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00:06:27 *** Polygon has quit IRC 00:34:52 *** Brianetta has quit IRC 00:41:31 <PublicServer> *** phatmatt has left the game (leaving) 00:41:35 *** phatmatt has quit IRC 00:48:54 *** X-BT has left #openttdcoop 00:56:05 <HDIEagle> !players 00:56:06 <PublicServer> HDIEagle: There are currently no clients connected to the server 01:00:48 *** HDIEagle has quit IRC 01:18:52 *** KenjiE20|SSH has quit IRC 01:20:13 *** KenjiE20|LT has joined #openttdcoop 01:20:13 *** ChanServ sets mode: +o KenjiE20|LT 01:20:18 *** openttdcoop sets mode: +v KenjiE20|LT 01:20:22 *** KenjiE20 has quit IRC 01:24:04 *** Zulan_ has joined #openttdcoop 01:24:09 *** openttdcoop sets mode: +v Zulan_ 01:30:27 *** Zulan has quit IRC 01:42:11 *** Zulan_ has quit IRC 02:05:07 *** Ed__ has joined #openttdcoop 02:05:12 *** openttdcoop sets mode: +v Ed__ 02:16:03 *** LittleMikey has joined #openttdcoop 02:16:09 *** openttdcoop sets mode: +v LittleMikey 02:16:17 <LittleMikey> !playercount 02:16:17 <PublicServer> LittleMikey: Number of players: 0 02:23:09 *** Ed__ has quit IRC 02:50:07 *** Fuco has quit IRC 03:02:11 *** KenjiE20|LT has quit IRC 03:51:02 *** LittleMikey has quit IRC 03:52:08 <Razaekel> !password 03:52:08 <PublicServer> Razaekel: suckle 03:52:28 <PublicServer> *** Razaekel joined the game 03:56:41 <PublicServer> *** Razaekel has left the game (leaving) 04:20:59 *** Webster has joined #openttdcoop 04:20:59 *** ChanServ sets mode: +o Webster 04:21:04 *** openttdcoop sets mode: +v Webster 04:24:48 *** Guest393 has quit IRC 05:23:20 *** LittleMikey has joined #openttdcoop 05:23:26 *** openttdcoop sets mode: +v LittleMikey 05:23:29 <LittleMikey> !playercount 05:23:29 <PublicServer> LittleMikey: Number of players: 0 05:46:12 <LittleMikey> !password 05:46:12 <PublicServer> LittleMikey: blends 05:46:37 <PublicServer> *** LittleMikey joined the game 05:47:27 *** HDIEagle has joined #openttdcoop 05:47:32 *** openttdcoop sets mode: +v HDIEagle 05:47:33 <HDIEagle> !players 05:47:35 <PublicServer> HDIEagle: Client 581 (Orange) is LittleMikey, in company 1 (OpenTTD Coop A/S) 05:47:47 <HDIEagle> !password 05:47:48 <PublicServer> HDIEagle: blends 05:48:03 <HDIEagle> will it blend? 05:48:05 *** ODM has joined #openttdcoop 05:48:05 <HDIEagle> that is the question 05:48:05 *** ChanServ sets mode: +o ODM 05:48:08 <PublicServer> *** Game unpaused (enough players) 05:48:09 <PublicServer> *** HD1Eagle joined the game 05:48:10 *** openttdcoop sets mode: +v ODM 05:48:22 <Razaekel> WILL IT BLEND? next up, golf clubs! 05:48:25 <Razaekel> ipod! 05:48:37 <Razaekel> ballpoint pens! 05:48:56 <PublicServer> <HD1Eagle> flux capacitor! 05:56:32 *** ODM has quit IRC 06:18:39 *** ODM has joined #openttdcoop 06:18:39 *** ChanServ sets mode: +o ODM 06:18:44 *** openttdcoop sets mode: +v ODM 06:21:56 *** Progman has joined #openttdcoop 06:22:01 *** openttdcoop sets mode: +v Progman 06:27:27 *** Zorn has joined #openttdcoop 06:27:32 *** openttdcoop sets mode: +v Zorn 06:29:39 *** mixrin has joined #openttdcoop 06:29:44 *** openttdcoop sets mode: +v mixrin 06:34:44 <PublicServer> <HD1Eagle> augh 06:34:49 <PublicServer> <HD1Eagle> i have to make logic for a double loading station 06:34:56 *** LG^ has joined #openttdcoop 06:35:01 *** openttdcoop sets mode: +v LG^ 06:41:18 <ODM> hey eagle 06:41:22 <PublicServer> <HD1Eagle> hi odm 06:41:31 <PublicServer> <HD1Eagle> i'm making a nand gate 06:42:01 <PublicServer> <HD1Eagle> for double capacity station 06:42:37 <ODM> uh oh 06:42:43 <PublicServer> <HD1Eagle> ? 06:42:48 <ODM> :P 06:45:22 *** ^spike^ has joined #openttdcoop 06:45:27 *** openttdcoop sets mode: +v ^spike^ 06:49:21 <PublicServer> <HD1Eagle> i think i have it :) 06:50:14 *** Venxir has joined #openttdcoop 06:50:19 *** openttdcoop sets mode: +v Venxir 06:50:48 <PublicServer> <HD1Eagle> this not gate is whack yo 07:01:43 <PublicServer> <HD1Eagle> its like going forward, in reverse 07:06:45 <PublicServer> <HD1Eagle> my nand gate works :) 07:07:16 <PublicServer> <HD1Eagle> but its 19x7 tiles :( 07:11:35 *** LG^ has quit IRC 07:18:03 <PublicServer> <HD1Eagle> double loader perfected :) 07:18:15 <PublicServer> <HD1Eagle> a bit slow though :( 07:22:26 <PublicServer> <LittleMikey> Oh awesome! We can get Qantas stickers for the planes! 07:22:33 <PublicServer> <HD1Eagle> what? 07:22:46 <PublicServer> <HD1Eagle> :? 07:23:17 <PublicServer> <LittleMikey> he Airbus A380 has different images for different airlines. 07:23:26 <PublicServer> <HD1Eagle> 540/540 x2, double load success!!!!!! 07:37:36 <PublicServer> *** HD1Eagle has left the game (connection lost) 07:37:37 <PublicServer> *** Game paused (not enough players) 07:37:46 *** WallD has joined #openttdcoop 07:37:51 *** openttdcoop sets mode: +v WallD 07:38:40 <WallD> !password 07:38:40 <PublicServer> WallD: tossed 07:38:52 <PublicServer> *** Game unpaused (enough players) 07:38:53 <PublicServer> *** Wall-D joined the game 07:40:11 <PublicServer> *** 0DM joined the game 07:42:01 <HDIEagle> !password 07:42:01 <PublicServer> HDIEagle: tossed 07:42:14 <PublicServer> *** HD1Eagle joined the game 07:43:08 <PublicServer> <0DM> its huge!:P 07:43:14 <PublicServer> <HD1Eagle> my nand gate? 07:43:17 <PublicServer> <HD1Eagle> :P 07:43:17 <PublicServer> <0DM> yeah 07:43:20 <PublicServer> <0DM> and the bit around 07:43:21 <PublicServer> <HD1Eagle> it works 07:43:28 <PublicServer> <HD1Eagle> could be more efficint :3 07:43:40 <PublicServer> <0DM> for 2 platforms its more efficient to build a 2 TL dummy^^ 07:43:56 <PublicServer> <HD1Eagle> i didn't see any :3 07:44:05 <PublicServer> <0DM> but nice to see you got creative 07:44:20 <PublicServer> <HD1Eagle> i didn't do lv side yet 07:44:24 <PublicServer> <HD1Eagle> would you care to? 07:44:53 <PublicServer> <0DM> wait, how does LV work?:p 07:44:58 <PublicServer> <HD1Eagle> it doesn't 07:45:03 <PublicServer> <0DM> that was it 07:45:12 <PublicServer> <0DM> it can lead to a point where one dummy unloads onto the other:p 07:49:22 <WallD> *good morning 07:49:22 *** WallD has quit IRC 07:49:26 <PublicServer> <0DM> morning walld 07:49:27 *** WallD has joined #openttdcoop 07:49:32 *** openttdcoop sets mode: +v WallD 07:49:32 <PublicServer> <HD1Eagle> evenin 07:50:01 <PublicServer> <0DM> morning! 07:51:35 <PublicServer> *** 0DM has left the game (leaving) 07:53:09 *** WallD has quit IRC 08:00:40 *** Levi has quit IRC 08:04:11 <mixrin> !password 08:04:11 <PublicServer> mixrin: walrus 08:04:24 <PublicServer> *** mixrin joined the game 08:08:43 <PublicServer> *** mixrin has left the game (connection lost) 08:23:52 <PublicServer> <HD1Eagle> YAAAAY PLANE CRASH 25TH OCT 2115 08:24:00 <PublicServer> <LittleMikey> :'( 08:24:44 <PublicServer> <HD1Eagle> who wants to help me group trains 08:33:43 <PublicServer> <HD1Eagle> grouped trains for better or worse 08:34:38 <PublicServer> <HD1Eagle> i think some trains are grouped incorrectly though >_< 08:34:55 <PublicServer> <HD1Eagle> oh well 08:34:56 <mixrin> !password 08:34:56 <PublicServer> mixrin: afresh 08:35:06 <PublicServer> <HD1Eagle> should really put group name and train name in info caption 08:35:11 <PublicServer> *** mixrin joined the game 08:38:11 <ODM> hehe, so they presented the new dutch hi speed train 08:38:13 <ODM> and its fugly 08:38:23 <LittleMikey> got a photo? 08:38:41 <ODM> http://www.express.be/pictures/300@280/traffic/ansaldobredafyra.jpg 08:39:25 <HDIEagle> machine gun on the front for mowing down animals on track 08:47:02 <LittleMikey> Lol looks like fun 08:51:11 <PublicServer> *** AmmIer has left the game (connection lost) 08:57:00 <PublicServer> <HD1Eagle> done, goodnight 08:57:06 <PublicServer> <mixrin> bye 08:57:17 <PublicServer> *** HD1Eagle has left the game (connection lost) 08:57:31 *** HDIEagle has quit IRC 09:04:02 *** X-BT has joined #openttdcoop 09:04:07 *** openttdcoop sets mode: +v X-BT 09:05:41 <PublicServer> *** X-BT joined the game 09:06:21 <LittleMikey> Anyone able to raise the vehicle limit? We seem to be capped. 09:09:17 <PublicServer> *** mixrin has left the game (connection lost) 09:09:37 <mixrin> OPs can increase 09:11:18 *** nickman87 has joined #openttdcoop 09:11:23 *** openttdcoop sets mode: +v nickman87 09:11:26 <nickman87> !players 09:11:28 <PublicServer> nickman87: Client 581 (Orange) is LittleMikey, in company 1 (OpenTTD Coop A/S) 09:11:28 <PublicServer> nickman87: Client 585 (Orange) is Wall-D, in company 1 (OpenTTD Coop A/S) 09:11:28 <PublicServer> nickman87: Client 594 is X-BT, a spectator 09:11:35 <nickman87> !password 09:11:35 <PublicServer> nickman87: patios 09:12:06 <PublicServer> *** Nickman joined the game 09:13:00 *** Progman has quit IRC 09:14:06 <planetmaker> @calc sqrt(2)*10.24 / 2.54 * 100 09:14:06 <Webster> planetmaker: 570.139640894 09:14:14 <planetmaker> @calc sqrt(2)*10.24 / 2.54 * 100 / 1000 09:14:14 <Webster> planetmaker: 0.570139640894 09:14:59 <planetmaker> @calc sqrt(2)*5.2 / 2.54 * 100 / 1000 09:14:59 <Webster> planetmaker: 0.289524036391 09:24:11 <Xaroth> o_O 09:25:44 <planetmaker> sensor sizes :) 09:39:59 <PublicServer> <X-BT> The "out of trains alarm" for O6 is ringing 09:47:19 <Ammler> http://www.tt-forums.net/viewtopic.php?f=36&t=31631 09:47:21 <Webster> Title: Transport Tycoon Forums View topic - Distributing GRF's from #openttdcoop 7.3 - VOTING! (at www.tt-forums.net) 09:47:55 <Ammler> Webster: ? 09:48:10 <Ammler> oh, just my lag :-) 09:50:58 <PublicServer> *** X-BT has left the game (connection lost) 10:03:24 *** Progman has joined #openttdcoop 10:03:29 *** openttdcoop sets mode: +v Progman 10:08:59 <LittleMikey> Ammler: I may have missed something, what is BaNaNaS? 10:12:24 *** Mark has joined #openttdcoop 10:12:29 *** ChanServ sets mode: +o Mark 10:12:29 *** openttdcoop sets mode: +v Mark 10:12:44 <Mark> hello 10:12:58 <nickman87> hi there 10:13:03 <Mark> !info 10:13:03 <PublicServer> Mark: #:1(Orange) Company Name: 'OpenTTD Coop A/S' Year Founded: 1950 Money: 3008280030 Loan: 0 Value: 3027347904 (T:800, R:150, P:25, S:5) unprotected 10:15:47 *** Polygon has joined #openttdcoop 10:15:51 <Mark> !password 10:15:51 <PublicServer> Mark: summit 10:15:52 *** openttdcoop sets mode: +v Polygon 10:16:01 <PublicServer> *** Mark joined the game 10:20:15 <Ammler> @bananas 10:20:15 <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content 10:20:19 <Ammler> LittleMikey: ^ 10:21:47 <LittleMikey> Aah I saw that when I tried to install some GRFs, so that's what it's called. I'm really quite impressed. 10:22:07 <PublicServer> *** Mark has joined spectators 10:32:38 *** mib_veoa80 has joined #openttdcoop 10:32:43 *** openttdcoop sets mode: +v mib_veoa80 10:33:40 *** mib_veoa80 has quit IRC 10:35:13 <nickman87> Ammler: what is the influence of a too short staton on loading/unloading/...? 10:35:31 <Ammler> much longer loading time 10:35:49 <Ammler> (or unloading) 10:35:59 <nickman87> such a big difference? 10:36:08 <Ammler> yes, more then double 10:36:50 <nickman87> would it be bad to do that with the dummy stations for SRNW? the normal rtains get a full length platform? 10:36:55 <nickman87> I have something I wanne try :) 10:38:45 <Ammler> that is the ps for :-) 10:39:00 <nickman87> :D 10:39:09 <Ammler> to show the public your (working) experiements ;-) 10:39:25 <nickman87> yeah, but if it delays so much, I don't think the profit will be good? I'll try and use full length stations ;) 10:39:46 <planetmaker> just be sure to label it as an experiment so that no person will come by and tell you "you're doing it wrong" ;) 10:39:55 <nickman87> :D 10:40:01 <nickman87> that's also a good idea ;) 10:40:07 <nickman87> I'll just give it a shot! 10:40:08 <nickman87> :) 10:41:57 *** mixrin has quit IRC 10:42:42 *** WallD has joined #openttdcoop 10:42:47 *** openttdcoop sets mode: +v WallD 10:48:01 *** KenjiE20 has joined #openttdcoop 10:48:01 *** ChanServ sets mode: +o KenjiE20 10:48:06 *** openttdcoop sets mode: +v KenjiE20 10:48:47 *** KenjiE20|SSH has joined #openttdcoop 10:48:47 *** ChanServ sets mode: +o KenjiE20|SSH 10:48:52 *** openttdcoop sets mode: +v KenjiE20|SSH 10:59:02 *** ^spike^ is now known as ^Spike^ 11:00:15 <^Spike^> !password 11:00:15 <PublicServer> ^Spike^: buffet 11:01:23 <PublicServer> *** ^Sp1ke^ joined the game 11:02:06 <PublicServer> *** ^Sp1ke^ has joined company #1 11:05:46 <nickman87> hmmm, I need a way to use PBS AND combo signals? :D 11:06:04 <KenjiE20> get coding 11:06:15 <nickman87> :p 11:08:53 <KenjiE20> having said that, I do use pre-signals to control crossing traffic on a PBS block 11:08:58 <KenjiE20> that works quite well 11:11:16 *** satyap1 has joined #openttdcoop 11:11:21 *** openttdcoop sets mode: +v satyap1 11:11:24 <satyap1> !password 11:11:24 <PublicServer> satyap1: buffet 11:11:36 <PublicServer> *** satyap joined the game 11:13:23 <Mark> [12:36] <+nickman87> would it be bad to do that with the dummy stations for SRNW? the normal rtains get a full length platform? -> we tested that, the longer loading time doesnt weigh up against less traveling 11:14:07 <nickman87> so too short platorms isn't profitable at all? 11:14:28 <Mark> not really, no 11:14:38 <Mark> we did the testing in game 79 11:14:45 <Mark> the results might be ingame 11:15:09 <nickman87> :) 11:15:35 <Mark> perhaps it would work if you had TL64 trains and 63-tile platforms 11:16:01 <satyap1> hey mark, is this game going the way you wanted? 11:16:06 <satyap1> srnw's ok? 11:17:07 <Mark> yeah seems good 11:17:27 <Mark> i'm missing innovative mulit-platform pickups :P 11:17:42 <nickman87> I'm trying to make one Mark ;) 11:17:43 <^Spike^> multiplatform as in 2 trains? 11:17:48 <^Spike^> same time 11:17:51 <Mark> 2 or more 11:17:53 <Mark> yeah 11:17:57 <^Spike^> there is one idea of that 11:18:02 <^Spike^> by hdieagle 11:18:07 <^Spike^> and it seems to work 11:18:15 <Mark> of course 11:18:19 <Mark> we had those in game 121 too 11:18:21 <Mark> with up to 6 trains 11:18:29 <^Spike^> ah 11:18:57 <Mark> http://www.openttdcoop.org/blog/files/pictures/the_mess_overview.png 11:19:07 <^Spike^> but seeing the farm there produces so much wheat i think it would even work without the waiting spaces :) 11:19:18 <Mark> probably 11:19:25 <Mark> that's not the idea behing srnw though 11:19:31 <^Spike^> true :) 11:20:56 <PublicServer> <Mark> one of combuster's bypases fails 11:21:03 <PublicServer> *** Mark has joined company #1 11:21:40 <PublicServer> <^Sp1ke^> where? 11:21:48 <PublicServer> <Mark> SLH01 11:21:52 <PublicServer> <Mark> i'm fixing them 11:22:01 <PublicServer> <Nickman> I'm gonna eat something, don't mess with my experiment! :D 11:22:03 <PublicServer> <Nickman> brb ;) 11:22:40 <PublicServer> <^Sp1ke^> some trains prefer to shift even if there is a red signal? that you mean or? 11:22:46 <PublicServer> <^Sp1ke^> that should be like that 11:23:07 <PublicServer> <Mark> it should not be like that 11:23:13 <PublicServer> <Mark> but thats not what i mean 11:23:25 <PublicServer> <^Sp1ke^> so if red they shouldn't shift to a more S track 11:23:43 <PublicServer> <Mark> indeed 11:23:50 <PublicServer> <^Sp1ke^> maybe too much penalty with the PBS? 11:24:01 <PublicServer> <Mark> not if the signals at the prios are twoways 11:24:10 <PublicServer> <^Sp1ke^> ah 11:24:19 <PublicServer> <^Sp1ke^> that idd helps strange enough some times :) 11:24:20 <PublicServer> <Mark> they should not be combos though, then they'd interfere with the prio 11:24:32 <PublicServer> <^Sp1ke^> also had that trouble with some SRNW stations :) 11:24:49 <PublicServer> <Mark> red twoway = infinite penalty 11:24:59 <PublicServer> <^Sp1ke^> aha 11:25:30 <PublicServer> *** LittleMikey has left the game (connection lost) 11:28:12 <PublicServer> <Mark> finally killed that nasty hill 11:28:25 <PublicServer> <Mark> now we got a nice rolling jam :P 11:29:19 <PublicServer> <Mark> with instant accel and prio for shifting TL+4 you could have a 5 tile train every 8 tiles 11:29:22 <PublicServer> <Mark> that would be nice 11:29:35 <PublicServer> <Mark> we should try that with the dbset transrapid sometime 11:29:40 <satyap1> hmm we have ships 11:29:44 <PublicServer> <Mark> insane capacity 11:29:53 <^Spike^> see airport island 11:29:58 <PublicServer> <Mark> wtf? 11:30:04 <Mark> !ships 0 11:30:11 <Mark> !rcon patch max_ships 0 11:30:14 <PublicServer> <^Sp1ke^> someone let ships go to a LV station to pickup pax from the nearby town 11:30:21 <PublicServer> <^Sp1ke^> so now we got a pax infested LV station... 