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00:11:58 <PublicServer> <HD1Eagle> HOLY FU 00:12:09 <PublicServer> <HD1Eagle> YOU MURDERED 542 !!!! O.o 00:12:14 <PublicServer> <Nickman> :( 00:12:19 <PublicServer> <Nickman> I'm a murderer!!! 00:19:56 *** [com]buster has quit IRC 00:19:56 *** Combuster has joined #openttdcoop 00:19:56 *** ChanServ sets mode: +o Combuster 00:20:01 *** openttdcoop sets mode: +v Combuster 00:20:24 <PublicServer> <HD1Eagle> can someone attach slh06 to 4 lane bypass? 00:20:38 <PublicServer> <Nickman> :D 00:20:43 <PublicServer> <Nickman> no need, only food 00:21:05 <PublicServer> <HD1Eagle> we're replacing the nb line 00:21:46 <PublicServer> <HD1Eagle> slh05 needs to connect too, think someone's working on it :D 00:21:53 <PublicServer> <HD1Eagle> who is that 00:22:03 <PublicServer> <Nickman> me :) 00:22:08 <PublicServer> <HD1Eagle> awesome 00:22:09 <PublicServer> <Nickman> slh 05 is no longer needed 00:22:12 <PublicServer> <Nickman> it was nothing :D 00:22:23 <PublicServer> <Nickman> Just need to get that one station connected 00:28:58 *** Zorni has joined #openttdcoop 00:29:03 *** openttdcoop sets mode: +v Zorni 00:31:18 <PublicServer> <Nickman> lol 00:31:33 <PublicServer> <Nickman> I even made it so that the trains coming from North can also go back to North :D 00:31:43 <PublicServer> <HD1Eagle> nice 00:31:59 <PublicServer> <Nickman> don't think it is needed? :D 00:32:17 <PublicServer> <HD1Eagle> i don't see it 00:32:30 <PublicServer> <Nickman> N to N sign 00:33:06 <PublicServer> <HD1Eagle> oh lool 00:33:17 <PublicServer> <Nickman> quite useless not? :D 00:33:51 <PublicServer> <HD1Eagle> all stacked lanes have access to all directions @ bbh01 00:33:59 <PublicServer> <HD1Eagle> time to merge the nb line 00:35:42 <PublicServer> <HD1Eagle> slh06 needs to tap into stacked lanes 00:35:47 <PublicServer> <Nickman> so you are going to remove which line? 00:35:55 <PublicServer> <HD1Eagle> replace, rather 00:35:59 <PublicServer> <Nickman> yeah... 00:36:00 <PublicServer> <HD1Eagle> the nb from slh06 00:36:07 <PublicServer> <Nickman> :) 00:36:17 <PublicServer> <Nickman> so all traffic goin north should use you're line? 00:36:22 <PublicServer> <HD1Eagle> yeh 00:36:39 *** Zorn has quit IRC 00:37:28 <PublicServer> <HD1Eagle> it has about the capacity of a 3 lane ml 00:37:37 <PublicServer> <HD1Eagle> but much easier to work with in hubs 00:38:56 <PublicServer> <HD1Eagle> this will be a tough one 00:39:06 <PublicServer> <HD1Eagle> not enough space for the hub i prepared 00:39:18 <PublicServer> <Nickman> where? 00:39:25 <PublicServer> <Nickman> at SLH 06? 00:39:31 <PublicServer> <HD1Eagle> yep 00:41:01 <PublicServer> <HD1Eagle> half access is probably enough 00:41:14 <PublicServer> <Nickman> you will keep the foor drop/pickup spots in place? 00:41:18 <PublicServer> <Nickman> food 00:41:23 <PublicServer> <HD1Eagle> probably 00:42:13 <PublicServer> <HD1Eagle> maybe i can get away with less 00:42:18 *** Godde has joined #openttdcoop 00:42:23 *** openttdcoop sets mode: +v Godde 00:42:23 <Godde> !players 00:42:25 <PublicServer> Godde: Client 154 (Orange) is Nickman, in company 1 (OTTDC) 00:42:25 <PublicServer> Godde: Client 163 (Orange) is zakjan, in company 1 (OTTDC) 00:42:25 <PublicServer> Godde: Client 159 (Orange) is HD1Eagle, in company 1 (OTTDC) 00:42:25 <PublicServer> Godde: Client 90 (Orange) is FiCE, in company 1 (OTTDC) 00:42:40 <Godde> how is the network turning out? 00:44:12 *** Zulan has joined #openttdcoop 00:44:17 *** openttdcoop sets mode: +v Zulan 00:44:44 <PublicServer> <HD1Eagle> all it really is is signals every 6 00:45:07 <PublicServer> <Nickman> yeah... :) 00:45:15 <PublicServer> <Nickman> but 4 lanes taking up room of 2 :) 00:45:36 <PublicServer> <Nickman> why do we have that ugly SRNW thingie? 00:45:48 <PublicServer> <Nickman> big boom! 00:47:02 <PublicServer> <HD1Eagle> i can do half access and "merge" before "split" 00:47:08 <PublicServer> <HD1Eagle> :) 00:47:17 <PublicServer> <Nickman> ;) 00:47:46 <PublicServer> <Nickman> we've got a blocking up north-east 00:48:01 <PublicServer> <HD1Eagle> hee 00:49:06 <PublicServer> <Nickman> found the problem 00:49:15 <PublicServer> <Nickman> needed a PBS signal ;) 00:49:42 <PublicServer> <Nickman> that was a nice little jam :D 00:50:13 <PublicServer> <Nickman> I should be going to bed... almost 3.00 here :D 00:52:24 <PublicServer> <HD1Eagle> this is quite the hack 00:52:59 <PublicServer> <Nickman> you can say that again ;) 00:53:09 <PublicServer> <HD1Eagle> this is quite the hack 00:53:12 <PublicServer> <Nickman> :p 00:56:49 <PublicServer> <HD1Eagle> there's your slh 00:56:50 <PublicServer> <HD1Eagle> all done 00:57:00 <PublicServer> <Nickman> nice :) 00:57:22 <PublicServer> <Nickman> still, there are trains who prefere the original line :D 00:57:26 <PublicServer> <HD1Eagle> and the prio needing lanes are on the outside 00:57:31 <PublicServer> <HD1Eagle> its not connected tho 00:57:46 <PublicServer> <Nickman> I think you're line gives a high penalty for pathfinding? 00:57:46 <PublicServer> <HD1Eagle> oh snap that's not right 01:00:09 <PublicServer> <HD1Eagle> we're allowed to experiment in chaos 01:00:13 <Godde> !password 01:00:13 <PublicServer> Godde: truing 01:00:15 <PublicServer> <Nickman> indeed ;) 01:00:27 <PublicServer> *** Godde joined the game 01:01:45 *** [com]buster has joined #openttdcoop 01:01:45 *** ChanServ sets mode: +o [com]buster 01:01:50 *** openttdcoop sets mode: +v [com]buster 01:04:15 <PublicServer> *** Godde has left the game (connection lost) 01:06:19 <PublicServer> *** Genocidicbunny has left the game (connection lost) 01:06:34 <PublicServer> <HD1Eagle> this is a nice way to get around split before merge 01:06:39 <PublicServer> <HD1Eagle> i hope it works 01:07:56 *** Combuster has quit IRC 01:07:56 *** [com]buster is now known as Combuster 01:08:16 <PublicServer> <HD1Eagle> can i cut the nb now? 01:08:24 <PublicServer> <Nickman> if you like, sure :) 01:08:34 <PublicServer> <HD1Eagle> where do i cut? 01:08:45 <PublicServer> <Nickman> I don't think all directions have access to all the lanes of you're highway? 01:09:04 <PublicServer> <HD1Eagle> the idea is you only need half 01:10:39 <PublicServer> <Nickman> you should take a look at the starting of you're lane, don't know if I connecte dit right 01:10:40 <PublicServer> <HD1Eagle> it sure beats 1 lane 01:10:51 <PublicServer> <Nickman> :) 01:10:56 <PublicServer> <HD1Eagle> they're paired in twos 01:11:01 <PublicServer> <HD1Eagle> left two, right two 01:11:03 <PublicServer> <HD1Eagle> that looks fine 01:12:00 <PublicServer> <HD1Eagle> slh06 needs access 01:12:09 <PublicServer> <HD1Eagle> blargh 01:12:27 <PublicServer> <HD1Eagle> good thing you have that north to north connection 01:12:35 <PublicServer> <Nickman> no, that's gone :D 01:12:41 <PublicServer> <Nickman> I can put it back? :) 01:12:44 <PublicServer> <HD1Eagle> nah 01:12:57 <PublicServer> <Nickman> only 2 tiles needed... :D 01:13:42 *** theholyduck has quit IRC 01:15:47 <PublicServer> <HD1Eagle> that worked out nice 01:16:16 <PublicServer> <HD1Eagle> brb 01:17:26 <PublicServer> <Nickman> well, I'm really off to bed now 01:22:16 <PublicServer> <Nickman> cya! 01:24:35 <PublicServer> *** Nickman has left the game (leaving) 01:24:39 *** Nickman_87 has quit IRC 01:32:06 *** themroc has quit IRC 01:33:26 <PublicServer> <HD1Eagle> back 01:39:31 *** Godde has quit IRC 01:41:17 <PublicServer> *** zakjan has left the game (leaving) 01:44:34 *** [com]buster has joined #openttdcoop 01:44:34 *** ChanServ sets mode: +o [com]buster 01:44:34 *** Combuster has quit IRC 01:44:37 *** [com]buster is now known as Combuster 01:44:39 *** openttdcoop sets mode: +v Combuster 01:48:47 *** zakjan has quit IRC 02:11:38 *** Combuster has quit IRC 02:13:45 <HDIEagle> ? 02:13:46 <PublicServer> *** HD1Eagle has left the game (connection lost) 02:13:47 <PublicServer> *** Game paused (not enough players) 02:13:51 <HDIEagle> !password 02:13:51 <PublicServer> HDIEagle: awakes 02:14:11 <PublicServer> *** Game unpaused (enough players) 02:14:13 <PublicServer> *** HD1Eagle joined the game 02:14:15 <PublicServer> <HD1Eagle> still here fice? 02:20:01 *** Combuster has joined #openttdcoop 02:20:01 *** ChanServ sets mode: +o Combuster 02:20:06 *** openttdcoop sets mode: +v Combuster 02:22:56 *** Fuco has quit IRC 02:32:00 *** Zulan has quit IRC 02:43:47 <PublicServer> <HD1Eagle> holy shit 02:43:48 <PublicServer> <HD1Eagle> LOLWLWLWLWWOLOL 02:44:16 <PublicServer> <HD1Eagle> so thats what happens when you have 4 lanes in one direction and 1 in the other 02:49:47 <Razaekel> !password 02:49:48 <PublicServer> Razaekel: sullen 02:49:57 <PublicServer> *** Razaekel joined the game 02:50:00 <PublicServer> <HD1Eagle> hi raz 02:50:03 <PublicServer> <HD1Eagle> its been...months 02:50:28 <PublicServer> <Razaekel> since when 02:50:31 <PublicServer> <Razaekel> last time you got laid? 02:50:34 <PublicServer> <Razaekel> :-P 02:50:54 <PublicServer> <HD1Eagle> check it 02:51:01 <PublicServer> <HD1Eagle> 4 stacked lanes in one dir, 1 lane in the other :3 02:51:05 <PublicServer> <Razaekel> where? 02:51:14 <PublicServer> <HD1Eagle> slh 06 02:51:15 <PublicServer> <HD1Eagle> bbh 01 02:51:44 <PublicServer> <Razaekel> huh 02:51:49 <PublicServer> <Razaekel> need more trains! 02:52:01 <PublicServer> <HD1Eagle> there is one lane in the other direction... 02:53:57 <PublicServer> <HD1Eagle> would you be so kind as to rework slh 02? :) 02:55:42 <PublicServer> <Razaekel> why is the ML stacked anyway? 02:55:47 <PublicServer> <Razaekel> it's inefficient 02:55:49 <PublicServer> <HD1Eagle> to make it easier to work with 02:56:05 <PublicServer> <HD1Eagle> capacity of 2-3 lanes is more appropriate 02:56:14 <PublicServer> <HD1Eagle> you don't want to know what was there 6 hrs ago 02:56:22 <PublicServer> <Razaekel> heh 02:56:33 <PublicServer> <Razaekel> what's with train 152? 02:56:42 <PublicServer> <HD1Eagle> plus, it allows me to do "merge before split" 02:57:10 <PublicServer> <HD1Eagle> hM? 02:57:10 <PublicServer> <Razaekel> wouldnt it be better to make it 4 sidebyside now? 02:57:17 <PublicServer> <HD1Eagle> not much point 02:57:28 <PublicServer> <HD1Eagle> since the 1 lane in the other direction is the bottleneck 02:57:55 <PublicServer> <HD1Eagle> plus you'd have to redo the hubs and slhs 02:58:22 <PublicServer> <Razaekel> :-/ 03:00:47 <PublicServer> <Razaekel> this nework is so ghetto 03:00:53 <PublicServer> <HD1Eagle> see the network plan 03:01:06 <PublicServer> <HD1Eagle> i quite like it 03:01:12 <PublicServer> <HD1Eagle> lots of upgrades to make 03:01:25 <PublicServer> <HD1Eagle> and much room for experiments, such as stacked ml 03:01:41 <PublicServer> <Razaekel> check !ghetto 03:01:57 *** [com]buster has joined #openttdcoop 03:01:57 *** ChanServ sets mode: +o [com]buster 03:01:58 <PublicServer> <HD1Eagle> lol yeah 03:02:02 *** openttdcoop sets mode: +v [com]buster 03:02:07 <PublicServer> <HD1Eagle> many slh's like that 03:02:20 <PublicServer> <Razaekel> my mind just blanks on how to deal with that 03:02:33 <PublicServer> <Razaekel> and then i start wishing for diagonal bridges 03:02:40 <PublicServer> <HD1Eagle> oh come on 03:02:43 <PublicServer> <Razaekel> :-P 03:02:48 <PublicServer> <HD1Eagle> that's not even a hard fix 03:03:49 <PublicServer> <HD1Eagle> why do they insist on putting signs RIGHT in the way 03:05:50 *** theholyduck has joined #openttdcoop 03:05:55 *** openttdcoop sets mode: +v theholyduck 03:07:04 *** Combuster has quit IRC 03:07:04 *** [com]buster is now known as Combuster 03:09:14 <PublicServer> <Razaekel> okay, dealt with it 03:09:16 <PublicServer> <Razaekel> for now 03:11:40 <PublicServer> <Razaekel> this network is horrible 03:11:52 <PublicServer> <HD1Eagle> its beautiful 03:12:10 <PublicServer> <Razaekel> nutcase 03:12:23 *** KenjiE20|LT has quit IRC 03:12:38 <PublicServer> <Razaekel> you're a KOOK! 03:15:46 <PublicServer> <HD1Eagle> sudden crave for richard cheese 03:17:06 <PublicServer> <Razaekel> oh my brain 03:17:34 <PublicServer> <HD1Eagle> quit being a whiner 03:17:36 <PublicServer> <HD1Eagle> :3 03:17:43 <PublicServer> <Razaekel> >.> 03:17:57 <PublicServer> <HD1Eagle> okay... 03:18:18 <PublicServer> <HD1Eagle> cease your pesimism, li'l pint 03:18:29 <PublicServer> <Razaekel> >.> 03:18:34 <PublicServer> <HD1Eagle> still no good? 03:18:46 <PublicServer> <Razaekel> i need some advil 03:18:51 <PublicServer> <Razaekel> and maybe some weed 03:18:55 <PublicServer> <Razaekel> then i can make sense out of this 03:19:04 <PublicServer> <Razaekel> maybe 03:21:11 <PublicServer> <HD1Eagle> what happen 03:21:18 <PublicServer> <HD1Eagle> oh SHIT 03:21:26 <PublicServer> <Razaekel> THE TREE'S EATING THE SKY! 03:22:54 <PublicServer> <HD1Eagle> i meant down by your newly modified slh 03:22:57 <PublicServer> <HD1Eagle> needs capacity increase 03:23:18 *** Combuster has quit IRC 03:23:25 <PublicServer> <Razaekel> add another track, you mean? 03:23:28 <PublicServer> <HD1Eagle> yehp 03:23:42 <PublicServer> <Razaekel> hmm 03:23:44 *** Combuster has joined #openttdcoop 03:23:44 *** ChanServ sets mode: +o Combuster 03:23:49 *** openttdcoop sets mode: +v Combuster 03:25:08 <PublicServer> <HD1Eagle> DONGS 03:25:47 <PublicServer> <Razaekel> what are you talking about now? 03:25:55 <PublicServer> <HD1Eagle> PENIS 03:26:06 <PublicServer> <Razaekel> WANG 03:26:19 <PublicServer> <HD1Eagle> EVERYBODY WANG CHUN 03:26:32 <PublicServer> <HD1Eagle> (tonight) 03:28:47 <PublicServer> <HD1Eagle> thats not part of ze plan 03:29:20 <PublicServer> <Razaekel> nice wiggler 03:30:16 <PublicServer> <Razaekel> this network si weird, nonsensical, and WTF IS GOING ON EWITH 247! 03:30:36 <PublicServer> <HD1Eagle> DAMNIT WHY 03:31:15 <PublicServer> <HD1Eagle> DAMN YOU WHYYYYY 03:31:31 <PublicServer> <Razaekel> wtf are you whining at me for now? 03:31:37 <PublicServer> <HD1Eagle> i wasn't talking to you 03:31:44 <PublicServer> <Razaekel> couldve fooled me 03:32:08 <PublicServer> <Razaekel> oh 03:32:10 <PublicServer> <Razaekel> i see 03:32:13 <PublicServer> <Razaekel> okay 03:32:28 <PublicServer> <Razaekel> trains getting on the wrong track 03:32:34 <PublicServer> <Razaekel> cause there's no other way through 03:33:13 <PublicServer> <HD1Eagle> hows that 2x2 expansion going? 03:33:18 <PublicServer> <Razaekel> dont ask me 03:33:19 <PublicServer> <HD1Eagle> we really need it 03:33:27 <PublicServer> <HD1Eagle> you're working on it, right? 03:33:28 <PublicServer> <Razaekel> doesnt seem that bad 03:33:39 <PublicServer> <HD1Eagle> it's backed up to bbh 01 03:33:40 <PublicServer> <Razaekel> although, tbh im not sure what yer talking about 03:34:00 <PublicServer> <HD1Eagle> rendwood needs 2x2 03:34:15 <PublicServer> <HD1Eagle> w side of map 03:34:26 <PublicServer> <Razaekel> and ludham water drop needs all 4 lines that you added to lead to it 03:34:42 <PublicServer> <Razaekel> but they dont, that's why some trains are going through the food 03:35:04 <PublicServer> <Razaekel> check !these need to go to water 03:35:38 <PublicServer> <Razaekel> how much terraforming and demolishing of towns allowed? 03:35:45 <PublicServer> <HD1Eagle> this is total chaos 03:35:53 <PublicServer> <HD1Eagle> so i guess alot 03:35:57 <PublicServer> <Razaekel> whee~! 03:37:46 <PublicServer> <Razaekel> trains are stupid 03:40:49 <PublicServer> <HD1Eagle> why don't you just STOP the train 03:40:59 <PublicServer> <HD1Eagle> so you don't totally fuck pf 03:41:04 <PublicServer> <Razaekel> cause im a dumbass 03:42:05 <PublicServer> <HD1Eagle> fuck you 03:42:21 <PublicServer> <Razaekel> ey! 03:42:23 <PublicServer> <HD1Eagle> lOL 03:42:29 <PublicServer> <HD1Eagle> all 1024 of you 03:42:54 <PublicServer> <HD1Eagle> i forget how that happened 03:45:06 *** Combuster has quit IRC 03:45:31 *** Combuster has joined #openttdcoop 03:45:31 *** ChanServ sets mode: +o Combuster 03:45:36 *** openttdcoop sets mode: +v Combuster 03:45:43 <PublicServer> <HD1Eagle> THERE YA GO IN THE DEPOT YA WANKERS 03:49:42 <PublicServer> <HD1Eagle> in this news report: profits way fucking down, swearing way up 03:50:43 <PublicServer> <HD1Eagle> why would PBS do that 03:50:54 <PublicServer> <Razaekel> pbs do what? 03:51:05 <PublicServer> <Razaekel> lolz 03:51:09 <PublicServer> <Razaekel> yotz 03:51:25 <PublicServer> <Razaekel> cause it's dumber than bricks 03:51:26 <PublicServer> <HD1Eagle> all i did was change signal type 03:51:38 <PublicServer> <HD1Eagle> so as to avoid collision 03:52:27 <PublicServer> <HD1Eagle> OH THATS NICE 03:53:13 <PublicServer> <Razaekel> wtf is with these stupidass trains? 