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00:11:48 *** PeterT has joined #openttdcoop 00:12:13 <PeterT> sup 00:12:16 <PeterT> !password 00:12:16 <PublicServer> PeterT: holdup 00:12:24 <PeterT> !playercount 00:12:24 <PublicServer> PeterT: Number of players: 1 00:12:32 <PeterT> oh great :) 00:12:36 <PeterT> !players 00:12:38 <PublicServer> PeterT: Client 521 is FiCE, a spectator 00:13:23 *** PeterT has quit IRC 00:39:27 *** el_B has quit IRC 00:40:17 *** [com]buster has quit IRC 00:40:45 *** [com]buster has joined #openttdcoop 00:40:45 *** ChanServ sets mode: +o [com]buster 01:33:37 *** Polygon has quit IRC 01:58:33 *** themroc has joined #openttdcoop 02:01:20 *** Myaz has quit IRC 02:01:46 *** Myaz has joined #openttdcoop 02:05:15 *** themroc- has quit IRC 02:20:19 *** Zulan has quit IRC 02:27:00 *** themroc has quit IRC 02:42:57 *** [alt]buster has joined #openttdcoop 02:42:57 *** [com]buster has quit IRC 02:43:00 *** [alt]buster is now known as [com]buster 03:23:00 *** KenjiE20|LT has quit IRC 03:44:53 *** [com]buster has quit IRC 03:44:53 *** [alt]buster has joined #openttdcoop 03:44:56 *** [alt]buster is now known as [com]buster 03:51:34 *** Suisse` has quit IRC 04:08:53 *** Zorn has joined #openttdcoop 04:27:01 *** [com]buster has quit IRC 04:27:02 *** [alt]buster has joined #openttdcoop 04:27:04 *** [alt]buster is now known as [com]buster 05:00:33 *** De_Ghosty has quit IRC 05:07:45 *** De_Ghosty has joined #openttdcoop 05:15:48 *** De_Ghosty has quit IRC 05:15:59 *** De_Ghosty has joined #openttdcoop 05:16:38 *** Arke has quit IRC 05:17:16 *** Suisse` has joined #openttdcoop 05:24:11 *** ODM has joined #openttdcoop 05:24:11 *** ChanServ sets mode: +o ODM 05:28:08 *** De_Ghosty has quit IRC 05:28:46 *** De_Ghosty has joined #openttdcoop 05:28:46 *** [com]buster has quit IRC 05:29:09 *** [com]buster has joined #openttdcoop 05:29:09 *** ChanServ sets mode: +o [com]buster 05:42:04 *** Wurzel49 has joined #openttdcoop 05:59:54 *** Xeryus|bnc is now known as XeryusTC 06:14:03 *** gleeb has quit IRC 06:17:41 *** De_Ghosty has quit IRC 06:22:15 *** gleeb has joined #openttdcoop 06:31:48 <PublicServer> *** FiCE has left the game (connection lost) 06:32:51 *** FiCE has quit IRC 06:49:54 *** Venxir has joined #openttdcoop 07:08:02 *** Kangoo has joined #openttdcoop 07:11:10 *** Kangoo_ has joined #openttdcoop 07:16:08 *** Kangoo has quit IRC 07:16:29 *** Kangoo has joined #openttdcoop 07:19:15 *** Kangoo_ has quit IRC 07:21:02 *** Kangoo_ has joined #openttdcoop 07:24:30 *** Kangoo has quit IRC 07:41:38 *** Wurzel49 has quit IRC 07:51:32 *** Progman has joined #openttdcoop 08:09:12 *** Zarenor has joined #openttdcoop 08:35:15 *** Polygon has joined #openttdcoop 08:49:12 *** Myaz_ has joined #openttdcoop 08:50:51 *** damalix has joined #openttdcoop 08:51:00 <damalix> !password 08:51:00 <PublicServer> damalix: altars 08:51:29 <PublicServer> *** Damalix joined the game 08:55:39 *** Myaz has quit IRC 09:00:44 *** damalix has quit IRC 09:00:45 <PublicServer> *** Damalix has left the game (connection lost) 09:03:48 *** damalix has joined #openttdcoop 09:04:13 <damalix> !password 09:04:13 <PublicServer> damalix: nudest 09:04:58 <PublicServer> *** Damalix joined the game 09:13:57 <PublicServer> *** Damalix has left the game (connection lost) 09:13:58 *** themroc has joined #openttdcoop 09:14:46 *** themroc- has joined #openttdcoop 09:14:46 *** themroc has quit IRC 09:16:06 *** damalix has quit IRC 09:16:15 *** damalix has joined #openttdcoop 09:16:31 *** themroc has joined #openttdcoop 09:16:34 <damalix> !players 09:16:36 <PublicServer> damalix: There are currently no clients connected to the server 09:16:52 <damalix> !password 09:16:52 <PublicServer> damalix: frigid 09:17:08 <PublicServer> *** Damalix joined the game 09:22:50 *** themroc- has quit IRC 09:37:21 *** Scotchy has joined #openttdcoop 09:37:30 <Scotchy> Hey there 09:37:52 <Scotchy> !build 09:37:56 <Scotchy> !help 09:37:56 <PublicServer> Scotchy: http://www.openttdcoop.org/wiki/IRC_Commands 09:38:22 *** theholyduck_ has joined #openttdcoop 09:43:52 <damalix> Hey 09:45:11 *** theholyduck has quit IRC 09:55:53 <Scotchy> !nightly 09:55:57 <Scotchy> Hmm 09:56:20 <Scotchy> Where do I get the Debian build the public server is currently running ? 09:56:36 <Scotchy> Seems that OpenTTD's website only offers the lastest nightly 10:01:16 <SineDeviance> !version 10:01:16 <PublicServer> SineDeviance: Autopilot AP+ 3.0 Beta (r699M) 10:02:30 <SineDeviance> Scotchy, !download 10:02:33 <SineDeviance> !download 10:02:33 <PublicServer> SineDeviance: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 10:02:40 <Scotchy> Thx 10:02:40 <SineDeviance> so, like this 10:02:44 <SineDeviance> !download lin 10:02:44 <PublicServer> SineDeviance: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-linux-generic-i686.tar.bz2 10:02:50 <SineDeviance> there ya go :D 10:03:04 <Scotchy> =) 10:03:37 <SineDeviance> i dunno why they dont just go to 0.7 stable 10:03:43 <SineDeviance> nothing wrong with it as far as i can tell 10:05:26 *** Kangoo has joined #openttdcoop 10:05:39 <Kangoo> !password 10:05:40 <PublicServer> Kangoo: galley 10:06:02 <PublicServer> *** Kangoo joined the game 10:06:36 *** Progman has quit IRC 10:06:44 <PublicServer> *** Kangoo has joined spectators 10:06:49 <PublicServer> *** Player has left the game (connection lost) 10:07:26 <PublicServer> *** Scotchy joined the game 10:08:02 <PublicServer> *** Scotchy has left the game (leaving) 10:08:02 <PublicServer> *** Scotchy has left the game (connection lost) 10:10:13 <PublicServer> *** Kangoo has joined company #1 10:12:25 *** Polygon has quit IRC 10:12:50 <PublicServer> *** Damalix has joined company #1 10:12:50 <PublicServer> *** Game unpaused (enough players) 10:13:03 <PublicServer> *** Damalix has left the game (connection lost) 10:13:03 <PublicServer> *** Game paused (not enough players) 10:13:43 <damalix> !password 10:13:43 <PublicServer> damalix: minion 10:13:51 <PublicServer> *** Game unpaused (enough players) 10:14:02 <PublicServer> *** Kangoo has joined spectators 10:14:03 <PublicServer> *** Game paused (not enough players) 10:14:03 <PublicServer> *** Damalix joined the game 10:14:05 <PublicServer> *** Kangoo has joined company #1 10:14:05 <PublicServer> *** Game unpaused (enough players) 10:14:35 <PublicServer> *** Damalix has left the game (connection lost) 10:14:35 <PublicServer> *** Game paused (not enough players) 10:14:37 *** duckzor has joined #openttdcoop 10:15:27 <PublicServer> *** Damalix joined the game 10:15:37 <PublicServer> *** Damalix has joined company #1 10:15:38 <PublicServer> *** Game unpaused (enough players) 10:16:24 <PublicServer> *** Kangoo has left the game (connection lost) 10:16:25 <PublicServer> *** Game paused (not enough players) 10:17:02 <Kangoo> !password 10:17:02 <PublicServer> Kangoo: minion 10:17:07 <PublicServer> *** Game unpaused (enough players) 10:17:41 <PublicServer> *** Kangoo joined the game 10:18:02 <PublicServer> <Kangoo> hm - unstable connection today.. 10:18:09 <PublicServer> <Damalix> yep, me too* 10:21:09 *** theholyduck_ has quit IRC 10:28:58 *** theholyduck_ has joined #openttdcoop 10:35:39 *** duckzor has quit IRC 10:39:03 *** ODM has quit IRC 10:40:12 <PublicServer> *** Kangoo has left the game (connection lost) 10:40:13 <PublicServer> *** Game paused (not enough players) 10:40:28 <Kangoo> !password 10:40:29 <PublicServer> Kangoo: decree 10:40:36 <PublicServer> *** Game unpaused (enough players) 10:40:42 <PublicServer> <Damalix> There's a big jam 10:40:51 <PublicServer> *** Kangoo joined the game 10:41:01 <PublicServer> <Damalix> caused by some misfitted wagons 10:41:47 <PublicServer> <Kangoo> think some of it was caused by too many trains waiting at penington mines. removed two - it should clear up no i hope.. 10:41:54 *** Strixer has joined #openttdcoop 10:41:59 <Strixer> !password 10:41:59 <PublicServer> Strixer: decree 10:42:09 <PublicServer> <Kangoo> *now 10:42:09 <PublicServer> *** Strix joined the game 10:42:19 <PublicServer> <Damalix> yes, but this was because trains had full load orders (and not one type full load) 10:42:55 <PublicServer> <Damalix> and a couple of coal wagons 10:43:05 <PublicServer> <Damalix> so they waited for coal 10:43:10 <PublicServer> <Kangoo> ah 10:43:23 <PublicServer> <Damalix> and piled up 10:43:32 <PublicServer> <Kangoo> so its cleard now? 10:43:37 <PublicServer> <Damalix> yep 10:43:52 <PublicServer> <Damalix> 4 trains should be enough for this station anyway 10:44:18 <PublicServer> <Kangoo> yes - thats what I figyred out as well.. 10:45:04 <PublicServer> <Damalix> We'll have some pile up until our ratings come up again,and it'll be fixed 10:45:05 <PublicServer> <Kangoo> ML seems congested at SLH02 though... 10:45:41 <PublicServer> <Kangoo> ah- nvmind. It will clear up 10:46:09 <PublicServer> <Damalix> yep, the pennington jam went up to there ! 10:48:21 <PublicServer> <Kangoo> profit graph finally rising again ;) 10:48:27 <PublicServer> <Damalix> ^^ 10:52:00 <Killian> !dlin 10:52:11 <Killian> !download 10:52:11 <PublicServer> Killian: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x 10:52:17 <Killian> !download lin 10:52:17 <PublicServer> Killian: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-linux-generic-i686.tar.bz2 10:53:20 <Killian> !grf 10:53:21 <PublicServer> Killian: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 10:54:16 <PublicServer> *** Kangoo has left the game (connection lost) 10:55:01 <Killian> !ip 10:55:01 <PublicServer> Killian: ps.openttdcoop.org 10:56:28 *** Kangoo_ has joined #openttdcoop 10:56:32 <Kangoo_> !password 10:56:32 <PublicServer> Kangoo_: rookie 10:56:53 <PublicServer> *** Kangoo joined the game 10:58:50 <PublicServer> *** Kangoo has left the game (connection lost) 10:59:09 <Killian> !password 10:59:09 <PublicServer> Killian: rookie 10:59:32 <PublicServer> *** Killian joined the game 10:59:54 <PublicServer> *** Kangoo joined the game 11:00:44 *** Kangoo has quit IRC 11:01:19 <PublicServer> *** Strix has left the game (leaving) 11:01:19 <PublicServer> *** Strix has left the game (connection lost) 11:02:15 <PublicServer> *** Killian has left the game (connection lost) 11:02:45 *** seandasheep has joined #openttdcoop 11:03:05 <seandasheep> !password 11:03:05 <PublicServer> seandasheep: rookie 11:03:23 <PublicServer> *** seandasheep joined the game 11:03:32 <PublicServer> <seandasheep> hi 11:03:37 <PublicServer> <Damalix> Hi 11:05:12 <PublicServer> <seandasheep> this game is too cpu intensive for me now 11:05:33 <PublicServer> <Damalix> It's becoming to be the same for me 11:05:38 *** Strixer has quit IRC 11:05:59 <PublicServer> <Kangoo> trying not to zoom out too much.. ;) 11:06:04 <PublicServer> <seandasheep> trains are travelling the whole screen in a single frame :/ 11:06:19 <PublicServer> <seandasheep> I'm fully zoomed in too 11:06:24 <PublicServer> *** seandasheep has left the game (connection lost) 11:06:50 <seandasheep> hmm, ah well. Looks like I can't play :/ 11:07:57 <PublicServer> <Kangoo> cross your fingers for all primarys to be connected soon, so that this BBH mayhem can be ended... lol 11:08:19 <seandasheep> good luck connecting them :) 11:08:25 <PublicServer> <Kangoo> bah 11:08:36 <PublicServer> <Damalix> We still need SLH05 11:08:48 *** ^Spike^ has joined #openttdcoop 11:08:54 <seandasheep> where is that supposed to go? 11:09:07 <PublicServer> <Kangoo> to the north or south? 11:09:18 <^Spike^> !password 11:09:18 <PublicServer> ^Spike^: rookie 11:09:21 <seandasheep> i meant between which BBJ's 11:09:28 <PublicServer> *** ^Sp1ke^ joined the game 11:09:30 <seandasheep> *BBH's 11:09:44 <PublicServer> <Kangoo> BBH11 and Lumber dropoff it seems.. 11:10:04 <seandasheep> oh, where the pax line meets the BBH 11:10:53 <seandasheep> I think my computer is still recovering from the game, 0.7.0 isn't loading :/ 11:10:53 <PublicServer> <Kangoo> somewhere around there I guess 11:11:45 <PublicServer> <Kangoo> heh - system is probably still shocked.. 11:12:48 <seandasheep> anyway, I have to go now. good luck guys 11:13:00 <PublicServer> <Kangoo> byw 11:13:17 <damalix> cya* 11:13:24 *** seandasheep has quit IRC 11:15:38 <Xaroth> !players 11:15:39 <PublicServer> Xaroth: Client 592 (Orange) is Damalix, in company 1 (OpenTTDCoop Ltd.) 11:15:39 <PublicServer> Xaroth: Client 604 (Orange) is Kangoo, in company 1 (OpenTTDCoop Ltd.) 11:15:39 <PublicServer> Xaroth: Client 607 is ^Sp1ke^, a spectator 11:18:52 <PublicServer> <Damalix> I'll try to reduce a little BBH11 so it'll give a little space 11:19:12 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 11:19:12 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 11:20:01 *** KenjiE20 has joined #openttdcoop 11:20:01 *** ChanServ sets mode: +o KenjiE20 11:20:18 <PublicServer> <Kangoo> Ive never built 4-way SLH before though.... 11:20:49 <Seppel> !password 11:20:49 <PublicServer> Seppel: fronts 11:21:07 <PublicServer> *** Sepp joined the game 11:25:20 <PublicServer> <Damalix> You are building non E-rail 11:25:25 <PublicServer> <Kangoo> saw that 11:25:49 <PublicServer> *** Sepp has left the game (leaving) 11:25:49 <PublicServer> *** Sepp has left the game (connection lost) 11:26:14 <damalix> @tunnel 8 14 11:26:14 <Webster> Usage of tunnels command: tunnels <TrainLength> <TunnelLength> 11:26:28 <damalix> @tunnels 8 14 11:26:28 <Webster> damalix: 2 11:27:05 *** themroc has quit IRC 11:27:10 <damalix> @tunnels 12 14 11:27:10 <Webster> damalix: 2 11:31:34 <PublicServer> *** Kangoo has left the game (connection lost) 11:31:34 <PublicServer> *** Game paused (not enough players) 11:31:42 <Kangoo_> !password 11:31:42 <PublicServer> Kangoo_: demean 11:31:46 <PublicServer> *** Game unpaused (enough players) 11:32:02 <PublicServer> *** Kangoo joined the game 11:33:46 <PublicServer> <Damalix> I move the southest lane of the ML 1 tile south 11:34:05 <PublicServer> <Kangoo> ok 11:35:00 <PublicServer> <Damalix> Should solve the CL issue in the middle 11:40:17 *** Progman has joined #openttdcoop 11:45:30 <PublicServer> <Damalix> Very tight ! 11:45:35 <PublicServer> <Kangoo> for sure 11:46:04 *** Scotchy has left #openttdcoop 11:46:22 <PublicServer> <Kangoo> The only solution I see for my self is leaving it up to you! lol 11:46:33 <PublicServer> <Damalix> xD 11:50:07 <PublicServer> <Damalix> A non e-Rail tile causing the jam 11:50:22 <PublicServer> <Damalix> on SL02 11:51:20 <PublicServer> <Kangoo> fixed it? 11:51:27 <PublicServer> <Damalix> yup 11:51:45 <PublicServer> <Damalix> should flow again in a short while 11:59:42 <PublicServer> <Kangoo> SLOH02 seems somewhat congested... 