11:31:03 <PublicServer> <^Sp1ke^> someone clicked to depot? :) 11:31:26 <PublicServer> <Mark> i killed the ships 11:31:34 <PublicServer> <^Sp1ke^> they use up more CPU then planes 11:31:46 <PublicServer> <Mark> yeah 11:31:52 * KenjiE20 knows who it was, but will give benefit of the doubt for now 11:31:56 <PublicServer> <^Sp1ke^> specially cause the person made no bouys 11:32:13 <PublicServer> <^Sp1ke^> kenji hate to say it but the person also signed it? :) 11:32:14 <PublicServer> <Mark> planes have no pathfinding, they just fly a straight line 11:32:20 <PublicServer> <Mark> ships have lots of paths 11:32:26 * KenjiE20 isn't in-game 11:32:32 <PublicServer> <Mark> guess it was LM 11:32:33 <PublicServer> <^Sp1ke^> i know i created some algorithms for colege :) 11:32:39 <PublicServer> <^Sp1ke^> college* 11:32:57 <PublicServer> <^Sp1ke^> it's annoying but they will go and find every path possible from A to B 11:33:09 <PublicServer> <^Sp1ke^> and how many steps it takes until it reaches B 11:33:22 <PublicServer> <^Sp1ke^> bad part is it tries all possible routes in that radius tog et there 11:33:33 <PublicServer> <^Sp1ke^> aka The CPU Intensive part :) 11:34:17 <PublicServer> <Mark> so on single tile canals buoys are useless? 11:34:17 <satyap1> perhaps it could be optimised by reducing the cost of paths that go in the naive direction towards goal 11:34:18 <LittleMikey> !password 11:34:18 <PublicServer> LittleMikey: fleece 11:34:18 <satyap1> or not 11:34:36 <^Spike^> single canals yes :) 11:34:40 <PublicServer> *** LittleMikey joined the game 11:34:42 <^Spike^> there is only 1 route possible.. wel 2 11:34:45 <^Spike^> back and forth 11:35:28 <PublicServer> <Mark> let's do a ship game 11:35:28 * satyap1 replacing ugly tubular bridges 11:35:34 <satyap1> 128x128? 11:35:35 <^Spike^> don't know what algorithm this game uses tbh but i think it's the A* one 11:35:36 <PublicServer> <Mark> with only single canals 11:35:43 <PublicServer> <Mark> infinite capacity :P 11:36:13 <PublicServer> <Mark> Original PF for ships 11:36:19 <satyap1> +1 11:37:21 <satyap1> hey that modern suspension rail bridge.... very common design. there's one within a mile of my house 11:37:25 <PublicServer> <Mark> jammy 11:38:07 <PublicServer> <satyap> like at !mybridge 11:39:30 <PublicServer> <Mark> arent those cable-stayed rather than suspension? 11:41:35 <satyap1> probably 11:41:43 <satyap1> but the grf says suspension 11:41:51 <satyap1> i'm just quoting the query tool 11:44:29 <PublicServer> <Mark> we should add a 6th lane 11:45:19 *** MizardX has quit IRC 11:45:28 <satyap1> major stale signage 11:48:57 <PublicServer> <Mark> bah 11:49:02 <PublicServer> <Mark> station spread limit 11:50:17 <PublicServer> <Mark> guess someone will shoot me if i kill the trainyard even though i stated that area is reserver for expension 11:50:38 <PublicServer> <Nickman> :p 11:50:49 <PublicServer> <Nickman> I won't ;) 11:51:05 <PublicServer> <^Sp1ke^> the truck stop more is the spread problem 11:51:10 <PublicServer> <Mark> yeah 11:51:19 <PublicServer> <Mark> why the hell is it the same station? 11:51:28 <PublicServer> <Mark> cant people thing for themselves at all anymore? 11:51:34 <KenjiE20> no 11:51:37 <PublicServer> *** Kenji joined the game 11:51:57 <PublicServer> *** satyap has left the game (leaving) 11:52:19 *** satyap1 has left #openttdcoop 11:59:02 <PublicServer> <Mark> any volunteers to add two locs to each train? :) 11:59:27 <PublicServer> <Nickman> there are already two? 11:59:40 <PublicServer> <Mark> still they accelerate slowly 11:59:42 <PublicServer> <Kenji> he said 'add' two 11:59:48 <PublicServer> <Nickman> ah :) 12:06:54 <PublicServer> *** X-BT joined the game 12:12:00 <PublicServer> *** X-BT has joined company #1 12:13:00 *** Fuco has joined #openttdcoop 12:13:05 *** openttdcoop sets mode: +v Fuco 12:13:24 *** Fuco has quit IRC 12:13:32 *** Fuco has joined #openttdcoop 12:13:37 *** openttdcoop sets mode: +v Fuco 12:17:27 <PublicServer> <^Sp1ke^> mark the SL you are working near... shouldn't that prio be shorter?it's holding up like alot of train till almost inside a station 12:17:41 <PublicServer> <^Sp1ke^> guess the ghetto hub there also is bad 12:17:57 <PublicServer> <Mark> the extra lanes will fix that 12:18:10 <PublicServer> <^Sp1ke^> oki 12:18:11 <PublicServer> <Mark> i'm not making the prio shorter witch such slowly accelerating trains 12:18:25 <PublicServer> *** Kenji has joined spectators 12:18:38 <PublicServer> <^Sp1ke^> well the ghetto hub also is a big holdup i'll see if there is an improvement possible there 12:19:39 <PublicServer> <^Sp1ke^> can i flatten those mountains a bit? :) 12:19:49 <PublicServer> <Mark> yeah 12:19:53 <PublicServer> <^Sp1ke^> to create some space for a proper hub 12:21:46 <PublicServer> <^Sp1ke^> how removal of some tunnels can already fix alot of problems :) 12:22:44 <PublicServer> <^Sp1ke^> ghetto hub with PBS held up alot of trains 12:23:33 <PublicServer> <Mark> new lanes opened 12:24:10 <PublicServer> <Mark> should give that SL its own pair of dedicated tracks :P 12:24:32 <PublicServer> <LittleMikey> How did you destroy the factory Mark? I thought you couldn't remove buildings like that. Or is that a new patch feature? 12:24:41 <PublicServer> <Mark> magic bulldozer is on :P 12:24:43 <PublicServer> <^Sp1ke^> magic buldozer? :) 12:24:46 <PublicServer> <Mark> you can blow up everything 12:24:49 <PublicServer> <LittleMikey> Aah right 12:24:54 <PublicServer> <Mark> also antennas 12:25:00 <PublicServer> <Mark> or towns, without asking 12:25:55 <PublicServer> <^Sp1ke^> but i think limit has been reached of that 1 FPP :) 12:26:15 <PublicServer> <Mark> ? 12:26:32 <PublicServer> <^Sp1ke^> production is constant @ 27540 12:26:39 <PublicServer> <Mark> yeah 12:26:45 <PublicServer> <Mark> it should now start at the other plant 12:26:53 <PublicServer> <^Sp1ke^> you deleted that 1? :) 12:26:58 <PublicServer> <Mark> i made a new one 12:27:05 <PublicServer> <^Sp1ke^> ah there :) 12:28:01 <PublicServer> *** Wall-D has left the game (connection lost) 12:28:16 <PublicServer> <Mark> 7 track MLs are impressive 12:28:19 <PublicServer> <LittleMikey> The Port eyecandy has been disrupted a bit with a giant train line running through it lol 12:28:33 <PublicServer> <Mark> you're lucky i dodged it :P 12:28:36 <PublicServer> <^Sp1ke^> lol 12:32:18 <PublicServer> <Mark> jammy 12:32:18 <PublicServer> <LittleMikey> We're getting some big jams att SH6 12:32:25 <PublicServer> <LittleMikey> Damn beat me 12:32:42 <PublicServer> <LittleMikey> Oh wait, it's SH01, looking at wrong sign 12:33:06 <PublicServer> <Mark> fixed :P 12:33:54 <PublicServer> <Mark> problem is those are the busiest tracks 12:33:59 <PublicServer> <Mark> (the outer ones) 12:34:02 <Ammler> Mark: it looks like every sl has it's own dedicated ML line 12:34:12 <Ammler> SML looks useless 12:34:18 <PublicServer> <Mark> each sideline is two lanes wide 12:34:32 <PublicServer> <Mark> so you'd need 16 mainlines to give each its own two lines 12:35:14 <Ammler> is there a sl, which needs 2? 12:35:25 <PublicServer> <Mark> yeah 12:35:26 <Ammler> !info 12:35:26 <PublicServer> Ammler: #:1(Orange) Company Name: 'OpenTTD Coop A/S' Year Founded: 1950 Money: 3737387687 Loan: 0 Value: 3746321590 (T:812, R:150, P:22, S:0) unprotected 12:35:28 <PublicServer> <Mark> they all do 12:35:33 <PublicServer> <Mark> for the SRNW 12:35:42 <Ammler> he? 12:35:47 <PublicServer> *** Kenji has joined company #1 12:35:50 <PublicServer> <Mark> ho? 12:36:05 <PublicServer> <Mark> SR sidelines need a dedicated track per cargo type 12:36:08 <Ammler> at least the sl on the west end doesn't 12:36:10 <PublicServer> <Mark> we have two cargo types 12:36:24 <Ammler> exits? 12:36:37 <PublicServer> <Mark> merging is ugly :P 12:36:56 <Ammler> not merging is boring. 12:37:19 <PublicServer> <LittleMikey> Personally it looks to me like the complexity of the pick up stations is really overriding the idea that the network plan is more efficient 12:38:13 <PublicServer> <Mark> when you get really big productions fluctuating a lot this is more effecient 12:38:41 <PublicServer> <LittleMikey> O 12:38:59 <PublicServer> <LittleMikey> I'm still trying to get my head around these whole side platforms that the trains back into >_<; 12:39:21 <PublicServer> <Mark> they make sure a train only enters a station if a full load is available 12:39:48 <PublicServer> <X-BT> It should have been some kind of "go to any station (full load)" order for the SRNW 12:40:20 <PublicServer> <LittleMikey> HmmI think I get the idea. 12:42:09 <PublicServer> <Kenji> whose working on my stuff? 12:42:16 <PublicServer> <LittleMikey> Oh me sorry 12:42:17 <PublicServer> <Nickman> where? 12:42:26 <PublicServer> <Kenji> well don't, its quite off putting 12:42:51 <PublicServer> <LittleMikey> ok sorry i'll go build an airport somewhere 12:43:06 <PublicServer> <Kenji> if I'm not here, fine, unless I leave a sign saying otherwise 12:43:16 <PublicServer> <Kenji> or I say, go ahead, muck with it 12:43:31 <PublicServer> <Kenji> but while someones actively building gets confusing 12:44:21 *** WallD has quit IRC 12:45:49 *** WallD has joined #openttdcoop 12:45:54 *** openttdcoop sets mode: +v WallD 12:46:12 <WallD> !password 12:46:12 <PublicServer> WallD: devils 12:46:21 <PublicServer> <LittleMikey> Terraforming much? 12:46:24 <PublicServer> *** Wall-D joined the game 12:46:24 <PublicServer> <Kenji> Mark, should we have the trucks feed plant2(3) ? 12:46:46 <PublicServer> <Kenji> rather than all? 12:46:52 <PublicServer> <Mark> yeah probably 12:46:56 <PublicServer> <Kenji> kay 12:47:06 <PublicServer> <Kenji> I'll start on splitting that shortly 12:47:12 <PublicServer> <Mark> i'd like the trucks to have a dedicated station 12:47:22 <PublicServer> <Kenji> yup, that's the plan 12:47:26 <PublicServer> <Mark> so we dont run into the station spread limit again also 12:47:42 <PublicServer> <^Sp1ke^> as in the current track station maybe should go feed plant 2? 12:48:01 <PublicServer> <Kenji> yup 12:48:21 <PublicServer> <^Sp1ke^> think i can work on that 12:48:23 <PublicServer> <Kenji> I'm trying to free up space, near plant2, with marginal results :P 12:48:36 <PublicServer> <Kenji> I got it Spike 12:48:39 <PublicServer> <^Sp1ke^> oki :) 12:49:00 <PublicServer> <Kenji> it's next on the list, after I bork the roads up :) 12:49:26 <PublicServer> <^Sp1ke^> i guess i'll expand the stop N 12:49:32 <Ammler> !rcon set max_aircraft 20 12:49:35 <PublicServer> <^Sp1ke^> look at the nr of trucks waiting... :X 12:49:58 <PublicServer> *** Mark has joined spectators 12:50:07 <PublicServer> <Kenji> they'll always do that 12:50:17 <PublicServer> <^Sp1ke^> well now it leaves platforms open :) 12:50:28 <PublicServer> <^Sp1ke^> i meant the station E of Pax MM airport :) 12:50:38 <PublicServer> <Kenji> ah 12:50:42 <PublicServer> <Kenji> yes, that's borked 12:53:19 <ODM> !password 12:53:19 <PublicServer> ODM: devils 12:53:35 <PublicServer> *** 0DM joined the game 12:53:56 <PublicServer> <0DM> we are all gonna die!:P 12:54:08 <PublicServer> <LittleMikey> How come? 12:54:10 <PublicServer> <0DM> ooh were adding new tracks? neat 12:54:10 <PublicServer> <Kenji> well, du'h 12:54:14 <PublicServer> <0DM> uh, its a given 12:54:37 <PublicServer> <0DM> so, is there a decision about how to divide the 3 food palnts we need? 12:56:29 <PublicServer> <^Sp1ke^> that's why i put that road at the end :) 12:56:37 <PublicServer> <Kenji> I guessed 12:56:48 <PublicServer> <0DM> aigh 12:56:57 <PublicServer> <Kenji> it's the same distance to the load stops still 12:57:10 <PublicServer> <^Sp1ke^> but N road is the shortest path through 12:57:28 <PublicServer> <0DM> im confused, but ok:p 12:57:29 <PublicServer> <Kenji> they're only looking for a free hole anyway 12:57:39 <PublicServer> <^Sp1ke^> we hope ;) 12:57:55 <PublicServer> *** LittleMikey has left the game (connection lost) 12:59:00 <PublicServer> <0DM> so, the trucks together will serve on plant? 13:00:06 <PublicServer> <Kenji> hmm 13:00:22 <PublicServer> <Kenji> a tad bastard hacky but its working 13:01:16 <PublicServer> <Kenji> hooray for road not blocking crossing 13:01:25 <PublicServer> <0DM> hehe 13:01:44 <PublicServer> <Kenji> we should technically have space for two more plants now 13:02:17 <PublicServer> <0DM> the road stop will become a seperate station ai? 13:02:28 <PublicServer> <Kenji> yep, doing that now 13:02:32 <PublicServer> <0DM> k 13:04:22 <PublicServer> <^Sp1ke^> can alreayd edit vehicle orders? 13:04:27 <PublicServer> <Kenji> yep 13:04:47 <PublicServer> <0DM> *pokes mark* the drop idea for the other 2 or not? 13:05:45 <PublicServer> <Kenji> yay, three errornous trucks 13:05:54 <PublicServer> <0DM> poor trucks 13:07:45 <PublicServer> <0DM> ah hes not here, that explains:p 13:07:56 <PublicServer> <Kenji> he okayed it earlier 13:08:03 <PublicServer> <0DM> aah, thanks:) 13:08:09 <PublicServer> <0DM> thn ill see what i can do 13:08:18 <PublicServer> <0DM> PS: we need a scoreboard 13:08:52 <PublicServer> <^Sp1ke^> bleh RV limit 13:09:56 <ODM> !rcon patch max_roadveh 200 13:10:05 <PublicServer> <0DM> try again 13:10:25 <PublicServer> <^Sp1ke^> whie! :) 13:11:09 <PublicServer> <0DM> hmm, where to build the two transfer bits 13:11:25 <PublicServer> <0DM> theres a flat bit in the east, but im afraid we might need it later 13:11:25 <PublicServer> <Kenji> oh your one? 13:11:36 <PublicServer> <Kenji> not sure he's verdict'd that one 13:11:44 <PublicServer> <Kenji> thought you meant the RV thing 13:11:45 <PublicServer> <0DM> oh:S what did you mean then:p 13:11:51 <PublicServer> <0DM> aah no, i saw that one 13:12:16 <PublicServer> <Kenji> we got 7 MLs now, don't think we need the transfer 13:12:28 <PublicServer> <0DM> uh? how so? 13:13:12 <PublicServer> <Kenji> doesn't cargo just overflow to the next acceptor? 13:13:21 <PublicServer> <0DM> heh, if onlu 13:13:34 <PublicServer> <0DM> which is why the rail bit at plant 2 is totally useless 13:13:37 <PublicServer> <0DM> hence i deleted it:) 13:13:42 <PublicServer> <Kenji> monkey nuts 13:14:12 <PublicServer> <0DM> now check the idea again, with that in mind^^ 13:14:20 *** mixrin has joined #openttdcoop 13:14:25 *** openttdcoop sets mode: +v mixrin 13:16:31 <PublicServer> <Kenji> if only my brain weren't melting :) 13:16:38 <PublicServer> <0DM> hehe again? 13:16:55 <PublicServer> <^Sp1ke^> what comes out when that happens? :) 13:17:00 <PublicServer> <0DM> cheese. 