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00:07:18 <theholyduck> !password 00:07:19 <PublicServer> theholyduck: glands 00:07:24 <theholyduck> glands!! 00:07:35 <PublicServer> *** Player joined the game 00:07:48 <PublicServer> <Player> yoes 00:08:11 <PublicServer> <Player> hmm 00:08:14 <PublicServer> <Player> why am i called played? 00:08:19 <PublicServer> *** Player has changed his/her name to theholyduck 00:08:50 <PublicServer> <theholyduck> is it just me or is the network running alot more smoothly? 00:09:23 <PublicServer> <theholyduck> seperated pax eh? 00:12:51 <PublicServer> <Thraxian|Work> just finished redoing BBH11 and factory 00:12:56 <PublicServer> <Thraxian|Work> so yes, things should be running more smoothly now 00:13:05 <Razaekel> only seperated the west pax 00:13:12 <Razaekel> the east is still on the main network 00:13:24 <Razaekel> but the east is less heavily used anyway 00:13:36 <PublicServer> <theholyduck> bbh11 is looking nice and massive 00:13:50 <PublicServer> <theholyduck> but now it looks less of a love triangle, and more of a penis 00:13:56 <PublicServer> <Thraxian|Work> since we had 4 lines, I figured we needed 8 bridges 00:13:59 <PublicServer> <Thraxian|Work> so I built some 00:14:00 <PublicServer> <theholyduck> or a g-string, depending on your dangle 00:15:05 <PublicServer> <theholyduck> yeah, everything is working alot better now 00:16:29 <PublicServer> <theholyduck> so, what do you guys think of the japanese train set? 00:16:34 <PublicServer> <theholyduck> "not as good as 2cc" ? 00:16:36 *** Brianetta has quit IRC 00:22:30 *** TinoM has quit IRC 00:24:16 *** KenjiE20|LT has joined #openttdcoop 00:24:16 *** ChanServ sets mode: +o KenjiE20|LT 00:24:28 <PublicServer> <Thraxian|Work> wow - major ownage to BBH01 -> BBH11 00:24:39 <PublicServer> <Thraxian|Work> we are victorious !! 00:24:44 <PublicServer> <theholyduck> it has a nice bit of throughput now 00:24:57 <PublicServer> <theholyduck> but then again, with 4 lines, it better 00:25:08 <PublicServer> <Thraxian|Work> next up, BBH05 00:25:17 <PublicServer> <Thraxian|Work> but I'm going home :) 00:25:29 <PublicServer> <theholyduck> you do this at work? 00:25:34 <PublicServer> <Thraxian|Work> after work 00:25:46 <PublicServer> <theholyduck> why not do it when you ge t home? 00:25:52 <PublicServer> <Thraxian|Work> too much other stuff to do at home 00:25:57 <PublicServer> <theholyduck> hehe 00:26:03 <PublicServer> <theholyduck> why not just IGNORE those things? 00:26:25 <PublicServer> <Thraxian|Work> easier said than done 00:26:32 <PublicServer> <Thraxian|Work> later :) 00:26:41 <PublicServer> *** Thraxian|Work has left the game (leaving) 00:26:42 <PublicServer> *** Thraxian|Work has left the game (connection lost) 00:28:04 <KenjiE20> heh Thrax, the definition of pro 00:33:37 *** KenjiE20 has quit IRC 00:37:35 <PublicServer> <theholyduck> so fice 00:37:40 <PublicServer> <theholyduck> whatcha doin? 00:37:57 <PublicServer> <theholyduck> also, we need more goods strains 00:43:31 <PublicServer> <theholyduck> oh lawd, we got ourself a "jam" 00:43:49 <PublicServer> <theholyduck> just not entirely sure WHY 00:52:21 <PublicServer> *** theholyduck has left the game (leaving) 00:52:21 <PublicServer> *** theholyduck has left the game (connection lost) 00:52:21 <PublicServer> *** Game paused (not enough players) 00:54:28 *** themroc has quit IRC 00:57:23 *** Zorni has joined #openttdcoop 01:04:57 *** theholyduck has quit IRC 01:05:03 *** Zorn has quit IRC 01:14:22 *** Wurzel49 has joined #openttdcoop 01:16:22 *** PeterT has joined #openttdcoop 01:16:34 <PeterT> !password 01:16:34 <PublicServer> PeterT: affirm 01:16:35 <PublicServer> *** Game unpaused (enough players) 01:16:37 <PeterT> !playercount 01:16:37 <PublicServer> PeterT: Number of players: 2 01:16:52 <PublicServer> *** Peter joined the game 01:16:56 <PeterT> hey 01:17:04 <PublicServer> <Peter> wussup 01:18:23 <SmatZ> nuffin 01:18:31 <PublicServer> <Peter> coolio 01:19:01 <SmatZ> gangsters 01:19:39 <PublicServer> <Peter> nice, im playing gta sa 01:20:07 <KenjiE20|LT> !players 01:20:09 <PublicServer> KenjiE20|LT: Client 617 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.) 01:20:09 <PublicServer> KenjiE20|LT: Client 730 (Orange) is Peter, in company 1 (OpenTTDCoop Ltd.) 01:20:40 * SmatZ wonders if KenjiE20|LT ever sleeps :) 01:20:51 <PeterT> lol 01:21:06 <KenjiE20|LT> considering it's been paused for nearly 20mins I think I'm safe to move fice to spec shortly 01:21:13 <KenjiE20|LT> and yes I do 01:21:23 <PublicServer> <Peter> no please 01:21:24 <PublicServer> <Peter> dont 01:21:28 <PublicServer> <Peter> i wanna play 01:21:31 <PublicServer> <Peter> somebody help 01:21:34 <KenjiE20|LT> by yourself? 01:21:37 <PublicServer> <Peter> no 01:21:46 <SmatZ> KenjiE20|LT: ok :) 01:21:58 <PublicServer> <Peter> i was hoping someone comes in and plays, but just FiCE is here, and he aint answerin 01:22:07 <SmatZ> PeterT: don't you know Coolios' Gangsters' Paradise? :) 01:22:10 <PublicServer> <Peter> im adding tracks 01:22:19 <PeterT> no 01:22:20 <SmatZ> PeterT: Openttdcoop is about coop, not about playing alone :-p 01:22:25 <PublicServer> <Peter> i know 01:22:31 <KenjiE20|LT> where adding tracks? 01:22:37 <PublicServer> <Peter> are you joining? 01:22:43 <KenjiE20|LT> we don't need more tracks, we need fixed tracks :P 01:22:46 <PublicServer> <Peter> where its jammed... 01:22:53 <SmatZ> hehe 01:22:54 <KenjiE20|LT> adding doesn't solve it then 01:22:54 <PublicServer> <Peter> to pass 01:23:05 <KenjiE20|LT> that won't help 01:23:15 * SmatZ wonders ... PeterT is either too old or too young :) 01:23:20 <KenjiE20|LT> because it won't remove the problem 01:23:37 * PeterT is retar...duh doy duh duh 01:23:52 <SmatZ> ;o) 01:24:07 <PublicServer> <Peter> and im connecting farms 01:24:13 <KenjiE20|LT> train limit 01:24:16 <KenjiE20|LT> so don't 01:24:24 <PublicServer> <Peter> train limit? 01:24:26 <PublicServer> <Peter> what is it? 01:24:34 <KenjiE20|LT> hit, that's what 01:24:41 <KenjiE20|LT> !info 01:24:42 <PublicServer> KenjiE20|LT: #:1(Orange) Company Name: 'OpenTTDCoop Ltd.' Year Founded: 1935 Money: 4416468573 Loan: 0 Value: 4429530319 (T:591, R:61, P:0, S:53) unprotected 01:25:02 <KenjiE20|LT> oh there's 9 spare, but still I wouldn't connect anything new yet 01:25:15 <SmatZ> !rcon set max_trains 01:25:15 <PublicServer> SmatZ: Current value for 'max_trains' is: '600' (min: 0, max: 5000) 01:25:21 <KenjiE20|LT> not till the rest of the bbh's, etc are fixed 01:25:22 <SmatZ> 9 trains left ;) 01:25:35 <PublicServer> <Peter> im gonna go use it 01:25:38 <PublicServer> <Peter> jk 01:25:43 <PublicServer> <Peter> you'll get very mad.. 01:25:51 <PublicServer> *** SmatZ joined the game 01:25:55 <KenjiE20|LT> rcon move 01:25:58 <KenjiE20|LT> :P 01:26:04 <PublicServer> <Peter> rcon move? 01:26:10 <KenjiE20|LT> !rcon move 617 255 01:26:10 <PublicServer> KenjiE20|LT: *** FiCE has joined spectators 01:26:11 <PublicServer> *** Game paused (not enough players) 01:26:15 <PublicServer> <Peter> nooo 01:26:19 * SmatZ was at a disco today... after years... and he enjoyed it, like years ago :) 01:26:28 <KenjiE20|LT> lol 01:26:31 <PublicServer> <SmatZ> nice map 01:26:42 * PeterT asks nicely that kenji moves FiCE back into the company. 01:26:52 <KenjiE20|LT> the networks only just about coming back to how it should 01:27:08 <KenjiE20|LT> now that some regulars hae been on and fixed the three days worth of noob action :P 01:27:42 <PublicServer> <Peter> why is the company president always black? 01:27:50 <KenjiE20|LT> random 01:27:54 <PublicServer> <Peter> oh 01:27:59 <PublicServer> <Peter> it seems to always be black 01:28:09 * KenjiE20|LT wonders if Peter has ever played ttd before tbh 01:28:11 <PublicServer> <Peter> and sometimes he had a name like "nelson mandela" 01:28:29 <PublicServer> <SmatZ> Peter: that wasn't a random name 01:28:36 <PublicServer> <Peter> k 01:28:50 <KenjiE20|LT> then that ceo was customized 01:28:55 <KenjiE20|LT> s/z/s/ 01:29:00 <PeterT> !clients 01:29:02 <KenjiE20|LT> damn americanisatin 01:29:03 <PeterT> !players 01:29:04 <PublicServer> PeterT: Client 617 is FiCE, a spectator 01:29:04 <PublicServer> PeterT: Client 730 (Orange) is Peter, in company 1 (OpenTTDCoop Ltd.) 01:29:04 <PublicServer> PeterT: Client 732 is SmatZ, a spectator 01:29:06 <KenjiE20|LT> tion* 01:29:08 <KenjiE20|LT> uch 01:29:13 <PublicServer> <SmatZ> interesting, BBH03 simply doesn't exist :) 01:29:14 <PeterT> !rcon move 617 1 01:29:14 <PublicServer> PeterT: you are not allowed to use !rcon 01:29:20 <PublicServer> <Peter> PLEASE 01:29:27 <PublicServer> <Peter> move him back....:D 01:29:28 <KenjiE20|LT> yea, smatz 01:29:36 <KenjiE20|LT> the plan was changed quite a lot 01:29:48 <PublicServer> <SmatZ> :) 01:29:50 <KenjiE20|LT> originally the city island had a LL loop 01:30:04 <PublicServer> *** Peter has left the game (leaving) 01:30:05 <PublicServer> *** Peter has left the game (connection lost) 01:30:12 <KenjiE20|LT> so 2/3/4 were on the island iirc 01:30:35 <PublicServer> <SmatZ> it's too small for even 2 BBHs 01:30:51 <KenjiE20|LT> 2 and 4 were built iirc 01:31:01 <KenjiE20|LT> since they were one ways 01:31:04 <PeterT> is there ever going to be an addition to ottd nightlies instead of just codechange and bug fixes 01:31:11 <KenjiE20|LT> but after trying to link kinning up 01:31:19 <KenjiE20|LT> the plan got altered 01:31:28 <PublicServer> <SmatZ> PeterT: sure ;) 01:31:33 <KenjiE20|LT> all the time 01:31:53 <KenjiE20|LT> thats kind of the idea of them ;) 01:32:12 <PublicServer> <SmatZ> I am not happy when plan is changing... but this map had some limitations that had to be crossed :) 01:32:30 <Suisse`> nightly version = futur release, so of course the nightly have some new feature 01:32:40 <PublicServer> <SmatZ> like the width of lanes from/to the middle islad 01:32:41 <PeterT> i haven't seen much 01:32:43 <KenjiE20|LT> yea, I still think the original plan could have worked, maybe with a TL tweak 01:32:43 <PublicServer> <SmatZ> island 01:32:56 <PublicServer> <SmatZ> I am sad I wasn't playing this map :( 01:33:19 <KenjiE20|LT> xar's build a good one for next map, you might like that too 01:33:29 <PublicServer> <SmatZ> :) 01:33:42 <PublicServer> *** SmatZ has left the game (leaving) 01:33:42 <PublicServer> *** SmatZ has left the game (connection lost) 01:33:45 *** PeterT has quit IRC 01:34:00 <KenjiE20|LT> weird person 01:34:09 <SmatZ> :) 01:34:23 *** Root49 has joined #openttdcoop 01:34:27 <KenjiE20|LT> was about to dig up a changelog for him to see changes :P 01:35:11 <SmatZ> uhm... there should be some user-visible changes before 0.8 ;) 01:35:16 <KenjiE20|LT> anyway, back to random stuff on iPlayer while I wait for my body to get tired again 01:35:26 <KenjiE20|LT> heh 01:35:33 <SmatZ> like, "found new town", "filter sign list", "new station GUI" and such 01:35:37 <KenjiE20|LT> I like where the changes are going 01:35:45 <SmatZ> :) 01:36:00 <KenjiE20|LT> did you ever clap an eyeball on 2760? 