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Brianetta 11:43:16 *** Combuster has quit IRC 11:43:22 *** Combuster has joined #openttdcoop 11:43:22 *** ChanServ sets mode: +o Combuster 11:57:54 *** TheODM has quit IRC 12:04:56 <Seppel> !password 12:04:56 <PublicServer> Seppel: robing 12:05:50 <PublicServer> *** Sepp joined the game 12:07:04 <PublicServer> *** Sepp has left the game (leaving) 12:07:04 <PublicServer> *** Sepp has left the game (connection lost) 12:11:52 *** Brianetta has quit IRC 12:13:40 *** theholyduck has joined #openttdcoop 12:15:44 *** phidah has joined #openttdcoop 12:22:20 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 12:22:21 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 12:35:23 *** Thraxian|Work has joined #openttdcoop 12:46:08 *** mensi has joined #openttdcoop 12:46:14 <mensi> !players 12:46:16 <PublicServer> mensi: There are currently no clients connected to the server 12:49:44 *** Progman has quit IRC 12:52:14 *** `Fuco`` has joined #openttdcoop 12:52:14 *** Fuco has quit IRC 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<PublicServer> *** Mark joined the game 15:04:54 <PublicServer> *** Mark has left the game (leaving) 15:04:54 <PublicServer> *** Mark has left the game (connection lost) 15:04:54 <PublicServer> *** Game paused (not enough players) 15:18:30 *** ODM has joined #openttdcoop 15:18:30 *** ChanServ sets mode: +o ODM 15:18:47 *** Venxir has joined #openttdcoop 15:35:47 *** Progman has joined #openttdcoop 15:39:55 <PublicServer> *** Thraxian|Work joined the game 15:41:15 *** Polygon has joined #openttdcoop 16:09:50 <PublicServer> *** Silber_pol has left the game (connection lost) 16:13:05 *** changeme has joined #openttdcoop 16:14:33 <changeme> what it the password 16:15:46 <changeme> anyone? 16:15:57 <changeme> is* 16:16:51 *** changeme is now known as Venom 16:17:24 <PublicServer> *** Silber_pol has left the game (connection lost) 16:17:34 <PublicServer> *** Silber_pol has left the game (connection lost) 16:17:43 <PublicServer> *** Silber_pol has left the game (connection lost) 16:17:51 *** Venom has quit IRC 16:18:14 *** Venom has joined #openttdcoop 16:18:30 <Venom> password please 16:19:22 <Venom> !help 16:19:22 <PublicServer> Venom: http://www.openttdcoop.org/wiki/IRC_Commands 16:19:28 <mensi> !tell Venom about !password 16:19:28 <PublicServer> Venom: winced 16:19:38 <Venom> thank you 16:20:21 <PublicServer> *** Kenji joined the game 16:20:28 <PublicServer> *** Venom joined the game 16:20:29 <PublicServer> <Venom> hello 16:20:33 <PublicServer> *** Kenji has joined company #1 16:20:34 <PublicServer> *** Game unpaused (enough players) 16:20:56 <mensi> so what do we have to fix before running trains? 16:21:37 <PublicServer> <Thraxian|Work> a bunch of slow turns, mostly 16:21:40 <PublicServer> <Kenji> plunt, pon and the merge before splits 16:21:43 <PublicServer> <Thraxian|Work> a few desyncs 16:22:37 <mensi> hmm turning ponhattan into a terminus isn't such a bad idea 16:22:51 <mensi> I built it that way without really thinking about it 16:23:04 <PublicServer> <Kenji> IF you can givev incoming trains enough waiting space 16:23:09 <PublicServer> <Kenji> -v 16:23:27 <mensi> hmmm 16:23:43 <PublicServer> *** Thraxian|Work has joined company #1 16:24:11 <PublicServer> <Kenji> oh and don't worry about breaking those two trains 16:26:15 <PublicServer> <Kenji> urg.. I swear I'm gonna start mauling people who use auto-signal and then don't check the track 16:27:01 <hylje> are you a bear 16:27:12 <PublicServer> <Kenji> rawr 16:28:00 <mensi> auto-signal? 16:28:11 <PublicServer> <Kenji> the ctrl-drag feature 16:28:19 <mensi> ah 16:28:26 <Thraxian|Work> where'd you find it this time? 16:28:47 <confound> I miss playing cooperatively :( (no time) 16:28:49 <PublicServer> <Kenji> slh01 16:28:52 <mensi> autosignal would be more fun if it would follow the tracks automatically 16:29:03 <hylje> it wont follow through intersections 16:30:20 <PublicServer> <Thraxian|Work> the map is riddled with those Xs 16:30:53 <mensi> Xs? 16:31:11 <Razaekel> !password 16:31:12 <PublicServer> Razaekel: winced 16:31:21 <PublicServer> *** Razaekel joined the game 16:33:22 <PublicServer> <Kenji> sign convos \o/ 16:33:33 <PublicServer> <Thraxian|Work> ftw 16:35:30 <PublicServer> <Kenji> oh for the love of crap 16:35:47 <PublicServer> <Kenji> if you're gonna build merges into things, at least signal the damn thing 16:36:03 <PublicServer> <Thraxian|Work> what now? oil line on north? 16:36:18 <PublicServer> <Kenji> yea, left a 3 signal gap on the ML 16:36:35 <PublicServer> <Kenji> also, how ugly 16:36:43 <^Spike^> !password 16:36:43 <PublicServer> ^Spike^: safari 16:36:47 <PublicServer> <Thraxian|Work> fixed problem at SLH01 16:36:51 <PublicServer> *** ^Sp1ke^ joined the game 16:37:10 <PublicServer> <Kenji> oh, nice, it also CREATES a signal gap at the entry 16:37:26 <PublicServer> <Thraxian|Work> well - actually, there's a bridge length 14 there 16:38:11 <PublicServer> <Kenji> where? what? 16:38:18 <PublicServer> <Razaekel> already shortened them 16:38:33 <PublicServer> <Razaekel> now the longest is 8 16:38:50 <PublicServer> <Kenji> where? 16:38:55 <PublicServer> <Razaekel> SLH01 16:39:02 <PublicServer> <Kenji> oh righy 16:39:07 <PublicServer> <Kenji> right* 16:44:55 <PublicServer> <Thraxian|Work> what now brown cow? 16:45:13 <PublicServer> <Razaekel> the area near BBH03 needs a checkup 16:46:24 <PublicServer> <Thraxian|Work> those evil Xs are everywhere! aaaggghhhh!!! 16:48:52 <PublicServer> <Razaekel> bah 16:49:13 <PublicServer> <Thraxian|Work> there's a few of those left 16:49:25 *** Strix_ has joined #openttdcoop 16:49:49 <PublicServer> <Razaekel> i thought it was cl5 16:49:52 <PublicServer> <Razaekel> oh well, my bad 16:49:57 <Strix_> !password 16:49:57 <PublicServer> Strix_: tilled 16:50:03 <PublicServer> <Thraxian|Work> TL6 for PAX means CL6 16:50:22 <PublicServer> <Razaekel> depending on the curve speed 16:50:31 <PublicServer> <Razaekel> what if you had TL12 for pax? 16:50:38 <PublicServer> <Thraxian|Work> it depends on train speed 16:50:46 <KenjiE20> @clcalc 300 16:50:46 <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph') 16:50:48 <tneo> !curves 16:50:52 <PublicServer> *** Strix joined the game 16:50:52 <KenjiE20> @traincl 300 16:50:52 <Webster> CL 13 required for rail at speed 300km/h (or TL if it's shorter) 16:50:54 <tneo> !curve 16:50:54 <PublicServer> tneo: http://www.openttdcoop.org/wiki/Max_Curve_Speed 16:50:54 <PublicServer> *** Strix has left the game (connection lost) 16:50:56 <KenjiE20> duuh 16:51:00 <tneo> Razaekel, ^^ 16:51:01 <PublicServer> <Thraxian|Work> http://wiki.openttd.org/Speed#Vehicle_speeds 16:51:12 <PublicServer> *** Strix joined the game 16:51:12 <PublicServer> <Razaekel> lol, CL 13 16:51:18 <PublicServer> <Strix> Hi! 16:51:22 <mensi> can somebody have a look at !will that work? 16:51:24 <PublicServer> <Kenji> "or TL if it's shorter" 16:51:33 <mensi> it's supposed to be a prio ;) 16:52:19 <PublicServer> <Razaekel> fine, dont belabor the point 16:52:22 <PublicServer> <Kenji> I doubt it, but I could be wrong 16:52:47 <PublicServer> <Thraxian|Work> no, it won't 16:52:59 <PublicServer> <Kenji> needs extra pbs 16:53:03 <PublicServer> <Thraxian|Work> at least, yes 16:53:08 <PublicServer> <Kenji> and that will fail anyway 16:53:27 <PublicServer> <Thraxian|Work> I still the the oil line should merge to ML wherever it splits from the ML 16:53:30 <PublicServer> <Kenji> I forsee trains crossling lines and chaos 16:54:03 <PublicServer> <Kenji> that will definately fail 16:54:35 <PublicServer> <Kenji> still no tbh 16:56:46 <PublicServer> <Thraxian|Work> Raz: if that was you, nice work at Mefingford 16:56:54 <PublicServer> <Thraxian|Work> got all those slows on the station entrance resolved :) 16:57:03 <PublicServer> <Razaekel> thx 16:57:37 <PublicServer> *** Razaekel has left the game (leaving) 16:57:37 <PublicServer> *** Razaekel has left the game (connection lost) 16:59:19 <PublicServer> <Thraxian|Work> actually, that's still a no 16:59:29 <PublicServer> <Kenji> see where the '>'s are 16:59:44 <PublicServer> <Kenji> a train could take that path 16:59:47 <PublicServer> <Kenji> and it's bad 16:59:59 <Combuster> !download win32 16:59:59 <PublicServer> Combuster: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip 17:00:13 <PublicServer> <Thraxian|Work> the exit signals on the bridges will cause entry to turn green too often 17:02:42 *** Venxir` has joined #openttdcoop 17:03:17 <Combuster> !password 17:03:17 <PublicServer> Combuster: tilled 17:03:25 <PublicServer> *** combuster joined the game 17:08:17 *** Venxir has quit IRC 17:09:36 <PublicServer> <Kenji> thrax, sign list 17:11:31 <Xaroth> !password 17:11:31 <PublicServer> Xaroth: funner 17:11:39 <PublicServer> *** Xaroth joined the game 17:11:48 <PublicServer> <Thraxian|Work> sign list what? 17:11:59 <mensi> sign chatting ftw 17:12:22 <PublicServer> <Kenji> thrax, THE signlist, the mid build vote to be specific 17:12:53 <PublicServer> <Thraxian|Work> my vote's been there for a while 17:13:00 <PublicServer> <Thraxian|Work> I just signed it though 17:13:21 *** Zulan has joined #openttdcoop 17:14:52 <mensi> wh00t? are those magic coop rules? shouldn't the goal be to build an elegant und good performing network? 17:15:11 <mensi> I mean I get it if this bypass really messes things up 17:15:23 <mensi> but if it takes traffic off the ML and enables more thoughput 17:15:25 <mensi> why not? 17:15:30 <PublicServer> <Thraxian|Work> http://www.openttdcoop.org/wiki/Line_hierarchy 17:15:53 <PublicServer> <Kenji> because that traffic has to filter back onto a ML and causes congestion 17:16:33 <PublicServer> <Thraxian|Work> the same reason tractor trailers don't come through my neighborhood 17:16:51 <mensi> the come though mine... ;) 17:17:04 <mensi> we even have tanks coming through occasionally ;) 17:17:48 <PublicServer> <combuster> so, what's going to be at drop 2 17:18:02 <PublicServer> <Thraxian|Work> quick question: there's a note on the plan abuot PAX-only at first 17:18:03 <PublicServer> <Kenji> see plan 17:18:10 <PublicServer> <Thraxian|Work> is that part of the plan, or just an afterthought? 17:18:23 <PublicServer> <Thraxian|Work> and if it's part of the plan, shouldn't we get pax moving before we worry about cargo? 17:18:24 <PublicServer> <Kenji> was part of the plan 17:18:56 <PublicServer> <combuster> "drop 2 for rest" 17:19:01 <PublicServer> <combuster> nice station... ^^ 17:19:38 <PublicServer> <Strix> drop 1 ore and oil and drop 2 for rest, i think its clear :-] 17:24:25 <PublicServer> *** combuster has left the game (connection lost) 17:24:56 *** [com]buster has joined #openttdcoop 17:24:56 *** ChanServ sets mode: +o [com]buster 17:24:56 *** Combuster has quit IRC 17:24:59 *** [com]buster is now known as Combuster 17:25:03 <Combuster> !password 17:25:03 <PublicServer> Combuster: barter 17:25:14 <PublicServer> *** combuster joined the game 17:27:11 <PublicServer> *** Strix has left the game (leaving) 17:27:11 <PublicServer> *** Strix has left the game (connection lost) 17:27:12 *** Strix_ has quit IRC 17:28:09 <PublicServer> <Xaroth> hm, thrax you still recon Pluntbridge station needs a redesign? 17:28:42 <PublicServer> <Thraxian|Work> Nah - let's just get trains on the network 17:28:53 <Thraxian|Work> !info 17:28:53 <PublicServer> Thraxian|Work: #:1(Orange) Company Name: 'OpenTTD Coop' Year Founded: 1930 Money: 232010559 Loan: 0 Value: 232530036 (T:17, R:44, P:0, S:0) unprotected 17:29:07 <PublicServer> <Thraxian|Work> 140 years, and no trains yet - this is just silly 17:29:16 <PublicServer> <Xaroth> I like the design tho 17:29:20 <PublicServer> <Kenji> want me to reorder the route proving trains ready for cloning? 17:29:34 <PublicServer> <Xaroth> sure 17:30:27 <Thraxian|Work> @logs 17:30:28 <Webster> WIP logs; http://hyru.ath.cx:60080/~kenji/ottdcoop/logs/ now updating on the hour 17:31:44 <PublicServer> <Kenji> trains ready for cloning, I'll flip the orders once their shared and running 17:32:02 <PublicServer> <Xaroth> feel free to launch em to outter space :) 17:32:30 <PublicServer> <Thraxian|Work> if we want to resdesign Pluntbridge, let's do it, but leave the current station connected until we're ready to switch over 17:32:41 <PublicServer> <Thraxian|Work> that's the way that type of change should be handled anyways 17:32:53 <PublicServer> <Xaroth> yeh 17:32:54 <PublicServer> <Kenji> well it's not really live atm 17:32:57 <PublicServer> <Xaroth> also @ !hmmm 17:33:03 <PublicServer> <Kenji> so you could do it either way 17:33:25 <PublicServer> <combuster> errr 17:33:36 <PublicServer> <combuster> do I want to see this O.o 17:33:41 <PublicServer> <Xaroth> see what? 17:33:51 <PublicServer> <Kenji> that station in action? 17:33:57 <PublicServer> <Xaroth> Slendingworth? 17:34:28 <PublicServer> <combuster> I sure hope the pathfinder knows not to make 45_45s in ther 17:34:50 <PublicServer> <Xaroth> you talking about slending com? 17:34:55 <PublicServer> <combuster> yea 17:34:58 <PublicServer> <Xaroth> yeh 17:35:03 <PublicServer> <Xaroth> but there's penalties there 17:35:09 <PublicServer> <Thraxian|Work> where's a 2x45? 17:35:12 <PublicServer> <Thraxian|Work> I'm not seeing it 17:35:15 <PublicServer> <combuster> I know 17:35:18 <PublicServer> <Xaroth> under "redesign" thrax 17:35:21 <PublicServer> <combuster> thrax: !hmmm 17:35:25 <PublicServer> <Thraxian|Work> oh, there 17:35:34 <PublicServer> <Thraxian|Work> just didn't see that route 17:35:43 *** narc has joined #openttdcoop 17:35:44 <PublicServer> <Kenji> ick 17:35:47 <PublicServer> <combuster> One problem 17:35:54 *** damalix has joined #openttdcoop 17:36:04 <PublicServer> <combuster> trains from the south are going to lock up on trains from the north 17:36:35 <damalix> !password 17:36:35 <PublicServer> damalix: hastes 17:36:41 <narc> Kalispera, all. 17:36:46 <PublicServer> *** Damalix joined the game 17:36:48 <PublicServer> <Damalix> Hi 17:36:49 <PublicServer> <Kenji> zomg a nzrc 17:36:56 <PublicServer> <Kenji> also that station has no prios 17:36:57 <narc> *narc :P 17:37:04 <PublicServer> <Kenji> yes, that 17:37:06 <PublicServer> <Kenji> :P 17:37:23 <KenjiE20> btw, my chanmon.pl made it onto the plugins list :) 17:38:41 <narc> Ha, neat. 17:40:07 <PublicServer> <combuster> Did the first half op drop 2 17:40:14 <PublicServer> <combuster> somebody fix up the exit 17:40:18 <PublicServer> <combuster> gotta go :( 17:40:36 <PublicServer> <Xaroth> cya mr bust0r 17:40:56 <PublicServer> <Thraxian|Work> I'm out too - probably see you all next game 17:41:02 <damalix> psg 144 is not in the archives ? 17:41:10 *** Raph has joined #openttdcoop 17:41:10 <PublicServer> <Thraxian|Work> psg144 "never existed" 17:41:12 <PublicServer> *** Thraxian|Work has left the game (leaving) 17:41:12 <PublicServer> *** Thraxian|Work has left the game (connection lost) 17:41:16 <PublicServer> <Kenji> lo 17:41:19 <PublicServer> <Kenji> lol 17:41:36 <damalix> :s what happened to it ? 