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00:01:27 *** Zorni has joined #openttdcoop 00:01:32 *** openttdcoop sets mode: +v Zorni 00:09:07 *** Zorn has quit IRC 00:13:31 <PublicServer> *** X-BT has left the game (leaving) 00:13:32 <PublicServer> *** Game paused (not enough players) 00:18:07 *** X-BT has quit IRC 00:43:27 *** KenjiE20|LT has joined #openttdcoop 00:43:27 *** ChanServ sets mode: +o KenjiE20|LT 00:43:32 *** openttdcoop sets mode: +v KenjiE20|LT 00:43:55 *** KenjiE20 has quit IRC 00:44:45 *** KenjiE20|SSH has quit IRC 00:59:30 *** Zorn has joined #openttdcoop 00:59:35 *** openttdcoop sets mode: +v Zorn 01:07:10 *** Zorni has quit IRC 01:24:54 *** Killian_ has joined #openttdcoop 01:24:59 *** openttdcoop sets mode: +v Killian_ 01:25:54 <PublicServer> *** ShadniX has left the game (leaving) 01:31:33 *** Killian has quit IRC 02:50:41 *** stuffcor1se has joined #openttdcoop 02:50:46 *** openttdcoop sets mode: +v stuffcor1se 02:51:04 *** stuffcorpse has quit IRC 03:13:31 *** Fuco has quit IRC 03:18:03 *** KenjiE20|LT has quit IRC 05:12:41 *** mixrin has joined #openttdcoop 05:12:46 *** openttdcoop sets mode: +v mixrin 05:50:58 *** LG^ has joined #openttdcoop 05:51:03 *** openttdcoop sets mode: +v LG^ 05:51:14 *** LG^ has quit IRC 05:53:02 <mixrin> !password 05:53:02 <PublicServer> mixrin: eddied 05:53:38 <PublicServer> *** mixrin joined the game 06:02:48 <PublicServer> *** mixrin has left the game (leaving) 06:11:11 *** Godde has joined #openttdcoop 06:11:16 *** openttdcoop sets mode: +v Godde 06:11:37 <Godde> !players 06:11:39 <PublicServer> Godde: There are currently no clients connected to the server 06:11:44 <Godde> anyone here? 06:15:20 *** ODM has joined #openttdcoop 06:15:20 *** ChanServ sets mode: +o ODM 06:15:25 *** openttdcoop sets mode: +v ODM 06:18:21 <Godde> hello? 06:18:32 *** mixrin has quit IRC 06:27:01 *** WallD has joined #openttdcoop 06:27:06 *** openttdcoop sets mode: +v WallD 06:30:19 <WallD> !password 06:30:19 <PublicServer> WallD: nagged 06:30:34 <PublicServer> *** Wall-D joined the game 06:31:08 <ODM> ugh 06:31:12 <ODM> you people so early:P 06:31:17 <Godde> im in america :P 06:31:24 <Godde> its 11:30 here 06:31:47 <WallD> 8:30 in Germany 06:31:51 <ODM> we seem to have some more americans on now 06:31:54 <ODM> ohno a german! 06:32:02 <Godde> im just on vacation 06:32:10 <Godde> i live in norway 06:32:10 <WallD> i'm too 06:32:17 *** [com]buster_ has quit IRC 06:32:58 <Godde> this pc is too crappy to do anything on the game going on right now, so i am just checking out the archives 06:33:02 <Godde> and playing a little solo 06:33:08 <planetmaker> you're crazy guys. You fly half around the world and then? Sit in front of a computer playing games with the same people ;) 06:33:17 <ODM> hey pm 06:33:17 <Godde> :P 06:33:22 <ODM> what brings you here so early:P 06:33:23 <Godde> im leaving tomorrow morning 06:33:28 <planetmaker> and morning :) 06:33:34 <planetmaker> ODM: :P 06:33:53 <planetmaker> and hey, I did already work :) I compiled nforenum ;) 06:33:54 <PublicServer> <Wall-D> no, i'm @ home, saturday i'm leaving to italy 06:34:07 <ODM> nforenum? brilliant name 06:34:18 <Godde> ive been here for nearly three weeks :) gotta take some days off, just hanging around 06:34:21 <ODM> wow everyones going on vacation 06:34:27 <Godde> duuh ^^ 06:34:29 <ODM> im stil doubting going to sweden for a bit 06:35:15 <planetmaker> ODM: for re-numbering the nfo sprites? I think it fits :) 06:35:54 <Godde> whoever is in the prozone games should do it more often :P i just love the pro archives ^^ 06:36:06 <ODM> aah... i just saw enum and thought... yay a number 06:36:39 <ODM> so i read it as n - for - enum 06:37:29 <planetmaker> :) 06:37:58 <planetmaker> Godde: :( yeah 06:39:03 <ODM> how stupid, sweden by train is like way more expensive than plane:P 06:39:14 *** [com]buster_ has joined #openttdcoop 06:39:19 *** openttdcoop sets mode: +v [com]buster_ 06:40:36 <planetmaker> not only Sweden. I really wonder at times 06:40:48 <ODM> youd think slower = cheaper 06:40:59 <planetmaker> yes. But obviousyl untrue 06:42:00 <planetmaker> but then the prices for the London tube are supposedly higher than were those for a Concorde flight - given prices per km 06:42:20 <ODM> true 06:42:28 <ODM> heh, braunschweig is 140:P 06:42:29 <planetmaker> And I doubt they travel super-sonic with the tube :P 06:42:46 <planetmaker> :O You can fly here from... Utrecht? 06:42:51 <ODM> train:P 06:42:55 <planetmaker> ah 06:43:29 <ODM> kinda cool they have the ICE drive here 06:43:32 <ODM> (slow) 06:43:37 <planetmaker> :) 06:43:46 <planetmaker> do you have to switch? 06:44:02 <ODM> twice apparently 06:44:11 <planetmaker> meh :S 06:45:08 <planetmaker> that's something I hate with trains: you constantly have to switch... 06:45:24 *** ^spike^ has joined #openttdcoop 06:45:28 *** openttdcoop sets mode: +v ^spike^ 06:45:46 <ODM> is alrite, cant expect them to go where you want:p 06:46:09 <planetmaker> I pay them?! 06:47:09 <planetmaker> any case, car is faster for that distance :) 06:47:52 <ODM> thatll be about 3 hours or so? 06:48:36 <planetmaker> about. Maybe 4, considering door to door 06:49:03 <planetmaker> and a de-tour for not finding your way in an unknown town :P 06:49:16 <ODM> thats a given:D 06:49:28 <ODM> ending up in zhe ghetto 06:49:36 <planetmaker> :D 06:52:33 <floffe> yes, it's too bad trains are so expensive these days 06:53:18 <planetmaker> they're fine, if you go long distance on the main routes. As soone as you deviate, they quickly become a hassle. 06:53:32 <planetmaker> It's not like a car is cheaper - if and only if you go alone. 06:54:10 <planetmaker> and long time no seen a fluffy floffe here :) 06:54:36 <floffe> indeed, it seems i dropped oftc from autoconnection 06:55:01 <floffe> one of these days i could even join in a game instead of lagging out horribly, since i now have a new computer! 06:55:15 <planetmaker> :) 06:55:28 <Godde> i just noticed how epic pzg1 is :D 06:55:49 <planetmaker> panzer General? 06:55:58 <planetmaker> or what is pzg1? 06:55:58 <Godde> ProZoneGame 06:56:03 <planetmaker> :D 06:56:16 <planetmaker> dum di dum :P 06:56:23 <ODM> lol 06:56:23 <Godde> are you in them? ^^ 06:56:31 <planetmaker> :P 06:56:41 <planetmaker> In the ProZone games? 06:56:47 <planetmaker> In some. 06:56:56 <PublicServer> *** Wall-D has joined spectators 06:57:13 <planetmaker> But... somehow... little time... :S 06:57:28 <Godde> i really want to see the networks being built sometime ^^ 06:57:46 <planetmaker> Hm... it would mean that we actually play a PZG again :) 06:58:25 <Godde> is that unlikely to happen? 06:58:32 <planetmaker> no 06:58:36 <planetmaker> not at all. 06:58:48 <planetmaker> but it didn't happen the last weeks. afaik 06:58:48 <ODM> just no saying on when 06:59:20 <Godde> probably not going to happen for a while, seeing as its summery and stuff 06:59:41 <planetmaker> because we need all three: good idea for game, time to play and people to play :) 07:00:02 <planetmaker> Oh, maybe we should :) 07:00:16 <planetmaker> but there are always so many other things.... 07:00:16 <Godde> i have an idea! :D 07:00:22 <planetmaker> :) 07:00:42 *** MizardX has joined #openttdcoop 07:00:47 *** openttdcoop sets mode: +v MizardX 07:00:59 <planetmaker> I spend most OpenTTD time these days with an editor open as opposed to openttd open earlier times... 07:01:16 <ODM> what are you making? 07:01:41 <planetmaker> working on various newgrfs, like firs, 2cctrainset, opengfx 07:01:53 <planetmaker> mostly on their build system, some translations for openttd 07:01:59 <ODM> busy bee:P 07:02:14 <planetmaker> it's slow, but it makes progress. 07:02:14 <Godde> btw, why havent i seen a mono-only game yet? 07:02:33 <planetmaker> dunno? 07:02:58 <planetmaker> look through all games and you might find one. But hardly, I have to admit is it done 07:03:02 <Godde> i love mono, but its got few good newgrfs and few vanilla trains 07:03:15 <planetmaker> ^^ that being the reason, I guess. 07:03:20 <planetmaker> Make a good NewGRF :D 07:03:26 <planetmaker> We can provide support :P 07:03:31 <ODM> mono needs moar engines:P 07:03:37 <ODM> but tbh, its my fav railtype 07:03:43 <planetmaker> (also one of the things I do... helping people with the DevZone) 07:03:50 <Godde> i dont think i've got the willpower or skills to make a grf xD 07:04:54 <Godde> i use monorail mainly for feeder lines cuz of the few engines 07:05:09 <Godde> but i love the look, and some of the newgrf bridges look awesome 07:08:20 <Godde> can anyone give me any good ides for limitations/challenges on a singleplayer game of mine? 07:08:51 <ODM> TL1/TL25:P 07:09:15 <Godde> thats a bit basic, dont you think? xD 07:09:29 <Godde> but thanks for trying anyway 07:09:35 <planetmaker> Godde: 2cctrainset, egrvts, high building costs, starting year 1870 07:09:59 <Godde> sounds like a proper challenge xD 07:10:04 <planetmaker> have at least 512 tiles map border 07:10:21 <planetmaker> in one dimension. or it'll really get hard 07:10:22 <ODM> bb 07:10:23 <planetmaker> no air 07:10:34 <Godde> i dont really like starting early... but i'll give it a go when i get home :) why not 07:10:51 <Godde> and i almost never use airplanes anyway 07:10:57 <Godde> they are no fun 07:11:51 <planetmaker> I use them usually to make money quickly for what I really want to build 07:12:05 <Godde> imo, its too easy to make money on planes 07:12:07 <planetmaker> two airports at different edges of the map and your money issue is gone ;) 07:12:27 <planetmaker> I don't play for the economic challenge at all 07:12:35 <Godde> me neither 07:12:43 <Godde> i just like building train networks 07:13:09 <Godde> or my p2p/feeder/many small networks as i go for in singleplayer ^^ 07:13:17 <planetmaker> yup, me, too 07:14:00 <planetmaker> well. in sp I usually also build huge networks, though 07:14:08 *** Muxy has joined #openttdcoop 07:14:13 <Godde> i dont like breakdowns either 07:14:13 *** openttdcoop sets mode: +v Muxy 07:14:14 <planetmaker> but I then play a back-to-basics style where I build to the current need only 07:14:16 <Godde> or servicing 07:14:26 <planetmaker> I use servicing, but usually no breakdowns 07:14:35 <planetmaker> though servicing also not alwayx 07:14:38 <planetmaker> s*always 07:14:40 <planetmaker> damn 07:15:11 <Godde> care to send me one of your completed singleplayer games? :D 07:17:13 <planetmaker> I can do so. But I'm not at home right now. And completed... they aren't really... 