Log for #openttdcoop on 5th June 2009:
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00:04:14  <PublicServer> <Damalix> The new ring should be not far from being completed :)
00:05:42  <PublicServer> <ZarenorDarkstalker> doesn't seem too far from it...
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00:12:48  <PublicServer> <ZarenorDarkstalker> Right, I'm out for now, I'll BBL maybe
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00:32:49  <PublicServer> <Damalix> I'll be going to bed soon
00:32:57  <PublicServer> <Damalix> Are you building anything ?
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00:44:27  <PublicServer> <Damalix> BB
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01:27:06  <Hafai> !password
01:27:06  <PublicServer> Hafai: inmate
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06:57:49  <damalix> !password
06:57:49  <PublicServer> damalix: unwrap
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08:02:53  <elmz> !password
08:02:53  <PublicServer> elmz: meekly
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08:04:31  <PublicServer> <elmz> wow, somebody's been busy
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08:12:29  <damalix> !password
08:12:29  <PublicServer> damalix: soared
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08:12:44  <PublicServer> <elmz> morning :)
08:12:45  <PublicServer> <Damalix> Hi
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08:31:56  <damalix> !tunnels 5 12
08:31:56  <PublicServer> damalix: You need 3 tunnels/bridges for trainlength 5 and gap 12.
08:40:18  <elmz> !tunnels 5 14
08:40:18  <PublicServer> elmz: You need 3 tunnels/bridges for trainlength 5 and gap 14.
08:40:23  <elmz> !tunnels 5 15
08:40:23  <PublicServer> elmz: You need 3 tunnels/bridges for trainlength 5 and gap 15.
08:40:30  <elmz> !tunnels 5 20
08:40:30  <PublicServer> elmz: You need 4 tunnels/bridges for trainlength 5 and gap 20.
08:40:38  <elmz> !tunnels 5 17
08:40:38  <PublicServer> elmz: You need 3 tunnels/bridges for trainlength 5 and gap 17.
08:42:15  <damalix> !tunnels 5 7
08:42:15  <PublicServer> damalix: You need 2 tunnels/bridges for trainlength 5 and gap 7.
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09:01:03  <Ammler> elmz: it works also ingame :-)
09:01:28  <PublicServer> <elmz> hehe, ok :)
09:01:45  <Ammler> so you don't need to leave the nice toyland
09:01:48  <PublicServer> <elmz> well, damalix fixed what I was about to fix :)
09:02:24  <PublicServer> <elmz> well, my default skinned mirc isnt much to look at either ^^
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09:08:08  <PublicServer> <elmz> oh wow, lagspike
09:11:02  <PublicServer> <elmz> argh, and they found a battery farm in the middle of my 8->4 merger!!!
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09:12:14  <elmz> !password
09:12:14  <PublicServer> elmz: pasted
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09:23:38  <elmz> !password
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09:25:00  <PublicServer> elmz: pasted
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09:26:24  <elmz> !password
09:26:24  <PublicServer> elmz: embody
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09:34:24  <Mark> morning
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09:34:53  <Mark> !password
09:34:53  <PublicServer> Mark: embody
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09:46:18  <elmz> !password
09:46:18  <PublicServer> elmz: relent
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11:26:12  <PublicServer> Autopilot engaged
11:26:12  <PublicServer> Loading default savegame
11:26:12  <PublicServer> @revision r16381
11:26:12  *** ChanServ sets mode: +v PublicServer
11:26:12  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #144 (r16381) | STAGE: Building | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots:"
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11:33:18  <Plimmer> Can it be true that I cant find any information about good exits from stations?
11:34:34  <KenjiE20> yes, evidently it is true that you can't
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11:34:51  <KenjiE20> !junctionary
11:34:51  <PublicServer> KenjiE20:
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11:37:23  <Plimmer> Hrmm
11:37:34  <Mark> :)
11:37:45  <Mark> exits are very specific
11:38:01  <Plimmer> I thought if you wanted lots of tracks merged you wanted 2 merge 2 tracks at the time?
11:38:39  <Mark> not sure what you mean
11:39:58  <Plimmer> Heh, not sure I can explain. :)
11:40:16  <Plimmer> I just havent found an exit method that exits trains as fast as I can get them into a station.
11:41:29  <Mark> if your trains are the same in length speed and load it's easy
11:41:43  <Plimmer> They are
11:41:45  <elmz> should be trivial
11:42:36  <elmz> unless its something like goods trains that get a lot of goods at the same time or something
11:43:55  <elmz> !password
11:43:55  <PublicServer> elmz: rooter
11:44:09  <KenjiE20> you tend to only ever get 2 trains leaving one station system at a time, unless it's an absolutely huge station exit
11:44:09  <PublicServer> *** elmz joined the game
11:44:16  <KenjiE20> in which case you have other issues
11:44:17  <KenjiE20> :P
11:44:28  <elmz> hehe
11:45:16  <Plimmer> It's 2 tracks in and 2 tracks out, but I cant seem to figure out how to make them choose the free path out
11:45:17  <elmz> I usually have factory+sawmill+refinery unloading to one huge station :D
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11:47:00  <KenjiE20> depends entirely on how you built it
11:47:33  <Plimmer> Lets say for arguments sake I got unlimited space and dont mind rebuilding the entire station. :)
11:48:10  <elmz> 2 tracks? how large is the station?
11:48:22  <Mark>
11:48:27  <Plimmer> 10 tracks
11:48:33  <Mark> will handle whatever load you put on it
11:48:50  <Mark> just build multilple if you have more than one track
11:49:13  <Mark> it only works if all trains have the same length/speed/weight/load/power
11:49:19  <KenjiE20> plimmer if you had that, I'd say; "build a train cache, and muck about with layouts till you find one that works"
11:50:22  <KenjiE20> optionally; have a dig through the archive for inspiration
11:50:35  <Plimmer> The savegame archive?
11:50:58  <KenjiE20> there's another?
11:51:15  <Plimmer> I am quite new to this community, so I dont know. :)
11:53:48  <planetmaker> !archive
11:53:48  <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive |
11:53:50  <Xaroth> Mark: no pbs/pre-exit signals?
11:53:51  <planetmaker> ^^ Plimmer
11:53:58  <Mark> Xaroth: nah
11:54:11  <Xaroth> I tend to prefer PBS for it
11:54:11  <Mark> just make sure you have enough platforms and you're fine
11:54:33  <Xaroth> since in the occurance that it clogs up the trains will be stuck at the end and block half the station
11:54:37  <Xaroth> with PBS you don't have that issue
11:55:15  <Mark> then make sure it doesn't clog up
11:55:21  <PublicServer> *** elmz has left the game (connection lost)
11:55:38  <Mark> if it does clog up you have bigger problems elsewhere
11:55:43  <Ammler> [13:55] <Mark> then make sure it doesn't clog up <-- then you don't need presignals at all.
11:56:47  <Mark> indeed
11:56:50  <Mark> see the pic
11:56:52  <Ammler> the "trick" of good station designs is to handle "waves"
11:57:34  <Ammler> and not just make them so big, so also the "biggest wave" will be handled without stop, that is easy.
11:58:03  <Ammler> and looks very ugly. as most time the station is empty.
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11:58:30  <elmz> !password
11:58:30  <PublicServer> elmz: bosser
11:58:42  <Mark> though you can't deny it's the most efficient
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11:58:55  <Ammler> and most ugly.
11:59:00  <KenjiE20> depends on which efficiency
11:59:11  <KenjiE20> it certainly won't be space efficient
11:59:17  <Mark> and i don't know of any other station style that can handle trains with 2 tiles inbetween
11:59:18  <Ammler> which makes it very inefficent
12:00:12  <Mark> see game 121
12:00:41  <Mark> and rebuild the main station with a different just as effective station
12:00:45  <Mark> taking less space
12:00:49  <KenjiE20> I think 134 had quite a variation of station designs, that by and large worked well
12:03:18  <Mark> 134 wont load here
12:03:32  <Plimmer>
12:03:40  <Mark> "SpriteGroup: no more free items"
12:03:45  <Plimmer> That looks like it would do what I want, right?
12:04:11  <Mark> if you want a twoway roro/terminus
12:04:22  <Mark> which i doubt
12:04:41  <KenjiE20> O.o probably something with ECS
12:05:16  <Ammler> <-- nice gallery :-)
12:07:02  <Mark> whats nice about it? :P
12:09:09  <Ammler> XeryusTC: once asked for a gallery, here he have one ;-)
12:10:05  <Mark> @stage on the way te trashbin?
12:10:05  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #144 (r16381) | STAGE: on the way te trashbin? | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots:"
12:10:11  <Mark> @stage on the way to trashbin?
12:10:11  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #144 (r16381) | STAGE: on the way to trashbin? | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots:"
12:10:35  <Mark> or does anyone feel like working on it?
12:14:20  <Mark> btw, could someone transfer ps143final.sav to the archive?
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12:21:00  <Ammler> Mark: done
12:23:52  <Mark> :)
12:23:58  <elmz> !tunnel 6 6
12:23:58  <PublicServer> elmz: You need 2 tunnels/bridges for trainlength 6 and gap 6.
12:24:13  <elmz> !tunnel 6 5
12:24:13  <PublicServer> elmz: You need 2 tunnels/bridges for trainlength 6 and gap 5.
12:24:16  <Mark> how surprising
12:24:22  <KenjiE20> lol
12:24:22  <elmz> :P
12:24:49  <Mark> !tunnels 14 6
12:24:49  <PublicServer> Mark: You need 2 tunnels/bridges for trainlength 14 and gap 6.
12:24:51  <KenjiE20> btw Mark, the clcalc answers aren't ugly above 13 anymore
12:25:00  <elmz> !tunnel 6 2
12:25:00  <PublicServer> elmz: You need 2 tunnels/bridges for trainlength 6 and gap 2.