12:00:13 <PublicServer> <Damalix> The prios makes it take time to go back normal 12:00:48 <PublicServer> <Kangoo> ok - so its just a result of jam causing wave of trains from factory..? 12:01:08 <PublicServer> <Damalix> I think so 12:01:22 <PublicServer> <Kangoo> sounds likely 12:12:44 <PublicServer> <Kangoo> Desync, but we'll worry about that later.. ;) 12:12:49 <PublicServer> <Damalix> yep 12:15:53 *** theholyduck_ has quit IRC 12:17:03 <PublicServer> <Damalix> Half done :) 12:17:10 <PublicServer> <Kangoo> yay! 12:17:24 <PublicServer> <Damalix> with single bridges and desync 12:17:27 <PublicServer> <Damalix> :( 12:17:46 <PublicServer> <Kangoo> but is double really needed at SL? 12:18:09 <PublicServer> <Damalix> Depend on how busy it will be 12:18:21 <PublicServer> <Kangoo> it probably wont be very heavily trafficated.. 12:18:32 <PublicServer> <Kangoo> time will tell... 12:19:44 <PublicServer> <Damalix> Do we really do it 4-way or do we take ways from the south to go north ? 12:20:16 <PublicServer> <Kangoo> 4-wat will be very hard to fit in i think... 12:20:21 <PublicServer> <Kangoo> *way 12:22:45 <PublicServer> <Kangoo> or in other words - should it be? 12:22:53 <PublicServer> <Damalix> it should 12:23:24 <PublicServer> <Damalix> But I think I'll redo it 3-ways and make an arm go to the north 12:23:50 <PublicServer> <Kangoo> probably not a bad idea 12:25:02 <PublicServer> <Kangoo> remove everything? 12:25:17 <PublicServer> <Damalix> If I have to do it, I'll do it back from scratch 12:25:19 *** DJNekkid has joined #openttdcoop 12:25:37 <PublicServer> <Kangoo> ok - I'll help demolishing! 12:26:00 <DJNekkid> !password 12:26:00 <PublicServer> DJNekkid: clacks 12:26:08 <PublicServer> *** DJ Nekkid joined the game 12:27:21 <PublicServer> <DJ Nekkid> wow, never thought one would use the V150 like that... 12:27:33 <PublicServer> <Damalix> ^^ 12:32:25 <PublicServer> <Kangoo> It would be possible to double the space between ML at SLH5.... 12:32:43 <PublicServer> <Damalix> yes it would 12:33:26 <PublicServer> <Kangoo> If it helps ou I can do it.. Should free up space.. 12:33:37 <PublicServer> <DJ Nekkid> why not a double normal duplex? 1500 capacity 12:34:07 <PublicServer> <Damalix> Well I'm not even sure I'd manage with more space, but we can try 12:34:22 <PublicServer> <Damalix> Nekkid: they toggled it for speed reasons 12:34:33 <PublicServer> <DJ Nekkid> oh :) 12:34:39 <PublicServer> <Damalix> but our trains are struck behind fret most of the time 12:34:41 <PublicServer> <DJ Nekkid> i just joined, so i were just wondering :) 12:37:27 *** Ammler has quit IRC 12:38:23 <PublicServer> <Damalix> Actually I don't even see how to do this 12:42:20 *** Ammler has joined #openttdcoop 12:42:21 *** Webster sets mode: +o Ammler 12:42:54 *** Ammler is now known as Guest623 12:45:26 <PublicServer> <Damalix> Good luck with SLH05 12:45:27 <PublicServer> <Damalix> BB 12:45:31 <PublicServer> <Damalix> Cya 12:45:40 <PublicServer> <Kangoo> heh - tnx 12:45:44 <PublicServer> <Kangoo> will take som time.... 12:45:50 <damalix> !players 12:45:52 <PublicServer> damalix: Client 592 (Orange) is Damalix, in company 1 (OpenTTDCoop Ltd.) 12:45:52 <PublicServer> damalix: Client 611 (Orange) is Kangoo, in company 1 (OpenTTDCoop Ltd.) 12:45:52 <PublicServer> damalix: Client 613 (Orange) is DJ Nekkid, in company 1 (OpenTTDCoop Ltd.) 12:46:03 *** damalix has quit IRC 12:46:04 *** Guest623 is now known as Ammlller 12:46:18 <PublicServer> <Damalix> You'll get it ;) 12:46:24 <PublicServer> *** Damalix has left the game (leaving) 12:46:24 <PublicServer> *** Damalix has left the game (connection lost) 12:46:27 *** Ammlller is now known as Ammler 12:46:40 *** ODM has joined #openttdcoop 12:46:40 *** ChanServ sets mode: +o ODM 12:46:47 *** Auscroc has joined #openttdcoop 12:47:33 <PublicServer> *** FiCE has left the game (connection lost) 12:48:34 <Auscroc> !password 12:48:34 <PublicServer> Auscroc: jumble 12:48:52 <PublicServer> *** FiCE joined the game 12:54:23 *** Polygon has joined #openttdcoop 12:54:52 *** Auscroc is now known as FiCE 12:58:15 *** Wurzel49 has joined #openttdcoop 12:59:09 *** mixrin has joined #openttdcoop 13:03:14 <PublicServer> <FiCE> wow overcrowding to the extreme near SLH02 13:03:47 <ODM> !players 13:03:49 <PublicServer> ODM: Client 617 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.) 13:03:49 <PublicServer> ODM: Client 611 (Orange) is Kangoo, in company 1 (OpenTTDCoop Ltd.) 13:03:49 <PublicServer> ODM: Client 613 (Orange) is DJ Nekkid, in company 1 (OpenTTDCoop Ltd.) 13:03:55 <ODM> DJ! 13:04:23 <PublicServer> <Kangoo> has happened at times earlier after other jams causing waves of trains from factory... Dont know is this is the cause now though... 13:04:33 <^Spike^> !password 13:04:33 <PublicServer> ^Spike^: aplomb 13:04:49 <ODM> and hey spike kangoo 13:04:53 <PublicServer> *** ^Sp1ke^ joined the game 13:05:00 <^Spike^> .. :) 13:05:02 <PublicServer> <Kangoo> hi 13:05:09 <PublicServer> <FiCE> somewhere near BBH09 13:05:15 <PublicServer> <FiCE> towards BBH01 13:05:19 <PublicServer> <FiCE> is the cause it seems 13:05:36 <PublicServer> <FiCE> the tunnels? 13:05:44 <ODM> how goes? 13:05:48 <PublicServer> <FiCE> see SLOW!!! 13:06:21 <PublicServer> *** ^Sp1ke^ has joined company #1 13:06:29 <KenjiE20> it won't be the tunnel/brdige splits, it's just a side affect that you get stopped trains on them 13:06:34 <KenjiE20> bridge* 13:06:53 <KenjiE20> the tailback will be cause by something else further up the line 13:07:53 <ODM> !password 13:07:53 <PublicServer> ODM: aplomb 13:08:03 <ODM> ah darn grfs 13:08:08 <KenjiE20> heh 13:08:40 <PublicServer> *** 0DM joined the game 13:08:43 <ODM> wait a minute 13:08:53 <ODM> i made this map.. how did i get grf issues:P 13:08:54 <KenjiE20> think I'll go find some noodles and finally get caught up on another ep of 24 13:09:02 <KenjiE20> rofl 13:09:07 <PublicServer> <0DM> hmm im through my series of big bang theory 13:09:18 <PublicServer> <0DM> huge trains are huge 13:09:25 <KenjiE20> yep 13:09:31 <Ammler> :-) 13:09:33 <PublicServer> <0DM> looks kinda neat though 13:09:42 <KenjiE20> bbh01 is fun 13:09:45 <KenjiE20> 5 way BBH 13:09:56 <PublicServer> <0DM> that way madness lies 13:09:59 *** SineDeviance has quit IRC 13:10:12 <KenjiE20> s'been working quite well, I'll admit 13:11:00 *** [alt]buster has joined #openttdcoop 13:11:04 <PublicServer> *** DJ Nekkid has left the game (leaving) 13:11:04 <PublicServer> *** DJ Nekkid has left the game (connection lost) 13:11:26 <KenjiE20> hmm yea right, food 13:11:56 <PublicServer> *** 0DM has left the game (leaving) 13:11:56 <PublicServer> *** 0DM has left the game (connection lost) 13:14:42 *** Godde has joined #openttdcoop 13:14:48 <Godde> !password 13:14:48 <PublicServer> Godde: dulled 13:15:01 <PublicServer> *** Godde joined the game 13:16:34 <KenjiE20> right, now what ep was I on? 13:17:12 <ODM> 24? 13:17:13 *** [com]buster has quit IRC 13:17:13 *** [alt]buster is now known as [com]buster 13:17:32 <KenjiE20> yea, looks like I'm on s07e21 13:18:17 <KenjiE20> aparrantly I fell a bit behind, that and the last two was a doublebill 13:18:49 <PublicServer> <FiCE> can we make the factory exit also send trains the other way on the ML? 13:18:54 <PublicServer> *** Godde has left the game (leaving) 13:18:54 <PublicServer> *** Godde has left the game (connection lost) 13:18:56 *** Godde has quit IRC 13:19:05 <PublicServer> <FiCE> towards BBH11 13:19:25 <ODM> wdf 7 series? 13:19:28 <ODM> ripoffz:D 13:19:45 <ODM> do you know when a new series of qi will start btw? 13:20:08 <KenjiE20> no idea, probably either very soon, or not till autumn 13:20:33 <KenjiE20> speaking of new series, new Top Gear soon iirc 13:21:31 <KenjiE20> *sluurp nomnom* 13:21:57 <KenjiE20> right, gonna watch this ep 13:22:17 <PublicServer> *** Kangoo has left the game (connection lost) 13:22:22 <Kangoo_> !password 13:22:22 <PublicServer> Kangoo_: dulled 13:23:02 <PublicServer> *** Kangoo joined the game 13:23:44 <ODM> yeah soon 13:34:16 *** el_B has joined #openttdcoop 13:34:18 <el_B> !password 13:34:18 <PublicServer> el_B: cellos 13:34:36 <PublicServer> *** Kalaidos joined the game 13:34:44 <PublicServer> <Kalaidos> hi 13:34:51 <Xaroth> !players 13:34:53 <PublicServer> Xaroth: Client 617 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.) 13:34:53 <PublicServer> Xaroth: Client 625 (Orange) is Kangoo, in company 1 (OpenTTDCoop Ltd.) 13:34:53 <PublicServer> Xaroth: Client 627 (Orange) is Kalaidos, in company 1 (OpenTTDCoop Ltd.) 13:34:53 <PublicServer> Xaroth: Client 618 (Orange) is ^Sp1ke^, in company 1 (OpenTTDCoop Ltd.) 13:35:25 <PublicServer> <Kalaidos> I see jams 13:35:28 <PublicServer> <Kalaidos> : o 13:35:40 <PublicServer> <FiCE> overcrowded for 2 lanes 13:35:44 <PublicServer> <FiCE> need 3 I guess 13:37:49 *** Mucht has quit IRC 13:41:43 <Xaroth> what's the mapsize btw, 512x512? 13:42:00 <ODM> yes 13:42:12 <Xaroth> k 13:44:33 * Xaroth goes build a map 13:52:07 <PublicServer> *** Kangoo has left the game (connection lost) 13:52:28 <Kangoo_> !password 13:52:28 <PublicServer> Kangoo_: thrill 13:52:51 <PublicServer> *** Kangoo joined the game 13:53:01 <PublicServer> *** Kalaidos has left the game (leaving) 13:53:01 <PublicServer> *** Kalaidos has left the game (connection lost) 13:54:46 <Xaroth> let's see if i can make this a hard one 13:55:28 <PublicServer> *** Kangoo has left the game (connection lost) 13:57:59 *** Ganan has joined #openttdcoop 14:00:47 *** Ganan has quit IRC 14:00:51 *** Ganan has joined #openttdcoop 14:00:55 <Ganan> !password 14:00:55 <PublicServer> Ganan: thrice 14:01:04 <PublicServer> *** Ganan joined the game 14:06:47 *** Ganan has left #openttdcoop 14:09:07 <PublicServer> *** Kangoo joined the game 14:12:24 <PublicServer> *** Ganan has left the game (leaving) 14:12:24 <PublicServer> *** Ganan has left the game (connection lost) 14:12:25 *** [com]buster has quit IRC 14:12:48 *** [com]buster has joined #openttdcoop 14:12:48 *** ChanServ sets mode: +o [com]buster 14:31:42 *** Zorni has joined #openttdcoop 14:31:53 <Xaroth> thar, small 'map' thing 14:32:00 <Xaroth> http://194.1.204.204/144.sav 14:32:44 <KenjiE20> first sign recent -> Recent 14:32:50 <Xaroth> meh, details :P 14:33:02 <KenjiE20> considdered -> -d 14:33:16 <Xaroth> KenjiE20: yer not petern.. :P 14:33:21 <KenjiE20> :P 14:33:37 <KenjiE20> looks good 14:33:46 <KenjiE20> liking the floodplain plan section 14:33:52 <Xaroth> :) 14:34:02 <Xaroth> no landbridges will make it hard though 14:34:26 <KenjiE20> yea, what about the 'undersea tunnel' workaround 14:34:52 <Xaroth> heh, i'll leave that to whoever does the network plan 14:35:01 <Xaroth> also note, there are 0 factories 14:35:12 <Xaroth> which means that people get another level of freedom 14:35:14 <KenjiE20> mind you theres only 2 islands so it shouldn't be that though 14:35:44 <KenjiE20> looks like fun 14:35:47 <Xaroth> nah, and Slendingworth falls has some landmass to do normal bridges over 14:35:49 *** Progman has quit IRC 14:36:18 <KenjiE20> I know, I was refering to the northeasern isle 14:36:18 <Xaroth> was a pain to get those industries in 14:36:21 <Xaroth> yeh 14:36:44 <Xaroth> pressing 'many random industries' basically tries to put 400 industries where there's realisiticly only room for 50 :/ 14:36:52 <KenjiE20> hehe 14:36:57 <ODM> yeah 14:37:02 <ODM> it puts a fixed amount of each 14:37:11 <ODM> like 40 steel mills etc 14:37:26 <KenjiE20> it should really work off the difficulty setting for indys 14:37:39 <Xaroth> my point exactly 14:37:50 <ODM> and you should be able to prospect single industries! 14:38:07 <KenjiE20> anyway good map 14:38:12 <Xaroth> :) 14:39:00 <ODM> ooh you made a map? neat! 14:39:03 *** Zorn has quit IRC 14:39:11 <Xaroth> ODM: link 1 screen up :) 14:39:24 <KenjiE20> hehe, ODM, on the ball as usual :P 14:39:31 <Xaroth> !players 14:39:32 <PublicServer> Xaroth: Client 617 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.) 14:39:32 <PublicServer> Xaroth: Client 632 (Orange) is Kangoo, in company 1 (OpenTTDCoop Ltd.) 14:39:32 <PublicServer> Xaroth: Client 618 (Orange) is ^Sp1ke^, in company 1 (OpenTTDCoop Ltd.) 14:39:35 <PublicServer> *** ^Sp1ke^ #1 has left the game (connection lost) 14:39:53 <ODM> what ball? 14:40:05 <KenjiE20> lol 14:42:52 <ODM> what did you mean?:O 14:43:32 <KenjiE20> @udict on the ball 14:43:32 <Webster> http://www.urbandictionary.com/define.php?term=on%20the%20ball 14:44:00 <PublicServer> *** Kangoo has left the game (leaving) 14:44:00 <PublicServer> *** Kangoo has left the game (connection lost) 14:44:32 <KenjiE20> okay, wtf is up with my ConTEXT, everytime I hit carriage return it goes to the first file tab 14:44:50 <KenjiE20> and no it works again 14:44:52 <KenjiE20> now* 14:44:55 <KenjiE20> WTF?! 14:45:21 <ODM> i still dun get it:D 14:45:38 * KenjiE20 would slap ODM, but is not being violent today 14:46:14 <ODM> you mean me taking care of mapsor me suddenly waking up in a convo 14:46:53 <KenjiE20> you getting involved in a convo about his map and mapping, without noticing his map 14:49:26 *** Kangoo_ has quit IRC 14:49:38 <ODM> i noticed the map 14:49:41 <ODM> just didnt download it yet:P 14:49:54 <KenjiE20> [15:38] <@ODM> ooh you made a map? neat! <--- 14:51:24 <ODM> ssht:P 14:51:32 <ODM> neat as in neat you made one 14:51:36 <ODM> not neat as in neat its great:D 14:52:09 <Xaroth> pff 14:53:43 <ODM> playing orms, will check later 14:55:32 <KenjiE20> WA? 14:56:24 <ODM> yeah 14:57:01 <KenjiE20> cool, I never figured out why that one was the most popular 14:57:13 <KenjiE20> I found WWP the most fun 14:57:29 <KenjiE20> then again, I never really played WA 14:57:45 <ODM> not sure, i have wa so i play it 14:58:03 <KenjiE20> guess that's probably it tbh, it sold the most :P 14:58:55 <KenjiE20> I keep a copy of 3.6.29.0 lying around incase the other group on ETG ever play 14:59:18 <ODM> hehe 14:59:24 <ODM> we use the patched version thingy 14:59:30 <ODM> just like the 1.20 version of warcraft 14:59:33 <ODM> pure for lans 14:59:55 <KenjiE20> yea that's what 3.6.29.0 is, was the last beta afaik 15:02:48 *** [com]buster has quit IRC 15:06:28 <ODM> yeah 15:09:06 *** el_B has quit IRC 15:12:42 *** Venxir` has joined #openttdcoop 15:12:42 *** Venxir has quit IRC 15:18:03 <Ammler> http://dev.openttdcoop.org/issues/135 <-- someone likes to help? 15:19:42 <KenjiE20> I had a testing sandbox with bunched up indys you could base it off 15:20:19 <Ammler> indys? 