17:41:46 <Raph> !password 17:41:46 <PublicServer> Raph: hastes 17:41:49 <PublicServer> <Xaroth> eye death 17:41:52 <Thraxian|Work> it ended after 4 days with 0 trains running 17:42:00 <PublicServer> *** Raph has left the game (connection lost) 17:42:01 <PublicServer> <Kenji> it was neglected 17:42:06 <Thraxian|Work> this one has gone almost 7 days with 0 trains, and it's still here.... 17:42:07 <PublicServer> <Kenji> and got an emancepation 17:42:14 <Ammler> the save is there 17:42:18 <Ammler> just missing wiki entry 17:42:23 <PublicServer> *** Raph joined the game 17:42:29 <PublicServer> *** combuster has left the game (leaving) 17:42:29 <PublicServer> *** combuster has left the game (connection lost) 17:42:34 <Combuster> #144 got a save? 17:43:06 <PublicServer> <Xaroth> I agree with thrax tho, we need to get trains on this track 17:43:11 <damalix> seems so, I've just downloaded it 17:43:19 <damalix> I'll have a look at it 17:43:26 <PublicServer> *** Damalix has left the game (leaving) 17:43:27 <PublicServer> *** Damalix has left the game (connection lost) 17:43:31 <PublicServer> <Kenji> you want trains rolling, or fix the highlighted spots first? 17:43:41 <PublicServer> <Xaroth> er, i'd say get some trains rolling 17:43:46 <PublicServer> <Xaroth> then fix as we see issues 17:43:52 <PublicServer> <Kenji> rolling out now 17:44:15 <Combuster> loooooooooool 17:44:26 <Combuster> I think I was the only one to like toyland :D 17:44:29 <Combuster> *thought 17:44:30 <PublicServer> <Kenji> 10 each way? 17:44:32 <Xaroth> no, there's Mark 17:44:40 <PublicServer> <Xaroth> Kenji: sounds about right 17:44:52 <PublicServer> <Kenji> I liked it 17:45:19 <Combuster> dutchie as well, eh :D 17:45:19 * Combuster rofl 17:45:21 <damalix> I like it too :p 17:45:30 <PublicServer> <Kenji> trains are out 17:45:42 <Xaroth> Toyland is fun, but after a while my brain just starts hurting 17:45:58 <Combuster> that game looks better than my Mars game 17:46:08 <PublicServer> <Xaroth> I liked the mars game 17:46:10 <Combuster> and everybody was complaining about that O.o 17:46:13 <PublicServer> <Xaroth> it was 'different'. 17:46:26 <damalix> !password 17:46:26 <PublicServer> damalix: hastes 17:46:31 <Combuster> oh well 17:46:33 <Combuster> gotta run 17:46:36 <PublicServer> *** Damalix joined the game 17:46:41 <Combuster> have fun completing my station 17:46:48 <Combuster> might pop in around midnight 17:47:28 <PublicServer> <Xaroth> some stations need some distant joined stuff tho 17:47:31 <PublicServer> <Kenji> hahahaha 17:47:36 <PublicServer> <Kenji> I was just thinking that 17:47:42 <PublicServer> <Kenji> Slenn is the only working station 17:47:49 <PublicServer> <Kenji> oh and Mefing 17:48:25 <PublicServer> <Xaroth> Cundingstone has some now as well 17:48:40 <PublicServer> <Kenji> wheeee giant gaps 17:48:54 <PublicServer> <Xaroth> GAH 17:48:57 <PublicServer> <Kenji> lol 17:50:24 <PublicServer> <Damalix> So we'll never know how Davil's hub works :p 17:51:38 <PublicServer> *** Raph has left the game (leaving) 17:51:38 <PublicServer> *** Raph has left the game (connection lost) 17:51:51 *** Raph has quit IRC 17:52:09 <PublicServer> <Xaroth> what's with Valley? 17:52:17 <PublicServer> <Xaroth> LB? 17:52:18 <PublicServer> <Kenji> thats me 17:52:27 <PublicServer> <Xaroth> or eyecandy 17:52:30 <PublicServer> <Kenji> random eyecandy injector 17:52:33 <PublicServer> <Xaroth> ah 17:52:36 <gleeb> damalix: Davil-style line-hubs are a pretty simple idea. Works very much like a roundabout (traffic circle to americans) 17:52:46 <hylje> rotary for british 17:52:56 <hylje> or how was it 17:53:03 <PublicServer> <Xaroth> roundabout is brittish.. 17:53:13 <PublicServer> <Xaroth> or at least, when i have brits talking they talk about roundabouts :P 17:53:20 <gleeb> ^ 17:53:23 * gleeb is british 17:53:41 <Xaroth> I'm going to england in august 17:53:43 <Xaroth> for a few days 17:53:49 <Xaroth> Hertford surroundings 17:53:50 <Thraxian|Work> canadians call it a "rundaboot" 17:53:51 <Xaroth> visit some friends 17:53:56 <Xaroth> lol Thrax 17:54:19 <Thraxian|Work> I've been experimenting with a few intersection designs too 17:54:30 <hylje> magic roundabouts 17:54:31 <Thraxian|Work> like this one: http://www.quadranteng.com/ 17:54:32 <Webster> Title: Quadrant Engineering LLC (at www.quadranteng.com) 17:54:32 <PublicServer> *** Damalix has left the game (leaving) 17:54:32 <PublicServer> *** Damalix has left the game (connection lost) 17:56:03 <gleeb> Thraxian|Work: That's just wrong. 17:56:21 <Thraxian|Work> but it looks so COOL 17:56:49 <Thraxian|Work> I'm having problems finding the other one I was making.... 17:56:52 <hylje> i recall that kind of crossing being somewhere in the UK in the middle of a *motorway* 17:57:10 <hylje> that x-shaped thing on the left i mean 17:57:43 <Thraxian|Work> http://en.wikipedia.org/wiki/Diverging_diamond_interchange 17:57:44 <Webster> Title: Diverging diamond interchange - Wikipedia, the free encyclopedia (at en.wikipedia.org) 17:57:46 <gleeb> http://blogs.warwick.ac.uk/images/richardwinskill/2005/08/12/spaghetti_junction.jpg 18:00:05 <hylje> that's a very neat railway there 18:01:36 <PublicServer> *** Venom has left the game (leaving) 18:01:36 <PublicServer> *** Venom has left the game (connection lost) 18:02:06 <PublicServer> <Kenji> wtf? wheres the v100? 18:02:29 <PublicServer> *** tneo joined the game 18:04:07 <mensi> if trains are running, shouldn't we enable town growth as well? 18:04:34 <PublicServer> <Kenji> probably not if we wanna rebuit 18:06:11 <narc> Hrm... Kenji, how does Webster handle URLs of tinyURL-like redirectors? 18:06:36 <narc> (I dunno if to link via is.gd or full URL) 18:06:53 <KenjiE20> iirc tinyurl is on the non-snarf 18:07:04 <KenjiE20> if you wanna spam test go join #merctest 18:07:33 <narc> Non-snarf is good. I has some pretty pictures I want to show around: http://is.gd/Z14O 18:07:38 <Webster> Title: Rainbowz Out My Window! Ramblings of Narc (at is.gd) 18:07:41 <narc> Bah. 18:07:49 <KenjiE20> is.gd isn't however :) 18:08:06 <narc> Well, it did follow the redirect, which is good. 18:09:10 <KenjiE20> if you do 18:09:12 <KenjiE20> @ http://is.gd/Z14O 18:09:17 <KenjiE20> it'll error and not snarf 18:09:22 <KenjiE20> anyway afk 18:09:24 <PublicServer> *** Kenji has joined spectators 18:09:29 <narc> Oh, quite clever. Thank you. 18:09:38 *** Suisse` has joined #openttdcoop 18:10:27 <PublicServer> <Xaroth> uh oh 18:10:30 <PublicServer> <Xaroth> a train's stuck 18:11:26 <mensi> it was 2 trains 18:11:36 <mensi> I let the other one out backwords by ignoring signals ;) 18:13:05 <PublicServer> *** tneo has left the game (leaving) 18:13:06 <PublicServer> *** tneo has left the game (connection lost) 18:16:16 <PublicServer> *** Xaroth has left the game (leaving) 18:16:16 <PublicServer> *** Xaroth has left the game (connection lost) 18:16:16 <PublicServer> *** Game paused (not enough players) 18:17:00 <PublicServer> *** mensi has left the game (leaving) 18:17:00 <PublicServer> *** mensi has left the game (connection lost) 18:18:19 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 18:18:19 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 18:18:43 *** Hafai has joined #openttdcoop 18:18:47 <Hafai> !password 18:18:47 <PublicServer> Hafai: cortex 18:19:01 <PublicServer> *** Hafai joined the game 18:21:57 *** Combuster has quit IRC 18:21:58 <PublicServer> *** Damalix has left the game (connection lost) 18:22:15 <damalix> !password 18:22:15 <PublicServer> damalix: slated 18:22:24 <PublicServer> *** Game unpaused (enough players) 18:22:24 <PublicServer> *** Damalix joined the game 18:34:15 <KenjiE20> back 18:34:38 <PublicServer> *** Kenji has joined company #1 18:46:22 *** shaine has joined #openttdcoop 18:46:30 <shaine> !password 18:46:30 <PublicServer> shaine: grater 18:47:14 <PublicServer> *** Shaine joined the game 19:05:34 <PublicServer> *** Kenji has left the game (leaving) 19:05:34 <PublicServer> *** Kenji has left the game (connection lost) 19:07:09 <PublicServer> <Shaine> hi there. anyone here to answer some questions? 