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00:19:30 <theholyduck> hehe 00:24:20 *** theholyduck has quit IRC 00:30:40 <PublicServer> *** Thraxian joined the game 00:31:46 <PublicServer> *** Thraxian has left the game (leaving) 00:31:46 <PublicServer> *** Thraxian has left the game (connection lost) 00:37:36 *** PeterT has joined #openttdcoop 00:37:42 <PeterT> !password 00:37:42 <PublicServer> PeterT: butted 00:38:23 <PublicServer> *** Peter {{SERVER}} joined the game 00:38:25 <PublicServer> *** Peter {{SERVER}} has changed his/her name to Peter 00:41:15 <PublicServer> *** Peter has joined spectators 00:41:19 <PublicServer> *** Peter has left the game (leaving) 00:41:19 <PublicServer> *** Peter has left the game (connection lost) 00:41:24 *** PeterT has quit IRC 01:00:03 *** Spectre100 has quit IRC 01:31:53 *** pinedour1 has joined #openttdcoop 01:33:43 *** pinedours has quit IRC 02:27:46 *** KenjiE20|LT has quit IRC 02:38:11 *** uliko has joined #openttdcoop 04:19:17 *** Guest17 has quit IRC 04:27:18 *** SineDeviance has joined #openttdcoop 04:47:48 *** Elwillow has joined #openttdcoop 04:53:07 *** Elwillow has left #openttdcoop 05:02:44 *** Elwillow has joined #openttdcoop 05:06:47 *** Elwillow has quit IRC 06:32:36 *** Razaekal has joined #openttdcoop 06:32:36 *** Razaekel is now known as Guest81 06:32:37 *** Razaekal is now known as Razaekel 06:37:14 *** Guest81 has quit IRC 06:47:06 *** SineDeviance has quit IRC 06:53:08 *** ODM has joined #openttdcoop 06:53:08 *** ChanServ sets mode: +o ODM 06:56:04 *** Markk has quit IRC 07:01:07 *** Markk has joined #openttdcoop 07:57:31 *** TinoM has joined #openttdcoop 08:02:40 *** [com]buster has joined #openttdcoop 08:02:40 *** ChanServ sets mode: +o [com]buster 08:12:00 *** Progman has joined #openttdcoop 08:28:14 *** elmz has joined #openttdcoop 08:38:38 <ODM> ellow 08:51:56 *** Wurzel49 has joined #openttdcoop 09:01:44 *** [com]buster has quit IRC 09:02:27 *** ^Spike^ has joined #openttdcoop 09:03:30 *** Yexo has joined #openttdcoop 09:29:10 *** Venxir has joined #openttdcoop 09:29:43 <Mark> mroning 09:31:42 <Mark> next game = toyland 09:31:44 <Mark> muhahah 09:33:22 *** Benny has joined #openttdcoop 09:33:52 <Benny> New game? 09:34:05 <Mark> not yet 09:34:15 <Benny> Still tweaking, eh? =) 09:34:19 <Benny> !players 09:34:20 <PublicServer> Benny: There are currently no clients connected to the server 09:34:21 <Mark> checking if this is finished atm 09:34:28 <Benny> Okay. 09:34:36 <Mark> !password 09:34:36 <PublicServer> Mark: buttes 09:34:46 <PublicServer> *** Mark joined the game 09:35:00 <Benny> I'm joining too. 09:35:06 <PublicServer> *** Game unpaused (enough players) 09:35:15 <PublicServer> *** Benny joined the game 09:37:26 <PublicServer> <Mark> done enough for me 09:37:31 <PublicServer> <Benny> WAIT 09:37:34 <Mark> anyone else wants to check? 09:37:46 <PublicServer> <Benny> I'm fixing something 09:37:56 <Mark> k 09:40:28 <PublicServer> <Benny> There. Done. 09:42:26 *** Wurzel49 has quit IRC 09:42:40 <Mark> !rcon save ps143 09:42:41 <PublicServer> Mark: Saving map... 09:42:41 <PublicServer> Mark: Map sucessfully saved to ps143.sav 09:42:47 <Mark> !rcon save ps143backup 09:42:48 <PublicServer> Mark: Saving map... 09:42:48 <PublicServer> Mark: Map sucessfully saved to ps143backup.sav 09:43:17 <PublicServer> <Benny> A little jam.. 09:43:30 <PublicServer> <Benny> BBH01 09:43:47 <PublicServer> <Mark> we'll live 09:43:50 <PublicServer> <Benny> Yeah. 09:44:02 <Mark> !rcon ls 09:44:02 <PublicServer> Mark: 0) .. (Parent directory) 09:44:02 <PublicServer> Mark: 1) archive/ (Directory) 09:44:02 <PublicServer> Mark: 2) autosave/ (Directory) 09:44:02 <PublicServer> Mark: 3) uploads/ (Directory) 09:44:02 <PublicServer> Mark: 4) ps143backup.sav 09:44:03 <PublicServer> Mark: 5) ps143.sav 09:44:03 <PublicServer> Mark: 6) game.sav 09:44:05 <PublicServer> Mark: 7) ps142.sav 09:44:05 <PublicServer> Mark: 8) ps141.sav 09:44:07 <PublicServer> Mark: 9) psg141_start.sav 09:44:07 <PublicServer> Mark: you have 11 more messages 09:44:15 <Mark> !rcon cd 3 09:44:17 <Mark> !rcon ls 09:44:17 <PublicServer> Mark: 0) .. (Parent directory) 09:44:17 <PublicServer> Mark: 1) archive/ (Directory) 09:44:17 <PublicServer> Mark: 2) psg144start.sav 09:44:17 <PublicServer> Mark: 3) OpenTTDCoop Ltd., 11-01-1936.sav 09:44:18 <PublicServer> Mark: 4) OpenTTDCoop Ltd., 30-01-1936.sav 09:44:19 <PublicServer> Mark: 5) estuary.sav 09:44:19 <PublicServer> Mark: 6) OTTDC, 28th Jul 2044.sav 09:44:21 <PublicServer> Mark: 7) ECS+Small Islands.sav 09:44:21 <PublicServer> Mark: 8) psg133.sav 09:44:23 <PublicServer> Mark: 9) aot_prep.sav 09:44:23 <PublicServer> Mark: you have one more message 09:44:23 <Mark> !rcon load 2 09:44:25 <PublicServer> *** Mark has left the game (connection lost) 09:44:25 <PublicServer> *** Benny has left the game (connection lost) 09:44:28 <PublicServer> *** Game paused (not enough players) 09:44:35 <Mark> !password 09:44:35 <PublicServer> Mark: phlegm 09:44:44 <PublicServer> *** Mark joined the game 09:44:51 <PublicServer> *** Benny joined the game 09:44:57 <PublicServer> <Benny> FFFFFFFFFFFFFFFFUUUUUUUUUUCCCCCCCCCCCCCC:......................... 09:45:07 <PublicServer> <Benny> YOU GOTTA BE KIDDING ME!!!' 09:45:18 <PublicServer> *** Benny has joined company #1 09:45:32 *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #144 (r16381) | STAGE: MM & Planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 09:45:35 <PublicServer> <Benny> Nooes.. My eyes. D: 09:45:41 <hylje> is that some toylan 09:45:43 <Mark> !rcon patch plane_speed 1 09:45:47 <PublicServer> <Benny> YEAH! 09:45:54 <PublicServer> <Benny> STUPID TOYLAND! 09:46:00 <PublicServer> *** Mark has joined company #1 09:46:00 <PublicServer> *** Game unpaused (enough players) 09:46:40 <PublicServer> <Benny> Why did Chris make this stupid world? 09:46:52 <PublicServer> <Mark> it's brilliant 09:46:57 <PublicServer> <Benny> Its NOT 09:47:05 <PublicServer> <Benny> Why cant we play my scenario? 09:47:29 <PublicServer> <Mark> where is it? 09:47:41 <PublicServer> <Benny> On my User page on the wiki 09:47:48 <PublicServer> <Benny> User:Bennythen00b 09:48:24 <PublicServer> <Benny> I dunno if it qualifies as a ottdcoop scenario, though.. :P 09:48:54 <PublicServer> <Benny> Cause is is CHAOS! 09:49:01 <Mark> just upload it to the wiki 09:49:01 <PublicServer> <Benny> And you don't like chaos. 09:49:10 <Mark> oh we're not playing it then 09:49:12 <PublicServer> <Benny> Okay. How do I do that? 09:49:13 <Mark> chaos is banned 09:49:16 <PublicServer> <Benny> :D 09:49:19 <PublicServer> <Benny> Sure 09:49:26 <Mark> you can make a map but you can't make the plan 09:49:37 <PublicServer> <Benny> Okay, okay. I'll edit it. 09:49:41 <PublicServer> *** Mark has joined spectators 09:49:41 <PublicServer> *** Game paused (not enough players) 09:49:48 *** microshit has joined #openttdcoop 09:49:54 <Mark> gonna have coffee at the lakeside :D 09:49:58 <Mark> cya 09:50:09 <PublicServer> <Benny> See ya. 09:50:10 <microshit> !password 09:50:10 <PublicServer> microshit: phlegm 09:50:14 <PublicServer> *** Benny has left the game (leaving) 09:50:14 <PublicServer> *** Benny has left the game (connection lost) 09:50:39 <PublicServer> *** microshit has left the game (connection lost) 09:51:09 <PublicServer> *** microshit joined the game 09:51:59 <^Spike^> !password 09:51:59 <PublicServer> ^Spike^: phlegm 09:52:18 <PublicServer> *** ^Sp1ke^ joined the game 09:52:36 <PublicServer> *** ^Sp1ke^ has joined company #1 09:52:37 <PublicServer> *** Game unpaused (enough players) 09:52:42 <PublicServer> *** microshit has left the game (leaving) 09:52:43 <PublicServer> *** microshit has left the game (connection lost) 09:52:43 <PublicServer> *** Game paused (not enough players) 09:52:46 *** microshit has quit IRC 09:54:58 <Benny> How do I upload stuff to the wiki? 09:56:08 *** seandasheep has joined #openttdcoop 09:56:43 *** Wurzel49 has joined #openttdcoop 09:56:57 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 09:56:57 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 09:57:13 <seandasheep> !players 09:57:14 <PublicServer> seandasheep: Client 872 is Mark, a spectator 09:57:15 <Benny> Found it. 09:58:27 <seandasheep> !password 09:58:27 <PublicServer> seandasheep: plumps 09:58:37 <PublicServer> *** seandasheep joined the game 10:02:39 <PublicServer> *** seandasheep has left the game (leaving) 10:02:40 <PublicServer> *** seandasheep has left the game (connection lost) 10:02:50 <Benny> We're playing my scenario on this game. 10:03:07 <Benny> Mark just has to finish his coffee. ^^ 10:03:36 <Benny> Anthing but that horrible toyland. :S 10:03:37 <seandasheep> oh, ok 10:03:49 <seandasheep> yh, toyland is wierd :/ 10:04:07 <Benny> Toyland2Mars is better. 10:04:19 <Benny> We used it on a PS game another time. 10:04:23 <seandasheep> I've never played it 10:04:36 <seandasheep> do i need to patch my game for it? 10:04:46 <Benny> No. You use a newGRF. 10:05:07 <seandasheep> oh, just as hard :/ 10:05:27 <seandasheep> wher do i get it from, or is it in the grf pack? 10:05:31 <Benny> You mean you can build a BBH, but you can't use a newGRF? o_O! 10:05:32 <seandasheep> *where 10:05:43 <seandasheep> yh, I can't set up new grf's at all 10:05:47 <Benny> www.grfcrawler.tt-forums.net 10:06:06 <seandasheep> BBH's are easy in comparison 10:06:23 <Benny> NO 10:06:33 <Benny> BBHs ARE HARD! 10:06:52 <seandasheep> no they aren't, grf stuff is hard 10:07:04 <Benny> Oh, wait.. It is in the pack I think.. The Toyland2mars I mean. 10:07:17 <Benny> Like I said yesterday: We'd make the perfect team! :D 10:07:31 <seandasheep> :) 10:08:36 <seandasheep> do you have any idea what the game number was so i candownload it, I really don't know how to set up grf's 10:10:07 <Benny> Okay. To enble the Mars landscape, go to the Main menu, press the "NewGRF Settings" button. Press "Add", find "Toyland to mars convertion", double click it. Press "Apply Changes". Now you're done. Start a new toyland game. :D 10:10:28 <Benny> No idea of the number, sorry. :( 10:10:35 <seandasheep> ok... 10:10:43 <seandasheep> I'll find it if it's in the pack 10:10:55 <Benny> It is. 10:11:21 <seandasheep> what's the difference between the bonus and nonbonus? 10:11:58 <Benny> Just load both. I think it's some new houses/vehicles. 10:12:06 <Benny> Load the non-bonus first. 10:12:07 <seandasheep> ok 10:12:53 <seandasheep> ooh 10:13:06 <Ammler> bonus grf depense on your adge 10:13:09 <Ammler> -d 10:13:19 <Ammler> you need to be > 18 to load it. 10:13:26 <Benny> Wat. 10:13:40 <Benny> Did George make Toyland2Mars? 10:13:43 <Benny> o_O 10:13:54 <Ammler> yes. 10:14:01 <Benny> No wonder. ^^ 10:14:11 <Benny> Do I smell nude pics? xD 10:14:27 <Ammler> well, most was already there, he just activated it. 10:14:31 <Benny> :D 10:15:33 <Benny> Ammler, you're admin, right? 10:15:48 <Ammler> no, member. 10:15:56 <Benny> Crap. 10:16:12 <Ammler> hehe, member can do waht admin can. 10:16:13 <Benny> Do you have rcon access? 10:16:15 <planetmaker> http://hg.openttd.org/openttd/trunk.hg/rev/0c723dc62c1f <-- btw, did you see that changeset, Ammler? :) You got me convinced enough - and then I looked at openttd's build script :P 10:16:38 <planetmaker> every op has :) 10:16:40 <Benny> Well, can you load my or Xaroth's scenario? 10:16:50 <planetmaker> :D 10:17:22 <Ammler> planetmaker: the next change ;-) 10:17:40 <planetmaker> Ammler: ? 10:17:54 <Ammler> make hg tip not starting with (svn...) to modified and if it starts with use svn rev. 10:18:07 <planetmaker> yes, I thought about it. 10:18:13 <planetmaker> It's definitely easily feasable. 10:18:28 <planetmaker> if you look at findrevision.sh, they even extract that info 10:18:37 <planetmaker> but it's not really used for the naming of the binary 10:18:44 <planetmaker> and it's not fool-proof. 10:18:53 <Ammler> why not? 10:18:56 <planetmaker> at best I'd give such binary a modified=1 10:19:18 <planetmaker> I can make a commit myself with -m "svn (16472): blubber nasty changes" 10:19:35 <planetmaker> and then it's modified wrt trunk 10:19:49 <planetmaker> you cannot do that with svn. but with hg and git 10:19:50 <Ammler> ah 10:20:08 <Ammler> you can also patch the findversion to make modified=0 in all cases. 10:20:16 <planetmaker> well. yes :) 10:20:45 <planetmaker> that's certainly true :) 10:21:14 <Ammler> I can easy make a binary, which devs thing, it is clean trunk but a lot of patches. 10:21:29 <planetmaker> but that requires the person to know bash additionally to how to commit some stuff :) 10:21:45 <planetmaker> yes, I know :) I could probably, too :) 10:22:00 *** Wolle has joined #openttdcoop 10:22:03 <planetmaker> reminds me of my clientside patches... :S 10:23:00 <Ammler> in fact, I did that before yexo told me to just remove the "M" 10:23:10 <planetmaker> :D 10:23:58 *** SineDeviance has joined #openttdcoop 10:27:08 *** Siner has joined #openttdcoop 10:27:10 *** Wurzel49 has quit IRC 10:27:13 *** Blinkskij has joined #openttdcoop 10:28:43 *** Siner has quit IRC 10:28:46 <PublicServer> *** Mark has joined company #1 10:29:03 <Mark> get yer asses ingame 10:30:08 *** Blinkskij is now known as Blinky 10:30:27 <Blinky> oh, that's reserved... 10:30:32 *** Blinky is now known as Blinkskij 10:33:08 <PublicServer> *** Game unpaused (enough players) 10:33:27 <Benny> Mark, you going to load my scenario or are we playoing toyland? 10:33:36 <Benny> !password 10:33:36 <PublicServer> Benny: sparer 10:33:42 <PublicServer> <Mark> we're playing toyland 10:33:43 <PublicServer> *** Benny joined the game 10:33:46 <PublicServer> <Benny> Okay. 10:33:49 <PublicServer> <Mark> perhaps yours next game 10:33:55 <PublicServer> <Mark> i'll have a look in a bit 10:35:29 <Blinkskij> !help 10:35:29 <PublicServer> Blinkskij: http://www.openttdcoop.org/wiki/IRC_Commands 10:36:12 <PublicServer> <Benny> Ugh.. I'm getting a freaking headache.. 10:36:15 <PublicServer> *** Benny has left the game (leaving) 10:36:16 <PublicServer> *** Benny has left the game (connection lost) 10:36:16 <PublicServer> *** Game paused (not enough players) 10:36:21 <Xaroth> which map we using? 10:36:31 <Benny> TOYLAND 10:36:33 <Xaroth> ew 10:36:40 <Benny> Yea 10:36:55 <Xaroth> that makes ottdc the ONLY toyland server atm :P 10:37:01 <Benny> :P 10:37:14 <PublicServer> <Mark> toyland is underrated 10:37:19 <PublicServer> <Mark> was my fav in the old days 10:37:31 <^Spike^> !password 10:37:32 <PublicServer> ^Spike^: sparer 10:37:40 <Benny> It is fun with toyland2mars only.. 10:37:52 <PublicServer> *** ^Sp1ke^ joined the game 10:38:22 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 10:38:22 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 10:38:57 <PublicServer> *** Game unpaused (enough players) 10:39:02 <PublicServer> *** ^Sp1ke^ joined the game 10:40:50 <Blinkskij> I'm trying to join the server (to observe), but it says version mismatch. i've got openttd 0.7.0 10:40:59 <Blinkskij> do I need the 0.7.1 rC? 10:41:03 <Mark> read the topic 10:41:07 <Mark> it's there for a reason 10:41:07 <^Spike^> !dl win32 10:41:08 <PublicServer> ^Spike^: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip 10:41:48 <PublicServer> *** Raph has left the game (connection lost) 10:42:44 *** microshit has joined #openttdcoop 10:42:50 <microshit> !password 10:42:50 <PublicServer> microshit: fleets 10:43:02 <PublicServer> *** microshit joined the game 10:43:45 <Ammler> Blinkskij: we play with highly experimental builds ;-) 10:43:48 <PublicServer> *** Blinkskij joined the game 10:44:04 <Mark> although they're perfectly stable 95% of the time 10:44:11 <Blinkskij> i see 10:44:18 <Ammler> mostly they are more stable than the stables. 10:44:22 <Mark> :D 10:44:24 <Ammler> at least in time of 0.6 10:44:38 <PublicServer> <Blinkskij> his is nifty...irc in game 10:44:45 <Ammler> which might be the worst release ever. 10:45:04 <Ammler> and 0.7 looks like just perfect. 