Times are UTC Toggle Colours
00:04:25 *** Progman has quit IRC 00:37:36 *** Webster has joined #openttdcoop 00:37:36 *** ChanServ sets mode: +o Webster 00:37:41 *** openttdcoop sets mode: +v Webster 00:39:14 *** satyap1 has left #openttdcoop 00:41:26 *** Guest548 has quit IRC 00:46:29 *** mensi has quit IRC 00:54:20 *** KenjiE20|LT has joined #openttdcoop 00:54:20 *** ChanServ sets mode: +o KenjiE20|LT 00:54:25 *** openttdcoop sets mode: +v KenjiE20|LT 00:54:59 *** KenjiE20 has quit IRC 00:55:30 <andy|p> !password 00:55:30 <PublicServer> andy|p: epochs 00:55:49 <PublicServer> *** andyp joined the game 00:56:10 *** KenjiE20|SSH has quit IRC 00:56:31 <PublicServer> *** andyp has left the game (leaving) 00:56:36 *** andy|p has quit IRC 01:14:30 *** Glendening has joined #openttdcoop 01:14:34 *** openttdcoop sets mode: +v Glendening 01:15:14 <Glendening> !password 01:15:14 <PublicServer> Glendening: vistas 01:15:31 <PublicServer> *** Glendening joined the game 01:16:34 *** ChanServ sets mode: +v Ammler 01:16:34 *** ChanServ sets mode: -o openttdcoop 01:16:34 *** ChanServ sets mode: -o hylje 01:18:01 <PublicServer> *** Glendening has left the game (leaving) 01:18:07 *** Glendening has quit IRC 01:28:13 *** PublicServer has quit IRC 01:28:13 *** narc has quit IRC 01:28:13 *** nubn has quit IRC 01:28:13 *** MizardX has quit IRC 01:28:13 *** Martiveen has quit IRC 01:28:13 *** Hirundo has quit IRC 01:28:13 *** openttdcoop has quit IRC 01:28:13 *** Kommer has quit IRC 01:28:13 *** KenjiE20|LT has quit IRC 01:28:13 *** themroc has quit IRC 01:28:13 *** Ammler has quit IRC 01:28:13 *** Born_Acorn has quit IRC 01:28:13 *** Cap_J_L_Picard has quit IRC 01:28:13 *** elmex has quit IRC 01:28:13 *** valhallasw has quit IRC 01:28:13 *** PhoenixII has quit IRC 01:28:13 *** Mark has quit IRC 01:28:13 *** Levi has quit IRC 01:28:13 *** Fuco has quit IRC 01:28:13 *** J_Darnley has quit IRC 01:28:13 *** floffe has quit IRC 01:28:13 *** Seppel has quit IRC 01:28:13 *** orudge has quit IRC 01:28:13 *** Osai has quit IRC 01:28:13 *** XeryusTC has quit IRC 01:28:13 *** SmatZ has quit IRC 01:28:13 *** welterde has quit IRC 01:28:13 *** uliko has quit IRC 01:28:13 *** hylje has quit IRC 01:28:13 *** Maza has quit IRC 01:28:13 *** tneo has quit IRC 01:28:13 *** planetmaker has quit IRC 01:28:13 *** Muxy has quit IRC 01:28:13 *** Xaroth has quit IRC 01:28:13 *** Aali has quit IRC 01:28:13 *** nichevo has quit IRC 01:28:13 *** PierreW has quit IRC 01:28:13 *** DASPRiD has quit IRC 01:28:19 *** KenjiE20|LT has joined #openttdcoop 01:28:19 *** PhoenixII has joined #openttdcoop 01:28:19 *** Mark has joined #openttdcoop 01:28:19 *** charon.oftc.net sets mode: +ovvo KenjiE20|LT KenjiE20|LT PhoenixII Mark 01:28:19 *** Muxy has joined #openttdcoop 01:28:19 *** Levi has joined #openttdcoop 01:28:19 *** Fuco has joined #openttdcoop 01:28:19 *** charon.oftc.net sets mode: +vvvv Mark Muxy Levi Fuco 01:28:19 *** J_Darnley has joined #openttdcoop 01:28:19 *** themroc has joined #openttdcoop 01:28:19 *** PublicServer has joined #openttdcoop 01:28:19 *** narc has joined #openttdcoop 01:28:19 *** charon.oftc.net sets mode: +vvvv J_Darnley themroc PublicServer narc 01:28:19 *** floffe has joined #openttdcoop 01:28:19 *** nubn has joined #openttdcoop 01:28:19 *** MizardX has joined #openttdcoop 01:28:19 *** Martiveen has joined #openttdcoop 01:28:19 *** charon.oftc.net sets mode: +vvvv floffe nubn MizardX Martiveen 01:28:19 *** Hirundo has joined #openttdcoop 01:28:19 *** Ammler has joined #openttdcoop 01:28:19 *** openttdcoop has joined #openttdcoop 01:28:19 *** charon.oftc.net sets mode: +vovv Hirundo Ammler Ammler openttdcoop 01:28:19 *** Seppel has joined #openttdcoop 01:28:19 *** Xaroth has joined #openttdcoop 01:28:19 *** Born_Acorn has joined #openttdcoop 01:28:19 *** Aali has joined #openttdcoop 01:28:19 *** charon.oftc.net sets mode: +vvvv Seppel Xaroth Born_Acorn Aali 01:28:19 *** Kommer has joined #openttdcoop 01:28:19 *** nichevo has joined #openttdcoop 01:28:19 *** orudge has joined #openttdcoop 01:28:19 *** Cap_J_L_Picard has joined #openttdcoop 01:28:19 *** charon.oftc.net sets mode: +vvvv Kommer nichevo orudge Cap_J_L_Picard 01:28:19 *** Osai has joined #openttdcoop 01:28:19 *** XeryusTC has joined #openttdcoop 01:28:19 *** charon.oftc.net sets mode: +ovov Osai Osai XeryusTC XeryusTC 01:28:19 *** SmatZ has joined #openttdcoop 01:28:19 *** elmex has joined #openttdcoop 01:28:19 *** welterde has joined #openttdcoop 01:28:19 *** charon.oftc.net sets mode: +ovvv SmatZ SmatZ elmex welterde 01:28:19 *** valhallasw has joined #openttdcoop 01:28:19 *** uliko has joined #openttdcoop 01:28:19 *** hylje has joined #openttdcoop 01:28:19 *** tneo has joined #openttdcoop 01:28:19 *** charon.oftc.net sets mode: +vvvo valhallasw uliko hylje tneo 01:28:19 *** planetmaker has joined #openttdcoop 01:28:19 *** Maza has joined #openttdcoop 01:28:19 *** charon.oftc.net sets mode: +vovv tneo planetmaker planetmaker Maza 01:28:19 *** DASPRiD has joined #openttdcoop 01:28:19 *** PierreW has joined #openttdcoop 01:28:20 *** charon.oftc.net sets mode: +vv DASPRiD PierreW 01:33:29 *** stuffcorpse has quit IRC 01:33:47 *** stuffcorpse has joined #openttdcoop 01:35:16 *** Razaekel has quit IRC 01:35:16 *** openttdcoop has quit IRC 01:35:16 *** Martiveen has quit IRC 01:35:16 *** nubn has quit IRC 01:35:16 *** narc has quit IRC 01:35:16 *** PublicServer has quit IRC 01:35:16 *** Kommer has quit IRC 01:35:16 *** Hirundo has quit IRC 01:35:16 *** MizardX has quit IRC 01:35:16 *** valhallasw has quit IRC 01:35:16 *** themroc has quit IRC 01:35:16 *** Cap_J_L_Picard has quit IRC 01:35:16 *** elmex has quit IRC 01:35:16 *** Born_Acorn has quit IRC 01:35:16 *** Ammler has quit IRC 01:35:16 *** KenjiE20|LT has quit IRC 01:35:16 *** Maza has quit IRC 01:35:16 *** uliko has quit IRC 01:35:16 *** Seppel has quit IRC 01:35:16 *** floffe has quit IRC 01:35:16 *** J_Darnley has quit IRC 01:35:16 *** Fuco has quit IRC 01:35:16 *** hylje has quit IRC 01:35:16 *** PhoenixII has quit IRC 01:35:16 *** Levi has quit IRC 01:35:16 *** welterde has quit IRC 01:35:17 *** tneo has quit IRC 01:35:17 *** XeryusTC has quit IRC 01:35:17 *** Mark has quit IRC 01:35:17 *** Osai has quit IRC 01:35:17 *** planetmaker has quit IRC 01:35:17 *** SmatZ has quit IRC 01:35:17 *** orudge has quit IRC 01:35:17 *** nichevo has quit IRC 01:35:17 *** Xaroth has quit IRC 01:35:17 *** PierreW has quit IRC 01:35:17 *** Aali has quit IRC 01:35:17 *** DASPRiD has quit IRC 01:35:17 *** Muxy has quit IRC 01:35:17 *** gleeb has quit IRC 01:35:17 *** Zr40 has quit IRC 01:35:17 *** eleusis has quit IRC 01:35:17 *** Ridayah has quit IRC 01:35:17 *** confound has quit IRC 01:35:17 *** G has quit IRC 01:35:17 *** stuffcorpse has quit IRC 01:35:31 *** Ridayah has joined #openttdcoop 01:35:31 *** Razaekel has joined #openttdcoop 01:35:31 *** PierreW has joined #openttdcoop 01:35:31 *** DASPRiD has joined #openttdcoop 01:35:31 *** resistance.oftc.net sets mode: +vvvv Ridayah Razaekel PierreW DASPRiD 01:35:31 *** Maza has joined #openttdcoop 01:35:31 *** planetmaker has joined #openttdcoop 01:35:31 *** tneo has joined #openttdcoop 01:35:31 *** resistance.oftc.net sets mode: +vovo Maza planetmaker planetmaker tneo 01:35:31 *** hylje has joined #openttdcoop 01:35:31 *** uliko has joined #openttdcoop 01:35:31 *** valhallasw has joined #openttdcoop 01:35:31 *** resistance.oftc.net sets mode: +vvvv tneo hylje uliko valhallasw 01:35:31 *** welterde has joined #openttdcoop 01:35:31 *** elmex has joined #openttdcoop 01:35:31 *** SmatZ has joined #openttdcoop 01:35:31 *** resistance.oftc.net sets mode: +vvov welterde elmex SmatZ SmatZ 01:35:31 *** XeryusTC has joined #openttdcoop 01:35:31 *** Osai has joined #openttdcoop 01:35:31 *** resistance.oftc.net sets mode: +ovov XeryusTC XeryusTC Osai Osai 01:35:31 *** Cap_J_L_Picard has joined #openttdcoop 01:35:31 *** orudge has joined #openttdcoop 01:35:31 *** nichevo has joined #openttdcoop 01:35:31 *** Kommer has joined #openttdcoop 01:35:31 *** resistance.oftc.net sets mode: +vvvv Cap_J_L_Picard orudge nichevo Kommer 01:35:31 *** Aali has joined #openttdcoop 01:35:32 *** Born_Acorn has joined #openttdcoop 01:35:32 *** Xaroth has joined #openttdcoop 01:35:32 *** Seppel has joined #openttdcoop 01:35:32 *** resistance.oftc.net sets mode: +vvvv Aali Born_Acorn Xaroth Seppel 01:35:32 *** openttdcoop has joined #openttdcoop 01:35:32 *** Ammler has joined #openttdcoop 01:35:32 *** Hirundo has joined #openttdcoop 01:35:32 *** resistance.oftc.net sets mode: +vovv openttdcoop Ammler Ammler Hirundo 01:35:32 *** Martiveen has joined #openttdcoop 01:35:32 *** MizardX has joined #openttdcoop 01:35:32 *** nubn has joined #openttdcoop 01:35:32 *** floffe has joined #openttdcoop 01:35:32 *** resistance.oftc.net sets mode: +vvvv Martiveen MizardX nubn floffe 01:35:32 *** narc has joined #openttdcoop 01:35:32 *** PublicServer has joined #openttdcoop 01:35:32 *** themroc has joined #openttdcoop 01:35:32 *** J_Darnley has joined #openttdcoop 01:35:32 *** resistance.oftc.net sets mode: +vvvv narc PublicServer themroc J_Darnley 01:35:32 *** Fuco has joined #openttdcoop 01:35:32 *** Levi has joined #openttdcoop 01:35:32 *** Muxy has joined #openttdcoop 01:35:32 *** Mark has joined #openttdcoop 01:35:32 *** resistance.oftc.net sets mode: +vvvo Fuco Levi Muxy Mark 01:35:32 *** PhoenixII has joined #openttdcoop 01:35:32 *** KenjiE20|LT has joined #openttdcoop 01:35:32 *** resistance.oftc.net sets mode: +vvov Mark PhoenixII KenjiE20|LT KenjiE20|LT 01:35:32 *** gleeb has joined #openttdcoop 01:35:32 *** eleusis has joined #openttdcoop 01:35:32 *** resistance.oftc.net sets mode: +vv gleeb eleusis 01:35:32 *** Zr40 has joined #openttdcoop 01:35:32 *** resistance.oftc.net sets mode: +v Zr40 01:35:32 *** confound has joined #openttdcoop 01:35:32 *** G has joined #openttdcoop 01:35:32 *** charm.oftc.net sets mode: +vv confound G 01:35:41 *** stuffcorpse has joined #openttdcoop 02:32:43 *** themroc has quit IRC 02:38:15 *** Fuco has quit IRC 03:04:03 *** KenjiE20|LT has quit IRC 03:09:37 *** satyap1 has joined #openttdcoop 03:11:33 *** satyap1 has left #openttdcoop 03:11:35 *** satyap1 has joined #openttdcoop 03:12:02 <PublicServer> *** satyap has left the game (connection lost) 04:57:25 *** stuffcorpse has quit IRC 04:57:42 *** stuffcorpse has joined #openttdcoop 07:29:31 *** stuffcorpse has quit IRC 07:31:08 *** Wurzel49 has joined #openttdcoop 07:34:14 *** stuffcorpse has joined #openttdcoop 07:42:23 *** ^Spike^ has joined #openttdcoop 07:43:53 *** zakjan has joined #openttdcoop 08:26:48 *** FooBar_ has joined #openttdcoop 08:28:01 *** Zorn has joined #openttdcoop 08:36:26 *** Chris_Booth has joined #openttdcoop 08:39:58 *** Chris_Booth has left #openttdcoop 08:40:01 *** Chris_Booth has joined #openttdcoop 08:40:34 *** Chris_Booth has left #openttdcoop 08:40:43 *** Chris_Booth has joined #openttdcoop 08:41:27 <PublicServer> *** Chris Booth has left the game (connection lost) 08:42:42 *** Chris_Booth has left #openttdcoop 08:42:44 *** Chris_Booth has joined #openttdcoop 08:53:30 *** Progman has joined #openttdcoop 09:17:13 <Mark> morning 09:17:41 <Mark> !password 09:17:41 <PublicServer> Mark: lazier 09:17:49 <PublicServer> *** Mark joined the game 09:20:21 *** Chris_Booth has quit IRC 09:21:18 *** Mark sets mode: +v ^Spike^ 09:21:21 *** Mark sets mode: +v FooBar_ 09:21:40 <Mark> @op openttdcoop 09:21:44 <^Spike^> !password 09:21:44 <PublicServer> ^Spike^: lazier 09:21:45 <Mark> gah 09:21:48 *** Mark sets mode: +o openttdcoop 09:22:08 <PublicServer> *** ^Sp1ke^ joined the game 09:22:28 *** StarLite has joined #openttdcoop 09:22:28 *** ChanServ sets mode: +o StarLite 09:22:30 <PublicServer> <Mark> join the comp :P 09:22:33 *** openttdcoop sets mode: +v StarLite 09:22:35 <PublicServer> <Mark> i want to upgrade to concorde 09:22:42 <PublicServer> *** ^Sp1ke^ has joined company #1 09:22:42 <PublicServer> *** Game unpaused (enough players) 09:24:27 <PublicServer> <^Sp1ke^> could be me but some planes just have 1 order? 09:24:41 <PublicServer> <^Sp1ke^> more like all? 09:24:44 <PublicServer> <Mark> i'm emtying the airports to upgrade 09:24:47 <PublicServer> <^Sp1ke^> ah 09:25:54 <PublicServer> <Mark> oh great 09:25:59 <PublicServer> <Mark> noise restriction 09:26:21 <PublicServer> <^Sp1ke^> :) 09:26:28 <Mark> !rcon patch station_noise_level 0 09:26:47 <PublicServer> <^Sp1ke^> there better ) 09:28:56 <PublicServer> <Mark> love the more aggressive airports 09:29:06 <PublicServer> <^Sp1ke^> :) 09:32:09 <Osai> @channelstats 09:32:09 <Webster> Osai: On #openttdcoop there have been 105419 messages, containing 3301951 characters, 572677 words, 8130 smileys, and 2144 frowns; 378 of those messages were ACTIONs. There have been 6767 joins, 272 parts, 6478 quits, 18 kicks, 1544 mode changes, and 131 topic changes. 09:32:26 <Mark> hello Osai :) 09:32:30 <Osai> hi Mark 09:32:31 <Osai> :) 09:32:39 *** Mark sets mode: +v Zorn 09:32:44 *** zakjan was kicked by Mark (Kick!) 09:32:46 <Mark> woops 09:33:01 *** Mark sets mode: +v Wurzel49 09:33:06 *** Mark sets mode: +v stuffcorpse 09:33:07 <Osai> huh? what happened ? 09:33:09 *** Mark sets mode: +v satyap1 09:33:15 <Mark> wrong button :P 09:33:19 <Osai> lol ^^ 09:33:22 *** Mark sets mode: +v Progman 09:33:33 <Mark> cant voice hylje for some reason 09:33:47 <Mark> the bot wasnt opped so it didnt auto-voice 09:33:59 <^Spike^> hylje has voice already 09:34:12 <Mark> not in my list 09:34:14 <Mark> strange 09:34:16 <^Spike^> do /hop :) 09:34:19 *** Osai has left #openttdcoop 09:34:20 *** Osai has joined #openttdcoop 09:34:20 *** ChanServ sets mode: +o Osai 09:34:20 <^Spike^> or /names #openttdcoop 09:34:25 *** openttdcoop sets mode: +v Osai 09:34:48 <hylje> :p 09:34:51 <^Spike^> usually /names also fixes it :) 09:34:55 <Mark> yeah 09:35:00 <Mark> never knew 09:35:09 <^Spike^> just request the names list again of the channel :) 09:35:12 <Osai> for me, its weird too 09:35:18 <Osai> I see halfops oO 09:35:23 *** Osai has left #openttdcoop 09:35:23 *** Osai has joined #openttdcoop 09:35:23 *** ChanServ sets mode: +o Osai 09:35:24 <^Spike^> irc helper somewhere else so all these things :) 09:35:28 *** openttdcoop sets mode: +v Osai 09:35:31 <^Spike^> somewhere i know it :) 09:36:43 <^Spike^> using the knowledge is a different question ;) 09:36:46 <PublicServer> <Mark> oh great 09:36:48 <PublicServer> <Mark> crash 09:37:04 *** boyinblue0 has joined #openttdcoop 09:37:09 *** openttdcoop sets mode: +v boyinblue0 09:37:09 <PublicServer> <^Sp1ke^> the waiting planes are panicing! 09:37:11 <PublicServer> <Mark> rating to 0%.. 