01:36:11 <SmatZ> 2760? 01:36:17 <KenjiE20|LT> flyspray 01:36:35 <SmatZ> hehe :) 01:36:54 <SmatZ> I was thinking about possible fine-tunning of news options 01:36:56 <KenjiE20|LT> the 'seperate old vehicles news so you don't get spammed on coop like games' :P 01:37:06 <SmatZ> ;) 01:37:34 <KenjiE20|LT> does make spotting network issues much easier, when lost trains aren't lost in the news as well :) 01:37:37 <SmatZ> maybe it would be good not to warn about old vehicles when breakdowns are off... 01:38:14 <KenjiE20|LT> you might still want to know though, doesn't it affect running cost slightly? 01:38:40 <SmatZ> not with default trainset 01:38:52 <SmatZ> GRFs can do whatever they want with running cost :) 01:39:20 <KenjiE20|LT> yea, it probably works best a 'just' an extra news toggle 01:39:26 *** Root49 has quit IRC 01:39:36 <SmatZ> @seen Root49 01:39:36 <Webster> SmatZ: I have not seen Root49. 01:39:39 <SmatZ> !@seen Root49 01:39:41 <SmatZ> !seen Root49 01:39:50 <SmatZ> ^seen Root49 01:39:53 <KenjiE20|LT> lol 01:39:55 * SmatZ wonders who it was 01:39:58 *** Wurzel49 has quit IRC 01:40:04 <KenjiE20|LT> ^ maybe? 01:40:05 <SmatZ> hmm another *49 01:40:27 <KenjiE20|LT> bah, I don't have /whowas 01:40:34 <KenjiE20|LT> oh wait I do 01:40:47 <SmatZ> not much interesting info there :-/ 01:40:53 <SmatZ> :) 01:41:21 <SmatZ> it's most likely the same user 01:41:30 <KenjiE20|LT> same email 01:41:55 <KenjiE20|LT> and same ident, not that it means much set to Miranda 01:42:05 *** SmatZ sets mode: +b *49!*@* 01:42:09 <SmatZ> nah ;) 01:42:13 *** SmatZ sets mode: -b *49!*@* 01:42:18 <KenjiE20|LT> lol 01:42:27 <KenjiE20|LT> @kick Smatz bad smatz 01:42:27 *** SmatZ was kicked by Webster (bad smatz) 01:42:37 *** SmatZ has joined #openttdcoop 01:42:37 *** ChanServ sets mode: +o SmatZ 01:42:39 <KenjiE20|LT> :P 01:42:43 <SmatZ> :o) 01:43:18 <KenjiE20|LT> ooh iPlayer has a random TopGear ep 01:43:35 <SmatZ> :) 01:43:36 <KenjiE20|LT> that should tide me into sleepy brain time 01:43:56 <SmatZ> ;) 01:44:35 <SmatZ> nn 01:44:40 <KenjiE20|LT> nite 02:01:10 *** Myaz_ has quit IRC 02:01:52 *** Myaz_ has joined #openttdcoop 02:12:28 *** SineDeviance has joined #openttdcoop 02:48:09 *** KenjiE20|LT has quit IRC 02:57:32 *** SineDeviance2 has joined #openttdcoop 03:04:43 *** SineDeviance has quit IRC 03:45:53 *** SineDeviance2 is now known as SineDeviance 04:34:03 *** Arke has joined #openttdcoop 05:44:29 *** ODM has joined #openttdcoop 05:44:29 *** ChanServ sets mode: +o ODM 06:15:20 <PublicServer> *** FiCE has left the game (leaving) 06:15:20 <PublicServer> *** FiCE has left the game (connection lost) 06:37:19 <De_Ghosty> !google 06:37:21 <De_Ghosty> !google test 06:43:34 *** ODM has quit IRC 07:14:08 *** Progman has joined #openttdcoop 07:49:48 *** Brianetta has joined #openttdcoop 07:49:48 *** ChanServ sets mode: +o Brianetta 07:54:06 *** StarLite has joined #openttdcoop 07:54:06 *** ChanServ sets mode: +o StarLite 08:01:48 *** Brianetta has quit IRC 08:27:16 *** Benny has joined #openttdcoop 08:28:03 *** TinoM has joined #openttdcoop 08:34:15 *** Benny has left #openttdcoop 08:43:35 *** Wurzel49 has joined #openttdcoop 08:46:39 *** Root49 has joined #openttdcoop 08:47:28 *** WebIRC-41 has joined #openttdcoop 08:49:02 *** WebIRC-41 has quit IRC 08:49:59 *** Root49 has quit IRC 08:52:08 *** Wurzel49 has quit IRC 09:04:06 *** [com]buster has joined #openttdcoop 09:04:06 *** ChanServ sets mode: +o [com]buster 09:18:23 *** DJNekkid has quit IRC 09:24:45 *** Myaz_ has quit IRC 09:31:48 *** Godde has joined #openttdcoop 09:32:30 <Godde> !players 09:32:32 <PublicServer> Godde: There are currently no clients connected to the server 09:32:35 <Godde> anyone online? 09:34:52 *** Godde has quit IRC 09:46:00 *** DJNekkid has joined #openttdcoop 09:54:15 *** Wurzel49 has joined #openttdcoop 10:06:52 *** Venxir has joined #openttdcoop 10:17:12 *** Zorni has quit IRC 10:41:05 *** holyduck has joined #openttdcoop 11:13:17 *** KenjiE20 has joined #openttdcoop 11:13:17 *** ChanServ sets mode: +o KenjiE20 11:28:04 *** holyduck has quit IRC 11:29:54 *** theolyduck has joined #openttdcoop 11:31:39 *** De_Ghosty has quit IRC 11:32:28 *** De_Ghosty has joined #openttdcoop 11:41:06 *** db48x has quit IRC 11:41:27 *** db48x has joined #openttdcoop 11:42:32 *** SmatZ is now known as Guest766 11:42:34 *** SmatZ has joined #openttdcoop 11:42:34 *** ChanServ sets mode: +o SmatZ 11:49:59 <theolyduck> !password 11:49:59 <theolyduck> hmm 11:49:59 <PublicServer> theolyduck: coater 11:50:21 <theolyduck> my internet seems to be hating me 11:52:08 <theolyduck> !password 11:52:08 <PublicServer> theolyduck: coater 11:52:23 <PublicServer> *** theholyduck joined the game 11:55:25 *** SmatZ has quit IRC 11:55:35 *** Guest766 is now known as SmatZ 12:19:32 <PublicServer> *** theholyduck has left the game (connection lost) 12:26:23 *** mixrin has joined #openttdcoop 12:33:49 *** Misza has quit IRC 12:37:46 *** Misza has joined #openttdcoop 12:57:04 <PublicServer> *** SmatZ joined the game 12:58:58 <PublicServer> *** SmatZ has left the game (leaving) 12:58:58 <PublicServer> *** SmatZ has left the game (connection lost) 13:00:57 *** georg- has joined #openttdcoop 13:01:43 <georg-> !password 13:01:43 <PublicServer> georg-: leases 13:01:52 <PublicServer> *** georg joined the game 13:06:34 <PublicServer> *** georg has left the game (leaving) 13:06:34 <PublicServer> *** georg has left the game (connection lost) 13:08:47 *** ODM has joined #openttdcoop 13:08:47 *** ChanServ sets mode: +o ODM 13:15:06 <SmatZ> hello ODM! :^) 13:17:31 <ODM> ey smatz 13:20:26 <ODM> how goes? 13:22:01 <SmatZ> averagely :) 13:22:41 *** TheODM has joined #openttdcoop 13:22:51 <TheODM> hmz 13:28:28 *** ODM has quit IRC 13:31:57 *** Webster` has joined #openttdcoop 13:31:57 *** ChanServ sets mode: +o Webster` 13:32:15 <KenjiE20> ^ that can't be good 13:34:18 *** AD_ has joined #openttdcoop 13:34:45 *** confound_ has joined #openttdcoop 13:34:50 *** db48x has quit IRC 13:34:50 *** Webster has quit IRC 13:34:50 *** AD has quit IRC 13:34:50 *** confound has quit IRC 13:34:50 *** Webster` is now known as Webster 13:39:09 *** db48x has joined #openttdcoop 13:43:08 <theolyduck> delicious netsplit 13:49:51 <ODM> ey kenji, duck 13:53:06 <theolyduck> yo 13:53:41 *** WebIRC-21 has joined #openttdcoop 13:53:46 <WebIRC-21> !download lin 13:53:46 <PublicServer> WebIRC-21: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-linux-generic-i686.tar.bz2 13:54:28 *** WebIRC-21 has quit IRC 13:55:03 <theolyduck> :O 13:55:23 <theolyduck> why didnt he just do svn co -r 16381 ? 13:55:43 *** Scotchy has joined #openttdcoop 13:55:46 <Scotchy> !password 13:55:46 <PublicServer> Scotchy: passer 13:55:48 <Scotchy> Hi ! :) 13:56:08 <theolyduck> !password 13:56:08 <PublicServer> theolyduck: passer 13:56:09 <PublicServer> *** Thraxian joined the game 13:56:19 <PublicServer> *** Game unpaused (enough players) 13:56:26 <PublicServer> *** theholyduck joined the game 13:56:28 <theolyduck> yoes 13:56:33 <PublicServer> *** Scotchy joined the game 13:56:43 <PublicServer> *** Thraxian has left the game (connection lost) 13:57:04 <PublicServer> <theholyduck> take a look at !slow 13:57:18 <PublicServer> <theholyduck> also gigantic jam due to bbh04 13:57:21 <PublicServer> <theholyduck> *05 14:03:45 *** Brianetta has joined #openttdcoop 14:03:45 *** ChanServ sets mode: +o Brianetta 14:07:44 *** mensi has joined #openttdcoop 14:08:10 <mensi> !dl win32 14:08:10 <PublicServer> mensi: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip 14:09:39 <mensi> !password 14:09:39 <PublicServer> mensi: passer 14:10:28 <PublicServer> *** mensi has left the game (connection lost) 14:10:34 <mensi> !password 14:10:34 <PublicServer> mensi: ambles 14:10:56 <PublicServer> *** mensi joined the game 14:11:06 <PublicServer> <theholyduck> yo mensi 14:13:14 <mensi> joho 14:15:56 *** Godde has joined #openttdcoop 14:16:45 <PublicServer> *** Scotchy has left the game (leaving) 14:16:45 <PublicServer> *** Scotchy has left the game (connection lost) 14:17:10 <De_Ghosty> !dl win64 14:17:10 <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win64.zip 14:19:20 <Xaroth> !password 14:19:20 <PublicServer> Xaroth: ambles 14:19:53 <PublicServer> *** Xaroth joined the game 14:23:02 <PublicServer> <theholyduck> we need more steel transfer trains 14:29:21 <PublicServer> *** Xaroth has left the game (leaving) 14:29:21 <PublicServer> *** Xaroth has left the game (connection lost) 14:29:38 *** Brianetta has quit IRC 14:30:35 <PublicServer> *** theholyduck has left the game (connection lost) 14:30:35 <PublicServer> *** Game paused (not enough players) 14:31:11 *** georg- has left #openttdcoop 14:32:48 <PublicServer> *** mensi has left the game (leaving) 14:32:48 <PublicServer> *** mensi has left the game (connection lost) 14:38:18 *** theolyduck has quit IRC 15:09:25 *** pinedours has joined #openttdcoop 15:12:45 *** Zarenor has quit IRC 15:29:22 *** LittleBoyRick has joined #openttdcoop 15:31:19 * KenjiE20 has now installed RCT3+soaked+wild and blames Mark 15:32:01 <LittleBoyRick> !password 15:32:01 <PublicServer> LittleBoyRick: outing 15:32:23 <PublicServer> *** LittleBoyRick joined the game 15:33:50 <PublicServer> *** LittleBoyRick has left the game (leaving) 15:33:51 <PublicServer> *** LittleBoyRick has left the game (connection lost) 15:34:08 <ODM> hmm, didnt like 3 15:34:19 <ODM> didnt feel right for me:P 15:34:38 <KenjiE20> shouldn't you be opped? 