Log for #openttdcoop on 16th June 2009:
Times are UTC Toggle Colours
00:03:20  *** Plimmer has joined #openttdcoop
00:05:11  <PublicServer> <Gleeb> I do not like multi-speed train sets :(
00:05:14  *** [alt]buster has quit IRC
00:05:40  <Plimmer> Heya, I've been trying to copy planetmakers terminus station from and he is using some signals I havent got in my version of openttd (nightly), can one of you shed some light on that? It's the signal with a yellow light.
00:06:24  <KenjiE20> @man pbs
00:06:26  <PublicServer> <Chris Booth> who ever runs the blog runs it on ubutu
00:06:26  <Webster> Yet Another PBS Patch - OpenTTD -
00:06:36  <PublicServer> <Chris Booth> but not sure why lo
00:06:38  <PublicServer> <Chris Booth> lolo
00:06:52  <PublicServer> <Chris Booth> lol, ubutnu is not the best serve OS
00:07:07  <PublicServer> *** Thraxian joined the game
00:07:10  <PublicServer> <Kenji> no, but it's quick and easy to setup
00:07:11  <PublicServer> <Gleeb> At least it's not windows.
00:07:22  <PublicServer> <Gleeb> Mmm, Yeah, ASP me hard.
00:07:27  *** Thraxian has joined #openttdcoop
00:07:27  *** ChanServ sets mode: +o Thraxian
00:07:32  <PublicServer> <Chris Booth> but i would use SUSE or U anyday
00:07:39  <PublicServer> <Gleeb> Gimme that VB.NET, yeah.
00:07:54  <PublicServer> <Chris Booth> why .ney?
00:08:13  <PublicServer> <Chris Booth> .net only realy work 100% IN WINDOWS
00:08:33  <gleeb> @man sarcasm
00:08:35  <Webster> Search results - OpenTTD -
00:08:44  <KenjiE20> lol
00:08:59  <KenjiE20> @wikipedia sarcasm
00:09:00  <Webster> Sarcasm - Wikipedia, the free encyclopedia -
00:09:02  <KenjiE20> :P
00:09:04  <PublicServer> <Chris Booth> ok ok, may need to use sarcastic punctuation
00:09:25  <PublicServer> <Chris Booth> .net is the biggest fall  in c#
00:09:34  <gleeb> You mean "Sracastic" "Punctuation"
00:09:39  <PublicServer> <Chris Booth> it is to .net related
00:09:50  <PublicServer> <Gleeb> <3 Mono
00:09:54  <PublicServer> <Chris Booth> i do
00:10:01  <PublicServer> <Chris Booth> mono has its own issues
00:10:02  <PublicServer> <Kenji> or /that's a good idea/
00:10:20  <PublicServer> <Chris Booth> like you need to patch it to just get it to read c# and ++
00:10:22  <Plimmer> KenjiE20, do I need to enable something or is it enough if I just have thoose 2 extra signals? I'm guessing it's the PBS signal, but mine never has a yellow light?
00:10:29  <KenjiE20> nope
00:10:36  <KenjiE20> try turning the signal gui one
00:10:37  <KenjiE20> on*
00:10:49  <Plimmer> I have that.
00:11:04  <KenjiE20> then you should see 12 signals
00:11:12  <KenjiE20> 6 semaphore and 6 lights
00:11:14  <Plimmer> Yes
00:11:22  <KenjiE20> right click on the right two
00:11:32  <PublicServer> <Gleeb> TL6 for PAX?
00:11:41  <PublicServer> <Chris Booth> read pla
00:11:43  <PublicServer> <Chris Booth> plan
00:11:48  <Plimmer> path and one-way
00:11:55  <KenjiE20> that's the ones
00:12:11  <PublicServer> <Chris Booth> TL6 (6 TILES) for pax
00:12:37  <PublicServer> <Chris Booth> nice jam at BBH 02
00:12:50  <PublicServer> <Chris Booth> also bbh 02 == socking
00:12:50  <Plimmer> I'll try playing a bit more with it. Thanks for the time KenjiE20. :)
00:13:00  <KenjiE20> np
00:13:02  <PublicServer> <Chris Booth> bbh02 ==shocking
00:13:21  <PublicServer> <Kenji> duuuuh
00:13:29  <PublicServer> <Kenji> who borked the goods signalling
00:13:36  <PublicServer> <Kenji> ffs
00:13:57  <PublicServer> <Chris Booth> who made that nasty station?
00:14:13  <PublicServer> <Kenji> see the experimental sign?
00:14:22  <PublicServer> <Chris Booth> it has redundatn siganls
00:14:39  <PublicServer> <Chris Booth> that if they are removed creat 1 signal block
00:14:51  <PublicServer> <Chris Booth> i cee
00:15:01  <PublicServer> <Chris Booth> but com should know better
00:15:12  *** Progman has quit IRC
00:15:21  <PublicServer> <Kenji> com signalled it fine
00:15:27  <PublicServer> <Kenji> but someone borked it
00:15:34  <PublicServer> <Kenji> and I'm bodging it back to 'working'
00:15:55  <PublicServer> <Chris Booth> but now it acts as one entrance block
00:16:15  <PublicServer> <Kenji> yea, it was better before
00:16:19  <PublicServer> <Kenji> but I don't remember it
00:16:34  <PublicServer> <Kenji> that might do it
00:16:40  <PublicServer> <Chris Booth> would be better as PBS
00:16:51  <PublicServer> <Chris Booth> but with a line joining at ever entrance
00:18:20  <PublicServer> <Chris Booth> use the line  have laid
00:18:23  <PublicServer> <Chris Booth> and PBS
00:18:37  <PublicServer> <Kenji> -sigh- no one reads signs
00:19:21  *** fonsinchen1 has left #openttdcoop
00:21:03  <PublicServer> <Gleeb> No, not fail. Better throughput than before.
00:21:28  <PublicServer> <Kenji> I dispute that
00:21:41  <PublicServer> <Kenji> CL3 and trains blocking bridges
00:21:56  <PublicServer> <Gleeb> Ah, yes
00:21:59  <PublicServer> <Chris Booth> i have laid trakc for PBS entrance
00:22:04  <PublicServer> <Chris Booth> if you want to use it
00:22:05  <PublicServer> <Gleeb> CL is easy to fix.
00:22:10  <PublicServer> *** Player has left the game (connection lost)
00:22:17  <PublicServer> <Chris Booth> just my suggestion
00:22:59  <PublicServer> <Chris Booth> any how i am off to bed now
00:23:14  <PublicServer> *** Player has left the game (connection lost)
00:23:17  <PublicServer> <Chris Booth> unlike you norht americans its late here
00:23:51  <PublicServer> *** Player has left the game (connection lost)
00:23:52  <PublicServer> <Chris Booth> nn all
00:23:55  <PublicServer> *** Chris Booth has left the game (leaving)
00:23:56  <PublicServer> *** Chris Booth has left the game (connection lost)
00:23:58  <PublicServer> *** Player has left the game (connection lost)
00:24:09  <PublicServer> <Gleeb> Tah-dah :D
00:24:15  <PublicServer> <Kenji> better
00:24:32  <PublicServer> <Kenji> and the signal gap is fine since it only affects the bridges
00:24:33  <PublicServer> <Gleeb> Sorry, I get destracted by the pretty trains ^_^
00:25:40  <stuffcorpse> !password
00:25:40  <PublicServer> stuffcorpse: tenant
00:26:02  <PublicServer> *** Player joined the game
00:26:21  <PublicServer> <Gleeb> Welcome to the game, Player. Might I suggest picking a name so we know who you are? :)
00:26:32  <PublicServer> <Kenji> /agreed
00:27:11  <PublicServer> <Player> hmm first time ttd multiplay for me
00:27:26  <KenjiE20> @wiki quickstart
00:27:30  <Webster> Quickstart - #openttdcoop Wiki -
00:27:31  <KenjiE20> @man multiplayer
00:27:33  <Webster> Multiplayer - OpenTTD -
00:27:37  <PublicServer> <Thraxian> are you playing on Windows?
00:27:40  <KenjiE20> suggested reading
00:28:10  <PublicServer> <Thraxian> need some help at MSH08
00:28:19  <PublicServer> <Player> thanks im reading now
00:28:25  <PublicServer> <Thraxian> there's a nasty choke point there that I want to find a solution for
00:28:26  <PublicServer> <Kenji> oh wow
00:29:00  <PublicServer> <Thraxian> see that chokepoint?
00:29:05  <PublicServer> <Kenji> yea
00:29:10  <PublicServer> <Thraxian> I've built a bridge an tunnel to do the split earlier
00:29:24  <PublicServer> <Thraxian> which should help (the problem is all those lines joining to 1 before splitting again)
00:29:41  <PublicServer> <Kenji> mm, sticky one
00:29:41  <PublicServer> <Thraxian> but I need to expand the bridges in the way....
00:29:44  <PublicServer> <Gleeb> Oh, lord :'(
00:30:13  <PublicServer> <Thraxian> tunnels in the way on both sides....
00:30:18  <PublicServer> <Player> can i change my nick without rejoining?
00:30:20  <PublicServer> <Gleeb> Some of these are really confusing junctions.
00:30:27  <PublicServer> *** Gleeb has changed his/her name to Test
00:30:31  <PublicServer> <Thraxian> yes, Player
00:30:33  <PublicServer> *** Test has changed his/her name to Gleeb
00:30:40  <PublicServer> <Thraxian> if you're on windows, hit the tilde key (next to the 1)
00:30:47  <PublicServer> <Gleeb> Open the console, and type "name NEWNAME"
00:30:51  <PublicServer> <Thraxian> you'll get a console.  Then type "name MyName"
00:31:07  <PublicServer> *** Player has changed his/her name to stuffcorpse
00:31:14  <PublicServer> <stuffcorpse> thanks
00:31:35  <PublicServer> <Gleeb> Thrax, the tilde keys is next to enter on UK keyboards. :P
00:31:48  <PublicServer> <Thraxian> good to know, Gleeb
00:31:50  <PublicServer> <Thraxian> thanks :)
00:31:51  <PublicServer> <Gleeb> But they console key is in the same location, next to 1.
00:32:03  <PublicServer> <Gleeb> It's the `, ¬ or | key.
00:32:04  <PublicServer> <Thraxian> ah - ok
00:32:24  <PublicServer> <Gleeb> Very confusing :)
00:33:19  <PublicServer> <Gleeb> I've found a junction that !doesn't work. Very annoying.
00:34:02  <PublicServer> <Gleeb> That kind of penalty doesn't work, I've already tried.
00:34:15  <PublicServer> <Kenji> heh
00:34:18  <PublicServer> <Gleeb> See? Right through :(
00:34:19  <PublicServer> <Kenji> following me around
00:34:50  <PublicServer> <Kenji> hm
00:35:29  <PublicServer> <Gleeb> Signalling is perfect, it's just that the length is too much greater :|
00:35:49  <PublicServer> <Kenji> probably for the best tbh
00:35:59  <PublicServer> <Kenji> the traffic on the other line is much heavier with goods
00:36:15  <PublicServer> <Gleeb> Yeah. Slightly broken is better than OMG WHY ARE TRAINS EXPLODING.
00:36:22  <PublicServer> <Kenji> haha
00:36:34  <PublicServer> <Gleeb> Oh, that reminds me, I've not caused any accidents in the game ^_^
00:36:35  <PublicServer> <Thraxian> wow - Cundingstone Lakeside - iron ore much?
00:36:52  <PublicServer> <Kenji> hah, that's the easy way to link it :)
00:37:14  <PublicServer> <Kenji> two more out
00:37:30  <PublicServer> <Gleeb> I like Cudingstone Woods.
00:37:47  <PublicServer> <Kenji> the eyecandy?
00:37:48  <PublicServer> <Thraxian> s'ok - except for the lower level parking :)
00:37:49  <PublicServer> <Gleeb> ya
00:38:03  <PublicServer> <Kenji> yea, I touched that up, after someone lacklustered it
00:38:20  <PublicServer> <Kenji> no steps up without the rail :(
00:38:33  *** Booth has quit IRC
00:40:57  <PublicServer> <Kenji> anymore blind stupidity left?
00:41:06  <PublicServer> <Thraxian> of course, Kenji
00:41:18  <PublicServer> <Gleeb> I can't imagine much more, I didn't play this game much.
00:41:19  <PublicServer> <Kenji> well apart from the network itself :P
00:41:50  <PublicServer> <Thraxian> signal gap at MSH08
00:41:54  <PublicServer> <Thraxian> not easily fixable
00:43:39  <PublicServer> <Kenji> cunning idea of cunning ness
00:43:51  <PublicServer> <Gleeb> How cunning.
00:44:29  <PublicServer> <Kenji> that should work nicely
00:45:21  *** Polygon has quit IRC
00:45:29  <PublicServer> <Gleeb> Bottlenecks make baby jesus cry.
00:45:49  <PublicServer> <Kenji> and make raptor jesus angry
00:45:58  <PublicServer> <Kenji> and that's never good
00:46:19  <PublicServer> <Gleeb> May His Noodlel Appendage Guide Us To Optimum Traffic Flow
00:47:15  <PublicServer> <Gleeb> You know, the chokepoint solution is really quite convoluted.
00:47:26  <PublicServer> <Kenji> just about working though
00:47:26  <PublicServer> <Gleeb> pretty, though.
00:47:33  <PublicServer> <Thraxian> not really
00:47:38  <PublicServer> <Thraxian> entire sideline forced over a long bridge
00:48:03  <PublicServer> <Kenji> i know
00:48:06  <PublicServer> <Gleeb> Nah, it is. The way the lines are intertwined...
00:48:20  <PublicServer> <Kenji> fixable, just hadn't got to it
00:48:24  <PublicServer> <Gleeb> You could loadbalance.
00:48:51  <PublicServer> <Thraxian> that's a bit better
00:48:56  <PublicServer> <Gleeb> Ah, I was gonna suggest balancing earlier than that, but that's good too.
00:51:09  <PublicServer> <Kenji> that's fixed the pax slow
00:52:13  <PublicServer> <Kenji> pbs does odd things sometimes
00:52:42  <PublicServer> <Gleeb> I've found PBS very predictable, I'm just slowly learning the rules.
00:52:45  <PublicServer> <Thraxian> a bit more balanced on ML now
00:53:13  <PublicServer> <Kenji> it should cope now at least
00:54:36  <PublicServer> <Gleeb> The only trouble left now is that pax can only use one tunnel.
00:54:47  <PublicServer> <Thraxian> not really an issue
00:54:50  <PublicServer> <Kenji> it'll prefer the regular anyway
00:54:55  <PublicServer> <Thraxian> they could take the other track
00:55:15  <PublicServer> <Thraxian> haha - penalize the tunnel
00:55:17  <PublicServer> <Thraxian> see what that does
00:55:23  <PublicServer> <Thraxian> yeah
00:55:33  <PublicServer> <Kenji> turns the tunnel off is what that does
00:55:40  <PublicServer> <Thraxian> cargo just went through it
00:55:51  <PublicServer> <Kenji> yea as I hit enter
00:55:56  <PublicServer> <Thraxian> hehe
00:56:00  <PublicServer> <Thraxian> ye of little faith
00:56:17  <PublicServer> <Kenji> okay, 'effecitevly' turns the tunnel off
00:56:29  <PublicServer> <Thraxian> tunnel is still used when needed
00:56:38  <PublicServer> <Thraxian> it's not the same as not having the tunnel there
00:56:39  <PublicServer> <Kenji> hense effectively
00:57:21  <PublicServer> <Thraxian> pax used tunnel because cargo was on the other line
00:57:34  <PublicServer> <Thraxian> I think that's a fix
00:58:54  <PublicServer> <Thraxian> next issue - on a scale of 1 to 14, 1 being lowest degree of unlikelihood,  14 being absolute metaphysical certitude, what are the chances of Major contiuing Thatcher's alliance with Bushg, vis-a-vis the Iraqis?  Eleanor Clift!
