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00:08:31 *** theholyduck__ has joined #openttdcoop 00:15:01 *** theholyduck_ has quit IRC 00:15:43 *** theholyduck has joined #openttdcoop 00:21:58 *** theholyduck__ has quit IRC 00:24:14 *** Brianetta has quit IRC 00:27:54 *** Polygon has quit IRC 01:14:07 *** KenjiE20|LT has joined #openttdcoop 01:14:07 *** ChanServ sets mode: +o KenjiE20|LT 01:15:41 *** KenjiE20 has quit IRC 01:17:53 *** De_Ghosty has quit IRC 01:21:41 *** De_Ghosty has joined #openttdcoop 01:23:31 *** fonsinchen1 has quit IRC 01:32:32 *** pinedour1 has joined #openttdcoop 01:34:19 *** pinedours has quit IRC 01:47:13 *** De_Ghosty has quit IRC 01:47:22 *** De_Ghosty has joined #openttdcoop 01:54:10 *** theholyduck has quit IRC 01:56:31 *** themroc has quit IRC 02:15:53 *** De_Ghosty has quit IRC 02:16:02 *** De_Ghosty has joined #openttdcoop 02:16:09 *** Zulan has quit IRC 03:19:33 *** SineDeviance has joined #openttdcoop 03:35:04 *** KenjiE20|LT has quit IRC 03:41:00 *** PenKnight2 has joined #openttdcoop 03:41:28 <PenKnight2> !dl win32 03:41:28 <PublicServer> PenKnight2: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip 03:45:27 *** PenKnight has quit IRC 03:45:45 <PenKnight2> !password 03:45:45 <PublicServer> PenKnight2: bronco 03:46:03 <PublicServer> *** PenKnight joined the game 03:53:52 *** SineDeviance has quit IRC 04:14:16 <PublicServer> *** PenKnight has left the game (leaving) 04:14:16 <PublicServer> *** PenKnight has left the game (connection lost) 04:17:05 *** Alanin`off has quit IRC 04:17:21 *** Alanin`off has joined #openttdcoop 04:31:58 <De_Ghosty> chaos game? 04:31:59 <De_Ghosty> :o 05:29:03 *** De_Ghosty has quit IRC 05:31:14 *** De_Ghosty has joined #openttdcoop 05:35:51 *** ODM has joined #openttdcoop 05:35:51 *** ChanServ sets mode: +o ODM 05:47:28 *** De_Ghosty has quit IRC 06:06:01 *** De_Ghosty has joined #openttdcoop 06:14:06 *** De_Ghosty has quit IRC 06:15:05 *** De_Ghosty has joined #openttdcoop 07:12:33 *** De_Ghosty has quit IRC 07:12:42 *** De_Ghosty has joined #openttdcoop 07:16:43 *** ODM has quit IRC 07:20:43 *** De_Ghosty has quit IRC 07:23:29 *** hylje has quit IRC 07:23:30 *** hylje has joined #openttdcoop 07:24:39 *** De_Ghosty has joined #openttdcoop 07:40:51 *** De_Ghosty has quit IRC 07:42:54 *** Progman has joined #openttdcoop 07:59:15 *** dr_gonzo has joined #openttdcoop 08:07:47 *** Zorn has joined #openttdcoop 08:45:57 *** elmz has joined #openttdcoop 08:46:30 <elmz> !players 08:46:32 <PublicServer> elmz: There are currently no clients connected to the server 08:46:44 <elmz> !help 08:46:44 <PublicServer> elmz: http://www.openttdcoop.org/wiki/IRC_Commands 08:47:54 <elmz> !date 08:47:54 <PublicServer> elmz: 5 Feb 1939 09:05:56 <Mark> morning 09:06:16 <Mark> !password 09:06:17 <PublicServer> Mark: scrubs 09:06:25 <PublicServer> *** Mark joined the game 09:27:14 <elmz> morning 09:47:44 *** theholyduck has joined #openttdcoop 09:49:05 <elmz> !password 09:49:05 <PublicServer> elmz: muling 09:49:33 <PublicServer> *** Game unpaused (enough players) 09:49:34 <PublicServer> *** elmz joined the game 09:52:35 <PublicServer> <Mark> woo coffee 09:59:44 *** theholyduck_ has joined #openttdcoop 10:05:55 *** Wurzel49 has joined #openttdcoop 10:06:02 *** theholyduck has quit IRC 10:09:06 *** Levi has quit IRC 10:19:08 *** Strixer has joined #openttdcoop 10:19:52 <Strixer> Hi! 10:22:20 <Strixer> I find inventing advanced devices in ottd to be more fun than networking. Now it is reliable decimal counter, it may be useful in network too: http://www.shimi.webz.cz/counter.sav 10:27:14 <PublicServer> *** elmz has left the game (leaving) 10:27:14 <PublicServer> *** elmz has left the game (connection lost) 10:27:14 <PublicServer> *** Game paused (not enough players) 10:37:55 <Mark> Strixer: very nice 10:38:22 <Strixer> thx, i hope it will be useful 10:38:28 *** Kolo has joined #openttdcoop 10:38:51 <PublicServer> *** Kolo has left the game (connection lost) 10:39:20 <PublicServer> *** Kolo joined the game 10:42:28 <Mark> Strixer: i like the thingy that converts a passing train to a very short signal 10:42:33 <Mark> have been looking for that 10:44:13 <Strixer> it is quite simple - train on the "blocking" track has to be faster (or to has faster acceleration) than the "counting" train 10:44:25 <Mark> yeah 10:44:40 <Mark> basiacally taking adavantage of the non-instant not gates 10:44:53 <Strixer> yes 10:45:15 <PublicServer> *** Kolo has joined company #1 10:45:15 <PublicServer> *** Game unpaused (enough players) 10:46:07 <Kolo> let's get to 1945 10:46:22 <PublicServer> <Mark> :P 10:46:37 <PublicServer> <Mark> about 45 minutes 10:47:24 <Xaroth> and then you can all vote on my plan ^^ 10:48:50 <Mark> Strixer: one small problem, the digit can influence the train making the short signal 10:49:07 <Mark> though that can be fixed with a single combo i think 10:50:32 <Strixer> do you mean when reseting 9 to 0 ? 10:50:39 <Mark> yes 10:52:05 <Strixer> I know about that but dont think it is a problem, it manage to block it on the time 10:52:18 <Strixer> but you are right it can be fixed easily 10:53:04 <Mark> it's so cute to watch at fast forward :P 10:53:18 *** Maza has joined #openttdcoop 10:53:23 <Strixer> :-D 10:53:30 <Mark> just a small tip: trains wait longer at a two-way signal before turning around 10:53:35 <Mark> (than at a one way) 10:53:51 <Strixer> thx i didnt know that :-) 10:54:00 <Maza> Good morning everyone 10:54:08 <Mark> morning Mark 10:54:10 <Mark> uh 10:54:12 <Mark> Maza, 10:54:43 <Maza> Do you know where I can find more maps for OTTD? 10:55:31 <Mark> there are some on the openttd wiki 10:55:37 <Mark> but they're all ugly 10:55:54 <Maza> I'm looking for maps that require or make possible some sick railway network to get most out of the resources 10:56:10 <Mark> you can do that with any map :P 10:57:05 <Mark> take a 512^2 map: low town, high industries, very flat, very smooth, very low sea 10:58:10 <PublicServer> *** Kolo has left the game (connection lost) 10:58:10 <PublicServer> *** Game paused (not enough players) 10:58:52 <PublicServer> *** Game unpaused (enough players) 10:58:53 <Maza> But those automagically generated maps lack the challenge 10:58:53 <PublicServer> *** Kolo joined the game 10:59:24 <Mark> depends on terrain and settings 11:00:00 <Maza> It's just mechanical job to do the same network over and over again, usually they don't require you to think at all 11:00:35 <Mark> you can set as many challenges as you like 11:00:40 <Mark> dont terraform, for example 11:01:08 <Mark> try that on a very rough mountainous map 11:01:41 *** Ridayah has quit IRC 11:02:25 *** Ridayah has joined #openttdcoop 11:05:46 *** Godde has joined #openttdcoop 11:05:54 <Godde> hiya 11:06:22 <Mark> hoha 11:06:36 <Godde> heey 11:06:46 <Godde> got more pics for me? ^^ 11:07:06 <Mark> nope :P 11:07:10 <Godde> oke 11:07:41 <Godde> im almost done with the soaked campaign now :) but im stuck at tycoon lvl on the second last scenario 11:07:48 <Mark> nice 11:07:58 <Mark> did you do lala land? 11:08:09 <Godde> gotta make 2,5k € per month in ride tickets 11:08:09 <Mark> in the original campaign 11:08:17 <Godde> dont think so 11:08:24 <Mark> make your food free :P 11:08:32 <Mark> make sure you got lots of ATMs 11:08:47 <Mark> make lots of go karts 11:08:52 <Godde> my stupid researchers havent come up with a working atm yet :P 11:08:59 <Mark> you can charge rediculous prices 11:09:10 <Godde> why make food free? 11:09:25 <Mark> so peeps have more money to spend on rides 11:09:54 <Godde> ah 11:09:56 <Godde> oke 11:10:09 <Godde> but my research still hasnt come up with an atm 11:10:15 <Mark> force them to use expensive transport to get to parts of the park 11:10:22 <Mark> so they have to use it 11:10:23 <Godde> even though i give them 500 a month and make them focus only on stalls 11:10:30 <Mark> heh 11:14:33 <Godde> wow 11:14:38 <Godde> made 2,2k last month xD 11:14:43 <Mark> nice :P 11:14:50 <Godde> i guess i can make it with a little luck and about 3 more coasters 11:14:58 <Godde> i'm having a hard time finding more space to build rides 11:15:12 <Mark> underground :P 11:15:48 <Godde> i've got alot of rides underground already 11:16:13 <Godde> but irs hard to build paths to alot of underground rides 11:16:40 <elmz> Short, launch start roller coasters are good money makers :) 11:18:14 <Mark> woodies are too 11:21:05 *** Zulan has joined #openttdcoop 11:21:08 *** KenjiE20 has joined #openttdcoop 11:21:08 *** ChanServ sets mode: +o KenjiE20 11:29:13 *** Zulan has quit IRC 11:29:20 *** Zulan has joined #openttdcoop 11:31:48 *** ululare has joined #openttdcoop 11:33:00 <Godde> 2,3k... damnit x 11:33:02 <Godde> xD 11:34:59 *** Strixer has quit IRC 11:37:01 *** Hafai has joined #openttdcoop 11:38:12 <ululare> anyone here with some experience in creating large load balancers and the such? 11:39:22 <KenjiE20> that question is similar to going into the Royal Albert Hall and asking 'Does anyone know anything about Classical music' 11:39:24 <KenjiE20> :P 11:39:40 <ululare> I guess that's why im here :) 11:40:06 <Hafai> !password 11:40:06 <PublicServer> Hafai: molest 11:40:15 <ululare> I've got an issue in my game where trains will favour the track I DONT want them to. they go over a brige and a station rather than going where they should 11:40:17 <PublicServer> *** Hafai joined the game 11:40:36 <KenjiE20> probably something to do with path penalties 11:40:48 <KenjiE20> dump a screenshot to the images url in the topic 11:40:55 <KenjiE20> and I'll take a look see 11:40:59 <ululare> that's what I'm thining but I havn't done too many I have a screen shot here 11:41:01 <ululare> http://mz.openttdcoop.org/img/?v=screenshot.jpg 11:41:20 <ululare> I have included a zoomed in section of the track in question. 