck> ITS NOT ME building that 18:07:34 <PublicServer> *** Kalaidos joined the game 18:07:39 <PublicServer> <Kalaidos> hi 18:07:42 <PublicServer> <seandasheep> hi 18:07:43 <PublicServer> <theholyduck> yo kalaido 18:07:54 <PublicServer> <Kalaidos> I see more trains ! 18:07:59 <PublicServer> <theholyduck> and jams 18:08:05 <PublicServer> <theholyduck> becuase really, the network is half rubbish 18:08:05 <PublicServer> <Kalaidos> ...and slhs have names too now? 18:08:09 <PublicServer> <theholyduck> some of them 18:09:50 <PublicServer> <theholyduck> who the hell is building silly stuff in the middle of bbh01 anyway? 18:10:04 <PublicServer> <Kalaidos> I wonder if it's possible to build some kind of overtake line... 18:10:09 <PublicServer> <theholyduck> sure 18:10:13 <PublicServer> <theholyduck> but really 18:10:24 <PublicServer> <theholyduck> we shouldnt have been running paxes and goods at the same time 18:10:32 <PublicServer> <theholyduck> etc' 18:13:01 <PublicServer> <seandasheep> the trains are too dense 18:13:39 <PublicServer> <seandasheep> and Kinningley is causeing jams 18:14:34 <PublicServer> <theholyduck> imagine playing this with breakdowns on? 18:14:34 <PublicServer> <Kalaidos> we need a load balancer there 18:14:54 <PublicServer> <Kalaidos> 90% trains take the left track 18:14:55 <PublicServer> <seandasheep> ok, I'll add one in 18:15:39 <PublicServer> <seandasheep> because 90% of trains come on the left track 18:15:48 <PublicServer> <Kalaidos> yeah 18:15:55 <PublicServer> <seandasheep> we don't need a balancer. We just need to fix NBBH11 18:17:03 <PublicServer> <seandasheep> added some penalties 18:17:53 <PublicServer> <seandasheep> i thought all goods trains were routed to kinningley? 18:18:16 <PublicServer> <Kalaidos> I thought so too 18:20:24 <theholyduck> ditto 18:20:24 <theholyduck> :p 18:20:42 *** Muxy has joined #openttdcoop 18:20:59 *** Muxy has left #openttdcoop 18:24:01 *** Progman has joined #openttdcoop 18:24:04 <PublicServer> <Kalaidos> errr 18:24:07 <PublicServer> <seandasheep> There are too many trains taking the inner lines into BBH 01, half of it is packed full while the other half is flying through :/ 18:24:13 <PublicServer> <seandasheep> ?? 18:24:23 <PublicServer> <Kalaidos> take a look at ? 18:25:06 <PublicServer> <Kalaidos> solving wasn't the issue 18:25:14 <PublicServer> <Kalaidos> rather how the hell did that happen? 18:25:26 <PublicServer> <seandasheep> what do you mean? 18:25:40 <PublicServer> <Kalaidos> at ? a train waited 18:25:49 <PublicServer> <Kalaidos> but headed into the wrong direction 18:26:02 <PublicServer> <seandasheep> hmm 18:26:12 <PublicServer> <seandasheep> I think we just need more platforms 18:26:26 <PublicServer> <seandasheep> and to reduce the middle plat penalties 18:26:49 <PublicServer> <Kalaidos> I think we can foregone the Ls and convert them into Rs 18:26:54 <PublicServer> <Kalaidos> *forego 18:26:58 <PublicServer> <seandasheep> yh 18:27:55 <PublicServer> <seandasheep> might as well keep them attached to the BBH's 18:28:03 <PublicServer> <Kalaidos> yeah 18:28:20 <PublicServer> <Kalaidos> we could probably keep L or LL for pasing trains 18:28:25 <PublicServer> <seandasheep> could be useful if we decide to turn the trains around on the Island 18:28:28 <PublicServer> <Kalaidos> like coal trains from north or whatever 18:28:34 <PublicServer> <seandasheep> yh 18:30:30 <PublicServer> <seandasheep> ok, I'll do the LL bypass, you can do the station 18:30:43 <PublicServer> <Kalaidos> I'm building a small bypass already 18:30:46 <PublicServer> <seandasheep> or I'll do the station if you like 18:32:58 <PublicServer> *** Kangoo has left the game (connection lost) 18:33:57 <PublicServer> <Kalaidos> oh 18:34:01 <PublicServer> <seandasheep> ooh, getting used already 18:34:04 <PublicServer> <Kalaidos> yeah 18:34:16 *** Wurzel49 has joined #openttdcoop 18:34:51 <PublicServer> <Kalaidos> we'll need a R or RR bypass track then as well 18:35:06 <Kangoo_> !password 18:35:07 <PublicServer> Kangoo_: combed 18:35:08 <PublicServer> <seandasheep> or... 18:35:16 <PublicServer> <seandasheep> an outer ring LL :p 18:35:36 <PublicServer> <Kalaidos> but it died ! 