15:20:26 <KenjiE20> industries 15:20:31 <KenjiE20> too much EVE 15:20:48 <ODM> eveil 15:20:59 *** TinoM has joined #openttdcoop 15:22:06 <KenjiE20> has all the usual coop grfs, except no train grfs 15:22:16 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 15:22:16 <PublicServer> *** Game paused (not enough players) 15:22:25 <^Spike^> !password 15:22:25 <PublicServer> ^Spike^: stigma 15:22:28 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 15:22:37 <PublicServer> *** Game unpaused (enough players) 15:22:43 <KenjiE20> and all the primaries, secondaries and tertiarties grouped together 15:22:47 <PublicServer> *** ^Sp1ke^ joined the game 15:24:47 <KenjiE20> woah, I've actually taken my avg running torrents from 4 to 2, I've gotten through so many lately 15:25:10 <KenjiE20> although that might have something to do with no 24 or house to grab anymore 15:26:49 <tneo> helle 15:27:48 <tneo> !password 15:27:48 <PublicServer> tneo: ablest 15:28:09 <PublicServer> *** tneo joined the game 15:34:05 <KenjiE20> there, YARRSTE, now has configurable default template and content settings :) 15:43:51 *** theholyduck has joined #openttdcoop 15:51:53 <PublicServer> *** tneo has left the game (connection lost) 15:57:42 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 15:57:42 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 15:57:42 <PublicServer> *** Game paused (not enough players) 15:58:49 <theholyduck> !password 15:58:49 <PublicServer> theholyduck: frauds 15:59:25 <PublicServer> *** Game unpaused (enough players) 15:59:34 <PublicServer> *** theholyduck joined the game 15:59:54 <PublicServer> <theholyduck> i see jams 15:59:57 <PublicServer> <theholyduck> lots of jams 16:01:24 *** Mark has joined #openttdcoop 16:01:29 *** ChanServ sets mode: +o Mark 16:01:31 <PublicServer> <theholyduck> it still jams! 16:01:46 <PublicServer> <theholyduck> but whatever 16:01:48 <PublicServer> <FiCE> fixing 16:02:07 <PublicServer> <FiCE> there was a problem with signalling at SLH04 16:02:18 <PublicServer> <FiCE> that meant trains would go north (wrong way) 16:02:23 <PublicServer> <theholyduck> thus holding up EVERYTHING else? 16:02:52 <PublicServer> <FiCE> so I fixed that, and found that the ML from BBH06=>01 is overcapacity 16:03:09 <PublicServer> *** Thraxian|Work joined the game 16:03:10 <PublicServer> <FiCE> so trains would never leave SLH04 (they couldn't merge) 16:03:29 <PublicServer> <theholyduck> hehe 16:03:41 <PublicServer> <FiCE> so yeah, it's better broken :) 16:03:48 <PublicServer> <Thraxian|Work> wow - things have gotten worse 16:03:53 <PublicServer> <theholyduck> yeah 16:04:02 <PublicServer> <theholyduck> more trains with no real design improvements 16:04:05 <PublicServer> <theholyduck> i just joined 16:04:10 <PublicServer> <FiCE> wait now it is the other problem 16:04:25 <PublicServer> <FiCE> BBH06=>BBH01 is overcapacity in both directions 16:05:24 <PublicServer> <Thraxian|Work> I was going to bridge the river near lumber mill, but SLH05 is totally in the way now 16:05:45 <PublicServer> <Thraxian|Work> or, at least, I can't find where the ML would extend through the SLH 16:06:10 <PublicServer> <FiCE> yeah lots of spaghetti there :) 16:06:27 <PublicServer> <theholyduck> lol at the oil drop thingy 16:06:30 <PublicServer> <FiCE> SLH05 is needed though 16:06:32 <PublicServer> <theholyduck> the nortmoast oil station 16:06:46 <PublicServer> <theholyduck> it cant exit because factorycant exit because everything is cjammed 16:07:14 <PublicServer> <FiCE> haha it's clearing up again 16:07:19 <PublicServer> <FiCE> give it a few minutes 16:07:37 <PublicServer> <theholyduck> i think i'll go back to try and make a good openttd map 16:08:47 <PublicServer> <FiCE> we really need that link from SLH05 to SLH03/BBH04 (in between) 16:09:20 <PublicServer> <FiCE> which would require a massive rework of BBH11 I imagine 16:09:51 <PublicServer> <FiCE> and it'd need the factory to allow a north exit 16:11:37 <PublicServer> <theholyduck> almost all the slh's are jammed up due to the traffic on the mainline :P 16:12:31 <PublicServer> <FiCE> should be cleared up in a few seconds 16:14:07 <PublicServer> <theholyduck> meh, i'll go do something else 16:14:12 <PublicServer> *** theholyduck has left the game (leaving) 16:14:12 <PublicServer> *** theholyduck has left the game (connection lost) 16:14:21 <PublicServer> <Thraxian|Work> grr... 16:14:49 <Razaekel> !password 16:14:50 <PublicServer> Razaekel: limped 16:15:04 <PublicServer> *** Razaekel`` joined the game 16:17:58 *** mixrin has quit IRC 16:18:40 *** Misza has quit IRC 16:18:51 *** mixrin has joined #openttdcoop 16:29:25 <PublicServer> *** Thraxian|Work has left the game (connection lost) 16:29:47 <PublicServer> *** Thraxian|Work joined the game 16:34:09 <^Spike^> !password 16:34:09 <PublicServer> ^Spike^: seaman 16:34:40 <PublicServer> *** ^Sp1ke^ joined the game 16:34:53 *** [1]Mark has joined #openttdcoop 16:34:55 *** Mark has quit IRC 16:34:56 *** [1]Mark is now known as Mark 16:34:58 *** ChanServ sets mode: +o Mark 16:36:49 <Mark> evening folks 16:37:00 <PublicServer> <Thraxian|Work> howdy 16:37:17 <Mark> !password 16:37:17 <PublicServer> Mark: seaman 16:37:18 <PublicServer> <Razaekel``> mark 16:37:23 <PublicServer> <Razaekel``> look at this trainwreck 16:37:29 <PublicServer> *** Mark joined the game 16:37:36 <PublicServer> <Mark> where? 16:37:40 <PublicServer> <Razaekel``> the entire network 16:38:14 <PublicServer> *** ^Sp1ke^ has joined company #1 16:38:29 <PublicServer> <Razaekel``> SLHs are lacking prios 16:38:32 <PublicServer> <Mark> was to be expected with these rediculous TGVs 16:38:43 <PublicServer> <Razaekel``> and there's so many level crossings im not gonna count them all 16:39:13 <PublicServer> <Mark> it's a mess ineed 16:39:15 <PublicServer> <Razaekel``> it's a disaster 16:39:16 <PublicServer> <Mark> indeed 16:39:43 <PublicServer> <Mark> laggy already 16:39:54 <PublicServer> <Mark> ah got rct3 running 16:39:59 <PublicServer> <Mark> might explain 16:40:00 *** Progman has joined #openttdcoop 16:40:16 <PublicServer> <Razaekel``> for one thing, i think the Pax trains should be placed on their own network 16:40:36 *** macee has joined #openttdcoop 16:41:11 <tneo> well that is not in the plan I made :) 16:41:22 <PublicServer> <Mark> poorly balanced BBHs seem to cause lots of problems 16:41:32 <PublicServer> <Thraxian|Work> tneo: the plan you made doesn't exist any more.... 16:41:55 <PublicServer> <FiCE> yeah it does 16:42:04 <PublicServer> <FiCE> see south of kinn 16:42:09 <PublicServer> <FiCE> above BBH01 16:42:09 <PublicServer> <Thraxian|Work> nope - it's been modified pretty well 16:42:14 <PublicServer> <FiCE> oh ok :) 16:42:21 <PublicServer> <Thraxian|Work> the lumber mill area changed, the central island changed 16:42:21 <tneo> no it died because it was to difficult apparently 16:42:31 <PublicServer> <Thraxian|Work> think we lost 1 -3 BBHs 16:42:31 *** mixrin has quit IRC 16:42:46 <PublicServer> <FiCE> and went with a 5 way BBH lol 16:42:50 *** mixrin has joined #openttdcoop 16:43:03 <PublicServer> <FiCE> effectively *everything* in the map goes through BBH01 now 16:43:30 <PublicServer> <Mark> we should have done either oneway loops or a single backbone 16:43:33 <tneo> the 5 way was intended 16:43:36 <macee> !password 16:43:36 <PublicServer> macee: folksy 16:43:41 <tneo> know what 16:43:47 <PublicServer> *** macee joined the game 16:44:02 <tneo> kill the fucking map already 16:44:08 <PublicServer> <FiCE> well the 5 way is holding well for now :) 16:44:17 <PublicServer> <Mark> tneo: i'm not blaming you 16:44:23 <PublicServer> <Mark> i also voted for you 16:44:34 <PublicServer> <Mark> not all plans work out 16:44:41 <PublicServer> <Razaekel``> i didnt vote for anybody 16:44:48 <PublicServer> <Mark> at least one of mine also failed badly 16:44:52 <PublicServer> <Razaekel``> thus, i can complain 16:44:58 <PublicServer> <Mark> it couldn't even be built 16:45:05 <PublicServer> <Mark> anyway, dinner time 16:45:06 <PublicServer> *** Mark has left the game (leaving) 16:45:06 <PublicServer> *** Mark has left the game (connection lost) 16:45:07 <PublicServer> <Razaekel``> which one was that? 16:45:19 <tneo> well should have picked shorter trains 16:45:23 <Mark> it's not archived 16:45:29 <PublicServer> <Thraxian|Work> I think the whole problem could have been resolved by keeping the ML loop around the town, and maybe adding a new BBH on the NW corner of the town island 16:45:41 <PublicServer> <Thraxian|Work> that would have provided a different route than through BBH01 16:46:03 <PublicServer> <Thraxian|Work> and if the factory allowed both directions, that might have helped with congestion also 16:46:18 <PublicServer> <Thraxian|Work> (and the plan had specified it should be 2-way) 16:46:32 <PublicServer> <Razaekel``> factory is roro 16:46:33 <KenjiE20> that's probably the real big issue 16:46:35 <tneo> the adjusted plan asked for a 2 way station at the city island, but that has been rebuild to a 1 way by some 16:46:44 <gleeb> !linux 16:46:50 <gleeb> !dl linux 16:46:50 <PublicServer> gleeb: unknown option "linux" 16:46:53 <PublicServer> <Thraxian|Work> wow - didn't even notice that change 16:46:53 <gleeb> !dl lin 16:46:53 <PublicServer> gleeb: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-linux-generic-i686.tar.bz2 16:46:54 <KenjiE20> factory inevitably gets the most traffic 16:46:56 <gleeb> ¬_¬ 16:47:10 <PublicServer> <Thraxian|Work> when I left yesterday, it was still a two-way town drop 16:47:18 <tneo> that can be rebuild to 2 way 16:48:07 <PublicServer> <Razaekel``> actually, it needs to be 3 seperate stations 16:48:12 <PublicServer> <Razaekel``> 2 for goods drop each direction 16:48:15 <PublicServer> <Razaekel``> one for pax 16:48:21 <PublicServer> *** macee has left the game (connection lost) 16:48:35 *** FooBar_ has joined #openttdcoop 16:48:55 <tneo> no should be 2 way and should have been 2 stations 16:49:04 <tneo> 1 goods 1 pax :) 16:49:18 <PublicServer> <Razaekel``> well 16:49:22 <tneo> that is in the plan even marked that way 16:49:24 <PublicServer> <Razaekel``> right now it's 24 plats for 2 lines 16:49:25 <macee> !password 16:49:25 <PublicServer> macee: folksy 16:49:33 <PublicServer> <Razaekel``> and pretty full 16:49:36 <PublicServer> *** macee joined the game 16:49:41 <PublicServer> <Razaekel``> hmm 16:50:20 <PublicServer> <Razaekel``> oh well 16:50:25 <PublicServer> <Razaekel``> im not rebuilding that 16:51:14 <PublicServer> *** macee has left the game (leaving) 16:51:14 <PublicServer> *** macee has left the game (connection lost) 16:51:28 <PublicServer> *** tneo has left the game (connection lost) 16:51:33 *** macee has left #openttdcoop 16:51:39 <PublicServer> <Thraxian|Work> wow - we're adding 5 more goods trains to lumber mill? 16:51:41 <tneo> !password 16:51:41 <PublicServer> tneo: folksy 16:51:47 <PublicServer> *** tneo has left the game (connection lost) 16:52:09 <PublicServer> *** tneo joined the game 16:53:07 <PublicServer> <Thraxian|Work> Wrunpool Transfer have enough trains? 16:53:29 <gleeb> !password 16:53:30 <PublicServer> gleeb: folksy 16:53:36 <PublicServer> <tneo> let's make Kinningley 2 way again 16:53:46 <PublicServer> *** Gleeb joined the game 16:55:07 <PublicServer> <Thraxian|Work> we can make it2-way, but who's coming from the northeast? 16:55:15 <PublicServer> *** Gleeb has left the game (connection lost) 16:55:15 <PublicServer> <Thraxian|Work> just Bundinghattan? 16:55:32 <PublicServer> <Thraxian|Work> and maybe Lentburg 16:55:47 <PublicServer> <tneo> pax orderrs should have been 3 cities only 16:55:52 <PublicServer> <Thraxian|Work> oil, lumber, factory, and other pax towns are all west 16:55:54 <PublicServer> <tneo> west 3 16:55:59 <PublicServer> <tneo> and 3 east 16:56:08 <PublicServer> <Thraxian|Work> there are 5 towns listed in pax orders by plan 16:56:13 <PublicServer> <tneo> yes 16:56:29 <PublicServer> <tneo> and the plan says to service 3 cities per train 16:56:35 <PublicServer> <tneo> so 2x 3 16:56:42 <PublicServer> <tneo> both ending at Kinningley 16:56:54 <PublicServer> <Thraxian|Work> actually - I don't see that listed anywhere any more 16:57:16 <PublicServer> <tneo> no somebody changed the orders :-(((( 16:57:27 <PublicServer> <Thraxian|Work> yup...told you it wasn't your plan any more :) 16:57:36 <PublicServer> <tneo> idiots 16:59:23 <PublicServer> <tneo> idea was to service Bundinghattan > Lentburg > Kinningley and Fort Drunninghead Cross > Larfinghill City > Kinningley 16:59:48 <PublicServer> <tneo> that is why I thought of 2 way at Kinningley and it would divide traffice about the bbh's 17:00:01 <PublicServer> <Thraxian|Work> that's still possible, but the west trains will still have to go through center of map 17:00:23 <PublicServer> <Thraxian|Work> bbh04 > bbh06 > bbh01 17:00:24 <PublicServer> <tneo> as it says on the plan 17:00:44 <PublicServer> <tneo> enter Kinningley from bbh04 then exit at bbh01 and vice versa 17:01:08 <PublicServer> <Thraxian|Work> what I'm saying is that the congestion is worst through bbh06 > bbh01 > bbh11, which the western pax trains would use 17:01:40 <PublicServer> <tneo> hmmm 17:01:55 <PublicServer> <Thraxian|Work> we almost need a new BBH northwest of kinningley 17:02:06 <PublicServer> <tneo> 2 way factory as you said would help 17:02:18 <PublicServer> <Thraxian|Work> that way, goods trains could bypass 04>06>01 and go straight to 11 17:02:31 <PublicServer> <tneo> yes 17:02:46 <PublicServer> <Thraxian|Work> or, we could finish the connector in the northeast 17:02:51 <PublicServer> <tneo> reroute the goods trains to enter from west 17:02:53 <PublicServer> <Thraxian|Work> between SLH03 and SLH05 17:03:17 <PublicServer> <Thraxian|Work> that would provide an even better route, and would make use of the steel mill area of the ML better 17:03:18 <PublicServer> <tneo> where is that ? 