11:41:40 <KenjiE20> i think i see the spot 11:42:02 <ululare> They trains take the correct path except for this junction. I have rebuilt the whole junction several times and everytime this happens 11:42:49 <KenjiE20> just that one bridge/prio? 11:42:54 <ululare> FYI the four lane main track circles in a clockwise direction so if I don't put stations in then all trains will move to the top (inside) track 11:43:11 <KenjiE20> define: SML 11:43:11 <Webster> Shift Main Line, see: http://www.openttdcoop.org/wiki/Shift_Mainlines 11:43:17 <KenjiE20> basically that ^ 11:43:19 <ululare> I think so... the others all seem to be working fine 11:43:52 <ululare> thanks I;ll give it a read 11:44:19 <KenjiE20> the only thing I can think of 11:44:34 <KenjiE20> is that inner track hasn't got access to that trains destination 11:44:40 <KenjiE20> for whatever reason 11:44:58 <Hafai> Something like a disconnected piece of track or a backwards signal? 11:45:08 <KenjiE20> or non e-rail 11:46:07 <ululare> no it is for ALL trains. trains will take the outermost track fine if there is already a train on the bridge. All stations have access from any track 11:46:48 <KenjiE20> strange 11:46:51 <KenjiE20> got a save? 11:46:55 <ululare> well... only goods trains are joining here and they only go to one location.. I will double check 11:47:05 <ululare> yes... where can I upload save? 11:47:33 <KenjiE20> anywhere you feel like :P 11:47:51 <KenjiE20> Ammler; perhaps making /img take .sav's but make them expire? 11:47:53 <ululare> just wondering if there was a nice handle locatrion you guys all use 11:48:34 <KenjiE20> not particularly, the only saves we tend to pass around are server saves and the occasional 'take a look at this broken thing' one :) 11:48:46 <Kolo> Voting has started 11:49:13 <KenjiE20> @stage Planning and Voting 11:49:13 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #145 (r16520) | STAGE: Planning and Voting | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 11:51:14 <ululare> game save here. http://phil.thecastle.co.nz/files/ululare6-03-2009.sav 11:51:30 <Ammler> well, I made the image hoster, because the other publics are that slow 11:51:37 <planetmaker> uh. A Kiwi :) 11:51:55 <ululare> I have another join on the otherside of the map but the joinning lanes are coming from the inside track and it all behave perfectly. 11:52:18 <ululare> good work on the image hoster. it's nice, easy and fast! 11:52:39 <ululare> us Kiwis are everywhere nowdays 11:53:07 <planetmaker> hehe. True :) 11:53:56 *** mixrin has joined #openttdcoop 11:54:50 *** KenjiE20 is now known as Guest825 11:54:51 *** KenjiE20 has joined #openttdcoop 11:54:51 *** ChanServ sets mode: +o KenjiE20 11:55:08 <KenjiE20> horay for catastrophic Firefox crashes 11:55:23 *** Wurzel49 has quit IRC 11:55:42 <PublicServer> *** Hafai has joined spectators 11:55:53 <PublicServer> *** Hafai has joined company #1 11:56:30 <KenjiE20> so I missed everything from the last topic change 11:57:07 *** themroc has joined #openttdcoop 11:57:14 *** Guest825 has quit IRC 11:57:34 <ululare> game save here. http://phil.thecastle.co.nz/files/ululare6-03-2009.sav 11:57:57 <ululare> repost for KenjiE20: I have another join on the otherside of the map but the joinning lanes are coming from the inside track and it all behave perfectly. 11:58:20 <ululare> Are you using a web based IRC client? 11:58:33 <KenjiE20> nope 11:58:40 <KenjiE20> just when firefox crashes 11:58:46 <KenjiE20> it takes the entire pc with it 11:59:31 <ululare> windows xp? 12:00:33 <KenjiE20> yup 12:01:25 *** Levi has joined #openttdcoop 12:01:54 <KenjiE20> ahhhhhh 12:02:03 <KenjiE20> found your problem 12:02:13 <KenjiE20> garningwell west 12:02:27 <KenjiE20> the 'outer line' has no way to pass the station 12:02:38 *** mixrin has quit IRC 12:02:50 <KenjiE20> everything is trying to pile into the 'inner' to bypass 12:03:28 *** mixrin has joined #openttdcoop 12:03:40 <Hafai> I couldn't get google chrome to use a web based IRC client. Ended up using an external prog, but I can open the prog directly to the channel from chrome. 12:03:52 <ululare> I see.... damm I fixed up that area in year 1990 after finding out I had the outermost lanes merging.!!! 12:04:24 <KenjiE20> yup that's it 12:04:36 <KenjiE20> I added a quick bypass and they prefer the flat route now 12:05:13 <ululare> mmm I have fixed it too but no luck... yet... 12:05:33 <KenjiE20> give the PF a couple to cache the new route 12:05:48 <KenjiE20> and be sure it's e-rail :) 12:06:41 <ululare> lol... wouldn't you believe it... first time tonight I'm made the erail mistake 12:06:54 <ululare> yes it's working now! thank you so much 12:06:54 <KenjiE20> hehe, we all do it 12:06:58 <KenjiE20> no probs 12:08:05 <ululare> station walking looks like a good solution too. thanks @Webster for that link 12:08:28 <KenjiE20> @thanks 12:08:28 <Webster> Okay, but I'm a bot 12:08:31 <KenjiE20> :P 12:09:02 <ululare> well this means that my map is finished now! 12:10:11 <Osai> !password 12:10:12 <PublicServer> Osai: culled 12:10:23 <ululare> I'm pretty happy with it... 512 map with all industries serviced and zero terraforming! 12:10:49 <PublicServer> *** Thraxian joined the game 12:11:07 <KenjiE20> not bad 12:11:17 <KenjiE20> you should drop by the PS more 12:12:56 *** ODM has joined #openttdcoop 12:12:56 *** ChanServ sets mode: +o ODM 12:13:01 <ululare> towns and industries set to low but hey 12:13:41 *** StarLite has joined #openttdcoop 12:13:41 *** ChanServ sets mode: +o StarLite 12:13:58 <KenjiE20> meh 12:14:05 <KenjiE20> also hi odm 12:14:22 <ODM> hey kenji 12:14:34 <KenjiE20> take a look through the public server archive, and you'll see we play in a fairly similar manner 12:14:57 <ululare> I have a wuestion about shared orders too.. is there an easy way to set a train to use a set of shared orders without having to open it's orders click goto and click on the train you want the orders from while holding ctrl? 12:15:08 <Hafai> I actually find that when the towns and industries are on high they get in the way a lot. 12:15:35 <KenjiE20> ctrl clone 12:16:30 <ululare> all of my track design I learnt from the #openttdcoop website and the game save "ProZoneGame_5_final.sav" :) 12:16:32 <ODM> ctrl clone is cloning while sharing the orders of the train youre cloning 12:16:49 <ululare> thanks! that will speed up my train building! 12:17:07 <ODM> you can also ctrl click the clone button on a train in depot:) 12:17:08 <PublicServer> *** Thraxian has left the game (leaving) 12:17:08 <PublicServer> *** Thraxian has left the game (connection lost) 12:17:17 <KenjiE20> indeed, it would be nice that have some way of sync'ing a group's orders to one set, but there you go 12:18:10 <KenjiE20> but that could get sticky too, if you have a bunch of different raw trains in one cargo group 12:18:43 <ODM> so hows it going overhere? 12:18:56 *** Godde has quit IRC 12:19:41 <KenjiE20> not been in this one yet 12:20:14 <KenjiE20> also last nights HIGNFY was good 12:21:51 <ODM> its on 22% :P 12:22:14 <KenjiE20> heh 12:23:10 <ODM> ugh i want new mock the week:( 12:24:59 <Mark> @stage Voting 12:24:59 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #145 (r16520) | STAGE: Voting | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 12:27:29 <Mark> get in the game and vote 12:27:53 <KenjiE20> 2mins 12:30:37 <ODM> how many plans are there 12:30:41 <PublicServer> <Mark> 5 12:30:59 <ODM> woo choice 12:31:04 <ODM> will come in a bit 12:31:14 <Mark> i got a 800*210mm pdf 12:31:26 <Mark> anyone knows how to cut it into a4 sized pieces? 12:31:36 <PublicServer> *** Kenji joined the game 12:31:38 <PublicServer> *** Kenji has left the game (connection lost) 12:31:42 <KenjiE20> O.o 12:31:46 <KenjiE20> crash on load 12:31:49 <Mark> nice 12:32:12 <PublicServer> *** Kenji joined the game 12:32:21 <KenjiE20> must've been a duff network.tmp 12:33:07 <PublicServer> <Kenji> ooooo experimental vote system 12:33:18 <PublicServer> <Mark> :) 12:35:38 <ODM> !password 12:35:38 <PublicServer> ODM: cymbal 12:35:43 <PublicServer> *** 0DM joined the game 12:36:19 <PublicServer> <0DM> ooh fancy 12:36:30 <PublicServer> <Mark> lol Kenji 12:36:37 <PublicServer> <Kenji> :P 12:36:46 <PublicServer> <Kenji> that one's the sure fire one for me 12:36:53 <PublicServer> <Kenji> TL9 for one thing 12:36:57 <PublicServer> <Mark> that's going to hurt :P 12:37:00 <PublicServer> <Mark> 1-2-1-1 12:37:38 <PublicServer> <0DM> wow elmz plan looks confusing:D 12:37:52 <PublicServer> <Mark> it's impossible 12:38:30 <PublicServer> <Mark> requires some 30 BBHs 12:38:35 <PublicServer> <0DM> lol 12:39:51 <PublicServer> <Kenji> lol tallys 12:39:55 <PublicServer> <Mark> oooh close 12:40:03 <PublicServer> <Mark> mostly 12:40:10 <PublicServer> <Kenji> close,close,close,close, 5! 12:40:23 <PublicServer> <0DM> mark, no metros either? 12:40:42 <PublicServer> <Mark> nope 12:40:48 <PublicServer> <Mark> every town has its own station 12:40:55 <PublicServer> <Kenji> I quite like this vote system 12:40:56 <PublicServer> <0DM> darn, we never use metros^^ 12:41:05 <PublicServer> <Mark> so you dont need to import from others 12:41:13 <PublicServer> <Mark> Kenji: we used it quite a while ago 12:41:22 <PublicServer> <Mark> it worked well, dunne why we stopped 12:42:24 <PublicServer> <Mark> we also did knock-out voting 12:42:27 <PublicServer> <Mark> that was interesting 12:42:36 <PublicServer> <0DM> takes a bit longer though 12:42:41 <PublicServer> <Mark> yeah 12:42:42 <PublicServer> <Kenji> yea, I saw that on 131 12:42:43 <Hafai> knock-out voting? how did that work? 12:42:54 <PublicServer> <Mark> and requires lots of people to be online 12:43:11 <PublicServer> <Mark> the one with the least votes in a round gets knocked out 12:43:30 <PublicServer> <Kenji> bit like F1 quali is now :P 12:43:32 <PublicServer> <Mark> until there is only one left 12:43:59 <PublicServer> <0DM> which is button 12:44:05 <PublicServer> <0DM> seasons boring again:p 12:44:42 <PublicServer> <Kenji> dunno, mclaren and ferrari should have their cars back up to full strength again 12:45:06 <PublicServer> <0DM> i mean before it was schumacher who was almighty, after that it got quite interesting 12:45:13 <PublicServer> <0DM> and now buttons leading hard, makes it boring again:p 12:46:08 <PublicServer> *** Kenji has left the game (leaving) 12:46:08 <PublicServer> *** Kenji has left the game (connection lost) 12:47:24 <PublicServer> *** 0DM has left the game (leaving) 12:47:24 <PublicServer> *** 0DM has left the game (connection lost) 12:50:09 <ODM> heh, so many jokes on gordon brown 12:50:26 <Mark> !rcon patch inflation 0 12:50:53 <Mark> never a frown, with golden brown 12:54:59 <Mark> tadada 12:55:08 <Mark> anyone can think of something useful to do? 12:56:12 <ODM> you could hoover my room 12:56:29 <Mark> :P 12:56:46 <ODM> to be fair, you didnt specify useful for you:p 12:57:51 <Mark> i'll just go play some online klaverjassen :P 13:05:57 <ODM> hehe epic episode KenjiE20 13:21:33 <KenjiE20> yea was a good one 13:22:43 <ODM> also, your govt goin down 13:23:36 <KenjiE20> falling down more like 13:24:48 *** tmunkj has joined #openttdcoop 13:27:18 <Mark> did you vote for the european parliament yet KenjiE20? 