18:35:59 <PublicServer> <seandasheep> ah well 18:36:06 <PublicServer> <Kalaidos> well 18:36:20 <PublicServer> <Kalaidos> if trains take the route through bbh06 18:36:21 <PublicServer> <seandasheep> anyway, I'm gonna cut the suplly of trains for a while, I need to work on a balancer 18:36:36 <PublicServer> <seandasheep> ? 18:36:41 <PublicServer> <Kalaidos> they won't jam bbh01 -> kinningley 18:37:10 <PublicServer> <seandasheep> hopefully 18:37:15 <PublicServer> <Kalaidos> it's busy enough as it is 18:37:34 <PublicServer> <seandasheep> yh 18:37:58 <PublicServer> <seandasheep> although, 01 is only clogged into Kinningkley and from BBH 06 18:38:45 <PublicServer> <Kalaidos> there was a misplaced track at kinningsley exit which blocked some signals 18:38:53 <PublicServer> <seandasheep> where? 18:38:56 <PublicServer> <Kalaidos> should move smother now 18:38:58 <PublicServer> <Kalaidos> see note 18:39:23 <PublicServer> <seandasheep> oh, I put that in as the start of my balancer 18:39:32 <PublicServer> <Kalaidos> oh, sorry 18:39:35 <PublicServer> <seandasheep> totally forgot about it 18:39:55 <PublicServer> <seandasheep> was going to take it out and move one of the tracks further across to get some sigs on it 18:40:09 <PublicServer> <Kalaidos> I wonder 18:40:18 <PublicServer> <seandasheep> ? 18:40:29 <PublicServer> <Kalaidos> ah 18:40:32 <PublicServer> <Kalaidos> nothing : p 18:40:41 <PublicServer> <Kalaidos> cleared itself 18:40:48 <PublicServer> <seandasheep> ok 18:41:30 <PublicServer> *** Kangoo has left the game (connection lost) 18:42:39 <PublicServer> <seandasheep> ????? 18:42:42 <PublicServer> <Kalaidos> ? 18:42:43 <PublicServer> <seandasheep> train in kinningly 18:42:56 <PublicServer> <Kalaidos> lol 18:43:10 *** Kangoo_ has quit IRC 18:43:10 <PublicServer> <seandasheep> can you free it? 18:43:31 <PublicServer> <Kalaidos> what do you mean`? 18:43:39 <PublicServer> <seandasheep> there we go 18:43:43 <PublicServer> <seandasheep> set it off 18:43:46 <PublicServer> <Kalaidos> ah 18:44:57 <PublicServer> <Kalaidos> what the fuck 18:45:05 <PublicServer> <seandasheep> ? 18:45:08 <PublicServer> <Kalaidos> what are those mini tgvs doing at bbh1? 18:45:38 <PublicServer> <seandasheep> idk 18:45:47 <PublicServer> <seandasheep> it is a seperate track 18:45:54 <PublicServer> <Kalaidos> yeah but still 18:46:03 <PublicServer> <Kalaidos> it's confusing enough 18:46:12 <PublicServer> <seandasheep> anyway, look at where the big TGV's and goods trains are going :O 18:46:23 <PublicServer> <seandasheep> through the steel mill and looping around there 18:46:33 <PublicServer> <Kalaidos> we don't need useless track pieces in between an already complex junction 18:46:34 <PublicServer> <seandasheep> I need to do this quickly 18:46:39 <PublicServer> <seandasheep> no 18:46:40 <PublicServer> <Kalaidos> lol 18:47:19 <PublicServer> <seandasheep> ok, I think that will do 18:47:37 <PublicServer> <theholyduck> trying to fix bbh01? 18:47:46 <PublicServer> <seandasheep> ? 18:48:00 <PublicServer> <seandasheep> it is broken?? 18:48:08 <PublicServer> <theholyduck> loads of slowdowns 18:48:09 <PublicServer> <theholyduck> :P 18:48:36 <PublicServer> <seandasheep> that's because i'm fixing Kinningley 18:48:41 <PublicServer> <theholyduck> no 18:48:43 <PublicServer> <seandasheep> stopped the trains for a while 18:48:49 <PublicServer> <theholyduck> it ALWAYS locks up 18:48:56 <PublicServer> <theholyduck> at !lockup 18:48:58 <PublicServer> <seandasheep> oh 18:49:21 <PublicServer> <seandasheep> it will for about 5 more mins 18:49:26 <PublicServer> <seandasheep> then it will be free 18:49:33 <PublicServer> <theholyduck> well it has been