03:54:04 <PublicServer> <HD1Eagle> FUCKING PBS 03:54:28 <PublicServer> <HD1Eagle> srsly, they shouldn't be in the ctrl+click cycle 03:54:37 <PublicServer> <Razaekel> you can change that 03:55:18 <PublicServer> <Razaekel> adv settings > construction > signals > cycle through signal types 03:55:27 <PublicServer> <Razaekel> change to block signals only 03:56:09 <PublicServer> <HD1Eagle> ty 03:56:20 <PublicServer> <HD1Eagle> should be ctrl+alt for pbs 03:58:13 <PublicServer> <HD1Eagle> hows that supposed to work 03:58:16 <PublicServer> <HD1Eagle> it can't u-y 04:00:32 <PublicServer> <HD1Eagle> we never went into the red, lol 04:00:57 <PublicServer> <Razaekel> that wouldve been pretty hard 04:01:24 <PublicServer> <HD1Eagle> now just build a 2x2 04:01:31 <PublicServer> <Razaekel> ahahahahaha 04:02:46 <PublicServer> <HD1Eagle> bbl din din 04:03:30 <PublicServer> <Razaekel> should we cnvert to maglev? 04:07:41 *** Combuster has quit IRC 04:08:10 *** Combuster has joined #openttdcoop 04:08:10 *** ChanServ sets mode: +o Combuster 04:08:15 *** openttdcoop sets mode: +v Combuster 04:10:28 <PublicServer> <Razaekel> we REALLY need diagonal bridges 04:16:10 <PublicServer> <Razaekel> ok you got yout 2x2 04:18:37 <PublicServer> <Razaekel> retarded network 04:22:13 <PublicServer> *** Razaekel has left the game (leaving) 04:22:33 <PublicServer> <HD1Eagle> whYYYYY 04:23:30 <PublicServer> <HD1Eagle> zomg you call that a 2x2? 04:25:11 <Razaekel> it's a 2x2 04:25:16 <Razaekel> 2 in, 2 out 04:25:19 <PublicServer> <HD1Eagle> it's not connected to anything 04:25:20 <Razaekel> got a PROBLEM? 04:25:30 <PublicServer> <HD1Eagle> yes i do, actually 04:25:40 <Razaekel> TOO BAD 04:50:46 *** [com]buster has joined #openttdcoop 04:50:46 *** ChanServ sets mode: +o [com]buster 04:50:46 *** Combuster has quit IRC 04:50:50 *** [com]buster is now known as Combuster 04:50:51 *** openttdcoop sets mode: +v Combuster 04:59:40 <PublicServer> <HD1Eagle> why is this srnw failing 05:02:17 <PublicServer> <HD1Eagle> omg 05:11:02 *** Venxir has joined #openttdcoop 05:11:07 *** openttdcoop sets mode: +v Venxir 05:25:32 *** Venxir is now known as Venxir|gone 05:33:47 *** Combuster has quit IRC 05:33:50 *** Combuster has joined #openttdcoop 05:33:50 *** ChanServ sets mode: +o Combuster 05:33:55 *** openttdcoop sets mode: +v Combuster 05:45:20 *** ODM has joined #openttdcoop 05:45:20 *** ChanServ sets mode: +o ODM 05:45:25 *** openttdcoop sets mode: +v ODM 05:47:29 *** Wurzel49 has joined #openttdcoop 05:47:34 *** openttdcoop sets mode: +v Wurzel49 06:20:21 *** ddfreyne has left #openttdcoop 06:22:44 <XeryusTC> !password 06:22:44 <PublicServer> XeryusTC: petite 06:22:53 <PublicServer> *** XeryusTC joined the game 06:22:56 <PublicServer> <HD1Eagle> hi xman 06:23:00 <PublicServer> <XeryusTC> hey 06:25:30 <PublicServer> <XeryusTC> this network's ugly 06:25:35 <PublicServer> <HD1Eagle> hah 06:26:01 <PublicServer> <HD1Eagle> suborough really expanded fast 06:27:24 <PublicServer> <XeryusTC> see !lul error 06:27:40 <PublicServer> <HD1Eagle> har 06:29:20 <PublicServer> <HD1Eagle> maybe we should control city expansion 06:29:45 <PublicServer> <XeryusTC> maybe yes 06:29:52 <PublicServer> *** HD1Eagle has left the game (connection lost) 06:30:04 <PublicServer> *** XeryusTC has left the game (connection lost) 06:30:04 <PublicServer> *** Game paused (not enough players) 06:30:51 *** HDIEagle_ has joined #openttdcoop 06:30:57 *** openttdcoop sets mode: +v HDIEagle_ 06:30:58 <HDIEagle_> !password 06:30:58 <PublicServer> HDIEagle_: petite 06:31:14 <PublicServer> *** Game unpaused (enough players) 06:31:14 <PublicServer> *** HD1Eagle joined the game 06:31:28 <PublicServer> <HD1Eagle> i said 06:31:37 <PublicServer> <HD1Eagle> maybe we should control city expansion 06:35:37 *** Combuster has quit IRC 06:35:37 *** [com]buster has joined #openttdcoop 06:35:37 *** ChanServ sets mode: +o [com]buster 06:35:40 *** [com]buster is now known as Combuster 06:35:42 *** openttdcoop sets mode: +v Combuster 06:36:34 *** HDIEagle has quit IRC 06:36:44 *** HDIEagle_ is now known as HDIEagle 06:53:04 <PublicServer> <HD1Eagle> why does srnw need so many penalties to work? jesus 06:54:12 <PublicServer> <HD1Eagle> AGHGGFFIUCK 06:54:30 <PublicServer> <HD1Eagle> pf is being really stubborn 06:58:18 <PublicServer> <HD1Eagle> hey xaroth? 07:05:32 *** ODM has quit IRC 07:16:08 <HDIEagle> i built a not gate since penalties didn't work 07:18:36 <HDIEagle> >:( 07:18:39 <HDIEagle> it didn't work! 07:21:09 <HDIEagle> ZOMG it works 07:28:00 *** Wurzel49 has quit IRC 07:33:52 *** Wall-D has joined #openttdcoop 07:33:57 *** openttdcoop sets mode: +v Wall-D 07:34:40 <Wall-D> good morning @ all from Germany 07:34:45 <PublicServer> <HD1Eagle> lo wall-d 07:39:26 <Wall-D> !password 07:39:26 <PublicServer> Wall-D: graped 07:39:57 <PublicServer> *** Wall-D joined the game 07:54:26 *** zakjan has joined #openttdcoop 07:54:31 *** openttdcoop sets mode: +v zakjan 07:55:29 <PublicServer> *** zakjan joined the game 07:55:59 <PublicServer> *** zakjan has left the game (connection lost) 07:56:31 <PublicServer> *** zakjan joined the game 07:57:15 <PublicServer> *** zakjan has left the game (connection lost) 07:58:13 <PublicServer> *** zakjan joined the game 07:58:32 <PublicServer> *** zakjan has left the game (connection lost) 07:58:48 <zakjan> wtf 08:00:06 <PublicServer> *** zakjan has left the game (connection lost) 08:01:16 *** ^Spike^ has joined #openttdcoop 08:01:21 *** openttdcoop sets mode: +v ^Spike^ 08:01:24 <PublicServer> <HD1Eagle> only 15 more trains to group ^_^ 08:01:31 <PublicServer> <HD1Eagle> (out of > 250) 08:01:39 <^Spike^> !password 08:01:39 <PublicServer> ^Spike^: heeded 08:02:05 <PublicServer> <HD1Eagle> no ungrouped trains! :3 08:02:11 <^Spike^> !password 08:02:11 <PublicServer> ^Spike^: domino 08:02:20 <PublicServer> *** ^Sp1ke^ joined the game 08:03:35 <PublicServer> <^Sp1ke^> why are those trains in a circle? 08:03:48 <PublicServer> <HD1Eagle> check orders 08:04:29 <PublicServer> <^Sp1ke^> pickup and WP but WHY 08:04:38 <PublicServer> <HD1Eagle> was hard to find em all 08:07:19 <PublicServer> <HD1Eagle> dere we go 08:07:37 <PublicServer> <HD1Eagle> i think it works with slow trains too 08:09:34 <PublicServer> <HD1Eagle> it sure doesnt 08:10:24 <PublicServer> <^Sp1ke^> but the trains in a circle should be..... going somewhere else then that? 08:10:57 *** zakjan has quit IRC 08:10:59 <PublicServer> <HD1Eagle> are you talking about the fail circle or not gate? 08:11:02 <PublicServer> <^Sp1ke^> fail 08:11:11 <PublicServer> <HD1Eagle> find a route for them 08:11:14 <PublicServer> <^Sp1ke^> i see a town that needs food 08:11:20 <PublicServer> <^Sp1ke^> bentborough 08:11:21 <PublicServer> <HD1Eagle> do it 08:11:22 <PublicServer> <HD1Eagle> hold on 08:11:24 *** Progman has joined #openttdcoop 08:11:28 <PublicServer> <HD1Eagle> wheres that? 08:11:29 *** openttdcoop sets mode: +v Progman 08:11:35 <PublicServer> <^Sp1ke^> close to the circle 08:11:38 <PublicServer> <^Sp1ke^> NW 08:11:44 <PublicServer> <HD1Eagle> ah okay 08:11:47 <PublicServer> <HD1Eagle> do it 08:12:10 <PublicServer> <HD1Eagle> that or depot 08:16:54 <PublicServer> <HD1Eagle> srnw finally working properly 08:20:26 *** Nickman87 has joined #openttdcoop 08:20:31 *** openttdcoop sets mode: +v Nickman87 08:20:37 <Nickman87> !players 08:20:38 <PublicServer> Nickman87: Client 180 (Orange) is HD1Eagle, in company 1 (OTTDC) 08:20:38 <PublicServer> Nickman87: Client 183 is Wall-D, a spectator 08:20:38 <PublicServer> Nickman87: Client 194 (Orange) is ^Sp1ke^, in company 1 (OTTDC) 08:20:38 <PublicServer> Nickman87: Client 196 (Orange) is Nickman, in company 1 (OTTDC) 08:20:38 <PublicServer> Nickman87: Client 90 (Orange) is FiCE, in company 1 (OTTDC) 08:20:42 <Nickman87> !password 08:20:42 <PublicServer> Nickman87: strata 08:20:46 <Nickman87> hi HDIEagle 08:20:50 <PublicServer> <HD1Eagle> hi nickman 08:20:54 <PublicServer> *** Nickman joined the game 08:20:58 <PublicServer> <Nickman> hi all 08:21:27 <PublicServer> <HD1Eagle> i got the srnw working properly :) 08:21:50 <PublicServer> <Nickman> how? 08:21:53 <PublicServer> <HD1Eagle> logic 08:22:07 <PublicServer> <HD1Eagle> not all the stops were being supplied 08:22:24 <PublicServer> <Nickman> :p 08:27:27 <PublicServer> <HD1Eagle> we need moar food 08:27:30 <PublicServer> <Nickman> yeah... 08:28:19 <PublicServer> <HD1Eagle> help me connect fruit plantations 08:28:27 <PublicServer> <Nickman> in a second ;) 08:39:05 <PublicServer> <Nickman> where do you want to connect? 08:39:10 <PublicServer> <HD1Eagle> eh? 08:39:22 <PublicServer> <Nickman> aha, I found some fruit ;) 08:39:31 <PublicServer> <Nickman> oh, there transported already 08:39:53 <PublicServer> <HD1Eagle> use fund new industry 08:41:12 <PublicServer> <HD1Eagle> why mess with that? 08:41:15 <PublicServer> <HD1Eagle> theres no backlog 08:41:19 <PublicServer> <Nickman> ? 08:41:28 <PublicServer> <HD1Eagle> funwood fruit? 08:41:31 <PublicServer> <Nickman> yeah? 08:41:40 <PublicServer> <HD1Eagle> yeah theres no backlog 08:45:04 <PublicServer> <Nickman> food drop doesn't seem to jam anymore 08:45:12 <PublicServer> <HD1Eagle> y ty 08:50:32 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 08:55:42 *** zakjan has joined #openttdcoop 08:55:47 *** openttdcoop sets mode: +v zakjan 08:58:37 <PublicServer> <Nickman> stupid food drop is still offering food... I think we lose quite some food to that? 08:59:16 <^Spike^> create a small line that picks up from drop and drops @ pickup (transfer) 08:59:20 <^Spike^> that way you don't lose it 08:59:24 <PublicServer> <HD1Eagle> or destroy it and make anew 08:59:41 <PublicServer> <HD1Eagle> like so 08:59:42 <PublicServer> <Nickman> and change all the train orders? 08:59:53 <PublicServer> <Nickman> or if you name it the same it works? 09:00:06 <PublicServer> <HD1Eagle> if you name it the same, thars no point 09:00:13 <PublicServer> <HD1Eagle> but you can move it and catch all the bad trains 09:00:18 *** Wall-D has quit IRC 09:01:24 *** FooBar_ has joined #openttdcoop 09:01:29 *** openttdcoop sets mode: +v FooBar_ 09:02:52 <PublicServer> <HD1Eagle> basically, 09:02:58 <PublicServer> <HD1Eagle> and profit 09:02:59 <PublicServer> <Nickman> :D 09:04:27 <PublicServer> <Nickman> maybe we shuold just transfer it? :) 09:04:32 <PublicServer> <HD1Eagle> no 09:04:35 <PublicServer> <HD1Eagle> i'm getting to it 09:04:40 <PublicServer> <Nickman> k :) 09:04:45 <PublicServer> <Nickman> I'm gonne grab something to eat ;) 09:04:46 <PublicServer> <Nickman> brb 09:04:57 <PublicServer> <HD1Eagle> i'm going to need help 09:05:17 *** Progman has quit IRC 09:06:16 <PublicServer> <HD1Eagle> is someone else here? 09:07:31 *** Wurzel49 has joined #openttdcoop 09:07:36 *** openttdcoop sets mode: +v Wurzel49 09:07:54 <planetmaker> No one is here ever. 09:08:01 <planetmaker> It's a completely dead channel 09:08:14 <PublicServer> <HD1Eagle> i need someone to convert orders :( 09:08:32 *** Wurzel49 has quit IRC 09:08:56 <PublicServer> <Nickman> back 09:09:12 <planetmaker> HDIEagle, you need someone to convert orders? 09:09:13 <PublicServer> <Nickman> so, whats the plan? 09:09:14 <PublicServer> <HD1Eagle> help me convert orders 09:09:32 <planetmaker> I mean... work on it. :) 09:09:33 <PublicServer> <HD1Eagle> goto after the last, non-stop, no loading, unload all, delete old order, skip if necessary 09:09:52 <PublicServer> <HD1Eagle> green stations are new 09:10:01 <planetmaker> add it to a TODO list near the entry screen, if its A LOT of work 09:10:07 <planetmaker> and unlikely to be finished soon 09:10:16 <planetmaker> if there's no such list, create it. 09:12:28 *** Wall-D has joined #openttdcoop 09:12:33 *** openttdcoop sets mode: +v Wall-D 09:12:37 <PublicServer> <Nickman> maybe you should make a group for ther fixed ones? 09:13:22 <PublicServer> <HD1Eagle> i'm already over half way done 09:13:26 <PublicServer> <Nickman> :p 09:15:18 *** V453000 has joined #openttdcoop 09:15:23 *** openttdcoop sets mode: +v V453000 09:19:18 <PublicServer> <Nickman> and we're out of trains :) 09:20:18 *** V453000 has quit IRC 09:20:38 <PublicServer> <HD1Eagle> conversion complete 09:20:43 <PublicServer> <Nickman> nice 09:21:16 <PublicServer> <Nickman> they use you're catcher as a shortcut? :D 09:21:48 <zakjan> !passrod 09:21:53 <zakjan> !password 09:21:53 <PublicServer> zakjan: panged 09:21:57 <PublicServer> *** zakjan has left the game (connection lost) 09:22:16 <PublicServer> *** zakjan joined the game 09:22:21 <PublicServer> <HD1Eagle> so 09:22:33 <PublicServer> <HD1Eagle> i grouped ALL the trains and converted all the orders @ food drop :P 09:22:41 <PublicServer> <Nickman> :D 09:22:52 <PublicServer> <Nickman> you must really like this game ;) 09:23:14 <PublicServer> <HD1Eagle> the only problem now is we have pax at food drop 09:23:17 <PublicServer> <HD1Eagle> lul 09:23:21 <PublicServer> <zakjan> hh 09:23:42 <PublicServer> <Nickman> that pass it sometimes? 09:23:59 <PublicServer> <HD1Eagle> no more food at drop tho :) 09:24:54 <PublicServer> <HD1Eagle> anyone get a kick out of the not gate? :( 09:25:06 <PublicServer> <Nickman> not gate? 09:25:17 <PublicServer> <HD1Eagle> dartown 09:25:19 <PublicServer> <HD1Eagle> part of srnw 09:26:03 <PublicServer> <Nickman> looks funny :) 09:26:12 <PublicServer> <HD1Eagle> it works ;) 09:26:53 <PublicServer> <Nickman> there is some fruit at sendington 09:27:10 <^Spike^> !password 09:27:10 <PublicServer> ^Spike^: panged 09:27:20 *** Condac has joined #openttdcoop 09:27:24 <PublicServer> *** ^Sp1ke^ joined the game 09:27:25 *** openttdcoop sets mode: +v Condac 09:30:32 <PublicServer> <Nickman> shouldnt you remove the catcher eagle? 09:30:42 <PublicServer> <Nickman> or do you use it for waiting space? 09:31:03 <PublicServer> <HD1Eagle> solving thoroughput problem first 09:31:26 <PublicServer> <Nickman> yeah, exit jams alot 09:32:44 *** Chris_Booth has joined #openttdcoop 09:32:49 *** openttdcoop sets mode: +v Chris_Booth 09:33:17 <Chris_Booth> !password 09:33:17 <PublicServer> Chris_Booth: mutest 09:33:40 <PublicServer> *** Chris Booth joined the game 09:33:56 <PublicServer> <Nickman> trains from food pickup cant go south after exit 09:34:18 <PublicServer> <HD1Eagle> which south 09:34:33 <PublicServer> <Nickman> direction of bondham 09:35:00 <PublicServer> <HD1Eagle> solved 09:42:43 <PublicServer> <HD1Eagle> theres that damn rendwood train 09:42:50 <PublicServer> <Nickman> :D 09:42:57 <PublicServer> <zakjan> what? where? :D 09:43:35 <PublicServer> <^Sp1ke^> gave the dadston srnw some penalties cause no train visited it 09:44:54 <PublicServer> <HD1Eagle> why not put a not gate on it? 09:44:56 <PublicServer> <HD1Eagle> lol 09:45:02 <PublicServer> <^Sp1ke^> the penalties work :D 09:45:10 <PublicServer> <^Sp1ke^> and i never created those gates :) 09:45:11 <PublicServer> <HD1Eagle> yeah, i know 09:49:42 <PublicServer> <^Sp1ke^> flenfingwell station is big but has almost no pax :/ 09:49:56 <PublicServer> <^Sp1ke^> maybe it's better to reroute those trains to little grarwoord which has pax alot 09:50:03 <PublicServer> <^Sp1ke^> well trains 09:50:05 <PublicServer> <^Sp1ke^> 1 train :D 09:50:06 <PublicServer> <Nickman> :) 09:50:45 <PublicServer> <Chris Booth> suborough has alot of pax 09:51:10 <PublicServer> <Nickman> I'll send some trains ;) 09:51:37 <PublicServer> <Nickman> we can't make none... 09:51:42 <PublicServer> <Nickman> train limit 09:51:53 <PublicServer> <HD1Eagle> whats going on at bbh09 09:51:56 <PublicServer> <HD1Eagle> no eb connection 09:52:39 <PublicServer> <Nickman> why is it called BBH09? It's a piece of BBH12... 