00:59:22  <PublicServer> <Kenji> "this womans not for turning"
00:59:23  <PublicServer> *** Gleeb has left the game (leaving)
00:59:23  <PublicServer> *** Gleeb has left the game (connection lost)
00:59:27  <PublicServer> <Thraxian> WRONG!  The actual degree of likelihood is 6.5.
00:59:57  *** Ridayah has quit IRC
01:01:01  <PublicServer> *** stuffcorpse has left the game (leaving)
01:01:01  <PublicServer> *** stuffcorpse has left the game (connection lost)
01:01:24  <PublicServer> <Thraxian> what's new pussycat?
01:01:37  <PublicServer> <Kenji> hmm, slight throughput issue on  bbh03
01:01:39  <PublicServer> <Thraxian> whoa-a-whoa-a-whooooooaaaaahhhhh
01:01:56  <PublicServer> <Thraxian> prio on a BBH, huh?
01:02:03  <PublicServer> <Kenji> see stuck
01:02:30  <PublicServer> <Thraxian> we do have 6 lines compressing to 2 there
01:02:40  <PublicServer> <Kenji> true
01:02:44  <PublicServer> <Thraxian> and a lack of balancing
01:02:47  <PublicServer> <Kenji> not sure that should be a prio
01:02:54  <PublicServer> <Kenji> or at least not as big a one
01:04:54  <PublicServer> <Kenji> shortened prio
01:05:01  <PublicServer> <Kenji> but that's gonna get ugly soon
01:05:19  <PublicServer> <Kenji> I suggest a last sweep and bail before it really jams :P
01:05:32  <PublicServer> <Thraxian> no sweep
01:05:55  <PublicServer> <Kenji> sweep as in, sweep the map for easy quick stuff
01:06:05  *** stuffcorpse has quit IRC
01:06:05  *** Ridayah has joined #openttdcoop
01:06:16  <PublicServer> <Thraxian> sweeping the overview map for stopped trains will be a good check
01:06:52  <PublicServer> <Thraxian> BBH02+MSH14 could be cleaned up a bit
01:07:47  <PublicServer> <Kenji> that's needed love ever since the factory opened
01:07:50  <PublicServer> <Thraxian> this is why I dislike ML loops - all congestion accumulates in middle
01:07:57  <PublicServer> <Thraxian> no traffic in SW or SE corners of map
01:08:27  <PublicServer> <Kenji> I'm gonna bail, I can't see much else
01:08:44  <PublicServer> <Thraxian> that's cool - I'm about to head out myself
01:10:02  <PublicServer> *** Kenji has left the game (leaving)
01:10:02  <PublicServer> *** Kenji has left the game (connection lost)
01:10:36  <PublicServer> *** Thraxian has left the game (leaving)
01:10:36  <PublicServer> *** Thraxian has left the game (connection lost)
01:10:36  <PublicServer> *** Game paused (not enough players)
01:10:39  *** Thraxian has left #openttdcoop
01:12:12  <DCritic> !password
01:12:13  <PublicServer> DCritic: ablest
01:12:25  *** stuffcorpse has joined #openttdcoop
01:12:27  <PublicServer> *** Game unpaused (enough players)
01:12:29  <PublicServer> *** Dylly joined the game
01:13:50  <gleeb> !password
01:13:50  <PublicServer> gleeb: ablest
01:14:05  <PublicServer> *** Gleeb joined the game
01:14:43  <KenjiE20> DCritic, do NOT double join the server to unpause
01:24:50  <PublicServer> * Gleeb smiles
01:25:10  <PublicServer> <Gleeb> I think that's the least crap merge/demerge fix I've ever made.
01:26:41  <PublicServer> <Gleeb> That's a very long trains for such a small station.
01:26:59  <PublicServer> <Gleeb> It will slow loading massively.
01:27:12  <PublicServer> <Gleeb> @Pluntbridge 112
01:34:02  *** KenjiE20|LT has joined #openttdcoop
01:34:02  *** ChanServ sets mode: +o KenjiE20|LT
01:34:24  *** KenjiE20 has quit IRC
01:36:01  <PublicServer> <Gleeb> Who built train #556?
01:37:54  *** KenjiE20|SSH has quit IRC
01:46:09  <PublicServer> <Gleeb> I've fix train 556, split it to 3.
01:46:14  <PublicServer> <DCritic> k
01:47:59  <PublicServer> <Gleeb> Did you create station #112, DC?
01:48:35  <PublicServer> <DCritic> yes it needs some reworking tho
01:49:02  <PublicServer> <Gleeb> Yeah, If you take a look, you'll see it's been slightly redesigned. It'll need another looking at once it gets more use.
01:49:11  <PublicServer> <DCritic> ok
01:49:14  <PublicServer> <DCritic> thx
01:49:25  <PublicServer> <Gleeb> No problem :)
01:57:03  <PublicServer> <Gleeb> Please don't mess with perfectly-working orders.
01:57:43  <PublicServer> <DCritic> oops i thought they were faulty.. trains were camoflauging :p
01:58:03  <PublicServer> <Gleeb> How do you mean?
01:58:41  <PublicServer> <DCritic> i didn't see the trains so i thought that no oil was coming in... and i got confused because i made the original orders
01:59:02  <PublicServer> <Gleeb> Ah :)
02:04:28  *** themroc has joined #openttdcoop
02:06:10  <PublicServer> <Gleeb> What's with the maglev?
02:06:21  <PublicServer> <DCritic> ha just having fun
02:06:26  <PublicServer> <DCritic> just wanted to try it
02:11:27  <PublicServer> <Gleeb> What are you doing? O.o
02:12:01  <PublicServer> <DCritic> making the cities like us
02:12:49  <gleeb> That was a lot of spending.
02:13:09  <gleeb> TBH, it's only worth doing if you can build something.
02:13:32  <PublicServer> <Gleeb> can't* ¬_¬
02:13:45  <PublicServer> <DCritic> well everything's basically done
02:13:57  <PublicServer> <De_Ghost> damnit
02:13:59  <PublicServer> <De_Ghost> lol
02:14:02  <PublicServer> <Gleeb> There's always more.
02:14:04  <PublicServer> *** De_Ghost has joined company #1
02:14:34  <PublicServer> <De_Ghost> is kenji here?
02:14:37  <PublicServer> <Gleeb> No, he's not.
02:14:51  <PublicServer> <DCritic> if he was, he'd be screaming at me.
02:14:54  <PublicServer> <Gleeb> Also, huge tailback at SLH03
02:14:54  <PublicServer> <De_Ghost> pbs doesn't give u more thru put
02:15:05  <PublicServer> <De_Ghost> it's a lazy man signaling
02:15:21  <PublicServer> <Gleeb> I've found that it does.
02:15:40  <PublicServer> <De_Ghost> then ur junction can improve
02:15:41  <KenjiE20|LT> I does in that layout
02:16:19  <KenjiE20|LT> pre signals hold the entire station entry block, where as with pbs you can push a train to the outside and let another in
02:16:54  <PublicServer> <De_Ghost> the train exit the block before the other enter
02:17:14  <PublicServer> <Gleeb> Depends on the block.
02:17:17  <PublicServer> <De_Ghost> that's why you space em closely
02:17:19  <KenjiE20|LT> not always
02:17:26  <PublicServer> <De_Ghost> like 99.999999%
02:17:28  <KenjiE20|LT> it was jamming before
02:17:37  <PublicServer> <De_Ghost> what are we looking at?
02:17:40  <KenjiE20|LT> or at least holding up traffic
02:18:38  <KenjiE20|LT> if you do a pre-sig basd station entry, it needs to have the bypass on for high throughput
02:18:45  <PublicServer> <Gleeb> There's a jam from Pronthill woods all the way back to SLH03 and beyond at times.
02:19:21  <PublicServer> <De_Ghost> no it doesn't
02:20:11  <De_Ghosty> the only thing presignal excel at is 2 line side by side with weird junctions
02:22:01  <PublicServer> <DCritic> i think it's time for town growth to be turned on, no?
02:22:12  <PublicServer> <Gleeb> No, still a few kinks to work out.
02:22:14  <PublicServer> <De_Ghost> it is on its'nt it?
02:22:19  <PublicServer> <DCritic> no
02:22:32  <PublicServer> <DCritic> can you show me a few kinks?
02:22:50  <PublicServer> <Gleeb> I'm still looking. I keep finding some.
02:23:01  <PublicServer> <Gleeb> Like a pax train went out of place.
02:34:02  <PublicServer> <De_Ghost> what's a msh?
02:34:25  *** Plimmer has quit IRC
02:34:30  <PublicServer> <Gleeb> It's explained on the blog, but basically, it's a station hooked up to the main line in a certain way, I think.
02:34:59  <PublicServer> <De_Ghost> pbs are so unpredictable
02:35:19  <PublicServer> <Gleeb> It's not that bad, what's the problem you're having?
02:36:04  <PublicServer> <Gleeb> That's perfectly predicatable.
02:36:20  <PublicServer> <De_Ghost> is it?
02:36:32  <PublicServer> <De_Ghost> watch it when 2 train hit
02:37:05  <PublicServer> <Gleeb> Yes. A train will choose the first track first, the third second, and the 2nd last, due to the penalty signal.
02:37:26  <PublicServer> <Gleeb> You mean that little stop just then?
02:37:27  <PublicServer> <De_Ghost> not always
02:37:46  <PublicServer> <Gleeb> Yes, always, assuming that the trains is able to use all three tracks.
02:37:59  <PublicServer> <Gleeb> Some can not.
02:38:13  <PublicServer> <De_Ghost> see jsut now
02:38:18  <PublicServer> <De_Ghost> 2 train hit the same line
02:38:37  <PublicServer> <De_Ghost> it sohuld divide evenly since both line are empty
02:38:44  <PublicServer> <Gleeb> Sorry, I was in a different window.
02:38:55  <PublicServer> <De_Ghost> i think the oild train need  it'
02:38:59  <PublicServer> <De_Ghost> it's own merge
02:39:02  <PublicServer> <De_Ghost> lol
02:39:18  <PublicServer> <Gleeb> Ah, yes, I saw that.
02:41:13  *** UFO64 has joined #openttdcoop
02:41:50  *** Xaroth_ has joined #openttdcoop
02:41:50  *** Xaroth has quit IRC
02:43:06  <PublicServer> <Gleeb> What's this about Ponhattan Halt?
02:43:17  <PublicServer> <DCritic> supposed to be lumber
02:43:44  <PublicServer> <Gleeb> There's no way into the station.
02:44:15  <PublicServer> <DCritic> whoops
02:45:09  *** themroc has quit IRC
02:45:54  <PublicServer> <DCritic> oops
02:45:55  <PublicServer> <Gleeb> ffs
02:46:01  <PublicServer> <Gleeb> LEave it, I'll fix it.
02:46:04  <PublicServer> <DCritic> i placed the signals wrong
02:46:46  <PublicServer> <DCritic> i'm the anti-midas touch :(\
02:47:25  <PublicServer> <De_Ghost> is damalix here?
02:47:46  <PublicServer> <De_Ghost> and we maxed trains :o
02:49:10  <PublicServer> <Gleeb> But yes, don't EVER manually over-ride a trains unless you know it's safe.
02:50:03  <PublicServer> <Gleeb> I've fixed it for now, but the station rating will be through the floor.
02:50:05  <PublicServer> <De_Ghost> so where u hit?
02:50:26  <PublicServer> <Gleeb> If you're asking where the crash was, Ponhattan Halt.
02:50:57  <PublicServer> <De_Ghost> it goes up pretty fast
02:50:57  *** Confused has quit IRC
02:51:18  *** KenjiE20|LT has quit IRC
02:51:37  <PublicServer> <Gleeb> P. Valley is at 24%
02:51:46  <PublicServer> <DCritic> did u fix ponhattan?
02:51:52  <PublicServer> <Gleeb> Woods is at just under 50%
02:51:55  <PublicServer> <Gleeb> Yes, I did.
02:52:02  <PublicServer> <De_Ghost> oh btw
02:52:02  *** DCritic has quit IRC
02:52:03  <PublicServer> <De_Ghost> guys
02:52:12  <PublicServer> <De_Ghost> always split cattles from wheat
02:52:14  <PublicServer> <Gleeb> Did you make Ponhattan woods, DC?
02:52:23  <PublicServer> <De_Ghost> so 2 platform  for a farm
02:53:10  <PublicServer> <Gleeb> In fact, the whole Pondhattan Valley area is a mess :|
02:53:26  <PublicServer> <DCritic> luckily i didn't make all of it. just halt.
02:53:40  <PublicServer> <Gleeb> Ah, good. I though I was gonna have to bit you.
02:53:47  <PublicServer> <Gleeb> Halt is the nicest part :P
02:54:32  <PublicServer> <De_Ghost> wait a min
02:54:37  <PublicServer> <De_Ghost> how u enter from that end in halt
02:54:55  <PublicServer> <De_Ghost> ur running thru a station :o
02:55:13  <PublicServer> <Gleeb> I'll add a bypass.
02:55:51  <PublicServer> <Gleeb> Bam, bypass.
03:11:55  <PublicServer> <De_Ghost> epic jam
03:12:14  <PublicServer> <Gleeb> It's making me cry
03:12:46  <PublicServer> <Gleeb> It's starting at !stuck
03:15:52  <PublicServer> <Gleeb> should ease up now
03:16:07  <PublicServer> <Gleeb> Who's working at !stuck?
03:16:11  <PublicServer> <DCritic> me
03:16:16  <PublicServer> <Gleeb> What are you doing?
03:16:23  <PublicServer> <DCritic> expanding it
03:16:29  <PublicServer> <Gleeb> It won't help.
03:16:42  <PublicServer> <DCritic> why not?
03:16:45  <PublicServer> <Gleeb> It'll just move the jame along a little.
03:16:51  <PublicServer> <DCritic> ok
03:40:49  <PublicServer> <DCritic> want to make valuables trains?
03:40:55  <PublicServer> <De_Ghost> shitz
03:42:37  <PublicServer> <Gleeb> ...
03:42:43  <PublicServer> <Gleeb> Who caused that?
03:42:51  <PublicServer> <De_Ghost> me
03:42:54  <PublicServer> <Gleeb> Ouch
03:43:18  <PublicServer> <Gleeb> I thought my game'd crashed.
03:46:17  <De_Ghosty> Ammler
03:46:23  <De_Ghosty> turn off pbs delay
03:46:25  <PublicServer> *** Phlegm has left the game (connection lost)
03:46:45  <PublicServer> <DCritic> i wish we could turn on city growth
03:46:50  <PublicServer> <Gleeb> Why?
03:47:03  <PublicServer> <DCritic> more population = more money
03:47:22  <PublicServer> <Gleeb> We don't need more money.
03:47:40  <PublicServer> <DCritic> so then what are we doing if we don't need more money?
03:47:51  <PublicServer> <Gleeb> Making it efficient.
03:47:56  <PublicServer> <DCritic> oh ok
04:07:34  <PublicServer> <Gleeb> Okay, who's building busses?
04:07:56  <PublicServer> <DCritic> gah sorry my bro took my comp and built a weird thing!!! sry!!
04:08:28  <PublicServer> <Gleeb> I'd log out or disconnect in future.
04:08:42  <PublicServer> <DCritic> ok lol now i know
04:09:12  <PublicServer> <DCritic> and he renamed the president to demetri volturi?
04:10:06  <PublicServer> <DCritic> ha he plays openttd too
04:10:07  <PublicServer> *** Gleeb has left the game (leaving)
04:10:07  <PublicServer> *** Gleeb has left the game (connection lost)
04:10:15  <PublicServer> *** DCritic has left the game (leaving)
04:10:15  <PublicServer> *** DCritic has left the game (connection lost)
04:10:16  <PublicServer> *** Game paused (not enough players)
04:10:55  <gleeb> Not, that was always his name.
