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00:00:08 *** pinedours has joined #openttdcoop 00:02:58 *** pinedour1 has quit IRC 00:08:23 <PublicServer> *** Phlegm has left the game (connection lost) 00:08:28 *** Phlegm has quit IRC 00:38:24 *** KenjiE20|LT has joined #openttdcoop 00:38:24 *** ChanServ sets mode: +o KenjiE20|LT 00:38:47 *** KenjiE20 has quit IRC 00:45:17 *** Brianetta has quit IRC 00:46:20 *** KenjiE20|SSH has quit IRC 00:48:12 *** [com]buster has quit IRC 00:48:13 *** [alt]buster has joined #openttdcoop 00:48:16 *** [alt]buster is now known as [com]buster 00:56:26 *** UFO64 has joined #openttdcoop 00:57:23 <DCritic> !password 00:57:23 <PublicServer> DCritic: virile 00:57:39 <PublicServer> *** DCritic joined the game 00:59:00 <PublicServer> *** DCritic has left the game (leaving) 00:59:01 <PublicServer> *** DCritic has left the game (connection lost) 01:24:18 *** themroc has joined #openttdcoop 01:27:39 *** themroc- has joined #openttdcoop 01:27:39 *** themroc has quit IRC 01:57:44 *** Root49 has quit IRC 02:01:40 *** UFO64 has quit IRC 02:10:11 *** mensi has quit IRC 02:12:28 *** themroc- has quit IRC 02:39:30 *** KenjiE20|LT has quit IRC 02:49:26 *** Hafai has quit IRC 03:33:43 <PublicServer> *** Thraxian joined the game 03:34:05 <PublicServer> *** Thraxian has left the game (leaving) 03:34:05 <PublicServer> *** Thraxian has left the game (connection lost) 03:43:07 *** Plimmer has quit IRC 04:13:42 <DCritic> !passwor 04:14:00 <DCritic> !players 04:14:01 <PublicServer> DCritic: There are currently no clients connected to the server 04:35:14 *** ululare has quit IRC 04:44:04 *** narc has quit IRC 04:44:17 *** narc has joined #openttdcoop 05:17:42 *** scook0__ has joined #openttdcoop 05:23:52 *** Killian_ has quit IRC 06:23:34 *** StarLite has joined #openttdcoop 06:23:35 *** ChanServ sets mode: +o StarLite 06:50:25 *** [alt]buster has joined #openttdcoop 06:50:25 *** [com]buster has quit IRC 06:50:28 *** [alt]buster is now known as [com]buster 08:02:19 *** Polygon has joined #openttdcoop 08:21:36 *** [alt]buster has joined #openttdcoop 08:21:37 *** [com]buster has quit IRC 08:21:39 *** [alt]buster is now known as [com]buster 08:34:15 <Ammler> @topic change -3 s/InfrastructureSharing/Cargo Destinations/ 08:34:15 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: planning current game and adding or extending older games to archive | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/" 08:43:46 *** ^Spike^ has joined #openttdcoop 08:46:48 *** Mark has quit IRC 08:47:12 *** Mark has joined #openttdcoop 08:47:16 *** ChanServ sets mode: +o Mark 09:02:31 *** [1]Mark has joined #openttdcoop 09:02:35 *** Mark is now known as Guest216 09:02:35 *** [1]Mark is now known as Mark 09:02:37 *** ChanServ sets mode: +o Mark 09:03:17 *** Guest216 has quit IRC 09:10:47 *** fonsinchen has joined #openttdcoop 09:12:35 *** HackaLittleBit has joined #openttdcoop 09:12:41 <HackaLittleBit> mornin 09:13:03 <HackaLittleBit> !password 09:13:03 <PublicServer> HackaLittleBit: faints 09:13:47 <PublicServer> *** HackaLittleBit joined the game 09:14:00 *** FooBar_ has joined #openttdcoop 09:14:31 <PublicServer> *** HackaLittleBit has left the game (leaving) 09:14:31 <PublicServer> *** HackaLittleBit has left the game (connection lost) 09:23:45 *** [alt]buster has joined #openttdcoop 09:23:54 *** [com]buster has quit IRC 09:23:54 *** [alt]buster is now known as [com]buster 09:24:31 *** myself has joined #openttdcoop 09:24:50 *** Wurzel49 has joined #openttdcoop 09:26:45 <HackaLittleBit> Can anybody help me pls, what was the game nr last monday? must have been 145 ?, tried to download game 145 but get error 09:26:54 <HackaLittleBit> link is http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_145_Final.sav 09:28:25 <Ammler> HackaLittleBit: try again 09:28:48 <HackaLittleBit> thanks :) 09:29:18 <Ammler> yw 09:29:34 *** myself has quit IRC 09:29:39 *** prakti has joined #openttdcoop 09:29:39 <HackaLittleBit> some more testing, thanks guys, and byby 09:29:46 *** HackaLittleBit has quit IRC 09:30:35 *** Mark has quit IRC 09:31:12 *** Progman has joined #openttdcoop 09:39:52 *** DCritic has quit IRC 09:43:31 *** jonde has joined #openttdcoop 09:45:49 <jonde> !password 09:45:50 <PublicServer> jonde: camper 09:46:09 <PublicServer> *** jondisti joined the game 09:52:23 <PublicServer> *** jondisti has left the game (leaving) 09:52:23 <PublicServer> *** jondisti has left the game (connection lost) 09:58:18 *** Mark has joined #openttdcoop 09:58:21 *** ChanServ sets mode: +o Mark 10:06:48 *** prakti has quit IRC 10:15:28 *** themroc has joined #openttdcoop 10:16:02 *** Thraxian|Work has joined #openttdcoop 10:16:02 *** ChanServ sets mode: +o Thraxian|Work 10:20:00 <PublicServer> *** Thraxian|Work joined the game 10:21:22 <PublicServer> *** Thraxian|Work has left the game (leaving) 10:21:22 <PublicServer> *** Thraxian|Work has left the game (connection lost) 10:25:29 *** [com]buster has quit IRC 10:25:46 *** [com]buster has joined #openttdcoop 10:25:46 *** ChanServ sets mode: +o [com]buster 10:33:07 *** Progman has quit IRC 10:34:00 *** Venxir has joined #openttdcoop 10:42:13 *** el[cube] has joined #openttdcoop 10:42:18 <el[cube]> hello :) 10:49:28 <Thraxian|Work> hiya 11:10:01 *** KenjiE20 has joined #openttdcoop 11:10:01 *** ChanServ sets mode: +o KenjiE20 11:11:11 * DASPRiD prods narc 11:11:44 *** KenjiE20|SSH has joined #openttdcoop 11:11:44 *** ChanServ sets mode: +o KenjiE20|SSH 11:14:51 *** mixrin has joined #openttdcoop 11:23:09 *** mixrin has quit IRC 11:23:40 *** mixrin has joined #openttdcoop 11:27:36 *** [alt]buster has joined #openttdcoop 11:33:48 *** [com]buster has quit IRC 11:33:48 *** [alt]buster is now known as [com]buster 11:47:41 *** Progman has joined #openttdcoop 11:50:09 *** ODM has joined #openttdcoop 11:50:09 *** ChanServ sets mode: +o ODM 12:05:30 *** pinedours has quit IRC 12:09:23 *** [com]buster has quit IRC 12:09:25 *** [com]buster has joined #openttdcoop 12:09:25 *** ChanServ sets mode: +o [com]buster 12:11:55 *** fonsinchen has left #openttdcoop 12:12:00 *** pinedours has joined #openttdcoop 12:13:48 *** fonsinchen has joined #openttdcoop 12:13:56 *** fonsinchen has left #openttdcoop 12:22:57 <Mark> hello 12:24:03 <Thraxian|Work> hiya Mark 12:24:23 <Mark> !password 12:24:24 <PublicServer> Mark: musket 12:24:31 <Thraxian|Work> no additional votes or plans yet 12:24:31 <PublicServer> *** Mark joined the game 12:24:49 <Thraxian|Work> while I was waiting, I started developing my plan on a local game 12:24:52 <Mark> guess europe is still at work :P 12:24:58 <Thraxian|Work> I'm liking how it's turning out so far 12:25:17 <PublicServer> *** Mark has joined spectators 12:25:18 <Thraxian|Work> the superstation is a bit tricky - but I"m just making a bunch of smaller stations that are all close enough that a single goods pickup will suffice 12:26:07 <el[cube]> is there a game i can spectate? 12:26:31 <Thraxian|Work> !archive 12:26:31 <PublicServer> Thraxian|Work: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 12:26:40 <Thraxian|Work> all of those games can be downloaded and looked at locally 12:27:00 <Thraxian|Work> they are the past games that we have done, so while there won't be any additional building (local game), it gives you something to look at 12:27:30 <el[cube]> ah 12:28:00 <Mark> though you could also spectate at the current game :) 12:28:01 <el[cube]> i played a few openttdcoop games years ago :P 12:28:19 <el[cube]> 2006, i believe >_> 12:28:42 <Thraxian|Work> Mark: the current game has no activity currently either, and really nothing to look at 12:28:51 <Thraxian|Work> hence my suggestion of the archive :) 12:28:53 <el[cube]> heh 12:28:55 <Mark> still he could spectate it :P 12:28:59 <el[cube]> i'll check it out 12:29:05 <Thraxian|Work> true. he could create a new local game and spectate the AI too 12:29:29 <Thraxian|Work> although he'd be hard-pressed to learn any good building habits from the default AI 12:29:34 <Mark> In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. 12:29:37 <Mark> zomg 12:29:45 <Thraxian|Work> mostly true, isn't it? 12:29:53 <Mark> i'll personnaly ban the next guy that says "toyland hurts my eyes? 12:29:56 <Mark> \?=" 12:30:34 <el[cube]> oh dear 12:30:37 <Thraxian|Work> if you want to write a different description, then you are most welcome. I just wanted to get something up on the archive page since it had been heretofore omitted :) 12:31:24 <planetmaker> but.... toyland hurts my eyes :P 12:32:19 <Thraxian|Work> You think toyland hurts your eyes - wait until Mark gets a hold of them :) 12:32:25 <Thraxian|Work> *stabbity stabbity* 12:32:40 <Thraxian|Work> he'll give you "stigmata of the eye" :) 12:33:07 <Thraxian|Work> http://www.youtube.com/watch?v=874dnj6qPQk 12:33:08 <Webster> Title: YouTube - Foamy - Eye stigmata (at www.youtube.com) 12:33:33 *** pinedour1 has joined #openttdcoop 12:33:41 <KenjiE20> I'm with Mark on this one 12:34:22 <planetmaker> I want someone (or some more) to actually draw some nice toyland sprites for opengfx, though :) 12:35:30 <KenjiE20> personally I find the lack of 'sharpness' more offputting than toyland >.> but I guess that's a tase thing 12:35:34 <KenjiE20> taste* 12:36:20 *** pinedours has quit IRC 12:36:36 <Thraxian|Work> Like I said, if you want a different description, then feel free to write one. Since there were no trains, and only 1 or 2 stations, there wasn't much else to write about.... 