07:17:18 <planetmaker> I have more fun playing MP :) 07:17:24 <Godde> ^^ 07:17:27 <Godde> btw 07:17:31 <planetmaker> Mostly they're a start and somewhere stuck in the middle :) 07:17:37 <Godde> i kinda just changed my mind about that challenge of yours.. 07:17:40 <planetmaker> and then I loose interest :P 07:17:45 <Godde> horse carriages? :P 07:17:48 <Godde> omg xD 07:17:52 <planetmaker> yes :) 07:18:06 <planetmaker> that's why I proposed 1870 :) 07:18:22 <planetmaker> make it slow town growth 07:18:34 <planetmaker> give yourself a competitor like convoy 07:18:34 <Godde> can you give me a little more kind challenge? xD i hate starting early... :P more like a certain style of building or building limitations 07:18:54 <planetmaker> hm... 07:19:18 <planetmaker> the challenge still applies, if you start 1950. High building costs with 2cc Train Set is insane IMO 07:19:32 <planetmaker> (not normal, but parameter set such that it doubles ;) ) 07:20:01 <Godde> seems rather strange :P 07:20:01 <planetmaker> brb 07:25:16 <Godde> omg... 07:25:29 <Godde> almost 3k for one normal tile of electric railroad... 07:26:26 *** MizardX has quit IRC 07:26:39 *** MizardX has joined #openttdcoop 07:26:44 *** openttdcoop sets mode: +v MizardX 07:28:28 <ODM> yeah youre doomed 07:28:47 <ODM> i dont play singleplayer much now 07:28:57 <ODM> everything i do looks so small and sad in comparison to here:P 07:29:08 <ODM> and i still feel like obeying ottdc rules 07:29:20 <Godde> me too really 07:29:28 <Godde> but i will try :) 07:29:36 <floffe> if we ever do a sweden game, we need to start driving on the left 07:29:41 <Godde> started a little tram service between a 2k city and a 1,5k city 07:29:52 <Godde> swedes dont drive on the left? 07:30:00 <floffe> the trains do 07:30:34 <floffe> (and i'd never have noticed that before ottdcoop) 07:30:35 <Godde> really? o.O 07:32:22 <floffe> yes 07:32:31 <floffe> mostly, at least 07:34:34 <Godde> hmm 07:34:54 <Godde> as long as my monthly income is greater than my loan interest, i think i should be fine :) 07:35:51 <FiCE> !password 07:35:51 <PublicServer> FiCE: puffer 07:36:18 <Ammler> [09:29] <floffe> if we ever do a sweden game, we need to start driving on the left <-- same with ch trains 07:36:18 <planetmaker> back 07:36:18 <PublicServer> *** FiCE joined the game 07:37:17 <Godde> planet! your challenges seems doable :) 07:37:18 <ODM> why do they drive on the left?:O 07:37:24 <PublicServer> *** FiCE has left the game (leaving) 07:37:48 <Ammler> ODM: because left is right :-) 07:39:12 <ODM> nooo, right is right! 07:39:48 *** MizardX has quit IRC 07:40:14 *** themroc has joined #openttdcoop 07:40:19 *** openttdcoop sets mode: +v themroc 07:44:03 *** [com]buster has joined #openttdcoop 07:44:03 *** ChanServ sets mode: +o [com]buster 07:44:03 *** [com]buster_ has quit IRC 07:44:06 *** [com]buster is now known as [com]buster_ 07:44:08 *** openttdcoop sets mode: +v [com]buster_ 07:49:45 <Godde> im off :) 07:50:14 <Godde> maybe i will talk to y'all in a day or two :) 07:50:18 <Godde> cya! 07:50:29 *** Godde has quit IRC 07:51:29 *** mixrin has joined #openttdcoop 07:51:34 *** openttdcoop sets mode: +v mixrin 07:54:21 <floffe> gonna head out too, even though it's a pouring rain here 07:57:13 <WallD> anyone alive? 08:00:31 <ODM> no:O 08:00:37 <ODM> we are all gonna die! 08:04:35 <ODM> !password 08:04:35 <PublicServer> ODM: soften 08:04:44 <PublicServer> *** 0DM joined the game 08:06:06 <PublicServer> <0DM> uh oh, the numbers got expanded 08:07:23 <PublicServer> *** 0DM has left the game (leaving) 08:09:51 *** Progman has joined #openttdcoop 08:09:56 *** openttdcoop sets mode: +v Progman 08:14:16 *** ^spike^ is now known as ^Spike^ 08:16:40 <^Spike^> !password 08:16:40 <PublicServer> ^Spike^: loosed 08:17:18 <PublicServer> *** ^Sp1ke^ joined the game 08:18:27 *** FiCE has quit IRC 08:19:08 <ODM> ey spike 08:20:03 <^Spike^> ellow 08:20:11 <ODM> how goes? 08:21:07 <^Spike^> for someone who has vacation i'm up damn early.... :) 08:21:14 <ODM> hehe nice 08:21:50 <ODM> would you mind changing the counter a bit? 08:21:57 <^Spike^> as in? :) 08:22:10 <ODM> as in, change either the 10s or the 100s to a sligtly bigger loop 08:22:19 <ODM> so every numbered waiting space has an outgoing bit of track 08:24:00 <PublicServer> *** ^Sp1ke^ has joined company #1 08:24:12 *** nickman87 has joined #openttdcoop 08:24:17 *** openttdcoop sets mode: +v nickman87 08:24:26 <ODM> !password 08:24:27 <PublicServer> ODM: loosed 08:24:30 <nickman87> !players 08:24:32 <PublicServer> nickman87: Client 726 is Wall-D, a spectator 08:24:32 <PublicServer> nickman87: Client 730 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop A/S) 08:24:32 <PublicServer> nickman87: Client 731 (Orange) is 0DM, in company 1 (OpenTTD Coop A/S) 08:24:36 <PublicServer> *** 0DM joined the game 08:24:38 <PublicServer> *** Game unpaused (enough players) 08:24:42 <PublicServer> <^Sp1ke^> ty :) 08:25:03 <PublicServer> *** Nickman joined the game 08:25:10 <PublicServer> <0DM> now i need a space to build the signal blocks... thatll be massive 08:25:18 <PublicServer> <0DM> ooh please dont do all of em:) 08:25:24 <PublicServer> <0DM> just the 10's will do 08:25:29 <PublicServer> <Nickman> where? 08:25:37 <PublicServer> <^Sp1ke^> oh.. :) 08:25:45 <PublicServer> <0DM> hehe 08:25:50 <PublicServer> <0DM> its just a test, wont do it fullscale 08:25:57 <PublicServer> <^Sp1ke^> oh well can mode the 10^0 a bit aswell :) 08:26:18 <PublicServer> <0DM> 10^0 will be too fast changing i think 08:26:27 <PublicServer> <^Sp1ke^> well i mean i need to move it a bit :) 08:26:31 <PublicServer> <0DM> aaha! 08:26:42 <PublicServer> <0DM> could just move the 10^1 north a bit^^ 08:26:43 <PublicServer> <Nickman> plant three had only one working platform set... 08:26:59 <PublicServer> <Nickman> has 08:27:13 <PublicServer> <0DM> yeah we know 08:27:24 <PublicServer> <0DM> will be more later:p 08:27:30 <PublicServer> <Nickman> :) 08:28:45 <PublicServer> <^Sp1ke^> big enough? 08:29:10 <PublicServer> <^Sp1ke^> of that big 08:29:24 <PublicServer> <0DM> i dont know:D 08:29:31 <PublicServer> <^Sp1ke^> ... 08:29:34 <PublicServer> <0DM> why i asked you, you built it^^ 08:32:02 <PublicServer> <0DM> heh, im gonna need way too much space:( 08:32:33 <PublicServer> <^Sp1ke^> so... what you're saying is the change isn't needed? :) 08:32:53 <PublicServer> <0DM> its not needed, but i think it would be fun to see 08:36:22 <PublicServer> <0DM> that looks quite good 08:36:56 <PublicServer> *** Wall-D has joined company #1 08:36:58 <PublicServer> <0DM> tbh, we really need a simpler not gate^^ 08:38:26 <PublicServer> <0DM> heh, this might be overkill for counting trains on one line^^ 08:40:57 <PublicServer> <0DM> hmm, i just realized what im doing 08:42:11 <PublicServer> <0DM> there, 10 not gates:p 08:43:11 <PublicServer> <0DM> :P 08:44:58 <PublicServer> <0DM> thats what i meant with readouts 08:45:04 <PublicServer> <0DM> :) 08:45:51 <PublicServer> <0DM> did i go mad btw? 08:46:03 <PublicServer> <^Sp1ke^> your idea i won't stop ya :) 08:46:11 <PublicServer> <0DM> heh, maybe you should:D 08:46:31 <PublicServer> <^Sp1ke^> nah i always like to see these ideas developped :) 08:47:07 <PublicServer> <^Sp1ke^> i like the name for the counter :) 08:47:18 <PublicServer> <0DM> we should do this sometime on a desert scenario 08:47:32 <PublicServer> <^Sp1ke^> but then it's not an automagic snow counter 08:47:33 <PublicServer> <^Sp1ke^> :) 08:47:34 <PublicServer> <0DM> multidigit display, and then counting 3 or 4 lines 08:47:52 <PublicServer> <^Sp1ke^> and well maybe let it count every train? :) 08:48:01 <PublicServer> <0DM> yeah thats what i meant:) 08:48:07 <PublicServer> <0DM> ooh now i have a plan!:D 08:48:19 <PublicServer> <0DM> make a game with a big TL loop 08:48:19 <PublicServer> <Wall-D> you are crazy, but i like it 08:48:29 <PublicServer> <^Sp1ke^> ? 08:48:46 <PublicServer> <0DM> and for every long train that passes n every track, release a smaller like TL3 train... linearize those and count them 08:49:00 <PublicServer> <^Sp1ke^> ah that should work idd prob 08:49:10 <PublicServer> <0DM> bit of a hack:p 08:49:23 <PublicServer> <0DM> someone wants to help me fill up those 10 not gates? 08:51:33 <PublicServer> <0DM> TBh thats the thing i relaly like, you can see ideas just suddenly forming 08:51:47 <PublicServer> <0DM> sometimes its sheit, but nice things can appear 08:53:23 <PublicServer> <0DM> woo 08:54:48 <PublicServer> <0DM> darn:p 08:55:58 <PublicServer> <0DM> mess is mess:D 08:56:05 <PublicServer> <0DM> tbh this fits better in a desert 08:57:02 <PublicServer> <0DM> 10$ it doesnt work and well have to trash it:p 08:58:07 <PublicServer> <^Sp1ke^> :) 08:58:54 <PublicServer> <0DM> hmz:D 08:59:06 <PublicServer> <0DM> i doubt the practicality of this issue.:) 08:59:30 <PublicServer> <^Sp1ke^> it's perfect for practical use... 08:59:34 <PublicServer> <^Sp1ke^> in a 2048x2048 map\ 08:59:37 <PublicServer> <^Sp1ke^> :) 08:59:40 <PublicServer> <0DM> in desert:p 09:02:06 <PublicServer> <0DM> k, now the next bit will be weird 09:02:14 <PublicServer> <^Sp1ke^> *skips* 09:02:19 <PublicServer> <^Sp1ke^> is it done? :) 09:02:22 <PublicServer> <0DM> well okey all bits are weird 09:02:28 <PublicServer> <0DM> heh no:p 09:04:23 <PublicServer> <0DM> hm to bad we paved over all the water:p 09:04:38 <PublicServer> <^Sp1ke^> water? :) 09:04:40 <PublicServer> <^Sp1ke^> what water? :) 09:04:48 <PublicServer> <0DM> yeah indeed 09:04:54 <PublicServer> <^Sp1ke^> oh those blue bits... :) 09:06:26 *** Progman has quit IRC 09:07:11 <PublicServer> <Nickman> wtf are you guys building? :D 09:07:16 <PublicServer> <^Sp1ke^> ask odm :) 09:07:18 <PublicServer> <0DM> something stupid:D 09:07:47 <PublicServer> <Nickman> trains wern't ment to do this! :D 09:08:06 <PublicServer> <0DM> to be honest, maybe we should put this much effort into making 75k:p 09:08:19 <PublicServer> <^Sp1ke^> we'll get there eventually :) 09:08:22 <PublicServer> <Nickman> connect plant 3 properly... :D 09:08:23 <PublicServer> <^Sp1ke^> this also is fun :D 09:08:34 <PublicServer> <0DM> hm 09:08:37 <PublicServer> <Nickman> I'm gonna grab a bite ;) 09:08:39 <PublicServer> <0DM> i just realised my stupidity:D 09:09:00 <PublicServer> <^Sp1ke^> cause 09:09:07 <PublicServer> <0DM> cuz i messed up:( 09:09:13 <PublicServer> <^Sp1ke^> what part 09:09:24 <PublicServer> <0DM> what im building right now 09:09:43 <PublicServer> <0DM> basically what i did was useless... as the entire bit its one big block 09:10:35 <PublicServer> <0DM> sigh:p 09:10:54 <PublicServer> <^Sp1ke^> :) 09:15:22 *** X-BT has joined #openttdcoop 09:15:27 *** openttdcoop sets mode: +v X-BT 09:15:49 <PublicServer> <0DM> hmm well theres a way 09:15:57 <PublicServer> <0DM> but thats too big... atleast for here 09:16:23 <PublicServer> <^Sp1ke^> :) 09:16:35 <PublicServer> <0DM> well, guess not then:d maybe some other time 09:17:36 <PublicServer> <0DM> thanks for the help anyway:) 09:18:13 <PublicServer> *** X-BT joined the game 09:18:28 <PublicServer> <0DM> ima leave the big ring for if anyone else gets an idea 09:19:42 <PublicServer> <0DM> as i said, some ideas are sheit^^ 09:22:24 <PublicServer> *** X-BT has joined company #1 09:24:15 <PublicServer> <0DM> sigh, better luck next time^^ 09:24:24 <PublicServer> <0DM> lets hope the linear counting thing will work then 09:25:48 *** Polygon has joined #openttdcoop 09:25:53 *** openttdcoop sets mode: +v Polygon 09:26:54 <PublicServer> <0DM> hmm the 07 injection might be a better idea than a timer 09:27:04 <PublicServer> <0DM> just release a train if theres no train comin for a while:p 09:31:59 <PublicServer> *** 0DM has left the game (leaving) 09:33:46 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 09:53:10 *** Progman has joined #openttdcoop 09:53:15 *** openttdcoop sets mode: +v Progman 10:03:00 <^Spike^> !password 10:03:00 <PublicServer> ^Spike^: herons 10:03:22 <PublicServer> *** ^Sp1ke^ joined the game 10:10:18 <PublicServer> <^Sp1ke^> bleh some ppl really add too much penalties that much that there is no normal signal 10:10:41 <PublicServer> <X-BT> where? 