15:34:53 <KenjiE20> also, rct3 isn't strictly RCT 15:34:54 <ODM> joined under a diff named, timed out 15:34:59 <KenjiE20> @op ODM 15:34:59 *** Webster sets mode: +o ODM 15:35:02 <ODM> :) 15:35:15 <KenjiE20> having said that, the Frontier boys are awesome anyway 15:35:20 <ODM> heh 15:35:30 <KenjiE20> and they need to hurry up with IV 15:35:32 <KenjiE20> :P 15:35:43 <ODM> make it good again:Dhehe 15:35:53 <ODM> anyway bb 15:37:18 <LittleBoyRick> Everytime i see one of the maps in progress. i am glad you guys arent real life railroad designers ^_^; 15:38:00 <KenjiE20> pfft realism in ottd multiplayer 15:38:15 <SmatZ> LittleBoyRick: why? 15:39:18 <LittleBoyRick> You couldnt move an inch without tripping over a railroad track. :) 15:39:43 <SmatZ> hehe 15:46:02 *** Zulan has joined #openttdcoop 15:49:50 *** theolyduck has joined #openttdcoop 15:53:52 *** DJNekkid has quit IRC 15:56:20 <PublicServer> *** pinedours has left the game (connection lost) 15:56:42 <pinedours> fail 15:56:58 <theolyduck> my internet did an epic fail while i was eating food :D 16:02:01 <PublicServer> *** pinedours has left the game (connection lost) 16:02:36 <pinedours> and again 16:03:43 *** LittleBoyRick has quit IRC 16:10:08 <theolyduck> pinedours, sure you gto the right password? 16:10:54 <Mark> [17:33] * @KenjiE20 has now installed RCT3+soaked+wild and blames Mark -> hehe 16:11:02 <Mark> we should do a park tennis 16:11:37 <KenjiE20> heh, I'm gonna have a muck about in the scenarios for a while to warm up again 16:11:52 <Mark> :) 16:12:29 <Mark> you should get this custom scenery: http://www.shyguysworld.com/scenery.html 16:12:31 <Webster> Title: Custom Scenery (at www.shyguysworld.com) 16:12:41 <Mark> all of the packs 16:14:07 <KenjiE20> cool stuff 16:14:22 <Mark> yeah 16:14:32 <Mark> some people make amazing structures 16:14:48 *** themroc has joined #openttdcoop 16:15:23 * theolyduck imagines a openttd where you could build signals on bridges, and track above the ground with corners, etc,etc 16:15:36 <theolyduck> so like locomotion without sucky signaling 16:15:36 *** Scotchy has quit IRC 16:17:18 <Mark> KenjiE20: http://www.ataricommunity.com/forums/showthread.php?t=667519 16:17:25 <Mark> that guy is crazy 16:19:37 <KenjiE20> nice 16:25:43 *** Zulan has quit IRC 16:31:08 *** Zarenor has joined #openttdcoop 16:31:42 *** Progman has quit IRC 16:37:01 <Godde> mark - any chance u can send me those scenarios of yours? :D mine always end up really crappy 16:41:25 <pinedours> !password 16:41:25 <PublicServer> pinedours: fiesta 16:41:30 <pinedours> theolyduck: in fact 16:41:33 <pinedours> thx :) 16:41:41 <theolyduck> pinedours, it changes every 10 minutes or so 16:41:56 <theolyduck> first time i tried to join i did !password, and then it changed before i got in 16:42:05 <PublicServer> *** pinedours joined the game 16:42:10 <theolyduck> !players 16:42:11 <PublicServer> theolyduck: Client 757 (Orange) is pinedours, in company 1 (OpenTTDCoop Ltd.) 16:42:15 <theolyduck> hehe 16:42:21 <pinedours> :) 16:42:23 <theolyduck> lonly at the top? 16:42:44 <pinedours> seems so 16:43:14 *** themroc has quit IRC 16:43:41 <PublicServer> <pinedours> but i'll have to leave soon anyway 16:50:49 <PublicServer> *** pinedours has left the game (leaving) 16:50:49 <PublicServer> *** pinedours has left the game (connection lost) 16:51:08 <pinedours> see you later 16:58:01 <tneo> hello 17:05:56 <Mark> Godde: what scenarios? 17:05:59 <Mark> hello tneo 17:07:47 <tneo> !password 17:07:47 <PublicServer> tneo: gloved 17:08:01 <PublicServer> *** tneo joined the game 17:12:07 <PublicServer> *** tneo has left the game (leaving) 17:12:07 <PublicServer> *** tneo has left the game (connection lost) 17:18:48 *** Benny has joined #openttdcoop 17:19:34 <Benny> !password 17:19:34 <PublicServer> Benny: soaked 17:19:47 <PublicServer> *** Benny joined the game 17:21:06 <theolyduck> !password 17:21:06 <PublicServer> theolyduck: soaked 17:21:13 <PublicServer> *** Game unpaused (enough players) 17:21:22 <PublicServer> *** theholyduck joined the game 17:21:26 <PublicServer> <theholyduck> peeekaboo 17:21:29 <PublicServer> <Benny> Hi. 17:21:29 <PublicServer> *** Razaekel`` joined the game 17:21:36 <PublicServer> <theholyduck> ' 17:21:43 <PublicServer> <theholyduck> i'm rubbish at this bit of the game 17:21:46 <PublicServer> <theholyduck> optimization :D 17:21:56 <PublicServer> <Benny> Me too. 17:24:18 <PublicServer> *** theholyduck has left the game (connection lost) 17:24:20 <theolyduck> :O 17:24:24 <theolyduck> i should probally 17:24:27 <theolyduck> turn of those torrents 17:24:31 <PublicServer> <Benny> ^^ 17:24:46 <theolyduck> on the other hand, i dont seem to have much problems with spotify 17:24:57 <theolyduck> though on the other hand, i do have like 10gb of spotify cache 17:25:00 <PublicServer> <Benny> Me neither. 17:25:17 <theolyduck> got yourself some spotify aswell? 17:25:24 <theolyduck> lyse eh 17:25:32 <theolyduck> vestlending da? 17:25:42 <PublicServer> <Benny> Korrekt. 17:25:53 <PublicServer> <Benny> WTF, Lyse!? 17:26:00 <PublicServer> <Benny> o_O 17:26:06 *** themroc has joined #openttdcoop 17:26:17 <theolyduck> * Benny (~chatzilla@40.81-166-86.customer.lyse.net) has joined #openttdcoop 17:26:28 <theolyduck> i know a couple of the guys running lyse actually 17:26:52 <PublicServer> <Benny> Lyse DNS-Server? 17:27:01 <PublicServer> <Benny> Or what part is lyse? 17:27:02 <theolyduck> lyse hostmask 17:27:13 <PublicServer> <Benny> Okay. 17:27:20 <theolyduck> ipaddresshere.customer.lyse.net 17:27:35 <theolyduck> so your current connection comes through/from lyse 17:27:52 <PublicServer> <Benny> We are using Klepp Bredband. 17:28:05 <PublicServer> <Benny> What part is Lyse and what part is Klepp Breidband? 17:28:23 <theolyduck> well pretty much ALL the "independent" broadbands on the west part of norway 17:28:25 <theolyduck> are just lyse resellers 17:28:34 <theolyduck> they use lyse gear, lyse lines, lyse infrastructure 17:28:51 <PublicServer> <Benny> That's what I thought. 17:29:08 <theolyduck> so all those isp's show up as lyse to the world 17:29:19 <PublicServer> <Benny> Good PR? ^^ 17:29:28 <theolyduck> well if i could GET lyse 17:29:29 <theolyduck> i would 17:29:35 <PublicServer> <Benny> Why? 17:29:37 <theolyduck> but i used to live waaaay up north 17:29:40 <theolyduck> and now i live east 17:29:52 <theolyduck> because lyse are the only ones offering sane fiber connections 17:29:54 <theolyduck> at sane prices 17:29:56 <theolyduck> in norway 17:30:06 <PublicServer> <Benny> We don't have fiber.. =( 17:30:07 <theolyduck> but ONLY in 1 part of norway 17:30:15 <theolyduck> well the do other sollutions aswell 17:30:31 <theolyduck> but lyse themself sells alot of 10/10 lines, 50/10 and 50/50 17:30:40 <theolyduck> for reasonable prices 17:31:13 <theolyduck> probally the best isp in norway 17:32:25 *** DJNekkid has joined #openttdcoop 17:32:33 <theolyduck> more norwegians? 17:32:43 <theolyduck> this is like that simpson episode 17:32:56 <Benny> Heya, Nekkid. =) 17:36:10 *** themroc- has joined #openttdcoop 17:36:10 *** themroc has quit IRC 17:38:09 *** themroc- has quit IRC 17:38:32 <PublicServer> <Benny> Overload at factory.. 17:39:31 <Mark> !password 17:39:31 <PublicServer> Mark: screwy 17:39:35 <PublicServer> *** Mark has left the game (connection lost) 17:39:58 <PublicServer> *** Mark joined the game 17:40:02 <PublicServer> <Benny> Mark! :D 17:40:10 <PublicServer> <Mark> hello 17:40:21 <PublicServer> <Benny> The Boss is back. :D 17:41:28 <PublicServer> <Benny> 6->2 lines = FAIL 17:41:49 <PublicServer> <Mark> not if you do it properly 17:42:13 <KenjiE20> heh, now I remember why I never played RCT3 as much 17:42:20 <PublicServer> <Benny> Wait.. It's 10 -> 2... T_T 17:42:21 <KenjiE20> there's just soo much stuff to mess with 17:42:31 <Mark> yes there is 17:43:02 <PublicServer> <Razaekel``> there's 4 entry tracks, 3 exit tracks 17:43:05 <Mark> you should split a map in to some islads seperateb by rivers and trf to fill the islands one at a time 17:43:19 <Mark> wow spelling fail 17:43:30 <KenjiE20> lol, i get your point though 17:43:56 <mensi> !password 17:43:57 <PublicServer> mensi: hissed 17:44:10 <PublicServer> *** Mark has left the game (connection lost) 17:44:16 <PublicServer> *** mensi joined the game 17:54:07 <PublicServer> <Benny> Why is pax trains running trough factory drop? 17:54:54 <mensi> wtf is SLH02 trying to do? there's already an exclusive lane 17:55:06 <mensi> the bad hub only causes deadlocks 17:55:09 <mensi> nothing else 17:59:12 <PublicServer> <Benny> That's better. 17:59:32 <PublicServer> <Benny> But at least factory is a bottleneck.. 18:02:51 <theolyduck> yeah i tagged it earlier, throughput needs to be improved 18:07:17 <PublicServer> *** Raph has left the game (connection lost) 18:11:38 *** FiCE has quit IRC 18:22:28 <PublicServer> <Benny> New line from factory drop done 18:22:52 <PublicServer> <Benny> Another WIP? 18:37:23 *** Godde has quit IRC 18:48:17 *** FooBar_ has joined #openttdcoop 18:52:26 <uliko> !password 18:52:26 <PublicServer> uliko: dumber 18:52:50 <PublicServer> *** uliko joined the game 19:00:32 <PublicServer> <Razaekel``> humm 19:02:51 <PublicServer> *** SmatZ joined the game 19:04:07 <PublicServer> <SmatZ> who caused that incredible jam? 19:04:12 <PublicServer> <Benny> We 19:04:15 <PublicServer> <SmatZ> "WIP, broken on purpose"? 19:04:20 <mensi> we're rebuilding something big 19:04:48 <PublicServer> <SmatZ> hmm 19:04:53 <PublicServer> <Razaekel``> the connection between BBH09 and 01 19:05:08 <PublicServer> <Razaekel``> it needs a 6->6 chooser 19:05:38 <PublicServer> <Benny> I gave up.. 19:05:49 <PublicServer> <Benny> Lost track of the design 19:06:00 <PublicServer> <Benny> Dont understand it 19:06:05 <PublicServer> <Benny> (yet) 19:06:28 <PublicServer> <SmatZ> I at least unblocked those trains 19:06:45 <mensi> Benny let's spread out a bit more 19:07:03 <PublicServer> <SmatZ> but jamming whole network for this kind of rebuild is never needed 19:07:05 <mensi> there's enough place S 19:07:17 <PublicServer> *** SmatZ has left the game (connection lost) 19:08:05 <PublicServer> *** Razaekel`` has left the game (leaving) 19:08:05 <PublicServer> *** Razaekel`` has left the game (connection lost) 19:12:04 <PublicServer> <Benny> That's very nice. :D 19:12:19 <PublicServer> <Benny> Copy for each line? 19:12:38 <mensi> it needs 4 tiles per lane 19:12:43 <mensi> do we have enough space? 