13:27:28 <KenjiE20> yup, monday by post 13:27:41 <Mark> got the results anywhere? 13:28:20 <KenjiE20> dunno, probably on bbc politics 13:29:19 <ODM> heh, were bieng slapped for publishing esults 13:29:21 <ODM> results 13:30:31 <Mark> who is we? 13:30:56 <KenjiE20> http://news.bbc.co.uk/1/shared/bsp/hi/elections/local_council/09/map/html/map.stm <-- result maps 13:30:57 <Webster> Title: BBC NEWS | Election 2009 | Council Map (at news.bbc.co.uk) 13:31:22 <Mark> ah thank you 13:31:24 <KenjiE20> that one's great 13:31:33 <Mark> i found that map wasn't sure it's what i was looking for though 13:31:33 <KenjiE20> blue,blue,blue,yellow,blue,blue 13:32:02 <KenjiE20> there's tabs at the top for the others 13:33:19 <Mark> conservatives.. 13:33:44 <KenjiE20> yea, the other tabs are still waiting for data 13:33:50 <KenjiE20> but they all update live 13:36:29 *** Wurzel49 has joined #openttdcoop 13:36:42 *** Zuu has joined #openttdcoop 13:45:58 <PublicServer> *** Mark has joined spectators 13:46:08 <PublicServer> *** Mark has joined company #1 13:46:22 <PublicServer> *** Mark has joined spectators 14:00:11 <Xaroth> !password 14:00:12 <PublicServer> Xaroth: sentry 14:00:39 <PublicServer> *** Xaroth joined the game 14:00:58 <ODM> ey Xaroth 14:01:00 <PublicServer> *** Hafai has left the game (leaving) 14:01:01 <PublicServer> *** Hafai has left the game (connection lost) 14:01:01 <PublicServer> *** Game paused (not enough players) 14:01:30 <Xaroth> yo 14:01:36 <PublicServer> <Mark> yo 14:01:41 <PublicServer> *** Xaroth has joined company #1 14:01:41 <PublicServer> *** Game unpaused (enough players) 14:01:49 <PublicServer> <Xaroth> lol mark voting for himself.. 14:02:03 <PublicServer> <Mark> of course, it's the best :P 14:02:17 *** Hafai has quit IRC 14:02:18 <PublicServer> <Mark> i only do that when point-voting btw 14:02:19 <ODM> aaw how unnice:p 14:02:34 <PublicServer> <Mark> coffee time 14:03:58 <PublicServer> <Xaroth> mark's plan is actually getting points o_O 14:04:47 <PublicServer> <Xaroth> last night it had a 'banned' sign near it, now it's kicking ass ;O 14:08:17 <PublicServer> *** Kolo has left the game (leaving) 14:08:18 <PublicServer> *** Kolo has left the game (connection lost) 14:08:18 <PublicServer> *** Game paused (not enough players) 14:08:20 *** Kolo has quit IRC 14:08:28 <PublicServer> *** Xaroth has left the game (leaving) 14:08:28 <PublicServer> *** Xaroth has left the game (connection lost) 14:31:05 *** mikk36 has quit IRC 14:31:20 *** mikk36 has joined #openttdcoop 14:33:21 *** Timmaexx has joined #openttdcoop 14:59:34 *** mensi has joined #openttdcoop 14:59:40 <mensi> joho 15:00:47 <KenjiE20> hmm sims3 @ 96% 15:02:31 <mensi> wh00t? 15:02:42 <mensi> do people still buy that stuff? 15:02:43 <KenjiE20> maybe 15:02:48 <elmz> !password 15:02:48 <PublicServer> elmz: hooves 15:03:46 <mensi> huh? new game? 15:04:27 <PublicServer> *** elmz has left the game (leaving) 15:04:27 <PublicServer> *** elmz has left the game (connection lost) 15:04:52 <KenjiE20> yup 15:05:08 <PublicServer> *** elmz has left the game (connection lost) 15:06:35 <Mark> we need more votes 15:06:39 <Mark> moooooore 15:06:52 <PublicServer> *** elmz joined the game 15:08:47 <mensi> !dl win32 15:08:47 <PublicServer> mensi: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip 15:11:18 <mensi> !password 15:11:18 <PublicServer> mensi: creeks 15:11:25 <PublicServer> *** Game unpaused (enough players) 15:11:27 <PublicServer> *** mensi joined the game 15:12:04 <mensi> define "loand bridges cannot withstand the forces of the ocean" ? 15:12:59 <PublicServer> <elmz> I interpreted it as do not raise land to connect islands 15:13:34 <PublicServer> <Mark> though i assume split bridges are allowed 15:13:35 <mensi> wtf there is a coal mine on Marks plan ;) 15:13:51 <Mark> yes :P 15:13:52 <KenjiE20> yea, basically no uber long bridges with support island for signals 15:14:35 <PublicServer> *** elmz has left the game (connection lost) 15:14:35 <PublicServer> *** Game paused (not enough players) 15:19:37 *** FooBar_ has joined #openttdcoop 15:20:19 <mensi> did my voting 15:20:25 <PublicServer> *** mensi has left the game (leaving) 15:20:26 <PublicServer> *** mensi has left the game (connection lost) 15:23:34 *** elmz has quit IRC 15:28:16 <Xaroth> <elmz> I interpreted it as do not raise land to connect islands << you are correct 15:28:32 <Mark> but we can have stops for signals? 15:28:36 <Mark> in bridges 15:28:46 <Xaroth> depends if it looks good. 15:28:49 <Mark> :) 15:29:09 <Mark> not as ugly as 40 bridges for sure :P 15:29:57 <Xaroth> 40 long bridges looks better than 40 pieces of land in the ocean :P 15:30:30 <Mark> not sure if i agree :P 15:31:15 <Mark> usually we figure out the max length for simple doubled bridges and at a signal tile after that 15:31:25 <Mark> looks good enough imo 15:31:43 <Xaroth> yeh 15:31:52 <Mark> if you want it to be a bit more solid looking you can even make it to levels high 15:31:58 <PublicServer> *** Mark has joined company #1 15:32:17 <PublicServer> <Mark> ah newbridges 15:32:17 <PublicServer> <Mark> nice 15:32:33 <Mark> i added some more station grfs btw 15:32:33 <Xaroth> :) 15:32:37 <Xaroth> even more? 15:32:58 <Mark> you had only 3 or something 15:33:01 <Mark> i loaded 10 more 15:34:16 <Mark> cleaning my room.. 15:34:27 <Mark> going to ritually burn all my school stuff i think 15:35:08 <Xaroth> eh? 15:35:17 <Xaroth> i had all i could find in the ottdc pack 15:35:17 <Mark> jk 15:35:22 <Mark> really? 15:35:32 <Mark> pephaps you sent an old save then 15:35:38 <Mark> as i added at least 10 15:36:22 <PublicServer> <Mark> if you'd look at the list - i added all grfs below newbridges 15:36:37 <Xaroth> !password 15:36:37 <PublicServer> Xaroth: cutlet 15:36:42 <PublicServer> *** Xaroth joined the game 15:36:50 <PublicServer> <Xaroth> AH 15:36:57 <PublicServer> <Xaroth> didn't notice the PGS 15:37:09 <PublicServer> <Xaroth> i did add Canadian stations, city stations, and industrial stations 15:37:20 <PublicServer> <Mark> oh 15:37:23 <PublicServer> <Mark> hmm 15:37:35 <PublicServer> <Mark> ISR is the most used one 15:37:56 *** elmz has joined #openttdcoop 15:38:02 <elmz> !password 15:38:02 <PublicServer> elmz: cutlet 15:38:15 <PublicServer> *** Game unpaused (enough players) 15:38:15 <PublicServer> *** elmz joined the game 15:38:27 <PublicServer> <Mark> elmz: don't you vote? 15:38:40 <PublicServer> <Mark> Xaroth: don't you either? :P 15:38:56 <PublicServer> <elmz> I tried earlier, but lost my internet connection completely ^^ 15:39:00 <PublicServer> *** Xaroth has joined company #1 15:40:19 <PublicServer> <Mark> 2 more and i say we got enough 15:40:31 <PublicServer> <elmz> ol 15:40:33 <PublicServer> <elmz> lol 15:40:58 <PublicServer> <elmz> seems like we do everything alike Xaroth ^^ 15:41:04 <PublicServer> <Mark> woot 15:41:09 <PublicServer> <Mark> it's evev correct 15:41:10 <PublicServer> <Xaroth> O_O 15:42:20 <PublicServer> <Xaroth> huh 15:42:27 <PublicServer> <Xaroth> something didn't add up 15:43:05 <PublicServer> <Mark> lol 15:43:09 <PublicServer> <Mark> its 121 now 15:43:16 <PublicServer> <Xaroth> there we go 15:46:05 *** theholyduck has joined #openttdcoop 15:48:38 *** theholyduck_ has quit IRC 15:51:02 *** Polygon has joined #openttdcoop 15:55:43 <PublicServer> *** elmz has left the game (connection lost) 16:11:10 *** Root49 has joined #openttdcoop 16:16:32 *** Wurzel49 has quit IRC 16:19:56 *** davis` has joined #openttdcoop 16:24:54 <davis`> !playercount 16:24:54 <PublicServer> davis`: Number of players: 2 16:25:01 <davis`> !download win64 16:25:01 <PublicServer> davis`: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win64.zip 16:26:12 *** V453000 has joined #openttdcoop 16:26:16 <V453000> !password 16:26:16 <PublicServer> V453000: waived 16:26:47 <PublicServer> *** V453000 joined the game 16:26:48 <PublicServer> <V453000> hi 16:26:51 <PublicServer> <Mark> hello 16:28:34 <PublicServer> *** Mark has joined spectators 16:28:43 <PublicServer> <Mark> V453000: please vote 16:28:55 <PublicServer> <V453000> yup, sec 16:28:56 <PublicServer> <Mark> :) 16:29:06 <PublicServer> <Mark> hm i cant win anywore 16:29:09 <PublicServer> <Mark> more 16:29:14 <PublicServer> <V453000> :d 16:29:25 <PublicServer> <Mark> though i cant be last either 16:32:26 <PublicServer> <V453000> well I wrote it there, shall I do something else? 16:32:31 <PublicServer> <Xaroth> i added things up 16:32:42 <PublicServer> <Xaroth> i can't lose anymore \o/ 16:32:47 <PublicServer> <Xaroth> at max tie with Xery 16:34:05 *** LittleBoyRick has joined #openttdcoop 16:34:20 <PublicServer> <V453000> how will it be built? firstly the network, then trains? or vice versa? 