12:25:03  <Mark> nice
12:25:05  <KenjiE20> they just come back as 13
12:25:10  <Mark> !tunnels 6 14
12:25:10  <PublicServer> Mark: You need 3 tunnels/bridges for trainlength 6 and gap 14.
12:25:14  <Mark> !tunnels 6 12
12:25:14  <PublicServer> Mark: You need 2 tunnels/bridges for trainlength 6 and gap 12.
12:25:19  <Mark> !tunnels 6 13
12:25:19  <PublicServer> Mark: You need 3 tunnels/bridges for trainlength 6 and gap 13.
12:26:34  <KenjiE20> be nice if that could detect the +- 0.2 and say it was in the grey area
12:28:58  <elmz> heh, are you trashing the game Mark? ^^
12:29:44  <Mark> not if anyone feels like putting some effort in it
12:32:00  <KenjiE20> lol, there are 14 channel log directories in Webster log system
12:36:24  <elmz> well, I'm there, whatever help that is ^^
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12:42:49  <Mark> woot ODM
12:42:57  <ODM> hey Mark
12:43:01  <Mark> hiya
12:43:38  <ODM> how goes?
12:43:48  <Mark> bored
12:43:51  <Mark> fine otherwise
12:43:59  <ODM> hehe
12:44:01  <Mark> yourself?
12:44:04  <ODM> no working yet?
12:44:07  <ODM> hmm alrite
12:44:24  <Mark> no starting tuesday
12:44:58  <ODM> nice
12:47:19  <PublicServer> *** Game unpaused (enough players)
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12:47:53  <PublicServer> <AmmIer> where are the trains?
12:48:04  <PublicServer> <elmz> train heaven
12:48:10  <Mark> still is the wizzowow factory
12:48:15  <Mark> in
12:48:25  <PublicServer> <AmmIer> :-)
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12:49:22  <PublicServer> <elmz> :(
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13:07:45  <PublicServer> *** Game unpaused (enough players)
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13:17:51  <Plimmer> Is it normal that the game takes up 2 entire cores when I add path signals?
13:18:49  <Ammler> Plimmer: it can't
13:19:12  <Plimmer> It is atm..
13:19:20  <Ammler> it uses at max 100% of one core, as it isn't multicore capable.
13:21:29  <Plimmer> Fucking firefox..
13:21:41  <Plimmer> 10% used now. :)
13:24:08  <Ammler> :-)
13:24:23  <Ammler> yeah, firefox can be evil, like a "real fox" ;-)
13:34:37  <narc> Buenos dias, all.
13:35:29  <planetmaker> buenos dias, narc
13:35:44  <narc> What's new? :)
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13:37:14  <narc> Hrm, apparently June 8th is a holiday in .ro. I should really find out more about that...
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13:42:52  <narc> Ah, some religious crap. And here I thought it had something to do with world ocean day. Heh.
13:46:01  <hylje> even mostly sane countries have pretty much just religious holidays
13:46:58  <narc> Not entirely -- there's usually a labor day and some kind of independence day or thanksgiving.
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13:47:16  <narc> But yeah, I've noticed that.
13:47:48  <narc> I guess that's why I was confused -- I didn't remember a holiday celebrated around these times. But I found it.
13:48:42  <narc> Rusaliile (in Romanian), translated as the Pentecost.
13:58:55  <PublicServer> *** Game unpaused (enough players)
13:58:57  <narc> !password
13:58:57  <PublicServer> narc: attire
13:59:04  <PublicServer> *** Narc joined the game
14:00:43  <PublicServer> *** Narc has left the game (connection lost)
14:00:44  <PublicServer> *** Game paused (not enough players)
14:00:48  <narc> Huh.
14:01:16  <PublicServer> *** Game unpaused (enough players)
14:01:22  <PublicServer> *** Narc joined the game
14:03:40  *** Zuu has joined #openttdcoop
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14:13:04  <PublicServer> *** Narc has left the game (leaving)
14:13:04  <PublicServer> *** Narc has left the game (connection lost)
14:13:05  <PublicServer> *** Game paused (not enough players)
15:00:16  *** Venxir` has joined #openttdcoop
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15:11:50  <Mark> narc: disabling some messages should fix those disconnects
15:11:56  <Mark> not sure which
15:12:09  <narc> Hm?
15:12:19  <Mark> disabling in-game messages
15:12:26  <Mark> for lost trains etc
15:12:28  <narc> Ah. I see.
15:12:40  <narc> I had most of them disabled, though, so there aren't many to try.
15:12:52  <narc> Let's give it a test, then.
15:13:02  <PublicServer> *** Game unpaused (enough players)
15:13:02  <narc> !password
15:13:02  <PublicServer> narc: wilted
15:13:10  <PublicServer> *** Narc joined the game
15:13:47  <narc> I have accidents & disasters, opening and closing of industries, new vehicles, and changes of cargo acceptance, all on Full report.
15:13:55  <narc> None on summary, rest all off.
15:14:08  <Mark> hmm
15:14:20  <narc> I'll turn off the industry ones, I don't really care about them.
15:14:42  <PublicServer> <Narc> Cargo acceptance could go, too, I think.
15:14:51  <Mark> i think it's fiked in new nightlies anyway
15:14:51  <PublicServer> <Narc> So that should fix it.
15:16:57  <PublicServer> <Narc> tbh, I didn't really mind, I was only in for a look around anyway. And it felt more like a network error than a game issue.
15:18:07  <PublicServer> <Narc> Hrm. So a Hippoton is about 10 times a Quackton, but how much is a Tastyton?
15:19:10  <narc> And while we're on the subject, what makes it so tasty?
15:19:35  *** [com]buster has joined #openttdcoop
15:19:35  *** ChanServ sets mode: +o [com]buster
15:31:04  <Ammler> I have all news off, always.
15:31:21  <PublicServer> *** Narc has left the game (connection lost)
15:31:21  <PublicServer> *** Game paused (not enough players)
15:31:23  <Ammler> just the ticker, which I can ignore.
15:31:25  <Mark> same here
15:31:28  <narc> Hrm.
15:31:44  <narc> I like letting accidents show up, since those always matter and are otherwise very rare.
15:32:28  <narc> Also, hitting Space to make a news window vanish is cleaner (to me) than waiting for it to scroll past on the ticker, which I pretty much always ignore anyway.
15:36:03  <Ammler> as I said, I ignore the ticker either, I could as good disable the news. :-)
15:36:39  <Mark> just put all off
15:37:05  <narc> Aye. Other than accidents, they're all very ignorable, and even accidents are likely to have someone notice them anyway.
15:40:22  *** Thraxian|Work has left #openttdcoop
15:45:42  <PublicServer> *** elmz has left the game (connection lost)
15:46:57  <Ammler> on ps, you don't need news.
15:47:32  <Mark> new game: yes or no?
15:47:48  <narc> Giving up on this one?
15:47:53  <Ammler> !info
15:47:54  <PublicServer> Ammler: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1950  Money: 396335325  Loan: 0  Value: 396965478  (T:30, R:0, P:8, S:0) unprotected
15:47:56  <Mark> i am
15:48:06  <Ammler> hmm, still no trains :-)
15:48:53  <narc> I have no opinion myself. It might've been a vaguely interesting game, but not interesting enough to convince me to play.
15:48:54  *** Wurzel49 has quit IRC
15:49:12  <Mark> imho the plan was too simple
15:49:33  <Mark> involved only one major construction
15:49:57  <narc> I was under the impression that was the point, but that doesn't work very well for a PS game.
15:50:25  <PublicServer> *** elmz has left the game (connection lost)
15:50:45  <elmz> !password
15:50:45  <PublicServer> elmz: strode
15:50:59  <narc> So, I guess I concur.
15:51:04  <PublicServer> *** elmz joined the game
15:52:20  <Mark> Ammler: what's the parameter for UKRS in arctic?
15:52:27  <Mark> as grf guru you shloud know
15:53:19  <narc> Second parameter, value 2.
15:53:31  <narc> (or 3 for both temperate and arctic)
15:53:51  <Mark> :)
15:54:03  <narc> The google was kind to me :)
15:54:46  <Mark> do i also need to set it for the addon?
15:54:56  <PublicServer> *** elmz has left the game (connection lost)
15:55:05  <narc> Nope. The addon only has one parameter, and that one is for running sounds.
15:57:29  <Plimmer> Damnit.. My entrance is letting more trains in than my exit can handle.
16:01:01  <Mark> deepfried.sav uploaded and ready to start
16:01:50  <Plimmer> can someone take a look at that and tell me if I have made some kinda noob mistake?
16:02:09  <Plimmer> Other than no room between signals
16:06:28  <Mark> you have some slow curves
16:06:39  <Mark> assuming you use realistic acceleratios
16:07:45  <Plimmer> A slow curve is how many tiles?
16:07:51  <Plimmer> A train lenght?
16:08:00  <Plimmer> Ehrr, under a train lenght
16:08:06  <Mark> depends on the train speed and rail type
16:08:08  <KenjiE20> train length and max speed
16:08:14  <Mark>
16:08:14  <KenjiE20> and yea rail type
16:08:18  <KenjiE20> @clcalc
16:08:18  <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph')
16:08:35  *** Booth has joined #openttdcoop
16:09:20  <Plimmer> Oh, thats a nifty diagram
16:09:43  <Mark> gotta love openoffice :P
16:10:31  *** dr_gonzo has quit IRC
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16:24:52  <Booth> hello
16:25:57  <Mark> morning Booth
16:26:18  *** [1]Booth has joined #openttdcoop
16:26:19  <narc> Ehlo, Booth.