13:17:12 <PublicServer> <0DM> mostly 13:17:23 <PublicServer> <Kenji> I eated that 13:17:26 <PublicServer> <0DM> tasty 13:17:33 <PublicServer> <Kenji> just burnt toast crmbs now 13:17:41 <PublicServer> <Kenji> +u 13:17:44 <PublicServer> <X-BT> Could build three stations (one load, two unload) west of the livestock crusher 13:18:21 <PublicServer> <0DM> made 3 !here's 13:18:30 <PublicServer> <^Sp1ke^> bleh gotta reinstall computer soon :/ 13:18:37 <PublicServer> <0DM> use a hammer:O 13:18:42 <PublicServer> <^Sp1ke^> i doubt it works :D 13:18:58 <PublicServer> <0DM> i promise you wont need to reinstall 13:19:07 <PublicServer> <^Sp1ke^> true :) 13:19:14 <PublicServer> <^Sp1ke^> but i won't be able to openttd either ;) 13:19:17 <PublicServer> <X-BT> I'm drawind my for stations for plant 1 and 2 next to yours 13:19:55 <mixrin> !password 13:19:55 <PublicServer> mixrin: lamest 13:20:00 <PublicServer> <Nickman> to make multiple drop zones why not do this: 13:20:16 <PublicServer> *** mixrin joined the game 13:20:20 <PublicServer> <Nickman> make the HUGE DROP station a pass trough station right on the ML 13:20:38 <PublicServer> <Nickman> and then just add drop stations? Or wont trains drop their carge if not specified as an order? 13:21:11 <PublicServer> <0DM> via station doesnt work, not without nonstop 13:21:20 <PublicServer> <Kenji> we can change all trains at once to transfer though :) 13:21:21 <PublicServer> <0DM> and without nonstop, srnw doesnt work:p 13:21:36 <PublicServer> <Nickman> that's true... 13:21:41 <PublicServer> <Kenji> oh wait 13:21:47 <PublicServer> <Kenji> 41 trains in one group >_> 13:21:50 <PublicServer> <Kenji> FFS 13:21:54 <PublicServer> <0DM> wut? 13:21:59 <PublicServer> <Kenji> oh right 13:22:02 <PublicServer> <Kenji> SLH orders 13:22:03 <PublicServer> <0DM> im confused 13:22:06 <PublicServer> <Kenji> bleh 13:22:41 * ^Spike^ gives ODM to unconfuse himself 13:22:55 <PublicServer> <0DM> *commits harakiri* 13:23:00 <PublicServer> <mixrin> who placed !mybridge? 13:23:24 <PublicServer> <Kenji> don't know, why's it there? 13:23:29 <PublicServer> <mixrin> dunno 13:23:44 <PublicServer> <Kenji> how pointless 13:24:00 <PublicServer> <mixrin> i think Spike placed it 13:24:25 <PublicServer> <Kenji> spike usually puts spike nearby 13:24:39 <PublicServer> <^Sp1ke^> ? mybridge? 13:24:46 <PublicServer> <mixrin> nvm :) 13:24:51 <PublicServer> <0DM> once again confused:D 13:25:01 <PublicServer> <^Sp1ke^> guess it was from someone who showed what bridges he wanted to use/replace 13:25:04 <PublicServer> <^Sp1ke^> atleast wasn't me 13:25:22 <PublicServer> <mixrin> marking 1 replaced bridge? :> 13:25:24 <KenjiE20> [12:37] <+satyap1> hey that modern suspension rail bridge.... very common design. there's one within a mile of my house 13:25:24 <KenjiE20> [12:37] <+PublicServer> <Mark> jammy 13:25:24 <KenjiE20> [12:38] <+PublicServer> <satyap> like at !mybridge 13:25:32 <^Spike^> that idd :) 13:25:37 <PublicServer> <mixrin> :) 13:25:50 <PublicServer> <mixrin> damn, this map too hard for mine cpu :| 13:26:05 <PublicServer> <0DM> already? 13:26:12 <PublicServer> <Kenji> its hard on my network 13:26:18 <PublicServer> <mixrin> i think i should try gcc 4.5 with graphite extensions :S 13:26:19 <PublicServer> <0DM> hm any reason the 03 livestock group is empty?:p 13:26:22 <PublicServer> <Kenji> but everything is hard on that 13:26:48 <PublicServer> <Kenji> people are dumb? 13:27:03 <PublicServer> <0DM> that was a given 13:28:04 <PublicServer> <Kenji> wow 13:28:10 <PublicServer> <Kenji> open the stations list 13:28:22 <PublicServer> <Kenji> there's some woefully under populated spots 13:28:27 <PublicServer> <0DM> X-BT, is that one closed circuit? as in trains pickup, go one way, pickup, go the other way 13:28:44 <PublicServer> <0DM> hmm youre right 13:28:45 <PublicServer> <0DM> moar trains! 13:29:59 <PublicServer> <Kenji> hmm, there are no excess on 06 13:30:00 <PublicServer> <0DM> hmm, the trucks arent making that much a dent in the food plant 13:30:17 <PublicServer> <0DM> and stop stealing my hmm:p 13:30:21 <PublicServer> <mixrin> trucks - just waste of my cpu time 13:30:24 <PublicServer> <Kenji> never 13:30:32 <PublicServer> <Kenji> and trucks were never going to really 13:31:02 <PublicServer> <0DM> just cosupplying one plant i guess 13:31:17 <PublicServer> <Kenji> yea 13:31:31 <PublicServer> <X-BT> My idea was to share one pickup station for two of the drop stations 13:31:44 <PublicServer> * Kenji goes to add trains to 06 till the alarm stops :) 13:31:50 <PublicServer> <Kenji> I like the alarm system 13:31:55 <PublicServer> <^Sp1ke^> alarm? 13:32:04 <PublicServer> <Kenji> out of trains alarm 13:32:11 <PublicServer> <X-BT> That alarm has been ringing all day 13:32:19 <PublicServer> <0DM> sigh:P 13:32:27 <PublicServer> <^Sp1ke^> what did i miss here.... 13:32:39 <PublicServer> <0DM> you missed the alarm... like everybody it seems 13:32:42 <PublicServer> <Mark> you could make it crash an rv 13:32:49 <PublicServer> <Mark> that'd give a notice :P 13:33:00 <PublicServer> <0DM> i like your plan:D 13:33:09 <PublicServer> <^Sp1ke^> ah... now i see.... disabled eh... all news and sound :) 13:35:08 <PublicServer> *** mixrin has left the game (leaving) 13:35:19 *** MizardX has joined #openttdcoop 13:35:24 *** openttdcoop sets mode: +v MizardX 13:37:46 <PublicServer> <0DM> i think yous could be quite neat X-BT 13:37:55 <PublicServer> <0DM> mind if i try to fit it in a bit? 13:38:33 <PublicServer> <X-BT> It will be a little less efficient than separate pickup stations, as it takes some time for the trains to swap stations 13:38:38 <PublicServer> <X-BT> Go ahead 13:38:56 <PublicServer> <0DM> well ill keep the trains split, but have them alongside the platforms like you did 13:39:02 <PublicServer> <0DM> allows longer trains, and looks better 13:39:25 <PublicServer> <Kenji> wow, we have a lot of weird aircraft 13:41:11 <PublicServer> * Mark has an idea 13:41:18 <PublicServer> <Kenji> oh no 13:41:19 <PublicServer> <0DM> quick, hide! 13:41:23 <PublicServer> <Kenji> lol 13:41:24 <PublicServer> <Nickman> tunaway! 13:41:28 <PublicServer> <Mark> in some game we should do transfer stations instead of sidelines :P 13:41:40 <PublicServer> <0DM> heh, that sounds nice 13:41:41 <PublicServer> <0DM> deal 13:41:43 <PublicServer> <Mark> and have dedicated networks transfer to those sidelines 13:41:54 <PublicServer> <Mark> make the transfer pickups selfregulating 13:41:58 <PublicServer> <Kenji> deal x2 13:42:11 <PublicServer> <0DM> wait, which bit is selfregulating? the raw pickups, or from transfer to drop? 13:42:35 <PublicServer> <Mark> transfer - drop 13:42:40 <PublicServer> <0DM> aight 13:42:55 <PublicServer> <Mark> that'd eliminate the need for dummies 13:43:19 <PublicServer> <Mark> you'd have a ML like the one here, acting like a SL we have in this game 13:43:25 <PublicServer> <0DM> you really love srnw dont you:p 13:43:36 <PublicServer> <Mark> indeed i do :P 13:43:43 <PublicServer> <0DM> i never gussed 13:44:21 <PublicServer> <Mark> we could give each cargo a different TL 13:44:30 <PublicServer> <Mark> to be able to split them 13:44:41 <PublicServer> <0DM> please start small! with like 2 13:44:43 <PublicServer> <0DM> or well die:p 13:45:30 <PublicServer> <Mark> that would mean insane capacity 13:45:38 <PublicServer> <Mark> TL could be like 15/17/19/21/23 13:45:46 <PublicServer> <Mark> as there will be few curves anyway 13:45:57 <PublicServer> * 0DM goes hide again:p 13:49:01 <PublicServer> <Kenji> less jammy 06 exit 13:49:12 <PublicServer> <0DM> woo 13:49:44 <PublicServer> <Kenji> and it's still out of trains >_> 13:49:47 <PublicServer> <0DM> heh 13:50:01 <PublicServer> <Kenji> maybe it'll fill up now they can get out 13:50:07 *** mixrin has quit IRC 13:50:29 <PublicServer> <Kenji> since there IS 196 of them 13:50:39 <PublicServer> <Kenji> s/IS/ARE/ 13:50:43 <PublicServer> <0DM> am! 13:51:04 <PublicServer> <Kenji> om! 13:51:09 <PublicServer> <0DM> ohm? 13:51:23 <PublicServer> <Kenji> resistance! 13:51:30 <PublicServer> <0DM> calculated by? 13:51:40 <PublicServer> <Kenji> forgotten.. 13:51:48 <PublicServer> <0DM> sigh 13:51:49 <PublicServer> <0DM> fired! 13:51:55 <PublicServer> <Kenji> noes! 13:52:36 <PublicServer> <Kenji> heh, that was a fun game 13:52:43 <PublicServer> <0DM> lol 13:54:18 *** Progman has quit IRC 13:56:11 <PublicServer> <Kenji> lol 06 is actually still out 13:56:17 <PublicServer> <0DM> i made a start with the transfering bits 13:56:20 <PublicServer> <0DM> thoughts? 13:56:25 <PublicServer> <0DM> there will be more platforms 13:59:12 <PublicServer> <X-BT> ODM, updated my suggestion to make the last transfer more efficient. It is possible to both pickup and drop at the same station for the last FPP if it is the one that the "Transfer drop" delivers to 14:00:02 <PublicServer> <0DM> true 14:00:09 <PublicServer> * Kenji suddenly wonders why we didn't bother with conditional orders for the loopback 14:00:14 <PublicServer> <0DM> but if we want to go that far, might aswell have 2 SLS drop instead of transfer 14:00:47 <PublicServer> <0DM> well we'll see, can always trash if it doesnt work:) 14:01:43 <PublicServer> <Kenji> oh btw mark? 14:02:04 <PublicServer> <Kenji> bah 14:02:30 <PublicServer> <0DM> bah? 14:02:47 <PublicServer> <Kenji> was going to tell him why trains were slow 14:02:58 <PublicServer> <0DM> because of their traction?:p 14:03:06 <PublicServer> <Kenji> nope 14:03:16 <PublicServer> <Kenji> look at the totall cargo page 14:03:34 <^Spike^> they slow down cause of the cargo type? :) 14:03:40 <^Spike^> *3 14:03:46 <PublicServer> <Kenji> ^ spike found it 14:03:53 <PublicServer> <0DM> i missed it 14:03:54 <PublicServer> <Kenji> weight multiplier is on 14:04:01 <PublicServer> <0DM> aaah 14:04:01 <PublicServer> <0DM> evil 14:04:07 <^Spike^> that idd couldn't find the right word :) 14:04:10 <PublicServer> <Kenji> siince Booth is a tard 14:04:12 <nickman87> :D 14:04:40 <Mark> wtf? 14:04:45 <Mark> are you serious? 14:04:50 <Mark> unbelievable.. 14:05:07 <PublicServer> <Kenji> yea, its on 14:05:16 <PublicServer> <Kenji> I checked the adv page to be sure 14:05:41 <Mark> we should turn it off then 14:05:56 <ODM> !rcon patch freight_trains 1 14:05:56 <PublicServer> ODM: ERROR: This command/variable is not available during network games. 14:05:56 <KenjiE20> I'll look up the setting 14:06:15 <ODM> ... 14:06:26 <KenjiE20> oh 14:06:46 <Mark> i'll change it 14:06:47 <Mark> again 14:06:56 <PublicServer> *** Kenji has left the game (leaving) 14:06:56 <ODM> reload from disk? 14:06:58 <PublicServer> *** Mark has left the game (connection lost) 14:07:02 <Mark> yeah 14:07:03 <PublicServer> *** 0DM has left the game (leaving) 14:07:40 <Mark> !rcon ls 14:07:40 <PublicServer> Mark: 0) .. (Parent directory) 14:07:40 <PublicServer> Mark: 1) archive/ (Directory) 14:07:40 <PublicServer> Mark: 2) OpenTTD Coop A_S, 19th Jun 2051.sav 14:07:40 <PublicServer> Mark: 3) OTTDC, 1st Nov 1988.sav 14:07:40 <PublicServer> Mark: 4) psg148start.sav 14:07:40 <PublicServer> Mark: 5) somepsgstart2.sav 14:07:42 <PublicServer> Mark: 6) somepsgstart.sav 14:07:42 <PublicServer> Mark: 7) psg146start.sav 14:07:44 <PublicServer> Mark: 8) 145start.sav 14:07:44 <PublicServer> Mark: 9) deepfried.sav 14:07:46 <PublicServer> Mark: you have 7 more messages 14:07:46 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 14:07:57 <Mark> !more 14:07:57 <PublicServer> Mark: 10) psg144start.sav 14:07:57 <PublicServer> Mark: 11) estuary.sav 14:07:57 <PublicServer> Mark: 12) OTTDC, 28th Jul 2044.sav 14:07:57 <PublicServer> Mark: 13) ECS+Small Islands.sav 14:07:57 <PublicServer> Mark: 14) psg133.sav 14:07:58 <PublicServer> Mark: 15) aot_prep.sav 14:07:58 <PublicServer> Mark: 16) psg131_start.sav 14:08:03 <Mark> !more 14:08:03 <PublicServer> Mark: you have no more messages 14:08:05 <Mark> oh 14:08:09 <Mark> !rcon ls 14:08:09 <PublicServer> Mark: 0) .. (Parent directory) 14:08:09 <PublicServer> Mark: 1) archive/ (Directory) 14:08:09 <PublicServer> Mark: 2) OpenTTD Coop A_S, 29th Jun 2136.sav 14:08:09 <PublicServer> Mark: 3) OpenTTD Coop A_S, 19th Jun 2051.sav 14:08:09 <PublicServer> Mark: 4) OTTDC, 1st Nov 1988.sav 14:08:10 <PublicServer> Mark: 5) psg148start.sav 14:08:10 <PublicServer> Mark: 6) somepsgstart2.sav 14:08:11 <Mark> there 14:08:12 <PublicServer> Mark: 7) somepsgstart.sav 14:08:12 <PublicServer> Mark: 8) psg146start.sav 14:08:14 <PublicServer> Mark: 9) 145start.sav 14:08:14 <PublicServer> Mark: you have 8 more messages 14:08:14 <Mark> !rcon load 2 14:08:20 <^Spike^> !password 14:08:20 <PublicServer> ^Spike^: hustle 14:08:20 <PublicServer> *** Game paused (not enough players) 14:08:36 <PublicServer> *** Nickman joined the game 14:08:40 <PublicServer> *** ^Sp1ke^ joined the game 14:08:56 <nickman87> :p 14:09:00 <KenjiE20> yay up to 1mb now 14:09:05 <ODM> uh oh:P 14:09:05 <PublicServer> *** Kenji joined the game 14:09:07 <PublicServer> *** Game unpaused (enough players) 14:09:13 <PublicServer> *** X-BT joined the game 14:09:17 <PublicServer> <Kenji> Mark, you moved the start point 14:09:18 <PublicServer> *** Mark joined the game 14:09:20 <PublicServer> *** 0DM joined the game 14:09:24 <PublicServer> <Mark> oh great 14:09:25 <PublicServer> *** Wall-D joined the game 14:09:32 <PublicServer> *** Kenji has left the game (connection lost) 14:09:33 <PublicServer> <Mark> we'll live :P 14:09:44 <PublicServer> *** X-BT has joined company #1 14:09:46 <PublicServer> <0DM> move the entry words:D 14:09:52 <KenjiE20> heh 14:10:17 <PublicServer> *** Kenji joined the game 14:10:53 <PublicServer> <Mark> Kenji: did i get it right? 14:11:03 <PublicServer> <Kenji> yup 14:11:48 <PublicServer> <Kenji> can't believe we irradicated about 5 hill climbs, and we all forgot to check that 14:11:57 <PublicServer> <0DM> cuz, we kinda suck:p 14:12:19 <PublicServer> <Kenji> I blame everyone else, since I didn't start at the start 14:12:22 <PublicServer> <Kenji> :P 14:12:40 *** V453000 has joined #openttdcoop 14:12:41 <PublicServer> <0DM> i concur. 14:12:45 *** openttdcoop sets mode: +v V453000 14:12:51 <PublicServer> <Kenji> yay 06's alarm went off by itself 14:13:07 <PublicServer> <Mark> also increased accel rate quite a bit 14:13:12 <PublicServer> <0DM> even though there were trains? 14:13:17 <PublicServer> <0DM> woo acceleration:D 14:13:29 <PublicServer> <Kenji> as in went off without me spamming trains in the depot 14:13:39 <PublicServer> <0DM> ohh off as in, turned off 14:13:50 <PublicServer> <0DM> not off as an alarm going off, aka being on:p 14:14:49 <PublicServer> <Kenji> hmm, short on livestock again 14:14:57 <V453000> !password 14:14:57 <PublicServer> V453000: lisped 14:15:13 <PublicServer> *** V453000 joined the game 14:15:16 <PublicServer> <V453000> hi all 14:15:24 <PublicServer> <0DM> hello 14:15:50 <nickman87> arI can't build tracks? 14:16:15 <PublicServer> *** Nickman has left the game (leaving) 14:16:17 <PublicServer> <0DM> hm, any reason why the silo wagon, which is meant to transport wheat, only does oil?:p 14:16:26 <nickman87> !password 14:16:26 <PublicServer> nickman87: lisped 14:16:38 <PublicServer> *** Nickman joined the game 14:16:55 <PublicServer> <Mark> ask pm :P 14:16:58 <PublicServer> <Mark> he wrote it 14:17:10 <PublicServer> <Kenji> because it's already fitted for wheat? 14:17:22 <PublicServer> <Kenji> nvm 14:17:30 <PublicServer> <Kenji> thought it might've been a clever thing 14:17:37 <PublicServer> <0DM> no:P 14:17:50 <PublicServer> <0DM> it was build as oil... then i build another, which was wheat:S 14:17:51 <PublicServer> *** 0DM has left the game (connection lost) 14:18:09 <PublicServer> <Kenji> oh look more grf flags.... Booth, never do this again -.- 14:18:09 <PublicServer> <Mark> wtf 14:18:10 <ODM> right:S 14:18:20 <PublicServer> <Mark> they changed the cup-a-soup tomato flaver 14:18:22 <ODM> my game didnt know i disconnected 14:18:23 <PublicServer> <Mark> yuck 14:18:32 <ODM> :( 14:18:38 <ODM> we need champgignon ham! 14:18:44 <PublicServer> <Mark> no 14:18:49 <PublicServer> <Mark> tomato was the only good one 14:19:10 <PublicServer> * Kenji goes to drop a bug for 2cc 14:19:33 <ODM> woo 14:19:45 <PublicServer> <Mark> the powder doesnt dissolve at all anymore 14:19:48 <PublicServer> <Mark> (resolve?) 