doing that since ever 18:49:48 <PublicServer> <seandasheep> because I have only just fixed kinningley 18:49:53 <PublicServer> <seandasheep> well, about to 18:50:25 <PublicServer> <theholyduck> its REALLY jammed now 18:50:45 <PublicServer> <theholyduck> seriously, there is something very wrong with your design somewhere 18:50:46 *** Kangoo has joined #openttdcoop 18:50:50 <PublicServer> <theholyduck> it jams under load 18:51:01 <PublicServer> <seandasheep> hmm 18:51:20 <PublicServer> <theholyduck> i mean LOOK at it 18:51:46 <PublicServer> <seandasheep> I know 18:52:12 <PublicServer> <seandasheep> but I blocked the trains to Kiningley, now they are all descending upon it like fly's round shite 18:52:22 <PublicServer> <theholyduck> :D 18:52:29 <PublicServer> <theholyduck> well yeah, but it still locks under load 18:52:37 <PublicServer> <Kalaidos> give it some time 18:52:37 <PublicServer> <theholyduck> even WHEN the hounds of hell is upon it 18:52:41 <PublicServer> <theholyduck> i mean 18:52:43 <PublicServer> <theholyduck> when they isnt 18:53:10 <PublicServer> <Kalaidos> woops 18:53:15 <PublicServer> <seandasheep> :/ 18:53:22 <PublicServer> <seandasheep> that'll help throughput :p 18:53:28 <PublicServer> <Kalaidos> indeed : p 18:53:51 <PublicServer> <Kalaidos> immensly I say 18:54:04 <PublicServer> <seandasheep> still, it is only 7 of the 12 platform station blocked 18:54:14 <PublicServer> <seandasheep> 8 sry 18:54:25 <PublicServer> <theholyduck> :O 18:54:28 <PublicServer> <theholyduck> crash? 18:54:29 <PublicServer> <Kalaidos> well 18:54:30 <PublicServer> <theholyduck> wut? 18:54:31 <PublicServer> <seandasheep> yh 18:54:35 <PublicServer> <Kalaidos> why 18:54:39 <PublicServer> <Kalaidos> do trains wait 18:54:47 <PublicServer> <Kalaidos> ah 18:54:58 <PublicServer> <theholyduck> lol 18:55:00 <PublicServer> <theholyduck> look at the jam 18:55:04 <PublicServer> <theholyduck> its quite literally 18:55:09 <PublicServer> <theholyduck> jammed ALL the way around 18:55:15 <PublicServer> <Kalaidos> hahaha 18:55:25 <PublicServer> <theholyduck> they exit the jam in 1 end 18:55:29 <PublicServer> <theholyduck> then enter at the other 18:55:29 <PublicServer> <seandasheep> temporarily blocked 18:55:45 <PublicServer> <Kalaidos> hurry up, engineeres at kinningsley 18:55:47 <PublicServer> <Kalaidos> ._. 18:56:02 <PublicServer> <Kalaidos> can't take that long t remove those broken train pieces 18:56:22 <PublicServer> <seandasheep> well the repair train is stuck :/ 18:56:25 <PublicServer> <theholyduck> oh lawd... 18:56:28 <PublicServer> <Kalaidos> what the? 18:56:32 <PublicServer> <seandasheep> WTF 18:56:36 <PublicServer> <theholyduck> that was me. 18:56:37 <PublicServer> <theholyduck> oops 18:56:38 <PublicServer> <theholyduck> oops 18:56:54 <PublicServer> <seandasheep> now there is a jam 18:57:01 <PublicServer> <Kalaidos> perfect 18:57:14 <PublicServer> <Kalaidos> never seen a jam blocking itself 18:57:16 <PublicServer> <Kalaidos> really 18:57:24 <PublicServer> <seandasheep> on one half of the netwrok 18:58:03 <PublicServer> <seandasheep> no more playing with trains :/ 18:58:12 <PublicServer> <theholyduck> i think we might have ruined the game :P 18:58:15 <PublicServer> <theholyduck> in more than 1 way 18:58:15 <PublicServer> <seandasheep> we should stick to rv's next game 18:58:21 <PublicServer> <Kalaidos> rv? 18:58:28 <PublicServer> <seandasheep> road vehicle 18:58:31 <PublicServer> <theholyduck> :D 18:58:44 <PublicServer> <theholyduck> or just build less rubbishly 18:58:51 <PublicServer> <theholyduck> so admin man. 18:58:54 <PublicServer> <seandasheep> get some pros to build it 18:58:57 <PublicServer> <theholyduck> i think we might have ruined it :P 18:59:02 <PublicServer> <Kalaidos> nah 18:59:07 <PublicServer> <theholyduck> i 18:59:13 <PublicServer> <theholyduck> dont feel like doing cleanup 18:59:13 <PublicServer> <theholyduck> :P 18:59:23 <PublicServer> <Kalaidos> the immortal station lives on 18:59:25 <PublicServer> * theholyduck fires up a new client to do some mapping 18:59:26 <PublicServer> <Kalaidos> there's hope. 19:00:23 <theholyduck> soo 19:00:30 <theholyduck> what the record for a jam? 19:00:57 <theholyduck> we quite literally have a jam jamming itself through a station and 4 bbh's 19:01:14 <PublicServer> <seandasheep> fixing it now tho 19:01:25 <PublicServer> <Kalaidos> yeah 19:01:39 <De_Ghosty> !dlwin 32 19:01:42 <De_Ghosty> !dl win32 19:01:42 <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip 19:02:02 <PublicServer> <Kalaidos> I'm connecting the four kinningley station lines 19:02:08 <PublicServer> <seandasheep> ok 19:02:09 <PublicServer> <Kalaidos> ..if the trains are ever going to make space 19:02:22 <PublicServer> <seandasheep> they will 19:02:27 <PublicServer> <^Sp1ke^> we got a jam till kinn 19:02:33 <PublicServer> <seandasheep> it's FREE 19:02:34 <PublicServer> <theholyduck> you dontsay 19:02:55 <PublicServer> <Kalaidos> our jam only fills half of the map 19:02:56 <De_Ghosty> !password 19:02:56 <PublicServer> De_Ghosty: coring 19:03:10 <PublicServer> <Kalaidos> ok 19:03:20 <PublicServer> <Kalaidos> what the hell or those four trains doing 19:03:23 <PublicServer> <Kalaidos> at kinng exit 19:03:43 <PublicServer> *** De_Ghost joined the game 19:04:32 <tneo> !password 19:04:32 <PublicServer> tneo: coring 19:04:39 <PublicServer> <theholyduck> the "scenic route" isnt really helping 19:04:44 <PublicServer> <seandasheep> ? 19:04:46 <PublicServer> <Kalaidos> delete it 19:04:49 <PublicServer> <Kalaidos> honestly 19:04:56 <PublicServer> <theholyduck> but its alot of effort 19:05:00 <PublicServer> <theholyduck> who built it? 19:05:03 <PublicServer> <Kalaidos> ok 19:05:08 <PublicServer> *** tneo joined the game 19:05:09 <PublicServer> <Kalaidos> connected the four station lines 19:05:15 <PublicServer> <theholyduck> tneo, im affraid we might have been rubbihs 19:06:18 <PublicServer> <seandasheep> yeh, we just clogged the WHOLE networks, it's freeing up now though 19:06:39 <PublicServer> <tneo> please remove those short trains- 19:06:57 <PublicServer> <tneo> who made that mountain? 19:07:11 <PublicServer> <De_Ghost> since we're stop wa 19:07:11 <PublicServer> <seandasheep> wtf 19:07:21 <PublicServer> <De_Ghost> why pbs? 19:07:38 <PublicServer> *** FiCE has joined spectators 19:08:18 <PublicServer> <tneo> WHO MADE THAT MOUNTAIN 19:08:27 <PublicServer> <Kalaidos> not me. 19:08:29 <PublicServer> <seandasheep> idk 19:08:39 <PublicServer> *** jondisti joined the game 19:08:40 <PublicServer> <seandasheep> whoever made the small trains :/ 19:08:42 <PublicServer> <tneo> remove it 19:08:57 <PublicServer> <tneo> i'm removing those small trains 19:09:18 <PublicServer> <tneo> go mess in your own single player game 19:09:39 <PublicServer> <Kalaidos> trains are actually running again 19:09:58 <PublicServer> <seandasheep> I freed it 19:10:07 *** Wurzel49 has quit IRC 19:10:22 <PublicServer> <seandasheep> well, the biggest oart 19:12:53 <Mark> !password 19:12:53 <PublicServer> Mark: bender 19:13:03 <PublicServer> *** Mark joined the game 19:13:04 <PublicServer> <Kalaidos> bbh1 -> bbh11 -> factory seems pretty busy as well 19:13:05 <PublicServer> <Mark> `lo 19:13:23 <PublicServer> <Kalaidos> hello Mark 19:13:30 <PublicServer> <seandasheep> hi mark 19:13:45 <PublicServer> <Kalaidos> too mayn good trains @ factory 19:13:51 <PublicServer> <Kalaidos> *goods 19:14:23 <PublicServer> <Kalaidos> sent some of them to depot 19:15:12 <PublicServer> *** jondisti has left the game (leaving) 19:15:13 <PublicServer> *** jondisti has left the game (connection lost) 19:15:21 <PublicServer> <seandasheep> ok? 19:15:22 <PublicServer> <tneo> ok let's fix bbh01 19:15:44 <PublicServer> <seandasheep> desync 19:16:15 <PublicServer> <Mark> what tracks are we removing? 