16:26:28  <Mark> !password
16:26:28  <PublicServer> Mark: rebels
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16:26:35  <PublicServer> *** Mark joined the game
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16:32:56  *** [1]Booth is now known as Booth
16:34:09  *** Booth has quit IRC
16:36:47  <PublicServer> *** Game unpaused (enough players)
16:37:30  <PublicServer> *** elmz joined the game
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16:50:00  <PublicServer> *** elmz has left the game (connection lost)
16:50:00  <PublicServer> *** Game paused (not enough players)
16:50:21  <elmz> !password
16:50:21  <PublicServer> elmz: evicts
16:50:24  <PublicServer> *** Game unpaused (enough players)
16:50:50  <PublicServer> *** elmz joined the game
17:00:27  <PublicServer> <elmz> haha, this merger is a signal mayhem ^^
17:01:05  <PublicServer> *** elmz has left the game (connection lost)
17:01:06  <PublicServer> *** Game paused (not enough players)
17:01:29  <elmz> bah
17:05:01  <PublicServer> *** Mark has joined spectators
17:12:48  <elmz> !password
17:12:48  <PublicServer> elmz: haggle
17:13:03  <PublicServer> *** elmz joined the game
17:28:25  <elmz> yay, come and play
17:28:27  <elmz> weee
17:28:31  <elmz> so fun
17:38:15  *** PhoenixII has joined #openttdcoop
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17:43:38  <PublicServer> *** elmz has left the game (connection lost)
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17:54:16  <Ammler> !playercount
17:54:16  <PublicServer> Ammler: Number of players: 1
18:02:58  <elmz> !password
18:02:58  <PublicServer> elmz: dimple
18:03:31  <PublicServer> *** elmz joined the game
18:05:31  <PublicServer> *** Game unpaused (enough players)
18:05:40  <PublicServer> *** uliko joined the game
18:05:54  <PublicServer> <uliko> ugh toyland, my eyes
18:06:32  <PublicServer> <Mark> ...
18:06:49  <PublicServer> <elmz> ...
18:07:16  <PublicServer> *** Mark has joined company #1
18:07:18  *** theholyduck has joined #openttdcoop
18:07:19  <PublicServer> *** Mark has joined spectators
18:07:20  <PublicServer> <elmz> is the merger at the candy factory acceptable?
18:07:31  <PublicServer> <Mark> it's a bit weirh
18:07:33  <PublicServer> <Mark> d
18:08:06  <PublicServer> <Mark> might work though
18:08:14  <PublicServer> <elmz> hehe, yep, its weird ^^
18:08:23  <PublicServer> <Mark> the problem will be the dead 2 to 1 merges at the end
18:08:26  <PublicServer> <elmz> never seen it in action :)
18:08:30  *** Levi has joined #openttdcoop
18:08:32  <PublicServer> <elmz> I know
18:08:59  <PublicServer> <elmz> I built a small scale test of it
18:09:17  <PublicServer> <elmz> trains seem to prefer to merge with the far left track
18:09:44  <PublicServer> <Mark> that's the problem when not forcing anything
18:09:45  <PublicServer> <elmz> but the more load it gets the more they will spread out
18:10:37  <PublicServer> <elmz> so it won't be balanced at low loads, kinda works as a buffer only using the right tracks when needed ^^
18:11:05  <PublicServer> <elmz> but we can always encourage some lines to merge to the right with two way pbs
18:11:28  <PublicServer> <Mark> penalties in non-SML networks are considered ugly
18:11:36  <PublicServer> <Mark> at least by me :P
18:11:43  <PublicServer> <elmz> SML?
18:11:49  <PublicServer> <Mark> shift main line
18:11:54  <PublicServer> <Mark> depends on penalties
18:12:00  <PublicServer> <Mark> brilliant concept
18:12:12  <Mark> 'sml
18:12:19  <Mark> `sml
18:12:32  <Mark> isn't it supposed to listen to that?
18:12:40  <theholyduck> @sml ?
18:12:41  <Webster> Shift Main Line, see:
18:12:56  <Mark> right
18:12:56  <elmz> *clicky*
18:14:24  <Mark> the current SML design is slightly different but you get the idea
18:15:02  *** phatmatt has joined #openttdcoop
18:15:25  <phatmatt> !password
18:15:26  <PublicServer> phatmatt: crumbs
18:15:40  <PublicServer> *** numpad joined the game
18:16:44  <elmz> yea, I actually built something like that in one of my games
18:18:16  <PublicServer> *** numpad has changed his/her name to phatmatt
18:18:31  <elmz> a bit like it at least ^^
18:18:42  *** Hafai has joined #openttdcoop
18:19:07  <Hafai> !password
18:19:07  <PublicServer> Hafai: crumbs
18:19:19  <PublicServer> *** Hafai joined the game
18:40:39  <PublicServer> *** uliko has left the game (leaving)
18:40:39  <PublicServer> *** uliko has left the game (connection lost)
18:49:03  <PublicServer> *** Hafai has left the game (leaving)
18:49:03  <PublicServer> *** Hafai has left the game (connection lost)
18:58:12  *** theholyduck_ has joined #openttdcoop
18:59:11  *** ^Spike^ has joined #openttdcoop
18:59:45  <^Spike^> !password
18:59:45  <PublicServer> ^Spike^: perter
18:59:47  *** Thraxian has joined #openttdcoop
18:59:47  *** ChanServ sets mode: +o Thraxian
19:00:02  <PublicServer> *** ^Sp1ke^ joined the game
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19:06:31  <PublicServer> *** Thraxian has left the game (leaving)
19:06:31  <PublicServer> *** Thraxian has left the game (connection lost)
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19:11:43  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
19:11:43  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
19:13:14  *** Hafai has quit IRC
19:13:34  <PublicServer> *** phatmatt has joined spectators
19:13:34  <PublicServer> *** Game paused (not enough players)
19:14:00  *** phatmatt has quit IRC
19:14:04  <PublicServer> *** phatmatt has left the game (leaving)
19:14:04  <PublicServer> *** phatmatt has left the game (connection lost)
19:15:09  *** uliko has quit IRC
19:20:10  *** uliko has joined #openttdcoop
19:21:55  <PublicServer> *** elmz has left the game (leaving)
19:21:56  <PublicServer> *** elmz has left the game (connection lost)
19:25:26  <Mark> !rcon ls
19:25:26  <PublicServer> Mark: 0) .. (Parent directory)
19:25:26  <PublicServer> Mark: 1) archive/ (Directory)
19:25:26  <PublicServer> Mark: 2) deepfried.sav
19:25:26  <PublicServer> Mark: 3) psg144start.sav
19:25:26  <PublicServer> Mark: 4) OpenTTDCoop Ltd., 11-01-1936.sav
19:25:26  <PublicServer> Mark: 5) OpenTTDCoop Ltd., 30-01-1936.sav
19:25:28  <PublicServer> Mark: 6) estuary.sav
19:25:28  <PublicServer> Mark: 7) OTTDC, 28th Jul 2044.sav
19:25:30  <PublicServer> Mark: 8) ECS+Small Islands.sav
19:25:30  <PublicServer> Mark: 9) psg133.sav
19:25:32  <PublicServer> Mark: you have 2 more messages
19:25:38  <Mark> !rcon save ps144unfinished
19:25:39  <PublicServer> Mark: Saving map...
19:25:39  <PublicServer> Mark: Map sucessfully saved to ps144unfinished.sav
19:25:55  <Mark> Ammler, care to update the server?
19:26:32  <Mark> we're 120 revisions behind :(
19:27:15  <Xaroth> oo new map
19:27:17  <Xaroth> mine mine mine :o
19:27:33  * Xaroth rabble rabble
19:27:39  <Mark> was yours the one where we had to build factories? :P
19:27:42  <Xaroth> yes
19:27:58  <Mark> called 144?
19:28:01  <Xaroth> yar
19:28:07  <Xaroth>
19:28:07  <theholyduck_> so we got boored of toyland?
19:28:23  <elmz> everyone but me ^^
19:28:33  <elmz> I just got bored of being alone on the server ^^
19:28:39  <PublicServer> *** Mark has left the game (leaving)
19:28:39  <PublicServer> *** Mark has left the game (connection lost)
19:29:09  <Ammler> Mark: compile started
19:29:37  <Mark> k
19:29:46  <Mark> Xaroth: could you add some more station grfs?
19:29:52  <Mark> preferably all of them :P
19:30:00  <Xaroth> er, sure
19:30:10  <elmz> Mark: you mentioned earlier coming to it school, work, holiday,,,,, ? :)
19:30:25  <Mark> visiting relatives who recently moved there
19:30:32  <Mark> combined with vacation :)
19:30:40  <theholyduck_> mark where in norway?
19:30:41  <theholyduck_> :P
19:30:41  <elmz> ah, where in norway?
19:30:48  <theholyduck_> I > U elmmz
19:30:55  <theholyduck_> hmm
19:30:55  <Mark> not entirely sure
19:30:58  <theholyduck_> why didnt i tab complete
19:31:11  <Mark> it's somewhere in the south
19:31:11  <elmz> because I > U
19:31:38  <Xaroth> lemme yoink the scn from my work pc :o
19:32:07  <theholyduck_> Xaroth, add the eyecandy car thingy
19:32:08  <elmz> well, make sure to come to western Norway to get some contrast from Netherlands ;)
19:32:10  <theholyduck_> grf
19:32:23  <Mark> yeah i do plan on doing that
19:32:24  <theholyduck_> Xaroth, let me find the name of it
19:32:38  <theholyduck_> mark if you went up north you could see the midnight sun
19:32:45  <theholyduck_> though living with it is a bit annoyin
19:33:02  <Mark> i won't be going there for too long
19:33:09  <elmz> pfff, Lysefjorden > midnight sun ;)
19:33:10  <Mark> probably a week
19:33:22  <Mark> so i don't have that much time
19:33:35  <theholyduck_> Xaroth, generic cars v0.2
19:33:37  <theholyduck_> or wahtever
19:34:24  <Mark> is Lysefjorden where they do the basejumping?