12:41:27 <Mark> @stage Voting 12:41:27 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: Voting | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/" 12:44:13 <ODM> hey guys! 12:45:50 <Thraxian|Work> hey ODM! 12:48:14 <el[cube]> :) 12:48:44 *** WebIRC-39 has joined #openttdcoop 12:49:23 <WebIRC-39> bonjour 12:49:33 <WebIRC-39> bonjour 12:49:37 <WebIRC-39> bonjour 12:49:42 <WebIRC-39> hello 12:49:44 <WebIRC-39> lo 12:50:07 <WebIRC-39> ( oups sorry for flood ) 12:52:41 *** WebIRC-39 has quit IRC 12:53:21 <KenjiE20> lols 12:53:36 <KenjiE20> taking bets on dcritic 12:54:27 <ODM> i put imaginary on it 12:56:33 <Mark> wtf was that? 12:57:16 <KenjiE20> a showcase for why bots ignore webirc? :P 12:58:49 <Mark> Thraxian|Work: my plan may have a ML loop but no stations are hooked up directly to it 12:59:28 <Mark> otherwise i don't see your arguments against loops 13:00:08 <Thraxian|Work> Most loops end up the same way - one side of it gets overly congested, and the other side gets absolutely no traffic at all 13:00:25 <Thraxian|Work> So we have half of the ML built larger than necessary, and the other half not built up enough 13:00:34 <Mark> then extend it partly 13:00:41 <Mark> that's no different than with your ML layout 13:01:06 <Thraxian|Work> there's a WORLD of difference between your ML layout and mine 13:01:45 <Mark> hardly 13:03:42 <Mark> the major difference is you're cramming all traffic through a single BBH while i try to spread it 13:04:46 <PublicServer> *** Kenji has left the game (connection lost) 13:04:52 <PublicServer> *** Kenji has left the game (connection lost) 13:05:28 <PublicServer> *** Kenji joined the game 13:06:27 <PublicServer> <Kenji> why're all the planes concorde? 13:09:12 <ddfreyne> because if something is going to crash, it'll be the planes and not the game itself 13:09:52 <PublicServer> <Kenji> O.o was that an answer or a joke or what? 13:11:07 <ddfreyne> a joke ;) 13:11:49 <PublicServer> <Kenji> concorde only ever had 1 (one) crash, I probably couldn't even count the amount any other commercial aircrat has 13:12:23 <ddfreyne> true 13:14:18 *** Progman has quit IRC 13:15:02 <Mark> in ottd they only crash more often because they make more landings 13:15:12 <Mark> the odds per landing are the same for any other plane 13:16:03 <Mark> (0.07%) 13:19:03 <PublicServer> *** Kenji has left the game (leaving) 13:19:03 <PublicServer> *** Kenji has left the game (connection lost) 13:20:54 <Mark> KenjiE20: you forgot to vote :P 13:21:39 <KenjiE20> no clear front runner for me 13:22:48 *** Progman has joined #openttdcoop 13:28:09 <PublicServer> *** Thraxian|Work joined the game 13:28:16 <ddfreyne> something about industry growth confuses me… I have an industry with a station that transports everything, yet the industry detail window only says 69% transported 13:28:22 <ddfreyne> am I missing something here? 13:28:37 <ddfreyne> also, when does an industry disappear? 13:28:44 <ddfreyne> (apologies if those are basic questions…) 13:28:47 <Thraxian|Work> dd: if you don't have a train waiting at the station, you miss some of that industry's cargo, I think 13:29:16 <Thraxian|Work> for instance, a forest will only produce what it thinks will be taken away. so if you always have trains waiting, then it will produce as much as it can. 13:29:35 <Thraxian|Work> if you don't have trains waiting, the forest will scale back production to avoid having too much cargo waiting at the station 13:30:03 <ddfreyne> Thraxian|Work: hmm… I always have at least one train waiting, so that doesn't seem right 13:31:24 <ddfreyne> well, 75% transported… hm 13:31:37 <Thraxian|Work> by waiting, I mean waiting on a platform, not waiting to access a platform. does that make a difference? 13:31:49 <Mark> you need a fast train that's less than 3 years old to get 100% 13:32:24 <ddfreyne> nope, it's actually waiting in the station 13:32:42 <ddfreyne> Mark: ahh, hm… is there a specific reason for that? sounds odd 13:32:48 <Mark> dunno 13:32:54 <Mark> i didn't write the code :P 13:34:14 <Mark> if you train is more than 3 years old the max is 83% 13:34:25 <Mark> 93% if you got a statute 13:35:18 <Thraxian|Work> by 3 years old, do you mean since the train was last serviced, since the train was originally built, or since the train was made available? 13:35:42 <Mark> built 13:45:01 <ddfreyne> hm, not even getting to 83% here 13:46:50 <Mark> how fast are your trains? 13:49:53 <ddfreyne> 144… however, just upgraded my trains near a large industry and it's at 86% now 13:50:36 <Mark> i believe the train should be faster than 153km/h to get the full 17% 13:52:06 <ddfreyne> 160kmph is a lot better 13:53:34 <ddfreyne> htanks :) 13:54:20 <Mark> you're welcome 13:54:26 <Mark> it's all in the wiki 13:54:28 <Mark> somewhere 14:20:29 <ddfreyne> did the wiki just die? can't seem to connect 14:22:20 <Mark> yeah it's offline for me too 14:22:24 <ddfreyne> connection refused 14:22:25 <Mark> it does that every now and then :P 14:22:44 <Mark> you are talking about the openttdcoop wiki right? 14:24:24 <ddfreyne> yes 14:25:40 <ddfreyne> man, i should start a new game… this is my, hm, 4th or 5th game and every game, my train network gets bigger and more complex and more cunning… yet I always run into big problems with capacity and jams, heh 14:25:57 * ddfreyne will do it the proper openttdcoop (but single player) way next time 14:26:08 <Mark> good idea 14:26:16 <Mark> if you only want capacity, use SML loops 14:26:58 <Thraxian|Work> Mark: I liked your synchronizer design that you used in that PS game a while back - has that gotten any additional use? 14:27:12 <Mark> not really :P 14:27:25 <Mark> the compressor you mean? 14:29:00 <Mark> the main problem is it only works if all trains have the exact same properties 14:29:08 <Mark> weight, power, length.. 14:29:25 <Mark> speed, of course 14:29:59 <Thraxian|Work> yeah - forgot about that 14:30:24 <Mark> could be useful in pax games 14:30:31 <Mark> though only if all trains are fully loaded 14:30:35 <Mark> (or empty) 14:30:41 <Thraxian|Work> I wonder....could we make a trainset that has so much power that it instantly accelerates to max speed? 14:30:57 <Mark> probably 14:31:00 <Thraxian|Work> kinda like that clock train, but let it haul cargo 14:31:09 <Thraxian|Work> and try using that on a PSG, just for kicks 14:31:26 <Thraxian|Work> maybe one with a really high top speed too - and use TL1 or TL2 trains 14:31:31 <Mark> dbset's transrapid is pretty close :P 14:31:31 <Thraxian|Work> that would look really funny 14:31:46 <Mark> 0-502km/h in 2 tiles 14:31:50 <Thraxian|Work> I'm talking about trains that instantly accelerate to the speed of a concorde 14:32:08 <Mark> that'd be interesting, yes 14:32:26 <Mark> would make compressors pretty spectaculair 14:33:58 <Thraxian|Work> just found specs on the transrapid - but that's pax only, right? 14:34:04 <Thraxian|Work> 18k hp, and 500 kmh 14:34:26 <Mark> pax/mail/goods 14:34:32 <Mark> possibly valuables 14:35:54 <Thraxian|Work> hmm - according to this doc, it can haul light/fast goods (mail, valuables, livestock, goods, steel, paper) 14:36:04 <Thraxian|Work> but not heavy/slow goods (coal, oil, grain, ore, lumber) 14:36:26 <Thraxian|Work> funny - I would classify steel as heavy... 14:36:38 <Mark> yeah kinda 14:36:45 <Mark> cows are not too light either 14:36:57 <Mark> and paper certainly isnt either 14:37:12 <Mark> nor are bars of gold for that matter 14:37:20 <Mark> in fact, imo only pax and mail are :P 14:49:24 * Mark wants to build 14:49:47 * KenjiE20 wants to....... nvm 14:49:54 <KenjiE20> :P 14:54:50 *** Fuco has quit IRC 14:56:01 *** stuffcorpse has quit IRC 14:57:55 *** extspotter has joined #openttdcoop 14:58:16 *** extspotter has left #openttdcoop 15:06:46 *** TinoM has joined #openttdcoop 15:07:09 *** stuffcorpse has joined #openttdcoop 15:11:22 *** mensi has joined #openttdcoop 15:12:04 <mensi> !dl win32 15:12:04 <PublicServer> mensi: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip 15:12:18 <mensi> !password 15:12:18 <PublicServer> mensi: selves 15:12:45 <PublicServer> *** mensi joined the game 15:15:16 <PublicServer> *** mensi has left the game (leaving) 15:15:17 <PublicServer> *** mensi has left the game (connection lost) 15:16:03 *** Venxir` has joined #openttdcoop 15:16:29 *** Fuco has joined #openttdcoop 15:16:36 *** phatmatt has joined #openttdcoop 15:16:38 <phatmatt> !password 15:16:38 <PublicServer> phatmatt: selves 15:16:53 <PublicServer> *** numpad joined the game 15:16:59 <PublicServer> *** numpad has changed his/her name to phatmatt 15:18:53 *** Venxir has quit IRC 15:20:15 *** Brianetta has joined #openttdcoop 15:20:15 *** ChanServ sets mode: +o Brianetta 15:21:59 <PublicServer> *** Mark has joined company #1 15:22:35 <mensi> how fixated is the openttdcoop community on this traditional ML SL approach? 15:22:43 <Mark> pretty 15:22:45 <mensi> anybody care to try something more organic?£ 15:22:56 <Mark> we call that chaos 15:22:57 <Mark> and it's banned 15:23:36 <planetmaker> well... we have the s-bahn type games. 15:23:39 <mensi> I call it reality... good luck banning reality 15:23:49 <Mark> reality in ottdL 15:23:50 <Mark> ?* 15:23:53 <Mark> dream on 15:23:55 <planetmaker> There we have kinda fixed ML. But s-bahn are planned locally. 15:24:06 <planetmaker> sometimes. 15:24:39 <mensi> So when did you stop experimenting and got into that narrow mindset? 