Config
Log for #openttdcoop on 2nd July 2009:
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00:11:58  <PublicServer> <HD1Eagle> HOLY FU
00:12:09  <PublicServer> <HD1Eagle> YOU MURDERED 542 !!!! O.o
00:12:14  <PublicServer> <Nickman> :(
00:12:19  <PublicServer> <Nickman> I'm a murderer!!!
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00:20:24  <PublicServer> <HD1Eagle> can someone attach slh06 to 4 lane bypass?
00:20:38  <PublicServer> <Nickman> :D
00:20:43  <PublicServer> <Nickman> no need, only food
00:21:05  <PublicServer> <HD1Eagle> we're replacing the nb line
00:21:46  <PublicServer> <HD1Eagle> slh05 needs to connect too, think someone's working on it :D
00:21:53  <PublicServer> <HD1Eagle> who is that
00:22:03  <PublicServer> <Nickman> me :)
00:22:08  <PublicServer> <HD1Eagle> awesome
00:22:09  <PublicServer> <Nickman> slh 05 is no longer needed
00:22:12  <PublicServer> <Nickman> it was nothing :D
00:22:23  <PublicServer> <Nickman> Just need to get that one station connected
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00:31:18  <PublicServer> <Nickman> lol
00:31:33  <PublicServer> <Nickman> I even made it so that the trains coming from North can also go back to North :D
00:31:43  <PublicServer> <HD1Eagle> nice
00:31:59  <PublicServer> <Nickman> don't think it is needed? :D
00:32:17  <PublicServer> <HD1Eagle> i don't see it
00:32:30  <PublicServer> <Nickman> N to N sign
00:33:06  <PublicServer> <HD1Eagle> oh lool
00:33:17  <PublicServer> <Nickman> quite useless not? :D
00:33:51  <PublicServer> <HD1Eagle> all stacked lanes have access to all directions @ bbh01
00:33:59  <PublicServer> <HD1Eagle> time to merge the nb line
00:35:42  <PublicServer> <HD1Eagle> slh06 needs to tap into stacked lanes
00:35:47  <PublicServer> <Nickman> so you are going to remove which line?
00:35:55  <PublicServer> <HD1Eagle> replace, rather
00:35:59  <PublicServer> <Nickman> yeah...
00:36:00  <PublicServer> <HD1Eagle> the nb from slh06
00:36:07  <PublicServer> <Nickman> :)
00:36:17  <PublicServer> <Nickman> so all traffic goin north should use you're line?
00:36:22  <PublicServer> <HD1Eagle> yeh
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00:37:28  <PublicServer> <HD1Eagle> it has about the capacity of a 3 lane ml
00:37:37  <PublicServer> <HD1Eagle> but much easier to work with in hubs
00:38:56  <PublicServer> <HD1Eagle> this will be a tough one
00:39:06  <PublicServer> <HD1Eagle> not enough space for the hub i prepared
00:39:18  <PublicServer> <Nickman> where?
00:39:25  <PublicServer> <Nickman> at SLH 06?
00:39:31  <PublicServer> <HD1Eagle> yep
00:41:01  <PublicServer> <HD1Eagle> half access is probably enough
00:41:14  <PublicServer> <Nickman> you will keep the foor drop/pickup spots in place?
00:41:18  <PublicServer> <Nickman> food
00:41:23  <PublicServer> <HD1Eagle> probably
00:42:13  <PublicServer> <HD1Eagle> maybe i can get away with less
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00:42:23  <Godde> !players
00:42:25  <PublicServer> Godde: Client 154 (Orange) is Nickman, in company 1 (OTTDC)
00:42:25  <PublicServer> Godde: Client 163 (Orange) is zakjan, in company 1 (OTTDC)
00:42:25  <PublicServer> Godde: Client 159 (Orange) is HD1Eagle, in company 1 (OTTDC)
00:42:25  <PublicServer> Godde: Client 90 (Orange) is FiCE, in company 1 (OTTDC)
00:42:40  <Godde> how is the network turning out?
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00:44:44  <PublicServer> <HD1Eagle> all it really is is signals every 6
00:45:07  <PublicServer> <Nickman> yeah... :)
00:45:15  <PublicServer> <Nickman> but 4 lanes taking up room of 2 :)
00:45:36  <PublicServer> <Nickman> why do we have that ugly SRNW thingie?
00:45:48  <PublicServer> <Nickman> big boom!
00:47:02  <PublicServer> <HD1Eagle> i can do half access and "merge" before "split"
00:47:08  <PublicServer> <HD1Eagle> :)
00:47:17  <PublicServer> <Nickman> ;)
00:47:46  <PublicServer> <Nickman> we've got a blocking up north-east
00:48:01  <PublicServer> <HD1Eagle> hee
00:49:06  <PublicServer> <Nickman> found the problem
00:49:15  <PublicServer> <Nickman> needed a PBS signal ;)
00:49:42  <PublicServer> <Nickman> that was a nice little jam :D
00:50:13  <PublicServer> <Nickman> I should be going to bed... almost 3.00 here :D
00:52:24  <PublicServer> <HD1Eagle> this is quite the hack
00:52:59  <PublicServer> <Nickman> you can say that again ;)
00:53:09  <PublicServer> <HD1Eagle> this is quite the hack
00:53:12  <PublicServer> <Nickman> :p
00:56:49  <PublicServer> <HD1Eagle> there's your slh
00:56:50  <PublicServer> <HD1Eagle> all done
00:57:00  <PublicServer> <Nickman> nice :)
00:57:22  <PublicServer> <Nickman> still, there are trains who prefere the original line :D
00:57:26  <PublicServer> <HD1Eagle> and the prio needing lanes are on the outside
00:57:31  <PublicServer> <HD1Eagle> its not connected tho
00:57:46  <PublicServer> <Nickman> I think you're line gives a high penalty for pathfinding?
00:57:46  <PublicServer> <HD1Eagle> oh snap that's not right
01:00:09  <PublicServer> <HD1Eagle> we're allowed to experiment in chaos
01:00:13  <Godde> !password
01:00:13  <PublicServer> Godde: truing
01:00:15  <PublicServer> <Nickman> indeed ;)
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01:06:34  <PublicServer> <HD1Eagle> this is a nice way to get around split before merge
01:06:39  <PublicServer> <HD1Eagle> i hope it works
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01:08:16  <PublicServer> <HD1Eagle> can i cut the nb now?
01:08:24  <PublicServer> <Nickman> if you like, sure :)
01:08:34  <PublicServer> <HD1Eagle> where do i cut?
01:08:45  <PublicServer> <Nickman> I don't think all directions have access to all the lanes of you're highway?
01:09:04  <PublicServer> <HD1Eagle> the idea is you only need half
01:10:39  <PublicServer> <Nickman> you should take a look at the starting of you're lane, don't know if I connecte dit right
01:10:40  <PublicServer> <HD1Eagle> it sure beats 1 lane
01:10:51  <PublicServer> <Nickman> :)
01:10:56  <PublicServer> <HD1Eagle> they're paired in twos
01:11:01  <PublicServer> <HD1Eagle> left two, right two
01:11:03  <PublicServer> <HD1Eagle> that looks fine
01:12:00  <PublicServer> <HD1Eagle> slh06 needs access
01:12:09  <PublicServer> <HD1Eagle> blargh
01:12:27  <PublicServer> <HD1Eagle> good thing you have that north to north connection
01:12:35  <PublicServer> <Nickman> no, that's gone :D
01:12:41  <PublicServer> <Nickman> I can put it back? :)
01:12:44  <PublicServer> <HD1Eagle> nah
01:12:57  <PublicServer> <Nickman> only 2 tiles needed... :D
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01:15:47  <PublicServer> <HD1Eagle> that worked out nice
01:16:16  <PublicServer> <HD1Eagle> brb
01:17:26  <PublicServer> <Nickman> well, I'm really off to bed now
01:22:16  <PublicServer> <Nickman> cya!
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01:33:26  <PublicServer> <HD1Eagle> back
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02:13:45  <HDIEagle> ?
02:13:46  <PublicServer> *** HD1Eagle has left the game (connection lost)
02:13:47  <PublicServer> *** Game paused (not enough players)
02:13:51  <HDIEagle> !password
02:13:51  <PublicServer> HDIEagle: awakes
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02:14:15  <PublicServer> <HD1Eagle> still here fice?
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02:43:47  <PublicServer> <HD1Eagle> holy shit
02:43:48  <PublicServer> <HD1Eagle> LOLWLWLWLWWOLOL
02:44:16  <PublicServer> <HD1Eagle> so thats what happens when you have 4 lanes in one direction and 1 in the other
02:49:47  <Razaekel> !password
02:49:48  <PublicServer> Razaekel: sullen
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02:50:00  <PublicServer> <HD1Eagle> hi raz
02:50:03  <PublicServer> <HD1Eagle> its been...months
02:50:28  <PublicServer> <Razaekel> since when
02:50:31  <PublicServer> <Razaekel> last time you got laid?
02:50:34  <PublicServer> <Razaekel> :-P
02:50:54  <PublicServer> <HD1Eagle> check it
02:51:01  <PublicServer> <HD1Eagle> 4 stacked lanes in one dir, 1 lane in the other :3
02:51:05  <PublicServer> <Razaekel> where?
02:51:14  <PublicServer> <HD1Eagle> slh 06
02:51:15  <PublicServer> <HD1Eagle> bbh 01
02:51:44  <PublicServer> <Razaekel> huh
02:51:49  <PublicServer> <Razaekel> need more trains!
02:52:01  <PublicServer> <HD1Eagle> there is one lane in the other direction...
02:53:57  <PublicServer> <HD1Eagle> would you be so kind as to rework slh 02? :)
02:55:42  <PublicServer> <Razaekel> why is the ML stacked anyway?
02:55:47  <PublicServer> <Razaekel> it's inefficient
02:55:49  <PublicServer> <HD1Eagle> to make it easier to work with
02:56:05  <PublicServer> <HD1Eagle> capacity of 2-3 lanes is more appropriate
02:56:14  <PublicServer> <HD1Eagle> you don't want to know what was there 6 hrs ago
02:56:22  <PublicServer> <Razaekel> heh
02:56:33  <PublicServer> <Razaekel> what's with train 152?
02:56:42  <PublicServer> <HD1Eagle> plus, it allows me to do "merge before split"
02:57:10  <PublicServer> <HD1Eagle> hM?
02:57:10  <PublicServer> <Razaekel> wouldnt it be better to make it 4 sidebyside now?
02:57:17  <PublicServer> <HD1Eagle> not much point
02:57:28  <PublicServer> <HD1Eagle> since the 1 lane in the other direction is the bottleneck
02:57:55  <PublicServer> <HD1Eagle> plus you'd have to redo the hubs and slhs
02:58:22  <PublicServer> <Razaekel> :-/
03:00:47  <PublicServer> <Razaekel> this nework is so ghetto
03:00:53  <PublicServer> <HD1Eagle> see the network plan
03:01:06  <PublicServer> <HD1Eagle> i quite like it
03:01:12  <PublicServer> <HD1Eagle> lots of upgrades to make
03:01:25  <PublicServer> <HD1Eagle> and much room for experiments, such as stacked ml
03:01:41  <PublicServer> <Razaekel> check !ghetto
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03:01:58  <PublicServer> <HD1Eagle> lol yeah
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03:02:07  <PublicServer> <HD1Eagle> many slh's like that
03:02:20  <PublicServer> <Razaekel> my mind just blanks on how to deal with that
03:02:33  <PublicServer> <Razaekel> and then i start wishing for diagonal bridges
03:02:40  <PublicServer> <HD1Eagle> oh come on
03:02:43  <PublicServer> <Razaekel> :-P
03:02:48  <PublicServer> <HD1Eagle> that's not even a hard fix
03:03:49  <PublicServer> <HD1Eagle> why do they insist on putting signs RIGHT in the way
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03:09:14  <PublicServer> <Razaekel> okay, dealt with it
03:09:16  <PublicServer> <Razaekel> for now
03:11:40  <PublicServer> <Razaekel> this network is horrible
03:11:52  <PublicServer> <HD1Eagle> its beautiful
03:12:10  <PublicServer> <Razaekel> nutcase
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03:12:38  <PublicServer> <Razaekel> you're a KOOK!
03:15:46  <PublicServer> <HD1Eagle> sudden crave for richard cheese
03:17:06  <PublicServer> <Razaekel> oh my brain
03:17:34  <PublicServer> <HD1Eagle> quit being a whiner
03:17:36  <PublicServer> <HD1Eagle> :3
03:17:43  <PublicServer> <Razaekel> >.>
03:17:57  <PublicServer> <HD1Eagle> okay...
03:18:18  <PublicServer> <HD1Eagle> cease your pesimism, li'l pint
03:18:29  <PublicServer> <Razaekel> >.>
03:18:34  <PublicServer> <HD1Eagle> still no good?
03:18:46  <PublicServer> <Razaekel> i need some advil
03:18:51  <PublicServer> <Razaekel> and maybe some weed
03:18:55  <PublicServer> <Razaekel> then i can make sense out of this
03:19:04  <PublicServer> <Razaekel> maybe
03:21:11  <PublicServer> <HD1Eagle> what happen
03:21:18  <PublicServer> <HD1Eagle> oh SHIT
03:21:26  <PublicServer> <Razaekel> THE TREE'S EATING THE SKY!
03:22:54  <PublicServer> <HD1Eagle> i meant down by your newly modified slh
03:22:57  <PublicServer> <HD1Eagle> needs capacity increase
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03:23:25  <PublicServer> <Razaekel> add another track, you mean?
03:23:28  <PublicServer> <HD1Eagle> yehp
03:23:42  <PublicServer> <Razaekel> hmm
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03:25:08  <PublicServer> <HD1Eagle> DONGS
03:25:47  <PublicServer> <Razaekel> what are you talking about now?
03:25:55  <PublicServer> <HD1Eagle> PENIS
03:26:06  <PublicServer> <Razaekel> WANG
03:26:19  <PublicServer> <HD1Eagle> EVERYBODY WANG CHUN
03:26:32  <PublicServer> <HD1Eagle> (tonight)
03:28:47  <PublicServer> <HD1Eagle> thats not part of ze plan
03:29:20  <PublicServer> <Razaekel> nice wiggler
03:30:16  <PublicServer> <Razaekel> this network si weird, nonsensical, and WTF IS GOING ON EWITH 247!
03:30:36  <PublicServer> <HD1Eagle> DAMNIT WHY
03:31:15  <PublicServer> <HD1Eagle> DAMN YOU WHYYYYY
03:31:31  <PublicServer> <Razaekel> wtf are you whining at me for now?
03:31:37  <PublicServer> <HD1Eagle> i wasn't talking to you
03:31:44  <PublicServer> <Razaekel> couldve fooled me
03:32:08  <PublicServer> <Razaekel> oh
03:32:10  <PublicServer> <Razaekel> i see
03:32:13  <PublicServer> <Razaekel> okay
03:32:28  <PublicServer> <Razaekel> trains getting on the wrong track
03:32:34  <PublicServer> <Razaekel> cause there's no other way through
03:33:13  <PublicServer> <HD1Eagle> hows that 2x2 expansion going?
03:33:18  <PublicServer> <Razaekel> dont ask me
03:33:19  <PublicServer> <HD1Eagle> we really need it
03:33:27  <PublicServer> <HD1Eagle> you're working on it, right?
03:33:28  <PublicServer> <Razaekel> doesnt seem that bad
03:33:39  <PublicServer> <HD1Eagle> it's backed up to bbh 01
03:33:40  <PublicServer> <Razaekel> although, tbh im not sure what yer talking about
03:34:00  <PublicServer> <HD1Eagle> rendwood needs 2x2
03:34:15  <PublicServer> <HD1Eagle> w side of map
03:34:26  <PublicServer> <Razaekel> and ludham water drop needs all 4 lines that you added to lead to it
03:34:42  <PublicServer> <Razaekel> but they dont, that's why some trains are going through the food
03:35:04  <PublicServer> <Razaekel> check !these need to go to water
03:35:38  <PublicServer> <Razaekel> how much terraforming and demolishing of towns allowed?
03:35:45  <PublicServer> <HD1Eagle> this is total chaos
03:35:53  <PublicServer> <HD1Eagle> so i guess alot
03:35:57  <PublicServer> <Razaekel> whee~!
03:37:46  <PublicServer> <Razaekel> trains are stupid
03:40:49  <PublicServer> <HD1Eagle> why don't you just STOP the train
03:40:59  <PublicServer> <HD1Eagle> so you don't totally fuck pf
03:41:04  <PublicServer> <Razaekel> cause im a dumbass
03:42:05  <PublicServer> <HD1Eagle> fuck you
03:42:21  <PublicServer> <Razaekel> ey!
03:42:23  <PublicServer> <HD1Eagle> lOL
03:42:29  <PublicServer> <HD1Eagle> all 1024 of you
03:42:54  <PublicServer> <HD1Eagle> i forget how that happened
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03:45:43  <PublicServer> <HD1Eagle> THERE YA GO IN THE DEPOT YA WANKERS
03:49:42  <PublicServer> <HD1Eagle> in this news report: profits way fucking down, swearing way up
03:50:43  <PublicServer> <HD1Eagle> why would PBS do that
03:50:54  <PublicServer> <Razaekel> pbs do what?