10:10:42 <PublicServer> <^Sp1ke^> getting itjammed up till the injector 10:10:50 <PublicServer> <^Sp1ke^> @ !was here 10:11:03 <PublicServer> <^Sp1ke^> also redid the bridges close to there cause it was holding up aswell :/ 10:11:43 <PublicServer> <X-BT> Then it was partially me 10:12:02 <PublicServer> <^Sp1ke^> it really was jamming up till the injector :/ 10:12:06 <PublicServer> <X-BT> Now the trains won't reach my new PBS farm 10:12:15 <PublicServer> <^Sp1ke^> which pbs farm 10:12:32 <PublicServer> <X-BT> The one to the far south west 10:12:45 <PublicServer> <^Sp1ke^> sign it 10:12:54 <PublicServer> <^Sp1ke^> oh there 10:13:31 <PublicServer> <^Sp1ke^> there 10:13:32 <PublicServer> <X-BT> Tested a new SRS design using PBS 10:13:37 <PublicServer> <^Sp1ke^> see it is possible with the penalties 10:13:43 <PublicServer> <^Sp1ke^> just place them in between the normal signals :) 10:14:07 <PublicServer> <^Sp1ke^> made you happy again? :) 10:14:32 <PublicServer> <^Sp1ke^> the way it first was was just jamming it up 10:14:58 <PublicServer> <X-BT> My penalties did not cause additonal trouble yesterday because the lines were messed up by long bridges 10:15:09 <PublicServer> <^Sp1ke^> well replaced those aswell :) 10:15:13 <PublicServer> <^Sp1ke^> both were a cause :) 10:15:32 <PublicServer> <^Sp1ke^> the penalties with no normal signals inbetween reserved a big block each time letting the train behind it wait 10:15:43 <PublicServer> <X-BT> In fact if you did not move the grain line then it was not me who placed them 10:16:14 <PublicServer> <^Sp1ke^> i didn't move any lines 10:16:42 *** Muxy has left #openttdcoop 10:16:47 <PublicServer> <X-BT> Then someone else have changed it since yesterday 10:17:09 <PublicServer> <^Sp1ke^> only thing i changed in this part yesterday was the insane long bridge between 2 mountains 10:17:43 <PublicServer> <X-BT> That was before I added my lines 10:18:02 <PublicServer> <^Sp1ke^> then i'm innocent :) 10:18:11 <PublicServer> <X-BT> Me too:) 10:21:58 <PublicServer> <Nickman> what do you think of my drudhead stations? They don't have to be synced, because I just used different stations? 10:22:23 <PublicServer> <^Sp1ke^> atm i'm trying to figure out what train 700 is doing without order :) 10:22:59 <PublicServer> <X-BT> where is your stations Nickman? 10:23:06 <PublicServer> <Nickman> yeah, I found a train like that too yesterday :) 10:24:41 <PublicServer> *** Wall-D has left the game (connection lost) 10:25:00 <PublicServer> <X-BT> Looks like the stations works great 10:25:43 <PublicServer> <^Sp1ke^> just made sure all rings are supplied with enough trains :) 10:26:57 <WallD> !password 10:26:57 <PublicServer> WallD: bounty 10:27:22 <PublicServer> *** Wall-D joined the game 10:27:32 *** themroc has quit IRC 10:27:59 *** nickman87 has quit IRC 10:28:20 *** mib_ncezd4 has joined #openttdcoop 10:28:25 *** openttdcoop sets mode: +v mib_ncezd4 10:29:06 <mib_ncezd4> !help 10:29:06 <PublicServer> mib_ncezd4: http://www.openttdcoop.org/wiki/IRC_Commands 10:29:44 <mib_ncezd4> !download 10:29:44 <PublicServer> mib_ncezd4: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 10:30:03 <mib_ncezd4> !download win64 10:30:04 <PublicServer> mib_ncezd4: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win64.zip 10:35:12 <PublicServer> <^Sp1ke^> is now :) 10:35:15 <PublicServer> <^Sp1ke^> don;t know why 10:35:39 <PublicServer> <^Sp1ke^> guess it was built later then the station 10:38:25 <PublicServer> <X-BT> Seen my simplified cascade for additional digits in the counter section? No need for complex counting logics for the additional digits... 10:38:44 <PublicServer> <^Sp1ke^> where 10:39:00 <PublicServer> <^Sp1ke^> oh there 10:39:24 <PublicServer> <^Sp1ke^> was much more fun to build it like this :) 10:39:30 <PublicServer> *** Nickman has left the game (leaving) 10:39:34 <PublicServer> <^Sp1ke^> but guess it will end up in archive and prob used later on :) 10:40:15 <PublicServer> <Wall-D> needs 2 more digits .. 10:40:28 <PublicServer> <X-BT> Thats easy 10:44:46 <mib_ncezd4> !password 10:44:46 <PublicServer> mib_ncezd4: nasals 10:45:22 <PublicServer> *** Mib joined the game 10:46:49 <PublicServer> <X-BT> Don't need that 10:47:03 <PublicServer> <X-BT> Was just thinking 10:47:56 <Ammler> hello mib_ncezd4, please "deanonymorize" you ;-) 10:48:54 <Ammler> !players 10:48:55 <PublicServer> Ammler: Client 739 (Orange) is Wall-D, in company 1 (OpenTTD Coop A/S) 10:48:55 <PublicServer> Ammler: Client 737 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop A/S) 10:48:55 <PublicServer> Ammler: Client 741 is Mib, a spectator 10:48:55 <PublicServer> Ammler: Client 735 (Orange) is X-BT, in company 1 (OpenTTD Coop A/S) 10:52:50 *** KenjiE20 has joined #openttdcoop 10:52:50 *** ChanServ sets mode: +o KenjiE20 10:52:55 *** openttdcoop sets mode: +v KenjiE20 10:53:48 *** KenjiE20|SSH has joined #openttdcoop 10:53:48 *** ChanServ sets mode: +o KenjiE20|SSH 10:53:53 *** openttdcoop sets mode: +v KenjiE20|SSH 11:04:20 <PublicServer> <X-BT> Now the two last digits are finished and it is in sync with the other counter 11:05:36 <PublicServer> <^Sp1ke^> and the use of the overflow alarm is? :) 11:05:56 <PublicServer> <^Sp1ke^> too much trains passed? :) 11:06:32 <PublicServer> <X-BT> Indicates that more than 9999 trains have passed 11:08:04 <PublicServer> <^Sp1ke^> still haven't figured out how to connect the last line but well i've come a long way :) 11:08:47 <PublicServer> <^Sp1ke^> think i see it now.... :) 11:09:28 <PublicServer> <X-BT> The trick is to make the train let the next green pulse through to the next counter when it is at 9 11:11:35 <PublicServer> <X-BT> My idea when i first started to try to build a counter, was to analyse usage of the different ML tracks. But for that we would need separate counters for each 11:12:05 <PublicServer> <^Sp1ke^> oh well there is a plan somewhere floating around by odm :) 11:12:10 <PublicServer> <Wall-D> well, with your compact counter it is possible 11:14:24 <PublicServer> <X-BT> I have since come up with a better solution for that problem, just make some dummies run between two stations and get blocked everytime a train passes. Then set timetables for the case when no train passes and over some time the lateness counter will increase proportionally to the number of trains. 11:15:52 <PublicServer> <^Sp1ke^> *hopes his 3rd line connection went on 11:15:53 <PublicServer> <^Sp1ke^> ok* 11:18:08 <PublicServer> <^Sp1ke^> hmmm for some reason they don't pick the most S line 11:25:27 *** phatmatt has joined #openttdcoop 11:25:32 *** openttdcoop sets mode: +v phatmatt 11:25:34 <phatmatt> !password 11:25:34 <PublicServer> phatmatt: meadow 11:26:01 <PublicServer> *** phatmatt joined the game 11:26:34 <PublicServer> <X-BT> Some station designs are leaking trains 11:26:47 <PublicServer> <^Sp1ke^> ? 11:26:50 <PublicServer> <^Sp1ke^> as in leaving empty? 11:27:00 <PublicServer> *** phatmatt has left the game (connection lost) 11:27:14 <PublicServer> *** phatmatt has left the game (connection lost) 11:27:42 <phatmatt> !password 11:27:42 <PublicServer> phatmatt: juggle 11:27:45 <PublicServer> *** phatmatt has left the game (connection lost) 11:27:59 <PublicServer> <X-BT> Well the one I'm looking at now is crowded with goods, so they won't leave empty anyway, but if the same design is used elsewhere it might happen that they leave almost empty 11:28:16 <PublicServer> *** phatmatt joined the game 11:28:34 <PublicServer> *** phatmatt has left the game (connection lost) 11:28:52 <PublicServer> *** phatmatt has left the game (connection lost) 11:29:06 <PublicServer> *** phatmatt has left the game (connection lost) 11:29:27 <PublicServer> *** Mib has left the game (leaving) 11:29:33 <PublicServer> *** phatmatt joined the game 11:30:14 <PublicServer> <^Sp1ke^> oh well i juts connected the last plan hoping it's ok 11:31:07 <PublicServer> *** phatmatt has left the game (connection lost) 11:31:21 <^Spike^> !password 11:31:21 <PublicServer> ^Spike^: juggle 11:31:30 <^Spike^> phatmatt map too big? :) 11:31:46 <phatmatt> :( 11:37:46 <PublicServer> <X-BT> Looks like Fort Huborough Heights could need some expansion, I'll do it if it is ok 11:39:24 <PublicServer> *** AmmIer has left the game (connection lost) 11:39:25 <PublicServer> <^Sp1ke^> sure 11:46:57 <PublicServer> *** AmmIer has left the game (connection lost) 11:47:14 <^Spike^> even too big for Ammler? :) 11:49:53 <PublicServer> *** Wall-D has left the game (connection lost) 11:50:37 <Ammler> ^Spike^: :-( 11:50:51 <Ammler> no, I don't think it is 11:50:56 <^Spike^> oh... :) 11:51:01 <Ammler> I aported the connection 11:51:05 * ^Spike^ goes back coding 11:51:16 <Ammler> if I start openttd, it automatically connects to the ps 11:51:20 <^Spike^> ah 11:56:52 *** nickman87 has joined #openttdcoop 11:56:57 *** openttdcoop sets mode: +v nickman87 11:56:58 <nickman87> !password 11:56:58 <PublicServer> nickman87: dilate 11:57:09 <PublicServer> *** Nickman joined the game 11:57:13 <PublicServer> *** mixrin joined the game 12:02:12 <PublicServer> *** mixrin has left the game (leaving) 12:05:31 *** Progman has quit IRC 12:10:12 <PublicServer> <^Sp1ke^> why doing that if i may ask 12:10:39 <PublicServer> <Nickman> doing what? :) 12:10:54 <PublicServer> <^Sp1ke^> destroying the fields of the farms 12:11:02 <PublicServer> <Nickman> so they come back pretty? :) 12:11:15 <PublicServer> <^Sp1ke^> useless 12:11:24 <PublicServer> <Nickman> I know, but fun :) 12:11:46 <PublicServer> <Nickman> what do you think of my station? :) 12:13:07 <PublicServer> <Nickman> hmmm, my fouth station isn't loading? 