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Log for #openttdcoop on 7th July 2009:
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00:00:03  <PublicServer> <HD1Eagle> oh right
00:00:24  <PublicServer> <HD1Eagle> ffs
00:00:32  <PublicServer> <HD1Eagle> *facepalm*
00:00:51  <PublicServer> <AmmIer> I parked the wron trains in the depot
00:00:57  <PublicServer> <HD1Eagle> soic
00:01:27  <PublicServer> <AmmIer> I will soon go off too
00:02:20  <PublicServer> <HD1Eagle> crap
00:02:39  <PublicServer> <HD1Eagle> wisdom teeth >_<
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00:04:48  <PublicServer> <AmmIer> menno
00:05:02  <PublicServer> <AmmIer> what the hell is happen with my pf traf
00:05:06  <PublicServer> <AmmIer> trap*
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00:19:14  <PublicServer> <HD1Eagle> \??????
00:19:51  <PublicServer> <HD1Eagle> o.....k......
00:19:56  <PublicServer> <AmmIer> ?
00:20:16  <PublicServer> <HD1Eagle> just realized pbs  entrance cannot be used as stop oint
00:22:58  <PublicServer> <AmmIer> hmm, pbs loading stations aren't perfect
00:25:34  <PublicServer> <HD1Eagle> they must have alternate track to reserve
00:25:38  <PublicServer> <HD1Eagle> regardless of pbs type
00:26:02  <PublicServer> <AmmIer> he?
00:26:38  <PublicServer> <HD1Eagle> yaheardme
00:26:45  <PublicServer> <HD1Eagle> its weird
00:30:50  <PublicServer> <HD1Eagle> damn, they all goin through pretborough
00:33:38  <HDIEagle> i think i need to bungie mod my hdds
00:34:02  <PublicServer> <AmmIer> and me needs to kick my ass to bed
00:34:32  <PublicServer> <AmmIer> do you need something to finish?
00:34:46  <PublicServer> <AmmIer> else I leave
00:34:47  <PublicServer> <HD1Eagle> that eol you mentioned
00:34:51  <PublicServer> <HD1Eagle> no trains goin' through it
00:34:56  <PublicServer> <AmmIer> sign?
00:35:13  <PublicServer> <HD1Eagle> they prefer the station to the south
00:36:56  <PublicServer> <AmmIer> well, it is green
00:37:05  <PublicServer> <AmmIer> oh, I see
00:37:08  <PublicServer> <HD1Eagle> jah
00:37:54  <PublicServer> <AmmIer> check !whats this
00:38:05  <PublicServer> <HD1Eagle> penalty
00:38:32  <PublicServer> <AmmIer> why do you use double line after the station?
00:38:46  <PublicServer> <HD1Eagle> expandability
00:39:03  <PublicServer> <HD1Eagle> at the sign, those are not after the station
00:39:24  <PublicServer> <AmmIer> those aren't counted afaik
00:39:35  <PublicServer> <AmmIer> you would need them right after the junction
00:40:20  <PublicServer> <AmmIer> you see?
00:40:33  <PublicServer> <HD1Eagle> yeh
00:41:17  <PublicServer> <HD1Eagle> there an article on pf programming?
00:41:29  <PublicServer> <AmmIer> ?
00:41:46  <PublicServer> <HD1Eagle> how yapf or whatever we're using works
00:41:48  <PublicServer> <AmmIer> there are  lot articles about yapf and pbs
00:42:16  <Maza> plop
00:42:21  <PublicServer> <AmmIer> and penalty
00:43:11  <PublicServer> <AmmIer> signal penalties need to be within 10 signals
00:43:32  <PublicServer> <HD1Eagle> rail_look_ahead_max_signals
00:43:57  <PublicServer> <HD1Eagle> yapf looks ahead rail_look_ahead_max_signals
00:44:15  <PublicServer> <HD1Eagle> which someone here sometimes changes :P
00:53:14  <PublicServer> <AmmIer> don't think so
00:53:24  <PublicServer> <HD1Eagle> gweh?
00:53:37  <PublicServer> <AmmIer> do you building something?
00:53:45  <PublicServer> <HD1Eagle> fixing Dee
00:54:00  <PublicServer> <AmmIer> ping, if you finsihed
00:54:03  <PublicServer> <AmmIer> I am off now
00:54:08  <PublicServer> <HD1Eagle> k, done
00:54:19  <PublicServer> <AmmIer> ok, then good night :-)
00:54:23  <PublicServer> <HD1Eagle> night
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00:55:06  <Ammler> was fun :-)
00:55:12  <PublicServer> <HD1Eagle> :3
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03:31:35  <satyap1> !password
03:31:35  <PublicServer> satyap1: tangos
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04:05:42  <Godde> !players
04:05:44  <PublicServer> Godde: Client 380 is ShadniX, a spectator
04:05:52  <Godde> !password
04:05:52  <PublicServer> Godde: barest
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05:06:05  <mixrin> !password
05:06:06  <PublicServer> mixrin: stroll
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06:48:57  <nickman87> !players
06:48:59  <PublicServer> nickman87: Client 380 is ShadniX, a spectator
06:49:08  <nickman87> !password
06:49:08  <PublicServer> nickman87: oldens
06:49:11  <nickman87> good mornng all ;)
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06:53:41  <Wall-D> !password
06:53:41  <PublicServer> Wall-D: oldens
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06:59:10  <PublicServer> <Nickman> you not in-game Wall-D? :)
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07:08:17  <Wall-D> well, i'm @ work ... just watching ...
07:08:50  <Wall-D> should i join so you can play?
07:10:04  <PublicServer> <Nickman> just for a sec, I need to fix something quick :)
07:10:26  <PublicServer> *** Wall-D has joined company #1
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07:11:54  <PublicServer> <Nickman> k, should be fixed now :)
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07:12:24  <nickman87> thx :)
07:12:30  <PublicServer> <Wall-D> saw the prob @ narnbridge
07:12:56  <nickman87> !password
07:12:56  <PublicServer> nickman87: starch
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07:13:58  <nickman87> yep, somone shortened the station I think, or it was bugged all along :)
07:16:50  <PublicServer> <Wall-D> well works now
07:17:36  <nickman87> it should... :)
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07:48:37  <Wall-D> polygon ... are you in DRS?
07:49:12  <Polygon> uhm.. DRS? Guess not :)
07:49:33  <Wall-D> saw this while login ... .tu-dresden.de
07:49:42  <Wall-D> DRS = dresden
07:49:45  <Polygon> ah
07:49:48  <Polygon> yes I am :)
07:50:16  <Wall-D> dann können wir auch deutsch reden *gg*
07:50:23  <Polygon> das ist so
07:50:44  <Wall-D> nur am studieren in DRS oder gebürtiger Sachse?
07:51:08  <Polygon> beides, Nomade ders nicht über die Grenze geschafft hat quasi :)
07:51:24  <Wall-D> bin thüringer den es nach essen verschlagen hat
07:51:32  <Wall-D> essen + h = hessen
07:52:07  <Polygon> oh, warum denn grade Hessen *g
07:54:00  <Wall-D> guten job gefunden
07:55:08  <Polygon> und aus welcher ecke von Thüringen kommst da ursprünglich?
08:02:38  <Wall-D> zwischen gotha und waltershausen
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08:55:10  <Xaroth> ew, germans
08:55:15  * Xaroth goes take a shower
08:55:57  <Ammler> [09:50] <Wall-D> dann können wir auch deutsch reden *gg* <-- aber nicht hier ;-)
08:58:17  <nickman87> !players
08:58:18  <PublicServer> nickman87: Client 380 is ShadniX, a spectator
08:58:18  <PublicServer> nickman87: Client 412 is Wall-D, a spectator
09:03:44  <PublicServer> *** mixrin has left the game (connection lost)
09:03:57  <mixrin> !password
09:03:57  <PublicServer> mixrin: quiets
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09:10:47  <^Spike^> !password
09:10:47  <PublicServer> ^Spike^: quiets
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09:13:34  <nickman87> !players
09:13:34  <mixrin> 1 moment
09:13:35  <PublicServer> nickman87: Client 380 is ShadniX, a spectator
09:13:35  <PublicServer> nickman87: Client 412 is Wall-D, a spectator
09:13:35  <PublicServer> nickman87: Client 419 is ^Sp1ke^, a spectator
09:13:35  <PublicServer> nickman87: Client 421 (Orange) is Nickman, in company 1 (OpenTTD Coop  A/S)
09:13:45  <nickman87> ^Spike^: you're a spectator! :D
09:14:06  <mixrin> !password
09:14:06  <PublicServer> mixrin: vaults
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09:19:07  <Ammler> nickman87: my pbs solution isn't perfect
09:19:22  <nickman87> which one? :)
09:19:39  <Ammler> it happens that the next trains enter before the dummy train does load again
09:19:55  <nickman87> yeah, I have a station that does that too...
09:19:56  <Ammler> if you use the same plattform for both
09:19:58  <nickman87> needst prio? :d
09:20:48  <Ammler> there is no prio with pbs
09:21:00  <nickman87> so you do need signals to make it happen? :)
09:21:41  <Ammler> btw. you played with 90deg curves
09:21:58  <nickman87> ?
09:21:58  <Ammler> the whole network deadlocked yesterday night
09:22:03  <nickman87> ouch:s
09:22:07  <nickman87> because of me?
09:22:12  <Ammler> trains were stock in the prios
09:22:18  <Ammler> maybe
09:22:26  <Ammler> yes, because of you too.
09:22:28  <nickman87> where was it?
09:22:55  <Ammler> I disabled the 90deg curves and it can't happen anymore
09:23:07  <nickman87> :)
09:24:01  <nickman87> wasn't it on the ML then that it jammed?
09:29:12  <Ammler> yes
09:29:25  <Ammler> in the hubs prios
09:29:56  <Ammler> the hubs are btw. mostly ugly and not working...
09:30:14  <Ammler> but I was to tired to take a look on them. too. ;-)
09:30:21  <nickman87> my hubs? I've only build a little joining hub :)
09:30:42  <Ammler> the SML hubs
09:30:56  <Ammler> don't care, who made them
09:31:06  <nickman87> not mine :), I don't like to make them :)
09:31:11  <Ammler> and dunno, if every hub fails, but at least 2 do
09:31:56  <nickman87> :D
09:31:58  <nickman87> brb
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10:13:07  <LittleMikey> !playercount
10:13:07  <PublicServer> LittleMikey: Number of players: 4
10:13:55  <LittleMikey> !password
10:13:55  <PublicServer> LittleMikey: evaded
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10:15:06  <PublicServer> <LittleMikey> Aah there we go
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10:26:33  <PublicServer> <LittleMikey> Hey,can somebody tell me what [far end] means in orders?
10:26:42  <PublicServer> <^Sp1ke^> where at the station it stops
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10:27:30  <^Spike^> what i was about to say:
10:27:53  <^Spike^> when you have a big station you can choose to let a small train stop at the beginning/middle/end of the station
10:28:00  <^Spike^> !password
10:28:00  <PublicServer> ^Spike^: legion
10:28:02  <LittleMikey> Oh wow, that's new
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10:33:50  <PublicServer> <LittleMikey> You replacing all the planes?