17:03:23 <PublicServer> <Thraxian|Work> Plennbury 17:03:26 <PublicServer> <Thraxian|Work> near lumber mill 17:03:57 <PublicServer> <Thraxian|Work> then trains could head NORTH at bbh04 to get back to lumber/factory 17:04:10 <PublicServer> <Thraxian|Work> and not have to travel through 06/01 17:04:50 <PublicServer> <Razaekel``> another issue 17:04:57 <PublicServer> <tneo> hmmm 17:05:01 <PublicServer> <Razaekel``> it seems that 2 engines is not enough for a fully loaded goods train 17:05:31 <PublicServer> <tneo> can we start first with rerouting goods from factory? 17:06:13 <PublicServer> <Thraxian|Work> where do you want to re-route them? 17:06:25 <PublicServer> <tneo> to enter from the west 17:06:38 <PublicServer> <tneo> and exit east 17:07:32 <PublicServer> <tneo> that would divide traffic more about the ml 17:07:33 <PublicServer> <Thraxian|Work> why not both directions? 17:07:36 <PublicServer> <Thraxian|Work> like the steel mill? 17:07:44 <PublicServer> <Thraxian|Work> make it a double-ended terminus 17:07:46 <PublicServer> <Razaekel``> we're getting jammed 17:08:05 <PublicServer> <Razaekel``> SLH02 17:08:07 <PublicServer> <Thraxian|Work> getting? we've been jammed 17:08:10 <PublicServer> <tneo> yes that is good Thraxian|Work 17:08:30 <PublicServer> <Thraxian|Work> SLH02 will stay jammed - all factory trains exit that direction 17:08:38 <PublicServer> <Thraxian|Work> and with priorities (required), there will never be an opening 17:09:51 <PublicServer> <Razaekel``> off for lunch 17:09:52 <PublicServer> *** Razaekel`` has left the game (leaving) 17:09:53 <PublicServer> *** Razaekel`` has left the game (connection lost) 17:10:24 <Suisse`> !password 17:10:24 <PublicServer> Suisse`: boxers 17:10:39 <PublicServer> *** Suisse joined the game 17:11:08 <PublicServer> <Thraxian|Work> ok - how do we want to proceed? 17:11:30 <PublicServer> <tneo> pffff 17:11:33 <PublicServer> <Thraxian|Work> or do we? 17:12:10 <PublicServer> <Thraxian|Work> I especially like how the factory is a ML connected station 17:13:14 <PublicServer> <Thraxian|Work> there are 18 places where the factory exits from the ML track 17:14:36 <PublicServer> <tneo> 18?? 17:14:45 <PublicServer> <Thraxian|Work> yup 17:14:48 <PublicServer> <tneo> clearing slh 2 17:14:53 <PublicServer> <Thraxian|Work> I can number them for you :) 17:15:26 <PublicServer> <tneo> pls do 17:16:13 <PublicServer> <Thraxian|Work> signed 17:16:53 <PublicServer> <tneo> right 17:17:10 <PublicServer> <tneo> well it is nice directly on the ml 17:20:52 <PublicServer> <tneo> bbh01 needs balancing as well 17:21:04 <PublicServer> <Thraxian|Work> to be honest, with such long train lengths, we probably should have more (and longer) tunnels 17:21:35 <PublicServer> <Thraxian|Work> especially at major stations - if you're having a long platform approach (or departure), make it underground! 17:21:46 <PublicServer> <Thraxian|Work> more room for wide turns or crossing tracks 17:22:12 <PublicServer> <tneo> shooc 17:22:26 <PublicServer> <Thraxian|Work> wow - backup to steel mill now 17:22:27 *** KenjiE20 has quit IRC 17:22:51 *** KenjiE20 has joined #openttdcoop 17:22:51 *** ChanServ sets mode: +o KenjiE20 17:23:11 <PublicServer> <Thraxian|Work> why do trains at BBH05 _insist_ on using the western track? 17:24:29 <PublicServer> <tneo> maybe a piece of non e-rail 17:26:27 *** Misza has joined #openttdcoop 17:26:35 *** Wurzel49 has quit IRC 17:26:55 <PublicServer> <Thraxian|Work> no the track is fine, they just like to wait behind a stopped train rather than use the open track 17:27:19 *** Polygon has quit IRC 17:29:44 <PublicServer> <Thraxian|Work> If I were to title this map, it would be "Why we use Load Balancers" 17:29:55 <PublicServer> <tneo> hehe 17:33:38 <PublicServer> <Thraxian|Work> my bad 17:33:46 <PublicServer> <tneo> ;) 17:34:51 <PublicServer> <Thraxian|Work> trying to add some PBS, and screwed i tup 17:35:04 <PublicServer> <tneo> know the feeling 17:35:59 <PublicServer> *** Suisse has left the game (connection lost) 17:41:46 <PublicServer> <tneo> afk dinner 17:45:26 *** Zorni has quit IRC 17:47:05 *** phatmatt has joined #openttdcoop 17:49:23 <phatmatt> !password 17:49:23 <PublicServer> phatmatt: swiped 17:49:27 <PublicServer> *** phatmatt has left the game (connection lost) 17:49:31 <PublicServer> *** phatmatt has left the game (connection lost) 17:49:38 <PublicServer> *** phatmatt has left the game (connection lost) 17:49:59 <PublicServer> *** phatmatt joined the game 17:55:32 <theholyduck> Thraxian|Work. or why we dont cover the entire map in bbhs'? 18:05:15 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 18:05:26 <^Spike^> !password 18:05:26 <PublicServer> ^Spike^: rosier 18:05:39 <PublicServer> *** ^Sp1ke^ joined the game 18:05:56 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 18:13:14 *** avdg has joined #openttdcoop 18:13:31 <avdg> :) disconnection bug solved 18:13:40 <avdg> oh srr for my welcome msg :p 18:13:58 <avdg> !players 18:13:59 <PublicServer> avdg: Client 617 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.) 18:13:59 <PublicServer> avdg: Client 671 (Orange) is phatmatt, in company 1 (OpenTTDCoop Ltd.) 18:13:59 <PublicServer> avdg: Client 645 (Orange) is Thraxian|Work, in company 1 (OpenTTDCoop Ltd.) 18:13:59 <PublicServer> avdg: Client 658 (Orange) is tneo, in company 1 (OpenTTDCoop Ltd.) 18:24:16 <PublicServer> *** Thraxian|Work has left the game (connection lost) 18:24:41 <PublicServer> *** Thraxian|Work joined the game 18:25:28 *** Zarenor has quit IRC 18:35:14 <PublicServer> <Thraxian|Work> anyone else around? 18:35:32 <PublicServer> <Thraxian|Work> holy backup batman 18:39:38 <avdg> ? 18:39:55 <PublicServer> <Thraxian|Work> factory drop blocked the ML - again 18:40:08 <Ammler> KenjiE20: around? 18:40:16 <Ammler> what save did you speak of? 18:45:53 <PublicServer> *** AmmIer has left the game (connection lost) 18:46:47 * avdg is trying to finish his tasklist 18:48:17 <DJNekkid> !ip 18:48:17 <PublicServer> DJNekkid: ps.openttdcoop.org 18:48:56 <PublicServer> *** DJ Nekkid has left the game (connection lost) 18:49:51 <PublicServer> <tneo> back 18:49:56 <PublicServer> <Thraxian|Work> wb 18:50:10 <PublicServer> <Thraxian|Work> got a sec to look at the bypass? 18:50:34 <PublicServer> <tneo> where? 18:50:38 <PublicServer> <Thraxian|Work> south of lumber mill 18:51:33 <PublicServer> <tneo> looks good 18:51:46 <PublicServer> <Thraxian|Work> having trouble with the last 2 parts 18:51:51 <PublicServer> <Thraxian|Work> bbh04 > slh05 18:51:58 <PublicServer> <Thraxian|Work> and finding the mainline where the lumber mill joins it 18:53:33 <PublicServer> <tneo> placed signs on where the ml is 18:53:57 <PublicServer> <Thraxian|Work> see "extends here?" 18:54:16 <PublicServer> <tneo> yes 18:54:19 <PublicServer> <Thraxian|Work> I'm thinking SLH05 needs to be rebuilt 18:54:42 <PublicServer> <tneo> yes and moved perhaps 18:54:49 <PublicServer> <Thraxian|Work> help me get rid of it? 18:54:59 <PublicServer> <tneo> hold on 18:55:15 <Xaroth> Ammler: did ye see the map i made? :o 18:55:24 <PublicServer> <tneo> see !slh05 18:55:24 <PublicServer> *** AmmIer has left the game (connection lost) 18:55:29 * avdg is cming 18:55:39 <PublicServer> <tneo> is that a good spot? 18:55:42 <PublicServer> <Thraxian|Work> possibly.... 18:55:45 <PublicServer> <Thraxian|Work> not much space there 18:56:06 <PublicServer> <Thraxian|Work> I think once we clean up the lumber mill exit and the current SLH05, there will be LOTS of space 18:56:19 <PublicServer> <Thraxian|Work> some of SLH05 is CL12, which is unnecessary 18:56:39 <PublicServer> <tneo> let's see what we can get by cleaning 18:56:50 <Ammler> Xaroth: ? 18:56:56 <Ammler> whcih map? 18:57:29 <PublicServer> *** AmmIer has left the game (connection lost) 18:57:44 <Xaroth> http://194.1.204.204/144.sav 18:58:24 <KenjiE20> Ammler: ^ that one 18:58:26 <KenjiE20> :P 18:58:27 <^Spike^> !password 18:58:28 <PublicServer> ^Spike^: divers 18:58:43 <PublicServer> *** ^Sp1ke^ joined the game 18:59:12 <PublicServer> *** ^Sp1ke^ has joined company #1 18:59:23 <PublicServer> <tneo> was it even used? 19:00:00 * theholyduck is working on a more islandy and eyecandyishly map 19:00:31 <Xaroth> more islandy than mine? :) 19:00:40 <PublicServer> <Thraxian|Work> cleaner this way 19:00:41 <KenjiE20> you're in the wrong place then :P 19:00:52 <PublicServer> *** avdg joined the game 19:01:21 <PublicServer> <avdg> hum... do the ships have better pathfinders now? 19:01:25 <PublicServer> *** AmmIer has left the game (connection lost) 19:01:51 <theholyduck> Xaroth, well maybe 19:02:01 <theholyduck> i'm not entirely sure yet 19:02:31 <PublicServer> <avdg> wtf... big jam :( 19:03:01 <PublicServer> <tneo> i am wip there 19:03:19 <theholyduck> avdg, the ships in use pretty much only have 100% straight lines to go 19:03:21 <PublicServer> <tneo> but was helping Thraxian|Work for a minute 19:03:31 <theholyduck> soo there is no real pathfinding going on 19:03:52 <KenjiE20> ships PF every square in all dir's regardless 19:04:16 <KenjiE20> doesn't matter if the path is a straight line or not 19:04:39 <PublicServer> *** AmmIer has left the game (connection lost) 19:06:22 <PublicServer> <avdg> im new in this game, i dont know what todo 19:09:53 *** Progman has quit IRC 19:10:51 <PublicServer> <Thraxian|Work> looking for where to put that other bridge? 19:10:58 <PublicServer> <Thraxian|Work> I was thinking between the southbound ones 19:11:01 <PublicServer> <Thraxian|Work> or west of them 19:11:21 <PublicServer> <Thraxian|Work> but where do we split the ML to use the bypass? 19:11:26 <PublicServer> <tneo> which ones do you mean 19:11:56 <PublicServer> <Thraxian|Work> BBH04 -> SLH05 19:14:56 <PublicServer> <Thraxian|Work> brb 19:15:03 <PublicServer> <tneo> OK 19:16:59 <PublicServer> <avdg> i'll solve that mess a bit @ wip/avdg 19:17:32 <PublicServer> <tneo> ok 19:18:10 *** De_Ghosty has joined #openttdcoop 19:22:22 <PublicServer> *** avdg has left the game (connection lost) 19:22:22 *** avdg has quit IRC 19:23:08 *** avdg has joined #openttdcoop 19:23:08 <avdg> !password 19:23:08 <PublicServer> avdg: darken 19:23:12 <avdg> :( 19:23:27 <PublicServer> *** avdg joined the game 19:25:09 *** ODM has quit IRC 19:25:31 *** ODM has joined #openttdcoop 19:25:31 *** ChanServ sets mode: +o ODM 19:26:28 <PublicServer> <avdg> ok that jam is solved 19:29:02 <PublicServer> <Thraxian|Work> back 19:29:11 <PublicServer> <tneo> wb 19:29:47 <PublicServer> <Thraxian|Work> ok - still need to figure out "?Where do we split for bypass?" 19:30:40 <PublicServer> <tneo> can you place a sign 19:30:44 <PublicServer> <Thraxian|Work> already did 19:30:50 <PublicServer> <Thraxian|Work> it's the text that I just wrote in quotes 19:32:11 <PublicServer> <tneo> evil site 19:32:16 <PublicServer> <Thraxian|Work> yeah 19:32:16 <PublicServer> <avdg> ? 19:32:25 <PublicServer> <Thraxian|Work> thinking about moving that northern rail further north.... 19:33:23 <PublicServer> <tneo> that could give you several tiles 19:34:35 <PublicServer> <Thraxian|Work> gr...gotta run, be back in 30 minutes or so (I hope) 19:34:39 <PublicServer> *** Thraxian|Work has left the game (leaving) 19:34:39 <PublicServer> *** Thraxian|Work has left the game (connection lost) 19:37:51 <PublicServer> <avdg> :/ so a mess with bridging @!here 19:41:09 <PublicServer> *** AmmIer has left the game (connection lost) 19:43:06 <PublicServer> <avdg> :( the good trains are making much mess 19:43:47 *** Zarenor has joined #openttdcoop 19:44:50 <Zarenor> !players 19:44:52 <PublicServer> Zarenor: Client 617 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.) 19:44:52 <PublicServer> Zarenor: Client 671 (Orange) is phatmatt, in company 1 (OpenTTDCoop Ltd.) 19:44:52 <PublicServer> Zarenor: Client 679 (Orange) is ^Sp1ke^, in company 1 (OpenTTDCoop Ltd.) 19:44:52 <PublicServer> Zarenor: Client 658 (Orange) is tneo, in company 1 (OpenTTDCoop Ltd.) 19:44:52 <PublicServer> Zarenor: Client 686 (Orange) is avdg, in company 1 (OpenTTDCoop Ltd.) 19:45:03 <PublicServer> <tneo> bad 4 >2 merger 19:45:08 <PublicServer> <avdg> where? 19:45:28 <Zarenor> Anyone know why I'm being looked for? 19:45:30 <PublicServer> <avdg> oh my !here? 19:45:44 <PublicServer> <avdg> i readded :p 19:45:45 <PublicServer> <tneo> yes that one 19:45:48 <PublicServer> <avdg> just removed 19:46:03 <PublicServer> <avdg> that single track cant handle the traffic 19:47:18 *** Bennythen00b has joined #openttdcoop 19:47:39 <Bennythen00b> Hey, folks. 19:47:47 <PublicServer> <avdg> im adding a 2nd track 19:47:57 <PublicServer> <tneo> hey ben 19:48:01 <PublicServer> <tneo> ok avdg 19:48:04 <Bennythen00b> It's been a while. ^^ 19:48:08 <KenjiE20> o/ 19:48:11 <PublicServer> <avdg> for me too :) 19:48:19 <Bennythen00b> :) 19:48:28 <Bennythen00b> How late in game are we? 19:48:34 <PublicServer> <avdg> pretty far 19:48:39 <Bennythen00b> Crap 19:48:39 <KenjiE20> very 19:48:40 <PublicServer> <avdg> but its not going well 19:48:45 <PublicServer> <tneo> jam fixing late 19:48:59 <Bennythen00b> I suppose I can have a look anyways. 19:49:06 <PublicServer> *** Thraxian|Work joined the game 19:49:07 <PublicServer> <Thraxian|Work> back 19:49:11 <Bennythen00b> !download win32 19:49:11 <PublicServer> Bennythen00b: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip 19:49:18 <PublicServer> <tneo> wb 19:49:24 <Bennythen00b> Hey, Thraxian 19:49:25 <KenjiE20> @stage "jam fixing late" 19:49:25 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #143 (r16381) | STAGE: jam fixing late | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/ | Looking for ZarenorDarkstalker !" 19:49:29 <PublicServer> <Thraxian|Work> hey benny 19:49:29 <KenjiE20> :P 19:49:49 <PublicServer> <avdg> :) 19:49:51 <Bennythen00b> GODDAMMIT!! I needa brush my teeth!!!! 19:49:54 <Bennythen00b> brb 19:51:16 <Ammler> Heya "stilTheNoob" :-) 19:51:28 <PublicServer> <avdg> :) change is cming 19:51:32 <Ammler> +l 19:51:40 <PublicServer> <avdg> BennyTheExpert 19:52:06 <KenjiE20> n00bTheExpertBenny 19:52:24 <KenjiE20> n00bExpertTheBenny 19:52:38 <PublicServer> <avdg> nah :p BennyThePro 19:52:46 <KenjiE20> ExpertTheBennyn00b 19:52:54 <PublicServer> *** phatmatt has left the game (leaving) 19:52:54 <PublicServer> *** phatmatt has left the game (connection lost) 19:52:56 <Bennythen00b> I'm concidering "Benny West", "Benjamin West" or "Benjamin Vestly" 19:52:57 <Zarenor> !dl win64 19:52:57 <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win64.zip 19:53:01 *** phatmatt has quit IRC 19:53:09 <KenjiE20> Ben00by 19:53:13 <Bennythen00b> ^^ 19:53:15 <PublicServer> <avdg> lol 19:53:39 <KenjiE20> anyway new HIGNFY on in 5 19:53:40 <PublicServer> <tneo> padawanben 19:53:41 <PublicServer> <avdg> sounds famous... but i dont know from where 19:54:12 <tneo> star wars ;) 19:54:29 <Bennythen00b> O_o 19:54:36 <Ammler> Noob Stars 19:54:40 *** Bennythen00b is now known as Benny 19:54:45 <Benny> :D :D :D 19:54:45 <PublicServer> <avdg> lol 19:55:02 <Benny> It's already taken on the forums, though.. 