19:07:20 <KenjiE20> yup 19:07:41 <PublicServer> <Shaine> thanks a lot 19:07:50 <ODM> that was it? heh 19:07:55 <KenjiE20> yw, bai 19:07:57 <KenjiE20> :P 19:08:01 <PublicServer> <Shaine> you're doin some station entrances with path signals 19:08:16 <PublicServer> <Shaine> what about those wrong turned signals there? 19:08:24 <KenjiE20> they act as penalties 19:08:50 <PublicServer> <Shaine> block signals won't do that? 19:08:58 <KenjiE20> well, no 19:09:34 <PublicServer> <Shaine> why that? path signals are treated like red signals by pathfinding? 19:09:35 <ODM> works also with stations and roadbits:p 19:09:55 <KenjiE20> take a closer look at the signals placed backwards 19:11:36 <PublicServer> <Shaine> just doin ;) have to try sth. second 19:12:33 <Xaroth> basically it's a two-way path signal 19:12:34 <Xaroth> reversed 19:12:43 <Xaroth> it still gives the penalty, but doesn't serve a purpose 19:13:22 <PublicServer> <Shaine> well i just wondered about the difference to a normal block signal in correct direction 19:13:31 <Xaroth> er 19:13:37 <KenjiE20> you'd get queued trains for one ting 19:13:39 <KenjiE20> thing* 19:13:41 <Xaroth> a normal signal will end the pathfinding block 19:13:59 <PublicServer> <Shaine> ah ok. got the point 19:14:03 <KenjiE20> ?: pbs 19:14:03 <Webster> Path Based Signalling, see: http://www.openttdcoop.org/wiki/PBS 19:14:13 <KenjiE20> ^ might want to take a look 19:16:04 <PublicServer> <Shaine> know basically the signals, just didnt think of the pathfinding blocks 19:16:09 <PublicServer> <Shaine> next thing 19:16:22 <PublicServer> <Shaine> at merges/splits 19:16:43 <PublicServer> <Shaine> keep a 2 tile signaling or setup closer ones? 19:16:57 <KenjiE20> why would you need them closer? 19:17:44 <PublicServer> <Shaine> e.g. an exiting track 19:18:05 <PublicServer> <Shaine> there you can one signal at the first diagonal track part 19:18:22 <PublicServer> <Shaine> +can setup... 19:19:02 <PublicServer> <Shaine> mostly interesting when splitting a track for a short distance for parallel tunneling 19:19:07 <KenjiE20> can be two back and still not break 2 gap signalling, though they should be at the edge 19:19:12 <PublicServer> <Shaine> there the 2 tile thing gets screwed up 19:19:35 <KenjiE20> for splits, it doesn't matter so long as they're there 19:19:40 <PublicServer> *** Damalix has joined spectators 19:19:40 <PublicServer> *** Game paused (not enough players) 19:19:54 <PublicServer> <Shaine> so closer signals wont change anything? 19:20:07 <KenjiE20> nope 19:21:17 *** jonde has quit IRC 19:21:31 <PublicServer> <Shaine> thats what i supposed to ;) i remade the pro-zone 5 game and just wondered why you have such issues here with signaling ;) 19:21:50 <PublicServer> *** Damalix has left the game (leaving) 19:21:50 <PublicServer> *** Damalix has left the game (connection lost) 19:21:54 *** damalix has quit IRC 19:25:20 <PublicServer> <Shaine> is there any rule how long parallel tunneling can be in relation of train lenghts to not need a 3rd track? 19:25:36 <KenjiE20> see !tunnel 19:25:48 <shaine> !tunnel 19:25:49 <PublicServer> shaine: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 19:28:57 <PublicServer> <Shaine> gap is there tunnel lenghts i suppose? 19:29:02 *** narc has quit IRC 19:29:02 *** dr_gonzo has quit IRC 19:29:02 *** Venom has quit IRC 19:29:02 *** ODM has quit IRC 19:29:02 *** `Fuco`` has quit IRC 19:29:02 *** KenjiE20|SSH has quit IRC 19:29:02 *** Condac- has quit IRC 19:29:02 *** PublicServer has quit IRC 19:29:02 *** Mark has quit IRC 19:29:02 *** uliko has quit IRC 19:29:02 *** tneo has quit IRC 19:29:02 *** planetmaker has quit IRC 19:29:02 *** hylje has quit IRC 19:29:02 *** Maza has quit IRC 19:29:02 *** Aali has quit IRC 19:29:02 *** mensi has quit IRC 19:29:02 *** valhallasw has quit IRC 19:29:02 *** Cap_J_L_Picard has quit IRC 19:29:02 *** nubn has quit IRC 19:29:02 *** elmex has quit IRC 19:29:02 *** Progman has quit IRC 19:29:02 *** Yexo has quit IRC 19:29:02 *** FooBar_ has quit IRC 19:29:02 *** Wurzel49 has quit IRC 19:29:02 *** StarLite has quit IRC 19:29:02 *** ^Spike^ has quit IRC 19:29:02 *** Levi has quit IRC 19:29:02 *** Seppel has quit IRC 19:29:02 *** DASPRiD has quit IRC 19:29:02 *** PierreW has quit IRC 19:29:02 *** shaine has quit IRC 19:29:02 *** Zulan has quit IRC 19:29:02 *** Venxir` has quit IRC 19:29:02 *** Polygon has quit IRC 19:29:02 *** themroc has quit IRC 19:29:02 *** KenjiE20 has quit IRC 19:29:02 *** Kommer has quit IRC 19:29:02 *** WebIRC-31 has quit IRC 19:29:02 *** XeryusTC has quit IRC 19:29:02 *** SmatZ has quit IRC 19:29:02 *** Osai has quit IRC 19:29:02 *** pinedours has quit IRC 19:29:02 *** Alanin`off has quit IRC 19:29:02 *** orudge has quit IRC 19:29:02 *** Xaroth has quit IRC 19:29:02 *** Born_Acorn has quit IRC 19:29:02 *** welterde has quit IRC 19:29:02 *** Ammler has quit IRC 19:29:09 *** shaine has joined #openttdcoop 19:29:09 *** narc has joined #openttdcoop 19:29:09 *** Zulan has joined #openttdcoop 19:29:09 *** Venxir` has joined #openttdcoop 19:29:09 *** Venom has joined #openttdcoop 19:29:09 *** Polygon has joined #openttdcoop 19:29:09 *** Progman has joined #openttdcoop 19:29:09 *** ODM has joined #openttdcoop 19:29:09 *** Aali has joined #openttdcoop 19:29:09 *** Yexo has joined #openttdcoop 19:29:09 *** themroc has joined #openttdcoop 19:29:09 *** `Fuco`` has joined #openttdcoop 19:29:09 *** mensi has joined #openttdcoop 19:29:09 *** KenjiE20|SSH has joined #openttdcoop 19:29:09 *** KenjiE20 has joined #openttdcoop 19:29:09 *** FooBar_ has joined #openttdcoop 19:29:09 *** Wurzel49 has joined #openttdcoop 19:29:09 *** StarLite has joined #openttdcoop 19:29:09 *** charon.oftc.net sets mode: +oooo ODM KenjiE20|SSH KenjiE20 StarLite 19:29:09 *** ^Spike^ has joined #openttdcoop 19:29:09 *** dr_gonzo has joined #openttdcoop 19:29:09 *** Condac- has joined #openttdcoop 19:29:09 *** Kommer has joined #openttdcoop 19:29:09 *** PublicServer has joined #openttdcoop 19:29:09 *** Levi has joined #openttdcoop 19:29:09 *** valhallasw has joined #openttdcoop 19:29:09 *** Mark has joined #openttdcoop 19:29:09 *** Cap_J_L_Picard has joined #openttdcoop 19:29:09 *** WebIRC-31 has joined #openttdcoop 19:29:09 *** uliko has joined #openttdcoop 19:29:09 *** SmatZ has joined #openttdcoop 19:29:09 *** charon.oftc.net sets mode: +voov PublicServer Mark SmatZ SmatZ 19:29:09 *** Seppel has joined #openttdcoop 19:29:09 *** tneo has joined #openttdcoop 19:29:09 *** planetmaker has joined #openttdcoop 19:29:09 *** charon.oftc.net sets mode: +ovov tneo tneo planetmaker planetmaker 19:29:09 *** XeryusTC has joined #openttdcoop 19:29:09 *** Osai has joined #openttdcoop 19:29:09 *** charon.oftc.net sets mode: +ovov XeryusTC XeryusTC Osai Osai 19:29:09 *** pinedours has joined #openttdcoop 19:29:09 *** Maza has joined #openttdcoop 19:29:09 *** hylje has joined #openttdcoop 19:29:09 *** Alanin`off has joined #openttdcoop 19:29:09 *** DASPRiD has joined #openttdcoop 19:29:09 *** Ammler has joined #openttdcoop 19:29:09 *** nubn has joined #openttdcoop 19:29:09 *** elmex has joined #openttdcoop 19:29:09 *** welterde has joined #openttdcoop 19:29:09 *** PierreW has joined #openttdcoop 19:29:09 *** charon.oftc.net sets mode: +ov Ammler Ammler 19:29:09 *** Born_Acorn has joined #openttdcoop 19:29:10 *** Xaroth has joined #openttdcoop 19:29:10 *** orudge has joined #openttdcoop 19:29:18 <KenjiE20> woah split 19:29:33 <KenjiE20> also, gap is biggest signal gap 19:29:54 *** ChanServ sets mode: +v ODM 19:29:54 *** ChanServ sets mode: +v KenjiE20|SSH 19:29:54 *** ChanServ sets mode: +v KenjiE20 19:29:54 *** ChanServ sets mode: +v StarLite 19:29:54 *** ChanServ sets mode: +v Mark 19:31:26 *** Legolegs has joined #openttdcoop 19:31:30 <Legolegs> !svn 19:31:30 <PublicServer> Legolegs: svn update -r16520 && make (raffle) 19:31:30 <PublicServer> Legolegs: svn checkout -r16520 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 19:31:42 <PublicServer> <Shaine> would mean i can do a 9 tile gap? pretty more as i thought... thanks 19:36:54 <PublicServer> <Shaine> again those penalties... i've seen some numbers for NPF, are there some for the penalty "size" for YAPF, too? 19:37:15 <KenjiE20> yep 19:37:19 <PublicServer> <Shaine> like... stations gives a penalty of 10... curve of 2 etc.. 19:37:35 <KenjiE20> @man yapf 19:37:38 <Webster> Yet Another Pathfinder - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=yapf 19:38:26 <PublicServer> <Shaine> p[]={1000,810,640,490,360,250,160,90,40,10} is it? 19:38:41 <PublicServer> *** Game unpaused (enough players) 19:38:41 <PublicServer> *** legolegs joined the game 19:40:02 <PublicServer> <Shaine> i'm looking for sth like this:npf_rail_curve_penalty = 1 19:42:37 <KenjiE20|SSH> have a look at openttd.cfg that'll have the full list of them 19:44:43 <PublicServer> *** legolegs has left the game (connection lost) 19:44:43 <PublicServer> *** Game paused (not enough players) 19:45:55 <PublicServer> <Shaine> oh... easy solution. kinda stupid i didn't try myself. sorry :) 19:49:14 *** Legolegs has quit IRC 19:50:34 <PublicServer> <Shaine> so thats a really nice thing :) i always had issues with making trains joining the less frequent track 19:51:08 *** Raph has joined #openttdcoop 19:52:52 *** Levi has quit IRC 19:54:39 <Raph> Anyone here? 19:55:07 <PublicServer> <Shaine> 1 voyeur here. just watching 19:55:34 <Raph> :) 19:55:47 <Raph> So you're not one of the proffessionals, then? 19:55:56 <Raph> 'professionals 19:56:03 <PublicServer> *** legolegs has left the game (connection lost) 19:56:43 <PublicServer> <Shaine> if you have some questions, wait for someone else if you want to be sure for correct answers ;) 19:56:49 <Raph> !password 19:56:49 <PublicServer> Raph: swampy 19:57:16 <PublicServer> *** Game unpaused (enough players) 19:57:16 <PublicServer> *** Raph joined the game 19:57:48 <Raph> Okay, yeah, I was going to ask if someone could take a look at a savegame of my first attempt of making a network and give me some feedback. 19:57:52 <Raph> Guess I'll ask some other time :) 19:58:03 <PublicServer> *** Raph has left the game (leaving) 19:58:03 <PublicServer> *** Raph has left the game (connection lost) 19:58:03 <PublicServer> *** Game paused (not enough players) 19:58:49 <PublicServer> <Shaine> can you setup a server with it? always interested in others' things 19:59:43 <Raph> Sure, I'll try :) 20:00:13 <Raph> Set it up with server name raph and password raph, using latest stable version. 20:00:25 <Raph> Do you need IP to find it, too? 20:00:45 <PublicServer> <Shaine> would be helpful i guess. sometimes it just takes a lot of time 20:01:38 <Raph> 213.66.147.54 20:02:05 <Raph> Find it? 20:02:20 <Raph> Haven't tried to start a server before, so I might've done something wrong I guess. 20:02:48 <PublicServer> <Shaine> can't find it. you have a router? or some other firewall? 20:03:10 <tneo> Raph, post it on the forims 20:03:14 <Raph> I do have a router, might be that. 20:03:19 *** Levi has joined #openttdcoop 20:03:21 <PublicServer> <Shaine> or just send i via email? dunno :) 20:04:29 <tneo> !forums 20:04:32 <tneo> !forum 20:04:34 <Raph> tneo> The openttd.org forums? 20:04:37 <Raph> !forum 20:04:40 <Raph> !forums 20:04:45 <shaine> !forum 20:04:49 <shaine> !forums 20:04:59 <tneo> yes those Raph 20:05:07 <KenjiE20> forums! 20:05:22 <tneo> plenty of people to give you feedback 20:07:35 <Raph> Okay, I'll try that then, thanks. 20:08:17 <PublicServer> *** Venom has left the game (connection lost) 20:08:29 <PublicServer> *** Venom has left the game (connection lost) 20:09:41 <tneo> not that we aren't willing :) 20:10:02 <tneo> we read the forums as well and just drop the link here 20:10:47 *** Progman has quit IRC 20:11:32 <PublicServer> <Shaine> whats the goal of the current public server game? let it run until cities grow? 20:12:04 <KenjiE20|SSH> same as everygame, plan -> build -> break -> fix 20:12:55 <KenjiE20|SSH> and "try to take over the world" 20:13:08 <tneo> which world? 20:13:10 <PublicServer> <Shaine> sounds like pinky and brain :) 20:13:21 <KenjiE20|SSH> hence the quotes 20:13:52 <Raph> Well, posted at the forums if anyone wants to take a look and give me some tips! http://www.tt-forums.net/viewtopic.php?f=60&t=43919 20:13:54 <Webster> Title: Transport Tycoon Forums View topic - My first networked game (at www.tt-forums.net) 20:15:09 <tneo> lol @ KenjiE20 :P 20:15:21 <tneo> let me have a look Raph 20:15:53 <Raph> Oh, tips is the wrong word though, that's what you give to a waiter. 20:16:01 <Raph> But yeah, please look! :) 20:16:10 *** PeterT has joined #openttdcoop 20:16:16 <PeterT> !playercount 20:16:16 <PublicServer> PeterT: Number of players: 2 20:16:19 <tneo> suggestions ;) 20:16:20 <PeterT> !players 20:16:21 <PublicServer> PeterT: Client 53 (Orange) is Hafai, in company 1 (OpenTTD Coop) 20:16:21 <PublicServer> PeterT: Client 59 is Shaine, a spectator 20:16:25 <PeterT> hi everying 20:17:15 <shaine> hey 20:17:49 <PeterT> anyone buildign? 20:18:00 <shaine> no 20:18:04 <PeterT> !password 20:18:04 <PublicServer> PeterT: sieges 20:18:23 <PublicServer> *** Peter has left the game (connection lost) 20:18:29 <PeterT> !password 20:18:29 <PublicServer> PeterT: sieges 20:18:39 <PublicServer> *** Game unpaused (enough players) 20:18:40 <PublicServer> *** Peter joined the game 20:19:12 <tneo> !curves 20:19:14 <tneo> !curve 20:19:14 <PublicServer> tneo: http://www.openttdcoop.org/wiki/Max_Curve_Speed 20:20:35 <shaine> raph: i think you will get soon traffic problems caused by slow acceleration due to long trains, few power of the locomotives and "original acceleration model" 20:20:46 <shaine> gaps between trains will be really huge 20:21:54 <PublicServer> *** Peter has left the game (leaving) 20:21:54 <PublicServer> *** Peter has left the game (connection lost) 20:21:54 <PublicServer> *** Game paused (not enough players) 20:23:00 <shaine> and one more option missing: disable servicing when brakedowns are set to none 20:23:38 <shaine> your depots are screwing up mainline traffic even now 20:24:23 <Raph> Oh yeah, I don't really need those when there's no breakdowns of course. 20:24:30 <Raph> And the depots should all have priorities. 20:24:38 <Raph> Only did it on the ones up by the power station. 20:24:42 *** Venom has quit IRC 20:25:10 <Raph> So you think I should have another engine per train? Or shorter trains? 