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00:12:29 *** KenjiE20|LT has joined #openttdcoop 00:12:29 *** ChanServ sets mode: +o KenjiE20|LT 00:12:34 *** openttdcoop sets mode: +v KenjiE20|LT 00:12:58 *** KenjiE20 has quit IRC 00:13:19 *** KenjiE20|SSH has quit IRC 00:13:36 *** Brianetta has quit IRC 01:14:54 *** LittleMikey has joined #openttdcoop 01:14:59 *** openttdcoop sets mode: +v LittleMikey 01:18:05 *** mensi has quit IRC 01:24:14 <LittleMikey> !playercount 01:24:14 <PublicServer> LittleMikey: Number of players: 0 01:24:27 <LittleMikey> !password 01:24:27 <PublicServer> LittleMikey: joyful 01:25:09 <PublicServer> *** LittleMikey joined the game 01:29:44 <PublicServer> *** LittleMikey has left the game (leaving) 01:29:49 *** LittleMikey has quit IRC 01:43:34 *** Zulan has quit IRC 02:07:33 *** Condac- has joined #openttdcoop 02:07:33 *** Condac has quit IRC 02:07:38 *** openttdcoop sets mode: +v Condac- 02:09:15 *** Condac-- has joined #openttdcoop 02:09:20 *** openttdcoop sets mode: +v Condac-- 02:12:33 <Fuco> !password 02:12:34 <PublicServer> Fuco: exiled 02:14:35 <PublicServer> *** Fuco joined the game 02:16:25 *** Condac- has quit IRC 02:27:36 *** KenjiE20|LT has quit IRC 02:28:21 <PublicServer> *** Fuco has left the game (leaving) 02:44:41 *** Fuco has quit IRC 03:10:37 *** mixrin_ has quit IRC 04:27:27 *** X-BT has joined #openttdcoop 04:27:32 *** openttdcoop sets mode: +v X-BT 05:08:49 *** Misza has joined #openttdcoop 05:08:54 *** openttdcoop sets mode: +v Misza 06:29:39 *** nickman87 has joined #openttdcoop 06:29:44 *** openttdcoop sets mode: +v nickman87 06:30:27 <nickman87> !info 06:30:27 <PublicServer> nickman87: #:1(Orange) Company Name: 'OpenTTD Coop A/S' Year Founded: 1950 Money: 14175293050 Loan: 0 Value: 14195508630 (T:1535, R:153, P:12, S:0) unprotected 06:30:37 <nickman87> !players 06:30:38 <PublicServer> nickman87: There are currently no clients connected to the server 06:32:47 *** Zorn has joined #openttdcoop 06:32:52 *** openttdcoop sets mode: +v Zorn 06:45:22 *** ^spike^ has joined #openttdcoop 06:45:27 *** openttdcoop sets mode: +v ^spike^ 06:51:48 *** Venxir has joined #openttdcoop 06:51:53 *** openttdcoop sets mode: +v Venxir 06:53:46 *** Venxir is now known as Venxir|gone 07:28:29 *** ODM has joined #openttdcoop 07:28:29 *** ChanServ sets mode: +o ODM 07:28:34 *** openttdcoop sets mode: +v ODM 07:48:17 <ODM> mornin 07:48:32 <PublicServer> *** 0DM has left the game (connection lost) 07:54:03 *** ^spike^ is now known as ^Spike^ 07:54:39 *** HDIEagle has joined #openttdcoop 07:54:44 *** openttdcoop sets mode: +v HDIEagle 07:55:06 <HDIEagle> !password 07:55:06 <PublicServer> HDIEagle: punter 07:55:19 <PublicServer> *** HD1Eagle has left the game (connection lost) 07:55:39 <PublicServer> *** HD1Eagle joined the game 07:55:51 *** Polygon has joined #openttdcoop 07:55:56 <PublicServer> <HD1Eagle> yo po 07:55:56 *** openttdcoop sets mode: +v Polygon 07:59:54 <HDIEagle> !wiki 07:59:54 <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page 08:00:25 * HDIEagle is ecstatic. 08:00:46 <HDIEagle> huge drop isn't pictured in archives! :D 08:01:01 * HDIEagle figures out xeryus ecstasy. 08:01:19 <HDIEagle> ecstacy*... 08:02:12 * HDIEagle levels up! +3 AGL, +2 STR, -1 INT 08:03:37 <ODM> uhm, warcraft3?:P 08:03:48 <HDIEagle> we do it ff style here, bra 08:03:51 <HDIEagle> h 08:03:55 <ODM> ah 08:04:03 <ODM> im playing heroes of might and magic 3:P 08:04:29 <HDIEagle> i...never really got into RPGs 08:04:34 <HDIEagle> :3 08:04:39 <ODM> aawe 08:04:44 <ODM> only some here 08:04:50 <HDIEagle> i never really get serious in anything 08:05:00 <HDIEagle> jack of all trades i say 08:05:15 <HDIEagle> cept rts 08:05:18 <HDIEagle> i just plain blow at taht 08:07:18 <ODM> guildwars:P 08:20:18 <HDIEagle> dude i love the headphones i bought - Sony MDR-V6 08:26:53 <HDIEagle> night od-um 08:27:01 <PublicServer> *** HD1Eagle has left the game (leaving) 08:27:03 *** HDIEagle has quit IRC 08:31:53 <nickman87> !info 08:31:53 <PublicServer> nickman87: #:1(Orange) Company Name: 'OpenTTD Coop A/S' Year Founded: 1950 Money: 14175293050 Loan: 0 Value: 14195508630 (T:1535, R:153, P:12, S:0) unprotected 08:31:58 <nickman87> !players 08:32:00 <PublicServer> nickman87: There are currently no clients connected to the server 08:32:48 <nickman87> morning huys 08:34:43 <nickman87> guys 08:46:26 *** Polygon has quit IRC 08:48:34 *** Polygon has joined #openttdcoop 08:48:39 *** openttdcoop sets mode: +v Polygon 09:01:22 *** Progman has joined #openttdcoop 09:01:27 *** openttdcoop sets mode: +v Progman 09:08:21 <X-BT> !players 09:08:22 <PublicServer> X-BT: There are currently no clients connected to the server 09:09:02 <X-BT> !password 09:09:02 <PublicServer> X-BT: spaded 09:09:26 <PublicServer> *** X-BT joined the game 09:13:20 <nickman87> !password 09:13:20 <PublicServer> nickman87: stride 09:13:48 <PublicServer> *** Nickman joined the game 09:13:50 <PublicServer> <Nickman> 1.5 MB :D 09:14:08 <PublicServer> *** X-BT has joined company #1 09:14:09 <PublicServer> *** Game unpaused (enough players) 09:14:16 <PublicServer> <Nickman> hi X-BT ;) 09:14:22 <PublicServer> <X-BT> Hi 09:18:55 <PublicServer> <X-BT> Every farm is connected now 09:19:01 <PublicServer> <Nickman> yeah? :) 09:20:36 <PublicServer> <X-BT> exit from 01 is congested 09:23:38 *** Wurzel49 has joined #openttdcoop 09:23:42 *** openttdcoop sets mode: +v Wurzel49 09:23:54 <PublicServer> <X-BT> Need some way to get distance between trains on ML down to make room for more trains there I think 09:24:08 <PublicServer> <Nickman> try something :) 09:25:12 <PublicServer> <X-BT> I've been working on a zipper-like merge this morning, but don't know how well it will work with these trains 09:25:19 <PublicServer> <Nickman> :) 09:25:39 <PublicServer> <X-BT> I ccould give it a try at 08 09:26:02 <PublicServer> <Nickman> sure :) 09:28:37 <PublicServer> <X-BT> Might require separation of GR and LV until WP station because of different acceleration 09:28:49 <PublicServer> <Nickman> they have different accel? 09:29:01 <PublicServer> <Nickman> I think the weight multiplayer is off now? 09:29:28 <PublicServer> <X-BT> yeah, but they still seem to accelerate differently 09:32:19 <PublicServer> <Nickman> voila, drudhead is now folly optimized with 5 stations :D 09:32:35 <PublicServer> <X-BT> And they are all loading today? 09:32:43 <PublicServer> <Nickman> the newest one not yet :) 09:32:49 <PublicServer> <Nickman> but I'll use you're little trick :) 09:33:09 <PublicServer> <X-BT> Hope that one works today then 09:33:14 <PublicServer> <Nickman> I'll connect another farm to it 09:33:19 <PublicServer> <Nickman> and voila! it starts! :D 09:33:32 <PublicServer> <Nickman> now wait until it loads faster and we're done ;) 09:34:17 <PublicServer> <Nickman> 5 platforms per good, and single tile travel length for dummy trains ;) 09:34:24 <PublicServer> <Nickman> can't get much better than that I think :) 09:34:57 <PublicServer> <Nickman> and the loading is at speed ;) 09:35:32 <PublicServer> <Nickman> I think 08 needs more trains... :D 09:36:22 <PublicServer> <X-BT> I just added some wheat trains, but probably needs more 09:36:32 <PublicServer> <Nickman> yeah, wheat will move much quicker now 09:37:21 <^Spike^> !password 09:37:21 <PublicServer> ^Spike^: cigars 09:37:59 <PublicServer> *** ^Sp1ke^ joined the game 09:38:33 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 09:40:48 <PublicServer> <Nickman> trains from drudhead should make biggest profit, they cross the entire map :D 09:42:00 <PublicServer> <Nickman> 5 days waiting time is enough for the dummy trains ;) 09:42:07 <PublicServer> <Nickman> to unload 09:42:10 <PublicServer> <Nickman> brb 09:45:16 <PublicServer> <Nickman> back 09:46:20 <PublicServer> <Nickman> will you make a second merger to X-BT? 09:46:27 <PublicServer> <Nickman> for a second line 09:46:32 <PublicServer> <X-BT> where? 09:46:43 <PublicServer> <Nickman> why merge them all to a signle ML? 09:47:04 <PublicServer> <X-BT> I am working on a zipper merger at the "Zipper merge" 09:47:13 <PublicServer> <Nickman> yes, I can see that :) 09:47:30 <PublicServer> <Nickman> but why to a signle line? Lots of trains go there ;) 09:48:23 <PublicServer> <X-BT> just have to make it working then we will get one line filled to the limit, and less trains in the other one 09:48:42 <PublicServer> <Nickman> so all the excess trains will go to the second line? :) 09:49:03 <PublicServer> <X-BT> that was the plan yes, just forgot to make it work like that 09:49:10 <PublicServer> <Nickman> :) 09:49:46 <PublicServer> <Nickman> now I undesrtand ;) 09:49:51 <PublicServer> <Nickman> understand 09:50:07 *** Polygon has quit IRC 09:50:25 <PublicServer> <X-BT> Need more queue zone... 09:50:38 <PublicServer> <Nickman> yup 09:51:24 <PublicServer> <Nickman> timing isn't 100% too I think? 09:51:37 <PublicServer> <Nickman> you should make it so that the gap is as small as possible not? 09:52:06 <PublicServer> <X-BT> No, but I was thinking of getting excess trains back at ML first to stop it from congesting the ML 09:53:48 <PublicServer> <Nickman> you jammed my entire station! :D 09:54:02 <PublicServer> <X-BT> srry, fixing it now 09:54:05 <PublicServer> <Nickman> ;) 09:54:11 <^Spike^> !password 09:54:11 <PublicServer> ^Spike^: skiing 09:54:17 <PublicServer> <Nickman> you want my wheat and LS trains seperated? 09:54:23 <PublicServer> *** ^Sp1ke^ joined the game 09:56:37 <PublicServer> *** ^Sp1ke^ has joined company #1 10:04:46 *** dr_gonzo has joined #openttdcoop 10:04:51 *** openttdcoop sets mode: +v dr_gonzo 10:05:46 <PublicServer> <Nickman> most trains will come on the bottom line, Or, I can provide you with grain on top and LS on bottom? 