04:11:29  <PublicServer> *** Game unpaused (enough players)
04:11:31  <PublicServer> *** Gleeb joined the game
04:14:34  <PublicServer> *** De_Ghost has left the game (connection lost)
04:14:35  <PublicServer> *** Game paused (not enough players)
04:14:47  <PublicServer> *** Gleeb has left the game (leaving)
04:14:47  <PublicServer> *** Gleeb has left the game (connection lost)
04:18:57  *** De_Ghosty has quit IRC
04:33:25  *** db48x has quit IRC
04:33:45  <PublicServer> *** Dylly has left the game (connection lost)
04:38:39  *** Seppel has quit IRC
04:50:11  *** UFO64 has quit IRC
05:16:33  *** ODM has joined #openttdcoop
05:16:33  *** ChanServ sets mode: +o ODM
05:44:40  *** Wurzel49 has joined #openttdcoop
06:06:47  *** stuffcorpse has quit IRC
06:10:04  *** stuffcorpse has joined #openttdcoop
06:32:16  *** Wurzel49 has quit IRC
06:32:46  *** Wurzel49 has joined #openttdcoop
06:39:54  *** Alanin`off has quit IRC
06:42:58  *** ODM has quit IRC
06:45:25  *** Root49 has joined #openttdcoop
06:48:53  *** Wurzel49 has quit IRC
07:02:33  *** Venxir has joined #openttdcoop
07:19:01  *** Xaroth_ is now known as Xaroth
07:19:52  <Xaroth> gleeb: I didn't name him Demetri Volturi :o
07:19:54  <Xaroth> so somebody did
07:20:02  <gleeb> Oh, interesting.
07:20:12  <gleeb> That'll have been DCritic then.
07:20:16  <Xaroth> not that it matters tbh
07:20:20  <gleeb> He was doing a lot of pointless shit.
07:31:49  *** [com]buster has joined #openttdcoop
07:31:49  *** ChanServ sets mode: +o [com]buster
07:37:39  *** Phlegm has quit IRC
07:56:30  <Xaroth> gleeb: new people always have a different approach to things
07:56:42  <Xaroth> mate of mine still builds 1 line per train
07:57:24  <Xaroth> so if a station is crowded, he just expands the station by 1 row, adds a 2nd line, and a 2nd train :P
07:57:52  <gleeb> He was building canals in the middle of the sea, adding stupidly long trains, and build a massive hill with a bus that zig-zagged all over it, calling it 'egypt'
07:58:04  <gleeb> That's not a different approach.
07:58:07  <gleeb> That's pointless shit.
08:00:14  <gleeb> ...
08:00:20  <gleeb> Wait, 1 line per train?
08:01:12  <gleeb> I got over that in 1995
08:10:24  *** Farden has joined #openttdcoop
08:10:28  <Farden> hi there!
08:10:32  <Farden> !download
08:10:32  <PublicServer> Farden: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
08:10:38  <Farden> !download lin64
08:10:38  <PublicServer> Farden:
08:11:35  *** Farden has quit IRC
08:11:40  *** [alt]buster has joined #openttdcoop
08:15:30  *** Farden has joined #openttdcoop
08:16:27  <Farden> !grf
08:16:27  <PublicServer> Farden: (Version 7.3)
08:17:54  *** [com]buster has quit IRC
08:17:54  *** [alt]buster is now known as [com]buster
08:24:07  *** theholyduck has joined #openttdcoop
08:30:07  <Farden> !password
08:30:07  <PublicServer> Farden: buzzed
08:30:17  <PublicServer> *** Player joined the game
08:30:21  <PublicServer> *** Player has changed his/her name to Farden
08:41:49  *** fonsinchen has joined #openttdcoop
08:42:35  <fonsinchen> Hi
08:44:11  <fonsinchen> Ammler mentioned that you would like to play a cargodist game a few weeks ago. Did you already try?
08:49:24  <Ammler> We didn't yet, I am sure, we would have left a notice on your thread.
08:50:24  <Ammler> needed to setup git first :-)
08:50:33  <Ammler> as we can't run the debian builds on my server.
08:51:37  <Ammler> fonsinchen: is the release build you made a buggy version?
08:52:03  * gleeb misses cargodest ¬_¬
08:52:44  *** Venxir has quit IRC
08:53:00  *** Venxir has joined #openttdcoop
08:54:58  *** [alt]buster has joined #openttdcoop
08:56:42  <PublicServer> <Farden> a cargodest game would be great
08:56:49  <PublicServer> <Farden> i'm playing local games with that
08:57:32  <gleeb> I play local games with it. I can't stand to not do so, it takes a lot of the tedium out of setup
08:58:59  <Ammler> well, as I asked for a coop dev game, nobody really was interested.
08:59:11  <Ammler> If you want, we can setup one....
08:59:43  *** [com]buster has quit IRC
08:59:43  *** [alt]buster is now known as [com]buster
09:02:22  <fonsinchen> The last release on your server has a desync bug.
09:02:44  <fonsinchen> I'm waiting for some feedback. Then I'll have a new version built
09:03:19  <fonsinchen> And if you run a game with cargodist, I'd like to watch it. Please drop me a note.
09:03:29  <Ammler> do you use boost, too?
09:03:34  <fonsinchen> no
09:03:51  <fonsinchen> cargodist doesn't introduce any additional dependencies.
09:05:48  <gleeb> wait, you keep saying 'cargodist' and not 'cargodest', this makes me thing you actually mean it.
09:06:13  <gleeb> I.E. This is something seperate to cargodest.
09:06:42  <Ammler> <-- might be interesting for next compile :-)
09:07:06  <fonsinchen> yes, it is seperate: see vs.
09:07:35  <Ammler> gleeb: dEst is kinda outdated
09:08:02  <gleeb> dEst is the one available through ottdu.
09:08:27  <Ammler> the official dest release isn't playable on servers.
09:08:45  <gleeb> I've seen it played on server.
09:08:48  <gleeb> servers*
09:09:03  <Ammler> yeah, we did it, but you desync after some time.
09:09:14  <Ammler> it has a trunk bug.
09:12:23  <fonsinchen> I'd really like to know if cargodist has any desync bugs ATM. Unfortunately alone I can't stress it enough to really find out about it. Others state in the thread that they have played network games, but they didn't find the previous desync bug, so I'm skeptical.
09:13:00  <fonsinchen> If there is no negative feedback about the latest version until tonight, I'll ask TrueBrain to build it on the compile farm.
09:13:20  <PublicServer> *** Farden has left the game (connection lost)
09:13:44  <Ammler> well, if you want, we can use the dev server for...
09:24:39  <Farden> !password
09:24:39  <PublicServer> Farden: gallop
09:24:48  <PublicServer> *** Farden joined the game
09:29:04  *** Root49 has quit IRC
09:49:16  *** Polygon has joined #openttdcoop
09:57:53  *** mixrin has joined #openttdcoop
09:59:14  <PublicServer> *** stuffcorpse has left the game (connection lost)
09:59:30  <stuffcorpse> !password
09:59:30  <PublicServer> stuffcorpse: potion
10:00:05  *** Fuco has quit IRC
10:00:24  *** Fuco has joined #openttdcoop
10:01:01  <PublicServer> *** stuffcorpse joined the game
10:01:10  *** Wurzel49 has joined #openttdcoop
10:04:07  <PublicServer> *** stuffcorpse has left the game (leaving)
10:04:07  <PublicServer> *** stuffcorpse has left the game (connection lost)
10:12:59  *** Root49 has joined #openttdcoop
10:16:31  *** Progman has joined #openttdcoop
10:17:43  *** Wurzel49 has quit IRC
10:28:33  *** themroc has joined #openttdcoop
10:41:06  *** ODM has joined #openttdcoop
10:41:06  *** ChanServ sets mode: +o ODM
10:52:28  *** Phazorx has joined #openttdcoop
10:53:35  *** Root49 has quit IRC
10:55:39  *** StarLite has joined #openttdcoop
10:55:39  *** ChanServ sets mode: +o StarLite
11:06:05  *** KenjiE20 has joined #openttdcoop
11:06:05  *** ChanServ sets mode: +o KenjiE20
11:08:12  *** KenjiE20|SSH has joined #openttdcoop
11:08:12  *** ChanServ sets mode: +o KenjiE20|SSH
11:34:24  *** Wurzel49 has joined #openttdcoop
12:11:00  *** LordAzamath has joined #openttdcoop
12:30:13  <PublicServer> *** Farden has left the game (leaving)
12:30:13  <PublicServer> *** Farden has left the game (connection lost)
12:48:20  *** ^Spike^ has joined #openttdcoop
12:48:35  <^Spike^> !password
12:48:35  <PublicServer> ^Spike^: palmed
12:48:51  <PublicServer> *** LA joined the game
12:49:16  <PublicServer> <LA> hai ho
12:49:45  <PublicServer> *** ^Sp1ke^ joined the game
12:50:07  <PublicServer> *** Game unpaused (enough players)
12:50:08  <PublicServer> *** Farden joined the game
12:50:41  <PublicServer> <LA> hai ho farden :D
12:53:19  <PublicServer> <Farden> hey LA
12:57:47  <PublicServer> <Farden> ho
12:57:50  <PublicServer> <Farden> oups
12:57:53  <PublicServer> <Farden> too many vehicles
12:58:04  <PublicServer> <LA> 599 trains
12:58:17  <PublicServer> <Farden> I think we reached the end of the game
12:58:28  <PublicServer> <Farden> since I don't see any traffic jam
12:59:02  <PublicServer> <LA> near goods/steel pickup station
12:59:12  <PublicServer> <LA> huge jammage
12:59:17  <PublicServer> <Farden> let's see
12:59:20  <PublicServer> <LA> too many trains
12:59:29  <PublicServer> <Farden> ok, I see
12:59:46  <PublicServer> <^Sp1ke^> who said no jams?
12:59:49  <PublicServer> <Farden> it's because the station is not roro and it doesn't have enougth supplies for all trains
12:59:57  <PublicServer> <Farden> it's not really a jam
13:00:09  <PublicServer> <^Sp1ke^> it is since it holds up the pax trains :)
13:00:20  <PublicServer> <LA> and also because steel and goods pickup is not  separated
13:00:22  <PublicServer> <Farden> yeah but it's not due to network conception
13:00:27  <PublicServer> <^Sp1ke^> better it almost put half the network down :)
13:00:28  <PublicServer> <Farden> we just have to delete some trains
13:00:33  <PublicServer> <Farden> and it'll be ok
13:00:45  <PublicServer> <^Sp1ke^> or create bigger station
13:00:46  <PublicServer> <LA> don't we have to separate goods from steel?
13:01:13  <PublicServer> <Farden> why do you want a bigger station
13:01:24  <PublicServer> <Farden> the current already has trains waiting a 0%
13:01:32  <PublicServer> <Farden> more platforms would be useless
13:01:47  <PublicServer> <LA> the 0% are all goods trains
13:01:52  <PublicServer> <LA> they block steel trains
13:01:55  <PublicServer> <LA> which can't load
13:01:58  <PublicServer> <^Sp1ke^> well if more trains would be abole to drop then it wouldn't be a problem
13:02:01  <PublicServer> <Farden> brb
13:02:10  <PublicServer> <^Sp1ke^> and since drop trains also are in the same jam :)
13:03:43  <PublicServer> <LA> but yeh steel/goods has now exit jammage
13:05:19  <PublicServer> <LA> unfortunately would need some tf to make rohroh
13:05:24  <PublicServer> <LA> so no roro
13:05:28  <PublicServer> <LA> I think
13:05:38  <PublicServer> <Farden> at least we need to improve the exit
13:05:43  <PublicServer> <LA> yes
13:05:45  <PublicServer> <Farden> cause now, it's not efficient enought
13:05:56  <PublicServer> <LA> but I haven't been cooping for so long that i is a nub
13:06:02  <PublicServer> <LA> so go ahead
13:06:03  <PublicServer> <LA> and I'll watch
13:06:05  <PublicServer> <LA> :D
13:06:08  <PublicServer> <Farden> don't have time
13:06:12  <PublicServer> <Farden> i'm at work now
13:06:19  <PublicServer> <Farden> and I have a meeting in 5 minuts
13:06:22  <PublicServer> <LA> ah :D
13:06:44  <PublicServer> <LA> The exit is missing major signaling
13:06:49  <PublicServer> <LA> just normal signals there
13:07:00  <PublicServer> <^Sp1ke^> nop Path based aswell
13:07:14  <PublicServer> <^Sp1ke^> that's why there aren't much signals
13:07:15  <PublicServer> <LA> don't see
13:07:26  <PublicServer> <^Sp1ke^> the point where all the trains wait are path based signals
13:07:45  <PublicServer> <^Sp1ke^> as in is there a path free to exit: I'll go.. that way 2 trains at a time can leave
13:07:46  <PublicServer> <LA> ah correct
13:08:30  <PublicServer> <LA> they just need to reservr too long dist
13:09:43  <PublicServer> <LA> nah actuually the pbs acts strangely I think there :S
13:11:27  <Mark> morning
13:11:31  <PublicServer> <LA> hai
13:11:53  *** Thraxian|Work has joined #openttdcoop
13:11:53  *** ChanServ sets mode: +o Thraxian|Work
13:15:23  <PublicServer> *** LA has left the game (leaving)
13:15:24  <PublicServer> *** LA has left the game (connection lost)
13:15:24  <PublicServer> *** Game paused (not enough players)
13:20:49  *** Seppel has joined #openttdcoop
13:26:24  <Mark> !password
13:26:24  <PublicServer> Mark: abouts
13:26:38  <PublicServer> *** Game unpaused (enough players)
13:26:39  <PublicServer> *** Mark joined the game
13:27:37  <PublicServer> *** Mark has left the game (leaving)
13:27:37  <PublicServer> *** Mark has left the game (connection lost)
13:27:38  <PublicServer> *** Game paused (not enough players)
13:33:21  *** fonsinchen has quit IRC
13:40:56  *** LordAzamath has quit IRC
13:45:17  *** Plimmer has joined #openttdcoop
13:47:02  <Plimmer> !password
13:47:02  <PublicServer> Plimmer: pelted
13:47:16  <PublicServer> *** Game unpaused (enough players)
13:47:17  <PublicServer> *** Plimmer joined the game
13:53:29  <PublicServer> *** Thraxian|Work joined the game
13:55:12  <PublicServer> *** Plimmer #1 has left the game (connection lost)
13:56:21  <PublicServer> <Thraxian|Work> what's up with Pronthill Mines?
13:56:26  <PublicServer> <Thraxian|Work> who put that thing there?
13:56:41  <PublicServer> <Plimmer> Not me, just a lurker here.
13:56:55  <KenjiE20> I'm guessing dcritic
13:57:01  <PublicServer> <Thraxian|Work> it's blocking EVERYTHING
13:57:35  <PublicServer> <Thraxian|Work> I'm shutting it down
13:57:55  <KenjiE20> he's earned a spot on my black-watchlist anyway now, since he's double joined once
13:59:32  <PublicServer> *** Thraxian|Work has left the game (connection lost)
13:59:52  <PublicServer> *** Thraxian|Work joined the game
13:59:59  <Thraxian|Work> every time I "sell all trains in depot", I crash
14:00:16  <KenjiE20> :/
14:00:40  <PublicServer> <Thraxian|Work> station shut down, trains sold
14:00:51  <KenjiE20> feeding time
14:06:13  <PublicServer> <Thraxian|Work> Kenji: we should have shut down this map last night.....
14:07:27  <Mark> did DCritit really mess up?
14:07:30  <Mark> what an idiot
14:07:35  <Mark> i warned him before he would
14:08:23  <PublicServer> <Thraxian|Work> I've removed 1 station and flagged 2 others that should probably be removed
14:08:36  <Mark> !password
14:08:36  <PublicServer> Mark: elopes
14:08:49  <PublicServer> *** Mark joined the game
14:09:54  <PublicServer> <Mark> wtf at Gleeb's bypass?