19:34:37  *** theholyduck__ has joined #openttdcoop
19:34:39  <elmz>
19:34:40  <Webster> Title: prekestolen - Google Bildes√łk (at
19:34:43  <elmz> yep
19:35:04  <Aali> and I will forever hate that bot now
19:35:08  <Xaroth> wait, you don't need the scn
19:35:13  <Xaroth> i'm being a tard
19:35:35  <elmz> prekestolen...600 meter straight down to the sea :)
19:35:49  <elmz> Kjerag...1000 meters
19:35:51  <elmz> ^^
19:36:00  <Mark> the cliffs of moher were pretty impressive also :P
19:36:10  <Mark> that's "just" 200 meters
19:37:09  <elmz>
19:38:23  <elmz> never been there, but I can imagine :)
19:38:27  <PublicServer> Game saved
19:38:35  <PublicServer> Server closed down by admin
19:38:37  <PublicServer> Server has exited
19:38:37  *** PublicServer has quit IRC
19:38:49  <Mark>
19:38:49  *** PublicServer has joined #openttdcoop
19:38:49  <PublicServer> Autopilot engaged
19:38:49  <PublicServer> Starting new game: '#openttdcoop - The Public Server ('
19:38:49  <PublicServer> Landscape: normal
19:38:50  <PublicServer> Dimensions: 256x256
19:38:50  <PublicServer> Starting year: 1980
19:38:50  *** ChanServ sets mode: +v PublicServer
19:38:51  <Webster> Title: via ferrata brenta - Google Afbeeldingen zoeken (at
19:38:51  <PublicServer> @revision r16520
19:38:52  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #144 (r16520) | STAGE: on the way to trashbin? | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots:"
19:38:56  <Mark> elmz^
19:39:05  <Mark> also pretty impressive
19:39:30  <Mark> did that route two years ago
19:40:52  <Xaroth> Mark: re-download?
19:40:59  <Mark> will do
19:40:59  <Xaroth> added Generic Cars 0.2 as well
19:41:06  <Mark> same name?
19:41:08  <Xaroth> ye
19:41:26  <Ammler> Mark, shall I transfer 144?
19:41:39  *** theholyduck_ has quit IRC
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19:41:55  <Mark> Ammler: please
19:42:14  <Ammler> so we archive it?
19:43:24  <XeryusTC> !password
19:43:24  <PublicServer> XeryusTC: eluded
19:43:39  <XeryusTC> !dl win64
19:43:39  <PublicServer> XeryusTC:
19:43:46  <XeryusTC> 144 is being trashed?
19:44:23  <Mark> call it "finished prematurely" :P
19:44:35  <Ammler> transfer done
19:44:36  <PublicServer> *** Xaroth joined the game
19:44:39  <XeryusTC> !password
19:44:39  <PublicServer> XeryusTC: eluded
19:44:40  <Ammler> someone should make the wiki entry
19:44:42  <Ammler> :-)
19:44:55  <PublicServer> *** XeryusTC joined the game
19:44:59  <XeryusTC> did it even have any trains?
19:45:19  <Mark> nope
19:45:22  <Mark> !rcon ls
19:45:22  <PublicServer> Mark: 0) .. (Parent directory)
19:45:22  <PublicServer> Mark: 1) archive/ (Directory)
19:45:22  <PublicServer> Mark: 2) autosave/ (Directory)
19:45:22  <PublicServer> Mark: 3) uploads/ (Directory)
19:45:22  <PublicServer> Mark: 4) ps144_final.sav
19:45:23  <PublicServer> Mark: 5) ps144unfinished.sav
19:45:23  <PublicServer> Mark: 6) ps143backup.sav
19:45:25  <PublicServer> Mark: 7) ps143.sav
19:45:25  <PublicServer> Mark: 8) game.sav
19:45:27  <PublicServer> Mark: 9) ps142.sav
19:45:27  <PublicServer> Mark: you have 13 more messages
19:45:30  <XeryusTC> i'd certainly vote for trashing then
19:45:44  <Mark> !more
19:45:44  <PublicServer> Mark: 10) ps141.sav
19:45:44  <PublicServer> Mark: 11) psg141_start.sav
19:45:44  <PublicServer> Mark: 12) psg140.sav
19:45:44  <PublicServer> Mark: 13) psg140_3.sav
19:45:44  <PublicServer> Mark: 14) psg139.sav
19:45:45  <PublicServer> Mark: 15) psg139_start.sav
19:45:45  <PublicServer> Mark: 16) psg138_final.sav.sav
19:45:47  <PublicServer> Mark: 17)[3~?[D.sav
19:45:47  <PublicServer> Mark: 18) PSG138_final.sav
19:45:49  <PublicServer> Mark: 19) backupIfODMfailsToArchiveAgain.sav
19:45:49  <PublicServer> Mark: you have 3 more messages
19:45:52  <Mark> !rcon cd 3
19:45:54  <Mark> !rcon ls
19:45:54  <PublicServer> Mark: 0) .. (Parent directory)
19:45:54  <PublicServer> Mark: 1) archive/ (Directory)
19:45:54  <PublicServer> Mark: 2) 145start.sav
19:45:54  <PublicServer> Mark: 3) deepfried.sav
19:45:55  <PublicServer> Mark: 4) psg144start.sav
19:45:55  <PublicServer> Mark: 5) OpenTTDCoop Ltd., 11-01-1936.sav
19:45:57  <PublicServer> Mark: 6) OpenTTDCoop Ltd., 30-01-1936.sav
19:45:57  <PublicServer> Mark: 7) estuary.sav
19:45:59  <PublicServer> Mark: 8) OTTDC, 28th Jul 2044.sav
19:45:59  <PublicServer> Mark: 9) ECS+Small Islands.sav
19:46:01  <PublicServer> Mark: you have 3 more messages
19:46:01  <Mark> !rcon load 2
19:46:02  <PublicServer> *** Xaroth has left the game (connection lost)
19:46:03  <PublicServer> *** XeryusTC has left the game (connection lost)
19:46:06  <XeryusTC> !password
19:46:06  <PublicServer> XeryusTC: eluded
19:46:12  <PublicServer> *** XeryusTC joined the game
19:46:13  <PublicServer> *** Xaroth joined the game
19:46:25  <XeryusTC> !rcon patch town_growth_rate
19:46:25  <PublicServer> XeryusTC: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
19:46:35  <PublicServer> *** XeryusTC has joined company #1
19:46:41  <PublicServer> *** Xaroth has joined company #1
19:46:41  <PublicServer> *** Game unpaused (enough players)
19:46:51  <PublicServer> <Xaroth> for MM i suggest right corner
19:46:55  <Ammler> !info
19:46:55  <PublicServer> Ammler: #:1(Orange) Company Name: 'OpenTTD Coop'  Year Founded: 1930  Money: 100000  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) unprotected
19:46:56  <PublicServer> <XeryusTC> lets build 2 airports
19:46:58  <Ammler> !url
19:46:58  <PublicServer> Ammler:
19:47:03  <PublicServer> <Xaroth> note, it's 1930
19:47:10  <PublicServer> <XeryusTC> we dont have any industries where we can drop stuff
19:47:11  <PublicServer> <Xaroth> so planes might not be feasable
19:47:13  <PublicServer> <XeryusTC> so plane mm :P
19:47:30  <Mark> planes are always feasible
19:47:40  <Mark> and dont unbalance industries
19:47:41  <Ammler> old 2cc
19:47:44  <Mark> !password
19:47:44  <PublicServer> Mark: eluded
19:47:53  <PublicServer> *** Mark joined the game
19:47:55  <theholyduck__> !dl win32
19:47:55  <PublicServer> theholyduck__:
19:47:55  <XeryusTC> !rcon patch airplane_speed
19:47:55  <PublicServer> XeryusTC: 'airplane_speed' is an unknown setting.
19:48:03  <Ammler> !setdef
19:48:03  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
19:48:13  <Xaroth> Ammler: old? i got it from bananas before adding
19:48:17  <elmz> !dl win64
19:48:17  <PublicServer> elmz:
19:48:17  <XeryusTC> !rcon patch plane_speed
19:48:17  <PublicServer> XeryusTC: Current value for 'plane_speed' is: '3' (min: 1, max: 4)
19:48:20  <XeryusTC> !rcon patch plane_speed 4
19:48:25  <XeryusTC> !rcon patch plane_speed 1
19:48:29  <Mark> beat me
19:48:40  <Ammler> Xaroth: when?
19:48:48  <PublicServer> <Xaroth> few days ago when i first made it
19:48:59  <Ammler> the update was yesterday ;-)
19:49:03  <PublicServer> <Xaroth> AH
19:49:07  <PublicServer> *** theholyduck joined the game
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19:49:14  *** ChanServ sets mode: +o StarLite
19:49:35  <PublicServer> <Xaroth> 2 more at the other 2 corners Xery
19:49:42  <PublicServer> <theholyduck> sorta intresting map
19:49:45  <PublicServer> <XeryusTC> good :D
19:49:56  <PublicServer> <XeryusTC> borrowed half of max loan
19:50:07  <PublicServer> <Mark> borrowed max loan
19:50:09  <PublicServer> <Mark> :P
19:50:14  <Ammler> !content
19:50:24  <PublicServer> *** Ammler has updated content from BaNaNaS.