10:39:26  <^Spike^> no
10:39:37  <PublicServer> <^Sp1ke^> the ones i send to the hanger don't have a place to land
10:39:45  <PublicServer> <^Sp1ke^> and we prob can go without the MM soon enough
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10:48:10  <satyap1> !password
10:48:10  <PublicServer> satyap1: knives
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10:57:39  <PublicServer> <LittleMikey> brb dinner
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11:44:02  <FiCE> !playercount
11:44:02  <PublicServer> FiCE: Number of players: 3
11:44:06  <FiCE> !password
11:44:06  <PublicServer> FiCE: fickle
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11:47:29  <mixrin> !playercount
11:47:29  <PublicServer> mixrin: Number of players: 4
11:47:31  <mixrin> !passwor
11:47:33  <mixrin> d
11:47:35  <mixrin> !password
11:47:35  <PublicServer> mixrin: fickle
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11:47:56  <hylje> hmm
11:49:43  <FiCE> hmmm what's srnw stand for?
11:49:53  <^Spike^> self regulation network
11:49:56  <^Spike^> regulating*
11:49:57  <hylje> SelfRegulatingNetWork
11:49:58  <FiCE> ah
11:50:14  <KenjiE20> define: srnw
11:50:14  <Webster> Self-regulating Network, see: http://www.openttdcoop.org/wiki/SRNW
11:50:22  <PublicServer> <mixrin> Spike
11:50:25  <PublicServer> <^Sp1ke^> ?
11:50:26  <PublicServer> <mixrin> how you fixed penalty?
11:50:35  <FiCE> thanks
11:50:35  <PublicServer> <^Sp1ke^> just a reverse PBS :)
11:50:40  <PublicServer> <^Sp1ke^> and it worked :)
11:50:45  <PublicServer> <mixrin> where?
11:51:10  <PublicServer> <mixrin> i fucked up yesterday with it for 1 hour and nothing :S
11:51:16  <PublicServer> <mixrin> hmm, strange
11:51:19  <PublicServer> <^Sp1ke^> see them? :)
11:51:22  <PublicServer> <mixrin> yep
11:51:33  <PublicServer> <mixrin> but i placed them too ;\ tryed many variants
11:51:35  <PublicServer> <mixrin> heh
11:51:38  <PublicServer> <^Sp1ke^> guess the road and PBS did it :)
11:51:39  <PublicServer> <mixrin> at least this works
11:52:58  <^Spike^> define: sml
11:52:58  <Webster> Shift Main Line, see: http://www.openttdcoop.org/wiki/Shift_Mainlines
11:53:59  <FiCE> ok I think I get the hang of this now
11:54:09  <^Spike^> same here with the srnw :)
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12:00:16  <nlhans> I am back ;) I hope I get somewhat addicted to TTD again. :p
12:00:33  <Ammler> I hope the opposite :P
12:00:43  <FiCE> is it possible to have stations with multiple platforms in SRNW?
12:00:44  <nlhans> lol
12:00:56  <Ammler> FiCE: why not?
12:01:17  <FiCE> just haven't seen it before :)
12:01:54  <Ammler> most stations already have 2 plattforms
12:02:02  <Ammler> so why not add a 3rd
12:02:50  <FiCE> I guess you might need a dummy train for the 3rd?
12:03:09  <FiCE> unless one dummy train can block both platforms
12:04:00  <Ammler> of course you need one per plattform
12:04:11  <Ammler> how else could that work?
12:05:19  <FiCE> both trains load at the same time... not sure
12:05:24  <nlhans> !password
12:05:24  <PublicServer> nlhans: hummed
12:05:30  <PublicServer> *** Hans joined the game
12:06:13  <nlhans> Let's see whats going on now.
12:07:09  * ODM points FiCE to game #121
12:07:16  <ODM> some creativity inthere^^
12:07:20  <FiCE> ok
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12:07:28  <ODM> the multiplatform brings along some challenges
12:07:40  <ODM> either have longer dummy trains, or more synced dummies
12:07:42  <PublicServer> <^Sp1ke^> hmmm
12:08:48  <FiCE> so train injectors are meant to catch trains that went through the SL without picking anything up?
12:09:09  <[com]buster> and re-release them slowly
12:09:13  <ODM> and then put them back in at regular intervals
12:09:14  <PublicServer> <FiCE> ok
12:09:55  <PublicServer> <Hans> hmm, I see a lot of trains going back and forth in their own station.
12:10:04  <PublicServer> <Hans> is that to keep the production percentages up?
12:10:22  <[com]buster> no, to make the passing train actually load something
12:10:31  <PublicServer> <^Sp1ke^> can someone help me figure out why @ !this trains don't go on?
12:10:56  <ODM> !password
12:10:56  <PublicServer> ODM: hummed
12:10:58  <PublicServer> <Hans> oh yea, it needs to wait until the loading train is gone
12:11:08  <PublicServer> *** 0DM joined the game
12:11:20  <PublicServer> <FiCE> yeah it basically means that trains will always pick up a full load
12:11:29  <PublicServer> <Hans> I want to try it, shall I built something  at sign !station?
12:11:32  <PublicServer> <^Sp1ke^> the whole station there isn't good :/
12:11:34  <PublicServer> <FiCE> assuming the dummy trains unloads quick enough?
12:11:53  <PublicServer> <0DM> it does
12:12:48  <[com]buster> !password
12:12:48  <PublicServer> [com]buster: silted
12:13:02  <PublicServer> *** combuster joined the game
12:13:04  <PublicServer> <^Sp1ke^> odm can you see why the train turns @ !this?
12:13:44  <PublicServer> <0DM> non electric rail:p
12:13:47  <PublicServer> <^Sp1ke^> ah...
12:13:48  <PublicServer> <combuster> missing erail
12:13:56  <PublicServer> <combuster> ODM beat me to the fix -_-
12:13:56  <PublicServer> <^Sp1ke^> i got those turned off never see them :)
12:14:00  <PublicServer> <0DM> hehe^^
12:14:06  <PublicServer> <^Sp1ke^> station still needs redesign... no waiting space
12:14:17  <PublicServer> <0DM> in advanced settings you can select most used
12:14:24  <PublicServer> <^Sp1ke^> it's on most used
12:14:29  <PublicServer> <0DM> hm:p
12:14:31  <PublicServer> <^Sp1ke^> just was a station that didn't have trains
12:14:33  <PublicServer> <^Sp1ke^> so i thought let
12:14:38  <PublicServer> <^Sp1ke^> let's build those
12:15:19  <PublicServer> <Hans> is terraforming allowed?
12:15:23  <PublicServer> <Hans> or just limited.
12:15:42  <PublicServer> <combuster> it reads
12:15:45  <PublicServer> <mixrin> allowed for ML, limited for sideline hubs
12:16:23  <PublicServer> <FiCE> slunnwell ridge valley seems overloaded
12:16:38  <PublicServer> <FiCE> does it just need more ML trains?
12:18:21  <PublicServer> *** combuster has left the game (connection lost)
12:19:39  <[com]buster> !password
12:19:39  <PublicServer> [com]buster: silted
12:19:51  <PublicServer> *** combuster joined the game
12:22:19  <PublicServer> <0DM> uhm
12:22:30  <PublicServer> <0DM> look at train 335 orders
12:23:15  <PublicServer> <0DM> someone misunderstood entirely
12:23:42  <PublicServer> <combuster> spamming farms?
12:23:56  <PublicServer> <FiCE> don't want to build in SL's that aren't setup properly
12:24:01  <PublicServer> <FiCE> so I'm after farms in good SLs :p
12:24:19  <nickman87> I'll join you guys in about an hour or so ;)
12:24:24  <PublicServer> <FiCE> they never go where you want them though
12:24:34  <hylje> terraforming is in no way required
12:24:42  <hylje> trains can run straight uphill at full speed
12:24:53  <hylje> so dont bother
12:25:21  <^Spike^> well sometimes you need just that 1 corner :)
12:25:53  <PublicServer> <Hans> At sign !help, how would I connect the station that's up north.
12:25:59  <PublicServer> <Hans> just make a 3-way split there?
12:26:48  <PublicServer> <0DM> im gonna kill sl 06 for a bit
12:26:49  <PublicServer> <0DM> its a mess
12:27:10  <PublicServer> <combuster> I'm working there
12:27:13  <Ammler> ODM: I didn't see a working slh joiner
12:27:22  <PublicServer> <0DM> hm?
12:27:32  <PublicServer> <combuster>  SLH06b
12:27:34  <PublicServer> <0DM> i saw trains with nonstops and station orders
12:27:48  <PublicServer> <0DM> ah yes
12:27:52  <PublicServer> <FiCE> slh07 kind of seems redundant as well
12:28:00  <PublicServer> *** mixrin has left the game (leaving)
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12:28:17  <Ammler> most slhs are like from someone who made it the first time, no bypass is working.
12:28:38  <PublicServer> <0DM> i think i did mine fine:p
12:29:22  <Ammler> only checked 2 :-)
12:29:37  <Ammler> those to where the trains are "parked" in the prios :-)
12:29:39  <PublicServer> *** AmmIer joined the game
12:29:43  <PublicServer> <0DM> i think we should move 06 injection east a bit
12:31:37  <PublicServer> *** Kenji joined the game
12:31:45  <PublicServer> <AmmIer> slh5 is fine :-)
12:32:00  <PublicServer> <0DM> woo:p
12:32:05  <PublicServer> <Hans> and Binningpool Woods? :+ for the livestock area, heh.
12:32:25  <PublicServer> <AmmIer> well, don't see the need for 2 joiners
12:32:47  <PublicServer> <FiCE> wouldn't the injector at SL6 be better in the middle of track between SLH06a/b?
12:33:02  <PublicServer> <0DM> in last game, we had the exits split aswell... so 2 tracks in, 2 tracks overflow, 2 tracks out
12:33:10  <PublicServer> <0DM> i kinda assumed... but now theyre joined together
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12:34:01  <PublicServer> <AmmIer> check !1st not working slh
12:34:11  <PublicServer> <Kenji> ARGH!
12:34:13  <PublicServer> <0DM> lol
12:34:15  <PublicServer> <Kenji> 45s >_<
12:35:03  <PublicServer> <AmmIer> pbs signals lol
12:35:07  <PublicServer> <^Sp1ke^> ....
12:35:11  <PublicServer> <0DM> ... i was wondering the same thing
12:35:14  <PublicServer> <0DM> theres no need at all
12:35:17  <PublicServer> <AmmIer> pbs is cool
12:35:18  <PublicServer> <0DM> or use:p
12:35:25  <PublicServer> <AmmIer> if you know, how to use ;-)
12:35:37  <PublicServer> <^Sp1ke^> you know... maybe it suddenly makes a 135 degrees turn you know and goes back the other rails :)
12:35:43  <PublicServer> <^Sp1ke^> that's what the PBS is for :)
12:36:01  <PublicServer> <Kenji> 135?
12:36:09  <PublicServer> <^Sp1ke^> 90+45 :)
12:36:14  <PublicServer> <AmmIer> ok, I show you the 2nd not working SLH
12:36:14  <PublicServer> <^Sp1ke^> oh wait needs more :)
12:36:19  <PublicServer> <AmmIer> or is it enough?
12:36:23  <PublicServer> <0DM> yes, show us:D
12:36:25  <PublicServer> <Kenji> what?
12:36:27  <PublicServer> <AmmIer> do you belive me, they are crap?