19:55:08 <PublicServer> <avdg> indeed, noob wars 19:55:13 <PublicServer> <avdg> hmm 19:55:28 <Benny> I'm not a newbie dammit! 19:55:38 <Benny> I'm a new veteran! 19:55:44 <Benny> Newteran! 19:55:46 <PublicServer> <avdg> Bennytheoldnoob 19:55:51 <Benny> Bennytheneweran 19:56:03 <Benny> Bennythenewteran. 19:56:18 <PublicServer> <avdg> bennythestopcallinmenoob 19:56:33 <Benny> Uh, no serious.. That sounds f***** up.. o_O 19:56:35 <PublicServer> <avdg> *calling 19:56:47 <PublicServer> <avdg> :p 19:57:28 <Zarenor> !password 19:57:28 <PublicServer> Zarenor: maxims 19:57:40 <PublicServer> <avdg> oh dammit 19:57:46 <PublicServer> <avdg> im just moving the jam :( 19:57:47 <PublicServer> *** ZarenorDarkstalker joined the game 19:57:48 <Ammler> at least, it is nick, which attents a lot 19:58:09 <PublicServer> <avdg> brb 19:58:43 <theholyduck> !password 19:58:44 <PublicServer> theholyduck: maxims 19:58:58 <PublicServer> *** theholyduck joined the game 19:59:20 <PublicServer> * theholyduck takes a look around 19:59:35 <Benny> HOLY FUCK!! Oh, sorry.. I meant HOLY DUCK!! 19:59:41 <Benny> ^^, 19:59:45 <PublicServer> <avdg> lol 19:59:47 <PublicServer> <theholyduck> stil congested eh? 19:59:50 <PublicServer> <avdg> holy ducky 19:59:53 <PublicServer> <avdg> ncis 20:00:01 <PublicServer> <theholyduck> fuck is just 1 letter away from duck 20:00:05 <PublicServer> <theholyduck> same goes for suck 20:00:11 <PublicServer> <theholyduck> and dick 20:00:27 <PublicServer> <theholyduck> on the keyboard aswell 20:00:28 <PublicServer> <avdg> lol holy *ucky 20:00:54 <hylje> hence duck is an inherently funny word 20:00:58 <hylje> duck duck duck duck duck 20:01:00 <hylje> laughing yet? 20:01:07 <PublicServer> <avdg> no 20:01:09 <Benny> I saw a fuck yestOHNOESSORRY I meant DUCK! yes, I saw a duck yesterday. ^^ 20:01:30 <Benny> Har har har. 20:01:35 <PublicServer> <avdg> pls dont call me avg :) 20:02:01 <PublicServer> <theholyduck> oh, somebody, has been bussy fixing the stuff us newbies so generously screwed up 20:02:02 <Benny> !password 20:02:02 <PublicServer> Benny: maxims 20:02:36 <PublicServer> *** Benny joined the game 20:02:45 <PublicServer> * avdg starts wip 20:02:54 <PublicServer> <Benny> Nie eyecandy! :D 20:03:13 <PublicServer> <ZarenorDarkstalker> so where specifically needs work? 20:03:14 <PublicServer> <Benny> Nice* 20:03:18 <PublicServer> <theholyduck> that was me and seans attemt at being useless 20:03:28 <PublicServer> <theholyduck> we added docks all over the place 20:03:28 <PublicServer> <avdg> :) benny === eyecandy (even with type check!) 20:03:37 <PublicServer> <ZarenorDarkstalker> And why am I being looked for, according to the topic? 20:04:01 <PublicServer> <theholyduck> instead of fixing the network 20:04:40 <PublicServer> <Benny> WTF is up with the roads? 20:05:07 <PublicServer> <theholyduck> eyecandy? 20:05:14 <PublicServer> <theholyduck> or rather, wich roads in particular? 20:05:19 <PublicServer> <Benny> Not what I meant. 20:05:39 <PublicServer> <Benny> They are the >1950 ones. o_O 20:06:10 <PublicServer> <avdg> damm i forgot always ctrl+bridge 20:07:04 <PublicServer> <theholyduck> hmm, apparently, we've hit the veichle limit? 20:07:14 <PublicServer> <Benny> AMMLER! 20:07:17 <PublicServer> <avdg> its needed at least 20:07:24 <PublicServer> <avdg> pls fix the jams first 20:07:39 <PublicServer> <theholyduck> well yeah 20:07:45 <PublicServer> <theholyduck> i was just looking around 20:07:50 <PublicServer> <Benny> Where are they? 20:07:53 <PublicServer> <Benny> the jams 20:08:01 <PublicServer> <theholyduck> used to be everywhere 20:08:15 <PublicServer> <ZarenorDarkstalker> BBH 04 and 05 are in the middle of a continuous one 20:08:17 <PublicServer> <theholyduck> but then some pros came and fixed it 20:08:20 <PublicServer> <theholyduck> a 20:08:25 <PublicServer> <theholyduck> atleast SOME of them 20:08:39 <PublicServer> <theholyduck> like at one point kinningly was blcking itself 20:08:49 <PublicServer> <theholyduck> through 4 junctions 20:09:01 <PublicServer> <ZarenorDarkstalker> wait 20:09:08 <PublicServer> <ZarenorDarkstalker> i found a major issue.. 20:09:29 *** mixrin has quit IRC 20:09:45 <PublicServer> <theholyduck> lol 20:09:48 <PublicServer> <avdg> ? 20:09:49 <PublicServer> <theholyduck> they are all waiting for free paths 20:09:52 <PublicServer> <theholyduck> just turn them around 20:09:59 <PublicServer> <theholyduck> thats the DISADVANTAGE to pbs 20:10:06 <PublicServer> <theholyduck> if a train turns, weird shit happens 20:10:14 <PublicServer> <ZarenorDarkstalker> ahhh 20:10:21 <PublicServer> <ZarenorDarkstalker> then someone needs to change the turnaround interval 20:10:31 <PublicServer> <ZarenorDarkstalker> who can oncole that? 20:10:32 <PublicServer> <theholyduck> or make it never turn around 20:10:51 <PublicServer> <ZarenorDarkstalker> *console 20:11:42 <PublicServer> <avdg> :) 20:11:52 <PublicServer> <avdg> work finished 20:12:03 <PublicServer> <avdg> :( 20:12:31 <PublicServer> <avdg> i hate bridges 20:13:57 <PublicServer> <avdg> :) factory has transported more goods 20:14:01 <PublicServer> <theholyduck> why do we even NEED 2 way at kinningly? 20:14:06 <PublicServer> <avdg> or less :( 20:14:16 <PublicServer> <theholyduck> no trains ever come from the north east 20:14:31 <Ammler> Benny ? 20:14:37 <PublicServer> <Benny> Yes? 20:14:56 <Ammler> yes? 20:15:06 <Ammler> yhm 20:15:29 <PublicServer> <Benny> Increase vehicle limit. 20:15:49 <Ammler> !players 20:15:50 <PublicServer> <ZarenorDarkstalker> and fix signal turnaround time 20:15:51 <PublicServer> Ammler: Client 617 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.) 20:15:51 <PublicServer> Ammler: Client 690 (Orange) is ZarenorDarkstalker, in company 1 (OpenTTDCoop Ltd.) 20:15:51 <PublicServer> Ammler: Client 688 (Orange) is Thraxian|Work, in company 1 (OpenTTDCoop Ltd.) 20:15:51 <PublicServer> Ammler: Client 679 (Orange) is ^Sp1ke^, in company 1 (OpenTTDCoop Ltd.) 20:15:51 <PublicServer> Ammler: Client 658 (Orange) is tneo, in company 1 (OpenTTDCoop Ltd.) 20:15:53 <PublicServer> Ammler: Client 686 (Orange) is avdg, in company 1 (OpenTTDCoop Ltd.) 20:15:53 <PublicServer> Ammler: Client 692 (Orange) is theholyduck, in company 1 (OpenTTDCoop Ltd.) 20:15:55 <PublicServer> Ammler: Client 694 (Orange) is Benny, in company 1 (OpenTTDCoop Ltd.) 20:15:55 <PublicServer> <theholyduck> i accidentally the veichle limit? 20:16:02 <PublicServer> <Thraxian|Work> we're working on that now 20:16:09 <PublicServer> <avdg> too many good trains :) 20:16:12 <PublicServer> <Thraxian|Work> the kinningly thing, not the vehicle limit 20:16:26 <PublicServer> <theholyduck> getting trains to come from both sides? 20:16:26 <PublicServer> <tneo> Kinningley now partly 2 way 20:16:38 <Ammler> benny, enough members online 20:17:07 <PublicServer> <Benny> wat 20:18:10 <PublicServer> <tneo> add where you think they should go 20:18:39 <PublicServer> <theholyduck> tneo at who? 20:18:46 <PublicServer> <Thraxian|Work> hmmm 20:18:51 *** Muxy has joined #openttdcoop 20:18:58 <PublicServer> <Thraxian|Work> need some help, north side of BBH04 20:19:32 <PublicServer> <ZarenorDarkstalker> the bypass question? 20:19:42 <PublicServer> <Thraxian|Work> the "no merge before split" 20:19:47 <PublicServer> <Thraxian|Work> and the "split for bypass" 20:20:12 <PublicServer> <ZarenorDarkstalker> hm 20:20:45 <PublicServer> <Thraxian|Work> and how to balance the current west exit with the additional traffic from the bypass 20:20:47 <PublicServer> <ZarenorDarkstalker> so we need a way for the bypass to get thrpough, and the to west to be properly accessible? 20:21:12 <PublicServer> <ZarenorDarkstalker> and then load balancing? 20:21:58 <PublicServer> <ZarenorDarkstalker> why not move !this a but south? 20:22:04 <PublicServer> <ZarenorDarkstalker> *bit 20:22:19 <PublicServer> <Thraxian|Work> we can do that 20:22:32 <PublicServer> <ZarenorDarkstalker> and then bridge over to prevent merge before split 20:22:45 <PublicServer> <Thraxian|Work> show me? 20:22:49 <PublicServer> <ZarenorDarkstalker> I'm thinking 20:23:07 <PublicServer> <Thraxian|Work> also have to worry about "balancing these" 20:23:12 <PublicServer> <ZarenorDarkstalker> We need what TL? 12? 20:23:28 <PublicServer> <Thraxian|Work> yeah 20:23:33 <PublicServer> <ZarenorDarkstalker> we could probably do that with a good presignaling... 20:23:36 <PublicServer> <Thraxian|Work> lots of goods through here (I hope) 20:23:39 <PublicServer> <ZarenorDarkstalker> but i'd have to think on it... 20:23:51 <PublicServer> <Thraxian|Work> but we have 4 lines coming in (2 current + 2 bypass) 20:24:27 <PublicServer> <ZarenorDarkstalker> something along those lines 20:24:43 <PublicServer> <ZarenorDarkstalker> it shouldn't double-s 20:24:44 <PublicServer> <theholyduck> you know, i almost feel like digging out my 256mb ram, 1.2ghz celeron laptop 20:24:45 *** Muxy has quit IRC 20:24:50 <PublicServer> <theholyduck> and try playing this game on it 20:24:55 <PublicServer> <ZarenorDarkstalker> lol 20:24:56 <PublicServer> <ZarenorDarkstalker> CRASH 20:25:06 <PublicServer> <Benny> BBH01 is kinda fucked 20:25:06 <PublicServer> <avdg> :p my 512 mb ram laptop is also doing strange things 20:25:09 <PublicServer> <Thraxian|Work> could do that too 20:25:19 <PublicServer> <theholyduck> i mean even my quad core seems to be chugging a bit 20:25:35 <PublicServer> <ZarenorDarkstalker> though we needed. something differently 20:25:37 <PublicServer> <Benny> OpenTTD uses 1 core 20:25:41 <PublicServer> <ZarenorDarkstalker> ah 20:25:44 <PublicServer> <theholyduck> exactly 20:25:47 <PublicServer> <avdg> i have only 1,66ghz dual core 20:25:55 <PublicServer> <Benny> I haz 2 Ghz! 20:25:58 <PublicServer> <theholyduck> thus my tiny lesser core is struggeling 20:26:05 <PublicServer> <theholyduck> really, they should add some threading 20:26:19 <PublicServer> <theholyduck> would let you whore even more trains 20:26:22 <PublicServer> <avdg> some major problems with the syncs :( 20:26:24 <PublicServer> <tneo> i'm going to split the pax routes to intended plan, is that ok? 20:26:42 <PublicServer> <theholyduck> tneo, well the original plan was to hook up 5 cities, but pax between only 3? 20:26:45 <PublicServer> <theholyduck> or something. 20:26:53 <PublicServer> <Thraxian|Work> would that work? 20:26:56 <PublicServer> <ZarenorDarkstalker> what did i miss here thrax? 20:27:03 <PublicServer> <theholyduck> thats how it was in the oriignal draft anyway 20:27:07 <PublicServer> <Benny> Noort ML @ voting board needs another line? 20:27:08 <PublicServer> <ZarenorDarkstalker> thought we needed west connected to both lines 20:27:12 <PublicServer> <Benny> North* 20:27:31 <PublicServer> <tneo> theholyduck: west and east service for pax thah service 3 cities each 20:27:45 <PublicServer> <ZarenorDarkstalker> i could be wrong, i just got here, haven't started understanding the plan very well yet 20:27:51 <PublicServer> <Thraxian|Work> hmmm... 20:28:01 <PublicServer> <ZarenorDarkstalker> but i thourt we needed... 20:28:02 <PublicServer> <Thraxian|Work> got an idea 20:28:14 <PublicServer> <theholyduck> tneo, hmm, i cant remember seeing that 20:28:17 <PublicServer> <ZarenorDarkstalker> here to there 20:28:19 <PublicServer> <theholyduck> but that does sound ok 20:28:29 <PublicServer> <tneo> someone changed it on the plan :-( 20:28:34 <PublicServer> <Thraxian|Work> maybe.... 20:28:35 <PublicServer> <avdg> :( love jam is a big problem now 20:28:47 <PublicServer> <Thraxian|Work> the east line goes straight 20:28:52 <PublicServer> <Thraxian|Work> the western split is for BBH04 20:28:58 <PublicServer> <theholyduck> love jam? 20:29:07 <PublicServer> <theholyduck> ah, the jam t triangle of love? 20:29:12 <PublicServer> <avdg> yeah 20:29:17 <PublicServer> <theholyduck> i love it when people start using the names i made 20:29:21 <PublicServer> <avdg> :p 20:29:27 <PublicServer> <Thraxian|Work> see that? 20:29:34 <PublicServer> <avdg> the sync works perfect 20:29:44 <PublicServer> <avdg> till a train is joining between the mass 20:29:55 <PublicServer> <ZarenorDarkstalker> ritgh, wait.. one sec 20:30:02 <PublicServer> <ZarenorDarkstalker> *right 20:30:10 <PublicServer> <Thraxian|Work> only now, 3 lines are using east merge, and only 1 is using west 20:30:44 <PublicServer> <avdg> lol, making my 2 lines into 3? 20:30:58 <PublicServer> <Benny> Who, what where? 20:31:05 <PublicServer> <avdg> before !temp 20:31:14 <PublicServer> <Benny> Yes, thats me 20:31:17 <PublicServer> <theholyduck> tneo, i still think you went a bit overboard with the number of bbh's 20:31:20 <PublicServer> <avdg> :( 20:31:27 <PublicServer> <avdg> was it jamming? 20:31:28 *** seandasheep has joined #openttdcoop 20:31:34 <PublicServer> <Thraxian|Work> how about that? 20:31:36 <PublicServer> <Benny> No but its overloading 20:31:39 <seandasheep> !players 20:31:39 <PublicServer> <avdg> i recently doubled it 20:31:40 <PublicServer> seandasheep: Client 617 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.) 20:31:40 <PublicServer> seandasheep: Client 690 (Orange) is ZarenorDarkstalker, in company 1 (OpenTTDCoop Ltd.) 20:31:40 <PublicServer> seandasheep: Client 688 (Orange) is Thraxian|Work, in company 1 (OpenTTDCoop Ltd.) 20:31:40 <PublicServer> seandasheep: Client 679 (Orange) is ^Sp1ke^, in company 1 (OpenTTDCoop Ltd.) 20:31:41 <PublicServer> seandasheep: Client 658 (Orange) is tneo, in company 1 (OpenTTDCoop Ltd.) 20:31:41 <PublicServer> seandasheep: Client 686 (Orange) is avdg, in company 1 (OpenTTDCoop Ltd.) 20:31:43 <PublicServer> seandasheep: Client 692 (Orange) is theholyduck, in company 1 (OpenTTDCoop Ltd.) 20:31:43 <PublicServer> seandasheep: Client 694 (Orange) is Benny, in company 1 (OpenTTDCoop Ltd.) 20:32:10 <PublicServer> <avdg> check at the love junction :( 20:32:11 <seandasheep> !password 20:32:11 <PublicServer> seandasheep: sharks 20:32:15 <PublicServer> <avdg> the jam is bigger now 20:32:27 <PublicServer> *** seandasheep joined the game 20:32:30 <PublicServer> <avdg> hi seanda 20:32:34 <PublicServer> <theholyduck> bbh11 that is 20:32:37 <PublicServer> <seandasheep> hi guys 20:32:52 <PublicServer> <avdg> love mess :( 20:32:53 <PublicServer> <Benny> Hi, sheep. 