10:46:52 <PublicServer> *** Scotchy has left the game (connection lost) 10:47:48 *** KenjiE20 has joined #openttdcoop 10:47:48 *** ChanServ sets mode: +o KenjiE20 10:48:57 *** SineDeviance has quit IRC 10:49:10 <PublicServer> *** Mark has joined spectators 10:50:27 <PublicServer> <microshit> are there already planse made for this game? 10:50:36 <PublicServer> <microshit> *plans 10:51:29 <PublicServer> *** microshit has joined spectators 10:51:29 <PublicServer> *** Game paused (not enough players) 10:51:38 *** Thraxian|Work has joined #openttdcoop 10:51:38 *** ChanServ sets mode: +o Thraxian|Work 10:51:50 <PublicServer> *** microshit has joined company #1 10:51:50 <PublicServer> *** Game unpaused (enough players) 10:52:52 <PublicServer> *** Thraxian|Work joined the game 10:53:44 *** microshit is now known as microshit|AFK 10:54:14 <planetmaker> hm... 10:54:16 <planetmaker> !players 10:54:17 <PublicServer> planetmaker: Client 872 is Mark, a spectator 10:54:17 <PublicServer> planetmaker: Client 885 (Orange) is ^Sp1ke^, in company 1 (OTTDC) 10:54:17 <PublicServer> planetmaker: Client 888 (Orange) is microshit, in company 1 (OTTDC) 10:54:17 <PublicServer> planetmaker: Client 890 is Blinkskij, a spectator 10:54:17 <PublicServer> planetmaker: Client 893 (Orange) is Thraxian|Work, in company 1 (OTTDC) 10:54:24 <PublicServer> <Thraxian|Work> g'morning, pm 10:54:33 <planetmaker> hey, good day Thraxian|Work :) 10:54:41 <PublicServer> <microshit> good morning 10:55:16 <PublicServer> <microshit> I'll be back in a couple of minutes... having a coffee :) 10:55:26 <planetmaker> salut microshit|AFK - then move to spectator :) 10:55:35 <PublicServer> *** Thraxian|Work has left the game (leaving) 10:55:35 <PublicServer> *** Thraxian|Work has left the game (connection lost) 10:55:57 <PublicServer> <Blinkskij> i think that will pause the game... 10:56:56 *** Wurzel49 has joined #openttdcoop 10:57:04 <planetmaker> Blinkskij: well, there are still two other players. Well. were... 10:57:09 *** StarLite has joined #openttdcoop 10:57:09 *** ChanServ sets mode: +o StarLite 10:57:11 <planetmaker> and yes, it will. That's the intention. 10:57:29 <planetmaker> the minimum players setting is there for a reason. 10:57:40 <PublicServer> <Blinkskij> kk 10:57:50 <KenjiE20> ^ what pm said 10:58:34 <PublicServer> <Blinkskij> ...im looking at togglewood heights, and wouldn't it be a lot more efficient if there was a second airfield there? 10:59:00 <KenjiE20> doesn't matter 10:59:04 <KenjiE20> it's the MM 10:59:19 <PublicServer> <Blinkskij> sorry, what is mm? 10:59:25 <KenjiE20> s'pose I might as well see what this new game is 10:59:28 <KenjiE20> define: MM 10:59:28 <Webster> MoneyMaker, see http://www.openttdcoop.org/wiki/Moneymaker 10:59:48 <Blinkskij> ah, thanks 11:00:30 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 11:00:48 <PublicServer> *** Kenji joined the game 11:00:51 <PublicServer> <microshit> hi, I'm back 11:01:02 <PublicServer> <Kenji> oh boy 11:01:49 <Xaroth> yes boy :P 11:02:07 <PublicServer> <Kenji> why'd we go for random toyland and not xaroths btw? 11:02:14 <Xaroth> dunno, ask mark 11:02:24 <PublicServer> <microshit> toyland is funny =) 11:02:40 <PublicServer> <Kenji> toyland hurts my eyes after ab hour 11:03:11 <PublicServer> <Kenji> it's also not as funny after 15 years 11:03:27 * Xaroth shrugs 11:03:33 <Xaroth> the toyland to mars conversion is fun 11:04:05 <PublicServer> <Kenji> that doesn't use the TTO+WE version of stuff though does it? 11:04:22 <PublicServer> <Kenji> I remember hearing the industries don't change 11:05:00 <PublicServer> *** Kenji has left the game (leaving) 11:05:00 <PublicServer> *** Kenji has left the game (connection lost) 11:05:00 <PublicServer> *** Game paused (not enough players) 11:06:02 <KenjiE20> don't get me wrong, though, I don't mind toyland, it makes a nice change 11:06:27 <KenjiE20> was mostly wondering why a random map as opposed to one half crafted for coop 11:06:35 *** Root49 has joined #openttdcoop 11:06:42 <microshit|AFK> temperate climate gets boring after a couple of times 11:07:19 <KenjiE20> that's why it's mixed up with varying trainsets and tropic/arctic maps 11:07:57 <KenjiE20> @logs 11:07:57 <Webster> WIP logs; http://hyru.ath.cx:60080/~kenji/ottdcoop/logs/ now updating on the hour 11:11:47 *** seandasheep has quit IRC 11:11:56 <PublicServer> *** Blinkskij has left the game (leaving) 11:11:57 <PublicServer> *** Blinkskij has left the game (connection lost) 11:11:58 *** Wurzel49 has quit IRC 11:17:01 <Blinkskij> !password 11:17:01 <PublicServer> Blinkskij: roping 11:17:27 <PublicServer> *** Blinkskij joined the game 11:20:41 <Benny> @seen tneo 11:20:41 <Webster> Benny: tneo was last seen in #openttdcoop 18 hours, 7 minutes, and 13 seconds ago: <tneo> thanks Benny 11:21:13 <Benny> Look at that! :D Last thing tneo said in IRC was "Thanks, Benny" !! :D 11:24:04 <KenjiE20> man, you went to town on your wiki page huh? 11:24:30 <hylje> maaaaaaan 11:25:08 <Benny> What? 11:27:06 <KenjiE20> about 10 edits in a row 11:27:37 <Benny> I were trying out different wasy to link to my scenario.. :P 11:28:49 <Benny> @seen Webster 11:28:49 <Webster> Benny: I have not seen Webster. 11:28:54 <Benny> LULZ! :D 11:29:02 <hylje> you can use preview for that 11:29:14 <Benny> Ow, okay. Thanks. 11:29:16 <KenjiE20> that's because it's own name isn't a user in it's tracking db 11:29:28 <Benny> Sound pretty dumb. ^^ 11:29:40 <KenjiE20> well why would you need to track it's own nick? 11:29:53 <Benny> @seen Benny 11:29:53 <Webster> Benny: Benny was last seen in #openttdcoop 25 seconds ago: <Benny> Sound pretty dumb. ^^ 11:29:57 <Benny> :D 11:30:11 <Benny> Because it is logical. 11:30:13 <KenjiE20> @kick Benny This dumb? 11:30:13 *** Benny was kicked by Webster (This dumb?) 11:30:58 <KenjiE20> lulz, kicked on both channels 11:31:41 <hylje> FOR THE LULZ 11:32:20 <PublicServer> *** microshit has left the game (leaving) 11:32:21 <PublicServer> *** microshit has left the game (connection lost) 11:32:28 <KenjiE20> aparantly he doesn't know the difference between kick and kban either :P 11:32:52 <hylje> invite the poor fellow back 11:33:00 <KenjiE20> @invite Benny 11:33:01 <Webster> KenjiE20: The operation succeeded. 11:33:15 *** Benny has joined #openttdcoop 11:33:21 <KenjiE20> :P 11:33:24 <Benny> Grr! 11:33:30 <KenjiE20> turn on auto re-join 11:33:36 <hylje> because it's supposed to be so that kicks are serious business 11:33:39 <KenjiE20> kick is not kban 11:33:40 <Benny> It fooked up. :P 11:33:43 <hylje> bans are just for those who don't get the hint 11:33:59 <Benny> Teh reconnect fooked up. 11:34:10 *** microshit|AFK is now known as microshit 11:34:11 <KenjiE20> heh 11:34:35 <KenjiE20> I don't particularly like chatzilla anyway 11:34:55 <KenjiE20> especially given FF's tendancy to crash if left on for more than a few hours 11:35:05 <Benny> It fits to my dark Firefox theme :D 11:35:17 <hylje> lies 11:35:18 <KenjiE20> so will any other client out there 11:35:19 <hylje> ff doesn't crash 11:35:32 <Benny> Correct. 11:35:41 <KenjiE20> longest you've left it open? 11:35:53 <Benny> more than a day here. 11:36:06 <hylje> probably around a week or so 11:36:09 <KenjiE20> and how much were you browsing? 11:36:13 <Benny> :D 11:36:27 <PublicServer> *** Blinkskij has left the game (leaving) 11:36:27 <PublicServer> *** Blinkskij has left the game (connection lost) 11:36:33 <Benny> And how sucky are your PC, Kenji= 11:36:44 <Benny> ?* 11:36:58 *** theolyduck has joined #openttdcoop 11:37:04 <Benny> Duck. :) 11:37:14 <KenjiE20> Core1Quad Q6600 w/ 2gb ddr2 on an asus striker motherboard 11:37:19 <KenjiE20> core2quad* 11:37:27 <Benny> ;O 11:37:31 <Benny> Wow, okay. 11:37:33 <Benny> OS? 11:37:37 <KenjiE20> I game, lots 11:37:41 <KenjiE20> XP 11:37:54 <Xaroth> not enough ram :) 11:37:54 <hylje> works for me on my xp eee 11:37:55 <KenjiE20> with FF 3.0.10 11:37:59 <hylje> with 1gb ram 11:38:04 <KenjiE20> so I'm not out-of-date 11:38:30 <Benny> Worked for me on XP, too. with OpenTTD open with 512mb RAM. :D 11:38:41 <theolyduck> i dont like core2quads 11:38:48 <KenjiE20> I'm not the only one with crashing ff 11:38:51 <theolyduck> because they have some bugs with their asm functions :p 11:38:58 <theolyduck> stuff will randomly suffer huge delays 11:39:00 <theolyduck> for no reason 11:39:17 <KenjiE20> can't say I've ever noticed cpu lag 11:39:18 *** themroc has joined #openttdcoop 11:39:19 <Benny> Duck, name is wrong again. :D 11:39:24 <theolyduck> ah 11:39:30 *** theolyduck is now known as theholyduck 11:39:38 <theholyduck> KenjiE20, well you wouldnt :P 11:39:38 <KenjiE20> HD lag yes 11:39:46 <KenjiE20> gpu lag, sometimes 11:39:47 <theholyduck> KenjiE20, the only real way of MEASURING it 11:40:01 <theholyduck> is by running programs that test how many miliseconds it takes to do certain asm tasks 11:40:15 <theholyduck> the c2q's have a tendency for random spikes there 11:40:22 <theholyduck> huge ones by asm standards 11:40:42 <theholyduck> so stuff like encoding or other multimedia stuff 11:40:46 <theholyduck> thats VERY optimized 11:40:51 <theholyduck> will run poorly on c2q's 11:41:24 <theholyduck> KenjiE20, so you can measure it on how many frames per seconds you manage to encode 11:41:26 <theholyduck> for example 11:41:39 <theholyduck> but its not really measurable on desktop and gaming tasks 11:41:46 <KenjiE20> fairly high on the small amount I've done 11:42:02 <theholyduck> KenjiE20, sure, but its still suffering random delays 11:42:39 <KenjiE20> enough to outweigh being able to use 3/4 cores over 1/2? 11:43:04 <theholyduck> KenjiE20, well enough to make the cheaper amd phenoms 11:43:06 <theholyduck> a better buy 11:43:12 <theholyduck> in terms of performance 11:43:13 <microshit> !password 11:43:14 <PublicServer> microshit: slouch 11:43:30 <PublicServer> *** microshit joined the game 11:43:36 <KenjiE20> over a lifetime or just at that exact spike? 11:44:03 *** microshit has quit IRC 11:44:06 <PublicServer> *** microshit has left the game (connection lost) 11:44:35 *** jonde has joined #openttdcoop 11:44:36 <KenjiE20> meh, it's a moot point for me anyway 11:44:56 <KenjiE20> not like I'll be willingly shovelling MORE money into the middle east oil barons 11:46:14 <theholyduck> KenjiE20, well the spikes happen randomly and all the time 11:46:33 <theholyduck> so in general a phenom would be a better buy 11:46:45 <Aali> theholyduck: citation needed 11:46:55 <KenjiE20> if you happen to do encoding all the time 11:47:03 <KenjiE20> and nothing else, ever 11:47:12 <KenjiE20> :P 11:48:20 <theholyduck> http://pastebin.ca/1443447 1 of the problems :P 11:48:30 <theholyduck> direct from the mouth of one of the lead video encoder devs :P 11:49:12 <theholyduck> then you got the fact that phenoms have absurdly fast sse units 11:49:19 <theholyduck> where as the core 2's dont 11:49:41 <Aali> I wouldn't call that "random" spikes 11:49:51 <KenjiE20> meh, I still don't care, and I'm still not buying AMD since they got sold 11:50:00 <Aali> since it depends on the code 11:50:15 <theholyduck> Aali, well it will always slow down certain parts of the code for no reason 11:50:22 <theholyduck> well random parts of the code 11:50:36 <theholyduck> but yeah, if you really wanted to encode 11:50:39 <theholyduck> you'd buy a i7 11:50:46 <theholyduck> those things are monsters at encoding 11:51:08 <theholyduck> its sse unit for example is in almost all operations twice as fast as the c2q's 11:51:09 <Aali> if you really wanted to encode you'd get dedicated hardware :P 11:51:20 <KenjiE20> ^ 11:51:28 <theholyduck> Aali, no, x264 on a i7 will actually give better results in shorter time 11:51:35 <theholyduck> than most dedicated encoding hardware 11:51:40 <theholyduck> thats how optimized it is 11:51:55 <hylje> dedicated hardware is probably cheaper 11:52:09 <jonde> !password 11:52:09 <PublicServer> jonde: slouch 11:52:09 <KenjiE20> you'd still have dedicated if you really wanted to encode 11:52:17 <hylje> and lets one for instance play openttd during the ordeal 11:52:21 <PublicServer> *** jondisti joined the game 11:52:21 <theholyduck> KenjiE20, well youd have a dedicated i7 box :P 11:52:31 <KenjiE20> indeed 11:52:41 <KenjiE20> or more likely 11:52:43 <theholyduck> but there are companies that sell special encoding hardware 11:52:49 <KenjiE20> mulitple in a clusteer 11:52:50 <KenjiE20> -e 11:52:51 <theholyduck> wich are rubbish 11:53:05 <PublicServer> *** jondisti has left the game (leaving) 11:53:05 <PublicServer> *** jondisti has left the game (connection lost) 11:53:44 <theholyduck> KenjiE20, there is a reason youtube uses x264 for its HD videos, and live journal uses x264 for everything 11:53:53 <theholyduck> its the best quality h264 encoder around 11:54:04 <KenjiE20> youtube uses 264? 11:54:17 <KenjiE20> I thought it was some bastard adobe in house thing in flash 11:54:31 <theholyduck> no, flash has h264 support 11:54:38 <theholyduck> youtube has 3 diffrent encoders 11:54:45 <theholyduck> ffmpeg's flv encoder for lq sd 11:54:56 <theholyduck> a inhouse h264 encoder written by 1 guy for HQ h264 11:55:04 <theholyduck> and x264 for HD h264 11:55:31 <hylje> google is trying to do away with flash altogether 11:55:51 <theholyduck> sure, but they will still probally use h264 video 11:55:53 <theholyduck> in some form 11:55:59 <theholyduck> all other video formats just does not compare 11:56:04 <KenjiE20> html5 11:56:10 <KenjiE20> :D 11:56:13 <SmatZ> :o) 12:04:14 *** Benny has quit IRC 12:07:02 <KenjiE20> there, long runner works for this month >.> 12:07:15 <KenjiE20> (forgot to uncomment Jun lines) 12:07:22 <KenjiE20> log* 12:07:45 <KenjiE20> aha, Mark just felt like being the maniacal overlord and run toyland 12:07:56 <KenjiE20> ..works for me 12:11:55 <Mark> oi? :P 12:12:54 <KenjiE20> haha, 'ey up 12:17:48 <Mark> ouch, openttdcoop.org offline 12:18:30 <planetmaker> works here. 12:18:48 <KenjiE20> yup, working for me 12:19:16 <KenjiE20> blog is struggling a bit though 12:19:27 <KenjiE20> but that might be me 12:20:32 <Mark> back for me too 12:20:35 <Mark> strange 12:21:28 <KenjiE20> what the buggery IS our favicon btw? 12:22:00 <KenjiE20> it looks vaguely like an sd-40 12:24:15 <Mark> favicon? 12:24:26 <hylje> the website small icon 12:24:40 <KenjiE20> that thing that appears next to the address bar 12:24:44 <KenjiE20> and/or the tab 12:25:13 <Mark> oh right 12:25:14 <Mark> no idea 12:26:01 <Mark> the last toyland game was more than two years ago 12:26:06 <Mark> about time we do another one 12:26:58 <hylje> required dose of toyland 12:27:04 <KenjiE20> ^_^ 12:27:53 <KenjiE20> Mark muhahah <--- told me all I needed to know about the game switch 12:28:06 <KenjiE20> anyway, lunch is ready 12:28:11 <KenjiE20> bbiab 12:28:28 <Mark> :D 12:28:31 <Mark> !setdef 12:28:31 <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1 12:30:48 <PublicServer> *** Mark has joined company #1 12:31:04 <PublicServer> *** Game unpaused (enough players) 12:31:08 <Mark> !password 12:31:09 <PublicServer> Mark: raging 12:31:15 <PublicServer> *** Mark #1 joined the game 12:31:33 *** Yexo has quit IRC 12:32:36 *** valhallasw has joined #openttdcoop 12:37:29 <PublicServer> *** Blinkskij joined the game 12:39:03 <^Spike^> !password 12:39:03 <PublicServer> ^Spike^: raging 12:39:04 <Xaroth> Mark: i think there's a good reason toyland only exists once every two years :P 12:39:11 <PublicServer> <Mark #1> meh :P 12:39:23 <PublicServer> *** ^Sp1ke^ joined the game 12:41:03 <PublicServer> *** SmatZ joined the game 12:41:07 <PublicServer> <SmatZ> uh-oh 12:41:08 <PublicServer> *** Mark #1 has left the game (leaving) 12:41:08 <PublicServer> *** Mark #1 has left the game (connection lost) 12:41:15 <PublicServer> <SmatZ> hello 12:41:18 <PublicServer> <Mark> hello :) 12:41:41 <PublicServer> <SmatZ> eyehurt :( 12:42:39 <KenjiE20> you'll get used to it 12:42:46 <PublicServer> <SmatZ> :) 12:43:08 <PublicServer> *** SmatZ has left the game (leaving) 12:43:08 <PublicServer> *** SmatZ has left the game (connection lost) 12:43:08 <PublicServer> *** Game paused (not enough players) 12:43:16 <SmatZ> ah sorry :-x 12:43:24 <PublicServer> <Mark> dont bother 12:43:27 <PublicServer> <Mark> was done anyway 12:43:40 <PublicServer> *** Game unpaused (enough players) 12:43:42 <PublicServer> *** SmatZ has left the game (connection lost) 12:43:42 <PublicServer> *** Game paused (not enough players) 12:43:47 <SmatZ> ok :) 12:44:15 <PublicServer> *** Game unpaused (enough players) 12:44:18 <SmatZ> ha 12:44:22 <SmatZ> now that's interesting :) 12:44:38 <SmatZ> I don't have to know the password to unpause the game 12:44:43 <Mark> indeed 12:44:58 <SmatZ> bugbugbug? 