12:36:50  <PublicServer> <0DM> you tell lies!:p
12:36:52  <PublicServer> <^Sp1ke^> *feels lucky not have build and SLHs this time :)*
12:37:07  <PublicServer> <0DM> maybe you shouldve:)
12:37:14  <PublicServer> <0DM> but ask when youre not sure
12:38:11  <PublicServer> <AmmIer> ah, I should read the sign
12:38:18  <PublicServer> <AmmIer> this one is from Mark
12:38:24  <PublicServer> <LittleMikey> Hey Ammler, whats up?
12:38:25  <PublicServer> <0DM> so?:P
12:38:31  <PublicServer> <AmmIer> obvious perfect :-)
12:38:32  <PublicServer> <^Sp1ke^> well i've tried to figure out some of the srnw stuff and seems i've not done too bad except for some very short corners :)
12:38:34  <PublicServer> <0DM> haha
12:38:45  <PublicServer> <0DM> we used the same sml joins in 121... was expected
12:39:05  <PublicServer> <AmmIer> combuster: is the next wrong
12:39:16  <PublicServer> *** combuster has left the game (connection lost)
12:39:16  <PublicServer> <Kenji> yay borked drops
12:39:22  <PublicServer> <0DM> borked?
12:39:31  <PublicServer> <Kenji> borked
12:39:47  <PublicServer> <^Sp1ke^> kenji i think you agree with the disconnect i made @ the truck drop? :)
12:39:52  <PublicServer> <Kenji> yup
12:40:01  <PublicServer> <Kenji> doesn't affect to overall flow
12:40:07  <PublicServer> <^Sp1ke^> nope
12:40:19  <PublicServer> <0DM> what are those trucks for?
12:40:25  <PublicServer> <^Sp1ke^> the very close farms
12:40:28  <PublicServer> <Kenji> local farms
12:40:29  <PublicServer> <0DM> aah
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12:40:48  <PublicServer> <^Sp1ke^> or want to build a SRNW for those 3 farms? :)
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12:40:52  <[com2]buster> AmmIer> combuster: is the next wrong <- ?
12:41:00  <PublicServer> <AmmIer> hmm,
12:41:00  <[com2]buster> !password
12:41:00  <PublicServer> [com2]buster: outlay
12:41:10  <PublicServer> <AmmIer> :-)
12:41:13  <PublicServer> *** combuster joined the game
12:41:22  <PublicServer> <0DM> im missing it i think
12:41:53  <PublicServer> <LittleMikey> It's been ages since I was last here, some of the new updates are interesting
12:41:57  <PublicServer> <0DM> oh double signals
12:41:57  <PublicServer> <Kenji> I was going to lower it, but that works
12:42:01  <PublicServer> <^Sp1ke^> :)
12:42:40  <PublicServer> <AmmIer> combuster: check it out :P
12:43:07  <PublicServer> <AmmIer> is it that hard to count 7 tiles?
12:43:12  <PublicServer> <Kenji> that works nicer
12:43:18  <PublicServer> <^Sp1ke^> yep
12:43:45  <PublicServer> <^Sp1ke^> and let's see 1 2 4 8
12:43:49  <PublicServer> <^Sp1ke^> yep hard to get to 7 ;)
12:43:53  <PublicServer> <0DM> uhm, did someone stop a train going to depot?
12:43:56  <PublicServer> <AmmIer> so you need 3rd not working slh?
12:44:11  <PublicServer> <FiCE> medingworth heights is a good one to connect
12:44:11  <PublicServer> <0DM> ammler, stop complaining, start improving^^
12:44:16  <PublicServer> <AmmIer> LOL
12:44:33  <PublicServer> <Hans> Heh, help figuring out the connetion at sign !!How to connect :P
12:44:42  <PublicServer> <Hans> connection*
12:44:46  <PublicServer> <^Sp1ke^> by putting rails? :)
12:44:52  <PublicServer> <Hans> the route :+
12:44:57  <PublicServer> <^Sp1ke^> erails to be exact
12:44:57  <PublicServer> <^Sp1ke^> :)
12:45:00  <PublicServer> <Kenji> lol
12:45:06  <PublicServer> <AmmIer> if you fix the bugs of others, how do they learn?
12:45:08  <PublicServer> <Hans> that sounds like internet, e-mail and such
12:45:25  <PublicServer> <AmmIer> coop != fixing others error
12:45:32  <PublicServer> <0DM> well they wont learn since theyre not here
12:45:33  <PublicServer> <Kenji> -sigh- I'm sure all these giant unsignalled tracks don't have to be
12:45:36  <PublicServer> <AmmIer> coop = showing errors to the other
12:45:53  <PublicServer> <AmmIer> combuster: is :P
12:46:03  <PublicServer> <0DM> fair point
12:47:37  <PublicServer> <Kenji> is it me, or has srnw, made everyone loose thier head and forget how to build properly?
12:48:07  <PublicServer> <0DM> seems so
12:48:12  <PublicServer> <combuster> low terra for TL7 sls
12:48:13  <PublicServer> <AmmIer> well, we figuered that out last night already :-D
12:48:21  <PublicServer> <combuster> not going to work
12:48:28  <PublicServer> <AmmIer> it looks like big chaos
12:48:43  <PublicServer> <AmmIer> anyway, it is a nice game.
12:49:01  <PublicServer> <^Sp1ke^> the TF is the hardest part sometimes... you don't want to remove whole mountains...
12:49:18  <PublicServer> <LittleMikey> Is somebody who knows whats going on able to explain to me the timers we have here? Like01 Timer, what  is that doing?
12:49:25  <PublicServer> <Kenji> so flatten isolated chunks :)
12:50:29  <PublicServer> <Kenji> some of these sl's are woefully underpopulated
12:50:36  <PublicServer> <0DM> hehe
12:50:44  <PublicServer> <0DM> also, well need a transfersystem at the drop lateron
12:52:09  <PublicServer> <Kenji> lol
12:52:16  <PublicServer> <Kenji> the last sideline
12:52:38  <PublicServer> <Kenji> center on Fredington
12:53:17  <PublicServer> <0DM> lol
12:53:24  <PublicServer> <LittleMikey> Hello?
12:53:30  <PublicServer> <0DM> hi?
12:53:47  <PublicServer> <0DM> wow, thats one comprehensive not gat
12:54:04  <PublicServer> <LittleMikey> Oh sorry, I was just making sure you guys could hear me
12:54:23  <PublicServer> <Kenji> the [All] is kind of a give away
12:54:24  <PublicServer> <^Sp1ke^> what you say can't hear you? :)
12:54:32  <PublicServer> <LittleMikey> Anyone tell me why the stations are so strange in this game, or is this the new style?
12:54:39  <KenjiE20> define: srnw
12:54:39  <Webster> Self-regulating Network, see: http://www.openttdcoop.org/wiki/SRNW
12:55:26  <PublicServer> <LittleMikey> Like Fort Huborough for example
12:55:37  <PublicServer> <LittleMikey> Why are there these stations  off to the side O.o
12:55:40  <KenjiE20> define: srnw
12:55:40  <Webster> Self-regulating Network, see: http://www.openttdcoop.org/wiki/SRNW
12:55:43  <PublicServer> <0DM> haha
12:55:43  <KenjiE20> ^^^^
12:55:52  <PublicServer> <0DM> youre gonna repeat untill he clicks, ai?:p
12:56:03  <LittleMikey> Oh sorry didn't realise you were talking to me.
12:56:04  <PublicServer> <Kenji> pretty much :P
12:56:48  <PublicServer> <Kenji> IMO everything from SL03+ is lacking trains
12:57:10  <PublicServer> <^Sp1ke^> even my O4? :)
12:57:18  <PublicServer> <^Sp1ke^> well not completely mine :)
12:57:28  <PublicServer> <Hans> alot already leaves at 02
12:57:38  <PublicServer> <^Sp1ke^> 10 trains on 1 station there :)
12:57:53  <PublicServer> <LittleMikey> Hmm, complicated, but interesting!
12:58:15  <PublicServer> <Kenji> didn't even notice that one
12:58:24  <PublicServer> <Kenji> blends into 3 too much
12:58:26  <PublicServer> <0DM> its a brilliant concept gone horribly wrong
12:58:37  <PublicServer> <Hans> oh btw, can anyone tell me why at sign '!trains dont flow in'
12:58:45  <PublicServer> <Hans> well, trains don't go that way?
12:58:58  <PublicServer> <Hans> because further down, the same is done and there it does work
12:58:59  <PublicServer> <Kenji> ew
12:59:00  <PublicServer> <0DM> wow chaos
12:59:20  <PublicServer> <Kenji> probably because its huge, ugly, and going the wrong way
12:59:24  <PublicServer> <0DM> what he said:p
12:59:25  <PublicServer> <Kenji> amongst other things
12:59:38  <PublicServer> <Kenji> like a distinct lack of signalling
12:59:39  <PublicServer> <Hans> going the wrong way? If I force a train, it does enter.
12:59:58  <PublicServer> * Kenji wondres what a 'Cattery' is
12:59:59  <PublicServer> <Hans> Yeah lack of signals is because only 1 train should queue.
13:00:03  <PublicServer> <0DM> basically, passing on that station has a lower penalty than taking that detour
13:00:12  <LittleMikey> define: cattery
13:00:14  <PublicServer> <Kenji> it's waaaay to long for only one train
13:00:17  <PublicServer> *** combuster has left the game (connection lost)
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13:00:40  <PublicServer> <Hans> I should connect it earlier
13:00:41  <PublicServer> <0DM> the sl should be like a loop
13:00:45  <PublicServer> <0DM> what happened there is mostly chaos
13:01:03  <PublicServer> <0DM> <- is afraid to touch
13:01:04  <PublicServer> <Kenji> mostly?
13:01:35  <PublicServer> <0DM> all then:p
13:01:44  <PublicServer> <Hans> well , it was nice earlier :D
13:01:45  <PublicServer> <0DM> guess i should spend some time cleaning
13:02:26  <PublicServer> <Kenji> I like how people just ignore my, 'please sign' notice
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13:02:56  <[com]buster> !password
13:02:56  <PublicServer> [com]buster: seeded
13:02:58  <PublicServer> <0DM> if they dont sign, how will they ever notice your sign:O
13:03:03  <PublicServer> <0DM> lets make it a bannable offense:p
13:03:06  <PublicServer> *** combuster joined the game
13:03:34  <PublicServer> <Kenji> wtf is with narn?
13:04:03  <PublicServer> <0DM> barn? narc?
13:04:24  <PublicServer> <Kenji> trains in wrong stations and never allowing enter
13:04:27  <PublicServer> <Kenji> fixed now
13:04:35  <PublicServer> <0DM> aah
13:06:25  <PublicServer> <0DM> sigh, ill come clean up a bit later
13:06:43  <PublicServer> *** 0DM has left the game (leaving)
13:06:44  <PublicServer> <Kenji> too much wtf for your mind?
13:06:48  <ODM> yeah
13:06:49  <ODM> its exploding
13:07:15  *** Ammler sets mode: +b [com2]buster!*@*
13:07:17  <Ammler> :-)
13:07:18  <PublicServer> <Kenji> <- pretty much the same
13:07:50  <PublicServer> *** Kenji has left the game (leaving)
13:07:59  <KenjiE20> lol ammler
13:08:00  <ODM> playing some heroes of might and magic 3
13:08:18  <KenjiE20> think I might play Overlord
13:08:25  <KenjiE20> and maybe finish it this time
13:08:35  <Ammler> is that a pc game?