15:25:04 <Mark> after 9/10 chaos games failed 15:25:27 <Mark> fail as in horrible messes no-one understands 15:26:09 <mensi> there's also a middle ground 15:26:22 <mensi> like building lots of sidelines, interconnecting them 15:26:31 <mensi> building some kind of load balancing and scheduling primitives 15:26:41 <Mark> connecting sidelines turns them into mainlines 15:26:49 <Mark> as traffic uses it as a shortcut 15:27:06 <Mark> which is exactly why sidelines are dead-ends 15:27:14 <planetmaker> ^^ 15:27:53 <planetmaker> or we'd need to add many 'go via' orders. Which is... not really nice as you can avoid it by careful network planning 15:28:00 <Mark> indeed 15:28:10 <Thraxian|Work> I think chaos as possible - when localized 15:28:16 <Thraxian|Work> er...is possible 15:28:43 <Thraxian|Work> for instance, if you have a region that is connected to the network via one or more transfer stations, that region can be developed any way you want, as it is disjoint from the rest of the network 15:28:45 <Mark> if you have enough guidelines it's doable 15:28:53 <Mark> "just build" doesn't work though 15:28:56 <Thraxian|Work> use the PBS game we did a few back as a good example of that 15:29:39 <Mark> number? 15:30:44 <mensi> @mark: I never thought of chaos as in "everybody just builds something and it magically gets glued together" 15:31:08 <mensi> but more like building a network where traffics flows through 15:31:18 <Thraxian|Work> Mark: I'd give you one, but the wiki's down 15:31:20 <mensi> in the most primitive sense just a n times n lattice 15:31:30 *** Suisse has quit IRC 15:31:32 <mensi> sure, you get bottlenecks 15:31:44 <mensi> but optimizing those bottlenecks could be interesting 15:31:48 *** Suisse1 has joined #openttdcoop 15:31:53 <Maza> Suisse! 15:31:57 <mensi> and you can use all your logic-gate-building skills ;) 15:32:01 <Mark> optimizing bottlenecks is all we do :P 15:33:23 <Mark> anyway, imo "structured chaos" is acceptable 15:33:24 *** jonde has quit IRC 15:33:55 <Mark> it's impossible to set guidelines for what should be fixed and what not 15:34:16 <Mark> that should be considered per-plan as there are too many factors to take into account 15:34:34 <Mark> though some members say chaos should be banned completely 15:34:56 <Mark> which is an interesting statement as any game involves at least some chaos 15:35:15 <Mark> anyway i'm off for dinner 15:35:19 <PublicServer> *** Mark has joined spectators 15:44:49 *** Ridayah has quit IRC 16:00:01 <tneo> anticipating tomorrow Mark ? 16:11:51 <Mark> tneo: what's going on tomorrow? 16:13:04 * Thraxian|Work guesses it has something to do with starting the PSG construction.... 16:13:20 <tneo> exam results ;) 16:13:27 <Mark> oh lol 16:13:30 <Mark> uh 16:13:48 <Mark> can't say i'm a bit nervous about it 16:13:52 <tneo> how late will you know 16:13:55 <Mark> dunno 16:14:08 <Mark> going to get my grades from school at 1900 16:14:14 <Mark> so i guess i'll find out before that :P 16:14:29 <Mark> probably school puts the results online 16:14:32 <tneo> will they call whatever the result? 16:14:43 <Mark> they'll only call if you fail 16:14:50 <tneo> ah 16:15:03 <tneo> then there will be a time frame :) 16:15:08 <Mark> and if they do, no one will pick up as i'm at work :P 16:15:18 <tneo> hehehe 16:15:30 <PublicServer> *** phatmatt has left the game (leaving) 16:15:30 <PublicServer> *** phatmatt has left the game (connection lost) 16:15:36 <tneo> off for dinnel 16:15:45 <Mark> might be i did not turn in some book report or drawing or something 16:15:54 <Mark> then they'd also call 16:16:01 <Mark> enjoy tneo 16:16:47 *** phatmatt has quit IRC 16:22:47 *** fonsinchen has joined #openttdcoop 16:29:31 <Webster> Latest update from devzone: OpenGFX - OpenGFX nightly builds <http://dev.openttdcoop.org/news/3> || OpenGFX - OpenGFX in repo <http://dev.openttdcoop.org/news/2> 16:34:19 *** Farden has joined #openttdcoop 16:34:45 <Farden> !password 16:34:46 <PublicServer> Farden: trader 16:35:02 <PublicServer> *** Farden joined the game 16:35:02 *** Farden has quit IRC 16:35:12 <PublicServer> <Farden> hi there! 16:35:43 <KenjiE20> I recommend you *stay* in IRC 16:36:03 <PublicServer> <Farden> sorry, I'm using a web client and it crashed 16:36:08 <PublicServer> <Farden> gonna install mIRC 16:36:21 <PublicServer> <Farden> (reinstall) 16:44:50 *** Farden has joined #openttdcoop 16:49:38 *** KenjiE20 has left #openttdcoop 16:49:48 *** KenjiE20 has joined #openttdcoop 16:49:48 *** ChanServ sets mode: +o KenjiE20 16:53:52 *** Phlegm has joined #openttdcoop 16:54:05 <Phlegm> Hi! 16:54:09 <Phlegm> !password 16:54:09 <PublicServer> Phlegm: bamboo 16:54:16 <Farden> hello 16:54:21 <PublicServer> *** Phlegm joined the game 17:05:05 *** Progman has quit IRC 17:12:21 *** mixrin has quit IRC 17:13:30 <PublicServer> <Mark> hello 17:13:31 <PublicServer> *** Mark has joined company #1 17:13:31 <PublicServer> *** Game unpaused (enough players) 17:14:34 *** mixrin has joined #openttdcoop 17:16:23 <tneo> back 17:16:27 <PublicServer> <Mark> wb 17:17:12 <PublicServer> <Mark> has there been a change for airports? 17:17:35 <PublicServer> <Mark> as in more than one plane can move on an airport at a time 17:18:40 <tneo> that is there for some time now 17:18:53 <PublicServer> <Mark> never noticed 17:18:56 <PublicServer> <Mark> it's pretty nice 17:18:56 <tneo> though only with the largest ones 17:19:12 <PublicServer> <Mark> yeah, i just replaced to international 17:19:17 <PublicServer> *** Phlegm has joined company #1 17:21:24 <el[cube]> apparently the database is down? 17:22:46 <PublicServer> <Farden> mark? 17:23:43 <Mark> yes? 17:23:49 <PublicServer> <Farden> you didn't voted? 17:24:05 <Mark> i got a plan myself 17:24:13 <PublicServer> <Farden> and...?^^ 17:24:19 <Mark> i never vote if i do 17:24:28 <PublicServer> <Farden> alrigth 17:28:55 <Farden> there are 50 people on this channel, and only 7 votes 17:28:59 <Farden> where am I wrong? 17:29:36 <PublicServer> <Phlegm> One vote more ;) 17:29:46 <Farden> great! 17:29:49 <confound> I'm in favor of pie 17:30:11 <el[cube]> seconded 17:30:19 <PublicServer> <Farden> now you can vote for! 17:30:24 <PublicServer> <Farden> (go ingame to understand) 17:30:37 <PublicServer> <Phlegm> we certainly won't have problems with wood supplies... 17:31:00 <PublicServer> <Farden> yeah, the 10 forest montain eh?^^ 17:31:18 <Mark> we also got plenty of farms 17:31:28 <PublicServer> <Phlegm> true 17:31:47 <PublicServer> <Farden> are the industries on very high? 17:31:59 <Mark> just high 17:32:02 <Mark> there is no very high 17:32:04 <Mark> i think 17:32:20 <PublicServer> <Farden> indeed 17:32:23 <PublicServer> <Farden> I just checked 17:36:22 *** Venom has joined #openttdcoop 17:36:38 <Venom> !password 17:36:38 <PublicServer> Venom: facade 17:37:22 <PublicServer> *** Venom joined the game 17:37:31 <PublicServer> <Venom> hello :)_ 17:38:20 <Mark> hello 17:40:08 <el[cube]> :( 17:40:14 <el[cube]> i was hoping to check the wiki.. 17:40:26 <PublicServer> <Mark> 44 farms 17:40:39 <PublicServer> <Mark> that's quite a lot 17:40:42 <PublicServer> <Phlegm> so no famine then... 17:40:43 <PublicServer> <Mark> we should hook them all up 17:40:59 <PublicServer> <Venom> lol u count em all manually? ;P 17:41:00 <PublicServer> <Mark> get a massive overload in a few years 17:41:05 <PublicServer> <Mark> of course not 17:41:10 <PublicServer> <Mark> map - industries 17:41:24 <PublicServer> <Venom> :-) 17:42:19 <PublicServer> <Mark> airport investment paying of 17:42:40 <PublicServer> <Venom> need to change font or and its size - barely can see those letters under minimap 17:43:14 <PublicServer> <Phlegm> that is possible? 17:43:24 <PublicServer> <Venom> yeah 17:43:53 <PublicServer> <Venom> in openttd config file 17:44:09 <PublicServer> <Phlegm> small_size? 17:44:38 <PublicServer> <Venom> cant recall - last time I changed fonts was like ages ago ;P 17:44:51 <PublicServer> <Venom> but it seems reasonable ;D 17:45:09 <PublicServer> <Venom> gtg 17:45:12 <PublicServer> *** Venom has left the game (leaving) 17:45:12 <PublicServer> *** Venom has left the game (connection lost) 17:45:25 <PublicServer> <Phlegm> brb 17:45:25 <mensi> !password 17:45:25 <PublicServer> mensi: facade 17:45:30 <PublicServer> *** Phlegm has left the game (connection lost) 17:45:35 <PublicServer> *** mensi joined the game 17:52:06 *** Progman has joined #openttdcoop 17:52:29 <PublicServer> *** Mark has joined spectators 17:54:55 <PublicServer> *** mensi has left the game (leaving) 17:54:56 <PublicServer> *** mensi has left the game (connection lost) 17:54:56 <PublicServer> *** Game paused (not enough players) 18:02:06 *** gleeb has quit IRC 18:02:08 *** gleeb has joined #openttdcoop 18:05:32 <Phlegm> I only seem to be able to make the small fonts look even worse. :( 18:05:43 <Phlegm> Does anyone have a good setting for me please? 18:37:49 <PublicServer> <Mark> who's pie? 18:38:10 *** fonsinchen has quit IRC 18:38:49 <Phlegm> it's a joke 18:39:11 <Phlegm> someone wanted to vote for pie, so there it is ;( 18:39:13 <Phlegm> :) 18:41:15 <Thraxian|Work> Farden put that sign there - April 07 1992 18:41:17 *** Thraxian|Work has left #openttdcoop 18:41:20 <Mark> hehe 18:41:24 *** Thraxian|Work has joined #openttdcoop 18:41:24 *** ChanServ sets mode: +o Thraxian|Work 18:41:33 <Farden> ^^ 18:41:43 <PublicServer> <Mark> mark removes it - 11 oct 1993 18:41:46 <PublicServer> *** Mark has joined company #1 18:41:47 <PublicServer> *** Game unpaused (enough players) 18:42:01 <PublicServer> *** Mark has joined spectators 18:42:02 <PublicServer> *** Game paused (not enough players) 18:42:05 <Thraxian|Work> slash the mensi? 18:42:13 <PublicServer> *** Mark has joined company #1 18:42:13 <PublicServer> *** Game unpaused (enough players) 18:42:17 <PublicServer> *** Mark has joined spectators 18:42:17 <PublicServer> *** Game paused (not enough players) 18:42:17 <Thraxian|Work> hehe 18:42:29 <PublicServer> <Mark> is 0-1-5-2 enough to win? 18:42:51 <Thraxian|Work> 0-5-1-2 is, but not sure about 0-1-5-2... :) 18:43:02 <PublicServer> <Mark> hehe 18:43:45 <PublicServer> <Mark> let's build, then? 18:43:58 <Phlegm> Ok, fonts not working right anyway. 