09:52:56 <PublicServer> <Nickman> And I don't see the missing connection? 09:53:24 <PublicServer> <HD1Eagle> well, there is one now 09:53:27 <PublicServer> <HD1Eagle> :P 09:53:29 <PublicServer> <Nickman> :D 09:58:05 *** Progman has joined #openttdcoop 09:58:10 *** openttdcoop sets mode: +v Progman 09:59:40 <PublicServer> <^Sp1ke^> shouldn't we get rid of the MM5 airport? 09:59:49 <PublicServer> <Chris Booth> yes 09:59:54 <PublicServer> <^Sp1ke^> cause it's still taking pax 10:02:15 <PublicServer> *** zakjan has left the game (connection lost) 10:02:35 <PublicServer> <^Sp1ke^> bleh reached train limit :/ 10:02:46 <PublicServer> <Nickman> I said twice already... :D 10:02:52 <PublicServer> <^Sp1ke^> i just noticed :) 10:02:55 <PublicServer> <Nickman> ;) 10:03:08 <PublicServer> <^Sp1ke^> wanted to move MM3 pax to a working station oh well RV it is :) 10:03:21 <PublicServer> <FiCE> out of RVs too 10:03:25 <PublicServer> <^Sp1ke^> ..... 10:03:32 <PublicServer> <Nickman> haha, look at all the food piling up at pickup now :p 10:03:36 <PublicServer> <FiCE> you can use ships? :p 10:03:54 <PublicServer> <Chris Booth> no 10:04:01 <PublicServer> <^Sp1ke^> a ship that needs to move 1 tile and back? :) 10:04:03 *** zakjan_ has joined #openttdcoop 10:04:07 <PublicServer> <^Sp1ke^> that too much? :D 10:04:08 *** openttdcoop sets mode: +v zakjan_ 10:04:23 <PublicServer> <FiCE> haha 10:04:52 <PublicServer> *** zakjan joined the game 10:05:20 <PublicServer> <Nickman> Rendwood is funny, but it can't grow anymore it seems? 10:05:47 <zakjan_> yes, thats its bi rpoblem 10:06:42 *** zakjan_ has left #openttdcoop 10:06:52 *** zakjan_ has joined #openttdcoop 10:06:57 *** openttdcoop sets mode: +v zakjan_ 10:07:35 <PublicServer> <HD1Eagle> shornbury is jamming 10:08:45 <PublicServer> <Chris Booth> to many trains 10:09:53 *** zakjan has quit IRC 10:12:56 *** zakjan_ is now known as zakjan 10:14:33 <PublicServer> *** Chris Booth has left the game (leaving) 10:16:05 <Mark> morning 10:16:09 <PublicServer> <^Sp1ke^> ellow 10:16:10 <PublicServer> <Nickman> morning 10:16:10 <PublicServer> <HD1Eagle> mornin' 10:16:13 <PublicServer> <HD1Eagle> well 10:16:20 <PublicServer> <HD1Eagle> bleh 10:16:22 *** dr_gonzo has joined #openttdcoop 10:16:24 <Mark> !password 10:16:24 <PublicServer> Mark: ridges 10:16:27 *** openttdcoop sets mode: +v dr_gonzo 10:16:32 <Nickman87> we are out of trains Mark... 10:16:40 <Mark> oh :) 10:16:44 <PublicServer> *** Mark joined the game 10:17:21 <PublicServer> <HD1Eagle> thats probably a good thing 10:17:36 <PublicServer> <HD1Eagle> OMGWTFBBQ 10:17:42 <PublicServer> <HD1Eagle> we have an UNGROUPED train 10:17:46 <PublicServer> <Nickman> OMG! 10:17:58 <PublicServer> <HD1Eagle> mark, shut server down! 10:17:59 <PublicServer> <^Sp1ke^> quick call the CIA/FBI/The caps 10:18:01 <PublicServer> <^Sp1ke^> cops* 10:18:39 <PublicServer> <Nickman> suborough could use some more trains 10:18:40 <Mark> !trains 700 10:18:40 <PublicServer> *** Mark has set max_trains to 700 10:18:51 <PublicServer> <FiCE> yay! 10:19:02 <PublicServer> <^Sp1ke^> trains! 10:19:07 <PublicServer> <Nickman> w0000t 10:19:16 <PublicServer> <FiCE> time to bump the CPU usage to 2^256 10:19:21 <PublicServer> <Nickman> :p 10:19:38 <PublicServer> <^Sp1ke^> just add boats that go from 1 end to ther other then if you want to do that :D 10:19:47 <PublicServer> <^Sp1ke^> and like 100 boats or so doing that :D 10:20:45 <PublicServer> <HD1Eagle> damn you grindhattan! 10:20:46 <PublicServer> <Nickman> you may help Satburg grow if you like ;) 10:20:59 <PublicServer> <FiCE> lol 10:21:23 <PublicServer> <HD1Eagle> who the f built grindhattan 10:21:24 <PublicServer> <Mark> at Sartburg you need 5 active stations near the center 10:21:29 <PublicServer> <Nickman> not me 10:21:46 <PublicServer> <FiCE> I must admit I built a bit of it 10:21:50 <PublicServer> <FiCE> back when it was small 10:21:58 <PublicServer> <FiCE> it's not too bad :p 10:21:59 <PublicServer> <zakjan> I have Rendwood ;) 10:22:10 <PublicServer> <HD1Eagle> unacceptable 10:22:13 <PublicServer> <Nickman> I have sartburg, but bad construction plans failed me :D 10:22:41 <PublicServer> <HD1Eagle> when a station blocks off both sides of a ml with 1 train... 10:22:42 <PublicServer> <HD1Eagle> its bad 10:22:52 <PublicServer> <Nickman> ouch 10:22:53 <PublicServer> <HD1Eagle> when it does that often... 10:22:58 <PublicServer> <HD1Eagle> which it does 10:24:21 <PublicServer> <HD1Eagle> there, this is palatable 10:24:24 <PublicServer> <HD1Eagle> still utter crap 10:27:37 <PublicServer> *** Mark has left the game (leaving) 10:28:34 <PublicServer> <FiCE> need more trains at ghindhattan 10:28:41 <PublicServer> <HD1Eagle> eff joo 10:28:49 <PublicServer> <Nickman> :p 10:28:52 <PublicServer> <HD1Eagle> need to rebuild grindhattan moar like it 10:28:53 <PublicServer> <FiCE> I might have just increased the ship input :p 10:29:07 <PublicServer> <zakjan> no more ships please :D 10:30:28 <PublicServer> <HD1Eagle> SPEAKING OF RENNWAY-ON-SEA 10:30:37 <PublicServer> <HD1Eagle> OH 10:30:38 <PublicServer> <HD1Eagle> MY 10:30:39 <PublicServer> <HD1Eagle> GOD 10:30:57 <PublicServer> <Nickman> HAHAHAHA :D 10:31:06 <PublicServer> <HD1Eagle> fuckin pf 10:31:15 <PublicServer> <FiCE> lol 10:31:20 <Chris_Booth> i would say fuckiong bad signaling 10:31:23 <Chris_Booth> !password 10:31:24 <PublicServer> Chris_Booth: sunned 10:31:26 <PublicServer> <Nickman> maybe it neds a station? 10:31:36 <PublicServer> <HD1Eagle> maybe it needsagtfo 10:31:44 <PublicServer> *** Chris Booth joined the game 10:31:55 <PublicServer> <HD1Eagle> lol 10:32:03 <PublicServer> <HD1Eagle> aa 10:32:52 <PublicServer> <HD1Eagle> who deleted my fail circle? 10:33:28 <PublicServer> <HD1Eagle> that's where all the bad trains go when they screw up royal 10:33:45 <PublicServer> <Nickman> put it back? :) 10:33:52 <PublicServer> <HD1Eagle> no 10:33:58 <PublicServer> <HD1Eagle> just depoted the baduns 10:34:03 <PublicServer> <Nickman> :) 10:35:07 <PublicServer> <Nickman> PAX at food drop :p 10:35:21 <PublicServer> <HD1Eagle> you know what's good at getting rid of those ******* ****** ****? 10:35:25 <PublicServer> <HD1Eagle> backspace. 10:35:32 <PublicServer> <Nickman> ??? 10:36:06 <PublicServer> <HD1Eagle> those hoverboats always crack me up 10:36:21 <PublicServer> <FiCE> whats wrong with them? :p 10:36:33 <PublicServer> <HD1Eagle> what stops you from making a 100 length train for instant transportation? 10:36:39 <PublicServer> <HD1Eagle> oh, just the way they path 10:36:45 <PublicServer> <HD1Eagle> hilarious 10:36:56 <PublicServer> <FiCE> ah yeah, somewhat buggy lol 10:38:21 <PublicServer> <Nickman> lots of food available! :) 10:38:23 <PublicServer> <^Sp1ke^> can't we just replace those hovercrafts with proper stations or something 10:38:42 <PublicServer> <FiCE> this game suddenly got slow 10:38:46 <PublicServer> <^Sp1ke^> idd 10:38:55 <PublicServer> <^Sp1ke^> 50 damn hovercrafts what you expect? :) 10:39:06 <PublicServer> <FiCE> are they major slowdowns? 10:39:06 <PublicServer> <Nickman> build a coastal train? 10:39:25 <PublicServer> <Nickman> would require some TF but... 10:39:26 <PublicServer> <HD1Eagle> guess what i'm doing 10:39:40 <PublicServer> <^Sp1ke^> they're pretty new so i guess it is the hovercrafts 10:39:43 <PublicServer> <FiCE> single track? 10:39:43 <PublicServer> <Nickman> with cool tunnels! 10:39:47 <PublicServer> <FiCE> you'll need more than that 10:39:48 <PublicServer> <HD1Eagle> single track 10:39:52 <PublicServer> <HD1Eagle> oh no i wont 10:40:01 <PublicServer> <FiCE> ok then :p 10:41:24 <PublicServer> <Nickman> damn they build fase 10:41:26 <PublicServer> <Nickman> fast 10:41:27 <PublicServer> <Nickman> :D 10:41:30 <PublicServer> <FiCE> yeah 10:41:54 <PublicServer> <FiCE> can I suggest upgrading Grindhattan to be 2-way? 10:42:01 <PublicServer> <FiCE> trains enter from north, leave south 10:42:14 <PublicServer> <FiCE> where they go to I don't know 10:42:21 <PublicServer> <Nickman> drop them in the water? 10:42:40 <PublicServer> <HD1Eagle> now comes the math part 10:43:26 <PublicServer> <FiCE> look at suborough east... you'll need much more than 1 train/platform 10:43:40 <PublicServer> <FiCE> the amount of pax being picked up is huge 10:43:53 <PublicServer> <HD1Eagle> hold on 10:44:02 <PublicServer> <FiCE> 50x hovercraft with 100pax each can barely keep up 10:44:49 <PublicServer> <Chris Booth> what warong with subrough east? 10:44:59 <PublicServer> <FiCE> more platforms needed 10:45:34 <PublicServer> <FiCE> ideally the ring should have a bypass lane? 10:45:47 <PublicServer> <FiCE> then full trains can go straight to the drop 10:45:52 <PublicServer> <Chris Booth> no i want i to look like a real metro ring 10:45:59 <PublicServer> *** HD1Eagle has left the game (connection lost) 10:46:02 <PublicServer> <FiCE> ok 10:46:06 <HDIEagle> did game crash or did i timeout? 10:46:10 <HDIEagle> !password 10:46:10 <PublicServer> HDIEagle: abhors 10:46:15 <PublicServer> <Chris Booth> time out 10:46:29 <PublicServer> <FiCE> do RVs slow the game much? 10:46:29 <PublicServer> *** HD1Eagle joined the game 10:46:35 <PublicServer> <Chris Booth> yeah 10:47:05 <PublicServer> <HD1Eagle> whats max train length 10:47:11 <FiCE> TL8 10:47:14 <PublicServer> <Chris Booth> unlimited 10:47:16 <FiCE> for pax 10:47:17 <PublicServer> <HD1Eagle> >:) 10:47:18 <FiCE> ah 10:47:28 <PublicServer> <Chris Booth> but TL64 to fit in a station 10:47:38 <PublicServer> <HD1Eagle> timetable it 10:48:08 <PublicServer> <HD1Eagle> how many cars in a tile 10:48:13 <PublicServer> <Nickman> 2? 10:48:24 *** Polygon has joined #openttdcoop 10:48:29 *** openttdcoop sets mode: +v Polygon 10:48:30 <PublicServer> <^Sp1ke^> 4 if you take both directions ;) 10:49:31 <PublicServer> <HD1Eagle> :( 10:49:37 <PublicServer> <HD1Eagle> transfer station it is 10:49:42 <PublicServer> <Nickman> ? 10:50:14 *** themroc has joined #openttdcoop 10:50:19 *** openttdcoop sets mode: +v themroc 10:50:24 *** satyap has joined #openttdcoop 10:50:29 *** openttdcoop sets mode: +v satyap 10:51:10 <PublicServer> <Nickman> thats a long train ;) 10:51:20 <PublicServer> <HD1Eagle> y thank you 10:51:35 <PublicServer> <Nickman> why the extra station? 10:51:41 <PublicServer> <HD1Eagle> 88 is max cars 10:51:53 <PublicServer> <HD1Eagle> heres the scheme: 10:51:58 <PublicServer> <HD1Eagle> we tell the pax to sit in the back 10:52:05 <PublicServer> <HD1Eagle> and just tell em to get off once they're there 10:52:10 <PublicServer> <Nickman> hahaha :D 10:52:28 <PublicServer> <Nickman> is that the strongest loco you could find? :D 10:52:35 <PublicServer> <HD1Eagle> its the weakest 10:52:38 <PublicServer> <Nickman> lol 10:52:40 <PublicServer> <Nickman> why? 10:52:45 <PublicServer> <HD1Eagle> would we need anything more/ 10:52:53 <PublicServer> <Nickman> it's so slow! 10:52:55 <PublicServer> <Nickman> :D 10:53:08 <PublicServer> <HD1Eagle> bullseye 10:53:12 <PublicServer> <Nickman> nice! 10:53:21 <PublicServer> <HD1Eagle> i'm rofling 10:53:29 <PublicServer> <Nickman> how cool id that! 10:53:43 <PublicServer> <Nickman> and now another one to transfer? 10:53:59 <PublicServer> <FiCE> what the hell lol? 10:54:33 <PublicServer> <FiCE> won't it take forever to load/unload? 10:54:33 <PublicServer> <Nickman> length 34 of track? :) 10:54:43 <PublicServer> <Nickman> we'll see :) 10:54:52 <PublicServer> <HD1Eagle> timetables my dear watson 10:55:09 <PublicServer> <Nickman> that train won't fit perfectly? 10:55:10 <PublicServer> <FiCE> timetables... get around the wait? 10:55:14 <PublicServer> <HD1Eagle> i seem to have miscalculated 10:55:40 <PublicServer> <HD1Eagle> oh god... 10:55:48 <PublicServer> <Nickman> ? 10:55:53 <PublicServer> <HD1Eagle> lol 10:55:58 <PublicServer> <Nickman> this is cute ;) 10:55:59 <PublicServer> <Nickman> :D 10:56:34 <PublicServer> <HD1Eagle> i knew you'd love it 10:56:40 <PublicServer> <Nickman> :D 10:56:45 <PublicServer> <Nickman> we need more!!!!! :D 10:57:02 <PublicServer> <HD1Eagle> imagine doing a network like this 10:57:15 <PublicServer> <Nickman> I know what the next game will be like! :D 10:57:29 <PublicServer> <HD1Eagle> sure hope we don't have to rebuild that bridge in the future 10:57:32 <PublicServer> <FiCE> i've got to see how this works 10:57:44 <PublicServer> <Nickman> hahaha, that will take forever for the train to move :D 10:58:14 <PublicServer> <Nickman> to long! 10:58:16 <PublicServer> <HD1Eagle> close enough 10:58:23 <PublicServer> <HD1Eagle> wait... 10:58:24 <PublicServer> <Nickman> it has to be perfect! 10:58:24 <PublicServer> <HD1Eagle> crap 10:58:25 <PublicServer> <Nickman> :D 10:58:47 <PublicServer> <Chris Booth> i have expanded Suborough East now 10:59:20 <PublicServer> *** Chris Booth has left the game (connection lost) 10:59:21 <PublicServer> <FiCE> neato :) 10:59:22 *** Chris_Booth has quit IRC 10:59:44 <PublicServer> <Nickman> meybe we should kill aal the hovercraffts? 11:00:20 <PublicServer> <^Sp1ke^> .... who's trying to bribe? :) 11:00:34 <PublicServer> <zakjan> me now 11:00:41 <PublicServer> <zakjan> trees planted 11:00:52 <PublicServer> <FiCE> what exactly are the long trains doing? 11:00:53 <PublicServer> <^Sp1ke^> i thought it was kinda strange when i start a train it blames me for bribing :D 11:00:59 <PublicServer> <Nickman> nothing yet 11:01:10 <PublicServer> <FiCE> ok 11:01:18 <PublicServer> <FiCE> how long will they take to load/unload? 11:01:43 <PublicServer> <^Sp1ke^> 3kpax train woot :) 11:01:52 <PublicServer> <HD1Eagle> lolll 11:02:47 <PublicServer> <FiCE> it's stuck loading? 11:02:49 <PublicServer> <Nickman> grindhattan has 20K pax waiting... 11:03:26 <PublicServer> <^Sp1ke^> sending another 6 trains there from my own station which has like 4k :) 11:03:43 <PublicServer> <Nickman> the train ain't loading eagle? 11:03:43 <PublicServer> <FiCE> all your trains belong in grindhattan 11:04:16 <PublicServer> <HD1Eagle> it's just a slow loader 11:04:35 <PublicServer> <FiCE> nah it's taking too long for it to be loading 11:04:46 <PublicServer> <Nickman> but there arn't any passengers getting on? 11:04:53 <PublicServer> <Nickman> it stays the same 11:05:03 <PublicServer> <FiCE> no... it really is that slow 11:05:10 <PublicServer> <HD1Eagle> oh wow 11:05:14 <PublicServer> <FiCE> told you my hovercraft rule :p 11:05:30 <PublicServer> <HD1Eagle> it just doesn't update the count 11:05:36 <PublicServer> <^Sp1ke^> maybe they should transfer @ height? :) 11:05:50 <PublicServer> <HD1Eagle> that'd take even longer 11:06:02 <PublicServer> <HD1Eagle> uhm 11:06:05 <PublicServer> <FiCE> so it is working? 11:06:06 <PublicServer> <HD1Eagle> i have anotha idea 11:06:12 <PublicServer> <FiCE> how do we check? 11:06:35 <PublicServer> <Nickman> make it maglev eagle ;) 11:06:36 <PublicServer> <Nickman> :d 11:07:13 <PublicServer> <HD1Eagle> aaehehe, that probably wouldn't work.. 11:07:13 <PublicServer> <Nickman> well I'm off to get a haircut ;) 11:07:22 <PublicServer> <Nickman> I trust you with my Sartburg city ;) 11:07:28 <PublicServer> <HD1Eagle> i was thinking to use 4 tiles of pax cars, yadda tiles of other cars 11:08:21 <PublicServer> <Nickman> cya in about an hour ;) 11:09:22 <PublicServer> *** Nickman has left the game (leaving) 11:14:01 <PublicServer> <HD1Eagle> maybe we should dock all boats 11:14:21 <PublicServer> <^Sp1ke^> we can look what it does performance wise 11:15:54 <PublicServer> <HD1Eagle> its just not loading 11:16:01 <PublicServer> <^Sp1ke^> what 11:16:06 <PublicServer> <HD1Eagle> train 11:16:13 <PublicServer> <^Sp1ke^> the big ass train? 