20:25:22 <shaine> watch the depots right besides söpsvik 20:25:59 <shaine> i think you've seen that pro-savegame with about 2500 trains and wanna do sth like that? then, yes. shorter trains and more power ;) 20:26:58 <shaine> another great help for you would be to enalbe "realistic train acceleration". every single hill there now will get traffic stucked 20:27:17 <PeterT> !rcon 20:27:17 <PublicServer> PeterT: you are not allowed to use !rcon 20:27:24 *** PeterT has quit IRC 20:27:31 <Raph> Well, so far I don't really need that many trains since the raw material production is pretty low, but I try to keep at above 65% so that it'll eventually grow, I guess I'll need it later. 20:28:00 <tneo> no need Raph 20:28:15 <tneo> just enable realistic acceleration 20:28:16 *** StarLite has quit IRC 20:28:24 *** Hafai has quit IRC 20:28:24 <Raph> Oh, I didn't realise that was why the hills slow down so much, I thought I'd just have to live with it :) 20:28:28 <tneo> the trains aren't that long 20:29:41 <shaine> but i think it will be helpful. long trains and bad acceleration make priorities really annoying from my experience ;) 20:30:24 <Raph> Feels a bit like cheating though, but if it's called realistic I'll use it ;) 20:30:36 <shaine> just try. if you get problems, try other ways 20:31:01 <Raph> Well, that gave things a much nicer flow. 20:31:52 <Raph> I was thinking a bit about load balancers, I keep getting most of the traffic on the same track, but I'm not really sure where I should put the load balancers, somewhere near the mainline entrances? 20:31:55 <shaine> another thing is, you use loads of X-crossings with PBS. can cause trouble, too lateron 20:33:35 <Raph> Yeah, I'll try to work away some of those later, but in some places space is really tight. I guess I should separate the mainlines more when making sidelines. 20:33:48 <Raph> The x-crossings are mostly due to lazyness :) 20:34:09 <tneo> !irc 20:34:35 <Mark> evening 20:34:35 <tneo> Raph, http://www.openttdcoop.org/wiki/Main_Page and read the getting started pages 20:34:40 <Mark> do we have trains yet? :P 20:34:48 <tneo> !info 20:34:48 <PublicServer> tneo: #:1(Orange) Company Name: 'OpenTTD Coop' Year Founded: 1930 Money: 237491151 Loan: 0 Value: 249434849 (T:41, R:44, P:0, S:0) unprotected 20:34:48 <KenjiE20> yes 20:34:53 <tneo> 41 20:34:55 <tneo> ;) 20:35:02 <Mark> _wow_ 20:35:10 <Mark> !password 20:35:10 <PublicServer> Mark: writhe 20:35:10 <tneo> lol 20:35:12 <KenjiE20> iirc 12 in either direction 20:36:04 <PublicServer> *** Game unpaused (enough players) 20:36:05 <PublicServer> *** Mark joined the game 20:36:31 <shaine> and in some places you have too short curves slowing trains down 20:37:01 <Mark> basically you want to stop trains from slowing down at all 20:37:08 <Mark> that's all it takes 20:37:44 <KenjiE20> makes it sound so easy, doesn't he? 20:38:05 <PublicServer> *** Mark has left the game (leaving) 20:38:06 <PublicServer> *** Mark has left the game (connection lost) 20:38:06 <PublicServer> *** Game paused (not enough players) 20:38:11 *** Venxir` has quit IRC 20:38:56 <Mark> Raph: that's a pretty decent game you got there 20:38:58 <shaine> oh yeah... :) just make a network without jams and stuff. that's what it is all about ;) 20:39:05 <Mark> was expecting much worse to be honest 20:39:16 <Raph> tneo> Read through those already, but I guess I could read some more, I mainly need to get the hang of load balancers :) 20:39:21 <Raph> Mark> Thanks, I guess :) 20:39:54 <KenjiE20> can read all the wiki you like, but nothing beats experiance imo 20:40:02 <Mark> spreading trains over tracks is pointless 20:40:11 <tneo> check some games in the archives on how to load balance 20:40:30 <Mark> "load balance" is a pretty confusing term 20:40:38 <tneo> true 20:40:41 <Raph> Yup, that's why I started this one, I've been checking some of your old games in the archives but it's a bit too complex when you're just looking at someone else's work and there's all these zillions of tracks. 20:40:54 <Mark> seems to make people think they need to spread trains equally 20:41:06 <tneo> which in a way it does 20:41:09 <Raph> So I decided to start a game with a simple plan and do some trial and error. Learned (pretty much) to do priorities today. 20:41:26 <shaine> there always will be one more frequent than another 20:41:30 <tneo> very good 20:41:44 <Mark> Raph: dont do inline load balancing 20:41:53 <Mark> your joins are pretty good as they are 20:42:42 *** welterde has quit IRC 20:42:43 <Raph> Yeah, that was my first though when I looked at the load balancer page in the wiki, the examples looked like they wore in the middle of the line and that felt like it was bound to slow down things, so I was trying to figure out how to do it at the mainline entrances. 20:42:48 <Raph> *though 20:42:52 <Raph> *thought 20:43:09 <Mark> yeah the load balancer page is outdated 20:43:18 *** welterde has joined #openttdcoop 20:43:26 <KenjiE20> <@Mark> yeah the [wiki] is outdated <-- fixed :P 20:45:05 <shaine> joining trains to the mainline will mostly take the "straight" way on the track, not the one splitting away to the inner mainline track. changing the "straight" way would be an easy alternative 20:45:19 <shaine> strange to express this in english :( sorry for that 20:45:40 <Mark> they might take the longer route if the short ML is full 20:45:54 <Mark> as yapf looks ahead for trains 20:47:00 <Raph> I've mostly been looking at my route away from the goods drop in the NE corner to (mainly) the sawmill and the factory. 20:47:15 <Raph> I need to make more of the goods trains to go to the inner track. 20:47:34 <Raph> Or, well, it's not jamming as it is now, but I guess it will eventually as I get more trains. 20:47:51 <Mark> then, trains will merge to the inner track more 20:47:53 <shaine> oh and disable 90° turns in options :) 20:48:38 <Mark> i should get some sleep 20:48:44 <Mark> working at 6.. 20:49:22 <shaine> uhm raph. at goods drop there is only the possibilty to join outer ML track 20:50:33 <Raph> No? 20:50:54 <Raph> Though one of the tracks lacks the possibility, I should fix that :) 20:51:12 <KenjiE20> heh, that isn't a bad network indeed 20:51:15 * tneo = off night all 20:51:34 <KenjiE20> reminds me of what I used to build after I'd played ttdlx for a year or so 20:51:42 <shaine> ah there is one thing, you really shouldn't do :) 20:51:58 <shaine> no drop and pickup at factories and stuff in one station 20:52:06 <Raph> tneo> Good night, thanks for your feedback! 20:52:22 * Mark is off too 20:52:25 <Mark> night folks 20:52:32 <shaine> night 20:52:43 <Raph> Yeah, I noticed that in the archives, but I thought it mostly was for a "cleaner" network? 20:52:56 <shaine> imagine there is a 5 track station 20:53:02 <Raph> Felt like having different stations would just take up more space thart I don't have. 20:53:05 <shaine> and then coming 5 empty goods trains there 20:53:20 <Raph> Of course, it could jam if production is too low, but it's working fine so far. 20:53:21 <shaine> there won't be space for eg... grain trains to unload 20:54:16 <Raph> Yeah, guess I should change those later on for the sawmill and factory, I was going with just expanding the stations. 20:54:43 <Raph> KenjiE20> And that was many years of progress back, I guess? :) 20:55:04 <KenjiE20> well I've been playing ttldx since it came out so..... yea 20:55:28 <shaine> networks with few trains forgive you some mistakes, the more trains, the less mistakes allowed, that's my experience 20:55:56 <shaine> just keep on playing this game. you will find out yourself 20:58:52 <Raph> What about factory stations and entrances, I have X crossings there and then split to all the platforms, but it doesn't seem like the best way to do it, because trains occassionally have to wait. 20:59:01 <Raph> Should i dedicate some platforms for each incoming track? 