14:19:49 <ODM> !password 14:19:49 <PublicServer> ODM: lisped 14:20:00 <ODM> huh:S i cant connect 14:20:19 <PublicServer> *** 0DM joined the game 14:20:22 <KenjiE20> rofl http://dev.openttdcoop.org/issues/143 14:20:24 <PublicServer> <0DM> freaky 14:20:41 <ODM> hahaha 14:22:05 <PublicServer> <0DM> kenji, wanna have a laugh? 14:22:15 <KenjiE20> sec 14:22:46 <KenjiE20> okay bud repped 14:22:49 <KenjiE20> bug* 14:22:50 <PublicServer> <0DM> ah, it fixed itself:p 14:23:12 <PublicServer> <Kenji> aw 14:23:25 <PublicServer> <Kenji> also yay 06 has enough trains for now 14:23:33 <PublicServer> <0DM> i could build wheat or oil silo wagons, depending on how i arranged the trains in the depot:D 14:23:46 <PublicServer> <Kenji> lol 14:23:50 <PublicServer> <0DM> and the wheat could be refitted to oil, but not the other way around 14:24:06 <PublicServer> <0DM> :D 14:24:34 <PublicServer> *** Wall-D has left the game (leaving) 14:24:41 <PublicServer> *** V453000 has joined spectators 14:25:17 *** WallD has quit IRC 14:25:40 <PublicServer> <0DM> theres no farms in huge drop catchment, ai? 14:26:02 <PublicServer> <0DM> can someone check so i dont mistake^^ 14:26:04 <PublicServer> <Mark> shouldnt be 14:26:14 <PublicServer> <Mark> seems not 14:26:29 <PublicServer> <0DM> woo 14:27:59 <PublicServer> <0DM> aah loading takes ages^^ 14:28:14 <PublicServer> <Kenji> yay losses :) 14:28:23 <PublicServer> <0DM> hehe 14:28:54 <PublicServer> <0DM> ill let it run for a bit, see how it develops 14:28:59 <PublicServer> <Kenji> btw when was the last time you saw a ski resort on the PEAK? 14:29:07 <PublicServer> <0DM> heh 14:29:32 *** LittleMikey has quit IRC 14:30:24 <PublicServer> <0DM> is this the way to go, yay or gay? 14:30:31 *** Zulan has joined #openttdcoop 14:30:33 <PublicServer> <0DM> or more PC, yes or no. 14:30:36 *** openttdcoop sets mode: +v Zulan 14:30:47 <PublicServer> <Kenji> plat2 up to 8.6k 14:30:50 <PublicServer> <X-BT> Looks good to me 14:30:51 <PublicServer> <Kenji> plant* 14:30:59 <PublicServer> <Mark> could also make a goto order to a waypoint and make it 3 drops 14:31:06 <PublicServer> <Mark> (or 2( 14:31:27 <PublicServer> <Mark> as in a waypoint covering the entire ML 14:31:32 <PublicServer> <0DM> i tried the waypoint for a bit, but you need multiline waypoints 14:31:37 <PublicServer> <0DM> and they stop in stations 14:31:48 <PublicServer> <Mark> why need multiple waypoints? 14:31:54 <PublicServer> <Mark> use a station :P 14:32:01 <PublicServer> <0DM> they stop:p 14:32:03 <nickman87> can't do non-stop... 14:32:05 <PublicServer> <0DM> even with go via 14:32:13 <PublicServer> <Mark> hmm 14:32:21 <PublicServer> <Mark> would work with waypoints at SL exits 14:32:26 <PublicServer> <Kenji> 'go via non-stop'? 14:32:27 <PublicServer> <Mark> then you could do non-stop 14:32:36 <PublicServer> <0DM> go via non stop, they wont stop at pickup 14:32:37 <PublicServer> <Mark> Kenji: they wont pick up anymore 14:32:46 <PublicServer> <Kenji> ah right 14:32:57 <PublicServer> <Kenji> I have an idea to fix that 14:33:04 <PublicServer> <0DM> and at sl exits, youd need to have the cargo split (which we dont have) 14:33:05 <PublicServer> <Kenji> gimme a sec 14:33:16 <PublicServer> <Mark> we do have cargos split 14:33:21 <PublicServer> <Mark> or dont we? 14:33:23 <PublicServer> <Mark> we should :P 14:33:27 <PublicServer> *** V453000 has left the game (leaving) 14:33:33 <PublicServer> <0DM> last i saw we hadnt 14:33:50 *** Progman has joined #openttdcoop 14:33:52 <PublicServer> <^Sp1ke^> some are split some are not if i'm right 14:33:55 *** openttdcoop sets mode: +v Progman 14:34:02 <PublicServer> <Mark> they should be split 14:34:03 <PublicServer> <0DM> believe me, i reasoned a bit before i came to this:p 14:34:16 <PublicServer> <Mark> and if they're not split you could have one waypoint for both 14:34:37 <PublicServer> <Mark> just "go via"? 14:34:39 <PublicServer> <0DM> theyre not split, but there are dual tracks incoming 14:34:43 <PublicServer> <Mark> without non-stop 14:34:50 <PublicServer> <0DM> last i tried, they stopped 14:36:25 <PublicServer> <Mark> see train 922 14:36:40 <PublicServer> <Mark> doesnt stop at ..woods 14:37:07 <PublicServer> <0DM> wth... i did that yesterday... and they stopped 14:37:16 <PublicServer> <Mark> now it should stop at exchange 14:37:22 <PublicServer> <Mark> but not at woods 14:37:28 <PublicServer> <Kenji> see Train 923 14:37:37 <PublicServer> <Mark> seems to work 14:37:40 <PublicServer> <Kenji> specifically orders 14:38:08 <PublicServer> <0DM> now you confused me more:p 14:38:33 <PublicServer> <Mark> whats wrong with 922? :P 14:39:47 <PublicServer> <0DM> ah stupid me 14:39:52 <PublicServer> <0DM> i forgot to change orders ofc:p 14:40:02 <PublicServer> <Mark> :) 14:40:22 <PublicServer> <0DM> when i tested it on an sl, i added the order, but they actually had the huge drop as next 14:40:33 <PublicServer> <Kenji> 923 would fix it wouldn't it? 14:40:42 <PublicServer> <Mark> but 922 is much simpler :P 14:40:43 <PublicServer> <0DM> yeah but, theres an easier fix now 14:40:48 <PublicServer> <Kenji> true 14:40:50 <PublicServer> <0DM> just point them to the exit 14:40:55 <PublicServer> <0DM> and split the huge drop plats 14:41:22 <PublicServer> <0DM> guess ill delete the transfer bit:p 14:42:04 <PublicServer> <Kenji> *brain dies* 14:42:21 <PublicServer> <Mark> are we sure there are no shortcuts? 14:42:32 <PublicServer> <Mark> then we only need a waypoint at the sl exits 14:42:46 *** Brianetta has joined #openttdcoop 14:42:46 *** ChanServ sets mode: +o Brianetta 14:42:51 *** openttdcoop sets mode: +v Brianetta 14:42:55 <PublicServer> <0DM> seems fine to me 14:42:58 *** elmex has quit IRC 14:42:58 <PublicServer> <Mark> yeah 14:43:00 <PublicServer> <0DM> lets give it a start at SL01 14:43:02 <PublicServer> <0DM> see how it works 14:43:07 <PublicServer> <Kenji> if there were shortcuts they'd be using them already 14:43:11 <PublicServer> <Mark> good idea 14:43:28 <PublicServer> <Mark> see !here 14:43:36 *** themroc has joined #openttdcoop 14:43:41 *** openttdcoop sets mode: +v themroc 14:43:57 *** elmex has joined #openttdcoop 14:44:02 *** openttdcoop sets mode: +v elmex 14:44:12 <PublicServer> <Kenji> wrong spot in orders surely? 14:44:22 <PublicServer> <0DM> well i think it was a brilliant solution to my stupidity:( 14:44:26 <PublicServer> <Mark> the drop order had to go :P 14:44:31 <PublicServer> <Kenji> you know you can click and drag orders right? 14:44:41 <PublicServer> <Mark> yes 14:45:13 <PublicServer> <Mark> it'll be buggy the first loop :P 14:45:16 <PublicServer> <Mark> may even cause some jams 14:45:24 *** dr_gonzo has joined #openttdcoop 14:45:29 *** openttdcoop sets mode: +v dr_gonzo 14:45:29 <PublicServer> <0DM> will be fine after a while 14:45:29 <PublicServer> <Kenji> bleh, brain death 14:46:10 <PublicServer> <Kenji> random resculturing! 14:46:21 <PublicServer> <Kenji> resculputuring* 14:46:21 <PublicServer> <0DM> seems fine 14:46:25 <PublicServer> <Mark> indeed 14:46:26 <PublicServer> <0DM> now the other lines? 14:46:29 <PublicServer> <Mark> yep 14:46:31 <PublicServer> <0DM> ill start at the back 14:46:35 <PublicServer> <Mark> ok 14:46:48 *** Gleeb_ has joined #openttdcoop 14:46:53 *** openttdcoop sets mode: +v Gleeb_ 14:46:58 *** Gleeb has quit IRC 14:46:58 *** stuffcorpse has quit IRC 14:46:58 *** Razaekel has quit IRC 14:47:07 *** V453000 has quit IRC 14:47:22 <PublicServer> <Mark> 02 done 14:47:40 <PublicServer> <Mark> i'll wait a bit before i do 03 14:49:38 *** Razaekel has joined #openttdcoop 14:49:43 *** openttdcoop sets mode: +v Razaekel 14:49:49 <PublicServer> <0DM> 8 is done 14:49:54 <PublicServer> <0DM> or 7, whatever you count 14:49:59 <PublicServer> <Mark> :) 14:50:04 <PublicServer> <Mark> the joys of SRNW 14:50:11 *** Razaekel is now known as Guest452 14:50:25 <PublicServer> <0DM> hm? what is 14:50:26 <PublicServer> <Mark> this would be pretty horrible with regular orders 14:50:31 <PublicServer> <0DM> true 14:50:39 <PublicServer> <^Sp1ke^> just takes alot of patience then :) 14:50:56 <PublicServer> <^Sp1ke^> and eh...in this case checking 921 trains 14:52:02 *** Gleeb has joined #openttdcoop 14:52:02 *** Razaekel has joined #openttdcoop 14:52:02 *** weber.oftc.net sets mode: +vv Gleeb Razaekel 14:52:39 *** Gleeb has quit IRC 14:52:44 <PublicServer> <0DM> oh seriously 14:52:53 <PublicServer> <0DM> the sl06 trains dont all have the same orders... 14:52:59 <PublicServer> <Mark> gah 14:53:10 <PublicServer> <0DM> *smacks head against wall* 14:54:26 <PublicServer> <0DM> now i have to check a bunch:( 14:54:30 <PublicServer> <0DM> anyway 06 done 14:54:49 <PublicServer> <Mark> 03 done too 14:54:54 <PublicServer> <Mark> if they have proper orders :P 14:54:55 <PublicServer> <0DM> arr its loads of them 14:54:57 <PublicServer> <Kenji> 164 trains left 14:55:06 <PublicServer> <0DM> they all messed up:p 14:55:07 <PublicServer> <Mark> they dont have shared orders? 14:55:12 <PublicServer> <0DM> well they do 14:55:16 <PublicServer> <0DM> just not all with eachother 14:55:16 *** jonde has joined #openttdcoop 14:55:21 *** openttdcoop sets mode: +v jonde 14:55:22 <jonde> !password 14:55:22 <PublicServer> jonde: vetoes 14:55:34 <PublicServer> <Mark> just ctrl+clone the orders of a bad one with the right one 14:55:43 <PublicServer> <Mark> will give the entire bad group proper orders 14:55:46 <PublicServer> <0DM> does that work along his entire group? 14:55:47 <PublicServer> <0DM> ah nice 14:55:48 <PublicServer> *** jondisti joined the game 14:55:49 <PublicServer> <Mark> yeah 14:56:07 <PublicServer> <Kenji> I'vee tried that and it normally only does the one 14:56:28 <PublicServer> <Mark> really? 14:56:28 <PublicServer> <0DM> well, ill be watching here for a little while then 14:56:32 <PublicServer> <Mark> hmm 14:56:57 <PublicServer> <Kenji> open both shared orders lists and try it 14:57:10 <PublicServer> <0DM> well atleast they stop if theyre wrong, so i notice them 14:57:24 <PublicServer> <Mark> 04 done too 14:58:17 <PublicServer> <Mark> and 05 14:58:17 *** Fuco has quit IRC 14:58:19 <PublicServer> <0DM> heh 14:58:21 <PublicServer> <0DM> youre beating me:p 14:58:24 <PublicServer> <Mark> :P 14:58:25 <PublicServer> <0DM> im still fixing trains 14:58:31 <PublicServer> <Kenji> 49 left 14:58:37 <PublicServer> <0DM> really? 14:58:39 <PublicServer> <Kenji> 48 14:58:40 <PublicServer> <0DM> all on 06? 14:58:44 <PublicServer> <Kenji> no idea 14:58:50 <PublicServer> <Kenji> I have drops train list open 14:58:53 <PublicServer> <0DM> can you check for a bit?:) 14:58:55 <PublicServer> <0DM> if theres others 14:59:17 <PublicServer> <Kenji> 03 14:59:18 <PublicServer> <Kenji> 06 14:59:50 <PublicServer> <0DM> well get there! 14:59:56 <PublicServer> <0DM> i wanna slap some people though:p 14:59:56 <PublicServer> <Kenji> 03 is wheat only I think 15:00:05 *** Razaekel has quit IRC 15:00:05 <PublicServer> <Kenji> 06 is both 15:00:47 <PublicServer> <0DM> 10$ i added a train to the wrong side in all thise excitement 15:00:50 <PublicServer> <Kenji> 06 is probably part my fault 15:01:01 <PublicServer> <0DM> *slaps you* 15:01:08 <PublicServer> <Kenji> I assume people ccan actually clone trains 15:01:09 <PublicServer> <0DM> atleast you admit it 15:01:25 <PublicServer> <0DM> how many left on drop? 15:01:28 <PublicServer> <Kenji> 28 15:01:33 <PublicServer> <0DM> woo 15:01:41 <PublicServer> <Kenji> 4 on 03 15:02:17 <PublicServer> <Mark> there 15:02:18 <PublicServer> <Kenji> under 20 15:02:19 <PublicServer> <Mark> all LV fixed 15:02:34 <PublicServer> <0DM> ill do the rest by hand 15:02:57 <PublicServer> <Mark> wtf 333 15:03:01 <PublicServer> <0DM> ? 15:03:07 <PublicServer> <Kenji> lol 15:03:09 <PublicServer> <Kenji> wtf 15:03:27 <PublicServer> <0DM> whats wrong? 15:03:37 <PublicServer> <Kenji> fugly waypoint names too 15:03:51 <PublicServer> <Mark> there 15:04:12 <PublicServer> <Kenji> 333 copied 15:04:26 <PublicServer> <Kenji> ie fixed 15:04:42 <PublicServer> <Mark> woooot 15:04:42 <PublicServer> <Kenji> drop empty 15:04:45 <PublicServer> <0DM> yay 15:05:04 <PublicServer> <Mark> now lets hop they dont start ignoring penalties or something 15:05:05 <PublicServer> <0DM> split them 2-3-3-? 15:05:17 <PublicServer> <0DM> heh, that thought crossed the mind, hope not 15:05:34 <PublicServer> <0DM> they still seem to shift though 15:05:38 <PublicServer> <Mark> 2-3-3 sounds fine 15:05:41 <PublicServer> <Kenji> they still essentially want to go to the same point 15:05:42 <PublicServer> <Mark> give the outer 2 15:05:47 <PublicServer> <Mark> those are the busiest 15:05:48 <PublicServer> <0DM> yeah, heaviest load 15:05:56 <PublicServer> <0DM> although the last isnt connected yet:p 15:06:08 <PublicServer> <Mark> guess it doesnt matter a lot :P 15:06:31 <PublicServer> <Mark> if it doesnt spread properly we can even split individual platforms 15:06:37 <PublicServer> <0DM> if need be 15:07:04 <PublicServer> <0DM> ill start splitting into 3 15:07:10 <PublicServer> <Mark> hm wait 15:07:23 <PublicServer> <0DM> wait? 15:07:37 <PublicServer> <Mark> you know about the station accepting thing i mentioned a few games ago? 15:07:43 <PublicServer> <0DM> no? 15:08:23 <PublicServer> <Mark> stations accept cargo for every industry that is within the rectangle you form when connecting the two pieces that are the furthest away from each other 15:08:49 <PublicServer> <0DM> really? thats odd 15:08:56 <PublicServer> <Mark> it's only for secondaries 15:09:10 <PublicServer> <0DM> but your point is? 15:09:11 <PublicServer> <Mark> may want to keep that in mind to avoid odd behaviour :P 15:09:34 <PublicServer> <Mark> as in every station has only one FPP in its rectangle 15:09:39 <PublicServer> <0DM> will be fine^^ 15:09:45 <PublicServer> <Mark> or all cargo may still go to one 15:10:56 <PublicServer> <Kenji> you knat'd be nice? 15:11:01 <PublicServer> <Kenji> what* 15:11:02 <PublicServer> <0DM> no? 15:11:17 <PublicServer> <Kenji> ctrl build over a station to change it's station name 15:11:23 <PublicServer> <0DM> hehe yeah 15:11:38 <PublicServer> <Kenji> (no I'm not coding it) 15:11:55 <PublicServer> <0DM> i suck at eyecandy, someone feel free 15:12:32 <Ammler> http://www.tt-forums.net/viewtopic.php?f=36&t=31631 15:12:34 <Webster> Title: Transport Tycoon Forums View topic - Distributing GRF's from #openttdcoop 7.3 - VOTING! (at www.tt-forums.net) 15:12:50 <Ammler> please :-) 15:13:46 *** mib_1hfwps has joined #openttdcoop 15:13:51 *** openttdcoop sets mode: +v mib_1hfwps 15:13:52 <PublicServer> <0DM> plant 2 should go up now 15:14:02 <planetmaker> shall I really vote, Ammler ? 15:14:19 <Ammler> you can also comment with a post :P 15:14:31 <planetmaker> I'll vote for the lazy method, of course :) 15:14:44 <Ammler> then we are 2 :-D 15:15:09 <PublicServer> <0DM> ah crap, missed the drop tile:P 15:17:09 <planetmaker> Ammler, not voted, but added a comment. 15:17:11 <PublicServer> <0DM> hmm 15:17:32 <Ammler> planetmaker: I voted so I can see the result 15:17:44 <planetmaker> one can see it w/o voting. 15:17:56 <Ammler> yeah, but additional click 15:18:18 <PublicServer> <0DM> uhm, cargo isnt shifting 15:18:19 <planetmaker> :) 15:18:26 <PublicServer> <0DM> theyre still dropping at plant 1:p 15:18:41 <PublicServer> <Mark> wait for september 15:18:51 <PublicServer> <Mark> it only changes the first of the month 15:18:52 <PublicServer> <0DM> i already waited for augist and july:P 15:18:55 *** Fuco has joined #openttdcoop 15:18:55 <PublicServer> <Mark> oh :P 15:19:00 *** openttdcoop sets mode: +v Fuco 15:19:03 <PublicServer> <0DM> maybe is that rectangle thing 15:19:08 <PublicServer> <Mark> yeah 15:19:11 <PublicServer> <Mark> exactly 15:19:13 <PublicServer> <0DM> ill try some more:) 15:19:18 <PublicServer> <Mark> this is what i warned you for :P 15:19:23 <PublicServer> <0DM> captain fix it! 15:19:29 <PublicServer> <0DM> where do you want the third plant? 