11:17:07 <hylje> big ass-train 11:17:19 <PublicServer> <^Sp1ke^> i would say just let 2 little trains do it.. maybe evne maglevs 11:17:35 <hylje> !password 11:17:35 <PublicServer> hylje: tiaras 11:17:46 <PublicServer> *** hylje joined the game 11:18:11 <PublicServer> *** hylje has left the game (connection lost) 11:18:20 <PublicServer> <^Sp1ke^> 2 or 3 small maglevs should also do it i guess 11:18:27 <hylje> uh oh gotta set up that larger computer 11:18:40 <PublicServer> <^Sp1ke^> blame the 70 hovercrafts 11:18:48 <hylje> replace em 11:18:54 <PublicServer> <HD1Eagle> or we could try a 64 length train station 11:18:54 <PublicServer> <^Sp1ke^> with? 11:19:05 <hylje> trains 11:19:25 <PublicServer> <^Sp1ke^> let's first dock the hovercrafts see if it improves performance 11:19:56 <PublicServer> <HD1Eagle> docking 11:20:47 <PublicServer> <^Sp1ke^> seems to go better now 11:20:56 <PublicServer> <^Sp1ke^> i'll fix those 2 trains with empty orders btw 11:21:11 <PublicServer> *** hylje joined the game 11:21:30 <PublicServer> <hylje> works much better 11:21:39 <PublicServer> <FiCE> delete them and make them shared orders with trains at sindham forest 11:22:31 <PublicServer> <^Sp1ke^> ehh..... who deleted renway station? 11:22:40 <PublicServer> *** hylje has left the game (connection lost) 11:22:48 <hylje> !password 11:22:48 <PublicServer> hylje: tiaras 11:23:00 <PublicServer> *** hylje joined the game 11:23:37 <PublicServer> <FiCE> those long trains work well :) 11:23:42 <PublicServer> *** hylje has left the game (connection lost) 11:23:53 <PublicServer> <FiCE> now just need one for duntburg docks and tronham docks 11:23:58 <PublicServer> *** hylje joined the game 11:24:02 <PublicServer> <HD1Eagle> what i need to do is add a mail car to each one 11:24:20 *** KenjiE20 has joined #openttdcoop 11:24:20 *** ChanServ sets mode: +o KenjiE20 11:24:24 <PublicServer> *** hylje has left the game (connection lost) 11:24:25 *** openttdcoop sets mode: +v KenjiE20 11:24:25 <PublicServer> <FiCE> hmmm interesting :) 11:24:28 <PublicServer> <HD1Eagle> then full load any 11:24:31 <PublicServer> <HD1Eagle> mail will fill up instantly 11:24:37 <PublicServer> <HD1Eagle> and hopefully that will work 11:25:21 <PublicServer> <FiCE> the game speed picked up after stopping those hovercraft 11:29:20 <PublicServer> <FiCE> what is wraningworth heights doing? 11:33:20 <PublicServer> <HD1Eagle> if platform length is not same as or longer than train, load times are abysmal 11:33:26 *** boyinblue0 has joined #openttdcoop 11:33:31 *** openttdcoop sets mode: +v boyinblue0 11:34:43 <hylje> !password 11:34:43 <PublicServer> hylje: larked 11:34:55 <PublicServer> *** hylje joined the game 11:36:58 <PublicServer> *** hylje has left the game (connection lost) 11:38:41 <PublicServer> <^Sp1ke^> the pax nrs are slowly dropping at those stations 11:41:13 <satyap> !password 11:41:14 <PublicServer> satyap: larked 11:41:14 <boyinblue0> !password 11:41:14 <PublicServer> boyinblue0: larked 11:41:26 <PublicServer> *** satyap joined the game 11:41:27 <PublicServer> *** Boyinblue0 joined the game 11:43:35 <PublicServer> *** Boyinblue0 has left the game (connection lost) 11:43:47 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 11:44:03 <PublicServer> *** satyap has left the game (leaving) 11:44:05 *** satyap has left #openttdcoop 11:44:46 <PublicServer> <FiCE> huge jam at BBH01 11:44:59 <PublicServer> <FiCE> see !JAM 11:45:16 <PublicServer> <HD1Eagle> thats grindhattan 11:45:31 <PublicServer> <FiCE> nah not this time 11:55:41 *** boyinblue0 has quit IRC 11:57:22 *** KenjiE20 is now known as Guest298 11:57:23 *** KenjiE20 has joined #openttdcoop 11:57:23 *** ChanServ sets mode: +o KenjiE20 11:57:28 *** openttdcoop sets mode: +v KenjiE20 11:58:45 *** Guest298 is now known as KenjiE20|SSH 11:58:46 <PublicServer> <FiCE> grrr good drop is completely screwed 11:58:54 <PublicServer> <FiCE> somone must have a non-stop food pickup 11:59:00 <Nickman87> !password 11:59:00 <PublicServer> Nickman87: sagged 11:59:06 <PublicServer> <FiCE> that has caused food to be placed in the drop 11:59:18 <PublicServer> *** Nickman joined the game 12:00:07 <PublicServer> <Nickman> damnit, food drop has food again! 12:12:50 *** Progman has quit IRC 12:13:05 <PublicServer> *** HD1Eagle has left the game (connection lost) 12:13:24 <HDIEagle> okay i'm done 12:13:30 <PublicServer> <Nickman> you gone? :)- 12:13:36 <HDIEagle> its 5 am 12:13:38 <HDIEagle> time fer bed 12:13:40 <PublicServer> <Nickman> :D 12:13:42 <PublicServer> <Nickman> indeed 12:13:43 <PublicServer> <Nickman> night ;) 12:13:48 <HDIEagle> more like morning 12:13:51 <PublicServer> <zakjan> gn :D 12:13:56 <HDIEagle> i've gone to work ar 4 12:14:07 *** HDIEagle has quit IRC 12:41:17 *** Martiveen has joined #openttdcoop 12:41:22 *** openttdcoop sets mode: +v Martiveen 12:41:22 <Martiveen> !password 12:41:22 <PublicServer> Martiveen: hugger 12:41:44 <PublicServer> *** Martiveen joined the game 12:49:38 <PublicServer> <FiCE> 600 trains 13:09:56 <PublicServer> *** Wall-D has left the game (connection lost) 13:19:58 <PublicServer> *** zakjan has left the game (leaving) 13:20:05 *** zakjan has left #openttdcoop 13:25:41 <^Spike^> !password 13:25:41 <PublicServer> ^Spike^: tinted 13:26:13 <PublicServer> *** ^Sp1ke^ joined the game 13:31:23 <PublicServer> *** ^Sp1ke^ has joined company #1 13:41:07 *** MizardX has quit IRC 13:47:36 *** MizardX has joined #openttdcoop 13:47:41 *** openttdcoop sets mode: +v MizardX 13:49:26 <PublicServer> <^Sp1ke^> no-one has dared to sell all 70 boats yet? :) 13:50:05 <PublicServer> <Nickman> you just sold them? 13:50:09 <PublicServer> <^Sp1ke^> :) 13:50:38 <PublicServer> <^Sp1ke^> seems the pax that boats took is pretty much under control 13:50:38 <PublicServer> <Nickman> that coatsline is crazy big :) 13:51:13 <PublicServer> <Nickman> shornbury needs trains ;) 13:51:31 <PublicServer> <FiCE> anyone want to help me with the new stacked ML from food -> north 13:51:43 <PublicServer> *** Nickman has left the game (connection lost) 13:51:54 <Nickman87> !password 13:51:54 <PublicServer> Nickman87: astute 13:51:59 <PublicServer> <FiCE> we need a new junction near the food place 13:52:11 <Nickman87> !password 13:52:11 <PublicServer> Nickman87: astute 13:52:21 <PublicServer> *** Nickman joined the game 13:52:34 <PublicServer> <Nickman> what do you want to do? :D 13:52:56 <PublicServer> *** Martiveen has left the game (leaving) 13:53:12 <PublicServer> <FiCE> the idea is to replicate the other ML 13:53:27 <PublicServer> <Nickman> where? 13:53:41 <PublicServer> <FiCE> see the SLH 07 sign 13:54:18 <PublicServer> <Nickman> ah, you want to make another stacked line there? :) 13:54:20 <PublicServer> <FiCE> i've marked out the ML in each direction 13:54:27 <PublicServer> <FiCE> nah that bit is easy 13:54:38 <PublicServer> <FiCE> just need a junction down near the food factory 13:55:02 <PublicServer> <FiCE> i'm thinking it'd be a 4-way 13:55:17 <PublicServer> <FiCE> 2x ML (west & north) 13:55:29 <PublicServer> <Nickman> maybe we should combine tha BBH11 with the mess ad the food drop? :D 13:55:34 <PublicServer> <FiCE> 1x ML south/east 13:55:40 <PublicServer> <FiCE> and 1x factory exit 13:55:51 <PublicServer> <FiCE> yeah BBH11 can go 13:56:02 <PublicServer> <Nickman> I made it work :( 13:56:03 <PublicServer> <Nickman> :D 13:56:22 <PublicServer> <FiCE> the whole area is a bit jammy 13:56:24 <PublicServer> <Nickman> sombody placed much more bridges :D 13:56:37 <PublicServer> <FiCE> with this new ML it'll take a LOT more load 13:56:51 <PublicServer> <Nickman> I just reworked the drop/pickup spaces, so they shoudnt be changed I think :) 13:57:01 <PublicServer> <Nickman> just reconnected :) 13:59:14 <PublicServer> <Nickman> BBH11 is jamming up all over the place :D 13:59:17 <PublicServer> <^Sp1ke^> some extra trains sent to shornbury btw 13:59:41 <PublicServer> <Nickman> check the food drop, why won't te trains fo to the station? 13:59:43 <PublicServer> <Nickman> fo = go 14:00:14 <PublicServer> <FiCE> it got laggy again :( 14:00:26 <PublicServer> <^Sp1ke^> not here 14:05:04 *** Venxir|gone is now known as Venxir 14:05:57 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 14:06:03 <^Spike^> !password 14:06:04 <PublicServer> ^Spike^: anvils 14:06:26 <PublicServer> *** ^Sp1ke^ joined the game 14:07:04 <PublicServer> *** ^Sp1ke^ has joined company #1 14:07:51 *** nubn has quit IRC 14:08:57 <PublicServer> <^Sp1ke^> bbh5 seems also getting a bit overloaded? 14:09:06 <PublicServer> <Nickman> how come the food drop is giving food again? We just fixed that... 14:09:28 <PublicServer> <Nickman> indeed 14:09:32 <PublicServer> <^Sp1ke^> guess a pickup train that wasn't non-stop? 14:09:54 <Webster> Latest update from openttd: OpenTTD Useful 2.3 <http://www.openttd.org/en/news/97> 14:12:13 <PublicServer> <Nickman> problem is the ML's around the food drop/Pickup, thay have to much traffic 14:15:05 <PublicServer> <Nickman> FiCE, which lanes do you wnat to use for what? :) 14:15:33 <PublicServer> <FiCE> the right lane is to BBH07 14:15:42 <PublicServer> <FiCE> the left lane is to the food drop junction 14:15:51 <PublicServer> <Nickman> yeah, I got that :) 14:16:00 <PublicServer> <Nickman> but all 4 lanes will go to everywhere? 14:16:09 <PublicServer> <FiCE> yep 14:16:19 <PublicServer> <FiCE> the idea is that it connects straight to the other ML 14:16:28 <PublicServer> <FiCE> with a 4-way junction? :o 14:16:42 <PublicServer> <FiCE> so a 4x4x4x4 junction? hehe 14:17:24 <PublicServer> <FiCE> i was going to knock the town down :p 14:17:56 <PublicServer> <Nickman> where? 14:18:08 <PublicServer> <FiCE> flonfinburg 14:18:16 <PublicServer> <FiCE> but if you can go around it, that's good too 14:18:32 <PublicServer> <Nickman> don't think we need to kill it 14:19:02 <PublicServer> <FiCE> maybe 2 lanes either side of the town then 14:19:07 <PublicServer> <Nickman> yeah 14:19:10 <PublicServer> <FiCE> or an 8-way tunnel 14:19:36 <PublicServer> <FiCE> the signal spacing is 6 I think, so we could have a tunnel of length 12? 14:20:12 <KenjiE20> !tunnels 14:20:12 <PublicServer> KenjiE20: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 14:20:49 <KenjiE20> ^ change the 2's to 6's and feed it back to @calc 14:22:08 <FiCE> !tunnels 8 6 14:22:09 <PublicServer> FiCE: You need 2 tunnels/bridges for trainlength 8 and gap 6. 14:22:29 <KenjiE20> that's for signal spacing 2 remember 14:22:39 <FiCE> ah 14:22:57 <FiCE> so what is the gap? 14:23:16 <KenjiE20> biggest out-of-sequence signal gap 14:23:21 <FiCE> ok 14:23:21 <KenjiE20> i.e. on a tunnel 14:23:25 <KenjiE20> @calc (6+8-6)/(8+6) 14:23:25 <Webster> KenjiE20: 0.571428571429 14:24:05 <FiCE> x4 tracks 14:24:28 <FiCE> i think that solves a different problem though 14:24:33 <KenjiE20> so probably won't need to double till tunnel length >= 6 14:24:37 *** dr_gonzo has quit IRC 14:24:45 <FiCE> yep 14:27:18 *** Levi has quit IRC 14:29:30 *** Wall-D has quit IRC 14:31:36 <PublicServer> <Nickman> you broke the hub! :p 14:31:56 <PublicServer> <FiCE> temporary 14:34:13 *** seandasheep has joined #openttdcoop 14:34:18 *** openttdcoop sets mode: +v seandasheep 14:34:22 <seandasheep> !players 14:34:24 <PublicServer> seandasheep: Client 235 (Orange) is ^Sp1ke^, in company 1 (OTTDC) 14:34:24 <PublicServer> seandasheep: Client 234 (Orange) is Nickman, in company 1 (OTTDC) 14:34:24 <PublicServer> seandasheep: Client 90 (Orange) is FiCE, in company 1 (OTTDC) 14:34:26 <PublicServer> <Nickman> I hate diagonal tracks :) 14:35:06 <seandasheep> !password 14:35:06 <PublicServer> seandasheep: hopper 14:35:24 <PublicServer> <FiCE> didn't know you could do that... cool :) 14:35:31 <PublicServer> <Nickman> :D 14:35:42 <PublicServer> *** Seandasheep joined the game 14:36:02 <PublicServer> <Seandasheep> hi guys 14:36:07 <PublicServer> <FiCE> hi 14:36:08 <PublicServer> <Nickman> hi 14:36:11 <PublicServer> *** Seandasheep has left the game (connection lost) 14:36:38 <seandasheep> hmm 14:36:39 <PublicServer> <Nickman> bye :) 14:36:41 <PublicServer> *** Seandasheep joined the game 14:36:42 <PublicServer> <Nickman> :p 14:36:51 <seandasheep> try again 14:37:08 <PublicServer> <Nickman> so, how are you gonna connect at BBH 15 FiCE? :) 14:37:27 <PublicServer> <FiCE> not sure 14:37:34 <PublicServer> *** Seandasheep has left the game (connection lost) 14:37:36 <PublicServer> <FiCE> it'll be 4 into 1 for the most part :( 14:37:40 <seandasheep> 612 trains explains it. I was getting worried there 14:37:54 *** Levi has joined #openttdcoop 14:37:59 *** openttdcoop sets mode: +v Levi 14:38:04 <seandasheep> the map is less than 1mb so I thought you were just starting 14:38:06 <PublicServer> <Nickman> you'll have to change BBH 05 to if you want to have more :) 14:38:17 <PublicServer> <FiCE> yeah later 14:38:26 <PublicServer> <FiCE> maybe for now we can just ghetto join 4->1 14:38:44 <PublicServer> <Nickman> everything is jammed up to Shurnbury Forest station 14:38:46 <seandasheep> where is the place I can get the autosaves from? 14:39:08 <PublicServer> <Nickman> all because you're 4 lane isn't operable yet! :D 14:39:51 <KenjiE20> seandasheep, http://ps.openttdcoop.org/public/save/autosave/ <-- 14:39:55 <seandasheep> thanks 14:41:06 <PublicServer> <FiCE> it was jammed before :p 14:41:18 <PublicServer> <Nickman> yeah, but we need the 4 lanes to unjam ;) 14:41:19 <PublicServer> <FiCE> we've got an extra 100 trains compared to before :o 14:41:27 *** Polygon has quit IRC 14:41:31 *** Fuco has joined #openttdcoop 14:41:31 <PublicServer> <FiCE> yep feel free to connect it :) 14:41:36 *** openttdcoop sets mode: +v Fuco 14:45:59 *** theholyduck has quit IRC 14:46:41 <PublicServer> <Nickman> I think we have a huge deadlock situation :) 14:47:00 <Combuster> gridlock? 14:47:03 <Combuster> always fun 14:47:07 <Combuster> not unexpected tho 14:47:22 <PublicServer> <FiCE> there is a major engineering poject on to fix it :p 14:47:27 <PublicServer> <^Sp1ke^> where btw? 14:47:27 <PublicServer> <Nickman> found a train that was stuck ;) 14:47:37 <PublicServer> <Nickman> blocking an entire ML :D 14:47:46 <PublicServer> <FiCE> well by fix it... I mean... move it somewhere else :p 14:47:59 <PublicServer> *** combuster joined the game 14:48:22 <PublicServer> *** combuster has left the game (connection lost) 14:48:54 <FiCE> what suddenly lagged it? 14:49:06 <FiCE> it's like someone started 200 hovercrafts all at once 14:49:19 <PublicServer> <Nickman> we've got movement again! 14:49:32 <PublicServer> <FiCE> oh no... stop it... it's lagging! :p 14:49:39 <PublicServer> <Nickman> :p 14:49:46 *** [com]buster has joined #openttdcoop 14:49:46 *** ChanServ sets mode: +o [com]buster 14:49:51 <PublicServer> *** combuster joined the game 14:49:51 *** openttdcoop sets mode: +v [com]buster 14:49:54 <PublicServer> <Nickman> work on you're new BBH FiCE! 14:49:54 <FiCE> would love to help but it just got too laggy for me 14:49:57 <PublicServer> <Nickman> :p 14:50:14 <FiCE> I might have to bow out at this stage until it gets smoother again 14:51:07 <PublicServer> <FiCE> train freeze 14:51:18 <PublicServer> <FiCE> that solves the lag :p 14:51:21 <PublicServer> <Nickman> wtf? 14:51:44 <seandasheep> lol, I just unpaused the game, but all of the trains are kirby tanks because of the grf's 14:51:56 <PublicServer> <Nickman> :) 14:53:02 <PublicServer> <FiCE> RVs make little difference to speed 14:55:46 <PublicServer> <Nickman> so Fice, what ya doing? 