10:05:47 <PublicServer> <Nickman> :) 10:06:57 <PublicServer> <X-BT> I will do some testing first to see how well it works with mix 10:07:35 <PublicServer> <Nickman> yes, but to privide a more equally distributed flow of trains ;) 10:10:05 *** dr_gonzo has quit IRC 10:10:10 <PublicServer> <X-BT> I made my own redistributor 10:10:13 <PublicServer> <Nickman> :D 10:10:21 <PublicServer> <Nickman> I just reconnected my exit so... :D 10:10:26 *** dr_gonzo has joined #openttdcoop 10:10:31 *** openttdcoop sets mode: +v dr_gonzo 10:14:21 <PublicServer> <Nickman> is it going like you wanted? :) 10:14:42 *** Venxir|gone is now known as Venxir 10:15:05 <PublicServer> <X-BT> Needs some tweaking 10:15:12 <PublicServer> <^Sp1ke^> guess alot :) 10:15:39 <PublicServer> <Nickman> :D 10:15:45 <Webster> Latest update from blog: Checking the archive & userpages <http://www.openttdcoop.org/blog/2009/06/25/checking-the-archive-userpages/> || (Re)-Introducing Main Station Hubs <http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/> || Big hubs in a nutshell – finding a universal hub design <http://www.openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/> || Various degrees of terraforming <http://www.openttdcoop.org/blog/2009/05/27/various-degrees-of-terraforming/> || About Curve Lengths <http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/> || OSQC#01 (finally) finished <http://www.openttdcoop.org/blog/2009/05/07/osqc01-finally-finished/> || Now testing: infrastructure sharing patch beta2 <http://www.openttdcoop.org/blog/2009/04/25/now-testing-infrastructure-sharing-patch-beta2/> || PSG 138 Review & new game <http://www.openttdcoop.org/blog/2009/04/24/psg-138-review-new-game/> || New member for #openttdcoop: KenjiE20 <http://www.openttdcoop.org/blog/2009/04/15/new-member-for-openttdcoop-kenjie20/> || #openttdcoop head-to-head championship – 2nd try <http://www.openttdcoop.org/blog/2009/04/02/openttdcoop-head-to-head-championship-2nd-try/> 10:16:10 <PublicServer> <X-BT> Did this with trains with much lower acceleration earlier today, so should work with these too I guess 10:16:13 <ODM> !password 10:16:13 <PublicServer> ODM: defile 10:16:24 <PublicServer> *** 0DM joined the game 10:16:34 <PublicServer> <0DM> heh, madness! 10:16:35 <PublicServer> <^Sp1ke^> it should work..... 10:16:42 <PublicServer> <^Sp1ke^> *remembers some college presentations* 10:16:48 <PublicServer> <^Sp1ke^> Normally it should work like this/that 10:16:58 <PublicServer> <^Sp1ke^> but seems now it doesn't :D 10:17:36 <PublicServer> <0DM> whats going on? 10:17:38 <PublicServer> <Nickman> yeah, I got that last yeah allot... 10:18:16 <PublicServer> <Nickman> they can get one to two tiles closer to eachother X-BT :) 10:18:31 <PublicServer> <Nickman> that seems about right 10:18:41 <PublicServer> <Nickman> but second lane not always starts 10:19:13 <PublicServer> <X-BT> I now, that was a problem with the one I made earlier 10:19:33 <PublicServer> <Nickman> when they starts it pretty close to perfect, but sometimes they halt :s 10:20:14 <PublicServer> <Nickman> it always one that goes trough, one that stops, etc. 10:20:55 <PublicServer> <X-BT> Now they should start everytime 10:21:18 <PublicServer> <0DM> *poke* whatcha doin? 10:21:19 <PublicServer> <Nickman> check my sign 10:21:28 <PublicServer> <Nickman> building at 08 :) 10:21:45 <PublicServer> <0DM> wow, huge station 10:21:55 <PublicServer> <Nickman> the bottom train stopt a next train from starting I think? 10:22:07 <PublicServer> <Nickman> seems to be working ok now :) 10:22:12 <PublicServer> <Nickman> my little station ;) 10:22:27 <PublicServer> <Nickman> sometimes they skip X-BT :) 10:22:39 <PublicServer> <0DM> hmm nickman, thats quite a nice solution 10:22:49 <PublicServer> <Nickman> just 5 seperate stations :) 10:22:52 <PublicServer> <0DM> so you have the dummies transfer the train... 10:22:54 <PublicServer> <Nickman> no need for synchronisation 10:22:59 <PublicServer> <0DM> and yet we never thought of it;p 10:23:09 <PublicServer> <0DM> go write a blog about it^^ 10:23:15 <PublicServer> <Nickman> shure :) 10:23:27 <PublicServer> <Nickman> I'll make a nice dummy station then so you can see it OK :) 10:23:41 <PublicServer> <0DM> i understand the workings:D 10:23:44 <PublicServer> <Nickman> now there is allot of clutter and ugly platforms :D 10:23:55 <PublicServer> <0DM> but i like it 10:24:02 <PublicServer> <0DM> its way simpler and compacter 10:24:06 <PublicServer> <0DM> nice srnw extension^^ 10:24:09 <PublicServer> <Nickman> and very compact with a little help from X-BT's design ;) 10:24:37 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 10:24:39 <PublicServer> <0DM> tbh, those things, and stuff like the counter, is what people want to read articles about 10:24:59 <PublicServer> <Nickman> I'll give it a go ;) 10:26:50 <PublicServer> <X-BT> I will be scanning something while I am here, so might take some time before a answer 10:27:40 <PublicServer> <0DM> im just wondering why the station works... how come it counts as reserve track while its in the station:P 10:28:10 <PublicServer> <Nickman> because of the inverted PBS signal, when you flip it, it doesn't work :D 10:28:21 <PublicServer> <Nickman> X-BT thought of it... :) 10:28:22 <PublicServer> <0DM> aah, sneaky:) 10:28:32 <PublicServer> <Nickman> check Chunburg Lakeside :) 10:28:39 <PublicServer> <0DM> hmm the empty outer ml needs a bit of work, jamming 10:28:42 <PublicServer> <0DM> will fix in a bit 10:29:00 <PublicServer> <Nickman> and the track also has to cross, when you make the connection in any other way, it will fail :) 10:29:02 *** Graschnikov has joined #openttdcoop 10:29:07 *** openttdcoop sets mode: +v Graschnikov 10:29:18 <PublicServer> <0DM> so when it reverses it reserves track, even though it wont go there 10:29:24 <Graschnikov> !password 10:29:24 <PublicServer> Graschnikov: ponies 10:29:38 <PublicServer> *** Graschnikov joined the game 10:30:14 <PublicServer> *** ^Sp1ke^ joined the game 10:30:22 <PublicServer> <0DM> ey spike 10:30:27 <PublicServer> <^Sp1ke^> ellow 10:30:50 <PublicServer> <Nickman> yeah, for some reason it will reserve it :) 10:30:56 <PublicServer> <Nickman> don't really know why thoug 10:31:04 <PublicServer> *** Graschnikov has left the game (connection lost) 10:31:13 <PublicServer> <0DM> well its because its inversed 10:31:22 <PublicServer> <0DM> and only the front of the pbs counts as safe space 10:31:27 <PublicServer> *** Graschnikov joined the game 10:31:42 <PublicServer> <0DM> so when it goes that way, it needs to reserve a safe space.. the bit on front with the cross 10:32:16 <PublicServer> <Nickman> :D 10:32:22 <PublicServer> <Nickman> sneaky PBS abuse ;) 10:32:50 <PublicServer> <0DM> well its nice to see PBS abuse, after all our presignal abuse. 10:32:57 <PublicServer> <Nickman> :D 10:32:58 <PublicServer> <Nickman> indeed :D 10:33:03 <PublicServer> *** Graschnikov has left the game (connection lost) 10:33:31 <PublicServer> <^Sp1ke^> @ the o2 depots i saw bad PBS abuse 10:33:34 *** Graschnikov has quit IRC 10:33:51 <PublicServer> <^Sp1ke^> PBS before split and PBS after at each splitted line to depot entrance(like 1-2 tiles away) 10:38:04 <PublicServer> <0DM> i love how theres track everywhere.... and then one bit in the middle is entirely ignored 10:38:43 <PublicServer> <Nickman> yeah, no farms there... :D 10:38:43 <PublicServer> <^Sp1ke^> too much water :) 10:38:54 <PublicServer> <^Sp1ke^> with our cash reserves we can't afford to make land of it ;) 10:39:01 <PublicServer> <0DM> hehe 10:39:06 <PublicServer> <0DM> so, any big issues left? 10:39:21 <PublicServer> <^Sp1ke^> not that i know 10:39:29 <PublicServer> <^Sp1ke^> odm seen the compressed counter btw? :) 10:39:33 <PublicServer> <Nickman> outer ML is barely used... 10:39:40 <PublicServer> <^Sp1ke^> outer ML barely? 10:39:43 <PublicServer> <^Sp1ke^> check near station :) 10:39:46 <PublicServer> <Nickman> hmmm, at the end it is not :) 10:39:51 <PublicServer> <0DM> hehe 10:39:56 <PublicServer> <0DM> ill be fixing the other way soon 10:40:03 <PublicServer> <0DM> yeah i saw the compressed bit 10:40:13 <PublicServer> <0DM> it works because of the extra thing at 0? 10:40:35 <PublicServer> <^Sp1ke^> seems so :) 10:40:38 <PublicServer> <^Sp1ke^> saves space :) 10:40:44 <PublicServer> <0DM> and it uses alot less gates 10:40:45 <PublicServer> <^Sp1ke^> and makes it possible to count more MLs at once :D 10:42:10 <PublicServer> <0DM> so what do you guys think of the game? 10:43:09 <PublicServer> <Nickman> was fun :) but lots of work needed to add a simple station :D 10:43:32 <PublicServer> <0DM> hehe yeah:p 10:43:50 <PublicServer> <X-BT> Looks like the zipper is working allright now 10:44:33 <PublicServer> <0DM> hehe 10:44:49 <PublicServer> <0DM> wont ever be perfect, as some trains stop and others dont 10:46:38 <PublicServer> <^Sp1ke^> there's a jam 10:46:42 <PublicServer> <0DM> where? 10:46:52 <PublicServer> <^Sp1ke^> near !jam 10:46:55 <PublicServer> <^Sp1ke^> solving itself now 10:47:04 <PublicServer> <^Sp1ke^> but every once in a while it jams till the drop station 10:47:08 <PublicServer> <0DM> ah yes, im working on that already:) 10:47:11 <PublicServer> <^Sp1ke^> ah ok :) 10:47:16 <PublicServer> <0DM> but takes a while 10:47:23 <PublicServer> <0DM> the issue is the 4 -> 3 merger further down 10:47:50 <PublicServer> <Nickman> still some are skipping sometimes X-BT... 10:50:11 <PublicServer> <0DM> im now moving the 4-> 3 down one SLH 10:51:23 <PublicServer> <Nickman> where are you working ODM? 10:51:32 <PublicServer> <0DM> slh05 10:51:51 <PublicServer> <Nickman> adding fourth line to there? :) 10:51:54 <PublicServer> <0DM> yes 10:52:09 <PublicServer> <0DM> then lengthening some other stuff 10:52:11 <PublicServer> <0DM> will be fine:) 10:55:06 <PublicServer> <0DM> so many shifts^^ 10:56:44 <PublicServer> <0DM> thanks:) 10:56:49 <PublicServer> <Nickman> :) 10:57:39 <PublicServer> <Nickman> merger can be killed? 10:57:42 <PublicServer> <0DM> yes 10:57:56 <PublicServer> <Nickman> destroy the mine? :) 10:57:59 <PublicServer> <0DM> hm the sml lends itself quite well to reducing ml lines:) 10:58:07 <PublicServer> <Nickman> and just straighten the tracks :) 10:58:08 <PublicServer> <0DM> aah we can go around:) 10:58:24 <PublicServer> <Nickman> indeed :) 10:59:23 <PublicServer> <^Sp1ke^> wasn't something magic on? 10:59:29 <PublicServer> <0DM> magic?:P 10:59:29 <PublicServer> <^Sp1ke^> as in destroy coal mine? 10:59:35 <PublicServer> <Nickman> yeah :) 10:59:38 <PublicServer> <0DM> hehe 10:59:43 <PublicServer> <Nickman> magic bulldozer :) 10:59:48 <PublicServer> <Nickman> I told him... :) 11:00:01 <PublicServer> <0DM> i kknow:) 11:01:46 <PublicServer> <^Sp1ke^> should the coal mine vanish in thin air or? 11:01:47 <Webster> Latest update from devzone: OpenGFX - Release! (0.1.0-alpha5) <http://dev.openttdcoop.org/news/5> 11:01:55 <PublicServer> <0DM> nah leave it:) 11:03:59 <PublicServer> <0DM> atleast i found a signal gap:p 11:04:05 <PublicServer> <Nickman> :D 11:04:10 <PublicServer> <Nickman> I found one to some days ago :) 11:04:22 <PublicServer> <0DM> and another 11:04:42 <PublicServer> <Nickman> where? :) 11:05:20 <PublicServer> <X-BT> Looks like the southmost ML track comes to a full stop some times 11:05:47 <PublicServer> <0DM> hm yeah 11:06:00 <PublicServer> <0DM> ah another gap 11:06:00 <PublicServer> <^Sp1ke^> cause of the drop station 11:06:09 <PublicServer> <^Sp1ke^> that gets full when everything after drop jams 11:06:12 <PublicServer> <0DM> come on people:( just drag 11:06:17 <PublicServer> <^Sp1ke^> could fix itself 11:06:49 <PublicServer> <^Sp1ke^> bleh 3rd foodplant is in the way :/ 11:07:07 <PublicServer> <Nickman> move t? :) 11:07:11 <PublicServer> <^Sp1ke^> nah 11:07:16 <PublicServer> <0DM> in the way for? 11:07:28 <PublicServer> <Nickman> food plant 3 has only 2 drop zones... 