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00:10:48 *** theholyduck has joined #openttdcoop 00:11:16 *** nubn has joined #openttdcoop 00:17:21 *** theholyduck__ has quit IRC 00:22:19 *** mensi has quit IRC 00:26:21 <Plimmer> Is Supreme Commander worth picking up? 00:26:38 <Plimmer> My PC was too crappy when it came out and I never got around to trying it. 00:26:43 <KenjiE20> yup, but try not to use gpgnet 00:26:54 <Plimmer> gpg? 00:27:02 <KenjiE20> gas powered games 00:27:13 <KenjiE20> gpgnet was thier 'gamespy' type thing 00:27:20 <Plimmer> Ahh 00:27:25 <KenjiE20> only it's horribly done 00:27:40 <KenjiE20> like "oh shit we need a game browser" bad 00:27:50 <Plimmer> I was hoping for a steam release.. But dosent look like they have it. 00:28:06 <KenjiE20> there's some good ideas but it's just, yea 00:29:07 <KenjiE20> was when G4W was the new thing, before Steam became all powerful, dunno if they could hook steam in 00:30:10 <KenjiE20> I don't particularly like steam anyway 00:30:35 <Plimmer> No CD's, manuals online, no cd-keys.. 00:30:39 <KenjiE20> I dislike how I MUST BE ONLINE to install this game I just bought and hold in my hands 00:30:48 <Plimmer> Nothing I can throw away or destroy. 00:30:54 <narc> That's not a Steam thing. 00:31:00 <narc> The "must be online" thing, I mean. 00:31:19 <narc> Rather, it's not ONLY a Steam thing. 00:31:29 <KenjiE20> and HOW I MUST BE ONLINE for the entire time I download this 2billion GB patch, thats patching in my game dir so I can't play it for the next quadrillion hours 00:31:48 <KenjiE20> even when it's an SP game 00:31:51 <narc> And at least with Steam, it's expected. 00:32:03 <narc> As for patches... I've not really had much problems with that. 00:32:30 <Plimmer> Dosent it patch automatically in the background? 00:32:39 <KenjiE20> well I'm exaggerating for comedy effect but the principle is there 00:32:43 <narc> Once it's done, it's done, and there's not likely to be another OMGHUGEGIGANTIC patch afterwards. 00:32:51 <narc> And again, not a Steam thing, either. 00:33:09 <KenjiE20> 500mb can take me a few days to download 00:33:18 <KenjiE20> all the while I'm not allowed to play may game 00:33:21 <narc> I remember plenty of very non-Steam games that both required onling activation AND had a huge patch set. 00:33:32 <narc> *online activation, even 00:33:33 <KenjiE20> my* 00:33:48 <KenjiE20> it's the patching thing that really annoys me 00:33:56 <KenjiE20> why patch in the live game dir? 00:34:10 <KenjiE20> just,, uch 00:34:25 <narc> That's a pretty good point, tbh. 00:34:58 <KenjiE20> oh and the merry-go-round you have to do if you want to install somewhere that isn't c:\steam\yoursoulisours\yourgame 00:35:38 <narc> At least you can play a different Steam game while another one is patching and you won't get pulled out of the game because the patcher decided to pull itself to the top of the Z-order to tell you it finished 00:36:00 <narc> Does anyone really care where Steam puts its files? 00:36:17 <KenjiE20> call me old fashioned but I liked the old download a patcher for all time way of doing it 00:36:21 <Plimmer> I dont. 00:36:31 <narc> I gave it C:\Games\Steam with the agreement that it can bloody well put a great big elephant in there and I won't care about it. 00:36:36 <KenjiE20> I would, since I keep a seperate partition for gaming 00:36:46 <narc> So install Steam to that separate partition. 00:36:48 <narc> Duh? 00:36:52 <Plimmer> 250 gigs for os programs and games. 00:36:59 <KenjiE20> and I like to know whats living there without diggin four billion dirs 00:37:07 <Plimmer> 750 gb for other stuff 00:37:13 <narc> I don't even bother with partitions anymore. It makes no bloody difference. 00:37:20 <KenjiE20> h:\games\game_name 00:37:24 <KenjiE20> nice and easy 00:37:35 <narc> Yah, C:\Games$GAME here. 00:37:48 <KenjiE20> well I say part, it's actually another drive but yea 00:37:52 <narc> But I'm fine with treating Steam as its own separate "game" altogether. 00:38:13 <Plimmer> c:\program files\whateverthecompanyiscalled\someothermorondir$game 00:38:22 <narc> Yah, I love those. 00:38:26 <KenjiE20> meh, there's only a couple things on there I'd be interested in anyway 00:38:52 <Plimmer> I cant get my racing sims other places, so thats why I use it alot. 00:38:55 <KenjiE20> and 2 of those I've gotten 'other ways' 00:39:20 <KenjiE20> so that would only leave HL2 and L4D and that's not quite enough to pull me in 00:39:43 <Plimmer> L4D is the first FPS in 10 years I played alot. 00:39:56 <Plimmer> It's just so perfect. 00:40:05 <KenjiE20> L4D keeps getting mentioned on about 3 irc channels I'm in 00:40:16 <KenjiE20> so it's definately the bigger draw for me 00:40:24 <KenjiE20> only I can't afford it 00:40:44 <Plimmer> But for the love of god, play with someone you know and not 3 teeangers screaming in your head. 00:40:53 <KenjiE20> yea, so I've heard 00:42:03 *** KenjiE20|LT has joined #openttdcoop 00:42:03 *** ChanServ sets mode: +o KenjiE20|LT 00:42:26 *** KenjiE20 has quit IRC 00:42:42 <narc> |LT? 00:43:44 <KenjiE20|LT> laptop 00:43:50 <narc> Ah. 00:44:14 <narc> Is there a headless monster in some mythology? Nothing comes to mind. 00:44:34 <KenjiE20|LT> iirc yes, but I can't think of the name 00:45:07 <KenjiE20|LT> it's mentioned in the tales from the middle ages, in the same book Beowulf was first written down in 00:45:25 <KenjiE20|LT> sometihng far eastern iirc 00:45:34 *** Wurzel49 has quit IRC 00:46:42 <narc> Quoth Wikipedia: "The Blemmyes [...] also became fictionalized as a legendary race of acephalous (headless) monsters who had eyes and mouths on their chest." 00:46:44 <Plimmer> Headless horseman? :) 00:47:03 <KenjiE20|LT> The Xing Tian (刑天 "punished one" or "he who was punished by heaven") is a headless giant. 00:47:14 <narc> That works. Thank you. 00:47:15 <KenjiE20|LT> one from chinese mythos 00:47:32 <narc> <-- narc|Xing Tian 00:47:40 <KenjiE20|LT> haha 00:47:49 <narc> Well, the IRC client is on a headless computer. 00:48:34 <KenjiE20|LT> heh, so will my weechat 0.3 when that's made stable 00:48:54 <KenjiE20|LT> though |LT will probably still be x/y-chat 00:49:03 <Plimmer> Time for bed. See ya. :) 00:49:06 *** Plimmer has quit IRC 00:49:36 <KenjiE20|LT> on that note, plimmer and narc's xchat nick coloura are... were the same 01:02:12 <narc> Yay, I'm running crossbowmen over with tanks. 01:02:41 <narc> Surprisingly, they actually do do some damage once in a while. 01:14:53 *** Polygon has quit IRC 01:21:28 *** theholyduck has quit IRC 01:29:23 *** Zulan has quit IRC 01:32:13 *** pinedour1 has joined #openttdcoop 01:33:58 *** pinedours has quit IRC 01:37:41 *** [com]buster has quit IRC 01:37:42 *** [alt]buster has joined #openttdcoop 01:37:45 *** [alt]buster is now known as [com]buster 01:53:56 <KenjiE20|LT> http://www.topgear.com/uk/car-news/knight-xv-2009-06 holy... 01:53:58 <Webster> Title: Knight XV, Hummer news - Meet the Hummer-crusher - 2009 - BBC Top Gear (at www.topgear.com) 02:05:04 *** Suisse[Dodo]` has joined #openttdcoop 02:05:04 *** Suisse` has quit IRC 02:06:25 <Zarenor> from the new season? 02:06:33 <KenjiE20|LT> nope,just random news 02:07:11 <Zarenor> Ah 02:22:12 *** themroc has quit IRC 02:36:35 *** KenjiE20 has joined #openttdcoop 02:36:35 *** ChanServ sets mode: +o KenjiE20 02:39:31 *** [com]buster has quit IRC 02:39:32 *** [alt]buster has joined #openttdcoop 02:39:35 *** [alt]buster is now known as [com]buster 02:43:43 *** KenjiE20|LT has quit IRC 03:15:22 <Zarenor> !players 03:15:23 <PublicServer> Zarenor: There are currently no clients connected to the server 03:16:53 *** KenjiE20 has quit IRC 03:33:29 *** PhoenixII has joined #openttdcoop 03:33:32 *** Phoenix_the_II has quit IRC 03:42:48 *** PenKnight has joined #openttdcoop 04:02:57 *** Phoenix_the_II has joined #openttdcoop 04:02:57 *** PhoenixII has quit IRC 04:21:23 *** [com]buster has quit IRC 04:21:23 *** [alt]buster has joined #openttdcoop 04:21:25 *** [alt]buster is now known as [com]buster 04:46:57 *** De_Ghosty has quit IRC 04:47:21 *** De_Ghosty has joined #openttdcoop 05:12:21 *** SineDeviance has quit IRC 05:34:11 *** FiCE has joined #openttdcoop 06:06:16 *** ODM has joined #openttdcoop 06:06:16 *** ChanServ sets mode: +o ODM 06:11:24 *** [com]buster has quit IRC 06:57:30 *** Venxir has joined #openttdcoop 07:51:04 *** elmz has joined #openttdcoop 07:56:09 <elmz> !clients 07:56:20 <elmz> !help 07:56:20 <PublicServer> elmz: http://www.openttdcoop.org/wiki/IRC_Commands 07:57:41 <elmz> !playercount 07:57:41 <PublicServer> elmz: Number of players: 0 08:05:33 *** mikk36_ has quit IRC 08:15:44 *** blinky has joined #openttdcoop 08:16:02 *** mikk36 has joined #openttdcoop 08:43:35 *** dr_gonzo has joined #openttdcoop 08:57:07 *** Progman has joined #openttdcoop 09:10:56 <Mark> morning 09:15:57 *** Wurzel49 has joined #openttdcoop 09:20:08 <elmz> morning 10:03:14 <Mark> !password 10:03:14 <PublicServer> Mark: jovial 10:03:28 <PublicServer> *** Mark joined the game 10:25:05 <PublicServer> *** Game