12:46:15 <PublicServer> *** SmatZ has left the game (connection lost) 12:46:15 <PublicServer> *** Game paused (not enough players) 12:46:41 <KenjiE20> http://pastebin.com/f2f89a5e5 <-- hehe, I love /usr/games/fortune 12:47:28 <SmatZ> :) 12:50:12 <PublicServer> *** Mark has joined spectators 12:53:20 <PublicServer> *** Blinkskij has left the game (leaving) 12:53:20 <PublicServer> *** Blinkskij has left the game (connection lost) 12:53:24 <PublicServer> *** Player has left the game (connection lost) 13:01:20 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 13:17:37 *** Godde has joined #openttdcoop 13:17:45 <Godde> heya :) 13:24:40 <theholyduck> yo 13:25:35 <Godde> whats up? :) 13:26:04 <ODM> the ceiling:D 13:27:50 <Ammler> any germans watching tennis? 13:34:27 <Ammler> match ball :-) 13:35:02 <ODM> finally?:P 13:35:49 <Ammler> well, it looked like haas kicks our hero :-) 13:36:29 <ODM> meh, not mine:D 13:36:41 <Ammler> hehe 13:40:10 <PublicServer> *** Thraxian|Work joined the game 13:42:09 *** StarLite has quit IRC 13:43:28 <Xaroth> !password 13:43:28 <PublicServer> Xaroth: paling 13:43:59 <PublicServer> *** Game unpaused (enough players) 13:44:02 <PublicServer> *** Xaroth joined the game 13:44:37 <PublicServer> *** theholyduck joined the game 13:44:39 <PublicServer> <theholyduck> wu 13:44:41 <PublicServer> <theholyduck> t 13:45:04 <PublicServer> <theholyduck> oh lawd 13:45:15 <PublicServer> <Xaroth> agreed 13:45:56 <PublicServer> <Xaroth> too many planes for small airports. 13:49:34 <PublicServer> *** Thraxian|Work has joined spectators 13:49:45 <PublicServer> <Xaroth> ugh, eyepain 13:49:50 <PublicServer> *** Xaroth has left the game (leaving) 13:49:50 <PublicServer> *** Xaroth has left the game (connection lost) 13:49:50 <PublicServer> *** Game paused (not enough players) 13:49:54 <PublicServer> <theholyduck> yeah 13:49:57 <PublicServer> <theholyduck> this huuurts 13:55:48 <elmz> hehe, need another player for unpause? ^^ 13:56:06 <Xaroth> he needs sunglasses more i think 13:56:09 <theholyduck> naw :P 13:56:18 <theholyduck> elmz, toyland is painful 13:56:23 <elmz> sorry, can't help with sunglasses :P 13:56:25 <theholyduck> it really really hurts 13:56:34 <Xaroth> mark seemed to like it tho 13:56:40 <elmz> there is no cure for toyland 13:56:53 <theholyduck> Xaroth on the game creation guide 13:56:59 <theholyduck> i seem to remember it explicilty saying 13:57:03 <theholyduck> NO TOYLAND 13:57:14 * Xaroth shrugs 13:57:18 <Xaroth> mark's a member, we're not 13:57:22 <theholyduck> hehe 13:57:24 <Xaroth> so i guess he knows better :) 13:57:27 <theholyduck> no new grfs either? 13:57:31 <PublicServer> *** theholyduck has left the game (leaving) 13:57:31 <PublicServer> *** theholyduck has left the game (connection lost) 13:58:07 <Xaroth> only newgrf set i know for toyland is the mars conversion 13:58:34 <theholyduck> is it better? 13:58:49 <theholyduck> Xaroth, so you cant even have newstations? :P 13:58:53 <elmz> not much ^^ 13:59:22 <Xaroth> dunno 14:07:04 *** mixrin has joined #openttdcoop 14:07:48 <PublicServer> <Thraxian|Work> Mark, I like your plan :) 14:09:28 <Blinkskij> !password 14:09:28 <PublicServer> Blinkskij: gluing 14:09:35 <PublicServer> *** Blinkskij joined the game 14:09:36 <Godde> !password 14:09:36 <PublicServer> Godde: gluing 14:09:50 <PublicServer> *** theholyduck joined the game 14:10:06 <PublicServer> *** Game unpaused (enough players) 14:10:12 <PublicServer> *** Godde joined the game 14:10:56 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 14:10:59 <^Spike^> !password 14:11:00 <PublicServer> ^Spike^: mingle 14:11:01 <Mark> does it really say no toyland in the creation guide? 14:11:08 <Mark> Thraxian|Work: thank you 14:11:26 <PublicServer> <Thraxian|Work> 2 questions though... 14:11:28 <PublicServer> *** ^Sp1ke^ joined the game 14:11:43 <theholyduck> i'm FAIRLY sure 14:11:46 <PublicServer> <Thraxian|Work> how is the center region serviced? will the SLH bridge the inner loop to reach the outer loop? 14:11:47 <theholyduck> let me check 14:11:54 <PublicServer> *** Godde has left the game (leaving) 14:11:54 <PublicServer> *** Godde has left the game (connection lost) 14:11:54 <PublicServer> *** Game paused (not enough players) 14:12:09 <Xaroth> !wiki 14:12:09 <PublicServer> Xaroth: http://www.openttdcoop.org/wiki/Main_Page 14:12:20 <theholyduck> # Map size: a map should not be smaller than 256 tiles squared and should not have more than 1 million tiles at most. 14:12:20 <theholyduck> # Climate: anything but toyland is acceptable 14:12:26 <PublicServer> <Thraxian|Work> and secondly, trains can enter the SLH from either loop, but only exit to outer loop, correct? 14:12:57 <PublicServer> *** theholyduck has left the game (leaving) 14:12:57 <PublicServer> *** theholyduck has left the game (connection lost) 14:12:57 <planetmaker> do you want to tell us anything, theholyduck ? 14:13:14 <theholyduck> no, i was just quoting it :P 14:13:21 <Mark> Thraxian|Work: all full primary trains are on the outer loop 14:13:43 <Mark> secondaries are only on the outer loop 14:13:45 <theholyduck> planetmaker, i just seemed to remember what it said, and merely asked the question if it wasnt a rule after all :P 14:14:05 <PublicServer> *** Kenji joined the game 14:14:13 <PublicServer> <Thraxian|Work> I realize that, Mark - but that's not the question I asked.... 14:14:14 <planetmaker> nearly no rule with exception :P 14:14:29 <PublicServer> *** Game unpaused (enough players) 14:14:32 <PublicServer> *** theholyduck has left the game (connection lost) 14:14:33 <PublicServer> *** Game paused (not enough players) 14:14:39 <theholyduck> !password 14:14:39 <PublicServer> theholyduck: mingle 14:14:47 <PublicServer> *** Game unpaused (enough players) 14:14:50 <PublicServer> *** theholyduck joined the game 14:14:58 <Mark> Thraxian|Work: it does answer your question, i answered in a different way because entering/exiting is quite vague 14:15:26 <Mark> SLHs only join to the outer loop 14:15:34 <Mark> and only exit from the inner 14:15:35 <PublicServer> <Thraxian|Work> very well, let me rephrase. Trains can enter a sideline from either route, but can only leave the SL onto the outer loop, correct? 14:15:46 <PublicServer> <Thraxian|Work> er... from either "loop", not "route" 14:16:16 <Mark> they cant enter a sideline from the outer loop 14:16:36 <Mark> in fact, there are no trains that would want that 14:16:44 <PublicServer> <Thraxian|Work> that was what I wanted to clarify. so SLs are one directional - from the inner loop to the outer loop 14:16:48 <Mark> the stations are oneway 14:16:53 <PublicServer> <Thraxian|Work> and actually, there are several trains that would want that 14:17:10 <Mark> such as? 14:17:26 <PublicServer> *** Thraxian|Work has joined company #1 14:17:28 <PublicServer> *** Mark has joined company #1 14:17:33 <PublicServer> *** Blinkskij has joined company #1 14:18:00 <PublicServer> <Thraxian|Work> nvm - flawed logic.... 14:18:21 <PublicServer> <Thraxian|Work> was thinking trains would use the SLs to avoid looping the map if the station was close to the drop 14:18:32 <ODM> !password 14:18:33 <PublicServer> ODM: mingle 14:18:37 <PublicServer> <Thraxian|Work> but without sideline merging to inner loop, that won't be an issue 14:18:38 <PublicServer> *** 0DM joined the game 14:19:12 <PublicServer> <Mark> it might be better to make the stations twoway, though 14:19:34 <PublicServer> <Mark> otherwise it could happen that trains have to travel 3/4th of a loop twice in a run 14:19:45 <PublicServer> <Mark> i'll make them twoway 14:19:52 <PublicServer> <Thraxian|Work> yeah - I'm looking at the fizzy drink factory 14:20:05 <PublicServer> <Mark> there 14:20:06 <PublicServer> <Thraxian|Work> if a cola primary was at the x 14:20:10 <PublicServer> <Thraxian|Work> that's a long route for fizzies 14:20:15 <PublicServer> <Mark> yes 14:20:26 <PublicServer> <Thraxian|Work> so then, should trains be able to enter a SL from the outer loop also? 14:20:51 <PublicServer> <Mark> yes 14:22:01 <PublicServer> <Kenji> is that SL diagram update right then 14:22:34 <PublicServer> <Mark> no, also requires a join to the inner loop 14:22:54 <PublicServer> <Kenji> right, so the usual full SLH's then? 14:22:57 <PublicServer> <Thraxian|Work> hmm - make a small correction to your inset? 14:23:25 <PublicServer> <Thraxian|Work> that was going to be it... 14:23:28 <PublicServer> <Mark> :) 14:23:31 <PublicServer> <Thraxian|Work> was going to bridge that instead 14:23:34 *** dr_gonzo has joined #openttdcoop 14:23:38 <PublicServer> <Mark> yeah 14:23:39 <PublicServer> <Thraxian|Work> like that 14:23:57 <PublicServer> <0DM> the plan confuses me:D 14:24:26 <PublicServer> <Mark> should all be doable with such short trains 14:24:41 <PublicServer> <Kenji> candyfloss! 14:24:42 <PublicServer> <Mark> though we'll get some nice spaghetti at the stations 14:25:03 <PublicServer> <Mark> im off again 14:25:04 <PublicServer> *** Mark has joined spectators 14:25:23 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 14:25:27 <PublicServer> <Thraxian|Work> I think there's great potential for those stations 14:25:36 <PublicServer> <Thraxian|Work> I'd like a go at one of them, if I'm around with construction begins :) 14:26:07 <Seppel> !password 14:26:08 <PublicServer> Seppel: falter 14:26:12 <PublicServer> *** Sepp joined the game 14:26:28 <PublicServer> <Kenji> heh, being zoomed out is fun with the SFX 14:26:43 <PublicServer> <0DM> so dropping trains loop around on the outside, and primaries go to the drop on one and back on another? 14:27:19 <PublicServer> <theholyduck> but wont candy pickup to drop at candy drop town be a bit.. long? 14:27:38 <PublicServer> <Thraxian|Work> yup - a necessary evil 14:27:47 <PublicServer> <0DM> itll just cost money, thats fine 14:27:50 <PublicServer> <Kenji> something would have to be on this style loop 14:27:51 <PublicServer> <Thraxian|Work> unless the train uses a SL to turn around and use the inner loop for a while 14:27:55 <PublicServer> <theholyduck> cant they just use the inner loop for a bit? 14:27:56 <PublicServer> <0DM> wouldnt mind having a go at a station either:) 14:28:05 <PublicServer> <Thraxian|Work> then use another SL to get back to the outer loop before the candy drop 14:28:18 <PublicServer> <Kenji> I think Mark's going to win this 14:28:22 <PublicServer> *** Sepp has left the game (leaving) 14:28:22 <PublicServer> *** Sepp has left the game (connection lost) 14:28:26 <PublicServer> <Kenji> just a hunch :P 14:28:29 <PublicServer> <Thraxian|Work> so far, he's the only candidate running :) 14:28:35 <PublicServer> <0DM> thats an easy win 14:28:52 <PublicServer> <Kenji> he's also got at least three voters already 14:28:55 <PublicServer> <Thraxian|Work> unless, we use davil's hub design around cherrypool 14:28:57 <PublicServer> <theholyduck> sml stands for signle mainline? 14:28:58 <PublicServer> <Thraxian|Work> I could make a plan for that :) 14:28:59 <PublicServer> <theholyduck> oor? 14:29:06 <KenjiE20> define: sml 14:29:06 <Webster> Shift Main Line, see: http://www.openttdcoop.org/wiki/Shift_Mainlines 14:29:06 <PublicServer> <0DM> shift main line 14:29:13 <PublicServer> <0DM> check the w....darn kenkji 14:29:17 <PublicServer> <Kenji> :D 14:29:18 <theholyduck> thanks 14:29:30 <PublicServer> <0DM> dont make me slap you with a catapult:p 14:29:59 <PublicServer> * Kenji heaves a toffee drill out of the ground and bradishes it at ODM 14:30:11 <PublicServer> <0DM> woohoo:"D 14:30:20 <PublicServer> <0DM> *calls dibs on a station*:p 14:30:50 <PublicServer> <0DM> will we put a deadline on plans submitting/end of voting? 14:31:13 <PublicServer> <Kenji> "when it becomes clear no one else wants to play" 14:31:14 <PublicServer> <Kenji> :P 14:31:24 <PublicServer> <0DM> hehe 14:31:42 <PublicServer> <Thraxian|Work> will 2 locs support longer trains in this trainset? 14:31:45 <PublicServer> <Thraxian|Work> like TL5? 14:31:52 <PublicServer> <0DM> 50 spaces inbetween, will be a big sidelinehub 14:32:17 <PublicServer> <Kenji> lots of slhxxa and xxb I guess 14:32:29 <PublicServer> <Kenji> like on 134? the long sub artic one 14:32:51 <PublicServer> <0DM> those spokes will be madness thraxian:p 14:33:21 <PublicServer> <Thraxian|Work> hehe...lots of room inside a davil-style hub 14:35:01 <PublicServer> <theholyduck> i guess the nice thing is you only need to change the mergers at the end around a bit? 14:35:10 <PublicServer> <theholyduck> to have llllrrrr 14:35:13 <PublicServer> <theholyduck> and such :P 14:35:26 <PublicServer> <Thraxian|Work> you mean the mergers after leaving the hub? 14:35:32 <PublicServer> <theholyduck> yes 14:35:35 <PublicServer> <0DM> oh thatll be some big rollercoasters 14:35:42 <PublicServer> <Thraxian|Work> yeah - there'll be an 8->4 merger 14:35:54 <PublicServer> <Thraxian|Work> unless we expand candy ML to 5*LR or mroe 14:36:02 <PublicServer> <Thraxian|Work> again - expand as needed :) 14:36:11 <PublicServer> <0DM> anyway, ill hop on after dinner for building 14:36:16 <PublicServer> <0DM> can someone poke me when its voting time? 14:36:29 <PublicServer> <Thraxian|Work> somebody had to run against Mark. Might as well be me :) 14:36:39 <PublicServer> <0DM> clash of the titans:p 14:36:40 <PublicServer> <Kenji> hehe 14:37:02 <PublicServer> *** 0DM has left the game (leaving) 14:37:03 <PublicServer> *** 0DM has left the game (connection lost) 14:39:07 *** Legolegs has joined #openttdcoop 14:39:14 <Legolegs> !svn 14:39:14 <PublicServer> Legolegs: svn update -r16381 && make (falter) 14:39:14 <PublicServer> Legolegs: svn checkout -r16381 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 14:41:56 <PublicServer> *** Thraxian|Work has joined spectators 14:43:21 *** Legolegs_ has joined #openttdcoop 14:47:19 *** Legolegs has quit IRC 14:50:14 <Legolegs_> !version 14:50:14 <PublicServer> Legolegs_: Autopilot AP+ 3.0 Beta (r699M) 14:50:44 <planetmaker> !revision 14:50:44 <PublicServer> planetmaker: Game version is r16381 14:50:47 <planetmaker> !help 14:50:47 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/IRC_Commands 14:50:55 <planetmaker> ^^ Legolegs_ 14:51:19 <Legolegs_> tnx, i know. 14:51:30 *** Legolegs_ is now known as Legolegs 14:51:54 <Legolegs> !password 14:51:54 <PublicServer> Legolegs: homage 14:51:59 <PublicServer> <Kenji> there, airports upgraded 14:52:12 <PublicServer> <Blinkskij> much nicer :) 14:52:25 <PublicServer> <Mark> "davil-style" is ineffecient and oversized for simple 4ways 14:52:46 <PublicServer> *** legolegs joined the game 14:52:56 <PublicServer> *** Progman joined the game 14:52:57 <planetmaker> Mark, you mean what he wrote in the blog? 14:53:01 <PublicServer> <Thraxian|Work> I'm loving the smilies on the airport tarmac 14:53:11 <Mark> planetmaker: yes 14:53:12 <Legolegs> omg, toyland 14:53:23 <planetmaker> why would it be inefficient? 14:53:31 <PublicServer> <Kenji> you neot seen that before thrax? 14:53:34 <PublicServer> <Kenji> not* 14:53:37 <PublicServer> *** Progman has left the game (leaving) 14:53:38 <PublicServer> *** Progman has left the game (connection lost) 14:53:44 <Mark> trains have to take very long routes 14:53:52 <PublicServer> <Thraxian|Work> How often do you think I play this god-forsaken landscape style? 14:53:54 <Mark> and the hub takes way more space than needed 14:54:06 <PublicServer> <Kenji> often 14:54:07 <PublicServer> <Kenji> :P 14:54:22 <planetmaker> I think the "long routes"argument doesn#t really hold. 14:54:35 <PublicServer> <Thraxian|Work> Mark: I just thought it'd be good to put the blog article to a real test - while it's still fresh :) 14:54:39 <Mark> the long routes is what makes it take more space 14:54:41 <planetmaker> he's sketching the principle and you can move a few routes in order to shrink it a bit. 14:55:14 <planetmaker> And it's not like usual 4-way ML hubs take little space in our games. 