09:37:12 <PublicServer> <^Sp1ke^> AH!!! :) 09:37:19 <boyinblue0> !download win32 09:37:19 <PublicServer> boyinblue0: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip 09:37:33 <PublicServer> <^Sp1ke^> and sure... other planes leave without a problem :) 09:37:38 <PublicServer> <^Sp1ke^> who cares about the crashed plane xD 09:38:51 <boyinblue0> !grf 09:38:51 <PublicServer> boyinblue0: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 09:39:04 *** Graschnikov has joined #openttdcoop 09:39:09 *** openttdcoop sets mode: +v Graschnikov 09:39:47 <Graschnikov> !password 09:39:47 <PublicServer> Graschnikov: toughs 09:40:03 <PublicServer> *** Graschnikov joined the game 09:40:21 <PublicServer> <Mark> at least the replacing paid off 09:41:19 <PublicServer> *** Graschnikov has left the game (connection lost) 09:41:32 <PublicServer> *** Graschnikov joined the game 09:43:12 <Osai> !dl asd 09:43:12 <PublicServer> Osai: unknown option "asd" 09:43:35 <boyinblue0> !password 09:43:35 <PublicServer> boyinblue0: darker 09:43:45 <PublicServer> *** Boyinblue0 joined the game 09:43:48 <Osai> !svn 09:43:48 <PublicServer> Osai: svn update -r16621 && make (darker) 09:43:48 <PublicServer> Osai: svn checkout -r16621 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 09:44:40 <Osai> !date 09:44:40 <PublicServer> Osai: 12 Dec 1984 09:56:19 <PublicServer> *** Graschnikov has left the game (leaving) 09:56:23 *** Graschnikov has quit IRC 09:56:32 *** Benny has joined #openttdcoop 09:56:37 *** openttdcoop sets mode: +v Benny 09:58:45 *** Farden has joined #openttdcoop 09:58:50 *** openttdcoop sets mode: +v Farden 09:58:56 <Farden> !playercount 09:58:56 <PublicServer> Farden: Number of players: 3 09:58:59 <Farden> !password 09:58:59 <PublicServer> Farden: snores 09:59:37 <Benny> Late ingame? 09:59:46 <PublicServer> *** Farden joined the game 09:59:51 <PublicServer> <Farden> hi there! 10:00:00 *** mixrin has joined #openttdcoop 10:00:05 *** openttdcoop sets mode: +v mixrin 10:00:11 *** Progman has quit IRC 10:00:16 <Benny> AAaaaare weeee laaateee ingaaaaame? 10:00:52 <PublicServer> <Farden> what do you mean? 10:01:12 <Benny> Which year is it? 10:01:20 <Benny> Are there a lot of tracks? 10:01:30 <PublicServer> <Farden> 1985 10:01:33 <PublicServer> <Farden> phase : voting 10:01:36 <Benny> Okay. 10:01:41 <PublicServer> <Farden> it's on the title of the channel, you know? 10:01:43 <^Spike^> trakcs oh the whole map is full of it :D 10:01:57 <Benny> Yeeeah right. ;) 10:02:00 <^Spike^> we broke down all cities and replaced them with tracks :) 10:02:06 <PublicServer> <Farden> ^^ 10:02:08 <^Spike^> whole map is covered right farden? :) 10:02:37 <Benny> !download win32 10:02:37 <PublicServer> Benny: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip 10:02:48 <PublicServer> <^Sp1ke^> i think mark is winning shame i need to go soon... :) 10:03:05 <PublicServer> <Farden> again... 10:03:11 <^Spike^> what again 10:03:12 <PublicServer> <Farden> Mark is always winning 10:03:14 <^Spike^> that i need to go? :) 10:03:15 <^Spike^> oh :) 10:03:22 <Benny> !password 10:03:22 <PublicServer> Benny: snores 10:03:26 <PublicServer> <Farden> or, nearly always^^ 10:03:36 <PublicServer> <^Sp1ke^> you voted yourself on his plan aswell :D 10:03:47 <PublicServer> <Farden> cause it's a good plan! 10:03:52 <Benny> Umm.. Wtf 10:03:52 <PublicServer> <^Sp1ke^> yep :) 10:03:59 <Benny> Im missing a newGRF. ._o 10:04:13 <PublicServer> <Farden> go bananas 10:04:19 <^Spike^> go crazy? :) 10:04:23 <PublicServer> <Farden> PLANE CRASH! 10:04:33 <PublicServer> <Farden> bananas : the content DL system integrated in ottd 10:04:44 <^Spike^> i know :) 10:05:02 <PublicServer> <Farden> ammler said it's a new protection again stupid players^^ 10:05:11 <^Spike^> :D 10:05:15 <Mark> seems it works 10:05:25 <PublicServer> <Farden> oh, hello Mark 10:05:38 <Mark> hello :) 10:05:51 <PublicServer> <Farden> seems you won again 10:06:05 <Mark> wootwoot 10:06:12 <Benny> Mark is the king of #ottdcoop 10:06:20 <PublicServer> <Farden> sortof^^ 10:06:59 <PublicServer> <Farden> can we end the vote and start exploding mountains?^^ 10:07:19 <PublicServer> <Boyinblue0> Why is Chonville airport less busy than PAX MM? 10:07:52 <Benny> !password 10:07:52 <PublicServer> Benny: snores 10:08:04 <PublicServer> *** Benny joined the game 10:08:13 <PublicServer> <Benny> Ooooo 10:08:17 <PublicServer> <Benny> Hard map' 10:09:18 *** [com]buster has joined #openttdcoop 10:09:18 *** ChanServ sets mode: +o [com]buster 10:09:23 *** openttdcoop sets mode: +v [com]buster 10:09:47 <mixrin> !svn 10:09:47 <PublicServer> mixrin: svn update -r16621 && make (snores) 10:09:47 <PublicServer> mixrin: svn checkout -r16621 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 10:10:39 <PublicServer> <Boyinblue0> This should be a fun game though getting max output :) 10:10:52 <PublicServer> <Benny> Easy peasy 10:11:11 <PublicServer> <Benny> We did it with 4 factories with a SRNW once. :D 10:11:30 <PublicServer> <Benny> I think it was 4 factories at least.. 10:11:41 <PublicServer> <Boyinblue0> ooohh maybe not that difficult then :P 10:11:54 <PublicServer> <Benny> But still fun. :D 10:12:05 <Mark> we'll need some 16 mainlines 10:12:09 <Mark> to both directions 10:12:26 <PublicServer> <Benny> :o 10:12:27 <PublicServer> <Benny> OMG 10:12:30 <PublicServer> <Benny> OMGWTF 10:12:38 <PublicServer> <Farden> OMGWTFBBQ! 10:13:36 <PublicServer> *** Mark has joined spectators 10:14:07 <PublicServer> *** Farden has left the game (leaving) 10:15:13 <Farden> hylje? 10:15:19 <hylje> hi Farden 10:15:24 <Farden> hello^^ 10:15:43 <Farden> I have another idea of possibilities that would offer our 3Dmap 10:15:51 <Farden> underground/elevated stations 10:15:51 <hylje> do elaborate 10:16:03 <Farden> and "stations over stations" 10:16:06 <hylje> yeah 10:16:11 <Farden> that would permit to do real metros 10:16:16 <hylje> tunnels and bridges become landscape 10:16:22 <Farden> and to build very complex stations 10:16:29 <hylje> and stacked junctions 10:16:34 <Farden> indeed 10:16:42 <Farden> I was looking at "gare de l'est" 10:16:51 <Farden> a station that I use often, in Paris 10:16:58 <hylje> station catchment needs a 3D aware proc 10:17:04 <Farden> and it's full of things we can't do right now 10:17:06 <hylje> but that's about it 10:17:12 <PublicServer> *** Benny has left the game (leaving) 10:17:16 *** Benny has quit IRC 10:17:34 <hylje> let's focus on getting Map2D started 10:17:46 <Farden> yep 10:17:52 <Farden> I was planning to work on that today 10:17:57 <Farden> after repairing my other computer 10:18:01 <hylje> neat 10:21:29 <mixrin> !grf 10:21:29 <PublicServer> mixrin: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 10:32:35 <hylje> i've been listing up existing Slope/Tile/Map functions in a terse format 10:32:48 <Farden> great 10:32:54 <Farden> can I have it? 10:33:02 <hylje> incomplete.. 10:33:10 <Farden> ok 10:33:10 <Farden> np 10:33:40 <StarLite> !password 10:33:40 <PublicServer> StarLite: upbeat 10:34:04 <StarLite> !download win64 10:34:04 <PublicServer> StarLite: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win64.zip 10:34:22 <hylje> http://dpaste.com/63365/ 10:34:23 <Webster> Title: dpaste: #63365: tile attributes and methods([with optional args]) (at dpaste.com) 10:34:46 *** themroc has joined #openttdcoop 10:34:47 <StarLite> newgrf mismatch? 10:34:51 *** openttdcoop sets mode: +v themroc 10:35:00 <hylje> update from bananas and refresh server 10:35:08 <StarLite> linky? 10:35:14 <StarLite> !bananas 10:35:15 <StarLite> ? 10:35:16 <StarLite> :P 10:35:19 <hylje> "update content" button in game 10:35:20 <Farden> hu, I was thinking about something 10:35:27 *** Nickman87 has joined #openttdcoop 10:35:29 <Farden> with 3D map, a tile no longer have a owner 10:35:32 *** openttdcoop sets mode: +v Nickman87 10:35:33 <Nickman87> !players 10:35:34 <StarLite> oooo cool :D 10:35:35 <PublicServer> Nickman87: Client 133 is Mark, a spectator 10:35:35 <PublicServer> Nickman87: Client 134 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop A/S) 10:35:35 <PublicServer> Nickman87: Client 140 (Orange) is Boyinblue0, in company 1 (OpenTTD Coop A/S) 10:35:36 <Farden> has you can build over and under 10:35:38 <Nickman87> !password 10:35:38 <PublicServer> Nickman87: upbeat 10:35:40 <StarLite> is that new? (A) 10:35:59 <hylje> tiles can be stacked, but each level may have an owner 10:35:59 <Farden> what? 10:36:05 <PublicServer> *** Nickman joined the game 10:36:07 <PublicServer> <Nickman> hi there 10:36:20 <Ammler> why no +m anymore? 10:36:25 <hylje> m is set 10:36:27 <Nickman87> +m? 10:36:33 <Farden> so your tile type would include the high of the tile 10:36:40 <Ammler> oh 10:36:44 <Farden> what do you think of unused tiles 10:36:52 <Farden> it would represent useless data in memory 10:36:57 <StarLite> !password 10:36:57 <PublicServer> StarLite: upbeat 10:37:01 <Ammler> he, got a message, that autovoice don't work anymore. 10:37:05 <PublicServer> *** StarLite joined the game 10:37:09 <hylje> empty tiles (eg air and solid earth)? 10:37:14 <Nickman87> are you sdiscussiong a possibility for a 3D tile map? :D 10:37:17 <Farden> yes 10:37:25 <Farden> and yes^^ 10:37:37 <Nickman87> :D 10:37:43 <Nickman87> totally fictive? or in progress? :) 10:37:55 <hylje> we aim to at least make it easier to do in the future 10:37:58 <Farden> well... we're going to try 10:38:32 <Nickman87> If you need a programmer ;) 10:38:34 <Nickman87> I'm you're man 10:38:45 <Farden> we're already hylje and me as programmers 10:38:50 <Farden> but if you want to give us a hand 10:38:51 <Ammler> lol 10:38:59 <StarLite> multilevel stations? 10:39:02 <StarLite> bridges over bridges? 10:39:07 <StarLite> etc? 10:39:07 <Farden> StarLite : that could be included, yes 10:39:11 <StarLite> phat! 10:39:21 <hylje> StarLite: in general we'd turn bridges and tunnels into plain old landscape 10:39:40 <hylje> meaning bridges could split and join mid-air 10:39:48 <Farden> the "bridges" and "tunnels" concept would disappear 10:39:49 <hylje> with normal signals 10:39:56 <Farden> it would only be elevated track and underground track 10:40:07 <StarLite> nice :D 10:40:32 <Farden> if we manage to do it, of course^^ 10:40:40 <Farden> we don't promise anything to anyone 10:40:46 <Farden> no guaranties at all and so on 10:40:55 <Ammler> well, so many programmers, it should work 10:41:08 <hylje> that said our first goal is making the map code easier to work with 10:41:10 <Farden> if Nickman87 is with us 10:41:11 <Ammler> most projects have 3 menagers and no programmer ;-) 10:41:15 <Farden> we can have a chance^^ 10:41:19 *** X-BT has joined #openttdcoop 10:41:24 *** openttdcoop sets mode: +v X-BT 10:41:27 <Farden> well, here Ammler we've got 3 programmers and no manager^^ 10:41:45 <Nickman87> Farden I'd love to join :) 10:41:52 <PublicServer> *** StarLite has left the game (leaving) 10:41:55 <Farden> hylje, do you accept it? 10:41:58 <hylje> yeah sure 10:42:07 <Farden> then welcome aboard 10:42:11 <Nickman87> yay! :D 10:42:13 <hylje> we need as much understanding of the code as we can afford 10:42:20 <Nickman87> indeed 10:42:30 <StarLite> !password 10:42:30 <PublicServer> StarLite: median 10:42:37 <PublicServer> *** StarLite joined the game 10:42:38 <Farden> we should create a channel, to not pollute so many the coop chan^^ 10:42:43 <Nickman87> but like you say, 3D map would make allot of thing very easy to iplement like splitting bridges and stuff :D 10:42:49 <Nickman87> nah, it's always quit in here :D 10:42:53 <Ammler> just ping, if you want a project at http://dev.openttdcoop.org 10:42:55 <Nickman87> quiet 10:43:17 <Farden> Ammler : we'll take a look on the code before trying anything 10:43:20 <Farden> but thanks for the help 10:43:26 <Farden> we'll probably take it later 10:43:56 <Ammler> devzone is not just for coding. 10:44:08 <hylje> now we want to move *all* access to the map into map.cpp and tile_map.cpp 10:44:23 <hylje> (and the corresponding headers) 10:44:26 <Nickman87> hasn't that been done already? The moving of the map calls? 10:44:41 <Farden> yeah but we plan it to do object oriented 10:44:41 <hylje> well that would be easy if that's so 10:44:46 <Farden> which is not the case currently 10:44:48 <hylje> object orientation isn't a must 10:44:54 <hylje> we just want everything in the same place 10:45:09 <Farden> it would make things really easier for future maintenance 10:45:18 <Farden> and improvements 10:45:21 <hylje> and the whole Map2D->Map3D swap 10:45:36 <Farden> yeah, that's a first step 10:45:54 <PublicServer> *** Boyinblue0 has left the game (leaving) 10:46:04 <hylje> so first we turn the current map as is into a Map2D object 10:46:26 <Farden> then we try to add the third dimension 10:46:29 <hylje> second we implement a Map3D that is a strict superset of Map2D and then replaces Map2D 10:46:32 <Nickman87> (y) 10:46:33 <Farden> and deal with all problems it can create 10:46:46 <boyinblue0> !password 10:46:46 <PublicServer> boyinblue0: median 10:46:54 <Nickman87> the only problem will be, you need to give an extra coördinate for the thrid dimention 10:46:55 <PublicServer> *** Boyinblue0 joined the game 10:46:59 <Nickman87> so you can't just ovverrule the calls? 10:47:08 <hylje> current tiles already have z 10:47:12 <Nickman87> ah 10:47:23 <Farden> Nickman87 : we'll redo everything so that won't be a problem 10:47:25 <Nickman87> you mean there "imaginary" z index? 10:47:27 <hylje> we'll need to update the user calls anyway 10:47:43 <hylje> yeah, it's calculated from the heightmap state 10:47:43 <Farden> yes, lots of code will have to be changed 10:47:46 <Nickman87> :) 10:47:51 <Nickman87> that's logical... 10:48:55 <X-BT> !password 10:48:55 <PublicServer> X-BT: median 10:49:11 <PublicServer> *** X-BT joined the game 10:50:00 <Farden> I think we should create a new map2d.h/map2d.cpp file 10:50:09 <Farden> instead of using existing files 10:50:11 <PublicServer> <Mark> let's get building? 10:50:35 <hylje> could be a good thing to do 10:50:44 <[com]buster> !password 10:50:44 <PublicServer> [com]buster: median 10:50:49 *** V453000 has joined #openttdcoop 10:50:51 <PublicServer> *** Combuster joined the game 10:50:54 *** openttdcoop sets mode: +v V453000 10:50:57 <V453000> !password 10:50:58 <PublicServer> V453000: median 10:51:12 <Farden> and we'll need a svn, so... I think we could use Ammler's help 10:51:14 <PublicServer> *** V453000 joined the game 10:51:14 <Farden> agree? 10:51:15 <PublicServer> <V453000> hi 10:51:19 <PublicServer> *** Nickman has left the game (connection lost) 10:51:25 <hylje> rather use a dvcs like hg 10:51:42 <hylje> would we roll Tile, Slope and Foundation (and others) into our map2d.(h|cpp)? 