14:55:51 *** Combuster has quit IRC 14:55:51 *** [com]buster is now known as Combuster 15:04:25 *** nubn has joined #openttdcoop 15:04:30 *** openttdcoop sets mode: +v nubn 15:05:29 <PublicServer> <^Sp1ke^> dunfingpool can stay? :) 15:05:47 <PublicServer> <FiCE> i wouldn't miss it 15:06:10 <PublicServer> <FiCE> poor town :p 15:06:23 <PublicServer> <Nickman> :p 15:06:38 <PublicServer> <^Sp1ke^> what town? :) 15:06:56 <PublicServer> <FiCE> heh 15:06:58 <PublicServer> <^Sp1ke^> the bank/watertower will disappear eventually? :) 15:07:11 <PublicServer> <FiCE> doubt it 15:07:24 <PublicServer> <^Sp1ke^> where is the magic ifwhen you need it? :) 15:07:40 <PublicServer> <FiCE> so who is brave enough to build something there? :) 15:08:12 <PublicServer> <Nickman> I'm working at BBH11 :) 15:08:43 <PublicServer> <FiCE> great :) 15:09:34 <PublicServer> *** combuster has left the game (connection lost) 15:10:16 <PublicServer> *** combuster joined the game 15:11:13 <PublicServer> <^Sp1ke^> :) 15:12:58 <PublicServer> <combuster> jam 15:13:22 <PublicServer> <Nickman> lots of them... 15:14:29 <PublicServer> <FiCE> let's just cut all trains to the area near dunfingpool 15:14:33 <PublicServer> <FiCE> and fix it for good 15:15:04 <PublicServer> <Nickman> sure :) 15:16:33 <PublicServer> <^Sp1ke^> network failure! AH!!!! 15:16:34 <PublicServer> <^Sp1ke^> :) 15:16:37 <PublicServer> <FiCE> lol 15:16:54 *** Progman has joined #openttdcoop 15:16:59 *** openttdcoop sets mode: +v Progman 15:17:03 <PublicServer> <^Sp1ke^> i like it how dartown not gate doesn't seem to work :) 15:17:10 <PublicServer> <Nickman> :p 15:17:22 <PublicServer> <^Sp1ke^> the train keeps waiting for the station no matter what 15:17:34 <PublicServer> <FiCE> full load any 15:17:39 <PublicServer> <FiCE> not full load all 15:17:44 <PublicServer> <FiCE> regearing bug 15:18:02 <PublicServer> <^Sp1ke^> and i guess someone just hit the ignore red light button? :) 15:19:10 <PublicServer> <^Sp1ke^> ah dartown is nothing wrong :) 15:20:06 <PublicServer> <^Sp1ke^> gridlock fixer.... i prefer to just call it a depot :D 15:23:49 <PublicServer> <FiCE> i was thinking of moving the junction to !gridlock fixer 15:23:53 <PublicServer> <FiCE> where there is more space 15:24:04 <PublicServer> <FiCE> and also so it actually joins into BBH05 15:24:23 <PublicServer> <Nickman> gooe enuf for me :) 15:24:56 <PublicServer> <^Sp1ke^> connect nr 2 for a moment 15:24:59 <PublicServer> <^Sp1ke^> to send them back 15:25:02 <PublicServer> <^Sp1ke^> then clear the depot 15:25:13 *** theholyduck has joined #openttdcoop 15:25:18 *** openttdcoop sets mode: +v theholyduck 15:25:48 *** Polygon has joined #openttdcoop 15:25:53 *** openttdcoop sets mode: +v Polygon 15:27:15 *** theholyduck has quit IRC 15:30:04 <PublicServer> *** combuster has left the game (connection lost) 15:30:08 <PublicServer> <^Sp1ke^> the world of magical building :) 15:30:26 <PublicServer> <^Sp1ke^> can we just send back all the trains of gridlockfixer2? 15:30:34 <PublicServer> <FiCE> haha 15:30:37 <PublicServer> *** combuster joined the game 15:30:56 <PublicServer> <^Sp1ke^> gonna clear that depot ok 15:31:00 <PublicServer> <^Sp1ke^> just sending them back 15:32:34 <PublicServer> <^Sp1ke^> and guess i can do the same to gridlock fixer 1? :) 15:33:29 <PublicServer> <Nickman> WTF? 15:33:31 <PublicServer> <Nickman> stupid PBS 15:33:41 <PublicServer> <Nickman> my dignals were correcgt! :'( 15:34:08 <PublicServer> <^Sp1ke^> just temp signal @ frawood 15:36:33 <PublicServer> <^Sp1ke^> almost cleared out 1 gridlock fixer the other ones i wait with :) 15:41:02 <PublicServer> <^Sp1ke^> that gridlock fixer still has trains 15:41:10 <PublicServer> <Nickman> yeah :) 15:41:15 <PublicServer> <^Sp1ke^> just saying :) 15:41:20 <PublicServer> <^Sp1ke^> i didn't want to overflow the network :) 15:41:25 <PublicServer> <Nickman> I didn't put them there... :D 15:41:29 <PublicServer> <Nickman> k :) 15:42:14 <PublicServer> <Nickman> is it me or are all the trains gone? :D 15:42:49 <PublicServer> <Nickman> I think I forgot a direction :D 15:42:52 <PublicServer> <^Sp1ke^> i don't dare to unleash those trains afriad of another deadlock :D 15:48:43 *** zakjan has joined #openttdcoop 15:48:48 *** openttdcoop sets mode: +v zakjan 15:49:56 <PublicServer> *** zakjan joined the game 15:53:34 <PublicServer> <Nickman> I'm trying to make a nice big connection between both 4 lane contructions ;) 15:53:36 *** ODM has joined #openttdcoop 15:53:36 *** ChanServ sets mode: +o ODM 15:53:41 *** openttdcoop sets mode: +v ODM 15:53:51 <PublicServer> <FiCE> :) 15:55:58 <PublicServer> <^Sp1ke^> was it a good idea to send thoes trains out? :) 15:55:59 <PublicServer> *** zakjan has left the game (connection lost) 15:56:08 <PublicServer> <Nickman> yeah :p 15:56:24 <PublicServer> <^Sp1ke^> the other side isn't connected yet 15:56:31 <PublicServer> <combuster> aaargh 15:56:31 <PublicServer> *** zakjan joined the game 15:56:40 <PublicServer> <^Sp1ke^> *hint* 15:56:54 <PublicServer> <^Sp1ke^> i stopped the 4 trains at the end so you can build easily 15:57:10 <PublicServer> <Nickman> :) 15:57:13 <PublicServer> <Nickman> where? 15:57:20 <PublicServer> <Nickman> ah :D 15:57:21 <PublicServer> <Nickman> lol :p 15:59:11 <PublicServer> <Nickman> trains can go straight up north now :) 15:59:21 <PublicServer> <FiCE> good work :) 15:59:21 *** seandasheep has quit IRC 15:59:22 <PublicServer> <Nickman> exits are under construction :) 16:00:21 <PublicServer> <combuster> BBH14 is now causing the lockups 16:00:51 <PublicServer> <^Sp1ke^> even further ahead ofBBH14 16:00:55 <PublicServer> *** zakjan has left the game (connection lost) 16:01:02 <PublicServer> <^Sp1ke^> BBH1 16:01:18 <PublicServer> <combuster> everything is looping though Flonfingburg South 16:03:24 <PublicServer> <^Sp1ke^> almost the whole network needs to be redone like this :/ 16:03:55 <hylje> yeah expansion 16:04:29 <PublicServer> <^Sp1ke^> this is way beyond expansion 16:04:40 <PublicServer> <^Sp1ke^> best would be send all trains to depot and work from there imo but well 16:04:51 <hylje> where's the fun in that 16:04:57 <PublicServer> <combuster> You have no idea how many trains ARE in a depot :) 16:05:04 <PublicServer> <combuster> right now 16:05:05 <PublicServer> <^Sp1ke^> alot i noticed :) 16:08:21 <PublicServer> *** zakjan joined the game 16:08:40 <PublicServer> *** zakjan has left the game (connection lost) 16:09:59 <PublicServer> *** zakjan joined the game 16:12:11 * KenjiE20|SSH is away: test 16:12:11 *** jonde has joined #openttdcoop 16:12:16 *** openttdcoop sets mode: +v jonde 16:12:23 <jonde> !password 16:12:23 <PublicServer> jonde: impels 16:12:34 <PublicServer> <Nickman> BBH 01 is completely stuck... 16:12:39 <KenjiE20|SSH> ah, that's what that does 16:12:45 <PublicServer> <Nickman> it's a circle of doom! 16:12:59 <PublicServer> *** jondisti joined the game 16:13:50 <^Spike^> Kenji thnx for that needed something for college and wireshark :) 16:14:08 <KenjiE20> mm? 16:14:18 <^Spike^> that test msg :D 16:14:22 <KenjiE20> oh lol 16:14:30 <^Spike^> i needed something else then http traffic in wireshark :) 16:14:30 <KenjiE20> timely testing? 16:14:42 <KenjiE20> heh 16:14:56 <KenjiE20> wiresharks a swanky tool 16:15:38 <PublicServer> <combuster> Food drop loopytrains @Plinnway forest 16:15:55 <PublicServer> <^Sp1ke^> atleast they don't enter the station the whole time :) 16:16:04 <PublicServer> <^Sp1ke^> that was my gridlock fixer :D 16:16:05 <PublicServer> <combuster> Completed the BBH05/BBH06/BBH15 area 16:17:54 <PublicServer> <combuster> Fixed a jam 16:18:06 <PublicServer> <combuster> TL8 train stuck in fruit pickup 16:18:37 <PublicServer> <Nickman> :p 16:19:31 *** Kolo has joined #openttdcoop 16:19:36 *** openttdcoop sets mode: +v Kolo 16:20:03 <PublicServer> *** Kolo joined the game 16:20:05 <PublicServer> *** combuster has left the game (leaving) 16:20:11 <Combuster> time to get some food 16:21:59 <PublicServer> *** Kolo has left the game (connection lost) 16:22:36 <PublicServer> *** Kolo joined the game 16:23:21 <PublicServer> *** Nickman has left the game (connection lost) 16:23:31 <Nickman87> !password 16:23:31 <PublicServer> Nickman87: fogged 16:23:44 <PublicServer> *** Nickman joined the game 16:24:02 <PublicServer> *** jondisti has left the game (connection lost) 16:26:48 <PublicServer> <FiCE> that new corridor we put in used to carry so much traffic 16:26:53 <PublicServer> <FiCE> where'd it all go :p 16:26:55 <PublicServer> <Nickman> :D 16:26:58 <PublicServer> <Nickman> jammed up 16:27:00 <PublicServer> <Nickman> somewhere else 16:27:02 <PublicServer> <FiCE> haha 16:27:21 <PublicServer> <FiCE> I suppose it isn't connect to the food plant yet 16:27:27 <PublicServer> <Nickman> nope 16:27:30 <PublicServer> <Nickman> working on it 16:27:35 <PublicServer> <FiCE> yep 16:29:27 <PublicServer> <Nickman> if you like you can add a pretty merger down at BBH 11 :D 16:29:59 <PublicServer> <FiCE> i'm only good at building straight track with no junctions :p 16:30:23 <PublicServer> <Nickman> well, the main lines can flow all they want, but no traffic is on them :p 16:30:47 <PublicServer> <FiCE> maybe I should chop some lines to force it :p 16:30:51 <PublicServer> <Nickman> :p 16:31:01 <PublicServer> <Nickman> you can try and solve the big hangup? 16:31:04 <PublicServer> <FiCE> it's our only ML that doesn't suck 16:31:05 <PublicServer> <Nickman> around the food plant 16:31:10 <PublicServer> <Nickman> all is standing still... 16:31:27 <PublicServer> <Nickman> everything is just standing still 16:31:39 <PublicServer> *** Kolo has left the game (connection lost) 16:31:45 <PublicServer> <FiCE> BBH01 is completely jammed 16:31:49 <PublicServer> <Nickman> yup 16:31:55 <PublicServer> <Nickman> it's the fault of grindhattan 16:31:57 <PublicServer> <FiCE> or in other words... the whole map 16:32:04 <hylje> classic chaos gridlock 16:32:04 <PublicServer> <FiCE> nah I don't think so 16:32:13 <PublicServer> <^Sp1ke^> it's your plan :) 16:32:14 <hylje> add train forget network upgrades :) 16:32:25 <PublicServer> <FiCE> lol 16:32:28 <hylje> i'll join up in a bit 16:32:34 <hylje> i'll set up a beefier computer 16:32:40 <PublicServer> <FiCE> ok let's just depot all trains 16:32:48 <PublicServer> <FiCE> and start again 16:32:56 <PublicServer> <Nickman> :D 16:32:59 <PublicServer> <FiCE> (as in, fix major problems) 16:34:14 <hylje> !download 16:34:14 <PublicServer> hylje: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 16:34:34 <hylje> !download win32 16:34:34 <PublicServer> hylje: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip 16:34:49 <hylje> !grf 16:34:49 <PublicServer> hylje: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 16:35:53 <PublicServer> <Nickman> k, W line is fully connected now :) 16:36:04 <PublicServer> <zakjan> many thanks :) 16:36:09 <PublicServer> <Nickman> :p 16:37:16 <Combuster> lets turn all ghetto hubs into cloverleafs ^^ 16:40:00 <PublicServer> <Nickman> line from east to west is now connected to food plant! 16:41:06 <PublicServer> <zakjan> i had long train at fruit pickup :( 16:41:53 <PublicServer> <Nickman> food drop is empty :D 16:42:42 <PublicServer> <^Sp1ke^> i get a feeling someone pressed the Go To Depot button in the train screen :) 16:42:51 <PublicServer> <Nickman> :p 16:42:54 <PublicServer> <zakjan> yes 16:42:57 <PublicServer> <^Sp1ke^> just like i said! :) 16:43:20 <PublicServer> <zakjan> near Rendwood, all trains are going through small fruit pickup 16:43:28 <PublicServer> <zakjan> who did it? :D 16:47:46 <PublicServer> <Nickman> top line should have access to everywhere now, only south is left :) 16:48:37 <^Spike^> i guess the jams match the plan? 16:48:38 <^Spike^> chaos? 16:49:20 <hylje> jams are more expected because the network is purposely too small for the future 16:50:37 <PublicServer> <Nickman> I have to go now... 16:51:04 <PublicServer> <FiCE> now it really will be chaos :) 16:51:17 <PublicServer> <^Sp1ke^> fice when we start all the trains at once yes :) 16:51:27 <PublicServer> <^Sp1ke^> so maybe do it group by group? :D 16:51:44 <PublicServer> <FiCE> lol 16:51:49 <PublicServer> <Nickman> upper line needs connection to south 16:51:54 <PublicServer> <Nickman> all the rest is there I think... 16:52:24 <PublicServer> <Nickman> cya later ;) 16:52:35 <PublicServer> <zakjan> bye 16:52:40 <PublicServer> *** Nickman has left the game (leaving) 16:55:08 <PublicServer> <^Sp1ke^> since all trains are gone anyway maybe now is the time to fix more network problems? 16:55:12 <PublicServer> <FiCE> yep 16:58:23 <PublicServer> <^Sp1ke^> i am starting up the trains that don't even come close to ML btw 16:59:43 <PublicServer> <^Sp1ke^> why are all RVs stopped btw? :) 16:59:55 <PublicServer> <FiCE> anti-lag before 16:59:59 <PublicServer> <^Sp1ke^> aha 17:00:01 <PublicServer> <FiCE> and they'd just be feeding PAX 17:00:06 <PublicServer> <FiCE> that we can't do anything with 17:00:08 *** Nickman87 has quit IRC 17:00:27 <PublicServer> <^Sp1ke^> oh well i just started the water trains that aren't on ML 17:00:35 <PublicServer> <FiCE> yep 17:09:02 *** Wurzel49 has joined #openttdcoop 17:09:07 *** openttdcoop sets mode: +v Wurzel49 17:19:43 <PublicServer> *** zakjan has left the game (leaving) 17:21:45 <PublicServer> <FiCE> ok I have to go 17:21:51 <PublicServer> <FiCE> unfortuantly it is incomplete 17:22:19 <PublicServer> <FiCE> loads of work TODO @ BBH01 and BBH09 17:29:03 *** Zulan has joined #openttdcoop 17:29:08 *** openttdcoop sets mode: +v Zulan 17:32:10 *** FooBar_ has quit IRC 17:32:20 *** WebIRC-31 has joined #openttdcoop 17:32:25 *** openttdcoop sets mode: +v WebIRC-31 17:32:33 *** WebIRC-31 is now known as mclarensmps 17:33:14 <PublicServer> *** FiCE has left the game (leaving) 17:33:15 <PublicServer> *** Game paused (not enough players) 17:37:38 *** satyap1 has joined #openttdcoop 17:37:43 *** openttdcoop sets mode: +v satyap1 17:37:45 <satyap1> !password 17:37:46 <PublicServer> satyap1: guiles 17:37:59 <PublicServer> *** Game unpaused (enough players) 17:37:59 <PublicServer> *** satyap joined the game 17:40:48 <PublicServer> *** AmmIer joined the game 17:41:04 <PublicServer> <AmmIer> trains? 17:41:10 <satyap1> trains? 17:41:20 <PublicServer> <satyap> trains! 17:41:23 <PublicServer> <AmmIer> it looks damn empty :-) 17:41:59 <PublicServer> <satyap> yeah 17:42:08 <PublicServer> <satyap> they have a sign up, saying network upgrade in progress 17:42:14 <PublicServer> <satyap> aka bbh01 and bbh09 17:42:21 <PublicServer> <^Sp1ke^> well atleast those should be done 17:42:24 <PublicServer> <^Sp1ke^> i'm busy atm :) 17:42:25 <PublicServer> <satyap> see !ammler 17:42:52 <PublicServer> <^Sp1ke^> college work keeps me busy and makes me bad cause i should be speccing then :) 17:42:55 <PublicServer> *** ^Sp1ke^ has joined spectators 17:43:38 <PublicServer> <AmmIer> well, it seems done, isn't? 17:43:43 <PublicServer> <AmmIer> so start them? 17:43:44 <PublicServer> <^Sp1ke^> since major upgrade decision was made just to send all trains to depot 17:43:52 <PublicServer> <^Sp1ke^> you want major jammage? :) 17:43:54 <PublicServer> <^Sp1ke^> then start :D 17:44:13 <PublicServer> <^Sp1ke^> cause not all connections are made or proper 17:44:28 <PublicServer> <AmmIer> well, after all, it is chaos 17:44:32 <PublicServer> <^Sp1ke^> lol 17:44:33 <PublicServer> <AmmIer> what else did you expect? 17:45:15 *** PublicServer has quit IRC 17:45:20 <satyap1> hmm 17:45:29 <^Spike^> that's eh... not good? 17:46:33 <Ammler> hmm 17:48:23 *** PublicServer has joined #openttdcoop 17:48:23 *** ChanServ sets mode: +v PublicServer 17:49:22 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 17:49:40 <PublicServer> *** AmmIer joined the game 17:49:47 <^Spike^> !password 17:49:47 <PublicServer> ^Spike^: strung 17:49:59 <PublicServer> *** ^Sp1ke^ joined the game 17:50:08 <PublicServer> <^Sp1ke^> wth was that? 17:50:08 <PublicServer> <AmmIer> so 17:50:13 <PublicServer> <AmmIer> hmm 17:50:18 <PublicServer> <AmmIer> starting trains? 17:50:24 <PublicServer> <^Sp1ke^> you started the trains? :) 17:50:32 <PublicServer> <AmmIer> no 17:50:35 <PublicServer> <AmmIer> it is paused 17:50:38 <PublicServer> <^Sp1ke^> oh... 17:50:41 <PublicServer> *** ^Sp1ke^ has joined company #1 17:50:41 <PublicServer> *** Game unpaused (enough players) 17:50:52 <PublicServer> <AmmIer> shall I? 17:50:59 <PublicServer> <^Sp1ke^> do them group by group maybe? 