19:50:24  <PublicServer> <Mark> just invest it all
19:50:24  <PublicServer> <XeryusTC> dont ever borrow full mark ;)
19:50:24  <PublicServer> <XeryusTC> you nasty person you
19:50:24  <PublicServer> <Mark> we got a backup anyway
19:50:36  <PublicServer> <Xaroth> 4 planes en-route
19:50:55  <Ammler> !rcon set plane_speed 4
19:50:56  <PublicServer> <Mark> 16 now
19:51:05  <XeryusTC> !rcon patch plane_speed 1
19:51:08  <Ammler> :-P
19:51:18  <XeryusTC> it's 1930
19:51:19  <PublicServer> <Mark> that might be a bit overkill
19:51:25  <XeryusTC> lets us have fast planes please :P
19:51:45  <PublicServer> <Mark> they're still slow
19:51:52  <PublicServer> <XeryusTC> true
19:52:21  <PublicServer> <XeryusTC> heh, we're nearly on max loan
19:52:26  <PublicServer> <XeryusTC> lets not make planes for a while
19:52:27  <PublicServer> <Mark> hah
19:52:28  <PublicServer> <XeryusTC> :P
19:52:37  <PublicServer> <Mark> cut the route by 50 tiles
19:52:50  <PublicServer> <XeryusTC> nice :)
19:52:59  <PublicServer> <Mark> now the other
19:53:29  <PublicServer> <XeryusTC> hmm, airport is too small :D
19:53:50  <PublicServer> <Mark> yeah
19:53:55  <PublicServer> <XeryusTC> and taxi route is too stupid
19:53:58  <PublicServer> <Mark> ttrs produces loads of pax
19:54:54  <elmz> !help
19:54:54  <PublicServer> elmz:
19:55:59  <PublicServer> <XeryusTC> hmm, 300k income in the first half year :)
19:56:06  <XeryusTC> !man
19:56:44  <PublicServer> <Mark> yeah i thikn we're safe
19:56:50  <PublicServer> <Mark> let the planning begin
19:56:58  <PublicServer> <Mark> Xaroth: i'll assume you got a plan :P
19:57:05  <PublicServer> <Mark> map creators always do
19:57:16  <PublicServer> <Xaroth> I have a plan, but i'll stay out of it for a while
19:57:18  <PublicServer> <XeryusTC> let's first pay off our dept
19:58:05  <Ammler> Xaroth: FEATURE REQUEST
19:58:10  <Ammler> :-)
19:58:27  <Ammler> well, does it already work on linux now?
19:58:33  <Xaroth> it boots
19:58:36  <Xaroth> not sure about installing
19:59:20  <Ammler> is it possible to include a function to "clean up" the content_downloads folder?
19:59:35  <Xaroth> er, possibility, yes
19:59:56  <Ammler> i.e. delete all 2cc sets except the new one
20:00:15  <Ammler> keep one version per ID
20:00:47  <PublicServer> <Mark> i do miss the cheesy toyland town names
20:01:05  <elmz> !password
20:01:05  <PublicServer> elmz: braced
20:01:14  <PublicServer> *** elmz joined the game
20:01:44  <PublicServer> <Xaroth> 20 left
20:01:49  <PublicServer> <Xaroth> yay
20:01:49  <PublicServer> <XeryusTC> done :D
20:02:06  <PublicServer> <Xaroth> comp value of 1.3m already
20:02:18  <PublicServer> <elmz> hehe, almost like RP ottd this ^^
20:02:19  <PublicServer> <XeryusTC> it's about our yearly income :D
20:04:23  <PublicServer> <elmz> should we make sure the farms stay alive?
20:04:30  <PublicServer> <Mark> nah
20:04:38  <PublicServer> <XeryusTC> we dont have a factory anyway
20:04:52  <PublicServer> <XeryusTC> oh, we have a oil refinery now :D
20:05:00  <PublicServer> <Mark> btw if anyone wonders how to get the master of cheats award..
20:05:07  <PublicServer> <Mark> have a look at our RVs :)
20:05:47  <PublicServer> <elmz> yeah, exactly what I was thinking, we don't have a factory, so most farms will disappear before we do ^^
20:06:08  <PublicServer> <Mark> having no factory wont make them disappear sooner
20:06:39  <PublicServer> <elmz> I know, but a single lorry loading the cargo 1 square will make sure they stay ^^
20:07:04  <PublicServer> <Mark> we'll just prospect new ones if we run out
20:08:04  <narc> !password
20:08:04  <PublicServer> narc: braced
20:08:11  <PublicServer> *** Narc joined the game
20:08:35  <PublicServer> <Narc> Hm, the map is bigger than I'd expected from the download size.
20:08:45  <PublicServer> <XeryusTC> no trees ;)
20:08:48  <PublicServer> <Xaroth> no trees, they will grow by themselves anyhow
20:08:48  <PublicServer> <Mark> about 100kb?
20:08:54  <PublicServer> <Narc> Indeed. ~110
20:09:00  <PublicServer> <Xaroth> i HATE the tree generator in the scenario editor
20:09:10  <PublicServer> <Xaroth> you press random and it's like you have a global forest
20:09:17  <PublicServer> <elmz> I hate the tree generators, all of them :P
20:09:17  <PublicServer> <XeryusTC> jup
20:09:24  <PublicServer> <XeryusTC> it places a random tree on every tile
20:09:35  <PublicServer> <Narc> Yah, just like the normal tree generator for random maps.
20:09:55  <PublicServer> <Narc> Might be interesting to be able to mark areas instead.
20:10:20  <PublicServer> <Xaroth> every tile should only have a 25% to get a tree
20:10:37  <PublicServer> <Narc> Maybe click in a square to have it become the center of a [X] tile-radius "forest" of random shape.
20:10:48  <PublicServer> <elmz> It would be cool if the tree algorithm was somewhat similar to the "Game of life" :)
20:11:09  <PublicServer> <Narc> Yah, why not? A cellular automaton is easy to program.
20:11:22  <PublicServer> <Narc> And the emergent rules make things interesting.
20:11:49  <PublicServer> <elmz> as bit more expansionist than game of life though
20:11:50  <Mark> Ammler: come see my new and improved teleport :P
20:12:02  <PublicServer> <elmz> and groups of trees shouldn't die :)
20:12:08  <Ammler> @stage Mark is cheating money
20:12:08  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #144 (r16520) | STAGE: Mark is cheating money | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots:"
20:12:10  <PublicServer> <Narc> elmz: That's just a matter of tweaking the rules, though.
20:12:11  <PublicServer> <XeryusTC> omfg teleport :s
20:12:15  <Mark> :D
20:12:16  <Ammler> @stage again
20:12:16  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #144 (r16520) | STAGE: again | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots:"
20:12:23  <PublicServer> <elmz> I know
20:12:36  <PublicServer> <Mark> it's almost taking over aircraft income :P
20:12:48  <Ammler> let me check, if planetmakers patchpack works still
20:12:59  <PublicServer> <Xaroth> nice
20:13:08  <PublicServer> <Narc> What the? Oh, my.
20:13:29  <PublicServer> <Narc> Ah, the magic of high station spread.
20:13:35  <PublicServer> <elmz> hehe
20:13:48  <PublicServer> <elmz> no trams? :(
20:14:01  <PublicServer> <XeryusTC> layout is quite ineffecient
20:14:11  <PublicServer> <Narc> I doubt trams'd be any more efficient.
20:14:22  <PublicServer> <Mark> XeryusTC: make a more effecient one :P
20:14:23  <PublicServer> <elmz> higher capacity ^^
20:14:30  <PublicServer> <XeryusTC> oh, wait, it is quite effecient :P
20:14:31  <PublicServer> <elmz> ....slightly
20:14:32  <PublicServer> <Narc> Yah, but higher capacity isn't needed.
20:14:36  <PublicServer> <XeryusTC> i thought one row was one station
20:14:49  <PublicServer> <Xaroth> there, my plan is done
20:14:52  <PublicServer> <Narc> Ha, they alternate. Nice.
20:14:59  <PublicServer> <Narc> Good catch.
20:15:06  <PublicServer> <XeryusTC> Xaroth: where to drop what?
20:15:43  <PublicServer> <Narc> Hm, you have two BBH3s :)
20:16:19  <PublicServer> <Xaroth> i need to learn to count, lol
20:16:28  <PublicServer> <Narc> That's much better.
20:16:32  <PublicServer> <Narc> :)
20:16:59  <PublicServer> <Mark> what stations do what?
20:17:06  <PublicServer> <Mark> 7 seems like a lot
20:17:15  <PublicServer> <Narc> I think if we make it pax-only at first, we'll end up making it a plan ole' S-bahn game.
20:17:32  <PublicServer> *** AmmIer joined the game
20:17:51  <PublicServer> <AmmIer> nice, still works
20:17:55  <PublicServer> <Narc> Though I suspect we can push to get cargo lines going.
20:18:11  <PublicServer> <AmmIer> XeryusTC: you can't build stations without that nice GUI ;-)
20:18:35  <PublicServer> <Mark> XeryusTC: define spaghetti hub? :P
20:18:52  <XeryusTC> Today, my girlfriend of 2 years and I decided to have sex for the first time. When we were in the room, finally ready to start, she confessed that she had never seen a penis before. To make her more comfortable, I showed her mine. At the sight of it, well, she actually fainted. FML
20:19:02  <XeryusTC> i just got told that via IM :o
20:19:10  <XeryusTC> or well, someone got it somewhere of the web i hope
20:19:26  <narc> Probably from, if I remember the URL correctly.
20:19:37  <XeryusTC> mark: ugly hub with lines leading everywhere
20:19:40  <XeryusTC> but still working :P
20:19:44  <XeryusTC> and massively confusing
20:19:45  <PublicServer> <Mark> oh right :P
20:19:52  <PublicServer> <Mark> i can do that
20:19:56  <XeryusTC> like, those things i build when they're not essential
20:20:18  <PublicServer> <AmmIer> looks nice Mark
20:20:21  <PublicServer> <Mark> :D
20:22:02  <PublicServer> <Xaroth> thar, more worked out
20:22:27  <PublicServer> <Narc> Xaroth: TL?
20:22:30  <PublicServer> <Mark> you could actually rename the stations :P
20:22:32  <PublicServer> <Xaroth> working on that
20:22:58  <PublicServer> *** theholyduck has left the game (connection lost)
20:23:27  <PublicServer> <AmmIer> could you please use trains ;-)
20:24:14  <PublicServer> <Narc> Hm, that's quite long TLs, it'll probably make for some pretty big hubs.
20:24:29  <PublicServer> <Xaroth> er, whoops
20:24:53  <PublicServer> <AmmIer> did you already ask?
20:25:06  <PublicServer> <Xaroth> ask?