21:00:53 <shaine> mh thats one possibility. another one would be, e.g. at the factory station 21:01:43 <shaine> if you make the outer track longer. the inner one blocks away the joining outer one right now 21:02:01 <shaine> understand what i mean? 21:03:13 <Raph> So that the outer track joins to the easternmost platformws? 21:03:15 <Raph> *platforms 21:03:48 <Raph> Sounds good, I guess, just have to fix so that it can still get to all platforms from there, that would take a lot of intersections. 21:03:58 <Raph> might be better with a X crossing at the two center platforms? 21:04:00 <De_Ghosty> http://www.openttdcoop.org/wiki/Max_Curve_Speed 21:04:07 <De_Ghosty> also depends of train length :o 21:04:55 <shaine> enlarge the outer track to the station track at the very top 21:05:14 <shaine> and make a connection to every single station track 21:05:30 <shaine> just like the existing one for the inner track 21:06:11 <Raph> Wont that cause jams with all the crossings? 21:06:48 <shaine> strange to explain :/ 21:06:50 <De_Ghosty> what are we looking at ? ;o 21:07:02 <Raph> http://www.tt-forums.net/viewtopic.php?f=60&t=43919&start=0 21:07:03 <Webster> Title: Transport Tycoon Forums View topic - My first networked game (at www.tt-forums.net) 21:08:03 <Raph> shaine> I think I understand, it'll be like a giant X across all the waiting tracks before the station? 21:08:05 <shaine> you have pro-zone savegame#5 for sure? 21:08:23 <shaine> the one with like 2500 trains? 21:08:50 <Raph> Not sure, I'll check. 21:09:00 <mensi> !archive 21:09:00 <PublicServer> mensi: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 21:10:57 <Raph> shaine> I have it now. 21:11:05 <mensi> #5 has 344 trains... 21:11:45 <shaine> prozone #5 21:12:12 <shaine> and raph: at the very top corner of the map you see the sign "PBS Station / Ammler"? 21:12:46 <shaine> there is a station as you use it with 2 entry tracks 21:13:12 <De_Ghosty> nice 21:13:16 <De_Ghosty> let me com play :o 21:13:21 <De_Ghosty> make network avalible :d 21:13:47 <Raph> shaine> The sawmill/refinery station? 21:13:51 <shaine> yes 21:14:13 <shaine> right of the sawmill/reffinery 21:14:34 <Raph> Okay, so in other words, I'll split the platforms between the incoming tracks so that each track has its own set of platforms. 21:15:07 <Ammler> !reload config 21:15:07 <PublicServer> Ammler: you must be channel op to use this command! 21:15:19 <shaine> mh right after the PBS there is a possibility to cross over the tracks 21:15:20 <Ammler> common :-( 21:15:26 *** Ammler has left #openttdcoop 21:15:32 *** Ammler has joined #openttdcoop 21:15:32 *** ChanServ sets mode: +o Ammler 21:15:40 <Ammler> !reload config 21:15:40 <PublicServer> Ammler: config reloaded 21:15:44 <Ammler> !archive 21:15:44 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 21:15:44 <De_Ghosty> !reload config 21:15:44 <PublicServer> De_Ghosty: you must be channel op to use this command! 21:16:30 <Ammler> the tricky part of pbs stations is the merger 21:17:18 <De_Ghosty> ur entrence is funn for the wood drop 21:17:20 <De_Ghosty> :o 21:18:06 <De_Ghosty> and u might wanna split drop and pickups 21:18:12 <Raph> De_Ghosty> Mine? Yeah, I'm not all that satisfied with it, that's one of the reasons I went here fore som suggestions. 21:18:50 <shaine> i think the sawmill entrance is even better than the factory entrance :) 21:19:54 <shaine> but there are more experienced people than me here now 21:20:44 <De_Ghosty> you are like looping tracks:o 21:20:56 <Raph> I guess I might change the entire sawmill station, starting with changing the station orientation to get some more space. Will be a mess in the meantime though with all the trains waiting... 21:21:13 <De_Ghosty> make a network game :D 21:21:17 <De_Ghosty> let me come join you 21:22:15 <shaine> if you can host it :P i can't because i don't have all the GRFs and raph has a router blocking ports :) 21:22:57 <De_Ghosty> open ze port 21:23:00 <De_Ghosty> or use hamachi 21:23:03 <Raph> Another day maybe, I need to sleep for today. 21:23:06 <De_Ghosty> easy vpn 21:23:12 <De_Ghosty> :o 21:23:19 <Raph> But I'd be happy to do it another day! 21:23:34 <De_Ghosty> sleep is for the WEAK!! 21:23:58 <Ammler> De_Ghosty: you often sleep on our server :P 21:24:03 <De_Ghosty> lol 21:24:11 <shaine> hehe 21:24:13 <De_Ghosty> can't help it 21:24:28 <De_Ghosty> i look at it and is like 21:24:31 <De_Ghosty> errrrrrrrrrr 21:24:39 <De_Ghosty> i like to fix things 21:25:11 <Raph> I was up 05:50 to day to go to work, work all day in a cold storage room lifting a couple of tonnes, then come home and build railroads all evening, I'm tired! 21:25:19 <Raph> *today 21:25:48 <shaine> that's one thing annoying about TTD. i just started playing it, but all the construction work is annoying yet :( 21:27:10 <^Spike^> !password 21:27:11 <PublicServer> ^Spike^: wigwam 21:27:20 <PublicServer> *** ^Sp1ke^ joined the game 21:28:43 *** `Fuco`` has quit IRC 21:28:53 <Thraxian|Work> Raph: nice looking game 21:29:01 <shaine> well, i'm out for today, too. there is someone waiting for me. see you another time... perhaps i'll build sth then ;) 21:29:04 *** Fuco has joined #openttdcoop 21:29:26 <PublicServer> *** Shaine has left the game (leaving) 21:29:26 <PublicServer> *** Shaine has left the game (connection lost) 21:29:34 *** shaine has quit IRC 21:30:12 <Raph> Thraxian|Work> Thanks! I'll try to rework somethings and post another version in the weekend, hopefully it will be even nicer :) 21:30:44 <Thraxian|Work> did someone already mention something about merge before split? 21:31:16 <Raph> To do list for now: Fix some more priorities, fix slow curves, split factory/sawmill drop/pickup, try do do something about load balancing the mainline, rework factory/sawmill entry/exit. Anything to add? 21:31:35 <Thraxian|Work> yeah - don't merge before a split 21:31:41 <Raph> Not really, I've read signs about it in archived games, but I'm not 100% sure I understand it? 21:32:01 <Thraxian|Work> I think all 4 of your SLHs have that little problem - I'm focusing on SLH2 in this upcoming description 21:32:20 <Thraxian|Work> At SLH02, you have some trains moving north (towards the upper-left) on the mainline 21:32:41 <Thraxian|Work> Trains coming from SLH2 to merge onto the mainline have to wait because of priorities 21:33:13 <Thraxian|Work> Trains moving north on the mainline that want to get off at SLH2 block trains that are currently on SLH2 trying to go north on the mainline 21:33:45 <Thraxian|Work> To fix the problem, have trains going north on the mainline exit onto SLH2 before trains coming from SLH2 join the mainline 21:33:49 <Thraxian|Work> Does that make any sense at all? 21:34:18 <Raph> Yeah, I see the problem. 21:34:46 <Thraxian|Work> actually, SLH1 doesn't have this problem 21:34:56 <Raph> But SLH1 is ugly :) 21:35:27 <Thraxian|Work> perhaps, but it doesn't have any merges before splits 21:35:50 <Raph> It got a bit cluttered when I was building it, so I thought I'd get more room if I used a different design, but I didn't think of that problem. 21:36:08 <Raph> And I wanted to avoid bridges/tunnels as much as possible. 21:36:10 <Thraxian|Work> it's the main reason we don't use standard cloverleaf junctions 21:36:25 <Thraxian|Work> bridges and tunnels aren't bad things, to be honest. they're actually quite necessary 21:36:26 <Raph> But with realistic acceleration turned on, that's not at all as big a problem. 