10:51:48 <Farden> I only used svn and cvs so far 10:51:50 <Farden> but why not^^ 10:51:59 <PublicServer> <Combuster> Mark: you obviously won 10:52:00 <Ammler> hg is prefered on the devzone 10:52:05 <PublicServer> <Combuster> if you want, we can start 10:52:14 *** Condac has joined #openttdcoop 10:52:14 <PublicServer> <Mark> let's start, then 10:52:19 *** openttdcoop sets mode: +v Condac 10:52:23 <Mark> !magic_bulldozer 1 10:52:30 <Mark> or what was the cmd? 10:52:34 <Mark> !rcon magic_bulldozer 1 10:52:34 <PublicServer> Mark: *** Mark has left the game (kicked by server) 10:52:34 <PublicServer> Mark: *** ^Sp1ke^ has left the game (kicked by server) 10:52:34 <PublicServer> Mark: *** Boyinblue0 has left the game (kicked by server) 10:52:34 <PublicServer> Mark: *** StarLite has left the game (kicked by server) 10:52:34 <PublicServer> Mark: *** X-BT has left the game (kicked by server) 10:52:35 <Ammler> !rcon 10:52:36 <PublicServer> Mark: *** Combuster has left the game (kicked by server) 10:52:36 <PublicServer> Mark: *** V453000 has left the game (kicked by server) 10:52:36 <Farden> hylje : no, I think we should have separated files 10:52:38 <PublicServer> *** Game paused (not enough players) 10:52:47 <PublicServer> *** V453000 joined the game 10:52:51 <StarLite> !password 10:52:51 <PublicServer> StarLite: median 10:52:51 <Mark> !password 10:52:51 <PublicServer> Mark: median 10:53:00 <PublicServer> *** Game unpaused (enough players) 10:53:00 <PublicServer> *** Mark joined the game 10:53:03 <PublicServer> *** StarLite joined the game 10:53:04 <Farden> hylje : we should in fact created a directory 10:53:06 <PublicServer> <Mark> that's better 10:53:12 <hylje> mm 10:53:15 <Farden> like there is one for AI, network and so on 10:53:21 <hylje> let's do that then 10:53:24 <Farden> so we can split our work in multiple files 10:53:29 <Farden> to have a better structure 10:53:37 <Farden> and have a single entry point 10:53:40 <Farden> the map2d object 10:53:54 *** Nickman87 has quit IRC 10:54:10 <Farden> damn, we've lost belgium 10:54:13 <PublicServer> *** X-BT joined the game 10:54:14 <PublicServer> *** Combuster joined the game 10:54:25 <hylje> because c++ is pretty static i guess we'd have to overengineer a little and provide abstract Map, Tile and others so 3D can transparently implement them differently 10:54:53 <Farden> do users need to access directly a tile 10:54:58 <Farden> or can they do it via the map? 10:55:21 <hylje> map operations give tiles 10:56:40 *** Nickman87 has joined #openttdcoop 10:56:45 *** openttdcoop sets mode: +v Nickman87 10:57:02 <Nickman87> ok, my laptop just crashed when I plugged in my mouse... 10:57:05 <Nickman87> stupid thing 10:57:10 <Nickman87> what did I miss? :)- 10:57:13 <Nickman87> !password 10:57:13 <PublicServer> Nickman87: cheeks 10:57:40 <Farden> nothing 10:57:40 <PublicServer> *** Nickman joined the game 10:57:41 <PublicServer> *** V453000 has left the game (connection lost) 10:58:33 <PublicServer> *** Farden joined the game 10:58:37 <PublicServer> <Nickman> I think we need to terraform the water some more? :p 10:58:44 <PublicServer> <Nickman> crazy mainline spendings 10:58:59 <PublicServer> <Mark> mainlines must be straight :P 10:59:04 <PublicServer> <Farden> I volunteer to build the huge drop 10:59:05 <PublicServer> <Mark> priority over everything 10:59:16 <PublicServer> <Farden> (or at least to try) 10:59:21 <PublicServer> <Mark> Farden: make sure you leave some 30 tiles to the west 10:59:29 <PublicServer> <Mark> preferably even 50 10:59:30 <PublicServer> <Nickman> hmmmmm, huge drops 10:59:33 <PublicServer> <Nickman> I like ;) 10:59:36 <PublicServer> <Mark> and the magic dozer is on :P 10:59:36 <PublicServer> <Farden> where is west?^^ 10:59:44 <PublicServer> <Farden> do we talk about the same? 10:59:50 <PublicServer> <Mark> so you may blow up towns industries and antennas 11:00:20 <V453000> !password 11:00:20 <PublicServer> V453000: cheeks 11:00:31 <PublicServer> <Farden> ok 11:00:32 <PublicServer> <Nickman> for the huge drop we'll need some massive terraforms? :s 11:00:36 <PublicServer> <Farden> so you're west is my east^^ 11:00:43 <PublicServer> <Mark> yeah 11:00:45 <PublicServer> <Mark> it's also my east 11:00:47 <PublicServer> *** V453000 joined the game 11:00:50 <PublicServer> <Mark> you're right :P 11:00:53 <PublicServer> <Farden> ^^ 11:00:59 <PublicServer> <Mark> who's building the ML? 11:01:02 <PublicServer> <Farden> ok let's go 11:01:12 <PublicServer> <Farden> first : destroy a city 11:01:22 <PublicServer> <Nickman> Farden, make the drop in the snow ;) 11:01:30 <PublicServer> <Nickman> May I help? :) 11:01:31 <PublicServer> <Farden> in the snow? 11:01:39 <PublicServer> <Mark> make sure the ML is exactly inline 11:01:42 <PublicServer> <Farden> isn't it a bit too high? 11:01:46 <PublicServer> <Mark> you may level a bit for the huge drop 11:01:51 <PublicServer> <Nickman> but snow is pretty? 11:01:59 <PublicServer> <Mark> just give it 6-8 dedicated platforms per track 11:02:02 <PublicServer> <Nickman> maybe in different levels? 11:02:04 <PublicServer> <Mark> no need for balancing 11:02:07 <PublicServer> <Mark> we'll use them all anyway 11:02:15 <PublicServer> <Farden> ok 11:03:20 <PublicServer> <Nickman> how many lines will the ML have? 11:03:26 <PublicServer> <Mark> differs 11:03:27 <PublicServer> <Combuster> see plan? 11:03:28 <PublicServer> <Mark> see the plan 11:03:33 <PublicServer> <Nickman> I saw many :D 11:04:40 <PublicServer> <Mark> now it's inline 11:04:56 <mixrin> !password 11:04:56 <PublicServer> mixrin: cheeks 11:05:08 <PublicServer> *** mixrin joined the game 11:05:15 <PublicServer> <Combuster> Why add the track on the edge's side 11:05:28 <PublicServer> <Combuster> your plan said 15 tiles to edge 11:05:54 <PublicServer> <Mark> it's about 15 averagely 11:06:02 <PublicServer> <mixrin> morning 11:06:03 <PublicServer> <Mark> it's actually 18 on the other end 11:06:05 <PublicServer> <V453000> it doesnt matter imo 11:06:07 <PublicServer> <Mark> morning 11:06:29 <PublicServer> <Nickman> morning 11:06:44 <PublicServer> <V453000> its 18 cos its R_R only for now 11:07:19 <PublicServer> <Nickman> TL 7, damn 11:07:25 <PublicServer> <V453000> :D 11:08:13 <PublicServer> *** hylje joined the game 11:09:05 <boyinblue0> !password 11:09:05 <PublicServer> boyinblue0: cheeks 11:09:09 <PublicServer> <Mark> uh 11:09:09 <PublicServer> <hylje> are we supposed to make the tracks reasonably level? 11:09:17 <PublicServer> <Farden> wait before trying to eyecandy^^ 11:09:18 <PublicServer> *** Boyinblue0 joined the game 11:09:24 <PublicServer> <Nickman> :D 11:09:25 <PublicServer> <Mark> it shouldnt be 4 tracks along the entire end 11:09:28 <PublicServer> <Mark> read the damn plan 11:09:31 <PublicServer> <Nickman> I was just messing around a bit ;) 11:09:39 <PublicServer> <Combuster> mark: shift towards the edge, no? 11:09:48 <PublicServer> <Mark> yes 11:10:50 <PublicServer> *** Boyinblue0 has left the game (connection lost) 11:11:09 <boyinblue0> !password 11:11:09 <PublicServer> boyinblue0: cheeks 11:11:22 <PublicServer> *** Boyinblue0 joined the game 11:11:31 *** Progman has joined #openttdcoop 11:11:36 *** openttdcoop sets mode: +v Progman 11:12:29 <PublicServer> <V453000> chriss booth will he surprised what the TF did with his map :D 11:12:38 <PublicServer> <Nickman> hahaha :D 11:12:44 *** KenjiE20 has joined #openttdcoop 11:12:44 *** ChanServ sets mode: +o KenjiE20 11:12:48 <PublicServer> <Nickman> let's just make it one flat piece of land :D 11:12:49 *** openttdcoop sets mode: +v KenjiE20 11:13:00 <PublicServer> <hylje> delicious flat level 11:13:04 <PublicServer> <V453000> :D 11:13:51 <PublicServer> <hylje> just 6 plats per track? 11:14:04 <PublicServer> <Mark> it's enough 11:14:05 <PublicServer> <V453000> should do the job 11:14:06 <PublicServer> <Nickman> maybe you should leave some room for expansion ? :D 11:14:07 <PublicServer> <Mark> it's not maglev 11:14:10 <PublicServer> <Nickman> :p 11:14:16 <PublicServer> <Nickman> that's true... :) 11:14:17 <PublicServer> <V453000> with TL 7 it is really enough imo 11:14:18 *** KenjiE20|SSH has joined #openttdcoop 11:14:18 *** ChanServ sets mode: +o KenjiE20|SSH 11:14:22 <PublicServer> <hylje> expansion is for pussies 11:14:23 *** openttdcoop sets mode: +v KenjiE20|SSH 11:14:55 <PublicServer> <hylje> i think we should add slowdown room 11:15:03 <PublicServer> <Mark> yeah 11:15:08 <PublicServer> <V453000> thats true 11:15:08 <PublicServer> <Mark> do add slowdown room 11:15:18 <PublicServer> <Nickman> blow i all Farden! :D 11:15:24 <PublicServer> <Nickman> it 11:15:25 <PublicServer> <hylje> dynamite 11:15:39 <PublicServer> <Farden> ok 11:15:41 <PublicServer> <hylje> how long slowdown? 11:15:47 <PublicServer> <V453000> isnt it better to make a simple balanced PBS station? 11:15:49 <PublicServer> <Nickman> and it's gone :D 11:15:58 <PublicServer> <Mark> no need for balancing 11:16:13 <PublicServer> <V453000> okay then 11:16:23 <PublicServer> <Mark> traffic density will be way too hight 11:16:29 <PublicServer> <Mark> especially on the outer lanes 11:16:39 <PublicServer> <hylje> how long slowdown do we need? 11:16:47 <PublicServer> <V453000> 7 is ideal 11:16:53 <PublicServer> <V453000> 6 should suffice 11:16:57 <PublicServer> <Mark> yeah 11:16:58 <PublicServer> <V453000> ? 11:16:59 <PublicServer> <Mark> make it 6 11:17:11 <PublicServer> <Mark> 6 after the signal that is 11:17:14 <PublicServer> <V453000> yes 11:19:10 <PublicServer> <Mark> whoever is making that shifter: your prios are too long and your waiting space is too short 11:19:30 <PublicServer> <V453000> yes 11:19:33 <PublicServer> <hylje> DONT HATE THE STATION HALLS 11:20:47 *** AntB has joined #openttdcoop 11:20:52 *** openttdcoop sets mode: +v AntB 11:21:00 <PublicServer> <Combuster> Shifter for SLH01 done 11:21:09 <KenjiE20> well since you're all lazy and useless 11:21:12 <KenjiE20> @stage Building 11:21:12 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #149 (r16621) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 11:21:17 <hylje> :-) 11:21:24 <AntB> !dl lin 11:21:24 <PublicServer> AntB: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-linux-generic-i686.tar.bz2 11:21:40 <PublicServer> *** mixrin has left the game (leaving) 11:23:38 <PublicServer> <V453000> what about to make the station mirrored by the first half we have done and then add the one line to the right? 11:24:02 <PublicServer> <V453000> ok whatever :D 11:24:24 <PublicServer> <Farden> hum, wait 11:24:34 <PublicServer> <Farden> we have the middle line to change 11:24:38 <PublicServer> <Farden> let's redo it again^^ 11:24:44 <Ammler> Farden: hylje, shall I create the project on the server for you. (would just need the identifier, rest is up2you) 11:25:03 <PublicServer> <Farden> I would say yes 11:25:06 <PublicServer> <Farden> hylje? 11:25:11 <hylje> yeah 11:25:13 <hylje> hmm 11:25:14 <PublicServer> <V453000> farden: lets remake just the newer half of it 11:25:30 <Ammler> dev.openttdcoop.org/projects/<name> 11:25:48 <hylje> fatmap? :> 11:26:08 <Ammler> I would then clone trunk to save a bit space :-) 11:27:48 <PublicServer> <hylje> what? 11:28:07 <PublicServer> <hylje> HEY THAT STATION HAS HALLS 11:28:11 <PublicServer> <hylje> LETS REMOVE THEM 11:28:23 <PublicServer> <hylje> OH WOW THAT STATION HAS SOME MINOR FAULTS 11:28:27 <PublicServer> <hylje> LETS REMOVE THAT 11:29:18 <PublicServer> <Nickman> so, we are only going to connect farms? 11:29:25 <PublicServer> <Mark> exactly 11:29:34 <PublicServer> <Mark> you may kill everything that's not a farm if you like :P 11:29:38 <PublicServer> <Nickman> :p 11:29:45 <PublicServer> <Farden> hylje : we need to find a name 11:29:48 <PublicServer> <Farden> to our patch 11:29:49 <PublicServer> <V453000> why only farms? 11:29:52 <hylje> yeah 11:30:03 <KenjiE20> -_- 11:30:04 <PublicServer> <Mark> otherwise SRNW will become too huge 11:30:09 <PublicServer> <Mark> or too complex 11:30:10 <Nickman87> OTTRollercoatser hylje? :) 11:30:14 <PublicServer> <Farden> ^^ 11:30:21 <Nickman87> We can make a new collercoster tycoon then :D 11:30:27 <Nickman87> with 3D map ;) 11:30:31 <hylje> rct in disguise 11:30:38 <PublicServer> <V453000> :D 11:30:40 <Nickman87> elevated tracks ;) 11:30:46 <AntB> ¬_¬ why does Ark not like unpacking language packs... 11:30:47 <PublicServer> <Farden> no 11:30:51 <PublicServer> <Farden> cause it's not only elevated 11:30:54 <PublicServer> <Farden> it's also underground! 11:30:57 <Nickman87> cool :D 11:31:12 <hylje> magic removal branch 11:31:17 <PublicServer> <Farden> custom height tracks 11:31:17 <Ammler> https://dev.openttdcoop.org/projects/fatmap 11:31:19 <Nickman87> magic removal? :D 11:31:37 <Ammler> hylje: is already manager there, the others need to register 11:31:56 <PublicServer> <V453000> should I make the SL 02 Entrance? 11:32:04 <AntB> !grf 11:32:04 <PublicServer> AntB: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 11:32:08 <PublicServer> <Mark> please 11:32:24 <PublicServer> <V453000> ok then 11:32:29 <PublicServer> <Mark> do make sure you have two tracks for full trains and two for empty 11:32:39 <PublicServer> <Mark> so that's 4 tracks in the middle of the SL 11:32:42 <Nickman87> what isOpenID? its that some sort of global ID to be used on different sites? :) 11:32:50 <PublicServer> <V453000> ah 11:32:52 <PublicServer> <V453000> okay 11:33:01 <hylje> now i just have to remember my login.. 11:33:44 <Ammler> let it reset 11:33:56 <KenjiE20> @ http://lmgtfy.com/?q=OpenID 11:34:01 <hylje> yeah 11:35:03 <Nickman87> how can I join a project? or does hylje have to do that? 11:35:11 <PublicServer> <Mark> please no unsynced tunnels 11:35:19 <PublicServer> <Mark> definetly not with SML 11:35:53 <planetmaker> Nickman87: I guess it depends upon the project... 11:36:21 <Farden> strange... I just registered but I'm not getting any mail 11:36:42 <Nickman87> I got one immediatly 11:37:27 <Farden> perhaps I put the wrong email adress 11:37:29 <Farden> I didn't checked 11:38:46 *** AntB has quit IRC 11:40:07 <PublicServer> <Nickman> hmmm, location of SLH 06 doesn't seem optimal to me :D 11:40:12 <PublicServer> <Nickman> in the middle of the sea... :D 11:41:29 <Farden> Ammler? 11:42:22 <PublicServer> <Nickman> plane crash 11:42:24 <PublicServer> <V453000> ye 11:42:29 <PublicServer> <Nickman> 3 dead... no biggie :D 11:42:37 <PublicServer> <Nickman> I've had worse... :s 11:42:38 <PublicServer> <V453000> :D 11:42:43 <PublicServer> <V453000> of course 11:43:03 *** phatmatt has joined #openttdcoop 11:43:07 <PublicServer> <hylje> 2 pilots and a unlucky pax? 11:43:08 *** openttdcoop sets mode: +v phatmatt 11:43:13 <phatmatt> !password 11:43:13 <PublicServer> phatmatt: crises 11:43:20 <PublicServer> <Nickman> sideline 2 lanes? or one? 11:43:23 <gleeb> Pilot, Co-pilot, Navigator. 11:43:36 <PublicServer> *** phatmatt has left the game (connection lost) 11:44:01 <PublicServer> *** phatmatt joined the game 11:48:48 <Farden> Ammler, I don't get anything from the devzone? 11:48:56 <Farden> no mail or anything 11:49:04 <Farden> even when I try to get the email again 11:49:15 <Farden> but it said my username and my email already exists 11:49:22 <Farden> so... could you do something for me? 11:52:36 <PublicServer> <Combuster> who posted those comments on my shifter 11:53:55 *** Venxir has joined #openttdcoop 11:54:00 *** openttdcoop sets mode: +v Venxir 11:54:20 <PublicServer> *** Mark has left the game (connection lost) 12:01:35 *** Mark has quit IRC 12:01:57 <Ammler> Farden: I take a look 12:02:09 <PublicServer> *** hylje has left the game (leaving) 12:03:28 <PublicServer> *** Combuster has joined spectators 12:04:35 <PublicServer> <V453000> anyone building anything? 