20:25:10  <PublicServer> <AmmIer> what's a spaghetti hub?
20:25:21  <PublicServer> <Narc> Mark did ask.
20:25:31  <PublicServer> <Xaroth> there, revised TL
20:26:10  <PublicServer> <AmmIer> does it mean, no tunnles/bridges?
20:26:21  <narc> <@XeryusTC> mark: ugly hub with lines leading everywhere
20:26:23  <narc> <@XeryusTC> but still working :P
20:26:23  <PublicServer> <Mark> that'd be interesting
20:26:25  <narc> <@XeryusTC> and massively confusing
20:26:40  <PublicServer> <Narc> I recall it being somewhere on the wiki, too.
20:26:48  <XeryusTC> Ammler: like, my style hubs :P
20:27:24  <PublicServer> <AmmIer> our "style" hubs?
20:27:28  <PublicServer> <AmmIer> your
20:28:52  <XeryusTC> yes :P
20:28:55  <XeryusTC> messy as hell :P
20:28:57  <narc> XeryusTC: Is this an example: ?
20:28:58  <XeryusTC> but still properly working
20:29:21  <XeryusTC> narc: quite, although that has some kind of grand design behind it :P
20:29:38  <narc> Well, yah, I got it out of the junctionary, after all ;)
20:31:18  *** Phoenix_the_II has quit IRC
20:31:21  <theholyduck__> !password
20:31:21  <PublicServer> theholyduck__: fungus
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20:37:44  <PublicServer> *** AmmIer has left the game (leaving)
20:37:44  <PublicServer> *** AmmIer has left the game (connection lost)
20:38:56  <ODM> !password
20:38:56  <PublicServer> ODM: flurry
20:39:03  <PublicServer> *** 0DM joined the game
20:40:09  <PublicServer> <0DM> wow big plans:p
20:40:16  <PublicServer> <Xaroth> i like detail :)
20:40:33  <PublicServer> <Mark> what's that, modern art?
20:40:42  <PublicServer> <0DM> spaghetti not to be confused with ghetto?
20:40:42  <PublicServer> <Xaroth> the trees? yeh
20:41:05  <PublicServer> <Narc> How windowsy.
20:41:09  <PublicServer> <Narc> :P
20:41:13  <PublicServer> <Mark> do you know how much those canals cost?
20:41:23  <PublicServer> <elmz> 8k
20:41:28  <PublicServer> <elmz> :)
20:41:29  <PublicServer> <Mark> yeah
20:41:34  <PublicServer> <Mark> so please dont
20:41:54  <PublicServer> <elmz> I was gonna try planning :)
20:42:13  <PublicServer> <Mark> we usually plan with tracks :P
20:42:16  <PublicServer> <0DM> xaroth, just factories?
20:42:28  <PublicServer> <Xaroth> just factories what?
20:42:29  <PublicServer> <Mark> though i thought you were doing more modern art
20:42:31  <PublicServer> <elmz> I was making the map oitline ^^
20:42:46  <PublicServer> <elmz> *outline
20:42:51  <PublicServer> <0DM> oh, with factory drop you mean steel and power. wth:d
20:43:01  <PublicServer> <Xaroth> steel and powerplant
20:43:06  <PublicServer> <Xaroth> aka pollution dumps
20:43:17  <PublicServer> <0DM> wouldnt that be a ore/coal drop instead?:)
20:43:32  <PublicServer> <Xaroth> there, rephrased
20:43:46  <PublicServer> <0DM> uh not what i meant:p
20:44:06  <PublicServer> <0DM> i meant its called factory drop, but there wont be a factory there
20:44:28  <PublicServer> <Xaroth> powerplants and steel mills are factories :P
20:44:31  <PublicServer> <Narc> Could just be called "drop 1" and 2, tbh.
20:44:46  <PublicServer> <0DM> uhm, no theyre not factories^^ theyre industries
20:44:55  <PublicServer> <Mark> factory drop is a drop at the factory in ottdc
20:44:58  <PublicServer> <Narc> No, factories are factories :P
20:45:01  <PublicServer> <Narc> Yah.
20:45:05  <PublicServer> <Xaroth> ugh
20:45:08  <PublicServer> <0DM> wow, its narc!
20:45:15  <PublicServer> <Narc> Ohai, ODM!
20:45:18  <PublicServer> <0DM> long time no see
20:45:27  <PublicServer> <Narc> Indeed, several weeks.
20:45:28  <PublicServer> <Mark> factory = bedrijf ODM :P
20:45:44  <PublicServer> <0DM> yeah i know what he means, just found it confusing at first:)
20:45:57  <PublicServer> <theholyduck> isnt mixed trains going to give us a world of pain?
20:46:04  <PublicServer> <theholyduck> ooor?
20:46:04  <PublicServer> <Mark> it is :)
20:46:08  <PublicServer> <Narc> I think that's intentional.
20:46:13  <PublicServer> <Xaroth> it is
20:46:16  <PublicServer> <0DM> dun like pain:(
20:46:18  <PublicServer> <Xaroth> i didn't make an easy peasy map
20:46:23  <PublicServer> <Xaroth> i made a 'difficult' map
20:46:26  <PublicServer> <Mark> Xaroth's plan reminds me of 143
20:46:29  <PublicServer> <theholyduck> :P
20:46:34  <PublicServer> <Xaroth> hence why my plan went for lines following the landmass
20:46:49  <PublicServer> <Xaroth> powerplant and steelmill outside of PAX areas
20:47:07  <PublicServer> <theholyduck> well 143 eventually got seperate pax stuff?
20:47:09  *** Levi has quit IRC
20:47:14  <PublicServer> <Mark> yeah
20:47:18  <PublicServer> *** 0DM has left the game (leaving)
20:47:18  <PublicServer> *** 0DM has left the game (connection lost)
20:47:23  <PublicServer> <Xaroth> 143 had the flaw that PAX TL == goods TL
20:47:26  <PublicServer> <Xaroth> h thi
20:47:29  <PublicServer> <Xaroth> er
20:47:32  <PublicServer> <Xaroth> stupid keyboard
20:47:42  <PublicServer> <Xaroth> with this we have 2 different TL, meaning you can make a separator
20:48:03  <PublicServer> <theholyduck> priority pax lines?
20:48:07  <PublicServer> <Xaroth> exactly
20:48:46  <PublicServer> <Xaroth> anyways, off to play some TF2
20:49:10  <PublicServer> *** Xaroth has left the game (leaving)
20:49:10  <PublicServer> *** Xaroth has left the game (connection lost)
20:50:25  <ODM> woo a fellow tf2er:)
20:50:26  <PublicServer> <theholyduck> whats that weird bus thing
20:50:37  <PublicServer> <theholyduck> it seems to bbe making money
20:50:37  <PublicServer> <Narc> A money maker.
20:50:38  <PublicServer> <theholyduck> but still
20:50:54  <PublicServer> <theholyduck> looks a bit, funkeh
20:51:13  <PublicServer> <Narc> Actually, not really.
20:51:14  <PublicServer> <Mark> theholyduck: i'm the master of cheats for a reason :P
20:51:21  <PublicServer> <Narc> Looks pretty, um, normal.
20:51:30  * ODM bans mark
20:51:36  <PublicServer> <theholyduck> well its just  gigantic stationwalk :P
20:51:53  <PublicServer> <Narc> And alternating roro bus stops to the two stations.
20:52:25  <PublicServer> <Narc> Near-instantly transporting pax for ~60 tiles each way.
20:55:11  <PublicServer> *** Mark has joined spectators
20:55:21  <PublicServer> <Mark> back later
20:55:28  <PublicServer> *** Narc has left the game (leaving)
20:55:28  <PublicServer> *** Narc has left the game (connection lost)
20:56:27  <Razaekel> !password
20:56:27  <PublicServer> Razaekel: rarity
20:56:34  <PublicServer> *** Razaekel joined the game
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20:58:12  <Razaekel> what happened to the toyland map?
21:00:42  *** Kolo has joined #openttdcoop
21:01:16  <narc> Got canned. Hi, Raz.
21:01:29  <PublicServer> <Razaekel> canned, eh? what reason?
21:01:32  <PublicServer> *** theholyduck has left the game (connection lost)
21:01:45  <narc> Um, not enough interest, I guess.
21:02:11  <PublicServer> <Razaekel> not to mention taking over a century to build, eh?
21:02:18  <PublicServer> <Mark> we should do point-based voting again
21:02:44  <narc> Hm, point-based?
21:02:44  <PublicServer> <Mark> ie people give 4 points to the plan they like best, 3 to the second..
21:02:47  <narc> Ah.
21:02:53  <PublicServer> <Mark> and the one with the most points win
21:03:06  <PublicServer> <Mark> wins(
21:03:07  <PublicServer> <Mark> *
21:03:07  <narc> How about something from an agile cookbook: everyone gets two points they can assign however they like?
21:03:33  <PublicServer> <Mark> then we'll still have a draw probably
21:03:42  <PublicServer> <Mark> as there are usually two favored plans
21:03:53  <narc> Maybe. Maybe not.
21:04:18  <PublicServer> *** Mark has joined company #1
21:04:32  <PublicServer> <Mark> it does mean we have to stop planning at some point
21:04:36  <narc> I dunno, I'm not an agile person, I just thought the voting method was interesting.
21:05:24  <PublicServer> <Mark> say, start voting in 1940?
21:05:25  <narc> Don't we always have to stop planning at some point?
21:05:43  <PublicServer> <Mark> people can still make plans if we are voting already
21:05:55  <narc> Could make that 1945 if the game keeps running? I'm still deciding if I wanna make a plan or not.
21:06:09  <PublicServer> <Mark> that's 9 years
21:06:16  <narc> !info
21:06:17  <PublicServer> narc: #:1(Orange) Company Name: 'OpenTTD Coop'  Year Founded: 1930  Money: 3148476  Loan: 0  Value: 3690817  (T:4, R:20, P:15, S:0) unprotected
21:06:22  <narc> !date
21:06:22  <PublicServer> narc: 31 Oct 1934
21:06:27  <PublicServer> <Mark> about 2 hours
21:06:58  <narc> Works.