unpaused (enough players) 10:25:10 <elmz> !password 10:25:10 <PublicServer> elmz: nozzle 10:25:17 <PublicServer> *** elmz has left the game (connection lost) 10:25:17 <PublicServer> *** Game paused (not enough players) 10:25:22 <PublicServer> *** Game unpaused (enough players) 10:25:25 <PublicServer> *** elmz has left the game (connection lost) 10:25:26 <PublicServer> *** Game paused (not enough players) 10:25:31 <elmz> !password 10:25:32 <PublicServer> elmz: writhe 10:25:38 <PublicServer> *** Game unpaused (enough players) 10:25:46 <PublicServer> *** elmz joined the game 10:40:24 <PublicServer> *** Player has left the game (connection lost) 10:40:59 <PublicServer> *** Schniedelwutz has left the game (connection lost) 10:43:36 *** Polygon has joined #openttdcoop 10:56:00 <PublicServer> *** elmz has left the game (leaving) 10:56:00 <PublicServer> *** elmz has left the game (connection lost) 10:56:00 <PublicServer> *** Game paused (not enough players) 11:04:40 *** blinky has quit IRC 11:06:48 *** dr_gonzo has quit IRC 11:08:20 <PublicServer> *** Mark has left the game (leaving) 11:08:20 <PublicServer> *** Mark has left the game (connection lost) 11:30:30 *** KenjiE20 has joined #openttdcoop 11:30:30 *** ChanServ sets mode: +o KenjiE20 11:50:42 *** damalix has joined #openttdcoop 11:51:03 <damalix> !password 11:51:03 <PublicServer> damalix: caress 11:51:16 <PublicServer> *** Damalix joined the game 11:53:31 <damalix> Hello 11:55:33 *** mensi has joined #openttdcoop 11:55:41 <mensi> !players 11:55:43 <PublicServer> mensi: Client 1222 (Orange) is Damalix, in company 1 (OTTDC) 11:56:54 *** themroc has joined #openttdcoop 12:20:33 *** theholyduck has joined #openttdcoop 12:20:39 <PenKnight> !password 12:20:39 <PublicServer> PenKnight: italic 12:20:52 <PublicServer> *** PenKnight joined the game 12:23:19 <PublicServer> *** PenKnight has joined company #1 12:23:20 <PublicServer> *** Game unpaused (enough players) 12:24:54 *** Strixer has joined #openttdcoop 12:25:04 <Strixer> !password 12:25:04 <PublicServer> Strixer: italic 12:25:20 <PublicServer> *** Strix has left the game (connection lost) 12:25:29 <PublicServer> *** theholyduck has left the game (connection lost) 12:25:33 <theholyduck> !password 12:25:33 <PublicServer> theholyduck: vagued 12:25:45 <PublicServer> *** Strix joined the game 12:25:46 <PublicServer> *** theholyduck joined the game 12:26:10 <PublicServer> <theholyduck> yoezs 12:26:19 <PublicServer> <PenKnight> hi 12:32:55 *** Thraxian|Work has joined #openttdcoop 12:32:55 *** ChanServ sets mode: +o Thraxian|Work 12:35:36 <PublicServer> *** Strix has left the game (leaving) 12:35:36 <PublicServer> *** Strix has left the game (connection lost) 12:35:39 *** Strixer has quit IRC 12:53:47 *** FooBar_ has joined #openttdcoop 13:00:12 <FiCE> !password 13:00:12 <PublicServer> FiCE: coolly 13:00:38 <PublicServer> *** FiCE joined the game 13:01:07 <PublicServer> <FiCE> ah! my eyes! 13:05:45 <elmz> hehe 13:15:24 *** mixrin has joined #openttdcoop 13:17:45 <PublicServer> *** Damalix has joined spectators 13:18:49 <PublicServer> *** FiCE has left the game (leaving) 13:18:49 <PublicServer> *** FiCE has left the game (connection lost) 13:19:18 <PublicServer> *** Damalix has joined company #1 13:21:01 <narc> Guten morgen, all. 13:21:15 <PublicServer> <Damalix> bonjour :) 13:26:41 <elmz> !password 13:26:41 <PublicServer> elmz: chimes 13:26:58 <PublicServer> *** elmz joined the game 13:27:59 <PublicServer> <Damalix> I'm gonna work on the fizzy factory station 13:28:16 <PublicServer> <elmz> I'm gonna need something to do ^^ 13:28:27 <PublicServer> <Damalix> The candy factory ? 13:28:40 <PublicServer> <elmz> I don't understand what needs to be done ^^ 13:29:02 <PublicServer> <Damalix> I'm affraid I don't understand either all of it 13:29:33 <PublicServer> <elmz> the network plan isn't very detailed ^^ 13:29:38 <PublicServer> <Damalix> but to be built, there are both fizzy and candy factory stations 13:29:43 <PublicServer> <Damalix> and some SLH 13:30:29 <PublicServer> <Damalix> Anyone knows how is TF allowed ? 13:30:47 <PublicServer> <elmz> tf where needed 13:31:13 <PublicServer> <elmz> try to keep it at a minimum and natural looking was what I was told ^^ 13:31:22 <PublicServer> <Damalix> ok 13:32:00 <PublicServer> <elmz> now where is this candy station supposed to be and where does it connect? :) 13:32:11 <PublicServer> <Damalix> candy is west 13:32:20 <PublicServer> <Damalix> and connects to the west ML 13:32:51 <PublicServer> <Damalix> Near Kipperville 13:34:26 <PublicServer> <elmz> so the line near hippogate is going to the candy station and is supposed to connect to the line near danglebridge again? 13:35:02 <PublicServer> <Damalix> yup 13:37:35 <damalix> @tunnels 13:37:35 <Webster> damalix: (tunnels <an alias, 2 arguments>) -- Alias for "math calc ceil(max( 2, / ( + 2 )))". 13:37:44 <damalix> @tunnel 13:37:44 <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength> 13:38:20 <damalix> !tunnel 5 12 13:38:20 <PublicServer> damalix: You need 3 tunnels/bridges for trainlength 5 and gap 12. 13:38:25 <damalix> !tunnel 5 9 13:38:25 <PublicServer> damalix: You need 2 tunnels/bridges for trainlength 5 and gap 9. 13:38:53 <narc> Hm. The !tunnel calculation seems different from what I expected. 13:39:18 <narc> @tunnels 5 12 13:39:18 <Webster> narc: 2 13:39:32 <narc> Yah, that's what I thought. Better calculation for !tunnel, I guess. 13:40:24 <KenjiE20> best bet is never to use the !tunnel as the end-all number 13:40:42 <KenjiE20> use it as a guideline, and change with experiance 13:41:15 <KenjiE20> i.e. on ML's you might want to go with the higher and play it safe 13:41:23 <narc> Yeppers. 13:41:32 <KenjiE20> on SLs or smaller trunk lines, you might get away with lower depending 13:41:38 <Ammler> well @tunnels should be removed :-) 13:41:41 <Ammler> or corrected 13:42:04 <KenjiE20> !tunnel 13:42:04 <PublicServer> KenjiE20: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 13:42:14 <mensi> @tunnels 13:42:14 <Webster> mensi: (tunnels <an alias, 2 arguments>) -- Alias for "math calc ceil(max( 2, / ( + 2 )))". 13:42:17 <mensi> !tunnels 13:42:17 <PublicServer> mensi: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 13:42:34 <KenjiE20> trouble is, various people have various versions of the algebra involved 13:42:55 <narc> I see. GL + TL - 2? 13:43:37 <narc> It makes sense, I just can't seem to explain to myself why. 13:43:40 <Ammler> that is the (fixed) right formula :-) 13:43:55 <narc> Oh, I understand now. 13:44:09 <narc> Yah, it makes perfect sense. 13:44:15 <KenjiE20> I did ask a while back if @tunnels should echo !tunnels 13:44:19 <Ammler> I assume, your web still ues the old wrong one ;-) 13:44:50 <narc> It's not wrong altogether, it's a close-ish approximation. Would be right if you calculated with a bigger gap to begin with. 13:45:12 <Ammler> !tell KenjiE20 about !gap 4 23 13:45:12 <PublicServer> KenjiE20: You need 5 tunnels/bridges for trainlength 4 and gap 23. 13:45:27 <Ammler> KenjiE20: possible to make that? 13:45:32 <KenjiE20> yup 13:46:05 <KenjiE20> @alias tunnels "echo !tell $nick about !gap " 13:46:05 <Webster> KenjiE20: (alias tunnels <an alias, 2 arguments>) -- Alias for "math calc ceil(max( 2, / ( + 2 )))". 13:46:10 <KenjiE20> @alias add tunnels "echo !tell $nick about !gap " 13:46:10 <Webster> KenjiE20: The operation succeeded. 13:46:12 <KenjiE20> duuh 13:46:20 <KenjiE20> @tunnels 4 23 13:46:20 <Webster> !tell KenjiE20 about !gap 4 23 13:46:21 <PublicServer> KenjiE20: You need 5 tunnels/bridges for trainlength 4 and gap 23. 13:46:24 <KenjiE20> :) 13:46:33 *** Booth has joined #openttdcoop 13:46:44 <narc> Hm, I assume that also obviates the need for ceil(max(2, <formula>)), doesn't it? 13:46:54 <Booth> hello 13:47:02 <narc> Oi, Booth :) 13:47:12 <damalix> hi 13:47:27 <Booth> !players 13:47:29 <PublicServer> Booth: Client 1222 (Orange) is Damalix, in company 1 (OTTDC) 13:47:29 <PublicServer> Booth: Client 1224 (Orange) is PenKnight, in company 1 (OTTDC) 13:47:29 <PublicServer> Booth: Client 1236 (Orange) is elmz, in company 1 (OTTDC) 13:47:29 <PublicServer> Booth: Client 1232 (Orange) is theholyduck, in company 1 (OTTDC) 13:47:35 <Booth> !password 13:47:35 <PublicServer> Booth: hamlet 13:47:50 <Ammler> http://ps.openttdcoop.org/public/scripts/irc/ <-- dunno, if there is already the fixed version 13:48:09 <PublicServer> *** Chris Booth joined the game 13:49:51 <Ammler> http://ps.openttdcoop.org/public/scripts/global/ <-- here, as you can use it ingame, too. 13:50:40 <narc> Hither: http://narc.ro/ottd-tun-calc.php?tl=5&gl=23 13:51:16 <PublicServer> <Chris Booth> i dont get this plan 13:51:29 <narc> The script in scripts/global seems to be using the wrong formula. 