18:44:05 <Farden> well... give me 10 minutes and I'll be here 18:44:09 *** Hafai has joined #openttdcoop 18:44:11 <Phlegm> !password 18:44:11 <PublicServer> Phlegm: scrams 18:44:13 <PublicServer> *** Thraxian|Work has joined company #1 18:44:13 <PublicServer> *** Game unpaused (enough players) 18:44:15 <PublicServer> <Mark> i asked Thrax :P 18:44:26 <Hafai> !password 18:44:27 <PublicServer> Hafai: scrams 18:44:27 <PublicServer> <Mark> :) 18:44:28 <PublicServer> *** Phlegm joined the game 18:44:30 <PublicServer> *** Mark has joined company #1 18:44:36 <Mark> @stage Building 18:44:36 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #146 (r16520) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/" 18:44:38 <PublicServer> *** Hafai joined the game 18:44:44 <PublicServer> <Thraxian|Work> may I remove my plan from map? 18:44:49 <PublicServer> <Mark> yes you may :) 18:44:55 <PublicServer> <Mark> it's in the way :P 18:45:23 <PublicServer> <Thraxian|Work> as is yours - we should relocate it to an island before someone else does 18:45:30 <PublicServer> <Thraxian|Work> Fiddlewig looks lonely 18:45:43 <PublicServer> <Mark> yes :D 18:46:04 *** Brianetta has quit IRC 18:46:09 <PublicServer> <Phlegm> or in the open sea at the east 18:46:30 <PublicServer> <Thraxian|Work> I didn't think there was any chance of bridging near fiddlewig, though 18:46:42 <PublicServer> <Thraxian|Work> you never know in the east :) 18:46:50 <PublicServer> <Thraxian|Work> somebody might drop a house on it 18:47:03 <PublicServer> <Thraxian|Work> plus, that little island is kinda inviting for a HQ 18:47:15 <PublicServer> <Phlegm> somehow that joke was lost on me, sorry 18:47:39 <PublicServer> <Thraxian|Work> Wizard of Oz 18:47:50 <PublicServer> <Thraxian|Work> Mark, want to sign relative locations of BBHs and principals? 18:47:57 <PublicServer> <Mark> yes 18:48:01 <PublicServer> <Phlegm> Never read or saw it, hm. 18:48:08 <PublicServer> <Thraxian|Work> gives other people something to do :) 18:48:14 <PublicServer> <Thraxian|Work> you never saw Wizard of Oz? 18:48:27 <PublicServer> <Phlegm> no, is that bad? It's just not big here 18:48:47 <PublicServer> <Thraxian|Work> it's a classic around here 18:49:09 <PublicServer> <Thraxian|Work> and no, I don't live in Kansas (another reference) 18:49:10 <PublicServer> <Phlegm> I know it's popular in the english speaking countries 18:49:55 <PublicServer> <Mark> signed BBHs 18:50:24 <PublicServer> <Farden> ok, here I am 18:50:25 <PublicServer> <Thraxian|Work> silly question - where is gold drop? 18:50:33 <PublicServer> <Thraxian|Work> jinglehead? 18:50:35 <PublicServer> <Mark> at a bank :P 18:50:50 <PublicServer> <Mark> yeah guess that's best 18:50:52 <PublicServer> <Farden> thank you, captain obvious! 18:51:16 <PublicServer> <Thraxian|Work> see "COAL/GOLD DROP" - will that work? 18:51:17 <PublicServer> <Phlegm> It's mapped incorrectly, no bank there. 18:51:35 <PublicServer> <Phlegm> Oh, ok 18:51:46 <PublicServer> <Mark> yeah looks fine 18:51:51 <PublicServer> <Mark> do make the wide curve though 18:51:52 <PublicServer> <Farden> according to the plan, it's supposed to be a bit more in the north 18:51:59 <PublicServer> <Mark> leaves some room for a SLH 18:52:11 <PublicServer> <Mark> Farden: there are no banks or glaciers 18:52:12 <PublicServer> <Farden> it won't be fare from papermill 18:52:19 <PublicServer> <Farden> far* 18:52:21 <PublicServer> <Phlegm> TF low? 18:52:29 <PublicServer> <Farden> yep 18:53:05 <PublicServer> <Farden> I suggest PAPERWORK for this station 18:53:36 <PublicServer> <Mark> yeah would work 18:53:37 <PublicServer> <Thraxian|Work> wrong side of map 18:53:42 <PublicServer> <Mark> though that's the paper mill area 18:53:44 <PublicServer> <Thraxian|Work> paper mill is there, printing works is SE 18:53:48 <PublicServer> <Farden> oh, yeah sorry 18:54:01 <PublicServer> <Thraxian|Work> we'll have to fund a paper mill 18:54:35 <PublicServer> <Thraxian|Work> 6 plats is enough for a single line at drop only station, right? 18:54:36 <PublicServer> <Farden> we have a paper mill on the other side, the wrong 18:54:43 <PublicServer> <Mark> yeah should do 18:54:52 <PublicServer> <Mark> just make normal working stations pleaso 18:55:03 <PublicServer> <Mark> no funky pbs twoway roro termini 18:55:17 <PublicServer> <Farden> ok 18:58:32 *** Fuco has quit IRC 18:59:44 <PublicServer> <Phlegm> What can I do? 18:59:58 <PublicServer> <Mark> build mainlines 18:59:59 <PublicServer> <Farden> ML, SLHs, or even BBH if you think you can 19:00:03 <PublicServer> <Mark> LLL10RRR 19:00:14 <PublicServer> <Mark> guess ML building is pretty low-risk :P 19:00:30 <PublicServer> <Phlegm> I'll start with ML between BBH03 and BBH04 then 19:00:39 <PublicServer> <Farden> yep^^ 19:00:40 <PublicServer> <Mark> unless you spend millions on bridges some will consider ugly :) 19:00:54 <PublicServer> <Phlegm> no, no, no worries :) 19:01:01 <PublicServer> <Mark> im doing just that 19:01:08 <PublicServer> *** Thraxian|Work has left the game (leaving) 19:01:09 <PublicServer> *** Thraxian|Work has left the game (connection lost) 19:01:14 <Thraxian|Work> brb - phone call 19:01:24 <PublicServer> <Mark> dial in? 19:01:33 *** Suisse[Dodo]` has joined #openttdcoop 19:01:37 *** Hafai has quit IRC 19:01:40 *** Suisse[Dodo]` has quit IRC 19:01:49 <PublicServer> *** Hafai has left the game (leaving) 19:01:49 <PublicServer> *** Hafai has left the game (connection lost) 19:02:23 *** Fuco has joined #openttdcoop 19:02:51 <PublicServer> <Phlegm> LLL10RRR is not possible because of the woods, LLL12RRR ok? 19:02:59 <PublicServer> <Mark> sure 19:03:05 <PublicServer> <Mark> anywhere between 5 and 20 will do 19:03:11 <PublicServer> <Phlegm> ok 19:03:13 <PublicServer> <Mark> just keep 10 as a basic 19:03:58 *** theholyduck has quit IRC 19:04:00 <PublicServer> <Farden> CL? 19:04:03 <PublicServer> <Mark> 5 19:04:06 <PublicServer> <Farden> thx 19:04:14 <PublicServer> <Mark> that's also TL 19:04:17 <PublicServer> <Mark> mak gap 7 19:04:19 <PublicServer> <Mark> uh 19:04:19 <PublicServer> <Mark> 9 19:04:27 <XeryusTC> !password 19:04:27 <PublicServer> XeryusTC: frayed 19:04:35 <PublicServer> *** XeryusTC joined the game 19:04:42 <PublicServer> <XeryusTC> oh new game :o 19:04:45 <PublicServer> <Mark> yes 19:04:52 <PublicServer> <Farden> hey xeryus 19:05:01 <PublicServer> <Mark> and i d]made myself winner before you could make a plan 19:05:41 <PublicServer> <XeryusTC> so mark is clearly winner :o 19:08:09 <mensi> !password 19:08:09 <PublicServer> mensi: blinks 19:08:18 <PublicServer> *** mensi joined the game 19:08:40 *** Progman has quit IRC 19:09:00 <De_Ghosty> !password 19:09:01 <PublicServer> De_Ghosty: blinks 19:09:09 <PublicServer> *** De_Ghost joined the game 19:09:22 <PublicServer> <De_Ghost> WE NEED MORE MM :o 19:09:42 <PublicServer> <Phlegm> damn that's hilly 19:11:31 <PublicServer> <Mark> anyone care to help kill Swivelton? 19:11:38 <PublicServer> <Mark> you plant - i blow up 19:13:12 <PublicServer> *** XeryusTC has left the game (connection lost) 19:17:36 <PublicServer> <Farden> hum... I need to move !this airport 19:17:56 <PublicServer> <Farden> to build the pickup part 19:18:02 <PublicServer> <Mark> temp remove the order from the planes to empty it 19:18:12 <PublicServer> <Mark> then rebuild with distant join 19:18:16 <PublicServer> <Mark> the sign is in the corner 19:18:28 <PublicServer> <Farden> ok thanks 19:21:29 <PublicServer> *** Kenji joined the game 19:21:57 <PublicServer> <Mark> there 19:22:02 <PublicServer> <Mark> main loop done 19:22:05 <PublicServer> <Mark> oh not quite 19:23:15 <Venom> !password 19:23:15 <PublicServer> Venom: creaky 19:23:36 <PublicServer> <Phlegm> Signal spacing is 2? 19:23:43 <PublicServer> <Farden> yes 19:23:49 <PublicServer> <Mark> yes :) 19:23:51 <PublicServer> <Mark> always is 19:23:54 <PublicServer> <Mark> well 19:24:02 <PublicServer> <Mark> 145 out of 146 times 19:24:03 <PublicServer> *** Venom joined the game 19:24:03 <PublicServer> <Phlegm> just making sure :) 19:24:25 <PublicServer> <Farden> what was the game with ss 2? 19:24:41 <PublicServer> <Venom> hello 19:24:44 <PublicServer> <Mark> hello 19:24:46 <PublicServer> <Farden> hi venom 19:24:47 <PublicServer> <Phlegm> hello 19:24:57 <PublicServer> <Mark> Farden: some 80ish game had sparing 6 or something 19:24:59 <PublicServer> <Mark> and LRRL ML 19:25:09 <PublicServer> <Farden> strange 19:25:12 <PublicServer> <Farden> could be fun 19:25:27 <PublicServer> <Mark> strange is the right word 19:25:35 <PublicServer> <Mark> you dont have to double bridges though 19:25:49 <PublicServer> <De_Ghost> land bridge FTW 19:26:51 <PublicServer> <De_Ghost> HQ 19:27:05 <PublicServer> <Venom> nice :) 19:27:16 <PublicServer> <Phlegm> Is the BBH03 <-> BBH4 ML ok? 19:27:20 <PublicServer> <Venom> u only lack some motor boat ;) 19:27:27 <PublicServer> <Venom> or that ;p 19:27:53 <mensi> hmm don't you want to merge BBH05 and 04 Mark? 19:28:05 <mensi> they're kinda at the same place really 19:28:09 <PublicServer> <Mark> i dont want to 19:28:13 <PublicServer> <Mark> might be useful though 19:28:32 <PublicServer> <Mark> would be an interesting layout 19:28:45 <PublicServer> <Mark> like !this 19:29:12 <mensi> hmm BBH04/05 would be one 4-way instead of 2 3-ways 19:29:51 <mensi> !this is 2 parallel MLs interconnected? 