16:34:41 <PublicServer> <Xaroth> mine? first network then trains 16:34:45 <PublicServer> <V453000> :< 16:34:50 <PublicServer> <V453000> yup yours 16:35:57 <PublicServer> <Xaroth> well the bottom left edge of the map can be a quick and easy line to do, with running trains 16:36:07 <LittleBoyRick> !password 16:36:07 <PublicServer> LittleBoyRick: waived 16:36:10 <PublicServer> <V453000> ye 16:36:10 <PublicServer> <Xaroth> but i think it's best to create the whole network first 16:36:17 <PublicServer> *** LittleBoyRick joined the game 16:36:47 <PublicServer> <V453000> well yes, it is better in the way of the ending performance of the network, but i find more amusing to add tracks only when I see jams 16:36:58 <PublicServer> <Xaroth> heh 16:37:06 <PublicServer> <V453000> just an opinion, could differ of course :) 16:37:26 <PublicServer> <V453000> but well, I also make the mainline first... but just with one line :D 16:37:31 <PublicServer> <V453000> L_R 16:38:39 <PublicServer> <V453000> what do you think about 2cc set? 16:38:43 <PublicServer> <Xaroth> i like it 16:38:46 <PublicServer> <V453000> I think it is toooo big :( 16:39:00 <PublicServer> <Xaroth> prices might need some tweaking at some later point tho 16:39:19 <PublicServer> <Xaroth> i mean.. 560k for a big boy @ 1957 is a bit much :P 16:39:32 <PublicServer> <V453000> funny is the norwegian train set :D after 1985 the trains get freaking expensive 16:39:37 <PublicServer> <V453000> ye 16:40:13 <PublicServer> <V453000> well I personally dont like the 2cc because I dont like the amount of trains ... havent played it much though 16:40:52 *** Hafai has joined #openttdcoop 16:41:13 <Hafai> !password 16:41:13 <PublicServer> Hafai: seesaw 16:41:17 <PublicServer> *** Hafai has left the game (connection lost) 16:41:18 <PublicServer> <V453000> the tropical refurbishment set is quite good in my opinion 16:41:34 <PublicServer> <V453000> some things are pretty weird but... k 16:41:37 <Hafai> !password 16:41:37 <PublicServer> Hafai: seesaw 16:41:51 <PublicServer> *** Hafai joined the game 16:42:25 <PublicServer> <V453000> what I dont like is when I get more and more engines but still in 1990 the one from 1935 is the best... as in the US trainset - engine GG1 16:42:30 <PublicServer> <V453000> sry gotta go 16:42:35 <PublicServer> *** V453000 has left the game (leaving) 16:42:35 <PublicServer> *** V453000 has left the game (connection lost) 16:42:35 <PublicServer> <Xaroth> cya 16:44:47 <PublicServer> *** Hafai has left the game (leaving) 16:44:47 <PublicServer> *** Hafai has left the game (connection lost) 16:44:47 <PublicServer> *** Game paused (not enough players) 16:44:50 *** Hafai has quit IRC 16:45:47 <PublicServer> *** LittleBoyRick has left the game (leaving) 16:45:47 <PublicServer> *** LittleBoyRick has left the game (connection lost) 16:45:58 <PublicServer> *** Tmunkj has left the game (connection lost) 16:46:20 <tmunkj> !password 16:46:20 <PublicServer> tmunkj: seesaw 16:46:36 <PublicServer> *** Tmunkj joined the game 16:46:59 *** Polygon has quit IRC 16:47:12 *** LittleBoyRick has quit IRC 16:47:48 <PublicServer> *** Xaroth has joined spectators 16:54:16 <elmz> @tunnel 6 17 16:54:17 <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength> 16:54:27 <elmz> @tunnels 6 17 16:54:27 <Webster> !tell elmz about !gap 6 17 16:54:28 <PublicServer> elmz: You need 3 tunnels/bridges for trainlength 6 and gap 17. 16:54:53 *** Mucht has quit IRC 16:56:30 *** Krol has joined #openttdcoop 16:56:39 <Krol> !password 16:56:39 <PublicServer> Krol: extols 16:56:50 <PublicServer> *** Krol joined the game 17:00:09 *** V453000 has quit IRC 17:01:28 <Xaroth> !tunnel 6 17 17:01:28 <PublicServer> Xaroth: You need 3 tunnels/bridges for trainlength 6 and gap 17. 17:02:09 <PublicServer> *** Krol has left the game (leaving) 17:02:09 <PublicServer> *** Krol has left the game (connection lost) 17:15:12 <PublicServer> *** Thraxian joined the game 17:15:54 *** ululare has quit IRC 17:21:14 <PublicServer> *** Thraxian has left the game (leaving) 17:21:15 <PublicServer> *** Thraxian has left the game (connection lost) 17:22:07 *** ululare has joined #openttdcoop 17:22:29 <pinedour1> !password 17:22:29 <PublicServer> pinedour1: sickly 17:23:23 <pinedour1> err bad nightly 17:28:35 <PublicServer> *** ced has left the game (connection lost) 17:28:38 <pinedour1> !password 17:28:38 <PublicServer> pinedour1: bamboo 17:28:51 <PublicServer> *** ced joined the game 17:32:32 *** Progman has quit IRC 17:38:30 <PublicServer> *** ced has left the game (leaving) 17:38:30 <PublicServer> *** ced has left the game (connection lost) 17:42:01 *** Levi has quit IRC 17:59:06 *** De_Ghosty has joined #openttdcoop 17:59:15 *** Mucht has joined #openttdcoop 17:59:15 *** ChanServ sets mode: +o Mucht 18:14:54 *** Hafai has joined #openttdcoop 18:14:58 <Hafai> !password 18:14:58 <PublicServer> Hafai: yachts 18:15:07 <PublicServer> *** Hafai joined the game 18:17:21 <PublicServer> *** Hafai has left the game (leaving) 18:17:21 <PublicServer> *** Hafai has left the game (connection lost) 18:20:01 <PublicServer> *** Xaroth has left the game (leaving) 18:20:02 <PublicServer> *** Xaroth has left the game (connection lost) 18:24:44 *** elmz has quit IRC 18:34:00 <mensi> !password 18:34:00 <PublicServer> mensi: lemons 18:34:28 <PublicServer> *** mensi joined the game 18:36:59 <mensi> hmm 18:37:15 <mensi> vote 10 could only make it a tie 18:37:22 <mensi> otherwise Caroth wins 18:37:26 <mensi> Xaroth 18:40:38 <PublicServer> *** mensi has joined spectators 18:40:47 *** Zorn has quit IRC 18:41:54 <PublicServer> *** Kenji joined the game 18:42:20 <PublicServer> <Kenji> oh nice, leave a nice rude note on the welcome screen 18:45:18 <PublicServer> *** Kenji has left the game (leaving) 18:45:18 <PublicServer> *** Kenji has left the game (connection lost) 18:45:32 <mensi> at least he signed it ;) 18:45:56 <KenjiE20> can't say I ever thought much of him anyway 18:46:11 <KenjiE20> also, what's with those 'planes fly here' signs? 18:46:16 <mensi> don't remember him doing anything else than bitching around 18:47:41 <KenjiE20> ooh Sims 3 99% ETA 3-7mins 18:48:40 <hylje> you pirate 18:49:09 <KenjiE20> how do you know 18:49:19 <KenjiE20> It could be on EA downloader 18:49:25 <KenjiE20> okay it's not, but still 18:49:30 <KenjiE20> :P 18:49:33 <hylje> because of the pirate hat and parrot that's how 18:49:45 <KenjiE20> damn, I knew I forgot something 18:51:00 <mensi> ;) 18:52:23 <PublicServer> *** Tmunkj has left the game (leaving) 18:52:24 <PublicServer> *** Tmunkj has left the game (connection lost) 18:54:48 *** dr_gonzo has quit IRC 18:57:34 *** dr_gonzo has joined #openttdcoop 18:59:56 *** Hafai has quit IRC 19:06:05 <mensi> soooo, when do we start building? ;) 19:11:38 <Maza> KenjiE20: from where do you download Sims 3 ? 19:11:48 <KenjiE20> the internets 19:11:52 <KenjiE20> :D 19:12:00 <Maza> Is it the razor1911 version? 19:12:04 <KenjiE20> yup 19:12:08 <Maza> ok 19:12:15 <Maza> 85,0% here 19:12:30 <KenjiE20> also have the riverview add-on running now 19:13:03 <Maza> I also saw that "Sims 3 Store" something, didn't have time to look what it was 19:14:26 *** Hafai has joined #openttdcoop 19:14:59 <Hafai> !password 19:14:59 <PublicServer> Hafai: aptest 19:15:10 <PublicServer> *** Hafai joined the game 19:15:13 *** PeterT has joined #openttdcoop 19:15:18 <PeterT> !download win32 19:15:18 <PublicServer> PeterT: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip 19:16:48 *** PeterT has quit IRC 19:16:57 <KenjiE20> O.o 19:19:56 *** PeterT has joined #openttdcoop 19:20:01 <PeterT> !playercount 19:20:01 <PublicServer> PeterT: Number of players: 3 19:20:04 <PeterT> !revision 19:20:04 <PublicServer> PeterT: Game version is r16520 19:21:21 <PeterT> !password 19:21:21 <PublicServer> PeterT: aptest 19:23:06 *** PeterT has quit IRC 19:23:32 <KenjiE20> o.O 19:23:40 <Mark> was ist los? 19:24:00 <KenjiE20> and I thought I was weird 19:24:22 <Mark> :) 19:24:36 <mensi> was isch loooooos? 19:26:53 *** Kolo has joined #openttdcoop 19:27:35 <PublicServer> *** Peter has left the game (connection lost) 19:27:43 <KenjiE20> lol 19:27:51 <PublicServer> *** Peter has left the game (connection lost) 19:27:53 * Mark also downloads the sims 3 19:27:59 <Mark> 5 gig 19:28:02 <KenjiE20> yup 19:28:04 <Mark> less than i thought it'd be 19:28:15 <KenjiE20> about 50mb bigger than a dvd-5 19:28:20 <KenjiE20> just to annoy us 19:28:26 <Mark> i'll mount it anyway 19:28:29 *** PeterT has joined #openttdcoop 19:28:33 <KenjiE20> so will I 19:28:39 <KenjiE20> but it's nice to archive 19:28:47 <PeterT> !password 19:28:47 <PublicServer> PeterT: flukes 19:29:03 <Mark> 1 hour downloading :) 19:29:03 <PublicServer> *** Peter joined the game 19:29:07 <KenjiE20> git 19:29:09 <Mark> gotta love usenet 19:29:15 *** mixrin has quit IRC 19:29:15 <mensi> I don't think I'm going to download that stuff... all the same as sims 1 anyway so... 19:29:23 <PublicServer> <Peter> not really 19:29:26 <PublicServer> *** Peter has joined company #1 19:29:26 <PublicServer> *** Game unpaused (enough players) 19:29:31 * KenjiE20 fires up sims3 19:29:31 <mensi> but EA makes a huge amount of money from it 19:29:39 <PublicServer> <Peter> are you guys talking about sims 3? 19:29:50 <PublicServer> <Peter> im gonna download it in like a week 19:30:41 <PublicServer> <Mark> Peter: care to vote? 19:30:48 <PublicServer> <Peter> Sure. 19:30:58 <PublicServer> <Peter> What are we voting for? The Plan? 19:31:02 <PublicServer> <Mark> yes 19:31:09 <KenjiE20> no, ice cream 19:31:10 <PublicServer> <Peter> Ok. 19:31:21 <PublicServer> <Peter> I'll vote for ice cream anyday... 19:31:26 <Hafai> I thought it was cookies... otherwise I would have voted fifferently. 19:31:32 <KenjiE20> hah, cool, EA don't really care 19:31:35 <Hafai> differently* 19:31:45 <Mark> about what? 19:31:52 <KenjiE20> pirating Sims3 19:32:01 <Mark> no crack needed? 19:32:02 <KenjiE20> there's sod all protection bar the cd-key 19:32:09 <KenjiE20> I've even got the updater runnnig 19:32:14 <Hafai> they are still going to make a crap load of money. 19:32:22 <KenjiE20> probably 19:32:27 <KenjiE20> payware content updates 19:32:31 <PublicServer> <Peter> so, how is the sims 3? 19:32:34 <mensi> the target audience of sims actually buys it 19:32:35 <PublicServer> <Peter> is it better 19:32:40 <mensi> girls and families 19:32:44 <Hafai> I'll probably get it in a week or so. 19:32:46 <Mark> that's the nice thing when your buyers usually have no idea how to pirate something 19:32:57 <KenjiE20> Epic do the same 19:33:06 <KenjiE20> it's like cdkey + cd for 4months 19:33:12 <KenjiE20> then they put out a no-cd patch 19:33:31 <KenjiE20> "we've made our money now, go play" 19:33:41 <mensi> ? 19:33:46 * KenjiE20 pokes play buttan 19:33:48 <mensi> you still need a cd key for internet play 19:34:00 <Mark> sims 3 on internet? 