13:51:53 <narc> See here, it does: set a1 [expr ( int(ceil($gap. / ( $train. + 2 ))))] 13:52:31 <PublicServer> <Chris Booth> the central loop is to big to a junction but to small to be a loop 13:52:53 <PublicServer> <elmz> it's a junction 13:52:57 <narc> Nah, it's a junction -- spiral junction by Davil from the recent blog post. 13:53:01 <PublicServer> <elmz> davil spiral junction 13:53:07 <Ammler> those scrtips are just copies/examples, but I copied gap.tcl there too 13:53:22 <narc> It's also been somewhat "improved" by a few additional bypasses. 13:53:26 <PublicServer> <Chris Booth> then its way to big 13:53:46 <PublicServer> <elmz> too big for comfort ;) 13:53:56 <narc> That's what I thought when I saw it, too. 13:54:38 <PublicServer> <Chris Booth> well its not my plan 13:54:50 <PublicServer> <Chris Booth> so i am not going to delete it and make it how i think 13:54:54 <PublicServer> *** Chris Booth has left the game (leaving) 13:54:54 <PublicServer> *** Chris Booth has left the game (connection lost) 13:55:05 <narc> I'd guess it had to be huge to leave room for a station in the middle. 13:55:26 <Booth> i was thinking about playing coopetition tonight 13:55:42 <Booth> at lets say 9 BST (UTC +1) 13:56:02 <narc> 23:00 EEST. I like. 13:56:31 <Booth> who want to play? 13:56:40 <Booth> is 23 ok with you narc? 13:56:55 <narc> It's a good time for me, as long as work doesn't try to bury me alive. 13:57:07 <narc> I can't make a commitment, though, for that reason. 13:57:11 <Booth> bury work under the coffee 13:57:32 <narc> First day after vacation? That's setting a nasty precedent :P 13:57:55 <mensi> what are those times in GMT? 13:58:00 <Booth> that could be an issue but work needs to know where it stands 13:58:11 <Booth> at 2300 for all they know you could be in bed 13:58:20 <narc> Without daylight savings, it's 8 pm. 13:58:25 <Booth> UTC = GMT 13:58:35 <Booth> BST is british summer time 13:58:35 <narc> No, at 2300 I'm supposed to be at work. 13:58:50 <mensi> so GMT / UTC + 1 is like CEST ? 13:58:52 <narc> My daily schedule is 16:00 to 24:00. 13:59:15 <narc> Hm, I don't think so. 13:59:18 <Booth> erm isnt CEST +2? 13:59:33 <narc> Bah, just use http://www.timeanddate.com/ 13:59:34 <Webster> Title: timeanddate.com (at www.timeanddate.com) 14:00:07 <narc> It's easier to just let that calculate based on location. 14:00:19 <Booth> mensi where are you? 14:00:30 <narc> Do I recall Switzerland correctly? 14:00:34 <mensi> Zug (Switzerland -> Zürich) -> CEST 14:00:45 <Booth> then it will be 22:00 14:00:52 <narc> Yah. 14:01:21 <Booth> central europe is alway +1 to london time 14:01:30 <Booth> so in the winter is UTC +1 14:01:34 <Booth> and summer is UTC +2 14:01:49 <mensi> aaaah 14:01:54 <narc> Yeppers. And Eastern Europe is one hour more. 14:02:04 <mensi> these daylight savings only make everything complicated 14:02:12 <narc> That's what I've always said! 14:02:27 <mensi> I had to programm an intranet application for some timetable stuff once 14:02:33 <Booth> why do we need saylight saving in modern times? 14:02:47 <mensi> and it mysteriously failed after daylight savings adjustment day or whatever you call it 14:02:51 <narc> We don't really need it anymore. 14:03:12 <mensi> turned out that I calulated amount of days by dividing an int by 24 14:03:25 <Booth> what i never understand i how spain and southern france should work on GTM 14:03:26 <mensi> which fails when a day suddenly has 23 or 25 hours 14:03:37 <Booth> but the work on GTM +1 or BST +1 14:04:10 <narc> Personally, I'd be for consolidating timezones, too. 14:04:39 <narc> Not a global TZ, but fewer of them, four hours apart. And no daylight savings. 14:04:53 <Booth> SKY TV which is the big satalite TV comany in the TV will always crash without a doubt on change over 14:05:22 <Booth> i think 4 hours i to much 14:05:28 <Booth> but halfing the time zones 14:05:41 <Booth> and organinsing the date time line so it is straight 14:06:00 <Booth> you shouldnt have - 14 and + 13 14:06:09 <Booth> only +/- 12 14:06:58 <narc> Nah, the time zones are organized so smaller countries can all fit in one TZ. 14:07:05 <narc> So you can't make it straight. 14:07:25 <narc> Also, I'd sort of prefer not having negative offsets at all. 14:07:40 <narc> Why not +{0-24}? 14:07:56 <Booth> well it was based arround the GMT line 14:07:58 <narc> Er, 23. 14:08:08 <PublicServer> *** Thraxian|Work joined the game 14:08:08 <narc> It would still be based around the GMT line. 14:08:18 <narc> Just the negative ones would become positive. 14:08:26 <Booth> and traiding routes 14:08:36 <narc> Not -11, but +13. And so on. 14:08:43 <Booth> you wouldnt want the USA to be a day ahead of euroe now would you? 14:08:52 <narc> Why would I care? 14:08:57 <mensi> wouldn't be the jump over the line be enormous if you do that? 14:09:09 <narc> It's enormous even so. 14:09:26 <Booth> hhm 14:09:29 <narc> It's only a terminology thing. 14:09:42 <narc> But positive numbers are easier to calculate. 14:09:51 <Booth> they are 14:09:52 <narc> *calculate with 14:10:01 <Booth> until its calander day difference 14:11:04 <narc> A calendar day difference should show as a negative number or as a number greater than 24. 14:11:10 <narc> I think. 14:11:21 <narc> I haven't actually thought this through very much. 14:11:49 <narc> I guess I don't care much, to be perfectly honest. 14:12:05 <mensi> I guess if everybody exactly knew UTC and how to convert from/into, there wouldn't be a problem 14:12:13 <narc> I'd live just fine with a global time-zone. 14:12:30 <mensi> so you have your local timezone for daily business and a global reference frame for everything international 14:12:42 <mensi> yeah sure, you would 14:12:54 <mensi> but like everybody non-geeky is completly into that local thing 14:12:54 <narc> You could tell your friend "I work between 7pm and 3am" and he'd know it's exactly the 7pm and 3am he knows. 14:12:59 <narc> No calculations necessary. 14:13:27 <narc> Of course, the fact that the sun would rise in the middle of the "night" on the other side of the planet would be weird. 14:14:07 <narc> "My sunrise is at 8 pm" "Uh, okay" 14:14:40 <narc> (where does the sun rise at 8 pm UTC?) 14:16:18 <narc> (Honolulu, I think; or thereabout) 14:18:24 <Booth> probably 14:18:44 <Booth> no body would care what time sumrise was 14:18:54 <Booth> we are just used to it being arrouns 5am 14:19:02 <Booth> and sun setting arround 10pm 14:19:04 <narc> Pretty much. 14:19:12 <narc> We're used to telling time by the sun. 14:19:19 <PublicServer> *** Thraxian|Work has left the game (leaving) 14:19:19 <PublicServer> *** Thraxian|Work has left the game (connection lost) 14:19:28 <Booth> but if you were told when you were born the sun rises at 8pm 14:19:32 <Booth> you wouldnt care 14:19:34 <narc> Exactly. 14:19:50 <Booth> would be easyer for business 14:20:07 <Booth> as you would then have business hours for each country in UTC 14:20:16 <Booth> so europe would be 10 - 6 14:20:18 <Booth> and so on 14:20:57 <Mark> the pm/am thing is weird anyway 14:20:59 <Booth> the you could phone your person in hongkong from the USA when they are at work 14:21:09 <Booth> well we have 24 hours clocks 14:21:34 <Booth> so 1000 - 1800 hours would be european working hours 14:21:43 <narc> The AM/PM thing wouldn't be a problem if analog watches had 24 hours on a dial instead of 12. 14:21:50 <PublicServer> <elmz> 10-18?? 14:21:58 <narc> UTC. 14:22:00 <mensi> we have 12 hours and don't have the am/pm 14:22:01 <PublicServer> <elmz> more like 8-16 14:22:17 <narc> Oh, right. 14:22:32 <narc> Making it 9-17 CET and 10-18 EET. 14:23:20 <PublicServer> <Damalix> Fizzy station is ok 14:23:21 <Mark> that's considered part-time around here :P 14:23:30 <narc> Still, it's annoying how useful it would be, isn't it? 14:23:37 <Booth> yeah 14:23:41 <narc> What, 8 hours without a break? 14:23:51 <Booth> european working hours would be UTC +1 14:23:57 <Booth> so if you work a 9 - 5 job 14:24:09 <Booth> then it would be 10 - 6 14:24:19 <PublicServer> *** Mark joined the game 14:25:02 <PublicServer> <Mark> i'll just keep making this plan 14:25:15 <PublicServer> <Mark> until sometime we build it and people realise it works 14:25:16 <Booth> i want to make the plan 14:25:34 *** Misza has quit IRC 14:26:06 <PublicServer> <Mark> anyway, i'd say we might aswell trash this one 14:26:57 <PublicServer> *** Mark has left the game (leaving) 14:26:57 <PublicServer> *** Mark has left the game (connection lost) 14:27:11 <PublicServer> *** theholyduck has left the game (connection lost) 14:29:34 <Zarenor> !players 14:29:36 <PublicServer> Zarenor: Client 1222 (Orange) is Damalix, in company 1 (OTTDC) 14:29:36 <PublicServer> Zarenor: Client 1224 (Orange) is PenKnight, in company 1 (OTTDC) 14:29:36 <PublicServer> Zarenor: Client 1236 (Orange) is elmz, in company 1 (OTTDC) 14:29:50 <Zarenor> !password 14:29:50 <PublicServer> Zarenor: flared 14:29:50 <PublicServer> <PenKnight> not sure 14:30:02 *** Booth has quit IRC 14:30:09 <PublicServer> *** ZarenorDarkstalker joined the game 14:30:24 <PublicServer> <elmz> isnt candy supposed to go on one of them? 14:30:57 <PublicServer> <PenKnight> because the exit from the town merges to go to candy factory 14:30:59 *** pinedour1 has quit IRC 14:31:12 <PublicServer> <ZarenorDarkstalker> Candy is W 14:33:19 <mensi> toy N and fizzy drinks S afair 14:33:38 <PublicServer> <elmz> my stations are probably a disaster ^^ 14:34:53 <PublicServer> <Damalix> What is the new improved loop ? How can we build it ? 