17:51:20 <PublicServer> <AmmIer> well, I let it to the guys, who parked them :-) 17:51:54 <PublicServer> <^Sp1ke^> well seems some bits still need to be connected 17:52:17 <PublicServer> <^Sp1ke^> as in the !connect signs 17:52:17 *** Combuster has quit IRC 17:52:30 <PublicServer> <^Sp1ke^> guess that means town demo derby 17:52:47 *** Combuster has joined #openttdcoop 17:52:47 *** ChanServ sets mode: +o Combuster 17:52:52 *** openttdcoop sets mode: +v Combuster 17:53:49 <PublicServer> <^Sp1ke^> and for some reason scared to start expecting another girdlock :) 17:53:51 <PublicServer> <^Sp1ke^> gridlock :) 17:54:38 <PublicServer> <AmmIer> it is silly to rebuild without trains 17:54:45 <PublicServer> <^Sp1ke^> ok let's start them up slowly 17:54:48 <PublicServer> <AmmIer> how do you know, where it jams? 17:54:59 <PublicServer> <^Sp1ke^> wel gridlock was so bad that we couldn't even build to fix the jams :) 17:55:04 <hylje> !password 17:55:04 <PublicServer> hylje: strung 17:55:15 <PublicServer> *** hylje joined the game 17:55:21 <PublicServer> <AmmIer> well 17:55:22 <PublicServer> <hylje> runs better now 17:55:25 <PublicServer> <^Sp1ke^> starting on the bottom of the list :) 17:55:25 <PublicServer> <hylje> ;-) 17:55:26 <PublicServer> <AmmIer> I wasn't around 17:55:27 *** Kolo has quit IRC 17:55:30 <PublicServer> <AmmIer> I have no idea 17:56:01 <PublicServer> <^Sp1ke^> started water and pax groups so those first 18:02:23 <PublicServer> <hylje> doesnt a ML with 6 gap hold exactly the same amount of trains as half as wide with 2 gap? 18:02:47 <PublicServer> <^Sp1ke^> don't ask me not my design 18:03:21 <PublicServer> <hylje> ill be a boring person and remove that 18:03:38 <PublicServer> <hylje> in order to shrink those superfluous joiners 18:05:44 *** jonde has quit IRC 18:06:52 <PublicServer> <^Sp1ke^> i didn't start the food trains yet btw 18:06:58 <PublicServer> <^Sp1ke^> just started water and pax 18:08:44 <satyap1> !password 18:08:44 <PublicServer> satyap1: genres 18:08:56 <PublicServer> *** satyap joined the game 18:09:41 <PublicServer> *** FiCE joined the game 18:12:03 <PublicServer> <^Sp1ke^> * starts food trains and runs 18:12:34 <PublicServer> *** hylje has left the game (connection lost) 18:13:17 <PublicServer> *** AmmIer has left the game (connection lost) 18:14:37 <^Spike^> hmmm i started the trains and i see disconnects... :) 18:14:43 <^Spike^> is that good or bad ;) 18:15:24 *** Farden has joined #openttdcoop 18:15:29 *** openttdcoop sets mode: +v Farden 18:15:31 <Farden> !password 18:15:31 <PublicServer> Farden: genres 18:15:51 <PublicServer> *** Farden joined the game 18:15:53 <PublicServer> <Farden> hi there! 18:16:22 <PublicServer> <Farden> lemme guess... we have jams everywhere?^^ 18:16:37 <PublicServer> <^Sp1ke^> starting back up so the jams can be seen 18:18:02 <Ammler> ^Spike^: :-) 18:18:13 <Ammler> you are quilty alone ;-) 18:18:34 <PublicServer> <Farden> 1 solved! 18:18:37 <PublicServer> <Farden> next! 18:18:44 <PublicServer> <^Sp1ke^> nope :) 18:19:35 <PublicServer> <Farden> triangle jam at BBH08 18:21:07 <PublicServer> <Farden> it's not jams in fact 18:21:10 <PublicServer> <Farden> it's deadlocks 18:23:19 <PublicServer> <^Sp1ke^> why is the SRNW fokked up? 18:25:37 <PublicServer> <Farden> who is working on BBH11? 18:30:05 <PublicServer> <Farden> wtf !here 18:30:18 <zakjan> !password 18:30:18 <PublicServer> zakjan: tanned 18:31:45 <PublicServer> *** zakjan has left the game (connection lost) 18:32:46 <PublicServer> *** zakjan joined the game 18:33:06 <PublicServer> *** zakjan has left the game (connection lost) 18:33:34 <zakjan> !password 18:33:34 <PublicServer> zakjan: yelled 18:33:55 *** [com]buster has joined #openttdcoop 18:33:55 *** ChanServ sets mode: +o [com]buster 18:34:00 *** openttdcoop sets mode: +v [com]buster 18:35:13 <PublicServer> *** zakjan joined the game 18:35:23 <PublicServer> *** Farden has left the game (leaving) 18:35:27 <Farden> !password 18:35:28 <PublicServer> Farden: yelled 18:35:33 <PublicServer> *** zakjan has left the game (connection lost) 18:35:43 <PublicServer> *** Farden joined the game 18:36:32 <PublicServer> *** FiCE has joined company #1 18:37:45 <PublicServer> *** zakjan has left the game (connection lost) 18:38:01 <PublicServer> *** satyap has left the game (leaving) 18:38:29 *** floffe has joined #openttdcoop 18:38:34 *** openttdcoop sets mode: +v floffe 18:39:42 *** satyap1 has left #openttdcoop 18:39:51 *** Combuster has quit IRC 18:39:51 *** [com]buster is now known as Combuster 18:40:20 *** Nickman87 has joined #openttdcoop 18:40:25 *** openttdcoop sets mode: +v Nickman87 18:40:27 <Nickman87> !password 18:40:27 <PublicServer> Nickman87: yelled 18:40:44 <PublicServer> *** Nickman joined the game 18:40:44 <PublicServer> <Nickman> hi there 18:40:53 <PublicServer> <Farden> hi nickman 18:42:13 <PublicServer> <Nickman> why is the curve at the "!why" sign there??? 18:42:25 <PublicServer> <Nickman> it messes up the entire junction 18:42:46 <PublicServer> <Farden> there are lots of "bugs" like that in the network 18:42:52 <PublicServer> <Farden> i'm working on correcting them 18:42:55 <PublicServer> <Farden> give me a hand if you can 18:43:13 <PublicServer> <Nickman> I removed that sort of loop an hour ago, and someone brought it back :D 18:43:26 <PublicServer> <Farden> it's me 18:43:33 <PublicServer> <Farden> because stupid trains where going to the station 18:43:38 <PublicServer> <Farden> then reversing and blocking all ways 18:43:52 <PublicServer> <Nickman> I'm removing it ;) 18:43:56 <PublicServer> <Nickman> I'll reroute the station 18:44:01 <PublicServer> <Farden> ok, and remove also the station btw 18:44:17 <PublicServer> <Nickman> I'll just delete the station, no use 18:44:19 <StarLite> !password 18:44:19 <PublicServer> StarLite: yelled 18:44:37 <PublicServer> *** StarLite joined the game 18:44:54 <PublicServer> <Nickman> MM1 has to many trains waiting :) 18:47:24 *** Chris_Booth has joined #openttdcoop 18:47:29 *** openttdcoop sets mode: +v Chris_Booth 18:48:47 <PublicServer> <StarLite> jammy :D 18:48:50 <PublicServer> <StarLite> gtg tho :) 18:48:52 <PublicServer> <StarLite> gl peeps 18:48:55 <PublicServer> <Nickman> cya 18:51:33 <Chris_Booth> !password 18:51:33 <PublicServer> Chris_Booth: kipper 18:51:57 <Chris_Booth> wow its gone up 300KB today 18:52:01 <PublicServer> <Nickman> :) 18:52:13 <Chris_Booth> how is my city going? 18:52:44 <PublicServer> *** Chris Booth joined the game 18:53:04 <PublicServer> *** Chris Booth has left the game (connection lost) 18:55:45 <PublicServer> *** Chris Booth joined the game 18:55:48 *** Chris_Booth_ has joined #openttdcoop 18:55:53 *** openttdcoop sets mode: +v Chris_Booth_ 18:56:04 <PublicServer> *** Chris Booth has left the game (connection lost) 18:56:39 <Chris_Booth_> !password 18:56:39 <PublicServer> Chris_Booth_: kipper 18:56:50 <PublicServer> *** Chris Booth joined the game 18:57:02 <PublicServer> <Farden> ho 18:57:03 <PublicServer> <Farden> crap 18:57:55 <PublicServer> <Chris Booth> can i distroy frawood valley? 18:58:03 <PublicServer> <Chris Booth> and replance it with a metro line 18:58:15 <PublicServer> <FiCE> yes 18:58:17 <PublicServer> *** zakjan joined the game 18:58:17 <PublicServer> <Farden> it's chaos, do whatever you want to improve the overall 18:58:21 <PublicServer> *** Nickman has left the game (connection lost) 18:58:34 <Nickman87> I don't care :) 18:58:37 <Nickman87> !password 18:58:37 <PublicServer> Nickman87: kipper 18:58:49 <PublicServer> *** Nickman joined the game 18:59:16 <PublicServer> *** StarLite has left the game (connection lost) 19:00:18 *** Chris_Booth has quit IRC 19:00:30 *** Chris_Booth_ is now known as Chris_Booth 19:02:24 <PublicServer> <Nickman> I'm of karting ;) 19:02:25 <PublicServer> <Nickman> cya later! 19:02:49 <PublicServer> <Chris Booth> bye bye 19:03:13 <PublicServer> *** Nickman has left the game (leaving) 19:03:22 <Nickman87> I'll be back in a couple of hours ;) 19:03:41 <Nickman87> don't create to much chaos while I'm gone ;) 19:04:02 <PublicServer> <^Sp1ke^> i'm going to :) 19:04:10 <Nickman87> damn you! :D 19:04:18 <PublicServer> <^Sp1ke^> want to redo a bus stop for a moment 19:04:32 <PublicServer> <Chris Booth> is majic buldozer on? 19:05:34 <PublicServer> <Chris Booth> who was that? 19:05:37 <PublicServer> <FiCE> oops 19:08:52 <Ammler> !rcon magic_bulldozer 19:08:52 <PublicServer> Ammler: Magic bulldozer is disabled. 19:08:59 <Ammler> ^Spike^: shall I ;-) 19:09:02 <Xaroth> o/ 19:09:09 <Ammler> \o 19:09:13 <^Spike^> with what? :) 19:09:35 <Ammler> oh 19:09:41 <Ammler> Chris_Booth: asked :-) 19:11:54 <PublicServer> <^Sp1ke^> bit late i guess :) 19:17:48 *** Hedz0qxz has joined #openttdcoop 19:17:53 *** openttdcoop sets mode: +v Hedz0qxz 19:19:35 <PublicServer> <Chris Booth> i have expoanded Suborough Central Station 19:19:36 <PublicServer> <^Sp1ke^> redesigned a bus stop to flow better :) 19:19:58 <PublicServer> <^Sp1ke^> MM1 busstop has been renewed :) 19:21:42 *** Wall-D has joined #openttdcoop 19:21:47 *** openttdcoop sets mode: +v Wall-D 19:21:55 <Wall-D> hi @ all 19:21:59 <Wall-D> !password 19:21:59 <PublicServer> Wall-D: coffer 19:22:30 <PublicServer> *** Wall-D joined the game 19:25:36 <PublicServer> <Wall-D> anything to do for a newbie here? - eyecandy needed? 19:25:59 *** Phoenix_the_II has joined #openttdcoop 19:26:04 *** openttdcoop sets mode: +v Phoenix_the_II 19:29:14 <PublicServer> <Farden> we've got tons of train without shared orders + no non-stop 19:29:17 <PublicServer> <Farden> what a mess 19:33:43 <PublicServer> <Farden> hu? 19:33:49 <PublicServer> <Farden> WHO STOPPED ALL TRAINS? 19:34:13 <PublicServer> <FiCE> sorry have to go because it is lagging too much 19:34:14 <PublicServer> <Wall-D> it wasn't me 19:34:18 <PublicServer> <FiCE> had to finish off a junction first 19:34:33 <PublicServer> <FiCE> ok done 19:34:38 <PublicServer> <FiCE> it is unplayable for me now 19:34:47 <PublicServer> <Farden> then leave 19:34:53 <PublicServer> <Farden> and buy a better computer 19:34:58 <PublicServer> <FiCE> i am :) 19:34:59 *** Combuster has quit IRC 19:35:02 *** Combuster has joined #openttdcoop 19:35:02 *** ChanServ sets mode: +o Combuster 19:35:07 *** openttdcoop sets mode: +v Combuster 19:43:52 *** Hedz0qxz has quit IRC 19:55:31 *** Zorni has quit IRC 19:56:32 <PublicServer> <Farden> hey, don't disable my prios 19:56:42 <PublicServer> <Chris Booth> i didnt 19:56:43 <PublicServer> <zakjan> uh sorry 19:56:44 <PublicServer> <^Sp1ke^> * likes his busstop 19:56:49 <PublicServer> <^Sp1ke^> seems to flow nicely 19:56:55 <PublicServer> <zakjan> I wanted to build some 19:57:04 <PublicServer> <Farden> i'm working on that 19:57:10 <PublicServer> <Farden> I will improve the SLH 19:57:11 <PublicServer> <zakjan> (if we are talking about the same place at BBH11) 19:57:17 <PublicServer> <zakjan> ok 19:57:22 <PublicServer> <Farden> (or BBH, whatever) 19:59:10 <Suisse[Dodo]`> !password 19:59:10 <PublicServer> Suisse[Dodo]`: skited 19:59:10 *** Zorn has joined #openttdcoop 19:59:15 *** openttdcoop sets mode: +v Zorn 19:59:29 <PublicServer> *** Suisse joined the game 19:59:32 <PublicServer> <^Sp1ke^> crash :/ 19:59:35 <PublicServer> <Chris Booth> well done 19:59:41 <PublicServer> <Farden> this time it's not my fault! 19:59:48 <PublicServer> <zakjan> where 19:59:55 <PublicServer> <^Sp1ke^> it's my fault 19:59:56 <PublicServer> *** Suisse has left the game (connection lost) 20:00:07 <PublicServer> <^Sp1ke^> well someone elses cause the placed presignals and infront a PBS :( 20:00:09 <PublicServer> <^Sp1ke^> caused jam 20:00:11 <PublicServer> <^Sp1ke^> was fixing it 20:00:14 <Suisse[Dodo]`> grrr this is just impossible to play here :'( 20:00:20 <Suisse[Dodo]`> !save 20:00:20 <PublicServer> Saving game... 20:00:21 <PublicServer> Game saved 20:00:26 <PublicServer> <^Sp1ke^> it happend in a station so not really a hold up 20:00:38 <PublicServer> *** zakjan has left the game (connection lost) 20:00:41 <PublicServer> <^Sp1ke^> stupid trains! 20:01:03 <StarLite> my pc handles is fine 20:01:09 <StarLite> and it is quite old actually 20:01:11 *** satyap1 has joined #openttdcoop 20:01:16 *** openttdcoop sets mode: +v satyap1 20:01:18 <StarLite> you guys on single core celerons? ;) 20:01:19 *** HDIEagle has joined #openttdcoop 20:01:24 *** openttdcoop sets mode: +v HDIEagle 20:01:27 <HDIEagle> !players 20:01:28 <satyap1> wish i could put signs like openttd on sectors in pardus.at 20:01:29 <PublicServer> HDIEagle: Client 24 (Orange) is Farden, in company 1 (OTTDC) 20:01:29 <PublicServer> HDIEagle: Client 6 (Orange) is ^Sp1ke^, in company 1 (OTTDC) 20:01:29 <PublicServer> HDIEagle: Client 40 (Orange) is Wall-D, in company 1 (OTTDC) 20:01:29 <PublicServer> HDIEagle: Client 12 (Orange) is FiCE, in company 1 (OTTDC) 20:01:29 <PublicServer> HDIEagle: Client 35 (Orange) is Chris Booth, in company 1 (OTTDC) 20:01:34 <HDIEagle> !password 20:01:34 <PublicServer> HDIEagle: skited 20:01:46 <PublicServer> *** HD1Eagle joined the game 20:02:31 <PublicServer> <^Sp1ke^> grarwood has train platforms 20:02:32 <PublicServer> <^Sp1ke^> to walk 20:02:54 <PublicServer> <^Sp1ke^> so don't know who/what/why someone is placing busstops there 20:03:33 <PublicServer> <^Sp1ke^> seems a bit overkil platforms and busstops to cover the same spot 20:03:43 <PublicServer> <^Sp1ke^> who is placing them in little grarwood? 20:04:17 <PublicServer> <HD1Eagle> SPIKE DEMANDS ANTSWORDS 20:04:36 <PublicServer> <Chris Booth> my city is the best 20:04:47 <PublicServer> <^Sp1ke^> i'm just asking :) 20:04:51 <PublicServer> <^Sp1ke^> cause like i said it's overkill :) 20:05:23 <PublicServer> <HD1Eagle> are you sure that is a city 20:05:47 <PublicServer> <Chris Booth> Suborough is a city 20:05:50 <satyap1> antswords? :) 20:06:09 <satyap1> btw on-road bus stops do not take up valuable city space. stations do. 20:06:20 <satyap1> i'm not placing them, just saying what i realised today 20:06:21 <Suisse[Dodo]`> and it is quite old actually > what is old for you ;(? a 2005 pc :P? 20:08:31 <zakjan> pcs get old very fast 20:08:51 *** Hedz0qxz has joined #openttdcoop 20:08:53 <StarLite> a dual core is quite old omho 20:08:56 *** openttdcoop sets mode: +v Hedz0qxz 20:08:57 <StarLite> gtg sleepy 20:08:57 <StarLite> nn 20:09:01 <PublicServer> <Chris Booth> nn 20:09:05 <^Spike^> cya 20:09:26 <PublicServer> <HD1Eagle> dual cores are awesome 20:10:09 <Suisse[Dodo]`> a dual core is quite old omho ... > i have a AMD 2600+ (2ghz)tthis is an old pc :P 20:10:58 <PublicServer> <Farden> I prefer to shut up... or I will make me enemies^^ 20:12:30 <zakjan> btw - what fonts do you use in ottd? especially the small one... 20:12:31 <Suisse[Dodo]`> if you have a quad yes you should :p 20:12:46 <PublicServer> <Farden> I don't have a quad 20:12:51 <PublicServer> <Farden> I have an octo...^^ 20:12:59 <zakjan> i7? 20:13:05 <PublicServer> *** FiCE has joined spectators 20:13:06 <PublicServer> <Farden> yup 20:13:17 <zakjan> 4x2 :D 20:14:08 <zakjan> btw - what fonts do you use in ottd? especially the small one... 20:14:08 *** mclarensmps has quit IRC 20:14:10 <Suisse[Dodo]`> ya but it's because of the hyper transport :p 20:14:17 <Suisse[Dodo]`> in fact you have a quad x) 20:14:22 <PublicServer> <Farden> hyperthreading, not hypertransport 20:14:34 <PublicServer> <Farden> hypertransport is the CPU bus technology of AMD for AM2 socket 20:15:31 <Suisse[Dodo]`> oups, ya ya ^^' 20:16:29 <Mark> !password 20:16:29 <PublicServer> Mark: gabled 20:16:37 <PublicServer> *** Mark joined the game 20:16:43 <PublicServer> <Farden> hi Mark 20:16:44 <PublicServer> <Mark> 'lo 20:16:57 <zakjan> hi mark 20:17:05 *** [com]buster has joined #openttdcoop 20:17:05 *** ChanServ sets mode: +o [com]buster 20:17:10 *** openttdcoop sets mode: +v [com]buster 20:17:18 <PublicServer> <HD1Eagle> heil mark 20:17:56 <PublicServer> <Mark> good thing someone killed the ships 20:17:59 <PublicServer> <Mark> now the RVs 20:18:31 <PublicServer> <HD1Eagle> damn you tronham 20:19:41 <PublicServer> <Mark> unused but reachable roads should be blocked 20:20:36 <PublicServer> <Farden> Eagle 20:20:38 <PublicServer> <HD1Eagle> yo 20:20:47 <PublicServer> <Farden> watch for signal gaps when you build junctions 20:20:58 <PublicServer> <HD1Eagle> farden 20:20:59 <PublicServer> <Farden> remember to put a signal right before and right after every junction 20:21:14 <PublicServer> <Farden> I found lots of signal gaps in you BBHs 20:21:17 <PublicServer> <Farden> slowing down traffic 20:21:18 <PublicServer> <HD1Eagle> remember to label your changes to my junction so it doesn't look like i've left signal gaps 20:21:24 <PublicServer> <HD1Eagle> (farden) 20:21:49 <PublicServer> <Farden> well, there's your name on the BBH, so I supposed... 