19:16:22 <PublicServer> <seandasheep> idk 19:16:26 <PublicServer> <Kalaidos> ...lol 19:16:28 <PublicServer> <tneo> some idiot made a stupid ring 19:16:54 <PublicServer> <seandasheep> how was it? 19:16:59 <PublicServer> <seandasheep> who? 19:17:34 <theholyduck> whoever did it never said 19:17:34 <theholyduck> :P 19:17:36 <PublicServer> <seandasheep> it was someone? 19:17:59 <PublicServer> <seandasheep> not kala 19:18:01 <theholyduck> openttd should have a way to associate stuff by mplayers 19:18:02 <PublicServer> <seandasheep> not thd 19:18:08 <theholyduck> err 19:18:10 <theholyduck> *players 19:18:14 <PublicServer> <Mark> all TGVs are in the red 19:18:15 <PublicServer> <tneo> looking into who did it 19:18:20 <PublicServer> <seandasheep> fice was in when it was built 19:18:26 <theholyduck> Mark, its because everything was jammed for ages 19:18:28 <PublicServer> <tneo> yeah stupid huh Mark 19:18:32 <PublicServer> <seandasheep> so possible 19:18:36 <PublicServer> <tneo> can't color them 19:18:45 <PublicServer> <Mark> i mean the profit 19:18:48 <PublicServer> <seandasheep> could have been spike 19:19:01 <PublicServer> <Mark> and you can colour them 19:19:06 <PublicServer> <Mark> see? 19:19:09 <PublicServer> <Kalaidos> now they're green again : ) 19:19:10 <PublicServer> <seandasheep> de ghost wasn't in i don't think 19:19:41 <PublicServer> <tneo> why do ppl change colors 19:19:54 <PublicServer> <Mark> Ammler told us to do se 19:19:55 <PublicServer> <tneo> all orange 19:19:56 <PublicServer> <seandasheep> it's fun seeing someone change it back i guess 19:20:33 <PublicServer> <Kalaidos> well, different colors per train type help to quickly distuingish them I guess 19:21:00 <PublicServer> <seandasheep> but so does the shpe 19:21:09 <PublicServer> <Mark> as long as the company colour stays orange i have no problem with people changing coulors 19:21:11 <Ammler> tneo: 2cc needs playing with colors 19:21:18 <KenjiE20> ^ 19:21:24 <PublicServer> <Kalaidos> yeah 19:21:32 <PublicServer> <tneo> nope 19:21:32 <KenjiE20> debugging if nothing else :P 19:21:33 <PublicServer> <Kalaidos> nobody's changed compay color anyway 19:22:09 <Ammler> well, you can make the rule, that you should always have one color orange :-) 19:22:45 <PublicServer> <tneo> Kinningley station is not constructed according to plan ;P 19:23:02 <PublicServer> <seandasheep> not yet 19:23:09 <tneo> that rule is already there 19:23:10 <PublicServer> <theholyduck> it WAS that way 19:23:19 <PublicServer> <theholyduck> but then they changed it apparently 19:23:21 <PublicServer> <theholyduck> i dunno why 19:23:36 <PublicServer> <seandasheep> to get more platforms 19:24:01 <PublicServer> <Kalaidos> there wasn't a single train heading from northeast 19:24:32 <PublicServer> <seandasheep> but adding the bypass proved there was demand for a line down here 19:24:47 <PublicServer> <Kalaidos> only for raws though 19:24:54 *** jonde has quit IRC 19:24:57 <PublicServer> <seandasheep> yh, non stopping in kinningley 19:24:59 *** theholyduck has quit IRC 19:25:06 *** theholyduck has joined #openttdcoop 19:25:25 *** Zulan has joined #openttdcoop 19:25:33 <PublicServer> <Mark> steel mill locked 19:25:47 <PublicServer> <Mark> guess that's what you get when merging stations 19:26:57 <PublicServer> <tneo> jbs 19:27:08 <PublicServer> <Kalaidos> jbs? 19:27:22 <PublicServer> <tneo> join before split 19:27:33 <PublicServer> <seandasheep> where? 19:28:22 <PublicServer> <seandasheep> it is? 19:28:39 <PublicServer> <Mark> not officially 19:28:47 <PublicServer> <seandasheep> 2 diff junctions 19:28:52 <PublicServer> <Kalaidos> bbh08 is just close 19:28:53 <PublicServer> <Mark> every join is a jbs 19:28:57 <PublicServer> <Kalaidos> yeah 19:29:12 <PublicServer> <tneo> yes but most go left there 19:29:29 <PublicServer> <Mark> it's a temp jam causeb by me when breaking the deadlock 19:29:35 *** SineDeviance has joined #openttdcoop 19:30:16 <PublicServer> <Mark> doest look hard to fix 19:30:28 <PublicServer> <seandasheep> really? 