03:51:05  <PublicServer> <Razaekel> lolz
03:51:09  <PublicServer> <Razaekel> yotz
03:51:25  <PublicServer> <Razaekel> cause it's dumber than bricks
03:51:26  <PublicServer> <HD1Eagle> all i did was change signal type
03:51:38  <PublicServer> <HD1Eagle> so as to avoid collision
03:52:27  <PublicServer> <HD1Eagle> OH THATS NICE
03:53:13  <PublicServer> <Razaekel> wtf is with these stupidass trains?
03:54:04  <PublicServer> <HD1Eagle> FUCKING PBS
03:54:28  <PublicServer> <HD1Eagle> srsly, they shouldn't be in the ctrl+click cycle
03:54:37  <PublicServer> <Razaekel> you can change that
03:55:18  <PublicServer> <Razaekel> adv settings > construction > signals > cycle through signal types
03:55:27  <PublicServer> <Razaekel> change to block signals only
03:56:09  <PublicServer> <HD1Eagle> ty
03:56:20  <PublicServer> <HD1Eagle> should be ctrl+alt for pbs
03:58:13  <PublicServer> <HD1Eagle> hows that supposed to work
03:58:16  <PublicServer> <HD1Eagle> it can't u-y
04:00:32  <PublicServer> <HD1Eagle> we never went into the red, lol
04:00:57  <PublicServer> <Razaekel> that wouldve been pretty hard
04:01:24  <PublicServer> <HD1Eagle> now just build a 2x2
04:01:31  <PublicServer> <Razaekel> ahahahahaha
04:02:46  <PublicServer> <HD1Eagle> bbl din din
04:03:30  <PublicServer> <Razaekel> should we cnvert to maglev?
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04:10:28  <PublicServer> <Razaekel> we REALLY need diagonal bridges
04:16:10  <PublicServer> <Razaekel> ok you got yout 2x2
04:18:37  <PublicServer> <Razaekel> retarded network
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04:22:33  <PublicServer> <HD1Eagle> whYYYYY
04:23:30  <PublicServer> <HD1Eagle> zomg you call that a 2x2?
04:25:11  <Razaekel> it's a 2x2
04:25:16  <Razaekel> 2 in, 2 out
04:25:19  <PublicServer> <HD1Eagle> it's not connected to anything
04:25:20  <Razaekel> got a PROBLEM?
04:25:30  <PublicServer> <HD1Eagle> yes i do, actually
04:25:40  <Razaekel> TOO BAD
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04:59:40  <PublicServer> <HD1Eagle> why is this srnw failing
05:02:17  <PublicServer> <HD1Eagle> omg
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06:22:44  <XeryusTC> !password
06:22:44  <PublicServer> XeryusTC: petite
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06:22:56  <PublicServer> <HD1Eagle> hi xman
06:23:00  <PublicServer> <XeryusTC> hey
06:25:30  <PublicServer> <XeryusTC> this network's ugly
06:25:35  <PublicServer> <HD1Eagle> hah
06:26:01  <PublicServer> <HD1Eagle> suborough really expanded fast
06:27:24  <PublicServer> <XeryusTC> see !lul error
06:27:40  <PublicServer> <HD1Eagle> har
06:29:20  <PublicServer> <HD1Eagle> maybe we should control city expansion
06:29:45  <PublicServer> <XeryusTC> maybe yes
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06:30:04  <PublicServer> *** Game paused (not enough players)
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06:30:57  *** openttdcoop sets mode: +v HDIEagle_
06:30:58  <HDIEagle_> !password
06:30:58  <PublicServer> HDIEagle_: petite
06:31:14  <PublicServer> *** Game unpaused (enough players)
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06:31:28  <PublicServer> <HD1Eagle> i said
06:31:37  <PublicServer> <HD1Eagle> maybe we should control city expansion
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06:53:04  <PublicServer> <HD1Eagle> why does srnw need so many penalties to work? jesus
06:54:12  <PublicServer> <HD1Eagle> AGHGGFFIUCK
06:54:30  <PublicServer> <HD1Eagle> pf is being really stubborn
06:58:18  <PublicServer> <HD1Eagle> hey xaroth?
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07:16:08  <HDIEagle> i built a not gate since penalties didn't work
07:18:36  <HDIEagle> >:(
07:18:39  <HDIEagle> it didn't work!
07:21:09  <HDIEagle> ZOMG it works
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07:33:57  *** openttdcoop sets mode: +v Wall-D
07:34:40  <Wall-D> good morning @ all from Germany
07:34:45  <PublicServer> <HD1Eagle> lo wall-d
07:39:26  <Wall-D> !password
07:39:26  <PublicServer> Wall-D: graped
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07:58:48  <zakjan> wtf
08:00:06  <PublicServer> *** zakjan has left the game (connection lost)
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08:01:24  <PublicServer> <HD1Eagle> only 15 more trains to group ^_^
08:01:31  <PublicServer> <HD1Eagle> (out of > 250)
08:01:39  <^Spike^> !password
08:01:39  <PublicServer> ^Spike^: heeded
08:02:05  <PublicServer> <HD1Eagle> no ungrouped trains! :3
08:02:11  <^Spike^> !password
08:02:11  <PublicServer> ^Spike^: domino
08:02:20  <PublicServer> *** ^Sp1ke^ joined the game
08:03:35  <PublicServer> <^Sp1ke^> why are those trains in a circle?
08:03:48  <PublicServer> <HD1Eagle> check orders
08:04:29  <PublicServer> <^Sp1ke^> pickup and WP but WHY
08:04:38  <PublicServer> <HD1Eagle> was hard to find em all
08:07:19  <PublicServer> <HD1Eagle> dere we go
08:07:37  <PublicServer> <HD1Eagle> i think it works with slow trains too
08:09:34  <PublicServer> <HD1Eagle> it sure doesnt
08:10:24  <PublicServer> <^Sp1ke^> but the trains in a circle should be..... going somewhere else then that?
08:10:57  *** zakjan has quit IRC
08:10:59  <PublicServer> <HD1Eagle> are you talking about the fail circle or not gate?
08:11:02  <PublicServer> <^Sp1ke^> fail
08:11:11  <PublicServer> <HD1Eagle> find a route for them
08:11:14  <PublicServer> <^Sp1ke^> i see a town that needs food
08:11:20  <PublicServer> <^Sp1ke^> bentborough
08:11:21  <PublicServer> <HD1Eagle> do it
08:11:22  <PublicServer> <HD1Eagle> hold on
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08:11:28  <PublicServer> <HD1Eagle> wheres that?
08:11:29  *** openttdcoop sets mode: +v Progman
08:11:35  <PublicServer> <^Sp1ke^> close to the circle
08:11:38  <PublicServer> <^Sp1ke^> NW
08:11:44  <PublicServer> <HD1Eagle> ah okay
08:11:47  <PublicServer> <HD1Eagle> do it
08:12:10  <PublicServer> <HD1Eagle> that or depot
08:16:54  <PublicServer> <HD1Eagle> srnw finally working properly
08:20:26  *** Nickman87 has joined #openttdcoop
08:20:31  *** openttdcoop sets mode: +v Nickman87
08:20:37  <Nickman87> !players
08:20:38  <PublicServer> Nickman87: Client 180 (Orange) is HD1Eagle, in company 1 (OTTDC)
08:20:38  <PublicServer> Nickman87: Client 183 is Wall-D, a spectator
08:20:38  <PublicServer> Nickman87: Client 194 (Orange) is ^Sp1ke^, in company 1 (OTTDC)
08:20:38  <PublicServer> Nickman87: Client 196 (Orange) is Nickman, in company 1 (OTTDC)
08:20:38  <PublicServer> Nickman87: Client 90 (Orange) is FiCE, in company 1 (OTTDC)
08:20:42  <Nickman87> !password
08:20:42  <PublicServer> Nickman87: strata
08:20:46  <Nickman87> hi HDIEagle
08:20:50  <PublicServer> <HD1Eagle> hi nickman
08:20:54  <PublicServer> *** Nickman joined the game
08:20:58  <PublicServer> <Nickman> hi all
08:21:27  <PublicServer> <HD1Eagle> i got the srnw working properly :)
08:21:50  <PublicServer> <Nickman> how?
08:21:53  <PublicServer> <HD1Eagle> logic
08:22:07  <PublicServer> <HD1Eagle> not all the stops were being supplied
08:22:24  <PublicServer> <Nickman> :p
08:27:27  <PublicServer> <HD1Eagle> we need moar food
08:27:30  <PublicServer> <Nickman> yeah...
08:28:19  <PublicServer> <HD1Eagle> help me connect fruit plantations
08:28:27  <PublicServer> <Nickman> in a second ;)
08:39:05  <PublicServer> <Nickman> where do you want to connect?
08:39:10  <PublicServer> <HD1Eagle> eh?
08:39:22  <PublicServer> <Nickman> aha, I found some fruit ;)
08:39:31  <PublicServer> <Nickman> oh, there transported already
08:39:53  <PublicServer> <HD1Eagle> use fund new industry
08:41:12  <PublicServer> <HD1Eagle> why mess with that?
08:41:15  <PublicServer> <HD1Eagle> theres no backlog
08:41:19  <PublicServer> <Nickman> ?
08:41:28  <PublicServer> <HD1Eagle> funwood fruit?
08:41:31  <PublicServer> <Nickman> yeah?
08:41:40  <PublicServer> <HD1Eagle> yeah theres no backlog
08:45:04  <PublicServer> <Nickman> food drop doesn't seem to jam anymore
08:45:12  <PublicServer> <HD1Eagle> y ty
08:50:32  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
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08:58:37  <PublicServer> <Nickman> stupid food drop is still offering food... I think we lose quite some food to that?
08:59:16  <^Spike^> create a small line that picks up from drop and drops @ pickup (transfer)
08:59:20  <^Spike^> that way you don't lose it
08:59:24  <PublicServer> <HD1Eagle> or destroy it and make anew
08:59:41  <PublicServer> <HD1Eagle> like so
08:59:42  <PublicServer> <Nickman> and change all the train orders?
08:59:53  <PublicServer> <Nickman> or if you name it the same it works?
09:00:06  <PublicServer> <HD1Eagle> if you name it the same, thars no point
09:00:13  <PublicServer> <HD1Eagle> but you can move it and catch all the bad trains
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09:02:52  <PublicServer> <HD1Eagle> basically,
09:02:58  <PublicServer> <HD1Eagle> and profit
09:02:59  <PublicServer> <Nickman> :D
09:04:27  <PublicServer> <Nickman> maybe we shuold just transfer it? :)
09:04:32  <PublicServer> <HD1Eagle> no
09:04:35  <PublicServer> <HD1Eagle> i'm getting to it
09:04:40  <PublicServer> <Nickman> k :)
09:04:45  <PublicServer> <Nickman> I'm gonne grab something to eat ;)
09:04:46  <PublicServer> <Nickman> brb
09:04:57  <PublicServer> <HD1Eagle> i'm going to need help
09:05:17  *** Progman has quit IRC
09:06:16  <PublicServer> <HD1Eagle> is someone else here?
09:07:31  *** Wurzel49 has joined #openttdcoop
09:07:36  *** openttdcoop sets mode: +v Wurzel49
09:07:54  <planetmaker> No one is here ever.
09:08:01  <planetmaker> It's a completely dead channel
09:08:14  <PublicServer> <HD1Eagle> i need someone to convert orders :(
09:08:32  *** Wurzel49 has quit IRC
09:08:56  <PublicServer> <Nickman> back
09:09:12  <planetmaker> HDIEagle, you need someone to convert orders?
09:09:13  <PublicServer> <Nickman> so, whats the plan?
09:09:14  <PublicServer> <HD1Eagle> help me convert orders
09:09:32  <planetmaker> I mean... work on it. :)
09:09:33  <PublicServer> <HD1Eagle> goto after the last, non-stop, no loading, unload all, delete old order, skip if necessary
09:09:52  <PublicServer> <HD1Eagle> green stations are new
09:10:01  <planetmaker> add it to a TODO list near the entry screen, if its A LOT of work
09:10:07  <planetmaker> and unlikely to be finished soon
09:10:16  <planetmaker> if there's no such list, create it.
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09:12:37  <PublicServer> <Nickman> maybe you should make a group for ther fixed ones?
09:13:22  <PublicServer> <HD1Eagle> i'm already over half way done
09:13:26  <PublicServer> <Nickman> :p
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09:19:18  <PublicServer> <Nickman> and we're out of trains :)
09:20:18  *** V453000 has quit IRC
09:20:38  <PublicServer> <HD1Eagle> conversion complete
09:20:43  <PublicServer> <Nickman> nice
09:21:16  <PublicServer> <Nickman> they use you're catcher as a shortcut? :D
09:21:48  <zakjan> !passrod
09:21:53  <zakjan> !password
09:21:53  <PublicServer> zakjan: panged
09:21:57  <PublicServer> *** zakjan has left the game (connection lost)
09:22:16  <PublicServer> *** zakjan joined the game
09:22:21  <PublicServer> <HD1Eagle> so
09:22:33  <PublicServer> <HD1Eagle> i grouped ALL the trains and converted all the orders @ food drop :P
09:22:41  <PublicServer> <Nickman> :D
09:22:52  <PublicServer> <Nickman> you must really like this game ;)
09:23:14  <PublicServer> <HD1Eagle> the only problem now is we have pax at food drop
09:23:17  <PublicServer> <HD1Eagle> lul
09:23:21  <PublicServer> <zakjan> hh
09:23:42  <PublicServer> <Nickman> that pass it sometimes?
09:23:59  <PublicServer> <HD1Eagle> no more food at drop tho :)
09:24:54  <PublicServer> <HD1Eagle> anyone get a kick out of the not gate? :(
09:25:06  <PublicServer> <Nickman> not gate?
09:25:17  <PublicServer> <HD1Eagle> dartown
09:25:19  <PublicServer> <HD1Eagle> part of srnw
09:26:03  <PublicServer> <Nickman> looks funny :)
09:26:12  <PublicServer> <HD1Eagle> it works ;)
09:26:53  <PublicServer> <Nickman> there is some fruit at sendington
09:27:10  <^Spike^> !password
09:27:10  <PublicServer> ^Spike^: panged
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09:30:32  <PublicServer> <Nickman> shouldnt you remove the catcher eagle?
09:30:42  <PublicServer> <Nickman> or do you use it for waiting space?
09:31:03  <PublicServer> <HD1Eagle> solving thoroughput problem first
09:31:26  <PublicServer> <Nickman> yeah, exit jams alot
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09:33:17  <Chris_Booth> !password
09:33:17  <PublicServer> Chris_Booth: mutest
09:33:40  <PublicServer> *** Chris Booth joined the game
09:33:56  <PublicServer> <Nickman> trains from food pickup cant go south after exit
09:34:18  <PublicServer> <HD1Eagle> which south
09:34:33  <PublicServer> <Nickman> direction of bondham
09:35:00  <PublicServer> <HD1Eagle> solved
09:42:43  <PublicServer> <HD1Eagle> theres that damn rendwood train
09:42:50  <PublicServer> <Nickman> :D
09:42:57  <PublicServer> <zakjan> what? where? :D
09:43:35  <PublicServer> <^Sp1ke^> gave the dadston srnw some penalties cause no train visited it
09:44:54  <PublicServer> <HD1Eagle> why not put a not gate on it?
09:44:56  <PublicServer> <HD1Eagle> lol
09:45:02  <PublicServer> <^Sp1ke^> the penalties work :D
09:45:10  <PublicServer> <^Sp1ke^> and i never created those gates :)
09:45:11  <PublicServer> <HD1Eagle> yeah, i know
09:49:42  <PublicServer> <^Sp1ke^> flenfingwell station is big but has almost no pax :/
09:49:56  <PublicServer> <^Sp1ke^> maybe it's better to reroute those trains to little grarwoord which has pax alot
09:50:03  <PublicServer> <^Sp1ke^> well trains
09:50:05  <PublicServer> <^Sp1ke^> 1 train :D
09:50:06  <PublicServer> <Nickman> :)
09:50:45  <PublicServer> <Chris Booth> suborough has alot of pax
09:51:10  <PublicServer> <Nickman> I'll send some trains ;)
09:51:37  <PublicServer> <Nickman> we can't make none...
09:51:42  <PublicServer> <Nickman> train limit
09:51:53  <PublicServer> <HD1Eagle> whats going on at bbh09
09:51:56  <PublicServer> <HD1Eagle> no eb connection
09:52:39  <PublicServer> <Nickman> why is it called BBH09? It's a piece of BBH12...
09:52:56  <PublicServer> <Nickman> And I don't see the missing connection?
09:53:24  <PublicServer> <HD1Eagle> well, there is one now
09:53:27  <PublicServer> <HD1Eagle> :P
09:53:29  <PublicServer> <Nickman> :D
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09:59:40  <PublicServer> <^Sp1ke^> shouldn't we get rid of the MM5 airport?
09:59:49  <PublicServer> <Chris Booth> yes
09:59:54  <PublicServer> <^Sp1ke^> cause it's still taking pax
10:02:15  <PublicServer> *** zakjan has left the game (connection lost)
10:02:35  <PublicServer> <^Sp1ke^> bleh reached train limit :/
10:02:46  <PublicServer> <Nickman> I said twice already... :D
10:02:52  <PublicServer> <^Sp1ke^> i just noticed :)
10:02:55  <PublicServer> <Nickman> ;)
10:03:08  <PublicServer> <^Sp1ke^> wanted to move MM3 pax to a working station oh well RV it is :)
10:03:21  <PublicServer> <FiCE> out of RVs too
10:03:25  <PublicServer> <^Sp1ke^> .....