19:34:01 <PublicServer> <Peter> eww, internet play 19:34:09 <mensi> noooo 19:34:09 <Hafai> PFF. Sims on the Internet. 19:34:11 <mensi> epic games 19:34:13 <hylje> sims 3 simultaes the internet 19:34:23 <hylje> if you're evil enough it lets you troll 19:34:23 *** Levi has joined #openttdcoop 19:34:53 <mensi> If you want to sell games you have two options: either target girls and families or make something extremely multiplayer centric 19:34:58 <Hafai> but what does "sod a;; protection bar the cd-key" mean anyways? 19:34:58 <mensi> such as a stupid MMORPG 19:35:25 <hylje> for massive monies do a stupid mmorpg targeted at girls 19:35:40 <Hafai> something like second life? 19:35:51 <mensi> exactly 19:36:04 <mensi> or a WoW with ponies 19:36:10 <KenjiE20> bah, got in and says can't validate 19:36:22 <KenjiE20> guess I'll stop it accessing the net then 19:36:33 <PublicServer> <Peter> can someone help me vote? 19:36:46 <PublicServer> <Mark> you'll want to put a 5 under my name 19:36:52 <PublicServer> <Peter> ok 19:36:55 <PublicServer> <Peter> :) 19:36:59 <PublicServer> <Mark> no hold on.. 19:37:06 <KenjiE20> <mensi> or a WoW with ponies --> Hello Kitty Online 19:37:07 <PublicServer> <Mark> just read what it says above 19:37:14 <PublicServer> <Peter> i read it 19:37:28 <PublicServer> <Peter> where do i put my name, i dont see any room 19:37:30 <hylje> ponies are instant win 19:37:33 <PublicServer> <Mark> change the "10" into your name 19:37:38 <PublicServer> <Peter> oh ok 19:38:14 <PublicServer> <Hafai> Now is where you vote for whatever already has the highest number of votes. 19:38:25 <PublicServer> <Peter> noooo 19:38:40 <PublicServer> <Mark> you could make it a draw 19:39:09 <PublicServer> <Mark> :) 19:40:51 <PublicServer> <Mark> lol 19:40:56 <PublicServer> <Hafai> Um... isn't that a total of 16? 19:41:02 <DASPRiD> where's narc ? :X 19:41:13 <DASPRiD> i miss him so matsch :x 19:41:23 <PublicServer> <Peter> Hafai: No. ;P 19:41:42 <PublicServer> <Hafai> It was 16. but then someone fixed it 19:42:09 <PublicServer> <Peter> i fixed it 19:42:13 <PublicServer> <Peter> i was changing my votes 19:42:34 <PublicServer> <Peter> ok im done. is the voting over now? 19:42:50 <PublicServer> <Mark> adds up to 152 19:42:55 <PublicServer> <Peter> i updated all the tally's total 19:43:05 <PublicServer> *** Mark has joined company #1 19:43:24 <PublicServer> <Mark> Xeryus only has 36 19:43:31 <PublicServer> <Mark> now it's right 19:43:41 <PublicServer> <Peter> ok 19:43:46 <Mark> Xaroth: come guide us 19:43:47 <PublicServer> <Peter> 36, including my vote right? 19:43:58 <PublicServer> <Mark> yes 19:44:03 <PublicServer> <Peter> k 19:44:03 <PublicServer> *** mensi has joined company #1 19:44:22 <PublicServer> <Mark> yay diagonal mainlise 19:44:23 <PublicServer> <Mark> line 19:45:00 <PublicServer> <Peter> lol 19:45:25 <PublicServer> <Peter> so can i flood all but Xaroth's plan? 19:45:36 <PublicServer> <Mark> hold on a bit 19:45:47 <PublicServer> <Peter> ok 19:46:39 <PublicServer> <Peter> i dont get it? monorail in 1958 19:46:49 <PublicServer> <Hafai> eh? whats with the monorail thingy? 19:46:54 <PublicServer> <Mark> yeah we have no metro newgrf 19:47:03 <PublicServer> <Hafai> no 90 degree turn 19:47:07 <PublicServer> <Mark> that's supposed to replace monorail 19:47:08 <PublicServer> <Peter> ok 19:47:31 <PublicServer> <Mark> 90 degree turns are evil 19:47:45 <PublicServer> <Mark> only 61km/h 19:47:47 <PublicServer> <Hafai> who uses monorail that much anyways? I usually end up skipping it and going on to maglev 19:48:06 <PublicServer> <Peter> well, i would use it at the time 19:48:07 <PublicServer> <Mark> we don't have the default trainset 19:48:15 <PublicServer> <Peter> g2g 19:48:18 <PublicServer> <Peter> bye 19:48:19 <PublicServer> *** Peter has left the game (leaving) 19:48:19 <PublicServer> *** Peter has left the game (connection lost) 19:48:33 <PublicServer> <Mark> and as i said, it's supposed to be replaceb by the metro newgrf that comes with 2cc 19:48:58 <PublicServer> <Hafai> the 2cc was the one grf that I had to search for and it took my 3 tries to get the right one... 19:49:05 <PublicServer> <Mark> :) 19:50:12 <Xaroth> Mark: en-route 19:50:17 <Mark> :) 19:50:20 <Xaroth> !password 19:50:20 <PublicServer> Xaroth: grovel 19:50:26 <Xaroth> I WILL NOT! 19:50:26 <PublicServer> *** Xaroth joined the game 19:50:26 <Xaroth> >:( 19:50:53 <PublicServer> <Xaroth> Mark did you bribe peter? :P 19:50:58 <PublicServer> *** Xaroth has joined company #1 19:50:59 <PublicServer> <Mark> yes :) 19:51:22 <Mark> [21:36] <+PublicServer> <Mark> you'll want to put a 5 under my name 19:51:29 <PublicServer> <Xaroth> haha 19:52:16 <PublicServer> <Xaroth> right-o 19:52:23 <mensi> Xaroth, how big is your ML ? 19:52:48 <PublicServer> <Mark> funny how no one asked that 19:53:06 <PublicServer> *** theholyduck has left the game (connection lost) 19:53:09 <PublicServer> <Xaroth> i'd say two for now, but leave space for expansion 19:53:12 <PublicServer> <Hafai> I'm assuming that since it says to follow the terrain that means minimum terraforming. 19:53:21 <PublicServer> <Xaroth> yes, minimum TF 19:53:22 <theholyduck> !password 19:53:22 <PublicServer> theholyduck: grovel 19:53:32 <PublicServer> <Mark> let's get some tracks in here 19:53:41 <PublicServer> <Xaroth> obviously stations will require some TF, but preferbly for the rails to not mess up the countryside 19:53:43 <PublicServer> *** theholyduck joined the game 19:54:03 <mensi> LLRR ? 19:54:31 <PublicServer> <Xaroth> preferbly, but if the land doesn't allow it, adapt 19:54:34 <PeterT> ok, im coming back, lets start building this baby 19:55:25 <mensi> and how long are trains? 19:55:33 <PublicServer> <Hafai> I was just about to ask taht... 19:55:36 <PublicServer> <Xaroth> 4 for goods, 6 for pax 19:55:39 <PublicServer> <Xaroth> sais so on the plan 19:55:50 <PublicServer> *** Peter has left the game (connection lost) 19:55:55 *** Root49 has quit IRC 19:56:03 <PeterT> !password 19:56:03 <PublicServer> PeterT: leaner 19:56:14 <PublicServer> *** Peter has left the game (connection lost) 19:56:28 <PublicServer> <Hafai> by that you mean 4 squares long for goods and 6 squares long for PAX right? 19:56:32 <PublicServer> <Xaroth> yes 19:56:37 <PublicServer> *** Peter joined the game 19:56:45 <PublicServer> <Hafai> ok 19:56:47 *** theholyduck has quit IRC 19:56:51 <PublicServer> <Xaroth> btw, if you add landmass in the ocean, add some eyecandy to make it look reinforced etc 19:57:06 <PublicServer> <Xaroth> Pluntbridge island will probably need some of that luvin 19:57:09 <PublicServer> <Peter> 4, like 4 squares? or 4, like 1 engine and 3 wagons? 19:57:14 <PublicServer> <Xaroth> 4 squares 19:57:15 <PublicServer> <Peter> for length 19:57:16 <PublicServer> <Peter> ok 19:57:33 <KenjiE20> -sigh- 19:57:55 <Mark> sims owned you? :P 19:58:04 <KenjiE20> heh, that too 19:58:12 <PublicServer> <theholyduck> i'll try to do the pluntbridge connections while making it look solid 19:58:13 <KenjiE20> reinstalling after nuking the reg 19:58:29 <KenjiE20> this time NOT letting it online :P 19:58:47 <PublicServer> <Hafai> when it went online it left something that made it quit working later? 19:59:08 <KenjiE20> I love how there jsut 4 giant 1Gb .package files to it 19:59:21 <KenjiE20> s/ jsut/s just/ 19:59:42 <KenjiE20> presumably yes 19:59:49 <PublicServer> <Peter> tunnel 4 1 19:59:54 <PublicServer> <Xaroth> \there, made example trains 19:59:57 <PublicServer> <Peter> /tunnels 4 1 19:59:59 <KenjiE20> either EADM did or the launcher 20:00:07 <Xaroth> !tunnel 4 1 20:00:07 <PublicServer> Xaroth: You need 2 tunnels/bridges for trainlength 4 and gap 1. 20:00:11 <PublicServer> <Mark> Xaroth: be aware we'll get better trains 20:00:13 <Xaroth> You need 2 tunnels/bridges for trainlength 4 and gap 1. 20:00:17 <PublicServer> <Xaroth> Mark, ofcourse 20:00:20 <PublicServer> <Xaroth> they are just for display 20:00:37 <PublicServer> <Xaroth> so people understand TL4 & TL6 20:00:51 <PublicServer> <Hafai> is there somewhere where I can work on it? 20:00:51 <PeterT> !tunnel 4 15 20:00:51 <PublicServer> PeterT: You need 3 tunnels/bridges for trainlength 4 and gap 15. 20:01:20 <PublicServer> <Xaroth> seeing pax is TL6, make sure the curves are at least CL6 as well whenever possible 20:02:27 <PublicServer> <Xaroth> and if you're looking to help somewhere, just pick a place and build :) 20:02:44 <PublicServer> <theholyduck> im not entirely sure how to make this connection look SOLID 20:03:01 <PublicServer> <Xaroth> where? 20:03:19 <PublicServer> <theholyduck> at !here 20:03:20 <PublicServer> <Xaroth> ah 20:03:27 <PublicServer> <Xaroth> station eyecandy ofcourse 20:03:30 <PublicServer> <Xaroth> and maybe bigger gaps 20:03:37 <PublicServer> <Mark> i suggest leaving space between the mainlines 20:03:38 <Xaroth> !tunnel 4 8 20:03:39 <PublicServer> Xaroth: You need 2 tunnels/bridges for trainlength 4 and gap 8. 20:03:40 <Xaroth> !tunnel 4 9 20:03:40 <PublicServer> Xaroth: You need 2 tunnels/bridges for trainlength 4 and gap 9. 20:03:42 <PublicServer> <Mark> at least 5 tiles 20:03:42 <Xaroth> !tunnel 4 12 20:03:42 <PublicServer> Xaroth: You need 3 tunnels/bridges for trainlength 4 and gap 12. 20:03:45 <Xaroth> !tunnel 4 10 20:03:45 <PublicServer> Xaroth: You need 2 tunnels/bridges for trainlength 4 and gap 10. 20:04:02 <PublicServer> <theholyduck> makes crossing even more of a pain, but ook :P 20:04:08 <PublicServer> <Xaroth> gap 10 is max for 2 bridges on TL4 20:04:15 <PublicServer> <Mark> make youc curves 8 tiles long please 20:04:30 <PublicServer> <Mark> oh wait 20:04:35 <PublicServer> <Mark> you changed TL? 20:04:40 <PublicServer> <Xaroth> TL6 and TL4 20:05:19 <Xaroth> !tunnel 4 20 20:05:19 <PublicServer> Xaroth: You need 4 tunnels/bridges for trainlength 4 and gap 20. 20:05:22 <Xaroth> !tunnel 4 15 20:05:22 <PublicServer> Xaroth: You need 3 tunnels/bridges for trainlength 4 and gap 15. 20:05:24 <Xaroth> !tunnel 4 18 20:05:24 <PublicServer> Xaroth: You need 4 tunnels/bridges for trainlength 4 and gap 18. 20:05:28 <Xaroth> !tunnel 4 16 20:05:28 <PublicServer> Xaroth: You need 3 tunnels/bridges for trainlength 4 and gap 16. 