13:08:43  <KenjiE20> and x360
13:08:48  <LittleMikey> Overlord 1 or 2?
13:08:51  <KenjiE20> 1
13:08:59  <KenjiE20> plus Raising Hell
13:09:01  <LittleMikey> Aah I just got 2... feels like the same game >_>;
13:09:04  <Ammler> oh, hi LittleMikey, btw. :-)
13:09:10  <LittleMikey> G'day :D
13:09:13  <ODM> all pikmin ripoff:(
13:09:27  <KenjiE20> pfft, I don't care
13:09:29  <Ammler> a lot new old faces here lately ;-)
13:09:34  <KenjiE20> those gremlins are brilliant
13:09:49  <KenjiE20> "Treasure!"
13:09:55  <KenjiE20> "For da ovarlord!"
13:10:41  <PublicServer> <Hans> yay, fixed the route.
13:10:53  <KenjiE20> nice to be the 'bad' guy for a change too
13:10:58  <PublicServer> <Hans> and it works, so ; good enough for me :p
13:11:04  <KenjiE20> need more anti-heros
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13:20:12  <PublicServer> <AmmIer> pf trap is cool
13:20:39  <PublicServer> <AmmIer> trains prefer to go down to Fletston
13:20:46  <PublicServer> <AmmIer> instead of using the station right there
13:20:57  <PublicServer> <AmmIer> (at Drudhead)
13:21:48  <PublicServer> *** combuster has left the game (connection lost)
13:22:28  <PublicServer> <FiCE> is there a reason why trains from the ML don't join the end of the injection queue?
13:22:44  <[com]buster> !password
13:22:44  <PublicServer> [com]buster: mirage
13:22:47  <FooBar_> although openttdcoop.devzone Illegal channel name
13:22:54  <PublicServer> *** combuster joined the game
13:22:57  <FooBar_> whoops...wrong channel...
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13:23:46  <PublicServer> <FiCE> narnbridge woods is broken btw
13:30:03  <Maza> !password
13:30:03  <PublicServer> Maza: vatted
13:31:50  <PublicServer> <FiCE> see !BROKEN!
13:32:23  <LittleMikey> Are the TT forums down for anyone else?
13:34:22  <Ammler> [15:22] <PublicServer> <FiCE> is there a reason why trains from the ML don't join the end of the injection queue? <-- you mean, they should first go to depot?
13:34:45  <PublicServer> <FiCE> yeah, if you want to control the flow
13:35:13  <Ammler> but then, how does it grow?
13:35:30  <PublicServer> <combuster> Redid SL6
13:35:34  <PublicServer> <FiCE> reduce the wait or introduce parallel injectors?
13:36:04  <Ammler> and you call that "self-regualting"?
13:36:24  <Ammler> the only thing you should do from time to time is adding trains on that depot
13:36:48  <PublicServer> <FiCE> well we already seem to be telling trains what SL to use
13:39:04  <Ammler> yes, how else?
13:41:37  <PublicServer> <FiCE> well it's only self regulating per-SL
13:41:46  <PublicServer> <FiCE> and forcing trains through the injector upon arrival
13:41:54  <PublicServer> <FiCE> still makes the SL self-regulating?
13:42:15  <PublicServer> <AmmIer> no, that is why we don't
13:42:17  <PublicServer> <AmmIer> do we?
13:42:21  <PublicServer> *** combuster has left the game (connection lost)
13:43:27  <[com]buster> !password
13:43:27  <PublicServer> [com]buster: allots
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13:57:37  <PublicServer> <combuster> please
13:57:49  <PublicServer> <combuster> don't spam farms until the ones existing are connected
13:57:50  <PublicServer> <AmmIer> ?
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13:58:28  <PublicServer> <FiCE> ah ok, was after some more farms in a few SLs
13:58:36  <PublicServer> <AmmIer> and do not station walk too far to connect
14:00:20  <PublicServer> <AmmIer> is there a example of a working station with only 2 plattforms?
14:00:39  <PublicServer> <combuster> Fonnville Heights?
14:00:40  <PublicServer> <AmmIer> except my terminus
14:01:04  <PublicServer> <combuster> or is that not what you meant?
14:01:26  <PublicServer> <AmmIer> those use 3 plattforms
14:01:49  <PublicServer> <AmmIer> oh
14:01:54  <PublicServer> <AmmIer> I was on valley :-)
14:02:21  <PublicServer> <AmmIer> why does that work?
14:02:31  <PublicServer> <AmmIer> isn't there the same problem as with pbs?
14:02:56  <PublicServer> *** combuster has left the game (connection lost)
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14:04:12  <[com]buster_> Ammler: you mean that two SL trains can enter after each other?
14:04:24  <PublicServer> <AmmIer> yes
14:04:32  <PublicServer> <AmmIer> and I just tried, it happens
14:04:39  <[com]buster_> Try Fonnville
14:04:47  <[com]buster_> it has an extra signal in front of the entry
14:04:49  *** Radicalimero has joined #openttdcoop
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14:05:03  <[com]buster_> that should be safe
14:05:25  <mixrin> !password
14:05:25  <PublicServer> mixrin: pepped
14:05:37  <PublicServer> *** mixrin joined the game
14:05:42  <PublicServer> <AmmIer> he, that might be the solution :-)
14:05:53  <PublicServer> *** Radicalimero joined the game
14:06:46  <PublicServer> <AmmIer> cool
14:07:39  <PublicServer> <AmmIer> very nice :-)
14:07:53  <PublicServer> *** ShadniX joined the game
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14:19:27  <PublicServer> <AmmIer> you guys don't like bridges?
14:19:45  <[com]buster_> you mean that thing called mainline?
14:20:02  <PublicServer> <AmmIer> no, sl
14:20:21  <PublicServer> <AmmIer> well, teh ml is ugly too
14:20:27  <[com]buster_> :)
14:20:31  <[com]buster_> at least someone who agrees
14:22:57  <PublicServer> <AmmIer> he
14:23:09  <PublicServer> <AmmIer> LittleMikey: has found his task ;-)
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14:30:00  <LittleMikey> Yeah I'm not good at much else lol
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14:34:17  <PublicServer> *** FiCE has left the game (connection lost)
14:34:59  <FiCE> !password
14:34:59  <PublicServer> FiCE: cleave
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14:41:00  <PublicServer> <LittleMikey> Trains seem to be building up a lot in the 06 regulator
14:41:45  <LittleMikey> !players
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14:41:46  <PublicServer> LittleMikey: Client 468 (Orange) is FiCE, in company 1 (OpenTTD Coop  A/S)
14:41:46  <PublicServer> LittleMikey: Client 431 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop  A/S)
14:41:46  <PublicServer> LittleMikey: Client 439 (Orange) is Hans, in company 1 (OpenTTD Coop  A/S)
14:41:46  <PublicServer> LittleMikey: Client 446 (Orange) is AmmIer, in company 1 (OpenTTD Coop  A/S)
14:41:46  <PublicServer> LittleMikey: Client 429 (Orange) is LittleMikey, in company 1 (OpenTTD Coop  A/S)
14:41:48  <PublicServer> LittleMikey: Client 460 (Orange) is mixrin, in company 1 (OpenTTD Coop  A/S)
14:41:48  <PublicServer> LittleMikey: Client 456 is J_Darnley, a spectator
14:41:50  <PublicServer> LittleMikey: Client 466 (Orange) is Radicalimero, in company 1 (OpenTTD Coop  A/S)
14:41:50  <PublicServer> LittleMikey: Client 464 is ShadniX, a spectator
14:41:51  *** openttdcoop sets mode: +v satyap
14:42:05  <satyap> !password
14:42:05  <PublicServer> satyap: cleave
14:42:14  <PublicServer> *** satyap joined the game
14:42:18  <PublicServer> <LittleMikey> trains aren't moving at all at !!Blockage
14:42:35  <PublicServer> <LittleMikey> I think there's a signal error in that regulator, but I'm far too simple to figure it out >_>;
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14:48:34  <Ammler> !info
14:48:34  <PublicServer> Ammler: #:1(Orange) Company Name: 'OpenTTD Coop  A/S'  Year Founded: 1950  Money: 674023317  Loan: 0  Value: 722566624  (T:500, R:102, P:21, S:0) unprotected
14:48:38  <Ammler> !trains 600
14:48:38  <PublicServer> *** Ammler has set max_trains to 600
14:48:57  <PublicServer> <LittleMikey> Yay! More toys!
14:49:18  <Ammler> !rcon set max_roadveh
14:49:18  <PublicServer> Ammler: Current value for 'max_roadveh' is: '500' (min: 0, max: 5000)
14:49:25  <Ammler> !rcon set max_roadveh 150
14:52:26  <ODM> hmm, this swiss pass seems quite cool
14:52:31  <PublicServer> * AmmIer removes some station walk
14:53:41  <ODM> Ammler, are trains expensieef there?
14:53:51  <PublicServer> <AmmIer> where?
14:53:54  <ODM> le swiss
14:54:08  <PublicServer> <AmmIer> no, we use it quite often
14:54:23  <PublicServer> <AmmIer> around 20€ for one end to the other of the country
14:54:39  <ODM> really? cheaper than here:(
14:55:01  <ODM> stupid NS
14:55:11  <PublicServer> <AmmIer> well, around the double, if you don't have any discount
14:55:42  <PublicServer> <AmmIer> but people, who use the trains often, have mostly a "special" ticket
14:56:15  <ODM> discount card?
14:56:40  <PublicServer> <AmmIer> like 150€ per year, then you get the ticket for half price
14:57:01  <ODM> sounds familiar
14:57:06  <ODM> i have my student card for that
14:57:36  <PublicServer> <AmmIer> yep, for around 2000 €, you use the whole network a year
14:57:51  <ODM> but was just looking around, found this swiss pass thing... where you pay for 4/8/more days of free travel on train/bus/boat, discount on mountainstuff
14:58:01  <ODM> was wondering if its good value
14:58:19  <PublicServer> <AmmIer> well, there are some nice pass trips
14:58:23  <PublicServer> <LittleMikey> It's annoying building the eyecandy for drop statioons, because all the cargo zones appear empty. I wish there were some way to force them to be full.
14:58:25  <PublicServer> <AmmIer> viaducts and such
14:58:50  <PublicServer> <AmmIer> don't drive through Gotthard :-)
14:58:50  <ODM> swiss would be one of the few places where the trian journey itself can be a big part of the trip
15:02:21  <ODM> hehe, isnt that just a long tunnel where you cant see anything?^^
15:03:20  <Ammler> yes :-)
15:03:33  <Ammler> but over the gotthard with a bike is nice too
15:04:07  <ODM> ooh that sounds tiresome
15:04:42  <Ammler> hmm, motorbike :P
15:05:05  <ODM> hehe
15:05:09  <ODM> more used to pedalling ones
15:05:10  <hylje> hurrrr
15:05:15  <PublicServer> <AmmIer> I was young ;-)
15:05:27  <PublicServer> <LittleMikey> okay guys, I'm off, have yourselves a good night playing
15:05:38  <PublicServer> <AmmIer> cu LittleMikey
15:05:50  <PublicServer> *** LittleMikey has left the game (leaving)
15:05:55  <LittleMikey> Bye!