19:31:22 <PublicServer> <Kalaidos> afk 19:31:28 <PublicServer> <seandasheep> ok 19:31:33 <PublicServer> *** De_Ghost has left the game (leaving) 19:31:33 <PublicServer> *** De_Ghost has left the game (connection lost) 19:31:53 <PublicServer> <seandasheep> what I meant was the whole concept was 19:32:04 <PublicServer> <seandasheep> see the plan, the 5 way is 3 3ways 19:32:42 <PublicServer> <seandasheep> and now we have just lost a route through the BBH 19:33:04 <PublicServer> <tneo> there 19:33:16 <PublicServer> <seandasheep> oh, ok 19:33:28 <PublicServer> *** theholyduck has left the game (connection lost) 19:34:02 <PublicServer> <seandasheep> we have a slow now 19:34:47 *** Mark has quit IRC 19:34:48 <PublicServer> *** Mark has left the game (connection lost) 19:35:45 <PublicServer> <seandasheep> that's fine now 19:36:35 <PublicServer> <tneo> tneo :) 19:36:40 <PublicServer> <seandasheep> :) 19:40:45 *** mitooo has joined #openttdcoop 19:41:01 <mitooo> !download win 32 19:41:02 <PublicServer> mitooo: unknown option "win" 19:41:15 <mitooo> !download win32 19:41:15 <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip 19:42:29 <PublicServer> <seandasheep> gtg 19:42:44 <PublicServer> *** seandasheep has left the game (leaving) 19:42:44 <PublicServer> *** seandasheep has left the game (connection lost) 19:42:49 *** seandasheep has quit IRC 19:42:58 *** davil has joined #openttdcoop 19:43:09 *** StarLite` has quit IRC 19:43:14 <davil> !password 19:43:15 <PublicServer> davil: sagger 19:43:26 <PublicServer> *** davil joined the game 19:43:36 <PublicServer> <davil> hi 19:44:09 <PublicServer> *** mitooo joined the game 19:44:28 <PublicServer> *** davil has left the game (leaving) 19:44:28 <PublicServer> *** davil has left the game (connection lost) 19:45:14 <PublicServer> *** AmmIer has left the game (connection lost) 19:45:53 <PublicServer> *** davil joined the game 19:46:03 <PublicServer> <davil> ah, better 19:46:11 <PublicServer> <davil> my other PC is too slow for the map now 19:48:39 * theholyduck tries his hand at scenario crafting 19:49:25 <Kangoo> !password 19:49:25 <PublicServer> Kangoo: sagger 19:49:30 <davil> @theholyduck if you got something to test feel free to send it to me :-) 19:49:40 <PublicServer> *** Kangoo joined the game 19:49:53 <theholyduck> davil, well that would have to wait untill i make something 19:50:20 <davil> of course 19:51:06 <ODM> theholyduck, theres a guide on the wiki, please have a look:) 19:51:19 <theholyduck> i know 19:51:25 <theholyduck> i found it the other day, and decided id have a go 19:52:26 <PublicServer> *** AmmIer has left the game (connection lost) 19:53:37 <PublicServer> *** mitooo has left the game (leaving) 19:53:37 <PublicServer> *** mitooo has left the game (connection lost) 19:53:38 *** mitooo has quit IRC 19:53:57 <PublicServer> *** AmmIer has left the game (connection lost) 19:54:45 <PublicServer> *** AmmIer has left the game (connection lost) 19:55:24 <PublicServer> <^Sp1ke^> get a feeling it's better to just walk some stations in lentburg cause the trams can't keep up with the capacity sometimes 20:02:51 <PublicServer> *** tneo has left the game (leaving) 20:02:51 <PublicServer> *** tneo has left the game (connection lost) 20:05:30 <PublicServer> *** SmatZ joined the game 20:05:32 <PublicServer> <SmatZ> evening 20:05:36 <KenjiE20> trams should only have been about as a growth mechanic 20:05:46 <PublicServer> *** davil has left the game (connection lost) 20:05:56 <PublicServer> *** Kangoo has left the game (connection lost) 20:06:03 <^Spike^> which means.. kill trams and walk the station? 