14:35:24 <PublicServer> <elmz> dunno, don't know who started improving it and why ^^ 14:35:29 <PublicServer> <ZarenorDarkstalker> Various people don't like the size of the loop as/is, you could completely rebuild te meregers and extend the spoke to that point 14:35:42 <PublicServer> <ZarenorDarkstalker> and make the loop a bit smaller 14:36:15 <PublicServer> <Damalix> I do agree, this loop s too big, but not sure about how we will reduce its size 14:38:06 <PublicServer> <Damalix> I'll cook some cake, I'll think of it later :p 14:38:17 <PublicServer> *** Damalix has joined spectators 14:39:33 *** pinedours has joined #openttdcoop 14:46:06 <mensi> !password 14:46:06 <PublicServer> mensi: preyed 14:46:15 <PublicServer> *** mensi joined the game 14:47:32 <PublicServer> <ZarenorDarkstalker> Sup Mensi? 14:47:45 <mensi> just looking around ;) 14:47:53 <mensi> gotta go in 10 mins 14:48:03 <PublicServer> <ZarenorDarkstalker> Cool, Cool 14:48:57 <mensi> I don't quite see how all those mergers and bypasses and everything should fit into "new improved loop" 14:49:33 <PublicServer> <ZarenorDarkstalker> somone just build a better one over those tracks, if they want the loop there, Thrax said to be his guest and redo averything 14:50:03 <PublicServer> <ZarenorDarkstalker> So I don't see a point unless they're going to come back and build the rest 14:50:42 <mensi> so we need 2 more SLHs on W and S and the big split on E right? 14:51:06 <mensi> would be kind of intresting to see trains running here and then improving on the problems 14:51:19 <PublicServer> <ZarenorDarkstalker> that sounds about right.. I'm working on SLH 01 to see what I can do, though I may need to go back to bed for an hour or so to wake up a birt 14:51:25 <mensi> doesn't make much sense to optimize every bit to the max and then notice it isn't even used heavily 14:51:31 <PublicServer> <ZarenorDarkstalker> *bit 14:51:55 <mensi> I'm going to give swimming lessons for about 2.5h 14:52:13 <mensi> but I guess I'll be here later 14:52:27 <PublicServer> <ZarenorDarkstalker> Depends on who you ask, mensi.. my thought on it is that as long as it's built to CL properly, and has the required basics, let it run and if it causes a jam, the author can fix it, or someone else can 14:52:36 <PublicServer> <ZarenorDarkstalker> Oooo, have fun teaching 14:52:51 <mensi> today is my international group 14:52:54 <PublicServer> <ZarenorDarkstalker> I mean, something can always be rebuilt 14:53:09 <mensi> -> english practice ;) 14:53:17 <PublicServer> <ZarenorDarkstalker> Ahhhhh 14:55:05 <PublicServer> *** AmmIer joined the game 14:55:10 <PublicServer> <ZarenorDarkstalker> Heyas Ammler 14:55:25 <PublicServer> <AmmIer> he :-o 14:56:15 *** Levi has quit IRC 14:56:40 <PublicServer> *** mensi has joined company #1 14:56:45 <PublicServer> <AmmIer> it hurts, doesn't? 14:57:06 <PublicServer> <ZarenorDarkstalker> What does? 14:57:34 <PublicServer> <elmz> mmmm the colors 14:57:46 <mensi> the SLH on the candy factory spoke is going to be a pain in the ass 14:57:47 <PublicServer> <ZarenorDarkstalker> ah.. yeah, a bit 14:57:51 <mensi> almost no space 14:58:04 <mensi> and 4 lanes 14:58:07 <PublicServer> <PenKnight> elmz, don't you need double bridges? 14:58:14 <PublicServer> <ZarenorDarkstalker> wow.. yeah.. it'll probably have to be staggered 14:58:22 <PublicServer> <elmz> probably ^^ 14:58:35 <mensi> hmmmm 14:58:48 <mensi> you could modify the merger after your ghetto balancer 14:58:49 <PublicServer> <elmz> I figured single ones could do since its splitting... 14:58:54 <mensi> and make it a split & maerge 14:58:59 <mensi> merge 14:59:33 <PublicServer> <ZarenorDarkstalker> If you wanted to.. I've still a lot of work to do on SLH 01 since I maed it so complex :P 14:59:40 <PublicServer> <ZarenorDarkstalker> *made 14:59:57 <PublicServer> *** mensi has joined spectators 15:00:01 <PublicServer> *** AmmIer has joined spectators 15:00:06 <PublicServer> *** AmmIer has joined company #1 15:00:10 <mensi> alright so I'm off for now, cu later 15:00:19 <PublicServer> <ZarenorDarkstalker> Later mensi 15:00:43 <PublicServer> *** AmmIer has left the game (leaving) 15:00:43 <PublicServer> *** AmmIer has left the game (connection lost) 15:00:45 <PublicServer> <elmz> so basically everything is wrong with the candy factory? ^^ 15:03:24 <Mark> !password 15:03:24 <PublicServer> Mark: videos 15:03:33 <PublicServer> *** Mark joined the game 15:03:34 <PublicServer> <Mark> 'lo 15:03:46 <PublicServer> <ZarenorDarkstalker> Heyas Mark 15:04:23 <PublicServer> <ZarenorDarkstalker> You willing to offersuggestions about my adventuresomeness other than "Scrap it"? 15:04:39 <PublicServer> <Mark> what, SLH01? 15:04:42 <PublicServer> <ZarenorDarkstalker> Mhmm 15:04:50 <PublicServer> <Mark> not really 15:05:08 <PublicServer> <Mark> i dont see why it has two tracks to the same direction 15:06:05 <PublicServer> <ZarenorDarkstalker> I'm starting to puzzle that re-looking a te map, other than just as proof of concept 15:06:10 <PublicServer> <Mark> guess oversized hubs is the latest trend 15:06:13 <PublicServer> <ZarenorDarkstalker> *at the map 15:06:28 <PublicServer> <ZarenorDarkstalker> Hehe, it seems to be 15:06:39 <PublicServer> <Mark> not a fan i must say 15:07:09 <PublicServer> <ZarenorDarkstalker> Yeah, I got that feeling... 15:07:18 <PublicServer> <Mark> i prefer some perfectly balanced threeway ovre 4-way BBHs or SLs with 4 entries 15:08:29 <PublicServer> <Mark> who made the "big messy balancer"? 15:08:40 <PublicServer> <elmz> *guilty* 15:08:52 <PublicServer> <Mark> we don't do inline balancing 15:08:58 <PublicServer> <Mark> never have and never will 15:09:12 <PublicServer> <Mark> load balancing is something completely different 15:09:29 <PublicServer> <Mark> it will be killed once it starts causing problems 15:10:27 <PublicServer> <elmz> well, I was told to balance it to allow trains to pick any track ^^ 15:10:41 <PublicServer> <Mark> the joins, yes 15:10:47 <PublicServer> <Mark> not in the middle of the ML 15:11:07 <PublicServer> <ZarenorDarkstalker> it is after a merger, if you'd like to be technical mark 15:11:20 <PublicServer> <ZarenorDarkstalker> I'd have thought you'd have seen that 15:11:22 <PublicServer> <Mark> exactly 15:11:39 <PublicServer> <Mark> the join should BE the balancer 15:11:52 <PublicServer> <PenKnight> Does the network really need 4 lines for West drop? 15:11:53 <PublicServer> <ZarenorDarkstalker> it could possibly be moved, or move the merger forward to it, if it'd make yu happier? 15:12:02 <PublicServer> <ZarenorDarkstalker> *you 15:12:05 <PublicServer> <Mark> no, it wouldn't 15:12:07 <PublicServer> <ZarenorDarkstalker> ands most likely, yes 15:12:12 <PublicServer> <ZarenorDarkstalker> *and 15:12:38 <PublicServer> <ZarenorDarkstalker> West is the factory drop and processes 3 different kinds of cargo 15:12:45 <PublicServer> <elmz> so, scrap the merger and the balancer and then build a bigger, balancing merge after hippogate? 15:13:04 <PublicServer> <Mark> no... 15:13:12 <PublicServer> <Mark> your definitions are off too 15:13:22 <PublicServer> <Mark> balancing DOES NOT MEAN spreading equally 15:13:33 <PublicServer> <elmz> probably, this is the first game ever where I touch the network ^^ 15:14:08 <PublicServer> <elmz> I know, it means allowing trains to choose any track? 15:14:13 <PublicServer> <Mark> yes 15:14:16 <PublicServer> <Mark> exactly 15:14:21 <PublicServer> <Mark> AT the join 15:14:27 <PublicServer> <Mark> not after it 15:14:30 <PublicServer> <elmz> ok 15:14:46 <PublicServer> <Mark> which is indeed hard with 8->4 15:15:03 <PublicServer> <elmz> I don't remember who built the join with me, but I was told to balance after 15:15:05 <PublicServer> <Mark> so it doesn't have to be fully balanced at such big joins 15:15:24 <PublicServer> <Mark> i made tho join with you 15:15:30 <PublicServer> <elmz> ok 15:15:33 <PublicServer> <Mark> i told you to balance the join 15:15:43 <PublicServer> <Mark> not to balance after it 15:15:50 <PublicServer> <elmz> hehe, ok, sorry :) 15:15:55 <PublicServer> <Mark> those are completely different things 15:16:31 <PublicServer> <Mark> inline "balancing" is completely pointless and all it does is reduce capacity and cause jams 15:16:59 <PublicServer> <ZarenorDarkstalker> Alright, I must be out for now, my mom is gonna kill me if we don't do the 5 things she sees as making the house a "complete disaster".... I'll probably bbl 15:17:08 <PublicServer> *** ZarenorDarkstalker has joined spectators 15:17:13 * theholyduck balances mark's rage load 15:17:23 <theholyduck> COMPUTATIONAL OVERLOAD! 15:17:53 * theholyduck is ever so slightly boored 15:18:07 <PublicServer> <elmz> is the candy factory split better now? 15:19:06 <PublicServer> <Mark> lovely how someone blocked Snoozegate 15:19:15 <PublicServer> <Mark> town growth is off 15:19:40 <PublicServer> <elmz> blocked? 