19:30:16 <PublicServer> <Mark> i dont like 4ways 19:30:29 <PublicServer> <Mark> just make 2 3ways 19:30:42 <PublicServer> <Mark> that's also what people voted for 19:30:46 <PublicServer> *** Dipher has left the game (connection lost) 19:30:57 <PublicServer> <De_Ghost> O? 19:30:59 <PublicServer> <De_Ghost> is it? 19:31:08 <Suisse1> (Can't contact the database server: Too many connections (localhost)) :[ 19:31:20 <PublicServer> <Farden> localhost? 19:31:22 <Suisse1> the website is down snif 19:31:34 <PublicServer> <Mark> well i'm off 19:31:36 <PublicServer> <Mark> enjoy 19:31:38 <PublicServer> *** Mark has left the game (leaving) 19:31:38 <PublicServer> *** Mark has left the game (connection lost) 19:32:49 <Suisse1> you don't know what localhost is or the question was : what is in the localhost machine? 19:35:53 <PublicServer> <Farden> that's better! 19:36:12 <PublicServer> <Venom> @ paperworks pickup - why merge tracks before tunnel - wouldnt it be better to do it at tunnel exit? 19:36:26 <PublicServer> <Farden> good idea 19:36:29 <PublicServer> <Farden> will do that 19:37:00 <PublicServer> <Kenji> um... CL2's? 19:37:11 <PublicServer> <Venom> well at least 5-10 sqares after exis so the trains wouldnt slowdown/stop in it 19:37:12 <PublicServer> <Farden> trying to do something better 19:37:14 *** StarLite has quit IRC 19:37:21 <PublicServer> <Venom> exit* 19:38:27 <PublicServer> <Phlegm> Are the stations in the plan MSHs? 19:38:35 <PublicServer> <Kenji> no 19:39:39 <PublicServer> <Kenji> wow, 7 issues with paper 19:39:43 <PublicServer> <Kenji> well 6 now 19:39:52 <PublicServer> <Farden> hey, give me some time 19:40:08 <PublicServer> <Farden> it's hard to do something correctly with all these obstacles in the way 19:40:09 <PublicServer> <Venom> lol - non e-rail is best of em ;P 19:40:10 <PublicServer> <Farden> plus low TF 19:40:40 <PublicServer> <Farden> and I'm always working with hidden elecric lanes 19:40:47 <PublicServer> <Farden> so I do that often^^ 19:44:23 <PublicServer> <Farden> ok, now let's solve all problems by doing ugly things 19:44:30 <PublicServer> <Venom> ^^ 19:45:15 <PublicServer> <Farden> one! 19:45:37 <PublicServer> <Venom> so you do can TF on that? 19:45:56 <PublicServer> <Farden> If you see another way 19:46:01 <PublicServer> <Farden> i'm interested 19:46:17 <PublicServer> <Farden> and it's not heavy TF 19:46:22 <PublicServer> <Venom> you dont have to tunnel it 19:46:40 <PublicServer> <Venom> you could put tracks next to it 19:46:46 <PublicServer> <Venom> for example ;P 19:47:08 <PublicServer> <Phlegm> how many tracks in/out of papermill station, and how many platforms? 19:47:17 <PublicServer> <Farden> like that? 19:47:23 <PublicServer> <Venom> nah this way isnt good 19:47:31 <PublicServer> *** Venom has joined company #1 19:47:39 <PublicServer> <Farden> yeah 19:47:44 <PublicServer> <Farden> further 19:47:46 <PublicServer> <Venom> here 19:47:48 <PublicServer> <Farden> I will do that too 19:48:07 <PublicServer> <Venom> ok than I'll continue to spec for now 19:48:18 <PublicServer> <Venom> I am quite new here 19:48:54 <PublicServer> <Venom> sexy 19:49:13 <PublicServer> <Farden> now, lets see... 19:49:14 <PublicServer> <Farden> and think 19:50:07 <PublicServer> <Venom> :P 19:50:24 <PublicServer> <Farden> now, find a way to cross 19:50:49 <PublicServer> <Farden> I want diagonal bridges! 19:50:54 <PublicServer> <Venom> :) 19:51:06 <PublicServer> <Venom> yeah it would be nice - maybe some day 19:51:22 <PublicServer> <Farden> once I will have some time for myself, I'll try to code it 19:51:31 <PublicServer> <Farden> I'm supposed to be a professional 19:51:36 <PublicServer> <Farden> (or I will be in 3 years) 19:52:07 <PublicServer> <Venom> can't wait to see it :) 19:52:10 *** Levi has quit IRC 19:53:12 <PublicServer> <Farden> ok, now... we have a f*cking coal mine in the way 19:53:13 <PublicServer> <Venom> I dont understand why you did a bridge :P 19:53:46 <PublicServer> <Venom> lol 19:54:12 <PublicServer> <Venom> but honestly why connect this way instead of reverse 19:54:23 <PublicServer> <Venom> like that 19:54:31 <PublicServer> <Farden> I see 19:54:41 <PublicServer> <Venom> :P 19:55:34 <PublicServer> <Farden> Is that what you meant? 19:55:52 <PublicServer> <Venom> I think I get the point - 2 stations so you mix trains from both - half on 1 track and half on other 19:56:04 <PublicServer> <Venom> something like that 19:56:05 <PublicServer> <Farden> yeah 19:56:09 <PublicServer> <Farden> it's that 19:56:14 <PublicServer> <Farden> I have 2 station 19:56:21 <PublicServer> <Venom> ok cool 19:56:23 <PublicServer> <Farden> each station have 2 entrance and 2 exits 19:56:31 <PublicServer> <Farden> so we've got 4 exits to merge to 2 19:56:37 <PublicServer> <Farden> with some balancing 19:56:44 <PublicServer> <Venom> yup I get it 19:57:18 <PublicServer> <Farden> but we still have so short CL 19:57:23 <PublicServer> <Farden> for example here 19:57:29 <Thraxian|Work> phone call finally over 19:57:33 <Thraxian|Work> !password 19:57:33 <PublicServer> Thraxian|Work: toupee 19:57:43 <PublicServer> *** Thraxian|Work joined the game 19:58:02 <PublicServer> <Venom> you need cl3? 19:58:06 <PublicServer> <Farden> and for the CL3 right after the DROP exit 19:58:13 <PublicServer> <Farden> I can't do anything 19:58:20 <PublicServer> <Farden> there is that damn coal mine in the way 19:58:45 <PublicServer> <Venom> maybe that? 19:59:02 <PublicServer> <Farden> no, cause you get a CL 3 here then 19:59:13 <PublicServer> <Venom> right 19:59:24 <PublicServer> <Farden> it's just moving the proble 19:59:26 <PublicServer> <Farden> m 19:59:36 <PublicServer> <Farden> and as we're surrounded by coal mines 19:59:40 <PublicServer> <Farden> we have limits 19:59:54 <mensi> thought it was CL5 ? 20:00:01 <PublicServer> <Farden> indeed it is 20:00:14 <PublicServer> <Farden> we're tryin to modify the design to have only CL5 20:00:20 <PublicServer> <Farden> and no CL2/3 20:01:13 <PublicServer> <Venom> with that mine in the middle you need to move a station back 1 or 2 tiles 20:01:19 <PublicServer> <Venom> ...maybe 20:01:29 <PublicServer> <Kenji> or leave a gap in the building till it dies 20:01:30 <PublicServer> <Farden> It'll make our CL3 problem a CL2 20:02:00 <PublicServer> <Farden> but what we can do now is moving the PICKUP a bit further from the coast 20:02:14 <PublicServer> <Farden> so we can have CL4 or even CL5 for the entrance 20:02:31 *** Levi has joined #openttdcoop 20:02:39 <PublicServer> <Kenji> entry wants 5s 20:02:49 <PublicServer> <Venom> :) 20:04:38 <PublicServer> <Venom> it looks qutie unrealistic why that main loop is layed through hilltops at some places :P 20:04:52 <PublicServer> <Venom> why=while* 20:05:06 <KenjiE20> realism lol 20:05:15 <PublicServer> <Farden> +1 20:05:29 <PublicServer> <Farden> we don't play a reality game 20:05:33 <Phlegm> Just look at the place for BBH5 20:05:44 <PublicServer> <Venom> :P 20:05:49 <KenjiE20> if it were realistic, we'd have mostly flat junctions 20:05:55 <KenjiE20> with a few grade seperated 20:05:57 <PublicServer> <Venom> true 20:05:59 <KenjiE20> but we don't so we don't 20:11:24 *** TinoM has quit IRC 20:13:06 <PublicServer> <Venom> aint that bad ;) 20:13:59 <PublicServer> <Phlegm> Tunnels or bridges at station entry? 20:14:25 <PublicServer> <Farden> usually bridges 20:20:52 <PublicServer> <Farden> ok 20:20:55 <PublicServer> <Farden> 0 CL2 20:21:05 <PublicServer> <Venom> :) 20:21:11 *** mixrin has quit IRC 20:21:43 *** Progman has joined #openttdcoop 20:21:51 *** mixrin has joined #openttdcoop 20:22:05 *** Booth has joined #openttdcoop 20:22:16 <Booth> evening 20:22:22 <PublicServer> <Farden> hi chris 20:22:59 <PublicServer> <Farden> now if someone has a solution for the remaining problems 20:23:15 <PublicServer> <Farden> that doesn't imply more TF that all I've already done 20:23:18 <Booth> whos plan? 20:23:24 <PublicServer> <Farden> makrs 20:23:27 <PublicServer> <Farden> marks* 20:24:02 <Booth> !password 20:24:02 <PublicServer> Booth: pusher 20:25:27 <PublicServer> <Venom> I think I got some idea - could I try? 20:25:33 <PublicServer> <Farden> of course 20:25:37 <PublicServer> <Farden> it's coop, you know^^ 20:25:59 *** damalix has joined #openttdcoop 20:26:24 <damalix> !password 20:26:24 <PublicServer> damalix: pusher 20:26:30 <PublicServer> <Venom> hmm 20:27:20 <PublicServer> *** Damalix has left the game (connection lost) 20:27:33 <PublicServer> *** Damalix has left the game (connection lost) 20:27:43 <damalix> hmmm 20:28:01 <PublicServer> <Venom> hmm 20:28:09 <PublicServer> <De_Ghost> mmmmh 20:28:17 <PublicServer> *** Damalix joined the game 20:28:22 <PublicServer> <Venom> not enough space 20:28:23 <PublicServer> <Venom> : 20:28:37 <PublicServer> <Phlegm> Can someone look at the papermill station entry please, and tell me how wrong it is? 20:28:38 <PublicServer> <Venom> not enough space anyway :/ 20:28:43 <PublicServer> *** Chris Booth joined the game 20:28:47 <PublicServer> <Farden> yep, I already searched a solution that way 20:28:52 <PublicServer> <Farden> but with the twin coal mines 20:28:55 <PublicServer> <Farden> it's just impossible 20:29:02 <PublicServer> *** Chris Booth has left the game (connection lost) 20:29:14 <PublicServer> <Farden> phlegm : on it 20:29:17 <PublicServer> <Farden> let's see your work 20:29:19 <PublicServer> <Phlegm> thank you 20:29:40 <PublicServer> <De_Ghost> ur signal block is huged 20:29:48 <PublicServer> *** mensi has left the game (leaving) 20:29:48 <PublicServer> *** mensi has left the game (connection lost) 20:30:13 <PublicServer> <Phlegm> @Ghost: and that means? 20:30:24 <PublicServer> <De_Ghost> space em closar 20:31:04 <PublicServer> <Phlegm> ah, i'm just placing the signals 20:32:43 <PublicServer> <Venom> if I could tf around that 2nd mine it could work ;p 20:33:16 <PublicServer> <Farden> well, you can try but remember the low TF rule 20:33:22 <PublicServer> <Kenji> TF: Low, not TF :Be afraid!! 