14:09:57  <PublicServer> <Mark> BBH02
14:10:02  <PublicServer> <Thraxian|Work> yeah - signed that too
14:11:33  <PublicServer> <Mark> i'm killing the bypass
14:15:30  *** Yexo has quit IRC
14:16:17  <KenjiE20> Thraxian|Work, I did stick about for a bit, but there were some other players keeping an eye on things, but I did warn him about the double join
14:16:33  <PublicServer> <Thraxian|Work> See Pluntbridge Oil Pickup
14:16:53  <PublicServer> <Thraxian|Work> if I didn't know any better, I'd say that's a ML connected station
14:16:56  <PublicServer> <Mark> what the hell?
14:17:08  <PublicServer> <Mark> i'd think Gleeb would know better
14:17:23  <PublicServer> <Thraxian|Work> and keep in mind WHERE that oil would go
14:17:28  <PublicServer> <Thraxian|Work> and HOW it would get there
14:17:31  <PublicServer> <Thraxian|Work> can you say epic fail?
14:17:55  <PublicServer> * Mark kills it
14:17:56  <PublicServer> <Thraxian|Work> would've been better to make a dedicated refinery line
14:19:21  <PublicServer> <Thraxian|Work> did you get all the trains captured already?
14:19:28  <PublicServer> <Mark> yes
14:19:29  <PublicServer> <Thraxian|Work> since you deleted the station, I can't see the train list any more
14:19:32  <PublicServer> <Mark> there were only 3
14:19:47  <PublicServer> <Mark> of course i sent those to depot before deleting the station.
14:20:04  <PublicServer> <Thraxian|Work> just checking - safe to delete depot then?
14:20:13  <PublicServer> *** Kenji joined the game
14:20:16  <PublicServer> <Mark> there are still 2 trains coming in
14:20:21  <PublicServer> <Thraxian|Work> ah - ok
14:21:12  <PublicServer> <Thraxian|Work> what to do with the boats now?
14:21:27  <PublicServer> <Kenji> ew
14:21:28  <PublicServer> <Thraxian|Work> HAHA!!!!
14:21:34  <PublicServer> <Thraxian|Work> boats are set to unload and TAKE CARGO
14:21:39  <PublicServer> <Thraxian|Work> send the oil back to the rigs :)
14:21:46  <PublicServer> <Mark> nice
14:21:47  <PublicServer> <Thraxian|Work> I say shut down the boats too
14:21:50  <PublicServer> <Mark> yeah
14:21:55  <PublicServer> <Kenji> yes
14:21:58  <PublicServer> <Kenji> unshared ftl
14:22:23  <PublicServer> <Thraxian|Work> waiting for 21
14:22:38  <PublicServer> <Thraxian|Work> tired of waiting....
14:22:42  <PublicServer> <Kenji> heh
14:22:58  <PublicServer> <Thraxian|Work> station GONE
14:23:20  <PublicServer> <Mark> let's start a new game
14:23:21  *** Polygon has quit IRC
14:23:25  <PublicServer> <Mark> i'll provide a map
14:23:30  <PublicServer> <Kenji> is it me, or do the extra pbs on drop 1 entry, hinder?
14:23:31  <PublicServer> <Thraxian|Work> please - before this one gets messed up again
14:23:49  <PublicServer> <Thraxian|Work> I don't think those extra PBS are needed
14:23:56  <PublicServer> <Kenji> that too
14:23:59  <PublicServer> <Kenji> yes
14:24:05  <PublicServer> <Thraxian|Work> yeah - they can go bye bye
14:24:12  <PublicServer> <Thraxian|Work> also....
14:24:18  <PublicServer> <Kenji> giant bridges?
14:24:21  <PublicServer> <Thraxian|Work> should add some penalty on the first 3 entrances from east line
14:24:46  <PublicServer> <Thraxian|Work> something like that
14:24:54  <PublicServer> <Kenji> yra better
14:24:57  <PublicServer> <Kenji> yes*
14:25:39  <PublicServer> <Thraxian|Work> why you remove penalties?
14:25:42  <PublicServer> <Thraxian|Work> leave those there
14:25:49  <PublicServer> <Thraxian|Work> forces west line out a bit too
14:25:56  <PublicServer> <Kenji> yea, I just realised, as I removed
14:26:00  <PublicServer> <Thraxian|Work> now its 2-2-1-1-0-0
14:26:09  <PublicServer> <Thraxian|Work> and east line is 1-1-0-0-0-0
14:26:37  <PublicServer> <Thraxian|Work> er...west line that is
14:28:25  <PublicServer> <Thraxian|Work> I think future games should have a non-member MVP selected for best construction
14:28:50  <PublicServer> <Thraxian|Work> the MVP is posted in the archive of the game - will give people a REASON to follow the rules
14:28:56  <PublicServer> <Kenji> i think we need a turing test for building :P
14:29:44  <PublicServer> <Kenji> f&#k me sideways
14:29:52  <PublicServer> <Kenji> cundingstone iron ore
14:29:59  <PublicServer> <Kenji> 2,295 tonnes
14:31:49  <PublicServer> <Mark> so let's get this over with?
14:31:53  <PublicServer> <Mark> new map is waiting
14:32:12  <KenjiE20> !rcon save PSG145
14:32:12  <PublicServer> KenjiE20: Saving map...
14:32:12  <PublicServer> KenjiE20: Map sucessfully saved to PSG145.sav
14:33:29  <PublicServer> *** Thraxian|Work has left the game (leaving)
14:33:29  <PublicServer> *** Thraxian|Work has left the game (connection lost)
14:33:31  <KenjiE20> can't see any REALLY big issues, that save should be okay
14:33:34  <Thraxian|Work> we doing an update too?
14:33:37  <Mark> !rcon save ps145
14:33:37  <PublicServer> Mark: Saving map...
14:33:37  <PublicServer> Mark: Map sucessfully saved to ps145.sav
14:33:38  <PublicServer> *** Kenji has left the game (leaving)
14:33:38  <PublicServer> *** Kenji has left the game (connection lost)
14:33:44  <Mark> oh you saved already
14:33:49  <Thraxian|Work> ps145 or psg?
14:33:49  <KenjiE20> meh
14:33:53  <Mark> do we have a reason to update?
14:34:01  <KenjiE20> fixes?
14:34:27  <Mark> we're less than 100 revision behind :P
14:34:29  <Mark> fine with me
14:34:31  <Mark> !rcon ls
14:34:31  <PublicServer> Mark: 0) .. (Parent directory)
14:34:31  <PublicServer> Mark: 1) archive/ (Directory)
14:34:31  <PublicServer> Mark: 2) autosave/ (Directory)
14:34:31  <PublicServer> Mark: 3) uploads/ (Directory)
14:34:32  <PublicServer> Mark: 4) ps145.sav
14:34:32  <PublicServer> Mark: 5) PSG145.sav
14:34:32  <PublicServer> Mark: 6) game.sav
14:34:34  <PublicServer> Mark: 7) testsave.sav
14:34:34  <PublicServer> Mark: 8) ps145fix.sav
14:34:36  <PublicServer> Mark: 9) ps144_final.sav
14:34:36  <PublicServer> Mark: you have 17 more messages
14:34:42  <Mark> !rcon cd 3
14:34:43  <Mark> !rcon ls
14:34:43  <PublicServer> Mark: 0) .. (Parent directory)
14:34:43  <PublicServer> Mark: 1) archive/ (Directory)
14:34:43  <PublicServer> Mark: 2) psg146start.sav
14:34:43  <PublicServer> Mark: 3) 145start.sav
14:34:43  <PublicServer> Mark: 4) deepfried.sav
14:34:44  <PublicServer> Mark: 5) psg144start.sav
14:34:44  <PublicServer> Mark: 6) OpenTTDCoop Ltd., 11-01-1936.sav
14:34:46  <PublicServer> Mark: 7) OpenTTDCoop Ltd., 30-01-1936.sav
14:34:46  <PublicServer> Mark: 8) estuary.sav
14:34:48  <PublicServer> Mark: 9) OTTDC, 28th Jul 2044.sav
14:34:48  <PublicServer> Mark: you have 4 more messages
14:34:48  <Mark> !rcon load 2
14:34:50  <PublicServer> *** Plimmer has left the game (connection lost)
14:34:50  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
14:34:52  <PublicServer> *** Farden has left the game (connection lost)
14:34:52  <PublicServer> *** Mark has left the game (connection lost)
14:34:55  <PublicServer> *** Game paused (not enough players)
14:35:24  <Mark> !password
14:35:24  <PublicServer> Mark: punter
14:35:32  <PublicServer> *** Mark joined the game
14:35:39  <PublicServer> *** Thraxian|Work joined the game
14:35:43  <KenjiE20> @psg 146
14:35:43  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: Building | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots:"
14:35:47  <PublicServer> *** Game unpaused (enough players)
14:35:48  <Thraxian|Work> setdef needed?
14:35:49  <PublicServer> *** Kenji joined the game
14:35:51  <KenjiE20> @stage Planning
14:35:51  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: Planning | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots:"
14:35:53  <Mark> !setdef
14:35:53  <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
14:35:58  <Mark> doesn't hurt
14:36:05  <PublicServer> <Kenji> ooh
14:36:07  <PublicServer> <Kenji> fun
14:36:08  <PublicServer> *** Mark has joined company #1
14:36:13  <^Spike^> !password
14:36:13  <PublicServer> ^Spike^: tablet
14:36:20  <PublicServer> *** ^Sp1ke^ joined the game
14:36:27  <PublicServer> <Kenji> ooooooh UKRS
14:36:30  <^Spike^> i see lots of water...
14:36:46  <PublicServer> <^Sp1ke^> get a feeling lot of bridges will be around or?
14:36:56  <PublicServer> * Kenji resists the urge to paint LNER and BR colours
14:36:58  *** Polygon has joined #openttdcoop
14:37:07  <PublicServer> <Thraxian|Work> I've already got a simple plan design in mind....
14:37:27  <PublicServer> <^Sp1ke^> *sees nothing about TF*
14:37:37  <PublicServer> <Mark> that usually comes with the plan
14:37:41  <Thraxian|Work> STAGE: Planning should be your first clue
14:37:44  <PublicServer> <^Sp1ke^> ah :)
14:37:45  <PublicServer> <Kenji> yuo could do a straint 'U' shape right across the mainland
14:38:00  <PublicServer> <Mark> MM running
14:38:52  <PublicServer> <Thraxian|Work> let's wait for a few planes to land
14:38:57  <PublicServer> <Thraxian|Work> that way we have money for planning
14:38:58  <PublicServer> <Kenji> if we have water, we should make use of that canal planning zone system
14:39:08  <PublicServer> <Mark> i disagree
14:39:21  <PublicServer> <Mark> that's one of the ugliest things i've seen in a while
14:39:24  <PublicServer> <Mark> and it's expensive
14:39:37  <PublicServer> <Kenji> not if it's done in the scen editor first
14:40:19  <PublicServer> <Thraxian|Work> ooh - good money there
14:40:34  <PublicServer> <Mark> leave the cheating to me :P
14:40:40  <PublicServer> <Thraxian|Work> hehe
14:40:41  <PublicServer> <Kenji> 0.0 haha
14:40:50  <PublicServer> <Kenji> corners ftw
14:40:56  <PublicServer> <Thraxian|Work> I'd like to get this map moving quickly - use these industries that are all over the place :)
14:42:02  <PublicServer> <Mark> i think i'll do central ML loop with lots of BBHs and sidelines only on the spoke
14:42:02  <PublicServer> *** ^Sp1ke^ has joined company #1
14:42:17  <PublicServer> <Mark> perhaps some ML bypasses for most used routes
14:42:18  <PublicServer> <Kenji> sml?
14:42:24  <PublicServer> <Mark> nah
14:42:37  <PublicServer> <Mark> i don't like SML for islandish games
14:42:42  <PublicServer> <Thraxian|Work> Mark: I'm thinking SIMPLE
14:43:09  <PublicServer> <Thraxian|Work> two major MLs and 1-2 minor MLs
14:44:10  <PublicServer> <Kenji> can we turn industries off, lest someone goes mad later on?
14:44:27  <PublicServer> <Mark> yes please do
14:44:46  <PublicServer> <Kenji> done
14:45:01  <PublicServer> <Mark> should i make an industry chart or is it considered known for arctic?
14:45:10  <PublicServer> <Kenji> I think known
14:45:37  <PublicServer> <Thraxian|Work> we ready to lay down plans now?
14:45:50  <PublicServer> <Kenji> repay loan first?
14:45:59  <PublicServer> <Thraxian|Work> k - done
14:46:14  <PublicServer> <Thraxian|Work> gee, that was easy </staples>
14:46:21  <PublicServer> <Kenji> lol
14:46:33  <Farden> !password
14:46:33  <PublicServer> Farden: tablet
14:46:46  <PublicServer> *** Farden joined the game
14:46:47  <PublicServer> <Farden> hooo
14:46:51  <PublicServer> <Farden> new map \o/
14:47:00  <PublicServer> <Mark> bonjour
14:47:01  <Ammler> !archive
14:47:01  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
14:47:01  <Xaroth> we moved to 146?
14:47:06  <PublicServer> <Farden> hi mark
14:47:09  <PublicServer> <Mark> yeah we did
14:47:10  <PublicServer> <Kenji> no one reads....
14:47:21  <Plimmer> !password
14:47:21  <PublicServer> Plimmer: tablet
14:47:24  <Plimmer> tablet
14:47:31  <PublicServer> <Thraxian|Work> might want to 3/3 the full load orders on those planes
14:47:35  <PublicServer> *** Plimmer #1 joined the game
14:47:37  <PublicServer> <Thraxian|Work> trickleweed backs up a bit...
14:47:42  <Ammler> hmm, no entries for the last 2 archive games :-(
14:47:58  <PublicServer> <Kenji> 747
14:48:07  <PublicServer> <Thraxian|Work> Ammler: we JUST (5 minutes ago?) started this one
14:48:25  <PublicServer> <Thraxian|Work> ok - 12 minutes
14:48:25  <PublicServer> <Kenji> 13mins
14:48:30  <PublicServer> <Farden> industries are on very high or what?
14:48:31  <Ammler> we are so lazy like 150 games ago ;-)
14:48:42  <PublicServer> <Mark> dont replace to 747
14:48:55  <PublicServer> <Mark> if you move all pax speed is more important
14:49:05  <Ammler> at least we rise the game number :-)
14:49:39  <PublicServer> <Farden> look at !here
14:49:52  <PublicServer> <Farden> we've got 9 forest in less than 20 tiles square
14:49:59  <PublicServer> <Kenji> and?
14:50:01  <PublicServer> <Thraxian|Work> ain't it loverly
14:50:02  <PublicServer> <Mark> yeah because snow is pretty rare
14:50:30  <PublicServer> <Farden> well, that's our future wood factory^
14:50:47  <PublicServer> <Kenji> no its not
14:51:27  <PublicServer> <Kenji> wrong place for plans ....
14:51:29  <PublicServer> <Kenji> -.-
14:53:47  <PublicServer> <Thraxian|Work> what kinda trains we looking at here?
14:53:52  <PublicServer> <Kenji> uks
14:54:06  <PublicServer> <Kenji> class 66's are usually the better cargo movers
14:54:13  *** theholyduck has quit IRC
14:54:28  <PublicServer> <Thraxian|Work> those mono/maglev?
14:54:36  <PublicServer> <Kenji> diesel
14:54:57  *** Wurzel49 has quit IRC
14:55:13  <PublicServer> <Kenji> sorry, class 67's
14:55:51  <PublicServer> <Kenji> or the Wardale super steamers
14:56:03  *** theholyduck has joined #openttdcoop
14:56:23  <PublicServer> <Thraxian|Work> so normal rail is sufficient?