10:03:32  <PublicServer> <Nickman> haha, look at all the food piling up at pickup now :p
10:03:36  <PublicServer> <FiCE> you can use ships? :p
10:03:54  <PublicServer> <Chris Booth> no
10:04:01  <PublicServer> <^Sp1ke^> a ship that needs to move 1 tile and back? :)
10:04:03  *** zakjan_ has joined #openttdcoop
10:04:07  <PublicServer> <^Sp1ke^> that too much? :D
10:04:08  *** openttdcoop sets mode: +v zakjan_
10:04:23  <PublicServer> <FiCE> haha
10:04:52  <PublicServer> *** zakjan joined the game
10:05:20  <PublicServer> <Nickman> Rendwood is funny, but it can't grow anymore it seems?
10:05:47  <zakjan_> yes, thats its bi rpoblem
10:06:42  *** zakjan_ has left #openttdcoop
10:06:52  *** zakjan_ has joined #openttdcoop
10:06:57  *** openttdcoop sets mode: +v zakjan_
10:07:35  <PublicServer> <HD1Eagle> shornbury is jamming
10:08:45  <PublicServer> <Chris Booth> to many trains
10:09:53  *** zakjan has quit IRC
10:12:56  *** zakjan_ is now known as zakjan
10:14:33  <PublicServer> *** Chris Booth has left the game (leaving)
10:16:05  <Mark> morning
10:16:09  <PublicServer> <^Sp1ke^> ellow
10:16:10  <PublicServer> <Nickman> morning
10:16:10  <PublicServer> <HD1Eagle> mornin'
10:16:13  <PublicServer> <HD1Eagle> well
10:16:20  <PublicServer> <HD1Eagle> bleh
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10:16:24  <Mark> !password
10:16:24  <PublicServer> Mark: ridges
10:16:27  *** openttdcoop sets mode: +v dr_gonzo
10:16:32  <Nickman87> we are out of trains Mark...
10:16:40  <Mark> oh :)
10:16:44  <PublicServer> *** Mark joined the game
10:17:21  <PublicServer> <HD1Eagle> thats probably a good thing
10:17:36  <PublicServer> <HD1Eagle> OMGWTFBBQ
10:17:42  <PublicServer> <HD1Eagle> we have an UNGROUPED train
10:17:46  <PublicServer> <Nickman> OMG!
10:17:58  <PublicServer> <HD1Eagle> mark, shut server down!
10:17:59  <PublicServer> <^Sp1ke^> quick call the CIA/FBI/The caps
10:18:01  <PublicServer> <^Sp1ke^> cops*
10:18:39  <PublicServer> <Nickman> suborough could use some more trains
10:18:40  <Mark> !trains 700
10:18:40  <PublicServer> *** Mark has set max_trains to 700
10:18:51  <PublicServer> <FiCE> yay!
10:19:02  <PublicServer> <^Sp1ke^> trains!
10:19:07  <PublicServer> <Nickman> w0000t
10:19:16  <PublicServer> <FiCE> time to bump the CPU usage to 2^256
10:19:21  <PublicServer> <Nickman> :p
10:19:38  <PublicServer> <^Sp1ke^> just add boats that go from 1 end to ther other then if you want to do that :D
10:19:47  <PublicServer> <^Sp1ke^> and like 100 boats or so doing that :D
10:20:45  <PublicServer> <HD1Eagle> damn you grindhattan!
10:20:46  <PublicServer> <Nickman> you may help Satburg grow if you like ;)
10:20:59  <PublicServer> <FiCE> lol
10:21:23  <PublicServer> <HD1Eagle> who the f built grindhattan
10:21:24  <PublicServer> <Mark> at Sartburg you need 5 active stations near the center
10:21:29  <PublicServer> <Nickman> not me
10:21:46  <PublicServer> <FiCE> I must admit I built a bit of it
10:21:50  <PublicServer> <FiCE> back when it was small
10:21:58  <PublicServer> <FiCE> it's not too bad :p
10:21:59  <PublicServer> <zakjan> I have Rendwood ;)
10:22:10  <PublicServer> <HD1Eagle> unacceptable
10:22:13  <PublicServer> <Nickman> I have sartburg, but bad construction plans failed me :D
10:22:41  <PublicServer> <HD1Eagle> when a station blocks off both sides of a ml with 1 train...
10:22:42  <PublicServer> <HD1Eagle> its bad
10:22:52  <PublicServer> <Nickman> ouch
10:22:53  <PublicServer> <HD1Eagle> when it does that often...
10:22:58  <PublicServer> <HD1Eagle> which it does
10:24:21  <PublicServer> <HD1Eagle> there, this is palatable
10:24:24  <PublicServer> <HD1Eagle> still utter crap
10:27:37  <PublicServer> *** Mark has left the game (leaving)
10:28:34  <PublicServer> <FiCE> need more trains at ghindhattan
10:28:41  <PublicServer> <HD1Eagle> eff joo
10:28:49  <PublicServer> <Nickman> :p
10:28:52  <PublicServer> <HD1Eagle> need to rebuild grindhattan moar like it
10:28:53  <PublicServer> <FiCE> I might have just increased the ship input :p
10:29:07  <PublicServer> <zakjan> no more ships please :D
10:30:28  <PublicServer> <HD1Eagle> SPEAKING OF RENNWAY-ON-SEA
10:30:37  <PublicServer> <HD1Eagle> OH
10:30:38  <PublicServer> <HD1Eagle> MY
10:30:39  <PublicServer> <HD1Eagle> GOD
10:30:57  <PublicServer> <Nickman> HAHAHAHA :D
10:31:06  <PublicServer> <HD1Eagle> fuckin pf
10:31:15  <PublicServer> <FiCE> lol
10:31:20  <Chris_Booth> i would say fuckiong bad signaling
10:31:23  <Chris_Booth> !password
10:31:24  <PublicServer> Chris_Booth: sunned
10:31:26  <PublicServer> <Nickman> maybe it neds a station?
10:31:36  <PublicServer> <HD1Eagle> maybe it needsagtfo
10:31:44  <PublicServer> *** Chris Booth joined the game
10:31:55  <PublicServer> <HD1Eagle> lol
10:32:03  <PublicServer> <HD1Eagle> aa
10:32:52  <PublicServer> <HD1Eagle> who deleted my fail circle?
10:33:28  <PublicServer> <HD1Eagle> that's where all the bad trains go when they screw up royal
10:33:45  <PublicServer> <Nickman> put it back? :)
10:33:52  <PublicServer> <HD1Eagle> no
10:33:58  <PublicServer> <HD1Eagle> just depoted the baduns
10:34:03  <PublicServer> <Nickman> :)
10:35:07  <PublicServer> <Nickman> PAX at food drop :p
10:35:21  <PublicServer> <HD1Eagle> you know what's good at getting rid of those ******* ****** ****?
10:35:25  <PublicServer> <HD1Eagle> backspace.
10:35:32  <PublicServer> <Nickman> ???
10:36:06  <PublicServer> <HD1Eagle> those hoverboats always crack me up
10:36:21  <PublicServer> <FiCE> whats wrong with them? :p
10:36:33  <PublicServer> <HD1Eagle> what stops you from making a 100 length train for instant transportation?
10:36:39  <PublicServer> <HD1Eagle> oh, just the way they path
10:36:45  <PublicServer> <HD1Eagle> hilarious
10:36:56  <PublicServer> <FiCE> ah yeah, somewhat buggy lol
10:38:21  <PublicServer> <Nickman> lots of food available! :)
10:38:23  <PublicServer> <^Sp1ke^> can't we just replace those hovercrafts with proper stations or something
10:38:42  <PublicServer> <FiCE> this game suddenly got slow
10:38:46  <PublicServer> <^Sp1ke^> idd
10:38:55  <PublicServer> <^Sp1ke^> 50 damn hovercrafts what you expect? :)
10:39:06  <PublicServer> <FiCE> are they major slowdowns?
10:39:06  <PublicServer> <Nickman> build a coastal train?
10:39:25  <PublicServer> <Nickman> would require some TF but...
10:39:26  <PublicServer> <HD1Eagle> guess what i'm doing
10:39:40  <PublicServer> <^Sp1ke^> they're pretty new so i guess it is the hovercrafts
10:39:43  <PublicServer> <FiCE> single track?
10:39:43  <PublicServer> <Nickman> with cool tunnels!
10:39:47  <PublicServer> <FiCE> you'll need more than that
10:39:48  <PublicServer> <HD1Eagle> single track
10:39:52  <PublicServer> <HD1Eagle> oh no i wont
10:40:01  <PublicServer> <FiCE> ok then :p
10:41:24  <PublicServer> <Nickman> damn they build fase
10:41:26  <PublicServer> <Nickman> fast
10:41:27  <PublicServer> <Nickman> :D
10:41:30  <PublicServer> <FiCE> yeah
10:41:54  <PublicServer> <FiCE> can I suggest upgrading Grindhattan to be 2-way?
10:42:01  <PublicServer> <FiCE> trains enter from north, leave south
10:42:14  <PublicServer> <FiCE> where they go to I don't know
10:42:21  <PublicServer> <Nickman> drop them in the water?
10:42:40  <PublicServer> <HD1Eagle> now comes the math part
10:43:26  <PublicServer> <FiCE> look at suborough east... you'll need much more than 1 train/platform
10:43:40  <PublicServer> <FiCE> the amount of pax being picked up is huge
10:43:53  <PublicServer> <HD1Eagle> hold on
10:44:02  <PublicServer> <FiCE> 50x hovercraft with 100pax each can barely keep up
10:44:49  <PublicServer> <Chris Booth> what warong with subrough east?
10:44:59  <PublicServer> <FiCE> more platforms needed
10:45:34  <PublicServer> <FiCE> ideally the ring should have a bypass lane?
10:45:47  <PublicServer> <FiCE> then full trains can go straight to the drop
10:45:52  <PublicServer> <Chris Booth> no i want i to look like a real metro ring
10:45:59  <PublicServer> *** HD1Eagle has left the game (connection lost)
10:46:02  <PublicServer> <FiCE> ok
10:46:06  <HDIEagle> did game crash or did i timeout?
10:46:10  <HDIEagle> !password
10:46:10  <PublicServer> HDIEagle: abhors
10:46:15  <PublicServer> <Chris Booth> time out
10:46:29  <PublicServer> <FiCE> do RVs slow the game much?
10:46:29  <PublicServer> *** HD1Eagle joined the game
10:46:35  <PublicServer> <Chris Booth> yeah
10:47:05  <PublicServer> <HD1Eagle> whats max train length
10:47:11  <FiCE> TL8
10:47:14  <PublicServer> <Chris Booth> unlimited
10:47:16  <FiCE> for pax
10:47:17  <PublicServer> <HD1Eagle> >:)
10:47:18  <FiCE> ah
10:47:28  <PublicServer> <Chris Booth> but TL64 to fit in a station
10:47:38  <PublicServer> <HD1Eagle> timetable it
10:48:08  <PublicServer> <HD1Eagle> how many cars  in a tile
10:48:13  <PublicServer> <Nickman> 2?
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10:48:30  <PublicServer> <^Sp1ke^> 4 if you take both directions ;)
10:49:31  <PublicServer> <HD1Eagle> :(
10:49:37  <PublicServer> <HD1Eagle> transfer station it is
10:49:42  <PublicServer> <Nickman> ?
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10:51:10  <PublicServer> <Nickman> thats a long train ;)
10:51:20  <PublicServer> <HD1Eagle> y thank you
10:51:35  <PublicServer> <Nickman> why the extra station?
10:51:41  <PublicServer> <HD1Eagle> 88 is max cars
10:51:53  <PublicServer> <HD1Eagle> heres the scheme:
10:51:58  <PublicServer> <HD1Eagle> we tell the pax to sit in the back
10:52:05  <PublicServer> <HD1Eagle> and just tell em to get off once they're there
10:52:10  <PublicServer> <Nickman> hahaha :D
10:52:28  <PublicServer> <Nickman> is that the strongest loco you could find? :D
10:52:35  <PublicServer> <HD1Eagle> its the weakest
10:52:38  <PublicServer> <Nickman> lol
10:52:40  <PublicServer> <Nickman> why?
10:52:45  <PublicServer> <HD1Eagle> would we need anything more/
10:52:53  <PublicServer> <Nickman> it's so slow!
10:52:55  <PublicServer> <Nickman> :D
10:53:08  <PublicServer> <HD1Eagle> bullseye
10:53:12  <PublicServer> <Nickman> nice!
10:53:21  <PublicServer> <HD1Eagle> i'm rofling
10:53:29  <PublicServer> <Nickman> how cool id that!
10:53:43  <PublicServer> <Nickman> and now another one to transfer?
10:53:59  <PublicServer> <FiCE> what the hell lol?
10:54:33  <PublicServer> <FiCE> won't it take forever to load/unload?
10:54:33  <PublicServer> <Nickman> length 34 of track? :)
10:54:43  <PublicServer> <Nickman> we'll see :)
10:54:52  <PublicServer> <HD1Eagle> timetables my dear watson
10:55:09  <PublicServer> <Nickman> that train won't fit perfectly?
10:55:10  <PublicServer> <FiCE> timetables... get around the wait?
10:55:14  <PublicServer> <HD1Eagle> i seem to have miscalculated
10:55:40  <PublicServer> <HD1Eagle> oh god...
10:55:48  <PublicServer> <Nickman> ?
10:55:53  <PublicServer> <HD1Eagle> lol
10:55:58  <PublicServer> <Nickman> this is cute ;)
10:55:59  <PublicServer> <Nickman> :D
10:56:34  <PublicServer> <HD1Eagle> i knew you'd love it
10:56:40  <PublicServer> <Nickman> :D
10:56:45  <PublicServer> <Nickman> we need more!!!!! :D
10:57:02  <PublicServer> <HD1Eagle> imagine doing a network like this
10:57:15  <PublicServer> <Nickman> I know what the next game will be like! :D
10:57:29  <PublicServer> <HD1Eagle> sure hope we don't have to rebuild that bridge in the future
10:57:32  <PublicServer> <FiCE> i've got to see how this works
10:57:44  <PublicServer> <Nickman> hahaha, that will take forever for the train to move :D
10:58:14  <PublicServer> <Nickman> to long!
10:58:16  <PublicServer> <HD1Eagle> close enough
10:58:23  <PublicServer> <HD1Eagle> wait...
10:58:24  <PublicServer> <Nickman> it has to be perfect!
10:58:24  <PublicServer> <HD1Eagle> crap
10:58:25  <PublicServer> <Nickman> :D
10:58:47  <PublicServer> <Chris Booth> i have expanded Suborough East now
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10:59:21  <PublicServer> <FiCE> neato :)
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10:59:44  <PublicServer> <Nickman> meybe we should kill aal the hovercraffts?
11:00:20  <PublicServer> <^Sp1ke^> .... who's trying to bribe? :)
11:00:34  <PublicServer> <zakjan> me now
11:00:41  <PublicServer> <zakjan> trees planted
11:00:52  <PublicServer> <FiCE> what exactly are the long trains doing?
11:00:53  <PublicServer> <^Sp1ke^> i thought it was kinda strange when i start a train it blames me for bribing :D
11:00:59  <PublicServer> <Nickman> nothing yet
11:01:10  <PublicServer> <FiCE> ok
11:01:18  <PublicServer> <FiCE> how long will they take to load/unload?
11:01:43  <PublicServer> <^Sp1ke^> 3kpax train woot :)
11:01:52  <PublicServer> <HD1Eagle> lolll
11:02:47  <PublicServer> <FiCE> it's stuck loading?
11:02:49  <PublicServer> <Nickman> grindhattan has 20K pax waiting...
11:03:26  <PublicServer> <^Sp1ke^> sending another 6 trains there from my own station which has like 4k :)
11:03:43  <PublicServer> <Nickman> the train ain't loading eagle?
11:03:43  <PublicServer> <FiCE> all your trains belong in grindhattan
11:04:16  <PublicServer> <HD1Eagle> it's just a slow loader
11:04:35  <PublicServer> <FiCE> nah it's taking too long for it to be loading
11:04:46  <PublicServer> <Nickman> but there arn't any passengers getting on?
11:04:53  <PublicServer> <Nickman> it stays the same
11:05:03  <PublicServer> <FiCE> no... it really is that slow
11:05:10  <PublicServer> <HD1Eagle> oh wow
11:05:14  <PublicServer> <FiCE> told you my hovercraft rule :p
11:05:30  <PublicServer> <HD1Eagle> it just doesn't update the count
11:05:36  <PublicServer> <^Sp1ke^> maybe they should transfer @ height? :)
11:05:50  <PublicServer> <HD1Eagle> that'd take even longer
11:06:02  <PublicServer> <HD1Eagle> uhm
11:06:05  <PublicServer> <FiCE> so it is working?
11:06:06  <PublicServer> <HD1Eagle> i have anotha idea
11:06:12  <PublicServer> <FiCE> how do we check?
11:06:35  <PublicServer> <Nickman> make it maglev eagle ;)
11:06:36  <PublicServer> <Nickman> :d
11:07:13  <PublicServer> <HD1Eagle> aaehehe, that probably wouldn't work..