12:05:10 <PublicServer> <Boyinblue0> I'm not 12:07:18 <FiCE> !password 12:07:18 <PublicServer> FiCE: midget 12:07:35 <PublicServer> *** Farden has left the game (connection lost) 12:07:46 <PublicServer> *** V453000 has joined spectators 12:08:08 <PublicServer> *** FiCE joined the game 12:10:29 <PublicServer> *** StarLite has left the game (leaving) 12:11:06 <PublicServer> *** Boyinblue0 has left the game (leaving) 12:12:16 <PublicServer> *** V453000 has joined company #1 12:12:38 <PublicServer> <FiCE> no goods = interesting 12:22:31 <PublicServer> *** phatmatt has joined spectators 12:23:44 <PublicServer> <V453000> cya guys 12:23:48 <PublicServer> <Nickman> cya ;) 12:23:49 <PublicServer> *** V453000 has left the game (leaving) 12:23:54 *** V453000 has quit IRC 12:29:02 <hylje> Farden, Nickman87 get on devzone asap, i'll manage you in and we'll lay out some concrete plans on the couple high level goals i already added 12:29:14 <Farden> i'm on it 12:29:27 <hylje> i'll be back later 12:29:29 <Farden> Ammler just activated my account manually 12:29:36 <Farden> you can add me now 12:29:36 <Nickman87> I just registered on the devzone? 12:29:54 <Nickman87> I' already activated and logged in ;) 12:30:45 <Nickman87> nickname: Nickman btw ;) 12:30:58 <Farden> Farden, as usual^^ 12:31:03 <Ammler> if it comes to commits, I would need public ssh keys from you too. 12:31:44 <Farden> for me it'll be hard 12:31:57 <Ammler> https://dev.openttdcoop.org/projects/home/wiki/Welcome <-- this does explain a bit about. 12:31:57 <Farden> I have a windows 7 host, and I use different virtual machines to work 12:32:13 <Farden> I'm not directly working from windows 12:32:32 <Ammler> if you don't work on windows directly, it is easier :-) 12:34:10 <Nickman87> you have all these crazy systems? why not simple svn ;) :D 12:35:35 <Nickman87> I'll just have to work from linux I guess, I have setting up all these crazy things in windows 12:36:00 <Ammler> no 12:36:03 <X-BT> !curve 12:36:03 <PublicServer> X-BT: http://www.openttdcoop.org/wiki/Max_Curve_Speed 12:36:15 <Ammler> we have every kind of user at the devzone 12:36:28 <Ammler> mercurial on windows is easyier as svn, imo. 12:36:29 <Nickman87> :) 12:36:32 <Nickman87> yeah? 12:36:49 <Nickman87> I've only used simple SVN for my projects, it suits my needs :) 12:36:51 <Ammler> tortoisehg works, compared to svn 12:36:56 <Nickman87> I have one running at home so ;) 12:37:02 <Nickman87> :D 12:37:34 <Ammler> and on linux, there works everyhing anyway. 12:38:27 <Ammler> The Guide I linked should explain it from the easy view 12:38:46 <Nickman87> I'll get it up and running ;) 12:38:52 <Ammler> if you need further assistance, just ask (join #openttdcoop.devzone) 12:39:33 <Nickman87> I will thanks ;) 12:40:07 <Nickman87> I'll have to put some settings in mIRC to make me join automatticly :) 12:40:18 <Farden> ok, now we have just to wait that hylje gives us the access to the repo 12:40:36 <Farden> afk, repairing a computer 12:41:28 <PublicServer> *** X-BT has left the game (leaving) 12:42:04 <hylje> new managers added 12:46:14 *** LittleMikey has joined #openttdcoop 12:46:19 *** openttdcoop sets mode: +v LittleMikey 12:46:33 <LittleMikey> Hello! 12:46:48 <LittleMikey> !help 12:46:48 <PublicServer> LittleMikey: http://www.openttdcoop.org/wiki/IRC_Commands 12:47:08 <LittleMikey> !download 12:47:08 <PublicServer> LittleMikey: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 12:47:17 <LittleMikey> !download autoupdate 12:47:17 <PublicServer> LittleMikey: http://www.openttdcoop.org/winupdater 12:48:03 <LittleMikey> !playercount 12:48:03 <PublicServer> LittleMikey: Number of players: 4 12:48:07 <LittleMikey> !players 12:48:09 <PublicServer> LittleMikey: Client 193 (Orange) is FiCE, in company 1 (OpenTTD Coop A/S) 12:48:09 <PublicServer> LittleMikey: Client 167 is Combuster, a spectator 12:48:09 <PublicServer> LittleMikey: Client 170 (Orange) is Nickman, in company 1 (OpenTTD Coop A/S) 12:48:09 <PublicServer> LittleMikey: Client 191 is phatmatt, a spectator 12:49:09 *** Condac has quit IRC 12:50:13 <Nickman87> I made a userpage ;) 12:55:07 <LittleMikey> Hmm the autoupdater is slow 12:57:22 <LittleMikey> !grf 12:57:23 <PublicServer> LittleMikey: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 13:01:22 <LittleMikey> !password 13:01:22 <PublicServer> LittleMikey: scoffs 13:01:54 <PublicServer> *** Player joined the game 13:04:14 <PublicServer> <Player> Hey! How is everyone? 13:07:39 <PublicServer> <Nickman> may I fund a factory? 13:07:50 <PublicServer> <Nickman> food processing plant for drop 13:08:05 <PublicServer> <Player> Eeh don't ask me, I've been AFK for 6 months, no clue what's happening 13:08:13 <PublicServer> <Player> ooh right nickname 13:08:15 <PublicServer> <Nickman> :p 13:08:19 <PublicServer> *** Player has changed his/her name to LittleMikey 13:08:24 <Nickman87> !players 13:08:25 <PublicServer> Nickman87: Client 193 (Orange) is FiCE, in company 1 (OpenTTD Coop A/S) 13:08:25 <PublicServer> Nickman87: Client 196 (Orange) is LittleMikey, in company 1 (OpenTTD Coop A/S) 13:08:25 <PublicServer> Nickman87: Client 167 is Combuster, a spectator 13:08:25 <PublicServer> Nickman87: Client 170 (Orange) is Nickman, in company 1 (OpenTTD Coop A/S) 13:08:25 <PublicServer> Nickman87: Client 191 is phatmatt, a spectator 13:09:14 *** Wurzel49 has quit IRC 13:21:32 <PublicServer> <Nickman> I made some trains! 13:22:17 *** mixrin has quit IRC 13:25:07 <PublicServer> <Nickman> who skipped my train? 13:25:08 <PublicServer> <Nickman> :p 13:25:26 <PublicServer> <LittleMikey> Me, to let the grain ones in 13:25:31 <PublicServer> <Nickman> ah :) 13:25:35 <PublicServer> <Nickman> than it's ok ;) 13:25:43 <PublicServer> <LittleMikey> Tho there don't seem to be any grain trains anyway >_>; 13:26:04 <PublicServer> <Nickman> no, I just made these four :D 13:26:07 <PublicServer> <Nickman> that's it :p 13:28:25 <PublicServer> <LittleMikey> Are you connecting those two close farms by rail? 13:28:32 <PublicServer> <Nickman> where? 13:29:03 <PublicServer> <LittleMikey> those two signs south of the drop 13:29:15 <PublicServer> <Nickman> nope, you can do that if you like 13:29:19 <PublicServer> <Nickman> I'm making a train depot ;) 13:29:28 *** Brianetta has joined #openttdcoop 13:29:28 *** ChanServ sets mode: +o Brianetta 13:29:33 *** openttdcoop sets mode: +v Brianetta 13:32:08 <PublicServer> <LittleMikey> aah dang the bridge grf dosen't match these roads 13:37:36 *** dangerdan has joined #openttdcoop 13:37:41 *** openttdcoop sets mode: +v dangerdan 13:38:33 <PublicServer> <FiCE> umm what's the point of SL3 in the middle of the ocean? 13:38:39 <PublicServer> <Nickman> dunno :) 13:39:02 <PublicServer> <FiCE> haha ok 13:39:07 <PublicServer> <LittleMikey> It's on the plan so we build it! 13:39:31 <PublicServer> <Nickman> euhm, we want to get 75k goods... but the factory makes Food... error on the plan? 13:39:40 <PublicServer> <FiCE> it'd just make so much more sense to build it just short of great pretborough 13:40:30 *** Seppel has quit IRC 13:41:23 *** dangerdan has quit IRC 13:47:01 *** Polygon has joined #openttdcoop 13:47:06 *** openttdcoop sets mode: +v Polygon 13:51:01 <PublicServer> <LittleMikey> okay, i'm off for the night, see you later 13:51:12 <PublicServer> *** LittleMikey has left the game (leaving) 13:54:52 *** LittleMikey has quit IRC 13:58:01 *** Fuco has joined #openttdcoop 13:58:06 *** openttdcoop sets mode: +v Fuco 14:11:49 <PublicServer> *** Nickman has left the game (leaving) 14:11:49 <PublicServer> *** Game paused (not enough players) 14:14:01 *** `Fuco`` has joined #openttdcoop 14:14:01 *** Fuco has quit IRC 14:14:06 *** openttdcoop sets mode: +v `Fuco`` 14:25:33 <PublicServer> *** AmmIer has left the game (connection lost) 14:29:44 <XeryusTC> !password 14:29:44 <PublicServer> XeryusTC: beckon 14:29:50 <PublicServer> *** Game unpaused (enough players) 14:29:51 <PublicServer> *** XeryusTC joined the game 14:30:37 *** jonde has joined #openttdcoop 14:30:42 <PublicServer> <XeryusTC> hmm 14:30:42 *** openttdcoop sets mode: +v jonde 14:30:50 <PublicServer> <XeryusTC> seems like someone didnt edit the signs list :s 14:33:32 <PublicServer> *** XeryusTC has left the game (connection lost) 14:33:33 <PublicServer> *** Game paused (not enough players) 14:34:07 <PublicServer> *** FiCE has left the game (leaving) 14:42:54 <boyinblue0> !password 14:42:54 <PublicServer> boyinblue0: mocked 14:43:04 <PublicServer> *** Boyinblue0 joined the game 14:44:45 *** ODM has joined #openttdcoop 14:44:45 *** ChanServ sets mode: +o ODM 14:44:50 *** openttdcoop sets mode: +v ODM 14:48:29 <PublicServer> *** Boyinblue0 has left the game (leaving) 14:49:14 *** Brianetta has quit IRC 14:58:26 *** Yexo has joined #openttdcoop 14:58:31 *** openttdcoop sets mode: +v Yexo 15:00:09 *** Mark has joined #openttdcoop 15:00:13 *** ChanServ sets mode: +o Mark 15:00:14 *** openttdcoop sets mode: +v Mark 15:00:39 <Farden> !playercount 15:00:39 <PublicServer> Farden: Number of players: 2 15:00:44 <Farden> !password 15:00:44 <PublicServer> Farden: spared 15:01:14 <PublicServer> *** Farden joined the game 15:01:25 *** mixrin has joined #openttdcoop 15:01:30 *** openttdcoop sets mode: +v mixrin 15:02:02 <satyap1> !password 15:02:02 <PublicServer> satyap1: spared 15:02:40 <PublicServer> *** Game unpaused (enough players) 15:02:40 <PublicServer> *** satyap joined the game 15:03:48 <PublicServer> <Farden> Mark? 15:05:32 <Mark> ? 15:05:47 <PublicServer> <Farden> could you set the position of the different SL on the map? 15:06:18 <Mark> didnt i already? 15:06:37 <PublicServer> <Farden> oh, yes 15:06:39 <PublicServer> <Farden> I just saw it 15:06:43 <PublicServer> <Farden> but SLH06 is missing 15:06:53 <Mark> just put one every 256 tiles 15:06:54 <PublicServer> <Farden> or already done^^ 15:07:07 <PublicServer> <Farden> it's just not SML 15:07:41 <PublicServer> <Farden> I think your plan wasn't fully understood 15:07:55 <Mark> great 15:08:09 <hylje> !password 15:08:09 <PublicServer> hylje: spared 15:08:17 <PublicServer> *** hylje joined the game 15:08:25 <PublicServer> <Farden> wb hylje 15:08:32 <PublicServer> <Farden> did you added me on the fatmap project? 15:08:36 <PublicServer> <hylje> ya 15:08:42 <satyap1> Mark: please see sign "SLH07b" and tell me if that's ok for the last block 7/8 loop 15:08:48 <PublicServer> <Farden> great, let's see 15:08:48 *** TheODM has joined #openttdcoop 15:08:53 *** openttdcoop sets mode: +v TheODM 15:08:56 <PublicServer> <hylje> i'll eyecandy up the ML 15:09:05 *** mensi has joined #openttdcoop 15:09:10 *** openttdcoop sets mode: +v mensi 15:09:47 <mensi> !password 15:09:47 <PublicServer> mensi: spared 15:09:58 <PublicServer> *** mensi joined the game 15:13:36 *** ODM has quit IRC 15:14:01 <hylje> what's the command to check the amount of bridges/tunnels needed? 15:14:11 <mensi> !tunnel 15:14:11 <PublicServer> mensi: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 15:14:13 <satyap1> !clcurve 15:14:16 <satyap1> ah 15:14:18 <hylje> !tunnel 7 2 15:14:18 <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 7 and gap 2. 15:14:37 <hylje> !tunnel 7 14 15:14:37 <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 7 and gap 14. 15:14:39 <hylje> !tunnel 7 9 15:14:39 <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 7 and gap 9. 15:14:44 <hylje> !tunnel 7 11 15:14:44 <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 7 and gap 11. 15:14:52 <hylje> ty 15:15:01 <hylje> !tunnel 7 13 15:15:01 <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 7 and gap 13. 15:17:46 <Mark> !password 15:17:46 <PublicServer> Mark: hashes 15:18:13 <PublicServer> *** Mark joined the game 15:20:06 <PublicServer> <Mark> Combuster: i put those comments on you shifter 15:20:08 <PublicServer> <Mark> look again 15:21:28 <PublicServer> <Mark> i meant "waiting space" intead of "bypass" though 15:23:37 <PublicServer> <Mark> why dont trains shift? 15:23:38 *** TheODM is now known as ODM 15:24:17 <Mark> !rcon patch yapf.rail_pbs_signal_back_penalty 15:24:17 <PublicServer> Mark: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000) 15:24:21 <Mark> !rcon patch yapf.rail_pbs_signal_back_penalty 10000 15:24:59 <PublicServer> <Mark> whoever is connecting farms: you're doing it wrong in pretty much every way 15:25:16 <mixrin> !password 15:25:16 <PublicServer> mixrin: hashes 15:25:20 <PublicServer> <Farden> at narnbridge? 15:25:25 <PublicServer> <Mark> yeah 15:25:30 <PublicServer> <Farden> i'm trying to do something 15:25:31 <PublicServer> *** mixrin joined the game 15:25:32 <satyap1> !tunnel 9 15:25:33 <PublicServer> satyap1: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 15:25:37 <satyap1> !tunnel 7 9 15:25:37 <PublicServer> satyap1: You need 2 tunnels/bridges for trainlength 7 and gap 9. 15:25:38 <PublicServer> <Farden> but it doesn't go how I want 15:25:39 <PublicServer> <Mark> it should be SRNW 15:25:45 <satyap1> !tunnel 7 11 15:25:45 <PublicServer> satyap1: You need 2 tunnels/bridges for trainlength 7 and gap 11. 15:25:46 <PublicServer> <Mark> do you even know what that means? 15:26:14 <PublicServer> <Mark> guess we might aswell scrap the SRNW part 15:26:17 <PublicServer> <Farden> yes, but I didn't know it was supposed to be SRNW 15:26:25 <PublicServer> <Farden> I saw the other farm 15:26:35 <PublicServer> <Farden> and I built like it 15:26:38 <PublicServer> <Mark> no one will build it properly and i have no time to rebuild everything 15:26:58 <PublicServer> <Farden> and, hu... it's not on the plan 15:27:05 <PublicServer> <Farden> that it is supposed to be SRNW 15:27:07 <satyap1> SRNW is on plan 15:27:14 <PublicServer> <Mark> indeed it is 15:27:26 <PublicServer> <Farden> must have missed it 15:27:30 <PublicServer> <Farden> still trying to find where it is 15:27:35 <mixrin> what is SRNW? :< 15:27:39 <PublicServer> <Mark> "each spoke connects to two selfregulating sidelines" 15:27:40 <hylje> !tunnel 7 14 15:27:41 <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 7 and gap 14. 