15:19:47 <PublicServer> <elmz> oh 15:20:09 <PublicServer> <elmz> well, thats not me ^^ 15:21:39 <PublicServer> <elmz> is it supposed to be blocked? 15:21:58 <PublicServer> <Mark> it's to prevent the town from growing 15:22:10 <PublicServer> <Mark> which it won't anyways as town growth is off 15:22:17 <PublicServer> <Mark> so it's useless 15:23:32 <PublicServer> <elmz> *dynamiting big messy wrongly defined in line balancer* 15:24:33 <PublicServer> *** Godde has left the game (connection lost) 15:25:10 <PublicServer> <PenKnight> I really want a highlight to follow these tracks 15:25:31 <PublicServer> <elmz> is it even possible to balance the merge we built Mark? should I just build a new one? 15:25:49 <PublicServer> <Mark> just don't balance it until we need it 15:27:50 *** Venxir` has joined #openttdcoop 15:28:36 *** seandasheep has joined #openttdcoop 15:29:04 *** Venxir has quit IRC 15:29:44 <PublicServer> *** Mark has left the game (leaving) 15:29:44 <PublicServer> *** Mark has left the game (connection lost) 15:35:48 <PublicServer> *** elmz has left the game (leaving) 15:35:48 <PublicServer> *** elmz has left the game (connection lost) 15:35:48 <PublicServer> *** Game paused (not enough players) 15:36:35 <PublicServer> *** PenKnight has left the game (leaving) 15:36:36 <PublicServer> *** PenKnight has left the game (connection lost) 15:36:41 *** theholyduck_ has joined #openttdcoop 15:42:46 *** theholyduck has quit IRC 15:43:05 *** [com]buster has joined #openttdcoop 15:43:05 *** ChanServ sets mode: +o [com]buster 15:45:12 <PublicServer> *** Damalix has joined company #1 15:49:27 *** elmz has quit IRC 15:59:06 *** damalix has quit IRC 15:59:07 <PublicServer> *** Damalix has left the game (connection lost) 16:03:29 <planetmaker> !revision 16:03:29 <PublicServer> planetmaker: Game version is r16381 16:03:37 <planetmaker> hm... we need an update :) 16:04:13 *** damalix has joined #openttdcoop 16:04:26 <damalix> !password 16:04:26 <PublicServer> damalix: wetter 16:04:46 <PublicServer> *** Damalix joined the game 16:10:05 *** FooBar_ has quit IRC 16:10:07 *** FooBar__ has joined #openttdcoop 16:10:10 *** FooBar__ is now known as FooBar_ 16:10:14 *** pinedour1 has joined #openttdcoop 16:13:02 *** pinedours has quit IRC 16:16:02 *** Yexo_ has joined #openttdcoop 16:17:12 <PublicServer> *** Damalix has joined spectators 16:23:14 *** Yexo has quit IRC 16:31:09 *** Booth has joined #openttdcoop 16:31:48 <Booth> hello again all 16:38:53 *** [1]Booth has joined #openttdcoop 16:38:54 <[1]Booth> !password 16:38:54 <PublicServer> [1]Booth: pooped 16:39:11 *** StarLite has joined #openttdcoop 16:39:11 *** ChanServ sets mode: +o StarLite 16:40:02 <PublicServer> *** Chris Booth joined the game 16:45:14 *** Booth has quit IRC 16:45:14 *** [1]Booth is now known as Booth 16:48:38 *** Levi has joined #openttdcoop 16:50:07 <PublicServer> *** Damalix has joined company #1 16:50:08 <PublicServer> *** Game unpaused (enough players) 16:50:47 <PublicServer> <Chris Booth> hello 16:50:52 <PublicServer> <Damalix> Ki 16:50:57 <PublicServer> <Damalix> Hi* 16:51:48 <PublicServer> <Chris Booth> you want any help with anything? 16:52:17 <PublicServer> <Damalix> Well, not really, I think I'll try to do the improved loop, but I won't stay long anyway 16:53:58 <PublicServer> <Chris Booth> ok then i am off then 16:54:00 <PublicServer> *** Chris Booth has left the game (leaving) 16:54:00 <PublicServer> *** Chris Booth has left the game (connection lost) 16:54:01 <PublicServer> *** Game paused (not enough players) 16:54:03 *** Booth has quit IRC 16:54:27 <PublicServer> *** Damalix has joined spectators 17:03:54 <PublicServer> *** Plimmer has left the game (connection lost) 17:04:40 <PublicServer> *** Player has left the game (connection lost) 17:06:01 <PublicServer> *** Plimmer has left the game (connection lost) 17:22:40 *** tmunkj has joined #openttdcoop 17:47:13 *** seandasheep has quit IRC 17:50:23 *** Ammler has quit IRC 17:53:54 *** Ammler has joined #openttdcoop 17:53:55 *** Webster sets mode: +o Ammler 18:02:11 *** [alt]buster has joined #openttdcoop 18:02:11 *** [com]buster has quit IRC 18:02:14 *** [alt]buster is now known as [com]buster 18:03:05 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 18:22:44 *** mixrin has quit IRC 18:24:24 *** mixrin has joined #openttdcoop 18:36:24 <PublicServer> *** mensi has joined company #1 18:40:12 *** [com]buster has quit IRC 18:41:11 *** SineDeviance has joined #openttdcoop 18:43:55 <PublicServer> *** mensi has joined spectators 18:51:29 <PublicServer> *** Damalix has joined company #1 18:53:34 *** elmz has joined #openttdcoop 18:56:13 <elmz> !password 18:56:14 <PublicServer> elmz: divest 18:56:21 <PublicServer> *** Game unpaused (enough players) 18:56:25 <PublicServer> *** AmmIer has left the game (connection lost) 19:00:58 *** Misza has joined #openttdcoop 19:01:16 <damalix> !players 19:01:18 <PublicServer> damalix: Client 1251 (Orange) is Damalix, in company 1 (OTTDC) 19:01:18 <PublicServer> damalix: Client 1258 (Orange) is elmz, in company 1 (OTTDC) 19:01:18 <PublicServer> damalix: Client 1243 is mensi, a spectator 19:01:30 <PublicServer> *** elmz has left the game (connection lost) 19:01:30 <PublicServer> *** Game paused (not enough players) 19:05:28 <PublicServer> *** Game unpaused (enough players) 19:05:30 <PublicServer> *** AmmIer has left the game (connection lost) 19:05:30 <PublicServer> *** Game paused (not enough players) 19:05:43 <PublicServer> *** Damalix has left the game (leaving) 19:05:43 <PublicServer> *** Damalix has left the game (connection lost) 19:05:48 <damalix> !password 19:05:48 <PublicServer> damalix: divest 19:06:19 <PublicServer> *** Damalix joined the game 19:09:21 <PublicServer> *** Game unpaused (enough players) 19:09:29 <PublicServer> *** tneo joined the game 19:12:50 <PublicServer> *** tneo has left the game (leaving) 19:12:50 <PublicServer> *** tneo has left the game (connection lost) 19:12:50 <PublicServer> *** Game paused (not enough players) 19:21:06 <Mark> !password 19:21:06 <PublicServer> Mark: doling 19:21:19 <PublicServer> *** Game unpaused (enough players) 19:21:27 <PublicServer> *** Mark joined the game 19:21:29 <PublicServer> <Mark> 'lo 19:21:50 <PublicServer> <Damalix> Yo 19:26:43 <elmz> !password 19:26:43 <PublicServer> elmz: ravine 19:27:00 <PublicServer> *** elmz joined the game 19:28:26 <PublicServer> <elmz> boom 19:28:33 <PublicServer> <Damalix> O__o 19:29:01 <PublicServer> *** elmz has left the game (connection lost) 19:29:25 <PublicServer> <Damalix> Did anyone replaced the plane or do I do it ? 19:30:38 <elmz> there were only 3 planes yesterday, so I built a few ^^ 19:30:50 <elmz> !password 19:30:51 <PublicServer> elmz: ravine 19:31:09 <narc> !info 19:31:09 <PublicServer> narc: #:1(Orange) Company Name: 'OTTDC' Year Founded: 1950 Money: 307135677 Loan: 0 Value: 307753701 (T:30, R:0, P:8, S:0) unprotected 19:31:24 <narc> Hm, do we really need to worry about the MMs anymore? 19:31:24 <PublicServer> *** elmz joined the game 19:31:50 <narc> Seems to me there's enough money in the company coffers to let them die off naturally. 19:34:13 <PublicServer> *** Plimmer has left the game (connection lost) 19:44:05 <PublicServer> *** Damalix has joined spectators 19:44:33 <PublicServer> <Damalix> I've done one angle of the new loop, it can be further continued :) 19:44:50 <PublicServer> <Mark> :) 19:44:53 <PublicServer> <Damalix> As for me I'm of for a while, maybe for the week-end :p 19:44:59 <PublicServer> <Damalix> off* 19:46:37 *** Strixer has joined #openttdcoop 19:46:38 <mensi> so about that coopetition thingy, are there fixed teams or how do you usually do it @Booth 19:47:07 *** SineDeviance2 has joined #openttdcoop 19:47:18 <Mark> does Booth have to answer that or could i give it a go too? 19:47:35 <Strixer> Hi! 19:47:48 <Mark> hello 19:47:51 <narc> 'ello, Strixer. 19:48:30 <planetmaker> hi Strixer 19:48:34 <planetmaker> lool @ mark :) 19:48:41 <Strixer> Do you think that serial memory (in ottd of course) could be useful? I have just made one. 19:48:49 <mensi> Mark, you may ;) 19:48:53 <KenjiE20> you should probably check the userlists before asking non-existant nicks questions :P 19:49:01 <planetmaker> haha :) 19:49:15 <Mark> there are no fixed teams 19:49:28 <Mark> usually someone says "let's do a coopetition" 19:49:29 <narc> Strixer: I can't think of any reason why it wouldn't at least be fun to play with. Congratulations on your construct :) 19:50:01 <Mark> serial memory? 19:50:06 <Mark> screenie? 19:50:07 <Strixer> thx if any1 is interrested is is there: http://www.shimi.webz.cz/serial_memory.sav 19:50:15 <Strixer> 8-bit serial memory :-) 19:51:24 <planetmaker> what does in your definition serial memory mean as opposed to just memory or maybe parallel memory? 