11:07:13  <PublicServer> <Nickman> well I'm off to get a haircut ;)
11:07:22  <PublicServer> <Nickman> I trust you with my Sartburg city ;)
11:07:28  <PublicServer> <HD1Eagle> i was thinking to use 4 tiles of pax cars, yadda tiles of other cars
11:08:21  <PublicServer> <Nickman> cya in about an hour ;)
11:09:22  <PublicServer> *** Nickman has left the game (leaving)
11:14:01  <PublicServer> <HD1Eagle> maybe we should dock all boats
11:14:21  <PublicServer> <^Sp1ke^> we can look what it does performance wise
11:15:54  <PublicServer> <HD1Eagle> its just not loading
11:16:01  <PublicServer> <^Sp1ke^> what
11:16:06  <PublicServer> <HD1Eagle> train
11:16:13  <PublicServer> <^Sp1ke^> the big ass train?
11:17:07  <hylje> big ass-train
11:17:19  <PublicServer> <^Sp1ke^> i would say just let 2 little trains do it.. maybe evne maglevs
11:17:35  <hylje> !password
11:17:35  <PublicServer> hylje: tiaras
11:17:46  <PublicServer> *** hylje joined the game
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11:18:20  <PublicServer> <^Sp1ke^> 2 or 3 small maglevs should also do it i guess
11:18:27  <hylje> uh oh gotta set up that larger computer
11:18:40  <PublicServer> <^Sp1ke^> blame the 70 hovercrafts
11:18:48  <hylje> replace em
11:18:54  <PublicServer> <HD1Eagle> or we could try a 64 length train station
11:18:54  <PublicServer> <^Sp1ke^> with?
11:19:05  <hylje> trains
11:19:25  <PublicServer> <^Sp1ke^> let's first dock the hovercrafts see if it improves performance
11:19:56  <PublicServer> <HD1Eagle> docking
11:20:47  <PublicServer> <^Sp1ke^> seems to go better now
11:20:56  <PublicServer> <^Sp1ke^> i'll fix those 2 trains with empty orders btw
11:21:11  <PublicServer> *** hylje joined the game
11:21:30  <PublicServer> <hylje> works much better
11:21:39  <PublicServer> <FiCE> delete them and make them shared orders with trains at sindham forest
11:22:31  <PublicServer> <^Sp1ke^> ehh..... who deleted renway station?
11:22:40  <PublicServer> *** hylje has left the game (connection lost)
11:22:48  <hylje> !password
11:22:48  <PublicServer> hylje: tiaras
11:23:00  <PublicServer> *** hylje joined the game
11:23:37  <PublicServer> <FiCE> those long trains work well :)
11:23:42  <PublicServer> *** hylje has left the game (connection lost)
11:23:53  <PublicServer> <FiCE> now just need one for duntburg docks and tronham docks
11:23:58  <PublicServer> *** hylje joined the game
11:24:02  <PublicServer> <HD1Eagle> what i need to do is add a mail car to each one
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11:24:25  <PublicServer> <FiCE> hmmm interesting :)
11:24:28  <PublicServer> <HD1Eagle> then full load any
11:24:31  <PublicServer> <HD1Eagle> mail will fill up instantly
11:24:37  <PublicServer> <HD1Eagle> and hopefully that will work
11:25:21  <PublicServer> <FiCE> the game speed picked up after stopping those hovercraft
11:29:20  <PublicServer> <FiCE> what is wraningworth heights doing?
11:33:20  <PublicServer> <HD1Eagle> if platform length is not same as or longer than train, load times are abysmal
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11:34:43  <hylje> !password
11:34:43  <PublicServer> hylje: larked
11:34:55  <PublicServer> *** hylje joined the game
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11:38:41  <PublicServer> <^Sp1ke^> the pax nrs are slowly dropping at those stations
11:41:13  <satyap> !password
11:41:14  <PublicServer> satyap: larked
11:41:14  <boyinblue0> !password
11:41:14  <PublicServer> boyinblue0: larked
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11:44:46  <PublicServer> <FiCE> huge jam at BBH01
11:44:59  <PublicServer> <FiCE> see !JAM
11:45:16  <PublicServer> <HD1Eagle> thats grindhattan
11:45:31  <PublicServer> <FiCE> nah not this time
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11:58:46  <PublicServer> <FiCE> grrr good drop is completely screwed
11:58:54  <PublicServer> <FiCE> somone must have a non-stop food pickup
11:59:00  <Nickman87> !password
11:59:00  <PublicServer> Nickman87: sagged
11:59:06  <PublicServer> <FiCE> that has caused food to be placed in the drop
11:59:18  <PublicServer> *** Nickman joined the game
12:00:07  <PublicServer> <Nickman> damnit, food drop has food again!
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12:13:24  <HDIEagle> okay i'm done
12:13:30  <PublicServer> <Nickman> you gone? :)-
12:13:36  <HDIEagle> its 5 am
12:13:38  <HDIEagle> time fer bed
12:13:40  <PublicServer> <Nickman> :D
12:13:42  <PublicServer> <Nickman> indeed
12:13:43  <PublicServer> <Nickman> night ;)
12:13:48  <HDIEagle> more like morning
12:13:51  <PublicServer> <zakjan> gn :D
12:13:56  <HDIEagle> i've gone to work ar 4
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12:41:22  <Martiveen> !password
12:41:22  <PublicServer> Martiveen: hugger
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12:49:38  <PublicServer> <FiCE> 600 trains
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13:25:41  <^Spike^> !password
13:25:41  <PublicServer> ^Spike^: tinted
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13:49:26  <PublicServer> <^Sp1ke^> no-one has dared to sell all 70 boats yet? :)
13:50:05  <PublicServer> <Nickman> you just sold them?
13:50:09  <PublicServer> <^Sp1ke^> :)
13:50:38  <PublicServer> <^Sp1ke^> seems the pax that boats took is pretty much under control
13:50:38  <PublicServer> <Nickman> that coatsline is crazy big :)
13:51:13  <PublicServer> <Nickman> shornbury needs trains ;)
13:51:31  <PublicServer> <FiCE> anyone want to help me with the new stacked ML from food -> north
13:51:43  <PublicServer> *** Nickman has left the game (connection lost)
13:51:54  <Nickman87> !password
13:51:54  <PublicServer> Nickman87: astute
13:51:59  <PublicServer> <FiCE> we need a new junction near the food place
13:52:11  <Nickman87> !password
13:52:11  <PublicServer> Nickman87: astute
13:52:21  <PublicServer> *** Nickman joined the game
13:52:34  <PublicServer> <Nickman> what do you want to do? :D
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13:53:12  <PublicServer> <FiCE> the idea is to replicate the other ML
13:53:27  <PublicServer> <Nickman> where?
13:53:41  <PublicServer> <FiCE> see the SLH 07 sign
13:54:18  <PublicServer> <Nickman> ah, you want to make another stacked line there? :)
13:54:20  <PublicServer> <FiCE> i've marked out the ML in each direction
13:54:27  <PublicServer> <FiCE> nah that bit is easy
13:54:38  <PublicServer> <FiCE> just need a junction down near the food factory
13:55:02  <PublicServer> <FiCE> i'm thinking it'd be a 4-way
13:55:17  <PublicServer> <FiCE> 2x ML (west & north)
13:55:29  <PublicServer> <Nickman> maybe we should combine tha BBH11 with the mess ad the food drop? :D
13:55:34  <PublicServer> <FiCE> 1x ML south/east
13:55:40  <PublicServer> <FiCE> and 1x factory exit
13:55:51  <PublicServer> <FiCE> yeah BBH11 can go
13:56:02  <PublicServer> <Nickman>  I made it work :(
13:56:03  <PublicServer> <Nickman> :D
13:56:22  <PublicServer> <FiCE> the whole area is a bit jammy
13:56:24  <PublicServer> <Nickman> sombody placed much more bridges :D
13:56:37  <PublicServer> <FiCE> with this new ML it'll take a LOT more load
13:56:51  <PublicServer> <Nickman> I just reworked the drop/pickup spaces, so they shoudnt be changed I think :)
13:57:01  <PublicServer> <Nickman> just reconnected :)
13:59:14  <PublicServer> <Nickman> BBH11 is jamming up all over the place :D
13:59:17  <PublicServer> <^Sp1ke^> some extra trains sent to shornbury btw
13:59:41  <PublicServer> <Nickman> check the food drop, why won't te trains fo to the station?
13:59:43  <PublicServer> <Nickman> fo = go
14:00:14  <PublicServer> <FiCE> it got laggy again :(
14:00:26  <PublicServer> <^Sp1ke^> not here
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14:05:57  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
14:06:03  <^Spike^> !password
14:06:04  <PublicServer> ^Spike^: anvils
14:06:26  <PublicServer> *** ^Sp1ke^ joined the game
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14:08:57  <PublicServer> <^Sp1ke^> bbh5 seems also getting a bit overloaded?
14:09:06  <PublicServer> <Nickman> how come the food drop is giving food again? We just fixed that...
14:09:28  <PublicServer> <Nickman> indeed
14:09:32  <PublicServer> <^Sp1ke^> guess a pickup train that wasn't non-stop?
14:09:54  <Webster> Latest update from openttd: OpenTTD Useful 2.3 <http://www.openttd.org/en/news/97>
14:12:13  <PublicServer> <Nickman> problem is the ML's around the food drop/Pickup, thay have to much traffic
14:15:05  <PublicServer> <Nickman> FiCE, which lanes do you wnat to use for what? :)
14:15:33  <PublicServer> <FiCE> the right lane is to BBH07
14:15:42  <PublicServer> <FiCE> the left lane is to the food drop junction
14:15:51  <PublicServer> <Nickman> yeah, I got that :)
14:16:00  <PublicServer> <Nickman> but all 4 lanes will go to everywhere?
14:16:09  <PublicServer> <FiCE> yep
14:16:19  <PublicServer> <FiCE> the idea is that it connects straight to the other ML
14:16:28  <PublicServer> <FiCE> with a 4-way junction? :o
14:16:42  <PublicServer> <FiCE> so a 4x4x4x4 junction? hehe
14:17:24  <PublicServer> <FiCE> i was going to knock the town down :p
14:17:56  <PublicServer> <Nickman> where?
14:18:08  <PublicServer> <FiCE> flonfinburg
14:18:16  <PublicServer> <FiCE> but if you can go around it, that's good too
14:18:32  <PublicServer> <Nickman> don't think we need to kill it
14:19:02  <PublicServer> <FiCE> maybe 2 lanes either side of the town then
14:19:07  <PublicServer> <Nickman> yeah
14:19:10  <PublicServer> <FiCE> or an 8-way tunnel
14:19:36  <PublicServer> <FiCE> the signal spacing is 6 I think, so we could have a tunnel of length 12?
14:20:12  <KenjiE20> !tunnels
14:20:12  <PublicServer> KenjiE20: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
14:20:49  <KenjiE20> ^ change the 2's to 6's and feed it back to @calc
14:22:08  <FiCE> !tunnels 8 6
14:22:09  <PublicServer> FiCE: You need 2 tunnels/bridges for trainlength 8 and gap 6.
14:22:29  <KenjiE20> that's for signal spacing 2 remember
14:22:39  <FiCE> ah
14:22:57  <FiCE> so what is the gap?
14:23:16  <KenjiE20> biggest out-of-sequence signal gap
14:23:21  <FiCE> ok
14:23:21  <KenjiE20> i.e. on a tunnel
14:23:25  <KenjiE20> @calc (6+8-6)/(8+6)
14:23:25  <Webster> KenjiE20: 0.571428571429
14:24:05  <FiCE> x4 tracks
14:24:28  <FiCE> i think that solves a different problem though
14:24:33  <KenjiE20> so probably won't need to double till tunnel length >= 6
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14:24:45  <FiCE> yep
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14:31:36  <PublicServer> <Nickman> you broke the hub! :p
14:31:56  <PublicServer> <FiCE> temporary
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14:34:18  *** openttdcoop sets mode: +v seandasheep
14:34:22  <seandasheep> !players
14:34:24  <PublicServer> seandasheep: Client 235 (Orange) is ^Sp1ke^, in company 1 (OTTDC)
14:34:24  <PublicServer> seandasheep: Client 234 (Orange) is Nickman, in company 1 (OTTDC)
14:34:24  <PublicServer> seandasheep: Client 90 (Orange) is FiCE, in company 1 (OTTDC)
14:34:26  <PublicServer> <Nickman> I hate diagonal tracks :)
14:35:06  <seandasheep> !password
14:35:06  <PublicServer> seandasheep: hopper
14:35:24  <PublicServer> <FiCE> didn't know you could do that... cool :)
14:35:31  <PublicServer> <Nickman> :D
14:35:42  <PublicServer> *** Seandasheep joined the game
14:36:02  <PublicServer> <Seandasheep> hi guys
14:36:07  <PublicServer> <FiCE> hi
14:36:08  <PublicServer> <Nickman> hi
14:36:11  <PublicServer> *** Seandasheep has left the game (connection lost)
14:36:38  <seandasheep> hmm
14:36:39  <PublicServer> <Nickman> bye :)
14:36:41  <PublicServer> *** Seandasheep joined the game
14:36:42  <PublicServer> <Nickman> :p
14:36:51  <seandasheep> try again
14:37:08  <PublicServer> <Nickman> so, how are you gonna connect at BBH 15 FiCE? :)
14:37:27  <PublicServer> <FiCE> not sure
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14:37:36  <PublicServer> <FiCE> it'll be 4 into 1 for the most part :(
14:37:40  <seandasheep> 612 trains explains it. I was getting worried there
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14:38:04  <seandasheep> the map is less than 1mb so I thought you were just starting
14:38:06  <PublicServer> <Nickman> you'll have to change BBH 05 to if you want to have more :)
14:38:17  <PublicServer> <FiCE> yeah later
14:38:26  <PublicServer> <FiCE> maybe for now we can just ghetto join 4->1
14:38:44  <PublicServer> <Nickman> everything is jammed up to Shurnbury Forest station
14:38:46  <seandasheep> where is the place I can get the autosaves from?
14:39:08  <PublicServer> <Nickman> all because you're 4 lane isn't operable yet! :D
14:39:51  <KenjiE20> seandasheep, http://ps.openttdcoop.org/public/save/autosave/ <--
14:39:55  <seandasheep> thanks
14:41:06  <PublicServer> <FiCE> it was jammed before :p
14:41:18  <PublicServer> <Nickman> yeah, but we need the 4 lanes to unjam ;)
14:41:19  <PublicServer> <FiCE> we've got an extra 100 trains compared to before :o
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14:41:31  <PublicServer> <FiCE> yep feel free to connect it :)
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14:46:41  <PublicServer> <Nickman> I think we have a huge deadlock situation :)
14:47:00  <Combuster> gridlock?
14:47:03  <Combuster> always fun
14:47:07  <Combuster> not unexpected tho
14:47:22  <PublicServer> <FiCE> there is a major engineering poject on to fix it :p
14:47:27  <PublicServer> <^Sp1ke^> where btw?
14:47:27  <PublicServer> <Nickman> found a train that was stuck ;)
14:47:37  <PublicServer> <Nickman> blocking an entire ML :D
14:47:46  <PublicServer> <FiCE> well by fix it... I mean... move it somewhere else :p
14:47:59  <PublicServer> *** combuster joined the game
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14:48:54  <FiCE> what suddenly lagged it?
14:49:06  <FiCE> it's like someone started 200 hovercrafts all at once
14:49:19  <PublicServer> <Nickman> we've got movement again!
14:49:32  <PublicServer> <FiCE> oh no... stop it... it's lagging! :p
14:49:39  <PublicServer> <Nickman> :p
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14:49:54  <PublicServer> <Nickman> work on you're new BBH FiCE!
14:49:54  <FiCE> would love to help but it just got too laggy for me
14:49:57  <PublicServer> <Nickman> :p
14:50:14  <FiCE> I might have to bow out at this stage until it gets smoother again
14:51:07  <PublicServer> <FiCE> train freeze
14:51:18  <PublicServer> <FiCE> that solves the lag :p
14:51:21  <PublicServer> <Nickman> wtf?
14:51:44  <seandasheep> lol, I just unpaused the game, but all of the trains are kirby tanks because of the grf's
14:51:56  <PublicServer> <Nickman> :)
14:53:02  <PublicServer> <FiCE> RVs make little difference to speed
14:55:46  <PublicServer> <Nickman> so Fice, what ya doing?
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15:05:29  <PublicServer> <^Sp1ke^> dunfingpool can stay? :)
15:05:47  <PublicServer> <FiCE> i wouldn't miss it
15:06:10  <PublicServer> <FiCE> poor town :p
15:06:23  <PublicServer> <Nickman> :p
15:06:38  <PublicServer> <^Sp1ke^> what town? :)
15:06:56  <PublicServer> <FiCE> heh
15:06:58  <PublicServer> <^Sp1ke^> the bank/watertower will disappear eventually? :)
15:07:11  <PublicServer> <FiCE> doubt it
15:07:24  <PublicServer> <^Sp1ke^> where is the magic ifwhen you need it? :)
15:07:40  <PublicServer> <FiCE> so who is brave enough to build something there? :)
15:08:12  <PublicServer> <Nickman> I'm working at BBH11 :)
15:08:43  <PublicServer> <FiCE> great :)
15:09:34  <PublicServer> *** combuster has left the game (connection lost)
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15:11:13  <PublicServer> <^Sp1ke^> :)
15:12:58  <PublicServer> <combuster> jam
15:13:22  <PublicServer> <Nickman> lots of them...