15:27:44 <PublicServer> <Farden> ho, yeah 15:27:45 <PublicServer> <Farden> got it 15:27:46 <PublicServer> <Farden> thanks 15:27:51 <PublicServer> <Mark> awesome 15:27:59 <PublicServer> *** Mark has left the game (leaving) 15:28:24 <PublicServer> <Farden> anyway, you're the only one who know how to build correct SRNW^^ 15:29:05 <PublicServer> *** Farden has left the game (leaving) 15:30:10 *** Yexo_ has joined #openttdcoop 15:30:15 *** openttdcoop sets mode: +v Yexo_ 15:30:39 *** Yexo is now known as Guest69 15:30:39 *** Yexo_ is now known as Yexo 15:34:01 <PublicServer> *** mensi has left the game (leaving) 15:35:26 <PublicServer> *** mixrin has left the game (leaving) 15:37:21 *** Guest69 has quit IRC 15:38:33 <PublicServer> *** AmmIer has left the game (connection lost) 15:43:07 <^Spike^> !password 15:43:07 <PublicServer> ^Spike^: squawk 15:45:48 <Nickman87> !password 15:45:48 <PublicServer> Nickman87: squawk 15:46:09 <PublicServer> *** Nickman joined the game 15:46:10 <PublicServer> <Nickman> hi there ;) 15:46:46 <PublicServer> *** Nickman has left the game (connection lost) 15:46:55 <Nickman87> !players 15:46:57 <PublicServer> Nickman87: Client 213 is ^Sp1ke^, a spectator 15:46:57 <PublicServer> Nickman87: Client 204 (Orange) is satyap, in company 1 (OpenTTD Coop A/S) 15:46:57 <PublicServer> Nickman87: Client 206 (Orange) is hylje, in company 1 (OpenTTD Coop A/S) 15:46:57 <PublicServer> Nickman87: Client 167 is Combuster, a spectator 15:46:57 <PublicServer> Nickman87: Client 191 is phatmatt, a spectator 15:46:59 <Nickman87> !password 15:46:59 <PublicServer> Nickman87: squawk 15:47:11 <PublicServer> *** Nickman joined the game 15:49:33 <^Spike^> !password 15:49:33 <PublicServer> ^Spike^: squawk 15:49:40 <PublicServer> *** ^Sp1ke^ joined the game 15:50:22 <Nickman87> didn't know we needed to make an SRNW system? 15:55:24 <satyap1> see !ghetto merge, if anyone wants to fix 15:59:26 <PublicServer> <Nickman> anyone here? 15:59:31 <PublicServer> <hylje> yea 15:59:40 <PublicServer> <hylje> eyecandying south ml 16:01:07 *** V453000 has joined #openttdcoop 16:01:11 *** openttdcoop sets mode: +v V453000 16:01:11 <V453000> !password 16:01:11 <PublicServer> V453000: poncho 16:01:35 <PublicServer> *** V453000 joined the game 16:01:38 <PublicServer> <V453000> hi 16:01:54 <PublicServer> *** X-BT joined the game 16:03:26 *** ShadniX has joined #openttdcoop 16:03:31 *** openttdcoop sets mode: +v ShadniX 16:03:43 <satyap1> !tunnel 7 12 16:03:43 <PublicServer> satyap1: You need 2 tunnels/bridges for trainlength 7 and gap 12. 16:04:10 <satyap1> !tunnel 7 14 16:04:10 <PublicServer> satyap1: You need 3 tunnels/bridges for trainlength 7 and gap 14. 16:04:17 <satyap1> !tunnel 7 13 16:04:17 <PublicServer> satyap1: You need 2 tunnels/bridges for trainlength 7 and gap 13. 16:04:19 <planetmaker> :) 16:04:38 <planetmaker> 2TL-1 or so 16:04:41 <satyap1> yeah finding that sweert spot, sorry about spam, should've sent a pm to the bot 16:04:47 <satyap1> ah 16:04:54 <hylje> tunnel would be better deriving and just telling us the boundary values 16:05:10 <planetmaker> @tunnels 16:05:10 <Webster> planetmaker: (tunnels <an alias, 2 arguments>) -- Alias for "echo !tell $nick about !gap ". 16:05:16 <satyap1> yay 16:05:18 <planetmaker> @tunnels 7 12 16:05:18 <Webster> !tell planetmaker about !gap 7 12 16:05:18 <PublicServer> planetmaker: You need 2 tunnels/bridges for trainlength 7 and gap 12. 16:05:23 <planetmaker> hm 16:05:49 <KenjiE20> yea @tunnels was outdated, so changed it to !tunnels to keep the Amm happy :P 16:06:07 <planetmaker> :P 16:06:44 <hylje> so how long until deriving !tunnels? ;-) 16:06:51 <planetmaker> the happy amm from the alp ;-) 16:08:54 <Ammler> mäh 16:09:04 <Ammler> why you blame me for that? 16:09:27 <KenjiE20> well you asked for the change :P 16:11:41 <planetmaker> muh :) Bimmel, bimmel :P 16:11:49 <planetmaker> I got too much sun today :P 16:13:37 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 16:13:40 <hylje> !tunnel 7 20 16:13:40 <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 7 and gap 20. 16:13:43 <hylje> !tunnel 7 28 16:13:43 <PublicServer> hylje: You need 4 tunnels/bridges for trainlength 7 and gap 28. 16:14:01 <hylje> !tunnel 7 23 16:14:01 <PublicServer> hylje: You need 4 tunnels/bridges for trainlength 7 and gap 23. 16:14:27 <hylje> !tunnel 7 21 16:14:27 <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 7 and gap 21. 16:14:56 <Ammler> KenjiE20: well, if you don't agree, I am fine, you remove it :P 16:15:17 <KenjiE20> what? 16:15:29 <Ammler> the redirect to custom command 16:15:52 <KenjiE20> meh, better than not having and having confused nicks 16:16:39 <Ammler> well, you can keep the (wrong) old forumula for webster. 16:16:57 <KenjiE20> don't even remember it 16:17:08 <Ammler> !gap 16:17:08 <PublicServer> Ammler: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 16:17:17 <Ammler> ^ this without "-2" 16:17:38 <Ammler> tl-2 16:22:18 <PublicServer> <Nickman> are we going with SRNW or not? 16:22:18 *** mixrin has quit IRC 16:22:24 <PublicServer> <V453000> means? 16:22:38 <PublicServer> <Nickman> Self Regulating Newtwork (I think :) 16:22:40 *** mixrin has joined #openttdcoop 16:22:41 <PublicServer> <V453000> ah 16:22:43 <satyap1> only if mark builds everything :) no he said forget it, because he doesn't have time to rebuild everything after we screw it up :) 16:22:43 <KenjiE20> define: srnw 16:22:43 <Webster> Self-regulating Network, see: http://www.openttdcoop.org/wiki/SRNW 16:22:45 *** openttdcoop sets mode: +v mixrin 16:22:53 <Nickman87> w000t :D 16:22:54 <PublicServer> <V453000> well I dont know what does it do 16:23:04 <satyap1> if he said something after that, i missed it 16:23:06 <PublicServer> <V453000> k will see 16:24:46 <Nickman87> I never screw up! :D 16:24:58 <Nickman87> I only make trains crash every once in a while... 16:27:03 <X-BT> !tunnel 7 8 16:27:03 <PublicServer> X-BT: You need 2 tunnels/bridges for trainlength 7 and gap 8. 16:27:50 <Nickman87> I'm reading the wiki about SRNW and it sounds pretty cool :) 16:29:50 <Nickman87> but with TL 7 :| 16:30:45 <Farden> !playercount 16:30:45 <PublicServer> Farden: Number of players: 7 16:30:47 <Farden> !password 16:30:47 <PublicServer> Farden: vogued 16:31:12 <PublicServer> *** Farden joined the game 16:34:31 <boyinblue0> Could someone give me a link showing me how to install OpenTTD on a linux os please :) 16:34:38 <Farden> !svn 16:34:38 <PublicServer> Farden: svn update -r16621 && make (vogued) 16:34:38 <PublicServer> Farden: svn checkout -r16621 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 16:34:43 <Farden> the second one 16:34:50 <Farden> type this in your terminal 16:34:52 <planetmaker> !download lin32 16:34:52 <PublicServer> planetmaker: unknown option "lin32" 16:34:57 <PublicServer> <X-BT> Hi, I am new to openttdcoop, just been watching a little today. Is it okay if I try to do SLH05a? 16:34:58 <hylje> !download 16:34:58 <PublicServer> hylje: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 16:35:00 <planetmaker> !dl lin 16:35:00 <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-linux-generic-i686.tar.bz2 16:35:08 <PublicServer> <V453000> go for it 16:35:12 <satyap1> X-BT: sure, but don't be down if you get yelled at :) 16:35:22 <hylje> unpack, configure and run 16:35:24 <planetmaker> ^^ just unpack that thing and copy the required data files in ~/.openttd/data 16:35:24 <PublicServer> <V453000> :D 16:35:37 <boyinblue0> oooo thankyou everyone :) 16:35:37 <satyap1> X-BT: i'm no expert, but i'm going to come watch 16:35:50 <PublicServer> <X-BT> Guessed so... :) 16:35:52 <boyinblue0> brb then booting into linux :) 16:35:57 <KenjiE20> @man installing 16:35:58 <PublicServer> *** X-BT has joined company #1 16:36:01 <Webster> Installation FAQ - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=installing 16:36:11 <KenjiE20> ^ probably your best bet 16:36:27 <PublicServer> *** AmmIer has left the game (connection lost) 16:36:32 *** boyinblue0 has quit IRC 16:37:02 <PublicServer> <satyap> X-BT: you see the sign that says SLH05a here? 16:37:15 <PublicServer> <hylje> ima compress the south ml from slh1 to drop 16:37:20 <PublicServer> <hylje> and make it look less terraformed 16:37:24 <PublicServer> <X-BT> I see it:) 16:37:41 <PublicServer> <satyap> go ahead, X-BT 16:37:45 <PublicServer> <satyap> cool, tab-completion works 16:39:49 <Nickman87> impossible to make a waystation over two tracks? (never really used them :) 16:39:55 <PublicServer> <hylje> just use a station 16:40:09 <Nickman87> I'm trying the SRNW thing? 16:40:20 <Nickman87> just use a station without loading and unloading then? 16:40:30 <PublicServer> <hylje> yeah, but waypoints dont work on multiple tracks 16:40:36 <Nickman87> :) 16:40:40 <Nickman87> I'll give it a try ;) 16:40:56 <PublicServer> <Farden> that would be an interesting patch do to 16:41:00 <PublicServer> <Farden> waypoint over multiple tracks 16:41:49 <PublicServer> <V453000> its better to use stations than waypoints imo 16:42:01 <PublicServer> <Farden> then why do waypoints exists? 16:42:03 <satyap1> X-BT: you're doing better than me already :) 16:42:07 <PublicServer> <Nickman> :) 16:42:26 <PublicServer> *** tneo joined the game 16:42:31 <PublicServer> <Farden> not bad at all X-BT 16:42:35 <PublicServer> <Farden> just a little suggestion 16:42:48 <PublicServer> <Farden> split the long bridge into 2 16:42:58 <PublicServer> <Farden> it'll improve traffic fluidity in case of jam 16:43:05 <KenjiE20> waypoints are technically just stations that allow via's only 16:43:19 <satyap1> it's like programming. only, not 16:43:23 <PublicServer> <X-BT> Aha 16:43:29 <PublicServer> <Farden> Kenji : then why can't them be over multiple tracks? 16:43:46 <KenjiE20> because it's a throwback to the 'old' waypoints 16:43:54 <KenjiE20> and no ones bothered to re-code it 16:44:01 <PublicServer> <Farden> I see 16:44:29 <PublicServer> *** tneo has left the game (leaving) 16:45:05 <ShadniX> is it allowed to connect and just spectate the game? 16:45:13 <PublicServer> <Farden> yes, of course 16:46:02 <ShadniX> !password 16:46:02 <PublicServer> ShadniX: quails 16:46:22 <PublicServer> *** ShadniX joined the game 16:46:23 <satyap1> ShadniX: yes 16:47:34 <PublicServer> <Farden> ok, perfect 16:47:40 <PublicServer> <Farden> now you can finish it 16:49:47 <Nickman87> I don't really get the injection part, or do you do this at one central cepot? 16:49:49 <Nickman87> depot 16:50:08 <satyap1> i think so, yes 16:50:20 <satyap1> this is supposed to be a pure farm map, rmember 16:50:52 <Nickman87> Mark said it should be an SRNW network ;) 16:51:49 <PublicServer> <Nickman> the construction is to let a train only enter hen there is a full load waiting :) 16:52:16 <PublicServer> <V453000> O_O 16:52:19 <PublicServer> *** Farden has left the game (leaving) 16:52:24 <PublicServer> <V453000> ah 16:52:26 <PublicServer> <V453000> yeah 16:52:29 <PublicServer> <V453000> now I see 16:52:30 <PublicServer> <V453000> thx 16:52:37 *** nichevo has quit IRC 16:57:20 *** boyinblue0 has joined #openttdcoop 16:57:25 *** openttdcoop sets mode: +v boyinblue0 16:57:32 <boyinblue0> Back :) 16:59:23 <boyinblue0> !man installation 16:59:27 *** seandasheep has joined #openttdcoop 16:59:32 *** openttdcoop sets mode: +v seandasheep 16:59:44 <boyinblue0> !svn 16:59:44 <PublicServer> boyinblue0: svn update -r16621 && make (carnal) 16:59:44 <PublicServer> boyinblue0: svn checkout -r16621 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 16:59:50 <KenjiE20> @man installing 16:59:52 <Webster> Installation FAQ - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=installing 17:00:53 <PublicServer> <Nickman> well, it's doing its job :) 17:01:01 <PublicServer> <Nickman> don't know about the overflow thingie though... 17:01:12 <PublicServer> <Nickman> overflowing trains cant get in it at the moment... :) 17:01:58 <PublicServer> <Nickman> the crazy construction is to make sure that the insertion trains come last :D 17:02:09 <boyinblue0> Right i'm svn'ing atm I shall report back :) 17:03:08 <PublicServer> <Nickman> c'mon livestock, be full before train comes back :D 17:03:32 <boyinblue0> svn checkout -r16621 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 17:03:38 <boyinblue0> woops 17:03:45 <boyinblue0> one sec I'm getting an error :( 17:04:00 <boyinblue0> checking build c++... g++ not found 17:04:01 <boyinblue0> I couldn't detect any g++ binary on your system 17:04:03 <boyinblue0> please define the CC/CXX environment to where it is located 17:04:16 <KenjiE20> http://wiki.openttd.org/Installing#On_Linux: 17:04:22 <satyap1> why not get a nightly instead? 17:04:29 <satyap1> boyinblue0: which linux? 17:04:39 <boyinblue0> Ubuntu 9.04 17:04:44 <KenjiE20> nightlies are borked on everything but deb/ubu 17:04:46 <satyap1> sudo apt-get install g++ 17:04:53 <KenjiE20> meh, get a nightly 17:04:56 <satyap1> and he's on ubu, so ... :) 17:05:00 <satyap1> yeah 17:05:11 <tneo> check the openttd.org wiki 17:05:22 <tneo> has it explained per distro 17:05:32 * KenjiE20 turns tneo around and points up 17:05:48 * satyap1 turns tneo around, points him downward, and tells him to start digging 17:05:55 <boyinblue0> sudo apt-get install build-essential libsdl1.2-dev subversion zlib1g-dev timidity dpatch 17:05:58 <satyap1> tunnel across the world in 3.. 2.. 1.... 17:06:07 <boyinblue0> It's doing that at the moment 17:06:13 <satyap1> boyinblue0: whee! but you already have subversion, right? 17:06:42 <boyinblue0> Yes 17:06:47 <tneo> oh KenjiE20 :) 17:06:56 <satyap1> timidity - Software sound renderer (MIDI sequencer, MOD player) 17:06:56 <satyap1> goodness, that's a dependency?? 17:06:57 <KenjiE20> :P 17:07:18 <KenjiE20> not really 17:07:30 <KenjiE20> it can use it, but doesn't *require* it afaik 17:07:34 <satyap1> ah 17:07:39 <satyap1> because i don't have it installed 17:07:56 <PublicServer> <Nickman> WTF? who blew my track? 17:08:02 <satyap1> and i think i have no sound. oh well 17:08:07 <PublicServer> <Nickman> who IS blowing my tracks? 17:08:11 <boyinblue0> Right thats done I'll try the svn now :) 17:08:14 <PublicServer> <satyap> where? 17:08:23 <PublicServer> <Nickman> Binningpool Station 17:08:45 <PublicServer> <V453000> me 17:09:08 <PublicServer> <Nickman> wait for me to finish V453000 :D 17:09:43 <hylje> timidity is needed for the MIDI music 17:09:53 <hylje> other sounds work fine without 17:10:01 <KenjiE20> ^ this 17:10:25 <satyap1> needs more platforms, that station 17:11:04 <PublicServer> <Nickman> what needs more platforms? 17:11:09 <satyap1> your srnw 17:11:13 <satyap1> it's fiulling up quick 17:11:16 <PublicServer> <V453000> is it still so SRNW when there is the waypoint? 17:11:17 <PublicServer> <Nickman> yeah, first test ;) 17:11:42 <PublicServer> <Nickman> I don't see any excess cattle so... 17:12:32 <satyap1> it's not quite there yet 17:12:35 <satyap1> but it's getting there 17:12:35 <boyinblue0> Compiling :P 17:12:49 * satyap1 looks at boyinblue0 strangely 17:13:00 <PublicServer> <Nickman> we'll see how it goos :) 17:13:23 <boyinblue0> I'm compiling it :) 17:14:29 <mensi> !password 17:14:29 <PublicServer> mensi: vicars 17:14:44 <PublicServer> *** mensi joined the game 17:15:01 <PublicServer> <Nickman> I thought this would happen, my waiting space needs some prio too 17:16:50 * KenjiE20 looks at satyap1 looking at boyinblue0 strangely, strangely 17:16:54 *** seandasheep17 has joined #openttdcoop 17:16:59 *** openttdcoop sets mode: +v seandasheep17 17:17:02 <PublicServer> <X-BT> Need to get some livestock into the livestock crushing mechanism :P 17:18:06 <PublicServer> <Nickman> It looks like shit, but should work :D 17:18:52 <mensi> isn't the plan to have SRNWs that transfer cargo to the big trains on the ML? 17:19:06 <mensi> atm the SRNW station is wired directly to the ML 17:19:19 <PublicServer> <Nickman> no idea... 17:19:57 <PublicServer> <Nickman> it works the waiting! :D 17:20:16 <PublicServer> <Nickman> hmmmm, seems not... 17:20:26 <PublicServer> <Nickman> damn, wrong signal :D 17:21:02 <PublicServer> <Nickman> I've got my prio's wrong... 