19:51:36 <KenjiE20> lol 19:51:36 <KenjiE20> <SlayerDragon`Work> http://s1.b3ta.com/host/creative/38688/1244033177/haddocken01.gif haha 19:52:21 <Strixer> it stores 8 bits but it is possible to read and write only 1 bit at the same time. And of course the input and output is the same for all bits. 19:52:21 <Mark> Strixer: looks interesting 19:52:33 <Mark> i made something similair not too long ago 19:52:36 <planetmaker> ah, ok :) 19:52:44 <Mark> though with a slightly different aproach 19:52:53 <Strixer> :-) 19:53:19 <Strixer> did you use something similar to bit selector? 19:53:27 <Mark> though i could read and write at the same time :) 19:53:36 <Mark> multiple at once that is 19:53:51 <Mark> no, the bit selector looks interesting 19:53:58 <Mark> i'll now look a bit deeper into it 19:54:12 *** SineDeviance has quit IRC 19:54:52 <PublicServer> *** mensi has joined company #1 19:55:27 <Strixer> have to go, i will be back in 15 minutes 19:55:36 <Mark> it could be used in selfregulating networks to monitor entire sidelines 19:55:45 <Mark> instead of individual stations 19:55:50 <Mark> i designed mine for that 19:56:35 *** mixrin has quit IRC 20:02:51 <PublicServer> *** mensi has joined spectators 20:05:16 *** SineDeviance3 has joined #openttdcoop 20:11:31 *** SineDeviance2 has quit IRC 20:13:31 <PublicServer> *** elmz has left the game (connection lost) 20:13:31 <PublicServer> *** Game paused (not enough players) 20:18:28 *** Aali_ has joined #openttdcoop 20:19:53 <Mark> Strixer: http://mz.openttdcoop.org/img/images/memoryucu.png 20:20:00 <Mark> faster writing to memory 20:20:15 *** Aali has quit IRC 20:20:43 *** Aali_ is now known as Aali 20:21:37 <Mark> though you'll need a signal after the connection to the cell 20:21:40 <Mark> which i forgot 20:22:08 <Strixer> I see, but there is no way how to write 0 and how to skip bit 20:22:11 <Xaroth> wossat Mark? 20:22:34 <Strixer> But of course this type of memory is better for practical use in network 20:24:08 <Strixer> oh, now I get it. For writing :-D 20:24:36 <Strixer> thanks, thats definitely better layout 20:24:52 <Mark> you could hook up a notgate to the other end of the cell for resetting 20:25:00 <Mark> this is only for making the cell red 20:25:42 <Strixer> i understand 20:27:11 <Strixer> bye, thanks for advice 20:27:12 *** Strixer has quit IRC 20:44:15 *** Levi has quit IRC 20:44:30 <XeryusTC> !blog 20:44:30 <PublicServer> XeryusTC: http://www.openttdcoop.org/blog 20:51:17 <Ammler> Mark, how to reset it again? 20:52:15 <Ammler> ah, ok, nvm. 20:55:24 <PublicServer> *** Game unpaused (enough players) 20:55:25 <PublicServer> *** Thraxian|Work has left the game (connection lost) 20:55:25 <PublicServer> *** Game paused (not enough players) 20:55:35 <PublicServer> *** Game unpaused (enough players) 20:55:37 <PublicServer> *** Thraxian|Work has left the game (connection lost) 20:55:37 <PublicServer> *** Game paused (not enough players) 20:55:46 <PublicServer> *** Game unpaused (enough players) 20:55:51 <PublicServer> *** Thraxian|Work joined the game 20:55:59 <PublicServer> <Thraxian|Work> stupid password changing.... 20:58:45 *** Levi has joined #openttdcoop 20:59:17 *** SineDeviance2 has joined #openttdcoop 21:00:26 *** Phoenix_the_II has quit IRC 21:00:41 *** Phoenix_the_II has joined #openttdcoop 21:06:29 *** SineDeviance3 has quit IRC 21:06:52 <PublicServer> *** Damalix has joined company #1 21:06:58 <PublicServer> <Damalix> Back 21:10:16 <PublicServer> <Thraxian|Work> wb, Damalix 21:12:49 *** elmz has quit IRC 21:14:33 *** StarLite has quit IRC 21:16:49 <PublicServer> <Damalix> We'll have to join the "From west" with the "To candy drop" no ? 21:17:15 <PublicServer> <Thraxian|Work> no - from west comes from candy drop to go back to south/east/north spokes 21:17:47 <PublicServer> <Thraxian|Work> unless I'm reading the loop wrong.... 21:18:06 <PublicServer> <Damalix> the two "From west spoke" 21:18:11 *** Venxir` has quit IRC 21:18:20 <PublicServer> <Thraxian|Work> yes - both come FROM candy factory (on end of west spoke) 21:18:25 <PublicServer> <Damalix> wouldn't it be nice to join them here ? 21:18:34 <PublicServer> <Thraxian|Work> they don't join 21:18:37 <PublicServer> <Thraxian|Work> oh... 21:18:39 <PublicServer> <Thraxian|Work> DOH 21:18:44 <PublicServer> <Damalix> welll to split them 21:18:53 <PublicServer> <Thraxian|Work> yeah - I was getting confused 21:19:08 <PublicServer> <Thraxian|Work> well - we can have them split, or factory can have dedicated loop to town 21:19:23 <PublicServer> <Damalix> well actually I was speaking of the "to TOWN candy drop" sorry 21:19:27 <PublicServer> *** mensi has joined company #1 21:19:50 <PublicServer> <Damalix> there was a misleading pannel 21:19:56 <PublicServer> <Thraxian|Work> could we do it with two pairs of tunnels? 21:20:29 <PublicServer> <Thraxian|Work> hmmm - guess not 21:20:38 <PublicServer> <Thraxian|Work> unless we destroy a few more buildings 21:20:40 <PublicServer> <Damalix> yes, I was thinking about something like that 21:20:59 <PublicServer> <Damalix> hmmm... bad thing :s 21:21:01 <PublicServer> <Thraxian|Work> the 4 x's and the road 21:21:45 <PublicServer> <Damalix> Or aybe we can split somewhere else 21:21:59 <PublicServer> <Damalix> maybe* 21:22:01 <PublicServer> <Thraxian|Work> if we even split at all 21:22:11 <PublicServer> <Thraxian|Work> could have dedicated candy<->town loop 21:22:23 <PublicServer> <Thraxian|Work> that gets rid of all the merge before splits 21:23:39 <PublicServer> <Damalix> well, as I read the plan, it says "give a try with no dedicated line and build it later if needed 21:23:45 <PublicServer> <Thraxian|Work> kk - that works 21:23:49 <PublicServer> <Thraxian|Work> so what do you want to do therE? 21:24:07 <PublicServer> <Damalix> lol don't knowxD 21:24:36 <PublicServer> <Damalix> I was thinking of a splitter 4 -> 12 21:24:52 <PublicServer> <Damalix> 4 to the ring, 4 to town and 4 to south 21:25:13 <PublicServer> <Thraxian|Work> yup - but that's not as bad as it sounds :) 21:25:52 *** PierreW_ is now known as PierreW 21:26:05 <PublicServer> <Damalix> something like that 21:26:35 <PublicServer> <Damalix> but not sure about how much room it'll require 21:26:53 <PublicServer> <Thraxian|Work> yeah, that could work 21:27:34 <PublicServer> <Damalix> but I'm affraid I'll have to flatten 21:27:42 *** Brianetta has joined #openttdcoop 21:27:42 *** ChanServ sets mode: +o Brianetta 21:27:51 <PublicServer> <Thraxian|Work> if we treat each line like it's going south and add two exits each for town and loop, that will look quite nice 21:28:06 *** FooBar_ has quit IRC 21:29:08 <PublicServer> *** AmmIer joined the game 21:29:18 <PublicServer> <AmmIer> Saletti :-) 21:29:42 <PublicServer> <AmmIer> hmm 21:29:48 <PublicServer> *** AmmIer has left the game (leaving) 21:29:48 <PublicServer> *** AmmIer has left the game (connection lost) 21:29:48 <mensi> hmm? ;) 21:29:49 <PublicServer> <Damalix> salut 21:29:55 <mensi> hesch angst becho ;) 21:30:07 <PublicServer> <Damalix> ok let's go, I do not fear TFing 21:30:09 <Seppel> !password 21:30:09 <PublicServer> Seppel: glades 21:30:15 <PublicServer> *** Sepp joined the game 21:30:27 <PublicServer> <Thraxian|Work> are we tunneling after all? 21:30:39 *** ODM has quit IRC 21:30:56 <PublicServer> <Damalix> We'll see if we need, else, we'll turn north of the city ? 21:31:45 <PublicServer> <Thraxian|Work> I'm going to see what that tunnel will cost us... 21:32:33 <PublicServer> <Thraxian|Work> thoughts? 21:32:39 <PublicServer> <Damalix> ok 21:32:46 <PublicServer> *** Sepp has left the game (leaving) 21:32:46 <PublicServer> *** Sepp has left the game (connection lost) 21:33:03 <PublicServer> <Damalix> Anyway, we'll have double bridges, so, doubles tunnels will not be bad :) 21:34:15 <PublicServer> <Thraxian|Work> could move those roads south more? 21:34:32 <PublicServer> <Thraxian|Work> that's what the tunnels buys us - a bit more room 21:35:24 *** SineDeviance3 has joined #openttdcoop 21:35:26 <PublicServer> <Thraxian|Work> ? 21:37:16 <PublicServer> <Thraxian|Work> I see where you're going with that now.... 21:37:26 <PublicServer> <Thraxian|Work> you could also tunnel that set... 21:37:47 <PublicServer> <Damalix> well, tunnels or bridges will both do iti 21:37:57 <PublicServer> <Thraxian|Work> like that... 21:38:17 <PublicServer> <Thraxian|Work> gives rooms for trains to head south there 21:38:41 <PublicServer> <Thraxian|Work> or something 21:38:50 <PublicServer> <Thraxian|Work> ooh - this could be very nice indeed 21:40:00 <PublicServer> <Damalix> yep,this is hat I was thinking of :) 21:40:50 <Zarenor> !password 21:40:50 <PublicServer> Zarenor: pupped 21:40:55 <Zarenor> what's going on guys? 21:41:11 <PublicServer> <Damalix> redesigning the loop in a smaller scale :p 21:41:12 <PublicServer> *** ZarenorDarkstalker joined the game 21:41:21 *** SineDeviance2 has quit IRC 21:42:52 <PublicServer> <Thraxian|Work> something like that, perhaps? 