14:55:14 <Mark> still, i think it doesn't apply for 4-ways 14:55:22 <planetmaker> I do :) 14:55:45 <PublicServer> <Thraxian|Work> but this hub will have 12 inputs - any way you do it, there will much space required 14:55:46 <Mark> i can make a 4-way in 1/4th of the space he uses 14:56:05 <planetmaker> oh yes, you can. 14:56:09 <PublicServer> <Thraxian|Work> his style leaves a huge hole in the middle - which my plan fills with a town and a town drop station 14:56:30 <Mark> that as an interesting idea 14:56:32 <planetmaker> and it all depends upon TL. 14:56:58 <PublicServer> <theholyduck> not to mention, it lets you have very diffrent mainlines very easily :P 14:57:15 <PublicServer> <theholyduck> or so it seems to me anyway 14:57:34 <PublicServer> <theholyduck> though, we're going to need a 10->2 merger 14:57:50 <PublicServer> <Thraxian|Work> yeah - that will be fun :) 14:58:05 <ODM> rollercoaster i tell ya 14:58:35 <PublicServer> <Thraxian|Work> this is TOYland after all - roller coasters kinda fit the theme - built-in eye CANDY 14:58:42 <PublicServer> <Thraxian|Work> *groan* 14:58:53 <PublicServer> <theholyduck> still, if they didnt have to make everything checkerboard 14:58:57 <PublicServer> <theholyduck> i'd be alot happier 14:59:14 <PublicServer> <Kenji> who's 'they'? the wizards? 14:59:38 <PublicServer> <theholyduck> whoever decided that using the original graphics was a sane thing to do 15:00:01 <ODM> or the one who made original graphics 15:00:07 <PublicServer> <theholyduck> well yeah 15:00:08 <PublicServer> <Kenji> right, because of course there was replacement ottd graphics when ottd 0.0.1 came out 15:01:05 <PublicServer> *** legolegs has left the game (leaving) 15:01:05 <PublicServer> *** legolegs has left the game (connection lost) 15:02:16 <PublicServer> <theholyduck> hmm. is it just me, or is there quite alot of cities here? 15:02:40 <PublicServer> <Kenji> it's you 15:03:11 <PublicServer> <theholyduck> just feels like there are 10 cites RIGHT where thraxians plan puts the central hub 15:03:28 <PublicServer> <Mark> lets vote? 15:03:56 <PublicServer> *** Mark has joined company #1 15:04:10 <PublicServer> <Kenji> hehe, I forgot about the castle 15:05:45 <PublicServer> <Kenji> <- is trying to balance the planes 15:06:36 <PublicServer> <Thraxian|Work> haha - spelled the town wrong. It's Cheerypool, not Cherrypool. One's a happy place, and the other goes great over ice cream. 15:07:17 *** Godde has quit IRC 15:07:18 <PublicServer> <Thraxian|Work> Mark: let's be nice and vote for each other's plan. At least that way, we're guaranteed a win! 15:07:26 <PublicServer> *** Thraxian|Work has joined company #1 15:07:50 <Mark> might as well not vote then :P 15:07:56 <Mark> though feel free to vote for mine 15:08:17 <PublicServer> <Kenji> haha 15:08:30 <PublicServer> <Thraxian|Work> I don't mind voting for yours. If my plan wins, I win. If your plan wins, I still win. 15:08:42 <PublicServer> <theholyduck> but what if like 15:08:47 <PublicServer> <theholyduck> kenji makes a plan that wins? 15:09:07 <PublicServer> <Kenji> not likely 15:09:10 <PublicServer> <Thraxian|Work> then, obviously, the voting was rigged.... 15:09:13 <PublicServer> <Thraxian|Work> hehe 15:09:14 <PublicServer> <Kenji> lol 15:09:24 *** Legolegs has quit IRC 15:09:40 <PublicServer> <Kenji> my plan would've been almost exactly Mark's anyway 15:10:02 *** FooBar_ has joined #openttdcoop 15:10:28 <PublicServer> <Kenji> ping ODM voting 15:10:38 <PublicServer> <Kenji> just remembered he asked 15:10:43 <ODM> pong 15:10:45 <ODM> thanks:) 15:11:20 <ODM> !password 15:11:20 <PublicServer> ODM: auburn 15:11:24 <PublicServer> *** 0DM joined the game 15:11:33 <PublicServer> <0DM> only 2 plans?:p 15:11:46 <PublicServer> <Kenji> unless you make one :P 15:11:50 <PublicServer> <Thraxian|Work> I think everyone's ready to get this map finish and then call the optometrist 15:12:03 <PublicServer> <0DM> i could only think of a marks plan ish thing but rotated 45 degrees 15:12:06 <PublicServer> <Kenji> optometrist? 15:12:09 <PublicServer> <0DM> eyeperson?:p 15:12:11 <PublicServer> <Thraxian|Work> eye doctor 15:12:16 <PublicServer> <Kenji> optitian 15:12:17 <PublicServer> <Thraxian|Work> got to get these things fixed 15:12:21 <PublicServer> <Thraxian|Work> optician sells glasses 15:12:36 <PublicServer> <Kenji> true 15:12:42 <PublicServer> <theholyduck> argh, i got a headache 15:12:43 <PublicServer> <0DM> like winglasses 15:12:50 <PublicServer> <theholyduck> time to get some paracetamol 15:13:03 <PublicServer> <0DM> duck, smash your small toe against a wall 15:13:06 <PublicServer> <0DM> i promise your head wont hurt 15:13:09 <PublicServer> <theholyduck> :P 15:13:10 <PublicServer> <Kenji> rofl 15:13:31 <PublicServer> <Thraxian|Work> ODM: you placed your vote in the wrong column, I think :) 15:13:42 <PublicServer> <Thraxian|Work> *chuckle* 15:13:46 <PublicServer> <0DM> oh, i thought this was a democracy? 15:13:55 <PublicServer> <0DM> and not zimbabwe:D 15:14:10 <PublicServer> <Thraxian|Work> it is - I was joking 15:14:18 <PublicServer> <0DM> ;) i know 15:14:24 <PublicServer> <Thraxian|Work> perhaps the ballot is too confusing. Do you live in Florida? 15:14:29 <PublicServer> <Kenji> the internet, where humour fails 15:14:38 <PublicServer> <0DM> wasnt there an osama ballot somewhere? 15:15:43 <PublicServer> <Thraxian|Work> maybe we should add a "None of the Left" on the ballot 15:15:54 <PublicServer> <Thraxian|Work> like none of the above, but the others are not above, but to the left... 15:16:07 <PublicServer> <0DM> hehe, a refrain from voting? 15:16:14 <PublicServer> <Thraxian|Work> no - it's a vote. 15:16:15 <PublicServer> <Kenji> hehe, full zoom is just a blur of toffee and sugar noises 15:16:20 <ODM> a blank vote 15:16:22 <PublicServer> <Thraxian|Work> Montgomery Brewster wins! 15:17:04 <PublicServer> <theholyduck> why do i always end up voting for the loosing plan? 15:17:05 <PublicServer> <theholyduck> :P 15:17:20 <PublicServer> <Kenji> 2:1 is hardly lost 15:17:29 <PublicServer> <theholyduck> but everyone loved marks plan :P 15:17:55 <PublicServer> <Kenji> it's a good plan 15:18:32 <PublicServer> <Kenji> upgrade planes? 15:18:41 <PublicServer> <0DM> woo ploddyphut 15:18:44 <PublicServer> <Mark> good idea 15:20:14 <PublicServer> *** 0DM has left the game (leaving) 15:20:14 <PublicServer> *** 0DM has left the game (connection lost) 15:21:21 <PublicServer> <Kenji> heh, I just remembered 15:21:35 <PublicServer> <Kenji> the RV's have the manic laugh start noise don't they? 15:21:52 <PublicServer> *** Blinkskij has left the game (leaving) 15:21:52 <PublicServer> *** Blinkskij has left the game (connection lost) 15:21:58 <ODM> dont they toot and honk a bit? 15:22:09 <PublicServer> <Thraxian|Work> haha - the toy van holds only 17 toys. I could fit that in my backpack 15:22:20 <PublicServer> *** Kenji has left the game (connection lost) 15:22:24 <PublicServer> <theholyduck> well consider the size of the batteries? 15:22:25 <KenjiE20> caboom 15:22:25 <PublicServer> <Thraxian|Work> and the fizzy drink truck only holds 17 drinks. that's not even 3 6-packs 15:22:49 <Thraxian|Work> yup -kaboom here too 15:22:52 <PublicServer> *** Thraxian|Work has left the game (connection lost) 15:22:54 <Thraxian|Work> been happening a lot to me lately 15:22:57 <ODM> arent they tonnes? 15:23:03 <Thraxian|Work> Assertion failed at ..\src\strings.cpp:672: i != NULL 15:23:05 <KenjiE20> it's the news thing 15:23:11 <PublicServer> <theholyduck> yeah 15:23:13 <KenjiE20> it's fixed in a newer rev 15:23:14 <PublicServer> <theholyduck> disable news messages 15:23:24 <KenjiE20> or we could update the server 15:23:26 <PublicServer> <theholyduck> im not entirely sure why we're still using this "old" revision? 15:23:29 <PublicServer> *** Kenji joined the game 15:23:33 <Thraxian|Work> they were disabled - I was just reviewing the history to see if your kaboom comment was about a plane crash 15:23:35 <Thraxian|Work> (it wasn't) 15:23:36 <^Spike^> !password 15:23:37 <PublicServer> ^Spike^: auburn 15:23:49 <PublicServer> *** ^Sp1ke^ #1 joined the game 15:23:50 <planetmaker> Thraxian|Work: that means we should update. It's fixed 15:24:03 <PublicServer> <Kenji> buses make a spriong hah! noise 15:24:15 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 15:24:25 <PublicServer> *** ^Sp1ke^ #1 has changed his/her name to ^Sp1ke^ 15:24:48 <PublicServer> <Kenji> iirc the newer ones do have a mad laugh though 15:25:08 *** Venxir has quit IRC 15:25:14 <ODM> thats just your brain 15:25:18 <PublicServer> <Kenji> anyway yea, running server update? 15:25:21 <PublicServer> <Kenji> lol 15:25:34 <PublicServer> *** Mark has left the game (leaving) 15:25:34 <PublicServer> *** Mark has left the game (connection lost) 15:25:42 <Thraxian|Work> afk for lunch 15:25:49 <PublicServer> <Kenji> I prefer liquorice 15:26:29 <PublicServer> <Kenji> hehe nomable trees 15:26:39 <PublicServer> *** Kenji has left the game (leaving) 15:26:39 <PublicServer> *** Kenji has left the game (connection lost) 15:26:39 <PublicServer> *** Game paused (not enough players) 15:27:11 <KenjiE20> @stage "(Planning &) Voting" 15:27:11 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #144 (r16381) | STAGE: (Planning &) Voting | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 15:30:47 <PublicServer> *** Game unpaused (enough players) 15:30:48 <XeryusTC> !password 15:30:48 <PublicServer> XeryusTC: usurps 15:30:57 <PublicServer> *** XeryusTC joined the game 15:31:04 <PublicServer> <XeryusTC> omfg toyland :') 15:31:36 <XeryusTC> !blog 15:31:36 <PublicServer> XeryusTC: http://www.openttdcoop.org/blog 15:32:15 *** damalix has joined #openttdcoop 15:32:38 <damalix> !password 15:32:39 <PublicServer> damalix: usurps 15:32:51 <PublicServer> *** Damalix joined the game 15:32:52 <damalix> I don't 15:32:54 <damalix> :o 15:33:05 <PublicServer> <Damalix> Hi there 15:36:45 <XeryusTC> !archive 15:36:45 <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 15:55:57 *** Yexo has joined #openttdcoop 15:56:44 <damalix> !players 15:56:46 <PublicServer> damalix: Client 946 (Orange) is XeryusTC, in company 1 (OTTDC) 15:56:46 <PublicServer> damalix: Client 948 (Orange) is Damalix, in company 1 (OTTDC) 15:56:46 <PublicServer> damalix: Client 945 is ^Sp1ke^, a spectator 15:56:46 <PublicServer> damalix: Client 934 (Orange) is theholyduck, in company 1 (OTTDC) 15:58:55 *** seandasheep has joined #openttdcoop 15:59:33 <seandasheep> !players 15:59:35 <PublicServer> seandasheep: Client 946 (Orange) is XeryusTC, in company 1 (OTTDC) 15:59:35 <PublicServer> seandasheep: Client 948 (Orange) is Damalix, in company 1 (OTTDC) 15:59:35 <PublicServer> seandasheep: Client 945 is ^Sp1ke^, a spectator 15:59:35 <PublicServer> seandasheep: Client 934 (Orange) is theholyduck, in company 1 (OTTDC) 16:00:01 <seandasheep> !password 16:00:01 <PublicServer> seandasheep: quench 16:01:11 <PublicServer> *** seandasheep joined the game 16:06:24 *** Venxir has joined #openttdcoop 16:19:48 <PublicServer> *** ^Sp1ke^ has joined company #1 16:20:50 *** Benny has joined #openttdcoop 16:21:21 <Benny> !password 16:21:21 <PublicServer> Benny: cashes 16:21:37 <PublicServer> *** Benny joined the game 16:22:56 <PublicServer> <Benny> How many votes is needed? 16:23:48 *** Blinkskij has quit IRC 16:24:30 <PublicServer> <Benny> I'll play some SP.. This smells.. 16:24:35 <PublicServer> *** Benny has left the game (leaving) 16:24:35 <PublicServer> *** Benny has left the game (connection lost) 16:24:58 <Suisse`> !password 16:24:58 <PublicServer> Suisse`: cashes 16:25:07 <PublicServer> *** Suisse joined the game 16:29:28 <PublicServer> *** seandasheep has left the game (leaving) 16:29:28 <PublicServer> *** seandasheep has left the game (connection lost) 16:37:46 <PublicServer> *** Damalix has left the game (leaving) 16:37:46 <PublicServer> *** Damalix has left the game (connection lost) 16:42:07 <PublicServer> *** Thraxian|Work joined the game 16:42:25 <PublicServer> <Thraxian|Work> wow - it's all tied up 16:42:42 <PublicServer> <theholyduck> | 16:43:09 <PublicServer> <theholyduck> i THINK i'm going to do a windoze reinstall 16:43:22 <PublicServer> <theholyduck> see if that helps on this issue i've been having on my windows boot 16:43:41 <PublicServer> <Thraxian|Work> I'm going to remove the full load order at Togglewood 16:43:46 <PublicServer> <Thraxian|Work> all the planes are waiting in the hangar there 16:44:01 <PublicServer> <Thraxian|Work> meanwhile, Snoozegate has 5k pax waiting 16:44:20 <theholyduck> ;P 16:44:23 <theholyduck> do that 16:44:39 <PublicServer> <Thraxian|Work> already done 16:44:40 <PublicServer> <Thraxian|Work> and signed 16:47:39 *** themroc has quit IRC 16:48:21 <PublicServer> *** Suisse has left the game (leaving) 16:48:21 <PublicServer> *** Suisse has left the game (connection lost) 16:52:01 <PublicServer> *** theholyduck has left the game (leaving) 16:52:02 <PublicServer> *** theholyduck has left the game (connection lost) 16:52:10 *** theholyduck has quit IRC 16:53:53 <ODM> bb food:D 16:54:24 *** LittleBoyRick has joined #openttdcoop 16:54:58 *** damalix has quit IRC 16:55:03 <LittleBoyRick> !password 16:55:03 <PublicServer> LittleBoyRick: enamel 16:55:09 <PublicServer> *** LittleBoyRick has left the game (connection lost) 16:55:38 <PublicServer> *** LittleBoyRick has left the game (connection lost) 17:00:27 <PublicServer> *** Thraxian|Work has left the game (leaving) 17:00:27 <PublicServer> *** Thraxian|Work has left the game (connection lost) 17:12:42 <PublicServer> *** XeryusTC has left the game (connection lost) 17:12:42 <PublicServer> *** Game paused (not enough players) 17:20:50 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 17:20:50 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 17:21:34 *** Misza has quit IRC 17:26:34 *** valhallasw has quit IRC 17:31:27 *** TinoM has quit IRC 17:31:40 *** themroc has joined #openttdcoop 17:31:51 *** TinoM has joined #openttdcoop 17:39:48 *** Misza has joined #openttdcoop 17:44:42 *** georg- has joined #openttdcoop 17:45:09 *** DR_Jekyll has joined #openttdcoop 17:45:23 <georg-> !password 17:45:23 <PublicServer> georg-: craggy 17:45:28 <PublicServer> *** georg joined the game 17:51:09 *** Wolle has quit IRC 17:53:51 <PublicServer> *** georg has left the game (leaving) 17:53:51 <PublicServer> *** georg has left the game (connection lost) 18:08:01 *** themroc- has joined #openttdcoop 18:12:23 *** themroc has quit IRC 18:15:08 <PublicServer> *** 0DM has left the game (connection lost) 18:15:43 <ODM> !password 18:15:43 <PublicServer> ODM: hurtle 18:15:48 <PublicServer> *** 0DM joined the game 18:15:52 <PublicServer> <0DM> wow, a draw 18:18:16 *** Kolo has joined #openttdcoop 18:19:02 <PublicServer> <0DM> need some more votes:D 18:22:02 <PublicServer> *** Game unpaused (enough players) 18:22:11 <PublicServer> *** Kolo joined the game 18:22:17 *** [com]buster has joined #openttdcoop 18:22:17 *** ChanServ sets mode: +o [com]buster 18:22:22 <Kolo> bleeeeeeeeee 18:22:44 <ODM> whats wrong kolo? 18:22:47 <Kolo> and hello 18:22:52 <Kolo> toyland 18:22:55 <ODM> hehe yeah 18:22:58 <ODM> apparently it was the time 18:23:00 <ODM> heya:) 18:23:00 <Kolo> hurts my eyes 18:24:56 <Thraxian|Work> If you're all ready to start, I'll cast a vote for Mark to break the tie.... 18:25:10 <Thraxian|Work> If you want to give others a chance to get online and cast their vote, that's fine too 18:25:24 <ODM> guess we could wait a small bit more, then you can always do that 18:27:48 <Kolo> I always said that Mark's plans are chosen too often - and now i voted for him :) 18:28:01 <PublicServer> <0DM> hehe 18:28:51 <KenjiE20> there's usually a reason for that :P 18:29:19 <Razaekel> !password 18:29:19 <PublicServer> Razaekel: mantel 18:29:27 <PublicServer> *** Razaekel`` joined the game 18:29:30 <PublicServer> <Razaekel``> wat, toyland? 