17:21:31 *** seandasheep has quit IRC 17:21:31 *** seandasheep17 is now known as seandasheep 17:22:09 <PublicServer> <Nickman> should be correct now I think 17:24:16 *** XeryusTC is now known as Xeryus|bnc 17:24:47 <PublicServer> <Nickman> hmmmm, the next train won't go into the depot? 17:25:29 <PublicServer> <Nickman> I don't get it 17:27:08 <PublicServer> <Nickman> could someone check it? :s 17:27:12 <PublicServer> <Nickman> Binningpool 17:27:17 <PublicServer> <Nickman> stupid train wont pathfind 17:27:56 <PublicServer> <Nickman> now it does... 17:28:01 <PublicServer> <Nickman> stupid train 17:28:13 <PublicServer> *** Kenji joined the game 17:32:05 <PublicServer> <Nickman> single platform is more then enough for Binningpool... 17:33:37 <satyap1> define: SRNW 17:33:37 <Webster> Self-regulating Network, see: http://www.openttdcoop.org/wiki/SRNW 17:38:50 <satyap1> hgow will trains ever get to slenfingburg valley? 17:39:09 <satyap1> ... every slh must pass through the stations, cannot go direct 17:39:51 *** jonde has quit IRC 17:41:01 <boyinblue0> @man installation 17:41:04 <Webster> Installation - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=installation 17:42:52 <PublicServer> <V453000> what do you like on the 2-cc set? I just find it the worst set :( 17:43:50 <boyinblue0> !svn 17:43:50 <PublicServer> boyinblue0: svn update -r16621 && make (glands) 17:43:50 <PublicServer> boyinblue0: svn checkout -r16621 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 17:44:54 <PublicServer> *** Kenji has left the game (leaving) 17:48:09 *** seandasheep has quit IRC 17:48:29 <Mark> !password 17:48:29 <PublicServer> Mark: glands 17:48:37 <PublicServer> *** Mark joined the game 17:48:38 <PublicServer> <Mark> 'lo 17:48:41 <PublicServer> <V453000> hi 17:48:49 <satyap1> oh good, mark 17:48:58 <satyap1> we're doing SRNWs and i suspect we're all doing them wrong 17:49:12 <satyap1> i think i'll leave you to have a stroke on your own, now :) 17:49:16 <PublicServer> <Nickman> hey, you don't like my station? :( 17:49:22 <satyap1> nono, just what i said 17:49:26 <PublicServer> <Mark> have a look at game 121 17:49:27 <satyap1> in the signs 17:49:39 <satyap1> !arch 17:49:55 <satyap1> well, gotta go now. will see psg121 later 17:49:56 <PublicServer> <Mark> overflow should be at the end not at every station 17:49:57 <satyap1> or now 17:50:12 *** Brianetta has joined #openttdcoop 17:50:12 *** ChanServ sets mode: +o Brianetta 17:50:17 *** openttdcoop sets mode: +v Brianetta 17:50:19 <satyap1> ah. is the last ML overflow? or is that not marked in the plan? 17:50:33 <PublicServer> <Mark> every sideline has an overflow 17:50:36 <satyap1> so the SLs should NOT short circuit the ML? 17:50:41 <satyap1> oooh, ok 17:50:47 <PublicServer> <Mark> indeed 17:51:01 <satyap1> if the SL itself is the overflow... that won't work. ok, i think i understand 17:51:06 <PublicServer> <Mark> if a train cant enter a single station it should end up in depot 17:52:16 <PublicServer> <Nickman> check binningpool station Mark, I added my own little overflow but don't think it's right? 17:52:28 <satyap1> do we need a waypoint on every SL? 17:52:38 <PublicServer> <Mark> Binningpool is the reason i mentioned it 17:52:41 <satyap1> other wise all trains might end up in block 1's overflow 17:52:45 <PublicServer> <Mark> yes satyap we do 17:53:13 <satyap1> thanks. can you believe i thought that one up all by myself? well with some help from Nickman87's O2 waypoint :) 17:53:37 <PublicServer> <Nickman> I changed binningpool to make it SRNW, but I don't think it's entirely correct? 17:53:42 <PublicServer> <Mark> you should make those stations roro though 17:53:52 <PublicServer> <Mark> otherwise there will be penalty issues 17:53:53 <satyap1> hmm, so seems to me that we have shared orders per block. 17:54:03 <PublicServer> <Mark> or you'd need a pf trap 17:54:09 <PublicServer> <Mark> per sideline 17:54:30 <PublicServer> <satyap> sorry, what is pf trap? 17:54:33 <PublicServer> <satyap> define: pf trap 17:54:41 <satyap1> define: pf trap 17:54:41 <Webster> Shortening of PathFinder, see also 'YAPF' 17:54:44 <satyap1> ah ok 17:54:58 <satyap1> i have a pf trap 17:55:01 <satyap1> that's the bypass, yes? 17:55:10 <PublicServer> <Mark> make yapf think there is a path though the train will block itself if it comes close 17:55:14 <satyap1> i'm doing slenfingburg, mark, when you have a moment please check 17:55:39 <PublicServer> <Mark> you could also just make it roro 17:55:42 <PublicServer> <Mark> way easier 17:57:22 <PublicServer> <Mark> see !roro SRS 17:57:56 <satyap1> ah, neat 17:58:41 *** ODM has quit IRC 17:58:50 <PublicServer> <Nickman> I'm off for a while 17:59:04 <PublicServer> <Nickman> cya later ;) 17:59:09 <PublicServer> <hylje> somebody forgot elrail from drop 17:59:10 <PublicServer> <Mark> cya 17:59:15 <PublicServer> *** Nickman has left the game (leaving) 17:59:57 <PublicServer> *** Mark has left the game (leaving) 18:00:04 <Mark> cya tomorrow 18:00:08 <Mark> probably 18:01:01 *** ODM has joined #openttdcoop 18:01:03 *** ChanServ sets mode: +o ODM 18:01:06 *** openttdcoop sets mode: +v ODM 18:02:39 <PublicServer> *** AmmIer has left the game (connection lost) 18:03:54 <PublicServer> <V453000> seeyou 18:03:59 <PublicServer> *** V453000 has left the game (leaving) 18:04:02 *** V453000 has quit IRC 18:04:06 <PublicServer> *** X-BT has left the game (leaving) 18:08:58 <PublicServer> *** satyap has left the game (leaving) 18:09:07 *** satyap1 has left #openttdcoop 18:11:01 <PublicServer> *** hylje has left the game (leaving) 18:11:01 <PublicServer> *** Game paused (not enough players) 18:11:09 <PublicServer> *** ShadniX has left the game (leaving) 18:17:29 *** Condac has joined #openttdcoop 18:17:34 *** openttdcoop sets mode: +v Condac 18:28:06 <hylje> so *_map.h should already contain nearly all map access 18:29:34 <Hirundo> Yes 18:29:38 <boyinblue0> What is the default location openttd installs to on linux? 18:30:38 <Hirundo> hylje: In what way should your project improve OpenTTD? speed? code readability? memory usage? 18:30:51 <hylje> it would probably worsen them all 18:30:55 *** Levi has quit IRC 18:31:09 <hylje> but in return bridges and tunnels become part of landscape 18:31:50 <hylje> the first part of the project would however not be that bad, probably just hitting speed a little 18:31:52 <boyinblue0> !grf 18:31:52 <PublicServer> boyinblue0: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 18:32:11 <hylje> and that's making map replaceable at all 18:33:04 *** seandasheep has joined #openttdcoop 18:33:09 *** openttdcoop sets mode: +v seandasheep 18:34:02 <hylje> one large thing I this far see coming is abolishing TileIndex fiddling from user code 18:34:16 <Hirundo> What do you propose to use instead? 18:35:13 <hylje> i'm thinking Tile objects/structs that are requested from the map -- in order to make user code not really care how the map is laid out 18:36:03 <hylje> the functions that would now take a TileIndex would instead be functions of those Tile objects 18:36:49 <Hirundo> currently, a TileIndex is basically a reference to a tile 18:37:35 <hylje> i can live with that, so long user code never actually does array arithmetic 18:37:42 <boyinblue0> !password 18:37:42 <PublicServer> boyinblue0: pastas 18:37:47 <Hirundo> with the benefit that they are easier to work with than pointers (pointers are for example not MP-compatible) 18:37:48 <hylje> which probably is the case already, too 18:37:49 <PublicServer> *** Game unpaused (enough players) 18:37:50 <PublicServer> *** Player joined the game 18:39:27 <Hirundo> Belugas tried something similar to this not too long ago, in order to accomplish the same 18:39:48 <Hirundo> i.e. making bridges/tunnels a part of the landscape instead of being wormholes 18:40:19 <hylje> the memory-naive approach would increase the map memory footprint by a good order of magnitude 18:40:41 <Hirundo> Thus, I see no point in any memory-naive approach :) 18:41:12 *** Wurzel49 has joined #openttdcoop 18:41:17 *** openttdcoop sets mode: +v Wurzel49 18:41:39 <hylje> it's good enough for 1M tile maps, around 100M based on my calculations 18:41:46 <Hirundo> and by the way, Belugas is a dev and a more than competent coder, yet his attempt failed. How do you plan to succeed? 18:41:52 *** Levi has joined #openttdcoop 18:41:57 *** openttdcoop sets mode: +v Levi 18:42:03 <Hirundo> hylje: not everyone runs openttd on a high-end machine 18:42:31 <Hirundo> It also has to work old PCs and other devices (eg DS/PSP) 18:42:38 <Hirundo> devices with limited memory 18:43:05 <hylje> i'm willing to do it for learning execise and as a novelty for those with additional memory 18:43:18 <hylje> my use of openttd is cpu-capped first 18:43:51 <mensi> completely decoupling game logic from map representation would be a good thing anyway 18:43:53 <PublicServer> *** Player has left the game (leaving) 18:43:53 <PublicServer> *** Game paused (not enough players) 18:44:18 <mensi> and should not really add too much memory overhead, right? 18:44:49 <mensi> if the game can work with an abstract tile thingy, the map should be able to stack tiles 18:46:36 <Hirundo> The term 'easier said than done' comes to mind here 18:47:00 <mensi> hehe true 18:48:43 *** Xeryus|bnc is now known as XeryusTC 18:49:34 <hylje> well with a properly decoupled map user code would be completely oblivious whether the tiles are stacked or not 18:49:50 <hylje> keyword: properly 18:51:17 <hylje> should the map be un-singletoned in some way maintaining the good ol heightmap should even be feasible 18:52:37 <Farden> re 18:53:07 <Farden> so hylje, any work for me?^^ 18:53:20 <hylje> i'm pondering and reading the code 18:53:31 <hylje> nothing concrete yet 18:53:47 <Hirundo> have you ever coded a patch for openttd before? 18:53:53 <hylje> no? 18:53:59 <XeryusTC> wewt, new clean windows install :D 18:54:26 <planetmaker> :O 18:54:27 <Hirundo> then take my advice and start with something smaller and simpler 18:54:37 <planetmaker> A map re-write as first OpenTTD patch? Wow... 18:54:50 <hylje> what's the interesting in that 18:55:04 <planetmaker> though... pbs signals came as a first, too :) 18:55:21 <Hirundo> It has been overly discussed and never done, and not without reason 18:55:24 <planetmaker> I would look at Sm4tZ' work, too 18:55:49 <planetmaker> It has been done once :) 18:56:08 <Farden> what, a map rewrite or the third dimension? 18:56:16 <Hirundo> map rewrite 18:56:27 <XeryusTC> wewt 18:56:31 <planetmaker> 3rd dimension 18:56:53 <XeryusTC> hmm 18:56:54 <planetmaker> http://devs.openttd.org/~smatz/3d/ 18:57:05 <XeryusTC> x-chat 2 is still a bit odd :P 18:57:06 <Ammler> planetmaker: did you ever try that patch? 18:57:07 <hylje> well i'm myself happy to settle with something terrible such as something that can't run 1M maps on a Nintendo DS 18:57:07 <XeryusTC> so to say ;) 18:57:14 <planetmaker> Ammler: no 18:57:47 <Ammler> that was just ugly hacking 18:57:58 <Hirundo> That diff is already 410k 18:58:03 <hylje> and don't think our goal is making bendy and usable bridges and tunnels 18:58:31 <Farden> Hirundo : we're 3, and we're not afraid^^ 18:58:31 <hylje> our goal is having the exactly same features as the heightmap today does -- using 10x-20x the memory 18:59:31 <hylje> we don't know what's not possible 18:59:45 <Hirundo> Cassandra would predict your failure, that's all I say 19:00:00 <Hirundo> Let us hope she is wrong 19:00:40 <XeryusTC> hmm, it is so much fun that i always forget the name of the skin i always use for opera 19:00:54 *** boyinblue0 has quit IRC 19:00:59 <PublicServer> *** mensi has left the game (leaving) 19:02:33 <XeryusTC> hmm, i like this other skin that i found though 19:05:40 <XeryusTC> http://mz.openttdcoop.org/img/?v=screenfpf.png 19:06:02 *** Brianetta has quit IRC 19:08:57 <Nickman87> !password 19:08:57 <PublicServer> Nickman87: shirts 19:09:17 <PublicServer> *** Nickman joined the game 19:09:18 <hylje> quick glance on smat-z patch seems to turn the current TileIndex into a GroundTileIndex and introduce a more generic TileIndex which is not tied to the ground surface 19:09:32 <hylje> but i've yet to get to the meat 19:15:18 *** Brianetta has joined #openttdcoop 19:15:18 *** ChanServ sets mode: +o Brianetta 19:15:23 *** openttdcoop sets mode: +v Brianetta 19:18:10 <Nickman87> I took a look at the movie from smat-z and it looks cool, but ugly :D. Is that the type of thing you want to achive with our fatmap patch hylje? :) 19:18:55 <hylje> no, i want to achieve the exact same functionality as we have now with the heightmap, only using a generic 3D map and eating up like 10-20x the memory 19:19:20 <hylje> implementing smarter bridges and tunnels is now straight forward but outside our scope now 19:19:21 <Nickman87> but without additional extras? (in the beginning atleast) 19:19:37 <Razaekel> O.o 19:19:52 <Razaekel> somebody mind giving me a breakdown on what this map discussion is about 19:19:57 <Nickman87> so the goal is to make it like a real 3D map, and then it's possible to add extra's to it :) 19:20:02 <Nickman87> in an easy way 19:20:08 <hylje> in an non-hair-pulling way 19:20:12 <Nickman87> instead of the crazy hacks needed now :) 19:20:22 <hylje> Razaekel: we intend to remove wormholes 19:20:30 <hylje> Razaekel: ottd devs seem not impressed yet 19:20:34 <Nickman87> nobody ingame? 19:20:59 <Nickman87> I wanna change my station :D 19:21:11 <hylje> what we do not intend to do is introducing any neat features with it 19:21:15 <hylje> just the framework for doing so 19:21:33 <Nickman87> and then maybe start a new project for neat features? ;) 19:21:38 <hylje> you'd build bridges and tunnels the usual way until someone figures out neat ways to build them 19:22:12 <Nickman87> ;) 19:22:18 <Nickman87> I like neat things! :D 19:22:27 <Razaekel> oooh 19:22:30 <Razaekel> me like! 19:22:35 <Farden> sorry for my bad english, but what's the meaning of "neat"? 19:22:37 <Razaekel> needs work, but nice idea 19:22:55 <hylje> small and clean 19:22:59 <Nickman87> it will probably need more grf's if you want modular bridges... which is to bad... 19:23:05 <hylje> yeah 19:23:14 <hylje> but we can well do with the usual bridges 19:23:36 <Farden> well, we have no graphics for diagonal bridges hylje... 