15:19:35 <PublicServer> <Mark> dunno 15:19:44 <PublicServer> <Mark> "here?" 15:19:49 <PublicServer> <0DM> seems alright 15:20:11 <PublicServer> <Mark> since the magic dozel is enabled we could easily move it 15:20:15 <PublicServer> <Mark> try building the plant first 15:20:20 <Ammler> planetmaker: oh, you made your sig smaller ;-) 15:20:21 <PublicServer> <0DM> :P 15:20:29 <PublicServer> <Mark> oh that worked 15:20:36 <PublicServer> <Mark> did i say dozel? 15:20:57 <PublicServer> <0DM> dunno 15:21:28 <planetmaker> Ammler, yes. It was way too big. 15:21:33 <Ammler> well 15:21:42 <Ammler> 10 pixel more then now 15:21:59 <planetmaker> I had two lines png more and one line text 15:22:39 <PublicServer> <Mark> connect the inner of the three new ones to plant 1? 15:22:52 <PublicServer> <0DM> yeah 15:22:57 <PublicServer> <0DM> and the outer of the old ones to 2 15:24:12 <planetmaker> oh :) Last commit by you, Ammler :) Nice! 15:24:13 <PublicServer> <Mark> uh oh 15:24:18 <PublicServer> <0DM> uh oh? 15:24:27 <PublicServer> <0DM> you can just reverse them:p 15:24:34 <PublicServer> <Mark> yeah 15:24:39 <PublicServer> <Mark> was afraid i'd crash it 15:24:44 <PublicServer> <0DM> poor you:p 15:24:52 <PublicServer> <0DM> now it needs to stabilize a bit 15:24:57 <PublicServer> <Mark> yeah 15:25:54 <PublicServer> <Mark> wootwoot 15:26:01 <PublicServer> <Mark> we're at 50K? 15:26:01 <PublicServer> <0DM> it worked 15:26:08 <PublicServer> <Mark> that must be a bug 15:26:09 <PublicServer> <0DM> aah we are:p 15:26:11 <PublicServer> <^Sp1ke^> nice 15:26:18 <PublicServer> <0DM> lets see feb 15:26:19 <PublicServer> <Kenji> signage 15:26:36 <PublicServer> <Mark> this way we got 150K in game 121 :P 15:26:40 <PublicServer> <0DM> 50k it is 15:26:44 <PublicServer> <Mark> wow 15:26:59 <PublicServer> <0DM> this is stable 15:27:06 <PublicServer> <Mark> yeah 15:27:18 <PublicServer> <Nickman> now we need more trains!!!! :D 15:27:24 <PublicServer> <0DM> and an 8th ML 15:27:33 <PublicServer> <^Sp1ke^> we need the most outre ML connected? :) 15:27:42 <PublicServer> <^Sp1ke^> outer* 15:27:43 <PublicServer> <0DM> didnt 121 have like... 18?:D 15:27:48 <PublicServer> <0DM> though smaller trains 15:27:53 <PublicServer> <Mark> 18 what? 15:27:58 <PublicServer> <0DM> 18 ML's total 15:28:02 <PublicServer> <Mark> 21 i think :P 15:28:09 <PublicServer> <0DM> aka alot 15:28:51 <PublicServer> <0DM> well breaktime, made some good progress 15:28:53 *** ODM has quit IRC 15:29:05 <PublicServer> <0DM> oh damn you firefox 15:29:17 *** ODM has joined #openttdcoop 15:29:17 *** ChanServ sets mode: +o ODM 15:29:22 *** openttdcoop sets mode: +v ODM 15:30:41 <PublicServer> <Mark> no, 14 15:30:47 <PublicServer> <Mark> 7 connected ones :P 15:30:49 <PublicServer> <^Sp1ke^> the other 7 aren't connected 15:30:50 <PublicServer> <Kenji> 7 working 15:30:50 <PublicServer> <^Sp1ke^> :) 15:30:55 <PublicServer> <0DM> the outside will be busiest later 15:30:59 <PublicServer> <Mark> yeah 15:31:05 <PublicServer> <0DM> i starter a scoreboard 15:31:24 <PublicServer> <Kenji> beat you to it 15:31:37 <PublicServer> <Mark> heh 15:31:38 <PublicServer> <0DM> where?:O 15:31:41 <PublicServer> <Kenji> look up 15:31:42 <PublicServer> <0DM> ah darn 15:31:52 <PublicServer> <0DM> but uhm... plant 1 just went down hard:P 15:32:07 <PublicServer> <Kenji> 2 went up though? 15:32:13 <PublicServer> <^Sp1ke^> 37k 15:32:16 <PublicServer> <^Sp1ke^> total roughly 15:32:19 <PublicServer> <0DM> maybe slow production month^^ 15:32:41 <PublicServer> <Mark> 37 again :P 15:32:44 <PublicServer> <Mark> false reading? :) 15:32:55 <PublicServer> <0DM> that took some time to go down then 15:33:07 <PublicServer> <0DM> also, plant 3 will have a larger limit:D 15:33:19 <PublicServer> <Mark> heh 15:33:26 <PublicServer> <Mark> 32130 15:33:30 <PublicServer> <0DM> yup 15:33:33 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 15:34:07 *** MizardX- has joined #openttdcoop 15:34:11 *** MizardX has quit IRC 15:34:12 *** openttdcoop sets mode: +v MizardX- 15:34:25 <PublicServer> <0DM> now really break:p 15:34:29 <PublicServer> *** 0DM has left the game (connection lost) 15:34:31 <PublicServer> <Kenji> lol 15:34:37 *** MizardX- is now known as MizardX 15:37:34 <PublicServer> *** jondisti has left the game (connection lost) 15:37:44 <ODM> tbh, its fun seeing srnw again 15:37:48 <ODM> but dont need it every game:P 15:38:13 *** narc has joined #openttdcoop 15:38:18 *** openttdcoop sets mode: +v narc 15:38:19 <PublicServer> *** Kenji has left the game (connection lost) 15:38:36 <KenjiE20> its a narc 15:38:42 <narc> Oi-oi! 15:38:52 <PublicServer> <Mark> oi narc 15:38:58 <ODM> we are doomed 15:39:20 <narc> Geez, I have a set of three greetings to do nowadays in as many IRC channels. 15:39:28 <KenjiE20> lol 15:39:40 *** Fuco has quit IRC 15:39:40 <KenjiE20> go join rizon 15:39:41 <narc> Today's set: "Goedemorgen", "Kalimera", and "Oi-oi!" 15:39:42 <KenjiE20> :P 15:40:05 <ODM> goedemorgen? its like almost evening 15:40:14 <narc> Hey, I just woke up. 15:40:15 <nickman87> indeed.. :) 15:40:18 <nickman87> lol 15:40:20 <narc> It's morning for me :P 15:40:20 <ODM> lazy 15:40:24 <ODM> what time? 15:40:25 <KenjiE20> if you're nightshift this IS morning 15:40:32 <narc> KenjiE20: Exactly. 15:40:35 <PublicServer> <Mark> "mogguh" 15:40:44 <ODM> "oat moan!" 15:40:54 <narc> ODM: 18:40 now, was 18:00 when I woke up. 15:41:12 <ODM> srsly 15:41:13 <ODM> whY?:O 15:41:19 <PublicServer> <Nickman> check "!not used?", they all skip that lane :D 15:41:21 <KenjiE20> [16:40] <@KenjiE20> if you're nightshift this IS morning 15:41:21 <narc> Went to sleep at 09:30-ish 15:41:38 <ODM> sigh 15:41:51 <ODM> but to be fair, your sleepinghabits doesnt change the definition of morning and evening 15:41:54 <ODM> to goodevening! 15:42:08 <narc> Of course they do. Morning and evening are always relative to the speaker. 15:42:16 <KenjiE20> say that when you've swapped ends 15:42:28 <narc> I could be living in some country where it really is morning right now. 15:42:40 <ODM> but you arent 15:42:41 <KenjiE20> grr why is slackware down 15:42:43 <ODM> so goodevening! 15:42:59 <nickman87> yes, but then you wouldn't say "goedemorgend" nerc... :) 15:43:08 <KenjiE20> damn you Pat, teasing us with 13 rc1 and then falling off the net 15:43:14 <nickman87> only a couple of dutch speaknig country so... :) 15:43:22 <narc> Besides, I said "Oi-oi" here :) 15:43:31 <nickman87> indeed :p 15:43:43 <ODM> morning was mentioned!:D 15:44:01 <narc> :)) 15:44:17 * narc has nothing more to say and is too busy laughing right now :) 15:44:23 <PublicServer> <Nickman> production is going down? 15:44:26 <ODM> because?:P 15:45:29 <Mark> !trains 1200 15:45:29 <PublicServer> *** Mark has set max_trains to 1200 15:47:11 <PublicServer> <Mark> added a few trains 15:47:20 <PublicServer> <Mark> about 150, actually 15:47:29 <PublicServer> <Nickman> where? :D 15:47:42 <PublicServer> <Mark> spread across all injections 15:47:46 <KenjiE20> Mark's definition of 'few' needs tweaking :) 15:47:47 <PublicServer> <Nickman> :) 15:48:52 <ShadniX> !password 15:48:52 <PublicServer> ShadniX: evades 15:48:53 <ODM> few is 1-4 15:49:31 <PublicServer> *** ShadniX joined the game 15:49:55 <PublicServer> <Nickman> I think we need more double platforms, all are signle and have to little capacity? :s 15:50:05 <PublicServer> <Nickman> but building doubles isn't easy... 15:50:06 <PublicServer> <Mark> yeah we do 15:50:21 *** WallD has joined #openttdcoop 15:50:25 <ODM> doubles is easy!:P but triples + is where it goes wrong 15:50:26 <PublicServer> <Mark> there are other ways than not gates 15:50:26 *** openttdcoop sets mode: +v WallD 15:50:31 <PublicServer> <Nickman> I was trying to find an easy way to make a double platform, but I haven't found it yet :D 15:50:38 <ODM> doubles: just use 2TL dummy trains 15:50:49 <PublicServer> <Mark> make the dummy trains twice as long 15:50:49 <PublicServer> <Nickman> yeah, that's the easy way indeed :) 15:50:51 <WallD> !password 15:50:51 <PublicServer> WallD: evades 15:50:52 <PublicServer> <Mark> or 8 times as long 15:51:06 <PublicServer> <Mark> thats not too effecient though 15:51:07 <PublicServer> <Nickman> I wanted a cleaner way :D 15:51:08 <PublicServer> *** ShadniX has left the game (connection lost) 15:51:08 <ODM> station space will be an issue, and traveltime of the dummy itself 15:51:14 <ODM> but for two its fine:) 15:51:14 <PublicServer> *** Wall-D joined the game 15:51:22 <PublicServer> *** ShadniX joined the game 15:51:54 <PublicServer> <Nickman> I was trying different things at: "experiment /Nickman", but no success 15:52:59 * ODM remembers all the solutions 15:53:07 <ODM> nickman87, if you want some ideas, load 121^^ 15:53:12 <PublicServer> <Nickman> :) 15:53:28 <PublicServer> <Mark> we had some pretty weird stuff there 15:53:38 <PublicServer> <Nickman> I can imagine ;) 15:54:10 <ODM> i believe the issue was keeping the dummy trains synced, so they dont leech of eachother 15:54:17 <PublicServer> <Mark> yeah 15:54:22 <PublicServer> <Mark> a not gate can fix that 15:54:29 <PublicServer> <Mark> Osai and i made the very first one :P 15:54:32 <PublicServer> <Nickman> yeah, I think that would be it to :) 15:54:42 <Osai> hehe :) 15:54:47 <ODM> i had one without a NOT i think 15:54:47 <Osai> yes 15:54:50 <ODM> but was a bit bigger 15:54:55 <ODM> heya Osai, you lurker:P 15:54:58 <PublicServer> <Nickman> We need programmable signals... I remember someone was trying to make them way back at game 8 or so :D 15:55:03 <PublicServer> <Nickman> don't remember who 15:55:07 <Osai> just saw my name highlighted 15:55:10 <Mark> :D 15:55:12 <Mark> howdy Osai 15:55:16 <ODM> cant hurt to say hi without^^ 15:56:34 <PublicServer> <Mark> "cliffs" 15:56:39 <PublicServer> <Mark> that must be the most random sign ever 15:56:43 <^Spike^> !password 15:56:43 <PublicServer> ^Spike^: evades 15:56:59 <PublicServer> *** ^Sp1ke^ joined the game 15:58:36 <PublicServer> *** Mark has joined spectators 16:01:42 *** MizardX has quit IRC 16:06:41 <PublicServer> * Nickman food {;)} 16:07:08 <Osai> ODM: you are right :P 16:07:25 <Osai> but I am lacking of time nowadays :( 16:07:43 *** dr_gonzo has quit IRC 16:07:53 <planetmaker> :O 16:07:56 *** [com]buster_ has quit IRC 16:08:08 <Osai> hey pm 16:08:18 <ODM> you need some more free time 16:08:18 <ODM> hey pm 16:08:23 *** [com]buster_ has joined #openttdcoop 16:08:28 *** openttdcoop sets mode: +v [com]buster_ 16:09:27 <planetmaker> salut O* ;) 16:09:36 <Osai> hehe :P 16:09:41 <Osai> I prefer sai 16:10:19 <planetmaker> hw's going? 16:10:22 <planetmaker> *how 16:10:51 <planetmaker> dih asked me to do an Avignon test. Where do I get it, if I'm supposed to do the layman's install test? 16:12:26 <Osai> currently its only available via subversion 16:12:53 <Osai> planetmaker: https://svn.codecubes.org/avignon/trunk 16:13:22 *** MizardX has joined #openttdcoop 16:13:27 *** openttdcoop sets mode: +v MizardX 16:14:56 *** LG^ has joined #openttdcoop 16:15:01 *** openttdcoop sets mode: +v LG^ 16:15:30 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 16:21:01 *** Brianetta has quit IRC 16:26:26 *** Brianetta has joined #openttdcoop 16:26:26 *** ChanServ sets mode: +o Brianetta 16:26:31 *** openttdcoop sets mode: +v Brianetta 16:31:10 *** LG^ has quit IRC 16:39:48 *** LG^ has joined #openttdcoop 16:39:52 *** mixrin has joined #openttdcoop 16:39:53 *** openttdcoop sets mode: +v LG^ 16:39:58 *** openttdcoop sets mode: +v mixrin 16:40:39 *** mixrin_ has joined #openttdcoop 16:40:44 *** openttdcoop sets mode: +v mixrin_ 16:41:41 *** Fuco has joined #openttdcoop 16:41:46 *** openttdcoop sets mode: +v Fuco 16:42:07 <mixrin> !password 16:42:07 <PublicServer> mixrin: elopes 16:42:22 <mixrin> !password 16:42:22 <PublicServer> mixrin: hurtle 16:42:35 <PublicServer> *** mixrin joined the game 16:42:50 *** Fuco has quit IRC 16:44:51 <PublicServer> <mixrin> who placed WP SL01 OUT? 16:46:24 <PublicServer> *** Wall-D has left the game (connection lost) 16:46:52 *** MizardX has quit IRC 16:47:00 *** MizardX has joined #openttdcoop 16:47:05 *** openttdcoop sets mode: +v MizardX 16:50:09 <WallD> !passowrd 16:50:13 <WallD> !password 16:50:13 <PublicServer> WallD: hurtle 16:50:27 <PublicServer> *** Wall-D joined the game 16:51:22 <PublicServer> *** Wall-D has left the game (connection lost) 16:51:23 <PublicServer> *** mixrin has left the game (connection lost) 16:52:07 <PublicServer> *** Nickman has left the game (connection lost) 16:52:08 <PublicServer> *** Game paused (not enough players) 16:52:23 <PublicServer> *** ShadniX has left the game (leaving) 16:55:36 <PublicServer> *** Game unpaused (enough players) 16:55:38 <PublicServer> *** mixrin joined the game 16:58:53 <WallD> !password 16:58:53 <PublicServer> WallD: miners 16:59:02 <PublicServer> *** Wall-D joined the game 16:59:09 <PublicServer> *** Wall-D has joined company #1 17:01:22 <nickman87> !password 17:01:22 <PublicServer> nickman87: miners 17:01:36 <PublicServer> *** Nickman joined the game 17:02:14 <PublicServer> <Nickman> plant 2 is most popular :) 17:03:40 <Ammler> someone familiar with vista update? 17:03:57 <Ammler> my brother has a notebook, which didn't update since oct 08 17:04:26 <nickman87> so you're question is? 17:05:30 <Ammler> if I run update, it tells me, not possible 17:05:38 <nickman87> not possible? 17:05:44 <nickman87> is it an official version? 17:06:53 *** Brianetta has quit IRC 17:07:09 *** Wammler has joined #openttdcoop 17:07:14 *** openttdcoop sets mode: +v Wammler 17:07:56 <Wammler> Error 80070005 17:08:17 <Ammler> nickman87: yes, he bought the os with the notebook 17:08:36 <nickman87> you should just be able to update then... 17:08:45 <Wammler> :-) 17:08:50 <Wammler> Yes, I should 17:08:56 <Wammler> but it doesn't :-( 17:09:24 <Wammler> Is there still something like safe mode? 17:09:32 <nickman87> not that I know of 17:09:44 <nickman87> you opened the windows update screen? 17:10:05 <nickman87> Right click on "this computer", choose "properties" and then on the left bottom corner of that screen will be a windows update text 17:10:39 *** Fuco has joined #openttdcoop 17:10:40 <Wammler> yes 17:10:41 *** Yexo has joined #openttdcoop 17:10:44 *** openttdcoop sets mode: +v Fuco 17:10:49 *** openttdcoop sets mode: +v Yexo 17:10:55 <Wammler> then I got the red cross with the error above 17:11:09 <nickman87> you should google the error then... 17:16:19 <Ammler> I guess, it is fw issue 17:19:33 <Ammler> he uses ugly norton 17:19:56 <ODM> ohno norton 17:21:15 <Ammler> yes :-( 17:26:46 <ODM> evil 17:30:24 <ODM> !password 17:30:24 <PublicServer> ODM: hoaxed 17:30:28 <ODM> really?:O 17:30:31 <PublicServer> *** 0DM joined the game 17:31:03 *** LittleBoyRick has joined #openttdcoop 17:31:08 *** openttdcoop sets mode: +v LittleBoyRick 17:31:16 <LittleBoyRick> !players 17:31:18 <PublicServer> LittleBoyRick: Client 649 (Orange) is Wall-D, in company 1 (OpenTTD Coop A/S) 17:31:18 <PublicServer> LittleBoyRick: Client 612 (Orange) is X-BT, in company 1 (OpenTTD Coop A/S) 17:31:18 <PublicServer> LittleBoyRick: Client 651 (Orange) is Nickman, in company 1 (OpenTTD Coop A/S) 17:31:18 <PublicServer> LittleBoyRick: Client 646 (Orange) is mixrin, in company 1 (OpenTTD Coop A/S) 17:31:18 <PublicServer> LittleBoyRick: Client 619 is Mark, a spectator 17:31:20 <PublicServer> LittleBoyRick: Client 652 (Orange) is 0DM, in company 1 (OpenTTD Coop A/S) 17:31:21 <LittleBoyRick> !password 17:31:21 <PublicServer> LittleBoyRick: hoaxed 17:31:36 <PublicServer> *** LittleBoyRick joined the game 17:32:07 *** Wammler has quit IRC 17:34:20 <PublicServer> <Nickman> I have to go now, someone should check "!improve!" :) 17:34:21 <PublicServer> <Nickman> cya later! 