15:05:59  *** LittleMikey has quit IRC
15:07:34  <ODM> 200 for 8 days of that
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15:08:54  <satyap> hmm. shared loading platform with the ML trains = slower replacemen
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15:09:16  <satyap> see !shared platforms
15:09:36  <satyap> it's slwoer because when the mainline train pulls out, the dummy has to wait for it to leave.
15:09:47  <satyap> if the platform isn't shared, the dummy can be back in before it leaves
15:12:30  <Ammler> !rcon magic_bulldozer
15:12:30  <PublicServer> Ammler: Magic bulldozer is enabled.
15:12:34  <Ammler> :-o
15:13:02  <ODM> oooh
15:13:04  <ODM> sneaky
15:14:04  <satyap> all the aircraft are in depots. can we sell them?
15:15:48  <PublicServer> <AmmIer> satyap: do it.
15:16:09  <satyap> someone else is doing it :(
15:16:27  <PublicServer> <satyap> someone please check !!blockage
15:16:29  <PublicServer> <^Sp1ke^> *keeps looking at his trains* i know nothing.... *whistle*
15:16:46  <PublicServer> <^Sp1ke^> blockage as in @ the regulator?
15:16:52  <PublicServer> <^Sp1ke^> fixed that already
15:21:44  <PublicServer> <AmmIer> satyap: no sign here
15:21:58  <satyap> oh ok
15:22:01  <satyap> yes at the regulator
15:22:29  <PublicServer> <AmmIer> Radicalimero: if you fix something, please remove the "!" sign
15:22:45  <PublicServer> <Radicalimero> k
15:22:50  <satyap> !fixed, remove the sign  <-- and put a sign like that :P
15:23:07  <PublicServer> <AmmIer> goal is to have no "!" at the end.
15:23:11  <satyap> yeah:)
15:23:22  <satyap> hey, is it /satyap or /<space>satyap ?
15:23:36  <PublicServer> <AmmIer> :-)
15:23:44  <PublicServer> <AmmIer> does that matter?
15:23:51  <satyap> sort order in sign list, yes
15:24:22  <PublicServer> <AmmIer> the others don't use spaces
15:24:29  <satyap> SRNW stations take over 3 times as much space as regular
15:24:54  <satyap> more if you count the approach track, and a hell of a lot more (but amortized) if you count the overflow track
15:25:04  <satyap> ok, then, no spaces
15:26:08  <PublicServer> <^Sp1ke^> hmmm second too late
15:26:11  * satyap considers Radicalimeroing the stations
15:26:13  <satyap> ... wtf?
15:26:22  * satyap considers radically eyecandying the stations
15:26:36  <PublicServer> *** satyap has left the game (leaving)
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15:30:50  <[com]buster_> !password
15:30:50  <PublicServer> [com]buster_: veneer
15:31:04  <PublicServer> *** combuster joined the game
15:33:09  <satyap> http://isitlunchtimeyet.com/ -> yes. yay!
15:33:11  <Webster> Title: Is it lunch time yet? (at isitlunchtimeyet.com)
15:34:14  <Ammler> satyap: that is wrong
15:34:23  <Ammler> I just prepared a pizza
15:34:34  <Maza> Time is illusion. Especially lunch time.
15:34:34  <PublicServer> *** Kenji joined the game
15:34:49  <satyap> lunch time is doubly so
15:34:49  <PublicServer> <Kenji> up to 841kb now
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15:35:04  <satyap> Ammler: it is keyed for US eastern time
15:35:06  <satyap> i think.
15:35:14  <KenjiE20> it's right for me
15:35:27  <satyap> really? hmm. what's your tz?
15:35:33  <^Spike^> it depends on computer time
15:35:35  <satyap> i wonder if it uses the browser's tz
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15:35:39  <KenjiE20> BST
15:35:40  <PublicServer> <AmmIer> well, I assume it checks the system time
15:35:42  *** openttdcoop sets mode: +v mixrin_
15:35:53  <^Spike^> idd what Ammler said
15:35:56  <KenjiE20> probably checks to locale in HTML headers
15:36:09  <PublicServer> <AmmIer> but 17.30 might be too early
15:36:11  <^Spike^> it's javascript
15:36:15  <^Spike^> that calls a new Date()
15:36:18  <KenjiE20> yea
15:36:20  <^Spike^> so it calls up the system time
15:36:21  <KenjiE20> just read it
15:36:26  <KenjiE20> works of system clock
15:36:42  <KenjiE20> with no call for daylight or locale
15:36:48  <KenjiE20> which is dumb
15:36:53  <satyap> ah it uses javascript
15:37:22  <satyap> i think it was supposed to be a quick hack to shut me up
15:37:39  <PublicServer> <Kenji> question
15:37:48  <PublicServer> <Kenji> why aren't waiting spaces sub signalled?
15:38:00  <PublicServer> <AmmIer> ?
15:38:05  <PublicServer> <AmmIer> example?
15:38:15  <PublicServer> <Kenji> see !signals
15:38:16  <PublicServer> <mixrin> no need in signals at waiting space
15:38:20  <satyap> he's asking about the signal gaps
15:38:26  <PublicServer> <Kenji> it'll load up faster
15:38:41  <PublicServer> <Kenji> which would be nice if there's a train on the ML
15:38:54  <PublicServer> <Kenji> which goes past because the train is slow entering a station
15:39:02  <PublicServer> <AmmIer> well, don't think, there is a reason
15:39:16  <PublicServer> <AmmIer> I used signals
15:39:24  <PublicServer> <AmmIer> at !sig
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15:39:58  <PublicServer> <Kenji> yea
15:40:11  <PublicServer> <Kenji> anything that loads the waiting spot faster should be good right?
15:40:43  <PublicServer> <AmmIer> yep
15:40:50  <PublicServer> <AmmIer> exmpale? :-)
15:41:01  <PublicServer> <Kenji> at !signals
15:42:44  <PublicServer> <Kenji> also, what's with the giant-a-rific signal gap leaveing slen heights?
15:43:30  <PublicServer> <AmmIer> sign? :P
15:43:44  <PublicServer> <Kenji> at !gap
15:43:51  <PublicServer> <^Sp1ke^> ....
15:43:54  <PublicServer> <^Sp1ke^> good question...
15:44:34  <PublicServer> <^Sp1ke^> don't know who made that station
15:45:03  <PublicServer> <AmmIer> I made the entry :-)
15:45:46  <PublicServer> <Kenji> you know that giant bridge there?
15:45:55  <PublicServer> <AmmIer> that is fine
15:46:01  <PublicServer> <Kenji> wouldn't it make better sense to route it next to heights?
15:46:16  <PublicServer> <AmmIer> I prefer my nice bridges over your ugly tracks up and down
15:46:49  <PublicServer> <Kenji> saves the giant gap ness there
15:46:52  <PublicServer> <Kenji> but whatever
15:47:11  <PublicServer> <AmmIer> :-)
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15:50:25  <PublicServer> *** combuster has left the game (connection lost)
15:51:51  <[com]buster_> !password
15:51:51  <PublicServer> [com]buster_: grouse
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15:54:13  <PublicServer> <Kenji> -.- slow bridges... WRY!!!!!!
15:58:36  <ODM> ORLY?
15:58:53  <Mark> evening
15:59:16  <ODM> ey markus
15:59:55  <Mark> !password
15:59:55  <PublicServer> Mark: harped
16:00:04  <PublicServer> *** Mark joined the game
16:02:19  <Mark> 12*255
16:02:23  <Mark> uh
16:02:29  <Mark> @calc 12*255
16:02:29  <Webster> Mark: 3060
16:02:48  <Mark> @calc 255*9*12
16:02:48  <Webster> Mark: 27540
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16:20:52  <PublicServer> *** Hans has left the game (connection lost)
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16:31:51  <PublicServer> <AmmIer> SILENCE!
16:32:20  <PublicServer> <Kenji> I'm afraid if I start talking it will accelerate my brain's meltdown
16:33:14  *** phatmatt has joined #openttdcoop
16:33:19  *** openttdcoop sets mode: +v phatmatt
16:33:26  <phatmatt> !password
16:33:26  <PublicServer> phatmatt: bailed
16:33:32  <PublicServer> *** phatmatt has left the game (connection lost)
16:33:45  <PublicServer> *** phatmatt joined the game
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16:34:06  *** openttdcoop sets mode: +v Kolo
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16:37:57  <PublicServer> <AmmIer> check sign !what is that for?
16:39:10  <PublicServer> *** mixrin has left the game (leaving)
16:39:27  <mixrin> increase train limit :>
16:39:43  <Ammler> !trains 700
16:39:43  <PublicServer> *** Ammler has set max_trains to 700
16:40:46  <hylje> !password
16:40:46  <PublicServer> hylje: bailed
16:40:58  <PublicServer> *** hylje joined the game
16:42:41  <PublicServer> *** hylje has left the game (leaving)
16:42:57  <PublicServer> <AmmIer> hylje too havy already?
16:43:16  <KenjiE20|SSH> (leaving) <--
16:43:20  <hylje> yeah, heavy
16:43:31  <hylje> bad me for running ancient hardware :p
16:43:45  <PublicServer> <AmmIer> yes
16:43:46  <KenjiE20|SSH> ah self bail :P
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16:44:42  *** openttdcoop sets mode: +v nlhans
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16:45:03  *** openttdcoop sets mode: +v mixrin
16:46:35  <mixrin> !password
16:46:35  <PublicServer> mixrin: denims
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16:50:01  <PublicServer> <AmmIer> combuster nice timer
16:50:22  <[com]buster_> thank Mark
16:50:27  <nlhans> !password
16:50:27  <PublicServer> nlhans: denims
16:50:28  <[com]buster_> (idea stolen)
16:50:42  <PublicServer> <AmmIer> who else ;-)
16:50:43  <PublicServer> *** Hans joined the game
16:50:49  <PublicServer> <Hans> Hello ;)
16:50:52  <PublicServer> *** phatmatt has left the game (connection lost)
16:50:55  <PublicServer> <AmmIer> Heya
16:50:58  <PublicServer> *** phatmatt has left the game (connection lost)
16:51:05  <[com]buster_> Hoi Hans
16:51:19  <PublicServer> *** phatmatt joined the game
16:51:49  <PublicServer> <Hans> Is there actually a goods station?
16:52:08  <PublicServer> <Hans> Or isn't that one essential part of thie self regulating network :+
16:52:26  <PublicServer> <AmmIer> why goods?
16:52:31  *** ShadniX has joined #openttdcoop
16:52:43  <PublicServer> <Hans> fills up the mainline :D
16:52:43  *** ShadniX has joined #openttdcoop
16:52:48  *** openttdcoop sets mode: +v ShadniX
16:53:11  <PublicServer> <AmmIer> check the plan
16:53:20  <PublicServer> <AmmIer> if it is against, we can't
16:53:29  <PublicServer> <AmmIer> else, ok with me
16:53:34  <PublicServer> <Hans> Yeah I know, that's too bad
16:53:51  <PublicServer> <^Sp1ke^> if i'm right mainline only is to bring to food plant
16:53:52  <PublicServer> *** phatmatt has left the game (connection lost)
16:54:09  <PublicServer> <Hans> it says : "get an industry to max output, only connect farms. no goods"
16:54:14  <PublicServer> <^Sp1ke^> idd
16:54:51  <Mark> should have said "food" instead of "goods"
16:54:51  <PublicServer> <^Sp1ke^> btw if we fund another food plant will it balance the drop over both food plants or?