14:56:34  <PublicServer> <Kenji> pretty much
14:56:35  <PublicServer> <Mark> we'll get better locs
14:56:42  <PublicServer> <Mark> GEC91's
14:56:56  <PublicServer> <Farden> it's hard to play at work
14:57:07  <PublicServer> <Farden> you have to alt tab every time someone is looking at your screen^^
14:57:26  <PublicServer> <Kenji> hmm, yea, just slightly more powerful was double engine'd
14:57:37  <PublicServer> <Kenji> s/was/once/
14:59:17  <PublicServer> <Kenji> could probably use the GEC-A too
14:59:20  <PublicServer> <Mark> wasn't the concore invented in '69?
14:59:28  <PublicServer> <Mark> corde*
14:59:48  <PublicServer> <Kenji> something like that, 70's icon
15:00:14  <Mark> ah
15:00:18  <Mark> prototype in 69
15:00:24  <Mark> first flight it 71
15:00:26  <PublicServer> <Kenji> yea
15:00:33  <PublicServer> <Kenji> introduced 76
15:00:53  <Mark> default ottd introduces it in 69 :P
15:01:17  <PublicServer> <Kenji> I miss those
15:01:57  <PublicServer> <Mark> concordes are only profitable when you're moving all pax from an airport
15:02:06  <PublicServer> <Mark> most profitable that is
15:02:12  <PublicServer> *** Plimmer has left the game (connection lost)
15:02:54  <PublicServer> <Kenji> skeleton vote board up
15:03:05  <PublicServer> <Thraxian|Work> reverse alphabetical?
15:03:12  <PublicServer> <Thraxian|Work> or head size?
15:03:15  <PublicServer> <Kenji> I just wrote names
15:03:36  <PublicServer> <Mark> let's do vote-based pointing?
15:03:44  <PublicServer> <Mark> uh
15:03:51  <PublicServer> <Thraxian|Work> how about we explain why we voted?
15:03:51  <PublicServer> <Mark> point-based voting :)
15:03:52  <PublicServer> <Kenji> point based
15:03:53  <PublicServer> <Kenji> lol
15:03:57  <PublicServer> <Kenji> like last game?
15:03:58  <PublicServer> <Thraxian|Work> like what we liked about the plan, or disliked about the others
15:04:23  <PublicServer> <Mark> then no one votes
15:04:30  <PublicServer> <Kenji> lol
15:04:48  <PublicServer> <Thraxian|Work> what's wrong with that?
15:04:57  <PublicServer> <Thraxian|Work> if people don't want to spend time explaining their vote, then they must not care enough anyways
15:06:13  <PublicServer> <Mark> Farden: i'm afraid i can't aprove of your plan
15:06:30  <PublicServer> <Farden> I must say that indeed it's not very serious
15:06:37  <PublicServer> <Farden> i'll try to think to something better
15:06:50  <PublicServer> <Mark> well then please remove it or people might actually vote for it
15:06:55  <PublicServer> <Farden> ok
15:06:59  <PublicServer> <Kenji> rofl
15:07:10  <PublicServer> <Thraxian|Work> Mark: Aren't some of your BBHs actually MSHs?
15:07:19  <PublicServer> <Mark> not really, no
15:07:30  <PublicServer> <Thraxian|Work> so, no MSHs in your plan?
15:07:33  <PublicServer> <Mark> indeed
15:08:01  *** Yexo has joined #openttdcoop
15:08:17  <PublicServer> <Mark> removed the SLHs only on spokes part
15:10:18  <PublicServer> <Farden> mark?
15:10:23  <PublicServer> <Mark> yes?
15:10:24  <PublicServer> <Thraxian|Work> I so want to hook up the Crinkleworth forests to the Googleville Paper Mill - just to keep them alive :)
15:10:40  <PublicServer> <Farden> could you situate the BBH01 02 03 04 on the current map?
15:10:50  <PublicServer> <Farden> cause I don't really see where the inner circle could be
15:10:59  <PublicServer> <Farden> with the middle island
15:11:13  <PublicServer> <Farden> or, at least, with low TF
15:11:18  <PublicServer> <Thraxian|Work> that's why I nixed the loop
15:11:21  <PublicServer> <Mark> there you go
15:11:40  <PublicServer> <Mark> wait
15:11:51  <PublicServer> <Mark> picked the wrong peninsula to cross :P
15:12:24  <PublicServer> <Mark> there
15:12:38  <PublicServer> <Farden> ok so it'll be in 2 parts
15:12:53  <PublicServer> <Mark> with some nice bridges :P
15:13:03  <PublicServer> <Farden> yup, I can see that
15:13:14  <PublicServer> <Farden> for a LLL RRR it will result in 12 bridges
15:13:19  <PublicServer> <Farden> that will be impressive!
15:13:27  <PublicServer> <Mark> yes
15:13:34  <PublicServer> <Thraxian|Work> haha - voting board
15:13:39  <PublicServer> <Farden> ^
15:13:49  <PublicServer> <Farden> I hope there will be more than 2 plans
15:13:56  <PublicServer> <Kenji> lol
15:14:01  <PublicServer> <Thraxian|Work> just like 144
15:15:33  *** [com]buster has quit IRC
15:15:46  *** [com]buster has joined #openttdcoop
15:15:46  *** ChanServ sets mode: +o [com]buster
15:16:01  <Ammler> @stage planning current game and addind older games to archive
15:16:01  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: planning current game and addind older games to archive | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots:"
15:16:11  <Ammler> @stage planning current game and adding older games to archive
15:16:11  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: planning current game and adding older games to archive | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots:"
15:16:38  *** Venxir has quit IRC
15:16:42  *** Venxir has joined #openttdcoop
15:17:05  <Ammler> @stage planning current game and adding older games to archive and extending the other older entries.
15:17:20  <KenjiE20> >_>
15:17:56  <Ammler> @stage planning current game and adding or extending older games to archive
15:18:39  <Ammler> @topic remove -2
15:18:39  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: planning current game and adding older games to archive | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | Screenshots:"
15:18:44  <Thraxian|Work> trying to find a picturesque part of PSG145 to screenshot
15:18:47  <Ammler> @stage planning current game and adding or extending older games to archive
15:18:47  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: planning current game and adding or extending older games to archive | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | Screenshots:"
15:18:52  <Thraxian|Work> the plan is the best I've found so far
15:18:58  <Mark> :D
15:19:02  <KenjiE20> lol
15:19:28  <Mark> there might be an untouched 50*50 piece of ocean
15:19:39  <Thraxian|Work> not likely - that was filled with atlantis
15:19:45  <Ammler> lol
15:19:59  <Thraxian|Work> is there any place that wasn't revamped a dozen times?
15:20:22  <Thraxian|Work> "The only thing that wasn't changed during the course of the game"
15:20:28  <KenjiE20> apart from my injector?
15:20:41  <KenjiE20> actually not even taht
15:20:50  <Ammler> did you all build that bad?
15:21:01  <Thraxian|Work> no - we had to rebuild stuff that was that bad
15:21:03  <KenjiE20> I had to knock a couple power lines off, cause *someone* kept starting ALL trains
15:23:53  <Thraxian|Work> @wiki Image:PSG145.png
15:23:56  <Webster> Image:PSG145.png - #openttdcoop Wiki -
15:24:08  <Thraxian|Work> how's that look?
15:24:24  <Thraxian|Work> feel free to replace with something better....
15:24:55  <Thraxian|Work> that was BBH02/MSH14 near the map center
15:26:09  <Ammler> !url
15:26:09  <PublicServer> Ammler:
15:26:53  <Ammler> who made current scenario?
15:27:05  <Mark> i did
15:27:06  <Thraxian|Work> I assume Mark, he started the game
15:27:39  <PublicServer> *** AmmIer joined the game
15:28:37  <KenjiE20> [15:23] <+PublicServer> <Mark> i'll provide a map
15:28:51  <PublicServer> <AmmIer> looks nice and not that many grf issues ;-)
15:29:00  <PublicServer> <Mark> oi
15:29:05  <PublicServer> <Mark> i threw those out
15:29:15  <PublicServer> <Mark> your file updater is broken :P
15:29:26  <PublicServer> <AmmIer> whoot?
15:29:44  <PublicServer> <AmmIer> impossibililili
15:30:02  <PublicServer> <Mark> i first uploaded it with broken newgrfs, then re-uploaded the fixed one with the same name
15:30:25  <PublicServer> <AmmIer> did that work?
15:30:55  <Mark> seems not :)
15:31:11  <Ammler> !rcon pwd
15:31:11  <PublicServer> Ammler: /home/openttd/svn-public/autopilot/save/uploads/
15:31:15  <Ammler> !rcon ls
15:31:15  <PublicServer> Ammler: 0) .. (Parent directory)
15:31:15  <PublicServer> Ammler: 1) archive/ (Directory)
15:31:15  <PublicServer> Ammler: 2) psg146start.sav
15:31:15  <PublicServer> Ammler: 3) 145start.sav
15:31:15  <PublicServer> Ammler: 4) deepfried.sav
15:31:16  <PublicServer> Ammler: 5) psg144start.sav
15:31:16  <PublicServer> Ammler: 6) OpenTTDCoop Ltd., 11-01-1936.sav
15:31:18  <PublicServer> Ammler: 7) OpenTTDCoop Ltd., 30-01-1936.sav
15:31:18  <PublicServer> Ammler: 8) estuary.sav
15:31:20  <PublicServer> Ammler: 9) OTTDC, 28th Jul 2044.sav
15:31:20  <PublicServer> Ammler: you have 4 more messages
15:31:23  <Ammler> !more
15:31:24  <PublicServer> Ammler: 10) ECS+Small Islands.sav
15:31:24  <PublicServer> Ammler: 11) psg133.sav
15:31:24  <PublicServer> Ammler: 12) aot_prep.sav
15:31:24  <PublicServer> Ammler: 13) psg131_start.sav
15:31:36  <Mark> seems it somehow didn't delete the old one or something
15:31:44  <Mark> and didn't feel like overwriting :P
15:31:56  <Ammler> I have no idea, how php behaves in that matter.
15:33:27  <PublicServer> <AmmIer> dbset needs alpine in arctic
15:34:11  <Mark> i never meant to have dbset loaded :P
15:34:29  <PublicServer> <AmmIer> well, it doesn't matter, it is disabled
15:34:34  <PublicServer> <Mark> indeed :)
15:35:50  <PublicServer> <Mark> the island north of Jingleweed is really ugly
15:35:52  <PublicServer> <Mark> not suce why
15:35:57  <PublicServer> <Mark> sure*
15:36:45  <PublicServer> <AmmIer> oh, black box
15:37:38  <PublicServer> <Mark> oh by the way AmmIer, go te Zurich tomorrow morning and get a nice bush of Gemischte Strauss at the netto :P
15:37:43  <PublicServer> <Mark> for just 2 euros
15:38:08  <PublicServer> <Mark> (that's flowers)
15:38:14  <PublicServer> <AmmIer> oh, and then?
15:38:24  <PublicServer> <AmmIer> that was almost german, btw. :P
15:38:28  <PublicServer> <Mark> well, i packed those :P
15:38:33  <PublicServer> <Mark> gemischter :P
15:38:54  <PublicServer> *** Plimmer #1 has left the game (leaving)
15:38:55  <PublicServer> *** Plimmer #1 has left the game (connection lost)
15:39:13  <PublicServer> <AmmIer> shall I send it to you?
15:39:16  <PublicServer> <Mark> lol
15:39:19  <PublicServer> *** AmmIer has left the game (leaving)
15:39:19  <PublicServer> *** AmmIer has left the game (connection lost)
15:42:02  <PublicServer> *** Mark has joined spectators
15:42:05  <PublicServer> <Mark> dinner time
15:42:12  <PublicServer> *** Kenji has left the game (leaving)
15:42:12  <PublicServer> *** Kenji has left the game (connection lost)
15:44:27  *** Phlegm has joined #openttdcoop
15:44:37  <Phlegm> !password
15:44:37  <PublicServer> Phlegm: probes
15:44:56  <PublicServer> *** Phlegm joined the game
15:48:14  *** TinoM has joined #openttdcoop
15:54:15  <PublicServer> *** Thraxian|Work has joined spectators
15:55:27  *** damalix has joined #openttdcoop
15:56:31  <damalix> !password
15:56:31  <PublicServer> damalix: purges
15:56:42  <PublicServer> *** Damalix joined the game
15:57:22  <PublicServer> *** Damalix has joined spectators
15:57:46  <PublicServer> *** combuster joined the game
15:58:08  <PublicServer> <Phlegm> Hi all!
15:58:19  <PublicServer> <combuster> Hi Phlegm
16:01:41  <PublicServer> *** Damalix has left the game (leaving)
16:01:41  <PublicServer> *** Damalix has left the game (connection lost)
16:01:48  <Thraxian|Work> anyone remember the revision of 144?
16:02:00  <Thraxian|Work> was it 16381 or the current loaded revision (16520)?
16:02:08  <Thraxian|Work> or something in between....
16:02:20  <Thraxian|Work> I have PSG144 ready for the archive, other than that.
16:02:26  *** damalix has quit IRC
16:03:14  <Thraxian|Work> nvm - edit it if it's wrong
16:03:17  <PublicServer> <Phlegm> PSG?
16:03:24  <PublicServer> <combuster> hmm difficult map to plan for
16:03:25  <Thraxian|Work> PSG = Public Server Game
16:03:37  <PublicServer> <Phlegm> thx, it's not in the wiki...
16:08:02  <Thraxian|Work> wiki updated with 144 & 145
16:08:20  <Thraxian|Work> `psg
16:08:33  <Thraxian|Work> define:psg
16:08:33  <Webster> Thraxian|Work: (psg <an alias, 1 argument>) -- Alias for "topic change 2 s/PSG #\d+/PSG #/".
16:08:43  <Thraxian|Work> ooh - don't use that :)
16:09:18  <Thraxian|Work> Phlegm: the channel topic in IRC has PSG #146 - but you're right, PSG isn't in the wiki glossary
16:11:49  <PublicServer> <Phlegm> Be back (much) later, I can't wait to see whose design wins! :)
16:13:33  *** Wurzel49 has joined #openttdcoop
16:14:02  *** Phlegm has quit IRC
16:14:06  <PublicServer> *** Phlegm has left the game (connection lost)
16:15:51  <PublicServer> *** combuster has left the game (connection lost)
16:16:05  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
16:16:05  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
16:16:05  <PublicServer> *** Game paused (not enough players)
16:16:38  <[com]buster> !password
16:16:38  <PublicServer> [com]buster: oceans
16:16:48  <PublicServer> *** Game unpaused (enough players)
16:16:48  <PublicServer> *** combuster joined the game
16:23:05  *** phatmatt has joined #openttdcoop
16:24:02  <phatmatt> !password
16:24:02  <PublicServer> phatmatt: kegged
16:24:10  <PublicServer> *** numpad has left the game (connection lost)
16:24:22  <PublicServer> *** numpad joined the game
16:24:28  <PublicServer> *** numpad has changed his/her name to phatmatt
16:25:59  <KenjiE20> @alias add setpsg "topic change 2 s/PSG #\d+/PSG #/"
16:25:59  <Webster> KenjiE20: The operation succeeded.
16:26:15  <KenjiE20> @jargon psg "Public Server Game"
16:26:20  <KenjiE20> @unlock psg
16:26:21  <Thraxian|Work> Thanks Kenji :)
16:26:26  <KenjiE20> @alias unlock psg
16:26:26  <Webster> KenjiE20: The operation succeeded.
16:26:28  <KenjiE20> @jargon psg "Public Server Game"
16:26:28  <Webster> KenjiE20: The operation succeeded.
16:26:44  <Thraxian|Work> don't forget to lock setpsg :)
16:26:49  <Thraxian|Work> if that's needed...
16:26:57  <KenjiE20> I thought it was a pretty obvious abbr. but apparantly not
16:27:07  <KenjiE20> @alias lock setpsg
16:27:07  <Webster> KenjiE20: The operation succeeded.