21:43:12 <PublicServer> <Damalix> yep, we got the first half :) 21:43:20 <PublicServer> <Thraxian|Work> hehe.... 21:43:45 <PublicServer> <ZarenorDarkstalker> I like the way that 5->3 works, honestly ama, now that i see what it's for... 21:44:19 <PublicServer> <ZarenorDarkstalker> My only wish I have is that I had th etime to hjoin and contribute... maybe in a few hours... 21:44:41 <PublicServer> <ZarenorDarkstalker> but this looks like this loop will be half the size of the other one if it works out 21:45:26 <PublicServer> *** ZarenorDarkstalker has joined company #1 21:45:38 <PublicServer> <ZarenorDarkstalker> Just joining to sign my SLH a bit more.. 21:45:43 <PublicServer> <Damalix> TL = 5 but here is one turn left and one right, so no matter for this one 21:49:46 <PublicServer> <Damalix> I think we got it :) 21:50:01 <mensi> hmm what's your timetable on that major stuff there? 21:50:08 <mensi> I kinda started connectiong industries 21:50:17 <mensi> but if we wait for long, they're gonna die 21:50:54 <PublicServer> <ZarenorDarkstalker> we often have to prospect to get the traffic a bit higher, in my experience 21:51:26 <PublicServer> <ZarenorDarkstalker> anyway 21:51:40 <PublicServer> <ZarenorDarkstalker> I must be getting before my mother murders me.. bbl 21:51:43 <PublicServer> *** ZarenorDarkstalker has joined spectators 21:56:34 <PublicServer> <Thraxian|Work> Damalix, what's next? 21:57:06 <PublicServer> <Thraxian|Work> I already connected south drop to bridge the new loop 21:57:56 <PublicServer> <Damalix> We'll have to merge 7->3 for the south exit and then we can continue the improved loop or do other stufs 21:58:22 <PublicServer> <Damalix> the candy factory is missing its exit for example 21:58:31 <PublicServer> <Thraxian|Work> I wonder if we should just convert that to a 9->3 merger 21:58:44 <PublicServer> <Damalix> yep, we can 21:59:09 <PublicServer> <Damalix> I did the 5->3 the easiest way, but it isn't the best onne anyway 21:59:10 <PublicServer> <Thraxian|Work> what does a 9->3 merger look like? 21:59:20 <Ammler> good night. 21:59:20 <PublicServer> <Damalix> dunnow lol 21:59:21 <PublicServer> <Thraxian|Work> like a station exit, I suppose? 21:59:28 <PublicServer> <Thraxian|Work> see exit of north drop station 21:59:34 <PublicServer> <Thraxian|Work> would something like that work? 21:59:35 <PublicServer> <Damalix> kind of lol 21:59:43 <PublicServer> <Thraxian|Work> it happens to be a 9->3 merger 21:59:51 <PublicServer> <Damalix> Well, if it doesn't we may improve it later 22:03:12 <PublicServer> <Thraxian|Work> hmmmm 22:03:38 <PublicServer> <Damalix> We've done9->9 :) 22:04:50 <mensi> I did a 9->3 om the north spoke 22:05:24 *** SineDeviance2 has joined #openttdcoop 22:05:58 <PublicServer> <Thraxian|Work> it's not a balanced 9>3 merger on the north 22:06:15 <PublicServer> <Thraxian|Work> looks like the western line carries more load than the eastern one 22:06:47 <mensi> ? 22:07:01 <mensi> sure the 9->3 north is balanced 22:07:22 <PublicServer> <Thraxian|Work> oh - I miscounted 22:07:27 <mensi> the trains select a track with less traffic because of the prios 22:07:28 <PublicServer> <Damalix> And we'll have 3 more lines from town drom 22:07:35 <PublicServer> <Thraxian|Work> he's got that too 22:08:20 <PublicServer> <Thraxian|Work> hmmm - not liking the way that's looking... 22:08:33 <PublicServer> <Thraxian|Work> mensi, want to do another 9>3? 22:08:51 <mensi> depends on space constraints ;) 22:09:37 <PublicServer> <Thraxian|Work> Damalix, mind if I try something at that split we just did? 22:09:44 <XeryusTC> !password 22:09:44 <PublicServer> XeryusTC: chubby 22:09:46 <PublicServer> <Damalix> do :) 22:09:52 <PublicServer> *** XeryusTC joined the game 22:10:19 <XeryusTC> !rcon patch town_Growth_rate 22:10:19 <PublicServer> XeryusTC: you are not allowed to use !rcon 22:10:23 <XeryusTC> @op 22:10:30 <XeryusTC> @whoami 22:10:30 <Webster> XeryusTC: XeryusTC 22:10:38 <PublicServer> <Damalix> yep,I agree :) 22:10:49 *** ChanServ sets mode: +o XeryusTC 22:10:51 <KenjiE20> @makeop XeryusTC 22:10:51 <Webster> KenjiE20: The operation succeeded. 22:10:56 <XeryusTC> !rcon patch town_Growth_rate 22:10:56 <PublicServer> XeryusTC: 'town_Growth_rate' is an unknown setting. 22:10:59 <XeryusTC> !rcon patch town_growth_rate 22:11:00 <PublicServer> XeryusTC: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4) 22:11:07 <XeryusTC> stupid case sensitivity 22:11:10 <XeryusTC> also stupid webster 22:11:24 <KenjiE20> no one updated your caps was all 22:11:26 *** SineDeviance3 has quit IRC 22:11:30 <KenjiE20> but you've got them now 22:11:44 <XeryusTC> well im missing them on more channels :o 22:11:54 <KenjiE20> poke existing ops 22:11:56 <mensi> Thraxian|Work, is the 9 -> 3 supposed to be where I put the sign? 22:13:08 <PublicServer> <Thraxian|Work> thoughts? 22:13:18 *** theholyduck__ has joined #openttdcoop 22:13:37 <PublicServer> <Damalix> I like it much more :) 22:13:51 <PublicServer> <XeryusTC> what is min cl? 4 or 5? 22:14:24 <damalix> 5 22:14:39 <PublicServer> <Thraxian|Work> a little smoother turn there 22:14:45 <PublicServer> <XeryusTC> sucks :P 22:15:17 <PublicServer> *** XeryusTC has left the game (connection lost) 22:16:26 *** Yexo_ is now known as Yexo 22:16:35 <PublicServer> <Thraxian|Work> ooh - 12 ->3? 22:16:41 <PublicServer> <Thraxian|Work> 12->6->3 perhaps? 22:16:56 <PublicServer> <Damalix> sounds more reasonable :) 22:19:19 <PublicServer> <Damalix> I'm not really good with mergers 22:19:34 *** theholyduck_ has quit IRC 22:19:43 <PublicServer> <Damalix> You do 3->2 with prios ? 22:20:00 <XeryusTC> you could rely on the joiner we used alot in the loads of trains game on the pz 22:20:22 <XeryusTC> it's very easy for 12->3 22:20:56 <XeryusTC> and should take about 30x15 i think :P 22:21:04 <XeryusTC> but im off to bed 22:21:05 <XeryusTC> gn 22:21:24 <PublicServer> <Thraxian|Work> and I'm about to head home 22:21:56 <damalix> gn Xerus 22:22:02 <damalix> Xeryus 22:24:34 *** adeilt has joined #openttdcoop 22:25:12 <PublicServer> <ZarenorDarkstalker> Okay, I've got a couple of mins, run me down the to-do list? 22:25:31 <PublicServer> <ZarenorDarkstalker> I may be free later and able to work on this.. 22:27:19 <PublicServer> <Thraxian|Work> hmmm 22:27:31 <PublicServer> <ZarenorDarkstalker> hm? 22:27:40 <PublicServer> *** ZarenorDarkstalker has joined company #1 22:27:49 <PublicServer> <ZarenorDarkstalker> You're working on that corner? 22:27:51 *** Progman has quit IRC 22:28:05 <PublicServer> <Thraxian|Work> near fishyweed 22:28:11 <PublicServer> <ZarenorDarkstalker> right 22:28:15 <PublicServer> <ZarenorDarkstalker> I'm thinking 22:28:23 <PublicServer> <Thraxian|Work> yeah - I need to do some combination, I think 22:28:26 <PublicServer> <Thraxian|Work> or spread things out more 22:28:27 <PublicServer> <ZarenorDarkstalker> is there a reas on not to... 22:29:02 <PublicServer> <Thraxian|Work> show me 22:29:48 <PublicServer> <Thraxian|Work> why not two short bridges there? 22:29:56 <PublicServer> <Thraxian|Work> just curious... 22:30:02 <PublicServer> <ZarenorDarkstalker> if it'd fit... 22:30:08 *** kennobaka has joined #openttdcoop 22:30:17 <PublicServer> <ZarenorDarkstalker> Hm 22:30:28 <PublicServer> <ZarenorDarkstalker> no, wait 22:31:13 <PublicServer> <ZarenorDarkstalker> can you lengthen those tunnels by 1? 22:31:23 <PublicServer> <ZarenorDarkstalker> nvm 22:32:10 <PublicServer> <ZarenorDarkstalker> make one set of long and one short bridges? 22:32:31 <PublicServer> <Thraxian|Work> hmmm - still not sure about that.... 22:32:38 *** tmunkj has quit IRC 22:32:58 *** Hafai has joined #openttdcoop 22:33:29 <Hafai> !password 22:33:29 <PublicServer> Hafai: deeded 22:33:30 <PublicServer> <ZarenorDarkstalker> It is for E 22:33:40 <PublicServer> <ZarenorDarkstalker> it's not extected to be that high traff 22:33:42 <PublicServer> *** Player joined the game 22:33:57 <PublicServer> *** Player has left the game (leaving) 22:33:57 <PublicServer> *** Player has left the game (connection lost) 22:33:58 <PublicServer> <Thraxian|Work> hi Player, please use the "name <newname>" console command to change your name :) 22:34:08 <PublicServer> <Thraxian|Work> if you need help with that, let me know.... 22:34:10 <PublicServer> <ZarenorDarkstalker> I"m afk a min, may join on another computer 22:34:16 <PublicServer> <ZarenorDarkstalker> and hen close this one 22:34:29 <PublicServer> <Thraxian|Work> I'm headed home very soon, so I may not be around much longer myself 22:34:30 <Hafai> !password 22:34:30 <PublicServer> Hafai: deeded 22:34:41 <PublicServer> *** Hafai joined the game 22:34:43 <KenjiE20> thrax oblivious to the world around him :P 22:34:52 <PublicServer> <ZarenorDarkstalker> I may still be able to work on it if Hafai sticks around 22:35:09 <PublicServer> <Thraxian|Work> IRC is tucked away behind 12 other windows on my 2nd monitor 22:35:21 <PublicServer> <ZarenorDarkstalker> @ Kenjie you mean them? 22:35:27 <KenjiE20> you still get "Player has left the game (leaving)" in game 22:35:36 <PublicServer> <Thraxian|Work> missed that.... 22:35:45 <KenjiE20> obviously 22:35:46 <KenjiE20> heh 22:35:49 <PublicServer> <Thraxian|Work> was already typing my response, and my brain is totally fried and phlegmy with a side of bacon right now 22:36:00 <KenjiE20> woo 22:36:11 <PublicServer> <Thraxian|Work> it's a wonder I don't have GHJ printed on my forehead 22:36:14 <KenjiE20> sneeze brain out, receive bacon? 