20:22:08 <PublicServer> <Farden> anyway I'm always signing when I do major modifications to a hub 20:22:14 <PublicServer> <Farden> don't worry about that 20:23:03 *** Combuster has quit IRC 20:23:03 *** [com]buster is now known as Combuster 20:25:33 *** Brianetta has joined #openttdcoop 20:25:33 *** ChanServ sets mode: +o Brianetta 20:25:38 *** openttdcoop sets mode: +v Brianetta 20:26:28 <PublicServer> *** Farden has left the game (connection lost) 20:27:55 *** Condac has quit IRC 20:28:20 <PublicServer> <HD1Eagle> okay, bye, work 20:28:24 <PublicServer> <Mark> cya 20:28:27 <PublicServer> <Chris Booth> bye 20:28:28 <PublicServer> <HD1Eagle> cyas 20:28:35 <PublicServer> <Chris Booth> nice random strign of words there 20:28:41 <PublicServer> *** HD1Eagle has left the game (leaving) 20:28:45 <HDIEagle> i'll striggun later 20:28:49 *** HDIEagle has quit IRC 20:29:50 <PublicServer> <Chris Booth> i wish majic buldozer was on 20:30:40 <PublicServer> <Mark> not a good idea when you have industries and growing towns 20:31:13 <PublicServer> <Chris Booth> but it makes metro building so much easyer 20:32:29 <PublicServer> <Mark> jammy 20:32:51 <PublicServer> <Mark> BBH01 20:32:56 <PublicServer> <Chris Booth> i will vote against chaos next time 20:33:09 <PublicServer> <Chris Booth> this plan has just gone tits up 20:33:16 <PublicServer> <Mark> let's hope more people realise that now 20:33:19 <hylje> heh 20:33:31 <hylje> i'll just emphasize keeping the network up when adding more traffic next time 20:33:45 <PublicServer> <Chris Booth> well if it was on pro zone chaos worked 20:33:56 <PublicServer> <Mark> of course 20:34:13 <PublicServer> <Chris Booth> and PSG 135 kinda worked 20:34:16 <PublicServer> <Chris Booth> but that wa on a tiny map 20:34:21 <PublicServer> <Mark> because it was tiny 20:34:42 <PublicServer> <Mark> and had a clear ML layout pretty soon 20:34:43 <PublicServer> <Chris Booth> but there are way tomany BBH's 20:35:01 <PublicServer> *** Mark has left the game (leaving) 20:36:01 *** mensi has joined #openttdcoop 20:36:06 *** openttdcoop sets mode: +v mensi 20:36:14 <PublicServer> <Wall-D> good night ... 20:36:25 <PublicServer> <Chris Booth> nn 20:36:38 <PublicServer> *** Wall-D has left the game (leaving) 20:36:43 <hylje> night 20:36:43 *** Wall-D has quit IRC 20:40:20 <satyap1> so next map is going to be the other one i sent you, mark? :D 20:40:24 * satyap1 has hopes 20:40:40 <zakjan> what map? 20:40:45 <satyap1> psg 149 20:40:55 <satyap1> it's same as this one but the water is filled in 20:40:59 <satyap1> (harder than it sounds) 20:41:01 <hylje> i'm saying we have little practise in chaosy gaming so we do it badly for the time being 20:41:32 <Farden> well, it's chaos 20:41:39 <Farden> you can't really have experience 20:41:40 <satyap1> well, i say it's same but what i've sent mark, in hopes that it will be next map, is same. i don't know what next map will actually be 20:41:43 <Farden> with this kind of gaming^^ 20:41:53 <zakjan> i would like to try a SLH game next 20:42:02 <satyap1> i have experince with chaos. before i played openttd in 2007, i always played chaos and didn't know it 20:42:02 <zakjan> oh.. 20:42:04 <zakjan> SML 20:42:05 <zakjan> :D 20:42:17 <satyap1> i was wondering 20:43:08 <mensi> !password 20:43:08 <PublicServer> mensi: fungus 20:43:12 <mensi> ieks 20:43:24 * satyap1 contemplates a reboot 20:43:31 <PublicServer> *** mensi joined the game 20:44:06 *** Hedz0qxz has quit IRC 20:44:13 *** satyap1 has quit IRC 20:44:26 <hylje> Farden: the experience needed would be e.g. the routine to check and expand lines that are getting new trains before letting those trains run 20:45:01 <Farden> I think the experience would be more "understand how the others are building in chaos and adapt yourself" 20:45:09 <mensi> lol the 2 level tracks are funny 20:45:32 <Farden> one day, we'll recode the main ottd engine 20:45:39 <Farden> and we will support elevated tracks 20:45:42 <Farden> like in RTC 20:45:45 <Farden> and it'll be great 20:45:51 <Farden> RCT* 20:45:57 *** satyap1 has joined #openttdcoop 20:46:02 *** openttdcoop sets mode: +v satyap1 20:46:05 <satyap1> !password 20:46:06 <PublicServer> satyap1: fungus 20:46:07 <zakjan> wooo, train making a backflip :D 20:46:15 <PublicServer> *** satyap joined the game 20:46:17 <Farden> lol 20:46:28 <Farden> I wasn't thinking to THAT kind of elevated tracks^^ 20:47:01 <PublicServer> <^Sp1ke^> up.. up... up... and away train? :) 20:47:03 <Farden> but if you have ever played RCT, you see what I mean when I talk about monorail and trains 20:47:37 <PublicServer> <Chris Booth> has monorail and trains that only go 5MPH 20:47:50 <Farden> yeah... now, combine OTTD with that 20:47:55 <Farden> and you get a supernetwork 20:48:01 <PublicServer> <^Sp1ke^> eh... 20:48:04 <hylje> Farden: just implement a not slow 3D tile map 20:48:07 <PublicServer> <^Sp1ke^> *sees a train going down a slide* 20:48:08 <PublicServer> <Chris Booth> you would get a messy network 20:48:09 <Farden> "just" 20:48:16 <hylje> yeah 20:48:18 <Farden> it's not THAT easy hylje^^ 20:48:20 <PublicServer> <^Sp1ke^> *sees maglevs going down water slides* 20:48:23 <hylje> i've pondered that 20:48:24 <PublicServer> <Chris Booth> the tunnels would be usefull 20:48:37 <Farden> well, at least you would get 20:48:43 <Farden> A : custom shaped tunnels 20:48:47 <PublicServer> <^Sp1ke^> combining ottd and rct you said? :) 20:48:49 <Farden> B : diagonal bridges! 20:48:53 <PublicServer> <^Sp1ke^> also the first person mode? :D 20:48:53 <hylje> B : custom shaped bridges 20:49:01 <zakjan> yes, supp :) 20:49:16 <Farden> Spike : would be pretty hard on a 2D engine^^ 20:49:27 <PublicServer> <^Sp1ke^> ah.... come on :) 20:49:33 <Farden> you have MSTS if you want that kind of feeling 20:49:43 <hylje> there are ways to gracefully move OTTD into a whopping 3D experience 20:49:43 <zakjan> also bridges on bridges :) 20:49:54 <Farden> crossing bridges! 20:49:58 <PublicServer> <Chris Booth> you could replace all the rollercoaster in RCT with trains 20:50:01 <PublicServer> <Chris Booth> and train tracks 20:50:02 <Farden> (plus signals on tunnels/bridges, of course 20:50:10 <Farden> Chris : problem 20:50:14 <Farden> they don't have junctions 20:50:26 <hylje> namely speccing a way to include models in newgrf including a standard way to display them 20:50:30 <zakjan> so..OTTD 1.3.0? 20:50:35 <Farden> at least^^ 20:50:39 <XeryusTC> !password 20:50:39 <PublicServer> XeryusTC: turfed 20:50:50 <PublicServer> *** XeryusTC joined the game 20:50:50 <PublicServer> <^Sp1ke^> maybe 13.0.0 20:51:08 <satyap1> ugh. i think ottd 3d would suck 20:51:16 <Farden> it wouldn't be 3D 20:51:21 <Farden> it would be RCT1 style 20:51:26 <hylje> it could look exactly the same as now 20:51:30 <PublicServer> <^Sp1ke^> then start chris sawyers railroads or something if you want ottd 3d :) 20:51:32 <hylje> just with additional flexibility if you want 20:51:38 <zakjan> imaine your children in future, playing ottd with this old graphic :) 20:51:43 <PublicServer> <satyap> RCT1 is better than RCT3 20:51:48 <PublicServer> <satyap> i can see that happening 20:51:51 <Farden> +1 satyap1 20:51:57 <Farden> yeah 20:52:00 <Farden> in 15 years 20:52:02 <PublicServer> <XeryusTC> bah, ugly pbs junctions :s 20:52:03 <PublicServer> <satyap> i'd like it if my kid played ottd 20:52:03 <Farden> we'll still be here 20:52:05 <Farden> doing coop 20:52:07 <PublicServer> <satyap> he likes trains anyway 20:52:08 <Farden> and playing ottd! 20:52:25 <Ammler> [22:50] <Farden> crossing bridges! <-- wouldn't need 3d map, imo. 20:52:28 <satyap1> in a year or two he'll be ready for single-player 20:52:28 <PublicServer> <Chris Booth> XTC i agree 20:52:38 <satyap1> i won't let him loose on coop till he's older 20:52:39 <PublicServer> <Chris Booth> this isnt just chaos its total chaos 20:52:41 <PublicServer> <XeryusTC> also wtf @ new corridor 20:52:46 <Farden> Ammler : yeah, but it would be an overall 20:52:50 <PublicServer> <Chris Booth> not even building to Coop styles 20:52:59 <PublicServer> <XeryusTC> useless stuff is useless 20:52:59 <Farden> crossing bridges would come with "custom high tracks" 20:52:59 <satyap1> Chris_Booth: yeah. it ended up being my 2nd plan 20:53:06 <Farden> yeah, i've got the name of the patch 20:53:11 <Farden> "custom high tracks" 20:53:19 <hylje> didn't repeat "Chaos is not an excuse to build badly" enough :-) 20:53:40 <PublicServer> <XeryusTC> hylje: it is for most people though 20:53:49 <satyap1> hmm, isn't pre-signal junction the way real trains work, sorta? 20:53:50 <hylje> that's why it needs more repeating 20:54:00 <hylje> and my failure is to not emphasize the style of expanding tracks before adding the trains to jam it 20:54:01 <PublicServer> * XeryusTC goes create a game plan called {total anarchy} and see what happens 20:54:08 <Farden> satyap1 : depends, on real stations they use a kind of PBS 20:54:16 <Farden> otherwise it's a presignal system, yes 20:54:17 <PublicServer> <Chris Booth> real trains work on block 20:54:25 <PublicServer> <Chris Booth> they have lots of states 20:54:30 <PublicServer> <XeryusTC> real trains work on pbs 20:54:31 <PublicServer> <Chris Booth> like block ahead is empty 20:54:35 <hylje> trains going in circles for the lulz and bankrupt 20 years after plan is chosen 20:54:37 <PublicServer> <Chris Booth> block ahead is full slow down 20:54:39 <PublicServer> <satyap> yes, and block looks a lot like pbs or whatever. especially with the show path turned on 20:54:45 <PublicServer> <Chris Booth> train infront is stoped ECT ECT 20:54:49 <Farden> they have THE yellow signal 20:54:53 <Farden> (some people wants) 20:55:12 <Farden> yeah 20:55:16 <Farden> that's another idea 20:55:26 <satyap1> yes 20:55:32 <Farden> a "more realistic train behavior" patch 20:55:32 <PublicServer> <XeryusTC> real trains only have three states, block is empty, block is occupied, block after this block is occupied 20:55:39 <Farden> for example : you have a 2x45 20:55:45 <PublicServer> <XeryusTC> however, at stations they often use some pbs-y method :P 20:55:48 <Farden> well, the train won't wait to be in the 2x45 to slow down 20:55:48 <mensi> real trains work with block signals and something like the ETCS 20:55:52 <Farden> it would slow down before 20:56:08 <PublicServer> <XeryusTC> rl trains work with speed limits too :P 20:56:11 <satyap1> real trains 3 states <-- yes 20:56:26 <Farden> in France we have 5 states 20:56:28 <satyap1> ETC? 20:56:33 <Farden> red, double red, yellow, green, blinking green 20:56:35 <hylje> regarding 3D map i've been thinking a workable concept would be the current heightmap imbued with 3D expandos, ideally in a sparse coordinate map 20:56:49 * satyap1 googles 20:56:52 <satyap1> actually time to go home 20:56:59 <Farden> oh, and double blinking yellow, too 20:57:00 <PublicServer> <Chris Booth> satyap1 its hard to say exactly how train signals in your courty work 20:57:10 <PublicServer> <Chris Booth> as each contry has there own standard 20:57:30 <PublicServer> *** AmmIer joined the game 20:57:34 <Farden> we should create "openttd advanced signaling standart" 20:57:54 <PublicServer> <Chris Booth> farden what would that involve? 20:57:57 <Farden> damn, I have tons of ideas tonight^^ 20:58:23 <PublicServer> <Chris Booth> speed limits are not going to be included in the near future 20:58:41 <satyap1> it would involve 20 types of signals, and strl-shift-meta to place them. and more spaghetti than usual. 20:58:44 <PublicServer> <Chris Booth> sgignals in tunnels/bridges is being developed 20:58:45 *** Combuster has quit IRC 20:58:55 *** Combuster has joined #openttdcoop 20:58:55 *** ChanServ sets mode: +o Combuster 20:58:59 <PublicServer> <XeryusTC> the sign !gridlock fixer wories me :o 20:59:00 <Farden> the current signals in tunnels/bridges is more a hack 20:59:00 <satyap1> signals in tunnels = death of sync issues 20:59:00 *** openttdcoop sets mode: +v Combuster 20:59:04 <Farden> than real signals 20:59:08 <satyap1> XeryusTC: it should :) 20:59:29 <PublicServer> <Chris Booth> this game worries me 20:59:32 <satyap1> i remember reading that TTD tunnels were like wormholes 20:59:36 <hylje> they are 20:59:37 <PublicServer> <Chris Booth> it has had the most crashes of any coop game 20:59:42 <hylje> only the ends exist 20:59:42 <mensi> signals in tunnels and on bridges are an ugly hack as far as I read the topics 20:59:45 <PublicServer> <Chris Booth> i would travel by our passenger network 20:59:55 <satyap1> yeah i wouldn't either 21:00:05 <PublicServer> *** AmmIer has left the game (leaving) 21:00:14 <PublicServer> <XeryusTC> heh cool, trains turning around through funwood farm :P 21:00:17 <Ammler> too havy 21:00:44 <satyap1> haha 21:01:01 <PublicServer> <XeryusTC> also, pbs junctions cause jams :s 21:01:07 <PublicServer> <XeryusTC> or well, they make jams worse 21:01:34 <PublicServer> <Chris Booth> i dont like these multi level tracks 21:01:39 <mensi> penisland? wtf? 21:01:43 <PublicServer> <Chris Booth> they have no real purpose in my book 21:01:48 <mensi> the signs in this game are troubling 21:01:54 <Farden> your book? 21:02:01 <PublicServer> <XeryusTC> hmm, there are quite some stations with too many trains 21:02:14 <PublicServer> <Chris Booth> yeah my big book of how to build in openttd 21:02:17 <PublicServer> <Chris Booth> to be pulished in 2012 21:02:27 <hylje> yeah, people seem to have just added trains without even checking whether the stations can handle the current trains 21:02:34 <hylje> much less the rest of the network 21:02:55 <Farden> well, with multi level tracks 21:02:57 <PublicServer> <Chris Booth> BBH01 is just funny 21:02:58 <satyap1> penisland!!! /me laughing out loud at work, darnit! :) :) 21:03:04 <hylje> pen island 21:03:07 <PublicServer> <Chris Booth> 3 ML tracks into one with PBS 21:03:19 <PublicServer> <Chris Booth> PBS wont meger 3 to 1 tracks well 21:03:32 <Farden> you could have a bridge over another 21:03:46 <Farden> you could create more dense hubs 21:03:50 <PublicServer> <XeryusTC> hmm, it helps to not make choosers block themselves 21:03:51 <Farden> when you lacks of space 21:04:27 <hylje> well a true 3D map would allow super stackers 21:04:44 <hylje> all directions served in four levels 21:04:47 <Farden> in theory everything would be possible 21:05:05 <Farden> but it would require to recode a part of the rendering engine 21:05:14 <PublicServer> <Chris Booth> you would still need the space above or below 21:05:15 <Farden> because you would need to have transparency 21:05:17 <Farden> over different levels 21:05:21 <hylje> yeah 21:05:24 <XeryusTC> !gap 4 12 21:05:24 <PublicServer> XeryusTC: You need 3 tunnels/bridges for trainlength 4 and gap 12. 21:05:29 <PublicServer> <Chris Booth> and still only be able to climb 1 level each tile 21:05:31 <XeryusTC> !gap 6 12 21:05:31 <PublicServer> XeryusTC: You need 2 tunnels/bridges for trainlength 6 and gap 12. 21:05:43 <Farden> yes 21:05:45 <Farden> indeed chris 21:05:46 <hylje> more than enough 21:05:53 <Farden> we're doing networks, not miracles^^ 21:06:14 <Farden> what would be also interesting would be terrain with more than 1 height level difference 21:06:24 <PublicServer> <Chris Booth> well you can have 3 levels in the current system 21:06:24 <Farden> then we would have real mountains 21:06:36 <Farden> and unclimbable terrain 21:06:38 <PublicServer> <Chris Booth> if you try hard enough you can get 4 levels 21:06:44 <PublicServer> *** mensi has left the game (connection lost) 21:06:45 <Farden> 4? 