19:12:55 <PublicServer> <Benny> In widt: yes 19:13:58 <PublicServer> <Benny> Wait.. 19:14:07 <PublicServer> <Benny> We forgot !this 19:14:56 <mensi> ? 19:16:32 <mensi> so 19:16:39 <mensi> what do you think? 19:16:47 <PublicServer> *** Thraxian joined the game 19:17:00 <PublicServer> <Benny> dunno.. 19:17:09 <PublicServer> <Benny> Lets asl Thx. 19:17:33 <PublicServer> <Benny> Thraxian, we need some help. 19:18:00 <PublicServer> <Benny> 2 !6to6 19:18:05 <PublicServer> *** Thraxian has left the game (connection lost) 19:18:09 <PublicServer> <Benny> NOOES!§ 19:26:53 <KenjiE20> O.o haha, 5 year old kid in RCT with £50 19:27:28 <PublicServer> <Benny> w00t! We done? 19:27:47 <mensi> I guess so 19:27:51 <mensi> let's se if it jams ;) 19:28:03 <PublicServer> <Benny> Yes 19:28:06 <PublicServer> <Benny> WAIT! 19:28:09 <PublicServer> <Benny> SIGNALS! 19:28:27 <mensi> good point ;) 19:30:37 <PublicServer> <Benny> I'll release traffic now 19:33:56 <PublicServer> <Benny> It works! :D :D :D 19:34:12 <PublicServer> <Benny> Well done, my friend! 19:34:32 <mensi> yeah good job ;) 19:34:55 <PublicServer> <Benny> You did the most work, though. ;-) 19:35:08 <mensi> not really 19:35:15 <mensi> the design for the split was yours 19:35:19 <mensi> but you got confused;) 19:35:26 <PublicServer> <Benny> ^^ 19:37:12 *** theolyduck has quit IRC 19:38:08 <PublicServer> *** uliko has left the game (connection lost) 19:40:20 <De_Ghosty> nigger 19:42:24 <mensi> the whole western part is flowing quite nicely now 19:42:32 <mensi> 5 lanes ;) 19:43:16 <PublicServer> <Benny> Factory too. 19:43:53 <mensi> I did minor tweaks to the exit there 19:49:08 <Razaekel> !password 19:49:08 <PublicServer> Razaekel: puring 19:49:23 <PublicServer> *** Razaekel`` joined the game 19:52:10 <PublicServer> *** Razaekel`` has left the game (connection lost) 19:55:08 <PublicServer> <Benny> w00t! 5,5 bill £! 20:01:28 *** mixrin has quit IRC 20:01:48 *** seandasheep has joined #openttdcoop 20:02:32 <seandasheep> !players 20:02:34 <PublicServer> seandasheep: Client 762 (Orange) is Benny, in company 1 (OpenTTDCoop Ltd.) 20:02:34 <PublicServer> seandasheep: Client 770 (Orange) is mensi, in company 1 (OpenTTDCoop Ltd.) 20:02:42 <Ammler> !password 20:02:42 <PublicServer> Ammler: endure 20:03:07 <PublicServer> *** AmmIer joined the game 20:03:13 <PublicServer> <Benny> Hey, Ammler. 20:03:23 <PublicServer> <AmmIer> Heya :-) 20:03:34 <mensi> hmm could it be that oil ztains don't find definghill anymore? 20:03:41 <PublicServer> <AmmIer> how is the game comming along? 20:03:44 <mensi> haven't seen a train there for a while 20:03:48 <PublicServer> *** seandasheep joined the game 20:04:07 <PublicServer> <Benny> We've upgraded ML after factory! :D 20:04:20 <PublicServer> <Benny> And also made a 6->6 chooser. 20:04:20 <PublicServer> <seandasheep> how are the jams? 20:04:25 <PublicServer> <Benny> No jams 20:04:38 <PublicServer> <AmmIer> tgvs looks strange 20:04:44 <PublicServer> <seandasheep> well done guys 20:05:06 <PublicServer> <Benny> But there are some pax on freight lines still.. 20:05:37 <PublicServer> <seandasheep> that shouldn't ammter too much, the pax don't hold the freight up 20:05:49 <PublicServer> <Benny> Good point. 20:05:53 <PublicServer> <seandasheep> *matter 20:05:56 <PublicServer> <AmmIer> many ships :-) 20:06:15 <PublicServer> <Benny> The harbour eyecandy ROCKS! Who made them? 20:06:26 <PublicServer> <seandasheep> I finish typiojng a sentence before the box even appears on the screen :/ 20:06:40 <PublicServer> <seandasheep> me and holyduck 20:06:42 <PublicServer> <AmmIer> there is more then one 20:06:59 <PublicServer> *** seandasheep has left the game (connection lost) 20:07:17 <seandasheep> hmm, too laggy 20:07:35 <seandasheep> there are three or four i think 20:08:04 <PublicServer> <AmmIer> is the game finished now? 20:08:11 <PublicServer> <Benny> I suppose? 20:08:20 <seandasheep> everything optimised? 20:08:22 <PublicServer> <Benny> Everything works and we have no jams. 20:08:27 <seandasheep> :D 20:08:40 <PublicServer> <Benny> AFAIK 20:08:55 <seandasheep> one question, is BBH 01 still intact? I idn't get to scroll anywhere to check it out :/ 20:09:12 <PublicServer> <Benny> Intact? 20:09:25 <PublicServer> <Benny> Well, yes. 20:09:39 <seandasheep> any major revamps of it? 20:09:48 <seandasheep> is closer to what I mean 20:10:15 <PublicServer> <Benny> Yes, a 6->6 chooser between BBH09 and BBH01. 20:10:30 <PublicServer> <Benny> Pretty much intact. 20:10:41 <seandasheep> 09 is east of it :) WD for fitting it into that space :D 20:10:48 <PublicServer> <Benny> Did some small rework, but no major changes. 20:11:12 <PublicServer> <AmmIer> 11 BBHs, no SLH? 20:11:14 <seandasheep> cool :) 20:11:36 <seandasheep> BBH 2,3,4 havce been taken out i think 20:11:39 <PublicServer> <Benny> I can see a SHL01. 20:11:45 <seandasheep> or maybe just 2 and 3 idk 20:11:49 <PublicServer> <Benny> What is north? 20:11:52 <seandasheep> I built SLH 02 20:12:03 <seandasheep> Towrads the lumber mill station 20:12:07 <PublicServer> <AmmIer> ah 20:12:22 <PublicServer> <AmmIer> some strange signs hide them below 20:12:43 <PublicServer> <Benny> there is a SLH03, too 20:12:56 <seandasheep> I think there are 4 in total 20:13:07 <PublicServer> <Benny> SLH06 :D 20:13:12 <PublicServer> <Benny> By Sheep. 20:13:14 <seandasheep> and there was a planned 5, but it didn't get built before I left yesterday 20:13:25 <seandasheep> really? 20:13:38 <PublicServer> <Benny> SLH06 /Sheandasheep. 20:13:46 <seandasheep> where is it? 20:13:48 <PublicServer> <Benny> "The Spiderweb" 20:13:59 <PublicServer> <Benny> Is south lower left? 20:14:00 <seandasheep> oh, near SLH 02 20:14:08 <PublicServer> <Benny> Yes. 20:14:10 <seandasheep> between SLH 02 and BBH 09? 20:14:15 <seandasheep> ah yeh 20:14:16 <PublicServer> <Benny> Yes. 20:14:34 <mensi> hmm 20:14:34 <seandasheep> forgot about that 20:14:39 <seandasheep> there must be 6 20:14:45 <PublicServer> <Benny> Suppose. 20:14:55 <mensi> I'm quite certain the oil trains for Definghill don't find their way anymore 20:14:59 <PublicServer> <Benny> Wo is messing with the colours? 20:15:04 <PublicServer> <Benny> Why, mensi? 20:15:05 <seandasheep> Ammler? 20:15:27 <PublicServer> <AmmIer> yes, I am 20:15:34 <PublicServer> <AmmIer> don't you like it? 20:15:35 <mensi> they don't make any money and seem to loop around 20:15:48 <mensi> but can't find the place where they go wrong 20:16:02 <seandasheep> that's not good, check each oil transfer station, see if there is cargo at one of them 20:16:27 <PublicServer> <AmmIer> the 2k lok should be red :P 20:17:06 <PublicServer> <Benny> The Definghill trains are going the wrong way :S 20:17:26 <mensi> how can they go the wrong way 20:17:35 <mensi> those are all 2 way mainlines right? 20:17:44 <PublicServer> <Benny> Train 230 is fucked, btw. 20:19:08 <PublicServer> <Benny> Train 370 is at the station. I made a bypass thingy 20:19:37 <seandasheep> seems the game isn't finished :) 20:19:45 <PublicServer> <Benny> Indeed. 20:20:22 <Zarenor> Benny: Where are we still having problems? 20:20:26 <Zarenor> !password 20:20:26 <PublicServer> Zarenor: tagged 20:20:41 <PublicServer> <Benny> Lost Definghill trains. 20:20:46 <PublicServer> *** ZarenorDarkstalker joined the game 20:21:00 <PublicServer> <Benny> "Definghilll Sidings" 20:21:17 <PublicServer> <Benny> Ive made a bypass thigy for them 20:21:17 <Zarenor> okay, one min while ,my system tries to turbo to current 20:22:05 <PublicServer> <ZarenorDarkstalker> okay, priorities set to make the game work, i can see without lag for the moment 20:23:00 <PublicServer> <AmmIer> those TGVs are so damn fast :-) 20:23:05 <PublicServer> <Benny> :D 20:23:13 <PublicServer> <ZarenorDarkstalker> ah, i see how it's supposed to work, i htink 20:23:26 <PublicServer> <ZarenorDarkstalker> *think 20:24:24 <PublicServer> <ZarenorDarkstalker> ah, wow.. thats realyl hacky, but i see why they get lost too 20:24:39 <PublicServer> <Benny> I'm following train 370 to find out where. 20:24:46 <PublicServer> <Benny> Where? 20:25:01 <PublicServer> <ZarenorDarkstalker> it just seem that they go all the way back to SLH 2 20:25:06 <PublicServer> <ZarenorDarkstalker> down the mainline 20:25:16 <PublicServer> <ZarenorDarkstalker> to turn around to come to sidings 20:25:29 <PublicServer> <ZarenorDarkstalker> until your bypasses which make everything work 20:26:51 <PublicServer> <Benny> WTF!? 20:26:56 <PublicServer> <ZarenorDarkstalker> it's normal split is at !sidings split 20:27:08 <PublicServer> <Benny> The trains are turning right at BBH10 20:27:10 <PublicServer> <ZarenorDarkstalker> what's WTF? 20:27:21 <PublicServer> <AmmIer> my cpu is loud, I need to part 20:27:26 <PublicServer> *** AmmIer has left the game (leaving) 20:27:26 <PublicServer> *** AmmIer has left the game (connection lost) 20:27:36 <PublicServer> <Benny> The trains fuck up at BBH10 20:27:57 <PublicServer> <ZarenorDarkstalker> one sec 20:28:18 <PublicServer> <ZarenorDarkstalker> how do they fuck up way ovr there? 20:28:31 <PublicServer> <ZarenorDarkstalker> if hey should be going to the lumber mill and back 20:28:35 <PublicServer> <ZarenorDarkstalker> *they 20:28:48 <PublicServer> <Benny> They unload at Refinery Drop and turn right at BBH10. 20:28:54 <PublicServer> <Benny> It's oil trains.. 20:29:02 <PublicServer> <ZarenorDarkstalker> ahh, i saw the forest 20:29:07 <PublicServer> <Benny> ^^ 20:29:28 <PublicServer> <Benny> So why do they turn right there? 20:29:33 <PublicServer> <ZarenorDarkstalker> and they need to go down and stay straight all the way past BBh09... 20:29:41 <PublicServer> <ZarenorDarkstalker> they could try going to BBH1 20:29:42 <PublicServer> <Benny> Yes. 20:29:49 <PublicServer> <ZarenorDarkstalker> and then through 9 20:29:52 <PublicServer> <ZarenorDarkstalker> and still get there 20:30:00 <seandasheep> is BBH 10 the one just after the oil drop? 20:30:01 <PublicServer> <ZarenorDarkstalker> but i bet they're going to 11... 