21:07:38  <narc> I suspect we'll still be in planning tomorrow; if so, I'll look at it with fresh eyes. If not, no great loss.
21:07:48  *** theholyduck__ has quit IRC
21:08:17  <narc> I've been away too long :)
21:16:20  <PublicServer> *** Razaekel has left the game (leaving)
21:16:20  <PublicServer> *** Razaekel has left the game (connection lost)
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21:29:24  *** Booth has joined #openttdcoop
21:29:56  <Booth> evening
21:30:15  <PublicServer> <Mark> evening Booth
21:30:27  *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #145 (r16520) | STAGE: again | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots:"
21:30:34  <Booth> !password
21:30:34  <PublicServer> Booth: mutate
21:30:44  <PublicServer> *** Chris Booth joined the game
21:30:59  <Booth> what does stage : again mean?
21:31:10  <Mark> Ammler failed :P
21:31:17  <Mark> @stage Planning + Voting
21:31:17  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #145 (r16520) | STAGE: Planning + Voting | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots:"
21:31:20  <Mark> @stage Planning
21:31:20  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #145 (r16520) | STAGE: Planning | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots:"
21:31:24  <PublicServer> <Chris Booth> lol
21:31:33  <PublicServer> <Chris Booth> what happened to toyland?
21:31:40  <PublicServer> <Chris Booth> i was ready to play now
21:31:44  <PublicServer> <Chris Booth> i had loads of free time
21:31:47  <PublicServer> <elmz> are you surprised? ^^
21:31:56  <PublicServer> <Mark> no interest
21:32:01  <PublicServer> <Mark> apart from elmz :P
21:32:02  <PublicServer> <Chris Booth> i was
21:32:09  <PublicServer> <elmz> :P
21:32:46  <narc> Oi, Booth.
21:32:49  <PublicServer> <Chris Booth> whats with the monorail bridge from new flinnington to no where?
21:32:51  <PublicServer> <Chris Booth> narc
21:33:02  <PublicServer> <Mark> felt like making a huge brige
21:33:09  <PublicServer> <Mark> bridge even
21:33:20  <PublicServer> <Chris Booth> its 1936 monorail wasnt invented
21:33:37  <Booth> oi Narc
21:33:40  <narc> Hm, not sure of that, actually.
21:33:55  <Mark> 1897 Booth :P
21:33:56  <narc> Gyro-stabilized monorail was invented pretty early.
21:34:00  <Booth> ok monorail as in Openttd monorail was not invented
21:34:14  <Mark> 1820 even
21:34:15  <Mark> lol
21:35:03  <PublicServer> <Mark> i want more height levels
21:35:05  <PublicServer> <Mark> way more
21:35:08  <PublicServer> <Mark> all 255 of them
21:35:19  <PublicServer> <elmz> lol
21:35:25  <PublicServer> <Chris Booth> lol i still havent played with that patch
21:35:39  <PublicServer> <Chris Booth> marc i like your plan apart from why l 5 r?
21:35:41  <narc> Gyro-monorail was patented by Louis Philip Brennan in 1903.
21:35:55  <PublicServer> <Mark> to allow for easy expanding
21:36:08  <PublicServer> <elmz> oh? the bridge is gone? I had even incorporated it into my plans :P
21:36:15  <PublicServer> <Chris Booth> LR can easly be expanded to LL 5 RR
21:36:19  <PublicServer> <Mark> lol
21:36:20  <PublicServer> <Chris Booth> or LRLR
21:36:31  <PublicServer> <Mark> yeah
21:36:36  <narc> Also, I agree more height levels would be nice, especially if they allow to cross bridges around 5 height-levels apart.
21:36:37  <PublicServer> <Mark> i'll make it LR
21:36:39  <PublicServer> <Mark> less ugly
21:36:54  <PublicServer> <Chris Booth> thats whati was thinking
21:37:01  <PublicServer> <Chris Booth> but its not my plan
21:37:15  <PublicServer> <Mark> suggestions are always welcome
21:37:20  <PublicServer> <Mark> though usually rejected
21:37:22  <narc> Quite limited usefulness, though.
21:37:46  <narc> I think I'd like to see depth levels.
21:37:46  <PublicServer> <Chris Booth> theme parks love monorails
21:38:12  <Razaekel> it's cause monorails look so futuristic
21:38:14  <Razaekel> fail
21:38:30  <PublicServer> <Chris Booth> i love monorails
21:38:39  <narc> Well, 1903 is pretty futuristic... :)
21:38:41  <Razaekel> gyro monorail is more impressive then those big hulking concrete structures they use
21:38:45  <PublicServer> <elmz> I like the sound :)
21:38:53  <Razaekel> nothing but a metal pole
21:39:09  <XeryusTC> !password
21:39:09  <PublicServer> XeryusTC: drunks
21:39:12  <PublicServer> <Chris Booth> anyone got a link to gyro?
21:39:17  <PublicServer> *** XeryusTC #1 joined the game
21:39:27  <Razaekel>
21:39:29  <Webster> Title: Gyro monorail - Wikipedia, the free encyclopedia (at
21:39:35  <narc> Damn, I just closed FF, too.
21:39:45  <PublicServer> * XeryusTC #1 kicks mark in the shins
21:39:50  <narc> It's "q wp Gyro monorail" for me :)
21:39:55  <PublicServer> *** XeryusTC #1 has left the game (connection lost)
21:40:06  <PublicServer> <XeryusTC> also, why was i still running a client
21:40:07  <PublicServer> <Chris Booth> thanks for the link
21:40:19  <PublicServer> <Mark> Chris Booth: we're doing point based voting
21:40:30  <PublicServer> <Mark> as in give the most points to the plan you like best
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21:40:38  <PublicServer> <XeryusTC> mark: chaos and b2b are banned
21:40:49  <Mark> it's structured :P
21:40:52  <narc> When did b2b get the ban?
21:40:59  <PublicServer> <XeryusTC> it isn't, it's b2b
21:41:02  <PublicServer> <Chris Booth> howmany point do i get to give?
21:41:37  <PublicServer> <Mark> assuming there are 5 plans: 5 points to the one you like best, 4 to the second, 3 to third, etc
21:41:54  <narc> n!, where n is the number of plans, then.
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21:42:06  <PublicServer> <Chris Booth> n factorial
21:42:11  <PublicServer> <Chris Booth> can i just give mark 15?
21:42:11  <narc> That's what I said.
21:42:16  <narc> Don't think so.
21:42:26  <narc> Must use quanta of n, n-1, etc.
21:42:31  <PublicServer> <Chris Booth> i know n! is n factorial but some might not
21:42:46  <narc> They can ask if they're confused :)
21:42:51  <PublicServer> <XeryusTC> Chris Booth: you cant give mark points, his plan is banned
21:43:06  <PublicServer> <Mark> chaos is banned
21:43:06  <PublicServer> <Chris Booth> no it isnt
21:43:15  <PublicServer> <XeryusTC> yes it is, it's b2b
21:43:18  <PublicServer> <XeryusTC> and b2b is banned
21:43:19  <PublicServer> <Mark> i have fixed TL, fixed speed, even locations
21:43:22  <PublicServer> <Chris Booth> i revoke bans from marks plan
21:43:38  <PublicServer> <Chris Booth> b2b is not banned
21:43:45  <narc> Anyone care to cast shield of ban protection?
21:43:45  <PublicServer> <XeryusTC> b2b is banned
21:43:53  <PublicServer> <XeryusTC> and has been so for at least a year
21:43:56  <PublicServer> <XeryusTC> along with chaos
21:44:01  <PublicServer> <Chris Booth> no it hasnt
21:44:12  <PublicServer> <Chris Booth> we played b2b when 2cc came out
21:44:25  <PublicServer> <XeryusTC> it was banned then too
21:44:30  <narc> I vaguely recall a b2b game when I was last playing, also.
21:44:49  <PublicServer> <Chris Booth> and PSG 135 was a chaos game :P
21:45:15  <PublicServer> <XeryusTC> that no one objected didnt make it less banned
21:45:26  <Mark> most pax games are structured b2b
21:45:31  <narc> So, basically, we could make an exception.
21:45:47  <PublicServer> <Chris Booth> XTC either its banned or it isnt
21:45:48  <PublicServer> <XeryusTC> no we cant
21:45:54  <PublicServer> <Chris Booth> there is no middle ground
21:46:03  <PublicServer> <XeryusTC> well, therefor i say its banned
21:46:09  <PublicServer> <Chris Booth> you cant say will drugs are banned but we will play with them once in a while
21:46:14  <PublicServer> *** Mark has left the game (leaving)
21:46:14  <PublicServer> *** Mark has left the game (connection lost)
21:46:16  <PublicServer> <Chris Booth> its still against the law
21:46:27  <PublicServer> <Chris Booth> i say its not banned
21:46:30  <PublicServer> <XeryusTC> you are now making a case for my point
21:46:38  <PublicServer> <XeryusTC> chris: you are not the member are you
21:46:43  <narc> Faulty logic is faulty.
21:46:47  <PublicServer> <Chris Booth> no but i am cool
21:47:01  <PublicServer> <XeryusTC> you are also about to be kicked
21:47:02  <PublicServer> <Chris Booth> and everyone loves me
21:47:12  <narc> The situation I've seen is: exceptions have been made to the bans on chaos and b2b in the past. There is precedent.
21:47:17  <PublicServer> <XeryusTC> i love the touch of sarcasm
21:47:44  <XeryusTC> narc: the point is, there isn't an objection all the time when it is being suggested
21:47:53  <PublicServer> <Chris Booth> and i think with this map B2B or chaos would beifit
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21:47:54  <narc> With that said, there is no desire to make an exception in this case.