17:34:23 <PublicServer> <0DM> cya 17:35:08 <PublicServer> *** Nickman has left the game (leaving) 17:37:30 *** MizardX has quit IRC 17:39:08 <PublicServer> <0DM> hmm i really why there is PBS !here 17:40:14 *** jonde has quit IRC 17:41:51 <PublicServer> *** LittleBoyRick has left the game (connection lost) 17:41:59 *** LittleBoyRick has quit IRC 17:44:41 <^Spike^> !password 17:44:41 <PublicServer> ^Spike^: poises 17:44:50 <PublicServer> *** ^Sp1ke^ joined the game 17:45:17 <PublicServer> <0DM> ey spike 17:45:26 <PublicServer> <^Sp1ke^> ellow 17:45:56 <PublicServer> <0DM> just wondering, did you place the PBS !here ? 17:46:11 <PublicServer> <^Sp1ke^> eh... 17:46:14 <PublicServer> <^Sp1ke^> nop 17:46:19 <PublicServer> <^Sp1ke^> i used normale signals there 17:46:22 <PublicServer> <^Sp1ke^> someone changed them 17:46:28 <PublicServer> <0DM> aight 17:47:04 <PublicServer> <^Sp1ke^> why? 17:47:21 * Mark is back 17:47:25 <PublicServer> <0DM> because its useless^^ 17:47:35 <PublicServer> <^Sp1ke^> i know that's why i put normal signals there myself :) 17:48:01 <PublicServer> *** X-BT has joined spectators 17:48:20 <PublicServer> *** X-BT has joined company #1 17:48:33 <PublicServer> *** Mark has joined company #1 17:48:48 <PublicServer> <Mark> seems we had some spare capacity 17:48:53 *** Guest452 is now known as Razaekel 17:49:11 <PublicServer> <Mark> X-BT: what are you trying to do? 17:49:16 <PublicServer> <Mark> make it count trains? 17:49:38 *** StarLite has joined #openttdcoop 17:49:38 *** ChanServ sets mode: +o StarLite 17:49:43 *** openttdcoop sets mode: +v StarLite 17:51:05 <PublicServer> <0DM> im working the 6/7/8 SL westwards with the empty trains 17:51:16 <PublicServer> <0DM> somoene else continues the incoming tracks? 17:51:52 <PublicServer> <X-BT> Making a train counter 17:52:06 <PublicServer> <Mark> that has been done before 17:52:30 <PublicServer> <X-BT> Ahh, did not now 17:53:54 <PublicServer> <Mark> you need a not-gate right? 17:54:18 <PublicServer> <X-BT> I have a plan, not quite a not gate 17:54:34 <PublicServer> <Mark> you want it to give a short red signal if a train passes :) 17:54:55 <PublicServer> <X-BT> short green signal 17:55:11 <PublicServer> <Mark> yeah 17:55:18 <PublicServer> <Mark> inverting is easy 17:55:23 <PublicServer> <Mark> making it short is hard :P 17:58:01 <PublicServer> *** Mark has left the game (connection lost) 17:58:06 <Mark> oi 17:58:16 <Mark> !password 17:58:16 <PublicServer> Mark: lichen 17:58:26 <PublicServer> *** Mark joined the game 17:58:58 <PublicServer> <X-BT> The inner ML track gets congested from time to time 17:59:47 *** Radicalimero has joined #openttdcoop 17:59:52 *** openttdcoop sets mode: +v Radicalimero 18:00:29 <PublicServer> <0DM> heh, SLH01a is kinda overkill 18:00:36 <PublicServer> <0DM> as they can only enter first two tracks:p 18:00:39 <PublicServer> <Mark> yeah 18:00:50 <PublicServer> <0DM> why not make it small, with just the first 3 tracks or so? 18:00:54 <PublicServer> <0DM> and have a decent merger:p 18:01:13 <PublicServer> <Mark> we should incorporate that by design next time 18:01:22 <PublicServer> <0DM> yup 18:01:29 <PublicServer> <0DM> but the current SL01 merger isnt doing that well 18:02:21 <Radicalimero> !password 18:02:21 <PublicServer> Radicalimero: lichen 18:02:42 <PublicServer> <0DM> would make the SLH exits alot easier 18:02:50 <PublicServer> *** Radicalimero joined the game 18:04:43 <PublicServer> <0DM> ill be creative then^^ 18:05:47 <PublicServer> <X-BT> Now the counter works 18:07:35 <PublicServer> <Mark> intersting 18:07:39 <PublicServer> <Mark> it may block though 18:07:52 *** Wammler has joined #openttdcoop 18:07:57 <PublicServer> <X-BT> yes not perfect, I know 18:07:57 *** openttdcoop sets mode: +v Wammler 18:08:16 <Wammler> so now installing openttd here :-) 18:08:28 <Wammler> !dl win32 18:08:28 <PublicServer> Wammler: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip 18:08:33 <Wammler> !grf 18:08:33 <PublicServer> Wammler: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 18:13:11 <PublicServer> *** mixrin has left the game (leaving) 18:13:28 <PublicServer> *** ^Sp1ke^ has joined company #1 18:18:30 <PublicServer> <Mark> there 18:18:36 <PublicServer> <0DM> where? 18:18:37 <PublicServer> <Mark> that's the way Strix made it 18:18:48 <PublicServer> <Mark> was more to show X-BT 18:18:58 <PublicServer> <0DM> aaah 18:19:21 <PublicServer> <^Sp1ke^> oh was a few games back that counter 18:19:32 <PublicServer> <0DM> how does it count?:P 18:19:40 <PublicServer> <^Sp1ke^> it misses that part 18:19:44 <PublicServer> <0DM> aaah 18:19:46 <PublicServer> <Mark> yeah :P 18:19:48 <PublicServer> <^Sp1ke^> but it worked back then 18:21:00 <PublicServer> <^Sp1ke^> let me guess you got a screenie of that or that game open? :) 18:21:07 <PublicServer> <Mark> yes :P 18:21:33 *** Kolo has joined #openttdcoop 18:21:38 *** openttdcoop sets mode: +v Kolo 18:22:47 <PublicServer> <^Sp1ke^> and when it reached 0 it incresed another counter 18:23:26 <PublicServer> <X-BT> requires some more train though 18:23:31 <PublicServer> <^Sp1ke^> was really nice to see :) 18:23:34 <PublicServer> <^Sp1ke^> but it's a good counter :) 18:23:40 <PublicServer> <Mark> cant say i feel like making more :P 18:23:43 <PublicServer> <^Sp1ke^> you could expand it till 1mil :) 18:23:51 <PublicServer> <Mark> to whatever you like 18:23:54 <PublicServer> *** Kolo joined the game 18:23:58 <PublicServer> <^Sp1ke^> i can atleast try if i remember what game nr it was :) 18:24:04 <PublicServer> <Mark> you could expand it to 2^500 if you'd like 18:24:07 <PublicServer> <Mark> 145 18:24:11 <PublicServer> <^Sp1ke^> if the map was big enough :) 18:24:20 <PublicServer> <^Sp1ke^> else you get a map with counters only :D 18:24:44 <PublicServer> <^Sp1ke^> the only flaw it had when counting... when 2 trains crossed at the same time :) 18:24:50 <PublicServer> <Mark> yeah 18:25:02 <PublicServer> <Mark> that can be fixed by combining this system and mine 18:25:11 <PublicServer> <Mark> mine is way too complex though :P 18:25:20 <PublicServer> <X-BT> hehe 18:25:21 <PublicServer> *** Kolo has left the game (connection lost) 18:25:26 *** Graschnikov has joined #openttdcoop 18:25:31 *** openttdcoop sets mode: +v Graschnikov 18:25:42 <Graschnikov> !password 18:25:42 <PublicServer> Graschnikov: unpack 18:25:49 <PublicServer> *** Kolo joined the game 18:25:53 <PublicServer> *** Graschnikov joined the game 18:26:10 <PublicServer> *** Kolo has left the game (connection lost) 18:26:44 <PublicServer> <0DM> im shifting the other side now too, to merge the lines:p 18:27:34 <PublicServer> <Mark> what exactly are you doing? :P 18:27:34 <PublicServer> *** Kolo has left the game (connection lost) 18:27:40 <PublicServer> *** Graschnikov has left the game (connection lost) 18:27:45 <PublicServer> <0DM> making the other 3 lines move on a bit 18:27:52 <PublicServer> <0DM> and reduce by 1 at ever SLH 18:27:59 <PublicServer> <0DM> every 18:28:31 <PublicServer> *** Kolo joined the game 18:28:36 <Graschnikov> !password 18:28:36 <PublicServer> Graschnikov: boyish 18:28:42 <PublicServer> <Mark> be careful you dont strip away too much 18:28:49 <PublicServer> *** Graschnikov joined the game 18:28:59 <PublicServer> <0DM> can always add later 18:29:01 <PublicServer> <0DM> but for now its a start 18:29:42 <PublicServer> *** Kolo has left the game (connection lost) 18:29:47 <PublicServer> *** Graschnikov has left the game (connection lost) 18:29:52 <PublicServer> <Mark> why count the 10^1 up there? :P 18:29:55 *** Graschnikov has quit IRC 18:30:01 <PublicServer> <0DM> ? 18:30:16 <PublicServer> *** Kolo has left the game (connection lost) 18:30:39 <PublicServer> <Mark> coffee time 18:30:41 <PublicServer> *** Mark has joined spectators 18:30:44 <PublicServer> <0DM> heh 18:31:02 <PublicServer> *** Kolo joined the game 18:32:07 <PublicServer> *** Kolo has left the game (connection lost) 18:32:37 <Kolo> can't even check how many trains :) 18:32:44 <PublicServer> <0DM> poor kolo:( 18:32:54 <PublicServer> <0DM> 1160 it is 18:34:53 <Kolo> I'm wondering what kind of CPU will my next comp should have to handle that 18:35:04 <PublicServer> <0DM> uh, im fine on my e8400:) 18:35:21 *** yorick has joined #openttdcoop 18:35:26 *** openttdcoop sets mode: +v yorick 18:35:37 *** mib_1hfwps has quit IRC 18:37:34 *** Brianetta has joined #openttdcoop 18:37:34 *** ChanServ sets mode: +o Brianetta 18:37:39 *** openttdcoop sets mode: +v Brianetta 18:44:42 <PublicServer> <0DM> hmmm, SML pretty 18:49:39 <Wammler> !password 18:49:40 <PublicServer> Wammler: wretch 18:49:44 *** mixrin_ has quit IRC 18:50:12 <PublicServer> <0DM> whats wrong? 18:50:33 <PublicServer> *** Wall-D has left the game (connection lost) 18:51:18 *** mixrin_ has joined #openttdcoop 18:51:23 *** openttdcoop sets mode: +v mixrin_ 18:52:43 <PublicServer> <X-BT> What part is not working Wall-D? 18:57:35 *** stuffcorpse has joined #openttdcoop 18:57:40 *** openttdcoop sets mode: +v stuffcorpse 18:57:52 <PublicServer> <X-BT> Need to make sure that one train in the station does not prevent the other from entering 18:58:00 <PublicServer> <0DM> there, 6/7/8 ml could be used now on exit 18:58:54 <PublicServer> <0DM> what he said 18:59:55 <PublicServer> <0DM> hah, love the counter 19:00:11 <PublicServer> <^Sp1ke^> trying to make my part work :) 19:00:21 <PublicServer> <^Sp1ke^> ah that explains it :) 19:00:24 <PublicServer> <^Sp1ke^> i stopped the counting train :D 19:00:30 <PublicServer> <0DM> lol 19:00:47 <PublicServer> <^Sp1ke^> i really was like hmmm it doesn't work... forgetting that i stopped that train :D 19:00:55 <PublicServer> <0DM> whats the other port? i see the NOT 19:01:19 <PublicServer> <^Sp1ke^> *just copy monkey* 19:01:33 <PublicServer> <^Sp1ke^> only for some reason sometime the x0 train does 2-3 signals at 1 time :( 19:01:37 <PublicServer> <^Sp1ke^> can't see the error :/ 19:01:57 <Wammler> !password 19:01:57 <PublicServer> Wammler: heeded 19:02:02 <PublicServer> <0DM> the trains too slow 19:02:07 <PublicServer> <0DM> he keeps the gap open too long 19:02:11 <PublicServer> *** Player joined the game 19:02:23 <PublicServer> <0DM> the gates should be turbobuses 19:02:28 <PublicServer> <Player> <-- Ammler 19:02:33 <PublicServer> <0DM> lies 19:02:38 <PublicServer> <Player> no :P 19:02:39 <PublicServer> <^Sp1ke^> when i had turbobusses it was the same :/ 19:02:45 <PublicServer> <0DM> hm 19:02:52 <PublicServer> <^Sp1ke^> can try again 19:02:53 <PublicServer> <0DM> i dont even understand how it works yet:D 19:03:21 <Wammler> !info 19:03:22 <PublicServer> Wammler: #:1(Orange) Company Name: 'OpenTTD Coop A/S' Year Founded: 1950 Money: 5905330607 Loan: 0 Value: 5944619080 (T:1160, R:153, P:23, S:0) unprotected 19:05:16 <PublicServer> <0DM> ahh the secondary port is to make sure one train only counts 1 time? 19:05:28 <PublicServer> <^Sp1ke^> i think normally yes ;) 19:05:35 <PublicServer> <^Sp1ke^> but mine seems fail ;) 19:05:38 <PublicServer> <0DM> hehe 19:05:55 <PublicServer> <0DM> well i think its neat 19:06:27 <PublicServer> <0DM> who thought of this? someone in a previous game? 19:08:12 <PublicServer> <0DM> hmm i should rebuild the trafficlight sometime, that was neat 19:08:16 <PublicServer> <0DM> though i forgot who made it 19:08:38 <PublicServer> <^Sp1ke^> really can't see any error it's a copy of the 145 counter 19:08:54 <PublicServer> <0DM> who made the 145 one? 19:08:59 <PublicServer> <^Sp1ke^> Strix 19:09:12 <PublicServer> <0DM> cuz tbh, this sortof stuff really needs a blog and/or wiki 19:11:53 <PublicServer> <^Sp1ke^> so annoying when you can't spot an error you know :) 19:12:01 <PublicServer> <0DM> yeah i know:p 19:12:24 <PublicServer> <^Sp1ke^> and turbobusses or trains shouldn't make a difference :) 145 these trains were used :) 19:12:41 <PublicServer> <0DM> well maybe that one wasnt perfect, you just didnt see its faults?:) 19:15:10 <PublicServer> *** Player has changed his/her name to man 19:16:05 <WallD> !password 19:16:05 <PublicServer> WallD: warren 19:16:26 <PublicServer> *** Wall-D joined the game 19:16:42 <PublicServer> <^Sp1ke^> hope someone else sees it... cause if i stare any longer at what signal is what i'll go blind :) 19:17:00 <PublicServer> <0DM> heh, i just remembered the stoplight idea, so im good:p 19:17:10 <PublicServer> *** Wall-D has left the game (connection lost) 19:17:14 <PublicServer> <^Sp1ke^> where? 19:17:14 <PublicServer> <X-BT> Seems it is counting a bit too fast 19:17:22 <Gleeb_> !password 19:17:22 <PublicServer> Gleeb_: warren 19:17:44 <PublicServer> <^Sp1ke^> x-bt i didn't figure that one out yet :) 19:17:55 <PublicServer> <X-BT> The counter? 19:18:02 <PublicServer> *** Gleeb joined the game 19:18:03 <PublicServer> <^Sp1ke^> no that it counted too much :) 19:18:16 <PublicServer> <^Sp1ke^> and... how does it work? :) 19:18:40 <WallD> thx x-bt 19:18:52 *** Kolo has quit IRC 19:19:50 <PublicServer> <0DM> something like that 19:20:10 <PublicServer> <X-BT> Just needed one extra signal at two of the waiting zones 19:20:17 <PublicServer> <^Sp1ke^> so you get something like 1 side may go... wait... then other.. wait... start over 19:20:25 <PublicServer> <0DM> yup 19:20:30 <PublicServer> <Gleeb> All these systems make me crazy. 19:20:35 <PublicServer> <^Sp1ke^> x-bt where 19:20:36 <PublicServer> <0DM> but if one side is clear, the other may go anyway 19:20:57 <PublicServer> <X-BT> Ahh, was talking to Wall-D about a SRNW station 19:21:00 <PublicServer> <^Sp1ke^> ah 19:21:01 <PublicServer> <^Sp1ke^> :) 19:21:03 <PublicServer> <0DM> poor spike 19:21:15 <PublicServer> <^Sp1ke^> *feels sad and goes cry in a corner* 19:21:16 <PublicServer> <^Sp1ke^> :) 19:22:53 <PublicServer> *** Gleeb has left the game (leaving) 19:23:10 *** damalix has joined #openttdcoop 19:23:15 *** openttdcoop sets mode: +v damalix 19:23:23 <damalix> !password 19:23:23 <PublicServer> damalix: warren 19:23:44 <PublicServer> *** Damalix joined the game 19:24:09 <PublicServer> *** Damalix has left the game (connection lost) 19:24:41 <PublicServer> *** Damalix joined the game 19:24:42 <PublicServer> <0DM> woops, forgot something^^ 19:24:46 <PublicServer> <^Sp1ke^> pbs? :) 19:24:53 <PublicServer> <0DM> definately not pbs:p 19:25:03 <PublicServer> <^Sp1ke^> i meant to distribute the trains :) 19:25:04 <PublicServer> *** Damalix has left the game (connection lost) 19:25:07 <Wammler> !dl win32 19:25:07 <PublicServer> Wammler: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip 19:25:29 *** damalix has quit IRC 19:25:38 <PublicServer> <0DM> meh, ill make a real one sometime:P 19:25:47 <PublicServer> <^Sp1ke^> well i get the idea :) 19:26:05 <PublicServer> <^Sp1ke^> still doesn't fix the counter :) 19:26:13 <PublicServer> <0DM> its for merging two lines with the same priority 19:26:16 <PublicServer> <^Sp1ke^> and prob it's just 1 signal and i'm like DOH! 19:26:19 <PublicServer> <0DM> hehe 19:26:36 <PublicServer> <Radicalimero> i fixed counter 19:26:40 <PublicServer> <^Sp1ke^> what signal was it 19:26:48 <PublicServer> <^Sp1ke^> that needed to be put there 19:26:58 <PublicServer> <Radicalimero> just above ^ 19:27:16 <PublicServer> <^Sp1ke^> well there is a sign in the way i can't tell what type of signal is behind it :) 19:27:24 <PublicServer> <0DM> that was an exit? 19:27:40 <PublicServer> <Radicalimero> it isn't anymore 19:27:51 <PublicServer> <^Sp1ke^> i thought i put a combo there... 