20:30:08 <PublicServer> <ZarenorDarkstalker> just after coal 20:30:22 <PublicServer> <ZarenorDarkstalker> 10 it the T outside of coal 20:30:29 <PublicServer> <ZarenorDarkstalker> 7 is outside of refinery 20:30:30 <PublicServer> <Benny> Yes. 20:30:34 <seandasheep> ah, ok. So you want the trains to go past the ML near coal 20:30:42 <PublicServer> <Benny> Yes 20:30:42 <PublicServer> <ZarenorDarkstalker> i had to look at the plan to get it straight 20:30:48 <seandasheep> rather than through 01 20:31:06 <PublicServer> <ZarenorDarkstalker> right.. the station is W of factory 20:31:18 <PublicServer> <ZarenorDarkstalker> which is how they're getting lost, i think 20:31:30 <PublicServer> <Benny> wat. 20:32:03 <PublicServer> <Benny> LOL! 20:32:10 <PublicServer> <ZarenorDarkstalker> ? 20:32:11 <PublicServer> <Benny> UNELECTRIFIED TRACK DAMMIT!!! 20:32:16 <PublicServer> <Benny> ROFL 20:32:17 <PublicServer> <ZarenorDarkstalker> LOL 20:32:22 <PublicServer> <ZarenorDarkstalker> where? 20:32:57 <mensi> ih shit 20:32:57 <seandasheep> just do a full convert of map 20:32:57 <PublicServer> <Benny> I fix'd 20:32:59 <PublicServer> <ZarenorDarkstalker> DAMN 20:33:04 <PublicServer> <ZarenorDarkstalker> ;p; 20:33:04 <mensi> I think that could be my fault 20:33:09 <PublicServer> <ZarenorDarkstalker> lol 20:33:10 <PublicServer> <Benny> ^^ 20:33:23 <PublicServer> <Benny> Lets see if they go the right way now. 20:33:24 <seandasheep> lol 20:33:41 <PublicServer> <Benny> Yup 20:33:44 <PublicServer> <ZarenorDarkstalker> maybe we should remove the bypasses? 20:33:47 <PublicServer> <ZarenorDarkstalker> haha, really? 20:33:48 <PublicServer> <Benny> They go the right way. 20:33:51 <PublicServer> <ZarenorDarkstalker> great 20:34:02 <PublicServer> <Benny> Remove hacky bypass. 20:34:48 <PublicServer> <ZarenorDarkstalker> what about !this one 20:35:09 <PublicServer> <ZarenorDarkstalker> I'm not sure if that's supposed to be there or not.. 20:35:22 <PublicServer> <Benny> Nah 20:35:27 <mensi> that was there when I extended the tunnels to 3 20:35:40 <mensi> so I guess it's supposed to be there 20:35:48 <PublicServer> <ZarenorDarkstalker> okay then 20:35:51 <PublicServer> <Benny> Well, shorter route. 20:36:08 <PublicServer> <ZarenorDarkstalker> it kinda makes the other split pointless... 20:39:01 <PublicServer> <ZarenorDarkstalker> not too worried about the CL there? :P 20:39:14 <PublicServer> <ZarenorDarkstalker> guess not with the single station... 20:39:28 <PublicServer> <Benny> What? 20:39:49 <PublicServer> <Benny> The trains are empty on that line. 20:40:05 <PublicServer> <ZarenorDarkstalker> right 20:42:11 <PublicServer> <Benny> Everything is fine? No jams or lost trains? 20:42:23 <PublicServer> <ZarenorDarkstalker> I'll have to look 20:42:34 <PublicServer> <ZarenorDarkstalker> You're about ready for a new game? :P 20:42:47 <PublicServer> <Benny> Still some screwed TGVs =( 20:42:50 <PublicServer> <Benny> Yep. 20:43:14 <PublicServer> <ZarenorDarkstalker> how long has this one lasted? 20:45:56 <PublicServer> <Benny> This game started the 23d of May. 20:46:15 <PublicServer> <Benny> A week ago. 20:47:42 <PublicServer> <Benny> AMMLER! 20:48:27 <Ammler> [22:42] <PublicServer> <Benny> Still some screwed TGVs =( <-- ? 20:48:53 <Benny> Yes, TGVs on the freight line. 20:49:11 <Benny> Can we start a new game now? 20:49:26 <Benny> Or must we rescue those TGVs first? 20:53:57 <Benny> aaaaaaaammleeeeeeer 20:54:20 <Benny> newgamenewgamenewgame 20:54:35 <PublicServer> *** mensi has left the game (connection lost) 20:54:44 <PublicServer> <ZarenorDarkstalker> give me a min to finish my prototype if i can... 20:54:46 *** theolyduck has joined #openttdcoop 20:54:56 <PublicServer> <ZarenorDarkstalker> but a new ame sounds fun to me 20:54:57 <PublicServer> <Benny> What prototype? 20:55:06 <PublicServer> <ZarenorDarkstalker> just started when we finished on sidings 20:55:10 <PublicServer> <ZarenorDarkstalker> far east of map 20:55:19 <PublicServer> <ZarenorDarkstalker> far SE 20:55:29 <PublicServer> <Benny> Sign it 20:55:42 <PublicServer> <ZarenorDarkstalker> WIP Prototype /ZarenorD 20:56:00 <theolyduck> RAGE! RAGE! RAGE! 20:56:04 <theolyduck> i hate power outages 20:56:35 <PublicServer> <ZarenorDarkstalker> I'm thinking through something, mostly an experiment 20:57:28 <theolyduck> !password 20:57:29 <PublicServer> theolyduck: foaled 20:57:40 <PublicServer> *** theholyduck joined the game 20:58:02 <PublicServer> <theholyduck> hm 20:58:07 <PublicServer> <theholyduck> why do we have red trains? 20:58:15 <PublicServer> <Benny> Cuz it's realistic 20:58:36 <PublicServer> <Benny> Or ask Ammler when he gets back. 20:58:44 <PublicServer> <theholyduck> problems at factory pickup 20:58:57 <PublicServer> <theholyduck> trains allchoose to be stupid 20:58:58 <PublicServer> <Benny> wat 20:59:04 <PublicServer> <theholyduck> instead of going to empty platforms 20:59:07 <Ammler> still here :-) 20:59:34 <Ammler> do we have a scenario for next game? 20:59:49 <PublicServer> <Benny> I can make one :D 20:59:57 <PublicServer> <theholyduck> i was thinking of making one aswell 21:00:09 <PublicServer> <theholyduck> though more for lulz and profit 21:00:14 <PublicServer> <Benny> Nooes. Okay, go ahead. 21:00:26 <PublicServer> <theholyduck> well i've never done a ttd scenario, so it would be rubbish 21:00:35 <PublicServer> <Benny> So what? :D 21:00:49 <PublicServer> <ZarenorDarkstalker> sounds fun to me 21:01:08 <PublicServer> <Benny> Start with a randomlygenerated map and make a funny/stupid story and some funny rukes! :D 21:01:09 <PublicServer> <ZarenorDarkstalker> we take rubbish and shine it until it's a golden testament 21:01:18 <PublicServer> <theholyduck> naw 21:01:23 <PublicServer> <theholyduck> i was thinking to handcraft some cool mountains 21:01:25 <PublicServer> <theholyduck> and island 21:01:32 <PublicServer> <theholyduck> random generation is for chumps 21:01:37 <PublicServer> <Benny> D 21:01:40 <PublicServer> <ZarenorDarkstalker> lol 21:01:41 <PublicServer> <Benny> :D * 21:01:43 <PublicServer> <theholyduck> if something is worth doing, its worth doing PROPPERLY 21:01:50 <PublicServer> <Benny> Word. 21:02:29 <PublicServer> <ZarenorDarkstalker> Benny: this is supposed to end up an inline balancer based on PBS 21:02:45 <PublicServer> <ZarenorDarkstalker> for a map in which we're not allowed to balance at stations 21:02:56 <PublicServer> <ZarenorDarkstalker> just place these before and after BBhs or somesuch 21:03:08 <PublicServer> <ZarenorDarkstalker> and see how self-balancing we can make it 21:03:12 <PublicServer> <Benny> Okay. 21:03:16 <PublicServer> <theholyduck> where? 21:03:19 <PublicServer> <Benny> SE 21:03:20 <PublicServer> <ZarenorDarkstalker> SE corner 21:04:28 <PublicServer> <Benny> The south part of the network has been oring.. 21:04:34 <PublicServer> <Benny> boring* 21:04:45 <PublicServer> <theholyduck> because everything works? 21:04:47 <PublicServer> <theholyduck> :P 21:04:52 <PublicServer> <theholyduck> and nothing is jammed shut? 21:05:04 <PublicServer> <Benny> It didn't have any problems/jams and everyhtins is so damn PERFECT!!! 21:05:15 <PublicServer> <Benny> BOORING! 21:06:13 <seandasheep> so building badly is good? 21:06:22 <PublicServer> <Benny> Yea. 21:06:31 <PublicServer> <ZarenorDarkstalker> gives people something to do 21:06:34 <PublicServer> <Benny> Cuz fixing is fun. 21:06:36 <PublicServer> <Benny> Yes. 21:06:47 <PublicServer> <theholyduck> well the south end has less traffic, and more simple things 21:06:56 <PublicServer> <theholyduck> simple load balancers, simple hubs 21:06:59 <seandasheep> yh 21:07:10 <PublicServer> <theholyduck> its just less likely to break 21:07:21 <seandasheep> the north I think was just overloaded with the factory having both entrances and exits in the same direction 21:07:36 <PublicServer> <Benny> I needa change batteries in my keyboard.. 21:07:41 *** SineDeviance2 has joined #openttdcoop 21:07:47 <PublicServer> <theholyduck> you use a wireless keyboard? 21:07:49 <PublicServer> <theholyduck> HERRETIC! 21:07:57 <PublicServer> <Benny> Oh yeahh. 21:07:58 <seandasheep> why? 21:08:00 <PublicServer> <Benny> Herritic? 21:08:01 <Ammler> we have somewhere a wiki page with games 21:08:12 <PublicServer> <theholyduck> i would never use a wirelss keyboard, unless somebody makes a wireless model m 21:08:25 <PublicServer> <theholyduck> and fits like a gigantic drill or camera battery to it 21:08:26 <PublicServer> <Benny> I am using a laptop.. 21:08:39 <PublicServer> <theholyduck> so that it has a year of power 21:08:46 <PublicServer> <Benny> And it uses 2 AA batteries. 21:08:48 <PublicServer> <theholyduck> and is unbreakable 21:08:57 <PublicServer> <Benny> Wat 21:08:58 <seandasheep> i don't see the pijt, your never going to use your keyboard when your not at the computer, and the wires don't get in th way as much as a mouse, and you have to buy abtteries :/ 21:08:59 <PublicServer> <Benny> o_O 21:09:15 <PublicServer> <theholyduck> meh, model m's are the only keyboards worth squat 21:09:23 <PublicServer> <theholyduck> everything else is just rubber domed crapfests 21:09:32 <PublicServer> <theholyduck> that need cleaning, and break if you use them 21:09:42 <PublicServer> <theholyduck> FUCk, THAT, SHIT 21:09:43 <PublicServer> <theholyduck> :P 21:09:51 <Ammler> seandasheep: for http://www.jamlegend.com/ 21:09:52 <Webster> Title: JamLegend - Music Gaming Unleashed (at www.jamlegend.com) 21:09:55 <PublicServer> <theholyduck> hmm, i should PROBALLY watch my language 21:09:56 <PublicServer> <theholyduck> but still 21:10:02 <PublicServer> <Benny> Nah- 21:10:05 <PublicServer> <theholyduck> ammler, what about frets on fire? 21:10:19 <PublicServer> <Benny> U have to swear a LOT before you get kicked :D 21:10:24 <PublicServer> <Benny> You* 21:10:25 <PublicServer> <theholyduck> benny, the model m was made from 1984 to about 1994 21:10:31 <PublicServer> <Benny> Model M? 21:10:32 <PublicServer> <theholyduck> by ibm 21:10:38 <PublicServer> <theholyduck> back in the days when you didnt USE mouses 21:10:43 <PublicServer> <theholyduck> so they built QUALITY keyboards 21:10:46 <PublicServer> <Benny> :O 21:10:56 <PublicServer> <theholyduck> people are still using keyboards they bought in 84 21:10:58 <PublicServer> <theholyduck> and used every day 21:11:06 <PublicServer> <theholyduck> you can not break a model m 21:11:15 <PublicServer> <Benny> Yeah, old keyboardds are awesome. 