21:48:13  <XeryusTC> !players
21:48:14  <PublicServer> XeryusTC: Client 8 (Orange) is XeryusTC, in company 1 (OpenTTD Coop)
21:48:14  <PublicServer> XeryusTC: Client 21 (Orange) is Chris Booth, in company 1 (OpenTTD Coop)
21:48:14  <PublicServer> XeryusTC: Client 14 (Orange) is elmz, in company 1 (OpenTTD Coop)
21:48:15  <PublicServer> <Chris Booth> to long planing and building on a small map is never a good idea
21:48:20  <XeryusTC> !rcon kick 21
21:48:20  <PublicServer> XeryusTC: *** Chris Booth has left the game (kicked by server)
21:48:20  <PublicServer> XeryusTC: *** Chris Booth has left the game (connection lost)
21:48:34  <Booth> thanks XTC
21:48:43  <XeryusTC> and you think this is a small map
21:48:53  <XeryusTC> it is default coop size
21:48:58  <Booth> well the amount of land
21:48:58  <XeryusTC> this is how coop has worked for years
21:49:06  <Booth> and industrys and towns yes its small
21:49:12  <Booth> not small in size
21:49:17  <Booth> but small in connections
21:49:28  <Booth> !password
21:49:29  <PublicServer> Booth: drunks
21:49:33  <XeryusTC> that doesnt make b2b and chaos less banned
21:49:41  <XeryusTC> it just makes for a faster game usually
21:49:41  <narc> Connections grow for a cargo game, with prospecting.
21:49:43  <PublicServer> *** Chris Booth joined the game
21:49:44  <Booth> so's your face
21:50:01  <Mark> even your plan is partly random
21:50:02  <Mark> so is mine
21:50:25  <XeryusTC> mark: appart from the fact that i thought about where the lines and stations go and yours doesnt
21:50:25  <narc> Meh. I think I'll go be neutral somewhere else.
21:50:42  <PublicServer> *** Chris Booth has left the game (connection lost)
21:50:48  <Mark> lines go between the towns and stations are at towns
21:50:55  <Mark> bit more relative i admit
21:51:05  <XeryusTC> well, there's the problem
21:51:15  <XeryusTC> you need to tell people on the ps where stuff goes, otherwise it goes wrong
21:51:28  <XeryusTC> especially with the low amount of proper builders we have in the last half year or so
21:51:34  <Mark> we did some pretty decent games like these
21:51:43  <narc> Heh, it goes wrong sometimes even if you do tell them where stuff goes.
21:51:44  <Booth> well we never start a plan without the creator
21:51:56  <Booth> mark is a very good builder
21:52:10  <Booth> and can illusrate where things need to go
21:52:11  <Mark> also it's not "just build!" but it's clear what's allowed and what is not
21:52:26  <Booth> such as no sbans
21:52:36  <Booth> *sbahns
21:52:54  <XeryusTC> Booth: why doesnt he illustrate them in the plan then?
21:53:13  <Booth> i dont know i am not mark
21:53:23  <Mark> i don't see every single SLH in your plan either
21:53:35  <Booth> i just wanted a pax game
21:53:39  <Booth> read marks plan and likes it
21:53:43  <Mark> so it would be fine if i stated a single backbone somewhere along the middle?
21:53:50  <Mark> i'll do just that if it makes you happy
21:54:25  <XeryusTC> mark: when did we ever plan where slhs go, maybe 5 games max out of 150 or so plans, chaos & b2b is the other way around
21:54:36  <XeryusTC> and the latter always lead to a giant unworkable mess afaik
21:54:59  <Mark> you don't know properly, then
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21:55:37  <Mark> i'm also against just "CHAOS! just build!" but it usually works if there is a general idea
21:55:55  <XeryusTC> usually we map such general ideas with a network plan
21:56:03  <XeryusTC> and tell people where stuff should go
21:56:18  <XeryusTC> not just "ah well, just build a line going from everywhere to everywhere making junctions where they cross"
21:56:20  <narc> Well, how many different ways are there to implement Mark's plan in trackage?
21:56:54  <narc> If there are too many, let's have a sketch of a general look that we can use. Right?
21:57:25  <[1]Booth> i am sorry for starting this argument now
21:57:31  <narc> I may recall badly, but I didn't think it was as vague as "everywhere to everywhere, however it looks"
21:57:53  <XeryusTC> narc: that is the nature of b2b and chaos
21:58:01  <XeryusTC> at least, on the ps
21:58:04  <narc> That's what I'm trying to cancel out.
21:58:11  <[1]Booth> no b2b is expanded where and when it is needed
21:58:16  <narc> Let's define it better so we can still use the plan.
21:58:17  <XeryusTC> where everyone usually does what he/she likes without discussion anyway
21:58:36  <Mark> which is what my plan is limiting
21:58:42  <XeryusTC> booth: let me quote from mark's plan "start with LR lines and expand when/if needed"
21:58:52  <Mark> we always expand tracks when needed
21:58:57  <Razaekel> man, this looks like a pissing contest
21:59:02  <Razaekel> not fun
21:59:06  <Mark> i'm done with this too
21:59:10  <narc> It does, but at least it's still communication.
21:59:11  <Mark> see ya tomorrow
21:59:18  <narc> ...and it's over.
21:59:19  <[1]Booth> bye mark
21:59:19  <XeryusTC> gn mark
21:59:24  <narc> nn, Mark.
21:59:52  <[1]Booth> XerusTC dont get me wrong complete choas is bad
22:00:18  * narc makes note: don't bother trying to be the voice of reason in text -- it don't work.
22:00:22  <[1]Booth> but when it comes to conneting city to city drawing a network plan is almost pointless
22:00:46  <[1]Booth> !password
22:00:46  <PublicServer> [1]Booth: thatch
22:00:53  <narc> I'm not sure I agree -- there are multiple ways of making connections to all vertexes in a set.
22:00:59  <narc> Er *vertices
22:01:00  <XeryusTC> booth, you make it sound like we could do a p2p game
22:01:03  <XeryusTC> which is even worse
22:01:12  <PublicServer> *** Chris Booth joined the game
22:01:20  <narc> For instance, you can have a central loop and throw out spokes from it.
22:01:28  * elmz sings "Don't worry, be happy. ooooh-hu-hu-hu-hu-huuuu-huhuhu-huuUUUuuuuu"
22:01:29  <XeryusTC> and having an idea where big lines should go is usually a good idea, especially when you use a town set like ttrs
22:01:32  <narc> Or you an have a grid.
22:01:36  <narc> Etc. Many ways.
22:01:44  *** Booth has quit IRC
22:01:44  *** [1]Booth is now known as Booth
22:02:01  <Booth> ok
22:02:25  <narc> Direct point-to-point is pretty terrible, you might as well be playing TT (non-deluxe) if you do that one.
22:04:03  <PublicServer> *** Chris Booth has left the game (connection lost)
22:04:14  <Booth> ok
22:04:15  <Booth> !password
22:04:15  <PublicServer> Booth: thatch
22:04:31  <PublicServer> *** Chris Booth joined the game
22:05:25  <XeryusTC> the point still being, chaos and b2b are banned and so is mark's plan
22:07:58  <PublicServer> <XeryusTC> hmm, all towns sit on top of hills :o
22:07:59  <PublicServer> *** XeryusTC has left the game (connection lost)
22:08:17  <elmz> Yea, I know
22:09:28  <narc> I think that's intentional -- meant to show the sea level was higher in the past, or something.
22:11:32  <PublicServer> <Chris Booth> well i have made as close to b2b as i can get away with but within a per determined plan
22:14:31  <PublicServer> <Chris Booth> can someone just clarify my plan is ont breaking the 'so called banned plans'
22:16:31  <PublicServer> *** Chris Booth has left the game (leaving)
22:16:32  <PublicServer> *** Chris Booth has left the game (connection lost)
22:16:32  <PublicServer> *** Game paused (not enough players)
22:16:37  <Booth> i am off now
22:16:38  <Booth> nn
22:16:48  <narc> nn Booth
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22:27:11  <PublicServer> Saving game...
22:27:12  <PublicServer> Game saved
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22:49:17  <Xaroth> !password
22:49:17  <PublicServer> Xaroth: kinder
22:49:42  <PublicServer> *** Xaroth joined the game
22:51:10  <PublicServer> <Xaroth> elmz' plan looks a lot like mine o_O
22:51:43  <PublicServer> *** Xaroth has joined company #1
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23:02:05  *** dr_gonzo has quit IRC
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23:05:31  <fonsinchen> Hi
23:09:32  <fonsinchen> The version of cargodist built by the compile farm is probably not safe for multiplayer. I'm sorry. I'll test the new version in multiplayer and then try to have that one built. For now you can use my own windows build at or build yourself using or git at
23:14:29  *** theholyduck has joined #openttdcoop
23:15:36  <elmz> !password
23:15:36  <PublicServer> elmz: lapses
23:15:45  <PublicServer> *** elmz joined the game
23:16:03  <Xaroth> fonsinchen: I'll add support for cargodist into AutoTTD as well once i get the chance to do so.
23:16:07  <PublicServer> *** elmz has left the game (leaving)
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23:16:22  <elmz> 005101 <PublicServer> <Xaroth> elmz' plan looks a lot like mine o_O
23:16:29  <elmz> lol, yeah
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23:16:48  <elmz> turned out more similar than I thought ^^
23:16:53  <Xaroth> heh
23:17:00  <Xaroth> we can always combine plans :)
23:17:03  <Xaroth> anyways, off 2 bed
23:17:04  <Xaroth> nn
23:17:10  <elmz> wasn't planned that way
23:17:16  * Xaroth shrugs
23:17:19  <Xaroth> great minds think alike
23:17:38  <elmz> I did it on paper looking at the terrain, trying to avoid the mountains ;)
23:22:31  *** theholyduck has quit IRC
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23:28:43  <elmz> well, I'm off
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