22:36:57 *** [com]buster has joined #openttdcoop 22:36:57 *** ChanServ sets mode: +o [com]buster 22:37:06 *** theholyduck_ has joined #openttdcoop 22:37:20 <PublicServer> <ZarenorDarkstalker> Hey duck 22:39:54 *** V453000 has joined #openttdcoop 22:40:00 <V453000> !password 22:40:01 <PublicServer> V453000: deeded 22:40:36 <PublicServer> <ZarenorDarkstalker> GHJ? 22:41:43 *** theholyduck__ has quit IRC 22:42:00 <PublicServer> *** V453000 has left the game (connection lost) 22:42:13 <PublicServer> *** V453000 has left the game (connection lost) 22:42:34 <PublicServer> *** V453000 has left the game (connection lost) 22:42:42 <V453000> !password 22:42:42 <PublicServer> V453000: rumped 22:43:15 <PublicServer> *** V453000 joined the game 22:43:20 <PublicServer> <V453000> hi guys 22:43:24 <PublicServer> <ZarenorDarkstalker> Heyas 22:43:24 <PublicServer> <Damalix> Hi 22:43:36 <PublicServer> <V453000> hows it going? 22:43:37 <PublicServer> *** Hafai has left the game (connection lost) 22:43:45 <PublicServer> <ZarenorDarkstalker> Alright, alright.. you? 22:43:50 <PublicServer> <V453000> :) nicely 22:44:36 <PublicServer> <ZarenorDarkstalker> So, thrax, it sems to be missing south spoke 22:44:41 <PublicServer> <ZarenorDarkstalker> *seems 22:44:51 <PublicServer> <ZarenorDarkstalker> Is that intentional? 22:45:34 <PublicServer> <Damalix> Can't it be taken fromtown drom entrance ? 22:45:51 <PublicServer> <ZarenorDarkstalker> I don't see why not, other then crowding 22:45:55 <PublicServer> <ZarenorDarkstalker> *than 22:46:15 <PublicServer> <Thraxian|Work> what's missing south spoke? 22:46:24 <PublicServer> <ZarenorDarkstalker> The loop, I see the hub bypass 22:46:38 <PublicServer> <Thraxian|Work> the current south spoke to loop is near rumbleton 22:46:39 <PublicServer> <ZarenorDarkstalker> but the new loop doesn't seem to have south spoke, from what i see 22:46:44 <PublicServer> <Thraxian|Work> for the new loop, it's not done yet 22:46:51 <PublicServer> <ZarenorDarkstalker> Okay 22:46:53 <PublicServer> <Damalix> South spoke just cross the whole thing to get inserted in the inside of the ring 22:46:57 <PublicServer> <ZarenorDarkstalker> Just making sure :) 22:47:16 <PublicServer> <Thraxian|Work> just got to figure out where to insert it 22:47:21 <PublicServer> <Thraxian|Work> but I'm brain-fried, and going home 22:47:48 <PublicServer> <ZarenorDarkstalker> Alright.. I'll see if I can work on finishing most of the loop and inserting it later, if I get the chance 22:48:03 <PublicServer> <ZarenorDarkstalker> I may be busy and opt to work on SLH 01 though... 22:48:23 <PublicServer> *** Thraxian|Work has left the game (leaving) 22:48:23 <PublicServer> *** Thraxian|Work has left the game (connection lost) 22:48:24 *** Thraxian|Work has left #openttdcoop 22:48:43 <PublicServer> <Damalix> Will we remove the outer ring ? 22:49:06 <PublicServer> <ZarenorDarkstalker> I figured we would, it'd be useless to have two 22:49:21 <PublicServer> <ZarenorDarkstalker> onless you plan on reversing flow of one or something 22:49:24 <PublicServer> <ZarenorDarkstalker> *unless 22:49:29 <PublicServer> *** V453000 has left the game (leaving) 22:49:29 <PublicServer> *** V453000 has left the game (connection lost) 22:49:39 <PublicServer> <Damalix> hmmmm not, and it's not stated so in the plansn 22:49:55 <PublicServer> <ZarenorDarkstalker> exactly 22:50:15 <PublicServer> <ZarenorDarkstalker> So I'd think we'd just remove it 22:50:22 <PublicServer> <ZarenorDarkstalker> after we get this loop completed 22:50:46 <PublicServer> <ZarenorDarkstalker> and then remove the parts of the old loop as they get in the way 22:50:55 <PublicServer> <ZarenorDarkstalker> of connecting to the spokes 22:51:04 <PublicServer> <ZarenorDarkstalker> and then once connected remove it all 22:51:10 <PublicServer> <ZarenorDarkstalker> anyway, I've gtg for a min 22:51:25 <PublicServer> <ZarenorDarkstalker> I should be back on another computer in a bit 22:51:35 <PublicServer> <ZarenorDarkstalker> I'll leave this up so you can continue work until I get out there 22:52:00 <PublicServer> <Damalix> There are 4 clients anyway 22:52:37 *** adeilt has quit IRC 22:55:07 *** theholyduck_ has quit IRC 22:56:19 <PublicServer> <Damalix> Do I begin to remove the outer ring ? 22:56:30 <PublicServer> <Damalix> in its north part 22:57:25 <mensi> I did the 12 -> 3 22:57:32 <mensi> I'm going to call it "noob merger" 22:57:36 <PublicServer> <Damalix> Nice :) 22:58:47 *** ZarenorDarkstalker has joined #openttdcoop 22:59:09 <ZarenorDarkstalker> !dl win64 22:59:10 <PublicServer> ZarenorDarkstalker: http://binaries.openttd.org/nightlies/trunk/r16381/openttd-trunk-r16381-windows-win64.zip 22:59:20 *** Wurzel49 has quit IRC 23:00:14 <V453000> goodnight mates 23:00:17 *** V453000 has quit IRC 23:00:26 <PublicServer> <Damalix> gn :) 23:00:43 <ZarenorDarkstalker> !pw 23:00:50 <ZarenorDarkstalker> !password 23:00:51 <PublicServer> ZarenorDarkstalker: stanza 23:01:26 <PublicServer> *** ZarenorDarkstalker #1 joined the game 23:01:45 <ZarenorDarkstalker> Now time to go boot the other... 23:04:09 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 23:04:09 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 23:05:19 <mensi> are we removing the outer ring yet? 23:05:58 <PublicServer> <Damalix> I'd need to work on the northern side, but I don't know if we do it now 23:06:33 <PublicServer> <ZarenorDarkstalker #1> Why not do it now? 23:06:48 <PublicServer> <ZarenorDarkstalker #1> looks like we just connect it 23:06:58 <mensi> could you guys kind of vut off connections that are now obsolete? 23:06:59 <PublicServer> <Damalix> yep 23:07:06 <mensi> I'm not quite sure on the SW part 23:07:09 <PublicServer> <ZarenorDarkstalker #1> and not have to worry about reconnecting 23:07:25 <PublicServer> *** ZarenorDarkstalker #1 has changed his/her name to ZarenorDarkstalker 23:08:52 *** [alt]buster has joined #openttdcoop 23:10:48 *** adeilt has joined #openttdcoop 23:11:21 *** adeilt is now known as Guest577 23:11:55 <mensi> is anybody except me even disconnecting enything? ;) 23:12:16 <PublicServer> <Damalix> I don't currently 23:13:58 *** Guest577 has left #openttdcoop 23:13:59 *** [com]buster has quit IRC 23:13:59 *** [alt]buster is now known as [com]buster 23:14:05 <PublicServer> *** Mark has left the game (leaving) 23:14:05 <PublicServer> *** Mark has left the game (connection lost) 23:15:02 <damalix> !tunnel 5 13 23:15:02 <PublicServer> damalix: You need 3 tunnels/bridges for trainlength 5 and gap 13. 23:15:08 <damalix> erf :/ 23:15:44 <damalix> !tunnel 5 11 23:15:44 <PublicServer> damalix: You need 2 tunnels/bridges for trainlength 5 and gap 11. 23:16:43 <PublicServer> <ZarenorDarkstalker> Dama, do we need that ghetto balancer on S? 23:17:11 <PublicServer> <Damalix> I don't know, maybe it was for a future SL 23:17:32 <PublicServer> <ZarenorDarkstalker> it was for the old merger 23:18:03 <PublicServer> <Damalix> then no as the merger has been redone somewhere else 23:18:06 *** Polygon has quit IRC 23:18:19 <PublicServer> <ZarenorDarkstalker> but now that we've redone the loop... we may need to do another balancer 23:18:29 <PublicServer> <ZarenorDarkstalker> right, exactly 23:20:19 <mensi> east spoke ring is missing an exit west 23:20:22 *** Brianetta has quit IRC 23:20:40 <PublicServer> <Damalix> don't think so 23:20:58 <PublicServer> <Damalix> there are 4 23:29:10 <PublicServer> <Damalix> OK, I start buildozing as well 23:31:25 <PublicServer> <ZarenorDarkstalker> Dama, you think we may still need to balance that merger? 23:32:01 <PublicServer> <Damalix> Honestly I don't know, I'm not good for mergers, and I ddon't now about balancing either 23:32:21 <PublicServer> <ZarenorDarkstalker> Alright, I may look at it 23:33:03 <mensi> I still think the east ring -> West exit is missing 23:33:53 <PublicServer> <Damalix> It's !here 23:34:35 <PublicServer> <Damalix> or am I mistaking ? 23:34:59 <PublicServer> <ZarenorDarkstalker> that is East -> West 23:35:03 <PublicServer> <ZarenorDarkstalker> err 23:35:05 <PublicServer> <ZarenorDarkstalker> sorry 23:35:09 <PublicServer> <ZarenorDarkstalker> West -> East 23:35:44 <PublicServer> <Damalix> aww ok... eh.. I don't know 23:36:13 <PublicServer> <Damalix> we didn't build it yet on the inner ring 23:50:47 <PublicServer> <Damalix> Wow this frees up much space :o 23:50:53 *** [alt]buster has joined #openttdcoop 23:51:18 <PublicServer> <ZarenorDarkstalker> Yeah... 23:51:33 <PublicServer> <ZarenorDarkstalker> quite a lot 23:54:23 <Razaekel> !password 23:54:23 <PublicServer> Razaekel: maizes 23:54:34 <PublicServer> *** Razaekel joined the game 23:56:54 *** [com]buster has quit IRC 23:56:54 *** [alt]buster is now known as [com]buster