20:33:32 <PublicServer> <Venom> ofc :P 20:33:42 <PublicServer> <De_Ghost> we need a 20:33:44 <PublicServer> <De_Ghost> no TF game :o 20:33:54 <PublicServer> <Farden> that was my plan for this game 20:34:02 <PublicServer> <Farden> but mark convinced me that it was irrealistic 20:34:05 <PublicServer> <De_Ghost> which is like impossible 20:34:10 <PublicServer> <De_Ghost> lol 20:34:14 <PublicServer> <De_Ghost> it's possible :o 20:34:20 <PublicServer> <Farden> it's always possible 20:34:24 <PublicServer> <De_Ghost> we jsut have to go with chaos theory and 2 tile trains 20:34:25 <PublicServer> <Farden> you just have to limit yourself 20:34:30 <PublicServer> <Farden> yep^^ 20:34:35 <PublicServer> <De_Ghost> or even 1 tile trains lol 20:34:45 <PublicServer> <Farden> and I don't know why but as far as I remember 20:34:47 <PublicServer> <Venom> :) 20:34:57 <PublicServer> <Farden> all chaos games happened on montain maps like this one 20:35:13 <PublicServer> <Phlegm> 1 tile trains means 50% engine overhead! :) 20:35:28 <PublicServer> <Farden> ^^ 20:36:01 <PublicServer> <Farden> mark said "no PBS for stations entrance, only usual way" 20:36:29 <PublicServer> <De_Ghost> don't worry 20:36:36 <PublicServer> <De_Ghost> wait 20:36:44 <PublicServer> <De_Ghost> u have to 20:36:51 <PublicServer> <De_Ghost> cuz u are useing bridges 20:36:58 <PublicServer> <Farden> I know 20:37:00 <PublicServer> <De_Ghost> if u don't use pbs the signal gaps will be too big 20:37:05 <PublicServer> <Farden> I know 20:37:15 <PublicServer> <De_Ghost> so who is playing with signals? 20:37:47 <PublicServer> <Farden> at least we could use presigns for the underbridge part 20:39:47 <PublicServer> <Venom> damn mine XD 20:40:23 <PublicServer> <Farden> be carefull to keep the 1/2 balance 20:40:27 <PublicServer> <Farden> or it will jam the ML 20:40:37 <PublicServer> <Venom> yh 20:40:42 <PublicServer> <Venom> I remember 20:41:52 <PublicServer> <Thraxian|Work> I'm getting a bit too creative, I think at BBH01 20:42:17 <PublicServer> <Farden> I see you have the same problem as us 20:42:21 <PublicServer> <Farden> coal mine in the way^^ 20:42:32 <PublicServer> <Thraxian|Work> actually, I think I worked around it ok 20:42:32 <PublicServer> <Farden> but with a BBH it's even harder to manage 20:42:39 <PublicServer> <Thraxian|Work> do I have any slow curves? 20:42:50 <PublicServer> <Farden> checking... 20:42:53 <PublicServer> *** Damalix has left the game (leaving) 20:42:53 <PublicServer> *** Damalix has left the game (connection lost) 20:42:55 <PublicServer> <Kenji> rofl 'evilx' 'fixed' 20:42:58 <PublicServer> <Thraxian|Work> it's not too bad of a BBH - the coal/gold line is short and probably not heavily travelled 20:42:59 *** damalix has quit IRC 20:43:14 <PublicServer> <Thraxian|Work> most industries will be hooked to the paper mill line instead 20:43:26 <PublicServer> <Thraxian|Work> just the jinglehead industries and the ones on the hill north of BBH01 will be on this line 20:43:31 <PublicServer> <Thraxian|Work> and all coal/gold trains dropping.... 20:43:55 <PublicServer> <Farden> it's ok, I don't see any CL problem 20:44:05 <PublicServer> <Thraxian|Work> single tunnels might cause some backups, I suppose 20:44:14 <PublicServer> <Thraxian|Work> and not sure if prio is needed - this is a BBH after all 20:44:21 <PublicServer> <Thraxian|Work> but I added them in for sanity 20:44:24 <PublicServer> <Farden> yeah, if we've got huge traffic, tunnels will jam 20:44:44 <PublicServer> <Thraxian|Work> if we've got huge traffic, LLRR will probably jam too 20:44:51 <PublicServer> <Thraxian|Work> we'll just have to wait and see 20:44:54 <PublicServer> <Thraxian|Work> and rebuild when those industries disappear 20:45:06 <PublicServer> <Thraxian|Work> but you have to admit it is a creative solution 20:45:16 <PublicServer> <Farden> yep, it's good^^ 20:45:33 <PublicServer> <Venom> XD 20:45:35 <PublicServer> <Venom> I know ;P 20:45:49 <PublicServer> <Farden> ^^ 20:46:05 <PublicServer> <Thraxian|Work> why not reverse bridges tunnels there at paperworks? 20:46:29 <PublicServer> <Venom> lol 20:46:33 <PublicServer> <Thraxian|Work> may I try something there at paperworks? 20:46:38 <PublicServer> <Venom> sure 20:46:41 <PublicServer> <Venom> take it over 20:46:54 <PublicServer> <Venom> yeah this will solve the problem 20:47:54 <PublicServer> <Thraxian|Work> would that work? 20:48:01 <PublicServer> <Venom> looks good 20:48:20 <PublicServer> <Venom> but you need to mix tracks too 20:48:28 <PublicServer> <Farden> now we have to rebalance 20:48:36 <PublicServer> <Farden> let's see what track is supposed to go where 20:48:43 <PublicServer> <Farden> i'll mark L and R 20:48:53 <PublicServer> <Thraxian|Work> hmmm 20:49:51 <PublicServer> <Thraxian|Work> something like that? 20:50:01 <PublicServer> <Venom> not enough space 20:50:03 <PublicServer> <Venom> for cl5 20:51:20 <PublicServer> <Venom> cool 20:51:26 <PublicServer> <Phlegm> How do you mix the tracks back into the SL? R=>R, L=>L or R=>L, L=>R? 20:51:37 <PublicServer> <Farden> R->R and L->L 20:51:45 <PublicServer> <Phlegm> Any reason for this? 20:51:57 <PublicServer> <Farden> the balancing is done at the entrance of the station 20:52:06 <PublicServer> <Farden> so we have no reason to invert it a the exit 20:52:33 <PublicServer> <Venom> lol this is getting confusing :D 20:52:38 <PublicServer> <Phlegm> but it wouldn't change anything, because R and L are already balanced...? 20:52:50 <PublicServer> <Farden> you don't know 20:52:58 <PublicServer> <Farden> they could be 20:53:01 <PublicServer> <Farden> they could not 20:53:10 <PublicServer> <Farden> it depends on the BBH and the traffic 20:53:34 <PublicServer> <Phlegm> But then either way R or L are unbalanced? 20:53:51 <PublicServer> <Farden> at the entrance, R and L are unbalanced 20:53:56 <PublicServer> <Farden> then we have those little X 20:54:02 <PublicServer> <Farden> before each platform 20:54:07 <PublicServer> <Farden> they act as a mini load balancer 20:54:20 <PublicServer> <Farden> so we can suppose that R and L at the exit are balanced 20:54:50 <PublicServer> <Phlegm> Yes, so why keep them the same as at the entry? 20:55:09 *** Booth has quit IRC 20:55:15 <PublicServer> <Farden> oh, you mean swapping L and R for the exit? 20:55:19 <PublicServer> <Farden> yeah, it's totally possible 20:55:27 <PublicServer> <Farden> as long as everything is correctly connected after 20:55:35 *** Ridayah has joined #openttdcoop 20:55:40 <PublicServer> <Phlegm> ok, that's what I wanted to know, thx 20:56:31 <PublicServer> <Venom> solution took some space :D 20:56:48 <PublicServer> <Farden> but we've got it! 20:56:54 <PublicServer> <Venom> idd 20:58:24 <PublicServer> <Thraxian|Work> that was fun :) 20:58:40 <PublicServer> *** Venom has left the game (connection lost) 20:58:48 <PublicServer> <Farden> yep, but we still have a CL3 at the drop entrance 20:59:11 <PublicServer> <Thraxian|Work> can we use that line instead? 20:59:14 <PublicServer> <Kenji> and ugly gas 20:59:17 <PublicServer> <Kenji> gaps* 20:59:24 <PublicServer> <Kenji> that was an unfortunate typo 20:59:48 <PublicServer> <Farden> well, we have a farm 20:59:52 <PublicServer> <Farden> let's see what we can do 21:00:49 <PublicServer> <Thraxian|Work> can we reverse tunnels to the other line? 21:01:01 *** VenomGhost has joined #openttdcoop 21:01:09 <VenomGhost> !password 21:01:09 <PublicServer> VenomGhost: pimply 21:01:12 <PublicServer> <Farden> yeah we can do that 21:01:17 <PublicServer> <Thraxian|Work> helps some 21:01:28 <PublicServer> <Thraxian|Work> now it's a CL4 21:01:31 <PublicServer> <Thraxian|Work> at a station entrance though 21:01:34 <PublicServer> *** Venom joined the game 21:01:42 <PublicServer> <Thraxian|Work> so train is already slowing when it makes that 2nd left 21:03:02 <PublicServer> <Kenji> boom 21:04:56 *** Venom has quit IRC 21:05:35 *** [alt]buster has joined #openttdcoop 21:07:07 <PublicServer> <Venom> nice n pretty 21:07:21 <PublicServer> <Thraxian|Work> howz that? 21:07:45 <PublicServer> <Venom> looks like all cl's are solved here ;P 21:09:16 <PublicServer> <Thraxian|Work> gotta run - things to do :) 21:09:18 <PublicServer> *** Thraxian|Work has left the game (leaving) 21:09:18 <PublicServer> *** Thraxian|Work has left the game (connection lost) 21:09:27 <Thraxian|Work> good luck on this game all, looking good so far 21:09:30 *** Thraxian|Work has left #openttdcoop 21:11:29 *** [com]buster has quit IRC 21:11:29 *** [alt]buster is now known as [com]buster 21:11:32 <mensi> !password 21:11:32 <PublicServer> mensi: winked 21:11:40 <PublicServer> *** mensi joined the game 21:12:54 <PublicServer> *** mensi has left the game (leaving) 21:12:54 <PublicServer> *** mensi has left the game (connection lost) 21:21:39 *** ODM has quit IRC 21:22:30 <PublicServer> <Farden> going to sleep, gnight guys 21:22:41 <PublicServer> <Venom> l8r 21:22:51 <PublicServer> *** Farden has left the game (leaving) 21:22:51 <PublicServer> *** Farden has left the game (connection lost) 21:22:55 *** Farden has quit IRC 21:23:46 <gleeb> !clients 21:23:50 <gleeb> !players 21:23:52 <PublicServer> gleeb: Client 494 (Orange) is Kenji, in company 1 (Dribblebridge Transport) 21:23:52 <PublicServer> gleeb: Client 484 (Orange) is Phlegm, in company 1 (Dribblebridge Transport) 21:23:52 <PublicServer> gleeb: Client 506 (Orange) is Venom, in company 1 (Dribblebridge Transport) 21:23:52 <PublicServer> gleeb: Client 492 (Orange) is De_Ghost, in company 1 (Dribblebridge Transport) 21:23:54 <gleeb> !password 21:23:54 <PublicServer> gleeb: pulley 21:24:46 <PublicServer> *** Gleeb joined the game 21:25:27 <PublicServer> <Gleeb> big game is big 21:25:32 <PublicServer> <Venom> hello 21:27:20 <PublicServer> <Phlegm> Can someone give me an opinion on Papermill Drop please? Especially the exit. 21:27:37 <PublicServer> <Kenji> cl3s still present, and will cause delays 21:27:53 <PublicServer> <Gleeb> The entry is a classic, can't be faulted. 