16:27:34  <KenjiE20> all the topic ones are locked, just in case
16:29:04  <PublicServer> *** Thraxian|Work has left the game (leaving)
16:29:04  <PublicServer> *** Thraxian|Work has left the game (connection lost)
16:30:34  *** JK3Farden has joined #openttdcoop
16:30:40  <JK3Farden> !password
16:30:40  <PublicServer> JK3Farden: kegged
16:30:51  <PublicServer> *** Farden #1 joined the game
16:30:59  <PublicServer> <Farden #1> hu
16:31:00  <PublicServer> <Farden #1> oh
16:31:01  <PublicServer> <Farden #1> ok
16:31:08  <PublicServer> <Farden #1> I forgot to quit the game at work^^
16:31:14  *** JK3Farden has quit IRC
16:31:25  <PublicServer> <combuster> lol
16:31:46  <PublicServer> <Farden #1> now, let's hope no-one will find it
16:31:49  <KenjiE20> fail
16:32:05  <PublicServer> <Farden #1> but I shut down my screen and the lights of my keyboard
16:32:10  <PublicServer> <Farden #1> so everyone will think it's off
16:32:25  <KenjiE20> everyone except the netwrog guys
16:32:31  <KenjiE20> s/g/k/
16:32:32  <hylje> netwrong
16:32:40  <KenjiE20> yea, whatever
16:32:43  <KenjiE20> I'm programming
16:32:47  <KenjiE20> that's my excuse
16:32:56  <hylje> replace yourself with an irc bot
16:32:57  <PublicServer> <Farden #1> what are you coding?
16:33:07  <KenjiE20> evilness
16:33:18  <KenjiE20> or maybe that's just what it feels like
16:33:19  <PublicServer> <Farden #1> no
16:33:22  <PublicServer> <Farden #1> that's my job
16:33:34  <PublicServer> <Farden #1> i'm coding for a big phone french company
16:33:37  <PublicServer> <Farden #1> and that's evilness
16:33:51  <hylje> fraaaaance
16:34:18  <hylje> or do you mean a large "frenched" phone company?
16:34:31  <PublicServer> <Farden #1> sorry, bad english
16:34:42  <PublicServer> <Farden #1> words in the right order : a large french phone company
16:34:47  <PublicServer> <Farden #1> called SFR
16:35:44  <PublicServer> <Farden #1> but yeah, i'm french
16:35:55  <PublicServer> <Farden #1> and ready to take everything you will send^^
16:35:57  <hylje> nah i was just picking on that because frenching phones (IIRC splitting them like french fries) is pointlessly silly
16:36:32  *** DCritic has joined #openttdcoop
16:36:33  <PublicServer> *** combuster has left the game (connection lost)
16:36:37  <DCritic> !password
16:36:37  <PublicServer> DCritic: snowed
16:36:49  <PublicServer> *** DCritic joined the game
16:36:57  <PublicServer> <Farden #1> hey, that's the ultimate tip to be able to play coop alone
16:37:04  <PublicServer> <Farden #1> forget yourself at work^^
16:37:11  <KenjiE20> wrong
16:37:22  <KenjiE20> !rcon move 403 255
16:37:22  <PublicServer> KenjiE20: *** Farden #1 has joined spectators
16:37:31  <KenjiE20> whoops wrong number
16:37:31  *** [com]buster has quit IRC
16:37:33  <PublicServer> <Farden #1> you're wrong, it's the other one
16:37:34  <PublicServer> <Farden #1> ^^
16:37:37  <KenjiE20> nvm, point made :P
16:37:42  <PublicServer> <Farden #1> yeah, I see
16:37:44  <KenjiE20> !rcon move 385 255
16:37:44  <PublicServer> KenjiE20: *** Farden has joined spectators
16:37:45  <PublicServer> *** Game paused (not enough players)
16:37:54  <KenjiE20> !rcon move 403 1
16:37:54  <PublicServer> KenjiE20: *** Farden #1 has joined company #1
16:37:54  <PublicServer> *** Game unpaused (enough players)
16:37:54  *** [com]buster has joined #openttdcoop
16:37:54  *** ChanServ sets mode: +o [com]buster
16:38:02  <PublicServer> <Farden #1> hu, we have newindustries?
16:38:05  <PublicServer> <Farden #1> or something like that?
16:38:09  <KenjiE20> no
16:38:21  <PublicServer> <Farden #1> ok, so I'm just tired
16:38:32  <[com]buster> regular sub-arctic
16:38:41  <PublicServer> <Farden #1> I saw "gold" in bank and I thought ... "no, it's diamonds!"
16:39:24  <[com]buster> tried valuables? :)
16:39:32  <PublicServer> <Farden #1> ^^
16:45:00  <PublicServer> <DCritic> hello
16:45:28  <[com]buster> hi there
16:46:06  <PublicServer> <DCritic> ok this time i at least know about all of this openttdcoop stuff
16:46:21  <KenjiE20> really? all of it?
16:46:28  <PublicServer> <DCritic> half
16:46:30  <PublicServer> <DCritic> there
16:46:33  <PublicServer> <DCritic> sorry
16:47:08  <PublicServer> <DCritic> i meant i have a basic concept.
16:48:38  <[com]buster> DCritic: there won't be a lot to play for the coming hours
16:48:53  <[com]buster> you might want to try all those things in a singleplayer game
16:49:09  <[com]buster> gives you at least something to practice with
16:49:16  <PublicServer> <DCritic> ok
16:49:27  <PublicServer> *** DCritic has left the game (leaving)
16:49:27  <PublicServer> *** DCritic has left the game (connection lost)
16:49:27  <PublicServer> *** Game paused (not enough players)
16:50:03  <PublicServer> *** combuster has left the game (connection lost)
16:50:15  <PublicServer> *** combuster joined the game
16:50:52  <PublicServer> <combuster> @farden: if you want to build highlight me
16:54:39  <PublicServer> <Farden #1> ok, thanks
16:54:46  <PublicServer> <Farden #1> i'll go for diner and see after
17:02:23  *** DCritic has quit IRC
17:03:41  <PublicServer> *** Mark has joined company #1
17:03:41  <PublicServer> *** Game unpaused (enough players)
17:04:28  *** themroc has quit IRC
17:05:10  <Xaroth> Combuster: you should have said that yesterday :P
17:05:44  <PublicServer> *** Mark has joined spectators
17:05:44  <PublicServer> *** Game paused (not enough players)
17:17:01  *** Hafai has joined #openttdcoop
17:17:05  <Hafai> !password
17:17:05  <PublicServer> Hafai: tauter
17:17:22  <PublicServer> *** Game unpaused (enough players)
17:17:24  <PublicServer> *** Hafai joined the game
17:17:27  <PublicServer> *** combuster has left the game (connection lost)
17:23:17  *** Blizi has joined #openttdcoop
17:23:22  <Blizi> !password
17:23:22  <PublicServer> Blizi: fumble
17:23:37  <PublicServer> *** Blizi joined the game
17:24:33  <PublicServer> *** Hafai has left the game (leaving)
17:24:33  <PublicServer> *** Hafai has left the game (connection lost)
17:24:34  <PublicServer> *** Game paused (not enough players)
17:25:54  *** fonsinchen has joined #openttdcoop
17:26:02  <fonsinchen> Hi.
17:26:09  <PublicServer> <Blizi> hi
17:26:15  *** Phoenix_the_II has joined #openttdcoop
17:26:19  <fonsinchen> TrueBrain is going to build a new version of cargodist later today.
17:26:24  <fonsinchen> on the compile farm
17:26:58  <PublicServer> <Blizi> nice to know, but honestly i'm a newbie to the openttdcoop community :)
17:27:26  <Mark> there are 60 more people in this channel :P
17:27:43  <PublicServer> <Blizi> oh connected to irc -.- i see :O sorry
17:28:55  <Mark> yeah we got a nice bot taking care of that
17:29:12  <PublicServer> *** Mark has joined company #1
17:29:13  <PublicServer> *** Game unpaused (enough players)
17:29:19  <PublicServer> <Mark> woohoo concordes
17:29:32  <PublicServer> <Mark> always wanted to use those
17:29:41  <PublicServer> <Blizi> real moneymaker ;)
17:29:45  <ODM> watch out, they crash
17:29:54  <PublicServer> <Mark> well, only if you can move all cargo with them
17:30:12  <Mark> only if you leave pieces of junk on the landing strip
17:30:32  <Mark> otherwise they crash just as fast as all planes
17:30:40  <Mark> though they make more landings of course
17:31:21  <PublicServer> <Blizi> how long do you play such a map? i seen the last map several days here
17:31:36  <PublicServer> <Mark> depends on many factors
17:31:49  <PublicServer> <Mark> activity, map size, complexity..
17:31:54  <PublicServer> <Mark> usually around a week
17:32:02  <PublicServer> <Blizi> ah ok :)
17:32:03  <ODM> new map?
17:32:13  <PublicServer> <Mark> though 3 days or 3 weeks is not unrealistic either
17:32:18  <PublicServer> <Mark> yeah
17:32:30  <PublicServer> <Mark> islandy mountainous sub arctic map :P
17:32:33  <ODM> depends on the mapsize and gamepace really
17:32:47  <PublicServer> <Blizi> oh thanks for your information i have to leave know and do some sports. maybe we can continue later :)
17:33:01  <PublicServer> *** Blizi has left the game (leaving)
17:33:01  <PublicServer> *** Blizi has left the game (connection lost)
17:33:04  <PublicServer> <Mark> you're welcome
17:33:04  <Blizi> bye :)
17:33:10  <PublicServer> <Mark> cya
17:33:22  <ODM> !password
17:33:22  <PublicServer> ODM: fumble
17:33:27  <PublicServer> *** 0DM joined the game
17:33:41  <PublicServer> <0DM> heh, bit of everything i se
17:34:39  <PublicServer> <0DM> hm mark your plan seems like the same as a couple games ago:p
17:35:09  <Mark> yeah that's what it says at the top :P
17:35:14  *** Wall-D has joined #openttdcoop
17:35:19  <PublicServer> <0DM> ah, youre right
17:35:20  <PublicServer> <0DM> sigh
17:36:10  <PublicServer> <0DM> my old age playin with me there
17:36:53  <Wall-D> !password
17:36:53  <PublicServer> Wall-D: suitor
17:37:17  <PublicServer> *** Wall-D joined the game
17:37:18  <Mark> :P
17:38:58  <PublicServer> <0DM> hmm i think plan making is not my fortre
17:39:06  <PublicServer> <0DM> when i poke my brain it generally returns void
17:39:15  <PublicServer> <Mark> :D
17:39:27  <PublicServer> *** Wall-D has joined spectators
17:39:53  *** [alt]buster has joined #openttdcoop
17:41:02  * Mark is bored
17:41:13  <Thraxian|Work> Question: can one-way streets be built on slopes?
17:41:18  <Thraxian|Work> I'm too lazy to get in-game and check
17:41:28  <Ammler> yes
17:41:31  <PublicServer> <Mark> yes :)
17:41:36  <PublicServer> <0DM> yes
17:41:40  <Thraxian|Work> thankies
17:42:48  *** jonde has joined #openttdcoop
17:43:04  <PublicServer> <Mark> i win
17:43:08  <PublicServer> <Mark> let's build
17:43:22  <jonde> !password
17:43:22  <PublicServer> jonde: suitor
17:43:35  <PublicServer> <0DM> its a landslide with 2/3:p
17:43:36  <PublicServer> *** jondisti joined the game
17:43:52  <PublicServer> <Mark> :)
17:44:03  <PublicServer> <0DM> well gl with this, im gonna smack my head on the keyboard till a program rolls out
17:44:21  <Mark> good luck with that too :P
17:44:53  <PublicServer> *** Wall-D has left the game (leaving)
17:44:53  <PublicServer> *** Wall-D has left the game (connection lost)
17:45:23  <PublicServer> *** 0DM has left the game (leaving)
17:45:24  <PublicServer> *** 0DM has left the game (connection lost)
17:45:30  <ODM> its a tested method, it must work
17:45:58  *** [com]buster has quit IRC
17:45:58  *** [alt]buster is now known as [com]buster
17:46:11  <Thraxian|Work> <- two new concepts added to my user page
17:46:17  <Thraxian|Work> not "new", but newly posted :)
17:46:51  <ODM> please dont call it xml:D
17:46:54  <ODM> makes me want to slap it
17:47:56  <KenjiE20> lol, git big red banner
17:48:12  *** WebIRC-77 has joined #openttdcoop
17:48:13  <ODM> ooh you have squite some stuf there
17:48:18  <WebIRC-77> !password
17:48:18  <PublicServer> WebIRC-77: please connect to irc with your nick
17:48:24  <WebIRC-77> !passwoed
17:48:27  <WebIRC-77> hi
17:48:40  <ODM> heh
17:49:08  <Mark> try !PASSWORD
17:49:08  *** WebIRC-77 has quit IRC
17:49:11  <KenjiE20> lulz '31' is still here
17:49:13  <Mark> too bad
17:49:26  <ODM> imagine the panic
17:49:40  <ODM> need a password need a password... ohno doesnt work... quick... say hi!
17:50:01  <KenjiE20> lol
17:50:07  <Xaroth> lol
17:50:08  <KenjiE20> like the anime channels
17:50:34  <KenjiE20> "!list, !list, erm... hi there, not spamming for bots, honest, !list"
17:50:36  *** DCritic has joined #openttdcoop
17:50:43  <DCritic> !password
17:50:43  <PublicServer> DCritic: suitor
17:51:00  <PublicServer> *** DCritic joined the game
17:51:20  <PublicServer> *** Thraxian|Work joined the game
17:52:46  <PublicServer> *** Thraxian|Work has joined spectators
17:59:47  <PublicServer> *** Player has left the game (connection lost)
17:59:49  <PublicServer> *** DCritic has left the game (leaving)
17:59:49  <PublicServer> *** DCritic has left the game (connection lost)
18:01:33  <Suisse[Dodo]``> i can do !players wihtout get the list of players online :)
18:02:32  <Mark> query the bot?
18:02:46  <Suisse[Dodo]``> !players
18:02:48  <Suisse[Dodo]``> :]
18:02:50  <Suisse[Dodo]``> !player
18:02:55  <Suisse[Dodo]``> (just to be sure)
18:03:26  <Suisse[Dodo]``> the bot don,t like [ or/and ] in my nickname
18:04:34  <Suisse[Dodo]``> but the bot should answer for command like !playercount, !password,..
18:04:43  <tneo> we should ban the use of webirc :P
18:05:22  <Ammler> tneo: you can
18:05:26  <PublicServer> *** tneo joined the game
18:05:32  <Mark> this is much more fun
18:05:33  <Ammler> the ircname is the ip of the client
18:05:36  <Mark> not giving it the pass
18:05:50  <Ammler> the ident
18:06:18  <valhallasw> why force people to use a full client? as long as they respond...
18:06:49  <Suisse[Dodo]``> do you think I use a webirc ;O?
18:06:54  <tneo> 90% come to mess when joining with webirc
18:07:05  <valhallasw> ah
18:07:38  <valhallasw> Suisse[Dodo]``: no. I do think you've got a stupid nick :P
18:07:42  <tneo> a Suisse[Dodo]`` in Canada :P
18:08:31  <Suisse[Dodo]``> tneo: from Quebec ;) (that why my english suck haha)
18:08:38  <tneo> lol
18:08:58  <Suisse[Dodo]``> valhallasw: dodo = sleep; but in fact i didn't change it since... 2 years i think ^^'
18:09:15  <valhallasw> right.
18:09:28  <valhallasw> and the ``? :P
18:09:39  <Suisse[Dodo]``> alternatif nickname
18:09:59  <valhallasw> right.