21:06:51 <Farden> yeah, with 2 tunnels 21:06:52 <Farden> I see 21:06:55 <hylje> 3D map or major hacking of the current terrain heightmap would be needed 21:07:09 <Farden> I remember someone tried to do it 21:07:20 <PublicServer> <Chris Booth> also not using sprites 21:07:27 <Farden> the main problem was render 21:07:28 <Farden> not data 21:07:31 <PublicServer> <Chris Booth> 3dttd has been made 21:07:42 <PublicServer> <Chris Booth> look on tt-forums 21:07:45 <PublicServer> <Chris Booth> it works 21:07:53 <PublicServer> <Chris Booth> doesnt look nice but it works 21:08:16 <Farden> is it the exact name? 21:08:51 <PublicServer> <Chris Booth> i think its called 3dttd 21:09:02 <Farden> ttforums doesn't respond... strange 21:09:23 <Chris_Booth> yeah it seems to be down 21:09:40 <zakjan> so oole cache 21:09:44 <zakjan> google 21:10:00 <Farden> I don't think even google could find something like that 21:10:08 <Ammler> tt-forums is down quity often lately 21:10:21 <zakjan> http://www.google.cz/url?sa=t&source=web&ct=clnk&cd=2&url=http%3A%2F%2F209.85.129.132%2Fsearch%3Fq%3Dcache%3AFTNpMx_P41QJ%3Awww.tt-forums.net%2Fviewtopic.php%253Ff%253D28%2526t%253D1625%2B3dttd%26cd%3D2%26hl%3Dcs%26ct%3Dclnk%26gl%3Dcz%26client%3Dfirefox-a&ei=oiFNSoS1M4bK_gaE3omoBQ&usg=AFQjCNF1PgHaY6Goq51vt3Hbjre3s2cpDA&sig2=-ybod_D_GimnAof9tPb5xg 21:10:23 <Webster> Title: Transport Tycoon Forums View topic - 3D Transport Tycoon (at www.google.cz) 21:10:46 <Farden> gg zakjan 21:10:52 <Farden> ok, I've got to admit it 21:10:54 <PublicServer> <^Sp1ke^> hmmm if drop trains loop through funwood doesn't that mean that there is a track missing somewhere? :) 21:10:55 <hylje> pwned? 21:10:57 <Farden> google knows everything 21:11:02 <zakjan> yes :) 21:11:08 <hylje> yes 21:11:09 <Farden> I remember 21:11:19 <zakjan> google has so many info about all of us.. it is terrible 21:11:20 <hylje> looping always means the network is missing some part 21:11:24 <Farden> in my school, a frind of mine went to a conference by google 21:11:31 <Farden> and they said they store all the internet. 21:11:41 <Farden> in ram. 21:11:44 <Farden> three times. 21:12:04 *** Yexo has joined #openttdcoop 21:12:09 *** openttdcoop sets mode: +v Yexo 21:12:42 <Ammler> how much is ALL internet? 21:12:59 <Farden> more bytes than you can't ever imagine 21:13:04 <Farden> but, easy calculation 21:13:10 <Farden> they have 2 million servers 21:13:16 <Farden> with 8 gb ram each 21:13:34 *** Venxir has quit IRC 21:13:41 <Farden> or at least 21:13:48 <Farden> that's what they told us 21:13:53 <Farden> but... I think they have many more 21:14:01 <Ammler> hmm 21:14:29 <Farden> yeah, that's only 16 PB 21:14:35 <Farden> it's not enougth to store all the internet 21:14:35 <Ammler> openttdcoop.org is alone 10 Gig, so they would need one server for us :-P 21:14:39 <Farden> it must be bigger 21:14:42 <zakjan> look at this http://www.google.com/trends?q=porn%2C+facebook 21:14:43 <Webster> Title: Google Trends: porn, facebook (at www.google.com) 21:15:10 <zakjan> crazy 21:15:53 <Farden> hey 21:15:54 <Farden> funny fact 21:16:15 <PublicServer> *** XeryusTC has left the game (connection lost) 21:16:17 <Farden> when you google trend for porn ony, you see that french are the guys or watch less porn 21:16:29 <Farden> and I can tell you why : we've got the pretiest girls in the world^^ 21:17:09 <zakjan> hh 21:18:15 <hylje> ponies 21:22:28 <PublicServer> *** Chris Booth has left the game (connection lost) 21:27:17 <PublicServer> *** satyap has left the game (connection lost) 21:27:18 <PublicServer> *** Game paused (not enough players) 21:27:29 <satyap1> i was playing with towns invisible 21:27:33 <satyap1> i just turned them on. wow. 21:27:41 <satyap1> nice buildings 21:27:43 *** satyap1 has quit IRC 21:30:05 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 21:31:57 *** Farden has quit IRC 21:36:46 <Chris_Booth> delhi likes porn more than facebook lol 21:39:25 * Ammler too 21:40:04 <Nickman87> hi all ;) 21:40:06 <Nickman87> !players 21:40:07 <PublicServer> Nickman87: Client 12 is FiCE, a spectator 21:40:13 <Nickman87> !password 21:40:13 <PublicServer> Nickman87: vanity 21:40:28 <Ammler> Hello Nickman87, fixing your mess? 21:40:32 <PublicServer> *** Nickman joined the game 21:40:47 <Nickman87> my mess? everyone else's mess! :D 21:41:02 <Nickman87> nobody ingame :( 21:41:07 <zakjan> chaos network 21:41:50 <hylje> badly executed chaos ;-) 21:41:54 <Nickman87> where is everyone? 21:41:58 <Chris_Booth> here 21:42:02 <hylje> my computer can't run the game!! 21:42:22 <Nickman87> :) 21:42:28 <Chris_Booth> i am playing google figts 21:42:31 <Chris_Booth> i am playing google fights 21:43:12 <Nickman87> google fights? 21:43:38 *** Wurzel49 has quit IRC 21:44:43 <Chris_Booth> www.googlefight.com 21:44:49 <Chris_Booth> make your words fight 21:45:58 <Ammler> [23:42] <hylje> badly executed chaos <-- obvious :P 21:46:28 <Ammler> !unpause 21:46:28 <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.) 21:46:29 <PublicServer> *** Game unpaused (enough players) 21:46:54 <Chris_Booth> china has banned internet porn lol 21:47:23 <hylje> in other words the internet has been closed in china 21:47:48 <Maza> moi hylje 21:48:01 <hylje> :o 21:48:05 <hylje> hej 21:48:24 <Ammler> Nickman87: does the game run? 21:48:32 <Ammler> !playercount 21:48:32 <PublicServer> Ammler: Number of players: 2 21:48:37 <Ammler> !players 21:48:39 <PublicServer> Ammler: Client 53 (Orange) is Nickman, in company 1 (OTTDC) 21:48:39 <PublicServer> Ammler: Client 12 is FiCE, a spectator 21:49:01 <PublicServer> <Nickman> yeah, like a charm ;) 21:49:24 <PublicServer> *** AmmIer joined the game 21:51:34 <PublicServer> <AmmIer> sending all trains to depot fucked up the indsustries 21:51:44 <PublicServer> <Nickman> yeah, that's possible... 21:51:54 <PublicServer> <Nickman> they all went down? 21:51:56 <PublicServer> <AmmIer> that is why we don't do that ususally 21:52:03 *** ODM has quit IRC 21:52:09 <PublicServer> <AmmIer> of course 21:52:18 <PublicServer> <AmmIer> obvious, isn't? 21:52:23 <PublicServer> <Nickman> yeah... 21:52:27 <PublicServer> <Nickman> I didn't do it... :) 21:52:44 <PublicServer> <Nickman> I was just minding my own bussiness, trying to make a better BBH 11 21:52:45 <PublicServer> <AmmIer> must be a newbie :-) 21:52:48 <PublicServer> <Nickman> one piece at a time 21:53:01 <PublicServer> <Nickman> but everything was so hugely jammed up :p 21:53:06 <PublicServer> <Nickman> in circles that was ;) 21:53:33 *** ^Spike^ has quit IRC 21:54:33 <PublicServer> <AmmIer> Kewood North is ugly 21:54:50 <PublicServer> <AmmIer> I guess, there was a disapeared industry 21:54:53 <PublicServer> <Nickman> ugh, indeed :s 21:56:03 <Ammler> !rcon set raw_industry_construction 21:56:03 <PublicServer> Ammler: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2) 21:56:11 <Ammler> !rcon set raw_industry_construction 1 21:56:40 <PublicServer> <AmmIer> somewhere else industry disapeared? 21:56:50 <PublicServer> <Nickman> I don't know... 21:56:51 <PublicServer> <AmmIer> you can now fund primaries 21:57:54 <PublicServer> *** SmatZ joined the game 21:57:54 <Ammler> dear ps players, if you ever decide to make such a action, please sign so we know, who to blame :P 21:58:13 <PublicServer> <Nickman> ps player? 21:58:24 <Ammler> publicserver 21:58:28 <PublicServer> <Nickman> :D 22:00:26 <PublicServer> <SmatZ> this game really isn't for me :( 22:00:27 <PublicServer> *** SmatZ has left the game (leaving) 22:00:45 <PublicServer> <AmmIer> :-D 22:00:58 <Ammler> SmatZ: why is that? 22:01:05 <SmatZ> I could put sign "!slow" to every curve 22:01:06 <Ammler> too much cpu usage? 22:01:14 <Ammler> ah, oh :-o 22:01:16 <SmatZ> "!bad" to every hub 22:01:21 <SmatZ> "!jam" to every tile 22:01:34 <Ammler> write a patch :P 22:01:42 <SmatZ> haha 22:01:44 <Chris_Booth> then you could aid by fixing them 22:01:48 <SmatZ> you don't want me to do that ;) 22:01:50 <PublicServer> <Nickman> :p 22:02:13 <Ammler> SmatZ: you know, a feature I would like is 22:02:20 <SmatZ> this game was designed to be crappy, wasn't it? ;) 22:02:26 <Ammler> !rcon sendufo XXX 22:02:26 <PublicServer> Ammler: ERROR: command or variable not found 22:02:30 <SmatZ> :-D 22:02:46 <SmatZ> to tile? 22:02:52 <Ammler> yes :-) 22:02:55 <SmatZ> easy 22:02:58 <SmatZ> but it would desync 22:03:03 <Chris_Booth> i didnt design my city to be crpay 22:03:07 <Ammler> hmm 22:03:08 <SmatZ> so "kickall" as with magic bulldozer? 22:03:11 <Chris_Booth> just forgot to finish it 22:03:13 <Chris_Booth> then i grew 22:03:23 <Ammler> but how does disaster trigger it? 22:03:31 <SmatZ> Ammler: "random()" 22:03:50 <SmatZ> every day if disasters are enabled 22:03:53 <Chris_Booth> can you make money from disasters? 22:04:08 <SmatZ> [00:03:13] <Chris_Booth> then i grew <== lies 22:04:17 <SmatZ> eg. not via command 22:04:25 <SmatZ> no 22:04:31 <Chris_Booth> Smatz: i meant to wirte then it grew 22:04:36 <Chris_Booth> i might have grown 22:04:41 <Chris_Booth> you never know 22:04:47 <SmatZ> :) 22:04:55 <Chris_Booth> the fact you dont know how old i am doesnt help 22:05:12 <Chris_Booth> but if i were say 15 i could have grown 22:05:40 <PublicServer> <Nickman> how do you like the 4 line ML's ammler? :D 22:05:53 <PublicServer> <AmmIer> from you? 22:05:54 <Chris_Booth> alas i am 20 and probably never grown again in my life 22:05:58 <Chris_Booth> just shrink 22:06:01 <Chris_Booth> i hate them 22:06:03 <PublicServer> <Nickman> no, I made some connections 22:06:04 <SmatZ> :) 22:06:09 <PublicServer> <Nickman> FiCE was building the lines :) 22:06:10 <PublicServer> <AmmIer> nice concept, but useless :-) 22:06:25 <PublicServer> <Nickman> looks cool? :) 22:06:27 <Chris_Booth> why stack 4 line on top of eachother? 22:06:29 <PublicServer> <AmmIer> yes 22:06:34 <PublicServer> <Nickman> less space? :) 22:06:38 <PublicServer> <Nickman> and way cooler! 22:06:38 <Chris_Booth> has less capactiy than 2 lines built sideby side 22:06:54 <Chris_Booth> nick man try it in SP 22:07:02 <Chris_Booth> built 4 identical towns 22:07:07 <Chris_Booth> turn town growth off 22:07:14 <Nickman87> because of the bigger gaps you mean? 22:07:15 <Chris_Booth> then buils on double stacked line 22:07:30 <Chris_Booth> and single stack line the same width 22:07:36 <Chris_Booth> and see which one breals first 22:07:41 <Nickman87> ;) 22:07:42 <Chris_Booth> and see which one breaks first 22:07:53 <PublicServer> <AmmIer> shall I enable magic bulldozer 22:08:04 <PublicServer> <AmmIer> so we can remove the "unconnected" towns 22:08:06 <Nickman87> yeah, with the 4 lines, the gaps are bigger, so indeed it could come down to the same :) 22:08:12 <Nickman87> it's magical! :D 22:08:14 <Chris_Booth> ok with long enough trains the signal gap would become neglagble 22:08:21 <Nickman87> yeah... 22:08:26 <Nickman87> then it would have more cpaacity? 22:08:51 <Chris_Booth> well a TL20 can travel 2 tiles away 22:08:59 <Ammler> !rcon set raw_industry_construction 2 22:09:05 <Chris_Booth> but you need special devises to make that happen 22:09:11 <Nickman87> :) 22:09:25 <Chris_Booth> so without compressor long TLs such at 20 would benifit from doublt stacked lines 22:09:29 <PublicServer> <Nickman> it just looks cool the stakced tracks ;) 22:09:36 <Chris_Booth> but it is still hard to build junction from them 22:09:44 <PublicServer> <Nickman> indeed 22:09:50 <Chris_Booth> i dont like them to much TF for the lines 22:09:58 <PublicServer> <Nickman> that's true 22:10:01 <Chris_Booth> i like my lines to follow the grade of the map 22:10:14 <PublicServer> <AmmIer> RV stops works nice 22:10:26 <PublicServer> <AmmIer> this issue seems fixed now. 22:10:40 <Chris_Booth> ammler it is 22:10:48 <Chris_Booth> you can turn the fix off in advanced settings 22:10:53 <PublicServer> <Nickman> :D 22:10:58 <PublicServer> <Nickman> what fix? 22:11:01 <PublicServer> <Nickman> clogging of the RV's? 22:11:15 <Chris_Booth> yeah 22:11:28 <Xaroth> !password 22:11:28 <PublicServer> Xaroth: doping 22:11:32 <Chris_Booth> the fix is call something like RV wait multipler 22:11:38 <PublicServer> <AmmIer> Nickman, you missed that ;-) 22:11:42 <PublicServer> *** Xaroth joined the game 22:12:49 <PublicServer> *** Chris Booth joined the game 22:12:57 <PublicServer> <AmmIer> Chris Booth: how is the setting called? 22:13:08 <PublicServer> *** Chris Booth has left the game (connection lost) 22:13:12 <Chris_Booth> how much do you recon i will miss in 6 weeks not playing 22:13:20 <PublicServer> <Xaroth> nothing 22:14:12 <Chris_Booth> its called 'Road Vehcule Queing (with Quantum Effects)' 22:14:20 <Chris_Booth> under pathfinding 22:15:06 <PublicServer> <Xaroth> i take it CL isn't being cared about? 22:15:35 <Ammler> Chris_Booth: that is a old patch 22:15:53 <Ammler> Xaroth: chaos 22:16:02 <PublicServer> *** Xaroth has joined company #1 22:16:06 *** Chris_Booth_ has joined #openttdcoop 22:16:11 *** openttdcoop sets mode: +v Chris_Booth_ 22:16:35 <PublicServer> *** Chris Booth joined the game 22:16:55 <PublicServer> *** Chris Booth has left the game (connection lost) 22:19:11 <PublicServer> <Xaroth> tbh we should grow Brudinghattan Ridge to a new 'atlantis' kinda thing rather than having a pleasure yacht sail to it every month :o 22:19:36 <PublicServer> <Nickman> :D 22:20:20 <zakjan> atlantis? you mean my city? :D 22:21:03 *** [com]buster has joined #openttdcoop 22:21:03 *** Combuster has quit IRC 22:21:03 *** ChanServ sets mode: +o [com]buster 22:21:06 *** [com]buster is now known as Combuster 22:21:08 *** openttdcoop sets mode: +v Combuster 22:22:23 *** Chris_Booth has quit IRC 22:22:25 <PublicServer> *** AmmIer has left the game (connection lost) 22:24:05 <Xaroth> Ammler: can you up the rv limit a tad? 22:25:45 *** Progman has quit IRC 22:27:06 <Xaroth> or anybody for that matter :o 22:32:33 *** Phoenix_the_II has quit IRC 22:32:34 *** Phoenix_the_II has joined #openttdcoop 22:32:39 *** openttdcoop sets mode: +v Phoenix_the_II 22:33:22 <Ammler> !rcon set max_roadveh 22:33:22 <PublicServer> Ammler: Current value for 'max_roadveh' is: '300' (min: 0, max: 5000) 22:33:30 <Ammler> it is already quite high 22:33:39 <Ammler> !rcon set max_roadveh 350 22:33:43 <Nickman87> :) 22:33:49 <PublicServer> <Xaroth> yeh because we got a gazillion in an already overgrown town 22:34:26 <Ammler> !auto 22:34:26 <PublicServer> *** Ammler has enabled autopause mode. 22:37:39 <Xaroth> game's starting to stutter a bit tho 22:38:04 <Chris_Booth_> that the towns and RV's mainly 22:38:26 <PublicServer> <Xaroth> yeh we should close down the busses at the big towns 22:38:28 <PublicServer> <Xaroth> they cause mayhem 22:38:51 <PublicServer> <Nickman> pbs doesn't always use ALL possibilities? 22:39:02 <PublicServer> <Xaroth> no, just the shortest 22:39:24 <PublicServer> <Xaroth> but if you have X junctions it'll spread out somewhat 22:39:28 <PublicServer> <Nickman> I have two possibilities, both equally good (In my opinion ;)) 22:39:35 <PublicServer> <Nickman> and it sees one side is jammed 22:39:38 <PublicServer> <Nickman> and it wont take the other? 22:39:43 <PublicServer> <Nickman> that's plain stupid? 22:39:44 <PublicServer> <Xaroth> thus trying 3 squares for every square towards the station 22:39:49 <PublicServer> <Nickman> it can go straight on, but it wont 22:40:06 <PublicServer> <Nickman> I'll try some penalties 22:40:33 <PublicServer> <Nickman> after a while it now takes the other route :) 22:40:42 <PublicServer> <Nickman> but they come to a stop first ^o) 22:44:43 *** Chris_Booth_ has quit IRC 22:44:50 <zakjan> !password 22:44:50 <PublicServer> zakjan: embark 22:45:21 <PublicServer> *** zakjan joined the game 22:48:44 <PublicServer> *** zakjan has left the game (leaving) 22:54:51 *** narc has quit IRC 23:10:08 *** zakjan has quit IRC 23:14:13 <PublicServer> *** Xaroth has left the game (connection lost) 23:14:13 <PublicServer> *** Game paused (not enough players) 23:14:15 <Xaroth> there 23:14:19 <Xaroth> off to bed 23:14:22 <PublicServer> *** Nickman has left the game (leaving) 23:14:27 <Nickman87> me to ;) 23:14:31 <Nickman87> gnight all! 23:46:26 *** Brianetta has quit IRC 23:53:19 *** Nickman87 has quit IRC