11:07:29 <PublicServer> <^Sp1ke^> thought maybe create a waiting space after the station 11:08:07 <PublicServer> <0DM> the 6 to 5 merge is giving troubles 11:08:20 <PublicServer> <0DM> need to move that west a bit too, past 03 11:08:50 <PublicServer> <Nickman> another ML extension? :) 11:08:58 <PublicServer> <0DM> yup 11:09:01 <PublicServer> <0DM> expand on demand:) 11:09:08 <hylje> that sounds like chaos 11:09:12 <hylje> it must not work 11:09:14 <PublicServer> <Nickman> when you move it past 03, you will go from 6 to 4 at once... 11:09:23 <PublicServer> <0DM> hehe i noticed 11:09:26 <PublicServer> <0DM> well see how it goes:) 11:09:29 <PublicServer> <Nickman> :D 11:09:36 <PublicServer> <0DM> it must improve everytime i add more 11:09:59 <PublicServer> <0DM> anyone want to build another exit at 03?:) 11:10:01 <PublicServer> <Nickman> 04 has very little trains, 03 has more :) 11:10:10 <PublicServer> <Nickman> 08 is the master (but it has to travel the entire map so... :) 11:10:35 <hylje> which block sources the most stuff? 11:10:36 <PublicServer> <Nickman> 06 has lots of trains too 11:10:55 <PublicServer> <0DM> exit at !new exit 11:11:15 <PublicServer> <Nickman> for that one line? 11:12:03 <PublicServer> <0DM> actually dont need it 11:12:14 <PublicServer> <0DM> i checked, its impossible for sl 03 trains to be on that line:p 11:12:30 <PublicServer> <Nickman> :D 11:13:08 <PublicServer> <0DM> please note it will need if the other side gets more shifters 11:13:17 <PublicServer> <Nickman> :D 11:13:21 <PublicServer> <Nickman> indeed 11:13:26 <PublicServer> <0DM> so if you want to build it;) 11:14:01 *** KenjiE20 has joined #openttdcoop 11:14:01 *** ChanServ sets mode: +o KenjiE20 11:14:06 *** openttdcoop sets mode: +v KenjiE20 11:14:38 *** KenjiE20|SSH has joined #openttdcoop 11:14:38 *** ChanServ sets mode: +o KenjiE20|SSH 11:14:43 *** openttdcoop sets mode: +v KenjiE20|SSH 11:15:05 <PublicServer> <Nickman> 04 has very little trains getting off 11:15:30 *** mixrin has joined #openttdcoop 11:15:35 *** openttdcoop sets mode: +v mixrin 11:16:58 <PublicServer> <0DM> wow, 04 has like 2 stations 11:17:03 <PublicServer> <0DM> should be expanded a little!:D 11:17:08 <PublicServer> <0DM> 1 station actually 11:18:02 <PublicServer> <Nickman> only room for one station so :D 11:18:09 <PublicServer> <0DM> aaw come on, you can be creative! 11:18:24 <PublicServer> <Nickman> yes, but only a signle farm! :D 11:18:31 <PublicServer> <Nickman> with huge amounts :D 11:18:38 <PublicServer> <^Sp1ke^> 04 is the cute ring in the middle :D 11:18:43 <ODM> !rcon patch raw_industry_construction 1 11:18:44 <KenjiE20> ODM you forget one critical thing 11:18:50 <PublicServer> <0DM> hm? 11:18:50 <KenjiE20> public server 11:19:08 <PublicServer> <0DM> im confused? 11:19:35 <KenjiE20> creative people don't live here, silly brain dead ones do :P 11:19:39 <PublicServer> <0DM> aah 11:19:40 <PublicServer> <0DM> like me:p 11:19:57 <PublicServer> <Nickman> I'm creatie... :( 11:20:00 <PublicServer> <Nickman> creative 11:20:07 <PublicServer> <0DM> well whaddaya know, farms grew. 11:20:10 <ODM> !rcon patch raw_industry_construction 2 11:22:09 <PublicServer> <Nickman> I went jogging for 45 minutes this morging, after not doing anything for over a year or so :D 11:22:15 <PublicServer> <0DM> uh oh 11:22:18 <PublicServer> <Nickman> I feel my legs now... :D 11:22:18 <PublicServer> <0DM> that sounds tiring 11:22:23 <PublicServer> <Nickman> it was :D 11:23:42 <PublicServer> <0DM> seems to flow quite nicely now 11:24:03 <PublicServer> <Nickman> yup :) 11:24:12 <PublicServer> <Nickman> I'll be off for a while 11:24:17 <PublicServer> <Nickman> I'm going shopping! :D 11:24:20 <PublicServer> <0DM> hehe 11:24:23 <PublicServer> <0DM> lunch for me 11:24:24 <PublicServer> <0DM> bbiab 11:24:32 <PublicServer> <Nickman> that's a good idea ;) 11:25:47 *** nickman87 has quit IRC 11:27:40 <PublicServer> <Nickman> cya later! 11:27:40 <PublicServer> <Nickman> I'll give that blog post a go ;) 11:27:40 <PublicServer> <0DM> poke me on irc, ill help a bit 11:27:40 <PublicServer> <Nickman> sure, thx :) 11:27:40 <PublicServer> <Nickman> cya later! 11:27:40 <PublicServer> *** Nickman has left the game (leaving) 11:27:40 <PublicServer> *** 0DM has left the game (connection lost) 11:32:41 *** Godde has joined #openttdcoop 11:32:46 *** openttdcoop sets mode: +v Godde 11:33:19 <Godde> !dl win32 11:33:20 <PublicServer> Godde: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip 11:34:46 <ODM> heya godde 11:35:25 <Godde> hiiiya :) 11:35:28 <Godde> im home :D 11:35:53 <Godde> so i can finally see the automagic snow counter without lag xD 11:36:44 <Godde> !password 11:36:44 <PublicServer> Godde: frieze 11:37:35 <Godde> !newgrf 11:37:35 <PublicServer> Godde: Please use /msg for the newgrf list (and use !grf) 11:37:40 <Godde> !grf 11:37:40 <PublicServer> Godde: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 11:41:01 <PublicServer> *** Godde joined the game 11:41:45 <Godde> omg 11:41:49 <Godde> this is just freaky 11:43:35 *** Polygon has joined #openttdcoop 11:43:35 <ODM> lol 11:43:40 *** openttdcoop sets mode: +v Polygon 11:44:17 <PublicServer> <Godde> it is totally awesome :D 11:44:50 <PublicServer> *** Godde has left the game (connection lost) 11:44:56 *** Godde has quit IRC 11:46:52 <ODM> haha 11:47:30 <KenjiE20> so awesome your IRC explodes 11:48:12 <ODM> yeah indeed 11:52:01 <Ammler> where is the devzone feed? 11:52:05 <Ammler> KenjiE20? 11:52:21 <Ammler> @rss list 12:05:52 *** themroc has joined #openttdcoop 12:05:57 *** openttdcoop sets mode: +v themroc 12:18:43 <KenjiE20> Ammler, no idea, you added it 12:20:43 <Ammler> :-) 12:29:09 *** J_Darnley has quit IRC 12:32:25 <PublicServer> <X-BT> I will be away for some time, cya 12:33:00 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 12:33:01 <PublicServer> *** Game paused (not enough players) 12:33:05 <PublicServer> *** X-BT has left the game (leaving) 13:39:28 *** stuffcor1se has quit IRC 13:52:28 *** Henning has joined #openttdcoop 13:52:33 *** openttdcoop sets mode: +v Henning 13:52:38 *** Henning is now known as hydonko 13:57:12 *** stuffcorpse has joined #openttdcoop 13:57:17 *** openttdcoop sets mode: +v stuffcorpse 14:01:05 *** [com]buster has joined #openttdcoop 14:01:05 *** ChanServ sets mode: +o [com]buster 14:01:10 *** openttdcoop sets mode: +v [com]buster 14:05:11 <hydonko> Which OpenTTD Version do I need for joining the Openttdcoop-Servers? 14:08:02 <Ammler> heya hydonko 14:08:09 <Ammler> @quickstart 14:08:12 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart 14:08:16 <Ammler> check that out ^ 14:09:14 <hydonko> !dl win64 14:09:14 <PublicServer> hydonko: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win64.zip 14:09:21 <hydonko> ah, thank you :) 14:11:35 <^Spike^> !players 14:11:37 <PublicServer> ^Spike^: There are currently no clients connected to the server 14:11:44 <planetmaker> :P 14:13:21 <hydonko> !password 14:13:21 <PublicServer> hydonko: koalas 14:13:33 <PublicServer> *** Player joined the game 14:13:37 *** [com]buster has quit IRC 14:18:10 *** Killian has joined #openttdcoop 14:18:16 *** openttdcoop sets mode: +v Killian 14:18:41 <Killian> !download 14:18:41 <PublicServer> Killian: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 14:18:58 <Killian> !download osx 14:18:58 <PublicServer> Killian: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-macosx-universal.zip 14:24:57 <PublicServer> *** Player has left the game (leaving) 14:26:19 <PublicServer> *** Player joined the game 14:28:32 <PublicServer> *** Player has left the game (leaving) 14:28:43 *** hydonko has quit IRC 14:40:46 <narc> Guten tag. 14:42:29 *** Killian has quit IRC 14:49:54 *** jonde has joined #openttdcoop 14:50:00 <ODM> ey narc 14:50:00 *** openttdcoop sets mode: +v jonde 14:50:05 <ODM> !password 14:50:05 <PublicServer> ODM: phlegm 14:50:09 <ODM> bless ya 14:50:15 <PublicServer> *** 0DM joined the game 14:51:27 <PublicServer> <0DM> downside to large map.... scrolling 14:51:30 <X-BT> !password 14:51:30 <PublicServer> X-BT: phlegm 14:52:13 <PublicServer> *** Game unpaused (enough players) 14:52:14 <PublicServer> *** X-BT joined the game 14:52:32 <PublicServer> <X-BT> hi 14:52:45 <PublicServer> <0DM> heya 14:56:48 <PublicServer> <0DM> any places not flowing? 14:57:47 <PublicServer> <X-BT> Everything seems fine from SLH08b to SLH04b 15:03:17 <PublicServer> *** AmmIer joined the game 15:04:16 <PublicServer> <0DM> heya ammler 15:04:27 <PublicServer> <AmmIer> did you guys add more trains? 15:04:34 <PublicServer> <AmmIer> sali :-) 15:04:41 <PublicServer> <0DM> a few 15:04:54 <PublicServer> <AmmIer> so, still not finished? 15:05:12 <PublicServer> <0DM> i think theres room for improvement, but could be archived easily 15:05:33 <^Spike^> !info 15:05:33 <PublicServer> ^Spike^: #:1(Orange) Company Name: 'OpenTTD Coop A/S' Year Founded: 1950 Money: 16139835840 Loan: 0 Value: 16163771562 (T:1594, R:153, P:10, S:0) unprotected 15:05:54 <PublicServer> <X-BT> trains are going very thight on the southmost ML track now :) 15:06:13 <PublicServer> <0DM> The mainline is crazy tbh 15:06:22 <PublicServer> <0DM> think ive seen it only once that big 15:06:27 <^Spike^> !password 15:06:28 <PublicServer> ^Spike^: unison 15:06:44 <PublicServer> <AmmIer> 8 lines fainally 15:06:49 <PublicServer> *** ^Sp1ke^ joined the game 15:07:22 <PublicServer> <X-BT> but there is still room for more trains if they have less gap between them 15:07:30 <PublicServer> <0DM> and if you add a 9th ML:P 15:07:41 <PublicServer> <AmmIer> please don't :-) 15:07:46 <PublicServer> <0DM> aaw why not:p 15:07:58 <PublicServer> <AmmIer> but compressing the ML might be an idea 15:08:09 <PublicServer> <AmmIer> sometime, there is much space between 15:08:16 <PublicServer> <0DM> yu 15:08:27 <PublicServer> <0DM> but i think if you compress it too much, youll have problems at the drop stations 15:08:46 <hylje> drop stations need to cope with the maximum track output naturally 15:09:19 <PublicServer> <AmmIer> X-BT: your fix doesn't work 15:09:27 <PublicServer> <AmmIer> at the drop 15:09:28 <PublicServer> <X-BT> where? 15:09:33 <PublicServer> <0DM> dont think itll cope if its compressed as much as possible 15:09:38 <PublicServer> <AmmIer> there is much easier solution btw. 15:09:41 <PublicServer> <X-BT> aahh that one, it got al little better 15:09:48 <hylje> the stations must be made bigger!! 15:10:14 <PublicServer> *** ^Sp1ke^ has joined company #1 15:10:22 <PublicServer> <X-BT> that line is coming from my "zipper merger" all the way down at SLH08 15:10:49 <PublicServer> <X-BT> Tracked a slowdown all the way from the drop to SLH05 at that line 15:10:56 <PublicServer> <0DM> trains at 01 have trouble getting on 15:11:00 <PublicServer> <0DM> we need more mainlines!:p 15:11:59 *** yorick has joined #openttdcoop 15:12:04 *** openttdcoop sets mode: +v yorick 15:13:54 <PublicServer> <X-BT> why all those PBS penalties? 