15:14:29  <PublicServer> <FiCE> let's just cut all trains to the area near dunfingpool
15:14:33  <PublicServer> <FiCE> and fix it for good
15:15:04  <PublicServer> <Nickman> sure :)
15:16:33  <PublicServer> <^Sp1ke^> network failure! AH!!!!
15:16:34  <PublicServer> <^Sp1ke^> :)
15:16:37  <PublicServer> <FiCE> lol
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15:17:03  <PublicServer> <^Sp1ke^> i like it how dartown not gate doesn't seem to work :)
15:17:10  <PublicServer> <Nickman> :p
15:17:22  <PublicServer> <^Sp1ke^> the train keeps waiting for the station no matter what
15:17:34  <PublicServer> <FiCE> full load any
15:17:39  <PublicServer> <FiCE> not full load all
15:17:44  <PublicServer> <FiCE> regearing bug
15:18:02  <PublicServer> <^Sp1ke^> and i guess someone just hit the ignore red light button? :)
15:19:10  <PublicServer> <^Sp1ke^> ah dartown is nothing wrong :)
15:20:06  <PublicServer> <^Sp1ke^> gridlock fixer.... i prefer to just call it a depot :D
15:23:49  <PublicServer> <FiCE> i was thinking of moving the junction to !gridlock fixer
15:23:53  <PublicServer> <FiCE> where there is more space
15:24:04  <PublicServer> <FiCE> and also so it actually joins into BBH05
15:24:23  <PublicServer> <Nickman> gooe enuf for me :)
15:24:56  <PublicServer> <^Sp1ke^> connect nr 2 for a moment
15:24:59  <PublicServer> <^Sp1ke^> to send them back
15:25:02  <PublicServer> <^Sp1ke^> then clear the depot
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15:30:08  <PublicServer> <^Sp1ke^> the world of magical building :)
15:30:26  <PublicServer> <^Sp1ke^> can we just send back all the trains of gridlockfixer2?
15:30:34  <PublicServer> <FiCE> haha
15:30:37  <PublicServer> *** combuster joined the game
15:30:56  <PublicServer> <^Sp1ke^> gonna clear that depot ok
15:31:00  <PublicServer> <^Sp1ke^> just sending them back
15:32:34  <PublicServer> <^Sp1ke^> and guess i can do the same to gridlock fixer 1? :)
15:33:29  <PublicServer> <Nickman> WTF?
15:33:31  <PublicServer> <Nickman> stupid PBS
15:33:41  <PublicServer> <Nickman> my dignals were correcgt! :'(
15:34:08  <PublicServer> <^Sp1ke^> just temp signal @ frawood
15:36:33  <PublicServer> <^Sp1ke^> almost cleared out 1 gridlock fixer the other ones i wait with :)
15:41:02  <PublicServer> <^Sp1ke^> that gridlock fixer still has trains
15:41:10  <PublicServer> <Nickman> yeah :)
15:41:15  <PublicServer> <^Sp1ke^> just saying :)
15:41:20  <PublicServer> <^Sp1ke^> i didn't want to overflow the network :)
15:41:25  <PublicServer> <Nickman> I didn't put them there... :D
15:41:29  <PublicServer> <Nickman> k :)
15:42:14  <PublicServer> <Nickman> is it me or are all the trains gone? :D
15:42:49  <PublicServer> <Nickman> I think I forgot a direction :D
15:42:52  <PublicServer> <^Sp1ke^> i don't dare to unleash those trains afriad of another deadlock :D
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15:53:34  <PublicServer> <Nickman> I'm trying to make a nice big connection between both 4 lane contructions ;)
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15:53:51  <PublicServer> <FiCE> :)
15:55:58  <PublicServer> <^Sp1ke^> was it a good idea to send thoes trains out? :)
15:55:59  <PublicServer> *** zakjan has left the game (connection lost)
15:56:08  <PublicServer> <Nickman> yeah :p
15:56:24  <PublicServer> <^Sp1ke^> the other side isn't connected yet
15:56:31  <PublicServer> <combuster> aaargh
15:56:31  <PublicServer> *** zakjan joined the game
15:56:40  <PublicServer> <^Sp1ke^> *hint*
15:56:54  <PublicServer> <^Sp1ke^> i stopped the 4 trains at the end so you can build easily
15:57:10  <PublicServer> <Nickman> :)
15:57:13  <PublicServer> <Nickman> where?
15:57:20  <PublicServer> <Nickman> ah :D
15:57:21  <PublicServer> <Nickman> lol :p
15:59:11  <PublicServer> <Nickman> trains can go straight up north now :)
15:59:21  <PublicServer> <FiCE> good work :)
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15:59:22  <PublicServer> <Nickman> exits are under construction :)
16:00:21  <PublicServer> <combuster> BBH14 is now causing the lockups
16:00:51  <PublicServer> <^Sp1ke^> even further ahead ofBBH14
16:00:55  <PublicServer> *** zakjan has left the game (connection lost)
16:01:02  <PublicServer> <^Sp1ke^> BBH1
16:01:18  <PublicServer> <combuster> everything is looping though Flonfingburg South
16:03:24  <PublicServer> <^Sp1ke^> almost the whole network needs to be redone like this :/
16:03:55  <hylje> yeah expansion
16:04:29  <PublicServer> <^Sp1ke^> this is way beyond expansion
16:04:40  <PublicServer> <^Sp1ke^> best would be send all trains to depot and work from there imo but well
16:04:51  <hylje> where's the fun in that
16:04:57  <PublicServer> <combuster> You have no idea how many trains ARE in a depot :)
16:05:04  <PublicServer> <combuster> right now
16:05:05  <PublicServer> <^Sp1ke^> alot i noticed :)
16:08:21  <PublicServer> *** zakjan joined the game
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16:12:11  * KenjiE20|SSH is away: test
16:12:11  *** jonde has joined #openttdcoop
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16:12:23  <jonde> !password
16:12:23  <PublicServer> jonde: impels
16:12:34  <PublicServer> <Nickman> BBH 01 is completely stuck...
16:12:39  <KenjiE20|SSH> ah, that's  what that does
16:12:45  <PublicServer> <Nickman> it's a circle of doom!
16:12:59  <PublicServer> *** jondisti joined the game
16:13:50  <^Spike^> Kenji thnx for that needed something for college and wireshark :)
16:14:08  <KenjiE20> mm?
16:14:18  <^Spike^> that test msg :D
16:14:22  <KenjiE20> oh lol
16:14:30  <^Spike^> i needed something else then http traffic in wireshark :)
16:14:30  <KenjiE20> timely testing?
16:14:42  <KenjiE20> heh
16:14:56  <KenjiE20> wiresharks a swanky tool
16:15:38  <PublicServer> <combuster> Food drop loopytrains @Plinnway forest
16:15:55  <PublicServer> <^Sp1ke^> atleast they don't enter the station the whole time :)
16:16:04  <PublicServer> <^Sp1ke^> that was my gridlock fixer :D
16:16:05  <PublicServer> <combuster> Completed the BBH05/BBH06/BBH15 area
16:17:54  <PublicServer> <combuster> Fixed a jam
16:18:06  <PublicServer> <combuster> TL8 train stuck in fruit pickup
16:18:37  <PublicServer> <Nickman> :p
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16:20:03  <PublicServer> *** Kolo joined the game
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16:20:11  <Combuster> time to get some food
16:21:59  <PublicServer> *** Kolo has left the game (connection lost)
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16:23:31  <Nickman87> !password
16:23:31  <PublicServer> Nickman87: fogged
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16:26:48  <PublicServer> <FiCE> that new corridor we put in used to carry so much traffic
16:26:53  <PublicServer> <FiCE> where'd it all go :p
16:26:55  <PublicServer> <Nickman> :D
16:26:58  <PublicServer> <Nickman> jammed up
16:27:00  <PublicServer> <Nickman> somewhere else
16:27:02  <PublicServer> <FiCE> haha
16:27:21  <PublicServer> <FiCE> I suppose it isn't connect to the food plant yet
16:27:27  <PublicServer> <Nickman> nope
16:27:30  <PublicServer> <Nickman> working on it
16:27:35  <PublicServer> <FiCE> yep
16:29:27  <PublicServer> <Nickman> if you like you can add a pretty merger down at BBH 11 :D
16:29:59  <PublicServer> <FiCE> i'm only good at building straight track with no junctions :p
16:30:23  <PublicServer> <Nickman> well, the main lines can flow all they want, but no traffic is on them :p
16:30:47  <PublicServer> <FiCE> maybe I should chop some lines to force it :p
16:30:51  <PublicServer> <Nickman> :p
16:31:01  <PublicServer> <Nickman> you can try and solve the big hangup?
16:31:04  <PublicServer> <FiCE> it's our only ML that doesn't suck
16:31:05  <PublicServer> <Nickman> around the food plant
16:31:10  <PublicServer> <Nickman> all is standing still...
16:31:27  <PublicServer> <Nickman> everything is just standing still
16:31:39  <PublicServer> *** Kolo has left the game (connection lost)
16:31:45  <PublicServer> <FiCE> BBH01 is completely jammed
16:31:49  <PublicServer> <Nickman> yup
16:31:55  <PublicServer> <Nickman> it's the fault of grindhattan
16:31:57  <PublicServer> <FiCE> or in other words... the whole map
16:32:04  <hylje> classic chaos gridlock
16:32:04  <PublicServer> <FiCE> nah I don't think so
16:32:13  <PublicServer> <^Sp1ke^> it's your plan :)
16:32:14  <hylje> add train forget network upgrades :)
16:32:25  <PublicServer> <FiCE> lol
16:32:28  <hylje> i'll join up in a bit
16:32:34  <hylje> i'll set up a beefier computer
16:32:40  <PublicServer> <FiCE> ok let's just depot all trains
16:32:48  <PublicServer> <FiCE> and start again
16:32:56  <PublicServer> <Nickman> :D
16:32:59  <PublicServer> <FiCE> (as in, fix major problems)
16:34:14  <hylje> !download
16:34:14  <PublicServer> hylje: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
16:34:34  <hylje> !download win32
16:34:34  <PublicServer> hylje: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip
16:34:49  <hylje> !grf
16:34:49  <PublicServer> hylje: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
16:35:53  <PublicServer> <Nickman> k, W line is fully connected now :)
16:36:04  <PublicServer> <zakjan> many thanks :)
16:36:09  <PublicServer> <Nickman> :p
16:37:16  <Combuster> lets turn all ghetto hubs into cloverleafs  ^^
16:40:00  <PublicServer> <Nickman> line from east to west is now connected to food plant!
16:41:06  <PublicServer> <zakjan> i had long train at fruit pickup :(
16:41:53  <PublicServer> <Nickman> food drop is empty :D
16:42:42  <PublicServer> <^Sp1ke^> i get a feeling someone pressed the Go To Depot button in the train screen :)
16:42:51  <PublicServer> <Nickman> :p
16:42:54  <PublicServer> <zakjan> yes
16:42:57  <PublicServer> <^Sp1ke^> just like i said! :)
16:43:20  <PublicServer> <zakjan> near Rendwood, all trains are going through small fruit pickup
16:43:28  <PublicServer> <zakjan> who did it? :D
16:47:46  <PublicServer> <Nickman> top line should have access to everywhere now, only south is left :)
16:48:37  <^Spike^> i guess the jams match the plan?
16:48:38  <^Spike^> chaos?
16:49:20  <hylje> jams are more expected because the network is purposely too small for the future
16:50:37  <PublicServer> <Nickman> I have to go now...
16:51:04  <PublicServer> <FiCE> now it really will be chaos :)
16:51:17  <PublicServer> <^Sp1ke^> fice when we start all the trains at once yes :)
16:51:27  <PublicServer> <^Sp1ke^> so maybe do it group by group? :D
16:51:44  <PublicServer> <FiCE> lol
16:51:49  <PublicServer> <Nickman> upper line needs connection to south
16:51:54  <PublicServer> <Nickman> all the rest is there I think...
16:52:24  <PublicServer> <Nickman> cya later ;)
16:52:35  <PublicServer> <zakjan> bye
16:52:40  <PublicServer> *** Nickman has left the game (leaving)
16:55:08  <PublicServer> <^Sp1ke^> since all trains are gone anyway maybe now is the time to fix more network problems?
16:55:12  <PublicServer> <FiCE> yep
16:58:23  <PublicServer> <^Sp1ke^> i am starting up the trains that don't even come close to ML btw
16:59:43  <PublicServer> <^Sp1ke^> why are all RVs stopped btw? :)
16:59:55  <PublicServer> <FiCE> anti-lag before
16:59:59  <PublicServer> <^Sp1ke^> aha
17:00:01  <PublicServer> <FiCE> and they'd just be feeding PAX
17:00:06  <PublicServer> <FiCE> that we can't do anything with
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17:00:27  <PublicServer> <^Sp1ke^> oh well i just started the water trains that aren't on ML
17:00:35  <PublicServer> <FiCE> yep
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17:21:45  <PublicServer> <FiCE> ok I have to go
17:21:51  <PublicServer> <FiCE> unfortuantly it is incomplete
17:22:19  <PublicServer> <FiCE> loads of work TODO @ BBH01 and BBH09
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17:33:14  <PublicServer> *** FiCE has left the game (leaving)
17:33:15  <PublicServer> *** Game paused (not enough players)
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17:37:43  *** openttdcoop sets mode: +v satyap1
17:37:45  <satyap1> !password
17:37:46  <PublicServer> satyap1: guiles
17:37:59  <PublicServer> *** Game unpaused (enough players)
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17:41:04  <PublicServer> <AmmIer> trains?
17:41:10  <satyap1> trains?
17:41:20  <PublicServer> <satyap> trains!
17:41:23  <PublicServer> <AmmIer> it looks damn empty :-)
17:41:59  <PublicServer> <satyap> yeah
17:42:08  <PublicServer> <satyap> they have a sign up, saying network upgrade in progress
17:42:14  <PublicServer> <satyap> aka bbh01 and bbh09
17:42:21  <PublicServer> <^Sp1ke^> well atleast those should be done
17:42:24  <PublicServer> <^Sp1ke^> i'm busy atm :)
17:42:25  <PublicServer> <satyap> see !ammler
17:42:52  <PublicServer> <^Sp1ke^> college work keeps me busy and makes me bad cause i should be speccing then :)
17:42:55  <PublicServer> *** ^Sp1ke^ has joined spectators
17:43:38  <PublicServer> <AmmIer> well, it seems done, isn't?
17:43:43  <PublicServer> <AmmIer> so start them?
17:43:44  <PublicServer> <^Sp1ke^> since major upgrade decision was made just to send all trains to depot
17:43:52  <PublicServer> <^Sp1ke^> you want major jammage? :)
17:43:54  <PublicServer> <^Sp1ke^> then start :D
17:44:13  <PublicServer> <^Sp1ke^> cause not all connections are made or proper
17:44:28  <PublicServer> <AmmIer> well, after all, it is chaos
17:44:32  <PublicServer> <^Sp1ke^> lol
17:44:33  <PublicServer> <AmmIer> what else did you expect?
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17:45:20  <satyap1> hmm
17:45:29  <^Spike^> that's eh... not good?
17:46:33  <Ammler> hmm
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17:49:22  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
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17:49:47  <^Spike^> !password
17:49:47  <PublicServer> ^Spike^: strung
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17:50:08  <PublicServer> <^Sp1ke^> wth was that?
17:50:08  <PublicServer> <AmmIer> so
17:50:13  <PublicServer> <AmmIer> hmm
17:50:18  <PublicServer> <AmmIer> starting trains?
17:50:24  <PublicServer> <^Sp1ke^> you started the trains? :)
17:50:32  <PublicServer> <AmmIer> no
17:50:35  <PublicServer> <AmmIer> it is paused
17:50:38  <PublicServer> <^Sp1ke^> oh...
17:50:41  <PublicServer> *** ^Sp1ke^ has joined company #1
17:50:41  <PublicServer> *** Game unpaused (enough players)
17:50:52  <PublicServer> <AmmIer> shall I?
17:50:59  <PublicServer> <^Sp1ke^> do them group by group maybe?
17:51:20  <PublicServer> <AmmIer> well, I let it to the guys, who parked them :-)
17:51:54  <PublicServer> <^Sp1ke^> well seems some bits still need to be connected
17:52:17  <PublicServer> <^Sp1ke^> as in the !connect signs
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17:52:30  <PublicServer> <^Sp1ke^> guess that means town demo derby
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17:53:49  <PublicServer> <^Sp1ke^> and for some reason scared to start expecting another girdlock :)
17:53:51  <PublicServer> <^Sp1ke^> gridlock :)
17:54:38  <PublicServer> <AmmIer> it is silly to rebuild without trains
17:54:45  <PublicServer> <^Sp1ke^> ok let's start them up slowly
17:54:48  <PublicServer> <AmmIer> how do you know, where it jams?