20:05:44 <PublicServer> <theholyduck> well, problem with 10 gap, is that you have slow bridges 20:05:52 <PublicServer> <theholyduck> suspension steel, etc 20:05:58 <PublicServer> <Mark> it's 1960 20:06:01 <PublicServer> <theholyduck> true :P 20:06:02 <PublicServer> <Mark> we'll get faster ones 20:06:09 <PublicServer> <theholyduck> who removed some lines ? 20:06:15 <PublicServer> <theholyduck> etc 20:06:19 <PublicServer> <Xaroth> i added 2 lines 20:06:22 <PublicServer> <theholyduck> why? 20:06:27 <PublicServer> <Xaroth> gap 16 for 3 bridges 20:06:30 <PublicServer> <Xaroth> looks better 20:06:42 <PublicServer> <theholyduck> but how fast bridges do we get in the future for such gaps? 20:07:11 <PublicServer> <Mark> 611 km/h or something 20:07:18 <PublicServer> <Xaroth> fast enough for the trains 20:08:48 <PublicServer> <Xaroth> there, perfect crossing 20:09:07 <PublicServer> <Xaroth> lots of room for eyecandy later on as well :P 20:09:13 <KenjiE20> ohhhh 20:09:14 <PublicServer> <Peter> bye 20:09:15 <KenjiE20> duuuuh 20:09:17 <PublicServer> *** Peter has left the game (leaving) 20:09:17 <PublicServer> *** Peter has left the game (connection lost) 20:09:26 * KenjiE20 forgot about the rzr1911 crackfix 20:09:26 *** PeterT has quit IRC 20:09:27 <PublicServer> <Xaroth> what you upto kenji? 20:09:47 * KenjiE20 is a f*^kin idiot 20:11:05 <PublicServer> <Xaroth> lol plane crash 20:11:16 <KenjiE20> Note: 20:11:17 <KenjiE20> ~~~~~ 20:11:17 <KenjiE20> We missed some ingame dvd checks. 20:11:25 <KenjiE20> yea, that's what i hit 20:11:28 <KenjiE20> >_< 20:11:54 <Hafai> ? 20:11:56 <PublicServer> <Mark> i must say i like my double height bridge :P 20:11:58 <PublicServer> <theholyduck> nice and symetrical bridges aswell 20:12:12 *** StarLite has quit IRC 20:12:13 <KenjiE20> hafai, i forgot razor put out a crackfix 20:12:39 <Mark> 57.4% :) 20:12:49 <PublicServer> <theholyduck> does this look more solid? 20:12:51 <KenjiE20> mark, you need the link for the fix? 20:12:55 <Hafai> ah. I see. 20:12:59 <Mark> please 20:13:09 <Mark> dont know how much is included 20:13:37 <KenjiE20> if it's the usual usenet style r01 set then you'll need it 20:13:45 <PublicServer> <Xaroth> it does 20:13:50 <PublicServer> *** Kolo joined the game 20:14:01 <Mark> ..then i'll need it :P 20:14:16 <PublicServer> *** Kolo has joined company #1 20:14:52 <Xaroth> Mark: @stage building ? 20:14:55 * KenjiE20 kicks internet 20:14:58 <PublicServer> <theholyduck> we could even do some eyecandy stuff in the middle bits 20:14:59 <Mark> @stage Building 20:14:59 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #145 (r16520) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/" 20:15:15 <PublicServer> <Xaroth> aye thd 20:15:15 <KenjiE20> coming over /msg 20:15:54 <KenjiE20> if anyone else needs it, ping me 20:15:57 <Suisse[Dodo]`> ho, it's wierd to see openttd in my language :O 20:16:16 <Xaroth> then change the localisation to english? :P 20:16:24 <Suisse[Dodo]`> (maybe because of the new font also ^^') 20:16:29 <Mark> most people use englist 20:16:31 <PublicServer> <Xaroth> french is a silly language, yo 20:16:35 <Mark> i think, at least 20:16:37 <PublicServer> <Hafai> don't we want presignals on the bridges? 20:16:42 <Mark> nah 20:16:54 <Mark> just make enough bridges and the pathfinder will do the rest 20:17:12 <PublicServer> <theholyduck> the new pathfinder has magic 20:17:17 <PublicServer> <theholyduck> it can see for miles and miles! 20:17:29 * KenjiE20 waggles fingers 20:17:32 <KenjiE20> vooooodoooooo 20:18:09 <Hafai> hmmm... I'll probably break down and get Sims3 in a week or so. 20:18:17 <PublicServer> <theholyduck> hmm wiat 20:18:18 <PublicServer> <theholyduck> is that right? 20:18:31 <Suisse[Dodo]`> crap BaNaNa have a old version of 2cc :( 20:18:31 <PublicServer> <Xaroth> hm 20:18:36 <PublicServer> <Xaroth> might not be 20:18:55 <PublicServer> <theholyduck> this is more definitly right 20:18:59 *** StarLite has joined #openttdcoop 20:19:00 *** ChanServ sets mode: +o StarLite 20:19:02 <PublicServer> <theholyduck> no 20:19:02 <PublicServer> <theholyduck> wait 20:19:08 <Suisse[Dodo]`> !password 20:19:08 <PublicServer> Suisse[Dodo]`: embryo 20:19:10 <PublicServer> <theholyduck> argh, effort 20:19:19 <PublicServer> *** Player joined the game 20:19:29 <PublicServer> <Hafai> The online conent finder can get it for you. That's how I got the right one. When you are looking at the newgrf list for the server see if there is a link with something to do with online conent 20:19:34 <PublicServer> <Hafai> content* 20:19:34 <KenjiE20> rawr 20:19:38 <PublicServer> <Mark> Xaroth: BBH01 around !here? 20:19:41 <PublicServer> <theholyduck> now its desynced though 20:19:46 <KenjiE20> buggering thing still needs the iso mounted 20:20:01 * KenjiE20 will have to dig a mini-img later 20:20:09 <PublicServer> <Xaroth> yeh mark 20:21:54 <PublicServer> <Mark> why the ugly LLRR? 20:22:01 <PublicServer> <Mark> without space inbetween 20:22:10 <KenjiE20> swish window mode 20:22:19 <PublicServer> <Hafai> I think that is what we are working on fixing... 20:22:36 <PublicServer> <Mark> well whoever is making mainlines isn't 20:22:47 <PublicServer> <Mark> i just gave myself some space at BBH01 20:23:03 <PublicServer> <Hafai> whoever is making mainlines... we want LL5RR or something to that effect 20:23:16 <mensi> ok sorry 20:28:02 <PublicServer> <Mark> CL6, right 20:28:07 <PublicServer> <Xaroth> ye 20:28:18 <PublicServer> <Mark> forgot that one for a sec 20:29:17 <PublicServer> <Mark> getting a drink first 20:29:24 <ODM> !password 20:29:24 <PublicServer> ODM: dolled 20:29:32 <PublicServer> *** 0DM joined the game 20:29:36 <PublicServer> *** Mark has joined spectators 20:31:31 <PublicServer> <Xaroth> teamwork :P 20:31:32 <PublicServer> <0DM> hmm BBH3 is a 4-way, thatll be fun 20:32:05 <PublicServer> <Xaroth> doesn't have to be 4-way, can also be a double 3-way 20:32:18 <PublicServer> <0DM> a 6-way! 20:32:23 <PublicServer> <Xaroth> ye :P 20:32:28 <PublicServer> <Xaroth> for simplicity sake 20:32:45 <PublicServer> <theholyduck> i liked 143's 5 way 20:32:55 <PublicServer> <Xaroth> that one was total chaos 20:33:05 <PublicServer> <theholyduck> well yeah, but with a bit of optimizations it worked fine 20:33:28 *** Krol has quit IRC 20:33:30 <PublicServer> <theholyduck> so xaroth, the line THROUGH pluntborg island 20:33:35 <PublicServer> <theholyduck> am i doing it right? 20:33:40 <PublicServer> <Xaroth> yeh 20:33:53 <PublicServer> <Xaroth> enough space for a factory drop so i like it 20:34:05 <PublicServer> <theholyduck> well yeah, i tried to make as much room as i could 20:35:11 <PublicServer> <theholyduck> how is the speed going to be on that line to the wine? 20:35:15 <PublicServer> <theholyduck> *west 20:35:39 <PublicServer> <theholyduck> wouldnt it have been saner to let it go along the other coast but at 1 or 2 heights? 20:35:50 <PublicServer> *** Player has joined spectators 20:36:11 *** elmz has joined #openttdcoop 20:36:30 <PublicServer> <0DM> player, please change your name to match your irc nick 20:37:07 <PublicServer> <Player> ya ya i'm looking for that 20:37:12 <PublicServer> <Xaroth> open up the console 20:37:15 <PublicServer> <Xaroth> name <nick> 20:37:24 <PublicServer> <0DM> its under the tilde key 20:37:27 <PublicServer> <theholyduck> who did the scrollto on co-ordinates patch thingy? 20:37:33 <PublicServer> *** Hafai has left the game (leaving) 20:37:34 <PublicServer> *** Hafai has left the game (connection lost) 20:37:34 <PublicServer> <theholyduck> cause they forgot something :P 20:37:35 <PublicServer> <Player> grrr was sure it will be nick/nickname or something like that 20:37:40 <Hafai> oh darn. 20:37:40 <PublicServer> *** Player has changed his/her name to Suisse 20:37:57 <PublicServer> <Suisse> thx ;) 20:37:58 <PublicServer> <theholyduck> xaroth i seem to remember it was you 20:38:01 <Hafai> !password 20:38:01 <PublicServer> Hafai: dolled 20:38:10 <Xaroth> eh? 20:38:13 <PublicServer> *** Hafai joined the game 20:38:27 <PublicServer> <theholyduck> i was whining about how scrollto didnt work on co-ordinates, and then somebody commited that to the source 20:38:28 <PublicServer> <Xaroth> i never did any patch for ottd that got 'used' :P 20:38:36 <PublicServer> <Xaroth> that definately aint me :P 20:38:41 <PublicServer> <theholyduck> but they forgot to update the help page 20:38:48 <PublicServer> <0DM> CL = ? 20:38:50 <PublicServer> <Xaroth> lol when DON'T they forget that 20:38:51 <PublicServer> <Xaroth> 6 20:38:57 <PublicServer> <0DM> hm darn:0 20:39:00 <Zuu> !password 20:39:00 <PublicServer> Zuu: fluids 20:39:08 <PublicServer> *** Zuuu joined the game 20:39:15 <PublicServer> <Xaroth> sup Zuu 20:39:23 <Zuu> Hello 20:39:27 <PublicServer> <Xaroth> new AutoTTD is almost done btw \o/ 20:39:32 <Zuu> Nice 20:39:34 <PublicServer> <theholyduck> hmm 20:39:37 <PublicServer> <theholyduck> thats some terraform. 20:39:40 <PublicServer> <Xaroth> need to add some 'feature' 20:39:55 <Hafai> autottd? 20:40:00 <PublicServer> <theholyduck> who did whatever at !tf ? 20:40:17 <Zuu> Hafai: an OpenTTD Updater 20:40:23 <PublicServer> <theholyduck> why not route that line on the oTHER side of the mountain? 20:40:26 <PublicServer> <Hafai> ah 20:40:31 <PublicServer> <theholyduck> and then not terraforming at all 20:40:51 <Xaroth> Hafai: Zuu made OpenTTD AU, i'm working on something similar, but different 20:40:58 <Xaroth> as it turns out, very much different :) 20:41:16 <PublicServer> <theholyduck> it lets you play any version or something right? 20:41:27 <Xaroth> ye 20:41:48 <PublicServer> <theholyduck> lol, why is airplane income so doooown? 20:41:55 <PublicServer> <theholyduck> they all had accidents? 20:41:56 <PublicServer> <Xaroth> because a few crashed :P 20:42:02 <PublicServer> <theholyduck> we dont have any planes 20:42:03 <PublicServer> <theholyduck> :P 20:42:54 <PublicServer> <theholyduck> i want to flood the useless plans :P 20:42:57 <PublicServer> <theholyduck> can i? 20:43:00 <PublicServer> <Xaroth> soon, soon 20:43:22 <PublicServer> *** Suisse has left the game (leaving) 20:43:23 <PublicServer> *** Suisse has left the game (connection lost) 20:45:06 <PublicServer> <theholyduck> hmm 20:45:15 <PublicServer> <theholyduck> i see something baaad :P 20:45:20 <PublicServer> <theholyduck> i think 20:45:27 <PublicServer> <theholyduck> take a look at !bad? 20:46:05 <PublicServer> <theholyduck> anywon? 