15:14:07 <PublicServer> <^Sp1ke^> where 15:14:26 <PublicServer> <X-BT> the one who is trying to fix the drop station 15:16:41 <PublicServer> *** 0DM has left the game (connection lost) 15:16:50 <PublicServer> <AmmIer> oh well, the trains don't exit fast enough 15:17:19 <PublicServer> <^Sp1ke^> can't help that 15:19:11 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 15:21:34 <ShadniX> !password 15:21:34 <PublicServer> ShadniX: pallor 15:21:58 <PublicServer> *** ShadniX joined the game 15:22:01 <PublicServer> <AmmIer> ok, I failed too 15:23:17 <PublicServer> *** jondisti joined the game 15:25:21 <PublicServer> *** ShadniX has left the game (connection lost) 15:25:46 <PublicServer> <AmmIer> there was a gme with a compressiong tool 15:26:22 <ODM> yeah the zip thing.. was quite big though, and all trains had to stop 15:26:38 <PublicServer> <AmmIer> :-) 15:27:00 <PublicServer> <X-BT> I have made my own at "Zipper merge" 15:27:14 <^Spike^> was it a game on desert? 15:27:19 <^Spike^> cause i think i remember seeing that one 15:27:22 <ODM> yes 15:27:29 <PublicServer> <AmmIer> it could help for the station exit 15:29:24 <PublicServer> <AmmIer> looks nice, X-BT 15:29:55 <PublicServer> <X-BT> It requires LV and WH to be separated because of different acceleration 15:30:46 <PublicServer> <X-BT> And buffer underrun might cause temporary jam at the merging point 15:32:00 <hylje> clockwork ttd 15:33:06 <PublicServer> <X-BT> wonder if I can achieve even thighter gaps by making the whole thing diagonal 15:33:33 <PublicServer> <AmmIer> that is, how the tropic thing was 15:33:49 <^Spike^> !password 15:33:49 <PublicServer> ^Spike^: belows 15:33:59 <PublicServer> *** ^Sp1ke^ joined the game 15:37:29 <ODM> !password 15:37:29 <PublicServer> ODM: belows 15:37:42 <PublicServer> *** 0DM joined the game 15:38:00 *** StarLite has joined #openttdcoop 15:38:00 *** ChanServ sets mode: +o StarLite 15:38:05 *** openttdcoop sets mode: +v StarLite 15:39:05 <PublicServer> <X-BT> Aha, some station is leaking, and causing the WH trains to jam the merge point because of too high acceleration 15:39:16 <PublicServer> <0DM> stations can leak? 15:39:35 <StarLite> !password 15:39:35 <PublicServer> StarLite: belows 15:39:55 <PublicServer> *** StarLite joined the game 15:40:38 <Mark> hello 15:40:41 <PublicServer> <0DM> ey mark 15:40:49 <PublicServer> <X-BT> I call a SRS station leaky if it releases trains with less than 100% load to the network 15:40:52 <Mark> the compressor was made by me in game 131 :P 15:41:11 <PublicServer> *** jondisti has left the game (connection lost) 15:41:40 <PublicServer> <StarLite> how did the farm prodcution get so high? 15:41:43 <PublicServer> *** jondisti joined the game 15:41:57 <PublicServer> <0DM> lotsa servicing and high ratings?:p 15:42:24 <PublicServer> <StarLite> so high rating increases prodcution now? 15:42:30 <PublicServer> <StarLite> instead of decreasing like it used to do? 15:43:59 <Mark> welcome in 2009 15:44:04 <Mark> that has been fixed years ago 15:44:13 <PublicServer> <StarLite> :P 15:45:47 <PublicServer> <StarLite> aha, so 1 train brings it from the farm to a station to the same station 15:45:56 <PublicServer> <StarLite> and a lot of trains pick it up and move it to the drop 15:46:03 <PublicServer> <StarLite> so that theres ALWAYS trains loading.. 15:46:04 <PublicServer> <StarLite> correct? 15:46:09 <Mark> yes 15:46:20 <Mark> that helps increasing too, indeed 15:46:33 <PublicServer> <StarLite> any other ways to increase rating then? 15:46:42 <Mark> move all cargo 15:46:44 <Mark> have fast trains 15:46:50 <Mark> make a statute in the town 15:46:55 <PublicServer> <StarLite> aha 15:47:05 <Mark> have trains less than 3 years old 15:47:10 <Mark> it's all on the wiki :P 15:47:16 <PublicServer> <StarLite> ah :) 15:48:04 <PublicServer> <StarLite> self regualting network I see :) 15:48:50 <PublicServer> <StarLite> hmzz, how do trains know where to go? 15:48:53 <PublicServer> <StarLite> it's not in their orders? 15:48:59 <PublicServer> *** 0DM has left the game (leaving) 15:49:10 <PublicServer> <StarLite> ah nvm 15:49:11 <PublicServer> <StarLite> I see 15:51:28 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 15:51:51 <PublicServer> *** StarLite has left the game (leaving) 15:52:36 <Mark> !password 15:52:36 <PublicServer> Mark: rector 15:52:50 <PublicServer> *** Mark joined the game 15:53:57 <PublicServer> *** Mark has left the game (connection lost) 15:57:25 <PublicServer> <X-BT> Some strange contraption under development at Lenfingfield North? 16:00:27 <PublicServer> *** AmmIer has left the game (connection lost) 16:08:43 *** Fuco has joined #openttdcoop 16:08:48 *** openttdcoop sets mode: +v Fuco 16:14:40 <PublicServer> <jondisti> what are you building? 16:14:54 <PublicServer> <X-BT> Who/where? 16:15:07 <PublicServer> <jondisti> there are only 2 of us so i mean you :P 16:15:23 <PublicServer> <X-BT> Loading station 16:16:38 <PublicServer> <jondisti> should have asked where are you building :P 16:16:57 <PublicServer> <X-BT> Cunnbury West 16:18:58 <PublicServer> *** AmmIer joined the game 16:22:40 *** Killian has joined #openttdcoop 16:22:45 *** openttdcoop sets mode: +v Killian 16:25:42 <Killian> !grf 16:25:43 <PublicServer> Killian: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 16:26:57 <PublicServer> <X-BT> Aah, finally some action 16:27:40 <PublicServer> <X-BT> At least we've got long exits:) 16:30:27 <PublicServer> *** AmmIer has left the game (connection lost) 16:30:56 <Ammler> mäh 16:30:58 <Ammler> I give up 16:31:22 <PublicServer> <jondisti> what did you try to do 16:31:22 <Ammler> you can remove it again, if you need, can't finish it 16:32:02 <Ammler> trains should exit without stop 16:32:05 <PublicServer> <X-BT> Long exits solved the problem of trains not being able to leave the platforms, for now at least 16:32:25 <PublicServer> <X-BT> What is that dummy supposed to do? 16:32:32 <PublicServer> *** AmmIer joined the game 16:33:11 <PublicServer> *** jondisti has left the game (leaving) 16:38:08 <Killian> !ip 16:38:08 <PublicServer> Killian: ps.openttdcoop.org 16:40:59 <Killian> !password 16:40:59 <PublicServer> Killian: almond 16:41:24 <PublicServer> *** Player joined the game 16:41:56 <PublicServer> <AmmIer> give up 16:44:22 <X-BT> I guess I could build a zipper merger there to merge the exits to a single line 16:44:48 <hylje> err 16:45:20 <hylje> if we have a symmetrical enough station wouldn't identical trains enter and leave in the exact same order and timing? 16:45:35 <X-BT> I thought so too 16:45:53 <PublicServer> <AmmIer> the problem is different accel 16:46:24 <PublicServer> <X-BT> It is not that different for the empty trains 16:46:40 <PublicServer> <AmmIer> maybe unloading time is different? 16:47:07 <PublicServer> *** Player has left the game (leaving) 16:49:23 *** Killian has quit IRC 16:52:54 <PublicServer> <AmmIer> serious question? 16:53:00 <PublicServer> <AmmIer> :-) 16:53:23 <PublicServer> <X-BT> Two adjecent platforms can't leave at once without them... 16:54:46 <ODM> dont you just need some acceleration space for the trains? 16:56:25 <ODM> they cant weigh that much different 16:56:31 <PublicServer> <X-BT> Acceleration space is what I have usually done when playing singleplayer 16:56:51 <PublicServer> <X-BT> wheigt is 444t and 480t i thing 16:57:09 <PublicServer> <AmmIer> does it matter, if it goes down? 16:57:26 <hylje> finetune wagon counts to make trains equally heavy? 16:57:47 <hylje> oh wait 16:57:52 <hylje> full load vs empty 16:58:28 <PublicServer> <X-BT> Go ahead, send them to the depot and remove one or two wagons from each train :) 16:58:43 <PublicServer> <AmmIer> :-D 16:58:54 <PublicServer> <X-BT> I'll log on sometime next week to check on the progress of that project 16:59:44 <ODM> !password 16:59:44 <PublicServer> ODM: jetted 16:59:54 <PublicServer> *** 0DM joined the game 17:00:13 <PublicServer> <AmmIer> something with accel room might suffice 17:00:31 <PublicServer> <0DM> guys sl01 is jammed up 17:00:52 <Ammler> !info 17:00:52 <PublicServer> Ammler: #:1(Orange) Company Name: 'OpenTTD Coop A/S' Year Founded: 1950 Money: 17241738240 Loan: 0 Value: 17255607451 (T:1595, R:153, P:10, S:0) unprotected 17:01:07 <Ammler> !trains 1500 17:01:07 <PublicServer> *** Ammler has set max_trains to 1500 17:01:09 <PublicServer> <X-BT> Would be easier to do as I have done in an single player SRNW, have separate mainlines for each cargo from the drop to the pickups, and shared mainline back to the drop 17:01:20 <PublicServer> <0DM> 1500? hm? 17:01:32 <Ammler> lower? 17:01:37 <Ammler> !trains 1000 17:01:37 <PublicServer> *** Ammler has set max_trains to 1000 17:01:39 <PublicServer> <0DM> we have 1600:P 17:01:45 <PublicServer> <0DM> why are you going down? 17:01:55 <Ammler> well, it seems there are still guys adding trains 17:02:10 <Ammler> it was once at 1500 and looked like working 17:02:30 <Ammler> now, there is one parking lot 17:02:41 <PublicServer> <X-BT> production increases, ratings drop 17:06:18 *** Zorn has quit IRC 17:08:50 *** Zorn has joined #openttdcoop 17:08:55 *** openttdcoop sets mode: +v Zorn 17:15:54 <PublicServer> <0DM> thats a new one, combo signals in the shifter 17:16:01 <PublicServer> <0DM> instead of entries:p 17:16:20 <PublicServer> <AmmIer> doesn't matter does it? 17:16:35 <PublicServer> <0DM> it did when i moved the prio a bit and used a double combo on the other bit:p 17:16:44 *** WallD has joined #openttdcoop 17:16:49 *** openttdcoop sets mode: +v WallD 17:17:55 <WallD> no new map ... 17:18:06 <PublicServer> <AmmIer> yes 17:20:03 *** satyap has joined #openttdcoop 17:20:08 *** openttdcoop sets mode: +v satyap 17:20:09 <satyap> !password 17:20:09 <PublicServer> satyap: graced 17:20:27 <satyap> wow, still going? 17:20:28 <PublicServer> *** satyap joined the game 17:20:34 <hylje> YEAAAAH 17:20:45 <PublicServer> <0DM> powah 17:23:01 <PublicServer> *** 0DM has left the game (connection lost) 17:23:29 *** nichevo has joined #openttdcoop 17:23:34 *** openttdcoop sets mode: +v nichevo 17:23:56 <nichevo> !dl 17:23:56 <PublicServer> nichevo: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 17:23:57 <PublicServer> <X-BT> Was just about to suggest something like that 17:24:34 <nichevo> !password 17:24:34 <PublicServer> nichevo: graced 17:25:02 <WallD> no new map ... 