17:54:59  <PublicServer> <^Sp1ke^> wel gridlock was so bad that we couldn't even build to fix the jams :)
17:55:04  <hylje> !password
17:55:04  <PublicServer> hylje: strung
17:55:15  <PublicServer> *** hylje joined the game
17:55:21  <PublicServer> <AmmIer> well
17:55:22  <PublicServer> <hylje> runs better now
17:55:25  <PublicServer> <^Sp1ke^> starting on the bottom of the list :)
17:55:25  <PublicServer> <hylje> ;-)
17:55:26  <PublicServer> <AmmIer> I wasn't around
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17:55:30  <PublicServer> <AmmIer> I have no idea
17:56:01  <PublicServer> <^Sp1ke^> started water and pax groups so those first
18:02:23  <PublicServer> <hylje> doesnt a ML with 6 gap hold exactly the same amount of trains as half as wide with 2 gap?
18:02:47  <PublicServer> <^Sp1ke^> don't ask me not my design
18:03:21  <PublicServer> <hylje> ill be a boring person and remove that
18:03:38  <PublicServer> <hylje> in order to shrink those superfluous joiners
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18:06:52  <PublicServer> <^Sp1ke^> i didn't start the food trains yet btw
18:06:58  <PublicServer> <^Sp1ke^> just started water and pax
18:08:44  <satyap1> !password
18:08:44  <PublicServer> satyap1: genres
18:08:56  <PublicServer> *** satyap joined the game
18:09:41  <PublicServer> *** FiCE joined the game
18:12:03  <PublicServer> <^Sp1ke^> * starts food trains and runs
18:12:34  <PublicServer> *** hylje has left the game (connection lost)
18:13:17  <PublicServer> *** AmmIer has left the game (connection lost)
18:14:37  <^Spike^> hmmm i started the trains and i see disconnects... :)
18:14:43  <^Spike^> is that good or bad ;)
18:15:24  *** Farden has joined #openttdcoop
18:15:29  *** openttdcoop sets mode: +v Farden
18:15:31  <Farden> !password
18:15:31  <PublicServer> Farden: genres
18:15:51  <PublicServer> *** Farden joined the game
18:15:53  <PublicServer> <Farden> hi there!
18:16:22  <PublicServer> <Farden> lemme guess... we have jams everywhere?^^
18:16:37  <PublicServer> <^Sp1ke^> starting back up so the jams can be seen
18:18:02  <Ammler> ^Spike^: :-)
18:18:13  <Ammler> you are quilty alone ;-)
18:18:34  <PublicServer> <Farden> 1 solved!
18:18:37  <PublicServer> <Farden> next!
18:18:44  <PublicServer> <^Sp1ke^> nope :)
18:19:35  <PublicServer> <Farden> triangle jam at BBH08
18:21:07  <PublicServer> <Farden> it's not jams in fact
18:21:10  <PublicServer> <Farden> it's deadlocks
18:23:19  <PublicServer> <^Sp1ke^> why is the SRNW fokked up?
18:25:37  <PublicServer> <Farden> who is working on BBH11?
18:30:05  <PublicServer> <Farden> wtf !here
18:30:18  <zakjan> !password
18:30:18  <PublicServer> zakjan: tanned
18:31:45  <PublicServer> *** zakjan has left the game (connection lost)
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18:33:34  <zakjan> !password
18:33:34  <PublicServer> zakjan: yelled
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18:35:27  <Farden> !password
18:35:28  <PublicServer> Farden: yelled
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18:40:25  *** openttdcoop sets mode: +v Nickman87
18:40:27  <Nickman87> !password
18:40:27  <PublicServer> Nickman87: yelled
18:40:44  <PublicServer> *** Nickman joined the game
18:40:44  <PublicServer> <Nickman> hi there
18:40:53  <PublicServer> <Farden> hi nickman
18:42:13  <PublicServer> <Nickman> why is the curve at the "!why" sign there???
18:42:25  <PublicServer> <Nickman> it messes up the entire junction
18:42:46  <PublicServer> <Farden> there are lots of "bugs" like that in the network
18:42:52  <PublicServer> <Farden> i'm working on correcting them
18:42:55  <PublicServer> <Farden> give me a hand if you can
18:43:13  <PublicServer> <Nickman> I removed that sort of loop an hour ago, and someone brought it back :D
18:43:26  <PublicServer> <Farden> it's me
18:43:33  <PublicServer> <Farden> because stupid trains where going to the station
18:43:38  <PublicServer> <Farden> then reversing and blocking all ways
18:43:52  <PublicServer> <Nickman> I'm removing it ;)
18:43:56  <PublicServer> <Nickman> I'll reroute the station
18:44:01  <PublicServer> <Farden> ok, and remove also the station btw
18:44:17  <PublicServer> <Nickman> I'll just delete the station, no use
18:44:19  <StarLite> !password
18:44:19  <PublicServer> StarLite: yelled
18:44:37  <PublicServer> *** StarLite joined the game
18:44:54  <PublicServer> <Nickman> MM1 has to many trains waiting :)
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18:48:47  <PublicServer> <StarLite> jammy :D
18:48:50  <PublicServer> <StarLite> gtg tho :)
18:48:52  <PublicServer> <StarLite> gl peeps
18:48:55  <PublicServer> <Nickman> cya
18:51:33  <Chris_Booth> !password
18:51:33  <PublicServer> Chris_Booth: kipper
18:51:57  <Chris_Booth> wow its gone up 300KB today
18:52:01  <PublicServer> <Nickman> :)
18:52:13  <Chris_Booth> how is my city going?
18:52:44  <PublicServer> *** Chris Booth joined the game
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18:56:04  <PublicServer> *** Chris Booth has left the game (connection lost)
18:56:39  <Chris_Booth_> !password
18:56:39  <PublicServer> Chris_Booth_: kipper
18:56:50  <PublicServer> *** Chris Booth joined the game
18:57:02  <PublicServer> <Farden> ho
18:57:03  <PublicServer> <Farden> crap
18:57:55  <PublicServer> <Chris Booth> can i distroy frawood valley?
18:58:03  <PublicServer> <Chris Booth> and replance it with a metro line
18:58:15  <PublicServer> <FiCE> yes
18:58:17  <PublicServer> *** zakjan joined the game
18:58:17  <PublicServer> <Farden> it's chaos, do whatever you want to improve the overall
18:58:21  <PublicServer> *** Nickman has left the game (connection lost)
18:58:34  <Nickman87> I don't care :)
18:58:37  <Nickman87> !password
18:58:37  <PublicServer> Nickman87: kipper
18:58:49  <PublicServer> *** Nickman joined the game
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19:00:18  *** Chris_Booth has quit IRC
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19:02:24  <PublicServer> <Nickman> I'm of karting ;)
19:02:25  <PublicServer> <Nickman> cya later!
19:02:49  <PublicServer> <Chris Booth> bye bye
19:03:13  <PublicServer> *** Nickman has left the game (leaving)
19:03:22  <Nickman87> I'll be back in a couple of hours ;)
19:03:41  <Nickman87> don't create to much chaos while I'm gone ;)
19:04:02  <PublicServer> <^Sp1ke^> i'm going to :)
19:04:10  <Nickman87> damn you! :D
19:04:18  <PublicServer> <^Sp1ke^> want to redo a bus stop for a moment
19:04:32  <PublicServer> <Chris Booth> is majic buldozer on?
19:05:34  <PublicServer> <Chris Booth> who was that?
19:05:37  <PublicServer> <FiCE> oops
19:08:52  <Ammler> !rcon magic_bulldozer
19:08:52  <PublicServer> Ammler: Magic bulldozer is disabled.
19:08:59  <Ammler> ^Spike^: shall I ;-)
19:09:02  <Xaroth> o/
19:09:09  <Ammler> \o
19:09:13  <^Spike^> with what? :)
19:09:35  <Ammler> oh
19:09:41  <Ammler> Chris_Booth: asked :-)
19:11:54  <PublicServer> <^Sp1ke^> bit late i guess :)
19:17:48  *** Hedz0qxz has joined #openttdcoop
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19:19:35  <PublicServer> <Chris Booth> i have expoanded Suborough Central Station
19:19:36  <PublicServer> <^Sp1ke^> redesigned a bus stop to flow better :)
19:19:58  <PublicServer> <^Sp1ke^> MM1 busstop has been renewed :)
19:21:42  *** Wall-D has joined #openttdcoop
19:21:47  *** openttdcoop sets mode: +v Wall-D
19:21:55  <Wall-D> hi @ all
19:21:59  <Wall-D> !password
19:21:59  <PublicServer> Wall-D: coffer
19:22:30  <PublicServer> *** Wall-D joined the game
19:25:36  <PublicServer> <Wall-D> anything to do for a newbie here? - eyecandy needed?
19:25:59  *** Phoenix_the_II has joined #openttdcoop
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19:29:14  <PublicServer> <Farden> we've got tons of train without shared orders + no non-stop
19:29:17  <PublicServer> <Farden> what a mess
19:33:43  <PublicServer> <Farden> hu?
19:33:49  <PublicServer> <Farden> WHO STOPPED ALL TRAINS?
19:34:13  <PublicServer> <FiCE> sorry have to go because it is lagging too much
19:34:14  <PublicServer> <Wall-D> it wasn't me
19:34:18  <PublicServer> <FiCE> had to finish off a junction first
19:34:33  <PublicServer> <FiCE> ok done
19:34:38  <PublicServer> <FiCE> it is unplayable for me now
19:34:47  <PublicServer> <Farden> then leave
19:34:53  <PublicServer> <Farden> and buy a better computer
19:34:58  <PublicServer> <FiCE> i am :)
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19:56:32  <PublicServer> <Farden> hey, don't disable my prios
19:56:42  <PublicServer> <Chris Booth> i didnt
19:56:43  <PublicServer> <zakjan> uh sorry
19:56:44  <PublicServer> <^Sp1ke^> * likes his busstop
19:56:49  <PublicServer> <^Sp1ke^> seems to flow nicely
19:56:55  <PublicServer> <zakjan> I wanted to build some
19:57:04  <PublicServer> <Farden> i'm working on that
19:57:10  <PublicServer> <Farden> I will improve the SLH
19:57:11  <PublicServer> <zakjan> (if we are talking about the same place at BBH11)
19:57:17  <PublicServer> <zakjan> ok
19:57:22  <PublicServer> <Farden> (or BBH, whatever)
19:59:10  <Suisse[Dodo]`> !password
19:59:10  <PublicServer> Suisse[Dodo]`: skited
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19:59:29  <PublicServer> *** Suisse joined the game
19:59:32  <PublicServer> <^Sp1ke^> crash :/
19:59:35  <PublicServer> <Chris Booth> well done
19:59:41  <PublicServer> <Farden> this time it's not my fault!
19:59:48  <PublicServer> <zakjan> where
19:59:55  <PublicServer> <^Sp1ke^> it's my fault
19:59:56  <PublicServer> *** Suisse has left the game (connection lost)
20:00:07  <PublicServer> <^Sp1ke^> well someone elses cause the placed presignals and infront a PBS :(
20:00:09  <PublicServer> <^Sp1ke^> caused jam
20:00:11  <PublicServer> <^Sp1ke^> was fixing it
20:00:14  <Suisse[Dodo]`> grrr this is just impossible to play here :'(
20:00:20  <Suisse[Dodo]`> !save
20:00:20  <PublicServer> Saving game...
20:00:21  <PublicServer> Game saved
20:00:26  <PublicServer> <^Sp1ke^> it happend in a station so not really a hold up
20:00:38  <PublicServer> *** zakjan has left the game (connection lost)
20:00:41  <PublicServer> <^Sp1ke^> stupid trains!
20:01:03  <StarLite> my pc handles is fine
20:01:09  <StarLite> and it is quite old actually
20:01:11  *** satyap1 has joined #openttdcoop
20:01:16  *** openttdcoop sets mode: +v satyap1
20:01:18  <StarLite> you guys on single core celerons? ;)
20:01:19  *** HDIEagle has joined #openttdcoop
20:01:24  *** openttdcoop sets mode: +v HDIEagle
20:01:27  <HDIEagle> !players
20:01:28  <satyap1> wish i could put signs like openttd on sectors in pardus.at
20:01:29  <PublicServer> HDIEagle: Client 24 (Orange) is Farden, in company 1 (OTTDC)
20:01:29  <PublicServer> HDIEagle: Client 6 (Orange) is ^Sp1ke^, in company 1 (OTTDC)
20:01:29  <PublicServer> HDIEagle: Client 40 (Orange) is Wall-D, in company 1 (OTTDC)
20:01:29  <PublicServer> HDIEagle: Client 12 (Orange) is FiCE, in company 1 (OTTDC)
20:01:29  <PublicServer> HDIEagle: Client 35 (Orange) is Chris Booth, in company 1 (OTTDC)
20:01:34  <HDIEagle> !password
20:01:34  <PublicServer> HDIEagle: skited
20:01:46  <PublicServer> *** HD1Eagle joined the game
20:02:31  <PublicServer> <^Sp1ke^> grarwood has train platforms
20:02:32  <PublicServer> <^Sp1ke^> to walk
20:02:54  <PublicServer> <^Sp1ke^> so don't know who/what/why someone is placing busstops there
20:03:33  <PublicServer> <^Sp1ke^> seems a bit overkil platforms and busstops to cover the same spot
20:03:43  <PublicServer> <^Sp1ke^> who is placing them in little grarwood?
20:04:17  <PublicServer> <HD1Eagle> SPIKE DEMANDS ANTSWORDS
20:04:36  <PublicServer> <Chris Booth> my city is the best
20:04:47  <PublicServer> <^Sp1ke^> i'm just asking :)
20:04:51  <PublicServer> <^Sp1ke^> cause like i said it's overkill :)
20:05:23  <PublicServer> <HD1Eagle> are you sure that is a city
20:05:47  <PublicServer> <Chris Booth> Suborough is a city
20:05:50  <satyap1> antswords? :)
20:06:09  <satyap1> btw on-road bus stops do not take up valuable city space. stations do.
20:06:20  <satyap1> i'm not placing them, just saying what i realised today
20:06:21  <Suisse[Dodo]`> and it is quite old actually > what is old for you ;(? a 2005 pc :P?
20:08:31  <zakjan> pcs get old very fast
20:08:51  *** Hedz0qxz has joined #openttdcoop
20:08:53  <StarLite> a dual core is quite old omho
20:08:56  *** openttdcoop sets mode: +v Hedz0qxz
20:08:57  <StarLite> gtg sleepy
20:08:57  <StarLite> nn
20:09:01  <PublicServer> <Chris Booth> nn
20:09:05  <^Spike^> cya
20:09:26  <PublicServer> <HD1Eagle> dual cores are awesome
20:10:09  <Suisse[Dodo]`> a dual core is quite old omho ... > i have a AMD 2600+ (2ghz)tthis is an old pc :P
20:10:58  <PublicServer> <Farden> I prefer to shut up... or I will make me enemies^^
20:12:30  <zakjan> btw - what fonts do you use in ottd? especially the small one...
20:12:31  <Suisse[Dodo]`> if you have a quad yes you should :p
20:12:46  <PublicServer> <Farden> I don't have a quad
20:12:51  <PublicServer> <Farden> I have an octo...^^
20:12:59  <zakjan> i7?
20:13:05  <PublicServer> *** FiCE has joined spectators
20:13:06  <PublicServer> <Farden> yup
20:13:17  <zakjan> 4x2 :D
20:14:08  <zakjan> btw - what fonts do you use in ottd? especially the small one...
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20:14:10  <Suisse[Dodo]`> ya but it's because of the hyper transport :p
20:14:17  <Suisse[Dodo]`> in fact you have a quad x)
20:14:22  <PublicServer> <Farden> hyperthreading, not hypertransport
20:14:34  <PublicServer> <Farden> hypertransport is the CPU bus technology of AMD for AM2 socket
20:15:31  <Suisse[Dodo]`> oups, ya ya ^^'
20:16:29  <Mark> !password
20:16:29  <PublicServer> Mark: gabled
20:16:37  <PublicServer> *** Mark joined the game
20:16:43  <PublicServer> <Farden> hi Mark
20:16:44  <PublicServer> <Mark> 'lo
20:16:57  <zakjan> hi mark
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20:17:18  <PublicServer> <HD1Eagle> heil mark
20:17:56  <PublicServer> <Mark> good thing someone killed the ships
20:17:59  <PublicServer> <Mark> now the RVs
20:18:31  <PublicServer> <HD1Eagle> damn you tronham
20:19:41  <PublicServer> <Mark> unused but reachable roads should be blocked
20:20:36  <PublicServer> <Farden> Eagle
20:20:38  <PublicServer> <HD1Eagle> yo
20:20:47  <PublicServer> <Farden> watch for signal gaps when you build junctions
20:20:58  <PublicServer> <HD1Eagle> farden
20:20:59  <PublicServer> <Farden> remember to put a signal right before and right after every junction
20:21:14  <PublicServer> <Farden> I found lots of signal gaps in you BBHs
20:21:17  <PublicServer> <Farden> slowing down traffic
20:21:18  <PublicServer> <HD1Eagle> remember to label your changes to my junction so it doesn't look like i've left signal gaps
20:21:24  <PublicServer> <HD1Eagle> (farden)
20:21:49  <PublicServer> <Farden> well, there's your name on the BBH, so I supposed...