12:14:01 <hylje> how do you expect ponies to graze in such fragmented fields 12:14:13 <PublicServer> <Nickman> :) 12:14:37 <PublicServer> <Nickman> it's only the fourth station, how is that possible? 12:15:26 <PublicServer> <Nickman> any idea Sp1ke? 12:16:15 <PublicServer> <^Sp1ke^> what 12:16:34 <PublicServer> <Nickman> I just added a fourht station row at drudhead, but those won't load a thing? 12:16:47 <PublicServer> <Nickman> to many different stations on the same farms? 12:16:56 <PublicServer> <^Sp1ke^> which of the 2 has a 4th station 12:17:03 <PublicServer> <Nickman> both :) 12:17:04 <PublicServer> <^Sp1ke^> you mean that is 12:17:38 <PublicServer> <Nickman> I've places signals to show which ones don't load 12:18:10 <PublicServer> <Nickman> I mean signs :) 12:18:53 <PublicServer> <^Sp1ke^> strange 12:18:58 <PublicServer> <Nickman> indeed 12:19:09 <PublicServer> <Nickman> and it seems two of the livestock ones arn't loading neaither... 12:19:13 <PublicServer> <Nickman> neather 12:19:50 <PublicServer> <Nickman> I don't get it? 12:20:00 <PublicServer> <^Sp1ke^> me neither 12:20:10 <nickman87> Ammler: you here? :) 12:20:30 <Ammler> always waiting for you. :-) 12:20:35 <nickman87> good :) 12:20:44 <nickman87> I've got stations that refuse to load... 12:20:49 <nickman87> :( 12:21:52 <Ammler> hehe, don't highlight me for game issues :-) 12:21:59 <nickman87> who then? :) 12:22:10 <Ammler> hmm, Mark 12:22:15 <Ammler> or hmm 12:22:21 <Ammler> maybe Mark? 12:22:24 <nickman87> :D 12:22:38 <Ammler> @seen Mark 12:22:38 <Webster> Ammler: Mark was last seen in #openttdcoop 15 hours, 39 minutes, and 27 seconds ago: <Mark> :) 12:22:45 <nickman87> that's along time 12:22:46 <Ammler> :-) 12:22:50 <Ammler> well 12:23:15 <Ammler> I guess, there is noone else knowing something about openttd then him, is there? 12:23:30 <Ammler> ^Spike^: ? 12:23:35 <^Spike^> just channel filling ;) 12:23:40 <^Spike^> i can't spot the problem tbh :) 12:24:05 <nickman87> they have coverage so... 12:24:08 <Ammler> oh 12:24:09 <nickman87> thats not the problem 12:24:13 <PublicServer> *** AmmIer joined the game 12:24:24 <PublicServer> <Nickman> check out Drudhead 12:24:26 <Ammler> then maybe it is something for me :-) 12:24:31 <PublicServer> <^Sp1ke^> xD 12:24:40 <PublicServer> <Nickman> wtf, now the bottom one starts loading... :D 12:24:59 <PublicServer> <AmmIer> wow big 12:25:10 <PublicServer> <Nickman> its fout seperate stations 12:25:22 <PublicServer> <Nickman> but there are two livestock stations that won't load 12:25:37 <PublicServer> <Nickman> the bottom wheat station wasn't loading eather but changed its mind just now :) 12:25:48 <PublicServer> <^Sp1ke^> oh 4 seperate stations... could it be the other 2 already provide enough coverage? 12:25:59 <PublicServer> <AmmIer> btw, pbs isn't perfect in that case 12:26:22 <PublicServer> <Nickman> havn't had any problems witht he station 12:26:48 <PublicServer> <AmmIer> did you see? 12:26:55 <PublicServer> <Nickman> what? :D 12:26:56 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 12:27:00 <PublicServer> <AmmIer> isn't that nice, just when I mentioned 12:27:09 <PublicServer> <Nickman> one lsipped by? 12:27:10 <PublicServer> <AmmIer> train 1136 12:27:25 <PublicServer> <AmmIer> it isn't full 12:28:01 <PublicServer> <Nickman> indeed 12:28:12 <PublicServer> <AmmIer> is is very easy solveable 12:28:13 <PublicServer> <Nickman> but why won't two of the stations load??? 12:28:24 <PublicServer> <AmmIer> just use 2 singals exit-entry 12:28:31 <^Spike^> !password 12:28:31 <PublicServer> ^Spike^: autoed 12:28:46 <PublicServer> *** ^Sp1ke^ joined the game 12:28:56 <PublicServer> <AmmIer> there is nothing to load 12:29:02 <PublicServer> <AmmIer> wh 12:29:14 <PublicServer> <AmmIer> why do you use different stations? 12:29:25 <PublicServer> <Nickman> because of synchronization issues ;) 12:29:32 <PublicServer> <Nickman> otherwise all four have to be synchronised 12:29:42 <PublicServer> <Nickman> now they don't and still get a big troughput 12:30:44 <PublicServer> <AmmIer> lags 12:30:54 <PublicServer> <Nickman> but station 2 and 3 of livestock should load... but they don't... 12:31:31 <PublicServer> <AmmIer> I would make one station 12:31:42 <PublicServer> <AmmIer> now you have troubles with rating 12:31:52 <PublicServer> <Nickman> but htey you'de have to synchronise? 12:32:12 <PublicServer> <Nickman> making sure no dummy train is loading when another is unloading 12:32:50 <PublicServer> <AmmIer> ah 12:32:52 <PublicServer> <AmmIer> indeed 12:33:15 <PublicServer> <^Sp1ke^> *wonders why those penalties were E* 12:33:34 <PublicServer> <Nickman> so this was a test to try and work around the synchronization part 12:34:20 <PublicServer> <AmmIer> removed 12:34:25 <PublicServer> <AmmIer> (penalties 12:34:38 <PublicServer> *** AmmIer has left the game (connection lost) 12:35:21 <PublicServer> <Nickman> still two trains ain't loading where all others are... 12:35:34 <PublicServer> <X-BT> Where are you working Nickman? 12:35:40 <PublicServer> <Nickman> Drudhead 12:36:17 *** mixrin has quit IRC 12:36:53 <PublicServer> *** AmmIer joined the game 12:37:01 <PublicServer> <AmmIer> wow, 1.4 MB 12:37:02 <PublicServer> <Nickman> drudeah 3 and 4 Livestock won't load, the wheat stations do... 12:37:12 <PublicServer> <^Sp1ke^> they load now 12:37:26 <PublicServer> <AmmIer> make some initial transfer 12:37:31 <PublicServer> <Nickman> :| 12:37:42 <PublicServer> <Nickman> how did you do it? 12:38:24 <PublicServer> <AmmIer> nice idea X-BT 12:38:34 <PublicServer> <X-BT> Which of them? 12:38:38 <PublicServer> <AmmIer> a 12:38:46 <PublicServer> <AmmIer> Chuburg: 12:39:03 <PublicServer> <X-BT> I have a double one somewere else now 12:39:12 <PublicServer> <X-BT> Seems much more efficient 12:39:56 <PublicServer> <Nickman> trains have to move less 12:40:02 <PublicServer> <Nickman> looks good 12:40:25 <PublicServer> <X-BT> I have a double one at Fort Huborough Heights 12:40:36 <PublicServer> <^Sp1ke^> i see no comments on my connection for that last station yet 12:40:45 <PublicServer> <^Sp1ke^> means i'm safe for now? 12:41:19 <WallD> !password 12:41:19 <PublicServer> WallD: autoed 12:41:37 <PublicServer> *** Wall-D joined the game 12:41:40 *** ^Spike^ has left #openttdcoop 12:41:44 <PublicServer> <Nickman> wouldn't one extra tile be enough X-BT? 12:41:50 *** ^Spike^ has joined #openttdcoop 12:41:55 *** openttdcoop sets mode: +v ^Spike^ 12:42:11 <PublicServer> <X-BT> Problem is that the loader returns to loading before the other ones are finished loading 12:43:04 <PublicServer> <Nickman> when you would make it shorter? 12:44:11 <PublicServer> <X-BT> Yes, used one tile extra at first, but then the loader returned to load when the other train was at 80% or so 12:44:46 <PublicServer> <Nickman> indeed, but still, you removed alot of excess tiles :) 12:46:11 <PublicServer> <X-BT> You can make them equally compact by using a common loading platform. 12:46:20 <PublicServer> *** Wall-D has left the game (connection lost) 12:46:56 <PublicServer> <X-BT> The most useful property is increased efficiency 12:47:09 <Ammler> you could use timetable for the dummy train 12:47:12 <WallD> !password 12:47:12 <PublicServer> WallD: pastas 12:47:38 <PublicServer> *** Wall-D joined the game 12:48:09 <nickman87> yeah, but they it might not be full? 12:48:14 <nickman87> or ony for the drop off you mean? :) 12:48:15 <PublicServer> <X-BT> And there is no risk of loaders leaving their station areas and getting lost in the network 12:48:22 * ^Spike^ kicks eclipse 12:49:02 <PublicServer> <X-BT> timetables only work for the full cycle, don't they? 12:49:10 <PublicServer> <Nickman> I just adopted you're system at Fonnbridfe Valley :) 12:49:11 <PublicServer> *** AmmIer has left the game (connection lost) 12:50:33 <Ammler> [14:48] <nickman87> or ony for the drop off you mean? <-- yes 12:50:49 <PublicServer> <X-BT> Ah, 90deg is forbidden by the pathfinder, so it won't reserve 12:51:09 <Ammler> dummy train drop timetable so long as the other train loads 12:51:25 <PublicServer> <X-BT> Connect to the other end 12:51:48 <Ammler> then you could make the plattform as long as the dummy train 12:52:28 <PublicServer> <X-BT> Need one extra tile anyway to make it operate within the platform (or remove one wagon I guess) 12:55:02 <PublicServer> <Nickman> you could remoe a loco? and use station length? :) 12:55:32 <PublicServer> <Nickman> my trains can't etner at SLH02b :p 12:55:35 <PublicServer> <Nickman> to crowded 13:02:12 <PublicServer> *** AmmIer joined the game 13:02:46 <PublicServer> <X-BT> Nickman, the most productive farm near the station you worked on is connected to another smaller station 13:03:17 <PublicServer> <Nickman> the two lane one? 13:03:29 <PublicServer> <X-BT> I put a sign on it 13:03:44 <PublicServer> <Nickman> damn thats a productive one :d 13:03:45 <PublicServer> <X-BT> It was covered by the long platforms you removed 13:04:06 <PublicServer> <Nickman> should I remove the smaller station? 13:04:33 <PublicServer> <X-BT> Unless you intend to upgrade it I see no reason not to remove it 13:04:44 <PublicServer> <Nickman> :) 13:05:39 *** [com]buster_ has quit IRC 13:05:53 *** [com]buster_ has joined #openttdcoop 13:05:58 *** openttdcoop sets mode: +v [com]buster_ 13:05:58 <PublicServer> <AmmIer> those counters are awesome 13:06:05 <PublicServer> <Nickman> need more ML's at SLH 02b :) 13:06:31 <PublicServer> <^Sp1ke^> ammler is the most S line connected correctly @ shifters? 13:06:39 <PublicServer> <X-BT> There are two unconnected ones 13:06:54 <PublicServer> <AmmIer> where? 13:07:04 <PublicServer> <^Sp1ke^> from !connect and to the E 13:07:41 <PublicServer> <^Sp1ke^> those 3 prob should get connected better but couldn't figure out that part yet :) 13:08:08 <PublicServer> <^Sp1ke^> and maybe can add another shifter to the 4th ML 13:08:15 <PublicServer> <^Sp1ke^> 4->5 13:08:16 <PublicServer> <^Sp1ke^> just a guess 13:09:04 <PublicServer> <AmmIer> is there need for more lines? 