21:11:24 <PublicServer> <theholyduck> and model m's were the king of the hill 21:11:27 <PublicServer> <theholyduck> the ultra deluxes 21:11:30 <PublicServer> <Benny> :D 21:11:38 <PublicServer> <theholyduck> sound like a machinegun, and never wears out 21:11:40 <PublicServer> <Benny> Like the Logitech ones are now? 21:11:43 <PublicServer> <theholyduck> no 21:11:47 *** TinoM has quit IRC 21:11:48 <PublicServer> <Benny> Better? 21:11:50 <PublicServer> <theholyduck> logitechs have rubber domes and shit 21:11:55 <seandasheep> I'm using a dell quietkey, but I an hear myself type with my ipod on HLAF volume :/ 21:12:05 <seandasheep> *half 21:12:07 <PublicServer> <theholyduck> the model 'm is a sheet of steel 21:12:10 <PublicServer> <theholyduck> with THICK plastic 21:12:13 <PublicServer> <theholyduck> and mechanical switches 21:12:21 <PublicServer> <theholyduck> honest to god quality engineering 21:12:44 <PublicServer> <theholyduck> sure each unit weighs 3-4kg 21:12:52 <PublicServer> <theholyduck> but its your own slice of heaven right there 21:13:10 <PublicServer> <theholyduck> and you can get yourself one for free if you're willing to dive in some dumpsters 21:13:20 <PublicServer> <theholyduck> on ebay they sell good quality ones for about 150 usd 21:13:22 <PublicServer> <Benny> :D 21:13:37 <PublicServer> <theholyduck> people are WILLING to pay 150 usd for the keyboard 21:13:40 <seandasheep> wow, kenjie is on that jam thingy above 21:13:59 <seandasheep> why don't they just make some new ones? 21:14:17 <KenjiE20> wut? 21:14:18 <PublicServer> <theholyduck> well ibm stopped making them 15 years ago 21:14:18 <PublicServer> <Benny> Anyone working on a scenario? 21:14:26 <PublicServer> <theholyduck> then lexmark built them for some years 21:14:38 <PublicServer> <theholyduck> you CAN buy new ones 21:14:46 <PublicServer> <theholyduck> unicomp bought the rights to make model-m's 21:14:50 <seandasheep> the link ammler posted above, your name is on that site 21:14:54 *** SineDeviance has quit IRC 21:15:03 <KenjiE20> WUT? 21:15:06 <PublicServer> <theholyduck> but they have financiabl problems 21:15:13 <PublicServer> <theholyduck> because every time unicomp sells a new model-m 21:15:16 <seandasheep> on the rocks 21:15:16 <seandasheep> by son et lumière kenjie0708 21:15:16 <seandasheep> on Insane Beat 21:15:21 <PublicServer> <theholyduck> they never have to sell another one to that customer 21:15:26 <PublicServer> <theholyduck> he has a keyboard for the next 20 years 21:15:32 *** ODM has quit IRC 21:15:32 <KenjiE20> -_- 21:15:37 <PublicServer> <theholyduck> its not a good market strategy 21:15:46 <PublicServer> <theholyduck> even a good logitech is going to die inside a couple of years 21:15:50 <KenjiE20> <-- see how I have 20? that's not random 21:16:04 <PublicServer> <theholyduck> if not due to wear, then due to abuse 21:16:12 <seandasheep> oh 21:16:23 <seandasheep> just I've never seen another kenjie bafore 21:16:42 <PublicServer> <theholyduck> meh, akagi > kenji 21:16:43 <PublicServer> <theholyduck> any day 21:16:44 <PublicServer> <theholyduck> :D 21:16:48 <KenjiE20> it's not an uncommon name 21:17:13 <seandasheep> akagi? 21:17:38 <PublicServer> <theholyduck> the biggest baddarse infiction history 21:17:48 <PublicServer> <theholyduck> really, there is no man more manly than akagi 21:17:53 <seandasheep> ??? should i google this? 21:17:59 <PublicServer> <theholyduck> its a anime/manga 21:18:14 <seandasheep> ok... 21:18:25 <seandasheep> don't really no anything bout that stuff 21:18:26 <PublicServer> <theholyduck> renowned for its tendency to give even female viewers hair on their chest 21:18:57 <seandasheep> wow! 21:19:18 <PublicServer> <ZarenorDarkstalker> hm? 21:19:45 <PublicServer> <Benny> The Prototype is unfinished 21:19:53 <PublicServer> <ZarenorDarkstalker> anyone see a solution on my mixer? 21:20:00 <PublicServer> <ZarenorDarkstalker> yeah, 2 > 4 doesn't exist 21:20:07 <PublicServer> <ZarenorDarkstalker> idk how i mised that 21:20:25 <PublicServer> <theholyduck> lols, we hit the veichle limit again 21:20:48 <PublicServer> <theholyduck> i accidentally the veichle limit 21:20:57 <PublicServer> <ZarenorDarkstalker> lol 21:21:02 <PublicServer> <ZarenorDarkstalker> what's it at? 21:21:09 <PublicServer> <theholyduck> 600 trains apparently 21:21:53 <PublicServer> <theholyduck> soon we has 6 billion gbp 21:22:01 <PublicServer> <theholyduck> but i got nothing productive to spend it on 21:23:03 <PublicServer> <theholyduck> why do you have more than 1 way to switch from 1->2 ? 21:24:37 <PublicServer> <ZarenorDarkstalker> yes, there are a bunch of TL 1 and 2 corners.. haven't tried to make it longer yet :P 21:24:48 <PublicServer> <theholyduck> also, isnt there some merge before splits going onhere? 21:25:16 <PublicServer> <theholyduck> and yeah, multiple ways to the same lanes 21:25:29 <PublicServer> <theholyduck> thus screwing things up more 21:28:42 <PublicServer> <ZarenorDarkstalker> It's not a switcher 21:28:49 <PublicServer> <ZarenorDarkstalker> It's a self-balancer 21:29:07 *** DJNekkid has quit IRC 21:29:15 <PublicServer> <ZarenorDarkstalker> I'm going to try and get it signalled correctly, and whne it is, once sized to TL, it would balance train in-line 21:29:18 <PublicServer> <ZarenorDarkstalker> *trains 21:29:31 <PublicServer> <theholyduck> but some of the switching going on is just going to result in trains blocking other trains 21:29:38 <PublicServer> <theholyduck> to my eyes anyway 21:29:40 <PublicServer> <ZarenorDarkstalker> My idea baing using this on a map where statons may not include balancers 21:30:05 <PublicServer> <ZarenorDarkstalker> the PBS signals prevent actual blockages.. and the pathfinder will try abd avoid other trains 21:30:17 <PublicServer> <ZarenorDarkstalker> but it definitely needs some work still.. 21:30:38 <PublicServer> <ZarenorDarkstalker> i'd like to get it properly signaled and then see whee myissues are 21:30:47 <PublicServer> <Benny> Nice concept at least :D 21:31:01 <PublicServer> <ZarenorDarkstalker> some of the bridges would probably need doubling before use 21:31:08 <PublicServer> <theholyduck> i'm adding some prios on places that needs them 21:31:09 <PublicServer> <ZarenorDarkstalker> thanks.. i like trying to use PBS 21:31:31 <PublicServer> <Benny> Someone foud/working on a scenario now? 21:31:35 <PublicServer> <Benny> found* 21:33:46 <PublicServer> <Benny> Should I make a scenario? 21:33:53 <PublicServer> <theholyduck> go for it 21:34:02 <PublicServer> <ZarenorDarkstalker> You probably should.. I'm trying to troubleshoot this balancer 21:34:08 <PublicServer> <theholyduck> there is a nice guide on the wiki 21:34:13 <PublicServer> <Benny> 'Kay then. 21:34:14 <PublicServer> <ZarenorDarkstalker> could someone rcon a few more trains? 21:34:20 <PublicServer> <theholyduck> on how to setup the grfs correctly 21:34:25 <PublicServer> <theholyduck> to use with openttd 21:34:25 <PublicServer> <theholyduck> etc 21:34:32 <PublicServer> <theholyduck> and all other settings YOU must fix 21:34:33 <PublicServer> <Benny> I'll still be on IRC. 21:34:34 <PublicServer> <theholyduck> before you start 21:34:39 <PublicServer> <Benny> cya. 21:34:45 <PublicServer> <Benny> Okay, thanks 21:34:47 <PublicServer> *** Benny has left the game (connection lost) 21:35:16 <Ammler> [23:34] <PublicServer> <theholyduck> on how to setup the grfs correctly <-- use grfpack 7.3 grfs only 21:35:24 <Ammler> or from bananas 21:35:33 <PublicServer> <theholyduck> yeah, and also, you should load the spacers 21:35:40 <Ammler> then sort them like they are saved in the pack 21:35:43 <PublicServer> <theholyduck> and there are various other settings you need/should do aswell 21:35:55 <PublicServer> <theholyduck> all in the guide 21:35:58 <Ammler> landsacpe -> infra -> vehicels 21:36:29 <Ammler> hmm, spacers aren't needed, but you can use them. 21:36:48 <Ammler> oh, and put on top the "coop inof grf" 21:37:04 <PublicServer> <theholyduck> again, all in the guide 21:37:09 <PublicServer> <theholyduck> wich is why i told him to read it 21:37:17 <PublicServer> <theholyduck> there are stuff you need to setup before you start making the scenario 21:37:37 *** SineDeviance3 has joined #openttdcoop 21:38:11 <Ammler> something which might not be in the guide: if there is a newver version on bananas, use it. 21:38:35 <PublicServer> <theholyduck> yeah, thats not in there 21:38:38 <PublicServer> <theholyduck> like 2cc ? 21:38:42 <PublicServer> <theholyduck> on this game 21:39:23 *** mixrin has joined #openttdcoop 21:40:13 <Zarenor> Ammler: could you Rcon me a couple more trains, I'm trying to load test this prototype, see where i run into problems 21:40:34 <Ammler> he? 21:40:48 <Ammler> !rcon set max_trains 21:40:48 <PublicServer> <theholyduck> well the amount of trains/stuff we have is allready lagging up my new pc :P 21:40:49 <PublicServer> Ammler: Current value for 'max_trains' is: '600' (min: 0, max: 5000) 21:41:04 <PublicServer> <ZarenorDarkstalker> whats the spec on your PC? 21:41:07 <PublicServer> <theholyduck> if i bought a dual core, i'd be better of 21:41:13 <PublicServer> <ZarenorDarkstalker> lol.. 21:41:16 <PublicServer> <theholyduck> 2 more powerfull cores instead of 4 less powerfull ones 21:41:23 <PublicServer> <ZarenorDarkstalker> i'm running a single-core, but i'm running 64-bit 21:41:28 <PublicServer> <theholyduck> i MOSTLY deal with encoding and compiling 21:41:33 <PublicServer> <ZarenorDarkstalker> ahhh.. 21:41:37 <PublicServer> <theholyduck> both work excelently with 4 cores 21:41:44 <PublicServer> <ZarenorDarkstalker> that seems like quad-core would be helpful 21:41:46 <PublicServer> <theholyduck> but games for 1 core is still games for 1 core 21:41:50 <PublicServer> <ZarenorDarkstalker> yeah 21:41:55 <PublicServer> <theholyduck> openttd has no threading 21:42:00 <PublicServer> <theholyduck> so basicly i'm thrashing one of my croes 21:42:19 <PublicServer> <ZarenorDarkstalker> so make it prefer a under-used core and set it to a high priority 21:42:45 <PublicServer> <theholyduck> i'm on linux 21:42:46 <PublicServer> <ZarenorDarkstalker> i set OTTD to high priority, even on my single core, when I'm playing coop, otherwise I'd lagout constantly 21:42:47 <PublicServer> <theholyduck> its allready doing that 21:42:49 <PublicServer> <ZarenorDarkstalker> ahhh 21:42:58 <PublicServer> <theholyduck> linux has GREAT scheduling 21:43:03 <PublicServer> <theholyduck> and my loadis tiiiny anyway 21:43:15 <PublicServer> <theholyduck> im running fluxbox, xchat, and spotifyin wine currently 21:43:36 <PublicServer> <theholyduck> openttd is maxing out its core, but the rest is barely using 2-3% of one of the other 21:43:46 <PublicServer> <ZarenorDarkstalker> hmmm.. lol 21:44:02 <PublicServer> <ZarenorDarkstalker> what speed core is it? 21:44:31 <PublicServer> <theholyduck> 2ghz 21:44:35 <PublicServer> <theholyduck> but that has nothing to do with speed 21:44:40 <PublicServer> <theholyduck> its a phenom 21:44:47 <PublicServer> <ZarenorDarkstalker> a 2ghz phenom? 