18:29:40 <PublicServer> <Razaekel``> oh my eyes 18:29:50 <PublicServer> <0DM> that seems to be a common response 18:29:51 <PublicServer> *** georg joined the game 18:29:56 <KenjiE20> lol 18:30:07 <PublicServer> <Razaekel``> ooh 18:30:10 <PublicServer> <Razaekel``> mark wants a SML 18:30:12 <PublicServer> <Razaekel``> VOTED! 18:30:32 <PublicServer> <Razaekel``> okay, voting's over 18:30:36 <PublicServer> <Razaekel``> ;et's get started 18:30:40 <KenjiE20> lulz 18:30:43 <PublicServer> *** Kenji joined the game 18:30:50 <PublicServer> <Kenji> actually yea 18:30:56 <PublicServer> <Kenji> once thrax votes 18:31:05 <PublicServer> <0DM> haha 18:31:09 <PublicServer> <Kenji> will be 6:3 18:31:26 <PublicServer> <Razaekel``> huh 18:31:33 <PublicServer> <Razaekel``> TL3 maglev, with 2 locs 18:31:37 <PublicServer> <Razaekel``> 2 tiles for cargo 18:31:58 <PublicServer> <0DM> yup 18:31:59 <PublicServer> <Kenji> SML AND TTT 18:32:01 <PublicServer> <Kenji> ^_^ 18:32:04 <PublicServer> <Razaekel``> yay 18:32:15 <PublicServer> <Razaekel``> only other problem is 18:32:22 <PublicServer> <Razaekel``> all the friggin hills 18:32:56 <tneo> !password 18:32:56 <PublicServer> tneo: mantel 18:33:02 <PublicServer> <Kenji> we'll cope 18:33:06 <PublicServer> *** tneo joined the game 18:33:08 <PublicServer> <Razaekel``> heh 18:33:23 <PublicServer> <Kenji> o/ tneo 18:33:24 <PublicServer> <0DM> just 18:33:27 <PublicServer> <0DM> hey tneo 18:33:39 <PublicServer> <tneo> hello 18:33:49 <Razaekel> where's mark? 18:34:09 <PublicServer> <0DM> asleep 18:34:30 <PublicServer> <Kenji> ping Mark ping 18:35:34 <Benny> @Seen Mark 18:35:34 <Webster> Benny: Mark was last seen in #openttdcoop 3 hours, 27 minutes, and 37 seconds ago: <Mark> though feel free to vote for mine 18:35:37 <PublicServer> <0DM> ohno tneo:D 18:36:16 <Ammler> did Marks plan win? 18:36:19 <PublicServer> <tneo> want to see the hub concept :-) 18:36:34 <PublicServer> <Kenji> almost 18:36:39 <PublicServer> <Kenji> ti's pretty close now 18:36:41 <Kolo> 4 to 5 at the moment 18:36:42 <Ammler> that is nice, maybe the first plan of Mark we would play then :-) 18:36:44 <Benny> WTF!? SML!? 18:36:48 <Benny> NOOES! 18:36:59 <Ammler> KICK Benny 18:37:08 <Benny> Now what? 18:37:20 <PublicServer> <Kenji> the hub concept will end up being tested in sandbox on the PZ if it doesn't win here btw 18:37:43 <PublicServer> *** Thraxian|Work joined the game 18:37:45 <Benny> !password 18:37:45 <PublicServer> Benny: mantel 18:37:45 <Ammler> maybe, you should add "theNoob" again ;-) 18:37:49 <Benny> Nope. 18:37:57 <Benny> Bennythesupern00b 18:38:13 <Razaekel> why would thrax vote? 18:38:16 <PublicServer> *** Benny joined the game 18:38:18 <Razaekel> eh 18:38:28 <PublicServer> <Kenji> why wouldn't he? 18:38:35 <PublicServer> <Thraxian|Work> Thrax would vote to get the game started, if necessary to break a tie 18:38:50 <PublicServer> <0DM> thrax speaks in third person singular 18:39:34 <PublicServer> <Thraxian|Work> Kenji: if there will be testing of Thrax's plan of the davil-hub on PZ, would a save before beginning construction be helpful? 18:39:58 <KenjiE20> not really, PZ is just running a 2cc test sandbox atm 18:40:14 <PublicServer> <Thraxian|Work> and Thrax are not pleased about the singular reference, for Thrax are many. 18:40:19 <PublicServer> <0DM> cough 18:40:27 <KenjiE20> no real reason why it can't do that and test the hub at the same time 18:40:38 * KenjiE20 hands ODM a lozenge 18:40:41 <PublicServer> <tneo> borg collective :P 18:40:42 <PublicServer> <Thraxian|Work> Thrax would agree. 18:41:01 <PublicServer> <0DM> ODM are disagreeing 18:41:17 <PublicServer> <Thraxian|Work> indeed, resistance is futile. You will all become one with the Thrax. 18:41:22 <PublicServer> *** Benny has left the game (leaving) 18:41:23 <PublicServer> *** Benny has left the game (connection lost) 18:41:25 <PublicServer> <0DM> can i refuse? 18:41:27 *** Benny has quit IRC 18:41:38 <PublicServer> <Thraxian|Work> refusal is futile. resistance is futile. You will be assimilated. 18:41:55 * KenjiE20 sets mode +q *benny*!~*@* :D 18:42:28 <PublicServer> <Thraxian|Work> all joking aside, if people are itching to construct, I can cast a vote for Mark to widen the gap. 18:42:43 <PublicServer> <Thraxian|Work> My plan was just to provide an alternative plan for consideration 18:42:48 <KenjiE20> meh, let it play out a little more 18:42:53 <PublicServer> *** tneo has left the game (leaving) 18:42:53 <PublicServer> *** tneo has left the game (connection lost) 18:43:03 <PublicServer> <Thraxian|Work> that's fine :) 18:43:07 <PublicServer> <Razaekel``> i think it's kind of a foregone conclusion by now that mark wins 18:43:15 <tneo> why always the rush on ps :/ 18:43:21 <PublicServer> <Razaekel``> building is fun 18:43:26 <PublicServer> <Razaekel``> waiting is not 18:43:36 <KenjiE20> <@tneo> why always the rush on ps :/ <-- I've always kind of wondered too 18:43:37 <PublicServer> *** 0DM has left the game (leaving) 18:43:37 <PublicServer> *** 0DM has left the game (connection lost) 18:43:45 <PublicServer> *** Kenji has joined spectators 18:44:04 <PublicServer> <Razaekel``> and besides, i've been spening a fair bit of time doing SML solo, so i've fretty much gotten it down to an art form 18:44:25 <PublicServer> <Thraxian|Work> I still SML in pencil. 18:46:41 <PublicServer> *** Thraxian|Work has left the game (leaving) 18:46:41 <PublicServer> *** Thraxian|Work has left the game (connection lost) 18:46:49 <PublicServer> *** Kenji has left the game (leaving) 18:46:49 <PublicServer> *** Kenji has left the game (connection lost) 18:47:06 <KenjiE20> btw, we ever going to update PS and get rid of that drach bug? 18:47:12 <KenjiE20> crash* 18:47:17 *** Zulan has joined #openttdcoop 18:49:52 <Zarenor> !password 18:49:53 <PublicServer> Zarenor: skates 18:50:06 <PublicServer> *** ZarenorDarkstalker joined the game 18:50:20 <ODM> uh, guess we should 18:50:20 <PublicServer> <ZarenorDarkstalker> Since when do we play toyland? 18:50:22 <ODM> but i cant 18:50:48 <KenjiE20> since right now 18:51:06 <KenjiE20> well, technically, since this morning 18:52:05 <Zarenor> lol 18:52:17 <Zarenor> I thought it was a rule that we never played toyland Xd 18:52:22 <Zarenor> *XD 18:52:25 <ODM> whats all the hate? 18:52:30 <Zarenor> I'm not hating 18:52:33 <Zarenor> I'm just saying 18:52:44 <ODM> yeah in general no toyland... this time an exception 18:52:52 <Zarenor> i think the guide on the wiki said take your choice of the other 3, ubt not toyland.. idc much.. 18:52:59 <Zarenor> lol 18:53:05 <Zarenor> fine with me... :P 18:54:49 <KenjiE20> .@stage yes it's toyland, don't go on about it, geez 18:54:54 <KenjiE20> :P 18:58:10 <Razaekel> damn you zarenor 18:58:16 <Zarenor> Hm? 18:58:17 <Zarenor> lol 18:58:25 <Razaekel> time for thraxian to break the tie 18:58:41 *** microshit has joined #openttdcoop 18:58:52 <microshit> !password 18:58:52 <PublicServer> microshit: queasy 18:58:54 <Zarenor> well, wait and see if someone else votes quickly 18:59:08 <PublicServer> *** microshit joined the game 18:59:43 <Thraxian|Work> geez, Raz. It's been a whole 15 minutes since I made that suggestion.... 19:00:12 *** theholyduck has joined #openttdcoop 19:00:52 <Razaekel> i'm innocent 19:01:24 <PublicServer> <microshit> good evening everyone 19:01:28 <PublicServer> <microshit> I just voted ;) 19:02:51 <theholyduck> for what? 19:02:56 <theholyduck> rather, who is winning 19:03:04 <PublicServer> <microshit> Thraxian 19:03:19 <PublicServer> <microshit> 6 votes for him, 5 votes for Mark 19:03:51 <ODM> hehehe:D 19:03:54 <theholyduck> !win32 19:03:57 <theholyduck> hm 19:04:00 <theholyduck> !dl win32 19:04:00 <PublicServer> theholyduck: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip 19:04:06 <theholyduck> i just fixed a new windows install 19:05:13 <theholyduck> !password 19:05:13 <PublicServer> theholyduck: queasy 19:05:20 <PublicServer> *** theholyduck joined the game 19:06:19 <PublicServer> *** Razaekel`` has left the game (leaving) 19:06:19 <PublicServer> *** Razaekel`` has left the game (connection lost) 19:06:33 <Razaekel> how come nobody ever wants to do SML? 19:06:42 <PublicServer> <theholyduck> dont ask me 19:06:48 <Razaekel> i havent seen a SML network win the vote in a long while 19:07:04 <KenjiE20> 134 iirc 19:07:28 <Razaekel> so about 2.5 months ago 19:07:30 <Razaekel> maybe 3 19:07:44 <KenjiE20> something like that 19:07:53 *** Strixer has joined #openttdcoop 19:08:03 <Strixer> Hi! 19:08:14 <microshit> heya 19:09:16 <Strixer> I have just done simple touring machine in ottd and i would like to know what do you think about it: http://www.shimi.webz.cz/touring.sav 19:10:18 *** dr_gonzo has quit IRC 19:11:18 *** dr_gonzo has joined #openttdcoop 19:11:30 <Strixer> * ops it is spelled turing machine :-) 19:12:21 *** theholyduck has quit IRC 19:12:26 <^Spike^> !password 19:12:26 <PublicServer> ^Spike^: gurgle 19:12:37 <Strixer> !password 19:12:37 <PublicServer> Strixer: gurgle 19:12:40 *** theholyduck has joined #openttdcoop 19:12:44 <PublicServer> *** ^Sp1ke^ joined the game 19:13:06 <PublicServer> *** Strix joined the game 19:13:16 *** gabona has joined #openttdcoop 19:14:00 <microshit> Strixer... very impressive :) 19:14:07 <Thraxian|Work> pardon my ignorance, but what's the point of that turing machine? 19:14:16 <Strixer> http://en.wikipedia.org/wiki/Turing_machine 19:14:17 <Webster> Title: Turing machine - Wikipedia, the free encyclopedia (at en.wikipedia.org) 19:14:23 <Thraxian|Work> I saw that 19:14:27 <Strixer> just simple "computer" 19:14:56 <Thraxian|Work> I just don't see the action table 19:15:15 <Thraxian|Work> I see the tape, the head, and the state register, but no table 19:15:38 <Thraxian|Work> is it simply counting from 1-12? 19:16:16 <gabona> hi all 19:16:25 <gabona> !password 19:16:25 <PublicServer> gabona: gurgle 19:16:43 <Strixer> action table is rails between the track where loco goes and the memory lane 19:17:44 <PublicServer> *** Strix has left the game (leaving) 19:17:44 <PublicServer> *** Strix has left the game (connection lost) 19:18:20 <PublicServer> *** georg has left the game (leaving) 19:18:21 <PublicServer> *** georg has left the game (connection lost) 19:21:21 <Thraxian|Work> hehe..."Turing machines are not intended as a practical computing technology, but a thought experiment about the limits of mechanical computation. Thus they were not actually constructed." And yet, it was constructed :) 19:21:25 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 19:21:38 <Thraxian|Work> looks interesting - I just don't see the purpose behind it, or how it could practically be used in a network design 19:26:50 *** microshit has quit IRC 19:26:52 <PublicServer> *** microshit has left the game (connection lost) 19:27:19 *** dr_gonzo has quit IRC 19:31:35 <Zarenor> Hmmm.. I do really hope Thrax's plan wins, I'm excited to try building a davil hub 19:31:44 *** gabona has quit IRC 19:33:29 <Razaekel> not like it's gonna be that hard 19:33:51 <Zarenor> No, and thats the point behind it 19:34:12 <Zarenor> It'll ge more interesting rebuilding it if we expand the MLs 19:34:15 <Zarenor> *get 19:34:39 <Zarenor> Which I'd anticipate doing... 19:39:40 <theholyduck> the less building we need, the faster we can get rid of the eye cancer 19:39:41 <theholyduck> :D 19:39:51 <PublicServer> <ZarenorDarkstalker> lol 19:40:09 <PublicServer> <ZarenorDarkstalker> it's not that bad... 19:41:48 <Mark> evening 19:41:57 <PublicServer> <ZarenorDarkstalker> Heyas Marm 19:42:00 <PublicServer> <ZarenorDarkstalker> *Mark 19:42:42 *** mikk36_ has joined #openttdcoop 19:42:56 <Mark> !password 19:42:56 <PublicServer> Mark: crater 19:43:00 <SmatZ> hello Mark :) 19:43:06 <PublicServer> *** Mark joined the game 19:43:07 <Mark> ahoy 19:43:21 <SmatZ> :o) 19:43:48 <PublicServer> *** Mark has joined spectators 19:44:20 <PublicServer> <Mark> so, who's going to build Thrax's central hub 19:44:35 <PublicServer> <ZarenorDarkstalker> I'm up for working on it 19:45:10 <PublicServer> <Mark> 14 tracks wide loop 19:45:12 <PublicServer> <Mark> yugk 19:45:15 <PublicServer> <ZarenorDarkstalker> But I have a couple of questions on how he wants it done... 19:45:31 <Mark> http://www.openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/ 19:45:32 <Mark> like that 19:45:33 <KenjiE20> indeed mark 19:45:34 <PublicServer> *** Thraxian|Work joined the game 19:45:38 <PublicServer> <ZarenorDarkstalker> no, i know that 19:45:38 *** StarLite has joined #openttdcoop 19:45:38 *** ChanServ sets mode: +o StarLite 19:45:47 <PublicServer> <ZarenorDarkstalker> I meant how much wider he wants it 19:45:52 <PublicServer> <ZarenorDarkstalker> for the scalability 19:46:22 *** mixrin has quit IRC 19:46:25 <PublicServer> <ZarenorDarkstalker> if we lengthen TL later it would not be fun to widen the entire loop 19:46:42 <PublicServer> <Thraxian|Work> TL won't lengthen. Might use a separate goods network, if necessary 19:46:50 <PublicServer> <Thraxian|Work> like in the last game when pax eventually got it's own dedicated line 19:46:51 <PublicServer> <ZarenorDarkstalker> We're going to need to plan ahead for those 19:46:55 <PublicServer> <ZarenorDarkstalker> ah 19:47:16 <PublicServer> <Mark> imho plans should not be adjusted 19:47:23 <PublicServer> <ZarenorDarkstalker> you may want to clarify next to the plan then, i got the impression all trains might be lengthened 19:47:37 <PublicServer> <Mark> we never lengthen trains 19:47:38 <PublicServer> <Thraxian|Work> longer trains ... to/from town drop 19:47:51 <PublicServer> <Thraxian|Work> so normal primary trains won't be affected 19:48:02 <PublicServer> <Thraxian|Work> because they don't go to/from town drop 19:48:06 <Kolo> You've convinced me - i've changed my vote - let's see how the hub thing will work 19:48:09 <PublicServer> <ZarenorDarkstalker> okay.. I see... 19:48:12 <PublicServer> *** Mark has joined company #1 19:48:25 <PublicServer> <Mark> Thraxian|Work wins 19:48:26 <PublicServer> <Thraxian|Work> imagine that...someone asking ME to put up MORE signs :) 19:48:38 <PublicServer> <Mark> go build that hub :) 19:48:41 <PublicServer> <Thraxian|Work> I am ....er....Thrax are the sign masters :) 19:48:46 <PublicServer> <ZarenorDarkstalker> lol 19:48:59 *** mikk36 has quit IRC 19:48:59 <PublicServer> *** Kenji joined the game 19:49:07 <PublicServer> <theholyduck> lol, mark, you're loosing :P 19:49:23 <PublicServer> * theholyduck feels a bit sorry 19:49:39 <PublicServer> <ZarenorDarkstalker> Seems we may want to build the drop and any in-city network (busses, etc.) first 19:49:41 <Thraxian|Work> [14:47:03] PublicServer: <Razaekel``> i think it's kind of a foregone conclusion by now that mark wins 19:49:44 <PublicServer> <Mark> i'd love to see that central hub 19:50:05 <PublicServer> <ZarenorDarkstalker> and then build the loop, and bridge the lines over it 19:50:10 <PublicServer> <Mark> BUT - do stick to the plan 19:50:14 <PublicServer> <ZarenorDarkstalker> What was your plan, Thrax? 19:50:30 <PublicServer> <Mark> i'd hate to violate the most imporant coop rule twice in a row 19:50:31 <PublicServer> <Thraxian|Work> ZD: ? 19:50:57 <PublicServer> <Thraxian|Work> we might want to make this hub a bit on the LARGE side.... 19:51:03 <PublicServer> <Thraxian|Work> leave room for a large town drop 19:51:09 <PublicServer> <ZarenorDarkstalker> There's supposed to be a town drop in thr middle of the hub 19:51:21 *** LittleBoyRick has quit IRC 19:51:22 <PublicServer> <ZarenorDarkstalker> so i postulated maybe we should build that first 19:51:44 <PublicServer> <Thraxian|Work> fine by me, but keep in mind, it can have 3 separate platforms 19:51:45 <PublicServer> <Mark> remember you need CL5 19:51:50 <PublicServer> <Thraxian|Work> one for each of the N/W/S spokes 19:51:57 <PublicServer> <ZarenorDarkstalker> and any busses we're going to build to grow cheerypool 19:52:00 <PublicServer> <Thraxian|Work> terminus or RoRo? 19:52:12 <PublicServer> <ZarenorDarkstalker> Your plan, though I'd build terminus 19:52:19 <PublicServer> <ZarenorDarkstalker> easier around the city 19:52:36 <PublicServer> <theholyduck> well 3 terminuses rather 19:52:37 <PublicServer> <theholyduck> :P 19:52:40 <PublicServer> <ZarenorDarkstalker> right 19:53:00 <PublicServer> <ZarenorDarkstalker> it seems easier than trying to RoRo 3 large stations around the city 19:53:02 <PublicServer> <theholyduck> also, didnt you say we were building mag-lev or something? 