13:09:16 <PublicServer> <^Sp1ke^> well guess just for the last station 13:09:23 <PublicServer> <^Sp1ke^> to get trains to drop 3 13:09:51 <PublicServer> <Nickman> I have absolutetly no idea how to make the shifters so... if someone could make them at SLH02b? :) 13:11:58 <PublicServer> <AmmIer> the ml is badly compressed, imho 13:12:08 <PublicServer> <Nickman> what do you mean? 13:12:26 <PublicServer> <X-BT> Too much space between the trains? 13:13:23 <PublicServer> <AmmIer> slh4 is still bad 13:15:48 *** Zulan has joined #openttdcoop 13:15:53 *** openttdcoop sets mode: +v Zulan 13:16:37 <PublicServer> <AmmIer> slh5 might need a 4th line 13:17:10 *** Zulan has quit IRC 13:25:05 <PublicServer> <^Sp1ke^> i'll see how much/far i can get that 4th line 13:27:00 <PublicServer> <AmmIer> 4->3 merger is at limit at SLh4 13:27:20 <PublicServer> <^Sp1ke^> so waht you say is need some shifters before that merge? 13:27:48 <PublicServer> <AmmIer> well, if you will go down with 4th line, the merger will be obsolete anyway 13:28:08 <PublicServer> <AmmIer> but maybe this is the limit 13:28:15 <PublicServer> <AmmIer> and we should finish this game 13:28:39 <PublicServer> <AmmIer> nobody can join anyway anymore 13:28:48 <PublicServer> <^Sp1ke^> :) 13:28:49 <PublicServer> <Nickman> I can without a problem :) 13:28:53 <PublicServer> <^Sp1ke^> me too :) 13:29:06 <PublicServer> <Nickman> we always end the games when it gets fun! :D 13:29:19 <PublicServer> <Nickman> chaos! chaos! chaos! :D 13:29:24 <PublicServer> <AmmIer> it needs one of my cores 13:29:28 <PublicServer> <^Sp1ke^> chaos game just was bad 13:29:32 <PublicServer> <AmmIer> so this is the max of the public 13:29:37 <PublicServer> <^Sp1ke^> jams from 1 end to the other 13:29:47 <PublicServer> <^Sp1ke^> ammler where is 148 btw? 13:29:52 <PublicServer> <^Sp1ke^> haven't seen it in archive yet 13:30:12 <Ammler> !archive 13:30:12 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 13:30:18 <Ammler> here ^ 13:30:42 <^Spike^> 147 is the last 1 there :) 13:30:51 <PublicServer> <Nickman> last game still not achrived :s 13:30:51 <Ammler> :-( 13:31:13 <Ammler> is that so hard? 13:31:27 <Ammler> next game will be with SmatZ 13:31:36 <Ammler> and OpenTTD 3.5 :-) 13:31:38 <^Spike^> aha.. which means? 13:31:39 <^Spike^> oh.,... 13:31:49 <Ammler> 0.* 13:32:30 <^Spike^> an even older version then psg100? 13:36:13 <PublicServer> *** Wall-D has left the game (connection lost) 13:36:19 <WallD> bye @ all 13:36:47 *** WallD has quit IRC 13:48:11 *** mib_ncezd4 has quit IRC 14:06:38 *** mixrin has joined #openttdcoop 14:06:43 *** openttdcoop sets mode: +v mixrin 14:13:55 *** [com]buster_ has quit IRC 14:14:39 <PublicServer> *** AmmIer has left the game (connection lost) 14:22:56 *** phatmatt has quit IRC 14:23:10 *** jonde has joined #openttdcoop 14:23:15 *** openttdcoop sets mode: +v jonde 14:25:07 <PublicServer> *** Nickman has left the game (leaving) 14:25:18 *** nickman87 has quit IRC 14:25:20 <PublicServer> <X-BT> Long queue of trains at SLH05b 14:28:16 <XeryusTC> !password 14:28:16 <PublicServer> XeryusTC: huddle 14:28:30 <PublicServer> *** XeryusTC joined the game 14:29:33 <PublicServer> *** jondisti joined the game 14:36:17 *** Progman has joined #openttdcoop 14:36:22 *** openttdcoop sets mode: +v Progman 14:37:17 <PublicServer> *** XeryusTC has left the game (connection lost) 14:48:40 <PublicServer> <^Sp1ke^> 58k atm roughly 14:50:09 <Ammler> XeryusTC: too less power? 14:50:11 *** FiCE has joined #openttdcoop 14:50:16 *** openttdcoop sets mode: +v FiCE 14:50:40 <^Spike^> Ammler if most can't join we can maybe also say reach 60k? :) 14:50:58 <Ammler> what is the current goal? 14:51:02 <^Spike^> 75 14:51:02 <FiCE> !password 14:51:02 <PublicServer> FiCE: zodiac 14:51:15 <Ammler> and how much have you already? 14:51:18 <^Spike^> 58 :) 14:51:21 <PublicServer> *** FiCE joined the game 14:51:44 <Ammler> well, we can say, FAILED and archive the game. 14:51:58 <^Spike^> flow increased alot with those extra MLs going to SLH4 etc 14:52:39 <Ammler> if my pc reaches 80% with one core, there aren't many others able to join anymore. 14:52:57 <Ammler> and I have a 2 year old box 14:53:56 <Ammler> so I would say, we archive the game, as soon as somone claims not beeing able to join anymore. 14:54:11 <^Spike^> may i try just to connect 1 more SLH? :) 14:54:14 <^Spike^> almost there :) 14:54:15 <Ammler> (and we have a new game to start. 14:54:25 <Ammler> !server_status 14:54:25 <PublicServer> Ammler: 16:54:23 up 58 days, 2:48, 0 users, load average: 1.49, 1.60, 1.74 14:54:25 <PublicServer> Ammler: Cpu(s): 15.7%us, 5.2%sy, 1.8%ni, 74.7%id, 2.4%wa, 0.0%hi, 0.1%si, 0.0%st 14:54:26 <PublicServer> Ammler: 6727 openttd 25 10 49276 25m 3860 R 57 1.3 647:44.78 ./openttd -c opentt 14:54:43 <PublicServer> *** FiCE has left the game (leaving) 14:55:01 <Ammler> server is already at 60% too :-o 14:56:58 <^Spike^> there connected :) 14:57:34 <^Spike^> can be archived now :) with failure :( 14:58:13 <^Spike^> btw 15% for server? :) 15:09:05 *** mensi has joined #openttdcoop 15:09:10 *** openttdcoop sets mode: +v mensi 15:13:03 <PublicServer> *** jondisti has left the game (connection lost) 15:13:40 *** Mark has joined #openttdcoop 15:13:45 *** ChanServ sets mode: +o Mark 15:13:45 *** openttdcoop sets mode: +v Mark 15:16:35 *** Fuco has joined #openttdcoop 15:16:40 *** openttdcoop sets mode: +v Fuco 15:18:39 *** satyap has joined #openttdcoop 15:18:45 *** openttdcoop sets mode: +v satyap 15:18:49 <satyap> Rail operators call for a £500m expansion of the existing network, with 14 extra lines and about 40 new stations proposed. <-- from the bbc. amateurs. 15:21:16 <ODM> hehe 15:21:19 <ODM> nice 15:28:11 <satyap> !password 15:28:12 <PublicServer> satyap: bucked 15:28:24 <PublicServer> *** satyap joined the game 15:30:27 <satyap> desperately need a way to highlight/show/list all station anchors 15:31:30 <^Spike^> !archive 15:31:30 <PublicServer> ^Spike^: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 15:38:55 <ODM> still no archive? 15:39:13 <Ammler> yes :-( 15:39:19 <ODM> ill add an entry 15:39:24 <ODM> soon as i remember what game that was:p 15:39:26 <Ammler> :-) 15:39:31 <Ammler> :-D 15:39:48 <Ammler> you can move the save now too :-) 15:39:59 <ODM> 148 was already moved:) 15:41:08 <ODM> aah the chaos game 15:41:50 <Mark> evening 15:41:52 <ODM> ey mark 15:41:56 <ODM> when did we start this game? 15:42:05 <Mark> when the last one ended 15:42:18 <KenjiE20> lol 15:42:24 <KenjiE20> check the stats or logs 15:42:29 <ODM> yeah thats kinda my point:p 15:42:41 <KenjiE20> the stats should have topic changes 15:42:50 <KenjiE20> though they be a bit broke in order 15:43:16 <KenjiE20> (i.e. ignore the first and last entries) 15:45:28 <KenjiE20> hmm, 149 hasn't made it on there 15:47:03 <Mark> !info 15:47:03 <PublicServer> Mark: #:1(Orange) Company Name: 'OpenTTD Coop A/S' Year Founded: 1950 Money: 11736321987 Loan: 0 Value: 11754047454 (T:1489, R:153, P:13, S:0) unprotected 15:47:41 <Mark> !password 15:47:41 <PublicServer> Mark: logger 15:47:48 <ODM> lies 15:47:52 <PublicServer> *** Mark joined the game 15:49:28 <PublicServer> <Mark> pretty impressive 15:49:33 <PublicServer> <^Sp1ke^> shall i make it 1500 trains? :) 15:49:42 <PublicServer> <Mark> sure 15:49:48 <ODM> hehe 15:50:25 <PublicServer> <Mark> we may have to end this because of clientside limits 15:50:26 <PublicServer> <^Sp1ke^> there 15:50:35 <ODM> how highs the counter? 15:50:39 <PublicServer> <^Sp1ke^> hope the ML expansion is ok :) 15:50:42 <satyap> 1500 trains!! 15:51:00 <ODM> i meant production thing 15:51:02 <PublicServer> <^Sp1ke^> counter at 4602 15:51:06 <PublicServer> <^Sp1ke^> oh that 15:51:10 <PublicServer> <^Sp1ke^> 56-58k 15:51:16 <PublicServer> <^Sp1ke^> changing sometimes 54 15:51:42 <PublicServer> *** Mark has left the game (connection lost) 15:51:46 <ODM> thats a decent score 15:51:51 <ODM> is the last set of platforms connected? 15:51:59 <^Spike^> drop? 15:52:00 <^Spike^> yep 15:52:06 <ODM> woo 15:52:10 <^Spike^> took care of that that's why i asked if ML expansion was ok 15:52:17 <^Spike^> it's one of the busiest platforms :) 15:52:22 <PublicServer> *** satyap has left the game (connection lost) 15:52:25 *** satyap has left #openttdcoop 15:53:13 <ODM> hm, wiki slow for anyone? 15:53:30 <Maza> o/ 15:53:53 <^Spike^> not really here 15:54:17 <ODM> i uploaded an image that it didnt like:S failed to create thumbnail 15:57:34 *** Radicalimero has joined #openttdcoop 15:57:39 *** openttdcoop sets mode: +v Radicalimero 15:59:04 <Radicalimero> !password 15:59:04 <PublicServer> Radicalimero: horned 15:59:31 <PublicServer> *** Radicalimero joined the game 16:01:42 <PublicServer> *** Radicalimero has left the game (connection lost) 16:01:46 <PublicServer> <X-BT> Several of the pickup stations need increased capacity 16:02:03 <^Spike^> it's gonna be archived soon 16:02:29 <PublicServer> *** Radicalimero joined the game 16:03:25 <ODM> small archive but its there 16:04:40 * ^Spike^ edits page 16:04:49 <^Spike^> name is with the ^ :) 16:05:33 *** themroc has joined #openttdcoop 16:05:38 *** openttdcoop sets mode: +v themroc 16:05:38 <Ammler> invalid 16:05:42 <^Spike^> what 16:05:45 <Ammler> :-) 16:06:06 <Ammler> were you able to register that name on the wiki? 16:06:10 <^Spike^> yep :) 16:06:17 <Ammler> :-o 16:07:57 <ODM> sneaky 16:08:03 <^Spike^> ? 16:08:06 <KenjiE20> I like how the tiny thumb works but the normal thumb doesnt 16:08:14 <ODM> yeah, it messed up:( 16:18:46 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 16:18:50 <PublicServer> *** Radicalimero has left the game (connection lost) 16:18:50 <PublicServer> *** Game paused (not enough players) 16:19:06 <PublicServer> *** X-BT has left the game (leaving) 16:20:53 <^Spike^> so when is this one archived? :) 16:21:00 *** Venxir has quit IRC 16:21:54 <Ammler> when we have a scenario for next round 16:22:00 <^Spike^> bleh... :) 16:23:04 <PublicServer> *** AmmIer joined the game 16:23:47 <Ammler> @stage finishing 16:23:47 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #149 (r16621) | STAGE: finishing | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 16:23:54 <Ammler> is it done? 16:24:05 <^Spike^> imo it is don't know what others think 16:24:30 <KenjiE20> have we reached the goal? 16:24:41 <Maza> what was the goal? 16:24:47 <mensi> !password 16:24:47 <PublicServer> mensi: geeing 16:25:15 <PublicServer> *** Game unpaused (enough players) 16:25:17 <PublicServer> *** mensi joined the game 16:25:33 <^Spike^> well reaching the goal is hard 16:25:34 <mensi> holycrap 16:25:42 <^Spike^> would need alot more trains and alot less ppl that can join then 16:25:44 <mensi> quite some trains ;) 16:25:50 <^Spike^> atm we're between 50 and 60k 16:25:56 <PublicServer> <AmmIer> yes there is one or two 16:28:29 <PublicServer> *** J_Darnley joined the game 16:29:13 <Maza> !revision 16:29:14 <PublicServer> Maza: Game version is r16621 16:30:10 <Maza> from where I can download that ? 