18:10:02  <Ammler> special chars in nicknames sucks
18:10:12  <Suisse[Dodo]``> if the irc client can't use Suisse[Dodo] it try Suisse[Dodo]` and after Suisse[Dodo]`
18:10:33  <Suisse[Dodo]``> not so special here :o
18:10:57  <PublicServer> <Thraxian|Work> love for the plan of Thrax :(
18:11:11  <valhallasw> there is no Suisse[Dodo], so you might as well fix your nick :p
18:11:18  <Ammler> indeed, hard to make the boarder, between usual an special :-)
18:12:27  *** FooBar_ has joined #openttdcoop
18:12:27  <Suisse[Dodo]``> well i don,t have a auto nickchange from alternatif nickname and Suisse[Dodo], and anyway i don,t care about it :p
18:12:35  <Ammler> it should only allow A-Za-z0-9
18:12:45  <Ammler> oh and _
18:12:51  <Maza> -
18:13:10  <Ammler> no :P
18:13:14  <Maza> yes
18:13:17  <Suisse[Dodo]``> ho cool, my irc client suck haha, on OFTC network should use Suisse instead of Suisse[Dodo] @.@
18:13:22  <Ammler> :-D
18:14:14  <Ammler> well, there are members with worse nicks, like special char at beginning :-)
18:14:16  *** Suisse[Dodo]`` is now known as Suisse
18:14:27  <PublicServer> *** tneo has left the game (leaving)
18:14:27  <PublicServer> *** tneo has left the game (connection lost)
18:17:54  <PublicServer> <jondisti> changed my vote :P
18:19:24  *** Hafai has quit IRC
18:23:00  <PublicServer> <Farden #1> re
18:23:24  <PublicServer> <Farden #1> combuster, could you kick my other self please?
18:23:47  <PublicServer> *** jondisti has left the game (leaving)
18:23:47  <PublicServer> *** jondisti has left the game (connection lost)
18:28:54  <KenjiE20> you sure about that Farden?
18:29:00  <Thraxian|Work> did that do it?
18:29:18  <KenjiE20> yup, gone
18:29:36  <Thraxian|Work> sweet....I rcon'd :)
18:33:56  *** mixrin has quit IRC
18:46:55  <PublicServer> *** phatmatt has left the game (leaving)
18:46:55  <PublicServer> *** phatmatt has left the game (connection lost)
18:46:59  *** phatmatt has quit IRC
18:50:57  *** Brianetta has joined #openttdcoop
18:50:57  *** ChanServ sets mode: +o Brianetta
18:57:57  *** Booth has joined #openttdcoop
18:58:26  <Booth> !archive
18:58:26  <PublicServer> Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
19:01:52  *** [com]buster has quit IRC
19:02:01  *** [com]buster has joined #openttdcoop
19:02:01  *** ChanServ sets mode: +o [com]buster
19:02:38  *** mixrin has joined #openttdcoop
19:04:32  <PublicServer> *** Chris Booth has left the game (connection lost)
19:04:37  <Booth> !password
19:04:37  <PublicServer> Booth: pastel
19:05:22  <PublicServer> *** Chris Booth joined the game
19:10:09  *** Venom has joined #openttdcoop
19:10:30  <Venom> !password
19:10:30  <PublicServer> Venom: abacus
19:11:17  <PublicServer> *** Venom joined the game
19:11:17  <PublicServer> <Venom> hello
19:11:27  <PublicServer> <Farden #1> hi
19:11:34  <PublicServer> <Mark> howdy
19:12:08  <PublicServer> *** Chris Booth has left the game (connection lost)
19:12:18  <PublicServer> *** Farden #1 has changed his/her name to Farden
19:12:31  <PublicServer> <Farden> why are so many people going spec?
19:13:02  <PublicServer> <Mark> because they don't want te keep the game runninf if they're inactive
19:13:05  <PublicServer> <Venom> cause not everyone is able to involve atm
19:13:06  <PublicServer> <Venom> :P
19:13:25  <PublicServer> <Farden> good point^^
19:13:59  *** [1]Booth has joined #openttdcoop
19:14:02  <[1]Booth> !password
19:14:02  <PublicServer> [1]Booth: abacus
19:14:19  *** Booth is now known as Guest164
19:14:20  *** [1]Booth is now known as Booth
19:14:33  <PublicServer> <Mark> Venom: VOTE
19:14:46  <PublicServer> <Farden> I'm Farden and I approve this message!
19:14:48  <PublicServer> *** Chris Booth joined the game
19:15:00  <PublicServer> *** Chris Booth has left the game (connection lost)
19:15:00  <PublicServer> <Venom> give me a sec still considering the best plan :P
19:15:19  <Booth> !password
19:15:19  <PublicServer> Booth: abacus
19:15:26  <PublicServer> <Mark> should you chose any but mine, i'll convince you mine is best anyway :P
19:15:30  <PublicServer> *** Chris Booth joined the game
19:15:58  <PublicServer> <Venom> :D
19:16:08  <PublicServer> <Farden> aren't you a bit pretentious Mark?^^
19:16:13  <PublicServer> <Mark> no :P
19:16:18  <PublicServer> <Mark> maybe a bit
19:16:43  <PublicServer> <Farden> your plan is good, but thraxian's most adapted to the map
19:16:52  <PublicServer> <Venom> thraxian is quite minimalist
19:16:59  <PublicServer> <Venom> :)
19:16:59  <PublicServer> <Mark> diagonal mainlines, are you serious? :P
19:17:02  <PublicServer> <Farden> yes, it would need more details
19:17:09  <PublicServer> <Farden> well, look at the map
19:17:14  <PublicServer> <Farden> if you follow the islands
19:17:21  <PublicServer> <Farden> it's not really diagonal
19:17:24  <PublicServer> <Farden> it's more like an S
19:17:47  <PublicServer> <Mark> more like /\/\/\/\/\/\/\/\/\/\/\/\/\
19:18:03  <PublicServer> <Farden> yeah, lots of mountains
19:18:28  <PublicServer> <Chris Booth> well thraxian plan is the only one i like
19:18:28  <PublicServer> <Farden> it'll be hard to place some stations without TF
19:18:45  <PublicServer> <Chris Booth> shouldnt be to hard
19:19:01  <PublicServer> <Farden> I mean for the "superstation"
19:19:08  <PublicServer> <Farden> it would requiere a very large flat area
19:19:12  *** Benny has joined #openttdcoop
19:19:16  <PublicServer> <Chris Booth> but as far as i can see marks plan though stupid it the only one that will work
19:19:29  <Benny> Heya. =)
19:19:34  <PublicServer> <Chris Booth> hi benny
19:19:38  <PublicServer> <Farden> hey benny
19:19:43  <PublicServer> <Mark> Chris Booth: come again?
19:19:45  <PublicServer> <Mark> helly benny
19:19:48  <PublicServer> *** Venom has joined company #1
19:20:00  *** Guest164 has quit IRC
19:20:01  <PublicServer> <Chris Booth> i dont like your plan for the fact of the stupid bridges
19:20:11  <PublicServer> <Mark> k
19:20:13  <PublicServer> <Mark> noted
19:20:16  <Benny> !download win32
19:20:16  <PublicServer> Benny:
19:20:17  <PublicServer> <Chris Booth> but the superstation will just end up being a mess
19:20:22  <PublicServer> <Farden> yeah, I agree on this part
19:20:25  <PublicServer> <Chris Booth> and wont work
19:20:25  <PublicServer> <Farden> the bridges
19:20:30  <PublicServer> <Farden> I hate bridges, in fact
19:20:35  <PublicServer> <Mark> bridges are nice :P
19:20:37  <PublicServer> <Chris Booth> and then it will be 4 games in a row with bad plans
19:20:46  <PublicServer> <Farden> not when you have an army of bridges
19:20:47  <PublicServer> *** Venom has joined spectators
19:20:53  <PublicServer> <Farden> like 12 bridges side by side
19:20:55  <PublicServer> <Mark> just 12 wide
19:20:56  <PublicServer> <Mark> :)
19:20:59  <PublicServer> <Venom> lol
19:21:02  <PublicServer> <Farden> it's a bit... too many^^
19:21:03  <PublicServer> <Chris Booth> i have been playing with the signals on bridges patch
19:21:06  <PublicServer> <Chris Booth> that is nice
19:21:12  <PublicServer> <Mark> make it 6 times two
19:21:14  <PublicServer> <Farden> it's really working?
19:21:19  <PublicServer> <Mark> with some tiles inbetween
19:21:22  <PublicServer> <Mark> much nicer
19:21:27  <PublicServer> <Mark> sure it would work
19:21:30  <PublicServer> <Mark> see game 142
19:21:36  <PublicServer> <Farden> no, i'm talking about the signals on bridges^^
19:21:37  *** Godde has joined #openttdcoop
19:21:37  <PublicServer> <Farden> sorry
19:21:45  <PublicServer> <Chris Booth> it does work the signals on bridges patch
19:21:56  <PublicServer> <Mark> of course we'd make an island for a signal every 5-10 tiles
19:21:59  <PublicServer> <Chris Booth> but you need to patch it
19:22:04  <PublicServer> <Mark> so we need only 2 bridges per track
19:22:07  <PublicServer> <Farden> I would like to test it alone, but... with the cargodist patch, I'm rapidly bored
19:22:19  <PublicServer> <Chris Booth> 7 tiles is best for nice looking bridges and TL
19:22:39  <PublicServer> <Farden> it depends of the distance between the 2 sides I think
19:22:59  <PublicServer> <Chris Booth> mark also LLL_10_RRR?
19:23:00  <PublicServer> <Farden> here I would say 8 is a good distance
19:23:07  <PublicServer> <Chris Booth> isnt that a bit over kill
19:23:12  <PublicServer> <Mark> with TL5 mak gap length is 9
19:23:29  <PublicServer> <Mark> what's the differene between LLL10RRR and LLL_10_RRR?
19:23:33  <PublicServer> <Chris Booth> gap lenthg is 1 - 9
19:23:40  <Godde> !password
19:23:40  <PublicServer> Godde: tapped
19:23:44  <PublicServer> <Chris Booth> none
19:23:47  <PublicServer> *** Godde joined the game
19:23:52  <PublicServer> <Chris Booth> just the way i wrote it
19:23:59  <PublicServer> *** Godde has left the game (leaving)
19:23:59  <PublicServer> *** Godde has left the game (connection lost)
19:24:13  <PublicServer> <Chris Booth> but think of brigding LLL10RRR at a BBH
19:24:36  <PublicServer> <Farden> well, with more space to build the BBH it will be easier
19:24:41  <PublicServer> <Mark> 10 tiles between is not a lot
19:24:42  <KenjiE20> sounds like it has perfect space for CL
19:24:51  <PublicServer> <Farden> or at least, it should be
19:24:54  <PublicServer> <Mark> and i wouldn't mind if you made it 6 for your BBH
19:24:57  <PublicServer> *** Venom has left the game (leaving)
19:24:57  <PublicServer> *** Venom has left the game (connection lost)
19:24:58  <PublicServer> <Chris Booth> at TL5
19:25:00  <PublicServer> <Chris Booth> CL is 5
19:25:05  *** Venom has quit IRC
19:25:09  *** TinoM has quit IRC
19:25:18  <KenjiE20> plus prios, plus multiple lines, plus whatever else
19:25:22  <PublicServer> <Chris Booth> so 6 would be perfect
19:25:33  <PublicServer> <Mark> yeah, add some for bridgeheads, double bridges, merges, prio, joins
19:25:39  <PublicServer> <Mark> waiting bays
19:25:44  *** Blizi has quit IRC
19:25:50  <PublicServer> <Farden> and it'll jam anyway
19:25:51  <PublicServer> <Farden> ^^
19:25:55  <KenjiE20> always
19:25:58  <Benny> !password
19:25:58  <PublicServer> Benny: tapped
19:26:09  <PublicServer> *** Benny joined the game
19:26:17  <PublicServer> <Benny> Maaaark!
19:26:25  <PublicServer> <Mark> Bennny
19:26:26  <PublicServer> <Benny> When are we doing my map!?  :cry:
19:26:42  <PublicServer> <Mark> if we don't want jams we should start with LLLLLLLLLLLLLLLLLLLL_RRRRRRRRRRRRRRRRRR
19:26:45  *** Godde has quit IRC
19:26:51  <PublicServer> <Mark> that would be boring to build though
19:27:00  <PublicServer> <Mark> the norway map?
19:27:00  <KenjiE20> lol
19:27:06  <PublicServer> <Benny> Yes.
19:27:12  <KenjiE20> nevar
19:27:15  <KenjiE20> :P
19:27:21  <PublicServer> <Benny> Why?
19:27:26  <Mark> did you upload it to the wiki?
19:27:32  <Mark> KenjiE20 is joking
19:27:36  <Mark> hence the :P
19:27:37  <PublicServer> <Benny> Yep. It's on my userpage.
19:27:40  <KenjiE20> indeed
19:27:58  <PublicServer> <Benny> Okey.
19:28:01  <PublicServer> <Benny> ^^
19:28:01  <PublicServer> <Chris Booth> has anyone checked it?
19:28:10  <PublicServer> <Benny> Mark checked 0.1
19:28:17  <Mark> i shall download it now
19:28:19  <PublicServer> <Chris Booth> is it the sort of map that is playable on the PS
19:28:24  * Thraxian|Work is lurking....
19:28:28  <PublicServer> <Benny> Hope so.
19:29:58  <PublicServer> <Chris Booth> i was thinking of trying to make an american or austrlian themed map with all 3 climat zones
19:30:07  <PublicServer> <Chris Booth> has anyone got any ideas?
19:30:10  <PublicServer> <Benny> Is that even possible?...
19:30:15  <Mark> i thikn that would be pretty damn ugly
19:30:18  <PublicServer> <Chris Booth> must be
19:30:21  <Mark> if not very glitchy
19:30:32  <PublicServer> <Benny> Someone made a patch once.
19:30:33  <PublicServer> <Chris Booth> not if it used temp grass
19:30:54  <PublicServer> <Chris Booth> well does alpine patch work in tropical?
19:31:01  <PublicServer> <Benny> Nope. =P
19:31:08  <PublicServer> <Benny> Patch..?
19:31:26  <PublicServer> <Benny> Not sure.. I thought you meant the newGRF.
19:31:27  <PublicServer> <Chris Booth> the alpine new grf
19:31:34  <PublicServer> <Benny> Impossible.
19:31:39  <PublicServer> <Chris Booth> why?
19:31:57  <PublicServer> <Benny> It is just a bunch of drawings of snow on temperate.
19:32:03  <PublicServer> <Benny> In a grf file.
19:32:16  <PublicServer> <Benny> On temperate TILES i mean.
19:32:31  <PublicServer> <Benny> I think Michael Blunck made it.
19:32:36  <PublicServer> <Chris Booth> you can load temp grass onto sub tropical
19:33:02  <PublicServer> <Benny> Possible.
19:33:48  <PublicServer> <Chris Booth> the issues is dunes dont have snow on them very often as they are very very dry
19:33:57  <PublicServer> <Mark> for anyone who didn't get it yet; my bridges would look like !this
19:34:05  <PublicServer> <Mark> that's one direction
19:34:14  <PublicServer> <Chris Booth> but with the snow GRFworks on heights
19:34:49  <PublicServer> <Chris Booth> make them 1 shorter and get nicer bridges
19:35:18  <PublicServer> <Mark> you didn't have to blow up the whole thing
19:35:30  <PublicServer> <Mark> i felt sorry for spending a few million on it already :P
19:35:44  <PublicServer> <Mark> you could even make it two levels high
19:35:48  <PublicServer> <Mark> to look better
19:36:28  <PublicServer> <Mark> yeah the tied arch is nice
19:36:41  <PublicServer> <Chris Booth> but 7 or 8 fit best with this bridge pack
19:36:57  <PublicServer> <Chris Booth> the modern susspension look nice when that comes out
19:39:09  <PublicServer> <Chris Booth> thos bridges look cool with the height difference i added
19:45:03  <PublicServer> <Benny> So, Mark.
19:45:18  <PublicServer> <Mark> the town names are weird
19:45:20  <PublicServer> <Benny> What is the plan about my map? Game or no game?
19:46:12  <Benny> Maaaaaaaark..