20:33:19 <PublicServer> <ZarenorDarkstalker> holy crap, what went wrong here, why is it jamming like that? 20:33:39 <KenjiE20> everything? 20:33:45 <PublicServer> <ZarenorDarkstalker> lol 20:33:50 <PublicServer> <theholyduck> pretty much 20:33:59 <PublicServer> <avdg> im trying to reset that stuff 20:34:09 <PublicServer> <theholyduck> next time imvoting for a plan with much tinyer tl's 20:34:20 <PublicServer> <seandasheep> yh, like mine :p 20:35:05 <PublicServer> <theholyduck> jams at bbh5 and 4 20:35:31 <PublicServer> <avdg> and 11 20:35:34 <PublicServer> <theholyduck> :D 20:35:36 <PublicServer> <ZarenorDarkstalker> lesee if i can trace it 20:36:12 *** Zorn has joined #openttdcoop 20:37:09 *** StarLite has joined #openttdcoop 20:37:09 *** ChanServ sets mode: +o StarLite 20:37:09 <PublicServer> <ZarenorDarkstalker> clog at 4 and 5 traces all the way back to 11 20:37:47 <PublicServer> <ZarenorDarkstalker> i'll see if i can band-aid 4 or 5, but 11 it currently the problem is what it looks like 20:38:07 *** PeterT has joined #openttdcoop 20:38:23 *** valhalla1w has joined #openttdcoop 20:38:28 <PublicServer> <avdg> hmmm... im thinking about adding rails at bbh 11 20:38:35 <PeterT> !password 20:38:35 <PublicServer> PeterT: sharks 20:38:43 <PeterT> !playercount 20:38:43 <PublicServer> PeterT: Number of players: 9 20:38:48 *** Kangoo has joined #openttdcoop 20:38:52 <Kangoo> !password 20:38:52 <PublicServer> Kangoo: sharks 20:38:56 <PublicServer> <avdg> the 2 tracks to the station is overloaded 20:38:58 <PeterT> wow, 9 players 20:39:05 <PublicServer> *** Kangoo has left the game (connection lost) 20:39:05 <PublicServer> <avdg> : 20:39:09 <PublicServer> <avdg> check the record 20:39:17 <PublicServer> *** Kangoo has left the game (connection lost) 20:39:25 <PeterT> hey 20:39:36 <PublicServer> *** Peter joined the game 20:39:48 <PublicServer> <avdg> welcome ingame 20:39:57 <PublicServer> <Peter> hello all 20:40:02 <PublicServer> <seandasheep> hi 20:40:10 <PublicServer> <Benny> BBH01 flowing nicely again 20:40:13 <PublicServer> <Benny> Hi 20:40:16 <PublicServer> <Peter> factory pickup is beutiful 20:40:29 <KenjiE20> is it two way yet? 20:40:37 <PublicServer> <Peter> can i help in any way? 20:40:45 <PublicServer> <theholyduck> no, i dont think factory was ever supposed to be 2 way 20:40:48 <PublicServer> <tneo> no kenji 20:40:57 <KenjiE20> then it's not :P 20:41:01 <PublicServer> <theholyduck> peter, we got alot of jams 20:41:05 <PublicServer> <Thraxian|Work> haha! 20:41:07 <PublicServer> <Peter> where 20:41:08 <PublicServer> <theholyduck> find out why and how to fix it :D 20:41:08 <PublicServer> <Benny> Just don't fuc** up, Peter. =) 20:41:15 <PublicServer> <theholyduck> everywhere 20:41:17 <PublicServer> <Thraxian|Work> almost done :) 20:41:17 <PublicServer> <Peter> :( 20:41:23 <PublicServer> <theholyduck> bbh11, 04, 05 20:41:23 <PublicServer> <theholyduck> etc 20:41:29 <PublicServer> <Peter> ok 20:41:40 <PublicServer> <Benny> GAH! I OVERKILLED BBH01! 20:41:43 <PublicServer> <theholyduck> or trains that cant exit slh's due to all the trafic on the mainlines 20:41:49 <PublicServer> <ZarenorDarkstalker> 4 and 5 trace to 11.. amd then the can't sent this traffic to BBH01 sign 20:41:50 <PublicServer> <avdg> and 11 ... 20:42:12 <KenjiE20> that's normal duck 20:42:25 <PublicServer> <theholyduck> well like. for hours :P 20:42:29 <PublicServer> *** Kangoo joined the game 20:42:31 <PublicServer> <theholyduck> i mean literally, i watched a train for 2 minutes 20:42:34 <PublicServer> <theholyduck> that couldnt get out 20:42:37 <PublicServer> <Peter> paused? 20:42:40 <PublicServer> <avdg> yeah 20:42:43 <PublicServer> <Peter> pause on join is on??? 20:42:44 <PublicServer> <avdg> kangoo is joining 20:42:46 <PublicServer> <Peter> X( 20:42:49 <PublicServer> *** Kangoo has left the game (connection lost) 20:42:59 <PublicServer> <avdg> i think only on connecting 20:43:08 <KenjiE20> hah, no one would get on without pause on join 20:43:31 <PublicServer> <theholyduck> well if you somehow massivly redesigned how openttd worked 20:43:33 <PublicServer> <theholyduck> they might 20:44:01 <PublicServer> <theholyduck> now where is that 56k modem so i can spend all ages connecting! 20:44:02 <PublicServer> <avdg> :p in shooters you can join without pause 20:44:05 <KenjiE20> they only way you could do it is with map streaming 20:44:07 <PublicServer> <Benny> Freight and pax on same lines=! 20:44:12 <PublicServer> <Benny> ?!* 20:44:17 <PublicServer> <theholyduck> avdg, cause they are designed diffrently 20:44:19 <PublicServer> <Benny> PHAIL! 20:44:20 <KenjiE20> but that would mean going from 1.2kb/s to about 30 20:44:22 <PublicServer> <Thraxian|Work> I'm about ready to enable the bypass :) 20:44:22 <PublicServer> <theholyduck> benny, blame tneo 20:44:28 <PublicServer> <Benny> WHAT!? 20:44:37 <PublicServer> <theholyduck> its his plan 20:44:39 <PublicServer> <Benny> A PRO (!) wanted that!? 20:44:43 <PublicServer> <theholyduck> we're just following it 20:44:43 <PublicServer> <Peter> so manny farms aren't connected 20:44:51 <PublicServer> <theholyduck> we dont have more trains 20:44:54 <PublicServer> <avdg> pls dont connect 20:44:55 <PublicServer> <theholyduck> or line capacity 20:44:58 <PublicServer> <avdg> too much jam 20:44:58 <PublicServer> <Peter> the farms? 20:45:00 <PublicServer> <Peter> ok 20:45:04 <PublicServer> *** Kangoo has left the game (connection lost) 20:45:08 <Kangoo> !password 20:45:09 <PublicServer> Kangoo: cooler 20:45:14 <PublicServer> <avdg> hmmm... 20:45:18 <PublicServer> <theholyduck> so we're about to connect the open heart bypass? 20:45:22 <PublicServer> <avdg> why is bbh 11 emty 20:45:24 <PublicServer> <avdg> empty 20:45:24 *** valhallasw has quit IRC 20:45:28 <PublicServer> <theholyduck> avdg, it happens :P 20:45:31 <PublicServer> <theholyduck> trains fluctuate 20:45:34 <PublicServer> *** Kangoo joined the game 20:45:36 <PublicServer> <theholyduck> it jams in 1 place, then later in another 20:45:47 <PublicServer> <Peter> look at steel mill drop 20:45:47 <PublicServer> <seandasheep> I think it could be the penalties I added, trains only take the inner track from kiiningley 20:46:08 <PublicServer> <avdg> grrr 20:46:20 <PublicServer> <avdg> i see :( 20:46:39 <KenjiE20> wait? what? penalties on a bbh? 20:46:56 <PublicServer> *** seandasheep has left the game (connection lost) 20:46:58 <PublicServer> <avdg> check !wtf? 20:47:01 <PublicServer> <Peter> ..... 20:47:16 *** Brianetta has joined #openttdcoop 20:47:16 *** ChanServ sets mode: +o Brianetta 20:47:44 <PublicServer> <ZarenorDarkstalker> sorry avdg, i never removed that track 20:47:58 <PublicServer> <ZarenorDarkstalker> the slit was causing backups, so i bandaided it 20:48:04 <seandasheep> yeh, the route they were taking cut off basically a whole BBH, while the one they are taking now is longer 20:48:05 <PublicServer> <ZarenorDarkstalker> *split 20:48:14 <seandasheep> !password 20:48:15 <PublicServer> seandasheep: cooler 20:48:31 <PublicServer> *** seandasheep joined the game 20:48:36 <PublicServer> <Peter> why are you guys using transfer system in kinningley? why not station walk? 20:48:38 <KenjiE20> eh? 20:48:45 <PublicServer> <ZarenorDarkstalker> longer waiting space helps keep some traffic flowing.. and then i band-aided another conn farther down that was causing problems 20:48:47 <PublicServer> <theholyduck> peter, lulz and profit i think 20:48:50 <PublicServer> <theholyduck> mostly lulz 20:49:00 <PublicServer> <avdg> now is love in trouble again :p 20:49:03 <PublicServer> <theholyduck> actually, its using both 20:49:15 <PublicServer> <theholyduck> the entire city is stationwalked + bus transfer 20:49:22 <PublicServer> <Peter> oh 20:49:38 <PublicServer> <theholyduck> dont ask me why 20:50:00 <PublicServer> <avdg> i dont want to wide open bbh11 now :( 20:50:12 <PublicServer> <Peter> which bbh has jams? 20:50:25 <PublicServer> <avdg> 11 20:50:30 <PublicServer> <ZarenorDarkstalker> I'm looking at 5... 20:50:32 <PublicServer> <theholyduck> all of them really :P 20:50:47 <KenjiE20> I was gonna say I could say 1 - 12 and still be right 20:50:52 <PublicServer> <seandasheep> maybe, if you swap the entrance for goods tpickup at the factiory, you will avoid jams. and you can work a bit on BBH 11 20:50:54 <PublicServer> <Benny> Just upgrade!! 20:51:03 <PublicServer> <Benny> UUPPGGRRAADDEE!! 20:51:13 <PublicServer> <Benny> More lines. 20:51:14 <PublicServer> * avdg is sleeping... 20:51:24 <PublicServer> <theholyduck> more lines == more effort 20:51:29 <PublicServer> <theholyduck> and i am laaazeh 20:51:39 <PublicServer> <Benny> More lines=No jam and more fun. 20:51:45 <PublicServer> <avdg> hmm 20:51:55 <PublicServer> <avdg> you can have 500 lines 20:51:58 <PublicServer> <theholyduck> why not call thiscuse losst and get a new map for free? 20:52:04 <PublicServer> <seandasheep> pr, a mass send to depot order :p no jams + upgrade freely 20:52:07 <PublicServer> <avdg> but still jam if there is a piece with only 1 track 20:52:17 <PeterT> @wiki load balance 20:52:20 <Webster> Search results - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=load%20balance 20:52:28 <PublicServer> <theholyduck> but what when BOTH tracks are jammed full? 20:52:31 <PublicServer> <theholyduck> add a third? 20:52:32 <PublicServer> <theholyduck> :p 20:52:38 <PublicServer> <Benny> YES!! GOD YES! 20:52:43 <PublicServer> <Thraxian|Work> hmmmm 20:52:47 <KenjiE20> <theholyduck> why not call thiscuse losst and get a new map for free? <-- because that's not how coop does things? 20:52:48 <PublicServer> <Thraxian|Work> something's not working right 20:52:49 <PublicServer> <theholyduck> in what space? 20:53:02 <PublicServer> <avdg> @tunnel 20:53:07 <PublicServer> * theholyduck likes his defeatist attitude 20:53:13 <avdg> @tunnel 20:53:13 <Webster> Usage of tunnels command: tunnels <TrainLength> <TunnelLength> 20:53:29 <KenjiE20> I should change that 20:53:43 <PublicServer> <Peter> @tunnel 20:53:48 <avdg> @tunnel 7 5 20:53:48 <Webster> Usage of tunnels command: tunnels <TrainLength> <TunnelLength> 20:53:53 <PublicServer> <Benny> WTF!!!?? 20:53:58 <avdg> @tunnels 7 5 20:53:58 <Webster> avdg: 2 20:54:02 <KenjiE20> @tunnel 20:54:02 <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength> 20:54:03 <PublicServer> <Peter> can someone explain load balancing please? 20:54:05 <KenjiE20> there 20:54:09 <PublicServer> <Thraxian|Work> not mine 20:54:10 <Suisse`> you can have 500 lines > one line per train ----> 20:54:14 <PublicServer> <theholyduck> hmm 20:54:17 <PublicServer> <Thraxian|Work> let's fix that 20:54:18 <avdg> lol 20:54:19 <PublicServer> <theholyduck> who the hell did build that? 20:54:25 <avdg> what? 20:54:25 <PublicServer> <Peter> build what? 20:54:32 <PublicServer> <theholyduck> at !WTF!!?? 20:54:58 <PublicServer> <Peter> idk 20:55:01 <PublicServer> <avdg> what the what the fuck? 20:55:15 <PublicServer> <seandasheep> JAM on kinningley bypass! 20:55:27 *** ODM has quit IRC 20:55:37 <PublicServer> <seandasheep> no 20:55:45 <PublicServer> <seandasheep> maybe not, I'm lost 20:55:51 <PublicServer> <avdg> hmmm... 20:55:54 <PublicServer> <Thraxian|Work> single bridge and an evil X 20:56:01 <PublicServer> <theholyduck> there is a simlar problem right besides !WTF?!!?? 20:56:04 <PublicServer> <Thraxian|Work> hmmm 20:56:22 <PublicServer> <seandasheep> that's the casue of it 20:56:23 <PublicServer> <theholyduck> it was added i GUESS as a way to turn 20:56:24 <PublicServer> <ZarenorDarkstalker> bypass is majorly overloaded 20:56:26 <PublicServer> <theholyduck> but really 20:56:27 <PublicServer> <avdg> add a rail 20:56:39 <PublicServer> <ZarenorDarkstalker> i have to go 20:56:40 <PublicServer> <theholyduck> is it just me 20:56:41 <PublicServer> <avdg> 2 rails are to heavy loaded 20:56:43 <PublicServer> <theholyduck> or did thinks jam up MORE 20:56:46 <PublicServer> <Peter> SLH 06 has major backups 20:56:48 <PublicServer> <theholyduck> after we added a bypass? 20:56:53 <PublicServer> <ZarenorDarkstalker> I'll be back in a bit, and will add a rail if i can fit one when i get back 20:56:58 <PublicServer> <Peter> what does SLH mean? 20:57:01 <PublicServer> <theholyduck> sidel ine hub 20:57:04 <PublicServer> <Thraxian|Work> hmmm...load balancing not working properly 20:57:05 <PublicServer> <Peter> ok 20:57:12 <PublicServer> <Peter> what is that? 20:57:24 <PublicServer> <Benny> Love jam is GOEN!! D: 20:57:28 <PublicServer> <Benny> GONE* 20:57:31 <PublicServer> <Peter> i dont see how backwards presignals help your trains? 20:57:37 <PublicServer> *** theholyduck has left the game (connection lost) 20:57:42 <PublicServer> <Benny> WTF happened!? 20:57:42 <KenjiE20> they're penalties 20:57:43 <theholyduck> PeterT, its called priorities 20:57:50 <KenjiE20> they're penalties <-- 20:57:50 <PublicServer> <Peter> teach me 20:58:03 <PublicServer> <Benny> What happened to ML!? 20:58:05 <PeterT> !define priorites 20:58:14 <PublicServer> <Benny> BBH01 ->BBH11 20:58:18 <PeterT> @wiki priorities 20:58:22 <Webster> Priorities - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=priorities 20:58:34 <PublicServer> <Benny> <JAm 20:58:36 <PublicServer> <Benny> JAM* 20:58:39 <PublicServer> <seandasheep> someone built a bypass, all trains use that now 20:58:45 <PublicServer> <Benny> NOOES 20:58:54 <PublicServer> <tneo> why keep those trains wait at Kinningley 2 way section ? 20:59:16 <PublicServer> <Thraxian|Work> found a backwards signal 20:59:30 <PublicServer> <Thraxian|Work> there we go 20:59:56 <PublicServer> <Thraxian|Work> that should help immensely 21:00:10 <PublicServer> <Benny> Goddammit! We're screwed.. 21:00:17 <PublicServer> <avdg> hmmm... i think that the factory needs a redesign 21:00:29 <PublicServer> <seandasheep> we have TOO MANY GOODS TRAINS 21:00:33 <PublicServer> <avdg> :) 21:00:37 <PublicServer> <avdg> train is cming 21:00:39 <PublicServer> <Benny> You dont say? 21:00:54 <PublicServer> <avdg> :( 21:00:59 <PublicServer> <avdg> 2 more cming 21:01:00 <PublicServer> <seandasheep> are we going to remove some or just build a milion extra tracks for them? 21:01:03 <PublicServer> <avdg> =) 21:01:03 <PublicServer> <Benny> Everything is the plan's fault! 