20:22:08  <PublicServer> <Farden> anyway I'm always signing when I do major modifications to a hub
20:22:14  <PublicServer> <Farden> don't worry about that
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20:26:28  <PublicServer> *** Farden has left the game (connection lost)
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20:28:20  <PublicServer> <HD1Eagle> okay, bye, work
20:28:24  <PublicServer> <Mark> cya
20:28:27  <PublicServer> <Chris Booth> bye
20:28:28  <PublicServer> <HD1Eagle> cyas
20:28:35  <PublicServer> <Chris Booth> nice random strign of words there
20:28:41  <PublicServer> *** HD1Eagle has left the game (leaving)
20:28:45  <HDIEagle> i'll striggun later
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20:29:50  <PublicServer> <Chris Booth> i wish majic buldozer was on
20:30:40  <PublicServer> <Mark> not a good idea when you have industries and growing towns
20:31:13  <PublicServer> <Chris Booth>  but it makes metro building so much easyer
20:32:29  <PublicServer> <Mark> jammy
20:32:51  <PublicServer> <Mark> BBH01
20:32:56  <PublicServer> <Chris Booth> i will vote against chaos next time
20:33:09  <PublicServer> <Chris Booth> this plan has just gone tits up
20:33:16  <PublicServer> <Mark> let's hope more people realise that now
20:33:19  <hylje> heh
20:33:31  <hylje> i'll just emphasize keeping the network up when adding more traffic next time
20:33:45  <PublicServer> <Chris Booth> well if it was on pro zone chaos worked
20:33:56  <PublicServer> <Mark> of course
20:34:13  <PublicServer> <Chris Booth> and PSG 135 kinda worked
20:34:16  <PublicServer> <Chris Booth> but that wa on a tiny map
20:34:21  <PublicServer> <Mark> because it was tiny
20:34:42  <PublicServer> <Mark> and had a clear ML layout pretty soon
20:34:43  <PublicServer> <Chris Booth> but there are way tomany BBH's
20:35:01  <PublicServer> *** Mark has left the game (leaving)
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20:36:14  <PublicServer> <Wall-D> good night ...
20:36:25  <PublicServer> <Chris Booth> nn
20:36:38  <PublicServer> *** Wall-D has left the game (leaving)
20:36:43  <hylje> night
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20:40:20  <satyap1> so next map is going to be the other one i sent you, mark? :D
20:40:24  * satyap1 has hopes
20:40:40  <zakjan> what map?
20:40:45  <satyap1> psg 149
20:40:55  <satyap1> it's same as this one but the water is filled in
20:40:59  <satyap1> (harder than it sounds)
20:41:01  <hylje> i'm saying we have little practise in chaosy gaming so we do it badly for the time being
20:41:32  <Farden> well, it's chaos
20:41:39  <Farden> you can't really have experience
20:41:40  <satyap1> well, i say it's same but what i've sent mark, in hopes that it will be next map, is same. i don't know what next map will actually be
20:41:43  <Farden> with this kind of gaming^^
20:41:53  <zakjan> i would like to try a SLH game next
20:42:02  <satyap1> i have experince with chaos. before i played openttd in 2007, i always played chaos and didn't know it
20:42:02  <zakjan> oh..
20:42:04  <zakjan> SML
20:42:05  <zakjan> :D
20:42:17  <satyap1> i was wondering
20:43:08  <mensi> !password
20:43:08  <PublicServer> mensi: fungus
20:43:12  <mensi> ieks
20:43:24  * satyap1 contemplates a reboot
20:43:31  <PublicServer> *** mensi joined the game
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20:44:26  <hylje> Farden: the experience needed would be e.g. the routine to check and expand lines that are getting new trains before letting those trains run
20:45:01  <Farden> I think the experience would be more "understand how the others are building in chaos and adapt yourself"
20:45:09  <mensi> lol the 2 level tracks are funny
20:45:32  <Farden> one day, we'll recode the main ottd engine
20:45:39  <Farden> and we will support elevated tracks
20:45:42  <Farden> like in RTC
20:45:45  <Farden> and it'll be great
20:45:51  <Farden> RCT*
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20:46:02  *** openttdcoop sets mode: +v satyap1
20:46:05  <satyap1> !password
20:46:06  <PublicServer> satyap1: fungus
20:46:07  <zakjan> wooo, train making a backflip :D
20:46:15  <PublicServer> *** satyap joined the game
20:46:17  <Farden> lol
20:46:28  <Farden> I wasn't thinking to THAT kind of elevated tracks^^
20:47:01  <PublicServer> <^Sp1ke^> up.. up... up... and away train? :)
20:47:03  <Farden> but if you have ever played RCT, you see what I mean when I talk about monorail and trains
20:47:37  <PublicServer> <Chris Booth>  has monorail and trains that only go 5MPH
20:47:50  <Farden> yeah... now, combine OTTD with that
20:47:55  <Farden> and you get a supernetwork
20:48:01  <PublicServer> <^Sp1ke^> eh...
20:48:04  <hylje> Farden: just implement a not slow 3D tile map
20:48:07  <PublicServer> <^Sp1ke^> *sees a train going down a slide*
20:48:08  <PublicServer> <Chris Booth> you would get a messy network
20:48:09  <Farden> "just"
20:48:16  <hylje> yeah
20:48:18  <Farden> it's not THAT easy hylje^^
20:48:20  <PublicServer> <^Sp1ke^> *sees maglevs going down water slides*
20:48:23  <hylje> i've pondered that
20:48:24  <PublicServer> <Chris Booth>  the tunnels would be usefull
20:48:37  <Farden> well, at least you would get
20:48:43  <Farden> A : custom shaped tunnels
20:48:47  <PublicServer> <^Sp1ke^> combining ottd and rct you said? :)
20:48:49  <Farden> B : diagonal bridges!
20:48:53  <PublicServer> <^Sp1ke^> also the first person mode? :D
20:48:53  <hylje> B : custom shaped bridges
20:49:01  <zakjan> yes, supp :)
20:49:16  <Farden> Spike : would be pretty hard on a 2D engine^^
20:49:27  <PublicServer> <^Sp1ke^> ah.... come on :)
20:49:33  <Farden> you have MSTS if you want that kind of feeling
20:49:43  <hylje> there are ways to gracefully move OTTD into a whopping 3D experience
20:49:43  <zakjan> also bridges on bridges :)
20:49:54  <Farden> crossing bridges!
20:49:58  <PublicServer> <Chris Booth> you could replace all the rollercoaster in RCT with trains
20:50:01  <PublicServer> <Chris Booth> and train tracks
20:50:02  <Farden> (plus signals on tunnels/bridges, of course
20:50:10  <Farden> Chris : problem
20:50:14  <Farden> they don't have junctions
20:50:26  <hylje> namely speccing a way to include models in newgrf including a standard way to display them
20:50:30  <zakjan> so..OTTD 1.3.0?
20:50:35  <Farden> at least^^
20:50:39  <XeryusTC> !password
20:50:39  <PublicServer> XeryusTC: turfed
20:50:50  <PublicServer> *** XeryusTC joined the game
20:50:50  <PublicServer> <^Sp1ke^> maybe 13.0.0
20:51:08  <satyap1> ugh. i think ottd 3d would suck
20:51:16  <Farden> it wouldn't be 3D
20:51:21  <Farden> it would be RCT1 style
20:51:26  <hylje> it could look exactly the same as now
20:51:30  <PublicServer> <^Sp1ke^> then start chris sawyers railroads or something if you want ottd 3d :)
20:51:32  <hylje> just with additional flexibility if you want
20:51:38  <zakjan> imaine your children in future, playing ottd with this old graphic :)
20:51:43  <PublicServer> <satyap> RCT1 is better than RCT3
20:51:48  <PublicServer> <satyap> i can see that happening
20:51:51  <Farden> +1 satyap1
20:51:57  <Farden> yeah
20:52:00  <Farden> in 15 years
20:52:02  <PublicServer> <XeryusTC> bah, ugly pbs junctions :s
20:52:03  <PublicServer> <satyap> i'd like it if my kid played ottd
20:52:03  <Farden> we'll still be here
20:52:05  <Farden> doing coop
20:52:07  <PublicServer> <satyap> he likes trains anyway
20:52:08  <Farden> and playing ottd!
20:52:25  <Ammler> [22:50] <Farden> crossing bridges! <-- wouldn't need 3d map, imo.
20:52:28  <satyap1> in a year or two he'll be ready for single-player
20:52:28  <PublicServer> <Chris Booth> XTC i agree
20:52:38  <satyap1> i won't let him loose on coop till he's older
20:52:39  <PublicServer> <Chris Booth> this isnt just chaos its total chaos
20:52:41  <PublicServer> <XeryusTC> also wtf @ new corridor
20:52:46  <Farden> Ammler : yeah, but it would be an overall
20:52:50  <PublicServer> <Chris Booth> not even building to Coop styles
20:52:59  <PublicServer> <XeryusTC> useless stuff is useless
20:52:59  <Farden> crossing bridges would come with "custom high tracks"
20:52:59  <satyap1> Chris_Booth: yeah. it ended up being my 2nd plan
20:53:06  <Farden> yeah, i've got the name of the patch
20:53:11  <Farden> "custom high tracks"
20:53:19  <hylje> didn't repeat "Chaos is not an excuse to build badly" enough :-)
20:53:40  <PublicServer> <XeryusTC> hylje: it is for most people though
20:53:49  <satyap1> hmm, isn't pre-signal junction the way real trains work, sorta?
20:53:50  <hylje> that's why it needs more repeating
20:54:00  <hylje> and my failure is to not emphasize the style of expanding tracks before adding the trains to jam it
20:54:01  <PublicServer> * XeryusTC goes create a game plan called {total anarchy} and see what happens
20:54:08  <Farden> satyap1 : depends, on real stations they use a kind of PBS
20:54:16  <Farden> otherwise it's a presignal system, yes
20:54:17  <PublicServer> <Chris Booth> real trains work on block
20:54:25  <PublicServer> <Chris Booth> they have lots of states
20:54:30  <PublicServer> <XeryusTC> real trains work on pbs
20:54:31  <PublicServer> <Chris Booth> like block ahead is empty
20:54:35  <hylje> trains going in circles for the lulz and bankrupt 20 years after plan is chosen
20:54:37  <PublicServer> <Chris Booth> block ahead is full slow down
20:54:39  <PublicServer> <satyap> yes, and block looks a lot like pbs or whatever. especially with the show path turned on
20:54:45  <PublicServer> <Chris Booth> train infront is stoped ECT ECT
20:54:49  <Farden> they have THE yellow signal
20:54:53  <Farden> (some people wants)
20:55:12  <Farden> yeah
20:55:16  <Farden> that's another idea
20:55:26  <satyap1> yes
20:55:32  <Farden> a "more realistic train behavior" patch
20:55:32  <PublicServer> <XeryusTC> real trains only have three states, block is empty, block is occupied, block after this block is occupied
20:55:39  <Farden> for example : you have a 2x45
20:55:45  <PublicServer> <XeryusTC> however, at stations they often use some pbs-y method :P
20:55:48  <Farden> well, the train won't wait to be in the 2x45 to slow down
20:55:48  <mensi> real trains work with block signals and something like the ETCS
20:55:52  <Farden> it would slow down before
20:56:08  <PublicServer> <XeryusTC> rl trains work with speed limits too :P
20:56:11  <satyap1> real trains 3 states <-- yes
20:56:26  <Farden> in France we have 5 states
20:56:28  <satyap1> ETC?
20:56:33  <Farden> red, double red, yellow, green, blinking green
20:56:35  <hylje> regarding 3D map i've been thinking a workable concept would be the current heightmap imbued with 3D expandos, ideally in a sparse coordinate map
20:56:49  * satyap1 googles
20:56:52  <satyap1> actually time to go home
20:56:59  <Farden> oh, and double blinking yellow, too
20:57:00  <PublicServer> <Chris Booth> satyap1 its hard to say exactly how train signals in your courty work
20:57:10  <PublicServer> <Chris Booth> as each contry has there own standard
20:57:30  <PublicServer> *** AmmIer joined the game
20:57:34  <Farden> we should create "openttd advanced signaling standart"
20:57:54  <PublicServer> <Chris Booth> farden what would that involve?
20:57:57  <Farden> damn, I have tons of ideas tonight^^
20:58:23  <PublicServer> <Chris Booth> speed limits are not going to be included in the near future
20:58:41  <satyap1> it would involve 20 types of signals, and strl-shift-meta to place them. and more spaghetti than usual.
20:58:44  <PublicServer> <Chris Booth> sgignals in tunnels/bridges is being developed
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20:58:55  *** ChanServ sets mode: +o Combuster
20:58:59  <PublicServer> <XeryusTC> the sign !gridlock fixer wories me :o
20:59:00  <Farden> the current signals in tunnels/bridges is more a hack
20:59:00  <satyap1> signals in tunnels = death of sync issues
20:59:00  *** openttdcoop sets mode: +v Combuster
20:59:04  <Farden> than real signals
20:59:08  <satyap1> XeryusTC: it should :)
20:59:29  <PublicServer> <Chris Booth> this game worries me
20:59:32  <satyap1> i remember reading that TTD tunnels were like wormholes
20:59:36  <hylje> they are
20:59:37  <PublicServer> <Chris Booth> it has had the most crashes of any coop game
20:59:42  <hylje> only the ends exist
20:59:42  <mensi> signals in tunnels and on bridges are an ugly hack as far as I read the topics
20:59:45  <PublicServer> <Chris Booth> i would travel by our passenger network
20:59:55  <satyap1> yeah i wouldn't either
21:00:05  <PublicServer> *** AmmIer has left the game (leaving)
21:00:14  <PublicServer> <XeryusTC> heh cool, trains turning around through funwood farm :P
21:00:17  <Ammler> too havy
21:00:44  <satyap1> haha
21:01:01  <PublicServer> <XeryusTC> also, pbs junctions cause jams :s
21:01:07  <PublicServer> <XeryusTC> or well, they make jams worse
21:01:34  <PublicServer> <Chris Booth> i dont like these multi level tracks
21:01:39  <mensi> penisland? wtf?
21:01:43  <PublicServer> <Chris Booth> they have no real purpose in my book
21:01:48  <mensi> the signs in this game are troubling
21:01:54  <Farden> your book?
21:02:01  <PublicServer> <XeryusTC> hmm, there are quite some stations with too many trains
21:02:14  <PublicServer> <Chris Booth> yeah my big book of how to build in openttd
21:02:17  <PublicServer> <Chris Booth> to be pulished in 2012
21:02:27  <hylje> yeah, people seem to have just added trains without even checking whether the stations can handle the current trains
21:02:34  <hylje> much less the rest of the network
21:02:55  <Farden> well, with multi level tracks
21:02:57  <PublicServer> <Chris Booth> BBH01 is just funny
21:02:58  <satyap1> penisland!!! /me laughing out loud at work, darnit! :) :)
21:03:04  <hylje> pen island
21:03:07  <PublicServer> <Chris Booth> 3 ML tracks into one with PBS
21:03:19  <PublicServer> <Chris Booth> PBS wont meger 3 to 1 tracks well
21:03:32  <Farden> you could have a bridge over another
21:03:46  <Farden> you could create more dense hubs
21:03:50  <PublicServer> <XeryusTC> hmm, it helps to not make choosers block themselves
21:03:51  <Farden> when you lacks of space
21:04:27  <hylje> well a true 3D map would allow super stackers
21:04:44  <hylje> all directions served in four levels
21:04:47  <Farden> in theory everything would be possible
21:05:05  <Farden> but it would require to recode a part of the rendering engine
21:05:14  <PublicServer> <Chris Booth> you would still need the space above or below
21:05:15  <Farden> because you would need to have transparency
21:05:17  <Farden> over different levels
21:05:21  <hylje> yeah
21:05:24  <XeryusTC> !gap 4 12
21:05:24  <PublicServer> XeryusTC: You need 3 tunnels/bridges for trainlength 4 and gap 12.
21:05:29  <PublicServer> <Chris Booth> and still only be able to climb 1 level each tile
21:05:31  <XeryusTC> !gap 6 12
21:05:31  <PublicServer> XeryusTC: You need 2 tunnels/bridges for trainlength 6 and gap 12.
21:05:43  <Farden> yes
21:05:45  <Farden> indeed chris
21:05:46  <hylje> more than enough
21:05:53  <Farden> we're doing networks, not miracles^^
21:06:14  <Farden> what would be also interesting would be terrain with more than 1 height level difference
21:06:24  <PublicServer> <Chris Booth> well you can have 3 levels in the current system
21:06:24  <Farden> then we would have real mountains
21:06:36  <Farden> and unclimbable terrain
21:06:38  <PublicServer> <Chris Booth> if you try hard enough you can get 4 levels
21:06:44  <PublicServer> *** mensi has left the game (connection lost)
21:06:45  <Farden> 4?
21:06:51  <Farden> yeah, with 2 tunnels
21:06:52  <Farden> I see
21:06:55  <hylje> 3D map or major hacking of the current terrain heightmap would be needed
21:07:09  <Farden> I remember someone tried to do it
21:07:20  <PublicServer> <Chris Booth> also not using sprites
21:07:27  <Farden> the main problem was render
21:07:28  <Farden> not data
21:07:31  <PublicServer> <Chris Booth> 3dttd has been made
21:07:42  <PublicServer> <Chris Booth> look on tt-forums
21:07:45  <PublicServer> <Chris Booth> it works
21:07:53  <PublicServer> <Chris Booth> doesnt look nice but it works
21:08:16  <Farden> is it the exact name?