16:54:52  <Mark> my bad
16:55:03  <Mark> it wont balance
16:55:07  <Mark> it's pretty random :P
16:55:11  <PublicServer> <^Sp1ke^> ah...
16:55:22  <Mark> though if one overloads the other will compensate
16:55:33  <PublicServer> <^Sp1ke^> what i was typing but got lost :D
16:55:38  <PublicServer> <Hans> Should I add some trucks to Lenfingfield annexe? I think a transport percentage of 75%
16:55:40  <PublicServer> <Hans> should be easy.
16:59:45  <PublicServer> *** FiCE has left the game (leaving)
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17:00:57  *** openttdcoop sets mode: +v mixrin_
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17:07:38  <PublicServer> *** mixrin has left the game (leaving)
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17:15:30  *** ChanServ sets mode: +o [com]buster
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17:29:45  <PublicServer> *** Kolo has left the game (connection lost)
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17:32:55  <Xaroth> !archive
17:32:55  <PublicServer> Xaroth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
17:33:51  *** gleeb_ is now known as Gleeb
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17:56:52  <phatmatt> !password
17:56:52  <PublicServer> phatmatt: swayed
17:57:11  <PublicServer> *** phatmatt joined the game
18:08:51  <mixrin> !password
18:08:51  <PublicServer> mixrin: gerbil
18:09:00  <PublicServer> *** mixrin joined the game
18:09:35  <PublicServer> *** phatmatt has left the game (connection lost)
18:12:27  <phatmatt> !password
18:12:27  <PublicServer> phatmatt: healer
18:12:46  <PublicServer> *** phatmatt joined the game
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18:13:51  *** openttdcoop sets mode: +v Godde
18:13:57  <Godde> !players
18:13:59  <PublicServer> Godde: Client 509 (Orange) is phatmatt, in company 1 (OpenTTD Coop  A/S)
18:13:59  <PublicServer> Godde: Client 431 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop  A/S)
18:13:59  <PublicServer> Godde: Client 505 (Orange) is mixrin, in company 1 (OpenTTD Coop  A/S)
18:13:59  <PublicServer> Godde: Client 446 (Orange) is AmmIer, in company 1 (OpenTTD Coop  A/S)
18:14:06  <Godde> heya :)
18:14:18  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
18:14:22  <Godde> !password
18:14:22  <PublicServer> Godde: healer
18:14:50  <PublicServer> *** Godde joined the game
18:15:18  <PublicServer> *** phatmatt has left the game (connection lost)
18:17:26  *** [com]buster_ has quit IRC
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18:17:27  *** ChanServ sets mode: +o [com]buster
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18:19:41  <PublicServer> <Godde> anyone here? :)
18:20:11  <PublicServer> <AmmIer> :-)
18:21:23  <PublicServer> *** Godde has left the game (connection lost)
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18:24:17  <PublicServer> *** mixrin has left the game (connection lost)
18:24:18  <PublicServer> *** Game paused (not enough players)
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18:24:57  *** openttdcoop sets mode: +v Fuco
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18:32:25  *** openttdcoop sets mode: +v damalix
18:32:25  <damalix> password
18:32:27  <damalix> !password
18:32:27  <PublicServer> damalix: mauled
18:32:41  <PublicServer> *** Damalix joined the game
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18:41:08  <PublicServer> *** Damalix has left the game (leaving)
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18:56:42  <phatmatt> !password
18:56:42  <PublicServer> phatmatt: taller
18:57:01  <PublicServer> *** Game unpaused (enough players)
18:57:01  <PublicServer> *** phatmatt joined the game
18:58:13  *** X-BT has joined #openttdcoop
18:58:18  *** openttdcoop sets mode: +v X-BT
18:58:55  <X-BT> !help
18:58:55  <PublicServer> X-BT: http://www.openttdcoop.org/wiki/IRC_Commands
19:00:17  <X-BT> !players
19:00:19  <PublicServer> X-BT: Client 515 (Orange) is Kolo, in company 1 (OpenTTD Coop  A/S)
19:00:19  <PublicServer> X-BT: Client 517 (Orange) is phatmatt, in company 1 (OpenTTD Coop  A/S)
19:00:19  <PublicServer> X-BT: Client 446 is AmmIer, a spectator
19:03:39  <PublicServer> *** X-BT joined the game
19:04:46  <mixrin> !password
19:04:46  <PublicServer> mixrin: callus
19:05:17  <PublicServer> *** mixrin joined the game
19:05:26  <PublicServer> *** combuster joined the game
19:11:41  <PublicServer> *** phatmatt has left the game (connection lost)
19:22:25  <PublicServer> *** AmmIer has joined company #1
19:22:46  <PublicServer> *** combuster has left the game (connection lost)
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19:23:21  <mixrin> [com]buster_, too hard for your cpu?
19:23:56  <[com]buster_> !password
19:23:56  <PublicServer> [com]buster_: marted
19:24:10  <PublicServer> *** combuster joined the game
19:24:13  <[com]buster_> no, annoying internet
19:32:31  <Gleeb> !password
19:32:31  <PublicServer> Gleeb: thrill
19:32:44  <PublicServer> *** Gleeb joined the game
19:33:15  <PublicServer> <Gleeb> Long map is loooooooooooooooooooooooooong.
19:34:54  *** Thijs has joined #openttdcoop
19:34:59  *** openttdcoop sets mode: +v Thijs
19:35:05  <Thijs> !password
19:35:05  <PublicServer> Thijs: thrill
19:35:20  <PublicServer> *** Thijs joined the game
19:35:41  <Thijs> !players
19:35:42  <PublicServer> Thijs: Client 515 (Orange) is Kolo, in company 1 (OpenTTD Coop  A/S)
19:35:42  <PublicServer> Thijs: Client 525 (Orange) is combuster, in company 1 (OpenTTD Coop  A/S)
19:35:42  <PublicServer> Thijs: Client 519 is X-BT, a spectator
19:35:42  <PublicServer> Thijs: Client 446 (Orange) is AmmIer, in company 1 (OpenTTD Coop  A/S)
19:35:42  <PublicServer> Thijs: Client 526 (Orange) is Gleeb, in company 1 (OpenTTD Coop  A/S)
19:35:44  <PublicServer> Thijs: Client 527 (Orange) is Thijs, in company 1 (OpenTTD Coop  A/S)
19:35:49  <PublicServer> <Thijs> Hi!
19:35:54  <PublicServer> <combuster> Hi thijs
19:36:17  <PublicServer> <Thijs> wow, big map
19:36:21  <Mark> !password
19:36:21  <PublicServer> Mark: thrill
19:36:39  <PublicServer> <Thijs> 128x2048?
19:36:45  <PublicServer> *** Mark joined the game
19:36:51  <PublicServer> <Mark> hello
19:36:57  <PublicServer> <Mark> thats the same as 512*512 :P
19:37:05  <PublicServer> <Thijs> Hi
19:37:16  <PublicServer> <Thijs> it just takes longer to scroll it
19:37:27  <PublicServer> <Mark> yes :P
19:37:36  <PublicServer> <Thijs> even zoomed out with shift
19:37:47  <PublicServer> <Mark> interesting regulator there combuster
19:38:11  <PublicServer> <Mark> though trigger time may differ quite a bit
19:39:07  <PublicServer> <Gleeb> There are a lot of complex systems at work here.
19:40:36  <PublicServer> <Mark> ugh
19:40:48  <PublicServer> <Mark> that trainyard really is in the worst possible spot
19:40:50  <PublicServer> <AmmIer> he?
19:41:07  <PublicServer> <Mark> should i really have put a sign "reserver for station expension"
19:41:45  <PublicServer> <combuster> :)
19:41:54  <PublicServer> <Mark> wtf is up with the mountain dodging?
19:41:54  <PublicServer> <combuster> check the noise at SLH06
19:42:00  <PublicServer> *** Gleeb has left the game (leaving)
19:42:59  <PublicServer> <Mark> fuck
19:43:05  <PublicServer> <combuster> Go Mark
19:43:07  <PublicServer> <Thijs> taking serious measures
19:43:41  <PublicServer> *** combuster has left the game (connection lost)
19:44:15  <PublicServer> <AmmIer> Great Sartown connected
19:45:09  <[com]buster_> !password
19:45:09  <PublicServer> [com]buster_: suitor
19:45:21  <PublicServer> *** combuster joined the game
19:45:32  <PublicServer> *** planetm4ker joined the game
19:45:38  <PublicServer> <planetm4ker> moin
19:45:45  <PublicServer> <Mark> 'lo
19:45:56  <PublicServer> <combuster> ev'ning pm
19:46:09  <PublicServer> <planetm4ker> ha, a lot of familiar faces
19:46:13  <PublicServer> <planetm4ker> ...err. nicks :P
19:46:25  <PublicServer> <Thijs> Hi there
19:46:27  <KenjiE20> facenicks
19:47:45  <PublicServer> <Mark> i shall put a screenshot of the current shifter version on the SML page
19:48:18  <PublicServer> <planetm4ker> what's special about them?
19:48:53  <ODM> they work
19:49:01  <PublicServer> <planetm4ker> :)
19:51:16  <PublicServer> *** X-BT has left the game (leaving)
19:51:39  <PublicServer> * combuster likes his new useless goodie
19:51:48  <PublicServer> <planetm4ker> which?
19:52:03  <PublicServer> <combuster> SLH06 regulator, to the east
19:52:11  <mixrin> !password
19:52:11  <PublicServer> mixrin: suitor
19:52:16  <PublicServer> <combuster> it makes noise :)
19:52:27  <mixrin> hi pm :D long time no see
19:52:42  <PublicServer> *** mixrin joined the game
19:52:45  <PublicServer> <planetm4ker> hey mixrin :)
19:53:08  <PublicServer> *** mixrin has left the game (leaving)
19:54:08  <PublicServer> *** Kolo has left the game (connection lost)
19:54:16  <PublicServer> <Thijs> this map with ever expanding ml really shows the benefits of SML
19:54:35  <PublicServer> <combuster> huge terra needed :(
19:54:55  <mixrin> for slh03 :>
19:58:21  <PublicServer> <combuster> Permission to kill the theme park?
19:58:33  <PublicServer> *** Kolo joined the game
19:58:42  <^Spike^> !password
19:58:42  <PublicServer> ^Spike^: boiler
19:58:50  <phatmatt> !players
19:58:51  <PublicServer> phatmatt: Client 537 (Orange) is Kolo, in company 1 (OpenTTD Coop  A/S)
19:58:51  <PublicServer> phatmatt: Client 532 (Orange) is combuster, in company 1 (OpenTTD Coop  A/S)
19:58:51  <PublicServer> phatmatt: Client 538 is ^Sp1ke^, a spectator
19:58:51  <PublicServer> phatmatt: Client 446 (Orange) is AmmIer, in company 1 (OpenTTD Coop  A/S)
19:58:52  <PublicServer> phatmatt: Client 533 (Orange) is planetm4ker, in company 1 (OpenTTD Coop  A/S)
19:58:52  <PublicServer> phatmatt: Client 527 (Orange) is Thijs, in company 1 (OpenTTD Coop  A/S)
19:58:52  <PublicServer> phatmatt: Client 530 (Orange) is Mark, in company 1 (OpenTTD Coop  A/S)
19:58:54  <PublicServer> <AmmIer> combuster: you need?