21:01:21 <KenjiE20> guess why the plan had two stations at kinningly for 21:01:29 <PublicServer> <Benny> Freight + pax = FAIL 21:01:54 <PublicServer> <avdg> i do some fixed to avoid good train jam 21:02:17 <PublicServer> <avdg> hmm 21:02:34 <PublicServer> <Thraxian|Work> no - keep those signals there 21:02:43 <PublicServer> <Thraxian|Work> why have such a big space if not for waiting trains? 21:02:45 <PublicServer> <avdg> no 21:02:49 <PublicServer> <avdg> too less length 21:02:57 <PublicServer> <seandasheep> I think part of the problem is that I designed that station to be used the other way 21:02:59 <PublicServer> <Thraxian|Work> it's perfect length 21:03:11 <PublicServer> <avdg> nop 21:03:22 <PublicServer> <Thraxian|Work> except when they reverse 21:03:27 <PublicServer> <avdg> lol 21:03:39 <Razaekel> !password 21:03:39 <PublicServer> Razaekel: juiced 21:03:41 <PublicServer> <Thraxian|Work> easy enough to fix - make it one longer :) 21:03:46 <PublicServer> <Thraxian|Work> hehe :) 21:03:54 <PublicServer> *** Razaekel`` joined the game 21:04:17 <PublicServer> <Thraxian|Work> should I disable that bypass? 21:04:49 <PublicServer> <seandasheep> yh, all it has done is out the same amount of trains onto a smaller track :/ 21:05:03 <PublicServer> <Thraxian|Work> disable entire bypass? or just one section of it? 21:05:18 <PublicServer> <seandasheep> all, or they will just use other track 21:05:24 <PublicServer> <avdg> hmm whats the plan @ factory? 21:05:39 <PublicServer> <avdg> i think we need 4 tracks 21:05:42 <PublicServer> <Thraxian|Work> only one line still connected 21:06:03 <PublicServer> <Benny> Well.. I'll play some IV. I can't take this any more. 21:06:06 <PublicServer> <Benny> See ya. 21:06:08 <PublicServer> <Peter> by 21:06:11 <PublicServer> *** Benny has left the game (leaving) 21:06:11 <PublicServer> *** Benny has left the game (connection lost) 21:06:12 <PublicServer> <seandasheep> bye 21:06:12 <PublicServer> <avdg> bye 21:06:15 <PublicServer> <Peter> im playing sa 21:06:18 <PublicServer> <avdg> too late :p 21:06:20 <PublicServer> <Peter> i think sa is the best 21:06:22 *** Benny has quit IRC 21:06:31 <PublicServer> <Thraxian|Work> bypass disabled (towards factory) 21:06:31 <PublicServer> <seandasheep> sa? 21:06:32 <PublicServer> <Peter> i haven't had the chance to play IV 21:06:37 <PublicServer> <Peter> san andreas 21:06:42 <PublicServer> <Peter> grand theft auto san andreas 21:06:48 <PublicServer> <avdg> grrr... too much traffic 21:06:50 <PublicServer> <Thraxian|Work> west -> east still connected 21:06:50 <PublicServer> <seandasheep> oh, best game EVER 21:07:00 *** Benny has joined #openttdcoop 21:07:03 <PublicServer> <Peter> i just "bought" it again, since i lost the original copy 21:07:04 <PublicServer> <avdg> we are screwed! 21:07:28 <PublicServer> <Peter> PROBLEMS AT PENINGTON LV AND PENINGTON GR 21:07:29 <PublicServer> <seandasheep> I still have my original xbox copy :D 21:07:32 <Benny> Guess, I can stay in chat though.. 21:07:38 <PublicServer> <Peter> hey benny 21:07:42 <Benny> Sheep: of what? 21:07:43 <PublicServer> <Peter> do you like SA? 21:07:48 <PublicServer> <seandasheep> sa 21:07:50 <Benny> Yes 21:08:12 <PublicServer> <Thraxian|Work> Penington is a result of clogged bypass 21:08:18 <PublicServer> <Thraxian|Work> it's in clearing stages now 21:08:27 <PublicServer> <ZarenorDarkstalker> back 21:08:32 <PublicServer> <ZarenorDarkstalker> one min while i catch up 21:08:33 <PublicServer> <avdg> hmmm... 21:08:55 <PublicServer> <Peter> g2g 21:08:58 <PublicServer> <Peter> have to install something 21:09:00 <PublicServer> <seandasheep> ok, bye 21:09:01 <PublicServer> *** Peter has left the game (connection lost) 21:09:07 <PeterT> later! 21:09:13 *** PeterT has quit IRC 21:09:14 <Benny> L8r 21:09:19 <Benny> Dammit.. 21:09:22 <Benny> 2late 21:09:30 <PublicServer> <seandasheep> ?? 21:09:49 <PublicServer> <Thraxian|Work> and this is why we use prios, dear children :) 21:09:54 <Benny> He left before I got to say bye *cry* 21:10:05 <PublicServer> <ZarenorDarkstalker> where did we not use prios? 21:10:34 <PublicServer> <Thraxian|Work> factory exit 21:10:37 <PublicServer> <Razaekel``> wtf is going on at SLH04 21:10:37 <PublicServer> <seandasheep> oh f*ck, my station 21:10:41 <PublicServer> <avdg> :p i've added "many jams! many jobs!" 21:13:06 <PublicServer> <seandasheep> gtg, got to be up at 6.30 again :( 21:13:17 <PublicServer> <avdg> :( 21:13:18 <Benny> =( 21:13:19 <PublicServer> <avdg> bye 21:13:24 <Benny> Bya 21:13:26 <PublicServer> *** seandasheep has left the game (connection lost) 21:13:27 <Benny> Bye 21:13:34 <PublicServer> <ZarenorDarkstalker> later 21:13:38 <seandasheep> bye guys 21:13:41 *** seandasheep has quit IRC 21:13:52 <PublicServer> <ZarenorDarkstalker> what's the problem at !!problem? 21:14:00 <PublicServer> <avdg> hmm how do we have to solve all bottlenecks? 21:14:18 <PublicServer> <Thraxian|Work> no clue - might be an old sign 21:15:02 <PublicServer> <Thraxian|Work> I have an (ugly) idea that might help alleviate some congestion.... 21:15:03 <PublicServer> <ZarenorDarkstalker> can i kill it then? 21:16:10 <PublicServer> <Thraxian|Work> make factory work in both directions 21:16:30 <PublicServer> <avdg> drop? 21:16:35 <PublicServer> <Razaekel``> that's an old idea, thrax 21:16:38 <PublicServer> <Thraxian|Work> at the very least, yes 21:16:44 <PublicServer> <Thraxian|Work> old, but yet to be implemented :) 21:16:48 <PublicServer> <Razaekel``> and that's the way it was SUPPOSED to have been done 21:17:11 <PublicServer> <Thraxian|Work> keep in mind that ALL wood, grain, livestock, and factory/sawmill goods use the TWO lines from BBH01 to BBH11 21:17:24 <PublicServer> <Razaekel``> add another line 21:17:35 <PublicServer> <Thraxian|Work> bandaid solution 21:17:39 <PublicServer> <ZarenorDarkstalker> i was gonna say, why not simply add a line? 21:17:48 <PublicServer> <Razaekel``> adding another line is a valid solution 21:18:00 <PublicServer> <Razaekel``> as long as it is added to all of the hubs 21:18:14 <PublicServer> <Razaekel``> if yer just making a shortcut, that is not a valid solution 21:18:24 <PublicServer> <ZarenorDarkstalker> yeah, downmixing would be hard 21:18:31 <Xaroth> !password 21:18:32 <PublicServer> Xaroth: snares 21:18:43 <PublicServer> <ZarenorDarkstalker> and a bandaid, definitely.. 21:18:46 <PublicServer> *** Xaroth joined the game 21:19:27 <PublicServer> <tneo> i'm off 21:19:36 <PublicServer> *** tneo has left the game (leaving) 21:19:37 <PublicServer> *** tneo has left the game (connection lost) 21:20:05 <PublicServer> <Thraxian|Work> maybe we could add train sorter to separate the goods trains from the cargo ones? 21:20:22 <PublicServer> <Razaekel``> and BBH 11 is badly done 21:20:23 <PublicServer> <Thraxian|Work> and split those lines a bit earlier? 21:20:24 <PublicServer> <ZarenorDarkstalker> inbound? 21:20:30 <PublicServer> <Xaroth> that would help 21:20:39 <PublicServer> <Xaroth> have goods trains on one track, and PAX on a separate 21:20:43 <PublicServer> <ZarenorDarkstalker> i like that solution 21:20:50 <PublicServer> <Thraxian|Work> that would be harder to split, since goods and pax are same length 21:20:59 <PublicServer> <Thraxian|Work> but grain/livestock/wood split from pax/goods 21:21:05 <PublicServer> <Razaekel``> not in the plan 21:21:12 <PublicServer> <Razaekel``> besides, you dont need a sorter for that 21:21:18 <PublicServer> <Thraxian|Work> no, but if you're adding lines, it makes sense to split them a bit earlier 21:21:19 <PublicServer> <avdg> at the factory, all lines should be at least 4 :( 21:21:26 <PublicServer> <Razaekel``> you can just add seperate tracks from each pax station 21:21:29 <PublicServer> <Thraxian|Work> seen lots of times where goods trains blocked the station drop entrance 21:21:32 <PublicServer> <Thraxian|Work> both in factory and lumber 21:21:33 <PublicServer> <ZarenorDarkstalker> just separate drop and pickup ear;lier 21:21:34 <PublicServer> <avdg> good trains, steel trains and feeder trains :( 21:21:41 <PublicServer> <avdg> + passing trains 21:21:54 <PublicServer> <Kangoo> is the jam at SLH04 intentional..? 21:22:15 <PublicServer> <Thraxian|Work> wrunpool transfer always had too many coal trains 21:22:22 <PublicServer> <Razaekel``> i already said SLH04 was bad 21:22:29 <PublicServer> <ZarenorDarkstalker> I'll work on that a bit more 21:22:35 <PublicServer> <Thraxian|Work> and somebody downsized station from 4 to 3 plats 21:22:36 <PublicServer> <avdg> im too lazy now 21:22:41 <PublicServer> <Razaekel``> and DONT make a bandaid 21:22:43 <PublicServer> <ZarenorDarkstalker> it improved it before we cleared other jams 21:23:44 <PublicServer> <Thraxian|Work> 25 trains, some making less than 30k last year 21:23:46 <tneo> night all 21:23:49 <Xaroth> nn 21:23:57 <Benny> night' 21:23:59 <PublicServer> <avdg> gn 21:24:41 <PublicServer> <Xaroth> next time PAX trains should have a different length than normal trains :P 21:24:55 <PublicServer> <avdg> and factory should have more lines 21:25:29 <PublicServer> <avdg> normally we split goods and steel with the other trains 21:25:29 <PublicServer> <Razaekel``> knocked wrunnley down to 16 21:26:02 <PublicServer> <Razaekel``> 15 now 21:27:04 <PublicServer> <Razaekel``> 14 21:27:22 <PublicServer> <Razaekel``> there were WAY too many trains on wrunpool 21:28:02 <PublicServer> <avdg> =( its hopeless 21:29:06 <Benny> :D 21:29:10 <PublicServer> <avdg> delete and rebuild 21:29:27 <PublicServer> <Xaroth> too late for that 21:29:50 <PublicServer> <avdg> :p that joke works better if you are making statues from stones :p 21:30:41 <PublicServer> <Thraxian|Work> curious - would it help distribute trains a bit if we disabled the north -> east tracks at BBH11? 21:30:55 <PublicServer> <Thraxian|Work> force lumber/goods through BBH09? 21:31:04 <PublicServer> <avdg> it works better if all trains are ghost 21:31:19 <PublicServer> <avdg> 1 track for 2way xd 21:32:05 <PublicServer> <Thraxian|Work> that would take 73 trains off of the BBH01>BBH11 rails 21:32:13 <PublicServer> <Razaekel``> the N->E/W tracks at BBH11 just need a rebuild 21:32:24 <PublicServer> <Razaekel``> not all tracks go either way 21:32:48 <PublicServer> <avdg> raz: all tracks from and to factory need a rebuild 21:33:59 <PublicServer> <avdg> :( im too lazy now 21:34:12 <PublicServer> <Thraxian|Work> anyone mind if I try disabling those tracks temporarily? 21:34:35 <PublicServer> * avdg dont care, even not this game 21:34:48 <PublicServer> *** Razaekel`` has left the game (connection lost) 21:35:04 <PublicServer> <avdg> srr thrax 21:35:12 <PublicServer> <Thraxian|Work> disabled 21:35:44 <PublicServer> <avdg> hmmm... i send 7 good trains to the depot 21:36:23 <PublicServer> <avdg> better a low rate, then jam 21:36:45 <Mark> !password 21:36:46 <PublicServer> Mark: busted 21:36:55 <PublicServer> *** Mark joined the game 21:36:57 <PublicServer> <Mark> evening 21:36:59 <PublicServer> <avdg> oh ty god 21:37:00 <Razaekel> mark 21:37:04 <PublicServer> <avdg> hi mark 21:37:06 <KenjiE20> lol 21:37:11 <Razaekel> that password describes this network perfectly 21:37:18 <Mark> heh 21:37:25 <avdg> lol 21:37:33 *** FooBar_ has quit IRC 21:37:48 <PublicServer> <Mark> we could still seperate pax and cargo 21:37:49 <Razaekel> unfortunately, we cant change the map until either tneo gives up or we manage to fix this network 21:37:51 <PublicServer> <Thraxian|Work> I think that might have helped a bit.... 21:37:54 <Razaekel> as impossible as that sounds 21:37:57 <PublicServer> <Thraxian|Work> tneo gave up long ago :) 21:38:01 <PublicServer> <Mark> it's not like we're sticking to the plan anyway 21:38:09 <PublicServer> <Thraxian|Work> wait - there's a plan? 21:38:12 <Razaekel> oh ok, if we're not sticking to the plan 21:38:18 <Razaekel> let's seperate pax and cargo 21:38:27 <Razaekel> and add another line between the heaviest BBHs 21:38:32 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 21:38:32 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 21:38:34 <PublicServer> <Thraxian|Work> BBH01 -> BBH11 seeing lighter traffic now 21:38:50 <PublicServer> <avdg> im removing 7 good trains 21:39:06 <PublicServer> <Thraxian|Work> avdg: you ought to remove the bad ones, though 21:39:06 <Razaekel> !busted 21:39:09 <Razaekel> !password 21:39:10 <PublicServer> Razaekel: busted 21:39:13 <PublicServer> <avdg> where? 21:39:22 <PublicServer> <Thraxian|Work> where what? 21:39:24 <PublicServer> *** Razaekel`` joined the game 21:39:26 <Razaekel> he was joking 21:39:32 <Razaekel> you said good trains 21:39:33 <PublicServer> <Thraxian|Work> you said you were removing good trains. I said, why not remove the bad ones? 21:39:38 <Razaekel> yea 21:40:03 <PublicServer> <avdg> hmmm the good pickup is still buzy 21:40:23 <PublicServer> <avdg> im too lazy 21:41:07 <PublicServer> <Thraxian|Work> 267 trains use factory...wow 21:41:35 <PublicServer> <Xaroth> Bundinghattan is generating tons of mail? 21:43:03 <PublicServer> <avdg> even with 7 less trains, the factory is served fine 21:43:38 <PublicServer> *** Kangoo has left the game (leaving) 21:43:38 <PublicServer> *** Kangoo has left the game (connection lost) 21:43:44 *** Kangoo has quit IRC 21:43:50 <PublicServer> <avdg> till now :p 21:44:16 <PublicServer> <avdg> now i wish there was ccleaner for openttd 21:44:21 <PublicServer> <Razaekel``> lol 21:44:40 <PublicServer> <Razaekel``> i'm gonna put the PAX trains on a scenic route 21:44:41 <PublicServer> <Xaroth> ccleaner? 21:44:48 <PublicServer> <Razaekel``> if i can 21:44:49 <PublicServer> <avdg> crap cleaner 21:45:01 <KenjiE20> @google ccleaner 21:45:02 <Webster> KenjiE20: Search took 0.15 seconds: CCleaner - Home: <http://www.ccleaner.com/>; CCleaner - Download: <http://www.ccleaner.com/download>; Download CCleaner 2.20.920 - FileHippo.com: <http://www.filehippo.com/download_ccleaner/>; CCleaner - Free software downloads and reviews - CNET Download.com: <http://download.cnet.com/ccleaner/> 21:45:07 <KenjiE20> ^there 21:45:08 <PublicServer> <Xaroth> ah 21:45:09 <PublicServer> <ZarenorDarkstalker> Mark, any idea why it says I'm being searched for in the topic? 