21:44:48 <PublicServer> <theholyduck> again, bought because phenoms are encoding powerhouses 21:44:49 <PublicServer> <theholyduck> yeah 21:44:54 *** SineDeviance2 has quit IRC 21:44:54 <PublicServer> <ZarenorDarkstalker> ahhh 21:44:59 <PublicServer> <theholyduck> you see phenoms have EPIC sse2 units 21:45:04 <PublicServer> <theholyduck> where as the intel quads 21:45:11 <PublicServer> <theholyduck> have all sorts of problems with theirs 21:45:13 <PublicServer> <ZarenorDarkstalker> well, speed does have to do with it, but AMD vs. intel does too 21:45:14 <PublicServer> <theholyduck> random slowdowns 21:45:29 <PublicServer> <theholyduck> and for encoding, nothing helps more than a fast non buggy sse unit 21:45:30 <PublicServer> <ZarenorDarkstalker> I don't use intel CPUs much 21:45:35 <PublicServer> <ZarenorDarkstalker> been AMd for years 21:45:43 <PublicServer> <theholyduck> i'm amd mostly due to politics 21:45:46 <PublicServer> <theholyduck> i dont like intel 21:46:05 <PublicServer> <ZarenorDarkstalker> I'm runing an Athlon64 4k+.. it clocks at 2.74Ghz 21:46:11 <PublicServer> <theholyduck> hehe 21:46:19 <PublicServer> <theholyduck> well intel i7 is the best encoding cpu around 21:46:24 <PublicServer> <theholyduck> it has a absurdly fast sse unit 21:46:29 <PublicServer> <ZarenorDarkstalker> I have various reasons for not liking intel... 21:46:32 <PublicServer> <theholyduck> and 4 cores + 4 virtual cores 21:46:41 <PublicServer> <theholyduck> basicly makes it trash anything else on the market 21:46:53 <PublicServer> <theholyduck> but only in encoding 21:46:56 <PublicServer> <ZarenorDarkstalker> the i7 is currently *the* fastest I've seen, mostly becuase of the DDR3 support.. but i haven't looked in a while... 21:47:06 *** mixrin has quit IRC 21:47:10 <PublicServer> <theholyduck> well, ram has next to nothing to say on encoding 21:47:22 <mensi> ? 21:47:23 <PublicServer> <theholyduck> all that matters is how optimized your pcu is at running special asm functions 21:47:30 <PublicServer> <theholyduck> well "all" 21:47:36 <mensi> the data you want to encode still has to be somewhere ;) 21:47:37 <PublicServer> <theholyduck> sse, mmx, etc,etc 21:47:40 <PublicServer> <ZarenorDarkstalker> right, but that's encoding, and i can see that 21:47:47 <PublicServer> <theholyduck> sure, but its not that much data :P 21:47:53 <PublicServer> <ZarenorDarkstalker> CPU is king there 21:48:10 <PublicServer> <theholyduck> the input and output is relativly small amounts of data 21:48:15 <PublicServer> <theholyduck> you can read and write those of disk no problem 21:48:20 <PublicServer> <ZarenorDarkstalker> I'm a gamer-gamer though, at least a bit, so RAM matters a lot to me... 21:48:23 <PublicServer> <theholyduck> the hard part is all the stuff in between 21:48:40 <PublicServer> <ZarenorDarkstalker> with linux you could probably set up a raid array that would read as fast as RAm anyway 21:49:06 <PublicServer> <theholyduck> or use a ramdisk :P 21:49:19 <PublicServer> <ZarenorDarkstalker> the only issue being the bus speed between the controller and CPU 21:49:25 <PublicServer> <ZarenorDarkstalker> haha, you could :P 21:49:34 *** mixrin has joined #openttdcoop 21:50:03 <mensi> I was just going to mention bus speed ;) 21:50:11 <PublicServer> <ZarenorDarkstalker> lol 21:50:24 <PublicServer> <ZarenorDarkstalker> okay, so.. hmm 21:50:49 <mensi> did you see the article about the guys who built a raid10 with SSDs? 21:50:58 <PublicServer> <theholyduck> yeah :P 21:50:59 <PublicServer> <ZarenorDarkstalker> I still need trains! :P.. but let's see about lengthening these 21:51:11 <PublicServer> <theholyduck> hehe 21:52:06 <mensi> I'm not that of a speed junkie myself, my screens cost more than the rest of my PC ;) 21:52:17 <PublicServer> <theholyduck> i got 4 monitors on my desktop 21:52:24 <PublicServer> <theholyduck> i HATE widescreens 21:52:27 <PublicServer> <ZarenorDarkstalker> ooo, don't get me started on multi-monitor 21:52:31 <PublicServer> <theholyduck> but its hard to buy good 5:4 and 4:3 21:52:33 <PublicServer> <theholyduck> lcd 21:52:34 <mensi> and keyboard + Mouse did cost more than my CPU ;) 21:52:34 <PublicServer> <theholyduck> 's 21:52:35 <PublicServer> <theholyduck> th 21:52:37 <PublicServer> <theholyduck> these day 21:52:48 <PublicServer> <theholyduck> mensi, my keyboard was found in a dumpster 21:52:49 <PublicServer> <ZarenorDarkstalker> I'm a multimonitor wannabe 21:52:52 <PublicServer> <theholyduck> it was built in 89 21:52:56 <PublicServer> <theholyduck> and still works 21:53:02 <PublicServer> <theholyduck> :D 21:53:09 <mensi> hehe got a few of these laying around too ;) 21:53:21 <mensi> but I prefer the diNovo for daily use ;) 21:53:26 <PublicServer> <theholyduck> keyboard design peaked at around the 80æs 21:53:30 <PublicServer> <theholyduck> 80*s 21:53:46 <PublicServer> <theholyduck> though currently im on a cheap knockoff, 21:53:53 <PublicServer> <theholyduck> i has no usb for my model m 21:54:01 <seandasheep> nooo, not keyboards again :p 21:54:07 <PublicServer> <theholyduck> :d 21:54:15 <PublicServer> <theholyduck> well i'll buy a brand new one wheni get some cash 21:54:39 <seandasheep> then swap back to your old one when it breaks :) 21:54:41 <mensi> keyboards are important for oyu health ;) 21:54:57 <mensi> your 21:55:01 *** StarLite has quit IRC 21:56:00 <PublicServer> <theholyduck> there we go 21:56:02 <PublicServer> <theholyduck> prios added 21:56:59 <PublicServer> <theholyduck> prios is the one thing i CAN do in terms of optimization 21:57:30 <seandasheep> I always forget prios, that's what I need to work on on my SLH's 21:57:45 <PublicServer> <ZarenorDarkstalker> I'm pretty bad with prios 21:57:52 <PublicServer> <theholyduck> anyone can build them 21:58:03 <PublicServer> <theholyduck> simplest ting ever 21:58:22 <seandasheep> it is perfecting them though, pickuing exactly the right length 21:58:37 <PublicServer> <theholyduck> well, i think i did that to the ones i just made 21:58:41 <PublicServer> <theholyduck> they seem to perform allright 21:58:43 <seandasheep> and getting them to cover tunnel bridges etc without compromising the junction 21:59:02 <PublicServer> <theholyduck> just let the bridge use pbs instead? 21:59:12 <PublicServer> <theholyduck> *bridges 21:59:27 <PublicServer> <theholyduck> then as long as you're hooked into the end, you can see through them 21:59:59 <seandasheep> ahh, but if you built them next each other, say 4 bridges in a line, how do you get the middle two? 22:00:17 <PublicServer> <theholyduck> thats trickier 22:00:22 <PublicServer> <theholyduck> you have to start expanding the junction 22:00:27 <PublicServer> <theholyduck> to make space 22:00:28 <seandasheep> exactly 22:02:25 <seandasheep> for me the building of the SLH takes less than prioing it, because of the reason that you have to change it 22:02:33 <seandasheep> anyway, gtg. Bye guys 22:02:42 <Zarenor> later sheep 22:02:59 *** seandasheep has quit IRC 22:03:43 *** SineDeviance2 has joined #openttdcoop 22:06:09 <Benny> Do you want a little tip to have a clue of what the scenario will be like? ^^ 22:06:18 <PublicServer> <ZarenorDarkstalker> sure 22:06:40 <Benny> 2 small hints: Thin, 6 islands. 22:06:48 <PublicServer> <ZarenorDarkstalker> Japan? 22:06:50 <Benny> And also STRICT TULES 22:06:53 <Benny> RULES* 22:06:57 <PublicServer> <ZarenorDarkstalker> ... soundsw like japan 22:06:58 <Benny> Nope 22:07:02 <Benny> Fantasy 22:07:02 <PublicServer> <ZarenorDarkstalker> or similar to it 22:07:28 <PublicServer> <ZarenorDarkstalker> hmmm.. can i ask what the rules are? 22:07:45 <PublicServer> <theholyduck> i was thinking to make something more japan like 22:07:54 <KenjiE20> sounds like 138 22:07:55 <PublicServer> <theholyduck> japan trainset, + various landscape and trees stuff 22:08:05 <PublicServer> <ZarenorDarkstalker> the problem with japanese maps is we can't bend tunnels 22:08:18 <PublicServer> <ZarenorDarkstalker> and can't signal tunnels 22:08:25 *** Brianetta has joined #openttdcoop 22:08:25 *** ChanServ sets mode: +o Brianetta 22:08:33 <PublicServer> <ZarenorDarkstalker> yeah, it dos sound a bit like 138 22:08:34 <PublicServer> <ZarenorDarkstalker> *does 22:08:41 <PublicServer> <theholyduck> how was 138? 22:08:48 <PublicServer> <theholyduck> i think i have that actualyl 22:08:52 <PublicServer> <theholyduck> he gigantic one? 22:08:55 <PublicServer> <theholyduck> with 4 islands? 22:09:02 <PublicServer> <ZarenorDarkstalker> Kenjie, could you rcon me like 10 more trains? 22:09:03 <KenjiE20> yep, 2048x256 22:09:13 <PublicServer> <ZarenorDarkstalker> yeah, was pretty.. weird 22:09:35 <KenjiE20> made for a decent enough game though 22:09:47 <PublicServer> <theholyduck> so, whats your rating of this one? 22:09:49 <PublicServer> <ZarenorDarkstalker> yeah, Sbahn+ICE 22:09:51 <PublicServer> <theholyduck> jams? 22:10:52 *** SineDeviance3 has quit IRC 22:11:47 <Benny> My scenario rules as requested: High eyecandy factor is a must. The river *BLABLA* Can be crossed in year *BLABLA*. The lake *LALA* can never be crossed. There have to be at least 5 tiles between each tile upwards for railway. (Except for juctions.) Landscape has to be kept s intact as possible. 