19:53:13 <PublicServer> <ZarenorDarkstalker> we can build and then convert 19:53:59 <PublicServer> <theholyduck> why is THAT the center? 19:54:04 <PublicServer> <theholyduck> i thought center was cherrypool? 19:54:14 <PublicServer> <theholyduck> well unless we stationwalk alot :P 19:54:20 <PublicServer> <Mark> 255*255 is the center 19:54:25 <PublicServer> <Mark> wether you like it or not 19:54:30 <PublicServer> <theholyduck> :d 19:54:31 <PublicServer> <theholyduck> i guess 19:54:49 <PublicServer> <Thraxian|Work> cherrypool was selected due to its size and because the east side has no primary drop, so having it a little off-center's ok 19:55:06 <PublicServer> <Thraxian|Work> we can include dribbleweed in the center of the hub, if desired 19:55:21 <PublicServer> <ZarenorDarkstalker> maybe put one RoRo inbetween the two? 19:55:21 <PublicServer> <Thraxian|Work> if we want, all of those central cities could be considered INSIDE the hub 19:55:21 <PublicServer> <theholyduck> there is ALOT of stuff in the way :P 19:55:31 <PublicServer> <theholyduck> i guess :P 19:55:38 <PublicServer> <ZarenorDarkstalker> and then connect the 3 lines? 19:56:03 <PublicServer> <ZarenorDarkstalker> I'm just making suggestions thpough, Thrax, you tell me and I build 19:56:14 <PublicServer> <Thraxian|Work> here's a thought... 19:56:21 <PublicServer> *** Kolo has left the game (leaving) 19:56:22 <PublicServer> *** Kolo has left the game (connection lost) 19:57:15 <PublicServer> <ZarenorDarkstalker> I like that center 19:57:21 <PublicServer> *** Mark has joined spectators 19:57:37 <PublicServer> <ZarenorDarkstalker> especially if we level a large area to that for the station(s) 19:58:00 <PublicServer> <Thraxian|Work> something like that perhaps? 19:58:09 <PublicServer> <ZarenorDarkstalker> Hmmm 19:58:14 <PublicServer> *** Thraxian|Work has left the game (connection lost) 19:58:26 <Thraxian|Work> wheee 19:58:28 <PublicServer> *** Thraxian|Work joined the game 19:58:41 <PublicServer> <ZarenorDarkstalker> I might move the north a little farther north, where it's right next to the rollout of west 19:58:47 <PublicServer> <ZarenorDarkstalker> where that forest is now 19:59:01 <PublicServer> <theholyduck> nice and gigantic loop <3 19:59:07 <PublicServer> <Thraxian|Work> sign the forest? 19:59:39 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 19:59:42 <PublicServer> <Thraxian|Work> basically, north drop will RoRo around the town 19:59:51 <Zarenor> wow.. crash 19:59:53 <PublicServer> <Thraxian|Work> south drop will roro just south of the town 19:59:54 <Zarenor> oh, right 19:59:57 <PublicServer> <Thraxian|Work> and west drop will roro around dribbleweed 20:00:09 <Zarenor> okay.. let me get back in and see about visualizing 20:00:20 <Zarenor> after killing news 20:01:29 <Zarenor> Where can I kill news? :P 20:01:37 <PublicServer> <Thraxian|Work> newspaper, message settings 20:01:41 <theholyduck> second most to the left button 20:01:45 <theholyduck> err 20:01:46 <theholyduck> right 20:01:48 <theholyduck> rather 20:01:49 <PublicServer> <Thraxian|Work> setting for all... set to Off 20:01:58 <Zarenor> !password 20:01:58 <PublicServer> Zarenor: pinked 20:02:06 <PublicServer> *** ZarenorDarkstalker joined the game 20:02:16 <PublicServer> <ZarenorDarkstalker> goodie 20:02:21 <PublicServer> <ZarenorDarkstalker> it's all dead 20:02:36 <PublicServer> <theholyduck> what? 20:02:39 <PublicServer> <theholyduck> ah 20:02:43 <PublicServer> <ZarenorDarkstalker> so RoRo north around cheery 20:02:52 <PublicServer> <Thraxian|Work> yeah - want sample rail lines? 20:02:53 <PublicServer> <ZarenorDarkstalker> and it flows in form west, out east? 20:02:58 <PublicServer> <ZarenorDarkstalker> *from 20:03:10 <PublicServer> <ZarenorDarkstalker> i can visualize once you explain :P 20:03:18 <PublicServer> <ZarenorDarkstalker> and then west roro around dribble 20:03:29 <PublicServer> <Thraxian|Work> yuppers 20:03:46 <PublicServer> <ZarenorDarkstalker> south... 20:03:51 <PublicServer> <ZarenorDarkstalker> south just be paralell to north? 20:04:03 <PublicServer> <Thraxian|Work> kinda - arround rumbleton and fiddlewell 20:04:09 <PublicServer> <Thraxian|Work> maybe dribblepool too 20:04:40 <PublicServer> <ZarenorDarkstalker> ah, and we'll just grow drops as necessary 20:04:55 <PublicServer> <theholyduck> are those lines the drop stuff? 20:04:59 <PublicServer> <Thraxian|Work> something like that 20:05:22 <PublicServer> <Thraxian|Work> was thinking west further east 20:05:25 <PublicServer> <Thraxian|Work> closer to cheerypool 20:05:31 <PublicServer> <ZarenorDarkstalker> but then you.. ah, under 20:05:40 <PublicServer> <ZarenorDarkstalker> i was just thinking without overlap 20:05:59 <PublicServer> <Thraxian|Work> why not overlap? tunnels rock :) 20:06:04 <PublicServer> <ZarenorDarkstalker> lol 20:06:10 <PublicServer> <ZarenorDarkstalker> the doubling required... 20:06:15 <PublicServer> <ZarenorDarkstalker> but since it's an exit.. 20:06:26 <PublicServer> <ZarenorDarkstalker> however you want 20:06:28 <PublicServer> <ZarenorDarkstalker> lol 20:06:37 <PublicServer> <ZarenorDarkstalker> like i said, you tell me, I work on building.. 20:07:00 <PublicServer> <ZarenorDarkstalker> I'm only partially here, i'm also packing ofr the next two weeks and cleaning my room 20:07:13 <PublicServer> <ZarenorDarkstalker> I like that 20:07:19 <PublicServer> <ZarenorDarkstalker> makes it more interesting 20:07:38 <PublicServer> <ZarenorDarkstalker> and with two engines, hills won't be too much trouble 20:07:38 <PublicServer> <Thraxian|Work> and note how the split for town drop will occur before the ML spoke hits the hub 20:07:49 <PublicServer> <ZarenorDarkstalker> right, i read that 20:07:52 <PublicServer> <Thraxian|Work> and go under/over all those tracks 20:08:00 <PublicServer> <ZarenorDarkstalker> so it just have to be largely bridged over the hub 20:08:03 <PublicServer> <ZarenorDarkstalker> or tunneled under 20:08:08 <PublicServer> <ZarenorDarkstalker> right 20:08:11 <PublicServer> <Thraxian|Work> yup - probably tunneled 20:08:16 <PublicServer> <Thraxian|Work> hub will have lots of bridges already 20:08:19 <PublicServer> <ZarenorDarkstalker> and no turnarounds, or yes turnarounds? 20:08:28 <PublicServer> <Thraxian|Work> no need for turnarounds 20:08:47 <PublicServer> <ZarenorDarkstalker> .. okay 20:08:49 <PublicServer> <ZarenorDarkstalker> i see.. 20:08:56 <PublicServer> <ZarenorDarkstalker> took me a second :P 20:09:05 *** Strixer has quit IRC 20:09:39 <PublicServer> <ZarenorDarkstalker> so do you want to build the stations, or build the loop first, now we've got them planned? 20:09:46 <PublicServer> <Thraxian|Work> either or.... 20:09:56 *** Root49 has quit IRC 20:09:58 <PublicServer> <ZarenorDarkstalker> I still like building stations first 20:10:05 <PublicServer> <Thraxian|Work> then let's do stations :) 20:10:35 <PublicServer> <ZarenorDarkstalker> and then one final question 20:10:54 *** microshit has joined #openttdcoop 20:10:54 <PublicServer> <ZarenorDarkstalker> how many lines are we going to be prepared to add for the scalability aspect on the loop? 20:10:56 <PublicServer> <Thraxian|Work> not likely the final, but go ahead :) 20:11:01 <PublicServer> <ZarenorDarkstalker> well, for now 20:11:04 <microshit> !password 20:11:04 <PublicServer> microshit: tanner 20:11:10 <PublicServer> <Thraxian|Work> I'm most concerned about western spoke 20:11:16 <PublicServer> *** microshit joined the game 20:11:17 <PublicServer> <theholyduck> whats our tf limit? 20:11:28 <PublicServer> <Thraxian|Work> since that spoke has 3 primaries 20:11:41 <PublicServer> <theholyduck> also shouldthe lines really be LLRR? 20:11:46 <PublicServer> <theholyduck> or LL ___RRR? 20:11:49 <PublicServer> <theholyduck> *rr 20:11:52 <PublicServer> <Thraxian|Work> tf when needed, but try to keep stations ...interesting... not just flat 20:11:52 <PublicServer> <ZarenorDarkstalker> i think the hub will probably be highly TFd but that the rest is low since it's thrax's plan :P 20:12:00 <PublicServer> <Thraxian|Work> large space between 20:12:09 <PublicServer> <Thraxian|Work> (for expansion, and possible goods express) 20:12:14 <PublicServer> <ZarenorDarkstalker> okay 20:12:17 <PublicServer> <theholyduck> 6 tiles? 20:12:32 <PublicServer> <Thraxian|Work> 6 tiles what? 20:12:35 <PublicServer> <Thraxian|Work> tf? 20:12:36 <PublicServer> <ZarenorDarkstalker> then that brings, any gap between the various lines loops in the hub? 20:12:38 <PublicServer> <theholyduck> between LL and rr 20:12:49 <PublicServer> <theholyduck> or right next to eachother? 20:12:57 <PublicServer> <Thraxian|Work> ZD: whatever is required for davil-style - probably one space between for doubled bridges 20:13:06 <PublicServer> <Thraxian|Work> duck: much larger 20:13:14 <PublicServer> <theholyduck> 20? 20:13:15 <PublicServer> <ZarenorDarkstalker> i was just thinking since we're having a LLLL inc 20:13:19 <PublicServer> <Thraxian|Work> 25-30, probably 20:13:25 <PublicServer> <ZarenorDarkstalker> we might want a couple space in case we expand it 20:13:36 <PublicServer> <ZarenorDarkstalker> *spaces 20:13:39 <PublicServer> <Thraxian|Work> lots of room for SLHs 20:13:45 <georg-> !password 20:13:45 <PublicServer> georg-: tanner 20:13:50 <PublicServer> *** georg joined the game 20:13:52 <PublicServer> <ZarenorDarkstalker> and for those express goods lines 20:13:58 <PublicServer> <ZarenorDarkstalker> or what have you epress lines 20:14:00 <PublicServer> <Thraxian|Work> if we decide to do those :) 20:14:01 <PublicServer> <theholyduck> so look at the east spoke :P 20:14:02 <PublicServer> <ZarenorDarkstalker> *express 20:14:05 <PublicServer> <theholyduck> is that how you want em? 20:14:16 <PublicServer> <Thraxian|Work> yeah - looks good 20:14:27 <PublicServer> <Thraxian|Work> keep in mind the loop is running right there 20:14:42 <PublicServer> <theholyduck> well shouldnt the loop entrance be pretty tight? 20:14:51 <PublicServer> <theholyduck> to minimize bridge lenghts? 20:14:52 <PublicServer> <ZarenorDarkstalker> 14 tracks wide 20:15:03 <PublicServer> <ZarenorDarkstalker> with some gaps 20:15:23 <PublicServer> <ZarenorDarkstalker> probably have to use a mix of tunnels and bridges to build a succesful davil 20:16:01 <PublicServer> <ZarenorDarkstalker> with the number of tracks and the drops in the center 20:16:02 <PublicServer> <Thraxian|Work> we should have a 14-line bridge 20:16:08 <PublicServer> <Thraxian|Work> maybe 7 at most.... 20:16:27 <PublicServer> <ZarenorDarkstalker> 9 20:16:37 <theholyduck> @tunnels 5 9 20:16:37 <Webster> theholyduck: 2 20:16:43 <PublicServer> <ZarenorDarkstalker> if it's a complete hub 20:16:52 <PublicServer> <ZarenorDarkstalker> 4+3+2 20:16:56 <PublicServer> <Thraxian|Work> looking a 4-way image on blog, the red line will go under the purple (4) and green (3) 20:17:24 <PublicServer> <ZarenorDarkstalker> the others will be 8 20:17:25 <PublicServer> <Thraxian|Work> you never cross 3 lines simultaneously, do you? 20:17:34 <PublicServer> <ZarenorDarkstalker> yes 20:17:35 <PublicServer> <ZarenorDarkstalker> n-1 20:17:41 <PublicServer> <Thraxian|Work> where? 20:17:46 <PublicServer> <ZarenorDarkstalker> W has to go all the way to N 20:17:56 <PublicServer> <ZarenorDarkstalker> wait 20:17:58 <PublicServer> <ZarenorDarkstalker> oh i see 20:18:05 <PublicServer> <ZarenorDarkstalker> no, you're right 20:18:08 <PublicServer> <Thraxian|Work> purple crosses blue + green, then red, then red, then blue, 20:18:10 *** Wurzel49 has joined #openttdcoop 20:18:13 <PublicServer> <Thraxian|Work> never red+blue+green 20:18:28 <PublicServer> <Thraxian|Work> and if we shortcut, it will only cross red once 20:18:37 <PublicServer> <ZarenorDarkstalker> no, you're right, unless we have turnarounds, which we wont 20:18:51 <PublicServer> <ZarenorDarkstalker> what would we shortcut? 20:19:10 <PublicServer> <Thraxian|Work> south to east, east to north, etc. 20:19:16 <PublicServer> <Thraxian|Work> bypass the hub to avoid extra crossings 20:19:21 <PublicServer> <Thraxian|Work> it's in one of the actual screenshots 20:19:37 <PublicServer> <Thraxian|Work> 2nd pic under "casting this..." 20:19:59 <PublicServer> <Thraxian|Work> it "saves a row of bridges" 20:20:12 *** loknar has joined #openttdcoop 20:20:53 <PublicServer> <ZarenorDarkstalker> oh, i see 20:21:06 <PublicServer> <ZarenorDarkstalker> cut one of them out for the adjacent... 20:21:17 <PublicServer> <ZarenorDarkstalker> sorry, I am a bit slow 20:22:24 <PublicServer> <ZarenorDarkstalker> so do we want the south drop where the sign is, or closer to dribblepool 20:22:26 <PublicServer> <ZarenorDarkstalker> / 20:22:29 <PublicServer> <ZarenorDarkstalker> *? 20:22:46 <PublicServer> <ZarenorDarkstalker> and how big, 8, 10 lanes? 20:22:52 <PublicServer> <ZarenorDarkstalker> 6? 20:23:07 <PublicServer> *** microshit has joined spectators 20:23:35 <PublicServer> <Thraxian|Work> 3 input lines - so 6-9-12 drop plats 20:23:46 <PublicServer> <Thraxian|Work> I'm thinking 9 20:23:49 <PublicServer> <ZarenorDarkstalker> 9? 20:23:52 <PublicServer> <ZarenorDarkstalker> okay 20:23:53 <PublicServer> <Thraxian|Work> same for north drop 20:23:57 <PublicServer> <ZarenorDarkstalker> 9 it is then 20:24:02 <PublicServer> <ZarenorDarkstalker> and 12 or 15 west? 20:24:06 <PublicServer> <Thraxian|Work> west drop will have 4 inputs, so either 8 or 12 (I'm thinking 12) 20:24:11 <PublicServer> <ZarenorDarkstalker> ah, okay.. 20:24:12 <PublicServer> <ZarenorDarkstalker> i se 20:24:15 <PublicServer> <ZarenorDarkstalker> *see 20:24:21 <PublicServer> <ZarenorDarkstalker> I'd ssay at least 12 too 20:24:50 <PublicServer> *** microshit has left the game (connection lost) 20:25:10 <PublicServer> <ZarenorDarkstalker> which end for the south drop? closer to cheery or dribblepool? 20:25:23 <PublicServer> <ZarenorDarkstalker> both seem a bit of a stretch 20:26:44 <PublicServer> <ZarenorDarkstalker> there? 20:26:45 <PublicServer> <ZarenorDarkstalker> okay.. 20:26:46 <PublicServer> <Thraxian|Work> a little flattening of those hills (LITTLE), will be good I think 20:27:13 <PublicServer> <ZarenorDarkstalker> yeah, i'm thinking maybe that third level and then fspread them 20:27:40 <PublicServer> <Thraxian|Work> that level looks good 20:27:52 <PublicServer> <ZarenorDarkstalker> then spread and beautify if needed 20:27:58 <PublicServer> <Thraxian|Work> one lower, right 20:28:07 <PublicServer> <ZarenorDarkstalker> right 20:28:15 <PublicServer> <Thraxian|Work> looks mostly natural there too.... 20:28:19 <PublicServer> <ZarenorDarkstalker> exactly 20:28:30 <PublicServer> <Thraxian|Work> actually - no eyecandy :( 20:28:31 <PublicServer> <ZarenorDarkstalker> the center of which? 20:28:36 <PublicServer> <Thraxian|Work> no GRFs :( 20:28:40 <PublicServer> <ZarenorDarkstalker> i could eyecandy the midle plats up 20:28:47 <PublicServer> <ZarenorDarkstalker> awww 20:28:50 <PublicServer> <Thraxian|Work> basic station plats only 20:28:56 <PublicServer> <ZarenorDarkstalker> that' s no fun 20:29:09 <PublicServer> <ZarenorDarkstalker> i can still step it down, let me have a think 20:29:16 <PublicServer> <Thraxian|Work> north drop, up one? 20:29:20 <XeryusTC> holy crap 20:29:24 <XeryusTC> long nicknames in the house :o 20:29:25 <PublicServer> <Thraxian|Work> (current level where rail is at sign) 20:29:32 <PublicServer> <ZarenorDarkstalker> I'm just working on S for now, i want to plan it and build it 20:29:40 <PublicServer> <ZarenorDarkstalker> but maybe 20:30:03 <PublicServer> *** Kenji has joined spectators 20:30:10 <Ammler> XeryusTC: at least we know, what Thraxian does on work ;-) 20:30:15 *** jonde has quit IRC 20:30:27 <PublicServer> <ZarenorDarkstalker> must be fun :P 20:30:30 <XeryusTC> Ammler: if only i could do the same :o 20:30:50 <PublicServer> <Thraxian|Work> station built in Cheerypool 20:30:52 <Ammler> :-) 20:31:09 <PublicServer> <ZarenorDarkstalker> Ctrl all those to that? 20:31:17 <PublicServer> <ZarenorDarkstalker> or all of these, i should say 20:31:22 <PublicServer> <Thraxian|Work> yeah 20:31:24 *** microshit has quit IRC 20:32:08 <Ammler> shall I set mode "+b *shit!