19:58:57  <PublicServer> *** ^Sp1ke^ joined the game
19:59:07  <PublicServer> *** Kolo has left the game (connection lost)
19:59:34  <PublicServer> *** Kolo joined the game
19:59:40  <PublicServer> *** ^Sp1ke^ has joined company #1
19:59:48  <PublicServer> <Thijs> hmm
20:00:00  <PublicServer> *** Thijs has left the game (connection lost)
20:00:32  <PublicServer> <Mark> guess i also should have noted that ML merges use a SML shifter also
20:00:36  <PublicServer> *** Thijs joined the game
20:01:01  <PublicServer> <Mark> they're hardly extendable now
20:03:22  <PublicServer> <AmmIer> 180 trains at 08
20:03:49  <PublicServer> *** combuster has left the game (connection lost)
20:05:13  <PublicServer> <Mark> the one to design an easily scalable SR raw pickup gets a cookie
20:05:37  <PublicServer> <^Sp1ke^> ?
20:05:42  *** Yexo has joined #openttdcoop
20:05:42  <PublicServer> <AmmIer> ??
20:05:47  *** openttdcoop sets mode: +v Yexo
20:06:02  <PublicServer> <Mark> ??
20:06:05  <PublicServer> <^Sp1ke^> ???
20:06:06  <PublicServer> <AmmIer> :-)
20:06:21  <PublicServer> <AmmIer> seriously, what's the issue?
20:06:36  <PublicServer> <Mark> there's no issue
20:06:47  <ODM> the problem is our stuff doesnt scale^^
20:09:58  *** octernion has joined #openttdcoop
20:10:03  *** openttdcoop sets mode: +v octernion
20:10:20  <PublicServer> *** Thijs has left the game (connection lost)
20:10:25  *** octernion has quit IRC
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20:10:58  <Thijs> !password
20:10:58  <PublicServer> Thijs: boiler
20:11:39  <PublicServer> *** Thijs joined the game
20:12:01  <PublicServer> <AmmIer> limit again?
20:12:32  <nlhans> of what?
20:12:43  <PublicServer> <Kolo> 700 trains
20:12:53  *** mixrin_ has joined #openttdcoop
20:12:58  *** openttdcoop sets mode: +v mixrin_
20:12:59  <nlhans> :o lots of new trains since I checked out
20:13:24  <Razaekel> !password
20:13:24  <PublicServer> Razaekel: winced
20:13:36  <PublicServer> *** Razaekel joined the game
20:13:51  <PublicServer> *** Thijs has left the game (connection lost)
20:13:54  <PublicServer> *** Hans joined the game
20:13:55  <Mark> !trains 1000
20:13:55  <PublicServer> *** Mark has set max_trains to 1000
20:15:05  *** Thijs2 has joined #openttdcoop
20:15:06  <PublicServer> *** planetm4ker has left the game (leaving)
20:15:10  *** openttdcoop sets mode: +v Thijs2
20:15:25  <PublicServer> *** Thijs joined the game
20:16:03  <PublicServer> *** Thijs has left the game (connection lost)
20:16:22  <Thijs2> My internet is shitty
20:16:36  <PublicServer> <Mark> get a cable :P
20:17:32  <Thijs2> i have f*cking 20mbit adsl, should be enough for a 1994 game
20:17:57  <PublicServer> <Hans> doesnt say much about your ping and such :D
20:18:19  <PublicServer> <Hans> I too have like 10mbit internet, but sometimes it lags out completely.
20:18:22  <KenjiE20> dslaccess.aol.com <-- found your problem
20:19:07  <Gleeb> ^ 2nded.
20:19:51  <PublicServer> <Hans> we're close to limit :O
20:19:55  <Thijs2> i have a crappy provider, so that;s probably it
20:19:59  <PublicServer> <Hans> 27321 tons
20:20:36  <Thijs2> but then, i only pay EUR 19.95 a month
20:20:37  <PublicServer> <Razaekel> go add another already
20:20:53  <PublicServer> <Razaekel> huh
20:20:56  <PublicServer> <Razaekel> too close
20:20:58  <PublicServer> <Razaekel> cant fund another
20:21:14  <PublicServer> <Hans> oh , probably 1 allowed per town
20:21:15  <Gleeb> Thijs2: For what speed?
20:21:27  <PublicServer> <Hans> oh , hmm
20:21:32  <PublicServer> <Razaekel> no, multiple similar per town is enabled
20:21:37  <KenjiE20> gleeb; [21:17] <+Thijs2> i have f*cking 20mbit adsl, should be enough for a 1994 game
20:21:45  <Gleeb> Oh yeah.
20:21:50  *** Thijs has quit IRC
20:22:00  <^Spike^> thijs let me guess chello? :)
20:22:05  <Gleeb> 20€ for 20mb is good, I guess.
20:22:09  <KenjiE20> oh btw Gleeb
20:22:13  <PublicServer> <Hans> probably telfort.
20:22:17  <KenjiE20> you in ex-suspects
20:22:20  <^Spike^> aol.com big change chello :)
20:22:21  <KenjiE20> you're
20:22:25  <Thijs2> i could also gat 0.25 mbit for 18/month at a proper provider
20:22:31  <Gleeb> ex-suspects?
20:22:37  <Thijs2> it was an easy choice
20:22:43  <KenjiE20> on teh wiki
20:22:51  <^Spike^> chello isn't that bad tbh :)
20:23:00  <Gleeb> O.o
20:23:03  <Mark> http://www.ziggo.nl/producten/internet/?ns_campaign=t4u&ns_mchannel=ppc&ns_source=google&ns_linkname=sea&ns_fee=0&gclid=CLGJuIq2xJsCFRIM3godN09cAw
20:23:06  <^Spike^> they've improved compared to eh... 5 years ago
20:23:06  <Webster> Title: Internet - alle abonnementen - Ziggo (at www.ziggo.nl)
20:23:18  <Mark> the Z2 will increase to 20mbit in september
20:23:23  <PublicServer> <Hans> get 4-1 in plus, we have that too.
20:23:38  <PublicServer> *** Mark has left the game (leaving)
20:23:44  <PublicServer> <Hans> we should have 20mbit now, but that would be from 1 july,
20:24:00  <KenjiE20> ADSL Link  	Downstream  	Upstream
20:24:00  <KenjiE20> Connection Speed 	896 kbps 	448 kbps
20:24:00  <KenjiE20> Line Attenuation 	63.5 db 	31.5 db
20:24:00  <KenjiE20> Noise Margin 	15.3 db 	12.0 db
20:24:02  <PublicServer> <Hans> so yeah, they dont upgrade it not on 1 July I mean
20:24:04  <KenjiE20> >_>
20:24:13  <Gleeb> KenjiE20: I'm not, but thanks for the notice :)
20:24:20  <^Spike^> if you have the chance i would go for cable compared to adsl
20:24:31  <^Spike^> adsl is too much distant based :/
20:25:00  * KenjiE20 is 2k from the exchange
20:25:07  <^Spike^> my last ISP promised 20MBit all i got was 8 cause i was too far from the distribution point
20:25:13  * Gleeb is 10m from the exchange.
20:25:17  <^Spike^> and they kept saying: No you'll get 20 blablabla
20:25:20  <Gleeb> (That is to say, 10 minutes walk)
20:25:33  *** [com]buster has joined #openttdcoop
20:25:33  *** ChanServ sets mode: +o [com]buster
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20:25:52  <KenjiE20> oh right... my bad, it was Godde i was thinking of, but your not on
20:25:56  <KenjiE20> go go go
20:26:03  <Gleeb> :P
20:26:13  <PublicServer> *** Hans has left the game (connection lost)
20:26:22  <ODM> !password
20:26:22  <PublicServer> ODM: winced
20:26:43  <PublicServer> <AmmIer> RV stops is damn well improved since last time
20:26:50  <PublicServer> *** 0DM joined the game
20:27:01  <PublicServer> <^Sp1ke^> ?
20:27:29  <PublicServer> <AmmIer> well, you don't know the old system ;-)
20:27:42  <PublicServer> <AmmIer> all RVs used the same stop
20:27:45  <PublicServer> <^Sp1ke^> ah...
20:27:58  <PublicServer> <^Sp1ke^> oh well just worked on this one with kenji @ 139
20:28:03  <PublicServer> <Razaekel> new FPP funded
20:28:05  <PublicServer> <^Sp1ke^> and seemed good to fit in here aswell :)
20:28:57  <KenjiE20> especially since I built half of it already :P
20:29:25  <PublicServer> <0DM> so much vehicles:D
20:29:34  <PublicServer> <Razaekel> say that sooner, ODM!
20:29:36  <PublicServer> <AmmIer> lol
20:29:41  <PublicServer> <0DM> what?:p
20:29:42  <PublicServer> <AmmIer> Livestock crushing
20:29:49  <PublicServer> <^Sp1ke^> the 32k limit i guess? :)
20:29:52  <PublicServer> <Razaekel> yea
20:29:56  <PublicServer> <0DM> i mentioned it earlier
20:30:05  <PublicServer> <0DM> the 27540 is based on factory grounds
20:30:35  <PublicServer> <0DM> did anyone make a 2 track farm yet?
20:30:50  <PublicServer> <0DM> 2 playform for one cargo i meant
20:30:53  <phatmatt> !password
20:30:53  <PublicServer> phatmatt: hotels
20:30:59  <PublicServer> *** phatmatt has left the game (connection lost)
20:31:03  <PublicServer> <Razaekel> too bad we're not transporting all the food to a town
20:31:04  <PublicServer> *** phatmatt has left the game (connection lost)
20:31:12  <PublicServer> *** phatmatt has left the game (connection lost)
20:31:14  <PublicServer> <0DM> you dont want to try that:p
20:31:21  <PublicServer> *** phatmatt has left the game (connection lost)
20:31:23  <PublicServer> <Razaekel> why?
20:31:29  <PublicServer> <^Sp1ke^> 27k food a month...
20:31:30  <PublicServer> <0DM> we need the room for the trains
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20:31:43  <PublicServer> <^Sp1ke^> would mean..... 1 very long big train or 1k rvs
20:31:53  <PublicServer> <Razaekel> or multiple smaller trains
20:32:10  <PublicServer> <^Sp1ke^> eh... 500smaller trains? :)
20:32:11  <PublicServer> <0DM> i think well need atleast another 3 lines on the ML before we get to 75k
20:32:12  <PublicServer> <AmmIer> hehe, we could make another Monster Monolev :P
20:32:39  <PublicServer> <Razaekel> no food cars for maglev
20:32:42  <PublicServer> <Razaekel> :-(
20:32:45  <PublicServer> <Razaekel> just coal and grain
20:32:55  <PublicServer> <0DM> just save the space:)
20:33:26  <PublicServer> <Razaekel> the FPP has reached 27540
20:33:48  <PublicServer> <0DM> uhm  its on 0 here
20:33:52  <KenjiE20> time to start signing production values?