19:27:54 <PublicServer> <Radicalimero> can u see now 19:27:58 <PublicServer> <^Sp1ke^> yep :) 19:28:05 <PublicServer> <0DM> exits and combos look almost the same from behind 19:28:19 <PublicServer> <^Sp1ke^> well i'm usually the person that uses signal GUI :) 19:28:22 <PublicServer> <^Sp1ke^> so i know what i click :) 19:28:30 <PublicServer> <0DM> i use control, and count:p 19:28:45 <PublicServer> <0DM> except PBS 19:29:14 <PublicServer> <X-BT> could need a mouse over tip on the signals... 19:29:25 <PublicServer> <^Sp1ke^> or more clear signals :) 19:29:32 <PublicServer> *** 0DM has left the game (leaving) 19:29:57 <PublicServer> <^Sp1ke^> what also annoys me with erail is that on diagonal parts the signals sometimes are behind the electric posts 19:30:00 <WallD> !password 19:30:00 <PublicServer> WallD: elopes 19:30:02 <PublicServer> <^Sp1ke^> and then i'm like: I signalled it? 19:30:07 *** WallD has quit IRC 19:30:09 <PublicServer> <^Sp1ke^> a reason to turn that off for me... :) 19:32:40 *** WallD has joined #openttdcoop 19:32:45 *** openttdcoop sets mode: +v WallD 19:32:47 <WallD> !password 19:32:47 <PublicServer> WallD: elopes 19:33:02 <PublicServer> *** Wall-D joined the game 19:35:46 *** Nickman_2 has joined #openttdcoop 19:35:51 *** openttdcoop sets mode: +v Nickman_2 19:35:59 <Wammler> oh, 2 of them? 19:36:09 <Nickman_2> yeah, I'm at my girlfriends place ;) 19:36:20 <Nickman_2> didn't log off at home 19:36:22 <Nickman_2> :) 19:36:24 <Wammler> then let your gf join :P 19:36:34 <Nickman_2> she's taken ;) :D 19:36:57 <Nickman_2> !players 19:36:58 <PublicServer> Nickman_2: Client 681 (Orange) is man, in company 1 (OpenTTD Coop A/S) 19:36:58 <PublicServer> Nickman_2: Client 612 (Orange) is X-BT, in company 1 (OpenTTD Coop A/S) 19:36:58 <PublicServer> Nickman_2: Client 655 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop A/S) 19:36:58 <PublicServer> Nickman_2: Client 690 (Orange) is Wall-D, in company 1 (OpenTTD Coop A/S) 19:36:58 <PublicServer> Nickman_2: Client 657 is Mark, a spectator 19:37:00 <PublicServer> Nickman_2: Client 659 (Orange) is Radicalimero, in company 1 (OpenTTD Coop A/S) 19:37:20 <ODM> whats the A/S anyway? 19:37:27 <Nickman_2> !password 19:37:27 <PublicServer> Nickman_2: elopes 19:37:44 <PublicServer> *** Nickman joined the game 19:37:45 <PublicServer> <man> something like "inc"? 19:38:07 *** seandasheep has joined #openttdcoop 19:38:12 *** openttdcoop sets mode: +v seandasheep 19:40:24 <PublicServer> <^Sp1ke^> let's see if take2 does work in 1 go :) 19:41:14 *** satyap has joined #openttdcoop 19:41:17 <PublicServer> <man> why a WP at sl exit? 19:41:19 *** openttdcoop sets mode: +v satyap 19:41:52 <PublicServer> <man> you could have made one just right before the drop 19:42:00 <PublicServer> <^Sp1ke^> eh... 19:42:20 <PublicServer> <^Sp1ke^> don't ask me i wasn't involved in project distribute over FPP :) 19:42:36 <PublicServer> <man> ? 19:43:06 <PublicServer> <man> omg 19:43:09 <PublicServer> <man> counter 19:43:21 <PublicServer> <^Sp1ke^> ? 19:43:27 <PublicServer> <man> how cool 19:43:33 <WallD> X-BT what was wrong at the station? PS: Thx for helping 19:44:12 <PublicServer> <man> it jumped from 70 to 90 directly 19:44:42 <PublicServer> <Radicalimero> i think the gap is to short 19:44:51 *** Yexo has quit IRC 19:44:54 <PublicServer> <man> too fast train 19:45:00 <PublicServer> *** Nickman has left the game (leaving) 19:46:42 <PublicServer> <man> who's work is that counter? 19:46:54 *** Nickman_2 has quit IRC 19:47:13 <PublicServer> <^Sp1ke^> eh Strix froma different PSG and well we tried to rebuild it here.. :) 19:47:25 <PublicServer> <^Sp1ke^> can't tell if it's succesfull yet :) 19:47:47 <planetmaker> this question is a clear indicator of insufficient signing of your work :) 19:48:07 <PublicServer> <man> indeed 19:48:10 <PublicServer> <man> really nice 19:48:15 <planetmaker> please go right ahead and do that :) 19:48:25 * satyap signs planetmaker 19:48:40 * planetmaker gets some water... 19:49:03 <planetmaker> ... and showers satyap ;) 19:49:03 * satyap acts as ferret 19:49:04 * ^Spike^ gets non-erasable marker and signs planetmaker on the forehead 19:49:08 <satyap> eek 19:49:25 <^Spike^> ah permanent marker was what i was searching for :) 19:49:34 <planetmaker> ^Spike^: ever noticed that anything goes away on skin safe fire or something 19:49:38 <^Spike^> it should go away in a week or 2-3 ;) 19:49:53 <planetmaker> ethanol helps wonders for permanent markers. Gone in no time. 19:49:59 <^Spike^> true :) 19:50:18 <^Spike^> thats why it is fun when that isn't around ;) 19:50:25 <PublicServer> <X-BT> You could tatto your signature on his forehead though 19:50:31 <satyap> ok, bugger this base error object with field highlights 19:50:35 * satyap fires up ottd 19:50:56 <planetmaker> :) 19:51:02 <satyap> !password 19:51:03 <PublicServer> satyap: fazing 19:51:04 <PublicServer> <man> signed it 19:51:12 <PublicServer> *** satyap joined the game 19:51:32 <PublicServer> <man> :-D 19:51:33 <satyap> holy crap 19:51:39 <PublicServer> <^Sp1ke^> signed the mountain :) 19:51:42 <PublicServer> <man> well there is no other, :P 19:51:43 <PublicServer> <^Sp1ke^> it's your mountain! :) 19:51:45 <satyap> there needs to be ride of the valkyries playing as those ML trains go by 19:52:23 <hylje> wonder if my slightly beefier box manages to run the game 19:52:39 <ODM> you have a beefier box? 19:53:06 <hylje> !password 19:53:06 <PublicServer> hylje: fazing 19:53:11 <PublicServer> <man> so, rebooting this box 19:53:17 <PublicServer> *** man has left the game (leaving) 19:53:20 <PublicServer> *** hylje joined the game 19:53:51 <PublicServer> *** hylje has left the game (connection lost) 19:53:59 <hylje> it almost animates 19:56:10 *** Wammler has quit IRC 19:56:34 <PublicServer> <Wall-D> planecrash :-) 19:56:49 <PublicServer> <Wall-D> pilot irritated by counter 19:59:15 <PublicServer> <Wall-D> *just watching fascinated ....* 19:59:27 <Ammler> he, back on real os 20:05:16 *** Godde has joined #openttdcoop 20:05:21 *** openttdcoop sets mode: +v Godde 20:05:24 <Godde> !players 20:05:25 <mixrin_> !password 20:05:25 <PublicServer> mixrin_: kinder 20:05:26 <PublicServer> Godde: Client 612 (Orange) is X-BT, in company 1 (OpenTTD Coop A/S) 20:05:26 <PublicServer> Godde: Client 655 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop A/S) 20:05:26 <PublicServer> Godde: Client 690 (Orange) is Wall-D, in company 1 (OpenTTD Coop A/S) 20:05:26 <PublicServer> Godde: Client 657 is Mark, a spectator 20:05:26 <PublicServer> Godde: Client 694 (Orange) is satyap, in company 1 (OpenTTD Coop A/S) 20:05:28 <PublicServer> Godde: Client 659 (Orange) is Radicalimero, in company 1 (OpenTTD Coop A/S) 20:05:39 <Godde> !password 20:05:40 <PublicServer> Godde: kinder 20:05:58 <PublicServer> *** mixrin joined the game 20:06:18 <PublicServer> *** Godde joined the game 20:06:34 <PublicServer> <^Sp1ke^> i love automagicly build i just put the signs up and the game starts building ;) 20:06:47 *** seandasheep has quit IRC 20:06:53 <satyap> huh? 20:06:57 <PublicServer> <^Sp1ke^> *hint*? :) 20:08:59 <satyap> why is wp sl 05 out a station, not a waypoint? 20:11:22 <PublicServer> <Wall-D> when counter reaches 999 = Game Over :-) 20:11:33 <PublicServer> <Godde> what counter? 20:11:36 <^Spike^> then the server explodes and says boom 20:11:45 <^Spike^> but don't tell the admins 20:11:54 <^Spike^> they won't know what happend 20:11:55 <^Spike^> :) 20:12:05 <^Spike^> oh did i say that out loud? :) 20:12:07 <KenjiE20> WE KNOW ALL! 20:12:23 <PublicServer> <Wall-D> fascinating what's possible with OTTD 20:12:27 <PublicServer> <^Sp1ke^> and godde AutoMagic Counter counter 20:12:28 <PublicServer> <^Sp1ke^> :) 20:13:08 <PublicServer> <Wall-D> anyone knows what kind of server-load this game has? 20:13:15 <PublicServer> <^Sp1ke^> ask the admins 20:13:22 <PublicServer> <^Sp1ke^> just when it reaches 999 it's 0 ;) 20:13:52 <PublicServer> <Wall-D> next step: seperate counter for each lane ... *joke* 20:14:04 <KenjiE20> !server_status 20:14:04 <PublicServer> KenjiE20: 22:14:02 up 57 days, 8:08, 0 users, load average: 1.83, 1.41, 1.52 20:14:05 <PublicServer> KenjiE20: Cpu(s): 15.7%us, 5.2%sy, 1.7%ni, 74.9%id, 2.4%wa, 0.0%hi, 0.1%si, 0.0%st 20:14:05 <PublicServer> KenjiE20: 6727 openttd 25 10 46832 23m 3860 R 43 1.1 369:41.90 ./openttd -c opentt 20:14:08 <PublicServer> <^Sp1ke^> xD 20:14:13 <KenjiE20> 15.7% usage 20:14:22 <PublicServer> <^Sp1ke^> that would need a 256*2048 map :) 20:14:23 <PublicServer> <Wall-D> thx for info 20:14:28 <PublicServer> <^Sp1ke^> the extra 128 are for the counters :D 20:14:53 <PublicServer> <X-BT> One for each lane - That is exactly what I had in mind when I first attempted to make a counter today... 20:14:58 <PublicServer> <Godde> where is the counter? ^^ 20:15:02 <PublicServer> <Wall-D> well, there is space for minimum 3 counters more in this area 20:15:10 <PublicServer> <^Sp1ke^> check the Automagic Snow Counter sign 20:15:23 <mixrin_> KenjiE20, 100% cpu here ;{ amd athlon 3600+ xp 2ghx 20:15:26 <mixrin_> 2ghz* 20:15:58 <KenjiE20> to be fair, I'm guessing %us is usage 20:16:11 <mixrin_> %us - userspace time? 20:16:23 <KenjiE20> and I have no idea what system call that is, and whether that's across CPU cores 20:16:52 <mixrin_> it is top dump? ps? 20:17:05 <Ammler> 43% is the cpu usage of openttd, isn't? 20:17:26 <KenjiE20> Ammler, go format that :P 20:17:42 <Ammler> yes, that could be much nicer, indeed :P 20:18:13 <PublicServer> *** mixrin has left the game (leaving) 20:18:23 <KenjiE20> go put those mad regexp skillz to use ^_^ 20:18:23 <mixrin_> let's try pre-built binary :> 20:18:26 <mixrin_> !dl help 20:18:26 <PublicServer> mixrin_: unknown option "help" 20:18:30 <mixrin_> !dl lin64 20:18:30 <PublicServer> mixrin_: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-linux-generic-amd64.tar.bz2 20:20:13 *** [com]buster_ has quit IRC 20:20:13 *** [com]buster has joined #openttdcoop 20:20:13 *** ChanServ sets mode: +o [com]buster 20:20:16 *** [com]buster is now known as [com]buster_ 20:20:18 *** openttdcoop sets mode: +v [com]buster_ 20:20:26 <PublicServer> <Wall-D> why does the counter count 2 lines? 20:21:46 <PublicServer> <^Sp1ke^> eh... guess cause those 2 happen to be from SL1 20:21:58 <PublicServer> <^Sp1ke^> only problem for counter it can count 2 trains as 1 :) 20:22:09 <PublicServer> *** Godde has left the game (connection lost) 20:22:11 *** Godde has quit IRC 20:25:01 <PublicServer> *** satyap has left the game (leaving) 20:26:20 *** FiCE has joined #openttdcoop 20:26:25 *** openttdcoop sets mode: +v FiCE 20:30:38 *** StarLite has quit IRC 20:31:39 <FiCE> !password 20:31:39 <PublicServer> FiCE: harems 20:32:04 <PublicServer> *** FiCE joined the game 20:33:51 *** mixrin_ has quit IRC 20:34:55 * ^Spike^ looks at reaching train limit 20:35:26 <satyap> !rcon trains 3000 20:35:26 <PublicServer> satyap: you are not allowed to use !rcon 20:35:28 <satyap> :) 20:35:38 <^Spike^> :) 20:35:43 <^Spike^> 1500 should do it? :) 20:35:47 <satyap> PublicServer needs to kick when someone does that 20:36:17 <^Spike^> what 20:36:51 <satyap> rcon without perms 20:37:06 <PublicServer> <^Sp1ke^> *sees out of trains alarm* AH!!!! PANIC! :) 20:41:44 *** satyap has quit IRC 20:41:53 *** HDIEagle has joined #openttdcoop 20:41:58 *** openttdcoop sets mode: +v HDIEagle 20:42:01 <HDIEagle> !PLAYERS 20:42:05 <HDIEagle> !players 20:42:07 <PublicServer> HDIEagle: Client 702 (Orange) is FiCE, in company 1 (OpenTTD Coop A/S) 20:42:07 <PublicServer> HDIEagle: Client 612 (Orange) is X-BT, in company 1 (OpenTTD Coop A/S) 20:42:07 <PublicServer> HDIEagle: Client 655 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop A/S) 20:42:07 <PublicServer> HDIEagle: Client 690 (Orange) is Wall-D, in company 1 (OpenTTD Coop A/S) 20:42:07 <PublicServer> HDIEagle: Client 657 is Mark, a spectator 20:42:08 <PublicServer> HDIEagle: Client 659 (Orange) is Radicalimero, in company 1 (OpenTTD Coop A/S) 20:42:13 <PublicServer> <Wall-D> anything else to do? 20:42:30 <HDIEagle> !password 20:42:30 <PublicServer> HDIEagle: udders 20:42:44 <PublicServer> *** HD1Eagle joined the game 20:42:46 <PublicServer> <^Sp1ke^> wait for train limit to be raised? 20:43:04 <Mark> !trains 1500 20:43:04 <PublicServer> *** Mark has set max_trains to 1500 20:43:08 <^Spike^> ty mark :) 20:43:10 <Mark> :) 20:43:17 <PublicServer> <HD1Eagle> now we're done, right? 20:44:02 <PublicServer> <Mark> done with what? 20:44:15 <PublicServer> <HD1Eagle> with game /joke 20:46:06 <PublicServer> <Mark> i got the idea this game is relatively heavy 20:46:21 <PublicServer> <Mark> it's only 1m tiles with not too many trains 20:46:31 <PublicServer> <Mark> must be 2cc and ttrs 20:46:36 <KenjiE20> lots of trucks 20:47:00 <PublicServer> <Mark> only 153 20:47:29 <KenjiE20> true 148/9 probably had more 20:47:51 <PublicServer> <Mark> may be the invalid use of orders :P 20:47:57 <PublicServer> <Mark> although 121 had 1600 trains 20:48:45 <PublicServer> <Mark> the newgrfs seem to add a lot of load 20:49:00 <PublicServer> <Mark> pz05 had 2500 trains that were thrice as fast as these 20:49:07 <PublicServer> <Mark> on the same map 20:49:33 <PublicServer> *** FiCE has left the game (leaving) 20:52:38 <PublicServer> <HD1Eagle> who wants to help me regroup all the trains? 20:52:49 <HDIEagle> !password 20:52:49 <PublicServer> HDIEagle: udders 20:52:51 <PublicServer> <Mark> why would you want to do that? 20:52:58 <PublicServer> <HD1Eagle> they're grouped wrong 20:53:32 <WallD> i'll help 20:53:35 <PublicServer> <HD1Eagle> hint: there are 0 ring 3 lv trains 20:53:53 <PublicServer> <Mark> i wouldnt group at all 20:53:56 <PublicServer> <Mark> at least not in this game 20:54:04 <PublicServer> <Mark> they're easy enough to manage 20:54:48 <^Spike^> very easy 20:54:49 <Ammler> the waypoints have a trainlist too 20:54:55 <PublicServer> <HD1Eagle> :D 20:54:58 <PublicServer> <Mark> exactly 20:55:15 <PublicServer> <^Sp1ke^> mark what you think of the timer location? :) 20:55:32 <PublicServer> <Mark> which? 20:55:39 <PublicServer> <^Sp1ke^> counter* 20:55:46 <PublicServer> <Mark> dunno 20:55:50 <PublicServer> <HD1Eagle> how many double loaders are there? 20:55:55 <PublicServer> <Mark> doesnt mean a lot if you dont count all trains :P 20:55:58 <PublicServer> <^Sp1ke^> it's the automagic snow counter! :) 20:56:34 <PublicServer> <^Sp1ke^> well count every train would need seperate counter for each line :) 20:56:38 <PublicServer> <HD1Eagle> it injects a train every time there's an over flow! 20:56:54 <PublicServer> <Mark> then we need more platforms :P 20:57:01 <PublicServer> <Mark> either more stations or bigger ones 20:57:21 <PublicServer> <Mark> ^Sp1ke^: it's possible to count all trains together 20:57:24 <PublicServer> <HD1Eagle> do i have the only double loading station? 20:57:27 <PublicServer> <Mark> would be pretty complex thagh 20:57:31 <PublicServer> <Mark> though* 20:57:38 <PublicServer> <^Sp1ke^> :) 20:57:43 <PublicServer> <^Sp1ke^> i'm happy i understood this already :) 20:58:05 <PublicServer> <Mark> you'd need to trigger dummies to make a loop and count those instead 20:58:16 <PublicServer> <Mark> though you may even need to stack those with this many lanes 20:59:17 <PublicServer> <HD1Eagle> lol 20:59:27 <ODM> youll have a multithreading problem! 