22:12:06 <Benny> ^^ 22:12:11 <Benny> Comments 22:12:13 <Benny> ? 22:12:15 <PublicServer> <theholyduck> why not make it so that 22:12:35 <Zarenor> sounds... interesting 22:12:50 <Zarenor> might be very hard depending on how mountainous 22:12:54 <Benny> Sounds hard o me. 22:12:58 <Benny> to* 22:13:03 <PublicServer> <theholyduck> "the citizens of |scenario name here| are like the italians, obsessed with style and form over function, and thusly would look negativly upon anything ugly 22:13:16 <PublicServer> <theholyduck> instead of high eyecandy needed 22:13:36 <PublicServer> <theholyduck> knock it up another notch 22:13:37 <PublicServer> <theholyduck> BANG! 22:13:40 <Benny> Yeah, somethign like that. :D 22:16:06 <theolyduck> but thats basicly what i wanted to make :P 22:16:15 <theolyduck> icelands, keep the original terrain 22:16:20 <theolyduck> EYECANDY EYECANDY EYECANDY 22:16:21 <theolyduck> etc 22:18:55 <PublicServer> <theholyduck> lol, dont make me create norway 22:19:12 <Benny> PLEASE DO! 22:19:14 <Benny> :D:D:D:D:D 22:19:14 <PublicServer> <theholyduck> the only reason norway even HAS a propper railway system noth of anywhere 22:19:22 <PublicServer> <theholyduck> is due to russian slaves b 22:19:31 <PublicServer> <theholyduck> and the wermacht 22:19:32 <Benny> Norway's railway sucks... 22:19:36 <PublicServer> <theholyduck> well yeah 22:19:39 <Benny> At least here in the west 22:19:41 <PublicServer> <theholyduck> but that we even HAVE one at all 22:19:48 <PublicServer> <theholyduck> up to bodø 22:19:49 <Benny> yeah 22:19:52 <PublicServer> <theholyduck> is only due to the germans 22:20:09 <PublicServer> <theholyduck> we couldnt afford it back then 22:20:13 <PublicServer> <theholyduck> and even though we COULD now 22:20:16 <PublicServer> <theholyduck> we still dont 22:20:42 <Benny> And it's very beautiful. 22:21:02 <PublicServer> <theholyduck> well the nice copout solution, 22:21:13 <PublicServer> <theholyduck> would be to just play the south eastern area 22:21:16 <PublicServer> <theholyduck> make something based on that 22:21:19 <PublicServer> <theholyduck> its relativly flat 22:21:26 <Benny> Yea 22:21:27 <PublicServer> <theholyduck> and full of rivers and oceans :P 22:21:41 <PublicServer> <theholyduck> hm, i'll see what i can do 22:21:46 <PublicServer> <theholyduck> the pack even has a norwegian trainset as i remember 22:22:38 <PublicServer> <theholyduck> i was amazed to find that there even IS a norwegian railset 22:23:03 <PublicServer> *** Thraxian joined the game 22:23:05 *** Wurzel49 has quit IRC 22:24:54 <Mark> !password 22:24:54 <PublicServer> Mark: vinyls 22:24:55 <PublicServer> *** Thraxian has left the game (leaving) 22:24:55 <PublicServer> *** Thraxian has left the game (connection lost) 22:25:03 <PublicServer> *** Mark joined the game 22:25:06 <PublicServer> <Mark> 'lo 22:25:18 <PublicServer> <Mark> 1000kb already 22:27:19 <PublicServer> *** Mark has left the game (leaving) 22:27:20 <PublicServer> *** Mark has left the game (connection lost) 22:29:13 <theolyduck> it was over that earlier 22:29:19 <theolyduck> last night it was on 1mb and then some 22:33:00 *** mixrin has quit IRC 22:33:37 *** SineDeviance3 has joined #openttdcoop 22:33:48 <Zarenor> How close to done are you benny? 22:34:08 <PublicServer> *** theholyduck has left the game (connection lost) 22:34:08 <PublicServer> *** Game paused (not enough players) 22:34:21 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 22:35:36 <theolyduck> he just started 22:35:38 <theolyduck> so probally not 22:36:06 <Zarenor> eh, depends on how detailed he's being... 22:36:10 <Benny> Placing towns. 22:36:15 <Benny> No industry BTW 22:36:19 <Zarenor> awesome! 22:36:23 <Zarenor> i love PAX maps 22:36:24 <Zarenor> ! 22:36:27 <Benny> ^^ 22:36:41 <Zarenor> so are we doing sbahn+ICE, or something else? 22:36:46 <Benny> NOO! 22:36:51 <Zarenor> yay! 22:36:52 <Zarenor> lol 22:36:53 <Benny> Some realistic stuff. 22:36:59 <Benny> I KNOW! 22:37:03 <Benny> CHAOS!! 22:37:06 <Benny> YAAY! 22:37:10 <Benny> Right? 22:37:13 <Benny> YAY? 22:37:18 <Benny> Crap.. =( 22:37:18 <Zarenor> ya! 22:37:58 <theolyduck> hmm 22:38:03 <theolyduck> hillariously enough 22:38:07 <theolyduck> the norwegian trainset, has like 22:38:15 <theolyduck> only shitty steam stuff in the 50's 22:38:22 <theolyduck> though on the other hand 22:38:26 <theolyduck> once we actually make a plan 22:38:26 <Benny> But anyways: I'm making a new TF rule. =) TF as much as you want as long as it is for eyecandy purposes. 22:38:47 <Benny> @Duck: I know.. 22:38:49 <theolyduck> its going to be the 20's 22:38:56 <theolyduck> as in 2k's 22:39:11 <theolyduck> so i guess its fine 22:39:18 <theolyduck> if im making a norway map, i'm doing it propperly 22:39:27 <Benny> My scn is using Norwegian trainset and DBXL and sarts in 42'. 22:39:33 <Benny> starts* 22:39:37 <theolyduck> 2 trainsets? 22:39:39 <theolyduck> couldnt that like 22:39:41 <theolyduck> CRASH AND BURN 22:39:44 <Benny> No 22:39:45 <theolyduck> and rape your children 22:39:57 <Benny> Multiple engine pool ya know. =) 22:40:31 <Benny> NSBset for trains and DBXL for wagons. DS trains can be imported though. :D 22:40:38 <Benny> DB trains* 22:40:54 *** SineDeviance2 has quit IRC 22:42:00 *** [alt]buster] has joined #openttdcoop 22:42:21 <theolyduck> so did you find the guide on the forums? 22:43:09 *** [com]buster has quit IRC 22:43:09 *** [alt]buster] is now known as [com]buster 22:45:11 <Benny> No, but I remember some of it. 22:45:25 <theolyduck> i got it bookmarked i think 22:45:33 <Benny> I've used those newGRF window seperators- 22:46:02 <theolyduck> there are other things aswell 22:46:08 <theolyduck> breakdowns, etc,etc 22:46:22 <theolyduck> http://www.openttdcoop.org/wiki/Game_Creation 22:46:51 <Benny> Thanks 22:47:03 *** Brianetta has quit IRC 22:48:11 <Benny> 128x2024 = more than 1.000.000 tiles? 22:49:06 <theolyduck> Benny, first of all 22:49:15 *** FooBar_ has quit IRC 22:49:23 <Zarenor> nah, 1024x1024 is just over 22:49:36 <Benny> okay 22:49:54 <theolyduck> you can do the math in your head 22:50:07 <theolyduck> 100x2048 is over 200 22:50:14 <theolyduck> *200k 22:50:17 <theolyduck> but allot lower than a million 22:50:21 <theolyduck> SECONDLY 22:50:52 <theolyduck> http://www.google.com/search?q=128+x+2048 22:50:54 <Webster> Title: 128 x 2048 - Google Search (at www.google.com) 22:51:06 <theolyduck> google calculates pretty much anything 22:51:17 <KenjiE20> so does @calc 22:52:11 <theolyduck> thirdly, the square root of a million is 100 :P 22:52:15 <theolyduck> *1000 22:52:51 <Benny> Uh, what? 22:52:57 <Benny> Suare root? 22:53:02 <Benny> Square 22:53:04 <Benny> * 22:53:16 <theolyduck> kvadratrot 22:53:19 <theolyduck> in norwegian 22:53:30 <Benny> Okay, now I get it 22:53:35 <theolyduck> the square root of 9 is 3 22:53:38 <Benny> I think.. 22:53:38 <theolyduck> because 3x3 is 9 22:53:44 <Benny> aha, okay 22:53:46 <theolyduck> the square root of a 100 is 10 because 10x10 = 100 22:54:16 <theolyduck> and the square root of a million is 1000, because 1000x1000 is a million 22:54:31 <theolyduck> :d 22:56:46 <Razaekel> wow 22:56:48 <Razaekel> you can do math 22:56:52 <Razaekel> i'm impressed 22:57:47 <theolyduck> Razaekel, well i was just prooving my point 23:01:38 <Benny> Did WW2 start or end in 42'? 23:04:16 <pinedours> none 23:04:32 <pinedours> try again 23:09:26 <theolyduck> Benny, wut? 23:09:30 <theolyduck> where did that come from 23:10:22 *** Zulan has joined #openttdcoop 23:10:27 *** Venxir has quit IRC 23:16:59 <Benny> What come from? 23:17:09 <Benny> WHEN DID WW2 END!? 23:17:28 <theolyduck> 45 23:17:30 <valhalla1w> 1945 23:17:32 <theolyduck> late 45 for japan 23:17:37 <theolyduck> early 45 for germany 23:17:37 <Benny> Norway? 23:17:39 *** valhalla1w is now known as valhallasw 23:17:40 <theolyduck> 45 23:17:43 <Benny> Okay 23:17:44 <theolyduck> from 41-45 23:17:49 <theolyduck> or was it 40? 23:17:53 <theolyduck> whatever 23:17:56 <valhallasw> may 5th is considered end of the war for entire europe 23:18:08 <valhallasw> er 23:18:10 <valhallasw> 8th, sorry 23:18:25 <valhallasw> start is generally 39, with the attack on poland 23:18:26 <Benny> Let's say it was 1 January. :D 23:18:26 <pinedours> theolyduck: form 39 23:18:49 <Benny> Well, Im done with my scenario. What do I do now? 23:19:19 <theolyduck> pinedours, not for NORWAY :P 23:19:24 <valhallasw> Starting with the invasion of April 9, 1940, Norway was under military occupation of German forces and civil rule of a German commissioner in collaboration with a pro-German puppet government. The occupation of Norway by Nazi Germany ended May 8, 1945, after the capitulation of German forces in Europe. 23:19:28 <theolyduck> 40 23:19:30 <theolyduck> so yeah 23:19:34 <theolyduck> 40-45 23:19:35 <valhallasw> http://en.wikipedia.org/wiki/Occupation_of_Norway_by_Nazi_Germany 23:19:36 <Webster> Title: Occupation of Norway by Nazi Germany - Wikipedia, the free encyclopedia (at en.wikipedia.org) 23:19:43 <theolyduck> the nazis were pretty nice 23:19:50 <theolyduck> built us all sorts of great roads and railroads 23:20:05 <theolyduck> but then again 23:20:15 <theolyduck> they werent that nice about it 23:20:26 <pinedours> theolyduck: war in norway ? 23:20:30 <pinedours> 1322 ? 23:20:39 <theolyduck> pinedours, well we lasted longer than poland 23:20:40 <theolyduck> in ww2 23:20:55 <pinedours> oO 23:22:26 *** Progman has joined #openttdcoop 23:41:37 *** theolyduck has quit IRC 23:53:30 *** Progman has quit IRC 23:58:49 <Benny> Nooes.. 23:58:54 <Benny> Ammler, you here= 23:58:58 <Benny> ?* 23:59:08 <Xaroth> Idle» 1hr 17mins 49secs 23:59:11 <Xaroth> wouldn't count on it 23:59:13 <Ammler> always, yes :-) 23:59:20 <Xaroth> ... freaky 23:59:20 <Benny> New game 2moro? 23:59:33 <Benny> Or now? 23:59:40 <Ammler> up2you guys 23:59:43 <Xaroth> people are still 'fixing' stuff 23:59:50 <Benny> Okay then. 23:59:53 <Ammler> so no new game then