*@*" ? 20:32:25 <PublicServer> <ZarenorDarkstalker> lol 20:32:32 <KenjiE20> I was tempted 20:32:45 <PublicServer> <Thraxian|Work> don't delete - remove 20:32:58 <PublicServer> <ZarenorDarkstalker> sorry, forgot about that 20:33:18 <theholyduck> Ammler, is it that annoying? 20:33:18 <theholyduck> :p 20:33:32 <KenjiE20> it's not a very nice nick tbh 20:34:58 <Ammler> it doesn't look very nice to have websites with url *shit* in it, yes. 20:35:50 <PublicServer> <ZarenorDarkstalker> how LB'd does the exit need to be, you think, thrax? 20:35:54 <Ammler> it is something else in a foreign language maybe, but english is too obvious. 20:36:58 <KenjiE20> I knoe in Japanese it can end up in a word as *shitsu*, but pronounced as shi tsu 20:37:04 <KenjiE20> know* 20:37:57 <PublicServer> <Thraxian|Work> I'm planning on adding LB to entrance and exit, personally 20:38:30 <Suisse`> !password 20:38:30 <PublicServer> Suisse`: crummy 20:39:00 <PublicServer> *** Suisse joined the game 20:40:49 <PublicServer> <ZarenorDarkstalker> Ah.. I'll see what i can do in the way of that 20:41:03 <PublicServer> <ZarenorDarkstalker> probably exit only for me though... 20:41:47 *** [com]buster has quit IRC 20:42:32 <PublicServer> *** theholyduck has left the game (leaving) 20:42:32 <PublicServer> *** theholyduck has left the game (connection lost) 20:44:41 *** Venxir has quit IRC 20:45:41 *** Ammler sets mode: +b *shit!*@* 20:47:27 <PublicServer> <Mark> how wide will entries to the town drops be? 20:47:38 <PublicServer> <ZarenorDarkstalker> same widdth as ML 20:47:45 <PublicServer> <ZarenorDarkstalker> 3 for N and S 20:47:49 <PublicServer> <ZarenorDarkstalker> 4 for W 20:48:01 <PublicServer> <Mark> wow 20:51:16 <PublicServer> <ZarenorDarkstalker> how's that look before signaling , thrax? 20:52:24 <PublicServer> *** Suisse has joined spectators 20:54:02 <SmatZ> Ammler: I am happy I am not alone who wanted to do that :) 20:54:03 <^Spike^> !password 20:54:03 <PublicServer> ^Spike^: august 20:54:12 <PublicServer> *** ^Sp1ke^ joined the game 20:54:31 <Ammler> SmatZ: well, we still have his wiki page :-) 20:54:43 <PublicServer> <Thraxian|Work> hmmm - methinks my entrance is a big large 20:54:45 <Ammler> !s/:-)/:-(/ 20:54:53 <SmatZ> :-( 20:54:58 <PublicServer> <ZarenorDarkstalker> it is a bit large :P 20:55:16 <PublicServer> <ZarenorDarkstalker> but it is also load balancing 20:55:36 <PublicServer> <ZarenorDarkstalker> mine just distributes between three adjacent plats 20:55:58 <PublicServer> *** ^Sp1ke^ has joined company #1 20:56:02 <PublicServer> <ZarenorDarkstalker> do you think the LB after on mne will be sufficient, or more mixing? 20:56:41 <PublicServer> <Thraxian|Work> it's not so much a load balancer as a track switcher 20:56:46 <PublicServer> <ZarenorDarkstalker> right 20:56:46 <PublicServer> <Thraxian|Work> trains have no options 20:57:06 <PublicServer> <Thraxian|Work> so if one line is congested, trains can't do anything to get around the blockage 20:57:22 <PublicServer> <ZarenorDarkstalker> hmmm// so maybe PBS it, and add some cross-linkage? 20:57:30 <PublicServer> <Thraxian|Work> look at north drop exit 20:57:43 <PublicServer> <Thraxian|Work> you could even penalize the lines to make the trains prefer one over the other 20:57:46 <PublicServer> <ZarenorDarkstalker> right 20:57:55 <PublicServer> <Thraxian|Work> since we have 3 exits, and 3 sets of plats, each could have a "preferred" line 20:57:56 *** Polygon has joined #openttdcoop 20:58:16 <PublicServer> <ZarenorDarkstalker> hmm.. that may lengthen it a bit... 20:58:22 <PublicServer> <Thraxian|Work> but with a signal space after the junction, trains will automatically use alternate lines 20:58:23 <PublicServer> <ZarenorDarkstalker> let me think what i could do 20:58:34 <PublicServer> <Thraxian|Work> my entrance is so large, west drop won't be easy 20:58:55 <PublicServer> <Thraxian|Work> thinking about redoing it.... 20:59:03 <PublicServer> <ZarenorDarkstalker> depends on where you put iy 20:59:06 <PublicServer> <ZarenorDarkstalker> *it 20:59:11 <PublicServer> <ZarenorDarkstalker> could split 20:59:18 <PublicServer> <ZarenorDarkstalker> tunnel under yurs 20:59:21 <PublicServer> <ZarenorDarkstalker> *yours 20:59:24 <PublicServer> <Thraxian|Work> but I like how the trains on the two outer tracks approach from opposite directions 20:59:25 <PublicServer> <ZarenorDarkstalker> and then have the station 20:59:47 <PublicServer> <ZarenorDarkstalker> Whta do you mean? 20:59:53 <PublicServer> <ZarenorDarkstalker> *what 21:00:16 <PublicServer> <ZarenorDarkstalker> ah,, 21:00:24 <PublicServer> <Thraxian|Work> rather than all coming from same direction 21:00:39 <PublicServer> <ZarenorDarkstalker> right, like mine, whih just tree 21:00:42 <PublicServer> <ZarenorDarkstalker> *which 21:00:43 <PublicServer> <Thraxian|Work> if you saw last game, like the difference between steel entry and factory entry 21:01:23 <PublicServer> <ZarenorDarkstalker> I didn't pay a lot of attention to the drops, i mostly owrked on optimizing a couple of SLHs and bandaiding where jams were 21:01:30 <PublicServer> <ZarenorDarkstalker> I only came in right at the end 21:05:50 <PublicServer> *** Kenji has joined company #1 21:06:34 <PublicServer> <ZarenorDarkstalker> nice 21:06:46 <PublicServer> <ZarenorDarkstalker> very nice redesign 21:08:10 *** seandasheep has quit IRC 21:09:20 <PublicServer> *** Suisse has left the game (leaving) 21:09:20 <PublicServer> *** Suisse has left the game (connection lost) 21:11:23 *** Polygon has quit IRC 21:15:37 <PublicServer> <Thraxian|Work> not sure if this west drop will be enough - thoughts? 21:15:39 *** theholyduck_ has joined #openttdcoop 21:15:48 <PublicServer> <ZarenorDarkstalker> one sec, signalling, be a min 21:18:27 <PublicServer> <ZarenorDarkstalker> 8 lines? 21:18:39 <PublicServer> <ZarenorDarkstalker> 9.. 21:18:46 <PublicServer> <ZarenorDarkstalker> supposed to be 8 or 12 21:18:49 <PublicServer> <ZarenorDarkstalker> i htought 21:18:53 <PublicServer> <ZarenorDarkstalker> *thought 21:19:06 <PublicServer> <ZarenorDarkstalker> so we don't need a 4->3 mixer 21:19:21 <PublicServer> <ZarenorDarkstalker> ah 21:19:35 <PublicServer> <ZarenorDarkstalker> 12 shouldn't be a problem 21:20:20 <PublicServer> <ZarenorDarkstalker> now I'm just getting excited for when I can see how well my signalling wwoks 21:22:12 *** theholyduck has quit IRC 21:22:31 <PublicServer> <ZarenorDarkstalker> Thrax, you think that mixing will do? 21:22:42 <PublicServer> <ZarenorDarkstalker> mine not yours 21:23:50 *** Kolo has quit IRC 21:24:07 <Razaekel> !password 21:24:08 <PublicServer> Razaekel: fleets 21:24:15 <PublicServer> *** Razaekel`` joined the game 21:24:55 <PublicServer> <Thraxian|Work> still not sure about that bend 21:24:58 <PublicServer> <Thraxian|Work> seems awkward.... 21:25:14 <PublicServer> <Thraxian|Work> the wiggle just east might cause slowdown 21:25:15 <PublicServer> <ZarenorDarkstalker> it is, but it's gonna be penalized 21:25:24 <PublicServer> <ZarenorDarkstalker> thought same should be fine 21:25:30 <PublicServer> <Thraxian|Work> can you extend it to remove the second wiggle 21:25:35 <PublicServer> <Razaekel``> oh my eyes 21:25:56 <PublicServer> <Thraxian|Work> and for that matter.... 21:25:57 <PublicServer> *** Razaekel`` has changed his/her name to Razaekel 21:26:08 <PublicServer> <Thraxian|Work> can you connect it there, or does that mess things up? 21:26:11 <PublicServer> <ZarenorDarkstalker> what about it? 21:26:16 <PublicServer> <Razaekel> that's fine 21:26:19 <PublicServer> <ZarenorDarkstalker> it messes it up 21:26:24 <PublicServer> <ZarenorDarkstalker> not long enought 21:26:27 <PublicServer> <ZarenorDarkstalker> *enough 21:26:30 <PublicServer> <Thraxian|Work> from tunnel signal? 21:26:34 <PublicServer> <ZarenorDarkstalker> to bypass a waiting train at the next signal 21:26:41 <PublicServer> <ZarenorDarkstalker> signal under bridge 21:27:01 <PublicServer> <ZarenorDarkstalker> yes 21:27:18 <PublicServer> <ZarenorDarkstalker> 5 21:27:33 <PublicServer> <Razaekel> that would sovle your problems 21:27:40 <PublicServer> <ZarenorDarkstalker> it's the tchy half-tiles 21:27:50 <PublicServer> <ZarenorDarkstalker> but that allows more than the one to bypass 21:27:57 <PublicServer> <ZarenorDarkstalker> which might introduce problems 21:28:07 <PublicServer> <ZarenorDarkstalker> overloading of that bottom line leaving 21:28:15 <PublicServer> <ZarenorDarkstalker> or sorry, mid 21:28:19 <PublicServer> <ZarenorDarkstalker> B line leaving 21:28:21 <PublicServer> <Razaekel> you wont know until trains are on it 21:28:28 <PublicServer> <ZarenorDarkstalker> no, I won't... 21:28:37 <PublicServer> <ZarenorDarkstalker> some of them, i do 21:28:44 <PublicServer> <ZarenorDarkstalker> and it looks better uniform 21:28:48 *** loknar has quit IRC 21:29:04 <PublicServer> <Razaekel> that's not exactly uniform 21:29:07 <PublicServer> <ZarenorDarkstalker> if the interval is set right, they're in practice as fast as block sigs 21:29:25 <PublicServer> <ZarenorDarkstalker> the signals after the Xs are 21:29:45 <PublicServer> <Razaekel> zarenor, do you plan to have waiting zones in front of the station? 21:29:58 <PublicServer> <ZarenorDarkstalker> yes 21:30:09 <PublicServer> <ZarenorDarkstalker> they are all also 5 21:30:22 <PublicServer> <Razaekel> and how many tracks are coming from the ML? 21:30:24 <PublicServer> <ZarenorDarkstalker> or, rather 21:30:27 <PublicServer> <ZarenorDarkstalker> 3 21:30:29 <PublicServer> <ZarenorDarkstalker> are inc 21:30:32 <PublicServer> <Thraxian|Work> might want to penalize the earlier ones to keep trains moving.... 21:30:33 <PublicServer> <ZarenorDarkstalker> 3 out 21:30:40 <PublicServer> <Razaekel> then you need 18 plats 21:30:43 <PublicServer> <Razaekel> 6 plats per track 21:30:47 <PublicServer> <Razaekel> minimum 21:30:50 <PublicServer> <ZarenorDarkstalker> I'd rather wait on that, they're nearer, but they're alos longer 21:31:12 <PublicServer> <ZarenorDarkstalker> *also 21:31:18 <PublicServer> <Razaekel> there's not enough plats! 21:31:32 <PublicServer> <ZarenorDarkstalker> Thrax was happy with the number of plats 21:31:37 <PublicServer> <ZarenorDarkstalker> and it can always be extended 21:31:58 <PublicServer> <Razaekel> wait until the network is running and the ML starts backing up because there arent enough plats 21:32:08 <PublicServer> <ZarenorDarkstalker> And then, I'll extend it 21:32:18 <PublicServer> <ZarenorDarkstalker> It won't be that complex to extend 21:32:37 <PublicServer> <Razaekel> same thing applies to the north drop 21:32:49 <PublicServer> <Razaekel> this is a jam in the making >.> 21:33:04 <PublicServer> <ZarenorDarkstalker> How so? 21:33:11 <PublicServer> <ZarenorDarkstalker> what about it generates so much jam? 21:33:13 <PublicServer> <Razaekel> insufficient service 21:33:17 <PublicServer> <ZarenorDarkstalker> they all clear quickly 21:33:34 <PublicServer> <Razaekel> 3 plats is enough for a primary loading station 21:33:45 <PublicServer> <Razaekel> for any drop station, it is not 21:34:03 <PublicServer> <Razaekel> 6 is the recommended number, due to braking times, unload times, and leaving times 21:34:16 <PublicServer> <Razaekel> if you are unloading and loading at the same station, you need 8 to 10 21:35:00 <PublicServer> *** Thraxian|Work has left the game (leaving) 21:35:01 <PublicServer> *** Thraxian|Work has left the game (connection lost) 21:36:12 *** Thraxian|Work has quit IRC 21:36:57 <PublicServer> <Razaekel> huh 21:37:00 <PublicServer> <Razaekel> just noticed 21:37:06 <PublicServer> <Razaekel> why does the plan call for maglev 21:37:11 <PublicServer> <Razaekel> when were in 1975? 21:37:14 <PublicServer> <Razaekel> we're* 21:37:21 <PublicServer> <ZarenorDarkstalker> becuse he's planned for maglev 21:37:38 <PublicServer> <ZarenorDarkstalker> as for the year we're in, it's just whenever it was we started 21:37:43 <PublicServer> <Razaekel> so, what, we build the network then wait until 2020? 21:38:06 <PublicServer> <ZarenorDarkstalker> we don't even have secondary drops yet, much less anything else 21:38:22 <PublicServer> <ZarenorDarkstalker> but i suppose, if it gets built that quickly, yes 21:38:33 <PublicServer> <ZarenorDarkstalker> or cheat it forward 21:39:18 <PublicServer> *** Razaekel has left the game (leaving) 21:39:18 <PublicServer> *** Razaekel has left the game (connection lost) 21:39:26 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 21:39:26 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 21:40:14 *** mensi has joined #openttdcoop 21:40:38 <mensi> !dl win32 21:40:38 <PublicServer> mensi: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win32.zip 21:40:56 <mensi> !password 21:40:57 <PublicServer> mensi: taller 21:41:03 <PublicServer> *** georg has left the game (leaving) 21:41:03 <PublicServer> *** georg has left the game (connection lost) 21:41:10 <PublicServer> *** mensi joined the game 21:41:26 <mensi> oh noez 21:41:29 <mensi> toyland 21:41:34 <PublicServer> <ZarenorDarkstalker> lol 21:41:56 <mensi> where's the switch to disable colors 21:42:14 <mensi> my eyez are buring!! 21:42:28 <PublicServer> <ZarenorDarkstalker> lol 21:42:40 <mensi> hmm seriously, is there a way to make this more endurable? ;) 21:42:41 <PublicServer> <ZarenorDarkstalker> it's not *that* bad :P 21:42:52 <PublicServer> <ZarenorDarkstalker> idk, focus on the track? 21:43:18 <mensi> yeah, Cola + Bubbles = Fizzy drink 21:43:35 <mensi> quite intutive 21:43:49 <mensi> it's like those soda club machines 21:43:57 <PublicServer> <ZarenorDarkstalker> lol 21:45:07 <mensi> sooo 21:45:13 <mensi> anything I can help building on? 21:45:30 <mensi> right after I cooled my eyes down to working temeprature of course 21:47:53 <Zarenor> um, less what needs it 21:47:57 <Zarenor> *lesee 21:48:15 <PublicServer> <ZarenorDarkstalker> an exit from the west drop, and then the hub 21:48:32 <PublicServer> <ZarenorDarkstalker> west drop is at the sign west drop 21:48:43 <PublicServer> <ZarenorDarkstalker> the hub is all around at the various loop signs 21:49:58 <PublicServer> <Mark> still no 7-way? 21:50:10 <PublicServer> <ZarenorDarkstalker> 7-way 21:50:10 <mensi> is the hub going to rotate around center? 21:50:12 <PublicServer> <ZarenorDarkstalker> ? 21:50:13 <PublicServer> <ZarenorDarkstalker> yes 21:50:20 <PublicServer> <ZarenorDarkstalker> and it marked wth the loop signs 21:50:23 <PublicServer> <Mark> the central hub will have to be 7-way 21:50:26 <PublicServer> <Mark> more or less 21:50:36 <mensi> so the goal is to copy the huge hub from the blog around this center marker? 21:50:41 <PublicServer> <ZarenorDarkstalker> it'll be 4 way mark, the drops jump ver (well, tunnel under) them 21:50:46 <PublicServer> <ZarenorDarkstalker> mostly 21:50:59 <PublicServer> <Mark> hm right 21:51:07 <PublicServer> <ZarenorDarkstalker> we may use the shortcutted version 21:51:29 <mensi> so Mark, do you want to start with the hub? I've got the feeling I'm going to get bashed from you if I try to make a start ;) 21:51:39 <PublicServer> <ZarenorDarkstalker> with the lines cutting out for the adjacent-to-the-right 21:51:44 <PublicServer> <Mark> i'm not making it 21:51:45 <PublicServer> <ZarenorDarkstalker> other line 21:51:57 <PublicServer> <Mark> i don't like that style for 4-ways 21:52:02 <PublicServer> <ZarenorDarkstalker> I'm currently the only one working on it, and only minimally 21:53:09 *** StarLite has quit IRC 21:55:04 <Zarenor> !tunnels 11 5 21:55:04 <PublicServer> Zarenor: You need 2 tunnels/bridges for trainlength 11 and gap 5. 21:55:51 <PublicServer> *** Kenji has left the game (connection lost) 22:00:46 <Zarenor> !tunnels 5 9 22:00:46 <PublicServer> Zarenor: You need 2 tunnels/bridges for trainlength 5 and gap 9. 