17:25:33 <Maza> ! win32 17:25:36 <Maza> !win 32 17:25:38 <Maza> !win32 17:25:43 <Maza> !dl win32 17:25:43 <PublicServer> Maza: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip 17:25:45 <Maza> aah! 17:26:27 <PublicServer> *** AmmIer has left the game (connection lost) 17:26:33 <PublicServer> <X-BT> dinner time, cya... 17:26:43 <Ammler> this save is done here :-) 17:27:02 <nichevo> !password 17:27:02 <PublicServer> nichevo: graced 17:27:18 <PublicServer> *** X-BT has left the game (leaving) 17:27:18 <PublicServer> *** Game paused (not enough players) 17:27:21 <PublicServer> *** Player joined the game 17:27:22 <PublicServer> *** Wall-D has left the game (connection lost) 17:27:36 <PublicServer> *** Game unpaused (enough players) 17:27:57 <PublicServer> *** Player has left the game (connection lost) 17:27:57 <PublicServer> *** Game paused (not enough players) 17:29:17 *** WallD has quit IRC 17:33:56 <PublicServer> *** satyap has left the game (leaving) 17:34:08 *** satyap has left #openttdcoop 17:36:40 *** Progman has quit IRC 17:45:32 *** Brianetta has joined #openttdcoop 17:45:32 *** ChanServ sets mode: +o Brianetta 17:45:37 *** openttdcoop sets mode: +v Brianetta 18:11:52 *** Suisse has quit IRC 18:12:09 *** Suisse has joined #openttdcoop 18:12:14 *** openttdcoop sets mode: +v Suisse 18:12:57 *** Suisse has quit IRC 18:15:16 *** Suisse has joined #openttdcoop 18:15:21 *** openttdcoop sets mode: +v Suisse 18:15:29 *** Suisse has quit IRC 18:21:19 *** J_Darnley has joined #openttdcoop 18:21:24 *** openttdcoop sets mode: +v J_Darnley 18:25:47 <nichevo> !password 18:25:47 <PublicServer> nichevo: toting 18:26:03 <PublicServer> *** Player joined the game 18:28:50 *** dr_gonzo has quit IRC 18:30:02 <PublicServer> *** Player has left the game (leaving) 18:38:05 *** dr_gonzo has joined #openttdcoop 18:38:10 *** openttdcoop sets mode: +v dr_gonzo 18:47:20 *** mixrin has quit IRC 18:59:07 *** Nickman87 has joined #openttdcoop 18:59:12 *** openttdcoop sets mode: +v Nickman87 18:59:13 <Nickman87> !players 18:59:15 <PublicServer> Nickman87: There are currently no clients connected to the server 18:59:16 <Nickman87> !password 18:59:16 <PublicServer> Nickman87: sinned 18:59:31 <PublicServer> *** Nickman joined the game 19:02:16 <Nickman87> nobody here? :) 19:07:02 <KenjiE20> what a redundant question :P 19:07:55 <ODM> hehe 19:08:02 *** mixrin has joined #openttdcoop 19:08:07 *** openttdcoop sets mode: +v mixrin 19:08:38 *** Yexo has joined #openttdcoop 19:08:43 *** openttdcoop sets mode: +v Yexo 19:10:13 <X-BT> I am currently working on some train counters in single player 19:10:24 <X-BT> So not far away 19:12:26 <Nickman87> ;-) 19:12:33 <Nickman87> I'm making pretty images for blog post 19:13:45 <Nickman87> how do I do money cheat? :p 19:14:09 <KenjiE20> @man cheat 19:14:12 <Webster> Cheats - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=cheat 19:14:22 <KenjiE20> literacy is a wonderful thing 19:14:23 <Nickman87> thx :) 19:14:51 <X-BT> Money cheat: used to be build a looooooong tunnel, but guess that stoped working many years ago 19:15:09 <Nickman87> and then sell it? :) 19:15:12 <Nickman87> or overflow? :d 19:15:44 <X-BT> overflow 19:17:34 <X-BT> remember playing TT till year 2050+? and then suddenly the numbers went red. Had to reload game, stop all my trains and waste tons of $ on terraforming to be able to continue. 19:18:05 <KenjiE20> no 19:19:33 <Nickman87> lol :D 19:19:36 <ODM> no:P 19:20:01 <PublicServer> *** Nickman has left the game (connection lost) 19:20:01 *** Nickman87 has quit IRC 19:20:19 <ODM> heh, love the team fortress 2 spy behaviour 19:20:27 <ODM> 2 invisible spies bumping into eachother will ignore it:P 19:20:34 *** yorick has quit IRC 19:20:58 <KenjiE20> lol 19:21:23 <ODM> just specced a sniper hiding in a corner, with an enemy spy right next to him:P 19:21:32 <ODM> uh spy* 19:21:40 <KenjiE20> one of these days I might end up with Stam w/ TF2 and L4D 19:21:46 <ODM> hehe 19:21:56 <hylje> the train is a spy 19:22:04 <ODM> train rocks:D 19:22:09 <KenjiE20> right now I a) can't afford it, and b) hate the patch system 19:22:19 <KenjiE20> and the activation system 19:22:36 <ODM> i just bought online, only game i have 19:22:38 <KenjiE20> but that's a whole other rant 19:22:39 <ODM> not a fan of steam itself 19:26:17 *** KenjiE20 is now known as Guest751 19:26:18 *** KenjiE20 has joined #openttdcoop 19:26:18 *** ChanServ sets mode: +o KenjiE20 19:26:23 *** openttdcoop sets mode: +v KenjiE20 19:26:55 <KenjiE20> oh the joy of noise spikes 19:27:28 *** KenjiE20|SSH has quit IRC 19:27:43 *** KenjiE20|SSH has joined #openttdcoop 19:27:43 *** ChanServ sets mode: +o KenjiE20|SSH 19:27:48 *** openttdcoop sets mode: +v KenjiE20|SSH 19:27:59 *** Nickman87 has joined #openttdcoop 19:28:04 *** openttdcoop sets mode: +v Nickman87 19:28:35 <ODM> ohno a spike 19:28:37 * ODM died 19:29:21 *** mixrin_ has joined #openttdcoop 19:29:26 *** openttdcoop sets mode: +v mixrin_ 19:29:47 <KenjiE20> and that's the prime reason I refuse to use Steam 19:29:51 <PublicServer> *** X-BT joined the game 19:29:58 <KenjiE20> my net is just that flaky 19:30:36 <ODM> flaky, nice 19:30:40 *** Guest751 has quit IRC 19:31:17 <KenjiE20> that and my avg sync in <800kbps~ 19:31:35 <ODM> faster than mine:P 19:31:44 <KenjiE20> which means Steam will spend 15 years patching my game, and not letting me play it at the same time 19:31:45 <ODM> oh wait kbps 19:32:45 <^Spike^> so basicly the problem isn't steam but your connection 19:32:59 <KenjiE20> I don't mind my connection 19:33:13 <KenjiE20> it's fine and dandy for how I use it tbh 19:33:25 <ShadniX> !password 19:33:25 <PublicServer> ShadniX: rehash 19:33:31 <^Spike^> then don't blame steam :) 19:33:35 <^Spike^> steam isn't the problem :) 19:33:35 <KenjiE20> it's Steam's assumption that everyone has a 1billion mbit/sec line 19:33:39 <PublicServer> *** ShadniX joined the game 19:33:46 <KenjiE20> that never has issues EVER 19:34:06 <^Spike^> it's not like: Connection lost start over 19:34:13 <^Spike^> will just continue where it was 19:34:28 <PublicServer> *** X-BT has joined company #1 19:34:37 <PublicServer> *** ShadniX has joined company #1 19:34:38 <PublicServer> *** Game unpaused (enough players) 19:34:38 <Nickman87> ooh lot's of people :D 19:34:42 <KenjiE20> but why can't I play my game THAT I'M HOLDING IN MY HAND because steam want's to patch for the next 15days? 19:34:58 <^Spike^> cause the game has patches that need to be installed? 19:35:02 <^Spike^> since all server are updated? 19:35:06 <Nickman87> !password 19:35:06 <PublicServer> Nickman87: rehash 19:35:13 <^Spike^> AND if you don't want to install the patches you can turn them off 19:35:16 <KenjiE20> even if I just want to play SP? 19:35:24 <PublicServer> *** Nickman joined the game 19:35:31 <KenjiE20> it should be opt-in 19:35:38 <^Spike^> properties of the game 19:35:39 <PublicServer> <Nickman> this game is quite the difference from the last one 19:35:40 <^Spike^> tab Updates 19:35:42 <PublicServer> *** ShadniX has left the game (connection lost) 19:35:44 <KenjiE20> not opt-out 19:35:47 <^Spike^> select Don't update automaticly 19:35:53 <PublicServer> <Nickman> it already has an archive entry, while the last one got one at the same time :D 19:36:04 <ODM> it should be opt out, as most people would want to update anyway 19:36:09 <ODM> or you cant really play online:) 19:36:21 <^Spike^> if still wants to update disable inet for a moment so steam can't connect and select the offline mode 19:36:33 <^Spike^> or wait.. even better 19:36:37 <^Spike^> File-> Go Offlien 19:36:39 <^Spike^> offline* 19:36:58 <^Spike^> steam is a good system better then most distribution systems i've seen in all those years 19:37:03 <^Spike^> steam is the only one that survived 19:37:14 <PublicServer> <Nickman> still something not 100% with you're merget X-BT... :) 19:37:15 <ShadniX> well - the steam updates works fine - a had games which needed longer patchtimes 19:37:22 <KenjiE20> I still don't like the way it does it, granted it's a good idea 19:37:27 <ODM> its a good system, but i dislike the idea of a system 19:37:33 <ODM> i just want a standalone game tbh 19:38:00 <KenjiE20> and I get that auto-patching is good for MP games 19:38:01 <^Spike^> well there are alot of games still standalone without steam 19:38:09 <ODM> yeah luckily 19:38:15 <KenjiE20> but why do it in the live game dir 19:38:16 <PublicServer> <X-BT> I know there are problems if the line can't handle all the trains 19:38:17 <^Spike^> but go to the store and buy it then 19:38:19 <ODM> hehe, did you see blizzards starcraft 2 announcement? 19:38:20 <KenjiE20> that's just retarded 19:38:22 <ODM> theyre taking out LAN 19:38:34 <^Spike^> to prevent pirating 19:38:37 <KenjiE20> let me play my game offline while you grab the update and then prompt me 19:38:38 <^Spike^> cause of Hamachi and such 19:38:41 <PublicServer> <X-BT> Also problem if the buffer gets empty, or if trains ar not fully loaded 19:38:41 <ODM> ya 19:38:50 <ODM> but lan is the only reason pepople play it:P 19:38:50 <ShadniX> like installing a new world of warcraft-installation on my laptop - did take 7 hours or so - and i'm sitting on a 100MBit-Line 19:38:54 <ODM> noone wants to sign in all the time 19:39:15 <ShadniX> yeah - StarCraft without a direct LAN-System kind of sucks... 19:39:15 <^Spike^> wow is just overrated game 19:39:21 <PublicServer> <X-BT> That one was not the mergers fault 19:39:29 <PublicServer> *** tneo joined the game 19:40:01 <ODM> biggest change for me was company of heroes... the original had like no drm... then the expansion (with a compulsory patch) brought heavy drm and the need to be always logged in 19:40:14 <ODM> so now we play an old version^^ 19:40:21 <ShadniX> ^Spike^: well - i have fun with it - so it is good enough for me - i guess 19:40:37 <PublicServer> *** tneo has left the game (connection lost) 19:40:42 <^Spike^> not attacking you just saying it's overrated for a game 19:40:57 <^Spike^> it's like stuff that has an apple logo: The game is from blizzard! 19:40:57 <PublicServer> *** tneo joined the game 19:41:00 <KenjiE20> wow is just faaar too generic 19:41:11 <KenjiE20> there's nothing unique about any of it 19:41:19 <PublicServer> <Nickman> Wheat trains join in a tile to late I think? 19:41:26 <PublicServer> <Nickman> well, not always... 19:41:27 <hylje> WoW is unique in that it's terrifyingly popular 19:41:29 <PublicServer> <Nickman> strange 19:41:46 <KenjiE20> probably because of the generic-ness I'll grant 19:41:47 <PublicServer> <X-BT> that one was not the merger either 19:41:55 <PublicServer> <Nickman> nope, there was a stop in the line :s 19:42:00 <PublicServer> <Nickman> how is that possible? 19:42:06 <PublicServer> <Nickman> it's 100% occupied :D 19:42:17 <PublicServer> *** tneo has left the game (connection lost) 19:42:37 <PublicServer> <Nickman> see, LS is sometimes a tile to late 19:42:44 <ShadniX> !password 19:42:44 <PublicServer> ShadniX: saliva 19:42:45 <hylje> ^Spike^: blizzard, like apple, taps to attention to detail and the resulting brand recognition 19:42:47 <PublicServer> *** tneo joined the game 19:42:58 <PublicServer> *** ShadniX joined the game 19:43:01 <PublicServer> <X-BT> the slowdown due to the diagonal tracks might cause some problems 19:43:22 <KenjiE20> there's still no interesting unique 'hook' to wow from everything I've seen 19:43:30 <PublicServer> *** tneo has left the game (connection lost) 19:43:37 <hylje> there's no neat technical hooks 19:43:53 <tneo> !pause 19:43:53 <PublicServer> *** tneo has paused the server. 