16:30:26 <^Spike^> !dl 16:30:26 <PublicServer> ^Spike^: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 16:30:34 <^Spike^> !dl autottd 16:30:34 <PublicServer> ^Spike^: http://www.openttdcoop.org/wiki/AutoTTD 16:30:38 <^Spike^> will help you alot with it 16:30:49 <Maza> thank you 16:31:20 *** Nickman87 has joined #openttdcoop 16:31:25 *** openttdcoop sets mode: +v Nickman87 16:31:27 <Nickman87> !players 16:31:29 <PublicServer> Nickman87: Client 797 (Orange) is AmmIer, in company 1 (OpenTTD Coop A/S) 16:31:29 <PublicServer> Nickman87: Client 799 (Orange) is mensi, in company 1 (OpenTTD Coop A/S) 16:31:29 <PublicServer> Nickman87: Client 803 is J_Darnley, a spectator 16:31:30 <Nickman87> !password 16:31:30 <PublicServer> Nickman87: tremor 16:31:50 <PublicServer> *** Nickman joined the game 16:31:55 <PublicServer> <Nickman> hi there ;) 16:33:06 <PublicServer> <Nickman> I was just going to suggest that I make an archive for the previous game, but I see it has already been done :) 16:33:34 <ODM> feel free to expand text, hadnt played much 16:33:58 <PublicServer> <Nickman> :) 16:38:00 <Ammler> someone could already start the entry for current game 16:38:05 <Ammler> as we archive that one soon, too. 16:40:20 <Ammler> !info 16:40:20 <PublicServer> Ammler: #:1(Orange) Company Name: 'OpenTTD Coop A/S' Year Founded: 1950 Money: 12150770465 Loan: 0 Value: 12168212664 (T:1500, R:153, P:13, S:0) unprotected 16:44:24 <Xaroth> ^Spike^: <3 16:46:43 <Nickman87> I'll start on the entry 16:47:18 <Nickman87> !help 16:47:18 <PublicServer> Nickman87: http://www.openttdcoop.org/wiki/IRC_Commands 16:49:23 <PublicServer> *** AmmIer has left the game (connection lost) 16:49:31 <PublicServer> *** X-BT joined the game 16:53:26 <PublicServer> *** X-BT has joined company #1 16:53:47 *** dr_gonzo has joined #openttdcoop 16:53:52 *** openttdcoop sets mode: +v dr_gonzo 16:53:57 <PublicServer> <Nickman> we have to little production :) 16:55:05 <Mark> i doubt anyone can run the game smooth enough to build anything 16:55:15 <PublicServer> <X-BT> It is fine here 16:55:18 <Mark> imo we can call it an end 16:56:37 <Nickman87> I made the entry, only needs image ;) 16:56:42 <Nickman87> runs fine here too :) 16:57:27 <PublicServer> <Nickman> I can't make anymore trains :( 16:59:16 <Nickman87> so, next game? :) 16:59:31 <Gleeb_> Nah 16:59:34 <Gleeb_> Up the train limit. 16:59:47 <PublicServer> *** mensi has left the game (leaving) 17:00:07 <Nickman87> fine by me :) 17:00:09 <Gleeb_> MOAR TRANZ O.O 17:04:19 <KenjiE20> why does 'efficient' have an umlout (sp)? 17:04:43 <Nickman87> sorry, I'm dutch, we do that all the time :D 17:05:12 <Nickman87> efficient is "efficiënt" in dutch... :) 17:06:24 <PublicServer> <Nickman> we need more trains! :D 17:07:05 <ODM> do we have a new game up for plays? 17:07:12 <ODM> !password 17:07:12 <PublicServer> ODM: fondle 17:07:14 <Nickman87> not that I know of :) 17:07:24 <PublicServer> *** 0DM joined the game 17:07:35 <Nickman87> I just made the entry, only needs a screenshot, just doing my contribution ;) 17:07:35 <PublicServer> <0DM> hm games fine here 17:07:41 <Nickman87> here too 17:07:55 <PublicServer> <0DM> though i guess not all 17:08:33 <PublicServer> <0DM> well 60k isnt bad:) 17:08:39 *** Venxir has joined #openttdcoop 17:08:44 *** openttdcoop sets mode: +v Venxir 17:08:46 <PublicServer> <0DM> and 8 quite full ML's 17:09:02 <PublicServer> <Nickman> :) 17:10:22 <PublicServer> *** J_Darnley has left the game (connection lost) 17:10:47 <PublicServer> <0DM> guess we can archive 17:11:20 <PublicServer> *** 0DM has left the game (leaving) 17:13:42 <Ammler> Nickman87: active guy: http://ps.openttdcoop.org/public/stats/report-148.txt 17:14:14 <Nickman87> so it seems :D 17:15:16 <Ammler> Misster Terraform: CmdLevelLand: FiCE with 970 17:15:32 <Nickman87> :D 17:15:36 <Nickman87> ban him ;) 17:15:48 <Ammler> you think, we should? 17:16:16 <Nickman87> if he reached 1K... let's give him some credit... :) 17:17:29 *** Progman has quit IRC 17:19:28 *** Kolo has joined #openttdcoop 17:19:32 *** openttdcoop sets mode: +v Kolo 17:19:50 <PublicServer> <X-BT> O8 is low on trains :( 17:19:57 <PublicServer> <Nickman> yeah, but we can't make more... 17:20:08 <Nickman87> Ammler, give us some trains? :) 17:20:23 <Ammler> no 17:20:28 <Ammler> archive the damn map 17:20:33 <Ammler> won't you? 17:20:49 <Nickman87> I made the archive... all we need is a save and a screenshot... :p 17:20:59 <Nickman87> http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_141_-_150 17:21:12 <PublicServer> <X-BT> Ctrl+G? 17:21:13 <planetmaker> Nickman87, the screeny... can't you do it? 17:21:18 <Ammler> SmatZ: SmatZ SmatZ 17:21:19 <ODM> dont do it!:P 17:21:24 <Nickman87> I can :) 17:21:29 <planetmaker> :) See :) 17:21:31 <Nickman87> you have a prefered area? 17:21:38 <planetmaker> Nickman87, your choice 17:21:43 <planetmaker> You take the photo. 17:21:44 <Nickman87> :D 17:21:58 <planetmaker> Take something you find impressive and comment it appropriately in the image description 17:22:16 <Mark> how's the new map coming along? 17:22:18 <planetmaker> something which makes this game special or so. Or some good construction or best eye candy or whatever 17:22:19 <Mark> if at all 17:22:33 <Ammler> Mark: 0.3.5 game? 17:22:40 <Mark> please not 17:22:49 <Mark> you may do that after next week 17:22:53 <Ammler> well, SmatZ isn't around anyway :-) 17:22:55 <Mark> when i'm on vacation 17:23:06 <PublicServer> *** X-BT has joined spectators 17:23:06 <PublicServer> *** Game paused (not enough players) 17:23:14 <Ammler> so a RV only game? 17:23:19 <PublicServer> *** Nickman has left the game (leaving) 17:23:37 <Mark> those are nasty with the default accel model 17:24:05 <Ammler> 256² map for 3 tile game? 17:24:34 <Ammler> Nickman87: do you have something you would like to play? 17:24:39 <Mark> Ammler: pax? 17:24:41 <Ammler> as someone long time absent 17:24:44 <Mark> with dbset 17:24:46 <Mark> would be good :P 17:24:53 <Nickman87> no special preferences at the moment :) 17:25:02 <Mark> Nickman87: feel like making a map? 17:25:05 <Ammler> hmm, that ends with transrapid :P 17:25:14 <Mark> yes that's the idea :P 17:25:18 <Mark> yay for instant accel 17:25:22 <Ammler> hehe 17:25:32 <Nickman87> making one? I've never done that in OTTD so It'll suck pretty bad ;) 17:25:40 <Ammler> dbset with ice ;-) 17:25:46 <Mark> yuck 17:26:16 <Ammler> save from current game the the newgrf preset 17:26:31 <Ammler> then go to start menu 17:26:41 <Mark> current is by booth 17:26:42 <Ammler> newgrf gui load the preset you just saved 17:26:45 <Mark> rather take an older one 17:26:51 <Ammler> and change the current things 17:26:58 <Ammler> Mark: I fixed it 17:27:01 <Mark> oh :) 17:27:05 <Ammler> :-) 17:27:11 <Nickman87> I'd like a map generated by heightmap of Gstaad ;) :D 17:27:15 <Ammler> well, it wasn't that bad 17:27:23 <Ammler> just some forgotten stations 17:27:40 <Ammler> where is Gstaad? 17:27:46 <Nickman87> Swiss... :) 17:27:46 <Ammler> something in Holland? 17:27:56 <Nickman87> I might have written it wrong 17:28:34 <Nickman87> http://maps.google.com/maps?f=q&source=s_q&hl=nl&geocode=&q=gstaad+switserland&sll=46.482083,7.287798&sspn=0.034161,0.103254&ie=UTF8&z=15&iwloc=A 17:28:35 <Webster> Title: gstaad switserland - Google Maps (at maps.google.com) 17:28:35 <Nickman87> here ;) 17:29:05 <Nickman87> And if you might have forgotten, I'm from Belgium, not Holland... :) 17:29:34 <Ammler> http://maps.google.com/maps?f=q&source=s_q&hl=nl&geocode=&q=gstaad+switserland&sll=46.482083,7.287798&sspn=0.034161,0.103254&ie=UTF8&z=15&iwloc=A 17:29:35 <Webster> Title: gstaad switserland - Google Maps (at maps.google.com) 17:30:21 <Nickman87> didn't I just post that link? :D 17:30:41 <Nickman87> !info 17:30:41 <PublicServer> Nickman87: #:1(Orange) Company Name: 'OpenTTD Coop A/S' Year Founded: 1950 Money: 12523775581 Loan: 0 Value: 12537802393 (T:1500, R:153, P:12, S:0) unprotected 17:30:47 <Nickman87> !players 17:30:49 <PublicServer> Nickman87: Client 811 is X-BT, a spectator 17:30:50 <Ammler> stupid copy paste 17:30:53 <Nickman87> :) 17:32:00 <Nickman87> I have to go eat now ;) 17:32:02 <Nickman87> be back later 17:32:27 <Ammler> Nickman87: http://maps.google.com/maps?f=q&source=s_q&hl=nl&geocode=&q=amden+switserland&sll=46.472862,7.286339&sspn=0.135247,0.351219&ie=UTF8&t=h&z=13&iwloc=A 17:32:28 <Webster> Title: amden switserland - Google Maps (at maps.google.com) 17:32:57 <Ammler> snow/skiing in winter, water/beach in sommer 17:33:09 <Mark> damn cold water though 17:33:11 <Mark> even in sommer 17:33:19 <Ammler> something you have to search for on the whole alps. 17:33:45 <Ammler> our beach is with sand like in ticino 17:33:51 <Mark> Ammler: does your local government pay you for advertising? 17:34:20 <Ammler> I am/was part of goverment 17:34:24 <Mark> :D 17:37:40 *** Brianetta has joined #openttdcoop 17:37:40 *** ChanServ sets mode: +o Brianetta 17:37:45 *** openttdcoop sets mode: +v Brianetta 17:45:24 <ODM> woo switzerland! 17:51:35 *** Misza has quit IRC 17:53:24 <^Spike^> !password 17:53:24 <PublicServer> ^Spike^: caucus 17:53:45 <PublicServer> *** ^Sp1ke^ joined the game 17:53:55 <mixrin> when we will play new map? :< 17:54:10 <mixrin> i cannot do anything ingame ;..; 17:54:16 <^Spike^> (18:21:51) (@Ammler) when we have a scenario for next round 17:54:16 <mixrin> roarrrr 17:55:20 <Mark> @stage Waiting for new map 17:55:20 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #149 (r16621) | STAGE: Waiting for new map | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 17:55:43 <KenjiE20> no one reads that anyway -_- 17:55:54 <^Spike^> what stage we in? :) 17:58:10 <PublicServer> *** Kolo joined the game 17:58:24 <ODM> hmm i should go interrail and do all of that 17:59:43 *** Zulan has joined #openttdcoop 17:59:48 *** openttdcoop sets mode: +v Zulan 18:00:08 *** Radicalimero has quit IRC 18:03:55 *** Yexo has joined #openttdcoop 18:04:00 *** openttdcoop sets mode: +v Yexo 18:14:21 <PublicServer> *** X-BT has joined company #1 18:14:21 <PublicServer> *** Game unpaused (enough players) 18:14:41 <PublicServer> *** Kolo has left the game (connection lost) 18:14:41 <PublicServer> *** Game paused (not enough players) 18:16:04 <PublicServer> *** X-BT has left the game (leaving) 18:35:16 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 18:37:18 <ODM> !railcl 210 18:37:27 <ODM> or what is it?