20:46:10 <PublicServer> <Xaroth> ? 20:46:15 <PublicServer> <theholyduck> at !bad? 20:46:20 <PublicServer> <theholyduck> is that as bad as i think ? 20:46:21 <PublicServer> <theholyduck> :P 20:46:23 <PublicServer> <Hafai> I'm looking. And I see no reason as to why it is like taht. 20:46:29 <PublicServer> <theholyduck> me neither 20:46:31 <PublicServer> <theholyduck> fixing 20:46:38 <PublicServer> <Xaroth> split before join, so yeh... quite bad :P 20:46:39 <KenjiE20> okay, wow, the entirety of sims3 is one large seemless town 20:47:16 <Hafai> yeah... I heard that you can have your sims walk to the people next door and stuff likea that. 20:47:22 <Zuu> Hmm, is the network plan anywhere? 20:47:30 <PublicServer> <Xaroth> my plan :) 20:47:31 <KenjiE20> or into town and shop or whatever 20:47:37 <Zuu> Oh it's "!plan" 20:47:43 <PublicServer> <Xaroth> on that note, i'll sink booth's plan 20:47:44 <PublicServer> <Hafai> South east square 20:47:48 <PublicServer> <theholyduck> i 20:47:49 <KenjiE20> it's like all of the sims2 add-ons in one large seemless thing 20:47:52 <PublicServer> <theholyduck> want to sink some plans aswell 20:47:55 <PublicServer> <Hafai> g2g. 20:47:58 <Zuu> It used to have "!!Network plan", didn't it? 20:48:02 *** Levi has quit IRC 20:48:14 <PublicServer> *** Hafai has joined spectators 20:48:36 <PublicServer> <Hafai> ARGH! ATLANTIS IS SINKING!!!! 20:48:57 <PublicServer> <Xaroth> no need to destroy it, it'll sink :P 20:49:16 <PublicServer> <Xaroth> just make sure you don't sink my plan ^^ 20:49:45 <PublicServer> <theholyduck> time to wipe some signs? 20:51:26 <PublicServer> <theholyduck> take a look at the new bridge supports 20:51:27 <PublicServer> *** Kolo has left the game (connection lost) 20:51:33 <PublicServer> <theholyduck> dont that look more solid? 20:52:13 *** StarLite has quit IRC 20:52:52 <PublicServer> <Xaroth> who's crashing mah trainz :( 20:53:11 <PublicServer> <theholyduck> they didnt want to live 20:53:19 <Zuu> Hmm, the diagonal from BBH3 to BBH5 is it forgoten? 20:53:36 <PublicServer> <theholyduck> pretty much it seems 20:53:59 <Zuu> It looks like it should be hooked into BBH3 according to the plan. 20:54:00 <PublicServer> <theholyduck> you have the right 20:54:07 <PublicServer> <theholyduck> etc 20:55:06 <PublicServer> <Xaroth> oi, stop messing with mah train 20:55:13 <PublicServer> <theholyduck> this time it wasnt me 20:55:53 <PublicServer> <theholyduck> hmm 20:55:56 <PublicServer> <theholyduck> who made that gigaaantic train? 20:56:02 <PublicServer> <Xaroth> me 20:56:13 <PublicServer> <Xaroth> snake, only different 20:56:41 <PublicServer> <Xaroth> uh oh 20:57:04 <PublicServer> <theholyduck> :O 20:58:04 <PublicServer> <theholyduck> you ruined it now ;( 20:58:23 <PublicServer> <theholyduck> anyways, take a look at the first multiple brdige thingy we built 20:58:30 <PublicServer> <theholyduck> i made it moar solid 20:58:40 *** Levi has joined #openttdcoop 20:58:47 <PublicServer> <Xaroth> the one at the sign looked good 20:58:49 <PublicServer> <Xaroth> i helped you on that one :P 20:59:08 <PublicServer> <theholyduck> i made you some rocks to protect the massive land sticking out of the water 20:59:12 <PublicServer> <theholyduck> and i didnt eated it 20:59:21 <PublicServer> <Xaroth> ah 20:59:27 <PublicServer> <Xaroth> nice :) 20:59:35 <PublicServer> <Xaroth> proper eyecandy already :) 20:59:38 <PublicServer> <theholyduck> why did somebody make something a bit more cly? 20:59:45 <PublicServer> <theholyduck> at !cl 20:59:50 <pinedour1> !password 20:59:50 <PublicServer> pinedour1: shying 21:00:22 <PublicServer> <Xaroth> yeh, that needs a bit redoing i think 21:00:31 <PublicServer> *** ced joined the game 21:00:50 <uliko> !password 21:00:50 <PublicServer> uliko: shying 21:01:03 <uliko> !download win32 21:01:03 <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip 21:02:21 <PublicServer> *** uliko joined the game 21:02:42 <PublicServer> <theholyduck> :O "loads" of clients 21:03:10 <PublicServer> <ced> may I help somewhere ? 21:03:44 <PublicServer> <Xaroth> anywhere, really 21:03:45 <PublicServer> <theholyduck> find something to do, and do it :P 21:03:52 <PublicServer> <theholyduck> take a look at the plan 21:03:53 <PublicServer> <ced> ok :) 21:05:01 <PublicServer> *** Mark has joined company #1 21:05:03 <PublicServer> <Mark> back :) 21:05:06 <PublicServer> <0DM> wb mark 21:06:27 <PublicServer> <theholyduck> err 21:06:30 <PublicServer> <theholyduck> why did i do that? 21:06:34 <PublicServer> <theholyduck> this lin goes THAT way 21:06:45 <PublicServer> <ced> so I try to do a bit of the line brenfigway to the existing rails near the buses 21:10:26 <mensi> alright 21:10:31 <mensi> I did BBH4 21:10:51 <mensi> feel free to comment 21:11:09 <PublicServer> <Xaroth> golden gate hub :) 21:11:16 <PublicServer> <uliko> outer lane still join before split 21:11:21 <PublicServer> <0DM> still has a join be... what he said 21:11:31 <mensi> ? 21:11:35 <mensi> don't see it 21:11:40 <mensi> ah ;) 21:12:34 <PublicServer> <uliko> cl4 is enough? 21:12:43 <PublicServer> <theholyduck> no 21:12:44 <PublicServer> <theholyduck> 6 21:16:40 <PublicServer> <0DM> gnight guys 21:16:46 <PublicServer> <Mark> night 21:16:51 <PublicServer> <Xaroth> nn 21:17:00 <PublicServer> <theholyduck> take a look at !does this work 21:17:09 <PublicServer> <theholyduck> do you think it works? 21:17:26 <PublicServer> <Xaroth> er, it works, but if it's effective I don't know :P 21:17:31 <PublicServer> <theholyduck> yeah 21:17:36 <PublicServer> <theholyduck> im not entirely sure either 21:17:37 <PublicServer> <Xaroth> don't use more than 2 reverse signals as penalty tho 21:17:40 <PublicServer> *** 0DM has left the game (leaving) 21:17:40 <PublicServer> *** 0DM has left the game (connection lost) 21:17:42 <PublicServer> <theholyduck> ok 21:18:02 <Plimmer> !password 21:18:02 <PublicServer> Plimmer: sorest 21:18:26 <PublicServer> <theholyduck> yeah, now trains comming from 1 will prefer the outermost track 21:18:34 <PublicServer> <theholyduck> and the trains from 2 will prefer the middle ones 21:18:43 <PublicServer> <theholyduck> wich isnt OPTIMAL. but i think it will work 21:19:03 <PublicServer> <theholyduck> well we'll find out 21:19:49 *** ODM has quit IRC 21:20:33 <PublicServer> <theholyduck> also. 21:20:38 <PublicServer> <theholyduck> do you have some special pax order? 21:20:45 <PublicServer> <Xaroth> er, THD 21:20:48 <PublicServer> <Xaroth> check the entrance route of 1 21:21:05 <PublicServer> <Xaroth> that one yeh :P 21:21:16 <PublicServer> <theholyduck> or should all pax stations be able to enter and exit from both directions? 21:21:26 <PublicServer> <Xaroth> er, preferbly yes 21:21:52 <PublicServer> <theholyduck> thats going to be hard with the terrain i got here :P 21:21:58 <PublicServer> <Xaroth> yep 21:22:00 <PublicServer> <theholyduck> i guess i'll make some LOONG entrances /exits 21:22:03 <PublicServer> <Xaroth> hard is a good keyword :P 21:22:11 <PublicServer> *** Plimmer joined the game 21:22:47 <PublicServer> <Mark> BBH01 done 21:22:52 <PublicServer> <Xaroth> <3 21:22:53 <PublicServer> <Mark> not as huge as in the plan though 21:23:01 <PublicServer> <Mark> oh 21:23:06 <PublicServer> <Mark> you changed that, good :P 21:23:11 <PublicServer> <Xaroth> yeh, your version is much better 21:23:42 <PublicServer> *** Thraxian joined the game 21:23:43 <PublicServer> <Mark> lets see if my experimental pbs cross merge is any good 21:23:46 <PublicServer> <Xaroth> yo Thrax 21:25:08 <PublicServer> *** Kolo joined the game 21:25:22 <PublicServer> *** Kolo has joined company #1 21:27:07 <PublicServer> <Mark> should BBH02 be 4-way? 21:28:15 <PublicServer> <Xaroth> 2 is 3-way 21:28:31 <PublicServer> <Xaroth> station was for explenation 21:28:37 <PublicServer> <Mark> well never mind then :P 21:28:44 <PublicServer> <Mark> it'll have to be rebuilt anyway 21:29:00 <PublicServer> <Mark> as that station will be by far the biggest in the game 21:29:12 <PublicServer> <Xaroth> at bbh2? probably 21:29:19 <PublicServer> <Mark> certainly :P 21:29:23 <PublicServer> <Xaroth> we have a lot of space 21:29:54 <PublicServer> <Xaroth> we can always add an entrance from BBH1 21:30:43 <PublicServer> <Mark> you realise that with that station style you'll have trains taking shortcuts through SLHs? 21:30:58 <PublicServer> <theholyduck> xaroth! 21:31:03 <PublicServer> <Xaroth> THD! 21:31:04 <PublicServer> <theholyduck> i did it! 21:31:07 <PublicServer> <Xaroth> and mark, we'll figure something out :) 21:31:09 <PublicServer> <theholyduck> the entrance for my pax station is done 21:31:17 <PublicServer> <Mark> Xaroth: right 21:31:20 <PublicServer> <Xaroth> now the other side 21:31:25 <PublicServer> <theholyduck> yeah :P 21:31:32 <PublicServer> <Mark> this game will end like the last one unless you clear it up now 21:31:32 <PublicServer> <theholyduck> i dont like this coastline 21:31:47 <PublicServer> <Xaroth> eh? 21:32:55 <Kolo> I think oil should be droped at Drop1 ( Drop 2 is to far from edge) 21:33:28 <PublicServer> <Xaroth> there are no oil wells 21:33:37 <PublicServer> <Mark> there will be 21:33:54 <PublicServer> <Xaroth> but yes, oil at drop 1 21:34:10 <PublicServer> <Xaroth> and mark, we'll stick with a normal entrance at BBH2 for now 21:34:20 <PublicServer> <Xaroth> and only add the second if it -really- needs it 21:34:24 <PublicServer> <Xaroth> which is unlikely 21:34:46 <PublicServer> <Mark> uh 21:34:57 <PublicServer> <Mark> you haven't seen a real ottdc game obviously 21:35:14 <PublicServer> <Xaroth> depends, has there been a 'real' ottdc game in the past.. 2 months? :P 21:35:37 <PublicServer> <Mark> 142 qualifies 21:35:46 <PublicServer> <Xaroth> missed that one i think 21:35:48 <PublicServer> <Xaroth> lemme see 21:35:52 <Xaroth> !archive 21:35:52 <PublicServer> Xaroth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 21:36:00 <Zarenor> ottdc? 