21:45:20 <KenjiE20> ah, game135 21:45:35 <PublicServer> <ZarenorDarkstalker> I don't have 135 21:45:38 <KenjiE20> I forget who added that 21:45:53 <PublicServer> <ZarenorDarkstalker> I thought i did, but I didn't.. that was months ago... 21:46:19 <KenjiE20> ah fair enough 21:46:20 <PublicServer> <ZarenorDarkstalker> And I mostly fixed the SLH04 problems, should work fine now 21:46:24 <KenjiE20> @topic remove -1 21:46:25 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #143 (r16381) | STAGE: jam fixing late | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 21:47:05 <PublicServer> <avdg> :) turbobus 21:47:14 <PublicServer> <Razaekel``> no 21:47:18 <PublicServer> <avdg> lol 21:47:23 <PublicServer> <avdg> i was just looking 21:48:14 <PublicServer> <avdg> i am more and more asking why not to make them 1way 21:48:22 <PublicServer> <avdg> factory to south 21:48:34 <PublicServer> <avdg> and bbh1 to 11 north 21:48:41 <PublicServer> <avdg> but thats not the plan :p 21:49:31 <PublicServer> <Razaekel``> who cares about the plan anymore 21:49:37 <PublicServer> <Razaekel``> tneo gave up, we get to have fun 21:49:38 <PublicServer> <avdg> lol 21:49:49 <PublicServer> <avdg> for me its more easy to control 21:50:14 <PublicServer> <avdg> the 2 tracks are pretty close, so i think, why not 21:50:38 <PublicServer> <ZarenorDarkstalker> mark, could you rcon the PBS backoff interval? 21:50:47 <PublicServer> <ZarenorDarkstalker> it seems to be set to not-1 21:54:18 *** Progman has joined #openttdcoop 21:55:02 <PublicServer> <avdg> srr im off 21:55:23 <PublicServer> <avdg> my accu is empty 21:55:29 <PublicServer> <avdg> human accu 21:55:40 <PublicServer> *** avdg has left the game (leaving) 21:55:40 <PublicServer> *** avdg has left the game (connection lost) 21:57:33 <PublicServer> *** Thraxian|Work has left the game (connection lost) 21:57:41 <PublicServer> *** Xaroth has left the game (leaving) 21:57:41 <PublicServer> *** Xaroth has left the game (connection lost) 21:57:48 *** Benny has quit IRC 21:57:50 <PublicServer> *** Thraxian|Work joined the game 21:58:03 <Mark> !setdef 21:58:03 <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1 21:58:09 <PublicServer> *** Mark has joined spectators 21:58:30 <PublicServer> <ZarenorDarkstalker> thanks mark 21:59:10 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 21:59:36 <Zarenor> Okay then.. perfect timing, it's almost dinner time.. i may or may not bbl 21:59:41 <Zarenor> ater guys 21:59:45 <Zarenor> *later 22:02:02 <PublicServer> <Thraxian|Work> anyone still around? 22:02:10 <PublicServer> <Razaekel``> me 22:02:11 <PublicServer> <Mark> more or less 22:02:17 <avdg> me, but not ingame 22:02:18 <PublicServer> <Thraxian|Work> working on BBH11 to factory 22:02:24 <avdg> :) 22:02:27 <PublicServer> <Thraxian|Work> need another set of eyes, possibly 22:02:37 <avdg> not now srr 22:02:41 *** ^Spike^ has quit IRC 22:02:52 <avdg> je suis fatigée :p 22:03:11 <PublicServer> <Thraxian|Work> is that syntactically correct? 22:03:20 <PublicServer> <Thraxian|Work> I though the french "had fatigue" 22:03:23 <avdg> idk 22:03:30 <avdg> long time ago :p 22:03:37 <PublicServer> <Thraxian|Work> like "j'ai faim", not "je suis faim" 22:03:55 <avdg> no, je suis taderadie 22:04:07 <avdg> :p im thinking about rob again 22:04:26 <avdg> he created a tvprogram to make robland 22:05:25 <avdg> i hope there is an english version 22:09:11 <avdg> http://www.youtube.com/watch?v=1dhxmSKgGrI&feature=related 22:09:12 <Webster> Title: YouTube - J'aime j'aime Durbuy - FULL & ORIGINAL VERSION ! (at www.youtube.com) 22:10:53 <avdg> too bad that its too much for flemish people :p 22:22:38 *** Godde has joined #openttdcoop 22:22:50 <Godde> !players 22:22:52 <PublicServer> Godde: Client 617 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.) 22:22:52 <PublicServer> Godde: Client 716 (Orange) is Thraxian|Work, in company 1 (OpenTTDCoop Ltd.) 22:22:52 <PublicServer> Godde: Client 715 (Orange) is Razaekel``, in company 1 (OpenTTDCoop Ltd.) 22:22:52 <PublicServer> Godde: Client 714 is Mark, a spectator 22:22:55 <Godde> network jam? 22:23:09 <avdg> big jam i think :p 22:23:14 <Godde> !password 22:23:14 <PublicServer> Godde: billed 22:23:41 <PublicServer> *** Godde joined the game 22:26:19 <avdg> much jam? 22:26:29 <PublicServer> <Godde> not yet 22:26:34 <PublicServer> <Godde> might evolve 22:26:52 <PublicServer> <Godde> lots of trains trying to get onto one single track 22:27:01 <PublicServer> <Razaekel``> where? 22:27:04 <PublicServer> <Godde> added a penalty to see if things will balance 22:27:10 <PublicServer> <Godde> bbh 09 22:28:28 <Mark> Godde: http://mz.openttdcoop.org/img/images/shot0016.jpg 22:28:29 <Mark> :P 22:28:52 <avdg> nice :p 22:28:53 <Godde> *excited applause* 22:29:25 <avdg> wich game is that? 22:29:31 <Mark> rct3 22:29:32 <PublicServer> <Godde> riding that thing for real would scare the living shit outta me xD 22:29:40 <Razaekel> that looks like fun 22:29:49 <Razaekel> roller coaster tycoon 3 22:29:51 <Mark> they're pretty intense 22:30:09 <Mark> especially the brown one 22:30:30 <Razaekel> take videos 22:30:33 <Razaekel> and post them 22:31:01 <KenjiE20> I should re-inst that 22:31:35 <KenjiE20> I should probably clean up my games drive first 22:31:37 <Mark> so, who can tell what slide i built first avd what last? :P 22:31:41 <Mark> i hope you can't 22:31:42 <PublicServer> <Godde> the version i downloaded did not have the patch that fixed "terrain lvling under constructions" 22:32:04 <KenjiE20> 1st green last yellow ? 22:32:13 <Mark> meh :P 22:32:20 <Mark> last yellow is correct 22:32:28 <Mark> green was second though 22:32:33 <Mark> first purple 22:32:35 <KenjiE20> purple first then 22:32:37 <KenjiE20> lol 22:32:43 <Razaekel> brown third 22:32:53 <Mark> Razaekel: safe guess 22:33:08 <Razaekel> and green is second 22:33:09 <KenjiE20> haha, you win -£1 for that :P 22:33:35 <PublicServer> <Godde> the joiners keep overflowing due to PAX trains having to slow down for slower goods trians 22:33:58 <PublicServer> <Godde> network with 2 different train speeds = fail imo 22:34:00 <PublicServer> <Razaekel``> ahaha 22:34:04 <PublicServer> <Razaekel``> one sec 22:39:13 <PublicServer> <Razaekel``> now i really wish we had diagonal bridges 22:40:31 *** StarLite has quit IRC 22:42:40 *** theholyduck has quit IRC 22:46:21 *** Progman has quit IRC 22:50:07 <PublicServer> <Thraxian|Work> is my new factory approach overkill, you think"? 22:50:18 <PublicServer> <Godde> where? 22:50:27 <PublicServer> <Thraxian|Work> i dunno - factory maybe? 22:50:33 <PublicServer> <Mark> lol 22:51:23 <PublicServer> *** Godde has left the game (leaving) 22:51:23 <PublicServer> *** Godde has left the game (connection lost) 22:51:33 <Godde> mark - got any other cool rct3 pics? :) 22:51:52 <Mark> not atm 22:52:03 <Mark> trying to learn using custom scenery 22:52:12 <Godde> ah 22:52:16 <Godde> not that hard, really 22:52:29 <Mark> well using it isn't 22:52:33 <PublicServer> <Razaekel``> OKEDOKE 22:52:41 <Mark> there are lots of sets though 22:52:43 <PublicServer> <Razaekel``> the PAX west loop is all alone now 22:52:56 <PublicServer> <Thraxian|Work> I'm thinking about halting the factory trains for a sec to hook up this new entrance 22:53:23 <PublicServer> <Razaekel``> that's a beeping big entrance 22:53:24 <PublicServer> <Thraxian|Work> can't do much more with the trains in the way 22:53:33 <PublicServer> <Thraxian|Work> we can move factory plats east a bit, then 22:53:37 <PublicServer> <Razaekel``> just delete some tracks 22:53:44 <PublicServer> <Thraxian|Work> or reproduce it further west once the trains are out of the way 22:54:09 <PublicServer> <Thraxian|Work> with all the trains (and the major lag I'm getting), it's hard to much more 22:54:29 <PublicServer> <Thraxian|Work> and still need to put the ML through there too (I guess) 22:57:26 <PublicServer> *** Mark has left the game (connection lost) 23:02:33 <Godde> im off :) 23:02:46 <Godde> keep those pics coming mark! ^^ 23:02:49 *** Godde has quit IRC 23:02:59 *** avdg has left #openttdcoop 23:04:01 <PublicServer> <Thraxian|Work> ok - I'm shutting down the factory to get this entrance done 23:04:09 <PublicServer> <Thraxian|Work> unless someone objects, of course :) 23:04:37 <PublicServer> <Razaekel``> just get it over with 23:10:54 <PublicServer> <Thraxian|Work> lag monkey 23:11:08 <PublicServer> <Thraxian|Work> gee whiz.... 23:11:28 <PublicServer> <Thraxian|Work> I can't do anything right now 23:11:39 <PublicServer> <Thraxian|Work> always when I've destroyed something.... 23:11:54 <PublicServer> <Razaekel``> lol 23:11:58 <PublicServer> <Razaekel``> hurry it up 23:12:16 <PublicServer> *** Thraxian|Work has left the game (connection lost) 23:12:24 <Razaekel> oh jeezus 23:12:45 <PublicServer> *** Thraxian|Work joined the game 23:14:39 <PublicServer> <Thraxian|Work> here we go again.... 23:14:46 <PublicServer> *** Thraxian|Work has left the game (connection lost) 23:15:01 <PublicServer> *** Thraxian|Work joined the game 23:19:17 <PublicServer> <Thraxian|Work> why? that squiggle is ugly 23:19:31 <PublicServer> <Thraxian|Work> fine 23:21:22 <PublicServer> <Thraxian|Work> hang one 23:23:10 <PublicServer> <Razaekel``> holy shit 23:23:17 <PublicServer> <Razaekel``> the entire ML is frozen 23:23:48 <PublicServer> <Razaekel``> awesome 23:24:21 <PublicServer> <Thraxian|Work> penalties? 23:24:42 <PublicServer> <Razaekel``> nah 23:24:51 <PublicServer> <Thraxian|Work> yeah - we need a couple 23:25:37 <PublicServer> <Thraxian|Work> penalties added 23:25:46 <PublicServer> <Thraxian|Work> ready for a test drive? 23:25:47 <PublicServer> <Razaekel``> unjam the ml 23:25:50 <PublicServer> <Thraxian|Work> wait 23:25:55 <PublicServer> <Thraxian|Work> last 2 plats need connection 23:26:30 *** theholyduck has joined #openttdcoop 23:26:36 <PublicServer> <Thraxian|Work> do we need LB on exit? 23:26:42 * theholyduck is leback 23:27:06 <PublicServer> <Razaekel``> skip the LB for now 23:27:24 <theholyduck> !password 23:27:24 <PublicServer> theholyduck: arider 23:27:34 <PublicServer> *** theholyduck joined the game 23:27:50 <PublicServer> <theholyduck> now, lets see how this plays on my old dual core laptop 23:28:09 <PublicServer> <theholyduck> oh lawd 23:28:18 <PublicServer> <Thraxian|Work> I'm agging 23:28:24 <PublicServer> *** Thraxian|Work has left the game (leaving) 23:28:24 <PublicServer> *** Thraxian|Work has left the game (connection lost) 23:28:37 <PublicServer> *** Thraxian|Work joined the game 23:28:40 <theholyduck> lol 23:28:43 <theholyduck> my cleint is almost locked up 23:28:47 <theholyduck> it cant handle the load.. 23:28:53 <theholyduck> i think i might have to return to my desktop 23:28:58 <PublicServer> <Thraxian|Work> too much construction at once - I can't stay sync'd 23:29:00 <PublicServer> <Razaekel``> this is either epic win or epic fail 23:29:10 <PublicServer> <Razaekel``> start the trains! 23:29:11 <PublicServer> <Thraxian|Work> that or duck is causing us all to lag.... 23:29:12 <theholyduck> time to kill openttd 23:29:21 <PublicServer> *** theholyduck has left the game (connection lost) 23:29:24 <PublicServer> <Thraxian|Work> ready for factory trains? 23:29:24 <theholyduck> killed it 23:29:26 <theholyduck> did that help=? 23:29:28 <PublicServer> <Razaekel``> do it 23:29:39 <PublicServer> <Thraxian|Work> here they come 23:29:59 <theholyduck> hmm, time to boot my mighty desktop of doom, i wanna play openttd coop on linux for once :P 23:30:05 <PublicServer> <Thraxian|Work> still need to figure out how the ML gets through.... 23:30:33 <PublicServer> <Razaekel``> leave that to me 23:31:01 <theholyduck> !Players 23:31:04 <theholyduck> hm 23:31:11 <theholyduck> so, its the revenge of the pro's? 23:31:19 <theholyduck> fixing up all the issues us beginners made? 23:31:27 <PublicServer> <Razaekel``> we'll see 23:33:10 *** theholyduck has quit IRC 23:33:19 <PublicServer> <Thraxian|Work> the bridges on south side of BBH11 need doubling, methinks 23:33:34 <PublicServer> <Thraxian|Work> the 4 lines are compressed to 2, then expanded back to 4 23:33:36 <PublicServer> <Razaekel``> they are doubled 23:33:43 <PublicServer> <Razaekel``> that's true 23:33:54 <PublicServer> <Razaekel``> it's actually the other way around 23:34:10 <PublicServer> <Razaekel``> there's 5 lines 23:34:17 <PublicServer> <Razaekel``> cut down to 4 23:34:20 <PublicServer> <Razaekel``> then to 2 23:34:23 <PublicServer> <Razaekel``> then i dont know 23:34:24 <PublicServer> <Thraxian|Work> I could 4 near !servicing station 23:34:37 <PublicServer> <Razaekel``> look at BBH1 23:34:43 <PublicServer> <Razaekel``> there's 5 lines exiting to the north 23:34:46 <PublicServer> <Thraxian|Work> once they hit the bridges, they're just fine 23:34:49 <PublicServer> <Thraxian|Work> getting there is slow though 23:35:06 <PublicServer> <Razaekel``> at the !slh05 is trouble 23:35:10 <PublicServer> <Thraxian|Work> if you're counting the eastbound ones, then there are 6 23:35:13 <PublicServer> <Razaekel``> it merges 4 lines into 2 23:36:43 *** Venxir` has quit IRC 23:37:02 *** themroc has joined #openttdcoop 23:38:15 <PublicServer> *** Thraxian|Work has left the game (connection lost) 23:38:30 <PublicServer> *** Thraxian|Work joined the game 23:38:37 <PublicServer> <Thraxian|Work> wow - now I crash when just watching.... 23:52:05 *** theholyduck has joined #openttdcoop 23:52:43 <PublicServer> <Thraxian|Work> freed up a bunch of space for more bridges 23:54:37 <PublicServer> *** Razaekel`` has left the game (leaving) 23:54:37 <PublicServer> *** Razaekel`` has left the game (connection lost) 23:55:13 <PublicServer> *** Thraxian|Work has left the game (connection lost) 23:55:14 <PublicServer> *** Game paused (not enough players) 23:55:17 <PublicServer> *** Game unpaused (enough players) 23:55:28 <PublicServer> *** Thraxian|Work joined the game 23:55:57 <PublicServer> *** Thraxian|Work has left the game (connection lost) 23:55:58 <PublicServer> *** Game paused (not enough players) 23:56:08 <PublicServer> *** Game unpaused (enough players) 23:56:16 <PublicServer> *** Thraxian|Work joined the game 23:58:04 <Razaekel> !players 23:58:05 <PublicServer> Razaekel: Client 617 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.) 23:58:05 <PublicServer> Razaekel: Client 727 (Orange) is Thraxian|Work, in company 1 (OpenTTDCoop Ltd.) 23:58:43 <KenjiE20> thrax you got news on?