^^ 18:37:37 <KenjiE20> you want @traincl 18:38:13 <ODM> @traincl 210 18:38:13 <Webster> CL 8.41742430504 required for rail at speed 210km/h (or TL if it's shorter) 18:38:14 <ODM> ty:P 18:38:50 <KenjiE20> there's a new page on the wiki under my userspace detailing bot stuff btw 18:38:57 <KenjiE20> @wiki Webster 18:38:59 <Webster> Search results - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=Webster 18:39:30 <KenjiE20> oh right, that doesn't search User 18:39:36 <KenjiE20> http://www.openttdcoop.org/wiki/User:KenjiE20/Webster 18:40:00 *** mixrin_ has joined #openttdcoop 18:40:05 *** openttdcoop sets mode: +v mixrin_ 18:46:29 <Nickman87> I'm back ;) 18:46:33 <Nickman87> back ;) 18:46:39 <Nickman87> oeps :D 18:47:05 <mensi> !password 18:47:05 <PublicServer> mensi: abouts 18:47:25 <PublicServer> *** mensi joined the game 18:47:57 <Nickman87> !password 18:47:57 <PublicServer> Nickman87: abouts 18:48:12 <PublicServer> *** Game unpaused (enough players) 18:48:13 <PublicServer> *** Nickman joined the game 18:52:20 <PublicServer> *** X-BT joined the game 18:52:40 <PublicServer> <X-BT> what was that? 18:53:04 <mensi> join delay and a misclick 18:53:11 <mensi> that blew 2 trains up :( 18:53:14 <PublicServer> <X-BT> freed up so we can make 2 new trains? 18:53:25 <PublicServer> *** X-BT has joined company #1 18:53:56 <PublicServer> *** J_Darnley joined the game 18:55:25 <mensi> wargh this is slow 18:56:00 <ODM> !tunnels 24 11 18:56:00 <PublicServer> ODM: You need 2 tunnels/bridges for trainlength 24 and gap 11. 18:56:05 <ODM> !tunnels 11 24 18:56:05 <PublicServer> ODM: You need 3 tunnels/bridges for trainlength 11 and gap 24. 19:01:59 *** Farden has joined #openttdcoop 19:02:04 *** openttdcoop sets mode: +v Farden 19:02:08 <Farden> hi there! 19:02:11 <Farden> !playercount 19:02:11 <PublicServer> Farden: Number of players: 4 19:02:13 <Farden> !revision 19:02:13 <PublicServer> Farden: Game version is r16621 19:02:16 <Farden> !password 19:02:16 <PublicServer> Farden: chummy 19:02:20 <PublicServer> <Nickman> hi :) 19:02:48 <PublicServer> <X-BT> O3 has more trains than it uses, maybe some of them should have been moved somewhere they are needed? 19:02:52 <PublicServer> *** Farden joined the game 19:02:59 <PublicServer> <Farden> finally, some free time 19:03:18 <PublicServer> <Farden> hu 19:03:21 <PublicServer> <Farden> am I blind 19:03:27 <PublicServer> <Farden> or it is a... 7x7?? 19:03:34 <PublicServer> <Farden> oh 19:03:35 <PublicServer> <Farden> no 19:03:38 <PublicServer> <Farden> it's even 8x8 19:03:40 <PublicServer> <Farden> omg... 19:03:47 <PublicServer> <Farden> AWESOME! 19:04:30 <PublicServer> <Nickman> I think 08 can use some 19:04:35 *** Yexo has quit IRC 19:04:35 <PublicServer> <Farden> but we havn't reached the 75000 objective 19:05:05 <PublicServer> <X-BT> Yeah, noticed my alarm was still ringing there 19:05:20 <PublicServer> <Nickman> I'm expanding some more so could use even more trains ;) 19:05:29 <PublicServer> <Farden> yeah, moar! 19:05:41 <PublicServer> <X-BT> Expanding at O8? 19:05:42 <PublicServer> *** J_Darnley has left the game (leaving) 19:05:53 <PublicServer> <Nickman> yeah, my drudhead station ;) 19:06:12 <PublicServer> <X-BT> I'll sell away some of the O3 trains then 19:10:49 <Nickman87> Ammler, how did you (or someone else?) fix my no loading trains? :) 19:11:47 <Ammler> mostly, it is enough, if members are around. 19:11:59 <Ammler> things will work automatically then. 19:12:03 <Nickman87> heh? :D 19:12:18 <PublicServer> <Nickman> I've got another train that doesnt want to load :( 19:12:29 <Ammler> (I didn nothing :P 19:12:34 <Mark> does it have a non-stop order? 19:12:38 <PublicServer> <Nickman> no 19:12:38 <Mark> !password 19:12:38 <PublicServer> Mark: lament 19:12:52 <PublicServer> *** Mark joined the game 19:12:53 <PublicServer> <Nickman> I have a train sitting in station (a dummy one) and it is loading, but stays at 0% 19:12:59 <Ammler> wrongfited 19:13:05 <PublicServer> <Nickman> nope 19:13:09 <PublicServer> <Nickman> check Drudhead 19:13:26 <PublicServer> <Nickman> I made a sign "THIS ONE" :) 19:13:28 <Ammler> is there cargo in the station? 19:13:32 <PublicServer> <Nickman> no 19:13:35 <PublicServer> <Nickman> that's the problem 19:13:36 <PublicServer> <Nickman> :) 19:13:44 <PublicServer> <Nickman> but it has coverage to farms... 19:13:49 <PublicServer> <Nickman> same problem as before 19:13:54 <PublicServer> <Mark> wait for the othel trains to load first 19:14:07 <PublicServer> <Nickman> they are all seperate stations 19:14:11 <PublicServer> <Nickman> so should be the problem 19:14:27 <PublicServer> <Mark> does it cover a farm? :) 19:14:36 <PublicServer> <X-BT> Yes 19:14:37 <PublicServer> <Mark> oh you said that 19:14:47 <PublicServer> <Nickman> yeah, it has anchors all over :) 19:14:58 <PublicServer> <Nickman> it is connected and build exaclty the same as the others 19:15:04 <PublicServer> <Nickman> I had the same problem earlier today 19:15:09 <PublicServer> <Nickman> but it got solved somehow... 19:15:30 <Ammler> what is the station rating? 19:16:08 <PublicServer> *** AmmIer joined the game 19:16:15 <PublicServer> <X-BT> Rating is Excellent at the other station, maybe that is the problem? 19:16:42 <PublicServer> <Nickman> it's the same problem I bugged you about earlier ammler :) 19:17:21 <PublicServer> *** Mark has left the game (connection lost) 19:18:25 <PublicServer> <Nickman> I have no idea what is causing it... 19:18:46 <PublicServer> <Nickman> you're alarm is still going X-BT ;) 19:19:17 <PublicServer> <X-BT> Maybe if we stop the dummies at the 4 other stations it will eventually appear some at nr 5? 19:19:28 <PublicServer> <AmmIer> slh1 has a switch without bypass 19:19:34 <PublicServer> <Nickman> I'll try 19:19:43 <PublicServer> <Nickman> they are stopped 19:19:46 <PublicServer> <X-BT> And yeah that alarm will probably ring until train limit is raised 19:20:11 <PublicServer> <Nickman> still no loading... 19:20:45 <PublicServer> <Nickman> doesn't seem to work... 19:20:49 <PublicServer> <Nickman> started them again 19:21:16 *** mixrin has quit IRC 19:22:04 <PublicServer> <Nickman> why won't you load! 19:22:07 <PublicServer> <Nickman> :'( 19:22:30 <PublicServer> <AmmIer> ups :-) 19:22:41 <PublicServer> <Nickman> someone fixed it... don't know how, don't know who 19:22:50 <PublicServer> <AmmIer> 2 trains to clone :-) 19:26:17 *** Polygon has quit IRC 19:27:06 *** StarLite has joined #openttdcoop 19:27:06 *** ChanServ sets mode: +o StarLite 19:27:11 *** openttdcoop sets mode: +v StarLite 19:27:47 <PublicServer> <Nickman> too little grain trains at 08... :) 19:27:54 <PublicServer> <Farden> train limit^^ 19:28:04 <PublicServer> <Farden> we already have 1500 trains 19:28:09 <PublicServer> <Nickman> gonna make a truck transfer to station X-BT? :) 19:28:16 <Mark> !trains 1700 19:28:16 <PublicServer> *** Mark has set max_trains to 1700 19:28:17 <PublicServer> <Farden> and people don't have powerfull enougth computers 19:28:23 <PublicServer> <Farden> to run the game with more 19:28:27 <PublicServer> <Nickman> I do? :) 19:28:32 <PublicServer> <Farden> I do too 19:28:32 <PublicServer> <X-BT> The truck station dont work either 19:28:33 <PublicServer> <Nickman> yay! 200 trains! 19:28:36 <PublicServer> <Farden> but we're not the only ones playing^^ 19:29:10 <PublicServer> <Nickman> seems to me that when other stations provide a very good coverage, new stations don't get a chance? 19:29:49 <PublicServer> <X-BT> If you try to remove some of the other anchors at one farm maybe? 19:30:19 <PublicServer> <X-BT> The truck started working 19:30:20 <PublicServer> <Farden> the alarm has stopped! 19:30:21 <PublicServer> <Farden> win! 19:30:55 <PublicServer> <Nickman> I walked the truck to another farm 19:31:02 <PublicServer> <X-BT> aha 19:31:05 <PublicServer> <Nickman> now the train has saterted too :à 19:31:06 <PublicServer> <Nickman> :) 19:31:15 <PublicServer> <Nickman> so it seems like what I described 19:31:15 <PublicServer> <X-BT> Takes som time to fill the train... 19:32:18 <PublicServer> <Nickman> it using the other farms too it seems :) 19:32:23 <PublicServer> <Nickman> loads pretty quick now 19:32:28 <PublicServer> <X-BT> Yeah 19:33:03 <PublicServer> <X-BT> Can scrap the truck then 19:33:38 *** Progman has joined #openttdcoop 19:33:43 *** openttdcoop sets mode: +v Progman 19:36:53 <ShadniX> !password 19:36:53 <PublicServer> ShadniX: nymphs 19:37:22 <PublicServer> *** ShadniX joined the game 19:39:31 <PublicServer> *** ShadniX has left the game (connection lost) 19:39:54 <PublicServer> *** ShadniX joined the game 19:42:15 <PublicServer> *** ShadniX has left the game (connection lost) 19:42:24 <ShadniX> hmmm... 19:43:25 *** Polygon has joined #openttdcoop 19:43:30 *** openttdcoop sets mode: +v Polygon 19:43:53 <PublicServer> *** X-BT has joined spectators 19:44:38 <Nickman87> so, no map vor next game yet? 19:44:59 <Mark> did you make one yet? :P 19:45:00 <PublicServer> <Farden> you can create one if you want 19:45:31 <PublicServer> <Nickman> I'm no map maker... 19:45:47 <Mark> anyone is a map maker 19:47:00 <PublicServer> <Farden> about that Nickman 19:47:05 <PublicServer> <Farden> any progress with our patch? 19:47:08 <^Spike^> *prepares a flat 512*512 square with 2 towns in opposite corners 19:47:11 <^Spike^> There map! :) 19:47:13 <PublicServer> <Farden> ^^ 19:47:24 <PublicServer> <Nickman> hehe, not yet no :D 19:47:35 <PublicServer> <Farden> cause I had a lot of work this week 19:47:43 <PublicServer> <Farden> when you go back hom at 11pm 19:47:51 <PublicServer> <Farden> you only want 1 thing 19:47:53 <PublicServer> <Farden> sleep! 19:48:03 <PublicServer> <Farden> so I didn't do any code for the moment 19:48:09 <PublicServer> <Nickman> We need a good jumpstart :) 19:48:20 <PublicServer> <Farden> yeah 19:48:20 <PublicServer> <Nickman> the rest wil follow then :) 19:48:31 <PublicServer> <Farden> for me it'll be a bit more difficult, cause I have no holidays this year 19:48:40 <PublicServer> <Nickman> thats hard 19:48:48 <PublicServer> <Farden> I only have weekends to play/patch 19:49:03 <PublicServer> <Nickman> and today ;) 19:49:04 <PublicServer> <Nickman> :D 19:49:09 <PublicServer> <Farden> yeah 19:49:13 <PublicServer> <Farden> and some week evenings^^ 19:49:22 <PublicServer> <Farden> but they're damn too rare! 20:03:25 <PublicServer> <Nickman> goddamnit, my alarm escaped :D 20:03:32 <PublicServer> <Farden> ^^ 20:04:31 <PublicServer> <AmmIer> Nickman: did you make the screen? 