22:02:02 *** Wurzel49 has quit IRC 22:03:48 <PublicServer> <Mark> wowa landslide 22:03:59 <PublicServer> <ZarenorDarkstalker> ? 22:04:15 <PublicServer> <ZarenorDarkstalker> lol 22:04:38 <PublicServer> <Mark> i wonder what the bigger HQs look like 22:04:48 <PublicServer> <Mark> not sure if i ever saw them 22:04:59 <PublicServer> <Mark> is this hq3 or 4? 22:05:19 <PublicServer> <ZarenorDarkstalker> our HQ? 22:05:22 <PublicServer> <ZarenorDarkstalker> no idea 22:06:35 <theholyduck_> ARGH 22:06:37 <theholyduck_> CHOICESSSS 22:06:41 <theholyduck_> i dont wanna sleep now 22:06:53 <PublicServer> <ZarenorDarkstalker> why? 22:06:55 <theholyduck_> but i dont wanna be all droooowzy on the exam tomorrow 22:06:59 <theholyduck_> i dont like sleeping 22:14:09 <elmz> I don't want to have my exam tomorrow :P 22:14:15 <elmz> need...more...time ^^ 22:14:16 <Mark> !rcon patch town_growth 0 22:14:16 <PublicServer> Mark: 'town_growth' is an unknown setting. 22:14:21 <Mark> !rcon patch town_growth_rate 0 22:15:16 <PublicServer> *** Mark has joined company #1 22:15:55 <theholyduck_> fuck it, i'm not sleeping, i'm more creative when im half dead tired anway 22:16:36 <Mark> not sure if you want to be creative during an exam 22:16:42 <Mark> depends on the subject i guess 22:16:46 <elmz> what are you having an exam in? :) 22:16:48 <theholyduck_> english 22:16:55 <elmz> ah 22:17:03 <theholyduck_> of all the subjects in school, it's probally my 4th best 22:17:08 <elmz> I have in Software architecture ^^ 22:17:11 <theholyduck_> after math, history and science 22:17:38 <Mark> are you native english? 22:17:40 <theholyduck_> naw 22:17:42 <theholyduck_> norwegian 22:17:48 <theholyduck_> makes english classes even easier 22:17:52 <Mark> indeed 22:18:02 <Zarenor> How so? 22:18:04 <theholyduck_> because honestly, i've spent the last, 8 years or so 22:18:08 <theholyduck_> reading only english books 22:18:10 <theholyduck_> using english computers 22:18:13 <theholyduck_> writing english on irc 22:18:14 <theholyduck_> etc 22:18:14 <Mark> im also "better" at english than at dutch 22:18:25 <Zarenor> Ah... 22:18:32 *** georg- has left #openttdcoop 22:18:38 <theholyduck_> thusly my english vocabulary is alot larger than my norwegian one 22:19:26 <Xaroth> the average dutch person sucks in english 22:19:31 <PublicServer> *** Mark has left the game (leaving) 22:19:31 <PublicServer> *** Mark has left the game (connection lost) 22:19:36 <Mark> not true 22:19:42 <elmz> Zarenor: when english is your second language you are judged more lightly on an exam than you would if you were an english speaker having an english exam ^^ 22:19:55 <Zarenor> That's a good point :P 22:20:03 <theholyduck_> wich is why i got 3 out of 6 in norwegian 22:20:09 <theholyduck_> and 2/6 new norwegian 22:20:14 <theholyduck_> but almost always 6/6 english 22:20:30 <Xaroth> Mark: keep in mind that the average dutch person isn't between 15 and 30, it's between 35 and 50 22:20:59 <elmz> I also find it easier to express myself in english than in norwegian ^^ 22:21:10 <Mark> still, of non-english countries, the dutch are one of the best at english 22:21:24 <theholyduck_> i'd say norwegians in general are REALTIVLY good 22:21:30 <theholyduck_> sure i still sit in class wanting to kill myself 22:21:33 <theholyduck_> because they are so stupid 22:21:35 <elmz> young norwegians that is ;) 22:21:40 <theholyduck_> but on average, its not bad 22:21:59 <elmz> guess not 22:22:15 <theholyduck_> we had 2 americans and 1 canadian in my class last year :p 22:22:42 <Xaroth> Mark: vocabulary, yes, pronunciation, definately not :P 22:22:59 *** ^Spike^ has quit IRC 22:23:15 <Xaroth> french and german people are worse in pronunciation, but at least they have the balls to be stubborn enough not to speak it :P 22:24:03 <mensi> If everybody is showing off about language skills in their countries you all lose 22:24:09 <elmz> hehe, I spent half a summer with an englishman before he realised I wasn't english ^^ 22:24:09 <mensi> we got 4 official languages 22:24:11 <mensi> + english 22:24:12 <mensi> :P 22:24:19 <theholyduck_> mensi, we only have 2 + english 22:24:32 <theholyduck_> but you have to LEARN norwegian, new norwegian, english and a 4th language 22:24:43 <theholyduck_> sure new norwegian is just norwegian only more annoying 22:24:47 <Xaroth> mensi: what country is that 22:24:49 <PublicServer> <ZarenorDarkstalker> it's a requirement to learn 4 languages? 22:24:51 <theholyduck_> but its still a new set of gramar 22:24:53 <mensi> Switzerland ;) 22:24:59 <Xaroth> what languages then? 22:25:00 <theholyduck_> Zarenor, in norway yes :P 22:25:06 *** ODM has quit IRC 22:25:09 <theholyduck_> Xaroth, german, italian, french and, 22:25:10 <theholyduck_> hmm 22:25:10 <mensi> German French Italian Rumantsch 22:25:18 <theholyduck_> yeah i knew 3 22:25:18 <theholyduck_> :p 22:25:23 <PublicServer> <ZarenorDarkstalker> lol... 22:25:26 <theholyduck_> mensi, but they dont make you LEARN all of them 22:25:31 *** FooBar_ has quit IRC 22:25:32 <mensi> nope ;) 22:25:33 <theholyduck_> in norway they do :p 22:25:34 <Mark> what's that language they speak in northern Italy? 22:25:36 <Xaroth> in holland it's dutch, english, french, german, plus optional spanish, latin 22:25:39 <elmz> we had a swiss exchange student in our class for one year, I am impressed with how fast she learned norwegian 22:25:43 <mensi> you can0t get around lerning two of them 22:25:44 <mensi> + english 22:26:00 <mensi> and my fingers are off again 22:26:06 <theholyduck_> mensi, well here its norwegian and new norwegian wich is 1.5 languages 22:26:13 <theholyduck_> then english 22:26:14 <Mark> Xaroth: you can do pretty much everything optional 22:26:17 <theholyduck_> and some foreign language :P 22:26:21 <Xaroth> Mark: i know :) 22:26:22 <mensi> if we count 0.5 languages, we have swiss german 22:26:26 <Mark> and Fries is an official language 22:26:27 * Xaroth only did dutch and english 22:26:31 <Mark> heh 22:26:36 <Mark> i did the whole lot 22:26:39 <Xaroth> hate german, hate french 22:26:40 <mensi> which the germans laugh at as being just another dialect until they hear it 22:26:45 <mensi> and don't understand a thing 22:26:46 <Xaroth> hate the inhabitants as well :/ 22:26:46 <theholyduck_> mensi, well new norwegian is the same as old norwegian 22:26:48 <theholyduck_> just new grammar 22:26:51 <theholyduck_> and slightly diffrent words 22:26:56 <Xaroth> tried latin, couldn't be arsed 22:26:57 <elmz> ik spreekt nederlands nie ^^ 22:26:59 <mensi> but it's quite cool tough, only 2 grammatical times 22:27:02 <Mark> dutch, english, french, german, latin, ancieth greek 22:27:05 <Xaroth> so went for all the other subjects 22:27:17 <elmz> ...or something ^^ 22:27:33 <Mark> elmz: you're german? 22:27:38 <elmz> norwegian 22:28:40 * Mark is going te norway next year 22:28:55 <elmz> if you know norwegian, english and some german its fairly easy to read a dutch text and grasp what it means 22:29:10 <elmz> ...but understanding a dutch person talking ^^ 22:29:31 <Xaroth> unfortunately, dutch and german sound alike 22:30:02 <Mark> what's unfortunate about that? 22:30:23 <elmz> bah, but why am I here talking about languages when I should be reading about software architecture? ^^ 22:30:41 <Xaroth> lots of nordic people easily mistake dutch from german, as such you talk to a nordic person and he replies to you in german 22:30:46 <Xaroth> which is a PITA if you know fuck all german 22:31:19 <mensi> software architecture is a steaming pile of bullshit bingo anyways 22:31:34 <elmz> I don't think it's very hard distinguishing between german and dutch ^^ 22:31:37 <mensi> "waterfall model" yeah sure 22:32:14 <Mark> elmz: for persons speaking a non-germanic language, i think it is 22:32:17 <elmz> no, no such things as waterfall, scrum, xp etc in this course ^^ 22:32:41 <theholyduck_> !players 22:32:43 <PublicServer> theholyduck_: Client 991 (Orange) is ZarenorDarkstalker, in company 1 (OTTDC) 22:32:43 <PublicServer> theholyduck_: Client 1000 (Orange) is mensi, in company 1 (OTTDC) 22:32:48 <theholyduck_> hmm 22:33:00 <theholyduck_> time to fill some water bottles and settle in for the long night that lies ahead 22:33:09 <mensi> so elmz, what do you have to learn 22:33:46 <elmz> different architectural patterns, when to use them, what effects they have on a system etc 22:34:14 <mensi> factory, visitor, delegate, ... ? 22:34:22 <elmz> evalueting a system architecture and how well it fulfills requirements and quality attributes 22:34:40 <mensi> I hate that stuff 22:34:49 <mensi> I think I passed with the minimum grade necessary 22:34:57 <mensi> (for passing) 22:35:03 <Mark> i'm off, goodnight 22:35:11 <PublicServer> <ZarenorDarkstalker> night mark 22:35:16 <elmz> yep, it's basically just memorizing stuff or writing down what seems logical ^^ 22:35:21 <mensi> the advanced operating systems cours was what I consider fun ;) 22:36:01 <mensi> even though it required kernel hacking until late into the night ;) 22:39:43 <elmz> I've only had a basic course in operating systems and I didn't like it :P 22:45:30 <mensi> those are usually blah blah too ;) 22:45:40 <mensi> you need to get your hands dirty ;) 22:47:17 <elmz> hehe 22:48:03 <elmz> ah well, I should be off to bed 22:48:07 <elmz> nn 22:48:11 <PublicServer> <ZarenorDarkstalker> night 22:57:15 <mensi> wouldn't it make the whole thing a lot easier if we bypassed the hub for the candy drop alltogether? 22:57:21 <mensi> it's kind of a closed loop 22:57:26 <PublicServer> <ZarenorDarkstalker> you're supposed to 22:57:31 <mensi> that doesn't have to go through the hub 22:57:46 <PublicServer> <ZarenorDarkstalker> then entrance tunels under 22:57:50 <PublicServer> <ZarenorDarkstalker> *tunnels 22:57:53 <PublicServer> <ZarenorDarkstalker> under the hub 22:58:34 <PublicServer> <ZarenorDarkstalker> nice exit :P 22:58:51 <PublicServer> <ZarenorDarkstalker> I'm interested in how it turns out too 22:59:11 <PublicServer> <ZarenorDarkstalker> loop 22:59:19 <PublicServer> <ZarenorDarkstalker> runs where i've just laid that track though 22:59:42 <PublicServer> <ZarenorDarkstalker> and may shift out 22:59:55 <PublicServer> <ZarenorDarkstalker> since we're losing 4 tracks and gaining 3 23:00:03 <mensi> hmm 23:01:59 <mensi> is that outbound spoke final? should I build a merger? 23:02:05 <PublicServer> <ZarenorDarkstalker> it's not final yet 23:02:15 <PublicServer> <ZarenorDarkstalker> 2 more tracks to lay 23:02:32 <PublicServer> <ZarenorDarkstalker> I'm working on figuring out bridging for the one i just laid 23:02:39 *** TinoM has quit IRC 23:07:35 <PublicServer> <ZarenorDarkstalker> alright, theres your last track, if you want to merger those 23:07:47 <PublicServer> <ZarenorDarkstalker> sorry about it being so far seerate 23:07:51 <PublicServer> <ZarenorDarkstalker> *seperate 23:11:58 <PublicServer> *** mensi has left the game (connection lost) 23:11:58 <PublicServer> *** Game paused (not enough players) 23:12:00 <mensi> wh00t 23:12:03 <PublicServer> <ZarenorDarkstalker> lol 23:12:07 <PublicServer> <ZarenorDarkstalker> crashed? 23:12:08 <mensi> my game crashed 23:12:12 <PublicServer> <ZarenorDarkstalker> lol 23:12:19 <planetmaker> !revision 23:12:19 <PublicServer> planetmaker: Game version is r16381 23:12:19 <PublicServer> <ZarenorDarkstalker> it's a known bug... 23:12:26 <mensi> !password 23:12:26 <PublicServer> <ZarenorDarkstalker> has something to do with certain news 23:12:27 <PublicServer> mensi: rocked 23:12:28 <planetmaker> yeah... 23:12:30 <PublicServer> *** Game unpaused (enough players) 23:12:34 <PublicServer> *** mensi joined the game 23:12:44 <planetmaker> disable news from... industries, I think 23:12:56 <theholyduck_> or just all 23:13:14 <PublicServer> <ZarenorDarkstalker> I just killed all of mine 23:13:14 <mensi> I have all news disabled 23:15:20 <PublicServer> <ZarenorDarkstalker> buh-bye cheeryton 23:20:03 *** elmz has quit IRC 23:20:17 *** XeryusTC is now known as Xeryus|bnc 23:22:38 <theholyduck_> !password 23:22:38 <PublicServer> theholyduck_: rocked 23:22:44 <PublicServer> *** theholyduck joined the game 23:24:45 <mensi> 46*&ç&*523 23:24:48 <PublicServer> <ZarenorDarkstalker> ? 23:24:51 <PublicServer> *** mensi has left the game (connection lost) 23:25:14 <mensi> !password 23:25:14 <PublicServer> mensi: kneels 23:25:22 <PublicServer> *** mensi joined the game 23:25:57 <mensi> what's the policy of destroying towns? 23:26:07 <mensi> or severely modifing towns? ;) 23:26:16 <Zarenor> in this game? 23:26:20 <mensi> jep 23:26:20 <Zarenor> or in general? 23:26:26 <Zarenor> i don't htink he cares much 23:26:34 <Zarenor> just try not to be too extreme with the TF he said 23:26:39 <mensi> alright I'm going to modify Mouseton 23:26:43 <Zarenor> gentle, leave some eyecandy 23:26:49 <theholyduck_> in general its towns die if they are in the way 23:26:50 <theholyduck_> right? 23:26:55 <Zarenor> lol, i already modified cheerypool, IIRC 23:27:01 <PublicServer> <ZarenorDarkstalker> yup 23:27:44 <PublicServer> <ZarenorDarkstalker> for the most part, 23:27:56 <PublicServer> <ZarenorDarkstalker> as long as we don't need it, if it's in the way, it dies 23:29:20 <PublicServer> <ZarenorDarkstalker> I'm afk a bit.. staying in so you can build, I'll be back 23:30:00 <PublicServer> <ZarenorDarkstalker> don't use bribes 23:30:02 <PublicServer> <ZarenorDarkstalker> use trees 23:30:07 <mensi> I know 23:30:12 <PublicServer> <ZarenorDarkstalker> bribes are too slow and expensive 23:30:21 <PublicServer> <ZarenorDarkstalker> oh, sorry 23:30:23 <mensi> was quite easy this time ;) 23:30:29 <PublicServer> <ZarenorDarkstalker> had my trees turned off :P 23:30:40 <PublicServer> <ZarenorDarkstalker> thought you were bribing and getting very lucky 23:31:17 <mensi> I tell you, this is going to be a crazy ass merger 23:31:20 <mensi> with load balancing 23:31:54 <PublicServer> <ZarenorDarkstalker> lol, as long as it works 23:32:35 <PublicServer> <ZarenorDarkstalker> if it works and doesn't do too bad a job of loadbalancing, noone will care 23:32:37 <PublicServer> <ZarenorDarkstalker> lol 23:34:42 *** Blinkskij has joined #openttdcoop 23:34:55 <Blinkskij> !password 23:34:56 <PublicServer> Blinkskij: kneels 23:35:06 <PublicServer> *** Blinkskij joined the game 23:40:00 <PublicServer> *** Blinkskij has left the game (leaving) 23:40:01 <PublicServer> *** Blinkskij has left the game (connection lost) 23:40:05 *** Blinkskij has quit IRC 23:40:07 <PublicServer> <ZarenorDarkstalker> keep in mind that it's 3 out and needs to be balanced for that 23:47:58 <PublicServer> *** mensi has left the game (connection lost) 23:48:16 <mensi> !password 23:48:16 <PublicServer> mensi: unpack 23:48:26 <PublicServer> *** mensi joined the game 23:48:56 <mensi> ? there are 3 outs? 23:49:02 <mensi> or what do you mean? 23:49:24 <Zarenor> on that merger 23:49:32 <Zarenor> but you got it 23:50:13 <mensi> it would have been nicer to merge them down to 2 23:50:34 <mensi> err 4 23:50:41 <PublicServer> <ZarenorDarkstalker> eh, it is 9 in.. so depends on who's doing it I guess :P 23:51:14 <mensi> this merger-blanacer thingy merges 3 to 2 23:51:30 <mensi> so 9 to 6 and then 6 to 4 if needed 23:51:57 <PublicServer> <ZarenorDarkstalker> ah, see, I'd probably have done 9->6->3 23:52:26 <mensi> it's a 9->6->3 right now 23:52:36 <mensi> but the 6->3 part looks ugly 23:53:22 <PublicServer> <theholyduck> you know that we're going to need a 10->2 merger 23:53:33 <PublicServer> <theholyduck> thats going to be fun 23:53:39 <mensi> hrhr 23:53:43 <PublicServer> <ZarenorDarkstalker> yeah, i know... 23:53:45 <PublicServer> <ZarenorDarkstalker> lol 23:53:54 <PublicServer> <ZarenorDarkstalker> that's why i didn't build it 23:54:02 *** KenjiE20 is now known as Guest177 23:54:02 *** KenjiE20 has joined #openttdcoop 23:54:02 *** ChanServ sets mode: +o KenjiE20 23:54:22 <mensi> it's like cramming a 10 gbit fiber link into a 100mbit lan 23:54:37 <KenjiE20> whee, catastrophic FF crash 23:54:55 <KenjiE20> the kind that hangs explorer 23:54:57 <KenjiE20> >_> 23:56:49 *** Guest177 has quit IRC