19:43:54 <PublicServer> *** Game paused (not enough players) 19:43:58 <PublicServer> *** tneo joined the game 19:44:00 <tneo> !pause 19:44:00 <PublicServer> *** tneo has paused the server. 19:44:13 <hylje> there's just a detailed and immersive game to play, so long you can suspend your disbelief 19:44:22 <tneo> !unpause 19:44:22 <PublicServer> *** tneo has unpaused the server. (Use !auto to set it back.) 19:44:23 <PublicServer> *** Game unpaused (enough players) 19:44:47 <PublicServer> *** tneo has left the game (connection lost) 19:45:22 <Nickman87> doesn't seem to work tneo? :) 19:45:22 <tneo> locally the trains travel slower... 19:45:23 <KenjiE20> I still don't get wow, there's nothing I can see to actually draw people in 19:45:37 <KenjiE20> apart from Blizzard's marketing machine 19:45:47 <Nickman87> I don't like wow neither... I'd get bored of it in about 10 days or so... 19:45:55 <tneo> apparently so Nickman87 :/ 19:46:10 <tneo> wow ? 19:46:18 <hylje> world of wwarcraft 19:47:16 <tneo> o 19:47:22 <PublicServer> <Nickman> who funded more farms? :D 19:47:29 *** [com]buster has joined #openttdcoop 19:47:29 *** ChanServ sets mode: +o [com]buster 19:47:34 *** openttdcoop sets mode: +v [com]buster 19:48:24 <PublicServer> <X-BT> I don't know, but I connected one of them 19:48:25 <tneo> how come this game only uses 8% of my cpu but online let it spike to 100% ? 19:48:40 <^Spike^> 1600trains? 19:49:04 <^Spike^> all network stuff it receives and processes? 19:49:07 <KenjiE20> the 'turbo' catchup uses 100% cpu to run as fast as poss 19:49:40 <tneo> hmmm 19:50:00 <tneo> thought dual core 4200 was enough for ottd :P 19:50:05 <KenjiE20> but you only get a limited time to catchup 19:50:10 <hylje> not for coop! 19:50:28 <KenjiE20> so if you take ages to d/l you'll almost never manage to turbo quick enough 19:50:44 <tneo> download went ok 19:51:04 <tneo> there is a jam at sh01 out 19:51:17 <[com]buster> !download win32 19:51:17 <PublicServer> [com]buster: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip 19:51:34 <PublicServer> <X-BT> It has been there for ages 19:51:50 <hylje> KenjiE20: so why doesnt pause trick work? 19:51:59 <PublicServer> *** tneo joined the game 19:52:00 <KenjiE20> it should 19:52:36 <KenjiE20> if it runs fine offline, then you should be able to pause join and unpause online np 19:52:49 <ShadniX> hmm - the game is using one of my cores completely - this is creepy 19:52:51 <PublicServer> *** Combuster joined the game 19:53:05 <KenjiE20> meh all our games do that toward the end 19:53:07 <tneo> lags though 19:53:15 <tneo> !pause 19:53:15 <PublicServer> *** tneo has paused the server. 19:53:16 <PublicServer> *** Game paused (not enough players) 19:53:20 <PublicServer> <Nickman> 50% CPU here 19:53:22 <PublicServer> <Nickman> somtimes 19:53:37 <ShadniX> yeah - here too - which is 100% of one core on a dual core system ;) 19:53:38 <tneo> !unpause 19:53:38 <PublicServer> *** tneo has unpaused the server. (Use !auto to set it back.) 19:53:38 <PublicServer> *** Game unpaused (enough players) 19:53:39 <PublicServer> <Nickman> only 4 now :D 19:53:41 <PublicServer> <Nickman> 8... 19:53:42 <PublicServer> <Nickman> :p 19:53:55 <PublicServer> <Nickman> 40 now, that will be standard 19:53:57 <ShadniX> i presume that this game doesn't support more than one core 19:54:01 <PublicServer> *** Combuster has left the game (connection lost) 19:54:07 <hylje> nope 19:54:17 <hylje> the game is too deterministic 19:54:21 <PublicServer> <X-BT> araound 40% on one core here too 19:54:44 <PublicServer> *** Combuster joined the game 19:55:02 <ShadniX> and the last time i played this was on an AMD 5x86 - TTO back than... 19:55:04 <ShadniX> long ago 19:55:27 <PublicServer> *** Combuster has left the game (connection lost) 19:55:39 <PublicServer> *** tneo has left the game (connection lost) 19:55:46 <[com]buster> My Athlon64x2 doesn't pull it 19:55:58 <tneo> same here ;) 19:56:39 <KenjiE20> 80% of one core here 19:57:05 <KenjiE20> (while running EVE-O) 19:57:44 * [com]buster tries to grab the last bit of performance 19:58:01 <PublicServer> <X-BT> Depends heavily on the screen contents, between 30% and 40% when few trains in sight 19:58:40 <ShadniX> yeah - if i scroll to the huge drop-station, it will kick me out ^^' 19:58:40 <KenjiE20> on the start screen that was 19:58:44 <PublicServer> *** Combuster joined the game 19:59:05 <ShadniX> eve online is nice :) 19:59:37 <KenjiE20> very 19:59:41 <PublicServer> *** Combuster has left the game (connection lost) 19:59:48 <KenjiE20> I need to get a higher ISK turnover though 19:59:53 <[com]buster> nope, fixing the cpu affinity doesn't help enough 20:00:15 <PublicServer> <X-BT> counter is soon at overflow, 9999 20:00:41 <[com]buster> lets finalize this game now ±' 20:00:46 <[com]buster> :) 20:01:05 <PublicServer> <X-BT> 9997 20:01:16 <KenjiE20> -sigh- not even ops read the topic anymore 20:01:24 <PublicServer> <X-BT> 9998 20:01:41 <[com]buster> I made a map a while back 20:01:43 <[com]buster> more like 20:01:50 <PublicServer> <X-BT> overflow 20:01:59 <[com]buster> wtf are you still playing if its "finalized"? 20:04:59 <PublicServer> *** ShadniX has left the game (connection lost) 20:05:06 <Ammler> funny guys :-D 20:07:25 <Ammler> !archive 20:07:25 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 20:08:15 <Ammler> X-BT: can we archive current state? 20:08:25 <Ammler> !rcon save psg149 20:08:26 <PublicServer> Ammler: Saving map... 20:08:26 <PublicServer> Game saved 20:08:28 <PublicServer> <X-BT> OK for me 20:08:43 <Ammler> [com]buster: go on :-) 20:08:50 <PublicServer> <X-BT> Guess there is not much left to do here 20:09:15 <[com]buster> !players 20:09:47 <Ammler> maybe, you also update the server 20:10:05 <Ammler> there is a new payment in order 20:10:27 <[com]buster> I can do remote gentoo installations, but I don't have enough time for that 20:10:57 <[com]buster> !save 20:10:57 <PublicServer> Saving game... 20:10:59 <PublicServer> Game saved 20:12:14 <PublicServer> <X-BT> I'll be leaving then 20:12:51 <PublicServer> *** X-BT has left the game (leaving) 20:12:54 <PublicServer> <Nickman> we done? :) 20:13:16 <X-BT> Looks like that 20:13:29 <PublicServer> *** Nickman has left the game (leaving) 20:13:29 <PublicServer> *** Game paused (not enough players) 20:13:35 <Nickman87> on to the next I say! :D 20:14:57 <X-BT> Is there any plan for a new one? (this was my first game, so I don't know all the procedures yet) 20:15:22 <Nickman87> we need a new map, but that is not yet decided upon :D 20:15:32 <Nickman87> so you could suggest one if you like? :) 20:15:32 <KenjiE20> @quickstart 20:15:35 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart 20:15:40 <KenjiE20> ^ X-BT 20:16:32 <X-BT> aha, well since I'm not yet familiar with coop style play I don't feel like doing that quite yet 20:17:08 <X-BT> I haven't got any feeling with what works and what not 20:17:44 * KenjiE20 is talking to a wall again 20:18:12 <Nickman87> that ain't good KenjiE20... 20:18:13 <Nickman87> :) 20:18:22 <Nickman87> we are here for you 20:18:42 <Nickman87> @SRNW 20:18:42 <Webster> Self-regulating Network, see: http://www.openttdcoop.org/wiki/SRNW 20:19:31 <X-BT> thanks, not always easy to find the right pages in the wiki 20:19:50 <Nickman87> !info 20:19:50 <PublicServer> Nickman87: #:1(Orange) Company Name: 'OpenTTD Coop A/S' Year Founded: 1950 Money: 17860867015 Loan: 0 Value: 17872187648 (T:1595, R:153, P:10, S:0) unprotected 20:20:04 <Nickman87> @archive 20:20:04 <Webster> I think you meant '!archive' Nickman87 but here: http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 20:20:39 <X-BT> yeah, found the list of commands somewher, and there is always !help 20:20:39 *** nlhans has joined #openttdcoop 20:20:44 *** openttdcoop sets mode: +v nlhans 20:20:44 <Ammler> KenjiE20, acutally, we could remove that alias from autopilot 20:20:47 <nlhans> Hello 20:20:56 <KenjiE20> meh 20:21:02 <KenjiE20> most people know !archive 20:21:09 <nlhans> !password 20:21:09 <PublicServer> nlhans: plumed 20:21:22 <KenjiE20> the @ one is just to save a little spammage 20:21:24 <Nickman87> I just looked up those pages for myself X-BT :) 20:21:34 <nlhans> !password 20:21:34 <PublicServer> nlhans: plumed 20:21:42 <PublicServer> *** Game unpaused (enough players) 20:21:42 <PublicServer> *** Hans joined the game 20:21:48 <X-BT> ok:) 20:22:08 <nlhans> Oh dear, I see I haven't checked in for a couple of days. 20:22:10 *** [com]buster is now known as Combuster 20:22:50 <nichevo> !password 20:22:50 <PublicServer> nichevo: plumed 20:23:07 <PublicServer> *** Player joined the game 20:23:12 <Nickman87> so Ammler, you got a new map for us? :) 20:23:47 <PublicServer> *** Player has left the game (connection lost) 20:24:03 <nlhans> I wonder if you guys ever did land rebuilds as a game. 20:24:10 <nlhans> Like creating the infrastructure of a country. 20:24:19 <PublicServer> *** Player joined the game 20:24:54 <PublicServer> *** Player has left the game (connection lost) 20:24:58 <nichevo> bah 20:26:40 <PublicServer> *** Nichevo joined the game 20:27:00 <PublicServer> *** Nichevo has left the game (connection lost) 20:27:20 <X-BT> Land rebuilds sounds interesting, would like to show NSB (Norwegian railroad) how it should be done:) 20:27:51 <nichevo> ye, let's build that high speed railway everyone's talkinga bout 20:28:03 <nichevo> X-BT: from? 20:28:03 <nlhans> I have created a heightmap of Holland last week too, 20:28:05 <X-BT> that'd be nice 20:28:09 <X-BT> Norway 20:28:13 <nichevo> town 20:28:17 <Nickman87> you would have to give us a map to be able to replicate it though? :D 20:28:17 <X-BT> Svelvik 20:28:24 <Nickman87> we don't know where everything is :D 20:28:24 <nlhans> I am replacing the usual highways with train tracks. I might do the 'real train trakcs' as maglev. 20:28:45 *** Brianetta has quit IRC 20:28:52 <nichevo> X-BT: akkurat, trondheim her 20:29:12 <X-BT> Aha, sÃ¥ det er noen andre norske innom her og ja:) 20:29:18 <nichevo> :) 20:29:26 <Ammler> !users 20:29:26 <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Community:Members 20:29:31 <nichevo> bare vaert med paa et par spill enn saa lenge 20:30:12 <X-BT> Akkurat ferdig med mitt første jeg 20:30:26 <nichevo> var dette jeg saa for meg da jeg startet paa originale TTD ^^ 20:30:30 <PublicServer> *** Nichevo has left the game (connection lost) 20:30:42 <nichevo> is this map extra computationally expensive? 