20:33:54  <PublicServer> <^Sp1ke^> the other 1
20:33:55  <PublicServer> <Razaekel> look to the left
20:34:01  <PublicServer> <0DM> ah that one
20:34:14  <PublicServer> <AmmIer> the skitrain is bad aligned
20:34:24  <PublicServer> <0DM> oh darn i miscounted
20:34:31  <PublicServer> <0DM> the limits 26540
20:34:35  <PublicServer> <0DM> 27540*
20:34:42  <PublicServer> <Razaekel> nub
20:34:44  <PublicServer> <0DM> thought it had 14 tiles:)
20:34:49  <PublicServer> <AmmIer> does it share?
20:34:50  <PublicServer> <Razaekel> 12
20:34:54  <PublicServer> <0DM> no it doesnt
20:35:05  <PublicServer> <AmmIer> so why 2 stations?
20:35:12  <PublicServer> <AmmIer> plants*
20:35:13  <PublicServer> <Razaekel> there's only 1 station?
20:35:19  <PublicServer> <0DM> i dunno why they did
20:35:22  <PublicServer> <Razaekel> cause we were hittin the limit
20:35:43  <PublicServer> <AmmIer> maybe we should make 2 stations
20:35:50  <PublicServer> <AmmIer> split it
20:35:53  <PublicServer> <Razaekel> the goal is 75k tonnes per month
20:35:59  <PublicServer> <0DM> how would you make the orders ammler?:p
20:36:00  *** satyap has joined #openttdcoop
20:36:06  *** openttdcoop sets mode: +v satyap
20:36:08  <satyap> !password
20:36:08  <PublicServer> satyap: hotels
20:36:15  <PublicServer> <AmmIer> waypoints
20:36:26  <PublicServer> *** satyap joined the game
20:36:30  <PublicServer> <0DM> youd need waypoints on the SL exits
20:36:31  <PublicServer> <AmmIer> we did that already once
20:36:34  <PublicServer> <Razaekel> you'd need multi tile waypoints
20:36:35  <PublicServer> <^Sp1ke^> massive big presignal block with waypoints? :)
20:36:49  <PublicServer> <AmmIer> if I speak of waypoints
20:36:59  <PublicServer> <0DM> either that, or build 3 smaller drops, and make the huge drop transfer
20:37:09  <PublicServer> <AmmIer> I don't mean those single tiles only
20:37:16  <PublicServer> <Razaekel> ODM's idea is better
20:37:26  <PublicServer> <AmmIer> NO :P
20:38:06  <PublicServer> <AmmIer> well, we can also archive the game
20:38:11  <PublicServer> <Razaekel> alternatively, got somebody to code a quick path enabling factories to share the load
20:38:16  <PublicServer> <Razaekel> patch*
20:38:47  <PublicServer> <0DM> thats not an alternative:op
20:38:52  <PublicServer> <^Sp1ke^> question is where is 148 gone to? :)
20:39:24  <PublicServer> <0DM> hell:O
20:39:35  <PublicServer> <AmmIer> who made the skitrain?
20:39:39  <PublicServer> <^Sp1ke^> thought so it was a chaos game :)
20:39:40  <PublicServer> <Razaekel> what's not an alternative, ODM?
20:39:47  <PublicServer> <0DM> the writing a quick thingy:p
20:39:53  <PublicServer> <Razaekel> lol why not?
20:40:06  <PublicServer> <Razaekel> you have to admit it would be beneficial
20:40:21  <PublicServer> <0DM> im sure if it was easy, it wouldve been done
20:40:40  <mixrin_> !password
20:40:40  <PublicServer> mixrin_: hotels
20:40:42  <PublicServer> <Razaekel> lol
20:40:50  <PublicServer> *** mixrin joined the game
20:41:09  <PublicServer> <Razaekel> it shouldve been done
20:41:22  <PublicServer> <Razaekel> considering how we can push the limits of what factories can do
20:41:35  <PublicServer> <AmmIer> I am on limits too
20:41:41  <PublicServer> <0DM> ill try a quick waypoint bit
20:41:44  <PublicServer> *** AmmIer has left the game (leaving)
20:42:09  <PublicServer> *** Razaekel has left the game (leaving)
20:43:55  <PublicServer> <0DM> hmm waypoints will be a hassle
20:44:10  <PublicServer> <0DM> we will have multi ml entries at one slh, so cant do normal waypoints
20:44:15  <PublicServer> <0DM> cant use station waypoints, as we cant use nonstop
20:44:32  <PublicServer> <0DM> and we havent split the two cargos at exit, so no waypoint per type
20:45:06  *** mixrin has quit IRC
20:45:55  <satyap> you can do station waypoints. have a 4x7 platform per line. let the trains stop. bah.
20:46:01  <satyap> i didn't say it was a good solution
20:46:06  <PublicServer> <0DM> heh
20:46:16  <PublicServer> *** mixrin has left the game (connection lost)
20:47:24  <KenjiE20> yay gleeb has infos
20:47:30  <Razaekel> point the WP on the SL before ML entry, then let the trains choose a track
20:47:54  <Razaekel> and then split the ML into 2 or 3 before the drop, and split the trains
20:48:12  <Razaekel> use PBS and long signal blocks
20:48:16  <Gleeb> I DOES :D
20:48:24  <Gleeb> Infos ^_^
20:48:30  <PublicServer> <0DM> tbh, if were going that far, the transfer would be better
20:48:37  <hylje> U HAS INFOS
20:48:42  <Razaekel> but transfer would take time
20:48:45  <Razaekel> oh well
20:48:52  <Razaekel> gleeb, what;s your info?
20:48:56  <PublicServer> <0DM> i mean kepe the current setup
20:49:03  <PublicServer> <0DM> but make a line of peer 2 peer trains who shuttle food
20:49:10  <PublicServer> <0DM> to 3 different food plants
20:49:33  <Gleeb> Razaekel: http://www.openttdcoop.org/wiki/User:Gleeb
20:49:52  *** Thijs2 has quit IRC
20:50:04  <Razaekel> boring
20:50:06  <PublicServer> <0DM> woo we have more new userpages
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20:59:03  <Ammler> !playercount
20:59:03  <PublicServer> Ammler: Number of players: 5
20:59:07  <PublicServer> <0DM> was thinking along the lines of !drop idea
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20:59:23  <Ammler> planetmaker: one hand :-)
20:59:37  <planetmaker> eh?
21:00:06  <Ammler> oh, you asked for 10
21:01:17  <XeryusTC> !password
21:01:17  <PublicServer> XeryusTC: wolves
21:01:28  <XeryusTC> wolves make for awesome mounts :D
21:01:33  <PublicServer> *** XeryusTC joined the game
21:02:30  <PublicServer> <0DM> uh oh mounts
21:02:38  <PublicServer> <satyap> 0DM: i like the drop idea
21:02:56  <XeryusTC> overlord 2 <3
21:03:14  <^Spike^> wolfie!
21:03:15  <PublicServer> <0DM> hehe
21:03:50  <KenjiE20> spoil it and... well not die, but something
21:04:30  * KenjiE20 is finally attempting to re-run Overlord + RH before Overlord 2 arrives
21:04:44  <PublicServer> <0DM> youre doomed:p
21:04:45  <XeryusTC> RH?
21:04:49  <KenjiE20> raising hell
21:04:56  <PublicServer> <0DM> hows the drm on overlord2?
21:05:13  <XeryusTC> but OL2 is quite the same as OL 1 :P
21:05:16  <KenjiE20> broken, most likely
21:05:20  <PublicServer> <0DM> heh
21:05:31  <XeryusTC> uhm, it's the same as on every codemasters game :P
21:05:39  <KenjiE20> yea borken then
21:05:42  <XeryusTC> broken within half a way
21:05:43  <PublicServer> <0DM> dont think i own any:p
21:05:44  <KenjiE20> broken too
21:06:00  <PublicServer> <0DM> lol regulatormaster2000
21:06:06  <XeryusTC> way = day
21:06:12  <[com]buster_> :)
21:06:23  <PublicServer> <0DM> is that like a mini version of marks timer?
21:06:37  <PublicServer> <0DM> alot more compact
21:06:40  <[com]buster_> and more :)
21:06:53  <PublicServer> <0DM> oh how so?
21:06:59  <[com]buster_> empty depot alarm :)
21:07:53  <PublicServer> <0DM> uhm how does it alarm?:D
21:07:58  <PublicServer> <0DM> if its still theres an error?:p
21:08:15  <PublicServer> <0DM> we need a flashin light:D
21:08:16  <[com]buster_> level crossings make noise
21:08:22  <[com]buster_> and flashing lights :)
21:09:30  <PublicServer> <0DM> ooh wait, i misunderstood it, since its going off already:p
21:09:31  <PublicServer> *** XeryusTC has left the game (connection lost)
21:09:38  <[com]buster_> fix it then :)
21:09:49  * [com]buster_ notices the :) spree
21:09:51  <[com]buster_> :)
21:10:08  <PublicServer> <0DM> i spam smiliefest
21:10:40  <KenjiE20> they won't count toward Webster's stats
21:10:50  <KenjiE20> only pisg's ones
21:10:53  <KenjiE20> :D
21:10:56  <PublicServer> <0DM> say what?
21:11:07  <KenjiE20> @channelstats stats
21:11:07  <Webster> KenjiE20: KenjiE20 has sent 3667 messages; a total of 108792 characters, 20205 words, 248 smileys, and 82 frowns; 80 of those messages were ACTIONs.  KenjiE20 has joined 125 times, parted 3 times, quit 206 times, kicked someone 0 times, been kicked 0 times, changed the topic 2 times, and changed the mode 1 time.
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21:20:46  <PublicServer> *** Game paused (not enough players)
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21:28:51  <HDIEagle> !players
21:28:53  <PublicServer> HDIEagle: Client 561 is phatmatt, a spectator
21:29:06  <HDIEagle> phatmatt?
21:29:09  <HDIEagle> been a long while
21:29:33  <HDIEagle> !password
21:29:33  <PublicServer> HDIEagle: macing
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21:31:15  <Seppel> !password
21:31:15  <PublicServer> Seppel: macing
21:31:30  <PublicServer> *** Game unpaused (enough players)
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21:33:55  <PublicServer> <HD1Eagle> sup sepp
21:33:59  <Kangoo> !password
21:33:59  <PublicServer> Kangoo: macing
21:34:16  <PublicServer> *** Game unpaused (enough players)
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21:50:02  <PublicServer> *** Game unpaused (enough players)
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21:50:06  <PublicServer> <HD1Eagle> sup kolo
21:50:35  <PublicServer> *** Kolo has left the game (connection lost)
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22:08:29  *** ^Spike^ is now known as ^spike^
22:28:16  <Ammler> http://www.tt-forums.net/viewtopic.php?f=36&t=31631
22:28:20  <Ammler> good night
22:28:24  <Webster> Title: Transport Tycoon Forums View topic - Distributing GRF's from #openttdcoop (v7.3 - 2008-12-30) (at www.tt-forums.net)
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22:58:16  <mixrin_> !password
22:58:16  <PublicServer> mixrin_: priors
22:58:33  <PublicServer> *** mixrin joined the game
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23:43:00  <nickman87> !players
23:43:02  <PublicServer> nickman87: Client 561 is phatmatt, a spectator
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23:51:10  <nickman87> !players
23:51:12  <PublicServer> nickman87: Client 561 is phatmatt, a spectator
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