21:08:51  <PublicServer> <Chris Booth> i think its called 3dttd
21:09:02  <Farden> ttforums doesn't respond... strange
21:09:23  <Chris_Booth> yeah it seems to be down
21:09:40  <zakjan> so oole cache
21:09:44  <zakjan> google
21:10:00  <Farden> I don't think even google could find something like that
21:10:08  <Ammler> tt-forums is down quity often lately
21:10:21  <zakjan> http://www.google.cz/url?sa=t&source=web&ct=clnk&cd=2&url=http%3A%2F%2F209.85.129.132%2Fsearch%3Fq%3Dcache%3AFTNpMx_P41QJ%3Awww.tt-forums.net%2Fviewtopic.php%253Ff%253D28%2526t%253D1625%2B3dttd%26cd%3D2%26hl%3Dcs%26ct%3Dclnk%26gl%3Dcz%26client%3Dfirefox-a&ei=oiFNSoS1M4bK_gaE3omoBQ&usg=AFQjCNF1PgHaY6Goq51vt3Hbjre3s2cpDA&sig2=-ybod_D_GimnAof9tPb5xg
21:10:23  <Webster> Title: Transport Tycoon Forums View topic - 3D Transport Tycoon (at www.google.cz)
21:10:46  <Farden> gg zakjan
21:10:52  <Farden> ok, I've got to admit it
21:10:54  <PublicServer> <^Sp1ke^> hmmm if drop trains loop through funwood doesn't that mean that there is a track missing somewhere? :)
21:10:55  <hylje> pwned?
21:10:57  <Farden> google knows everything
21:11:02  <zakjan> yes :)
21:11:08  <hylje> yes
21:11:09  <Farden> I remember
21:11:19  <zakjan> google has so many info about all of us.. it is terrible
21:11:20  <hylje> looping always means the network is missing some part
21:11:24  <Farden> in my school, a frind of mine went to a conference by google
21:11:31  <Farden> and they said they store all the internet.
21:11:41  <Farden> in ram.
21:11:44  <Farden> three times.
21:12:04  *** Yexo has joined #openttdcoop
21:12:09  *** openttdcoop sets mode: +v Yexo
21:12:42  <Ammler> how much is ALL internet?
21:12:59  <Farden> more bytes than you can't ever imagine
21:13:04  <Farden> but, easy calculation
21:13:10  <Farden> they have 2 million servers
21:13:16  <Farden> with 8 gb ram each
21:13:34  *** Venxir has quit IRC
21:13:41  <Farden> or at least
21:13:48  <Farden> that's what they told us
21:13:53  <Farden> but... I think they have many more
21:14:01  <Ammler> hmm
21:14:29  <Farden> yeah, that's only 16 PB
21:14:35  <Farden> it's not enougth to store all the internet
21:14:35  <Ammler> openttdcoop.org is alone 10 Gig, so they would need one server for us :-P
21:14:39  <Farden> it must be bigger
21:14:42  <zakjan> look at this http://www.google.com/trends?q=porn%2C+facebook
21:14:43  <Webster> Title: Google Trends: porn, facebook (at www.google.com)
21:15:10  <zakjan> crazy
21:15:53  <Farden> hey
21:15:54  <Farden> funny fact
21:16:15  <PublicServer> *** XeryusTC has left the game (connection lost)
21:16:17  <Farden> when you google trend for porn ony, you see that french are the guys or watch less porn
21:16:29  <Farden> and I can tell you why : we've got the pretiest girls in the world^^
21:17:09  <zakjan> hh
21:18:15  <hylje> ponies
21:22:28  <PublicServer> *** Chris Booth has left the game (connection lost)
21:27:17  <PublicServer> *** satyap has left the game (connection lost)
21:27:18  <PublicServer> *** Game paused (not enough players)
21:27:29  <satyap1> i was playing with towns invisible
21:27:33  <satyap1> i just turned them on. wow.
21:27:41  <satyap1> nice buildings
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21:30:05  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
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21:36:46  <Chris_Booth> delhi likes porn more than facebook lol
21:39:25  * Ammler too
21:40:04  <Nickman87> hi all ;)
21:40:06  <Nickman87> !players
21:40:07  <PublicServer> Nickman87: Client 12 is FiCE, a spectator
21:40:13  <Nickman87> !password
21:40:13  <PublicServer> Nickman87: vanity
21:40:28  <Ammler> Hello Nickman87, fixing your mess?
21:40:32  <PublicServer> *** Nickman joined the game
21:40:47  <Nickman87> my mess? everyone else's mess! :D
21:41:02  <Nickman87> nobody ingame :(
21:41:07  <zakjan> chaos network
21:41:50  <hylje> badly executed chaos ;-)
21:41:54  <Nickman87> where is everyone?
21:41:58  <Chris_Booth> here
21:42:02  <hylje> my computer can't run the game!!
21:42:22  <Nickman87> :)
21:42:28  <Chris_Booth> i am playing google figts
21:42:31  <Chris_Booth> i am playing google fights
21:43:12  <Nickman87> google fights?
21:43:38  *** Wurzel49 has quit IRC
21:44:43  <Chris_Booth> www.googlefight.com
21:44:49  <Chris_Booth> make your words fight
21:45:58  <Ammler> [23:42] <hylje> badly executed chaos   <-- obvious :P
21:46:28  <Ammler> !unpause
21:46:28  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
21:46:29  <PublicServer> *** Game unpaused (enough players)
21:46:54  <Chris_Booth> china has banned internet porn lol
21:47:23  <hylje> in other words the internet has been closed in china
21:47:48  <Maza> moi hylje
21:48:01  <hylje> :o
21:48:05  <hylje> hej
21:48:24  <Ammler> Nickman87: does the game run?
21:48:32  <Ammler> !playercount
21:48:32  <PublicServer> Ammler: Number of players: 2
21:48:37  <Ammler> !players
21:48:39  <PublicServer> Ammler: Client 53 (Orange) is Nickman, in company 1 (OTTDC)
21:48:39  <PublicServer> Ammler: Client 12 is FiCE, a spectator
21:49:01  <PublicServer> <Nickman> yeah, like a charm ;)
21:49:24  <PublicServer> *** AmmIer joined the game
21:51:34  <PublicServer> <AmmIer> sending all trains to depot fucked up the indsustries
21:51:44  <PublicServer> <Nickman> yeah, that's possible...
21:51:54  <PublicServer> <Nickman> they all went down?
21:51:56  <PublicServer> <AmmIer> that is why we don't do that ususally
21:52:03  *** ODM has quit IRC
21:52:09  <PublicServer> <AmmIer> of course
21:52:18  <PublicServer> <AmmIer> obvious, isn't?
21:52:23  <PublicServer> <Nickman> yeah...
21:52:27  <PublicServer> <Nickman> I didn't do it... :)
21:52:44  <PublicServer> <Nickman> I was just minding my own bussiness, trying to make a better BBH 11
21:52:45  <PublicServer> <AmmIer> must be a newbie :-)
21:52:48  <PublicServer> <Nickman> one piece at a time
21:53:01  <PublicServer> <Nickman> but everything was so hugely jammed up :p
21:53:06  <PublicServer> <Nickman> in circles that was ;)
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21:54:33  <PublicServer> <AmmIer> Kewood North is ugly
21:54:50  <PublicServer> <AmmIer> I guess, there was a disapeared industry
21:54:53  <PublicServer> <Nickman> ugh, indeed :s
21:56:03  <Ammler> !rcon set raw_industry_construction
21:56:03  <PublicServer> Ammler: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
21:56:11  <Ammler> !rcon set raw_industry_construction 1
21:56:40  <PublicServer> <AmmIer> somewhere else industry disapeared?
21:56:50  <PublicServer> <Nickman> I don't know...
21:56:51  <PublicServer> <AmmIer> you can now fund primaries
21:57:54  <PublicServer> *** SmatZ joined the game
21:57:54  <Ammler> dear ps players, if you ever decide to make such a action, please sign so we know, who to blame :P
21:58:13  <PublicServer> <Nickman> ps player?
21:58:24  <Ammler> publicserver
21:58:28  <PublicServer> <Nickman> :D
22:00:26  <PublicServer> <SmatZ> this game really isn't for me :(
22:00:27  <PublicServer> *** SmatZ has left the game (leaving)
22:00:45  <PublicServer> <AmmIer> :-D
22:00:58  <Ammler> SmatZ: why is that?
22:01:05  <SmatZ> I could put sign "!slow" to every curve
22:01:06  <Ammler> too much cpu usage?
22:01:14  <Ammler> ah, oh :-o
22:01:16  <SmatZ> "!bad" to every hub
22:01:21  <SmatZ> "!jam" to every tile
22:01:34  <Ammler> write a patch :P
22:01:42  <SmatZ> haha
22:01:44  <Chris_Booth> then you could aid by fixing them
22:01:48  <SmatZ> you don't want me to do that ;)
22:01:50  <PublicServer> <Nickman> :p
22:02:13  <Ammler> SmatZ: you know, a feature I would like is
22:02:20  <SmatZ> this game was designed to be crappy, wasn't it? ;)
22:02:26  <Ammler> !rcon sendufo XXX
22:02:26  <PublicServer> Ammler: ERROR: command or variable not found
22:02:30  <SmatZ> :-D
22:02:46  <SmatZ> to tile?
22:02:52  <Ammler> yes :-)
22:02:55  <SmatZ> easy
22:02:58  <SmatZ> but it would desync
22:03:03  <Chris_Booth> i didnt design my city to be crpay
22:03:07  <Ammler> hmm
22:03:08  <SmatZ> so "kickall" as with magic bulldozer?
22:03:11  <Chris_Booth> just forgot to finish it
22:03:13  <Chris_Booth> then i grew
22:03:23  <Ammler> but how does disaster trigger it?
22:03:31  <SmatZ> Ammler: "random()"
22:03:50  <SmatZ> every day if disasters are enabled
22:03:53  <Chris_Booth> can you make money from disasters?
22:04:08  <SmatZ> [00:03:13] <Chris_Booth> then i grew <== lies
22:04:17  <SmatZ> eg. not via command
22:04:25  <SmatZ> no
22:04:31  <Chris_Booth> Smatz: i meant to wirte then it grew
22:04:36  <Chris_Booth> i might have grown
22:04:41  <Chris_Booth> you never know
22:04:47  <SmatZ> :)
22:04:55  <Chris_Booth> the fact you dont know how old i am doesnt help
22:05:12  <Chris_Booth> but if i were say 15 i could have grown
22:05:40  <PublicServer> <Nickman> how do you like the 4 line ML's ammler? :D
22:05:53  <PublicServer> <AmmIer> from you?
22:05:54  <Chris_Booth> alas i am 20 and probably never grown again in my life
22:05:58  <Chris_Booth> just shrink
22:06:01  <Chris_Booth> i hate them
22:06:03  <PublicServer> <Nickman> no, I made some connections
22:06:04  <SmatZ> :)
22:06:09  <PublicServer> <Nickman> FiCE was building the lines :)
22:06:10  <PublicServer> <AmmIer> nice concept, but useless :-)
22:06:25  <PublicServer> <Nickman> looks cool? :)
22:06:27  <Chris_Booth> why stack 4 line on top of eachother?
22:06:29  <PublicServer> <AmmIer> yes
22:06:34  <PublicServer> <Nickman> less space? :)
22:06:38  <PublicServer> <Nickman> and way cooler!
22:06:38  <Chris_Booth> has less capactiy than 2 lines built sideby side
22:06:54  <Chris_Booth> nick man try it in SP
22:07:02  <Chris_Booth> built 4 identical towns
22:07:07  <Chris_Booth> turn town growth off
22:07:14  <Nickman87> because of the bigger gaps you mean?
22:07:15  <Chris_Booth> then buils on double stacked line
22:07:30  <Chris_Booth> and single stack line the same width
22:07:36  <Chris_Booth> and see which one breals first
22:07:41  <Nickman87> ;)
22:07:42  <Chris_Booth> and see which one breaks first
22:07:53  <PublicServer> <AmmIer> shall I enable magic bulldozer
22:08:04  <PublicServer> <AmmIer> so we can remove the "unconnected" towns
22:08:06  <Nickman87> yeah, with the 4 lines, the gaps are bigger, so indeed it could come down to the same :)
22:08:12  <Nickman87> it's magical! :D
22:08:14  <Chris_Booth> ok with long enough trains the signal gap would become neglagble
22:08:21  <Nickman87> yeah...
22:08:26  <Nickman87> then it would have more cpaacity?
22:08:51  <Chris_Booth> well a TL20 can travel 2 tiles away
22:08:59  <Ammler> !rcon set raw_industry_construction 2
22:09:05  <Chris_Booth> but you need special devises to make that happen
22:09:11  <Nickman87> :)
22:09:25  <Chris_Booth> so without compressor long TLs such at 20 would benifit from doublt stacked lines
22:09:29  <PublicServer> <Nickman> it just looks cool the stakced tracks ;)
22:09:36  <Chris_Booth> but it is still hard to build junction from them
22:09:44  <PublicServer> <Nickman> indeed
22:09:50  <Chris_Booth> i dont like them to much TF for the lines
22:09:58  <PublicServer> <Nickman> that's true
22:10:01  <Chris_Booth> i like my lines to follow the grade of the map
22:10:14  <PublicServer> <AmmIer> RV stops works nice
22:10:26  <PublicServer> <AmmIer> this issue seems fixed now.
22:10:40  <Chris_Booth> ammler it is
22:10:48  <Chris_Booth> you can turn the fix off in advanced settings
22:10:53  <PublicServer> <Nickman> :D
22:10:58  <PublicServer> <Nickman> what fix?
22:11:01  <PublicServer> <Nickman> clogging of the RV's?
22:11:15  <Chris_Booth> yeah
22:11:28  <Xaroth> !password
22:11:28  <PublicServer> Xaroth: doping
22:11:32  <Chris_Booth> the fix is call something like RV wait multipler
22:11:38  <PublicServer> <AmmIer> Nickman, you missed that  ;-)
22:11:42  <PublicServer> *** Xaroth joined the game
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22:12:57  <PublicServer> <AmmIer> Chris Booth: how is the setting called?
22:13:08  <PublicServer> *** Chris Booth has left the game (connection lost)
22:13:12  <Chris_Booth> how much do you recon i will miss in 6 weeks not playing
22:13:20  <PublicServer> <Xaroth> nothing
22:14:12  <Chris_Booth> its called 'Road Vehcule Queing (with Quantum Effects)'
22:14:20  <Chris_Booth> under pathfinding
22:15:06  <PublicServer> <Xaroth> i take it CL isn't being cared about?
22:15:35  <Ammler> Chris_Booth: that is a old patch
22:15:53  <Ammler> Xaroth: chaos
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22:19:11  <PublicServer> <Xaroth> tbh we should grow Brudinghattan Ridge to a new 'atlantis' kinda thing rather than having a pleasure yacht sail to it every month :o
22:19:36  <PublicServer> <Nickman> :D
22:20:20  <zakjan> atlantis? you mean my city? :D
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22:24:05  <Xaroth> Ammler: can you up the rv limit a tad?
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22:27:06  <Xaroth> or anybody for that matter :o
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22:33:22  <Ammler> !rcon set max_roadveh
22:33:22  <PublicServer> Ammler: Current value for 'max_roadveh' is: '300' (min: 0, max: 5000)
22:33:30  <Ammler> it is already quite high
22:33:39  <Ammler> !rcon set max_roadveh 350
22:33:43  <Nickman87> :)
22:33:49  <PublicServer> <Xaroth> yeh because we got a gazillion in an already overgrown town
22:34:26  <Ammler> !auto
22:34:26  <PublicServer> *** Ammler has enabled autopause mode.
22:37:39  <Xaroth> game's starting to stutter a bit tho
22:38:04  <Chris_Booth_> that the towns and RV's mainly
22:38:26  <PublicServer> <Xaroth> yeh we should close down the busses at the big towns
22:38:28  <PublicServer> <Xaroth> they cause mayhem
22:38:51  <PublicServer> <Nickman> pbs doesn't always use ALL possibilities?
22:39:02  <PublicServer> <Xaroth> no, just the shortest
22:39:24  <PublicServer> <Xaroth> but if you have X junctions it'll spread out somewhat
22:39:28  <PublicServer> <Nickman> I have two possibilities, both equally good (In my opinion ;))
22:39:35  <PublicServer> <Nickman> and it sees one side is jammed
22:39:38  <PublicServer> <Nickman> and it wont take the other?
22:39:43  <PublicServer> <Nickman> that's plain stupid?
22:39:44  <PublicServer> <Xaroth> thus trying 3 squares for every square towards the station
22:39:49  <PublicServer> <Nickman> it can go straight on, but it wont
22:40:06  <PublicServer> <Nickman> I'll try some penalties
22:40:33  <PublicServer> <Nickman> after a while it now takes the other route :)
22:40:42  <PublicServer> <Nickman> but they come to a stop first ^o)
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22:44:50  <zakjan> !password
22:44:50  <PublicServer> zakjan: embark
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23:14:13  <PublicServer> *** Game paused (not enough players)
23:14:15  <Xaroth> there
23:14:19  <Xaroth> off to bed
23:14:22  <PublicServer> *** Nickman has left the game (leaving)
23:14:27  <Nickman87> me to ;)
23:14:31  <Nickman87> gnight all!
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