20:59:44 <PublicServer> *** Radicalimero has left the game (connection lost) 20:59:51 *** Radicalimero has quit IRC 21:01:35 <X-BT> I helped Wall-D fix a double station recently 21:02:28 <PublicServer> <Mark> i might merge those two stations at Slenfingburg to a single huge station 21:03:02 <PublicServer> *** Mark has joined company #1 21:03:14 <X-BT> Why meerge them? 21:03:35 <PublicServer> <Mark> because i want a reason to make a huge station :P 21:03:38 <PublicServer> <HD1Eagle> counter is having multi-threading problems already :3 21:04:01 <X-BT> there is need for a huge station in the far west 21:04:41 <PublicServer> <Mark> hm yeah 21:04:48 <PublicServer> <Mark> that might be the better choice 21:04:59 <KenjiE20> sounds like an excuse to me 21:05:17 <X-BT> and also the first station built close to Blemmingpool i think it was 21:05:28 <KenjiE20> go grace the west with a Mark all consuming station of doomjoy 21:05:46 <PublicServer> <^Sp1ke^> xD 21:06:16 <PublicServer> <HD1Eagle> i'm PISSED 21:06:34 <PublicServer> <Mark> k 21:06:35 <PublicServer> <HD1Eagle> WMP scope only monitors left channel >:( 21:09:32 <Razaekel> bah 21:09:38 <PublicServer> <HD1Eagle> dah 21:09:48 <Razaekel> lots of stuff default to the left channel 21:10:03 <PublicServer> <HD1Eagle> like our SLH's 21:10:27 <PublicServer> <HD1Eagle> or the liberal party 21:10:45 <PublicServer> <HD1Eagle> or european drivers 21:10:49 <PublicServer> <HD1Eagle> well...uk drivers 21:10:59 *** Mark has quit IRC 21:11:01 <PublicServer> *** Mark has left the game (connection lost) 21:12:59 <PublicServer> <HD1Eagle> press and hold x for x-ray vision 21:13:32 <ShadniX> !password 21:13:32 <PublicServer> ShadniX: slaved 21:14:17 <PublicServer> *** ShadniX joined the game 21:15:12 <PublicServer> *** Kenji joined the game 21:15:33 <PublicServer> *** Kenji has left the game (connection lost) 21:15:57 <PublicServer> *** ShadniX has left the game (connection lost) 21:16:29 <PublicServer> *** ShadniX joined the game 21:17:16 <PublicServer> *** Kenji joined the game 21:18:06 *** yorick has quit IRC 21:18:40 <PublicServer> <HD1Eagle> what are the odds someone screencaps drop for wiki entry? 21:19:11 <PublicServer> <Kenji> high 21:19:16 <PublicServer> <Kenji> 1:2 21:19:29 <PublicServer> <HD1Eagle> 7 lane out seems more appropriate 21:19:37 <PublicServer> <Kenji> i.e. bet 2 get 1 back :P 21:19:44 *** Yexo has joined #openttdcoop 21:19:49 *** openttdcoop sets mode: +v Yexo 21:19:50 <PublicServer> <HD1Eagle> lol 21:20:08 <Razaekel> !password 21:20:08 <PublicServer> Razaekel: slaved 21:20:32 <PublicServer> *** Razaekel joined the game 21:20:40 <PublicServer> <Razaekel> holy crap wtf 21:20:57 <PublicServer> <HD1Eagle> pope took a holy shit, jesus 21:21:27 <PublicServer> <HD1Eagle> hi raz ^_^ 21:21:51 *** [com]buster_ has quit IRC 21:21:56 <PublicServer> <Razaekel> yo 21:22:16 *** [com]buster_ has joined #openttdcoop 21:22:21 *** openttdcoop sets mode: +v [com]buster_ 21:23:12 <PublicServer> <HD1Eagle> i still love the manatee & seaweed joke 21:25:43 <PublicServer> <Razaekel> strange 21:25:46 <PublicServer> <Razaekel> something broke PBS 21:25:55 <PublicServer> <HD1Eagle> ? 21:25:56 <PublicServer> <Razaekel> multiple trains will not enter a PBS block 21:26:02 <PublicServer> <HD1Eagle> point sign 21:26:09 <PublicServer> <HD1Eagle> i think i know the probolem 21:26:14 <PublicServer> <Razaekel> if there's one already in the block, another will not enter 21:26:21 <PublicServer> <HD1Eagle> let me see 21:26:22 <PublicServer> <HD1Eagle> sign it 21:26:25 <PublicServer> <Razaekel> i was messing with the drop 21:26:38 <PublicServer> <Razaekel> but ok 21:26:40 <PublicServer> <HD1Eagle> sign? 21:26:43 <PublicServer> <Razaekel> one sec 21:28:11 <PublicServer> <HD1Eagle> second train will not enter pbs block if only fwd exit is the back of an entrance pbs 21:28:24 <PublicServer> <Razaekel> at !PBS problem 21:28:43 <PublicServer> <HD1Eagle> dah 21:28:50 <PublicServer> <Razaekel> it used to work fine with the use of two-way PBS signals as penalties 21:29:06 <PublicServer> <^Sp1ke^> the normal signals there also worked fine? 21:29:23 <KenjiE20> !setdef 21:29:23 <PublicServer> *** KenjiE20 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1 21:29:27 <PublicServer> <Razaekel> just trying to make it more efficient 21:29:55 <PublicServer> <^Sp1ke^> maybe normal signal+penalties? 21:30:01 <PublicServer> <^Sp1ke^> or there idd 21:30:14 <PublicServer> <Razaekel> see? 21:30:20 <nickman87> I'm back ;) 21:30:22 <PublicServer> <Razaekel> it wont go in a penalized track 21:30:23 <nickman87> !password 21:30:23 <PublicServer> nickman87: banged 21:30:45 <PublicServer> *** Nickman joined the game 21:30:49 <nickman87> didn't know this was an adult channel? 21:31:06 <KenjiE20> @devoice nickman87 21:31:06 *** Webster sets mode: -v nickman87 21:31:08 <PublicServer> <^Sp1ke^> but looking at the stations E of it seem efficient already with the normal signals 21:31:08 <KenjiE20> quiet 21:31:14 <PublicServer> <HD1Eagle> jah 21:31:22 <PublicServer> <Nickman> you cant devoice me! 21:31:30 <PublicServer> <Nickman> I'm invincible! 21:31:31 <PublicServer> <Nickman> :D 21:31:44 <PublicServer> <HD1Eagle> check cl 21:31:46 <PublicServer> <HD1Eagle> s-curve 21:31:47 <PublicServer> <Kenji> if I really wanted to 21:31:55 <PublicServer> <Kenji> I could :P 21:31:58 <PublicServer> <HD1Eagle> shouldn't be a problem 21:31:59 <PublicServer> <Nickman> :( 21:32:40 <PublicServer> <Kenji> start that train! 21:32:43 <PublicServer> <HD1Eagle> ugh? 21:32:47 <PublicServer> <Nickman> hi HD1Eagle ;) 21:32:49 <PublicServer> <Kenji> jam 21:32:52 <PublicServer> <Kenji> >_< 21:32:56 <PublicServer> <HD1Eagle> lo nickman 21:33:38 <PublicServer> <HD1Eagle> a bit heavy 21:34:03 <PublicServer> <HD1Eagle> no good 21:34:31 <PublicServer> <Razaekel> idiot train 21:34:33 <PublicServer> <HD1Eagle> still no good 21:34:42 <PublicServer> <Nickman> who changed my injection signals at 02? 21:34:43 <PublicServer> <HD1Eagle> pen with normal signals? 21:34:57 <PublicServer> <HD1Eagle> ... 21:35:00 <PublicServer> <HD1Eagle> nvm 21:35:49 <PublicServer> <HD1Eagle> looks pretty efficient as is 21:36:16 <PublicServer> <Kenji> they're always going to go as far west as poss 21:36:28 <PublicServer> <Razaekel> they dont 21:36:28 <PublicServer> <Kenji> and quit stopping trains.... 21:36:31 <PublicServer> <HD1Eagle> that disproves that point 21:36:46 <PublicServer> <Razaekel> they dont go as far west as posible, all paths are equal 21:37:04 <PublicServer> <HD1Eagle> if all paths are equal, why mess 21:37:14 <PublicServer> <HD1Eagle> :P 21:37:18 <PublicServer> <Razaekel> to make them go as far away from the entry point as possible 21:37:32 <PublicServer> <HD1Eagle> they have plenty of decel room 21:37:52 <PublicServer> <HD1Eagle> in fact, full decel room 21:38:48 <PublicServer> <Razaekel> trains are getting slowed sown 21:38:50 <PublicServer> <Razaekel> down* 21:39:35 <PublicServer> <HD1Eagle> where 21:40:11 <PublicServer> <Kenji> I was scooting a couple trains over to ease the tailback 21:40:13 <PublicServer> <Razaekel> 1146 21:40:27 <PublicServer> <Razaekel> 1070 21:40:34 <PublicServer> <Razaekel> by lenfingfield docks 21:41:35 <PublicServer> <HD1Eagle> but thats impossible 21:42:49 <PublicServer> <Razaekel> watch the area at !some trains slow here 21:42:54 *** stuffcor1se has joined #openttdcoop 21:42:59 *** openttdcoop sets mode: +v stuffcor1se 21:43:02 <PublicServer> <Nickman> plant 3 is very low... 21:43:12 <ODM> im off, night all 21:43:16 <PublicServer> <Nickman> night 21:43:19 <PublicServer> <^Sp1ke^> i can tell why they slow down... 21:43:27 *** ODM has quit IRC 21:43:32 <PublicServer> <^Sp1ke^> sometimes there really are at the 2 tiles distance from the train infront... 21:43:38 <PublicServer> <Kenji> red lights while a train goes to the far end 21:43:49 <PublicServer> <Kenji> while another wants to go to an almost as far one 21:45:19 <PublicServer> <Kenji> tbh I think they all do it, 7 is just busier than the rest 21:45:47 <PublicServer> <^Sp1ke^> it's not like it holds up the whole network 21:45:55 *** LG^ has quit IRC 21:47:01 *** stuffcorpse has quit IRC 21:49:42 <PublicServer> <HD1Eagle> ring 1 is jamming 21:49:49 <PublicServer> <HD1Eagle> entrance n side 21:51:31 <PublicServer> <HD1Eagle> jam maintaining 50-60% of distance to fac 21:51:54 <PublicServer> <Razaekel> it's backing up because of the injector 21:52:01 <PublicServer> <Razaekel> need prios 21:54:50 *** Yexo has quit IRC 21:57:33 <PublicServer> <Razaekel> i think we can get rid of the injection timer 21:57:47 <PublicServer> <Razaekel> and just have it wait for empty prios 22:01:50 <PublicServer> <HD1Eagle> bye all, work 22:01:53 <PublicServer> *** HD1Eagle has left the game (leaving) 22:01:55 <PublicServer> <Nickman> cya 22:01:58 *** HDIEagle has quit IRC 22:03:04 <PublicServer> <^Sp1ke^> the idea of the injection timer was to not let the depots flow empty straight away? 22:03:17 <PublicServer> <^Sp1ke^> and to let them flow back in controlled with a pause 22:03:22 <PublicServer> <Razaekel> using the prios works as well 22:03:38 <PublicServer> <Razaekel> it'll only insert a train if there's a gap big enough for one 22:05:26 <PublicServer> <Razaekel> plus having a long stretch of unsignalled track acts as a delay, by making it take time for trains to get to the SL 22:05:43 <PublicServer> <^Sp1ke^> i just noticed thought it would get signalled 22:05:56 <PublicServer> <^Sp1ke^> just well leave the timer but not connect :) history! :) 22:06:13 <PublicServer> <^Sp1ke^> been doing it 's job for eh... 100+ years :) 22:06:22 <PublicServer> <^Sp1ke^> it's not really in the way :) 22:07:45 <PublicServer> <Kenji> okay 06 is getting on my nerves now 22:08:04 <PublicServer> <Nickman> why? 22:08:15 <PublicServer> <Kenji> the filter blocks it self with looping trains 22:08:26 <PublicServer> <Kenji> I'm going to shift it further down the line 22:08:34 <PublicServer> <Kenji> and try to double that whole section 22:08:47 <PublicServer> <Razaekel> the track needs to be doubled 22:09:01 <PublicServer> <Razaekel> and put prios on the injection 22:09:06 <PublicServer> <Nickman> yeah, he joins and then splits... stupid decision :) 22:09:16 <PublicServer> <Nickman> I'll start doubling ;) 22:09:36 <PublicServer> <Razaekel> move the LV/G selector closer to the entrance 22:09:50 <PublicServer> <Razaekel> put it at !selector here 22:10:06 <PublicServer> <Razaekel> cause that's just after the 3->2 merge 22:11:22 <PublicServer> *** Kenji has left the game (leaving) 22:13:23 <PublicServer> <^Sp1ke^> *gets a feeling a signal is missing @ the out of train alarm* 22:14:03 <PublicServer> <Nickman> splitting isn't correct? 22:14:06 <PublicServer> <Nickman> at 06 22:14:11 <PublicServer> <Razaekel> orders a messed up 22:14:20 <PublicServer> <Razaekel> unless you want to skip orders on all of them 22:14:27 <PublicServer> <Razaekel> let them cycle through once 22:14:32 <PublicServer> <Razaekel> and they'll be fine 22:14:36 <PublicServer> <Nickman> k 22:14:59 <PublicServer> <^Sp1ke^> btw the out of trains alarm is broken :( 22:15:02 <PublicServer> <Wall-D> all trains now in correct group :-) 22:15:10 <PublicServer> *** ShadniX has joined company #1 22:15:38 <PublicServer> <Nickman> it ain't broken, there are trains? 22:15:54 <PublicServer> <^Sp1ke^> check the LV depots? 22:15:55 <PublicServer> <^Sp1ke^> empty? 22:16:08 <PublicServer> <^Sp1ke^> that track should be there 22:16:36 <PublicServer> <Nickman> we've got noise again! 22:17:01 <PublicServer> <ShadniX> just two tiles of street 22:17:34 <PublicServer> <Nickman> now three ;) 22:17:48 <PublicServer> <^Sp1ke^> pffff 22:18:25 <PublicServer> <ShadniX> i must say that these "tycooned" logic functions are really interesting 22:18:29 <PublicServer> <^Sp1ke^> That's why the depot is connected 22:18:40 <PublicServer> <^Sp1ke^> if there are trains it goes to depot 22:18:52 <PublicServer> <ShadniX> though i don't understand half of it yet 22:19:07 <PublicServer> <Wall-D> Automatic Snow Counter needs 10^3 22:19:28 <PublicServer> <^Sp1ke^> hmmm 999 and no server crash... 22:19:33 <PublicServer> <^Sp1ke^> and HF building it :) 22:23:00 *** Brianetta has quit IRC 22:23:09 <PublicServer> <Nickman> who killed Drudhead Valley? 22:23:32 <PublicServer> <Nickman> there are 3 very good farms there... 22:24:03 <PublicServer> <Nickman> 6 even :D 22:24:18 <PublicServer> <Nickman> if someone is into it, you can build a 3-4 platform station there :D 22:25:36 *** Progman has quit IRC 22:33:02 *** themroc has quit IRC 22:33:23 *** ^Spike^ is now known as ^spike^ 22:35:14 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 22:37:32 <ShadniX> !password 22:37:32 <PublicServer> ShadniX: fezzes 22:37:49 <PublicServer> *** ShadniX2 joined the game 22:38:26 *** mixrin has quit IRC 22:39:19 <PublicServer> *** ShadniX2 has left the game (connection lost) 22:39:54 <PublicServer> *** ShadniX2 joined the game 22:41:21 <PublicServer> *** ShadniX2 has left the game (connection lost) 22:41:57 <ShadniX> hmm - two clients doesn't seem to work stable 22:43:40 <PublicServer> <Razaekel> dont do 2 clients at once 22:44:49 <PublicServer> <Nickman> cheater! :D 22:45:10 <PublicServer> <Nickman> lot's of farms available at drudhead 22:45:11 <PublicServer> <Nickman> ;) 22:47:22 <PublicServer> <Wall-D> now the counter can go up to 9999 22:47:28 <Razaekel> NOT ENOUGH 22:47:32 <Razaekel> make it 999999 22:47:35 *** Godde has joined #openttdcoop 22:47:40 *** openttdcoop sets mode: +v Godde 22:47:40 <Razaekel> or 1 shy of 1million 22:47:42 <Godde> !players 22:47:44 <PublicServer> Godde: Client 710 (Orange) is ShadniX, in company 1 (OpenTTD Coop A/S) 22:47:44 <PublicServer> Godde: Client 612 (Orange) is X-BT, in company 1 (OpenTTD Coop A/S) 22:47:44 <PublicServer> Godde: Client 690 (Orange) is Wall-D, in company 1 (OpenTTD Coop A/S) 22:47:44 <PublicServer> Godde: Client 713 (Orange) is Razaekel, in company 1 (OpenTTD Coop A/S) 22:47:44 <PublicServer> Godde: Client 715 (Orange) is Nickman, in company 1 (OpenTTD Coop A/S) 22:47:48 <PublicServer> <Wall-D> give me the copy & paste patch 22:48:07 <PublicServer> <Razaekel> lazybone 22:48:22 <PublicServer> <Wall-D> not lazy, but fast 22:55:39 *** ^spike^ has quit IRC 22:56:11 <PublicServer> *** Razaekel has left the game (leaving) 22:56:38 <PublicServer> <Nickman> plant number 3 still underperorming... 22:58:23 <PublicServer> <Wall-D> good night 22:58:24 *** Godde has quit IRC 22:58:48 <PublicServer> *** Wall-D has left the game (leaving) 22:58:58 <Razaekel> only 2 tracks are leading to plant 3 23:00:45 *** WallD has quit IRC 23:01:01 <PublicServer> <Nickman> that not good... :) 23:01:20 <Razaekel> er 23:01:22 <Razaekel> correction 23:01:31 <Razaekel> nvm 23:01:34 <Razaekel> that's right 23:01:39 <PublicServer> <Nickman> well, it is good, but could be better :D 23:01:47 <Razaekel> plant 3 doesnt have as many stations as the others do 23:01:51 <Razaekel> get more trains! 23:01:54 <PublicServer> <Nickman> nope 23:01:57 <PublicServer> <Nickman> :D 23:02:01 <PublicServer> <Nickman> you buy trains... :D 23:02:06 <Razaekel> fund farms 23:02:09 <PublicServer> <Nickman> there is a huge station spot ;) 23:02:10 <Razaekel> make stations 23:02:13 <Razaekel> make trains! 23:02:31 *** Dipher has joined #openttdcoop 23:02:36 *** openttdcoop sets mode: +v Dipher 23:02:39 <PublicServer> <Nickman> there is a spot ready for a 3-4 platform station, but that will require some magic :D 23:02:53 <Dipher> !password 23:02:53 <PublicServer> Dipher: basest 23:03:06 *** Dipher is now known as Guest510 23:03:23 <PublicServer> *** Dipher joined the game 23:03:37 *** Guest510 has quit IRC 23:04:03 <PublicServer> *** Dipher has left the game (connection lost) 23:04:22 <PublicServer> <Nickman> well, I'm off ;) 23:04:22 <PublicServer> *** Dipher joined the game 23:04:25 <PublicServer> <Nickman> cya! 23:04:49 *** stuffcor1se has quit IRC 23:08:55 <PublicServer> *** Nickman has left the game (leaving) 23:09:00 *** nickman87 has quit IRC 23:09:52 *** stuffcorpse has joined #openttdcoop 23:09:58 *** openttdcoop sets mode: +v stuffcorpse 23:10:24 <PublicServer> *** Dipher has left the game (connection lost) 23:12:58 *** Polygon has quit IRC 23:29:29 *** Zulan has quit IRC