19:23:42 <hylje> we dont implement them 19:23:53 <Farden> I know 19:24:02 <hylje> at most signals on bridges 19:24:08 <hylje> because that seems straight forward 19:24:19 <Farden> as well as signals on tunnels 19:24:20 <Farden> yes 19:24:36 <hylje> we'd need new gui tricks to build signals in tunnels 19:24:45 <Farden> the transparency part 19:24:46 <Farden> I think 19:24:51 <hylje> is not trivial 19:24:56 <Farden> yes 19:24:57 <hylje> we dont do it 19:25:31 <hylje> showing that one can build arbitrary signals on bridges should be enough to itch others into expanding support 19:25:55 <Farden> once we'll have the basic map2D working 19:26:00 <Farden> adding such features will be easy 19:26:09 <Farden> or, at least, not as difficult as currently 19:26:22 <hylje> map2d is a good learning exercise at least 19:26:28 <hylje> even when we wouldnt end up using it 19:26:28 <Nickman87> we'll need a map3D, not only 2D ;) 19:26:29 <Farden> indeed 19:26:37 <Farden> Nickman87 : that's way after 19:26:40 <Nickman87> :D 19:26:41 <Farden> first, we need map2D 19:26:52 <hylje> feet wet with map hacking 19:26:55 <Nickman87> first part is copletely separating map from other code right? ;) 19:26:58 <hylje> yeah 19:27:00 <Nickman87> :) 19:27:16 <hylje> the 3D map would completely emulate the 2D one 19:27:18 <Farden> that means rewriting a good part of openttd 19:27:18 <Nickman87> in a nice OO way? 19:27:39 <hylje> the C-ish way it works now isnt all bad 19:27:58 <Nickman87> no it isnt, but it is not very much maintainable... 19:28:22 <Farden> there is no abstraction at all 19:28:36 <Farden> so you must be very carefull if you change anything 19:28:37 <hylje> the abstraction is in functions in *_map.h 19:28:48 <Farden> cause it can affect things you don't even imagine 19:29:06 <hylje> actually, first we'd have a 3D map that emulates 2D wormholes; then we can show off and reimplement bridges and tunnels as landscape 19:29:33 <Razaekel> how do you implement the different z-levels? 19:29:34 <Farden> before emulating anything 19:29:46 <Farden> I think we need to have the basic display working 19:29:52 <Farden> aka : beeing able to allocate our map2D 19:29:56 <Farden> and to use it for basic tasks 19:30:22 <hylje> in most cases we should be able to just move the existing code around in predictable ways 19:30:29 <hylje> nothing revolutionary there 19:30:55 <Farden> I think it won't be that easy 19:31:05 <hylje> sure not 19:31:27 <hylje> ideally we'd wrap the _m and _me and move over function at a time 19:31:48 <hylje> small enough steps let us fix the problems when we know what we just did 19:32:52 <Farden> there is more than just _m and _me 19:33:14 <Farden> there are also all 6 uints 19:33:19 <Farden> defining some informations 19:33:30 <Farden> we need to make them into our object too 19:33:59 <Nickman87> I need a reboot ;-) 19:34:01 <Nickman87> brb 19:34:06 <PublicServer> *** Nickman has left the game (leaving) 19:34:12 <Farden> ok, when do we start?^^ 19:34:21 <Nickman87> I ned to get my SSH thingy up :D 19:34:26 *** seandasheep has left #openttdcoop 19:34:31 *** Nickman87 has quit IRC 19:42:32 *** Nickman87 has joined #openttdcoop 19:42:37 *** openttdcoop sets mode: +v Nickman87 19:43:59 *** Brianetta has quit IRC 19:44:53 <XeryusTC> hmm, does someone know of a proper windows irc client? 19:46:27 <Farden> mIRC? 19:46:57 <KenjiE20> 'proper'? 19:47:20 <ODM> as in wellspoken? 19:47:44 <Farden> ^^ 19:47:59 <Farden> xchat doesn't have a windows version? 19:48:01 <KenjiE20> speaks propa enlglish, like wot I does 19:48:01 <XeryusTC> mirc != proper 19:48:17 <ODM> how is it not? 19:48:29 <XeryusTC> i am currently running x-chat 2, the free windows version, but its highlight function sucks donkey balls 19:48:44 <KenjiE20> y-chat sucks in general 19:49:25 <KenjiE20> way too buggy on win 19:49:43 <KenjiE20> it just happens to suck marginally less than all the other win clients 19:49:58 *** Glendening has joined #openttdcoop 19:50:03 *** openttdcoop sets mode: +v Glendening 19:50:20 <XeryusTC> well, one of the most used functions sucks alot :P 19:50:40 <Glendening> !password 19:50:40 <PublicServer> Glendening: hiatus 19:51:04 <KenjiE20> Hydra has regex highlighting, but lacks decent encode, which will annoy you to the ends of the earth 19:51:10 <PublicServer> *** Glendening joined the game 19:51:44 <KenjiE20|SSH> which is why I'm bug testing weechat as much as poss 19:52:27 *** Nickman87 has quit IRC 19:52:31 <KenjiE20|SSH> that, and using this will let me OS hop at will ^_^ 19:58:21 <PublicServer> *** Glendening has left the game (connection lost) 19:58:23 *** Nickman87 has joined #openttdcoop 19:58:30 *** openttdcoop sets mode: +v Nickman87 19:58:38 *** Glendening has quit IRC 20:00:35 *** Zulan has joined #openttdcoop 20:00:40 *** openttdcoop sets mode: +v Zulan 20:01:31 <XeryusTC> !ip 20:01:31 <PublicServer> XeryusTC: ps.openttdcoop.org 20:15:41 <Nickman87> nobody wanna play? 20:16:33 <Nickman87> !password 20:16:33 <PublicServer> Nickman87: cheeps 20:16:53 <PublicServer> *** Nickman joined the game 20:17:18 <Farden> Nickman87 : we could start our patch? 20:19:44 <Nickman87> ah yes, I was working on the SSH thing :D 20:19:59 <Farden> did you sent your public key to Ammler? 20:21:36 <Nickman87> still working on it :) 20:22:35 <KenjiE20> O.o still? 20:23:10 <Nickman87> yeza, I just started :D 20:23:38 <KenjiE20> ah 20:23:45 <PublicServer> *** mixrin has left the game (connection lost) 20:23:49 * KenjiE20 still doesn't get why you needed to reboot though 20:23:59 <mixrin> !password 20:23:59 <PublicServer> mixrin: cheeps 20:24:07 <PublicServer> *** Game unpaused (enough players) 20:24:07 <PublicServer> *** mixrin joined the game 20:27:47 <Nickman87> Ammler, I have an ssh key! :D 20:27:58 <Farden> congratulations \o/ 20:28:10 <Farden> now, upload your public key file somewhere and send the link to Ammler 20:28:18 <Nickman87> :) 20:28:27 <Farden> so we can get started^^ 20:28:51 <Nickman87> I'll have to get to know the code a bit to ;) 20:28:51 <Nickman87> :D 20:32:18 <Farden> well, tell me when you're 20:32:21 <Farden> ready to start 20:32:34 <Nickman87> I've sent Ammler my public key :) 20:32:50 <Nickman87> maybe we should design our map datatype first? 20:33:03 <Farden> I'm already working on it 20:33:05 <hylje> we should reuse as much as possible from what exists now 20:33:11 <Farden> yes 20:33:15 <PublicServer> <Nickman> who killed my trains??? 20:33:16 <Farden> that what I was planning to do 20:33:22 <hylje> goodie 20:33:24 <Nickman87> :D 20:34:13 *** Zorn has quit IRC 20:34:47 <Farden> I'm creating a map2D directory 20:34:54 <Farden> and a map2D.cpp/.h file 20:35:01 <Nickman87> (y) 20:35:11 <Farden> I'll commit them so we can have a base 20:35:13 <Farden> to start 20:35:23 <hylje> can we wrap the existing map global in it first? 20:35:31 <hylje> so that we can introduce it bit by bit 20:35:36 <Ammler> and don't forget to keep it in sync with trunk :-) 20:35:46 <Farden> Ammler : how do we do that? 20:36:08 <Nickman87> you can merge changes from other repositories? 20:36:12 <hylje> someone of us pulls from openttd hg 20:36:16 <hylje> merges the changes 20:36:18 <hylje> pushes to our hg 20:36:26 <Farden> ok 20:36:38 <Razaekel> !password 20:36:38 <PublicServer> Razaekel: staler 20:36:48 <PublicServer> *** Razaekel joined the game 20:36:56 *** ODM has quit IRC 20:36:57 *** Levi has quit IRC 20:36:58 <mensi> Ammler, do you have somthing useful to host hg repositories? 20:37:07 <hylje> dev.ottdc 20:37:56 <mensi> I meant hosting software ;( 20:37:56 <Ammler> mensi: the devzone 20:37:57 <mensi> ;) 20:38:11 <mensi> I know, there's a cgi script (hgwebdir) 20:38:12 <Ammler> but bitbucket.org can do it too 20:38:21 <Nickman87> Ammler, you got my URL? 20:38:34 <mensi> but it kinda sucks compared to what you can do with SVN and apache 20:38:46 <Farden> oh, and guys, don't forget to put comments compatible with doxygen 20:38:49 <Ammler> yes, just added :-) 20:38:50 <Farden> it'll help a lot future developpers 20:39:10 <Ammler> mensi: example? 20:39:20 <mensi> LDAP authentication 20:39:25 <mensi> fine grained permissions 20:39:26 *** mixrin has quit IRC 20:40:07 <mensi> we have a little SVN hosting service for ETH students where you can create svn reps + trac installations 20:40:34 <mensi> it consists mainly of the apache conf and some php scripts for the UI 20:40:39 <Nickman87> yeah, doxygen comments rule ;) 20:40:47 <mensi> I tried to do the same with hg 20:41:10 <Ammler> mensi: there is something for mercurial called merurial-server 20:41:29 <Ammler> it handles access with ssh keys and hook checks 20:41:30 *** boyinblue0 has joined #openttdcoop 20:41:35 *** openttdcoop sets mode: +v boyinblue0 20:41:38 <mensi> the internal standalone webserver which is not recommended for productional use? ;) 20:41:55 <Ammler> maybe we include something like that sometime, currently everybody has access to every repo. 20:42:09 <PublicServer> *** Razaekel has left the game (leaving) 20:42:14 <boyinblue0> !password 20:42:14 <PublicServer> boyinblue0: dainty 20:42:29 <PublicServer> *** Boyinblue0 joined the game 20:42:40 <Ammler> mensi, have you ever visited the devzone? 20:42:59 <mensi> yep 20:43:40 <Ammler> ah, you mean the merurial-server, no that is something else. 20:45:02 <PublicServer> *** mixrin has left the game (leaving) 20:45:18 <Farden> ok guys 20:45:19 <Farden> commited 20:45:23 <Farden> tell me what you think 20:47:43 *** Levi has joined #openttdcoop 20:47:48 *** openttdcoop sets mode: +v Levi 20:51:00 <Farden> guys? 20:51:36 <Nickman87> I havent added the server yet :)) 20:51:48 <Nickman87> working on my station in game ;) 20:53:27 *** Yexo has quit IRC 20:53:36 <Farden> hylje? 20:53:36 *** Yexo has joined #openttdcoop 20:53:41 *** openttdcoop sets mode: +v Yexo 20:56:02 *** Venxir has quit IRC 20:57:43 <Ammler> Farden: if you want first to discuss something, you should make a diff and commit it to the issue tracker 20:58:14 <Farden> well, first I need someone to discuss with^^ 20:58:17 <Nickman87> :D 20:58:19 <Nickman87> I'm here :) 20:58:25 <Nickman87> but I will be here more tomorrow :) 20:58:27 <Farden> but you're not watching my code^ 20:58:58 <Ammler> Farden: well, then it could be discussed in "thread" form and that might be better. 20:59:04 <Ammler> doesn't need to be real time. 20:59:07 <Farden> tomorrow I'll be at work 20:59:08 <Nickman87> I'll take a quick look :) 20:59:18 <Farden> so, don't expect me to be present before 9pm 21:00:01 <Farden> Ammler : I need to learn lots of things about the devzone functions^^ 21:00:12 <X-BT> !password 21:00:12 <PublicServer> X-BT: deride 21:00:14 <Nickman87> not very much in it eh Farden ;) 21:00:22 <Farden> indeed 21:00:24 <Ammler> well, the devzone is just a "tool" :-) 21:00:26 <Farden> but as I said it's a basis 21:00:28 <PublicServer> *** X-BT joined the game 21:01:17 <PublicServer> *** Farden joined the game 21:05:55 <PublicServer> <Boyinblue0> We don't actually have a factory at HUGE drop yet :P 21:06:06 <PublicServer> <Nickman> I made one? 21:06:08 <PublicServer> <Farden> yes we have 21:06:21 <X-BT> to the east 21:06:38 <PublicServer> <Boyinblue0> ohhh so were just transporting grain and livestock? 21:06:49 <PublicServer> <Farden> yes 21:06:53 <PublicServer> <Farden> did you read the plan? 21:07:19 <PublicServer> <X-BT> goal is to max the production of that factory i think 21:07:20 <PublicServer> <Boyinblue0> Yes, I just missed the bit about only farms. Woops :P 21:07:47 <PublicServer> <Farden> hu... is the SRNW really working? 21:07:49 <^Spike^> seems i missed big part of building stage already? :) 21:08:04 <PublicServer> <Farden> Spike : no, there are tons of hubs and SRNW stations to do 21:08:10 <^Spike^> !password 21:08:10 <PublicServer> ^Spike^: deride 21:08:17 <^Spike^> not gonna do much now.... :) 21:08:25 * ^Spike^ has red arms :) 21:08:33 <PublicServer> *** ^Sp1ke^ joined the game 21:08:38 <PublicServer> <Farden> too much sun?^^ 21:08:49 <PublicServer> <X-BT> Seems like Binningpool station is broken 21:08:50 <^Spike^> been to baseball today 21:08:56 <^Spike^> and well wasn;t much sun 21:09:00 *** Yexo has quit IRC 21:09:08 <^Spike^> they predicted rain for days so was like: Ah we're ok without :) 21:10:07 <^Spike^> was wrong in the end it seems.. oh well i've still got a few days off... my bro however needs to work again tomorrow xD 21:10:23 <PublicServer> <Farden> hey, I have no holidays at all, so... 21:10:26 <PublicServer> *** X-BT has joined company #1 21:11:50 <PublicServer> <Farden> nickman? 21:12:02 <PublicServer> <Farden> are you sure the SRNW is working? 21:12:05 <PublicServer> <Nickman> nope :D 21:12:09 <PublicServer> <Nickman> they are broken I think 21:12:19 <PublicServer> <Farden> taht's what I was thinking doo^^ 21:12:22 <PublicServer> <Farden> too* 21:12:50 <PublicServer> <Nickman> how to make it work though... 21:12:51 <PublicServer> <X-BT> trains prefer to not enter the stations 21:12:54 <PublicServer> <Nickman> PBS penalty? 21:13:05 <PublicServer> <Farden> yes, taht could be a way 21:13:49 <PublicServer> <Farden> hu 21:13:52 <PublicServer> <Nickman> now they stop there... 21:13:53 <PublicServer> <Farden> too much penalty^^ 21:13:59 <PublicServer> <X-BT> or you could connect the back of the srnw train to make red light to other stations when cargo is ready 21:14:01 <PublicServer> <Farden> only 1 signal 21:14:13 <PublicServer> <^Sp1ke^> try presigs? 21:14:21 <PublicServer> <Farden> less penalty = working 21:14:49 <PublicServer> <^Sp1ke^> pre sigs also help :) 21:14:59 <PublicServer> <Farden> yep, also 21:15:04 <PublicServer> <Farden> with a NO system 21:15:09 <PublicServer> <Farden> but... too lazy to build one^^ 21:15:19 <PublicServer> <^Sp1ke^> even without at that place? 21:15:46 <PublicServer> <Nickman> hmmm, but won't they just take the wrong one now? 21:15:54 <PublicServer> <Farden> see, it doesn't work 21:16:01 <PublicServer> <^Sp1ke^> ah 21:16:12 <PublicServer> <^Sp1ke^> thought it didn't matter oh well 21:16:26 <PublicServer> <Farden> ... 21:16:31 <PublicServer> <Farden> ok, now... 21:16:37 <PublicServer> <Nickman> se, one is too little 21:16:38 <PublicServer> <X-BT> Need a NOT logic? 