21:28:22 <PublicServer> <Phlegm> @Kenji: Can you show me the CL3 please? 21:28:58 <PublicServer> <Kenji> its a slow wiggle to be fair 21:29:25 <PublicServer> <Phlegm> ah, thought left-right combos don't slow 21:29:35 <PublicServer> <Kenji> only if taken once 21:29:38 <PublicServer> <Gleeb> No, but left-right-left does 21:29:39 *** Venxir` has quit IRC 21:29:45 <PublicServer> <Kenji> you've got two within TL 21:30:00 <PublicServer> <Phlegm> ah, i see 21:30:09 <PublicServer> <Kenji> see the wiki page if it's up yet 21:30:28 <PublicServer> <Gleeb> Basically, for every two turns in the same direction along a trains length, the train has to slow down. 21:30:32 <PublicServer> <Kenji> one more tile should fix it 21:30:53 <PublicServer> <Phlegm> did it differently 21:32:38 <PublicServer> <Phlegm> Coal mines: one down, two to go! :) 21:33:06 *** Booth has joined #openttdcoop 21:33:46 <PublicServer> <Kenji> slow wiggle at paperworks btw 21:33:53 <PublicServer> <Gleeb> PARPERMILL PIKCCKUP is gonna be roro? 21:34:03 <PublicServer> <Phlegm> yes 21:34:16 <PublicServer> <Gleeb> What's TL? 21:34:25 <PublicServer> <Gleeb> ah, 5 21:34:26 <PublicServer> <Phlegm> 5 21:35:07 *** Kolo has joined #openttdcoop 21:35:28 <PublicServer> <Venom> at papermill pickup those are CL2 right 21:35:37 <PublicServer> <Gleeb> I don't see any CL2 21:35:46 <PublicServer> <Phlegm> yes, I just wanted to fix that 21:36:02 <PublicServer> *** Kolo has left the game (connection lost) 21:36:26 <PublicServer> *** Kolo joined the game 21:37:23 <PublicServer> <Venom> this would be low TF idd 21:37:24 <PublicServer> <Venom> :D 21:37:49 <PublicServer> <Phlegm> well, would have done the drop exit differently :) 21:38:36 <PublicServer> <Gleeb> Paper Pickup is done, frankly. 21:38:37 <PublicServer> <Venom> its getting messy :) 21:38:44 <PublicServer> <Gleeb> The entry, anyeay. 21:38:47 <PublicServer> <Gleeb> anyway* 21:38:55 <PublicServer> <Phlegm> ok, thanks! 21:39:48 <PublicServer> <Gleeb> I ran into a similar problem myslef in a game I played today, and in the first OpenTTD coop game I played. Learned some useful tips... like lane changes don't have to cross each other :P 21:39:49 <PublicServer> <Phlegm> What is a sync error? 21:40:08 <PublicServer> <Kenji> lemme build one 21:40:31 <PublicServer> *** Kolo has left the game (leaving) 21:40:31 <PublicServer> *** Kolo has left the game (connection lost) 21:40:33 *** Kolo has quit IRC 21:40:34 <PublicServer> <Kenji> there 21:40:42 <PublicServer> <Kenji> see !sync 21:40:45 <PublicServer> <Gleeb> See !Sync Example 21:40:48 <PublicServer> <Phlegm> got it, differing run times on different tracks 21:41:06 <PublicServer> <Kenji> yup, one has a higher pf count 21:41:55 <PublicServer> <Phlegm> And trains will block thightly following ones on longer track? 21:45:34 <PublicServer> <Gleeb> What's with Trickleweed Woods and Fallingbury Lakeside? 21:46:03 <PublicServer> <Kenji> see the airport icon? 21:46:26 <PublicServer> <Gleeb> I do, but I don't see why there's train stations in the very corners. 21:47:10 <Xaroth> to make the stations -think- they are further away? 21:47:19 <Xaroth> thus causing the planes to make more money for the amount of squares they fly 21:47:25 <Xaroth> MM tactics 21:47:27 <PublicServer> <Gleeb> That wouldn't effec t the cost. 21:47:30 <PublicServer> <Gleeb> Price * 21:47:34 <Xaroth> it would 21:47:45 <KenjiE20> manhattan distance 21:47:53 <PublicServer> <Gleeb> Because it only care about how many square the plan actually flies through, doesn't it? 21:47:55 <KenjiE20> goes from station name to station name 21:47:57 <Xaroth> Manhatten distance between station A and B * time taken 21:48:01 <KenjiE20> to work out income 21:48:03 <PublicServer> <Gleeb> Oh, interesting. 21:48:06 <PublicServer> <Gleeb> How hacky ^_^ 21:48:07 <PublicServer> <Venom> I always thought it counts the closest tiles of the stations 21:48:16 <Xaroth> it counts where the station sign is 21:48:23 <PublicServer> <Venom> really 21:48:26 <Xaroth> ye 21:48:26 <PublicServer> <Venom> good to know 21:48:31 <PublicServer> <Venom> ^^ 21:48:45 <Xaroth> place 2 stations 128 tiles apart, then two others right next to eachother 21:48:47 <PublicServer> <Venom> well anyway it sounds quite reasonable ;) 21:48:57 <Xaroth> do some walking of stations to get pax on both, then make it travel 21:48:58 <Xaroth> and notice 21:49:18 <Xaroth> you get income for 128 squares of travel, even though you only travel 2 21:49:50 <PublicServer> <Venom> anyway I never intended to "abuse" that :) 21:50:00 <Xaroth> it's not abuse 21:50:01 <Xaroth> it's use. 21:50:10 <Xaroth> it's how moneymakers work 21:50:11 <PublicServer> <Venom> thats why I used comas ;P 21:50:22 <PublicServer> <Venom> lol yeah 21:50:29 <PublicServer> <Gleeb> Commas? 21:50:34 <Xaroth> quotes 21:50:41 <Xaroth> i got his point :) 21:50:41 <gleeb> Ah :P 21:50:42 <PublicServer> <Venom> yeah quotes ;P 21:50:44 <PublicServer> <Venom> sorry ;P 21:52:48 <PublicServer> <Venom> papermill drop exit supposed to look like that? 21:52:52 <PublicServer> <Venom> :P 21:54:32 <PublicServer> <Venom> :) 21:54:49 <PublicServer> <Venom> I dont get it :P 21:55:03 <PublicServer> <Venom> haha 21:55:40 <PublicServer> <Venom> :P 21:55:46 <PublicServer> <Kenji> eeeviiiiil 21:56:27 <PublicServer> <Phlegm> Dammit, you are merciless! 21:56:40 <PublicServer> <Gleeb> I do what I must. 21:57:26 <PublicServer> <Phlegm> Just for the protocol, what was eeeeevil in my solution? 21:57:31 <PublicServer> <Gleeb> Blam, fixed, minimum TF. 21:58:01 <PublicServer> <Gleeb> Phl > You had a HUGE signalblock with low throughput. 21:58:43 <PublicServer> <Phlegm> ok, and I haven't even set the signals yet 21:59:03 <PublicServer> <Venom> lol 21:59:38 <PublicServer> <Phlegm> That's going to be interesting... 21:59:48 <PublicServer> <Venom> 1 guy working 4 pissing him off :XD 22:00:03 <PublicServer> <Phlegm> No, I'm learning! :) 22:00:15 <PublicServer> <Venom> we all do :P 22:00:19 <PublicServer> <Phlegm> Or did you mean Gleeb? XD 22:00:30 <PublicServer> <Venom> actually I dont know XD 22:00:44 <PublicServer> <Venom> cause I cant see who is laying tracks ;P 22:00:58 <PublicServer> <Phlegm> Not me, that's for sure! 22:01:03 <PublicServer> <Venom> ^^ 22:01:10 <PublicServer> <Gleeb> Read the sign. 22:01:14 <PublicServer> <Gleeb> "Gleeb at work" 22:01:23 <PublicServer> <Venom> oh man I am blind :P 22:01:59 <PublicServer> <Gleeb> hmm 22:02:39 <PublicServer> <Phlegm> Ok, what creature is a bodge? It's not in the dictionary... 22:02:56 <PublicServer> <Venom> lol try urbandictionary :P 22:03:05 <PublicServer> <Venom> www site 22:03:12 <PublicServer> <Venom> they should have it 22:03:14 <PublicServer> <Gleeb> If something is bodged, it works, but it's not as good as it should be. 22:04:58 <PublicServer> <Venom> :) 22:05:15 <PublicServer> <Phlegm> Got it. The Problem with the urban dictionary are the many expressions for shady things. 22:05:29 <PublicServer> <Venom> yeah thats true 22:05:40 <PublicServer> <Venom> but it helps in most cases 22:05:43 <PublicServer> <Phlegm> yes 22:06:03 <PublicServer> <Phlegm> That was nice to watch, thanks Gleeb! 22:06:06 <PublicServer> <Gleeb> @ Paper Pickup, who placed the 'CL3' sign? 22:06:14 <PublicServer> <Gleeb> No problem :) 22:06:27 <PublicServer> <Phlegm> I was fixing it, it's not relevant anymore 22:06:38 <PublicServer> <Gleeb> Ah :) 22:07:32 <PublicServer> <Gleeb> minimum tf plz :) 22:08:11 <PublicServer> <Phlegm> Damn, CL4... 22:08:11 *** [com]buster has quit IRC 22:08:12 *** [alt]buster has joined #openttdcoop 22:08:14 *** [alt]buster is now known as [com]buster 22:08:19 <PublicServer> <Venom> ^^ 22:08:22 <PublicServer> <Phlegm> I know, I know... 22:08:27 <PublicServer> <Gleeb> I can fix if you want? 22:08:38 <PublicServer> <Phlegm> the diagonal tracks are hard to count in advance 22:08:51 <PublicServer> <Phlegm> let me think about it first please, ok? 22:08:53 <PublicServer> <Gleeb> Count the outside, or use the tooltip 22:09:09 <Xaroth> use the tooltip, and drag with the demolisher tool 22:09:10 <PublicServer> <Venom> idd 22:09:12 <PublicServer> <Gleeb> Yeah, sure. Feel free to ask for advice, I've already got if figured out :) 22:09:12 <Xaroth> that way you won't build stuff 22:09:13 <PublicServer> <Phlegm> Tooltip...advanced settings? 22:09:16 <Xaroth> ye 22:09:38 <PublicServer> <Kenji> it's a Xaroth 22:09:45 <Ammler> apache guru around, is it possible to disable logging for a special directory? 22:09:52 <Ammler> something with .htaccess 22:10:02 <PublicServer> <Phlegm> Hi Xaroth 22:10:07 <PublicServer> <Gleeb> Ammler: It should be. Wouldn't know how. 22:10:22 <PublicServer> <Gleeb> You've got it, phlegm :) 22:10:30 <Ammler> yeah, that far I was almost self :P 22:10:38 <PublicServer> <Gleeb> Hmm, that's actually not how I was gonna do it, but close. 22:10:39 <PublicServer> <Phlegm> I've got my moments :) 22:10:56 <Xaroth> should be Ammler 22:11:08 <Xaroth> check the apache site 22:11:19 <Ammler> Xaroth: :P 22:11:19 <Xaroth> for the logging references, and see if you can put that in .htaccess 22:11:24 <PublicServer> <Gleeb> You don't have to give solid ground to the track, though. You an build along hillsides. 