20:06:07 <Kangoo> !password 20:06:07 <PublicServer> Kangoo: errant 20:06:19 <PublicServer> *** SmatZ has left the game (leaving) 20:06:19 <PublicServer> *** SmatZ has left the game (connection lost) 20:06:37 <KenjiE20> depends, is that town big enough to support the ICE as it's only station now 20:07:14 <^Spike^> hmmm town can generate 13k pax a month 20:07:29 <PublicServer> *** Kangoo joined the game 20:07:31 <PublicServer> *** davil joined the game 20:07:47 <PublicServer> <davil> connection loss... 20:07:48 <PublicServer> *** Kangoo has left the game (connection lost) 20:08:13 *** mixrin has quit IRC 20:09:18 <KenjiE20> sounds like it's close, but I'd leave it till there's a general consensus 20:09:35 <PublicServer> *** Kangoo joined the game 20:14:20 *** FooBar_ has joined #openttdcoop 20:16:37 <Ammler> !playercount 20:16:37 <PublicServer> Ammler: Number of players: 5 20:28:30 *** TinoM has quit IRC 20:28:53 <PublicServer> <davil> looks like this became quite a nice game 20:30:38 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 20:30:38 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 20:32:38 <Webster> Latest update from devzone: OpenGFX - OpenGFX in repo <http://dev.openttdcoop.org/news/2> 20:38:46 *** Venxir has quit IRC 20:42:56 <PublicServer> *** Kangoo has left the game (connection lost) 20:51:15 <Xaroth> !password 20:51:15 <PublicServer> Xaroth: wedder 20:51:40 <PublicServer> *** Xaroth joined the game 20:58:35 <PublicServer> <Xaroth> hm 20:58:49 <PublicServer> <Xaroth> we need to make speedlanes at !speedlane 21:01:35 *** theholyduck_ has joined #openttdcoop 21:03:02 <Webster> Latest update from devzone: OpenGFX - OpenGFX nightly builds <http://dev.openttdcoop.org/news/3> 21:07:43 <PublicServer> <Xaroth> ah sweet 21:07:54 <PublicServer> <Xaroth> if a slow train is causing fast trains behind it to slow down 21:08:05 <PublicServer> <Xaroth> they have just enough room to overtake them at the bridge here 21:08:14 *** theholyduck has quit IRC 21:08:17 <PublicServer> <davil> nice :-) 21:13:05 <PublicServer> <Xaroth> hm, relocating HQ is a tad expensive :P 21:15:24 <PublicServer> *** Kalaidos has left the game (leaving) 21:15:24 <PublicServer> *** Kalaidos has left the game (connection lost) 21:17:56 <SmatZ> 1% of company value :-p 21:18:12 *** Polygon has joined #openttdcoop 21:28:07 <PublicServer> *** Thraxian|Work joined the game 21:30:17 <KenjiE20> rofl, been a little while since I picked up an autosave, but STILL no one has noticed the giant signal gap, thought someone would've fixed it by now 21:30:40 <PublicServer> <Xaroth> gap where? 21:30:44 <KenjiE20> western most line, feeding into BBH07 21:30:57 <KenjiE20> just after the bridges 21:31:03 <PublicServer> <Thraxian|Work> do we need extra lane from BBH01 to BBH11? 21:31:06 <KenjiE20> for the ref goods 21:31:32 <PublicServer> <Xaroth> can't see it :P 21:31:52 <PublicServer> <davil> gap fixed 21:33:21 <PublicServer> <Thraxian|Work> or maybe bridge river between steel mill and factory to ease some congestion between BBH01 and BBH11? 21:33:49 <PublicServer> <Xaroth> the congestion is caused by the slow trains 21:34:04 <PublicServer> <Thraxian|Work> nope - all those trains are the same speed, for the most part 21:34:05 <PublicServer> <Xaroth> might be worth forcing them over a different track (waypoints etc) 21:34:16 <PublicServer> <Thraxian|Work> there is no other track - they all go to factory, which only has east entrance 21:34:18 <PublicServer> <Xaroth> the PAX trains go over that as well 21:34:40 <PublicServer> <Xaroth> which causes that the pax trains clog up behind the goods trains 21:34:47 <PublicServer> <Xaroth> ping up 21:35:03 <PublicServer> <Thraxian|Work> I'm looking at that stretch of rail, and all I see are cargo trains - no pax 21:35:18 <PublicServer> <Xaroth> look closer, at the bridges 21:35:32 <PublicServer> <Xaroth> one just passed 21:35:37 <PublicServer> <davil> PAX only goes south, but not north 21:35:41 <PublicServer> <Xaroth> i added extra bridges to allow them to overtake the slow trains 21:35:46 <PublicServer> <Thraxian|Work> which bridges? 