21:16:43 <PublicServer> <^Sp1ke^> it skipped the station 21:16:48 <PublicServer> <Farden> and 2 is too many 21:16:51 <PublicServer> <Nickman> One to little, 2 too many... 21:16:59 <PublicServer> <Farden> 2 and a half! 21:17:02 <PublicServer> <Farden> ^^ 21:17:04 <PublicServer> <^Sp1ke^> 1,5 :) 21:17:05 <PublicServer> <Nickman> :p 21:17:10 <PublicServer> <Farden> no, seriously 21:17:13 <PublicServer> <^Sp1ke^> 2,5 would be way too much :D 21:17:14 <PublicServer> <Farden> we need a NOT door 21:17:30 <PublicServer> <Nickman> what now... :) 21:17:57 <PublicServer> <Farden> anyone knows how to build a NOT? 21:18:07 <PublicServer> <X-BT> I put up two signs to suggest how to do it 21:18:32 <PublicServer> <X-BT> Connect A and B 21:18:57 <PublicServer> <Farden> no, it's a NOT from Abis to C 21:19:03 <PublicServer> <Farden> to B* 21:19:26 <PublicServer> <Farden> if there is no train into Abis 21:19:29 <PublicServer> <Farden> then one should go 21:19:35 <PublicServer> <Farden> otherwise it should go to B 21:20:20 <PublicServer> <X-BT> NOT gates requires an extra train as far as I know 21:20:40 <Farden> indeed 21:22:27 <PublicServer> <Farden> I have a better idea 21:22:45 <PublicServer> <Farden> we could t he PBS_Penalty to a value between station_penalty and station_penalty + train_penalty 21:24:01 <PublicServer> <Farden> anyway, i'm off 21:24:06 <PublicServer> <Farden> cya 21:24:11 <PublicServer> <Boyinblue0> cya :) 21:24:12 <PublicServer> *** Farden has left the game (leaving) 21:24:52 *** Farden has quit IRC 21:26:01 <PublicServer> <Boyinblue0> Is there going to be any livestock trains going to Binningpool? 21:26:25 <PublicServer> <X-BT> there is one on its way 21:26:57 <PublicServer> <Boyinblue0> Ok :() 21:27:02 <PublicServer> <Boyinblue0> *:) 21:27:35 <PublicServer> <X-BT> unfortunately it went past it 21:27:53 <PublicServer> <Boyinblue0> :( 21:30:45 <PublicServer> *** Boyinblue0 has left the game (leaving) 21:30:58 <boyinblue0> Right i'm off to bed cya everyone :) 21:31:04 <hylje> ni 21:31:07 *** boyinblue0 has quit IRC 21:36:37 *** Zulan has quit IRC 21:36:48 <PublicServer> *** X-BT has left the game (leaving) 21:36:48 <PublicServer> *** Game paused (not enough players) 21:37:04 <Nickman87> could someone join for a second? :) 21:38:14 <PublicServer> *** ^Sp1ke^ has joined company #1 21:38:14 <PublicServer> *** Game unpaused (enough players) 21:39:37 <PublicServer> <Nickman> just wanna test something and then I'm off :) 21:39:54 <PublicServer> *** Combuster has joined company #1 21:43:47 <PublicServer> <Nickman> nope, my fix didn't work... 21:44:30 <PublicServer> <Nickman> I'm off, bye 21:44:33 <PublicServer> *** Nickman has left the game (leaving) 21:45:02 *** Nickman87 has quit IRC 21:45:40 <KenjiE20> nice 21:45:53 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 21:45:53 <PublicServer> *** Game paused (not enough players) 21:45:57 *** Mark has quit IRC 21:46:55 <PublicServer> *** Kenji joined the game 21:48:08 <PublicServer> *** Kenji has joined company #1 21:48:09 <PublicServer> *** Game unpaused (enough players) 21:48:17 *** FooBar_ has quit IRC 21:48:33 *** ^Spike^ is now known as ^spike^ 21:51:21 *** Chris_Booth has joined #openttdcoop 21:51:26 *** openttdcoop sets mode: +v Chris_Booth 21:51:56 <Chris_Booth> !password 21:51:56 <PublicServer> Chris_Booth: scened 21:52:05 <PublicServer> *** Chris Booth joined the game 21:59:40 *** Brianetta has joined #openttdcoop 21:59:41 *** ChanServ sets mode: +o Brianetta 21:59:45 *** openttdcoop sets mode: +v Brianetta 22:00:03 *** satyap1 has joined #openttdcoop 22:00:08 *** openttdcoop sets mode: +v satyap1 22:00:09 <satyap1> !password 22:00:09 <PublicServer> satyap1: prudes 22:00:13 <PublicServer> *** Chris Booth has left the game (leaving) 22:00:19 <PublicServer> *** satyap joined the game 22:00:19 *** Chris_Booth has quit IRC 22:04:09 <PublicServer> *** Combuster has left the game (leaving) 22:04:13 <PublicServer> *** Kenji has left the game (leaving) 22:04:14 <PublicServer> *** Game paused (not enough players) 22:06:57 <PublicServer> *** satyap has left the game (leaving) 22:08:50 *** Progman has quit IRC 22:09:52 <ShadniX> !password 22:09:52 <PublicServer> ShadniX: prudes 22:10:10 <PublicServer> *** ShadniX joined the game 22:10:44 *** Muxy has left #openttdcoop 22:12:39 <PublicServer> *** ShadniX has left the game (leaving) 22:13:54 <satyap1> isn't there a way to set the palette of all the grfs in one click? 22:14:25 <Ammler> use the other base grf 22:14:30 <KenjiE20> change your base palette 22:14:34 <Ammler> :-) 22:14:40 <KenjiE20> ^.^ 22:14:40 <XeryusTC> have all your grfs in the same palette :P 22:14:49 *** nickman87 has joined #openttdcoop 22:14:53 *** openttdcoop sets mode: +v nickman87 22:14:55 <nickman87> !players 22:14:56 <PublicServer> nickman87: Client 191 is phatmatt, a spectator 22:15:12 <KenjiE20> alternatively, download grfs for your palette 22:15:32 <XeryusTC> !blog 22:15:32 <PublicServer> XeryusTC: http://www.openttdcoop.org/blog 22:19:52 *** [com]buster has quit IRC 22:25:03 *** nickman87 has quit IRC 22:25:58 <satyap1> hmm 22:26:17 <satyap1> all interesting suggestions. none practical 22:26:29 <satyap1> how do i change my base pallete? 22:28:40 *** seandasheep has joined #openttdcoop 22:28:45 *** openttdcoop sets mode: +v seandasheep 22:29:14 <satyap1> i google, all i see are a bunch of changelogs 22:29:41 <satyap1> "use the other base grf" <-- what other base grf? 22:30:39 <satyap1> have all your grfs in the same palette :P ,<-- well, yes, how? 22:31:05 <XeryusTC> change your base graphics 22:31:12 <XeryusTC> or get all windows/dos only newgrfs 22:31:39 <Ammler> satyap1: the only "legal" solution is opengfx 22:31:50 <satyap1> alright, so opengfx 22:32:06 <Ammler> but if you don't care, you can download on some "pages" also the original graphics 22:32:12 <satyap1> so load all the opengfx's, and set their... obviously, i'm dence because i'm NOT "getting it" 22:32:51 <Ammler> well, your issue is, that you have dos base graphics 22:33:01 <Ammler> and windows newgrfs 22:33:09 <Ammler> right? 22:33:41 <satyap1> i think so yes 22:33:47 <satyap1> http://wiki.openttd.org/OpenGFX#Installing_OpenGFX_Manually <-- this? 22:34:13 <Ammler> so the easiest is to use opengfx, as that is with windows palette only. 22:34:44 <Ammler> I would suggest to get a nightly 22:34:56 <Ammler> you will have almost all black boxes gone there 22:35:07 <satyap1> y 22:35:11 <Ammler> just some left in arctic and tropic 22:35:11 <satyap1> http://mz.openttdcoop.org/bundles/opengfx/nightlies/opengfx-nightly-r94.tar 22:35:22 <satyap1> ... what black boxes? oh sigh 22:35:39 <Ammler> some houses in arctic and tropic aren't finished. 22:36:36 <satyap1> just houses? taht's ok 22:37:27 <Ammler> yes, in nightlies 22:37:36 <Ammler> the last release has also no engines 22:37:44 <Ammler> the current nightly has but not that nice 22:37:57 <Ammler> tomorrow nightly has very nice engines. 22:38:56 *** Levi has quit IRC 22:44:08 *** Brianetta has quit IRC 22:45:23 <satyap1> hmm 22:47:03 <PublicServer> *** AmmIer has left the game (connection lost) 22:47:59 <satyap1> what's a good maglev grf? 22:48:32 <Ammler> https://dev.openttdcoop.org/attachments/download/219/ogfx-monolev-ba.grf 22:49:07 <Ammler> this one is in tomorrow opengfx :-) 22:49:34 <hylje> pics 22:49:49 * satyap1 has abandoned opengfx for now :( 22:49:54 <satyap1> too ugly for my taste 22:50:16 *** Levi has joined #openttdcoop 22:50:21 *** openttdcoop sets mode: +v Levi 22:51:55 *** Wurzel49 has quit IRC 22:53:07 <Ammler> :-( 22:53:46 <Ammler> hylje: those from BornAcorn 22:54:55 * satyap1 notices a lack of a lack of windows grfs in his openttd data dir 22:55:39 *** ^spike^ has quit IRC 22:59:51 *** Wall-D has joined #openttdcoop 22:59:56 *** openttdcoop sets mode: +v Wall-D 23:00:17 <Wall-D> good morning @ all 23:00:20 <Wall-D> !password 23:00:20 <PublicServer> Wall-D: chored 23:00:30 <PublicServer> *** Wall-D joined the game 23:00:44 <Maza> wall-e 23:02:54 <hylje> wall-f 23:03:21 <KenjiE20> ball-w 23:03:27 <KenjiE20> wait.. I got that wrong :P 23:03:33 <hylje> balls balls balls 23:06:02 <Ammler> wall-C 23:15:29 <Wall-D> I had this nickname before the movie came out ... 23:16:07 <Xaroth> That's what they all say 23:16:10 <PublicServer> *** Wall-D has joined spectators 23:16:48 <Wall-D> got clanshirts & photos with my nickname on from 2005 and earlier :-P 23:16:59 * hylje writes a Xaroth to a blockbuster film in 2011 23:17:10 <Xaroth> that one will fail, hylje 23:17:18 <Xaroth> seeing i've been called xaroth before the year 2000 :) 23:17:18 <KenjiE20> no it won't 23:17:31 <KenjiE20> Uwe Boll is on to direct, he can whore out money from anything 23:17:33 <Wall-D> where are you from? 23:17:41 <Xaroth> I'm dutch. 23:18:02 <hylje> dutch density is very high here 23:18:06 <Xaroth> As finishing touch god created the dutch! 23:18:35 <Wall-D> i'm german, and the other who are awake here? 23:18:49 <Xaroth> ah, our friendly neighbours.. 23:18:55 <Xaroth> i'll be raiding your country end of this week >:) 23:19:15 <Xaroth> even got me one of dem fancy stickers saying I can go into town and stuff 23:19:22 <Wall-D> yes, and no panic, i'm not interested in football ..... 23:19:34 <Xaroth> I'm not going there for football 23:19:37 <Wall-D> why Xaroth? 23:19:47 <Xaroth> er, missus wanted to go out and have some fun 23:19:56 <Xaroth> so we're driving to germany... to do stuff 23:20:02 <Wall-D> ok 23:20:36 <Xaroth> not sure what stuff besides going to moviepark germany 23:21:05 <Wall-D> near cologne ... 23:21:07 <hylje> angst and wurst 23:21:27 *** Fuco has joined #openttdcoop 23:21:30 *** `Fuco`` has quit IRC 23:21:31 <Xaroth> Wall-D: my geographical skill is that of the non-existing part 23:21:32 *** openttdcoop sets mode: +v Fuco 23:21:48 <Xaroth> I got a phone, with gps.. and a general sense of direction :P 23:21:59 <Wall-D> lol 23:22:18 <Xaroth> heck i now even have two phones with gps 23:22:24 <Xaroth> but one's hacked with navigation software 23:22:41 <Wall-D> ok, to find home *gg* 23:23:02 <Xaroth> I can probably find home .... i mean.. i just follow the road signs saying amsterdma 23:23:07 <Xaroth> not that hard to find really 23:23:26 <satyap1> !password 23:23:26 <PublicServer> satyap1: sieved 23:23:35 <PublicServer> *** satyap joined the game 23:23:38 <KenjiE20> what about the smell of weed? 23:23:38 <Wall-D> ok, yes, that city is big enough to find it from anywhere in the netherlands 23:23:43 <KenjiE20> :P 23:23:52 <Xaroth> and finding germany isn't that hard either.. i just head on the A12 which turns into the A3 when i cross the border 23:24:02 <satyap1> hmm no one playing 23:24:16 <Xaroth> .. the trick is the part between home and the A12.. and between the A3 and where the hotel is 23:24:47 <Xaroth> but we got gps for that bit ^^ 23:25:24 <Wall-D> ok 23:26:01 <Wall-D> im really happy that i've found this community, i'm not really god in OpenTTD, but i give my best ... 23:26:15 <Wall-D> and it is a good training for english 23:26:34 <satyap1> i'll gladly nitpick your english 23:26:40 <seandasheep> !password 23:26:40 <PublicServer> seandasheep: sieved 23:26:53 <Xaroth> satyap1: don't :P 23:26:56 <PublicServer> *** Game unpaused (enough players) 23:26:56 <PublicServer> *** Seandasheep joined the game 23:27:02 <KenjiE20> I'll* English* 23:27:10 <KenjiE20> :) 23:27:17 <Xaroth> most german people don't even bother learning english, let alone train their english skills 23:27:24 <Xaroth> or if they know it.. use it :/ 23:27:32 <KenjiE20> funny, most English don't either 23:27:35 <Wall-D> what do you mean with nitpick satyapl? 23:27:40 <Xaroth> KenjiE20: true that 23:27:53 <KenjiE20> @dict nitpick 23:27:55 <Webster> KenjiE20: wn: nitpick v : be overly critical; criticize minor details; moby-thes: 40 Moby Thesaurus words for "nitpick": around the bush, beat about, beg the question, bicker, boggle, carp, catch at straws, cavil, choplogic, cut up, dodge, equivocate, evade, evade the issue, fault-find, fence, find fault, hedge, mystify, obscure, palter, parry, pettifog, pick holes, pick nits, pick to (1 more message) 23:27:56 <Xaroth> but English is a far more easy language to learn than German 23:27:56 <satyap1> It means I'll do the kind of thing KenjiE20 did with my remark. 23:28:03 <satyap1> Or that, above. 23:28:45 <satyap1> English has loose rules that are well-suited to heuristic learning 23:28:58 <satyap1> Some say, it has no rules. Only exceptions flying in close formation. 23:29:04 <KenjiE20> I should figure out how to trim the dict command 23:29:04 <Xaroth> no, German just sucks with it's 50000000000 rules :P 23:29:13 <Wall-D> yees, thats true 23:29:24 <Xaroth> not saying that dutch is any better 23:29:25 <satyap1> "its". In English, possessive "its" has no apostrophe. 23:29:36 * Xaroth stabs satyap1 in the face 23:29:37 * satyap1 only presents that as an example of a nitpick. 23:29:47 * satyap1 is stabbed, lies around bleeding on the ML. 23:29:52 * Xaroth presents an example to what happens to nitpickers 23:30:06 <Wall-D> i'm working in a multi-language company, so english is the best way to communicate 23:30:12 <KenjiE20> @devoice satyap1 Xaroth 23:30:12 *** Webster sets mode: -vv satyap1 Xaroth 23:30:14 <KenjiE20> shhh 23:30:16 <KenjiE20> :P 23:30:22 <KenjiE20> @voice satyap1 Xaroth 23:30:22 *** Webster sets mode: +vv satyap1 Xaroth 23:30:26 * Xaroth eyes KenjiE20 23:30:41 * satyap1 lies around, tongue cut out, stabbed, bleeding on the ML. 23:30:55 <satyap1> Aye, Wall-D, that happens. 23:30:59 <Xaroth> oo.. his corpse is still warm 23:30:59 <KenjiE20> knowing our trains, they won't even try to stop 23:31:05 * Xaroth grins 23:31:22 * satyap1 finds both remarks hilarious, but Xaroth's is also mildly disturbing. 23:31:29 <Xaroth> tee hee 23:31:57 <Xaroth> you could take that 's off btw 23:32:01 <satyap1> I draw your attention to the correct punctuation and capitalization I'm now displaying. 23:32:01 * Xaroth midly disturbing 23:32:08 <satyap1> Not the best grammar, though. 23:32:59 <hylje> i would like to point out that you're competing in pretentiousness 23:33:43 * Xaroth thinks hylje found a 'thesaurus of fancy words' somewhere 23:33:58 <satyap1> Yes, I am being faux-pretentious. 23:34:29 <hylje> no in fact i use completely normal words from my vocabulary 23:34:50 <Xaroth> somehow I doubt you used that word more than once the past week :P 23:36:22 <Xaroth> either he's now recalling his entire past week to see if he did or he's trying to figgure out some witty comeback :P 23:37:22 <hylje> or i'm shrugging it off because i do not like pretentious meta-humor 23:37:46 <Xaroth> you just wanted to use pretentious again :P 23:37:59 <hylje> perhaps because we 23:38:01 <PublicServer> *** Wall-D has joined company #1 23:38:04 <hylje> are talking about the same thing 23:38:14 <PublicServer> *** Seandasheep has left the game (leaving) 23:38:31 <KenjiE20> @dict nitpick 23:38:32 <Webster> KenjiE20: wn: nitpick v : be overly critical; criticize minor details 23:38:35 <KenjiE20> better 23:39:30 <PublicServer> *** satyap has left the game (leaving) 23:39:30 <PublicServer> *** Game paused (not enough players) 23:39:35 *** satyap1 has left #openttdcoop 23:42:05 <PublicServer> *** Wall-D has joined spectators 23:46:47 <Ammler> gute nacht 23:50:14 <Wall-D> gn8 23:53:26 <XeryusTC> !password 23:53:26 <PublicServer> XeryusTC: inning 23:53:34 <PublicServer> *** XeryusTC joined the game 23:57:55 <PublicServer> *** XeryusTC has left the game (connection lost) 23:59:37 *** seandasheep has quit IRC