22:11:25 <Xaroth> and sup KenjiE20 22:11:29 <PublicServer> <Gleeb> Just to keep TF low :) 22:11:35 <KenjiE20> Ammler http://httpd.apache.org/docs/2.2/mod/mod_rewrite.html 22:11:36 <Webster> Title: mod_rewrite - Apache HTTP Server (at httpd.apache.org) 22:11:42 <Xaroth> that's mod rewrite :P 22:11:48 <PublicServer> <Venom> gtg - bye! 22:11:51 <PublicServer> <Gleeb> o/ 22:11:53 <PublicServer> *** Venom has left the game (leaving) 22:11:53 <PublicServer> *** Venom has left the game (connection lost) 22:12:07 <KenjiE20> hmm, yea 22:12:12 *** VenomGhost has quit IRC 22:12:12 <PublicServer> <Phlegm> Bye! 22:12:17 <KenjiE20> just noticed thats rewrite logs only 22:12:26 <Xaroth> http://httpd.apache.org/docs/2.2/logs.html 22:12:27 <Webster> Title: Log Files - Apache HTTP Server (at httpd.apache.org) 22:13:26 <PublicServer> <Gleeb> Phlegm, look at !phlegm please, I wanna show you something. 22:13:31 <KenjiE20> Star Wars Trilogy (The Original Unaltered Trilogy) 100.00% Total Size: 6.0 GiB 22:13:47 <PublicServer> <Gleeb> You there? 22:13:49 <Xaroth> CustomLog logs/non_english_log common env=!someenvthathasn'tbeendeclared 22:13:59 <PublicServer> <Phlegm> ok, i'm watching 22:14:00 <KenjiE20> "I've never seen Star Wars" 22:14:04 <PublicServer> <Gleeb> No, you're doing. 22:14:12 <PublicServer> <Gleeb> Select the signal tool. 22:14:17 <PublicServer> <Gleeb> Hold CTRL. 22:14:18 <PublicServer> <Phlegm> yup 22:14:33 <PublicServer> <Gleeb> Then drag from the signal I placed, along the tack a little, and release. 22:14:46 <PublicServer> <Gleeb> See how it went aorund the corner? 22:14:53 <PublicServer> <Phlegm> yes, I'm in awe 22:14:56 <PublicServer> <Gleeb> :) 22:15:05 <PublicServer> <Gleeb> Also works for removing signals. 22:15:12 <PublicServer> <Phlegm> I never knew... 22:15:17 <PublicServer> <Gleeb> Try it 22:15:22 <PublicServer> <Gleeb> Haha :) 22:15:26 <PublicServer> <Phlegm> Wow that's handy 22:15:42 *** Progman has quit IRC 22:15:44 <PublicServer> <Gleeb> No problem. I saw you do each part individually, thought you could use it :P 22:15:48 <PublicServer> <Phlegm> how far does it go? 'Til the next signal? 22:15:57 <PublicServer> <Kenji> or till line rbreak 22:16:01 <PublicServer> <Kenji> -r 22:16:07 <PublicServer> <Gleeb> No. Next signal/junction/end of line 22:16:12 <PublicServer> <Phlegm> Many thanks, you saved me a lot ok clickwork 22:16:15 *** ^Spike^ has quit IRC 22:16:26 <PublicServer> <Phlegm> ok 22:16:33 <Ammler> doesn't seem, it is disableable 22:16:45 <KenjiE20> bleh 22:17:14 <PublicServer> <Phlegm> Why could it break? Three way join? 22:17:23 <PublicServer> <Kenji> 5way 22:17:45 <PublicServer> <Phlegm> Too slow to merge? 22:17:48 <PublicServer> <Gleeb> I'm good at making things work, not good at making them work well ;) 22:17:54 <PublicServer> <Phlegm> hehe 22:18:03 <PublicServer> <Gleeb> No, just a lot of trains trying to be in the same part of the track. 22:18:40 <PublicServer> <Phlegm> Well, that problem expands to the SL then as well 22:18:53 <PublicServer> <Gleeb> I could do better if not the for the fact that it's a low-tf game :P 22:19:14 <PublicServer> <Phlegm> You know, me too! 22:19:44 <PublicServer> <Phlegm> The CL2 at the entry, still there? 22:19:54 <PublicServer> <Gleeb> Pickup? No. 22:20:00 <PublicServer> <Phlegm> Drop 22:20:07 <PublicServer> <Gleeb> No 22:20:09 <PublicServer> <Kenji> still no 22:20:24 <PublicServer> <Gleeb> I think someone marked it not realising it's a freaking S-Bend. 22:20:52 <PublicServer> <Phlegm> removed the sign 22:22:22 <PublicServer> <Phlegm> Can you move signs? 22:22:35 <PublicServer> <Gleeb> Yes. Place a sign, retype it, delete the old one. 22:22:44 <PublicServer> <Kenji> lol 22:22:57 <PublicServer> <Gleeb> What? O:) 22:23:00 <PublicServer> <Phlegm> Ye olde ways! 22:24:08 <PublicServer> <Phlegm> Why is there a PBS-signal at the L-entry at PAPERMILL pickup? 22:24:22 <PublicServer> <Gleeb> Sign it? 22:24:38 <PublicServer> <Gleeb> Why not? 22:25:07 <PublicServer> <Phlegm> Mark said no PBS 22:25:08 <PublicServer> <Gleeb> In fact, it needs more pbs. 22:25:12 <PublicServer> <Gleeb> Oh, I see. 22:25:30 <PublicServer> <Gleeb> Mark hates PBS :'( 22:25:37 <PublicServer> <Gleeb> My bad :) 22:25:38 <PublicServer> <Phlegm> It's not necessary there, is it? 22:25:47 <PublicServer> <Gleeb> Yeah. Load balancing. 22:25:54 <PublicServer> <Gleeb> Kinda... 22:26:01 <PublicServer> <Gleeb> MORE PBS >:) 22:26:15 <PublicServer> <Phlegm> I'm for it... 22:27:02 <PublicServer> <Gleeb> Actually, the way PBS works is extremely wasteful. 22:27:05 <PublicServer> <Phlegm> Hm, can't see the load balancing feature of this PBS 22:27:24 <PublicServer> <Phlegm> Wasteful in terms of processor cycles? 22:27:44 <PublicServer> <Gleeb> Phlegm: It's being used for the fact that it's a PBS 22:27:59 <PublicServer> <Gleeb> No, in terms of trains reserving too much track. 22:28:12 <PublicServer> <Gleeb> Reservation and reality are two different things. 22:28:23 <PublicServer> <Phlegm> Mhm, so I'll change it to conventional signs 22:28:38 <PublicServer> *** Kenji has left the game (leaving) 22:28:38 <PublicServer> *** Kenji has left the game (connection lost) 22:28:46 <PublicServer> <Gleeb> If PBS were a diner,it would book a table for 7 when there's only 6 in the party. 22:29:07 <PublicServer> <Gleeb> You could change it, but there would be negligable improvement. 22:29:14 <PublicServer> <Phlegm> Hehe, at big blocks you mean? 22:29:34 <PublicServer> <Gleeb> No. I'll write something about it some day, but not today. 22:29:37 <PublicServer> <Gleeb> ARGH 22:29:48 <PublicServer> <Gleeb> You're using ACTUAL conventional signals. 22:29:55 <PublicServer> <Phlegm> ok, ok 22:30:06 <PublicServer> <Gleeb> I thought you menat presignals. 22:30:27 <PublicServer> <Phlegm> better? 22:30:39 <PublicServer> <Gleeb> No :'( 22:30:45 <PublicServer> <Gleeb> Now it is :) 22:31:05 <PublicServer> <Gleeb> And again, stupid R key 22:31:22 <PublicServer> <Phlegm> Hm 22:32:11 <PublicServer> <Phlegm> Because it would always be green, even when the second split is fully occupied? 22:32:19 <PublicServer> <Gleeb> Sorry? 22:32:42 <PublicServer> <Phlegm> The signal you changed from Pre-exit to pre-combo 22:32:49 <PublicServer> <Gleeb> Ah. 22:33:06 <PublicServer> <Gleeb> Yeah, it's to stop it from blocking. 22:33:17 <PublicServer> <Phlegm> would always be green if it were a pre-exit, even when the pre-combo would be red 22:33:32 <PublicServer> <Gleeb> Exactly. 22:34:01 <PublicServer> <Gleeb> I was gonna delete it, actually, but then I remembered, keep the signal block as small as possible. 22:34:19 <PublicServer> <Phlegm> Shouldn't we use pre-signals too at the drop? 22:34:48 <PublicServer> <Gleeb> Go for it. 22:35:32 *** Wurzel49 has quit IRC 22:35:44 <PublicServer> <Gleeb> Do you not use the signal UI? 22:35:53 <PublicServer> <Phlegm> You can even ctrl-click these? 22:36:03 <PublicServer> <Phlegm> no...i use ctrl-click 22:36:45 <PublicServer> <Phlegm> But it rotates through all types, not only pre or pbs 22:36:48 <PublicServer> <Gleeb> The UI is faster for large-scale conversion, CTRL-Click is best for single-conversion. 22:36:59 <PublicServer> <Phlegm> ok 22:39:50 <PublicServer> <Phlegm> Someone build BBH05! :-p 22:40:18 <PublicServer> <Gleeb> no u 22:40:51 <PublicServer> <Phlegm> You saw me butchering the station, and you want me to build a BBH? 22:41:13 <PublicServer> <Gleeb> There's nowhere TO build bbh5. 22:41:30 <PublicServer> <Phlegm> We could flatten the mountain. 22:41:35 <PublicServer> <Phlegm> j/k ;) 22:41:38 <PublicServer> <Gleeb> Don't make me kill you. 22:42:26 <PublicServer> <Phlegm> so many sender and woods on it, wouldn't even work 22:42:39 <PublicServer> <Gleeb> Transmitters. 22:42:50 <Phlegm> right, that's the word 22:42:55 <PublicServer> <Gleeb> I get the feeling that English is not your first language? :P 22:43:06 <PublicServer> <Phlegm> Just now? 22:43:09 <PublicServer> <Gleeb> ya 22:43:22 <PublicServer> <Phlegm> hm, you're right 22:43:55 <PublicServer> <Gleeb> I'm guessing Austrian. 22:44:17 <PublicServer> <Phlegm> right, but IP-locating is cheating! :-p 22:44:45 <gleeb> Nah... Your hostname ends in '.at' :P 22:44:50 <Xaroth> it's being smart :P 22:44:59 <PublicServer> <Phlegm> hehe, ok, or that ;) 22:45:02 <gleeb> ;) 22:45:17 <PublicServer> <Phlegm> I'm from Vienna. 22:45:22 <PublicServer> <Gleeb> I know :) 22:45:29 <PublicServer> <Gleeb> Wien <3 22:45:33 <PublicServer> <Phlegm> ja! :) 22:46:02 *** FooBar_ has quit IRC 22:49:30 <PublicServer> * Gleeb wonders what to do next. 22:51:17 <mensi> build a bbh 22:51:46 <mensi> !password 22:51:46 <PublicServer> mensi: simmer 22:51:55 <PublicServer> *** mensi joined the game 22:52:05 <PublicServer> *** Gleeb has joined spectators 22:53:43 <PublicServer> *** mensi has left the game (leaving) 22:53:43 <PublicServer> *** mensi has left the game (connection lost) 22:56:05 <PublicServer> *** Gleeb has joined company #1 22:57:48 *** Polygon has quit IRC 22:59:17 <[com]buster> !password 22:59:17 <PublicServer> [com]buster: simmer 22:59:26 <PublicServer> *** combuster joined the game 23:02:08 <PublicServer> *** combuster has left the game (leaving) 23:02:09 <PublicServer> *** combuster has left the game (connection lost) 23:03:53 <PublicServer> *** Gleeb has left the game (leaving) 23:03:53 <PublicServer> *** Gleeb has left the game (connection lost) 23:09:01 *** [com]buster has quit IRC 23:09:02 *** [alt]buster has joined #openttdcoop 23:09:04 *** [alt]buster is now known as [com]buster 23:09:08 *** Booth has quit IRC 23:16:16 *** KenjiE20|LT has joined #openttdcoop 23:16:16 *** ChanServ sets mode: +o KenjiE20|LT 23:18:05 *** KenjiE20 has quit IRC 23:27:32 *** KenjiE20|SSH has quit IRC