20:30:51 <nichevo> I just get a frozen srceen 20:31:00 <X-BT> just a few people are able to join 20:31:12 <nichevo> that's convenient 20:31:27 <X-BT> 1595 trains 20:31:35 <nichevo> sounds like something needs a revork, given the amount of profiling I've heard being applied 20:33:51 <Nickman87> I'll be off to bed soon ;) 20:34:16 *** Progman has joined #openttdcoop 20:34:21 *** openttdcoop sets mode: +v Progman 20:36:22 <Nickman87> !password 20:36:22 <PublicServer> Nickman87: foaled 20:36:41 <PublicServer> Server closed down by admin 20:36:44 <PublicServer> Server has exited 20:36:45 *** PublicServer has quit IRC 20:36:49 <Nickman87> !password 20:36:53 <Nickman87> lol :D 20:36:57 <Nickman87> server down :p 20:37:05 <KenjiE20> gee 20:38:36 <Ammler> Nickman87: you broke it! 20:38:39 <X-BT> shall I host the game for you Nickman? 20:38:42 <Ammler> again :-( 20:38:50 <Nickman87> I didn't brake anything... :( 20:39:10 <Nickman87> I'm not an admin so... 20:39:20 <Nickman87> I can't shut it down pretending to be one ;) 20:39:39 <Nickman87> I'm writing a blog post for my cool station ;) 20:39:49 <Nickman87> I'll get the save later X-BT, thanks anyway :) 20:40:22 <X-BT> The multistation with PBS? 20:40:40 <X-BT> Drudhead was it? 20:45:01 *** jonde has quit IRC 20:45:42 <Nickman87> yeah :) 20:45:51 <Nickman87> but I'm off to bed now 20:45:54 <Nickman87> see you guys later ;) 20:45:59 <Nickman87> hope you have a new map soon :) 20:46:47 <Nickman87> bye! 20:46:57 *** PublicServer has joined #openttdcoop 20:46:57 *** ChanServ sets mode: +v PublicServer 20:46:57 <PublicServer> @revision r16782 20:46:57 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #149 (r16782) | STAGE: Waiting for new map | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 20:47:28 <Combuster> !download win32 20:47:28 <PublicServer> Combuster: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 20:48:14 <Nickman87> !download 20:48:14 <PublicServer> Nickman87: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 20:48:17 <Nickman87> !download autoupdate 20:48:17 <PublicServer> Nickman87: http://www.openttdcoop.org/winupdater 20:48:34 *** Nickman87 has quit IRC 20:48:37 <PublicServer> *** Game unpaused (enough players) 20:48:38 <PublicServer> *** Combuster joined the game 20:50:19 *** PublicServer has quit IRC 20:50:27 *** PublicServer has joined #openttdcoop 20:50:27 *** ChanServ sets mode: +v PublicServer 20:50:45 <nlhans> !password 20:50:45 <PublicServer> nlhans: bronze 20:50:50 <PublicServer> *** Game unpaused (enough players) 20:50:51 <PublicServer> *** Hans joined the game 20:51:10 <PublicServer> *** Combuster joined the game 20:51:25 <Combuster> @stage MoneyMaker 20:51:25 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #149 (r16782) | STAGE: MoneyMaker | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 20:52:40 <planetmaker> yay, new game! :) 20:52:52 <PublicServer> <Combuster> already found a bug... 20:53:04 <PublicServer> <Combuster> small airport = 1x1 tile 20:53:13 <planetmaker> already fixed :P 20:53:32 *** Suisse has joined #openttdcoop 20:53:35 <ShadniX> !password 20:53:35 <PublicServer> ShadniX: bronze 20:53:36 *** openttdcoop sets mode: +v Suisse 20:53:47 <PublicServer> *** ShadniX joined the game 20:53:54 <planetmaker> [21:39] <DorpsGek> -Fix [FS#3027] (r16752): only one tile was selected when the build airport window was opened instead of an area with the size of the airport 20:55:00 <PublicServer> *** ShadniX has joined company #1 20:55:32 <KenjiE20> lol 20:55:41 <KenjiE20> while we're on random bugs 20:55:43 <KenjiE20> [17:13] <@Webster> Latest update from bugs: FS#3028: Trains do not collide with themselves <http://bugs.openttd.org/task/3028> 20:55:52 <KenjiE20> ^ someone just discovered loops :P 20:56:02 <ODM> thats not a bug:P 20:56:26 <PublicServer> <Combuster> "its a feature, not a bug ^^" 20:56:33 <KenjiE20> indeed 20:57:43 <X-BT> remember i tried that in TTO once 20:57:59 <PublicServer> *** planetm4ker joined the game 20:58:27 <PublicServer> <planetm4ker> nice 20:59:40 <PublicServer> *** X-BT joined the game 21:02:19 <ODM> new game? 21:02:25 <PublicServer> <planetm4ker> yup 21:02:29 <ODM> neat 21:02:32 <ODM> will check in a bvit 21:03:05 <PublicServer> <planetm4ker> nice map actually with nice scenario task 21:03:22 <PublicServer> <Combuster> thanks for the compliment :) 21:03:25 <PublicServer> <planetm4ker> I wonder whether we may flatten 21:03:31 <PublicServer> <planetm4ker> England :P 21:03:39 <nichevo> !dl win32 21:03:39 <PublicServer> nichevo: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 21:03:40 <X-BT> think I might have played too much, trying to pan Google maps with right muse button 21:04:09 <PublicServer> <Combuster> actually, the map is based on a coronary artery 21:04:30 <PublicServer> <planetm4ker> :D 21:04:31 <PublicServer> <Combuster> Try fun things for heightmaps 21:05:01 <PublicServer> <ShadniX> then you should try map24.com - you have to use the right mouse button there 21:05:24 <PublicServer> <Combuster> My previous map was toyland2mars, with a real heightmap 21:05:37 <PublicServer> <Combuster> I'll keep it in mind 21:06:34 <nichevo> !password 21:06:34 <PublicServer> nichevo: holler 21:06:44 <PublicServer> *** Nichevo joined the game 21:07:08 <nichevo> very cool 21:07:31 <nichevo> !dl linux 21:07:31 <PublicServer> nichevo: unknown option "linux" 21:07:36 <nichevo> !dl lin32 21:07:36 <PublicServer> nichevo: unknown option "lin32" 21:07:41 <nichevo> >< 21:07:45 <ShadniX> !dl lin 21:07:45 <PublicServer> ShadniX: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-linux-generic-i686.tar.bz2 21:07:52 <ShadniX> there you go 21:07:53 <nichevo> that's the one 21:08:21 <nichevo> synergy <3 21:08:28 <Combuster> er, downloading *after* connecting? 21:08:40 <PublicServer> <planetm4ker> hm? 21:08:45 <PublicServer> *** Combuster has left the game (leaving) 21:08:46 <nichevo> I've got one linux box running right next to me 21:08:56 <nichevo> and I use the same keyboard/mouse using synergy 21:08:57 <PublicServer> <planetm4ker> :O 21:09:04 <^Spike^> game 149 mm? 21:09:06 <PublicServer> <planetm4ker> what an old 2cc trainset version?! 21:09:08 <^Spike^> thought we just finished 149? 21:09:16 <nichevo> update status? 21:09:32 * KenjiE20 does that the old fashioned way 21:09:47 <KenjiE20> ssh or cables if it hits the fan 21:10:21 <nichevo> hits the fan/ 21:10:22 <nichevo> ? 21:10:25 <PublicServer> <X-BT> I think the channel tunnel actually runs through part of the new map 21:11:35 <PublicServer> *** planetm4ker has left the game (leaving) 21:11:38 <KenjiE20> @udict "hits the fan" 21:11:38 <Webster> http://www.urbandictionary.com/define.php?term=hits%20the%20fan 21:12:18 <nichevo> bah, more icu trouble 21:12:18 <ODM> ohno old 2cc 21:12:23 <nichevo> guess I'll just co and comile 21:13:03 <planetmaker> let me load this map with an updated trainset :) 21:13:19 * KenjiE20 wishes openttd would stop compiling with that on 21:13:35 <KenjiE20> it basically turns the .tar.gz into the .deb 21:15:00 <Ammler> looks like your patch pack works with pm 21:15:11 *** mixrin has quit IRC 21:15:19 <planetmaker> yes it does :) 21:15:24 <planetmaker> still. I'm amazed. 21:16:15 <planetmaker> !rcon ls 21:16:15 <PublicServer> planetmaker: 0) .. (Parent directory) 21:16:15 <PublicServer> planetmaker: 1) archive/ (Directory) 21:16:15 <PublicServer> planetmaker: 2) autosave/ (Directory) 21:16:15 <PublicServer> planetmaker: 3) uploads/ (Directory) 21:16:15 <PublicServer> planetmaker: 4) psg150_fixed.sav 21:16:15 <PublicServer> planetmaker: 5) game.sav 21:16:15 <PublicServer> planetmaker: 6) psg149.sav 21:16:17 <PublicServer> planetmaker: 7) OpenTTD1950-09-22.sav 21:16:17 <PublicServer> planetmaker: 8) ps148.sav 21:16:19 <PublicServer> planetmaker: 9) cb_Map.sav 21:16:19 <PublicServer> planetmaker: you have 25 more messages 21:16:29 <planetmaker> !rcon load 4 21:16:29 <PublicServer> *** Game paused (not enough players) 21:16:36 <nichevo> !password 21:16:36 <PublicServer> nichevo: holler 21:16:45 <PublicServer> *** Nichevo joined the game 21:16:50 <planetmaker> eh? didn't it load? 21:17:05 <nichevo> finally a map which won't lagg :) 21:17:06 <PublicServer> *** X-BT has left the game (connection lost) 21:17:09 <PublicServer> *** Game unpaused (enough players) 21:17:10 <PublicServer> *** planetm4ker joined the game 21:17:22 <planetmaker> it did load. Nice 21:17:37 <PublicServer> <Nichevo> hum... not a part of company 21:17:40 <PublicServer> *** Nichevo has left the game (leaving) 21:17:51 <PublicServer> *** Nichevo joined the game 21:18:24 <PublicServer> *** AmmIer joined the game 21:18:27 <^Spike^> !password 21:18:27 <PublicServer> ^Spike^: holler 21:18:54 <PublicServer> *** X-BT joined the game 21:18:57 <PublicServer> *** ^Sp1ke^ joined the game 21:20:19 <ShadniX> !password 21:20:19 <PublicServer> ShadniX: holler 21:20:25 <PublicServer> *** ShadniX joined the game 21:21:04 <PublicServer> <^Sp1ke^> so... create factory on map edge and from there drop @ dover? 21:21:47 <PublicServer> <planetm4ker> Spike: I guess it depends upon the plan chosen... :) 21:21:59 <ODM> !password 21:21:59 <PublicServer> ODM: innate 21:22:00 <PublicServer> <^Sp1ke^> *looks at join msg* 21:22:07 <PublicServer> *** 0DM joined the game 21:22:09 <PublicServer> <^Sp1ke^> wth is that for then :) 21:22:24 <PublicServer> <0DM> oooh me likey 21:22:29 <PublicServer> <planetm4ker> that's the goal. But not the plan :) 21:22:36 <PublicServer> <0DM> 2cc 1.0.1? heh 21:22:42 <PublicServer> <planetm4ker> e.g. make your plan in order to meet the goal 21:22:57 <PublicServer> <planetm4ker> :) 21:23:00 <PublicServer> <^Sp1ke^> i just said that that's the goal 21:23:17 <PublicServer> <planetm4ker> that was the fix I did to this scenario, ODM :) 21:23:27 <PublicServer> <0DM> wait thats new? 21:23:38 <PublicServer> <planetm4ker> that's the latest 21:23:44 <PublicServer> <0DM> ooh seems it is, neat 21:23:45 <PublicServer> <0DM> whens that from? 21:23:56 <PublicServer> <planetm4ker> May, I think 21:24:01 <PublicServer> <0DM> quite recent 21:24:14 <PublicServer> <planetm4ker> I know :P 21:24:19 <PublicServer> <0DM> so wheres the hoverspeed ramp?:O 21:24:20 <PublicServer> <planetm4ker> I coded parts of it :) 21:24:29 <PublicServer> *** Hans has left the game (connection lost) 21:24:52 <PublicServer> <planetm4ker> ODM: in your plan, hopefully :) 21:25:01 <Combuster> ships eat CPU 21:25:07 <Combuster> so I left them out 21:25:18 <PublicServer> <0DM> nah, the hovercraft service is closed down:( sadly 21:25:33 <Combuster> not a this game time 21:25:46 <nichevo> !password 21:25:46 <PublicServer> nichevo: innate 21:25:53 <PublicServer> *** Player joined the game 21:26:05 <PublicServer> *** AmmIer has joined spectators 21:26:51 <PublicServer> *** Player has changed his/her name to nichevo_monitor 21:27:07 <PublicServer> <^Sp1ke^> self made map or heightmap sort of? 21:27:52 <PublicServer> <planetm4ker> ok, airports about to be overloaded :) 21:27:58 <PublicServer> <0DM> heh 21:28:10 <PublicServer> <0DM> so all types of goods there? ie, no coal, but oil wood/factory stuff? 