21:36:13 <Mark> now what could that mean? :P 21:36:14 <PublicServer> <theholyduck> OpenTTD Coop 21:36:31 <Zarenor> haha, wow... 21:36:42 <Zarenor> sad how blonde i am some days... 21:37:02 <PublicServer> <Xaroth> oh and holy shit @ 142 21:37:25 <PublicServer> <Mark> i think you may be underestimating traffic loads 21:38:01 <PublicServer> <Xaroth> what you recon will solve it then, making BBH2 a 4-way? 21:38:34 <PublicServer> <Mark> well, pax and cargo at the same track is a bigger issue 21:38:45 <PublicServer> <Mark> that will jam the network before BBH02 will 21:39:08 <PublicServer> <theholyduck> though, with the current pax layout, we COULD just make a dedicated pax loop? 21:39:11 <PublicServer> <Xaroth> hm 21:39:18 <PublicServer> <theholyduck> they are all on the outskirts right? 21:39:22 <PublicServer> <Xaroth> by the layout i think the line between 1 and 3 is mostly for goods 21:39:25 <PublicServer> <Xaroth> yes thd 21:39:40 <PublicServer> <theholyduck> thoughthat means my fantastic station is history :P 21:39:53 <PublicServer> <Xaroth> that is the outskirts innit? 21:40:23 <PublicServer> <Xaroth> er, i think i got it 21:40:38 <PublicServer> <Xaroth> connect the drop to the BBH1 - BBH3 line 21:41:08 <PublicServer> <Xaroth> the line between 1 and 3 will be mostly goods routes to begin with 21:41:32 <PublicServer> <Xaroth> maybe add a BBH-like T junction that leads directly to the drop station 21:41:41 <PublicServer> <Xaroth> making the whole 1-3 line dedicated to goods 21:42:15 <PublicServer> <Mark> i think there will hardly be goods there to be honest 21:42:32 <PublicServer> <Xaroth> drop 2 is also a factory drop 21:42:41 <PublicServer> <Xaroth> sawmill/factory/er..stuff 21:42:47 <PublicServer> <Mark> yeah that means goods pickup 21:42:56 <PublicServer> <Mark> goods go to all pax stations right? 21:43:05 <PublicServer> <Xaroth> drop 1 then might become an issue 21:43:32 <PublicServer> <Mark> in what way? 21:43:41 <PublicServer> <Xaroth> well the line at drop 1 is also for PAX 21:43:51 <PublicServer> <Xaroth> so it's both PAX and goods 21:43:58 <PublicServer> <Mark> oh 21:44:07 <PublicServer> <Mark> by goods you mean cargo? 21:44:10 <PublicServer> <Xaroth> by having both ore, coal and oil it might be a bit full 21:44:10 <PublicServer> <Xaroth> ye 21:44:17 <PublicServer> <Mark> ...right :P 21:44:22 <PublicServer> <Xaroth> if we move coal from drop 1 to drop 2 21:44:28 <PublicServer> <Xaroth> it should help a bit 21:44:59 <PublicServer> <Mark> i kinda agree with theholyduck that you should make a dedicated pax loop along the edges 21:45:21 <PublicServer> <Mark> though, of course, that's not what people voted for 21:45:37 *** elmz has quit IRC 21:46:22 <PublicServer> <Xaroth> drop 2 is fine where it is i think 21:46:38 <PublicServer> <Xaroth> pax at outer edges mostly, as per plan 21:46:53 <PublicServer> <Xaroth> just need to be careful about drop 1 21:47:38 <PublicServer> <theholyduck> i still dont see why pax stations have to be able to pick up and send in both directions 21:47:39 <PublicServer> <theholyduck> but whatever 21:48:47 <PublicServer> <Xaroth> because if you have everything going a set route you'll only use one half of the network 21:48:58 *** dr_gonzo has quit IRC 21:49:00 <PublicServer> <theholyduck> but its PAX!. its going to be going in a lop anyway 21:49:03 <PublicServer> <theholyduck> *loop 21:49:07 <PublicServer> <theholyduck> right? 21:49:12 <PublicServer> <Mark> you can plan for that by making one direction ML wider 21:49:20 <PublicServer> <Mark> been done before 21:49:22 <PublicServer> <Xaroth> or you can make 2 pax order groups 21:49:29 <PublicServer> <Xaroth> one going clockwise, one counter clock 21:49:30 <PublicServer> <theholyduck> well sure :P 21:49:48 <PublicServer> <theholyduck> but trying to make some sort of balanced exit in this terrain is fucken impossible :P 21:52:13 <PublicServer> *** Thraxian has left the game (leaving) 21:52:14 <PublicServer> *** Thraxian has left the game (connection lost) 21:53:29 <mensi> !tunnels 21:53:29 <PublicServer> mensi: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 21:53:39 <mensi> !tunnels 6 8 21:53:39 <PublicServer> mensi: You need 2 tunnels/bridges for trainlength 6 and gap 8. 21:53:52 <mensi> !tunnels 4 8 21:53:52 <PublicServer> mensi: You need 2 tunnels/bridges for trainlength 4 and gap 8. 21:55:21 <PublicServer> *** Mark has left the game (leaving) 21:55:21 <PublicServer> *** Mark has left the game (connection lost) 21:55:29 <PublicServer> *** uliko has left the game (leaving) 21:55:29 <PublicServer> *** uliko has left the game (connection lost) 21:55:41 <PublicServer> *** ced has left the game (leaving) 21:55:42 <PublicServer> *** ced has left the game (connection lost) 21:59:06 <PublicServer> *** Xaroth has left the game (leaving) 21:59:07 <PublicServer> *** Xaroth has left the game (connection lost) 21:59:53 <Plimmer> What does gap mean regarding trains? 22:00:05 <Mark> piece of track without signals 22:00:11 <Plimmer> Ahh 22:00:13 <Mark> short for signal gap 22:00:26 <Mark> usually in tiles 22:00:26 <mensi> !tunnels 4 14 22:00:27 <PublicServer> mensi: You need 3 tunnels/bridges for trainlength 4 and gap 14. 22:02:49 *** theholyduck has joined #openttdcoop 22:03:01 <theholyduck> !help 22:03:01 <PublicServer> theholyduck: http://www.openttdcoop.org/wiki/IRC_Commands 22:04:28 <theholyduck> @tunnels 4 15 22:04:28 <Webster> !tell theholyduck about !gap 4 15 22:04:28 <PublicServer> theholyduck: You need 3 tunnels/bridges for trainlength 4 and gap 15. 22:05:56 *** FooBar_ has quit IRC 22:06:09 <PublicServer> <theholyduck> YAY! 22:06:18 <PublicServer> <theholyduck> i think i'm done with this bloodys tation 22:06:21 <PublicServer> <theholyduck> *station 22:06:53 <PublicServer> <theholyduck> well cept the fact that i dont have prios yet 22:06:54 <PublicServer> <theholyduck> :P 22:09:44 <PublicServer> *** Kolo has left the game (leaving) 22:09:45 <PublicServer> *** Kolo has left the game (connection lost) 22:09:48 *** Kolo has quit IRC 22:10:05 <PublicServer> *** Plimmer has left the game (leaving) 22:10:05 <PublicServer> *** Plimmer has left the game (connection lost) 22:10:37 <Mark> !playercount 22:10:37 <PublicServer> Mark: Number of players: 4 22:12:19 *** Plimmer has quit IRC 22:12:41 *** Plimmer has joined #openttdcoop 22:14:05 <mensi> hmm 22:15:03 <mensi> I kinda built an unnessecary BBH, does anybody see an easy way to use this for a sideline and the town? (near Ponhattan) 22:16:24 *** elmz has joined #openttdcoop 22:16:51 <elmz> !password 22:16:51 <PublicServer> elmz: fizzes 22:17:05 <PublicServer> *** elmz joined the game 22:17:07 <elmz> fizzy drinks 22:17:55 <Mark> !password 22:17:55 <PublicServer> Mark: fizzes 22:18:21 <PublicServer> *** Mark joined the game 22:18:33 <PublicServer> <Mark> heh 22:19:11 <PublicServer> <Mark> mensi: granted, it's compact 22:21:25 <KenjiE20> okay, sims is life sucking already 22:21:32 <Mark> :D 22:21:44 <Mark> i think i'll install it tomorrow 22:21:51 <Mark> the file you sent me wasn't found btw 22:22:10 <KenjiE20> hmph 22:22:36 <KenjiE20> lemme find it and I'll just dcc :P 22:23:07 <KenjiE20> oh wait, 7mb 22:23:16 <KenjiE20> that'll take like 20mins at least 22:23:28 <Mark> i got time :P 22:24:07 <KenjiE20> heh, lemme double check the omments 22:24:09 <KenjiE20> +c 22:25:05 <Mark> any must-see movie suggestions? 22:25:21 <KenjiE20> echelon conspiracy 22:25:29 <KenjiE20> just d/l'd it the other day 22:25:29 <elmz> genre? 22:25:35 <KenjiE20> suprisingly good 22:25:58 <Mark> elmz: any but sf 22:26:24 <Mark> KenjiE20: will have a look :) 22:26:28 <PublicServer> *** elmz has left the game (leaving) 22:26:28 <PublicServer> *** elmz has left the game (connection lost) 22:27:50 <elmz> hehe, I'm actually at a loss when having to pick a must see movie ^^ 22:28:39 <theholyduck> @tunnels 4 9 22:28:40 <Webster> !tell theholyduck about !gap 4 9 22:28:40 <PublicServer> theholyduck: You need 2 tunnels/bridges for trainlength 4 and gap 9. 22:28:41 <Plimmer> !junctions 22:28:45 <Plimmer> !junction 22:29:24 <KenjiE20> heh, all the comments for sims3 are just addon talk now :P 22:29:45 <KenjiE20> also that crackfix has just fallen off the internet 22:30:26 <Mark> :) 22:30:41 <Mark> downloading echelon thingy 22:30:44 <KenjiE20> aha, a mini-img 22:31:19 <KenjiE20> 39kB > 5.4GB anyday 22:31:47 <Mark> that's mini indeed 22:32:59 <KenjiE20> hehe "Adjust the level of free will that Sims demonstrate. When Off, Simes will only react to events in order to preserve their own lives" 22:33:06 <KenjiE20> -e 22:33:26 <Mark> :) 22:33:36 <KenjiE20> lots of options 22:33:45 <Mark> all i ever did in sims 2 was building houses 22:34:02 <KenjiE20> it's even got in-built video capture 22:34:16 <Mark> how useless :) 22:34:36 <KenjiE20> probably to give a nudge to the Machinima makers 22:36:36 <PublicServer> <theholyduck> mensi i fixed up your bbh 22:36:56 <mensi> what was the problem? 22:36:57 <PublicServer> *** theholyduck has left the game (connection lost) 22:37:02 *** Levi has quit IRC 22:37:10 <theholyduck> mensi cls and loaaads of signal gaps 22:37:18 <mensi> ah k, thx 22:37:25 <theholyduck> so i redesigned some bits to make it work 22:38:14 <Mark> crack is here 22:38:17 <Mark> thank you KenjiE20 22:38:22 <KenjiE20> np 22:39:43 <Mark> i think i'll go watch some ancient western 22:59:51 *** tmunkj has quit IRC 23:04:33 <PublicServer> *** Zuuu has left the game (leaving) 23:04:34 <PublicServer> *** Zuuu has left the game (connection lost) 23:12:26 <PublicServer> *** Kenji joined the game 23:17:32 *** De_Ghosty has quit IRC 23:18:02 *** Zuu has quit IRC 23:21:24 <PublicServer> *** Kenji has left the game (leaving) 23:21:24 <PublicServer> *** Kenji has left the game (connection lost) 23:28:56 *** elmz has quit IRC 23:32:39 *** KenjiE20 is now known as Guest904 23:32:40 *** KenjiE20 has joined #openttdcoop 23:32:40 *** ChanServ sets mode: +o KenjiE20 23:33:47 <mensi> Mark, are you building anything? 23:35:54 *** Guest904 has quit IRC 23:38:43 <PublicServer> *** mensi has left the game (leaving) 23:38:43 <PublicServer> *** mensi has left the game (connection lost) 23:38:43 <PublicServer> *** Game paused (not enough players)