20:06:51 <PublicServer> *** AmmIer has left the game (connection lost) 20:09:05 <jonde> !password 20:09:05 <PublicServer> jonde: fating 20:09:14 <PublicServer> *** jondisti joined the game 20:10:28 <PublicServer> *** mensi has left the game (leaving) 20:15:32 <PublicServer> *** jondisti has left the game (leaving) 20:16:00 <PublicServer> <Nickman> so, what are you guys doing? 20:17:52 <PublicServer> *** Farden has left the game (leaving) 20:17:52 <PublicServer> *** Game paused (not enough players) 20:18:52 <PublicServer> *** Nickman has left the game (leaving) 20:22:07 <ODM> leaving apparently 20:24:51 <Nickman87> :) 20:24:58 <Nickman87> not much to do... :) 20:30:49 <PublicServer> *** Kolo joined the game 20:43:29 <Nickman87> just answered a questioneer about a games magazine that I really hate, all those stupid questions... I told them I have never read it, and they keep asking me questions about the contents... 20:43:33 <Nickman87> I only want to win the prize! :d 20:44:58 <planetmaker> :D 20:45:14 <planetmaker> hehe. Reminds me once I got a call from people doing a radio station survey. 20:45:27 <planetmaker> Asking me about various stations whether I knew them and listend to them. 20:45:46 <planetmaker> To one station I answered that I find them aweful and never listen - truthfully 20:46:06 <planetmaker> After they were finished I asked for whom they carried out the survey. Guess for whom ;) 20:47:04 <KenjiE20> lols 20:48:07 <PublicServer> *** Kolo has left the game (leaving) 20:48:11 *** Kolo has quit IRC 20:50:22 <^Spike^> yesterday i had the best survey question 20:50:38 <Nickman87> haha :D 20:50:46 <^Spike^> Have you ever used internet with the answer possibility: No i have not used internet 20:50:55 <^Spike^> NOTE: It was an internet survey 20:51:02 <Nickman87> stupid people... 20:51:02 <Nickman87> :D 20:51:22 <^Spike^> i realy was like WTF? how must i answer the question? :) 20:51:29 <^Spike^> i answer: No i don't have internet :D 20:51:34 <^Spike^> answered* 20:51:37 <Nickman87> :D 21:00:37 *** Ridayah has quit IRC 21:01:22 *** Ridayah has joined #openttdcoop 21:01:27 *** openttdcoop sets mode: +v Ridayah 21:03:52 *** jonde has quit IRC 21:10:10 *** Progman_ has joined #openttdcoop 21:10:15 *** openttdcoop sets mode: +v Progman_ 21:14:43 *** Progman_ has quit IRC 21:14:53 *** Progman_ has joined #openttdcoop 21:14:58 *** openttdcoop sets mode: +v Progman_ 21:15:39 *** Progman has quit IRC 21:15:52 *** Progman_ is now known as Progman 21:19:30 *** dr_gonzo has quit IRC 21:23:54 *** Venxir has quit IRC 21:25:38 *** WallD has joined #openttdcoop 21:25:43 *** openttdcoop sets mode: +v WallD 21:26:14 *** ODM has quit IRC 21:27:18 <WallD> can anyone please kick my old nickname from this channel? (Wall-D) for some reason this zombie is still online 21:29:26 <Maza> it'll drop sooner or later... ? 21:30:24 <Maza> and in irc nicks are global, kicking the other nick doesn't help you at all 21:30:36 <KenjiE20> nickserv, google it 21:30:37 <KenjiE20> :P 21:33:19 <PublicServer> *** X-BT has left the game (leaving) 21:33:49 *** Nickman87 has quit IRC 21:35:06 <PublicServer> *** Wall-D has left the game (connection lost) 21:35:33 <WallD> !password 21:35:34 <PublicServer> WallD: bagels 21:35:48 <PublicServer> *** Wall-D joined the game 21:36:29 <PublicServer> *** X-BT joined the game 21:36:34 <PublicServer> *** X-BT has joined company #1 21:36:34 <PublicServer> *** Game unpaused (enough players) 21:41:13 <Ammler> WallD: kick wouldn't kill it from server 21:41:26 <Ammler> but you can regain 21:41:32 <Ammler> @wiki irc 21:41:35 <Webster> IRC - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=irc 21:41:37 <Ammler> ^ check it out 21:41:49 <Ammler> (or ghost) 21:42:58 *** StarLite has quit IRC 21:43:10 <^Spike^> ghost only works if the nick is registered 21:43:53 <WallD> well, it isn't ... 21:44:10 <^Spike^> then can't use ghost :) 21:44:18 <^Spike^> you can ask nicely if ircops want to kill it :) 21:44:26 * KenjiE20 does hand over head motion 21:44:32 <KenjiE20> *whoosh* 21:45:24 *** ^epikS^ has joined #openttdcoop 21:45:29 *** openttdcoop sets mode: +v ^epikS^ 21:45:46 <^Spike^> ah.. that explains alot :) 21:45:54 <^Spike^> cgi irc doesn't like it if you close tab? :) 21:45:54 *** ^epikS^ has quit IRC 21:45:57 <^Spike^> ah late :) 21:47:35 <WallD> yes, and this happend to me ... 21:48:07 <^Spike^> well yours is 2 days late xD 21:48:41 <^Spike^> who is running that cgi irc btw? 22:01:00 *** Zorn has quit IRC 22:17:48 *** Gleeb_ has quit IRC 22:18:41 *** gleeb has joined #openttdcoop 22:18:46 *** openttdcoop sets mode: +v gleeb 22:19:23 <PublicServer> <X-BT> Pedington Transfer connected 22:20:02 <PublicServer> <X-BT> with "sea wheat" collector 22:20:51 *** Farden has quit IRC 22:21:00 <Suisse> !password 22:21:00 <PublicServer> Suisse: fouled 22:21:01 <Suisse> !playercount 22:21:02 <PublicServer> Suisse: Number of players: 2 22:21:09 <Suisse> !playerlist 22:21:14 <Suisse> !players 22:21:16 <PublicServer> Suisse: Client 839 (Orange) is Wall-D, in company 1 (OpenTTD Coop A/S) 22:21:16 <PublicServer> Suisse: Client 841 (Orange) is X-BT, in company 1 (OpenTTD Coop A/S) 22:21:16 <PublicServer> Suisse: Client 842 (Orange) is Suisse, in company 1 (OpenTTD Coop A/S) 22:21:37 *** Gleeb_ has joined #openttdcoop 22:21:42 *** openttdcoop sets mode: +v Gleeb_ 22:22:16 <PublicServer> *** Suisse joined the game 22:22:36 <PublicServer> *** Suisse has left the game (connection lost) 22:22:49 <X-BT> connection problems? 22:23:13 *** gleeb has quit IRC 22:23:44 *** Gleeb_ has quit IRC 22:23:52 <Suisse> no, my cpu is just 100% used 22:24:30 *** gleeb has joined #openttdcoop 22:24:35 *** openttdcoop sets mode: +v gleeb 22:24:38 *** gleeb has quit IRC 22:24:42 <X-BT> too many trains I guess 22:24:56 *** gleeb has joined #openttdcoop 22:25:01 *** openttdcoop sets mode: +v gleeb 22:25:13 <Suisse> well how many trains we have? 22:25:33 <X-BT> 1526 trains 22:25:37 <PublicServer> <Wall-D> un my amdX2 its massive laggy, on my CompanyLaptop C2Duo, it runs ... 22:25:43 <Suisse> ya... that a problem too :O 22:25:55 <Suisse> my computer should handle about 600 trains 22:26:24 <Suisse> (also, firefox use 100% of my CPU so...; and i have a AMD 2600+ (2ghz single core :P) 22:26:25 <PublicServer> <Wall-D> 1500 here 22:26:52 <Suisse> Wall-D: you are too late :p X-BT wrote it ;) 22:27:00 <PublicServer> <Wall-D> Well, Openttd needs multi-threading for Ottdcoop games ... 22:28:06 <Suisse> ya i know :o 22:28:44 <PublicServer> <X-BT> I must be blind, kept adding penalties when there was a piece of track missing... 22:31:34 *** ^Spike^ is now known as ^spike^ 22:32:51 <PublicServer> <Wall-D> only 2 farms unconnected 22:33:20 <PublicServer> <X-BT> they keep appearing then 22:33:35 <PublicServer> <X-BT> I just connected the one I thought was the last one 22:34:10 <PublicServer> <Wall-D> just looked in the industry window 22:34:23 <PublicServer> <Wall-D> sorted by transported goods 22:34:33 <PublicServer> <X-BT> I guess Slartfield farm was never connected because it used to have low production 22:34:54 <PublicServer> <Wall-D> plenninghead also 22:35:52 <PublicServer> <X-BT> I also regularly check that list too, also to see f improvements are needed. 22:37:07 <PublicServer> <Wall-D> s keep the money rising 22:37:47 <PublicServer> <X-BT> Plenninghead could be walked from Slenfingburg valley 22:42:17 <PublicServer> <X-BT> Thats one more farm:) 22:43:06 <PublicServer> <Wall-D> ok, stationwalk to both 22:43:41 <PublicServer> <Wall-D> now no farm is uncovered 22:44:17 <PublicServer> <X-BT> I think Slartfield was walked before but it was removed, but I see no reason why it should not be connected 22:44:36 <PublicServer> <X-BT> If someone is not happy with walking then they are free to build stations... 22:44:37 <PublicServer> <Wall-D> because walking is lame? 22:44:54 <PublicServer> <Wall-D> but i dont want to connect it 22:44:59 <KenjiE20> and mildly pointless on this srnw 22:45:28 <PublicServer> <X-BT> Connect it properly if production increases 22:45:51 <KenjiE20> which it will anyway, so why not just do it properly to start with 22:46:53 <PublicServer> <X-BT> Well, if you insist I could always build a station there 22:47:32 <PublicServer> <Wall-D> well, put it in the middle to connect both walked stations 22:49:29 <PublicServer> *** Kenji joined the game 22:49:39 <KenjiE20> 1.5mb is probably too big 22:49:48 <PublicServer> *** Kenji has left the game (connection lost) 22:49:50 <KenjiE20> yup 22:50:01 <PublicServer> <X-BT> It is all the trains 22:50:15 <KenjiE20> it's just the size 22:50:19 <KenjiE20> I take too long to d/l 22:51:49 <KenjiE20> only 50% of a core here to run it 22:52:30 <PublicServer> <X-BT> I am at 11% on a quad core 22:52:54 <KenjiE20> 13 on my quad, not that its relevant 22:53:04 <KenjiE20> hence 50% of a core 22:53:28 <KenjiE20> or there abouts 22:53:35 <KenjiE20> since it fluxes 22:54:27 <WallD> good night, bed is calling ... 22:55:39 *** ^spike^ has quit IRC 22:56:31 <PublicServer> <Wall-D> ok X-BT i'll give you some minutes to complete 22:56:44 <PublicServer> <X-BT> It'll take too long 22:56:51 <PublicServer> <X-BT> Better get to bed myself 22:59:19 <PublicServer> <Wall-D> maxtrains reached? 22:59:32 <PublicServer> <X-BT> Should not be now 22:59:45 <PublicServer> <X-BT> max 1700 23:07:32 <PublicServer> <X-BT> Seems to be working all right now, so time for bed... 23:07:47 <PublicServer> <Wall-D> yes, good night 23:08:01 <PublicServer> <X-BT> Good night 23:08:10 <PublicServer> *** X-BT has left the game (connection lost) 23:08:11 <PublicServer> *** Game paused (not enough players) 23:08:54 *** X-BT has left #openttdcoop 23:08:54 <PublicServer> *** Wall-D has left the game (leaving) 23:09:04 <WallD> !help 23:09:04 <PublicServer> WallD: http://www.openttdcoop.org/wiki/IRC_Commands 23:09:54 <WallD> @seen Wall-D 23:09:54 <Webster> WallD: Wall-D was last seen in #openttdcoop 2 days, 15 hours, 7 minutes, and 15 seconds ago: <Wall-D> zwischen gotha und waltershausen 23:11:54 *** KenjiE20 is now known as Guest655 23:11:56 *** KenjiE20 has joined #openttdcoop 23:11:56 *** ChanServ sets mode: +o KenjiE20 23:12:01 *** openttdcoop sets mode: +v KenjiE20 23:13:37 *** KenjiE20|SSH has quit IRC 23:13:51 *** KenjiE20|SSH has joined #openttdcoop 23:13:51 *** ChanServ sets mode: +o KenjiE20|SSH 23:13:53 *** WallD has quit IRC 23:13:56 *** openttdcoop sets mode: +v KenjiE20|SSH 23:14:50 *** Guest655 has quit IRC 23:22:20 *** themroc has quit IRC 23:48:59 *** Progman has quit IRC 23:52:57 *** Polygon has quit IRC 23:56:26 <Ammler> good night all