21:35:55 <PublicServer> <Xaroth> signal /Xaroth - Extra bridges 21:36:08 <PublicServer> <Thraxian|Work> I'm looking there - I see grain, livestock, and goods only 21:36:24 <PublicServer> <Xaroth> watch the route going south 21:36:39 <PublicServer> <davil> i think for the R tracks/bridges it's not needed 21:36:44 <PublicServer> <Thraxian|Work> I don't care about south - it's not congested 21:36:53 <PublicServer> <Xaroth> it was :P 21:36:54 <PublicServer> <Thraxian|Work> it's the northbound tracks that are backing up 21:37:05 *** [com]buster has joined #openttdcoop 21:37:05 *** ChanServ sets mode: +o [com]buster 21:37:05 <PublicServer> <Thraxian|Work> northbound backs up to BBH06 21:37:08 <PublicServer> <Xaroth> yeh 21:37:09 <PublicServer> <Thraxian|Work> that's halfway across the map 21:37:51 <PublicServer> <Xaroth> maybe make it split 2 - > 6 (bridges) -> 3 ? 21:38:06 <PublicServer> <Thraxian|Work> that, or bridge near lumber mill 21:38:09 <PublicServer> <Xaroth> means BBH11 needs to be re-done 21:38:20 <PublicServer> <Thraxian|Work> that will take goods trains from town, and steel trains off of that section of track 21:38:23 *** Brianetta has joined #openttdcoop 21:38:23 *** ChanServ sets mode: +o Brianetta 21:39:10 *** ODM has quit IRC 21:39:21 <PublicServer> <Xaroth> i'm getting blin 21:39:23 <PublicServer> <Xaroth> blind, even 21:39:36 <PublicServer> <Xaroth> can't see the 'bridge' are you're talking about 21:39:40 <PublicServer> <Xaroth> area, even 21:39:53 <PublicServer> <Thraxian|Work> it's not there - we could BUILD a bridge near lumber mill 21:40:05 <PublicServer> <Xaroth> yeh i know, but i don't know where that bridge should be :P 21:40:08 <PublicServer> <Xaroth> because i'm getting blind xD 21:40:15 <PublicServer> <Thraxian|Work> connect from SLH03 to the SLH05 /TODO sign 21:40:54 <PublicServer> <Thraxian|Work> wooden bridge near plennbury is where I'm thinking... 21:41:13 <PublicServer> <Xaroth> AH 21:41:22 <PublicServer> <Xaroth> i'd say go for it 21:41:51 <PublicServer> <Thraxian|Work> kicker is that we'd likely have to make lumber entrance exit also allow east bound traffic 21:41:55 <PublicServer> *** davil has joined spectators 21:46:55 <PublicServer> *** Xaroth has left the game (leaving) 21:46:55 <PublicServer> *** Xaroth has left the game (connection lost) 21:46:55 <PublicServer> *** Game paused (not enough players) 21:47:09 <PublicServer> <Thraxian|Work> doh 21:48:12 <PublicServer> *** Thraxian|Work has left the game (leaving) 21:48:13 <PublicServer> *** Thraxian|Work has left the game (connection lost) 21:55:37 *** [com]buster has quit IRC 21:55:42 *** [com]buster has joined #openttdcoop 21:55:42 *** ChanServ sets mode: +o [com]buster 22:00:17 <PublicServer> *** davil has left the game (leaving) 22:00:18 <PublicServer> *** davil has left the game (connection lost) 22:01:07 *** davil has quit IRC 22:05:17 *** XeryusTC is now known as Xeryus|bnc 22:12:42 *** ^Spike^ has quit IRC 22:17:42 *** Progman has quit IRC 22:32:09 *** duckzor has joined #openttdcoop 22:37:10 *** Kangoo has quit IRC 22:39:04 *** theholyduck_ has quit IRC 22:40:15 <Seppel> !password 22:40:15 <PublicServer> Seppel: fronts 22:40:26 <PublicServer> *** Sepp has left the game (connection lost) 22:40:44 <PublicServer> *** Sepp joined the game 22:46:20 <PublicServer> *** Sepp has left the game (leaving) 22:46:20 <PublicServer> *** Sepp has left the game (connection lost) 22:48:13 *** duckzor is now known as theholyduck 22:57:10 *** [alt]buster has joined #openttdcoop 22:59:06 *** Brianetta has quit IRC 23:02:43 *** [com]buster has quit IRC 23:02:43 *** [alt]buster is now known as [com]buster 23:41:07 *** KenjiE20|LT has joined #openttdcoop 23:41:07 *** ChanServ sets mode: +o KenjiE20|LT 23:42:19 *** KenjiE20 has quit IRC 23:58:01 *** FooBar_ has quit IRC 23:58:28 *** [com]buster has quit IRC 23:58:57 *** [com]buster has joined #openttdcoop 23:58:57 *** ChanServ sets mode: +o [com]buster