19:46:19  <Mark> [21:45] <+PublicServer> <Mark> the town names are weird
19:46:26  <Benny> You are ignoring me..
19:46:30  <Mark> am not
19:46:38  <Mark> i just answered before you asked :P
19:46:44  <Mark> that's how fast i am
19:46:58  <Benny> o.O
19:47:02  <Benny> What?
19:47:09  <Mark> [21:45] <+PublicServer> <Mark> the town names are weird
19:47:14  <Benny> So what?
19:47:18  <Mark> that was the answer to your question
19:47:29  <Mark> well, you might want to change that
19:47:38  <Mark> i'll definetly run it if you do
19:47:41  <Benny> To real ones or..?
19:47:47  <Mark> any
19:47:56  <Mark> just not those random characters
19:48:15  <Mark> it's pretty annoyinng to have 3 towns called "G"
19:48:26  <Mark> with a random number of spaces in frount
19:48:28  *** pinedours has quit IRC
19:48:29  <Mark> front
19:48:40  <Benny> It's an easter egg. =P
19:48:53  <Benny> Read the cities with one letter.
19:48:58  <Mark> right
19:49:03  <Benny> E A S T E R E G G
19:49:07  <Mark> well, easter is about 250 days away
19:49:14  <Mark> so you'll have to wait a bit then
19:49:18  <Benny> So, it's gone.
19:49:26  <PublicServer> *** Benny has left the game (leaving)
19:49:26  <PublicServer> *** Benny has left the game (connection lost)
19:50:16  <PublicServer> <Chris Booth> mark i hope you were being sarcastic about easter eggs
19:50:35  <Mark> i wouldn't dare to
19:50:48  <PublicServer> <Chris Booth> lol
19:50:51  <Mark> of course i was.
19:51:11  <PublicServer> <Chris Booth> now you say it i want easter now
19:51:14  <Mark> i just don't like having towns with similair names :P
19:51:29  <PublicServer> <Chris Booth> then dont like in american
19:51:39  <PublicServer> <Chris Booth> they have live 4 londons
19:51:39  <Mark> don't you agree that's a bit unpractic?
19:51:41  <PublicServer> <Chris Booth> 3 manchestrd
19:51:50  <PublicServer> <Chris Booth> yeas it is
19:52:23  <PublicServer> <Chris Booth> england has 3 river avons
19:52:34  <PublicServer> <Chris Booth> with town with similar names
19:52:42  <PublicServer> <Chris Booth> so easy to get lost
19:53:15  <PublicServer> <Chris Booth> and they are all within 100miles of each other
19:53:20  *** Levi has quit IRC
19:53:31  <PublicServer> <Chris Booth> and bristol has 2 avon rivers
19:56:09  <PublicServer> <Chris Booth> we should try and find examples of all the openttd eastereggs
19:56:21  <PublicServer> *** Chris Booth has joined spectators
19:56:46  <^Spike^> !password
19:56:46  <PublicServer> ^Spike^: roamed
19:56:54  <PublicServer> *** ^Sp1ke^ joined the game
19:58:21  <DCritic> !password
19:58:22  <PublicServer> DCritic: roamed
19:58:24  *** pinedours has joined #openttdcoop
19:58:38  <PublicServer> *** DCritic joined the game
19:59:35  <PublicServer> <DCritic> does my vote count?
19:59:48  <PublicServer> *** combuster joined the game
20:00:42  <Thraxian|Work> everyone's vote counts
20:00:49  <PublicServer> <DCritic> 'ok
20:00:53  <Thraxian|Work> unless you don't cast it :)
20:00:55  <PublicServer> <^Sp1ke^> *places sign Everyone*
20:00:58  <PublicServer> <^Sp1ke^> :)
20:01:07  <Thraxian|Work> or if you put it in the wrong column like that ;)
20:01:20  <PublicServer> <DCritic> so when are we gonna start building? of couurse I don't think i'll be building any mainlines but when?
20:01:33  <KenjiE20> @wiki quickstart
20:01:35  <Xaroth> We start building when most people had a chance to vote
20:01:37  <Webster> Quickstart - #openttdcoop Wiki -
20:01:38  <PublicServer> <combuster> When there's enough people+money+votes
20:01:41  <Thraxian|Work> possibly soon, possibly in 12 more hours
20:01:46  * KenjiE20 wonders how many times I've called that ...
20:02:04  <PublicServer> <DCritic> ok
20:02:10  *** Hafai has joined #openttdcoop
20:02:29  <Xaroth> KenjiE20: 18 times since you got your @
20:02:31  <PublicServer> <Chris Booth> doesnt webster have a counter?
20:02:39  <Xaroth> according to my logs
20:02:42  <KenjiE20> lol
20:03:10  <Booth> what is KenjiE20 SSH?
20:03:21  <KenjiE20> secure shell host, iirc
20:03:35  <Booth> why is it in IRC?
20:03:38  *** Levi has joined #openttdcoop
20:03:40  <KenjiE20|SSH> means I'm 'SSH'd' to this pc
20:03:57  <PublicServer> *** combuster has left the game (connection lost)
20:04:10  <KenjiE20|SSH> since I'm testing a plugin, and this is one of the more active channels to test on
20:04:14  *** Venxir has quit IRC
20:04:22  *** [com]buster has quit IRC
20:04:23  *** [alt]buster has joined #openttdcoop
20:04:25  <KenjiE20|SSH> on a network that doesn't go ape over multiple connections
20:04:26  *** [alt]buster is now known as [com]buster
20:04:47  <Xaroth> KenjiE20|SSH: #2on2 on quakenet
20:04:49  <Xaroth> guaranteed spam
20:04:57  <KenjiE20|SSH> haha
20:05:40  <PublicServer> *** Chris Booth has left the game (leaving)
20:05:41  <PublicServer> *** Chris Booth has left the game (connection lost)
20:05:46  <^Spike^> Xaroth of #5on5 or other seekwar channels :)
20:05:49  <^Spike^> or*
20:06:00  <^Spike^> prob if it still exists
20:06:03  <^Spike^> eh...
20:06:21  <Booth> i hope this game doesnt get no play like the last few
20:06:29  <KenjiE20> I could probably sit in #shinsen and get innundated, but that's not really the point
20:06:34  <Booth> but i can only blame my self as i havent been oplaying
20:06:56  <Booth> KenjiE20 if you want spam
20:06:59  <Booth> i can spam you
20:07:07  <KenjiE20> did I say spam?
20:07:16  <Booth> no
20:07:32  <fonsinchen> new version of cargodist is built and available here:
20:07:49  <Booth> do you mean cargo dest?
20:07:53  <fonsinchen> no
20:07:57  <KenjiE20> no, he meant cargodist
20:08:03  *** pinedours has quit IRC
20:08:06  <Booth> what cargodist?
20:08:15  <Mark> i just realised
20:08:18  <Mark> this is my 100th game
20:08:33  <Booth> mark thats just plane sad
20:08:57  <Booth> whats cargodist??????????????????????
20:09:06  <fonsinchen> see
20:09:07  <Mark> dist = distribution
20:09:11  <Thraxian|Work> Booth: was that a question?
20:09:34  <Mark> Thraxian|Work: did the questionmark made you think that?
20:09:44  <Thraxian|Work> what question mark?  I didn't see one....
20:09:49  <Mark> :D
20:10:51  <Booth> is that a replacement for cargodest then?
20:11:06  <Mark> destination is not distribution
20:11:18  <Mark> though i guess it overlaps at places
20:11:44  <fonsinchen> it's more than destinations. It also takes care of getting cargo to its destination and quantifying the demand between stations.
20:12:07  <Booth> i still have this one question
20:12:13  <Mark> does carge age at stations?
20:12:16  <Mark> cargo*
20:12:30  <KenjiE20> only one?
20:12:38  <PublicServer> *** Farden has left the game (leaving)
20:12:38  <PublicServer> *** Farden has left the game (connection lost)
20:12:48  <Booth> does it solve the issue of if i add a second factory the game will want to to transport everything that has a connection to both factories to both?
20:13:03  *** pinedours has joined #openttdcoop
20:14:34  *** jonde has quit IRC
20:15:21  <fonsinchen> Demand for the factories in question is determined according to the demand function. The most prominent factors are connectedness and the distance between the source of your cargo and the factories.
20:15:56  *** De_Ghosty has joined #openttdcoop
20:16:01  <fonsinchen> If both factories are connected to the source with transport links than both factories will be supplied with goods. The one nearer to the source will get more.
20:16:39  <Mark> it won't matter what factory has a higher demand for goods?
20:16:43  <fonsinchen> Mark, I don't get your question. Was it directed at me? Of course cargo ages, but what effect does or should that have?
20:16:58  *** mixrin has quit IRC
20:17:01  <Mark> it was directed at you :)
20:17:11  <Mark> if it ages you get paid less
20:18:12  *** StarLite has quit IRC
20:18:14  <fonsinchen> It would be possible to write another demand function that takes into account how much cargo the factory can consume. However, that can't be easily found out atm, so it isn't taken into account. Besides, the stock industries don't have a limit on how much cargo they consume.
20:18:40  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
20:18:40  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
20:18:44  <fonsinchen> And no, as in trunk openttd cargo doesn't get less valuable if it is waiting at a station.
20:18:51  <fonsinchen> That's not a problem of cargodist.
20:19:03  <Mark> i meant the amount of goods that are taken from the factory
20:19:07  <Mark> as in a percentage
20:19:51  <fonsinchen> It would also be possible to write a demand function taking this value into account, but I haven't.
20:20:12  <Mark> it'd be interesting if factories would be willing to pay more for their raws if the demand for their goods is higher
20:20:37  <fonsinchen> That's also not a problem of cargodist and can be implemented independently.
20:21:15  <Mark> well i'm not trying to adress problems, more like sharing my thoughts :P
20:21:21  <Mark> to whoever is listening
20:21:23  <Mark> i tend to do that
20:21:49  * Mark is off now
20:21:52  <PublicServer> *** Mark has joined spectators
20:21:52  <PublicServer> *** Game paused (not enough players)
20:22:45  *** Blizi has joined #openttdcoop
20:27:43  *** pinedour1 has joined #openttdcoop
20:28:46  <PublicServer> <DCritic> we need someone to join... we're not earning money
20:29:00  <Thraxian|Work> we have 100M USD - I think we're doing fine
20:29:09  <Thraxian|Work> !info
20:29:09  <PublicServer> Thraxian|Work: #:1(Orange) Company Name: 'Dribblebridge Transport'  Year Founded: 1970  Money: 50887997  Loan: 0  Value: 52360256  (T:0, R:0, P:12, S:0) unprotected
20:29:12  <PublicServer> <DCritic> um ok.
20:29:20  <Thraxian|Work> or 50M GBP
20:29:37  <Thraxian|Work> at this point in the game, the plans and voting are more important than the MM
20:30:30  *** pinedours has quit IRC
20:36:21  *** JK3Farden has joined #openttdcoop
20:36:23  *** pinedour1 has quit IRC
20:36:33  <JK3Farden> !password
20:36:33  <PublicServer> JK3Farden: toting
20:36:42  <PublicServer> *** Game unpaused (enough players)
20:36:42  <PublicServer> *** Farden joined the game
20:36:48  *** JK3Farden has quit IRC
20:38:44  <PublicServer> *** Mark has joined company #1
20:39:39  <PublicServer> <Mark> im off, goodnight
20:39:44  <PublicServer> *** Mark has left the game (leaving)
20:39:44  <PublicServer> *** Mark has left the game (connection lost)
20:39:45  <[com]buster> night Mark
20:39:58  *** Benny has left #openttdcoop
20:41:27  *** pinedours has joined #openttdcoop
20:43:51  *** Wall-D has quit IRC
20:50:08  *** Kolo has joined #openttdcoop
20:51:48  <PublicServer> *** Kolo joined the game
20:59:22  <PublicServer> *** AmmIer joined the game
20:59:28  <PublicServer> *** AmmIer has left the game (leaving)
20:59:28  <PublicServer> *** AmmIer has left the game (connection lost)
21:03:54  *** Phazorx has left #openttdcoop
21:05:45  <PublicServer> *** DCritic has left the game (leaving)
21:05:46  <PublicServer> *** DCritic has left the game (connection lost)
21:07:42  <PublicServer> *** Kolo has left the game (leaving)
21:07:42  <PublicServer> *** Kolo has left the game (connection lost)
21:07:42  <PublicServer> *** Game paused (not enough players)
21:08:02  *** Kolo has quit IRC
21:14:16  *** Wall-D has joined #openttdcoop
21:14:24  <Wall-D> !password
21:14:24  <PublicServer> Wall-D: paltry
21:14:38  <PublicServer> *** Game unpaused (enough players)
21:14:40  <PublicServer> *** Wall-D joined the game
21:15:10  <PublicServer> *** Thraxian|Work has joined company #1
21:16:47  <PublicServer> <Farden> gnight
21:16:53  <PublicServer> *** Thraxian|Work has joined spectators
21:17:01  <PublicServer> *** Farden has left the game (leaving)
21:17:01  <PublicServer> *** Farden has left the game (connection lost)
21:17:01  <PublicServer> *** Game paused (not enough players)
21:17:04  <PublicServer> <Thraxian|Work> later Farden
21:17:31  <PublicServer> *** Wall-D has joined spectators
21:17:48  <PublicServer> *** Wall-D has left the game (leaving)
21:17:48  <PublicServer> *** Wall-D has left the game (connection lost)
21:18:27  <PublicServer> *** Thraxian|Work has left the game (leaving)
21:18:27  <PublicServer> *** Thraxian|Work has left the game (connection lost)
21:25:12  <Hafai> !password
21:25:12  <PublicServer> Hafai: prepay
21:25:24  <PublicServer> *** Hafai joined the game
21:26:00  <PublicServer> *** Hafai has left the game (leaving)
21:26:00  <PublicServer> *** Hafai has left the game (connection lost)
21:32:08  *** Root49 has joined #openttdcoop
21:37:38  *** Wurzel49 has quit IRC
21:46:25  *** ODM has quit IRC
21:47:30  *** fonsinchen has left #openttdcoop
21:51:07  *** UFO64 has joined #openttdcoop
21:53:43  *** ^Spike^ has quit IRC
22:14:17  *** Progman has quit IRC
22:16:24  *** UFO64 has quit IRC
22:19:35  *** Polygon has quit IRC
22:24:31  <Osai> !playercount
22:24:32  <PublicServer> Osai: Number of players: 0
22:24:47  <Thraxian|Work> hi Osai
22:26:09  <Osai> hey Thraxian|Work
22:26:10  <Osai> :)
22:26:13  <Osai> nice to see you
22:26:18  <Thraxian|Work> you too :)
22:26:27  <Thraxian|Work> new game started today - still planning/voting
22:27:28  <Thraxian|Work> I'm about to change nicks
22:27:34  <Thraxian|Work> from Thraxian|Work to Thraxian|Home :)
22:27:46  <Thraxian|Work> the day is over, and so I should probably head in that direction
22:37:04  *** Thraxian|Work has left #openttdcoop
22:51:28  *** Webster has joined #openttdcoop
22:51:29  *** ChanServ sets mode: +o Webster
23:11:09  *** Blizi has quit IRC
23:18:28  *** Booth has quit IRC
23:43:18  *** FooBar_ has quit IRC
23:45:28  *** Wall-D has quit IRC
23:52:48  *** pinedour1 has joined #openttdcoop
23:54:35  *** pinedours has quit IRC
23:58:34  *** Phlegm has joined #openttdcoop
23:58:39  <Phlegm> !player
23:58:43  <Phlegm> !players
23:58:44  <PublicServer> Phlegm: There are currently no clients connected to the server
23:58:46  *** Farden has quit IRC
23:59:04  <Phlegm> !password
23:59:04  <PublicServer> Phlegm: grimes
23:59:39  <PublicServer> *** Phlegm joined the game

Powered by YARRSTE version: svn-trunk