21:36:33 <Thraxian|Work> oh yeah, forgot that 21:36:40 <Raph> I realise that now :) 21:37:03 <Raph> I was a bit puzzled before, because I got so big slowdowns, I just thought my engines where to weak because of the relatively early date. 21:37:09 <Thraxian|Work> in SLH2, you could have the trains exit from the mainline just north of the depots and go to the right of the line coming from SLH2 to the mainline 21:37:15 <Thraxian|Work> basically, just making the ML split a bit earlier 21:37:19 <Thraxian|Work> no bridges or tunnels required 21:38:38 <Raph> I just tried it out, I lengthened the merging (didn't really get the terminology here before either) track for the outer mainline track so that it merges on the other side of the split, no bridges or anything. That solves it, right? 21:38:44 <Thraxian|Work> but I like how clean your network looks - very easy to follow 21:38:50 <Raph> It just goes all the way round the splitting bend. 21:38:59 <Thraxian|Work> that works too 21:39:19 <Raph> Yeah, I was aiming for that, I've been studying some of your archived networks and didn't really get everything, so I wanted to make a simple one for myself to learn step by step. 21:39:33 <Thraxian|Work> did someone point you to the tutorial save game? 21:39:55 <Thraxian|Work> if I remember correctly, the tutorial save game covers basicaly everything (except the new stuff, like PBS) 21:39:57 <Raph> Yeah, I've actually been reading all of the wiki and checking it out. 21:40:15 <Raph> Up to the point where I felt that reading didn't bring me any further :) 21:40:26 <Thraxian|Work> hehe - I know what you mean 21:41:25 <Raph> Hmm, it's smarter to make the ML split earlier instead of what I said of course, since that frees up more ML space. Not much more, but some more, and I guess that counts in the long run. 21:41:44 <Raph> Or hmm, no big difference I guess. 21:41:47 *** ODM has quit IRC 21:42:00 <Raph> What about the inner line at SLH2, I'll have to get another bridge/tunnel there, right? 21:42:49 <Thraxian|Work> well, it means that when a train exits onto the sideline, it frees up space for a train on the sideline to take its place on the mainline 21:42:50 <Osai> hey Thraxian|Work 21:42:52 <Osai> :) 21:42:57 <Thraxian|Work> howdy Osai 21:43:01 <Osai> how are you? 21:43:19 <Thraxian|Work> Raph: where on the inner line? I think that looks fine. 21:43:35 <Thraxian|Work> Osai: doing well. Staying busy, and just getting over a cold, but no complaints. I'm still alive and employed! 21:44:01 <Osai> that's good news :) 21:44:12 <Thraxian|Work> How're you doing? hit anyone with a big stick lately? 21:44:19 <Raph> If I'm following you, we've been discussing the split/merge at the outer track at SLH2, but the split/merge at the inner track at SLH2 the merge is before the split, which is wrong, right? 21:44:39 <Raph> More space between them though. 21:44:45 <Thraxian|Work> oh - the westmost northbound line - I was looking at the southbound mainline 21:44:52 <Thraxian|Work> yeah - you need to do somthing about that also.... 21:45:40 <Thraxian|Work> either move the split further south (before the merge), or move the merge futher north (after the split) 21:46:01 <Thraxian|Work> either way will require a bridge or tunnel 21:46:26 <Raph> Okay, yeah that's what I though, just wanted to double-check! 21:46:28 <Raph> *thougt 21:46:31 <Raph> *thought 21:46:32 <Raph> grr 21:46:55 <Raph> The southbound line should be fine there, though? 21:47:10 <Thraxian|Work> southbound looks good, yeah 21:48:05 <Raph> Okay! Well, I've added no merge before split to my to do-list then, I'll work on it sometime this weekend and then I'll drop by here again fore some feedback, if it's okay? Not sure if you're actually bothered by these kinds of questions :) 21:48:57 <Thraxian|Work> no, please do stop by 21:49:13 <Thraxian|Work> we're (most of us anyways) always happy to help out 21:49:34 <Thraxian|Work> hope you'll join us in one of our coop games soon - it seems you have a good understanding of how things work 21:49:53 <Thraxian|Work> I learned everything I know about efficient networks from these guys 21:50:46 <Thraxian|Work> the fact that you have prios, no double 45s, and good signalling technique shows you've been doing your studies :) 21:51:01 <Raph> Okay, thanks a lot for the help (you other guys in here too, of course!), I'll stop by again :) 21:51:11 <KenjiE20> @makeop Thraxian 21:51:11 <Webster> KenjiE20: The operation succeeded. 21:51:32 <KenjiE20> dunno why that was still missing 21:51:44 <Raph> And yeah, I'd love to join in on the public server, but so far when I've checked it's felt a bit above my level :) 21:54:18 <Thraxian|Work> not sure either - I have two IDs, and they should both be attached to Thraxian 22:05:29 *** Raph has quit IRC 22:07:33 *** Combuster has joined #openttdcoop 22:07:33 *** ChanServ sets mode: +o Combuster 22:09:05 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 22:09:05 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 22:09:26 *** ^Spike^ has quit IRC 22:10:04 *** Venom has joined #openttdcoop 22:10:16 <Venom> !playercount 22:10:16 <PublicServer> Venom: Number of players: 1 22:10:26 <Venom> !password 22:10:26 <PublicServer> Venom: weaned 22:10:47 <PublicServer> *** Venom joined the game 22:13:51 <Ammler> goode nighde 22:13:59 <PublicServer> <Venom> night 22:14:21 <PublicServer> <Venom> ...just viewing before sleeo 22:14:25 <PublicServer> <Venom> sleep 22:14:29 <KenjiE20> Thraxian|Work, so long as you log into webster with /msg identify you'll be recognised 22:15:01 <Thraxian|Work> I don't typically log into webster 22:15:02 <KenjiE20> that was adding the #channel,op capability to the bot user entry, so it'll auto-op you when you join 22:15:07 *** theholyduck_ has joined #openttdcoop 22:15:15 <Thraxian|Work> I usually just log into the nickserv 22:15:47 <PublicServer> *** Venom has left the game (leaving) 22:15:47 <PublicServer> *** Venom has left the game (connection lost) 22:16:23 *** Venom has quit IRC 22:20:47 *** theholyduck has quit IRC 22:24:32 <Combuster> !password 22:24:32 <PublicServer> Combuster: shaves 22:24:41 <PublicServer> *** Game unpaused (enough players) 22:24:43 <PublicServer> *** combuster joined the game 22:26:47 <PublicServer> *** combuster has left the game (connection lost) 22:26:48 <PublicServer> *** Game paused (not enough players) 22:27:15 <Combuster> !password 22:27:15 <PublicServer> Combuster: shaves 22:27:24 *** dr_gonzo has quit IRC 22:27:25 <PublicServer> *** Game unpaused (enough players) 22:27:25 <PublicServer> *** combuster joined the game 22:27:38 *** Brianetta has joined #openttdcoop 22:27:38 *** ChanServ sets mode: +o Brianetta 22:27:44 <PublicServer> *** combuster has left the game (connection lost) 22:27:44 <PublicServer> *** Game paused (not enough players) 22:28:06 <Combuster> lol 22:28:10 <Combuster> ottd crashes 22:28:14 <Combuster> and a dev enters ^^ 22:29:52 *** FooBar_ has quit IRC 22:30:46 *** [com]buster has joined #openttdcoop 22:30:46 *** ChanServ sets mode: +o [com]buster 22:30:48 *** Combuster has quit IRC 22:30:52 *** [com]buster is now known as Combuster 22:36:24 *** Zulan has quit IRC 22:44:01 *** KenjiE20|SSH has quit IRC 22:49:46 *** KenjiE20|SSH has joined #openttdcoop 22:49:46 *** ChanServ sets mode: +o KenjiE20|SSH 23:06:55 *** Wurzel49 has quit IRC 23:13:44 *** Thraxian|Work has left #openttdcoop 23:46:52 *** Brianetta has quit IRC 23:47:31 *** Polygon has quit IRC