21:28:30 * KenjiE20 points pm to the topic @setpsg if it's new 21:28:51 <planetmaker> @setpsg 150 21:28:52 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: MoneyMaker | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 21:28:54 <planetmaker> :) 21:29:02 <KenjiE20> better :P 21:29:07 <planetmaker> @stage planning 21:29:07 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: planning | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 21:29:32 <PublicServer> <0DM> hm i had a plan, but i think it has to wait for a flatter map:) 21:30:05 <PublicServer> <^Sp1ke^> :) with you special ML counter? ;) 21:30:14 <PublicServer> <0DM> nah, counters have to wait for a bit:p 21:30:19 <PublicServer> <0DM> just wanted to see some bigger trains 21:30:37 <PublicServer> <^Sp1ke^> TL15 goods? :) 21:30:48 <PublicServer> <0DM> hm bigger is way more fun, but ill save for a desert map 21:30:55 <PublicServer> <0DM> theres a scenario for next game on the wiki btw 21:30:57 <PublicServer> <planetm4ker> hm... the planes touch down 1.5 tiles early... right through a house.... 21:30:58 <PublicServer> <^Sp1ke^> guess desert is better for that idd :) 21:31:27 <PublicServer> <^Sp1ke^> advantage about this map.. 21:31:30 <PublicServer> <^Sp1ke^> less scrolling :D 21:31:36 <PublicServer> <0DM> yes! 21:32:00 <PublicServer> *** ^Sp1ke^ has joined company #1 21:32:50 <PublicServer> <0DM> ooh i might have another idea 21:32:57 <PublicServer> <^Sp1ke^> uh oh... 21:33:15 <PublicServer> <0DM> ok ill stop 21:33:30 <PublicServer> <^Sp1ke^> j/k :) 21:33:54 <PublicServer> <^Sp1ke^> think every plan is appreciated.. 21:34:13 <PublicServer> <0DM> just have to think it through 21:36:18 <PublicServer> <^Sp1ke^> get a feeling the E side of the map is a place for some plans since it's flat 21:37:31 <Combuster> west side, you mean 21:37:52 <PublicServer> <^Sp1ke^> ah yes :) 21:38:00 <PublicServer> <^Sp1ke^> *feels tired* 21:38:07 <PublicServer> <^Sp1ke^> and i just started my vacation... 21:38:15 <PublicServer> <^Sp1ke^> predicts bad things for the next 8 weeks :D 21:38:22 <PublicServer> *** Combuster joined the game 21:41:35 <ODM> last game stats: http://ps.openttdcoop.org/public/stats/report-149.txt 21:41:58 <J_Darnley> !version 21:41:58 <PublicServer> J_Darnley: Autopilot AP+ 3.0 Beta (r699M) 21:42:09 <J_Darnley> !revision 21:42:09 <PublicServer> J_Darnley: Game version is r16782 21:44:01 <PublicServer> <0DM> lets see, a plan 21:44:28 <PublicServer> <Combuster> Its my map, not going to make a plan 21:44:58 <PublicServer> <planetm4ker> why not, Combuster? 21:44:58 <PublicServer> <0DM> i can understand why, but tbh, noone will mind:) 21:45:42 <KenjiE20> meh, I did the same 21:46:30 <KenjiE20> when you spend even a little while making a map, you tend to notice and/or tweak things, so you're plan always ends up biased 21:46:56 <KenjiE20> so it's nicer to see what other minds make of it :) 21:47:01 <PublicServer> <planetm4ker> urgs 21:47:04 <PublicServer> <0DM> urgs! 21:47:14 <PublicServer> * planetm4ker slaps myself. Don't TF water 21:47:19 <KenjiE20> lol 21:47:25 <PublicServer> <0DM> gj 21:49:46 * ^Spike^ seems to love signs :) 21:49:52 <^Spike^> placed over 190 of them last game xD 21:50:21 * KenjiE20 seemed to like fixing stuck cars 21:50:28 <KenjiE20> that's the only thing with my name 21:50:50 <^Spike^> CmdRemoveRoadStop: Kenji with 14 21:50:53 <^Spike^> CmdTurnRoadVeh: Kenji with 14 21:51:13 <KenjiE20> remove? oh right the station rename 21:53:45 <PublicServer> <AmmIer> good night coopers 21:53:52 <PublicServer> *** AmmIer has left the game (leaving) 21:55:05 <planetmaker> hm... I should finish my plan and go to bed, too 21:55:10 <PublicServer> <0DM> same 21:55:13 <PublicServer> <0DM> up early tomoz 21:56:04 * ^Spike^ feels happy vacation... 21:56:08 <^Spike^> and then i still wake up @ 9-10 21:56:11 <PublicServer> <0DM> nice 21:57:07 <PublicServer> <0DM> there, sortof a plan 21:59:09 <PublicServer> <0DM> gnight 21:59:16 <^Spike^> cya 21:59:23 <PublicServer> <planetm4ker> g'night 21:59:36 <PublicServer> <X-BT> cya 21:59:37 <PublicServer> *** 0DM has left the game (leaving) 21:59:44 *** ODM has quit IRC 22:03:20 <PublicServer> <planetm4ker> crude plan done. 22:03:25 <PublicServer> <planetm4ker> that's it for today :) 22:03:28 <PublicServer> <planetm4ker> good night 22:03:31 <PublicServer> *** planetm4ker has left the game (leaving) 22:07:08 <PublicServer> <Combuster> hmm, why are the plans all over the place? 22:07:31 <PublicServer> <Combuster> and are there two labels saying "network plans" O.o 22:08:15 <PublicServer> *** Combuster has joined spectators 22:08:20 <Razaekel> !password 22:08:21 <PublicServer> Razaekel: cawing 22:08:31 <PublicServer> *** Razaekel joined the game 22:08:41 <PublicServer> <X-BT> and one plan not signed with name, think it was planetm4ker's 22:08:50 <PublicServer> <Razaekel> what the beep 22:09:17 <PublicServer> <Combuster> Razaekel: ? 22:09:18 <PublicServer> <Razaekel> either this map seems small, or another zoom level was added 22:09:44 <PublicServer> <Razaekel> *shrug* 22:09:45 <PublicServer> <Combuster> I think the latter 22:10:11 *** Progman has quit IRC 22:10:16 <PublicServer> <Combuster> But the map *is* comparatively small 22:10:25 <PublicServer> <Razaekel> 256x512 22:11:03 <PublicServer> <Combuster> should be well doable without people disconnecting due to train count :) 22:11:18 <PublicServer> <Razaekel> bah 22:11:20 <PublicServer> <Razaekel> weak computers 22:11:30 <PublicServer> *** Razaekel has joined spectators 22:11:57 <PublicServer> <Combuster> Even the best machines couldn't finish the previous plan 22:12:08 <PublicServer> <Razaekel> is it achived? 22:12:11 <PublicServer> <Razaekel> archived* 22:12:25 <planetmaker> X-BT: damn, you're right. I didn't sign. Can you do that for me, please? 22:12:27 <PublicServer> *** Combuster has left the game (leaving) 22:12:33 <PublicServer> *** Razaekel has left the game (leaving) 22:12:34 <planetmaker> My call-sign on signs is just pm 22:13:09 <PublicServer> <X-BT> I'll do it:) 22:13:30 <PublicServer> *** X-BT has joined company #1 22:14:25 <PublicServer> *** Razaekel has left the game (connection lost) 22:14:32 <PublicServer> *** X-BT has joined spectators 22:14:38 <planetmaker> thanks, X-BT 22:14:44 <Razaekel> only 1600 trains? 22:14:45 <planetmaker> and good night again :) 22:15:35 <Combuster> hmm, somebody managed to misspell my name >:( 22:16:21 <PublicServer> <X-BT> I'll head for bed now, probably see you tomorrow, good night 22:17:11 <PublicServer> *** X-BT has left the game (leaving) 22:17:19 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 22:17:26 * ^Spike^ also goes for bed 22:18:45 * Combuster is off too 22:19:18 *** ^Spike^ is now known as ^spike^ 22:19:55 *** Wurzel49 has quit IRC 22:20:01 *** X-BT has left #openttdcoop 22:20:18 <Mark> hello 22:21:05 <Mark> !password 22:21:05 <PublicServer> Mark: tallow 22:21:11 <PublicServer> *** Mark joined the game 22:21:37 *** dr_gonzo has quit IRC 22:22:31 <PublicServer> <Mark> interesting map 22:23:00 <PublicServer> *** Mark has left the game (leaving) 22:43:43 *** nlhans has quit IRC 22:47:08 *** Venxir has quit IRC 22:47:41 <uliko> !download win32 22:47:41 <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 22:48:48 <uliko> !password 22:48:48 <PublicServer> uliko: sourer 22:49:02 <PublicServer> *** uliko joined the game 22:51:38 <PublicServer> *** uliko has left the game (leaving) 22:55:36 *** ^spike^ has quit IRC 23:14:49 *** Yexo has quit IRC 23:15:55 *** Delamore has joined #openttdcoop 23:16:00 *** openttdcoop sets mode: +v Delamore 23:16:34 <Delamore> I figured this would be a good spot to ask 23:16:41 <Delamore> Are there any co-op OTTD maps with a goal? 23:16:51 <Razaekel> there's one right now 23:16:53 <Delamore> 2-3 people playing on one team to do some goal 23:16:58 <PublicServer> <Nichevo> :) 23:17:16 <Razaekel> OTTDC is always coop 23:18:18 <KenjiE20> wouldn't that be the definition of 'coop' 23:18:59 *** StarLite has quit IRC 23:20:44 <PublicServer> *** ShadniX has joined company #1 23:21:02 <Delamore> I don't mean the current server you guys have up 23:21:15 <Delamore> Because I don't want to co-op with a bunch of people I don't know 23:21:31 <Delamore> I'm just looking for a premade map, or a mod that adds a goal to the game that is a bit more advanced than having X money 23:21:44 <KenjiE20> ahhh 23:21:47 <PublicServer> <Nichevo> you roleplay? 23:21:50 <KenjiE20> that makes more sense 23:22:11 <KenjiE20> there was an odd python mod to add 'goals' to a dediserv floating around 23:22:23 <KenjiE20> but there's not really anything like that in the game as it is 23:24:29 <Delamore> Any maps close to it? 23:24:56 <KenjiE20> a map is a map 23:25:12 <KenjiE20> it's just a heightmap with stuff on it 23:26:25 <ShadniX> you can play any map in coop - the problam is the goal-thing - the game itself only now the goal "reach 2050 and than you see a score" - somebody should correct me, if i am wrong with that point 23:26:34 <ShadniX> s/problam/problem 23:31:35 <Suisse> i know that Ex'goal servers have a goal : reach 10k of population (or the biggest city within 10 years) 23:32:14 <ShadniX> ah - yes - there are actually three different ex'goal server running - now that you mention that 23:32:22 <Suisse> except that i don't think the game could have other goal :/ 23:32:42 <ShadniX> reach 10k population, reach biggest firm value in 15 years 23:33:05 <Suisse> and the last one? 23:33:18 <ShadniX> and reach x million firm value first - 10 or 15 or something like that 23:33:36 <ShadniX> don't remember exactly 23:34:22 <Delamore> Where would I find a database of mods? 23:34:45 <ShadniX> Delamore: The ex's goal server should show up in serverlist if you search for internet games 23:34:47 <Suisse> the forum :/? 23:35:57 *** Combuster has quit IRC 23:36:59 <Suisse> (i mean: http://www.tt-forums.net/viewforum.php?f=33) more a database of every modifications... but i only know that 23:37:01 <Webster> Title: Transport Tycoon Forums View forum - OpenTTD Development (at www.tt-forums.net) 23:37:43 <Suisse> http://www.google.ca/ http://openttdcoop.org 23:37:44 <Webster> Title: Google (at www.google.ca) 23:38:15 <Suisse> http://www.google.ca/ http://openttdcoop.org/ (i just want to see if the bot read only the first url or all of them) 23:38:16 <Webster> Title: Google (at www.google.ca) 23:38:35 <KenjiE20> first 23:39:12 <KenjiE20> iirc 23:42:35 <ShadniX> Delamore: if you are interested in the ex's goals server, they have a little forum and a rules explanation page on the web 23:42:39 <ShadniX> http://expertshard.freeforums.org/ 23:42:47 <ShadniX> and http://expertshard.googlepages.com/ 23:42:48 <Webster> Title: expertshard - Experts Hard - OpenTTD game servers (at expertshard.googlepages.com)